Board Thread:Suggestions forum/@comment-36316824-20190105213025/@comment-36316824-20190109220356

OneBehindTheHair wrote: IronJaw333 wrote: NICE! DIfferent shields give different bonuses... that would be nice! Heres some ides:

Bronze Adventurers shield: -5% fast travel reload time.

Silver Adventurers Shield: -10% fast travel reload

Gold Adventures Shield: -15% f.t reload

Mithril Adventure Shield: -20% f.t reload

Alignment Shields: perhaps a decrease in cost? But that already comes with alignment... I don't know. Maybe -3 coins for that factions units?

Shreks Shield: Trolls will be neutral while you have it equipped, if possible, but will attack you if you attack them!

Entslayers Shield: Dark huorns will not attack you perhaps? Or maybe they'd be neutral too?

Alcoholics SHield: while equipped, it is IMPOSSIBLE for you to get nausea from alcohol. Party all day long, no drawbacks! The adventurers shield's bonuses you suggested don't really do much, since you can lower the wait time by fast-travelling to an area multiple times. The alignment shield bonus doesn't seem useful enough. I'm pretty sure the Shrek shield is only held by a few people, if more than one, so it doesn't seem worth it. Entslayers' shield seems too op.

For the actual suggestion, I've got a few more questions. I already mentioned the Shrek shield above. Also, why is the balrog slayer shield the best? First of all, there isn't one, but more importantly, Balrogs are considerably weaker than both bosses. I know balrogs are not as hard as other bosses but the key finding, thick darkness, maze like design, and number of enemies in utumno kind of make up for it, plus the other bosses, you can just make a cage, lure some ents in if you are fighting the ent boss, and shot em with a bow and an army of archers, you could try to bring an army into utumno but they will most likely all die.