Board Thread:Suggestions forum/@comment-31899859-20160731172045/@comment-26553378-20160805133337

autojump: this should take a bit longer than walking, you are literally stepping up a meter 1.10 completely botched it. otherwise i like it.

Caps: duh, for royalty, militia, or just a wanderer who doesnt like crafting many walking sticks i say caps should be added to the suggestion. what these would do is look nice, increase durability (lost with use) and increase damage.

Crafting:

to craft a cap

NNN

NXN

XXX

where X is empty and N is a nugget.

to add to stick

XXA

XSX

DXX

where X is empty S is the stick (full durability, repaired with sticks) A is the cap modifying attack, and D is the cap modifying durability (caps can be added at different times)

Gold

crafted with gold nuggets, these are mainly for looks, and if placed on the durability part will break when the stick hits half durability(little effect to durability). also increase damage by 1.

Silver

silver nuggets, same as gold except for a lower class, and +2 damage

Iron

for militia, break when stick breaks. +3 or 4 damage, and will triple stick durability.

Copper

+2 or +3 attack, as well as doubling durability.

Tin

same as copper

Bronze

deals 1 less damage than iron (higher than copper/tin) multiplies durability by 2.5

mithril

deals 2 or 3 more damage than iron 10x durability.

Others

Rhino

single horn on moredain table, same effect as bronze

Obsidian

uses shards in normal cap recipe on tauredain table, same attack as iron, durability is just above gold/silver

stone

single cobble on half troll table, same as copper

faction

dwarf

attack is same as iron, 5x durability

elf

attack is same as iron, 5x durability

orc

attack is same as iron, 4x durability

uruk

attack is same as iron, 4.5x durability

black uruk

attack is same as iron, 4.5x durability

morgul

same attack as iron, but gives 1 second of wither. 4x durability

sorry if i missed a faction.

also add mallorn walking sticks.