Board Thread:Suggestions forum/@comment-27912807-20170421063743/@comment-26553378-20170421125045

Dr Frankus wrote: I think that the mead itself shouldn't exist whatsoever.

It would be much more interesting and akin to actual berserkers if a special type of mushroom were to be found in Dunland, which once consumed gave 2 hunger points, speed, and strength, and a almost unexistant small level of resistance similair to the zombies in vanilla- but nausea for 30 seconds before and after the experience.

And (don't ask me how I know this) but to consume any type of psychedelic mushroom in a liquid form it would have to be brewed as a tea, not fermented in a barrel.

However, I doubt that the Mod wants to add drugs in this game, despite already having added pipeweed. yeah, did a project on hallucinogenics for health, i didn't get too much into berserkers, but the only liquid form seemed to be powdered and brewed into tea rather than anything else, although i believe other drugs could be put in, so if this was just mead+shrooms rather than brewing them in it should be fine

as far as effects it should give something similar to (and weaker than) the wight effect, but also make all mobs untextured, or have swirling textures to mimic the strange warped reality and melting/changing faces that are claimed to have come from these drugs, although mevans did say he would rather not have explicit reference to any drugs besides pipeweed and alchohol. it should also dissapear your health bar and rather appear as a red vignette overlay with opacity determined by damage. and yes, the player should get minimal resistance, or more likely, if incapacitating is added not be able to be incapacitated, along with strength 1 or 2. it should also remove name tags (not obfuscate them) to prevent telling who it is off of align, name, or name length, also any armor should dissapear (it is also tell-tale on what the entity is) speed 1 and haste 1 should also come with this, although i believe there should be some form of negative effect coupled with not killing (berserkers were sent into an uncontrollable rage and bloodlust, not killing would likely give a negative effect, or rather killing would make them happy and not doing so would make them practically need to go kill something.)