Board Thread:Suggestions Forum/@comment-104.48.88.251-20150113044908

This is only an idea, but the good side has at least two sets of armor that are kind of light armor (leather) and they add speed (possibly one adding stealth). Black numenorians (whether considered umbar, or the ones that fought with the witch king in angmar) could be more stealthy, ranger like mobs of the evil side. I know the easterlings haven't been added yet and I have no idea what type of armor strength is planned for them, but these could be a more lightly armored unit that gives evil players a chance to craft items that compare to the good side's.

Deciding to be evil doesn't mean you should have to play without stealth. Like I said just an idea for balance. Especially since if you are evil, you need to refrain from killing specific units if you don't want the rangers of the north or wood-elves angry at you. Eg. if they hate you when evil, you can't craft either of the two light armors. 