Board Thread:Suggestions forum/@comment-27831234-20160828061725/@comment-26172435-20160828220918

Agree with increased range. Also increase impact, but only if a mechanic would be added that introduces a chance to miss (which may be faction, NPC, distance and bow dependent). If an NPC or player holds still, an NPC now has a 100% hit chance and that should be tweaked because it's simply silly. If this proves to be impossible (which may actually be the reason for the current situation), I can agree with the current low impact as it simply the nett effect of impact damage multiplied with the impact chance.

No need to add arrow barrages. They're already functional imo. :P