Board Thread:Suggestions forum/@comment-27587913-20160909023701/@comment-26335978-20160917221117

Jonnymoomoomoo wrote: 707Mithrandir wrote: Jonnymoomoomoo wrote: MilkMC wrote: Jonnymoomoomoo wrote:

TigermanAZ wrote: Perhaps the Traders would be passive, and would only respawn within Banner protection. passive traders would not stop people killing them if they hold stuff, and I guess you could make them respawn under banners only, but that would still end you up with un-killable mobs, unless you go around and remove all the banners. This could also be used to troll people by putting a load inside their base, which would be super-frustrating and annoying, since they are stuck there unless you remove all of your banners and kill them (possibly screwing your alignment in the process) If they would only respawn within banner protection, it shouldn't be just any banner. It should only be banners of which the trader's owner is either whitelisted on or owns. That way putting traders in other peoples bases would be pointless. Also if the trader's owner were to leave the city or the server, the city owner (which should own all the banners) could take the player off the whitelist and then kill the trader (using lava or other methods to avoid screwing up alignment). I'm sure that this would require a different respawning mechanic than the one traders use currently (which would allow for other customizations). You have no idea how hard it is to "take the player off the whitelist and then kill the trader"... imagine you miss 1 banner then kill a trader or two, then you have to wait for ages for it to respawn... And what happens on alignment-protected banners? Are they just completely not safe?... Also, this could be used very effectively in wars, as a massive hoard of traders who respawn would be an amazing meat-shield for defenders in sieges. Imagine 50+ Near Harad (for example) traders mixed together with 30 Near Harad Warriors (I am just using the TOS unit limit here), you would keep being hit by the warriors, then keep hitting back the traders... and imagine the lag...

The way my idea would work, this would not happen. (See three posts up)

P.S. Does anyone know how to put the quoted posts in the "expand" box? When you post something it does not show the [expand] option, just refresh the page and you will see the expand choice.

And yes, your way should work, it would just require a completely new way of storing and accessing items, and how would this work for used items, for example? Would you have to set a different price for each one that is damaged a slightly different amount?

Well, actually, this would copy the coding for ender chests, basically, and in order to sell more than one of a given item, their values must be identical (meaning durability, poisoned/unpoisoned, name etc.), which means selling multiple items of varying durability would require separate trading slots.