Board Thread:Suggestions forum/@comment-27516710-20160221013111

One of the changes in beta 27 was the addition of bandits to almost the entire Harad region. Now it sort of makes sense there might be gangs of criminals running around in unpopulated or heavily contested areas due to the constant fighting and/or lack of population. But it makes really little sense to have them in Near Harad Fertile due to the existence of villages, NPCs, and the Harad towers and fortresses. Having the bandits spawn in almost every region is a bit annoying considering many people build in the fertile area due to the population. I would suggest removing bandits from Near Harad Fertile would bring the proper balance of having these rogue criminals added to the mod in the first place. At the very least they should be extremely rare but having them removed would be even better. 