Board Thread:LotR Mod Technical Support/@comment-28687263-20170302212026

I wanted to try shaders and shader packs but as I have no idea of where things are and should be, it doesn't seem to work at all.

I wanted to try Chocapic's Shaders(shaderpack??)

But Minecraft seems to crash everytime I put the ShadersModCore-v2.3.31-mc1.7.10-f into the mod folder. I tried to read between the lines but I guess it had nothing to to do with my computer and something between textures, the LOTR MOD and the Shader Mod Core....

Here's the crash Report: Minecraft Crash Report // Hey, that tickles! Hehehe!

Time: 3/3/17 4:11 AM Description: Registering texture

java.lang.NullPointerException: Registering texture at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847) at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856) at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005) at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:207) at lotr.client.render.LOTRBufferedImageIcon.load(LOTRBufferedImageIcon.java:27) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:124) at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97) at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89) at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:172) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121) at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows: ---

-- Head -- Stacktrace: at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847) at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856) at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005) at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:207) at lotr.client.render.LOTRBufferedImageIcon.load(LOTRBufferedImageIcon.java:27) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:124) at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97) at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)

-- Resource location being registered -- Details: Resource location: minecraft:textures/atlas/blocks.png Texture object class: net.minecraft.client.renderer.texture.TextureMap Stacktrace: at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:172) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121) at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)

-- Initialization -- Details: Stacktrace: at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_40, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 3264747544 bytes (3113 MB) / 4260102144 bytes (4062 MB) up to 4260102144 bytes (4062 MB) JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmx4096M -Xms4096M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 5 mods loaded, 5 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJA    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJA    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJA    Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJA    FastCraft{1.23} [FastCraft] (fastcraft-1.23.jar) UCHIJA    lotr{Beta v31.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B31.2.jar) GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 10.18.14.4156' Renderer: 'Intel(R) HD Graphics 4400' Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10 LWJGL: 2.9.1 OpenGL: Intel(R) HD Graphics 4400 GL version 4.3.0 - Build 10.18.14.4156, Intel GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1) 