Board Thread:Suggestions forum/@comment-4750818-20160923171024/@comment-26172435-20160924170157

Minecraftmage113 wrote: 
 * Heavy: Adds 1  of damage, and reduces speed by 10%. Available for blunt weapons (mainly warhammers)

it should also either have 1 extra damage over that, or also get +1 knockback, also could this be for battleaxes?

This reminds me of another possible step further regarding the effectiveness of weapons against certain types of armour and vise versa. Main distinguishing aspect: bulgeoning vs. piercing ability of weapons and armour resistance against either or both of these attributes. Logic and medieval weapons and armour knowledge to be used to fill in the details. Would be nice as general refinement in the armour system as well ... next to armour weight of course. :^)