Board Thread:Suggestions forum/@comment-28479713-20160522234541/@comment-27516710-20160523204826

AlteOgre wrote: This won't be easy-peasy, but certainly worth looking into if Mevans fancies this.

My guess is that the code he uses to identify places for Willows to spawn, may be extended to determine locations for watermills. Note that the location identifier shouldn't just determine a spot, but also an orientation and a decent elevation. For the latter I think the code he now uses for placing villages in Dale may also be helpful / offer some basis.

I doubt whether a generic, simple, structure design could do the trick, and for that reason I guess it would be a true mod team effort to get this going. Wish them happy thoughts and bright insights! I think trying to force them to spawn near rivers is going to cause a lot of this to happen. In terms of what is possible with Minecraft spawning them in the hilly parts of the Shire would make more sense - especially if the building itself had its own water source.