Board Thread:Suggestions forum/@comment-38986084-20190331171322

I apologize in advance if this would be complicated for coding and if this was already suggested. This suggestion is for the addition of Status Effects or Skills for different armor sets in every faction which can be worked upon and given names. This could be in a way to add a little bit more fun and roleplay to a single-player world or a server plus some skills are already implemented (Morgul Armor, Galadhrim Cloak). But also to make it fair I think you need to have at least an alignment of 1500 in a faction to unlock it's armor skill. This way it won't be as easy as making an armor set and putting it on. Here is a few suggestions to show what I'm thinking of how powerful these skills would be and how it would be lore-friendly to the mod itself.

Rohan: While riding horses your melee weapons deal +1 more melee damage (The Rohirrim specialized in horse combat because most of their military was assumed cavalry)

Half-troll: Every 3rd hit you take you gain Resistance for 3 seconds the hit counter activates again once the status effect is over (They most likely had durable skin considering their relations to trolls)

Dunland: Every 2 hearts you lose your melee weapons gain +0.5 (This is based off of a Berserkers high pain tolerance and possibly increased strength based off of the "medicines" that they took)

Dale: Dalish Longbows have increased damage of 10% (They are renowned for their skill of the longbow)

Dol Guldur: Every 3rd hit you deal you gain lifesteal of 1 health (Dol Guldur is shrouded in sorcery and the magic is known to corrupt plants and animals)

You are free to leave your own suggestions in the comments. 