Board Thread:Suggestions forum/@comment-36683454-20190806070807/@comment-36683454-20190806214745

Minecraftmage113 wrote: I think I understand what you're trying to get across...

Just checking, what you want is for new warlord NPCs to spawn which would act as artificial players rather than standard NPCs, conquering land as they move across the map and being able to trigger bounty quests similar to how a player would.

Assuming that is correct, I'll point out that chunk loading is an immediate issue. Entities can only actively exist in loaded chunks, and while you could just arbitrarily increase conquest in areas as if there's an invasion there, it seems far more simpler (and sadly rather evidently more resource-intensive) to just have them chunkload, something which can get messy for multiple reasons, not the least of which being the fact that these are NPCs in a massive world.

Didn't think about letting them move, but aside from that yeah you pretty much got what I'm saying (moving is definitely nice tho)

I understand they will only actively appear in loaded chunk (when player get nearby) What I'm saying is that they only need to be a coordination on conquest map, their existence on conquest map make them radiate conquest point around them, but they don't have to spawn right away until some players get near the chunk he/she is supposed to be