Board Thread:General Mod Discussion/@comment-26322120-20151231185738/@comment-26371213-20160108211535

Thorin Stonehelm wrote:

Catfishperson wrote:

First, evil does not rule the night, good rules the day and the the night, but not as much. Ithilien is not even ment to be a good place, (there are far enough of those as it is) There are far more good factions, so the idea that evil invades more often is false, and if there is a ranger invasion, it dosen't matter what gear you have, how much army you have, or how good you are at fighting, you have no choice but to retreat, whereas, I can fend off a Gundabad invasion by myself. Mirovour is better then orc-draught (I think.) and although I didn't mention orc-bombs, I also didn't mention ent-draught (the lack of an evil version makes it very difficult to even consider the idea of surviving the fire level of Utumno), galvorn armour and the fact that if an evil player walks into most biomes without a good army, they will probably die. there are only 4 such biomes for good. I have actually found playing as evil to not be much harder than playing as good unkess you choose to start in Mordor. As for "If an evil player walks into most biomes without a good army they will probably die" that's a lie. The biomes an evil player would need a large army to march into are: Lothlorien, Lindon, Woodland realm and very debatably; Dor en ernil. the biomes good would need a large army to march into and survive are: Angmar, Dol Guldur, Mordor, and the Uruk highlands or nan curinur. Virtually every other biome both sides have an almost equal chance of dying. In fact good players have more likelyhood to die in many biomes considering that plenty of biomes that are 'neutral' have no other NPCs save for orcs that spawn at night. Even with the biomes like Gondor and Rohan that spawn lots of good NPCs you can walk in and out without ever needing an army as i have done several times. The thing i have found is that armies actually interfere with travel and make enemy NPCs more likely to notice and attack you, travelling alone you can avoid most NPCs if you don't wanr a fight or you can retreat relatively easily if you fall under attack and take to much damage. Ah well said Thorin. Care to say something on magical brews?