Board Thread:Suggestions forum/@comment-26553378-20170812150037/@comment-26553378-20170815183210

96.4.180.37 wrote: You might as well go and suggest right now for a way to pick fruit from trees without chopping them down, because this sounds like a similar problem for the coders. Basically, it's putting in a TON of effort for something that only adds aesthetics to the game. And, about the fruit part, people have already speculated about that, and Mevans said he is probably not going to add it, for the reasons I put above. I imagine that your fertilizer idea is something along those lines. At least Lore Texts add something that deepens the lore of the world. This does not.

Also, what of trees and their saplings. I see no way fertilizer can be added without completely messing up how we grow trees.

And, on a personal note, I LIKE my instant crops. It isn't aesthetic... its realism. as far as how hard it would be to code, it already exists partially as watered farmland. just make 2 new types, fertelized farmland, and watered fertilized farmland. then all you would need to do would be either make the crops grow faster, or act like you have looting when on top of it. It isn't something that would be a ton of effort as you put it. An hour or 2, yes. But not the days of work you are making it sound like.

As far as trees and saplings, that is indeed a very good point that I hadn't thought of. I would suspect that he just make fertelized dirt and fertelized grass for the saplings which would make them grow faster with a higher chance for bigger trees than usual.

As far as instant crops... yes, it can be nice, but this is for realism. One does not simply pull in a full harvest after only about an hour (game time) it takes months for them to grow, this is already shortened drastically, switching bonemeal to speed it up rather than instataneous growth is still unrealistic (until you look at gameplay which is where it would be balanced out), but it would be far more realistic than before.