Board Thread:General Mod Discussion/@comment-188.252.70.98-20190321062948/@comment-26172435-20190321070105

Indeed, the mod does not provide major landmakr structures. It's up to any player / server staff team to provide those in one way or another.

There are various 1.7.10, LOTRmodded or not, builds you could download and add to your server if you please. Just search well as there aren't many of them, nor are they likely to fit in the world generated on your particular server as each server / build world can have its own specific seed, which is determinant for the landscape. Especially at major lore landmark sites in mountaineous terrain like Minas Tirith and Helm's Deep, that does make a massive difference. This brings me to the reasons why there are no premade major lore structures in the mod:


 * Everyone has different taste on what these structures would look like and how they would best fit in their procedurally generated environment.
 * Providing premade structures in the way the mod is coded costs an incredible amount of work and there are simply no resources available to create them.

If you insist on using an existing server world, I recommend you to kindly request a copy of a server file to an owner of one of the older LOTRmodded servers around. He or she may then be willing to wrap up a hundred+ GigaByte server file with all region files and settings for your pleasure. Chances that this will lead to a satisfying result are small though, mostly because I think it is unlikely any server owner will be willing to do this.

I recommend you to either continue on your own server and try to find and paste in some fitting builds or create them using creative mode, or join an existing server that has a lot of existing lore builds.