Board Thread:Suggestions forum/@comment-27388204-20170113085258

There has been a lot of talk about making factions/subfactions more unique. I have designed several weapons (and I'll be adding more to the suggestion later) to jazz up some of the mod's factions.

Gondor
First up is Gondor. Many of its fiefdoms are practically identical to each other, aside from textures, so here are a couple of weapons to give their fiefdoms a little identity.

First up, the Lamedon mace. This is part of a previous suggestion of mine, and its mechanics are detailed there.



Next is the Pelargir Harpoon. This is a fitting weapon for a largely seafaring fiefdom. It is thrown in a manner similar to a spear, except it is much quicker to pull back. As a result, it has a lower range and deals slightly lower damage than a spear. It can also be used as a melee weapon that has the same melee stats as a spear. It is wielded by a unit called the Pelargir Harpooner, which attacks in a manner alike to a Gondor Tower Guard, except with Harpoons, and does not walk towards the target until it enters melee mode. It can be crafted in the same pattern as a Dalish pitchfork.



Dunland
This faction needs something special more than any other. At the moment, Dunlending Berserkers wield regular battleaxes. However, while they are a powerful unit, their attack strength is pretty ordinary. A weapon of their own would set them apart, and make them look a little more formidable. The Dunlending Berserker battleaxe is a more powerful version of the battleaxe, which should replace the regular battleaxes currently used by these units. It deals 2 more damage (1 heart) than an iron battleaxe, and is crafted with three sticks in a diagonal line, with every other space filled by iron ingots.



Mordor
Mordor is a powerful evil faction, but even so, I think it could do with a few more weapons.

The Black Uruk pike is a little extra something for the elites of Mordor. At the moment Mordor doesn't have any particularly effective polearms (granted, they have the warscythe, but that isn't too effective against cavalry). The Black Uruk pike gives Gondor a reason to fear the elites of Mordor. In addition, Black Uruks should also get maces, covered in this suggestion.





Now for Morgul equipment, the most evil of evil weapons. The Morgul Blade is a good weapon, but there are some places where it deviates from the lore. First of all, it is a dagger, so shouldn't have the stats and crafting recipe of a sword. Secondly, it was supposed to be a single use weapon. For gameplay's sake, instead of being single use, its durability should be lowered significantly, but compensated by a longer lasting wither effect. But don't worry Mordor players. Your fragile Morgul Blade now has company! The Morgul sword is crafted using the current Morgul Blade recipe. It deals 7 damage, plus a short wither effect (significantly shorter than the Morgul Blade). It has good durability. The Morgul Mace has the stats of a mace, detailed in my previous suggestion, and gives a wither effect of equal duration to that of the sword.





Thanks for reading! Kudos and constructive criticism appreciated as always! 