Board Thread:Suggestions forum/@comment-26172435-20160113120843/@comment-25333020-20160116155229

Kawolski VII wrote: AlteOgre wrote: Come to think of it: at high negative alignment, many NPCs already have a fleeing mode. More reason to believe the proposed AI improvement is achievable. Some parameters described in the OP could be made alignment-dependent. ;) They also seem to have a "panic" behavior when lit on fire.  They run fairly randomly until they die or the fire goes out.  The sad thing is that in their panic, they have a tendency to run back into the fire that caused the problem in the first place. ya... this needs to change...