Board Thread:Suggestions forum/@comment-35389371-20180828212536

We have hobbit farmers.

Time to introduce NPC miners. The dwarves already have a miner NPC but this isn't what I mean. Faction hired miners. All factions minus hobbits would receive a hirable miner NPC that can be hired from said factions smith capable NPCs.

Now before you go crying OP! Game Breaking! This is actually really easy to balance.

Miners can only mine in an area as set by 2 player input values, a single XY input with a max of 16 blocks from origin and a single Z input with a max of 3 blocks from the origin point.

Miners have a 2 slot inventory, in addition to a slot to add "target" blocks. For example placing smoothstone in the target slot will tell the miner to mine smoothstone within set area. When the 2 block inv is full the miner will look for a chest with room to empty into within his designated area and continue mining.

Miners do not have their own pickaxes or shovels. You must supply them with tools. Modifers would still apply.

Miners will only break blocks they can see AND reach. If you set mithril as a target block and the miner doesn't see mithril, he wont mine it even if it does exist within his designated area and within his reach behind a wall.

Miners cannot wear armor and will defend themselves with their equiped weapon.

Miners who do not see anything to mine will wander the area looking for more blocks to mine that match the target block. 