Board Thread:Suggestions forum/@comment-26861992-20171118235713/@comment-26553378-20171120133847

195.137.183.130 wrote: Minecraftmage113 wrote: Gen. Grievous1138 wrote: The Ranger camouflage ability should either have a massive rework or be completely remove. It is, quite frankly, ridiculously powerful and doesn't make sense 90% of the time. I do not care who you're descended from, there is no physical way a human can shoot twenty Ologs to death in a perfectly flat field without being hit or even seen. There are a few ways I think this could be resolved:


 * Remove it altogether. Sometimes what's best is what's easiest, aye? The lack of invisibility would be compensated for by increased speed/health/attack range.


 * Make it only work where it makes sense. To camouflage, you need something to camouflage *into*. This would require the presence of tall grass/shrubbery/etc for rangers to camouflage. This would make them what they're supposed to be: deadly guerrilla fighters, instead of machinegunning ghosts.


 * Make it much less effective. It makes sense that wargs would be able to smell rangers regardless of camouflage. This would make wargs far more useful and interesting, and warg-riders especially worth the investment. Additionally, normal NPCs could have a 1/20 chance of seeing through the camo.


 * Make it less constant. In this scenario, Ranger camouflage would work as it currently does, except that when the Ranger shoots an arrow or stabs an NPC, the camo disappears and will not appear until both ten seconds have elapsed and they're a respectable distance away from any enemy NPCs. This one perhaps is the most balanced, and also makes sense.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 02:17, November 19, 2017 (UTC) Yes, we get it, You realize though that this was players against the darn things, yes? that means the camoflauge did nothing.

The current complaint is that, like if you had a group of any other type of ranged unit in the mod (no, this is not exclussive to the good factions, no matter what the poster might think) they can shoot in a round achieving such a speed that due to the knockback it is impossible to charge them and therefore kill them.

Honestly, it would really only be strategy, and if 10 archers, whether orcish or rangers find you, and all shoot you, you'd be so much of a pincushion from the first volley alone that you really wouldn't be able to care about fighting them unless you had some nice heavy duty metal armor. that would indeed be a good way to eliminate the knockback, but it isn't very good if you're fighting anything else. After all, it can't be buffed past standard iron level armor.
 * cough* galvorn *cough* *cough*