Board Thread:Suggestions forum/@comment-31086920-20170119004630

while my blank profile makes me look like a noob Im actually Battledroid 56767 (I lost my account cause I forgot my pass word :/) anyway on to the suggestion

an idea for some neat new buildings not neccesarily dank dungeons that would be hard (or relative to the rewards you recieve) to conquer

mini dungeons minor rewards

hobbit bank: a banner protected hobbit building that would have a large body of sheriffs protecting it but should you beat them and go around the tellers counter and climb down to the vault you would find a hobbit banner and some chest filled with coins silver and gold not to excede 250 coins and/or 25 ingots however, Someone snitched! defeat the sherrif reinforcements to escape the bank with you ill be gotten gains rewards the title "Mastermind"

Arnorian keep a larger slightly more intact version of the rhudar castle ruin with 3 arnor towers at 3 of the corners and 1 collapsed one that you can come in through in the middle is an armory and throne room but its protected you must climb the 3 towers 2 of them requiring parkour and the other filled with wights that you must kill to reach the banner at the top  the armory would have 2 armor stands with partialy complete arnor gear and chest with ancient swords and a chest by the throne with some coins and a barrow blade.

Angmar catacombs a large cave with only one entrance the area is protected of course the first layer would be a dreadfully dark maze with the occaisional barrow wight spawning to make things interesting the second layer would open to a large library of rotting planks and shelves with the banner inside in the center two slabs conceal the third layer however breaking them would disturb an ancient necromancer a weaker one but a necromancer nonetheless. dressed in a black cloak with a morgul sword that deals nausea as well as wither he has a solid 45 health but no armor. after killing him you climb the stairs into his tomb free to loot the twin sets of morgul armor and a version of his blade called the necromancers sword. along with various scraps ranging in value from warg fur to gulduril and even some morgul steel.

A Dol Guldur version would have an orc version of the witch npc from vanilla minecraft and a Gundabad/ Mordor/ Isengard would have an orc captain's lair instead of a library and no wights  their would simply be a lot of uruks and orcs no tomb but still a vault with loot

i gtg but ill work on more later comment some below for other factions and as always some good critique and a kudos would be nice

toodles

-Battledroid ((56767+56768)/2=)56767.5 