Talk:Dead Marshes/@comment-30830975-20190212200417

I've been doing some research in the Dead Marshes, and I have a lot of questions.

1) How are the water particle effects generated? Are there particle generators that naturally generate in loaded chunks? They can't be replicated by creating pools or expanded water flows. The particles are also specific to a single Y-level: 62. They don't occur outside of what already exists. Unlike the passive visual wraiths, which fade in and out at any Y-level in any water body, the particles do not.

2) Why do the hostile marsh wraiths not spawn at any Y-level below 62? They spawn in artifical water above Y-62 but not below. I assume that would be because of caves, as a help to caving players who—for whatever reason—decided to mine in the marshes. In caves, water sources don't spawn hostile wraiths, and if you make a quick crater in the marshes, only the surface water will generate a hostile wraith.

In mathematical terms: Particles = 62; Hostile Wraiths = 62+

Are these bugs or are they intentional?