Board Thread:Fun and Games/@comment-32765490-20181029183051/@comment-34030170-20181101160624

Bottercot wrote: The backpack isn't an item. It's a visual representation of a players' inventory. And, because of the massive amounts of things people keep in their inventories, they must need a huge backpack to carry it all. The "falling over" and "sinking" are side effects of the increased weight and balance shift that backpacks that large must bring.

I actually have another suggestion to add: The bigger a player's backpack, the faster they fall, and, thus, the more fall damage they take when falling off of cliffs. As well, the bigger a player's backpack, the slower their turning speed. (Why is this in Fun and Games, exactly? I've been wondering about that since I first commented.)

This suggestion still seems needlessly annoying and complicated. I really can't see the backpack looking good, and it would honestly look kind of stupid wearing it with your armour.