Board Thread:Suggestions forum/@comment-116.14.197.217-20180209142404/@comment-33185350-20180209143433

This would be awesome. It makes sense that the invaded faction would gather a force to defend themselves from invasions. It should be pretty simple to code - just have the chance for a counter-invasion steadily increase the longer an enemy invasion lasts (actually spawning enemies, not sitting in the distance). It would also be a good incentive for players to stay in populated areas that could repel invasions, rather than the wilderness. Rangers launching counter-invasions would be an awesome way to show them defending the wild lands of Middle-earth, but they shouldn’t counter every invasion so as to keep the wilderness still a dangerous place.

Another thing, I think these counter-invasions should contain mostly levy units (if the faction has those). It would better have the feeling that a defense was pulled together quickly if it’s a bunch of levies and a few warriors rather than the best that faction has to offer.

Kudos, which is still not working for me.