Board Thread:Suggestions forum/@comment-26444332-20151008071744

Note: I am not suggesting Rivendell itself. I am suggesting the properties it should have when it is added(By the FAQ's own laws, Rivendell will be added: Every main character, region, structure... is planned to be added at some point.).

Secondary note: There is more than just Imladris in this suggestion.

Onwards to the suggestion.

Rivendell: The fair valley of the last Homely House, Rivendell is home to Vilya, ring of Air. This means that Rivendell itself has no Orcs or other foul creatures spawn within the biome itself. The grass is a rich dark green, starkly contrasted by the dead/dying brown grasses of the Lone-lands.

Sub-biomes: Imladris Hills: A hilly area both north and south of the Fast Travel point. The hills have few trees spawn in them, but are steeper, taller, and flatter than other hills.

Imladris Valleys: A series of rather large, wide grass covered depressions that can nearly make it down to Y: 30. These spawn rarely, but one valley always spawns next to the Fast Travel point.

Imladris Plains: The primary setting of the small but diverse Imladris biome, the Imladris plains are very flat. Quite a bit of vegetation spawns there, but fewer trees. Horses are quite common.

Imladris Stream: A clear shade of blue, untainted by Sauron's darkness, these streams run throughout Imladris. They are especially common near and in the Imladris valleys, making impressive waterfalls.

NPCs:

Imladris Elf: The merry Elves of Rivendell, these spawn frequently only in the Imladris Valleys biome. Other than that, they are rarely to be seen beyond the protective walls of their beautiful sanctuary. They are similar in appearance to other High Elves, but have a jollier speechbank, such as the Elves of Rivendell had in The Hobbit. They defend themselves with a Rivendell bow and Rivendell dagger when attacked.

Imladris Warrior: Mighty and powerful, these fine Elvish soldiers are sworn to protect their home under the Lord Elrond. They wear Rivendell armour and wield Rivendell swords, bows, and spears.

Imladris Cavalry: The mounted version of the aforementioned soldiers.

Imladris Outrider: A exclusively ranged unit of Rivendell's defense, Imladris Outriders are Eldarin horse archers. They are more accurate than the standard unit and faster, but they get into trouble when faced with hand-to-hand, something they cannot deal with readily. They spawn most commonly in the Imladris Plains and in invasions.

Imladris Noble: A very expensive soldier, the Imladris Noble is the best meleé dismounted unit Imladris has to offer. They wield Royal Rivendell swords and spears and wear Royal Rivendell armor.

Imladris Mounted Noble: A even more expensive and mounted version of the aforementioned Imladris Nobles.

Imladris Banner Bearer: The basic banner-bearing soldier, bearing the banners of Rivendell and the weapons of the same.

Imladris Lord: Spawning inside the military structures of Rivendell, the Imladris Lord is the recruitment unit. Unlike all other factions, normal Imladris Elves cannot be purchased from this unit.

Structures: Imladris Home: A smaller and even more open-air version of the High Elven hall, it would contain a Rivendell crafting bench, a High Elven bed, and a few items for looting. It would most commonly spawn in the Imladris Valleys, but could spawn in the Imladris Hills.

Imladris Tower: A slender spire, with a narrow spiral stair winding around the spine of the building. A Imladis Lord spawns at the top, and several Imladris Warriors and even a Imladris Noble or two spawn around and inside it.

Imladris Council Chambers: A round and open-air affair, with a table in the middle. A Imladris Lord spawns here occasionally, as do several Elves. There is some loot strewn about.

Blocks:

Rivendell Rock: A pale cream color, similar to the Galadhrim bricks, this rock is similar to Gondor Rock in that it forms the crust of the layers underneath the dirt layer, and spawns in patches underground.

Rivendell Brick: Slightly paler than Galadhrim Brick, Rivendell Bricks almost seem to glow in the dusky light that permeates the atmosphere. It is the primary ingredient of the Imladris structures, and has it's own carved, stair, slab, and pillar variants. The carved variants have the same symbol as that of the High Elven carved brick, but it is a much darker blue set amid the almost-white bricks.

Banner of Imladris: Bearing a single white six-point star on a ornate blue-and-black field(That's a Tolkien original, folks; Eärendil's heraldric device and therefore also Elrond's), it would be prevalent throughout the towers, council chambers, and homes of Rivendell.

Rivendell Torch/Chandelier: Made in the same way as High Elven and Mallorn torches/chandeliers, these would glow white and not blue. They would have a paler color scheme than the High Elven lights, and have darker blue lines on them.

Rivendell Crafting Table: The place to craft all the items of Rivendell, it would be almost identical to a High Elven table. Only the color of the table's blue covering would darken considerably, with midnight blue highlights.

Items: Rivendell weapons: In shape and slimness(Except for the bow) identical to Galadhrim weapons, the hilts and handles of the weapon would be a sable color, with dark blue highlights and a silvery blade. The bow would be modeled after the current High Elven bow, but have a sable coloration.

Rivendell armor: Almost identical to High Elven armor. Instead of the bronze-silver coloration, the armor would be very much a silver-grey, with black replacing blue on the armor as well.

Royal Rivendell armor/weapons: Essentially identical to Rivendell arms and armor, only with a dark purple as opposed to black.

Rivendell tools: Only slightly less quick than Wood-elven tools, Imladris tools would be silver and sable.

Misc:

High Elves and rarely Galadhrim and Wood-elves have a chance to spawn in Imladris, to simulate the Ñoldorin populations of those places leaving for Aman.

Part II:

Mithlond Nobles: A stronger, much more expensive, and exclusively meleé unit for the High Elves. Does not spawn naturally, only through invasions or troop buying.

Ranger Swordmaster: A meleé unit for the Rangers of the North, wielding a iron sword(Arnorian sword when added) and dealing higher meleé damage than standard Rangers.

Galadhrim Wardens: Grey and light grey versions of the Wood-elf scouts. Spawns in Lóriën's edges, replacing the Elves who spawn there.

More fast travel points: Cerin Dolen(Northeast of Cerin Amroth on the borders of Lóriën), Fennas Drúnin(Lying in the very tip of the Angle in the Lone-lands). 