Board Thread:Fun and Games/@comment-158.59.252.13-20160729145256/@comment-25101690-20160730102125

KHAMULofHARDA wrote: Sinthorion wrote: 158.59.252.13 wrote:

Zombielizard wrote: sure vannilla is good but the mod is better in every way. More features, more Npcs, more blocks, more mobs, more everything Besides the fact that, with redstone and commands, you can do anything in vanilla. I already once built a redstone/commandblock based minigme for this mod. You would play a Gondorian captain in the garrison of Osgiliath and have to defend the coast of the Anduin against waves of orcs. The game had orc bosses, different attack directions, lots of ruins that could be used for defensive positions, and hireable soldiers and rangers. I eventually had to abandon this minigame when a new mod update added invasions that totally screwed up everything.

Interesting maybe you could add it in some server? No. As I said, additions to the mod caused my map to stop working.

For example I was using a special redstone technique to check if there are still any orcs around. When all orcs are killed, the next wave would start. But the new invasion feature would not just destroy the balance of the game by spawning extra orcs, but also enable orcs to spawn outside Osgiliath, where the player couldn't even reach them. These mobs would stop the mob chacker from working properly and the player would have to wait up to 5 mins after defeating each wave.

That's just one example. Another problem is that I no longer have this world. Back then I said I would start working on another, even better minigame about Balin's expedition into Moria if the mod ever updates to 1.8. I think I would still keep that promise, but I guess Mevans will never update to 1.8.