Board Thread:Suggestions forum/@comment-25981649-20170908092254

''Yes! Another one of those! ''

The Dunlendings:

So far, perhaps the most boring faction in the mod, and rightfully so: Tolkien never talked much about the brute, celtic-like folk that inhabited the forested foothills of the Misty Mountains. Short, broad and neanderthal-esque, they had little skill in metal-working and were known to raid the blond-haired forgoils who inhabited their homeland.

But I believe that, with this large empty canvas we can paint a much more intricate, detailed and educated picture with the parts that Tolkien left us.

Therefore, I present to you a suggestion that will rework the workings of the Dunlendings, starting from the innermost sections of it's workings.

Sub-factions
Dunland will be split up into 3 different sub-factions, including the Northern Dunlendings, Homeland Dunlendings and the Adornlings. This is to help emphasize the variety in the Dunlendings as a host of different tribes, made up of different chieftains and warriors who only share a hatred towards their ancestral enemies; the Forgoil

Northern Dunlendings

These are uncanon, but don't contradict anything stated by Tolkien. These are Dunlendings who lived in the North, past Dunland and were the folk in which the Men of Bree had descended from. They are much less conservative than their Southern cousins, and are not openly hostile to the Dunedain, which in turn do not attack them. This allows them to mingle more with the society in Eriador.

This, in turn has allowed them to understand the arts and crafts of metal-working, and although not excellent in this aristanship, are more able than their lesser kin.

They would have no banner, but would have different structures, more similair to those of the upcoming Bree-folk, with multiple layers and a more civilized nature. They are still ruffians, and still share their hatred towards Rohan, despite at a much lesser degree

(They are added as a way for Dunlending players to have a stronger connection to Bree without being attacked by Dunedain who live in the same area)

Homeland Dunlendings

(Name is not final, just placeholder) These are the Dunlendings more detached from society, they retain their conservative beliefs and live in the southern tree-laden hills that they call home. Because of their asocial behavior, they are more shrouded in mystery than the other two sub-factions, and have a much more exotic behavior, participating in wierd, pagan traditions and a more ruthless lifestyle. They have no fondness on technology and prefer to keep to their druidic nature.

They would keep their own banner. They live in the area that is Dunland and spread out abit into the forested areas of Enedwaith. They are more swarthy than their cousins and because of their lack of intermingling are nearly identical to their ancestors. They are distrustful, and therefore require 50+ alignment before one has completely gained their trust.

Adornlings

(Mostly covered by Ithillion, but there are some additions which I find necessary) 

<p style="font-weight:normal;">Dunlendings of very mixed blood, they have the chance to be blonde because of their blood-ties to the Rohirrim that lived in this area, though their allegiance to the throne in Edoras is almost completely gone. They have a much more refined culture than any of their kin, and have architecture, craft and culture all in the style of the Rohirrim, though with many Dunlending influences.

<p style="font-weight:normal;">They are much more capable in the crafts of metal-working than any of the Dunlendings, and are much more Anglo-saxon in their traditions, abandoning the pagan-rituals of old. They are openly hostile to Rohirrim, yet are much friendlier and open to strangers than the Homeland Dunlendings.

Northern Dunland
<p style="font-weight:normal;">

<p style="font-weight:normal;">Northern Dunlending

<p style="font-weight:normal;">Similair to the regular Dunlendings, they are still barbaric in nature, but are dressed in more northern attire. Because of their harsh living conditions, they have a much stronger physique, and have 21 health + do not take damage in the cold.

<p style="font-weight:normal;">They bear no armor save for the regular fur hood, and wield iron (10%), bronze (15%), stone (25%), dunlending (25%) or wooden (5%) equipment, mostly axes, spears, tridents or clubs.

<p style="font-weight:normal;">They can be hired for 12 sc, and 100 alignment

<p style="font-weight:normal;">Northern Dunlending Warrior

<p style="font-weight:normal;">Strong, hardy warriors, they have the same attributes as the regular Northern Dunlendings, but are equipped in a set of Northern Dunlending armor (Uncommonly a piece of armor is replaced with regular fur armor). They wield iron / bronze equipment, mostly axes and battleaxes.

<p style="font-weight:normal;">They can be hired for 30 sc, and 150 alignment.

<p style="font-weight:normal;">Northern Dunlending Bowmen

<p style="font-weight:normal;">Identical to the warriors, save for that they wield bows.

<p style="font-weight:normal;">They can be hired for 50 sc and 200 alignment

<p style="font-weight:normal;">Northern Dunlending Champions

<p style="font-weight:normal;">The elite of the Dunlendings, they spend their entire life training and pushing their endurance. They have 25 health and bear a full set of Northern Dunlending armor. They wield large, heavy battleaxes and can outrun most regular units save for elves and berserkers.

<p style="font-weight:normal;">They can be hired for 50 sc and 250 alignment

<p style="font-weight:normal;">Northern Dunlending Warchief

<p style="font-weight:normal;">Identical in health and armor to the Champions, save for that they bear no helmet.

<p style="font-weight:normal;">From them you may hire any of the above.

<p style="font-weight:normal;">Northern Dunlending Hunter

<p style="font-weight:normal;">A trading unit, they sell meat, traps and herbs, and buy spears, weapons, and other.

<p style="font-weight:normal;"> Homeland Dunland

<p style="font-weight:normal;">Dunlending 

<p style="font-weight:normal;">Identical to the current regular Dunlendings. They are made cheaper to be hired for 10 sc.

<p style="font-weight:normal;">Dunlending Clansmen

<p style="font-weight:normal;">Sworn to their homes, these are Clansmen who took up arms Wielding leather armor / dunlending furs and kilts, they only wield dunlending spears (25%) / stone spears (10%) / looted spears (10%) / tridents (5%). They can be hired for 15 sc and 100 alignment.

<p style="font-weight:normal;">Dunlending Warriors

<p style="font-weight:normal;">Dunlendings who have proven themselves worthy, they are dressed in Dunlending armor, and wield an assortment of Dunlending equipment. They do not wield clubs, but rather crude weapons of their own or looted equipment from the Rohirrim. They can be hired for 20 sc for 150 alignment.

<p style="font-weight:normal;">They heal very (very) slightly faster than regular NPCS

<p style="font-weight:normal;">Dunlending Bowmen

<p style="font-weight:normal;">Self-explanatory

<p style="font-weight:normal;">Dunlending Axe-throwers

<p style="font-weight:normal;">Would now only throw stone throwing axes, rarely (10%) bronze throwing axes, but be made 10 sc cheaper.

<p style="font-weight:normal;">Dunlending Berserkers

<p style="font-weight:normal;">A slight revamp for the Dunlending Berserkers. The only change is that they would throw a single dunnish throwing axe before engaging in melee combat, similair to fire-throwers. They would be made more tribal, and have tattooes all over their bodies.

<p style="font-weight:normal;">(Just for clarification, Berserkers IRL were 'Champions' of their lords, and didn't actually go Berserk, though they did have strong religous ties)

<p style="font-weight:normal;">Dunlending Marauders

<p style="font-weight:normal;">Mounted Dunlending warriors. They would be hired for 50 sc and 300 alignment.

<p style="font-weight:normal;">Dunlending Warlord

<p style="font-weight:normal;">Self-explanatory

<p style="font-weight:normal;">Dunlending Druid

<p style="font-weight:normal;">Reclusive and living in Isolation, these are shamans that bestow their other-worldy knowledge upon the willing. They sell a variety of remedies and potions to make up for their distrust of technology.

<p style="font-weight:normal;">Dunlending Acolyte

<p style="font-weight:normal;">Bare-chested and crude, they have 22 health and wield no armor save for kilts. They have tattoes that cover their body, and attack with their bare fists, which deal a surprising 5 damage. They are hired from Dunlending Druids.

<p style="font-weight:normal;">Dunlending Scavenger

<p style="font-weight:normal;">Self-explanatory trading unit, they are identical to the Northern Dunlending Hunters

<p style="font-weight:normal;"> Adorn

<p style="font-weight:normal;">Adornling

<p style="font-weight:normal;">Regular NPC, not hireable. Has 20 health and wields no armor

<p style="font-weight:normal;">Adornling Warrior

<p style="font-weight:normal;">Warriors who have taken up arms to fight against the Rohirrim and their (supposed) cruelty. They are more capable in war then their other kin.

<p style="font-weight:normal;">Identical to the current Dunlendings, they wield Adornling armor and iron equipment.

<p style="font-weight:normal;">They are hired for 30 sc and 150 alignment

<p style="font-weight:normal;">Adornling Bowmen

<p style="font-weight:normal;">Self-explanatory.

<p style="font-weight:normal;">They are hired for 50 sc and 150 alignment

<p style="font-weight:normal;">Adornling Rider

<p style="font-weight:normal;">Almost as good as Rohirrim riders, though their horses do not go nearly as fast as those from the mainland of Rohan. They can be hired for 50 sc and 250 alignment.

<p style="font-weight:normal;">Adornling Warlord

<p style="font-weight:normal;">Self-explanatory

<p style="font-weight:normal;">Adornling Bartender

<p style="font-weight:normal;">Trader unit, sells food and other tidbits.

Structures
Northern Dunlending House

A small house, it has intricate detail and is akin to a Nordic longhouse. It has some Scandinavian influences and rarely has a small, second floor.

Northern Dunlending Tavern

A long house similair to a Rohirric meadhall. It simply is made of different materials and hosts a Northern Dunlending Hunter and a regular Dunlending Bartender.

Northern Dunlending Fort

A fort similair in size to a Rohirric fort. It has a Northern Dunlending Warchief in it and several warriors that guard the area.

Northern Dunlending Village

A very simple design. It has a single well in the middle, and 4 roads that move away from the center. Along those are simple Northern Dunlending houses, and occasionally a Tavern at the end.

Dunlending Hut

A small hut, it hosts 1-2 regular Dunlendings and is filled with little loot.

Dunlending House

A larger house, made for the more wealthy of the Dunlendings. It has much more detail and typically better loot.

Dunlending Tavern

No changes

Dunlending Fort.

Made slightly larger, and more round. It hosts a Dunlending Warlord who is guarded by a Berserker.

Dunlending Hamlet

A circular village, similair to the Gondorian one, though smaller in size, which hosts a bunch of huts and the occasional house or tavern

Dunlending Village

A larger variant of the above

Dunlending Hill-fort

A large hill, in which a Dunlending Fort is on the top, protected to the brim. It is surrounded by two layers of palisade. One directly surrounding the fort, and one farther out, encompassing the houses and huts that find themselves within the fort. They are rarely accompanied by a moat and a bridge.

Adornling Structures

Addressed by Ithillion

Items
Dunlending Mead

A brew similair to the Orc-draught, though it gives nausea and has a much weaker effect. It is only brewed by placing 4 sugar and two red mushrooms in a brewing pattern. This is not a berserkers-draught. It is rarely sold by Dunlending Bartenders

Spiced Mead

A drink made by the druids from several herbs and spices, it gives regen for 3 minutes at it's most potent, but also gives nausea depending on it's potency. It can not be crafted / brewed and can only be bought by druids.

It sports a color similair to Athelas brew. I t is alchoholic

Hill-brew

A drink made by the druids from unknown substances, it gives resistance for 3 minutes at it's most potent, but also gives nausea depending on it's potency. It can not be crafted / brewed and can only be bought by druids.

It sports a dark color similair to the bark of spruce. It is alchoholic

Druid Potion

The final of the brews, it gives swiftness and strength for 5 minutes at it's most potent, and gives no nausea.

It has a color similair to ale, and is not alchoholic.

All brews are rarely dropped by Acolytes or Druids, and when drunk with negative alignment, gives a slightly longer and more potent nausea effect.

<p style="font-weight:normal;">Northern Dunlending armor.

<p style="font-weight:normal;">Offering 12 protection, it protects from the cold and is crafted in an Ithillien-ranger pattern (not Dunedain ranger) with fur and iron.



Homeland Dunlending armor

Mentioned in Ithillion's suggestion on dunlendings, it provides 11 protection and is crafted with fur and leather.

Adornling armor

Using the current textures and crafting recipe of Dunlending armor, it provides 13 protection.

Homeland Dunlending equipment

Mentioned in Ithillion's suggestion on dunlendings.

Dunlending Throwing Axe

I had already mentioned this in a suggestion on Franscisca Axes for Dunland. It is crafted by placing a Rohirric Battleaxe in a Dunlending crafting table, giving two throwing axes.

Link will be posted later

Dunlending Kilt

Already mentioned in another suggestion of mine with the same name. Link will be posted later

Dunlending Furs

Armor crafted by leather and fur, it gives 9 protection and can be dyed. I have created a set of textures for them which are currently used as leather in the FA submod.

When worn by Dunlendings it would be dyed black, brown or light brown.



Thanks for reading! Criticism is appreciated, though a Kudos even more so!<ac_metadata title="On the hills of Dunland"> </ac_metadata>