Board Thread:Suggestions forum/@comment-32497263-20180717020031/@comment-32497263-20180720053018

SWVWC wrote: TheGoblinCleaver wrote:

SWVWC wrote: Why do these legitament suggestions always take an odd turn? I whole heartedly agree, however. A bit of diversity should almost always be welcome for evil factions. On a side note, would you consider Evil a Minority, majority, or is middle earth about half and half? Good is kind of a majority, if you consider the number of total good/total evil factions in the game, though the actual number is pretty close together. Good Factions: 13 Evil Factions: 10 True, but I meant in Power. Which is more powerful, or most likely to beat the other head to head Well, the most powerful factions in the game are the Elves (High Elves, Galadhrim, and Wood-elves), Mordor, Isengard, and the Dúnedain of the North. Gondor is a very diverse faction, but some fiefdoms have better units than others (Swan Knights and Rangers of Ithilien to be precise). Rhúdel has some very nice units such as the fire-thrower, but it still isn't as powerful; in the same zest, Rohan does not have especially protective armor like their Isengard enemies, but they have all the best horses. And while Gundabad does have the Great Uruks (which are one of my personal favorite mobs) and Angmar has trolls, most of their front-line units are second-rate (and the fact that trolls are useless as vanguard units if you're going outside Angmar).