Board Thread:Suggestions forum/@comment-31507215-20170916175929/@comment-26553378-20170917122015

MayorMale wrote: Nice job on this suggestion. I agree with what Swordsbane said. Here's a few extra modifiers too:

True-Shafted: would give a 50-70% chance of critical hit regardless of you jumpinng.

Light: in reverse of Fandalf's negative modifier this would increase bow range.

Penetrating:  Deals damage as if the target has 4 fewer armour points than they actually do (can not bring their points below 0)

Piercing:  Deals damage as if the target has 6  fewer armour points than they actually do (can not bring their points below 0)

This because since these arrows are so hard to get/find there should be a very high chance of dealing massive damage to/one hitting most things. The Flame of Udun and The Chill of Daedelos should be applicable.

Also adding to Swordsbane's infinity idea maybe add a nice lengthy cooldown so you can't spam your super powerful arrow.

Awesome suggestion S'moregoth Crit with arrows is full draw, not jump.

Also, my own new one, what about making them pierce targets like spears (limited amount of course)