Board Thread:Suggestions forum/@comment-26815144-20170117050444

Ports and Ships
Hello, after being inspired by Ilithion, I decided to make a series of suggestions on gameplay features. Today, this is about ports and ships. First up, I am not suggesting ports or ships, just a way of using them.

Ports
First up, when major builds are added, some of them would be near rivers, and would therefore have ports. In these ports and havens, once ships are added, they would be there too! Near these ships or in taverns, you would find skippers. I won't go in about major builds and ships caz they are planned, this is more about the skippers.

Skippers
Skippers are the captains of ships, they can take you to other ports, for a price of course. When you talk to one, there is 4 options. Talk, shop, travel and hire.

Shop:

Sells items such as fish, seashells, fishing rods, buckets, gold, silver, iron.

Buys, citrus fruit, bread, meat, rope/string, swords and axes. And other items for a trip.

Hire:

Skippers will be able to hire you some crew for your ships, I don't knew what they will do, but there will be Marines, oarsmen and engineers.

Travel:

This is the more important one I want to go into.

If you want to travel to different ports, you can pay the skipper handsomely, average around 500 coins but it varies on distance. Once you pay, a screen of waves and a boat will appear instead of the dirt screen, with wave sound effects. Then you will appear in the port you chose.

Conclusion
Though you may have doubts about easy travel, it will be worth as most of the time it's only the adjunct regions, not from the shire to the savanna.

Kudos! 