Board Thread:Suggestions forum/@comment-26119768-20180105022850/@comment-26553378-20180106023151

Interesting ideas... though I'm not sure if it would be worth it yet until we can figure out how to set up snowing as well as foliage wilting over winter.

setting to a frame in animated texture, or the colorizing thing... not sure how that works, the color foliage thing, really no idea how it works..... anyway, for now we say set a frame. Doing that based on date and biome would work... anyway, thats figured out.

so more important stuff:


 * seasonal critter textures would be accomplished the same way as foliage


 * snow/fallen leaves: while it is cold enough from season it would snow, and in autumnal months leaves would drop. I'm not sure how you would do the leaf blocks... anyway, thats what we want to do..... urgh, I can't think of any good way to do this, no good way to tell player placed or not. I was thinking do it based on the season, if it should have been warm for a while get rid of the snow, but then it would delete when the player places it. grr, thats hard. An easy way to do it would be make it so its simply changing all grass blocks to the snow coloring, but that wouldn't work in mountains. yeah, not sure. falling leaves could merely be the particle effects, perhaps we could make a variable such as "seasonal" in snow for snow that is made in winter, and have it so that if it is a month too far from winter it will automatically dissapear, otherwise dissapear slowly. well... I think that we should be able to do it, but it would be a bit of effort figuring out a way how that would work efficiently.


 * change in temp (probably quite easy as it is setting an effective variable from a base variable, this would also inflict cold/hot damage in some regions that don't have it during specific seasons.