Board Thread:Suggestions forum/@comment-29212138-20170414203204

Got your attention did I? Good. This, if added, would shake the foundations of the Lotr Minecraft Mod itself. Why? Because this will truly implement war to Middle Earth.

1. Current "Invasions" are actually much more similar to raids, and should be changed to be called raids. Everything else about the current invasions will stay the same.

2. New Invasions. These will be MASSIVE assults (there probably should be a setting making them smaller so people with lag issues won't have their computers explode.) Basically, Middle Earth's current Biomes will be sort of split up into smaller regions for the biomes. For instance, Pelenor fields would now be split into three seperate regions, the region outside Rammas Echor, the region inside, and the city of Minas Tirith itself. From now on, Neutral or Enemy factions can invade the regions of other factions. Note that only Enemy factions can have natural invasions spawn, but players can summon invasions of regions neutral to the faction they are using to invade, but that will make for example if Dol Guldur takes Cair Andros, even though they are Neutral any Gondorian resistance in Cair Andros will attack any Dol Guldur orcs in sight. When a faction invades, here is how it works. A, the faction being invade will have a counter invasion that have the exact same rules as the invasion itself. Invasions start off with 100 units (or smaller if you as I said implement and then use a smaller invasions feature.) They will gain 50 more men for every surrounding region under the invading or defending faction's control. So a player can't just stupidly go invade A region in the heart of Gondor with mordor, because they will be probably outnumbered like 100 to 1 :P. So they will have to actually be logical. If the invasion is succesful for the invaders they will take control of that region. This will do many things to the region. For instance, Mordor takes a Pelargir region and all forts and or cities in the region will have only orcs with orc captains where the Pelargir commanders once were. The land will start changing, so in this instance all the White Gondor brick will slowly start being replaced will Black Gondor and Mordor, some cracked, some even guldril, the land will start spawning orcs at all times, maybe even trolls. The terrain will start converting to Mordor terrain and Mordor features (like Mordor dirt, rock, Guldril, Morgul Iron, etc.) Some regions, namely Capitals and Strongholds of the faction will get special defense, such as the Minas Tirith Region getting fiefdom units and Rohirrim to their aid. Now there will be a very big restriction to players getting invasions. Ranks in the millitary. You will need more then alignment to get invasions and raids, though if you have alignment enough you can still hire troops from other factions. You can only be part of the military of one faction at a time, though you can always change which you want to join. There will be two different types of millitaries, but if you are not connected to the sea or the Anduin you will be unable to have one of the two. These two things are the Armies and the Navies. Navies, as previously stated, require connection to the Anduin or a sea (note this does include the Sea of Rhun.) In the Armies there will be 8 ranks, and the Navies will have 7. For todays examples of armies and navies, we will use Gondor (the obvious choice in my personal opinion.) Gondor's ranks for the Army will go 1: Soldier, 2: Leuteniant, 3: Captain, 4: Commander, 5: Lord, 6: Leuteniant General, 7: General, 8: Captain General. (Note I made Captain General higher than normal General because in the books Boromir was head of all forces and was given the rank Captain General.) Subfactions will have seperatel millitaries, and there will be special instances like Gondor's Navy will be considered part of Pelargir. For Gondor's Navy, here are the ranks: 1: Marine, 2: Officer, 3: Leuteniant, 4: Captain, 5: Commander (higher than captain because you hire units from Pelargir Commanders not captains.) 6: Admiral, 7: Captain Admiral (same reason as captain general.) Naval invasions will be fought off the coast of the region being invaded (so it cannot invade regions that are landlocked [Including the regions not touching the Anduin because I consider that the only river big enough for naval warfare]) The invasions will have five tiers per horn, the defenders will have a level of counter invasion based on how lore strong the region is (example Invading the Dol Amroth city region will have a tier five fleet defending.) This should also have another smaller naval invasion setting for lag again. Base will be each tier gets 12 ships, each ship having a base of 20 men on board plus a captain (except for naval powers like Umbar, Gondor, Dol Amroth, and Lindon. They will all get 30 men a ship.) the ships will spawn right next to each other with a bridge connecting the ships so men can cross to fight. Only Admirals or up can spawn Naval invasions, but only tier 7 (captain admirals for Gondor) can get a level 3 invasion or higher. Note that faction CAN'T be destroyed, as a resistance for that faction will appear trying to retake their lands in their capital and will be about three times stronger than normal invasions. So it will be impossible to completely subdue a faction.

Now, you will probably ask, why bother with this. There are actually quite a few reasons I have thought of.

The first reason is for Mevans and the Mod staff. Do you guys not just HATE it when people say something really stupid in the suggestion forums like, "Hey why don't you guys add dwarves of Khazad Dum?" Then you have to yell "No" at them because this isn't fitting with the timeline. Well, if you add this, they can't really complain because if they want Khazad Dum, they can just invade it.

The second reason is for roleplay. The addition of this feature would really make it seem to players that Middle Earth is at war right now. This would improve the mod for sure.

The third reason is for servers. It is really hard to have a war focused server if when you conquer the faction you can't even go to your newly conquered lands, because the trolls want to kill you dead :P. But if you add this, they could use it to make it so it's worth the effort.

The fourth is for You-Tubers like MindofMike. Now he, or others, can really improve their roleplay series by having this happen.

Ok, before I end, I just want to suggest some things for this:

Reunion of Arnor, If the Dunedain retake all of Arnor's lost land (Minus the Shire and Bree) they will reforge Arnor and then their will be new troops and such because of this.

The Reunited Kingdom: If Arnor is reforged you can reunite Gondor and Arnor and make it one large faction.

Reforging of Angmar: You can remake Angmar by taking back their lands, if you did this the Angmar faction would be renamed Remnants of Angmar untill you did.

Reforging of the Tauredain Empire, this would improve the Tauredain, making Gold Armor craftable, Pyramids spawn with captains and stuff, after you retake the lands of the Tauredain.

Titles for Military ranks: You will get titles available for whatever rank you are..

Faction's able to get new names: For instance conquer enough and the Khanate of Rhudel can become the Khaganate of Rhudel.

Well, that's really all. The amount of Regions there would be and all the details like every faction's military ranks are far too much for me to plan in one sitting. If you do approve this but want help with it I would be glad to suggest of course.

Thanks for reading this, and considering. I hope you do add this in, as it would be an incredible feature. Have a good day!

-Lord Arvedui, Last King of Arnor. 