Board Thread:Suggestions forum/@comment-26815144-20161027094510/@comment-26172435-20161106210433

SamwiseFilmore wrote: But then new code telling what type of damage it is would be needed for every weapon (or at least weapon type) would be needed to tell the mod what kind of damage it is dealing with, then use that during combat to determine the amound of damage. If this is server stuff, it could potentially slow things down for clients with slow connections.

I believe this all can be done fairly easily, from a coding and server technical perspective ... apart from the massive amount of work that comes with it, considering the massive number of gear items that are already in the mod. A pity mevans didn't take this into account in an earlier stage, as the treshhold to ever introduce such a system is steadily growing with every update.