Board Thread:Suggestions forum/@comment-27130828-20161012050349

Wild animals in the mod could use some upgrades. Wild animals tend are slow and attack poorly. Also I think that there should be "trophies"- antlers and horns that can be mounted. I will go through the different animals case by case. The added difficulties would also help balance the new saturation methods. Also forewarning I believe most animals should be made faster. I've been able to beat all of the animals in a fight with no weapons or armor. I am a decent fighter but I shouldn't be able to beat a lion or an Auroch in a hand to hand fight. Also I think that with all of the new horn and antlers, that they should be able to be made into bone meal. This could be done by putting two into a crafting table together.

Lions

Behavior: Currently lions in the mod are weak and slow. It's really dissapointing considering they should be the kings of the savannah. I've beaten lions with nothing but fists and no armor. Also they are pretty much harmless beasts, only attacking if attacked. I think that lions should be able to much faster. Currently they only go at walking speed. Lions in real life can go up to 50 mph in short bursts. This would make them much more dangerous. Lion's should have a chance of attacking the player or anything else. This could be dependant on how many animals there are in the vicinity. The reasoning being that if there is food in the area well fed lions should have a smalller chance of attacking. If there are animals in the area, lions should have about a 35% chance of attacking. If there aren't animals the lions should have a 65% chance of attacking. Lastly, if one lion is attacked at least one other lion that is close by should attack.

Trophies: Male lions should have a chance of dropping a hide rug similar to that of a warg.

Aurochs

Behavior: Aurochs should be faster, now they are slower than humans. Cattle in real life can run much faster than humans. Aurochs can exhibit one of two new behaviors for herbivores, circling and defending. The other is clumping and fleeing. When an Auroch is attacked, the other Aurochs should gather together into a clump. If the attacking entity comes within 5 blocks of an Auroch in the clump that Auroch should attack the aggressor. This is what cattle in the wild do. If the player attacks a baby Auroch the aggressive range extends to 10 blocks. This behavior is the circling and defending method.

Trophies: Aurochs should have a chance of dropping different sizes of horns. These horns would be a set that can be mounted on the wall. When put in the crafting table the horns would split yielding the horns that are currently in the game. The size of horns would be Small- 50%, Medium- 30%, Large-15%, Huge-5%.

Deer

Behavior: Deer should not allow players to get as close to them as they do. I propose that they should act more like ocelots. If the player walks or sprints towards them, they will run very quickly away. However, if a player sneaks towards the deer the player should be able to get within 10 blocks of the deer.

Trophies: Deer should drop antlers that can be mounted on the wall. Only the male deer should drop them. Sizes: Small-40%,medium-35%, large-20%, huge-5%

Boar

Behavior: Boars should be much faster, now they are usually slower than humans. Boars would have a mix of the circle and defending and clumping in fleeing. When humans get within 5 blocks of a boar without sneaking the boars will clump together and flee. However, if one is attacked they should circle and defend like Aurochs. Boars were notoriously dangerous, they would kill dogs and even attack humans.

Trophies: Boars should drop a pair of tusks that can be mounted on the wall. Sizes: Small- 50%, Medium- 30%, Large-15%, Huge-5%.

Rhino

Behavior: Rhino's should be faster. Also they should have the circle and defend mechanism, similar to that of Aurochs.

Trophies: Rhino's already drop horns. Now I propose they should come in different sizes and be able to be mounted on the wall. Sizes-  Small- 50%, Medium- 30%, Large-15%, Huge-5%.

Giraffe

Behavior: Giraffes are pretty much good.

Trophies: Giraffes would drop giraffe skin rugs.

Crocodile

Behavior: Crocs are pretty much good.

Trophies-Alligator skin. Could be used as a rug or maybe as clothes.

Zebra

Behavior: Zebra's should have the clumb and flee. They should do this when one of them is attacked.

Trophies-Rugs? This would be optional

Gemsbok

Behavior: Gemsbock should clump and flee when one of their number is attacked.

Trophies: Gemsbock should drop horns that could be mounted on the wall. Size- Small- 50%, Medium- 30%, Large-15%, Huge-5%.

Dik Dik

Behavior: Pretty much good

Trophies: Dik Dik's should drop meat and possibly leather or hide.

Flamingo

Behavior: Pretty much good.

Trophies: Should drop meat.

If there are any questions or suggestions feel free to reply! 