Board Thread:Suggestions forum/@comment-107.15.194.254-20150919204337/@comment-26444332-20150920034023

Explain more clearly. What is it you are suggesting? There is this thing called "punctuation" that applies, even when typing. I will try my best to interpret.

High Elven Defender: A exclusively meleé unit that uses a two-handed sword that will be available to all Elven factions. Description needed, most likely similar to the lhång of the Peter Jackson films. Alignment and silver needed to hire this unit are the same as that needed to hire Elven cavalry.

High Elven Archer: A exclusively ranged unit that uses a stylized and more powerful version of a High Elven bow, with variations of this unit for all Elven factions. Their bows might be craftable. This unit would not have meleé capabilities(similar to Wood-elf Scouts).

Elven Elk riders are available to all factions, with horse-riding cavalry remaining as a variant for these.

Elven scouts(ex. Galadhrim Wardens, Wood-elf Scouts, High Elven Skirmishers, Imladris Outriders) with armour variants of Wood-elf Scout armour are now available to all Elven factions, each having their own respective scout.

Wood-elves now have horse-mounted cavalry(This is actually a pretty awesome suggestion, as I've always felt that Wood-elves should have something faster and slimmer then an elk.)

The reason for this suggestion is, with the advent of pikes, the High Elves and the other Elven factions will not be able to compete with the standard units and planned battlestaff units against their Uruk-hai, Angmar, Gundabad, and Dôl Guldur enemies. Elven factions are not the best at meleé(This is false, as Elves are actually the best infantry alongside Swan Knights and Black Uruks) as they do not charge which is not useful on a Lord of the Rings role-play server where High Elves only recruit Elves.