Board Thread:Suggestions forum/@comment-29298199-20160801032534/@comment-28950755-20160805044018

RandomguyNo.123 wrote: It's possible. I was thinking making him invisible and unattackable by opposing factions, but that works too.

More realistic than having invisibility.... that way there's a small chance that he might die....

and also i think the player meets the npc and the npc gives the player a quest so maybe instead of calling it meet this npc quest, maybe something like help this npc? then after you have finished his quest you return to the first guy to report and then that thanks you....