Board Thread:Suggestions forum/@comment-64.231.46.47-20180310163552/@comment-177.141.20.31-20180324224140

Tbh isnt there a server config meant to toggle modifiers? If not... then maybe make one, and maybe have it also be able to remove select modifiers instead of just all or none. I really think modifiers make gameplay somewhat unbalanced and shit tho, if anything i'd propose this for change:

-the maximium armor level is 8.5 armor bars; this means a faction with only 7.5 armor bars could get modifiers to reach and match one with 8.5 (like gondor with mordor {black uruk}) -the maximium damage level is 7.5 (utumno); same explanation as above, but just 0.5 more for some extra reward. -the maximium damage for bows is equivalent to strongest bow (supposedly high elven) and for crossbows the uruk-hai crossbow. -Tool enchantments, special ones like chill and infernal, etc all are kept except for: =Eolean who's either nerfed (and preferably named something else) or remove =And Belegostian renamed like... it sounds kinda dumb and makes not much sense for an orc of mordor to run around with something refered to as belegostian (ik it makes sense and it's a reference but... eh, meh)

-And finally mithril has HIGH chances of being crafted unperfectedly with NEGATIVE modifiers. Why? Nobody by now had true knowledge on how to make mithril, so it's logical to have everyone who tried fuck up and have to try multiple times to make it perfect.

This way I think it all would be more balanced.

If anything armor could go up to 9 bars max and maybe damage to even 8, whereas ranged weapons a bit % higher than uruk, so all have some challenge, not only the lower factions with lesser gear. But yah