Board Thread:Suggestions forum/@comment-26274215-20160502121410/@comment-26274215-20160503113023

Cirdan of the Falas wrote: I like the pet part, since it is more realistic. Indeed the Harad villages should be more random placed because a perfect square, with 2 crossing ways wich are made with a right pole instead of just stone pulled down on the ground. And indeed the current villages could barely survive. Tools broken, they must wait months for a trader to arrive and then it isn't sertain the guy has tools with him, where get the bakeries there wheat from???? I don't see any farms. How can you survive with only bread and other wheat products? A butcher would be nice. And each village should have a carpenter where they can buy/repair decorations (and in the case of Dale maybe even toys, wich are mentioned in the FotR, where dwarves take Dalish toys to the Shire as gifts) a lumber. And the more advanced villages should have maybe even a stonecutter so they can build houses. And ofcourse there should be a 25% chance for a wall to spawn. with a 75% chance on wood and 25% chance on a stone wall. Hobbits should also spawn in villages with maybe some inns spawning along the roads. But not the random inns, holes, farms you see now nice idea! I'll add some of it, but hobbits will only spawn in villages near the shire, they dont travel that far you see.