Board Thread:Bug Reports/@comment-27516710-20160918033458/@comment-27516710-20160919032026

That sounds like a good idea. If a beacon makes contact with another then they have some kind of ID associated so they no longer ping each other and so as long as those two IDs are within the range of each other they stop pinging. The momentary recalculation of distance if one is moved should be less resource consuming than constantly updating when a player is in range.