User blog comment:LOTRMod/Improving Depth/@comment-25969775-20150113195652

I agree very VERY much with Sinthoniels post.

I think implementing the cities and (later) the characters of Middle-Earth into the mod is by far the most crucial feature to make players experience Tolkiens amazing universe to its fullest. I think the way you should go about this is just step by step.

I think you should start with the Shire and then move on to the Old Forest, Bree, the Blue Mountains and so on, in a specific order (the further away a region is from the Shire (spawn point) the later it will be done). I will get to explaining what exactly I mean by this, but first I want to say that I agree with your 'realisation'. You should stop improving the factions and alignment systems and adding stuff like the Pits of Utumno and start creating Middle-Earth and implementing the cities and characters we all know and love. Don't get me wrong, these are all great features, and you have done an AMAZING job creating this mod (far better than I or anyone else could ever have done imo). I am just trying to help, in this case by stating that these things shouldn't have priority.

What I meant by saying that you should improve everything step by step, is that I think you should drop all the extra stuff you've been adding (by which I mean factions, alignment etc.), for now. Start with the Shire, start gradually building Hobbiton, then Michel Delving, and so on. If you won't build cities and towns yet, then I suggest at least concentrating structures and NPCs in the places where the cities are supposed to be.

In short, I agree with everything Sinthoniel said, I just suggest you start by improving the Shire, and implementing all the key features there, and then work your way to further regions. Just maybe, if it's doable, build the cities (Hobbiton, Edoras, Moria, Minas Tirith), instead of concentrating structures and NPCs where the cities are supposed be.