Board Thread:Suggestions forum/@comment-26834366-20160112125803/@comment-25841881-20160112140909

The thing is, that realism could really mess with the mod. Instead of respawning in a random place, you would reliably spawn in a hospital. On servers, there would always be players who would grief it, or camp it, or fill it with lava. And are you saying that they shouldn't be able to respawn if they haven't found one of those? Since these require the chunks being loaded to be created, and so you would be unable to really use this mechanic until you had explored the entire world. If you had found just one, everyone positive with that faction would always respawn there, no matter how far away. Also, provided that all of the world HAS been explored, then this can create some problems. For example, if there is a hospital near where you want to make your base, you kind of can't make your base there. For one thing, servers would almost definitely enforce rules about not griefing/trapping them. For another, if you did destroy it and built your base up around it, you would constantly have people be spawning in your base.

Also, why should larger biomes have the respawning places more spread apart? That just increases the distance from their deathpoints that people can spawn.