Board Thread:Suggestions forum/@comment-28142742-20160907091422

"As we’re in Mordor, we’d, best dress up Mordor-fashion; and anyway there isn’t no choice. It’ll have to be orc-stuff for you, Mr. Frodo, I’m afraid. And for me too. If we go together, we’d best match."

- Sam

In The Return of the King, Sam and Frodo escaped the attention of the Mordor Orcs by disguising themselves wearing Orcish armour. And in fact, this disguise helped them to wander in Mordor (almost) freely.

Now, it would be great if it would be easier for us to walk unrecognised by the enemy by wearing their armours.

For this to work, it should be limited to situations where the following conditions are fulfilled:


 * You are wearing a full set of armour (partial armour is not enough),
 * It has to be of the same faction as the NPC in question (that of an ally is not enough),
 * You must be further than, e.g. 6 blocks away from that NPC (exact distance to be discussed)
 * You are not engaged in a fight at the moment.

That means that wearing Angmar armour in Mordor will not help you (Mordor Orcs surely are suspicious of this Angmar scum and will have a closer look at them) and if you are an evil player and encounter a High Elf of Lindon in Wood Elven armour, they will surely wonder why your face or statue doesn't look elvish at all...

Of course, if you get too close to an enemy NPC, they will notice that you are not what you pretend to be, and call your bluff!

Also, the moment you are engaging in a fight, your cover is blown and it becomes clear that you are not a friend of the faction you are fighting with.

It has to be a full set of armour so you can't mix parts of an armour to get this advantage with multiple factions. Also if I understand it right, this would be easier to implement than checking if there are *any* parts of the armour related.

The way I see it, this could probably be implemented by some changes to the "sight distance" of NPCs, i.e. it could be lowered if the aforementioned conditions are fulfilled.

All in all, I believe this small change would allow for a lot of new and exiting (literally!) game play options. Think of sneaking into Mordor to sabotage some invasion preparations? Mordor players infiltrating Gondor to spy on army movements... the possibilities are endless!

~A~

PS: Two more ideas that might go along with this feature (but that may need more elaboration)

1. The same could be applied to NPCs, i.e. if they wear the right armour, they can come much closer to the enemy before they are attacked.

2. Your friends (allies) may however fire a ranged weapon at you, mistaking you for the enemy. 