Board Thread:Suggestions forum/@comment-26410366-20160627002419/@comment-26172435-20160627125658


 * nods*

That's one way to do it. And a very nice principle indeed. Drawback is the timer connected to the weapon. I'm afraid that is not the most favourable way to add code to weapons as it might require an essentially new piece of code ... although it may also be coded similar to a cooldown timer, not sure.

An alternative option would be to attribute finite smaller quantities to a phial of poison, like 10 units per phial: for each time you wish to poison a blade/weapon you use one of those finite quantities and poison on a blade wears off after a finite number of uses, like 10. In this way one phial of poison can poison 16 blades that will deal poison damage during their first 10 uses.