Board Thread:LotR Mod Technical Support/@comment-91.65.248.224-20170119155556/@comment-27219153-20170120032747

I've never been able to trigger it myself, but for other people its when their render distance is set anywhere the range of 17-32 (as a result of playing minecraft 1.8+). I personally can join both servers and singleplayer worlds with a render distance of 32. On servers, the render distance is obviously limited by the server's render distance, but on singleplayer I am able to load the full 32 chunk render distance. I am extremely curious about why I am able to load a 32 chunk radius, while other players crash from it. I do use MultiMC as my laucnher, but I don't think this should affect whether it crashes or not.

Rest assured that this crash is not a result of your mod in any way, but if you are able to check for render distance when the game launches (similar to how you check if cauldron is running) and then automatically set the render distance to 16 if it was set higher. However, I think this may be significantly more complicated than the cauldron test, due to the fact that it is a vanilla mechanic and also can be updated in game at any time.