Board Thread:Suggestions forum/@comment-27200931-20170429185624/@comment-25101089-20170429194423

SamwiseFilmore wrote: How does the randomization work? Couldn't you have speech files like lang files (similar to how Drago suggested, although I'm not going to try and wrap my head around that problem for the time being) and somehow parse those into an array of some kind, then access them both client and server by index? Provided the randomization works and that client and server are both parsing the files that store the speech the same way, wouldn't that fix the issue?

The Ranger Malvegil wrote: Instead of transfering the speech text to the client, the mod could transfer an unique id of a line of speech to the client, where the speech text the id is assigned to will be displayed in the language the user has set.

I addressed that idea in my comment; there is no guarantee that two clients would have the same size speech banks, so it couldn't work.