User blog comment:The Black Easterling/Changelog/@comment-25869554-20151110192532

Public Beta 25

+ Added a world type option which spawns you straight into Middle-earth + Added a map button to toggle sepia map + Added more mountains and hills at specific locations + Added more waypoints and roads + Added lake biome variants + Added Immersive Speech + Added an objective display to the mini-quest offer screen + Added a difficulty lock option + Added the Tauredain + Added Tauredain villages + Added the Tauredain Crafting Table, banner, and shield + Added Tauredain bricks, slabs, stairs, walls, and pillars + Added Tauredain tools, weapons, and armour + Added Tauredain blowguns, darts, and dart traps + Added Tauredain torches + Added Tauredain drinks + Added jungle pyramids + Added the Far Harad Jungle Edge biome + Added a dense jungle biome variant + Added mahogany trees and wood + Added jungle mud and mud grass blocks + Added new jungle butterfly types + Added obsidian gravel and shards + Added the Barrow-wights + Added an improved barrow design + Added barrow-blades + Added stone chests for some structures + Added travelling oddment collectors + Added new fishing loot tables for the Middle-earth dimension + Added the Alloy Forge as a Mannish equivalent to other forges + Added recipes for all cracked and mossy block variants + Added ruined dwarven mines in the Grey Mountains + Added cracked dwarven brick and pillars + Added dwarven and blue dwarven boar armour + Added ruined elven smithies in Eregion + Added Gondolinian armour + Added hithlain + Added hithlain rope ladders + Added Galadhrim hithlain cloaks + Added Galadhrim Wardens + Added the Field of Celebrant biome + Added the Wold region of Rohan + Added a new chainmail design for Rohirric armour + Added the old Rohirric armour design as Rohirric marshal armour with a new helmet model + Added the Pelennor Fields biome + Added the East Bight biome + Added the Long Marshes biome + Added reeds + Added dried reed blocks, slabs, stairs, and bars + Added many new polearm-type weapons + Added varied surface terrain generation for Harondor, Near Harad Fertile, Near Harad Semidesert, and Umbar + Added some boulder field biome variants + Added Near Harad cavalry and horse armour + Added horses in Near Harad fertile + Added red sandstone + Added red Near Harad bricks, pillars, and derived blocks + Added a red Near Harad desert biome + Added mutton + Added lemon, orange, and lime trees, fruits, and wood blocks + Added lemon cake, lemon liqueur, lemonade, orange juice, and lime liqueur + Added the Umbar Forest and Umbar Hills biomes + Added a dense Ithilien forest variant + Added a Morgulduin river biome + Added Warg invasions + Added wooden beams + Added rotten planks, slabs, stairs, and fences + Added scorched stone + Added burnt and rotten variants of the ruined house + Added alternate recipes for clocks and compasses with copper in place of redstone + Added new textures for warhammers + Added new textures for Mordor armour + Added new Moredain skins + Added a new table of command block texture + Added a config option to disable orc skirmishes + Added config options to disable enchanting and potion brewing mechanics + Added an updated Russian translation


 * Changed the map of Rhûn to be more correct for a flat map
 * Changed and added many Harad rivers
 * Renamed and moved many Far Harad waypoints
 * Reduced memory usage from loading map textures
 * Server ops are now only shown hidden players' map positions when in creative mode
 * Custom waypoints now save and use the y-coordinate they were created at
 * The up/down arrow keys now cycle between faction regional groups on the alignment meter
 * Melee combat now has an attack cooldown instead of allowing unlimited attacks by spam-clicking
 * Weapon types now have different melee speeds, reach, and attack damage
 * Melee speed, reach, and knockback bonus are now displayed on weapon tooltips
 * Ranged weapon properties are now displayed on some ranged weapon tooltips
 * The number of slots in banner whitelists can now be increased and decreased beyond the default of 24
 * Alignment protection banners now have a text box to input the alignment level precisely, and a wider allowed alignment range
 * Protection banners now save their protection data when dropped as items
 * Putting a banner item with protection data in the crafting grid will clear the data
 * Banner items with protection data can be duplicated by combining them with empty banners in the crafting grid
 * The banner protection warning now has a cooldown to reduce spam (configurable)
 * Ops in creative mode can now edit any protection banner
 * Increased the costs of most hired units
 * Archer NPCs now lower their weapons when not in combat
 * Improved hired unit following AI to make them less clingy
 * The summon horn now teleports hired units to nearby instead of directly to the user
 * Improved hired unit health bars
 * Hired units now display their squadron and held item icon instead of 'Hired'
 * Near Haradrim now spawn naturally riding horses instead of camels
 * Ents (except Mallorn) and Huorns now take normal damage from axes/fire and 33% damage from anything else, instead of 200% damage from axes/fire
 * Increased the drops from Ents and Huorns
 * Trolls now have armour points roughly equivalent to wearing leather
 * Crafting bronze (as opposed to alloying) now gives only one ingot
 * Daggers can now be crafted into poisoned daggers at any damage value
 * Changed the recipe pattern for Half-troll maces
 * Rohirric and Dunlending armour are now crafted solely using iron
 * Changed scout armour to work via attribute modifiers, not potion effects, and thus no particles
 * Changed High Elven block textures to a slightly greyer colour
 * Utumno blocks outside of Utumno can now be mined with any pickaxe
 * Made fixed mountain generation less uniform
 * Fixed strange discontinuities between fixed mountains and normal terrain
 * Moved some waypoints slightly
 * Forodwaith now contains packed ice
 * Changed the shape of large Lebethron trees
 * Squid now only spawn in the ocean
 * Fixed Woodland Elk not spawning in the Woodland Realm
 * Woodland Elk now fight back when attacked
 * Changed the Mountains of Mirkwood to look more mountain-like
 * Orcs now spawn in the Mountains of Mirkwood
 * Lapis lazuli now generates only in Near Harad and Harondor
 * Crocodiles no longer spawn in the Harad mountains
 * Jungle sky and water are now green
 * Water is now more prevalent in the jungle
 * Mud and vines now generate commonly in the underground jungle
 * Banana trees now grow in the jungle
 * Rhinos now rarely spawn in Pertorogwaith
 * Fixed mixed oak-spruce forest variants not generating
 * Updated the requirements for the 'Master Craftsman' achievement
 * Fixed the unsmeltery not accepting inputs from hoppers
 * Fixed Near Harad weapons being unsmelted into bronze
 * Fixed Morgul Portals not animating properly
 * Table of command inventory items and dropped items now render the table map
 * Fixed glitchy lighting on tables of command
 * Fixed the maps on tables of command disappearing when near the edge of the screen
 * Fixed huorns disappearing from view when looked at from the side
 * Fixed huorns in combat switching in and out of active mode
 * Fixed dispensed crossbow bolts playing the arrow sound effect
 * Fixed Warg Bombardiers destroying terrain in protected areas
 * Fixed banner protection not preventing players from extinguishing fire
 * Fixed Rangers of Ithilien giving no mini-quests