Thread:LOTRMod/@comment-26767096-20170228190157/@comment-27219153-20170305055609

SamwiseFilmore wrote: Gen. Grievous1138 wrote: In semi-relatedness, is it possible to make gulduril bricks less framerate-lethal? For example, making it part of the texture instead of an overlay?

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 20:02, March 4, 2017 (UTC) Not if they are tile-entities. This is what I assume they are. Tile-entities are refreshed every tick instead of being loaded and only re-rendered if their chunk is changed. If they are something other than tile-entities, it might be feasible, although I doubt it, because of the animated textures.

Edhelmir blocks are not tile entities and they have animated textures. Two reasons I can think of as to why Gulduril blocks might need to be tile entities is because their glowing effect extends 1 pixel beyond the block texture in each direction and maybe because of the being made by right clicking on them with Gulduril. If they were made to not be tile entities I feel one or both of these may have to change, which may take a bit away from the immersion in order to add to the playability.

I suppose another option would be to add adjustability to the range at which the glowing effect is visualized. This way, the user could customize the range to suit the specs of their PC.