Board Thread:Suggestions forum/@comment-25981649-20161226221502

In these series I will be talking about some of the things that I either find missing, unrealistic (for ME) or inconcistencies in this Mod.

First thing I'd like to address is the unbelievable consistency on Orc sizes. I know I have addressed this before but I would like to go into more detail on how.

By using the same method on the spiders in the game, we can determine the size for 3 (or more) types of Orc sizes. I believe 3-4 different sizes would be Ideal: which would be different for most factions.

Powerful Orc Factions: (Mordor, Dol Guldur) (to help out with this health loss, Orcs are 15% cheaper + more common)

19 HP - 1-2 pixels shorter - 30 % spawn rate 20 HP - No change - 60 % spawn rate 21 HP - 1-2 pixels larger - 10% spawn rate

Rugged Orc Factions: (Angmar) (Same as above) 15 HP - 3-5 pixels shorter - 10% spawn rate 17 HP - 1-2 pixels shorter - 20% spawn rate 18 HP - No change - 60% spawn rate 20 HP - 2 pixels taller - 10% spawn rate

Scavenging Orc Factions: (Gundabad, Isengard Snaga) (Gundabad & Isengard should already be 1 Pixel shorter than all other Orcs, also, spawn rate for these should increase by 40% ) 14 HP - 4-5 pixels shorter - 40% 16 HP - 2-3 pixels shorter -20% 18 HP - No change - 30% 20 HP - 1-2 pixels taller - 10%

By adding this, Orcs will seem like a much more disorganized, ruffian group than just a mass of weak cloned 