Board Thread:Bug Reports/@comment-27516710-20160821232722/@comment-27516710-20160822035004

An observation: on a clean world if I FT to my existing waypoints in my player file that are not near roads, or, FT to mod waypoints not near roads (such as Far Harad Savannah) then there is a minor pause while waiting for new terrain to generate then it becomes playable. If instead I FT on the same new world to any mod waypoint located on a road then my client times out every time. The second attempt results in slow terrain generation and it seems the more complex the road (less straight or less flat) the quicker I end up running into the edge of the world or timing out again. If instead I fly/run around the sunlands or parts of Rohan not near any roads it is totally smooth. Same observation with other areas like Dorwinion, Near Harad Desert, Rhun, etc.