Board Thread:General Mod Discussion/@comment-25981649-20170215202502/@comment-26347028-20170222081314

Gen. Grievous1138 wrote: Maltalidenta Kwuitidherali wrote: Gen. Grievous1138 wrote: Maltalidenta Kwuitidherali wrote: Julio229 wrote: Gandalfthegreatestwizard- EpicMithrandir wrote: Zombielizard wrote: We have to remember the inspirations, Rhun is Asia and there were some very skilled asian horsemen (Huns, Mongols, Ottomans[though they are kinda harad]) Yeah, because inspiration and what the mod team thinks is more important than lore. Lore is very important, but remember this is a game. If Mevans only followed the lore and never did anything that wasn't said by Tolkien, we wouldn't have Moredain, Tauredain, and many other features. Professor Tolkien's writings are wonderful and of course they are the most important things to consider, but something has to be added to fill the empty places that he didn't talk a lot about. That's where the mod team's thoughts on the matter. and the inspiration come in. Inventing gaps to fill is not something I support. I don't mind them fleshing out factions that aren't in the original storyline, but it needs to be shown that they weren't mentioned because of their relative unimportance. Their troops should be harder to obtain, perhaps, and worth less in general - how much is a question for another day, but all the same, there are some real balancing issues we're seeing, that is nothing to do with filling in gaps in lore. Things can be interesting while being different, and not overpowered. We don't need to have flamethrowers, or an equivalent to Greek fire, just to make a faction from the East seem unique or interesting, we just need to give them a varied enough playstyle, from those around it, to make it worth a visit. But right now, we shouldn't be focusing on adding all of these (what we're getting towards is) entirely unimportant factions, when a good portion of what we have is indeed less interesting, and less diverse - when we know more about them.

1. This includes your Avari.

2. Mevans adds what he wants on his own time how he wants to add it. While depth is important (the next update is dedicated to it), so is fleshing out the far reaches of Middle-Earth. And the Moredain, Tauredain, Half-Trolls, Variags, Easterlings, and others aren't just fillers either - they should and will have the same depth and worth as other factions, and we are even making lore for them all.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 21:03, February 20, 2017 (UTC) Not necessarily "my" Avari, Grievous. I have taken it upon myself to finish creating a language which I started, which has found itself become necessary to create lore to justify actions I might undertake around it. I try and keep it alongside Tolkien's lore, and I most definitely don't do the sort of "ultimate tree assassins" or anything like that. I mean, maybe on occasion there are people like that, but nowhere near enough to be worth having in a mod like this. It's just Elves, in the East, really, who are a little less technologically advanced, though in my opinion a little more skilled with what they have, and more populous than the Sindar in areas, though often more spread out.

I understand, Grievous, yet all the same, it should be a sort of well, centring itself on the "known" world, with all of the depth flowing out first into the factions around it, then elsewhere, while still fleshing out the factions near it. I don't mind the adding in of these new factions, and to some extent I support it, but they should realistically have less time spent upon them (which to some extent I guess happens), and more spent on getting what we know about in the mod, while we let everyone sort out what should be done about all of the rest (which, yes, probably happens faster than they can all be added, but the "Khamul's Fire" idea, and so on, seems a little rushed).

They should be ultimate tree assassins tho. :-3

In a way the known world is focused on in that it's very time-consuming to get to the lesser-known regions. When major structures and characters come, though, the lore factions will almost definitely get a boost above the others, because the ones for the others would be invented, and likely less impressive (save maybe Ain-al-Harad or Rhunost).

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 22:55, February 20, 2017 (UTC) They'd look cute, maybe they should be able to jump up thirty blocks, or specifically climb wood-based blocks? :P

With all the Fast-Travel points, while to some extent I'd agree with you, it's so simple to just press it, walk the few metres left to the next biome, and keep going. Maybe with about ten times the amount of biomes we currently have, it would work, but it really doesn't right now. It's too easy to just run to the East and use the FT points to get to a faction that's about as in-depth as all the rest. I wouldn't really call that Endorë-centric. Thing is, that's like saying "if we had factions, we'd have more in-depth lore factions, as we don't have information on them and we'd have to invent more for the rest". I doubt it. Though, yes, there'd be a much more pronounced difference than there currently is, at this rate I doubt it would be that noticeable.