Board Thread:Suggestions forum/@comment-34241117-20180116005025


 * 1) 1) Breaking In 

When there is an invasion, I think that there should be a 1 in 3 chance that the enemy NPCs will break down the door or gate to your house/base. Also, these NPCs are smarter and stronger with better tools than in normal minecraft, so I think that breaking down iron doors should be possible as well. The broken gate or door will fall to the ground in item form, following all the rules of a dropped item.


 * 1) 2) Surrender

There should also be smarter NPCs than most others. I think that when a NPC is at low or very low health, there should be a 1 in 10 chance that the NPC yells something like ''"Please have mercy on me ______! (name goes there) I have seen the error o my ways, and would like to return home! Let me go, and my kind will never forget your mercy!" ''If you kill the mob, you get x2 negative alignment for killing a NPC who isn't attacking. Cheap. But if you right click them, you "spare" them, and you get x2 positive alignment with that faction, not losing any alignment or winning any alignment with any other faction.


 * 1) 3) CAMPING

When an invasion ends, the surviving mobs should all bunch up together right next to the base. The remaining mobs stop despawning until killed by the player, or die naturally. (by another NPC, lava, or something else.) basically, the mobs are waiting out the player, and he/she has no choice but to fight the mobs, and in the end, kill the invasion entirely, one way or another. (or you just wait in your base till the end of your days) 