Board Thread:Suggestions forum/@comment-27200931-20170429185624

I was just checking out the new update when an idea came to my mind about translating speeches. Currently the mod only supports the translation of the .lang file, so I thought into this system:


 * I'm not a Java coder myself, so I have 0 knowledge about it.

-> A new folder is created inside the mod file, on the assets\lotr folder, called "translated_speech".

-> Inside the "translated_speech" there are several folders, each one for different languages. de_DE, pt_BR, es_MX, and so on and so forth. Each one of these folders would contain a translated copy of the original speech folder.

-> When the game is running, the mod will look for which language the game is currently set on. Depending on it, the mod will use the according speech files from the "translated_speech". If there are no available speech files for the selected language, the mod will use the original English ones.

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Some considerations:


 * Currently the speech folder weighs around 450kb - 500kb, and that size will increase in the future with the addition of new factions. Now, multiply it by the number of translations the mod has, 18. The result will be 9mb of text files, that's half the size of the mod. So maybe, like the music packs, only the system for translated speeches could be in the mod, but each user would have to download "speech packs" separately. This also means that the "translated_speech" folder would've to be created on Minecraft's root folder.


 * If such system is not possible, I may release a submod with translated pt_BR speeches for those interested. I understand that most people here don't speak the language, but I might do it just for the fun it. 