Board Thread:Suggestions forum/@comment-25981649-20160721093713/@comment-26172435-20160721100123

Ad 1. My thoughts on Berserker uinit in general are provided here. In brief: Expendible units on a 'high' = normal to only slightly higher health, low quality armour, heavy melee weaponry and a small status effect of their presumed 'high' during combat.

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Ad 2-5. Please note that the mod team and Mevans do not wish to provide each faction with a set of unique weapons or units, nor do they strive for 'fair' distribution of stronger or exclusive gear among the factions of ME in the mod. They have explicitely stated that on various occcasions. They have proven to be quite insensitive to any argument based on that 'fairness objective', because that is not a starting point for them. As I see it, lore, realism and added value to the gameplay experience are the main drivers for addition of gear.