Board Thread:Suggestions forum/@comment-27200931-20160510164624/@comment-27200931-20160510211644

War Pig1237 wrote: GoldenesKalb wrote: maybe the mercenary captn could also be like a wandering trader? so he come sometimes to the player and don´t want to sell items but his men?

maybe you could make alignment with the mercenaries with miniquests for food or iron/leather and such things to feed the troops and repair their equipment. Or you can get for the quests a man of them or something.

nice idea. Kudos from me. :)

I agree, as I believe it would be much more appropriate for Mercenary Captains or Traders to function as travelling traders who would spawn rarely, with a company of fellow mercenaries about them.

Additionally, despit the fact that the images and designs for structures you have provided are excellent, I believe that the associated content mercenaries should be very minimal (similarly to Bandits). So as to fully distinguish them as more akin to NPCs such as Bandits, than as a Faction or sub-faction. I agree completely, but giving them some kind of housing (like the barracks I suggested) would make them standout from simple bandits (even though the threshold between bandit and mercenary is very thin). Also, it would take a good amount of time to code this suggestion just for a mercenary captain to appear eventually.

Roaming mercenaries could co-exist together with a barracks structure.