Board Thread:Suggestions forum/@comment-29298199-20160906031224

 We have work to do. –Saruman, the fellowship of the ring.

As of date, mini-quests are limited to either “Kill X npcs” or “Get X Items”. These have a tendency to be boring, and somewhat anticlimactic. However, there are different ways to serve the peoples of middle-earth than these.

On survival quests

The name says it all. The goal of this quest is to travel to a land (With negative relations to the faction you are aligned with), survive there for X minutes, then return. The timer begins when the player sets foot in the biome. Being killed resets the timer countdown, but does not cancel the quest. To prevent digging a hole, then afk’ing for 15 minutes, if the player does not move for 1 minute, the timer pauses, and will not move until the player moves.

Reward: 5 coins for each minute survived.

''Example: Player1 is given a survival mission to stay in Gondor for 15 minutes (Real-world time). He promptly teleports to Gondor, and digs a hole in the ground to hide himself. After 5 minutes, he realizes the countdown timer has not gone down at all. He exits the hole, and is promptly destroyed by an enemy gondorian, which resets his timer. After respawning, he returns to Gondor on a warg, and flees every confrontation he sees. Once the 15 minutes are up, he dies to another gondorian, but his timer does not reset.''

On hunting quests

Once a hunting quest has begun, a buffed monster (1.5 times more health than the normal mob, but can only detect you at 10 blocks) is spawned within 35 blocks of the quest giver. (Monster can be: Troll, spider or warg.) The player must than locate the Buffed monster. Once within 16 blocks of the mob, a notification is sent to the player’s chat box. (The beast you are hunting is nearby.) Once the beast is killed, a special item (A random body part of the beast) will drop with the usual drops of the mob. The player must then return to the quest-giver, and deliver the body part to him. Only then, will the quest giver reward him. (This is to prevent cheap lava kills, or completing the quest due to natural deaths.) (If the mob dies before the player reaches 16 blocks of him, the quest is cancelled.)

Reward: 2 coins for each heart on the mob you just killed.

''Example: Player1 is tasked with killing a troll that has been rampaging about nurn. He located the single-headed troll (Who has 75 health now) at 16 blocks, and snipes it to death. He then picks up the drops, which includes the troll’s ear. Once he returned the ear, he is rewarded 150 coins.''

On bounty quests

To begin a bounty quest, accept a bounty quest from a npc, which should spawn in a 16 block area, similar to a travelling trader. (This npc is invulnerable to other npcs, except hired ones, to prevent the npc dying before you reach him.) Once you reach a 7 block radius near the man, a chat message will show. (He is near.) The npc himself will not attack on sight, but he travels with an escort, which respawns near him until the npc is killed. Once you attack him, he reacts like a regular npc (Swordsmen chase you, archers flee, and bombardiers drop bombs.) He has no stat changes, but when he dies, his bodyguard gain a speed buff and a strength buff. When he dies, he drops a unique weapon (Exactly the same texture as his faction’s weapon, but cannot be smelted, or given to a collect quest, and infinite durability. It loses 3 hearts of damage, making it useless in a fight.) This weapon must be given to the quest-giver to collect the reward.

Reward: +50 alignment, +50 coins.

''Example: Player1 is hunting a mordor captain in gondor, which he locates at a nearby hill. He tries to lure gondorians to fight  the Mordor captain. They attack the bodyguard, but after killing them, do not attack the captain. The captain does not attack the gondorians either. The bodyguard respawns ,and kills of the gondorians. Player1 snipes the Mordor captain down, and fights off the bodyguard. He takes to weapon (Mordor scimitar, with -3 attack strength) and returns to the quest giver. He is rewarded 50 coins, and 50 align with gondor)''

On defence quests

This quest can only be given to players with +250 align with the faction. Once the quest is accepted, the nearest structure in the area (Determined by the npc respawner) will be assaulted. Enemies will begin spawning in increased numbers around a 7-15 block radius. (They will spawn in a minimum of 7 blocks, and a maximum of 15.) To fend off the assault, 100 enemy soldiers must die in the vicinity, similar to a melkor plate. (Every time an enemy dies in the area {It does not need to be a player kill!}, the counter is increased, but every time an ally dies, the counter is decreased.) Once 100 enemies are slain, the rest of the force will take a debuff (weakness 2) and begin to flee.

<p class="MsoNormal">''Example: Player1 is tasked with defending a fort. In chat, the coordinates to the fort are given. He rishes to the fort, and lets the archers attack the enemies, adding 25 to the kill count. 5 gondorian soldiers die to a troll, setting back the kill count by 5. After a battle, the enemy flees, and the mini-quest in finished.''

<p class="MsoNormal">Reward: 250 coins, and 100 align.

<p class="MsoNormal">(Note: I've posted this before, but I added 2 new quests.) <ac_metadata title="On mini quests (2.0)"> </ac_metadata>