Board Thread:Suggestions forum/@comment-4750818-20160923171024/@comment-26553378-20160924173852

General

 * Long-range: 25% range improvement, 25% slower draw speed.
 * Durable: same as melee weapons
 * Quick-draw: 25% faster draw speed, 25% less damage, 25% less range
 * Heavy: 25% slower draw speed, 25% more damage.

bows could be durable, have a heavy/light draw weight, and be long/short, also perhaps accurate, these are some suggestions on that

Durable: sure

Quick-draw: switch to light, or something similar to suggest a lighter draw weight

Long-range: this really isnt all that realistic

Heavy: basically a heavy draw weight, good. although it could do with a little more range

Accurate: new thing, basically vanilla bows suck and at 20-blocks can be as much as an entire 1-2 blocks off where you actually aimed, this will reduce that variable in launch, making it perhaps 2-4 times more accurate

Long: new, refering to its being a long-bow, this will greatly increase range and draw speed, and also damage (bigger arrows): 50-100% slower&longer ranger, 25-50% more damage

Short: similar to long, only refering to a short-bow, these would perhaps have 50-150% faster draw (if we are talking actually take off part of that percent, then 25-50%), only 35-55% range, and perhaps a 20% damage reduction



some of those may be a tad extreme in the affects, but it is just ideas for the modifiers

Mob-specific

 * Same as melee weapons

add animals to hunter, also do that for daggers as well

Faction-specific

 * Same as melee weapons

good



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<p style="line-height:inherit;">finally woodsman's should be forrester's for consistancy in the mod (forrester's nightmare) also shouldnt all those damage values be percentage, not specific values? because sharpening a mith sword would do much more than sharpening a stick (wood sword)