Board Thread:Suggestions forum/@comment-27699761-20160129201314

Mae g'ovannen.

I have been thinking about this for like 3 weeks to make it a bit better then my first idea.

I think that when the mod is a bit further (around beta 35-40) a perk/trait system would be great.

So I have made a few perks and I will explain how they work, how you will get them and what they will do. This idea is based on the Fallout 4 perk system but mostly changed to fit the mod etc. (if this make it impossible to add it with the current names then I would make some new names for the perks)

you have the basic perks and when you create a new world or join a server for the first time you have to choose the next things: gender, do you want to be male or female (I will explain more about this when I go further in the post) and 15 points in the basic perks.

those will be:

Strenght: I think that this one is pretty clear, the higher this is the stronger you will be it will go up from 1-10 and some noteable levels are: 3 from now on you can wear weapons like hammers and battle axes, 5 you will get 150% attack damage, 10 you will get 1 extra hearth wich mean you get 22 life points.

Perception: The chance of see things in your surrounding area more easy the higher you get this, noteable levels are: 3 you will see traps red surrounded when you come closer then 2 block of them (also this will be explained later) 5 your chance on critical hits while not jumping will be 25% 10 your chance on critical hits will be 50% and when you come close to traps (5 blocks) and atheleas (5 blocks)

Endurance: The higher this is the longer you can run and you will regen a bit faster, noteable levels: 3 from now you can run 2 times as long as you can when it is 1 or 2, 5 when your health is under 5 and you have more then 6 shanks you will start regen up to 12 of the 20 hp, 10 you can run 10 times as long and you will regen as long as you have 6+ shanks you will also enabled to run until you have 0 food shanks.

Charisma: the higher this is the larger the chance npcs will give you quests and if possible the higher the chance farmer npcs will give you some food when asked, noteable levels: 3 from now it is possible to ask farmer npcs for food and on a 1/4 rate when you succeed you will get 1-3 food items (no Lembas) from the farmer npc (depending your gender this chance will be larger or smaller when ask as a male some food from a male farmer you have a 1/8 chance while if you are female you have a 1/3 chance to get some and this work the otherway round with a female farmer npc), 5 the chance of getting a quest is doubled  and the chance of getting some food is 1/3 (same thing as with level 3 but 1/6 as male to male and when female 1/2 also otherway round), 10 4 times the chance of getting a quest, the amount of quest for each faction is also 10 instead of 5 amount of food stay the same as before (is the amount of quests not enough)

Intelligence: the higher this the more advanced things you can make: noteable levels: 3 you can now make any faction alloy, 5 now you can make Galvorn and Morgul ingots, 10 Finally, you can make mithril. (it was very hard to make mithril and this also balance the game a bit more and prevent like all the players having full mithril)

Agility: the higher this the faster you can run and the higher you can jump: noteable levels: 3 you now run 10% faster then normal and also make your regen a little bit faster, 5 you now run 20% faster (effect stacks with speed effect) and jump 1,5 blocks high you regen now 10% faster, 10 you now run 50% faster and jump 2 blocks high also you regen 20% faster.

Luck: this is prob the hardest 1 to code, the higher this level the bigger the chance of getting more things out of both ores and npcs this replaces the looting and fortune enchants noteable levels are: 3 same as looting 1 and fortune 1, 5 same as looting and fortune 2, 10 same as looting and fortune 3

now before we head on to the next part and the more specific perks I will explain some things wich I didn't explain before:

Gender: when you are a Male you will get a bit of discount from female traders (both unit and item) and when Female it works the other way round this discount will be between 2,5%-5%

Farmers: those live in Eriador, Lone-lands, Vales of Anduin and are splitted in 2 factions first: a sub-faction of Rangers of the North, and second: a sub-faction of House of Beorn when added. You need positive alignment with the faction they are part of to ask them for food and when you are negative they will attack you with or a axe or a shovel or a dagger.

When you are a Male you will start with level 1 Strenght and Endurance and when Female you start with level 1 Intiligence and Agility. Rest will start at 0 and can be upgraded with the 15 first points.

This will also add a whole new level system wich is totally different from the enchanting system we now know. You will get exp for the following things: Killing npcs 1-2 exp for each kill but killing bosses, balrogs, ents and when added great Eagles and Dragons wich will give you 5-10. Crafting items (only things like faction gear, mithril, galvorn or morgul gear and tools) wich will give you depending on the type of material 1, 3 or 10 exp for each (daggers, shovels and spears only half the exp), getting archievements (depending on the dificulty you get more or less exp), 2 for discovering biomes in the north-west, 4 for biomes in the south, 6 for Far Harad biomes and 8 for Rhun biomes. For get the 10 alignment with a faction you get 1 exp, for 100 you get 10 and for 1000 you get 200 (it will take a lot of time to do this) and 2 for the rest. Completing quest 1/2 the amount of alignment the quest will give. For level 1 you need 100 exp and for each next level you need 150% the level before (level 2 will cost 150 exp level 3 225 and so on (high levels will take lots of time to get but it will be worth it)) This is a WiP post so I will add stuff and I will most likely add the perks for Strenght tomorrow I hope you like it so far and remember it is not for now or the next update but for over like 8-10 updates. Constructive critism is great. 