Board Thread:Suggestions forum/@comment-27810594-20160602032447/@comment-27810594-20160602133450

AlteOgre wrote: I like this notion, in combination with other features like camping and whatnot, that would make survoval in the game harder. But I feel it may be rather premature to speculate on introduction of animal species that you need as a prerequisite to create these types of invasions. On the other hand, ideas like this can nicely add to the potential added value of implementing such animal species. But we also need to consider the fact that the list of planned features with clear lore-support and/or that relate to the typical questing gameplay the mod wishes to provide, are higher on the already massive priority list ... so, I just guess additions like these only have a very small chance to make it to the bottom of that list. I'm limping between two options when thinking on how to deal with suggestions like these ... kudo or not to kudo and even tag it 'premature'? The last option has never been used before: not in line with our 'common policy' and would be considered unnecessarily harsh, unless the mod team provides a mandate for this (which they haven't done ... yet). Kudoing would mean that I, as a mod, send out a signal that it's perfectly okay to bring up somewhat premature / little far-fetched suggestions like these. So, I'll leave it up to the rest of the crowd. :) Yeah. I agree with these notions, and will remove speculation on mobs used here.

ThaurdirTheWraithNecromancer List of Suggestions