Board Thread:General Mod Discussion/@comment-4568826-20191201150154

Mae govannen!

I'm currently designing walls for my Fortress. And there's some questions about design choices coming up.

I can optimize walls for Human Players or for NPCs.

1.) Protection vs falling down NPC save walls obviously require the design to make it impossible for them to fall down (which isn't that big of a problem for Human players). It's not that big of a concession, and generally I think it should be NPC-save, which is more important that a little better FOV.

2.) Protection against long-range snipers My major concern about walls is that some Factions have way lower Bow-range than others, and pretty much all NPCs usually have way lower range than attacking human players.

For example:

125% range: Bow of Mirkwood (Wood Elf Scouts) 150% range: Rivendell Bow 163% range: human Players attacking

So if you stack the wall with eg. Wood-Elf scouts, no matter how good the wall generally is, they have literally zero chance to kill enemy players with far larger Bow range, which makes me think - should I just block off the view completely for long-range shots and only put machiculations on the wall that allow firing at very close range targets, like 1-20 blocks from the wall?

This way, the wall doesn't look as pretty and you can't really see anything that's further away than eg. 20 blocks, but enemy players can't simply pick-off all your defending archers on the wall.

How do you solve this Problem? Make it more pretty but less secure, or vice versa? 