Board Thread:General Mod Discussion/@comment-28201943-20161231215134/@comment-26322120-20170101050321

LysurusPeriphragmoides789 wrote: And anyway, there's more to this mod than just fighting. Ithilion's right. If you want a challenge, visit one of the evil or, if you are evil, Elven capitals. But people need a break from all the fighting, and they need an easy start, which cannot be possible if Eriador, the biome right outside the Shire, is crawling with Orcs (makes it difficult for good guys) or heavily populated with Rangers (makes it practically impossible for evil players to last longer than a minute). I'm not going to go to the extreme to remove Angmar, for even though it shouldn't exist, it provides a decent faction for early evil players to lean on, when Gundabad would be their only other likely ally.

Because of the high civilian population in eleven places, I find that Eriador is actually more dangerous when I'm evil.

Tbh, if we held lore accuracy over playability, Mordor would be so much more powerful than good, that good might as well not even try to fight. Do not forget the sense of despair and desperation in the books due to the free peoples' inevitable demise. It is true that they won a few lucky battles, but they never could they have hoped to endure longer than a few years at most, let alone match evil directly in milliatary power like they do in the mod. If Frodo had not gotten absurdly lucky, good would have been crushed with no hope at all of resistance. This is clearly, not the way it is in the mod...