Board Thread:Suggestions forum/@comment-25981649-20181127142428/@comment-116.14.197.217-20181130013847

I can see a poisoned scythe being really overpowered in the future, as it allows you to use a weapon with high reach that can easily kill enemies as the poison effect bypasses armour. This may cause the scythe to be more effective than even some mithril weapons as a single hit has the potential to deal more damage without the added risk of the low reach of a standard dagger. Adding the swift, long and hulking modifiers to the weapon would make an incredibly effective melee weapon for dealing damage against armoured groups of foes from a distance, along with poisoning them. This can become a very cheap alternative to the infernal modifier, which is currently the only way for 'long-reach' weapons to deal continuous DOT which bypasses regular armour, and could be quite overpowered in pvp due to its cheapness and may allow evil-aligned pvpers gain an edge over good-aligned pvpers as poison cannot be protected like fire can be using potions or modifiers.

This is just my concern about part of this suggestion, otherwise I think these suggestions will be a great addition to the mod. I personally hope to see an evil-equivalent of ent-draughts implemented into the game. With no account, I can't kudos this, but I think its already gonna get endorsed. Good Luck!