Board Thread:General Mod Discussion/@comment-27179278-20161018034950/@comment-26553378-20161018213935

Snoopy WWI Ace wrote: Minecraftmage113 wrote: very impressed, you brought up little known facts about each update, but you didnt bring up many of the obvious cons:

weapon cooldowns would become somewhat unrealistic with the ability to swing while cooling down, also there is the same time cooldown for both hitting and missing, there should be much more wait for a hit (even mith doesnt sweep through bone flesh clothes and armor without resistance)

Second hand: wow, this would be so annoying to do, have you ever seen anyone through something with their non-dominant hand? even if ambidextrious, or converted, they can't throw worth a lick, therefore a spear or throwing axe would need to test for what hand is used in order to get an accuracy/strength modifier as well as testing if you are currently swinging with your other hand, also there are some other things, such as bows/blowguns and reloading crossbows (not firing) those activities all require 2 hands, meaning it would have to test for an item other than the propper ammunition or air in your other hand in order to fire, and if more than 1 of the ammunition it would have to lower accuracy. also duel wielding melee is an actual thing, typically done with a large 1 hand sword and a smaller parrying sword, it was a rare way of fighting, that was most likely used in ME.

THE ID CATASTROPHE: among other things the "great ID catastrophe" prevented many large mods from updating to 1.8, in fact many skipped it altogether going to more useful versions like 1.9, this would make the mod take months, if not a year or more to update, now i know this is also from the changing of how methods are called, and changes in algorithms and AI, but it is easier to call it by a name familiar to all.

also no versions past 1.6.4/1.7.10 have been remotely as famous for legendary mods such as LotR, buildcraft, AM, botania, thaumcraft, witchery, or really any big mods.

other than that i cant think of many more arguments, but still take that into consideration, i don't want to wait nearly if not over a year for an fps upgrade and shields, time that could be used to further the tauredain, the elves, or even add the ability for custom factions without extra mods/plugins

also i believe it was even in the FAQ, Mevans will not be taking any more coders into the mod team Thanks for the read. In regards to weapon cooldowns, I actually think that Minecraft's mechanics are more fun and realistic. Short of getting your weapon stuck in you opponent (a possibility), most swings wouldn't be slowed much, if at all. Can you imagine a war hammer getting stuck, given how much damage it does on the way in? The cooldown on miss means that you can't spam swings anymore with no penalty, like you can do now (just more slowly than in vanilla 1.7.10). The fact that cooldowns decrease damage instead of preventing a swing also means that fighters need more discipline in combat to wait until the prime moment to strike.

Also, I don't think that you can wield weapons in your offhand in 1.9+, which would mean that you wouldn't need to worry about people dual-wielding throwing weapons. Even if you can, managing which weapons can go in an active slot isn't too difficult. I've made two-handed weapons by checking the main hand and removing items from the offhand if you were holding a two-handed weapon, something similar could be done here if need be.

Switching to the new ID system would be a pain, plain and simple. I'm glad that you brought this up, I had completely forgotten that Minecraft changed the ID system. However, there are also improvements to the code and Forge API that make things easier. Adding potion effects no longer requires the modder to use reflection to access the needed code. Now you can add new effects in just a couple lines. Capabilities are much more flexible than the previous IExtendedProperties (though I'm not sure if these were added after 1.7.10, so it might be a moot point). Definitely a pain to update, but not without its bright points.

As for how famous this mod is, I don't believe that is a good excuse to not update. The concept of not keeping up to date because you are famous is a bit conceited, and it could cause problems down the road. What if Mojang adds something that this mod would really benefit from? The longer you wait, the harder the update would get. If Mojang adds something crazy like 3d chunks, I would really hate to see this mod miss out on that update.

I had heard that Mevans wasn't going to take on more help, but I've also heard that he'd tried before without success. I figured that it was worth pointing out, if only as a possible option.

Thanks again for the good points, I'm glad that people are willing to put some thought into this. being able to attack while you are attacking is not more realistic, it is more realistic with LotRs except for the fact you need to hit something, as i said it should be LotRs except always takes effect, and i wasnt saying the weapon gets stuck, it would slow down, after all if something i swing makes no contact it will go faster than if i hit say... dire (my brother) as far as "prime moment to strike" i suppose we could implement a "swing" timer during which you can't swing then a much shorter "recover" timer after that during which you prepare the weapon for the next swing, and some well balanced weapons don't actually really have a recover time if they don't hit anything.

you can wield anything in 1.9+ offhand, you just can't swing with said item, meaning spears or throwing axes could be used like that, and a major use of the slot right now is a bow, which is highly unrealistic as 2 hands are required to use it. also with the idea of moderating what can go in off-hand, that is also unrealistic, i can hold a spear, and even through it while swinging a sword, but i would have terrible accuracy, and less power behind it

"I've made two-handed weapons by checking the main hand and removing items from the offhand if you were holding a two-handed weapon, something similar could be done here if need be." good idea, also could you explain to me how to make a 2-hand weapon? i play with modding myself and haven't figured out how to do that. also AoE attacks... then again i do it with a modded eclipse (made based of 1.6.4, but exports to 1.6.4, 1.8, and 1.9.4) so if you could possibly supply me with a way to update that eclipse updated to other versions that would be nice.

back on topic, i think we all agree it would be painful for the update, and due to it being mevans code only it will be very painful, and mevans may not do it because of that

i didnt mean it was a reason not to update, actually i am not sure why i brought that up, but it's because many of those mods are either still updating, or they decided it isnt worth it yet (which is a good idea considering listed mods are huge and many of those implement entirely new mechanics that could become complicated while updating

as far as mevans recruiting... he isnt going to, if it is a personal friend he might, but a random online community... not so much. after all we could just steal the source-code and make it as our own, while i doubt any of us would do that (well maybe use it for reference, but not outright steal the code) there is still the possibility, and i do believe this is a source of his income (there is a donate button) and it would hurt him if someone used his code for a rival mod