Board Thread:Suggestions forum/@comment-27130828-20160910211119/@comment-27130828-20160912203638

Jimmy Dude 21 wrote: Nice detail! However, the only issue with this is that players would buy large numbers of miners on servers and use them to get lots of Mithril and such. I believe a good way to prevent this would the miners saying something like "this mine is too deep" when a player tries to get them to mine below layer 20 or so. Also, I think a good anti-griefing measure would be any of these units would not be able to be used in areas banner-protected by another faction or a player other than the one who hired the units. This way, they wouldn't be used to easily bypass enemy walls. Thank you for your suggestions! I added the part about banners. A protection against mining for mithril for good players is the presence of orcs in the misty mountains. The amount of hostile mobs makes it very difficult to mine here without a large army or constant protection from the player. As for evil players, maybe adding the limit about digging too deep would be good. The last option would be to allow all units, good and evil, to mine that deep but have a percent chance of spawning in a Balrog. This could happen similar to a silverfish spawning, except there would be an explosion similar to a wither spawning. Again thanks for the suggestions.