Board Thread:Suggestions forum/@comment-26236093-20150626220006

Hello there,

It's WarPig here with another new suggestion...I will be hoping to have success as in the past with previous suggestions. Today I will be talking about being nocturnal, hireable captains and hopefully more I may keep adding to this more and more although the first post may be a bit short! I encourage all criticism please leave a like tell me your won ideas or you dislike and what you think should be changed. But mainly thank you the reader for taking he time to read and comment on the thread! Enjoy and I will see you later....

Nocturnal players
Have you ever thought about the fact that when swarms of gundabad orcs occupy the northlands the good aligned player can simply take a nap to escape the danger where as an evil player during the day must still trek through hordes of rangers and other such npcs? There is however a solution. What if we were to add a nocturnal option were you could turn on nocturnal and you would be able to sleep during the day rather than the night! Not only would this equalize the field for evil players but could also be handy for players who want to skip to night for some orc slaughtering or other activivties.

hireable captains
Have you ever found it annoying where there are only commanders or captains in far away lands and a long trek from your door. And if you hire them they don't teleport with you all the way home! Well wouldn't it be interesting if we could solve this problem by simply adding the ability at somewhere between 500-1000 alignment the payer being hire to hire a unit trader to take to there own humble abode! This would also help on servers when setting up a village or city you would be able to easily transport a captain there and then hire armies form inside your walls. 