Board Thread:Suggestions forum/@comment-27200931-20170421014246

Mounted NPCs have higher aggro ranges than dismounted NPCs, so let's imagine this situation:

Player A is wandering in the wilds, and he ends up finding a group of NPCs. Some of them have horses and some of them are on foot. If the player is seen by one of the mounted NPCs (that is, enter its aggro range) he'll be attacked, while the dismounted NPCs, since the player didn't entered their aggro ranges, will do nothing.

My suggestion is to make aggro'ed NPCs alert the other NPCs around them about the player or another enemy presence. For example, if a player enters the aggro range of a NPC, all allied NPCs in a 5 or 10 block range will also attack the player.

Hopefully I was clear, I'm not sure if I explained it well :/ 