Board Thread:Suggestions forum/@comment-25813566-20170311054731/@comment-25813566-20170311154429

Well, I think it would be more profitable than exploitable, but you're the boss here. You can always replace this idea with something like players in fellowships gain respawn area reduction to the range, we're talking about, and in that way I mean not respawining close to your leader, just to your death point, and it would work the same way, but even less exploitable and actually make sense, as when in fellowship you travel close to each other so you need only to respawn close to your death point instead to specific player and it would be the same effect, I think.