Board Thread:Suggestions forum/@comment-26104026-20180718014248/@comment-2601:2C6:4C00:527F:2062:3DF0:7890:F581-20180728191013

SWVWC wrote: But how would there be coding if, say, you wanted the best potato? Wouldn't there have to be a command for that as well? Seems quite a bit of work... I wrote pretty clearly that this would be managed by a property of stacked items, not classes or other complicated stuff. Either a number or percentage is given to each stack (and averaged when items are added to stack), and commands can be used to assign them. EX: /give 64 potatoes with quality=179. This wouldn't really be all that hard, i dont think.