Board Thread:Suggestions forum/@comment-192.31.105.177-20170627053025

Crab-people are a group of half-crab half-people that "live" on the coasts of the Pacific Ocean and prey on small fish, lesser crabs, babies, and crustaceans. They are about 3 feet tall in their standard height but when fully stretched out can reach lengths of 6-7 feet.

The reason behind me mentioning such is because, since Middle-Earth is a fantastical history parallel to our Earth's, and such, basic things (such as cattle, metals, crab people, etc.) exist in both our Earth and Middle-Earth's, crab-people would be present, and though in small numbers should be included.

Mobs
Three new mobs would be added:

Crab-person

They would have 25 health, 13 protection points naturally (because of their hard shells) and deal 4 damage by base without any hand hold items. They would be naturally neutral, unless provoked or in a high tide (where they are hostile, as everyone knows) Rarely, they would wield sharpened sticks or stones as weapons

Crab-child

No different to the Crab-person, just a smaller variant that turns into a full-fledged Crab-person when given enough time. Hitting a Crab-child angers the other Crab-people.

Crab-lord

Crab-lords are always passive and never spawn in high tides. They only attack when provoked and have 30 health, 15 protection points and wield large Glarpobles. If approached with enough fish of any kind, they will give you their Glarpoble.

Rarely, Crab-people will fight each other.

Items
Sharpened Stick

Crafted by placing a stick and flint in a crafting table, deals 2 damage to any mob, but 7 damage to Crab-people,

Rock

Crafted by placing cobblestone in a crafting table, deals 2 damage to any mob, but because of its hard edges deals 7 damage to Crustaceans

Glarpoble

Obvious, Self-explanatory.

High Tide & Spawning
Spawning

Crab-people would be extremely rare, and would only spawn on Coastal Regions, (about thirty hundred times as rare as Mithril, for comparison).

A Crap-person village would spawn very rarely on Coastal regions, and would only be found by breaking the sand above it, in which the entire village would cave in and leave only a giant gap ontop as the civilization below gets crushed by the weight or suffocates.

High-tide

Once every 7300 MC days, (17,520,000 IRL seconds, 292,000 IRL minutes, 4866.66 IRL hours, or 202.77 IRL days) several things begin to happen:

- The sky becomes a dark red.

- The sun & moon eclipse perfectly

- Human NPCs look crap-person like (You guys know what I mean)

- Crab-people become as common as Human NPCs

- All Human NPCs and Crab-person NPCs are hostile towards any other mob.

- All Human-traders only sell fish.

Thanks for hearing my suggestion, and see you all on next High-tide!

Ph'nglui mglw'nafh Cthulu R'lyeh wgah'nagl fhtagn!

Lä! L ä! Cthulu fhtagn!  