Board Thread:Suggestions Forum/@comment-29106566-20150123141302

We are getting roads soon! Here are a few ideas I had for them:

Actually Travelling Travelling Merchants

Ok, I know we already have travelling merchants, but these would actually be... well, travelling. They would be the same NPCs, including the escorts, but instead of teleporting near you, they actually wander the roads of Middle-Earth.

Adventurers

These are simply NPC's from various factions roaming the roads, searching for adventure. They will come in groups of 3-12, with randomized races. Some races would be more common than others. For instance, it would be more common to find a dwarf, an elf, and a ranger than it would be to find a Hobbit, as they aren't too fond of adventures.

Caravans

I can think of two ways to do this: One, (the harder way), they could be actual vehicles that trading NPCs can ride, with a system similar to a chested donkey to keep goods in. Two, they could be generated structures that spawn on the road. There would be two variants. One, a normal caravan with 1 trader and some chests in the back, and 2, a raided caravan with empty chests and a few enemies.

Increased Bandit Raids and Invasions

If you were being hunted by, say a group of uruk hai, they would be more likely to look for you on the road than anywhere else. Same wtih bandits. I think that the spawn rate of bandits and invasions should increase near roads, and decrease everywhere else.

Bounty Hunters

This is a feature inspired by skyrim. In skyrim, if you steal from someone, there is a chance that they will send 'hired thugs' after you to kill you. I think that this mod could have a similar system. If you, say, punch someone and run away, they will have a chance to send bounty hunters to kill you. They would drop coins and sometimes their weapon. They should wear random armor similar to Gundabad Orcs.

What do you think of my ideas? Feedback is much appreciated. 