Board Thread:General Mod Discussion/@comment-26767096-20160202175928/@comment-27190591-20160202181503

Public Beta 27 + Added gates + Added deer + Added venison + Added drunken messages + Added kebab stands + Added Harad bandits + Added new textures for Near Harad armour + Added new Near Haradrim skins + Added a new Near Harad shield texture + Added ruined dwarven towers + Added dwarves, dwarven mines, and dwarven towers to the Erebor biome + Added extra spawns for iron, gold, and silver in Erebor + Added new textures for Wood-elven armour + Added elk sounds + Added dik-dik sounds + Added Rohirric lances + Added the ability for farming units to farm corn + Added corn liquor + Added cooked corn + Added clay tiles + Added chalk blocks + Added the White Downs biome + Added stairs for stone and all mod rock blocks, and renamed cobblestone stairs appropriately + Added stairs and slabs for mossy and cracked stone bricks + Added walls for stone, stone bricks, clay bricks, and sandstone + Added stone and brick pillars + Added Gulduril versions of Gondor bricks + Added Utumno brick stairs, slabs, and walls + Added Angmar pillars + Added green dye made from clovers + Added charcoal dust as an alternate black dye + Added a composite brown dye + Added dye recipes for Simbelmynë, Dwarfwort, and Fangorn flowers + Added Warg fur beds + Added a recipe for saddles using Warg fur + Added waterfall effects * Improved mithril connected textures * Pillars now connect visually to different pillar types * Dismissing a hired unit also dismisses its mount or rider if applicable * Farming units can now only hoe and plant on blocks directly beneath them * Farming units can be told to not hoe a block by placing sand beneath it * Farming units always keep one seed to know what they are farming * Rabbits do not spawn if a farming unit is nearby * Farming units will chase away rabbits when farming * Shire farms can now generate corn * Hobbit farmers can now sell corn * The Morgul Vale now has grassy terrain * Pebbles can now be thrown and reused like conkers * Plates and pebbles can now be skimmed on water * Smoke rings now grow as they fade * Orcs no longer spawn in Erebor * Deer spawn instead of cows in most biomes * Renamed Woodland Elk to Elk * Elk now drop venison * Elk now spawn in some other northern biomes * Fixed crebain not spawning * Fixed dik-diks not spawning at night * Near Harad warriors sometimes wear turbans * Changed the Gemsbok helmet recipe to include horns * Changed some dye recipes to give only one dye for consistency * Stone brick stairs and slabs can no longer be crafted with mossy or cracked bricks * Remodelled some structures to include gates * Fixed Tauredain melon farms' design preventing melons from growing * Fixed Simbelmynë not growing on Rohan barrows * Simbelmynë now grows rarely throughout Rohan * Changed High Elven armour and equipment textures * Changed bronze and copper textures * Changed the orc bed texture * Changed red Near Harad brick textures * Changed the Near Harad bow texture and bow properties * Fixed lapis lazuli ore not spawning in Near Harad Fertile * Fixed dirt paths not breaking faster with shovels * Fixed shirriffs not holding slings in the ranged stance * Fixed players not receiving departure warnings from travelling traders on a server when the trader is not loaded on their client * Fixed traders moving when the coin exchange screen is open * Fixed vanilla acacia and dark oak stairs not being flammable * Vanilla saplings and mod saplings are now flammable * Mod flowers and some plants are now flammable * Thatch floors are now flammable * Fixed vanilla cauldrons not accounting for biome-specific water * Renamed silverfish blocks to prevent accidental mix-ups in the search tab * Fixed 'pick spawn egg' not working for gemsboks * Fixed Far Harad jungle lakes generating biome variants