Board Thread:Suggestions forum/@comment-26149161-20160321154543/@comment-50.205.51.206-20160328155247

We are all in agreement that chain mail armour SHOULD be added at least. The main source of disagreement, however, is whether or not to keep plate. First, I would like to propose how to make chain armour. To forge it, you would first craft rings with the respective material of the armour with 8 nuggets in a circle on the respective crafting table ex. a blue dwarven steel ring made from eight blue dwarven steel nuggets. After this, the rings would have to be heated up in a forge or furnace to make molten rings, which would be put in an armour recepie on a crafting table ex. 8 molten iron rings on a Gondor CT for a Gondorian mail shirt. However, the molten rings would cool to normal rings quickly, within 1 minute or so of being forged. However, we seem to disagree the most on whether to keep plate armour. Although it is slightly non-canon, I proposed it be kept for the purpose of gameplay. This is like how Uruk pikes were still added despite of them not being mentioned by Tolkien: they add a whole new element of combat range! The new element would be this: Chainmail armour and Plate Armour would offer the same base protection, but Chain would lose durability much faster when hit by projectiles or "stabbing weapons"(swords, pikes, etc.) Plate armour would lose a lot of durability when hit by hammers, axes, and maces. This might make chain armour look weak, but plate armour would give off a slowness I effect. Additionally, all "light" armour a would get speed I, adding an element of players switching between travel and battle armour. Oh, the plate armour would be an alternative for every faction, and would have similar forging to mail: ingots smelted into molten ingots, and crafted into plate armour. I believe that the minor contradiction to canon would be worth to add the choosing of certain armours for certain situations.