Board Thread:Suggestions forum/@comment-30561367-20170625114615/@comment-30561367-20170711170715

Sildarflame wrote: The idea of making the balrog mob a boss battle might not be the most original idea, but the WAY you suggest it might be. After all, you aren't suggesting that the balrog be buffed, you are suggesting that it be a boss mob. Think of mechanics, combat stages, stuff like that. We already have 2 threads suggesting buffs and balrog mob changes, but there are no threads that detail how one might make the balrog into a boss mob. For example, you might suggest that the balrog needs a 3 piece statue to be spawned, which one would acquire from trolls or treasure chests. Be creative about it, and always list the threads that inspired you to create your own, (if there are any). 😸

This is the version of the fight in short:

The balrog will be summoned by using a special item on a melkor plate and then killing mobs around it. If the plate reaches full height, the balrog will spawn. It has 2 stages: fire stage and shadow stage. In fire stage, it had 300 health, all of it's normal abilities and also the ones suggested in this thread. When you "kill" the balrog in fire stage, the shadow stage will begin. In the shadow stage, it will lose all of it's fire-related abilities, but it's health will rise to 400 and it will recieve lots of debuffing abilities. In both stages the balrog is immune to arrows. You get the current title and achievement for killing it, but it also drops it's whip (100% chance), a bunch of other utumno equipment, a balrog slayer shield and some items, such as coal. It also has a trophy, but I don't think a balrog skull would be a good idea.