Board Thread:Modded Servers/@comment-26888709-20160911194408/@comment-26888709-20160927051431

Legoarmy505 wrote: Different types of sieges and battles:

Land battles:

Siege from land #1 - attackers have two minutes to place down siege engines. WE is best option for this. After that they take places on their camp. When battle starts they run to sieges engines and fight starts. Siege ends when either the other team is dead or surrenders or the attackers take a specific banner or object from the build or their camp is destroyed completely. This would lead to more strategy than just rushing in a killing everyone. Reinforcements would be a thing as if allies of the defenders came after it started, they could destroy the camp so sttacker would need planning.

Siege from land #2 - same as above BUT there is respawning. The camp of attackers have beds and the place where the specific banner would be there are beds, the other team goal is to defend them. To stop it being to long and bloody, explosives may be allowed if the build is not big enough to crash the server when we paste it in with world edit afterwards.

Siege from land #3 - normal siege we do today where goal is too kill everyone. Add the two minutes to place siege engines as well.

Battle - if a battle is agreed on, the price is either builds or an amount of territory. It will normally be on a plain or ravine where the field is marked out. There will be a player or admin reffing the battle. There will be marks of how much land is gained. Wherever the last losing team's member is when his comrade dies is where the mark of how much territory is gained. There will be 8marks so 4 different amounts of territory for each team. Each marker represents an amount of territory equal to the others. Note, a battle cannot win the whole biome, just a porpotion so about 3 battles will win a biome about Rohan for example.

Battle #2 - a simple non complicated battle that acts like a siege without walls.

Naval battles:

Water to land #1 - attackers have boats and defenders defend a base next to a river or coastline. Goal is to cause as much damage as possible (build will be Saved) until the other team surrenders

Water to land #2 - similar to above but players can jump off boats or use them as siege engines, goal is to kill the other team. Note, if no defenders are on the wall for 30 seconds then they count as surrendering so cowardice is redundant.

Naval battle: both teams are on boats and goal is to destroy other navy or kill the crews. Price can be anything. This is now a rule!