Board Thread:Suggestions forum/@comment-26834366-20160910131900/@comment-26888709-20160910212322

Lord Epicus! wrote: Lets get right into it.

-Snares: crafted wih string and sticks, will trap any game animals that go near to it, wont deal damage, but just hold them there.
 * Traps!

-Bear Trap: crafted with iron and a pressure plate, same as snare trap but deals of damage.

-Foxes: super fast and super cute, hard to catch but can be trapped. They should have a higher sight range than other mobs, making them harder to hunt. Drops fox meat and fox fur, which can be used to make fox fur clothes, basically warg fur armor.
 * Animals!

-Stag: or moose, which ever works, but would look like a deer, but a lot taller, and can attack for if you get to close, similar to swans. Drop venison, (or their own meat, I just said venison for convenience) and maybe stag/moose/deer fur, for making clothes like the fox fur.

-Bear: (optional) comes in 3 varieties, black, brown, and grizzly, each having different stats, similar to Mirkwood Spiders.

Black bears would be small, and only deal of damage if you get to close.

Brown bears would be a bit larger than black bears and deal of damage if you get withing 10 blocks of them, and can easily outrun a sprinting player.

Grizzly bears are the king of the forest, dealing of damage and attacking on sight, and will deal and extra  of damage if a cub is nearby, to simulate fiercely defending their cubs.

All bears would drop bear meat and fur, again, used for warm clothes.

Of course, I'm open to suggestions (which I will credit you for) and constructive criticism, so leave a kudos if you agree with this. Good day! We need wolves changed to a more Lotry way. Maybe add that to? Anyway Kudos to you!