Board Thread:Suggestions Forum/@comment-25859803-20150214153520/@comment-25330335-20150217192617

Glflegolas wrote:

SamwiseFilmore wrote: Sheild blocking and any practical reason for shields is not planned. I like that NPC's could block too, would make NPC combat more interesting. I also think that this idea of blocking with a sword is a good idea; it would make fights much more realistic, especially when critical hits are implemented. Also, the idea that NPC's have a chance to completely block your strike would also be nice; perhaps, different types of NPC's would have different chances to block the strike. For example, a Gondor soldier has a 60% chance of successfully blocking a melee or ranged attack, but a Mordor Orc only has a 35% chance of blocking the attack. This would make fights between factions much more realistic; Gondor Solders were much better trained than Orcs, and would most certainly be more likely to block attacks; they would also be more likely to land a critical hit.

EDIT: On the same note, NPC's with shields held in their left hand would have a higher chance of blocking an attack than NPC's without shields.

EDIT_2: This system could also prove useful for "levelling up" hired units; as your units kill more and more NPC's, their chances of blocking the attack or landing a critical hit gradually increases, until it reaches a maximum (this number would depend on the unit you hired).

Glflegolas (admin) Send a Messenger 11:54, February 17, 2015 (UTC) Cool. However, critical hits already exist in Minecraft. Use Damage Indicators. However, there should be more ways to get a critical hit.