Board Thread:Suggestions forum/@comment-109.63.36.151-20160330131817/@comment-109.63.36.151-20160330152427

AlteOgre wrote: Interesting concept. This, or something similar, may already be on the list for the planned additions to the quest system. Should be codeable. Ideally, an assassin can only be successful if he remains unnoticed. Any idea on how to code that aspect?. Well...you can add hidden blades or you can poision his drink.