Board Thread:Suggestions forum/@comment-26815144-20161106095005

Summary
To introduce a system of formations of armies and unit AI.

AI Changes
Cavalry: Cavalry will charge at enemy units, when/If horse damage is added then it will have more effect. The unit will run past the enemy unit by a few blocks then go back to attack the enemy.

Spearmen: They will move a few blocks towards enemy before halting and waiting for them to charge them, unless ordered to do otherwise.

Swordsmen- normal attack which is used currently.

Formations and commands
Note: This doesn't work for orcs (Not uruks)

Mass groups: Formations - Wedge, increased flanks and lines

Squadrons:

Groups by unit;

Formations - spears, swords, cavalry, archers, wedge, increased flanks, lines

Groups by faction;

Formations - strongest (front), weakest (Front), wedge, increased flanks, lines,

Formation definitions:

Wedge - creates a wedge with the troops towards the enemy.

Increased flanks - sends cavalry to the flanks and they form up ahead of the centre. If there's no cavalry it's just who ever is there.

Lines - creates several lines of troops, you can add dimeseons when the give the order, eg, 8 x 3 x 2. It is the basic order and is used in other formations.

Strongest - Sends the strongest troops the front of the lines

Weakest - sends the weakest troops to the front of the lines.

Spears/Swords/Cavalry/archers - Sends the desired troops into the front lines. 