Board Thread:Suggestions forum/@comment-27200931-20170119174608/@comment-27200931-20170121135101

Ffets wrote: I gave a kudos to your suggestion, because I think, a small end reward for defeating an invasion would make sense. But you get 30-70 mobs in each of them, so there should be already a lot of gear and alignment to be gathered there.

In my eyes, your suggestion is overdoing it a bit. That way, the balance between fighting invasions and random foes on your travels won't be kept.

What about this? At the end of the invasion, the sword falls to the ground in gets stuck there (like spears or arrows). Each player has a try to pull it out (random chance). Whoever manages to do it, gets the sword and an extra reward (like rare weapons/armour). After a while, the sword despawns.

Edit: Oh, I forgot, nice artwork there!

''Dragonovith wrote: ... If things get violent, well ...''

I once read a book, where a treasure was secured with 7 seals. And the 7th was the greed of the looters.

"...so there should be already a lot of gear and alignment to be gathered there."

Alignment definitely, but the equipment can hardly be described as a reward, most of the time it's just broken armor and weapons, bones and rotting flesh.

"...That way, the balance between fighting invasions and random foes on your travels won't be kept."

Hmm, what do you mean?