Board Thread:Suggestions forum/@comment-25435300-20150430191239

These are just ideas, not a request, I'm just saying that these would be cool.

Ok firstly, I know that this feature is quite difficult but if baubles api was used it could work: A ring slot(s). This is where you put your active ring.

There are 2 types of ring types:

Passive: Provides a constant boost I.E. Invisibility.

Active: Only does stuff when you press a keybind.

All of the rings have drawbacks, but the positive outweighs the negative because stuff can be OP.

Ok, Passive rings first (I've only come up with a total of 6 rings)

1. The One Ring: Provides Invisibility, Strength 2 and Resistance 1. Negatives: Provides hunger 2 and slowness 2

2: Ring of the Dwarves (maybe better name): Haste 2, Night vision. Negatives: Vulnerability 3, Weakness 1

3: Human Ring (Better name needed): Strength, Experience gained +25%, Speed 2. Negatives: Fire lasts twice as long if you don't get to water, Every second, there is a 1/1000 chance that your player will attack, meaning that it's a bad idea to try interacting with NPCs when wearing the ring.

Active:

Narya: (Also gives total fire resistance at the cost of not being able to swim) When activated: Launches a Ghast-Ball in direction you're facing, at the cost of 3 full hunger things hunger, if it can't use the hunger, it uses your health so you can die from over-use.

Nenya: When activated: Extinguises all fire within a 10 block radius, blocks Endermen from teleporting for 30 secs and hurts blazes, endermen and anything else that takes damage from water for 6 damage. Costs you 1 full hunger + 1 half hunger for every mob you effect.

Vilya: (Provides immunity to fall damage but also means that you take +200% knockback from everything) When activated: Sends all mobs within 5 blocks around you 30 blocks into the air, causing them to fall and die. Costs same as Nenya.

These are just ideas, but think about them. 