Board Thread:General Mod Discussion/@comment-28122306-20160730053841/@comment-28687263-20160730150142

AlteOgre wrote: As server owner/admin/world-creator and player of a fantasy roleplay world with multimod and multi-plugin support I have tested and configured quite a lot of mods and plugins, so I may be able to cough up a list. So, I did some digging and here are my favourite mods (solely based my own 1.7.10 play and server management experience):

For nicer world generation:


 * UndergroundBiomeConstructs and ClimateControl, of the same author; UBC rocks as it adds very nice building blocks, best configured using large biomes and relatively large UBC generation areas; CC may give a very nice result for a randomized biome LOTR mod server as you can put all LOTR biomes in climate zones which will then be clustered together to give a more or less natural feel to which biomes border which.


 * Biomes'o'Plenty, Highlands, OceanCraft: these combined with vanilla and ClimateControl give awesome world generation with dozens of nicely connected biomes.

Environmental diversity and more stuff to use, build and eat:


 * MoCreatures, Natura, WildCaves, HarvestCraft, PlantMegaPack, GrowthCraft

Building additions:


 * Chisel, BiblioCraft, CarpentersBlocks, Tall Doors, ArchitectureCraft

Fancy stuff:


 * ArmourersWorkshop, MorePlayerModels, CraftHeraldry

Weaponry & Combat:


 * BattleGear, Balkon's WeaponMod, EnchantingPlus

Utilities:


 * Fastcraft, bspkrsCore and sub-mods, NEI, WAILA, JourneyMap, DamageIndicatorsMod

Gamechangers:


 * Witchery, Thaumcraft, TinkersConstruct, HungerOverhaul

The first three are hard to combine with the LOTR Mod, but go fairly well together.

Standalone:


 * LOTR Mod and TerraFirmaCraft.

Immersive enhancing:


 * DynamicLights, HardcoreDarkness, Weather and ImprovedFirstPerson

If you wanna experience some of the above in combination with the LOTR Mod, I recommend playing @ DotR.

As plugins would be off-topic here, I'll only mention this:

I fancy plugins to use for rpg mechanics ... but that could also be included in mods .. though I haven't seen any modder yet to create a truly well balanced and thought-through addition for that ... hence my attempts to feed the mod team with my thoughts on this subject. ;)

Uhmm... a question... How many do you use or which, of these mods, when you play LOTR mod?

I know you put standalone, but I just wanted ask.