Board Thread:Suggestions forum/@comment-28035907-20160625175519

Tell me: doesn't it suck to see Mordor as empty as it is now? Seemingly a wasteland fullfilled by Orcs... well it does fit Dagorlad; but Mordor is different, the orcs should intensively be working on their "nation" 's territory.

For those who played Shadow of Mordor, I'm here to inform you I suggest giving more from the game to the mod, in order to create a more interesting enviroment for all players.

First of all lets divide the structures's types.

Morgul Vale: Ruined Gondor builds using Ruined Gondor Bricks (just like the dwarven bricks have their own version).

Udûn: Udun would have simular ruins to the Morgul Vale's. But with the addition of Charred Wooden Structures such as watchtowers.

Mordor: Especially new and more detailed sets of buildings. Fewer ruins as the Gondorians and other folks did not inhabitate the place.

Dagorlad: I suggest the creation of Mordor Gravel waste blocks, with addition of more skulls, blood (another new "block") and some blocks left on the group mainly from ruined structures. It should give the feels of being on a land that was totally destroyed by  war, rather than a mere desert of endlessly boring gravel.

Eastern Desolation: Some easterling made buildings would be nice, as they kept watch of the eastenr boarders of mordor.

Cirith Ungol: a complex of ancient and ruined towers.

Gorgoroth: More forges, lava pits, lava rivers (now that the mod will use Biome Rivers, rather than before), industrial activity.

Nurn: More slave like structures, some bigger dead trees, or no. Plateau of High Lands etc.

This is a brief preview to the suggestion, I will post in the commentaries section more of each piece of land, including pics to represent. Why? Because my PC keyboard is glitchy and could accidently delete this all ://// . 