Board Thread:Suggestions forum/@comment-26453572-20150603181756

I think it would be cool if mobs would rarely drop heads and skulls. These heads and skulls would work like the vanilla variants, excluding the function of wearing them on your head(would you wear your fallen foe's rotting head?). Skulls also occaisionally generate on the ground in wilderness, ruined, and barren biomes(e.g. Lone Lands, Near Harad Desert, Brown Lands). Here are some brief descriptions of these skulls and heads:

Humanoid Heads: I placed humadoid heads under one category, as it's pretty much the same idea for all mobs worth fighting. It's just a head for the type of mob you killed. There would be different sizes for each mob killed(for instance, small hobbit heads).

Animal Heads(includes wargs): Perfect for those hunters who like to mount trophies on their walls.

Humans would use vanilla skulls.

Hobbit and Dwarf Skulls: Smaller Variants of vanilla skulls.

Elf Skulls: Like vanilla skulls, but slightly lighter.

Uruk/ Orc Skulls: Uruk skulls are Darker variants of vanilla skulls. Berserker skulls are slightly bigger, and orc skulls are slightly smaller. Utumno orcs have skulls like the Uruk Hai.

The skulls previously mentioned can be used to craft Orc Skull Staffs.

Troll Skulls: Large, greenish skulls at a size of one block. They're rarer than other skulls(you could agree that decapitating a troll would be hard to do).

Warg Skulls: Like warg bones, they have tufts of fur scattered here and therre.

Animal Skulls: These can only be obtained by naturally generating.

P.S. I apologize if this has been suggested before or if it's already planned. Thanks for reading! 