Board Thread:Suggestions forum/@comment-26172435-20170403171442/@comment-26172435-20170403190926

Minecraftmage113 wrote: I feel like i have heard stuff like this many times, but i can not recall any specific suggestion, basically this is making it so that the fac you have the most align with (although not necissarilly the faction you are playing as) is the only one you can hire "elite" units such as bombardiers, berserkers, cavalry, and such from, and on top of that make it so that in order to make it resemble a real army there is a max unit count for you based on align and there must be a certain amount of lesser units in the army to hire the elites to mimic the need of special training and therefore these units being something of special forces troops.

and this is to make armies less OP and create diversity in them.

and for more immersive gameplay make the more powerful weapons of factions need higher align to craft as a faction would not simply sell out all their secrets to someone who kills one of the weakest of their enemies.

please tell me if i got that summary right, and if i missed anything.

1st, or rather 3rd, the crafting bit. I do like it, but there is a flaw here, if you know how to make something, you will still be able to make it no matter, correct? so my idea is that after achieving that align you can craft the item forever no matter if you turn coat and slay your kin. also a bit more, add a "craftsman" NPC, as well as shoddy variants of all fac specific gear/bricks to the mod, these shoddy blocks/items would have lessened stats (in blocks meaning faster mine speed and much lower explosion resistance) and be craftable at 1 align (excluding certain items such as the shoddy variant of a factions principle weapon or tool such as the ranger's bow, tauredain blowgun, moredain mace, dwarven pickaxe, or ... well i can't think of much on that for orcs...) later on you can find craftsmen (or for some gear smiths) who you can talk to and have a new "Learn" button which you can click to bring up a new interface including a slowly rotating version of the item and a "learn" button underneath it with its name at the top and arrows for other items. you can click learn at a small fee and be taught how to craft the item (the current beautiful faction bricks, shoddy variant of the main weapon of a faction, and the current variant of faction tools/weapons) you would require align based on the item in order to learn how to make it as well, such as a mere 1-5 for the brick to possibly 100 for a powerful weapon/tool such as the elven bow or dwarven mattock. Hope i made sense with that.

2nd (in both respects) yeah, i do agree that the armies of ME do need to be diversified and while it could be nicely done with other units I agree that grunts are underused, and armies like this would be unrealistic IRL

3rd (1st): i like most of this, except the bit with your main faction being the one you are most aligned with. problems with that include RP servers where someone is playing as an ent such as treebeard. or if you went out hunting with friends and got another fac above the one you are playing as, both would cause problems with the army, so i would say what your title is, and you can't change it while you have elite units of that faction, another possibility would be link it to shield which makes more sense in the field of battle, but not in chat, although most servers do custom titles due to the mod ones breaking with bukkit or whatever it is Focus on what is mentioned under 'Proposal' please. What precedes and follows that part is circumstantial / technically off topic.

A 'cap' / maximum on hired units is not part of this proposal. It has been discussed extensively elsewhere and Mevans has clearly stated he would not implement numerical caps in any form. Hence, the alternative proposal I referred to, which does not imply a numerical, but a mechanical cap on the number of 'maintainable' units in a hired army. If you wish to further discuss that, take it to the thread I referred to.

The crafting is not included in the proposal. I did not implicitely suggest nor explicilety mention any other requirement than a 'minimum alignment' to unlock a crafting recipe. If you wish to continue upon that subject, do take it elsewhere please.