Board Thread:Suggestions forum/@comment-32918765-20171030193812

Wild Wargs 

'''        At the moment, all wargs are in the mod are mindless beasts who attack good players and let themselves be ridden to war by pretty much anyone. In the books, wargs are an entirely separate race who occasionally team up with goblins and even more rarely let them ride them. The wargs have their own language and lands, apart from the goblins of the Misty Mountains. This suggestion pertains to turning them into a Fangorn-like faction with NPC’s and limited equipment.  Proposal ''' '''    A. You gain alignment with them by killing all of the same people Gundabad kills except Mordor and Dol Guldur, who the Wargs of the Wild care nothing about. However, killing Dunlendings also gains alignment, and vice versa (kill warg for Dunland align), as I’m sure the primitive wildmen had plenty of problems with wargs killing children, sheep, and sometimes adults. '''
 * 1) Change Gundabad Wargs to their own faction, called The Wargs. 

'''    B. They have no crafting table, banner or shield (please leave a comment detailing what you think alignment would gain).  <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">    <span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">C. At zero alignment, every Warg will attack you, as they did the Company, who they had no contact with. At 1-50, they would have the same chance to attack you that Mordor and the Wood Elves do, with an increasing chance the lower your health is (CULL THE WEAK!). Similarly, low hp orcs can also be attacked, as seen in The Hobbit, “many of their own wolves were turning upon them and rending the dead and the wounded.” 51+, they will never attack you. '''
 * 1) <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">At +500 you can speak to wargs. This will be more like the old miniquests, where NPC’s will have a small chance to speak to you.  (yes I know Gandalf spoke to wargs but he was not a human) 
 * 2) <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">At +150, you would be able to ride them. Note I say ride, and not tame. You don’t need a saddle, and the lower the warg’s hp gets, the more likely he is to buck you off, dash around wildly, and run away. All of these riding restrictions come from these being intelligent beasts who allow you to ride them, and are counterbalanced by the speed of wargs and point 3. 

<p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">    

<p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">    2. Redo the warg model to something more like a wolf. The current model is like a bear, and doesn’t fit with the lean, speedy predator. '''

<p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">    <span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">A. All other wargs from the “civilised” armies get a slightly beefier model due to generations of selective breeding for strength and regular meals of unfortunate snagas (but still smaller than current model).  <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">    3. All wargs now do extra damage do horses (I think I saw Ithilien with a quote saying that wargs attacked the horses and cut down stragglers) to make them a cavalry counter.  <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">    4. NPC’s and Structures '''

<p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">    <span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">A. Structures- there is only one structure, a cave similar to troll hordes and orc dungeons. They have a single entrance and look like natural caves appropriated as a warg home, with some skulls and maybe a loot chest.  <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">    <span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">B. NPC’s ''' <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">     
 * 1) <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">Den- contains 0-4 wolf cubs, 2-5 adults, and (?) a loot chest with meat and bones. 
 * 2) <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">Cave- contains Warg Chieftan, 3-6 adults, and (?) loot chest. 
 * 1) <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">Warg Cub- smaller, fluffier version of the adult warg. Any adult gains +1 dmg and +3 armour points when a cub is around, symbolising the protectiveness of their young. Spawns only in dens. 
 * 2) <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">Warg Chieftan- Allows hiring of wargs at +500 alignment in exchange for a base cost of 24 meat for a normal one and 36 for a veteran (suspicious, man-flesh, raw, anything but rotten). Looks slightly burlier and only spawns in dens. Any hired wargs can immediately be ridden. 
 * 3) <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">Warg Veteran- About six more health than average wargs, with four extra damage, spawn everywhere normal wargs spawn, but rarer. Skin is slightly bigger with a few scars.   

<p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">    5. Don’t know if this is possible (maybe, using enderman/pumpkin code), but of a warg had increased chance to attack you if you wore fur armour or held a wargskin rug, that would be awesome.  <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">    6. Warg riders now only spawn in invasions, and bombardiers are removed entirely, replaced by warg veterans ''' <p dir="ltr" style="line-height:2.4;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:10pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;">*note- this suggestion only pertains to gundabad wargs. All other wargs are unchanged except for the model on #2 ''' <ac_metadata title="Wild Wargs From The Edge Of The Wild"> </ac_metadata>