Board Thread:General Mod Discussion/@comment-26322120-20151231185738/@comment-26172435-20160116091537

Summersharry2 wrote: I just think that ME armors shouldn't be enchantable, I know this has nothing to do with units, but I mean if you think about it, for example: A gondorian and a mordor orc. In battle, the gondorian/orc would most likely not be wearing mithril armor with protection V, and if one of them was going to be wearing mithril armor, it would be the gondorian, but the gondorian still wouldn't be wearing mithril armor, they'd be wearing gondorian armor! BECAUSE THEY'RE A GONDORIAN!

Basically what I'm trying to say is... remove mithril, and remove enchantments...

Jk XD don't remove mithril it's awesome...

But enchantments shouldn't be added to middle earth armors I do wish to keep the experience and enchantment system, but not consider the majority of armour effects as 'enchants' but as advanced smithing. Only a few armour effects should be 'enchants' and these should be more costly than they are now. I also propose to reduce the maximum effect levels. All is explained in this thread, including an indicative list of 'enchants'. I'd appreciate feedback on that thread, so it the entire proposal can be improved to become a 'ready-for-use set of starting points, requirements and fuinctional specifications' that Mevans can work with, if he wishes to.