Board Thread:General Mod Discussion/@comment-26553378-20171129123236/@comment-32863419-20171130184747

Minecraftmage113 wrote: Seeing as seasons are indeed planned, I see no reason as to why we shouldn't be able to simply discuss them.

So, feel free to stick on ideas you think would be good for seasons, as well as which areas should have wet/dry and which should have winter/spring/summer/autumn

Effects of seasons:

Wet:

More rain than usual. I don't live in a region like this, so please help me out here.

Dry:

Less rain than usual. I don't live in a region like this, so please help me out here.

Winter:

Temperature drops (this would cause snow as opposed to rain, the snow would melt with spring or summer) if low enough it would bring forth or enhance the chill effect.

Leaves (not conifers) are invisible, and are able to be broken quickly. This or they no longer exist and are actually regrown in the spring, but I'm unsure how well that would work with the chance of the tree being modified. They would also no longer have drops. Underbrush and vines would also either turn brown and withered or dissapear. This would be temperature based, and not truly seasonal.

Crops grow slowly now, or rather plants would have maximum and minimum temperature threshholds that would cause withering when reached, and slowed growth when approached.

Spring:

Leaves (not conifers) and underbrush are a brighter green, and break slightly faster than normal.

Animal breeding recharge times would be reduced

Summer:

temperature rises, if high enough it would bring forth or enhance the heat effect. During summer it would also be more common to see NPCs drinking lemonade and water.

Fall:

Leaves (not conifers) would turn brilliant colors based on the tree, and would break much faster than normal. They would also begin to produce fallen leaves beneath them. Foliage would also change color and be broken faster. I am so sad that Mevans cannot add this, imagine the shire in autumn