Thread:GandalftheTurquoise/@comment-26172435-20151213165559/@comment-25101089-20151213191550

The 'old AI' (pre-1.2) has different meanings for speeds than the 'new AI'. But all the LOTR mobs use new AI, so that doesn't matter.

If you look in the npc code files there should be something like 'getEntityAttribute(movementSpeed).setBaseValue(0.2D)' for each mob. If that mob's file doesn't have that, then it inherits the speed of whatever it extends.

However, all the AI modules also have 'speed multipliers' that affect this movement speed. For example, a mob may walk walk around at 1.0 x 0.2 = 0.2, but may attack at 1.4 x 0.2 = 0.28.

(I don't know what the units are, i.e. how many blocks per tick a speed of 1 represents)