Board Thread:Suggestions forum/@comment-27810594-20160508024045/@comment-26172435-20160508130423

Nice thought. I say focus on faction Inns, for places where any trader, friendly military or citizen NPC or bandit can spawn and despawn in time.

Bandit hideouts/camps are already covered here, and detailed out here. But I also support bandits to randomly frequent inns.

Some factions already have inn-like structures (like meadhalls and taverns) that could be expanded a bit with a few rooms or get an inn-variant, or structures that could have an inn added adjacently (like fortresses and smitties). For others a new dedicated inn structure could be added.

Inns would generate with only limited 'fixed' NPCs, but have a chance of spawning new NPCs from time to time. This would require a new piece of code, but I believe Mevans already laid out the basics for that with his new NPC respawner.

Traders frequenting inns would not give you a better deal! Due to the presence of other buyers and sellers, you're better off encountering traders on the road, where they will offer you discounts for their sales and better prices for your products. The price level difference could be 5-10 %, to be accounted for upon calculating the totals for a deal. Example: selling scrap warg fur to an Oddment Collector in an inn will get you 10 % less. This should prevent players hanging out in inns all the time. :P