Board Thread:Suggestions forum/@comment-26410366-20160225030707

To start, all siege weapons should be multiplicity structures, requiring time to set up and take down. The battering ram would require a new block called the long log, crafted with 3 logs of any choice, and tipped by a head that will slowly take damage, crafted with wood in the shape of an upside down bucket. This is the simplest form of battering ram, continuing to attack until a certain threshold of units or players is reached, and after going below that the ram would shatter and damage surrounding mobs. A more complex ram could be made by creating a ram cover, made with 3 leather sheets in an upside down bucket pattern. Leather sheets would be crafted with 9 leather. The cover would be a tent-like shape in the world, 4-5 blocks high, and lessening the damage of projectiles passing through it. To connect it to a ram, stack string from a placed ram up to the roof of the cover, and place wheels, crafted like a chest with the corners cut out and the middle filled with a wood log, on the 4 corners. This would allow the ram to be covered and provide protection to the units or players inside. The cover could be reinforced with iron to provide more protection. Melee units attempting to go through the cover will deal damage to the cover, eventually causing it to break and allow the units in. It would take longer for a ram to break through an iron gate than a wooden gate, and a mithril gate would be nearly invincible. Chests and forges could not be broken by rams to prevent abuse. Different ram heads could also be crafted with iron, bronze, copper, tin, mithril, and faction metals, breaking blocks at different speeds depending on the head.

Friendly feedback is welcome. I know that this is a mess, but ramblings usually are. 