Board Thread:Suggestions forum/@comment-32865299-20180111175143

So has anyone here noticed how when you pick up say a pike you automatically know how to use the pike correctly? What this is What I'm suggesting is a new skill leveling feature similar to the one implemented on the Tinker's Construct mod. Basically when you gain a weapon (any weapon not just weapon types since all weapons are different no matter what) you have a skill level with said weapon. At first it would be clumsy but as you use it more you gain more experience with the weapon and more skill.

Reader: But what is the point if the skill level does nothing???

I'm getting to that. Your skill level also affects the stats of said weapon, say you have a spear which has the following stats: 6.0 damage, 150% melee range, 68% melee speed. Now if you have clumsy said stats decrease some: 4.0 damage, 150% melee range(Since your skill won't affect your weapon's length), 54% melee speed. So as you 'train' with your weapon more you get better stats until you reach something like Master of blades: 8.0 damage, 150% range(Still isn't affected), 92% melee speed. Now this doesn't account for modifiers, modifiers would still affect your weapon as would skill, so your spear could still get better that the above stats.

Training Dummies Another adition is Training dummies, these are made like so - W - P L P - P - P= Planks, W= wool, L= Leather. Training dummies allow you to level up with your weapon without constantly fighting. They can be placed and repeatedly hit and unlike slapping wool a bunch actually counts as training experience.

That is all for my suggestion, I hope you like it as always kudos and constructive criticism is appreciated. 