Board Thread:Suggestions forum/@comment-73.32.10.249-20171221181543

As i've played the mod ive loved fighting the swarms of armies alone or with friends, however through these fights ive noticed certain NPC's having certain abilities that are a bit much. I've noticed the Olog-Hai unit being pretty fast for its size, and how it takes Knock back from a flimsy arrow. If it was a heavy armored troll i feel as if it would be slower but much tankier and in my opinion Olog's should be seen as such as they are in various ways. As i play as a villain on the Main server (Sauron) (Faylynn) I have also noticed another unit that seems a bit much, the northern rangers are a really awesome unit to fight but they seem a bit ridiculous when you try to fight multiple invasions with your armies. It seems they are not vulnerable towards any enemy units unless they player hits them and they become un invisible. I dont want them to lose this ability as its a very cool and unique ability. However i feel as if it should be a bit tweaked. Such as giving Wargs the ability to sense the rangers presence when invisible as Wargs have a very good sense of smell, and they are weaker than all the other orc units. Another way is possibly a time limit for the rangers to stay invisible or perhaps how close the rangers are to enemy NPC's as ive seen multiple times when a invis ranger was in a orcs face and the orc couldnt see him. These improvements i think would help improve combat and how the NPC's look and act. Thank you for reading this and i do hope you feel the same way. 