Board Thread:Suggestions forum/@comment-26172435-20160317214636/@comment-26172435-20160317233859

TheHyrulianWarrior wrote: AlteOgre wrote: Good point. Sounds like it'll be even more realistic then. :)

Of course, there must be some tuning to find optimally acceptable parameters. I would say that domesticated animals wouldn't fight back, or suffer as severly from 'plagues', but in return would drop no experience. We're talking medieval circumstances. Hygiene standards were considerably lower.

Yeah, adjustment of the exp orbs per animal is an alternative option to discourwge pqssive animal grinding. Not my favorite one, but it is. There's little variance possible with it: a rabbit can give one or none. I prefer a system that rewards a player for performing 'risky' tasks, and the hasic exp system of minecraft is fit for purpose, hence my starting point on the experience orb system.