Board Thread:Suggestions forum/@comment-25672535-20150518231329

Most factions have two kinds of hirable units, a regular one and a warrior one. For example, when you want to hire a Elven unit, you can pick between a cheap regular elf, or a more expensive warrior elf. While I think that the system is good, there could minor Improvments that would make thing even better. This suggestion will focus on non warrior units to make them more useful.

Giving units a speciality
The main idea is to give your non warrior hired units another function besides following you around and getting killed. When you hire a hirable unit, it would give you options on what to specialize them on.

Example 1
Say you hired a regular non warrior dwarf, in his GUI you could set him to porter mode. This would mean he would follow you around like usual, but would also have a big inventory that you could store your own stuff in it.

Example 2
You have a hired normal elf unit. You also want to farm. You would be able to set the hired unit to farm mode, and it would go around farming an area, simmiliar to hobbit farm hands. However they wouldn't be as fast as hobbit farm hands, and wouldn't have as far as a range as hobbit farm hands either.

Example 4
You have a hired elf unit, in his inventory you set him to squire, then you would be able to send him off and do errands, such as collect 10 blue berries, or such, there would also be a miner or something of the sort. But details are really up to

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Thanks for reading, please let me know if you have any criticism. 