Board Thread:Suggestions forum/@comment-26553378-20170812150037

I thought of this during a discussion on another thread about how bonemeal is OP and crops grow too fast as it is. Essentially, bonemeal is a fertilizer, and yet it doesn't do anything a normal fertilizer typically could, it grows crops instantly.

I propose that bonemeal instead fertilize farmland, or if used on a crop fertilize the farmland beneath it. As far as use on grass, it currently doesn't do much, it provides grass/flowers for decoration, dyes, or seeds. As such I think that this use is fine, although unrealistic it isn't really something as OP as kill orc, get instant crops.

Fertilized land: Basically a crop growing on top of fertilized land will do 1 of 2 things, by this I mean there are 2 ways you could go about saying it is fertilized, not a random chance to get one or the other. Option 1: speed enhancer. this would increase the chance of a crop growing each growth tick. possibly up to doubling growth speed, although it would likely be closer to something like 1.5x. Option 2: growth enhancer. It would increase the yield of a crop grown on top of it.

Harvest: Fertilizer is used up by a crop during growth, to simulate this an easy fix for most crops (and allowing the growth option) would be to simply down it to no fertilizer after harvest, for long term crops such as stems or corn however this would not work. the growth enhancer would also not work for a stem crop (it would use speed instead). I cannot off-hand think of a fix for this, but I'm sure someone will suggest one. 