Board Thread:Suggestions Forum/@comment-4750818-20141128230030/@comment-27723099-20141130154620

Glflegolas wrote:

Sinthoniel wrote: I think it is weird that nothing costs alignment. You can kill hundred orcs and then they will always trust you, forever? Isn't that unrealistic?

Alignment costs could represent that they don't give anything unlimited to a friend. Friendship and alliances can break if one side takes more than it gives. A partial solution to the above problem could be nerfing mini-quests, such that refusing a mini-quest would cost you a certain amount of alignment -- the amount increasing depending on your alignment with that faction. Taking too much stuff from chests in generated structures should also reduce your alignment with the faction in question.

Glflegolas Send a PM 14:31, November 30, 2014 (UTC) I thought about it before and I don't think that refusing a quest should cost alignment.

First, it would lead to players accepting less miniquests because there always is a risk that they can't fulfill it (for example getting a mallorn sapling for the high elves).

Second, some payers would get the idea of accepting a quest but causing the death of the quest-giver somehow instead of refusing it.

And third, my current gameplay of being positive aligned with all factions would be nearly impossible since I have to refuse all the kill quests.