Board Thread:General Mod Discussion/@comment-79.183.234.143-20181002130321/@comment-25931200-20181003172331

IronJaw333 wrote: Samoja1 wrote: 323ArcenGamer wrote: Samoja1 wrote: I agree with the OP, i don't see why the Tribals were necesarry. Lore does not mention them, they don't take part in the war, hell they don't even fit with the theme. Someone explain to me why we need them. If we're going on a lore basis, there would be about 10 factions. They are either barely mentioned or made up to fill an empty continent while fitting within the context of lore.

Lindon - Not that big, populated, or powerful Gundabad - Not a faction but rather a ton of disorganized raid parties Angmar - Crumbled Millenia ago Isengard - No Uruks till 17 years after the mod Rhudel - Made up to fill the empty void till then know simply as "Easterlings" Dorwinion - Is mentioned in passing like, twice Dale - Far smaller in lore Fangorn- There were no more than one or MAYBE two hundred ents left in Fangorn Half-Trolls - Mentioned once and we don't even know if "troll men" literally meant half human half troll Dol Guldur - Much smaller than in lore + white council cleansed the fortress in 2941 Dunedain - Far less of them and certainly no proof of holding power over a large land like the Angle Taurethrim - Completely made up Morwaith - Completley made up Near Harad - Most of it is made up

That leaves only 10 factions and i am sure i missed something.

The Taurethrim and Morwaith exist to fill an otherwise empty continent. To add a whole new sphere of politics and war to the far south.

And if you ask me, it was done very tastefully.

Now you may either plead guilty or do me a favor and hop on the stake so I can burn you immediately. Te fact is half of the lore friendly factions were not added when those tribals were added, i mean fine, if you run out of things to do by all means, add stuff somewhere in the jungle who knows where, but ME is not nearly complete, and was even less complete at that point. At that point we did not have Rivendel, Dale or Gondor fiefdoms, we still don't have Erebor Dwarves, Red mountain dwarves, Beornings, Bree or Laketown, all important factions in the lore. So why go and fill some jungles somewhere hundreds of thousands of blocks away when you havea gaping hole stone's throw away from Shire? Let ne just come out and say this, Harad is boring, There really is nothing intersting there apart from a bunch of tribals wearing loincloths, andthat is not likely to change unless ME is completely disregarded, so why not focus on finishing the part where 99% of players will spend 99% of time and where every square inch is described in lore instead of putting a bunch of pretty generic tribals in a pretty generic jungle. First off: Harad DOES have slaves. Slaves can be purchased from Umbar Slavers, in Umbar and in the Gulf of Harad.

Second, the fact that Harads gear isn't amazing doesn't mean ANYTHING. Half of the factions gear isn't that great either!

Third, Harad is by FAR not "useless and dumb" and, honestly, go to TOS. There are like, 40% of people on are haradrim. So, your point stands not.

Third, your entire discussion makes no sense, Harad is not going to be deleted, you can't do anything, so sit down and be quiet. Have a good day. Yeah, Haradrim, as in the only faction that actually has lore background. Middle Earth is magical fantasy realm, with Elves, Dwarves, Trolls, Orcs, Ghosts, burried treasures, countless biomes and more. What does Harad have? 2 biomes and a bunch of naked tribals, no ancient crypts, no enchanted forests, no dwarves, no elves, no magic nothing, why would anyone want to go there?