Board Thread:Suggestions forum/@comment-26564307-20170517011910/@comment-31421070-20170517084000

Fronacen wrote: Hey, Fronacen here!



Today I have a somewhat simple (and I think original?) suggestion that has to do with the generation of faction structures. My idea is this: what if certain structures required being in both the right biome (like currently) and being inside the right Sphere of Influence? This isn’t to say these structures can’t appear outside the Spheres of Influence, but they would be much rarer.



For example, say the game was trying to spawn a Ranger’s Camp. First, it would look at the biome, Eriador. Obviously, this is one of the places that structure can currently spawn. Then it would look at if that location was inside the sphere of influence. We’re in the Northern section of Eriador, which isn’t part of the Dunedain of the North’s Sphere of Influence. That means it won’t spawn that frequently.



You may be wondering, why am I suggesting this? Well, certain parts of Arda were known to be almost completely un-populated, and this would help solve the issue of over population the map. Not all structures would be like this of course, but it would be really helpful I believe. This is also a way to help prevent creating 15 different biomes in one area (such as the Shire)



Factions that I believe this would help out with includes: Hobbits, Dunedain of the North, Blue Mountains, High Elves, Gondor, Moredain, and Tauredain.



I don’t know if this is possible, but it would be cool if it could happen. At the very least, perhaps a similar system could be put in place for structure spawning?





Thanks for reading! This is a great idea! I dunno, it could be possible with the core mod, but I don't really know; all I know about the core mod is that it automatically disabled all my plugins XC.