Board Thread:Suggestions forum/@comment-27190044-20161011205703

'''Lo, brilliant comrades on the wiki! '''Those of you familiar with basic botany and the natural world will understand exactly what I am talking about. I believe this will add even more diversity to the wonderful world of Middle-earth. As of Public Beta 29, aspen trees and nettles were added. Although incredible in themselves, they have even more potential.

Briar Patches
The nettles, thistles, stabbing thorns, and all other player-damaging plants are not given enough light. In today's world, briar patches grow in many places around the world. I propose the briar patch sub-biome or variant to many realms across Middle-earth. Structures would have a heavily decreased rate of spawning here.

Global Briar Patches
Two universal plants that damage the player in some way, thistles and nettles, are currently in the mod. At the moment, they grow in small, scattered patches across Middle-earth, extremely similar to how flowers are generated. Usually, this does not occur in the real world. This should remain a feature in the mod, however- I am not suggesting its removal. A sub-biome, or variant of the bushland sub-biome, named "brushland," "briars," or some other similar name, should be added in temperate to cold biomes, with them being far more common in wild biomes. This will incorporate a structure similar to the bushlands, but with less "bush-trees." They will not flatten surrounding terrain severely. Very commonly should thistles and nettles be scattered around on space avaliable. Vines should also grow on any trees in this area. Double-tall thistles should be added that grow only here. In woodlands, this place will only be present as a variant of a clearing. I will list the rarity of certain biomes here, at a glance. Note that "common" does not necessarily mean "common," but, rather, more common than in other realms.


 * Common: Lone-lands, Dunland, Coldfells, Ettenmoors, Eriador, Anduin Hills, Enedwaith, Angmar, Eregion, East Bight, Wilderland, Rhun, Ithilien Wasteland, Minhiriath, Tundra, Northern Wilderland, Druwaith Iaur
 * Uncommon: Field of Celebrant, Trollshaws, Mirkwood Corrupted, Uruk Highlands, Ithilien, Old Forest, Eriador Downs, Eryn Vorn, Vales of Anduin, Fangorn Wasteland, Rohan Woodlands, Gondor Woodlands, Barrow-downs, Ithilien Hills, Nan Curunir, White Downs, Pinnath Gelin, Island, Taiga, Tolfalas, Emyn Winion, Shire Moors, Tower Hills, Dol Guldur
 * Rare: Rohan, Gondor and all remaining provinces (exc. Pelargir, Imloth Melui, Blackroot Vale), all Foothills, Iron Hills, remaining forests, Lindon, Breeland, Chetwood

Secondary Briar Patches
Although very similar to the original, there are a few differences. This mainly concerns Mordor and the Blackroot Vale. In Mordor, bush-trees should be eliminated, and stabbing thorns would dominate. This would be a rare occurrence. In Nurn, however, bushes would be present, along with thistles and nettles. This would be an uncommon occurrence. In the Blackroot Vale, there would be a higher presence of blackroot, but that would be the only change. This would be an uncommon occurrence.

Tree Changes
This will involve aspen, spruce, and possibly larch trees concerning style and autumnal foliage.

Autumnal Foliage
I know aspen trees well in real live, and know them mostly for their bark and golden leaves in the Autumn. Like Red-oak trees, aspen trees should gain a variant with golden leaves, brighter than beech, but duller than mallorn. They should grow far less commonly than the original aspen. They would grow more commonly in cold realms or foothills. They should also have their own forest type. Golden aspens should get their own sapling. Possibly, larch should also have an autumnal variant, with the same mechanics.

Dead Trees
Currently, dead spruces look like dead oaks, with a "mushroom-shaped" style, with the main branches at the top. I believe they should be changed to look more like pine trunks. Dead spruces should be log poles with a block of logs scattered around the trunk outwards. Pines and firs, with similar structure, should also appear in "dead" biome variants. Concerning all dead trees, they should have a chance of spawning in biomes that support trees as dead, no matter what. (Ex. Dead birch spawning in Lindon Woodlands.)

Why this feature?
Simply to add, as I said earlier, more diversity to the game. If you are travelling, and have a sense of adventure, taking a nice detour adds flavour to your quest. If you have to get somewhere, sorry.

My thanks to you for giving me some of your time. As I am not a coder, I do not know the difficulty level of implementing this, so I don't know if it's realistic. I do hope you enjoyed, and kudos, further suggestions, and constructive criticism are much appreciated! 