Board Thread:General Mod Discussion/@comment-32013442-20181117135706

I read a half-baked suggestion the other day which believed it would be fantastic for roleplay and just fun in general if we had more unique and exciting ways to hire units in the same way as the Gondorian renegade and the Rohirric shieldmaiden for other factions. While I don't think that is necessary, I would love to see more unique units for each faction. Here is my take on the subject and a small list of units I have come up with, and well as some other ideas to make hiring these units much more challenging. Let's begin shall we?

1st off, I need to introduce the topic of LEGENDARY quests. No, you do not need 10,000 alignment to attempt these quests, but they are exceptionally challenging. The unique units described below will offer to follow you IF you are able to complete their quest without dying. You read that right. So here are some ideas for these difficult challenges.

1. Complete enough bounty quests to acquire a headhunting trophy. Might be very tricky to code, as you will need to link the legendary quest's completion with the headhunting trophy award system.

2. Kill quests. Killed 40 orcs for a quest before right? How about 400 orcs? 60 trolls? How about a ten times multiplier to that number? Basically, the same kill quests as usual, just 10 times more than usual. Good time to get that spider'sbane warhammer yes? No item collecting here. You need to get your hands dirty to gain the loyalty of these warriors!

3. There will be an achievement associated with each faction's unique warrior. Completing a quest and gaining the loyalty of one of these legendary warriors will give you a legendary achievement!

2nd, I need to state the obvious. These warriors from ALL factions are exceedingly rare. They will only spawn in command structures such as Gondorian fortresses, elven towers, etc, and are twice as rare as shieldmaidens.

3rd, I need to point out that as these warriors are the most skilled and powerful of their faction, they will all be equipped with the best weapons their faction has to offer, and do more damage than any of their kin. As such, they will all be equipped with legendary or fierce modified weapons depending on what weapons they use, and they will do an extra 3 hearts of damage to simulate their extraordinary level of skill. Their armor will stay the same except for some cosmetic changes. (See the Khazad guard.)

1. The Khazad Guard: Dwarven veterans who spawn in the iron hills and erebor. They are equipped with either throwing axes or melee weapons. Clad in gold/silver/or even Mithril trimmed armor. Health wise, they will have 36 health, or 18 hearts.

2. Uruk berserkers: The same unit in all but how you hire them. They will have 40 health, or 20 hearts.

3. Elven Warborn(or battlemasters, or king's guard, whichever name fits best.): These ancient warriors will only spawn in Lindon, rivendell, Lothlorien(not Lothlorien edge), and the woodland realm. They wear the same armor of their kin, and use both bow and blade to great effect. They will have 40 health, or 20 hearts.

4. Castellions. Lesser wraiths of mordor, armed with Morgul armor and blades. These vile abominations are only found in dol guldur and the Morgul vale sub-biomes. They will have 50 health, or 25 hearts. (As a side note lore wise, when Frodo was stabbed with the Morgul blade, it was mentioned that he would have become a wraith himself, weaker, and subservient to the ring wraith's and Sauron's will. These poor souls are unfortunate victims of such a cruel fate. I am taking some creative license with this suggestion.)

5. Tower Guards: Mighty warriors in whose veins still run the blood of ancient numenor, they will only spawn in the pelenor fields and the white mountains sub-biomes. Maybe bring back the spear spam? Or maybe just give them a bow wielding variant. They will have 34 health, or 17 hearts.

6. Hashari: Ruthless and deadly assassins of Harad. These warriors use poisoned daggers or bows armed with poison arrows. These warriors use speed and subterfuge to end their foes. To make things interesting, I think these warriors should run as fast as a player wearing wood-elven scout armor, and whenever they are struck, they will teleport like the wood-elven scouts, leaving a puff of white smoke behind. They will then switch from whichever weapon they were using to their other option. So if they were using their bow and they got shot, they will teleport to the player and switch to their dagger. If they get hit while using a dagger, they will teleport away and switch to their bow. They will wear any variant of haradric armor, whether it be umbarian, coastal, etc. They will have 30 health, or 15 hearts.

Tada! There we have a few ideas for more unique units. I realize I left a lot of the factions out, so I am posting this in the discussion forum for further improvement and development. I hope you guys have your creative caps ready! 