Board Thread:Suggestions forum/@comment-28076892-20190206162024/@comment-69.128.211.49-20190208180007

I'm all for removing the current Fast Travel and Way Point system. I like the idea of only being able to fast travel to neighboring or bordering regions. A trip from Harad to Mt Gundabad would be an hour or so with the right fast travel points unlocked.

Another suggestion that I and several other discussed was to make the entire FT system player crafted. Players can craft wagoneers, carriages, or caravans to create a custom fast travel point. These crafted items are then placed or used to summon an NPC that will charge you silver coins to travel to another such NPC. With the size of the Middle Earth map I would suggest that such NPC have a forced minimum distance from eachother of 5k blocks and a can reach all other carriages within 50k block radius. Some keypoints of this system would include:

~Each use costs silver coins, providing a good coin sink. ~The crafter/summoner of a wagon/carriage point can make it private and only accessable from certain other points. ~Private destiantion won't appear on the list of possible locations for those not white listed. ~The owner of a public wagon/carriage point can charge a tax (min 0% max 10%) ~Killable carriage NPC's possess strategic value in times of war. ~Respawn like traders, crafter can delete a point via GUI on a living NPC. No refund. ~Discovered/used carraiges appear on the map much like current FT points do, letting you plan a route. ~New players wont' have the silver to use this system and will be forced to walk or earn silver first. ~Can still use a per point cooldown system "The horses are tired and wont be ready to leave for another 8 minutes                 and 24 seconds" ~Because traveling will cost money AND time, economy will a little more regional, and goods from farther away will                 become more exotic. I think this pairs well the planned one faction loyalty system in the works. ~Easy to set up a config option per server for max carraiges allowed per player, X carriages allowed based on                         achievments, changing the minimum and maximum distance for carraiges, changing the minimum and maximum               tax rates, whether carriage drivers can be killed and if so will they respawn.