Forum:WorldEdit compatibility

I recently downloaded the mod "WorldEdit", which is just a mod to make creating bigger structures easier, and it would not work in the middle earth dimension. It works fine in the overworld. I asked this question on the FAQ page, and someone said that "ive found the problem now with worldedit in middle earth. its because world edit can only detect world edit in the default world."

I was wondering if this was fixable? It would be so much easier to create all the big middle earth structures, as you have encouraged with all the waypoints where they should be. I am sorry if this shoud be under bugs, but as it is relating to mod compatibility, I thought it should be here.

-124.197.47.147 08:20, October 1, 2014 (UTC)willonething