User blog:Kickratgames1101/Combat Mechanics

Well, I decided to post my ideas on combat in MC on this post. Note that this not a suggestion to add these things it's just my thoughts on the matter. This is just my thoughts on the matter of combat in MC and realism.

Bleeding

So I was fighting some wargs/orcs up in the tundra (yeah I wish the mod team would fix that but oh well it's good farming) at first it was good then behind me 3 more wargs/orcs came and hit me, for most hardcore players that wouldn't be a problem because they'd have gmith. I despise the use of mith (mostly because in ME Mith is a prized possession that cannot be taken lightly, in servers I see people trading and using mith like it's nothing, I once saw a guy throw a stack of mith ingots into lava..... yeah that ticks me off) so I don't use mith, this got me down to half health, realistically one should start bleeding at this point. Yeah a long way around to get to the point, basically when below half health or maybe 2/3 health one would get the bleeding effect which slowly deals at the same rate frost/heat does, the lower your health gets the quicker the damage speeds up. Certain weapons such as orcish daggers or battleaxes have a chance of giving you a 'serious wound' which increases bleeding dramatically.

Infection

While there is no sound way to mimic infection in mc we can get close to it. infection works closely with bleeding while bleeding deals damage infection does the rest of the bad effects. There would be 4 levels to infection. Level 1 would be caused by 'clean' blades such as elven or dwarven and most mannish blades, this only has a low fatigue effect and nothing else the infection rate is 30%. Level 2 would be caused by 'less clean' blades such as stone sword, iron sword, wooden swords, all far haradric blades this deals medium/low fatigue and low slowness the infection rate being 50%. Level 3 is a very bad infection it deals high fatigue medium slowness and has a 20% chance to lower your health by half a heart for a long time or until death this is caused by only orcish blades this has a 75& chance of infection. Level 4 infection is the worst infection possible, this can only be dealt by a select few blades those being Morgul blades, and poisoned daggers this gives high fatigue and high slowness along with an increased rate of bleeding the infection rate is 95%. 'Clean' blades have the highest chance of giving level 1 infection but can still give level 2 infection, the inverse being true for level 2 infection blades also.

I'll add more to this later.