Board Thread:Suggestions forum/@comment-26172435-20170330142720/@comment-117.20.68.187-20171026055119

I, personally, think that the best and most lore-friendly options are as follows:

1- Nerfing the drops. Surely only small, highly wealthy few would have been able to perusade their subjects to actually let them be buried with armour such as mithril, which would have been very useful to them (the subjects). This would mean that a very limited number would actually have mithril armour to therefore drop.

2- Have the wights able to be resistant to certain types of damage, or even only be killable with the "wightbane" modifier. Not only would this make sense, as they are not corpeal entities but rather manevolent "spirts", but it would also be lore-friendly as they portrayed in the book to not be physical evils, but rather more like ghosts.

3- Building on the last point, as they are not physical being but rather more "spiritual" entities, it would make sense if they could float (like chickens) or even fly, and pass through objects to attack targets. This would also make the barrow-downs a lot scarier, as I believe they should be because wights could not be blocked.

4- Another option would be to have them give the players effects such as Slowness and Weakness, if it manages to damage the player, similar to how they caught the hobbits.

-AL