Board Thread:Suggestions forum/@comment-26564307-20160331031237/@comment-26564307-20160402225952

WAYPOINT IDEAS

I had a couple of ideas for additional waypoints for Harad, which only has 27. Sure that's a lot, but considering that Gondor has the same amount and is roughtly 1/8th the size, Harad needs just a little more. They are all shown by red dots (I tried to somewhat show the current waypoints aswell, as well as the current roads). The following are just ideas that I feel should be thought about.

1. Near Harad - My two ideas are a waypoint off of the Desert-ending river that would someday be the spot of an abandoned city. The other one, in the WITHERED FERTILE, would be of the same idea.

2. Mountain/Coast - The mountain one would be the crumbling capital of THE FACTION, while the other 3 would be ports/forts of the Umbarians.

3. Jungle/Mangroves - The mangrove would be the site of the old outpost for Tauredain control over the Mangroves. Once major structures are added, it would be made of half-submerged stone structures. The rest of the waypoints would be major Tauredain cities, all in varying degrees of decay. The roads (only ones in Far Harad) would be made of Tauredain Brick/Jungle Mud and Grass in the Jungle, and Tauredain Brick/Dirt in the Mangroves. It would be cool if the Mangroves one could be sometimes submerged in water, to show how old and un-used it is.

4. Southern Savannah/Brushlands - These would just be major settlements of the Cerinrim where, once major structures are added, would house special alters (persumed for sacrifice, though obviously kept kid-friendly).

END NOTES

I hope you all at least enjoyed the ideas I've posted, even if you don't agree. I wish to say that I realize that Harad isn't really the focus of the mod, but is still part of it. I don't wish to stray from the original purpose of the mod either, but wish to improve basic ideas in it.

Also, I'll say this about why I want THE FACTION added: I feel that Far Harad is too big for 4 factions (even 5...), and that the mountains/coast are too large of un-inhabited areas that are honestly pointless without a faction inhabiting them. I understand Mevans' concern about focusing on Far Harad due to the fact that it is all un-canon, but I feel just a little more is needed for it. I also felt that Harad needed at least one more prodominately "Good" faction (though obviously the Limwaith/Cerinrim aren't "Evil", they don't scream Western "Good", and so even though THE FACTION isn't nessisarily "Good", it's fit more into "Good" standards of the west).

I would love to hear what the community thinks about all of this, and what is needed/not in which I discused. Do you like THE FACTION, having anything to add that would better improve the idea for them, or have a diffrent Lore/faction relations idea for them? Also, any specific Waypoints you want to see? What do you think of the current waypoints? Should there be more of them, less? And what about the biomes? Do they encompass too much land, should there be more veriety?

Feel free to discuse any of these, or even your own thoughts and views. I honestly don't care if what I said was specifically added, I just want to spark discusion about the overall of Harad. Mevans, while obviously having his own agenda, also wishes to include those who enjoy the mod to imput their own thoughts, and some of the best stuff could stem from what one person said on a particular topic like this.

Until, possibly, next time, Fronacen.