Board Thread:Suggestions forum/@comment-26172435-20151212141734/@comment-26172435-20160619054741

For those who still don't get it:

Despite 'simple orc steel' being heavier than other steel types, the average Snaga Orc will outrun the average dwarf because they are not clad in full steel armour. And despite Uruk Berserkers wearing relatively heavy full steel armour, them using orc draughts as main booster booze, will make them seriously swift opponents to reckon with.

Get the picture of the significant impact armour weight will have on NPC-NPC and NPC-Player combat if it were to be implemented on NPCs too? Imo it offers magnificent opportunity to improve whatever unbalance there is between lore and mod and good and evil and whathaveyou.

On another note:

Afaik, to further improve the balance between mithril and other gear: 1) mithril gear should become irrepairable and 2) mithril ore should become twice as rare. Just consider that on ME in the TA there was hardly any mithril available, let alone full armour sets ... while on LOTR mod servers most pvp focussed players find it not that challenging to get their hands on full mithril gear on relatively short notice.

I'll add this to the first post later today, including my arguments on why it is justified to only account for the weight of armour in armour slots.