Board Thread:Suggestions forum/@comment-198.180.129.13-20171121153834/@comment-26553378-20171122210017

Perhaps rather than something like "longthrust" or a 10 second "storm of blades" they are shorter duration effects, such as a crushing blow with a warhammer, or an AOE sweep attack with a sword. Honestly I can really only justify more diversity through special attacks by having them be imitated by a burst of strength. Its an interesting idea, but with limited buttons to specify a boosted jump/strike/lunge it lacks a little bit. There is another way, and that would be changing how a weapon attacks in  general, sweeping longswords and battle-axes gaining the ability to continue a horizontal sweep past killing an enemy (essentially follows along an arc, dealing damage to enemies it contacts based on how much damage it deals. if its damage is greater than the enemy it cleaves strait through, shorter cooldown if it isn't stopped), warhammers and bludgeons gaining a crippling ability, applying brief slowness and mining fatigue to target, possibly with a law-enforcement variant that deals low damage, but with blindness in addition to slightly lengthened effects. There are a few interesting things you can come up with that could make sense beyond being something strictly RPG which while this is one in part, we wish to have it keep the standard sandbox feel of minecraft.

Additionally consider a cost for these activated abilities that we are going to assume are based on strength. Perhaps giving a little mining-fatigue after or something similar increasing cooldowns, or taking up additional hunger points to use mimicking stamina.