Board Thread:Fun and Games/@comment-25376906-20181001161243/@comment-31507215-20181107053601

This time, you have made some good points. I will take it paragraph by paragraph in an attempt to keep this comparatively simple and straightforward.

Paragraph #5: From those quotes, I do give the impression of not liking the simple fact that the new updates add more stuff. While that is a part of what I dislike about them (for good or ill), my frustration comes more from what they decided to add. I tried to make that more clear in post #28. Also, you seem to have missed or misread the majority of my second (non-bulleted) paragraph in post #30

Paragraph #7: I did not miss the point of your argument here. I replied that my problem was not simply with the additions (which is what you said that I said).

Paragraphs #9 & #10: I do accept that your arguments in these two paragraphs are valid. My only argument in this instance is that, if there is a goal, endpoint, or whatever, it is more likely for people to simply walk away after having "beaten the game". I would be very glad if I am wrong on this point, but many of my experiences with friends say otherwise.

Paragraph #12: You left two sentences out of your quote:  "In addition, there is an (as far as I know) effective method to move chunks (created by Mevans himself), and the Mod is still in Beta! It's not supposed to be a final version, and never claims to be." Also, you are using another straw man argument (which, by now, I am quite sure you are acquainted with). I didn't say that it is a sin for Mojang to make an update that requires restarting the world. I said that it is harder to appreciate the new updates because of it. I also said that Mevans provides a good way to make up for it, while (as far as I know) Mojang does not. (By the way, it's getting harder to take you seriously when you cuss at my arguments, let alone using "literally" incorrectly. If I was literally making no sense, you wouldn't be able to understand my arguments at all.)

Paragraph #14: I never said that Mojang needs to give credit. I said they don't. I also said "due credit". "Due credit" means credit that something deserves. If inspiration doesn't deserve credit, no credit is due. However, I think that, even if Mojang is, in fact, just gaining inspiration from mods, they should say, for instance, "The concept of a sneezing animal dropping slimeballs was used in the LotR Mod." Even something as simple as that would be a significant improvement.

Paragraph #16: Another valid point here. A better wording of my opinion would be that, in general, I do not think that more recent updates are of as high a quality as older ones.

Paragraph #18: Yes, different things are for different purposes. While "semi-useless" may be a bit of an exaggeration, my point is that, on average, more recent items do not have the same level of functionality or usefulness as older items. As for computer power, I know that more stuff equals more used space. (I am not an accomplished coder by any means, but I do know that much.) In my opinion, however, Mojang has made things more difficult than necessary. For instance, The Flattening. I don't know 100% for sure, but I doubt that splitting blocks into their own separate IDs is more resource-efficient than having them share IDs. Also, as I pointed out in post #28, the addition of animated seaweed and sea-grass has made it more difficult for older computers. Yes, it looks cool, but an easy way to turn the animations off would be nice.

Paragraph #20: You haven't really debunked it, and again with the name-calling.

Paragraph #22: I am glad you have heard of them. In theory, then, you understand that they aren't strong arguments.

In conclusion, I never actually said that Vanilla is in a downward spiral, but that more recent updates do not have the same level of creativity as older ones.

I would be more than happy to continue this discussion with you, but I would ask that you place your arguments in a post on my message wall so that we do not clog up this Fun & Games post.