Board Thread:Suggestions forum/@comment-26122855-20160428114048/@comment-26122855-20160430031324

TheblueWizard wrote: KingTotalWar wrote: Before you critizise my suggestion maybe you should first read it and retain some of the things that were said, I knew there would be people complaining about balance so thats exactly why I said something about balance, look at the last 3 sentances in the first suggestion. I read it! If I hadn't, I wouldn't have talked! I don't randomly post! I do know about the things evil will get, but good is equally OP. I said I didn't like it, and I still don't, but I did try to add balance and make it better. If you don't want me trying to make it better, just say. I will stop if you want. All you said was make wights hireable by evil, while I can see where you are coming from with that and I like new ideas it takes the whole point out of having the Oathbreakers. They would be a unique unit and having the exact same thing just evil gets rid of that. Good has very few things that would qualify as OP. Saying the thing about wights is like saying "evil has bombardiers so to make it balanced we need to give good the exact same thing just for good people" Evil has more elite units and plenty of powerful troops. The only "elite" troops for good is a swan knight the others are just variations of the same unit. Where as evil has urks of all kind, spiders with debuffs, wargs, ologs, mirktrolls, other trolls, and bombardiers.... "Balance"