Board Thread:Fun and Games/@comment-25376906-20181001161243/@comment-32765490-20181119180848

Wow, this became quite the heated debate.

One could see from the surface how it would appear that Minecraft is copying from the lotr mod: tridents, coral, seaweed, fish mobs, termite mounds, barrels, random invasions, crossbows, shields (to some extent), poisoned drinks, suspicious food, food furnaces, alloy furnaces, etc.

But really once you look below the surface, you can see that they're only really copied by name. Past that, they aren't very similar at all.

-Tridents work completely differently between the two; one is a ranged weapon for use underwater, and the other is a combat fishing pole.

-Seaweed/seagrass serves different purposes between MC and lotrmod.

-Fish mobs are basically the same, but that's just to be expected. There are only so many ways you can make a mob for fish.

-Termites we don't know about yet, as is the same for palm trees.

Random invasions, as some people have pointed out, work differently as well. Pillagers only attack villages, while lotrmod invasions attack anywhere.

-Crossbows are quite similar, though the ones in Minecraft seem to fit a different role than the ones in lotrmod (MC crossbows are for crowd control, lotrmod crossbows are for one-on-one combat).

-Shields are literally different in all but name.

-Poisoned drinks in lotrmod are normal drinks that are spiked with poison, while poisoned drinks in MC, also known as suspicious stew, is kind of blatantly dangerous, and it's unknown exactly what effect it will give you, unless you crafted it.

-The MC smokers, although not confirmed to be so, may end up being nearly the same as the lotrmod ones. We'll never know until Mojang reveals their exact function. Same goes for the blast furnace in MC as compared to the alloy forge in lotrmod, and the barrels in MC as compared to the barrels in lotrmod.