Board Thread:Suggestions forum/@comment-30207413-20161019121831

DISCLAIMER: these are simply suggestions and i understand if the devs cant implement this.

1: Farming

Middle earth holds many different thing to grow in its vast realms, yet while you can see them in the wild not many players have a dedicated farm.

On many servers that i play on there are little to no players who bother with farming, and even those that do only check on their farms if they have nothing better to do.

How to fix this?

Make units require food. If one wants to have a dedicated guard at the base one has to make a chest with food for them, and if one only has enough food to feed themselves why should the units stick by and loyally server them?

This would make people build farms and farmhands would see more use.

Make different units require different amounts of food. a two headed olog would eat way more than a small elf.

Also if the unit is well fed then he/she gets some small buffs while if a unit is badly fed it gets big debufffs.

2:Invasions

Invasions are an interesting thing, and while the current system is quite good i feel it could be made better.

Give invasions a rating from 1-10. Each time a player looses 200 rep with a faction the player goes up in the hate rank with a max of 10. The higher the rank the bigger invasion the faction can send after the player.

Instead of an invasion spawning at once, an invisible(and indestructible) invasion spawner spawns. The higher the rank of the invasion the longer it will take for the spawner to spawn the invasion, after all a big army travels slower than a small group. And in the time the invasion hasnt spawned it can be seen and even in some cases, repelled.

Now of coruse your guards would want to be notified of a big invasion coming so they can prepare. Here is where scouts come in; a scout has a rank from 1-10 the higher the scouts rank the higher chance he has to survive scouting an invasion higher than his level. A level 10 scout has a 100% chance to survive scouting a level 10 invasion but a level 1 scout had only a 10% chance to survive scouting a level 10 invasion. If the scout doesnt survive the player looses the scout, no notification is shown for his death and the player doesnt know of the upcoming invasion.

How do scouts work? A player can hire a faction specific scout from a special commander in a new building(a secret hideout maybe?). After a scout has been hired he can be deployed near your base(a slider may be present to dictate the radius of the scouting). If an invasion spawns the scout will vanish and if he survives the scouting the player will get a notification about the incoming invasion adn the guards can be prepared.

Also the scout will be the unit which will requite the least amount of food.

3: Lazy mode/not lazy mode.

Now, what is the point of knowing of an incoming invasion if one can't do much about it? Well, if a player knows that an invasion is coming they can set their unit in a ready mode and when the invasion comes get buffs against the invaders.

If no invasion comes the hired units would get stressed over nothing and would get debuffs.

If the hired units have to deal with an invasion unware, they would get suprised and would get debuffs. 