Board Thread:Suggestions forum/@comment-25841881-20160118162100

In the far future, major structures will be added. It will be an immense pain to code in every single block of these structures, so I have an alternative mechanic for the structures that are cities. The cities would have a few actually fixed structures in them, like for example the inner citadel and the 7 walls of Minas Tirith. The rest of the city would be broken up into various size plots. Each plot size would have a list of buildings associated with it, and it would pick one at random when generated. Each of those buildings would, preferably, have several variations it would pick from at random. Then, those buildings would be generated like a normal LotR Mod structure. They could have a randomized name, if they were an inn, or randomized wood types, like hobbit holes, and all of the other features that LotR Mod structures have. If this mechanic were used, then it would change the implementation of major city-structures away from one huge structure, and into multiple smaller structures. It also would allow for more variety between worlds with said structures.

Recneps (Temp Mod) Supreme Ruler (Fill My Mailbox) 16:21, January 18, 2016 (UTC) 