Board Thread:Suggestions forum/@comment-32525270-20170723012933/@comment-25101089-20170723021341

And while we're at it. Why was the grass-from-seeds feature removed? That was only ever intended to be a temporary stop-gap solution, before we added a replacement for silk touch enchantments. In the older days grass was somewhat of a challenge to obtain; you either had to build long dirt paths and let it spread, or acquire silk touch. Something which I admired. This mod may add a treasure trove of new content, and ways to obtain some unobtainable things, but our aim has never been to make the game easier.

Why were +3 protection modifiers removed? Because being able to get leather or scout tier armours to the protection of mithril was quite ridiculous.

Why was Masterful tool speed nerfed? Because insta-break pickaxes are quite ridiculous.

Why do you lose alignment from being bounty-killed? Because if you didn't, players would absolutely work together in pairs to farm the rewards. Indeed, I fear the alignment loss isn't even enough to properly discourage that.

Why don't NPCs panic when set alight in combat any more? Because it made infernal weapons (and flint & steel) ridiculously overpowered.