Forum:Weapons & Other Suggestions

==

Weapons==

Spiked club
Spiked clubs will be another weapon used by orcs and half-trolls. They will be craftable on a gundabad crafting table, like so.

S=stick

St=stalagmite/stalactite

X=nothing

X | X |X

St| S |St

X | S | X

They will also be obtainable through loot chests in orc camps.

They will deal 4 hearts of damage, and lots of knockback, and will have 30 uses. They cannot be used to block.

Broadsword
Broadswords will be wielded by the half-trolls, as their hands are too big to wield smaller ones, and too clumsy to make them. They will be crafted on a half-troll crafting table like so.

W=Wood (any type, but not planks, pure wood. If there is a pertorogwaith-specific wood, then use that)

Ir=iron ingot

X=nothing

X | Ir | Ir

X | Ir | Ir

X | W | W

They will be obtainable also through half-troll loot chests

They will deal 5 hearts of damage, and 150% knockback, and will have only 15 uses, as they are crudely made by the clumsy hands of half-trolls. They can block well, as they are so big, and will take away half the incoming attack damage if used to block.

Faction bows
Each faction should have it's own bow, that looks slightly different from the last faction's bow. Just a small change, and of course, each bow should be crafted on the relevant crafting table.

Poison arrows/crossbow bolts
Arrows that give poison effect.

Crafted on a regular crafting table with an arrow/crossbow bolt under a bottle of poison, which gives the bottle back afterwards.

Exploding arrows/crossbow bolts
They explode with half the force of a TNT/orc bomb.

Crafted on a regular crafting table with an arrow/crossbow bolt under 3 gunpowder.

Broadhead arrows/crossbow bolts
They pierce armour, meaning armour protection is reduced. It also damages armour.

Crafted on a regular crafting table with an arrow/crossbow bolt below 2 iron ingots (gives 8)

Fire arrows/crossbow bolts
They set set enemy's on fire. Also sets alight anything it hits. Like a flying flint-and-steel.

Crafted on a regular crafting table with an arrow/crossbow bolt below a flint-and-steel. Gives back the flint and steel, with half its uses used up. A flint and steel with less than half it's uses left will not work. Makes 12.

Shields
Shields should have their their own "bar", like an armour bar, and while they are not broken they are the equivalent of another armour bar. But they wear out, and their effects lessen, and they eventually break. When you unlock a shield it will appear in your inventory, and when it is partially used, you can repair your shield on a crafting table (regular) by putting it into the center of the table, and then putting an item, shield specific, into the crafting table, the relevant items to shields are listed below.

Frost/heat effect
It would be more realistic if the frost and heat effects were more regular than they are currently (e.g every 2 minutes, increasing the lower your health is.

Harad robes
Harad robes should be craftable, with a burkha-style head-covering, and this should remove the heat effect. They should be dyable like leather armour.

Camel wool
A drop from camels. Four camel wool makes wool block, camel wool in armour patterns makes harad robes, and camel wool in the shape of carpet makes harad rug, which can then be dyed.

Harad Rugs
Harad rugs should be made out of camel wool. They can be dyed into stripes by using dye along the bottom row of a crafting table, and with the rug in the middle. Vary the dye to make stripes.

I would love these changes to be implemeted quite soon, maybe as soon as the update after next!

-124.197.47.147 03:37, October 3, 2014 (UTC)willonething