Board Thread:Suggestions forum/@comment-34969473-20181104222507

Right now, fast traveling is a harmless way to travel quickly across large distances. You can travel from the horn of Harad to utumno with no side effects! This suggestion seeks to change that.

These would all be configurable

While Fast traveling, if you pass over enemy faction land (such as Dol Guldur, for example), there would be a chance that you would be stopped (but the fast travel timer would not be set back) and a small squadron of enemy NPC’s would attack you. Spiders in Mirkwood, and Orcs or Easterlings if you pass through their land. Areas with higher spawning rates would be more likely to stop you while fast traveling.

While traveling through the great desert or forodwaith, you would be stopped and take a lot of heat/cold damage. If you fast travel from forodwaith/great desert, to somewhere else, you would periodically take heat/cold damage as if you were still in one of those places (due to the temperature difference)

Your hunger would slowly go down while fast traveling. When it reaches zero, you’ll be stopped. This happens faster when going through forodwaith or great desert.

You would have two options to travel: by road or straight line. You would have to stop at waypoints along the way (chance of this happening is configurable)

Constructive criticism is welcome 