Board Thread:Suggestions forum/@comment-27831234-20160828061725/@comment-26122855-20160828202739

Commandogregor1234 wrote: A simple fix for the range of archers is to double the range of bows, which I want badly!

As for a barrage of arrows: that'd be hard to do and mostly in efficient, considering each NPC and mob in MC takes time before you can hit it again. It's stupid but its core MC coding, blame Mojang. Doing an instantaneous barrage/arrow storm would just register one or two hits, making the concept obsolete. That's why if you have a bunch of archers most arrows will "bounce" off the target.

EDIT: I must've partially misread your second article. That may be possible, though I doubt it. It isn't the bow that's the problem it's that the archers only pull their bow back half way. But I mean look at the elves! Now the hobbit is terrible in many ways but look at the massive volly they send out at the dwarves. Vollies like that are VERY realistic. Now, the problem with range is that the npcs are only pulling the bow back like a quarter of the way, which has the same force of you when you spam arrows. Now the only problem with increasing archer potency is to decrease their spawn rate, and I'm talking mainly the orcs, if you get invaded by black urks 2 out of 3 are archers, same for dol guldur. Now if you give them player strength when it comes to bows then everything is awful. Orcs don't even have that many archers it's not like their good with bows. It should be 1 out of 10 orcs has a bow not 2 out of 3! Elves should stay the way they are they're elves. Men have a lot of archers so they're fine. But basically just decrease Orc archer spawnrate and replace it with melee, and make bows better.