Board Thread:Lore Texts/@comment-26065088-20170719063056

Beta 33 has arrived, and here is a small guide about the new armour modifiers :D

 Hello recruits! The master told me that I should list all special modifiers for weapons, tools and armour on a letter: Please note that a weapon cannot get more than 3 special abilities. If you are not happy with your weapon, re-smith it on a anvil with the correspodent material or ask a smith to reforge it for coins. You can also combine tools to add more of the special modifiers to a new single tool.
 * 1) Written by Gorbag12
 * 2) title:Of Smithing
 * 3) author:A Blacksmith
 * 4) types:gondor,eriador,lindon,rivendell,mordor,isengard,ruins,dol_guldur,rohan,durins_folk,blue_mountains,rhun,dorwinion,dale,eregion,near_harad

Weapons:

-{choose:Sharp/Keen/Mighty/Legendary} weapons deal more damage to your enemies. -{choose:Hardy/Lasting/Enduring} weapons are far more durable and can be longer used in battle than other weapons and tools! -Long weapons allow you to reach your enemies before their knife is even out of their pocket. -{choose:Hulking/Hefty} weapons strike mightily at your enemies, knocking them away like a golf ball. -Swift weapons are way faster to handle!

Ranged Weapons:

-{choose:Fierce/Strong/Powerful} ranged weapons shoot their arrows or bolts way stronger. -{choose:Punching/Striking} ranged weapons jolt your enemies powerfully, knocking them several paces.

Tools:

-Silken tools are able to harvest materials very carefully. -{choose:Blessed/Fortunate/Lucky} tools provide you with enough luck to find even more materials. -{choose:Hasty/Handy/Nimble} tools are way faster.

Armours:

-{choose:Tough/Study/Steadfast} armour protects you better against the oppoment's knifes. -{choose:Cooling/Unwithering/Belegostian} armour has special protection against flames and other hot things. -{choose:Thicksoled/Lightfooted/Strongshod} boots offers more protection if you fall from high locations. -{choose:Glancing/Deflecting/Eölean} armour is very helpful against arrows from the enemy.

Please remember that every weapon can also get negative modifiers on it. But don't worry, you can always reforge it on a anvil, and if you reforge it, it's unlikely that you will make the same mistake again... These negative modifiers are:

Weapons:

-{choose:Dull/Blunt/Crooked} weapons deal less damage to your enemies. -{choose:Brittle/Shoddy} weapons are less durable. -Stunted weapons are way shorter than they should be.

Ranged Weapons:

-{choose:Feeble/weak} ranged weapons shot their arrows and bolts weakly.

Tools:

-Sluggish tools are way slower than others.

Armours:

-{choose:Poor/Crude} armour are less protective than they should be.

If you kill a lot of members from a specific race, your weapon might become a fearful tool against that people! Legends of the Elder Days also say, if you add a special indrigent from a very powerful enemy, you are able to set your enemies on fire! And now, prove yourselves and do your work, lads!  