Board Thread:Suggestions forum/@comment-27200931-20160425005151

This suggestion is both inspired in the Infernal Bosses mod and the nemesis system of Shadow of Mordor. It works like this: In the end of every invasion, a hero mob will spawn in the last wave (think of him like a commander). He'll be a larger version of a mob and will be much more stronger and harder to fight. This mob will also have a custom generated name and will have the same abilities of a banner bearer, to inspire his allies during a fight.

They could also be able to spawn randomly, but rarely, in the home biome of his faction.

Example: You are in Gondor and suddenly a Mordor Invasion happens. You fight and defeat every wave, but then the last phase comes and the hero mob spawns - In this case, a large orc or an uruk named [insert orcish name here]. A boss health bar will also appear in the top of the screen. With his death he'll drop valuable items, like coins.

Examples of heroes: A hobbit quick on his feet, that manages to hide in plain sight and teleports behind you. A large orc that is much more stronger and bigger than your regular orc and has a constant banner bearer aura. A spawn of Shelob (or maybe Ungoliant), that can shoot webs and jumps very high. A savage human berserker (dunlending or hillmen), that gets as stronger as how many hits he takes. A elven bowmaster, that can shoot from afar with deadly precision. And the list goes on and on. 