Board Thread:Suggestions forum/@comment-26119768-20160110170444/@comment-26172435-20160111054103

Recneps wrote: The decay rate of the wet effect should be based on biome. If you're in the Far Harad Desert, for example, then you would dry off faster than if you were in a nice, humid if a little warm, swamp. This also relates to categorizing biomes into climate zones, implying it will be helpful to add one or more parameters to biome class files representing climatic aspects. These parameters can be used for biome specific status effects on players and crops/trees ... thinking of the suggestion made on biome-dependent crop growth by Commodore64. It could even allow for a total redesin of the biome class system ... making it easier to add more crops/trees/animals without having to add each new species to every individual biome class file, but only specify the conditions that favor the presence and growth. Actually, those conditions are already used to define texture colours for biomes ... Temperature and rainfal intensity ... drifting off-topic here ...

Also, this, and other notions in this thread, clearly shows many of us tend to favor more rpg like features.