Board Thread:Suggestions forum/@comment-28479713-20160528173653

Alright, first i apologize if this was suggested before. Anyway, let's start!

1. New weather

-Snowstorms: These would only happen in biomes like the misty mts. or forodwaith. It would be like it's normaly snowing except that ypu would only be able to see a couple blocks in front of you. the rest of the screen would be white from snow. These storms would also give the frost effect at faster intervals as well as slowness.

-Sandstorms: these would only happen in desert biomes and would be similar to snowstorms, only sand! Instead of the frost effect they could give you either the heat effect or just hurt you(Because it's sand!)THey would also give slowness.

-Overcast: the sky looks like it's raining but it's not. Simply a darker cloudier sky that doesn't have rain. Orcs would of course spawn.

-Fog: could happen in any biome and would usually happen during the morning. Or sometimes when it's oversast.

-Wind: wind would not be much different from a normal sunny day, except that you would see air or wind particles flying throught the air in a cardinal direction. Perhaps there could also be a noise like wind blowing through the trees and it could give you speed or slowness depending on whether or not you walk into the wind.

2. Disease

-temperature: on the side of your screen there should be  thermometer which would tell you approximently how cold you are. during the night the temp. would drop and during the day it would go up. If it's raining, snowing, etc. then the temp. would go down. When it's cold there's a chance you could get sick which would be a permanent effect until you can get warm again or drink some sort of healing drink. You could get warm again by going in some shelter or by standing near a fire.

-Sickness: this status effect would make you slow, give you fatigue,hunger, weakness, and shorten your FOV. On multiplayer, if you go near other palyers while sick theres a chance you could get them sick to. The only way to prevent getting sick and to get better is to get in shelter, go near a fire, drink some healing drink, Have warm clothes or drink clean water.

-Clothes: There should be another "armor" slot in your inventory which would be for clothes. CLothes would not give any protection points and would only be ment for warmth. Clothes would be made at a crafting table with fabric. Fabric wold be made a a loom. A loom would be a new utility block and you would use four wool to make two fabric peices. There could also be elven fabric which would be made of hitlain in a loom but you would only get one peice of fabric. You would then craft your clothes like normal armor.

-Cloaks: Cloaks would be similar to clothes and would go in a new inventory slot. they would give now protection or stus effects but would protect against even colder temperatures such as snow or rain. There coule be cloaks for each type of faction and Cloaks for elves and rangers would allow you to sneak up on enemies(not as much as hithlain armor though!)

-Fur pelts: Fur pelts would be drope by animals with fur such as boars and aurochs. these would be the equivilent to warg fur for good factions.

-Water: There should aslo be a thirst bar above your hunger and you would have to well, drink water. Some foods would give a little of the thirst points but essentialy you would need to drink clean water or alot of other types of beverages. most water would be clean except water from swamps and places like mirkwood. You would then get dirty water which you would then have to cook in a furnace to clean it. Drinking dirty water would make you sick and would give you thirst which is the thirst bar equivlelant to hunger.

That's about it, sorry for the long post. 