Warg

Wargs are the result of Sauron attempting to create the prefect mount for his armies. In many ways, this operation was a success; the Warg is capable of running at great speeds, powerful attacks, and swimming, however the Warg cannot jump, a severe weakness in mountainous biomes. They have nine full hearts of health and can move faster than a sprinting player. Sometimes Orcs or Uruk-Hai spawn atop the Wargs.

Behaviour
If you have a positive alignmnent with the faction that the Warg is part of, the Warg will sniff you out from 32 blocks away, and will attack.

When Orcs or Uruk-Hai ride the Wargs, the Warg controls how both mobs move.

Riding, feeding, hiring, and armouring
At an alignment level of 50 with the respective faction with you become able to ride Wargs. In order to ride a Warg you must first equip it with a saddle. Saddled Wargs do not despawn. You can only saddle naturally spawned Wargs; hired ones cannot be saddled. You can heal a saddled Warg by feeding it meat - this includes raw meat, cooked meat, and even rotten flesh. Just like the wolves in vanilla Minecraft, the angle of the Warg's tail shows how much health it has. You can also equip a saddled Warg with Warg Armour to give it a formidable boost in strength. This armour consists of three pieces: helmet, chestplate, and hindplate. Again, hired Wargs cannot be armoured. Wargs can also be hired from the Gundabad, Uruk, Angmar, and Mordor factions at an alignment of 150 for a price of ten silver coins. However, because Wargs are unarmoured, they tend not to be very effective in combat unless mounted by an Orc or Uruk-Hai, so evil players are better advised to only hire Wargs once they have reached an alignment where they can hire Wargs mounted by another unit (Orc, Uruk-Hai) or to hire Mordor Spiders instead.

Drops
Wargs drop their fur which can be used in crafting Warg Fur Armour and bones which can either be crafted into four units of bonemeal or sold to Elven Traders. They may also rarely drop a Wargskin Rug of their color.