Board Thread:Suggestions forum/@comment-25129884-20160825161951/@comment-25101089-20160826142948

The problem with Pelennor is almost certainly the combination of flowery road generation and Rammas Echor generation. Flowery roads seem to take around a thousand times longer to generate than do ordinary roads, so I have removed them for the next bugfix update. I have also managed to optimise the generation of the wall to make it a hundred times faster (based on how timing long it takes to generate the average chunk). The same exact problem existed with the ring of Isengard (timings were pretty much identical) and that has also been fixed.