Board Thread:Suggestions forum/@comment-26029498-20151130222831/@comment-25841881-20151203010017

I have a bit of a more complicated plan for them. My idea is that, as the range to the enemy decreases, the cooldown and the damage both decrease, so that at their maximum range the current stats are true, and at .5 blocks distance they would swing twice as often as they normally do, and do .75 their normal damage.