Board Thread:Suggestions forum/@comment-82.37.205.136-20190429153401/@comment-34969473-20190501114537

OneBehindTheHair wrote: It would be awesome to see this mod set in the Third Age! Your suggestion's pretty scant at the moment. Forunately, I've got a few suggestions for how this time period could be implemented; 34, to be exact. And those are a few ideas for Third Age updates I've had. They're written about in more detail here, if you want to know more. I think all this would HUGELY impact the mod, would probably make it one of the best mods out there. Anyway, that's how I think Mevans should make an update about the Third Age. Makes you realize just how big the mod is.
 * First off, there'd be a new Middle-earth dimension, just a few random biomes and some scattered, basic faction content (Hobbits, Orcs, Gondorians, and some structures). To get to this cool dimension, you throw a new item, a golden ring, into fire or lava. When you do this, a portal that looks like the One Ring appears! You go in, and you get transported to Middle-earth in the Third Age. A bunch of new blocks, weapons, armour, all that jazz would also be added (and would continue to be added as it gets updates further).
 * After this, Mevans would add a trading system for factions (factions would just be Good-Evil at this point) complete with coin items, but more importantly, he'd add the Elves! The mod's starting to look pretty cool now.
 * Next he'd start adding more structures to the existing factions (still just Good-Evil on the alignment bar). Towers, smithies, Orc camps, etc.
 * Even more structures would be added next. I was thinking Rohan in particular could use some attention. Unrelated: a buildable Elven portal can be made to get back to the overworld.
 * Dwarves, their structures, biomes, and equipment now come into play. Mod should be attracting all sorts of attention now.
 * Two words: Unit. Hiring. Other words include Uruk-hai and Trolls.
 * Mirkwood!
 * I've been neglecting Rohan in my past suggestions, so this update would focus on them. They'd (finally) get mobs, mounts, a new fort, etc. More importantly, alcohol brewing!
 * Rangers, their biomes, and Dunlendings.
 * Woodbois (Sorry, I mean Ents...)!
 * Mountain Trolls (I'll fix their name in a later suggestion). Also, I haven't really spoken about Him before, but I used to think Sauron should be in the mod, so I snuck him into one of my earlier suggestions. I've changed my opinion since then, so He's no longer included.
 * Let's add some cool new biomes now (and some new stuff to Woodland Elves, 'cause why not). "But Hair! Isn't that too many biomes?" Well, this next suggestion will change your tune.
 * One of my biggest suggestions yet, the Middle-earth dimension now generates as an actual Middle-earth shaped map! No more random biomes. This would be hard to add, but it'd be so worth it.
 * Fast travelling, so no more walking ridiculous distances. Also, Slaves for Orc players.
 * Remember the Good-Evil alignment system? That was a stupid idea on my part. Now, each faction would have its own alignment bar! Pretty cool, right? Example: You can have positive alignment with Gondor, but negative with Rohan. Or positive with everybody. Heck, you can have negative with everybody! My god, I hope Mevans sees these suggestions. This Third Age mod would be AWESOME!
 * New lands in the south. I was thinking they could be grouped together as 'Far Harad'.
 * This update would add an actual faction to Near Harad, so Evil players have a race to play as other than Orcs.
 * More Harad content, but I think there should also be stuff in the East.
 * Got this idea about "banner protection", it's pretty cool. Also, new bandit mobs, and factions have a chance to invade.
 * Some cool new stuff, also Miniquests to gain alignment in a peaceful way. I've got more ideas for this update, but it's a pretty big one so I'll skip it for now.
 * New dungeon dimension thing called 'Utumno'. It was this thing that Sauron's boss used back in the day. I know we should keep this Third Age related, but I think Utumno could still fit in.
 * Roads? Half-trolly guys in Far Harad? I can't keep spouting out these suggestions at this pace.
 * 12 more of my ideas to go. More faction improvements, more factions and mobs, yadda yadda yadda.
 * Had this idea for a new boss, the Mallorn Ent. It's not fanfiction-y, it's cool.
 * Barrow-wights! Remember those guys? Also, a "good" faction in Far Harad. Combat stuff, also.
 * Isengard REALLY needs to be attended to at this point. This would add some new mobs, a new major structure, the works. Not too much, but it's a start.
 * Kinda ran out of connected ideas here, so I just jotted down a bunch of random ideas. Erebor, kebab(?), some gate blocks that function as size-changing doors, bunch of other assorted stuff.
 * Dale! Dorwinion in the east! Some stuff needs a retexture at this point, too.
 * Gondor needs something to make it stand out, so why not add fiefdoms?
 * I was listening to a lot of music when I was working on this one, so I just wrote that down. Also, the Dunedain and Rohirrim need more content.
 * Nearing the end, sadly. Are you writing these ideas down, Mevans? Let's add more stuff to the Easterlings, since they really need something to do. Also, let's add the Easterlings.
 * Can't believe I forgot it in my earlier suggestions, but add Rivendell! And Man-flesh! Also a kind of party-system called fellowships. But Man-flesh!
 * Enchanting doesn't make sense, so let's just remove it. Modifiers: it's enchanting, but with less purple.
 * At the end, sadly. I've got an idea for another suggestion after this, but I still haven't fleshed it out too much. Anyway, new improvements to Harad. Lots of new subfactions in Near Harad, like Umbar, some desert tribes, creepy sacrifice-crazy cultists, etc. With the right attention and detail, this update could be one of the best.