Board Thread:Suggestions forum/@comment-31722234-20170413152000

As I understand, race selection is not being considered due to the problems with changing player models in this version of minecraft. However, I feel that the fact you're not able to choose your race at all makes being immersed in the game a bit awkward since it is not as concrete and can really change on a whim which race you choose to be. This lead me down to the suggestion: What if race selection were added, but no custom models? This allows players to keep their skins but at the same time grants a more immersive experience. This would only include the races which have most similar stature, dwarves men and elves. This, to me would make more sense. The alignment system would stay the same, but the difference is that you start with higher alignment to your race's faction and can never have positive alignment with 'bad' factions like Gundabad, Isengard. For the sake of argument, assume Utumno is always negative like it usually is.

In the case of elves, they should have neutral alignment with dwarven factions, hobbits, men factions and possibly neutrality with the wood elves. They would have permanent negative alignment with enemy factions since their destiny is to defend the world and it is not in the elves nature to align with orcs.

The dwarves would have neutral alignment with all the same factions except dwarven factions which would be positive and elven factions which would be neutral. They too would have permanent negative alignment with enemy factions for the same reason, their stubborn and proud nature (and other reasons) makes them hate orcs and they would never ally with them and would ally with elves over orcs any day.

Men would be neutral with all factions. Like previously stated, this does not break canon since men have the Gift of Men and therefore can choose their own faction. This means that it is impossible to join the Haradrim as an elf or dwarf.

Possible Abilities

I understand that race abilities are not likely to be added even if the suggestion is approved, but here is some brainstorming on different possible abilities. Each race has their own abilities which don't give them too much of an edge over other players but that also are canon-friendly and can be enjoyed in singleplayer.

For the race of men, they will have the ability to choose any faction they like since according to canon there were men fighting for good and bad because they choose to use their gift that way. They respawn closer to their death points.

For the elves, due to their gracefulness and connection to nature they take less fall damage and can tame wild animals much easier. When bone meal is applied, it has a high chance of growing the crop instantly. Maybe complete resistance to cold in Forodwaith since elves do not get cold. In the far future, maybe only elves could travel to Valinor if it is implemented since only immortals can enter it. The elves were made to experience the beauty of the world, which might seem overpowered, but it is how canon wills it.

The dwarves would do +1-2 damage since they are strong and bulky and knockback effects are less effective. A sprinting + hit combo does critical damage (natural sprinters, very dangerous at short distances)

I know that the old hack/mine mod in 1.2.3 was able to do this sucessfully, adding elf, hafling, and dwarf playermodels all with different abilities and stuff, which would work perfectly for this mod, but it was an older version and had less to worry about, so I'm not sure if it would work. Feel free to make any suggestions.  