Board Thread:Suggestions Forum/@comment-26109833-20150225234419

So I myself love the more evilish men factions of middle earth sadly there aern't to many in the mod as of yet but I think it would be cool to see some stuff for the Easterlings, Far Haradrim, and Vairags.

Far Harad: From what I have heard Far Harad will be split into 3 factions. The plainsmen, jungle dwellers, and islanders. I want to focus on the Plainsmen and Jungle people. P.S. is it just me or should the Moredain and Tauredain factions be renamed to Far Harad plainsmen and jungle dwellers. It seems wrong, like calling the Rangers of the North the Dunedain.

Plainsmen: The plainsmen of Far Harad should be really great hunters and animals and hunting should play a large part in their culture. Their tools and weapons should be made from animal bones, their armor could be made from animal bones and pelts. Their bows would take longer to draw back but would be much more powerful. They could ride gemstocks as mounts and their building could look like tents or huts made from dirt and maybe like an animal fur or bone block perhaps. The plainsmen would trade mostly animal products and would be allied with Sauron in their quest to destroy Gondor.

Jungle Dwellers: The people of the Jungles of Far Harad should perhaps be black skinned (possibly a little shorter?) and live in tree houses. Most of their equipment should be made from a strong iron-wood like material which would offer the user strength and flexibility. Living in the jungles they probably wouldn't have mounts but they would be slightly faster and jump slightly higher than regular men. They could make a variety of drinks, tonics, and especially poisens which could cause a variety of effects (weakness, blindness, nausea, etc.) The jungle dwellers of Far Harad would not be allies of Sauron. Since they are far away and very isolated the Jungle dwellers would likely not have many friends or allies.

Khand: The land in between Rhun and Near Harad Fertile (below Mordor) should be converted into a Khand. Khand would look similar to a vanilla Savannah biome with just less tress and more tall grass. Khand would spawn lots of cows and special Khand horses which would be similar to regular horses only they would be slower but have much more health, they would be slightly larger than vanilla horses, and they would be more black and dark brown. The people of Khand the Vairags would be very mongol based. They similarly to Rohan would always be on horseback when possible and like Mordor and Mirkwood might be initially hostile towards the player until the player has 50+ Vairag alignment. The Vairags would be allies of Sauron.

Rhun: Rhun is a very very very large land taking up almost 1/3 of the total map. As such it should have lots of sub biomes. I'm not sure in particular how many but more than Far Harad or Mordor. I'm not sure what the biomes would be like but Rhun would be a good place to put to biomes similar to Vanilla Mesas and some other foreign biomes which wouldn't fit in with the rest of Middle Earth. The people of Rhun should be a very large empire. Their equipment should be look very yellow or golden. Their weapons and armor should be stronger than any other faction of men or orcs and maybe even go on par with some elven or dwarven equipment. Their buildings should be very asian themed and they should ride regular horses like Gondor. Rhun is also home to 4 of the 7 clans of dwarves. Since their are so many living in the Red Mountains it would cool to see maybe 2 red mountain dwarf factions but 1 would still be fine. Their equipment and buildings would be similar to regular dwarves just redder, and their buildings perhaps more asian themed. There is also a tribe of elves living in the east lands. It might be nice if they lived in a biome similar to Lothlorien just with regular trees instead of Mallorn. Their equipment just like the dwarves would look similar to other elves just more red-brown.

P.S. I would like to apologize for my likely many grammar mistakes. This is my first post.) 