Board Thread:Suggestions forum/@comment-27130828-20161218225657

Currently in minecraft ore can be found everywhere. I propose that instead of being able to find ore everywhere, there should be certain places that have a greatly increased amounts of ore.

Basic Concept

These areas would have approximately 2 to even 3 times the amount of ore that the current areas have. However every other place outside of these areas would have 1/2 to 1/4 of the current ore.

Why it should be done

This would create certain areas that players would have to go to in order to find any significant amounts of ore. This would make servers much more interesting because players would naturally congregate to the places and create towns and forts to protect them. This is how cities were made back in the day. Cities were either where they could be defended, where there was good farmland, or where there were lots of resources, or all three if possible. This new feature would also make single player more interesting, because a player could no longer just dig wherever to find ore.

Implementing it

I propose that the areas would be around human, elf, orc, and hobbit towns; and right on dwarven cities. This would make sure that the the area where human towns should be wouldn't be pockmarked and hollow from mining. Dwarven towns were usually beneath the surface so a large mined out area would be good. The current specialty ores ( mithril, lapis lazuli, glowstone) would still be found in their normal biomes. The ore rich areas would either be a biome variant or a completely diffirent biome that is visible on the map. I have marked places on the maps at the bottom of this post with areas that might be good. Ore is usually found in inhospitable areas like mountains and deserts ( think the Rocky Mountains or Arizona and Utah in the U.S.). There are lore based areas (Moria and the Blue Mountains, etc.) but Mevans and company would have to decide exactly where to put the new areas.

Customization

I think that customization should be allowed. A new world type toggle should be made. A world toggle is the toggle where you can choose between superflat, normal, large biome, and Middle Earth. This new toggle would be a customizable option, similar to the customizable world toggle in 1.9. When this option is selected you a new button pops up below the option which allows you to go into a menu. the menu would have a main toggle to select if you want the world type with ore rich areas and another two toggles to decide how much ore is in the ore rich areas and how much ore is everywhere else. So a player could decide to have ore rich areas with 4 times the normal and everywhere else have 1/20 of the normal ore. Mevans and company can decide how high and how low these slide toggles can go.

I hop this made sense! If you have any questions or suggestions I would be glad to hear them! 