Board Thread:Suggestions forum/@comment-26564307-20160331031237

Hello, I've decided to post a couple of thoughts/ideas about Harad that I felt should be thought about at-least. Obviously Harad itself isn't nearly complete (only 4 out of 7 planned factions being added), but I wanted to say a couple of things about it.

BIOME RELATED

So I felt a couple of biomes should be added/edited in Harad. I also have a map for this (basic ideas, not fully what is should be). Clicking on the picture will bring up a much larger version.



1. The Rocky Coastline (LIME GREEN) - I honestly don't fully understand why this exsist. I fell that a Far Harad-Coastline should be added. The land would be fairly flat with boulders and rocky spots here and there (although not nearly as rocky as Meneltarma). Also note that it has been extended down a little.

2. Southern Savannah (ORANGE) - The two pockets of Far Harad Savannah just don't fully make sense. I understand that the jungle wouldn't be fully in those spots, but the Moredain can spawn there, even though they're totally seperated from their people. The Far Harad Southern Savannah would be a little greener than the normal, with just a little more growth, but not much. Please ignore the Grey, I was thinking a River's Mouth Swamp, but Far Harad has enought Swampy biomes.

3. Withered Fertile (YELLOW) - A dry, semi-vegitated biome that surrounds the rivers of the Near Harad Desert. Patches of dry grass would spawn here, along with stunted trees and a very rare flower.The idea is that the rivers can't totally keep these areas Fertile, but they sometimes are. Also note that a river now ends in the middle of the desert. I made these stop just short of the Mordor Mountains, but they could in theory go all the way up to them.This biome could possibly spawn on the edge of the ocean.

4. Island Jungle (PINK) - Like how the Southern Savannah should exsist, the Island Jungle should exsist to prevent the Tauredain from spawning on them.

5. The Far Harad Jungle map deserves more pre-placed rivers.

FACTION RELATED

So, there's the Near Haradian, Moredain, Half-Trolls, and Tauredain currently. In the future there will be the Cerinrim, Limwaith, and Umbarians. I propose one final faction. I'll refer to them as THE FACTION, due to lack of a name for.

The Lore- THE FACTION lived on the Far Harad Coastlines and Far Harad Mountains for generations, rising to be a fairly advanced civilization. They grew to be great allies with the similarly advanced Tauredain. The Moredain never bothered them, as the Moredain did not like the mountain trecks required to attack THE FACTION, and though the Cerinrim would defintely hostile, they rarely toiled.

Then one day, the Umbarians attacked... THE FACTION could not fight off the Umbarians forever, and so retreated to the mountains. The Umbarians then claimed the coastline as their territory, building crud forts and trading post. THE FACTION realized that by staying in their mountains, they were safe, and so grew to become a reserved faction, living only in the valleys of the great Harad Mountains.

THE FACTION would be allies with the Tauredain, neuteral with All of the Middle-west/Rhun, along with Moredain and Limwaith, and enemies with Umbar, Near Harad, Cerinrim, and Half-Trolls. They would solely inhibit the mountains, with ruins dotted throughout the mountains and the coast.

THE FACTION would be based off of the Incans would live in a state of decay, though less than the Tauredain. Also, even though the Tauredain and THE FACTION are allies, that is simply due to their similarities technologically. Neither are really that connected other than mutual-respect.

Also, the Cerinrim would sparcely inhabit the Southern Savannah Biome, along with the Cerinrim and Tauredain invading the biome every once in a while. The Wither Fertile would spawn a rare Near Harad Tent Camp and a number of ruins, as at one time they could substain life. (Mirrors real-life Sahara, which is slowly growing and becoming harsher).

(INTRESTING FACT: I was considering saying a Polonisian related faction should be made for the Island Jungles, but two things kept me from expanding that idea: 1, the Limwaith already basically incompase that idea, and 2, it isn't enought land for them. I honestly don't fully get why all of those small islands exsist, nor why the southern tip of Far Harad has the wierd edge area. Does anyone else know?)

WAYPOINT IDEAS

I had a couple of ideas for additional waypoints for Harad, which only has 27. Sure that's a lot, but considering that Gondor has the same amount and is roughtly 1/8th the size, Harad needs just a little more. They are all shown by red dots (I tried to somewhat show the current waypoints aswell, as well as the current roads). The following are just ideas that I feel should be thought about.

1. Near Harad - My two ideas are a waypoint off of the Desert-ending river that would someday be the spot of an abandoned city. The other one, in the WITHERED FERTILE, would be of the same idea.

2. Mountain/Coast - The mountain one would be the crumbling capital of THE FACTION, while the other 3 would be ports/forts of the Umbarians.

3. Jungle/Mangroves - The mangrove would be the site of the old outpost for Tauredain control over the Mangroves. Once major structures are added, it would be made of half-submerged stone structures. The rest of the waypoints would be major Tauredain cities, all in varying degrees of decay. The roads (only ones in Far Harad) would be made of Tauredain Brick/Jungle Mud and Grass in the Jungle, and Tauredain Brick/Dirt in the Mangroves. It would be cool if the Mangroves one could be sometimes submerged in water, to show how old and un-used it is.

4. Southern Savannah/Brushlands - These would just be major settlements of the Cerinrim where, once major structures are added, would house special alters (persumed for sacrifice, though obviously kept kid-friendly).

END NOTES

I hope you all at least enjoyed the ideas I've posted, even if you don't agree. I wish to say that I realize that Harad isn't really the focus of the mod, but is still part of it. I don't wish to stray from the original purpose of the mod either, but wish to improve basic ideas in it.

Also, I'll say this about why I want THE FACTION added: I feel that Far Harad is too big for 4 factions (even 5...), and that the mountains/coast are too large of un-inhabited areas that are honestly pointless without a faction inhabiting them. I understand Mevans' concern about focusing on Far Harad due to the fact that it is all un-canon, but I feel just a little more is needed for it. I also felt that Harad needed at least one more prodominately "Good" faction (though obviously the Limwaith/Cerinrim aren't "Evil", they don't scream Western "Good", and so even though THE FACTION isn't nessisarily "Good", it's fit more into "Good" standards of the west).

I would love to hear what the community thinks about all of this, and what is needed/not in which I discused. Do you like THE FACTION, having anything to add that would better improve the idea for them, or have a diffrent Lore/faction relations idea for them? Also, any specific Waypoints you want to see? What do you think of the current waypoints? Should there be more of them, less? And what about the biomes? Do they encompass too much land, should there be more veriety?

Feel free to discuse any of these, or even your own thoughts and views. I honestly don't care if what I said was specifically added, I just want to spark discusion about the overall of Harad. Mevans, while obviously having his own agenda, also wishes to include those who enjoy the mod to imput their own thoughts, and some of the best stuff could stem from what one person said on a particular topic like this.

Until, possibly, next time, Fronacen. 