Board Thread:Suggestions Forum/@comment-25672535-20150414001010

I realise that this is a kind of crazy idea to implement a complex funtion in the mod, and that this si a sandbox game not a war game, however this would make war in middle earth immensly more fun and intresting. As well as realistic. Keep in mind when if you decide to read this that I am not asking for this to be added and more asking if this is possible as well as to consider the possiblity of a game  mechanic like this. Thanks for understanding:D

How This Works and Why?
If in battle it were just clashing steel together and killing somone with pure power, there would be no need for cavlary or archers. Instead most armies have at least two different types of troops, mounted, infantry, long ranged etc. If an idea like the one I am suggesting would be added, that would meant some factions would have a distinct advantage over other factions and a distadvantage over others. this would mean that Some players in order to combat another faction might either have an advantage with superior troops adapted to the enviroment and combating the enemy troops, or may need to find troops that would be able to gain the upper hand. Let me explain and hopefully you will understand.

Infantry
There would be two types classes of infantry troops, heavy infantry and light infantry, some infantry units would be both.

Heavy Infantry These troops would be well armoured and would carry spears axes and hammers on a battle feild they would be at the forefront ready to engage other heavily armed troops. However they are slow.

Light Infantry These troops would carrypikes, or halbreds, these troops would be a threat to mounted troops as they wouldnt be able to charge these troops on house back becuase of there pikes which would impale their horses.

Cavlary
Armed with swords, bows, lances and other weapons of war the cavlary is a neccesary part of the army. They can sally forth into the mist of long ranged troops  and the heavy infantry with little loss to their numbers and a great deal of damage to the enemy. However they are vulnerable to the pikes and spears of the light cavlarys pike men who can keep them at bay.

Long Ranged
A menace to the heavy infantry these troops would rain death upon troops from a distance and be safe from there swinging steel. However they would be vulnerable to mountedd units whou could ride them down with more speed than infantry leaving them no room for escape. However the mounted troops would need to close fast and fight at a close range to be effective aginst long ranged troops.

How This Would Affect the Game
Imagine you are facing an army comprised of heavy infantry and cavlary. You could gather all your heavy infantry and attack the heavy infantry. While this is happening you could get your long ranged troops and surround them with light infantry so that the archers could rain death upon the enimies troops, and be protected by the light infantry from charges from the cavlary. While your cavlary could attack swiftly in the ranks of your foes.

Disclaimer invloving AI
this would not I repeat would not require AI to work. Through gaurd mode you would be able to station your troops where you want and lead the rest into battle. However if AI were to be added than you would simpily have ach different unit seek out and attack the unit it has an advantage over, like a mounted elf would seek out a orc archer and an orc archer would seek an elven soldier to shoot at. See where I am getting at? But like I say, there wouldnt neccesarily be a need for that to actually be implemented. (But to my understanding it isnt FAQ viollating as I am not asking for troops that can lead others into battle and coding that to my knowledge wouldnt be that hard.) If I am wrong correct me and I will fix my assumptions.

Thanks for reading comments are welcome. Btw for anyone who is intrested in the art of war AI would highly recommend the Art of War by Niccolo Machavelli. Let me know if I can clarify or make certian points easier to understand.

-Narvin 