Board Thread:Suggestions forum/@comment-25129884-20160825161951/@comment-25129884-20160827053120

Obsidianman wrote: Well you can't really compare Dalish, Tauredain, or Harad's villages to this because the mechanism is completely different. Dale/Tauredain use individual buildings and Harad has a village spawner that randomly assigns the basic Harad building to them in a 65x65 area (which is amusing since you can protect an entire Harad village with a single gold block). I've come across areas in Harad with dozens of villages clustered together and there's no lag at all. They are also very simple in construction, don't generate custom walls, and automatically flatten the area due to a pad under them (similar to how the Dorwinion captain's tents spawn).

It's really not possible to compare any of the others with this. However, we really should figure out why Gondor's towns cause this problem because in the future if the same mechanics were used elsewhere it would really make for impressive NPCs builds - provided the lag is solved.

The mapping program I use is Mapwriter.

True. But we need to stop village clustering, and do it fast. They just hung up in one zone and lag out everyone and everything in the radius. They really shouldn't cluster like this.