Board Thread:General Mod Discussion/@comment-25101089-20160714011933/@comment-26322120-20160714035133

RyderofArios wrote: Catfishperson wrote: If a player had say... 250 Gondor alignment and came across an un-hired slaves of Nurn, and there were no living Mordor mobs within say... 40 blocks, the player could right click them with a sharp weapon (no hammers or maces or that stuff,) to "cut the ropes/chains that held them." They would then for all purposes be hired to the player. (They would have a "hired" health bar, an NPC menu with guard mode accessed from a right click, follow you around (Through FT too,) attack Mordor NPC's with their hoe and be able to use equipment given to them.) When at last brought out of Mordor, their skin would change to that of a normal Gondorian, and they would lose their hoe. And just like that, they would be free.

Upon being freed they would say some corny spiel about how they were so grateful to be freed, and that they were forever in the players debt. Good one, but what if I just wanted to talk to them and was just holding a sharp weapon?

Maybe a menu similar to those of traders would open with the options of "talk" or "free" or whatever? In fact, I'm not even so sure about the "Sharp weapon" thing anymore as A: There are no visible ropes or chains on slaves and B: Really, it's a little lame.

@Ithilion: Good idea! Only that could become an OP source of alignment. If you consider that there are 3 or 4 slaves to a slave farm, which are themselves not at all uncommon, the alignment given (if anything significant) could quickly make killing orcs absolute.

My idea seems a little too easy anyway, now that I think about it again. Maybe upon attempting to flee with freed slaves, a group of orcs would spawn in a manner similar to an invasion, which you would either have to flee or fight, greatly reducing the chance of the former slaves survival? Idk, that doesn't seem very practical...