User blog comment:LOTRMod/Hunger Changes/@comment-26172435-20160612082037

I did some maths on the actual rates in MC compared to RL and then correcting for a LOTR mod day length: halving the required player food consumption rate would be justifiable.

But I wish to stress that food availability is much higher in MC and in this mod than it is in RL. So for this to be meaningful I'd plea for three other mechanic adjustments: decrease the food crop growth rate with a factor 2-4, and introduce a food decay mechanism and make game harder to catch, which would imply a.o.: rabbits fleeing much faster and any bigger animal turning fiercely against an attacker, even whole packs.

So ... you may as well leave both hunger and crop growth unchanged and only limit availability of easy access foodstuff, mainly from game.

I never felt the need to use farmhands yet, even when always in hard mode, because food is so plentiful and can be kept forever. To be honest, even with the proposed adjustments of crop growth rate and food decay I don't think I'll need to farm myself. I can easily live off conkers and game in hard mode with current gameplay mechanisms and not acting stupid.

''Note that for now we all simply assume an MC day corresponds to a RL day (so did I with the aforementioned hunger depletion rate check), but, with the increased relative movement speed / downscaled energy consumption and long distance effects one could state that one MC day represents more 'RL' days, say 2-4. This could even justify an increment of food consumption rates compared to what they are now. But I wouldn't commend taking this scale-of-space-and-time effect into account, as it will simply overcomplicate things for most.''