Board Thread:Suggestions forum/@comment-26172435-20151210133311

Following through on this post, I would like to suggest one of 2 options to enable Elven Portal creation in the Far Harad Jungle.

Apparently Quendite Grass can only be made from vanilla dirt grass blocks and Jungle Mud grass doesn't spread to vanilla dirt. Hence, creation of an Elven Portal in the Far Harad Jungle is only possible after one has acquired a silk touch spade to obtain vanilla (or quendite) grass blocks and then place them in the Far Harad Jungle to create an Elven Portal.

This is demotivating players to build significant bases/structures/settlements in the Far Harad Jungle.

I suggest to either a) make jungle grass spread to vanilla dirt or b) create a quendite jungle grass block that can be used to create an Elven Portal. I suspect the first options will be easier to code?

Next to this, I also suggest to enable some check for the spawning mechanism for Crocodiles. Crocodiles now seem to spawn just anywhere near a single block of water. This causes crocodiles to appear in the deepest of caves, on Tauredain Farms and near Morgul and Elven Portals. I propose to implement a check on the blocks surrounding a water block: either check whether there are water blocks fully surrounding a water block or just check whether a water block is positioned on top of another. I'd go for the latter option as I think that would be the most straightforward check to code and be the most effective in avoiding 'silly croc spawns'. Crocs need deep water to submerge and ambush, and get some daylight to support their digestion. 