Board Thread:Suggestions Forum/@comment-25672535-20150214020050

I remember a post about this but I didn't think it was very clear so let me explain how I would do it. In short the more npc a specific npc kills the faster, healthier and more deadly he becomes creating a kind of elite guard.

1. Let's say a hired unit killed two enemies, he would get a certain amount of experience points, up to Mevans how much, and once they get a kill their stats get a boost, let's say a hired unit kills three enemy npc, they get a boost in their stats (health, attack, and speed). First it would level up their health, than their speed and then their attack. Obviously not op but just a significant amount that they could be considered like some kind of elite honour guards with better health, attack and speed than other units.

2. It's an idea in the making but I feel like units that kill other npc don't really get any benefit from it and it would be cool if they would because they would be like veterans. Maybe if they got to a certain amount of strength they would have to retire and you could only set them on guard mode to keep them from getting op.

Thanks for reading, It is a really long post but please read all of it before you make a post. Thanks 