Gulf of Harad

The Gulf of Harad is the coastal region in the east of Near Harad which is home to the Gulfings. This land is shaped and nourished by the Gulf of Harad, which borders the region to the south and east. The region covers the area south-east of the Great Desert and north-east of the Far Harad Grasslands. This part of Near Harad is still relatively dry, but fertile and home to a flourishing sub-faction of Near Haradrim who are known as the Gulfings.

The surface terrain is a mix of grass, dirt, sand and red sand. The composition of the terrain varies smoothly over scales of a few hundred blocks - so one may find scrubby regions with plenty of sand and dirt, lush green regions with only scattered small patches of sand and dirt, and regions anything in-between.

The Gulfings enjoy a relatively safe geographical situation resulting in only little to no hostilities on their own soil. The population is spread out and inhabits villages and towns. Their allegiance with their Near Haradrim kin and consequently the forces of Mordor, make that they too have a ready-for-combat military presence in the form of a standing army, mustered in military encampments spread thrughout the lands.

The land doesn't receive lots of rainfall but its climate and soils are friendly and nourish plenty of tropical surprises. The region is home to two unique species: the White Oryx antelope and the Dragonblood Tree. The latter dominates the only sub-biome of the region, the Gulf of Harad Forest, which is situated on the eastern peninsula.

Gulf of Harad Forest
This ancient forest is predominantly a forest of Dragonblood Trees. It is located on the peninsula in the south-east of Near Harad, that penetrates into the eastern seas and forms a barrier between the Gulf of Harad and the vast sea. The peninsula has a local climate that proves optimal for growth of the unique Dragonblood trees, a species that is known to be able to cope with harsh, dry and windy conditions and grow extremely old.

Variants

 * Flowers - A version of the biome with an abundance of flowers.
 * Forest - A more forested version of the biome.
 * Light Forest - A lightly forested version of the biome.
 * Steppe - A very flat version of the biome.
 * Barren Steppe - A steppe, but with no trees. Structures generate here very commonly.
 * Hills - A hillier version of the biome.
 * Forest Hills - A forested version of the hill variant.
 * Scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth and the vegetation is dominated by low growing scrubs (stunted trees / shrubbs) and bushes.
 * Sandy Scrublands - A very sandy version of aforementioned scrublands.
 * Sandy Scrubland Hills - A hilly version of the Samdy Scrublands..
 * Orange Orchard - An orchard containing orange trees.
 * Lemon Orchard - An orchard containing lemon trees.
 * Lime Orchard - An orchard containing lime trees.
 * Olive Orchard - An orchard containing olive trees.
 * Almond Orchard - An orchard containing almond trees.
 * Plum Orchard - An orchard containing plum trees.
 * Date Orchard - An orchard containing date trees.

Structures
To be completed.

Mobs
This land is home to the Gulfings of Near Harad. To be completed.

Mining
As in the other regions of Near Harad, beneath the Gulf of Harad all the normal ores can be found, and lapis lazuli.

Vegetation
To be completed.