Board Thread:Suggestions forum/@comment-26456694-20171211184326/@comment-26553378-20180103013745

Fandalf wrote: Would it be legal/possible to take the mechanics from 1.13 when it comes out? Yes, however going so far into the future of the game then yanking it back here would be a major pain to convert back into our version's code. Also, it wouldn't likely be taking it directly, I assume this was intended, but it would likely be more of looking at the code for inspiration then making it yourself. If it wasn't intended, it would be done that way so it is easier to understand looking back, fits in with the rest of your easier, helps you learn more in the feild of programming, and quite possibly allows you to make a more efficient version. Anyway, its an idea, I would probably go with the plan of if water is above... actually that's rather hard.

Slab(placed on bottom):

if water is next to it: must be above a half block in level of water, will fill the slab as if it were a normal block of the fluid.

if water is above it: acts as if the slab were an empty space.

Slab(placed on top):

if water is next to it: if the water is above a half block in level it will be a half block in level under the slab, otherwise it is natural.

Stairs:

Essentially the same as slabs except it doesn't output to one of the sides, and would drain twice as fast, and fill half as fast on the 2 sides that are half

That's the goal anyway. What I'm getting here is you need to either rework how fluids work, or rework how all partial blocks work in relation to fluids. My guess is you would go with how fluids work as it is a single class that you change, and it wouldn't be increasing processing much more. If you did it via the superclass it would also change lava (which you guys neglected to mention) as well as any other modded fluids such as placeable milk, chocolate milk, mushroom stew, vishroom soup, and more. Once again, this would be far better as a mere addition "realism" mod than a part of lotr as a whole, probably with a "realistic lotr" download package that would include it, a siphoned off reworking of modifiers/enchantments, the redstone replacement once it is included, and probably a few other features I'm not currently thinking of, after all, the mod has quite a few nice realism factors that would go well in non-lotr themed games, and sometimes are unwanted, and simply increase lag (albeit minorly)