Board Thread:Suggestions forum/@comment-35691112-20180601132125/@comment-32013442-20180602045606

Honestly, halberds, hammers, and other "heavy" weapons should get a slightly increased cool down time if the player misses. Makes sense no? Swords, spears and the like are easier to handle. Maybe... I GOT IT!!! The lightbulb just went on!!! If a weapon has the hulking/hefty modifier, give it a longer cool down time. That would be practical and balance things nicely.