Board Thread:Suggestions forum/@comment-66.57.76.69-20150803035714/@comment-25129884-20150820164014

Ok, let's take a sec to have the OP factor removed on good.

Strong good perks and NPCS

Rangers: the quickscopers of their time

Tower guards: the infinite spear cheating bastards

Ents: may seem OP, but 8 fell swings of an axe and you got yourself Enough wood for a house.

Rohirrim: just look at them in their fast as all hell horses, being badass...

Elves: nuff said,

Evil "OP" NPCS

Trolls

Uruks

Wargs

Berserkers

Sappers

Bombardiers

LITERALLY EVERY UNIT IN THE ORC ARMY

Listen, if you spawned a near HARADRIM soldier and a gondorian soldier, the haradrim would win. Every time. Good is far from OP. Evil has better armor and weapons, better units, half trololols, and the moredain. While good has it's good units like rangers and huorns, they really aren't a match. Maybe this is to nerf bad or buff good, maybe im downgrading being good. The point is: good and evil are both not very OP. The highest dmg a faction weapon does is 8 (7 added plus one normal). Now, ik that with the recent update that coming out in the next couple of weeks (hopefully) adds a new faction to fight Mordor. But please tell me how this is OP? They live in a far off jungle at the edge of the map, so stop complaining, please.