Board Thread:Suggestions forum/@comment-27392489-20160720182141

I think something great that could be added to the mod would be more varied and exciting weather patterns that occurred depending on what part of middle earth you were in. Instead of Vanilla weather, which covers an entire world, this weather would affect relatively small regions. This would help to create a more immersive world and a more in-depth experience. Here are a few examples:

Blizzard: Common in the Misty Mountains, Angmar, the Forodwraith, and other cold realms. They would have a 1/2 chance of occurring in place of regular snow. Visibility would plummet, allowing players to only see a mere 3 or 4 blocks ahead of them, regardless of render distance. Players will take a point of damage for every 3 seconds or so they are in the storm. It can be avoided by wearing Warg Fur armor, getting into shelter, or traveling out of the storm.

Heavy Thunderstorm: This would be very similar to the vanilla thunderstorms, except with a thicker layer of dark clouds, and perhaps some wind sound effects. The chance of invasions spawning would triple, along with reduced visibility. It could be avoided by seeking shelter to avoid the waves of enemies, or by travelling out of the affected area.

Sea Storms: A heavy thunderstorm that would occur in the open oceans of middle earth. Along with howling wind and thick rain, vanilla boats and Numenorian ships (which I know aren't in the mod yet but I'm just planning ahead) would take damage for every few seconds they are sailing in open water. Ships that have taken too much damage will break, leaving the poor captain and any crew stranded in the ocean. They can be avoided by either docking the ship on a shoreline or by sailing out of the storm.

Sandstorm: Occurring in the deserts of Harad, and possibly the brown lands, the dust storm would essentially be a desert variation of a blizzard, with poor visibility, and continuous damage over time to players. It would make the normally tedious and boring task of travelling across the desert far more exciting. It can be avoided by taking shelter, leaving the affected area, or by wearing Harad Robes. 