Board Thread:Suggestions forum/@comment-34241117-20181210035538

Hi all! I have just thought of what I think is a very cool idea! Whats kinda interesting is that all units are the same. (i mean two of the same unit) save perhaps weapon type and name/skin. Otherwise? All the same! I don't think this really makes sense, as veteran warriors should be a lot better fighters than ones which just put on their first set of armor and picked up the sword for the first time in battle. Here I am, with another suggestion!


 * 1) 1) Troop strength: Troops will become better and stronger the longer you have themm and they fight. It will be small buffs and whatnot, making your units a bit better the more it goes along!

The more mob kills the unit has, the more experience it will recieve! (sort of like a invisible XP bar)

For example: Say your hired rohan shieldmaiden has followed you around and been your guard around rohan. She has a grand total of 30 kills! (Lots of dead Uruks!! :D *clap for shieldmaiden*)

She should be a better, more SEASONED fighter than another shieldmaiden you just found, and the only thing she ever killed was a chicken. So, here's an idea.

IDEA:

_________________________________________________

Every 10 mob kills your unit kills, will result in a small, random buff. The most "buffs" a unit can recieve (max) is 10, that being 100 mob kills by said unit, which is going to be quite hard indeed. These buffs can/will be: (mevans and co. can of course change it as they see fit...)


 * Damage buff: the unit will have a +9% chance to do 1/2 heart extra damage. (just +1/2 heart, not too crazy) however, if your unit fights a lot, it could get (theoretically) +90% chance to do more damage with every hit, which would add up! Imagine having an army!


 * resistance buff: The unit could recieve a resistance buff after killing AT LEAST 40 units. Again, this is only a CHANCE it will gain this buff, but it will be very useful indeed. Resistance 1 to that said unit. This could only happen once, as to stop one olog hai from getting a resistance 4 or something.


 * absorption buff: Absorption 1 for a unit! +1/2 heart! Theoretically, if every time your unit killed 10 things 10 times, it recieved this buff: it gets +5 hearts! Thats pretty dang good no?


 * Speed Buff: Its not what it sounds like. No, the unit will not become FASTER, but its swing speed will be lessened! Every time it recieves this buff the units swing speed will lower by 5%, so if every time it gets this buff till max... (theoretically again) 50% of the said units swing speed will be taken away! :D Imagine someone with a WARHAMMER fighting as fast as a dagger!!! Amaze-balls!


 * Dodge Buff: This will give a 2% chance for said unit to "dodge" an attack. It won't ACTUALLY dodge it, but it will be quite useful. (The said "dodging" will be like the woodland scouts and lothlorien wardens) it will be like a tiny zip-zip teleporting thing. "dodging". (especially useful for archer units)


 * Knockback buff: This could be a good or bad thing... this buff will give your unit a chance to knockback the opponent +1. Max amount will be 4 (the knockback buff can be recieved 4 times max), (so basically knockback 4) this will be useful if it is a polearm or archer unit, but quite annoying if you're FIGHTING a archer unit. :P This will symbolize the unit "hitting harder".


 * Area Damage buff: Will not be acquired by trolls, mirk trolls, and olog hai. This buff will only be recieved once per unit, and will be quite rare. (say, a 1 in 3 chance that this buff COULD be achieved per "buffing" every ten kills) meaning, you only have 3 shots at this during the entire 100 unit-kill streak thing. This buff will allow this unit to do AREA DAMAGE, like trolls and olog hai, symbolizing a "sweeping edge" kind of thing. The unit will do damage to all enemy units around it with this move.

______________________________________________________________

You can see which unit has which buff on the unit "main page" Along with the unit name and amount of mob kills. Beneath the mob kills will be the list of buffs (if any) the unit has.

_________________________________________________________________

So this is it guys! This is my idea! I hope you all liked it! :D I think it would be pretty cool and just a tad more realistic to be able to have better and more seasoned troops to go to battle with! Imagine your amazing orc having +2 damage and +2 health along with Area damage!!!! DEATH TO GONDOR! XD

Hope you all liked this! Kudos is much appreciated! See you all later! 