Board Thread:Modded Servers/@comment-26847105-20160322202507/@comment-26347028-20160501171311

The Lord of Minas Morgul wrote: Maltalidenta Kwuitidherali wrote: The Lord of Minas Morgul wrote: Maltalidenta Kwuitidherali wrote: The Lord of Minas Morgul wrote: Faenor of the Silver Laurel wrote: I think the first battle-rule ought to be that one can only attack from an adjoining land. If you have a river and port, you can attack two or three biomes over. If you have access to the sea and a port, you can attack anywhere along the coast. No, that would render a lot of lore battles and wars impossible. Presumably people adjacent to the attacker would be able to join them, making say, Gondor invading Mordor through Ithilien possible. Khand in Gondor? Gundabad at Erebor? Khand and Mordor expand towards each other, eventually joining. Khand invades Ithilien, then Gondor.

Gundabad invades Lothlorien, then makes a path through the Vales of Anduin. Then it invades Mirkwood, and joins up with Dol Guldur. Dol Guldur makes a pathway to Erebor through Thranduil's Realm, and then Gundabad attacks Erebor through Dol Guldur. Well, they obviously didn't do that in The Hobbit, otherwise they wouldn't have had an army to invade with. I was being logical. To say that you can just march an army halfway across Endorë just doesn't work in the realms of Minecraft. There's very little difficulty in the journey, and even less when you purposefully strike the weak underbelly. For the sake of the server, and to increase realism, doing it EU-IV style will have to do.