Board Thread:Suggestions forum/@comment-31507215-20171215231616

Hello, all! Today I have a suggestion about helmets.

Many of the helmets in the mod look awesome (or, at least as awesome as you can get with 6 8x8 pixel squares), but every helmet looks exactly the same as every other helmet of that type. So, I am suggesting that a customisation mechanic be added to helmets.

This mechanic would be very similar to Vanilla 1.8+ banners, but much simpler. At its simplest, you would be able to add certain items to helmets to decorate them, even though they wouldn't add any protection bonuses.

Here is how it would work: Every helmet would have the possibility of having up to four items added onto it. These items would be added by crafting them with the helmet in a particular way. The four possible places an item can be added onto the helmet are the front, the top, the left side, and the right side.

Items would be added to the front of the helmet by placing them directly under the helmet in the crafting grid. These items would mainly be precious gems (such as diamonds, emeralds, or rubies) or metal nuggets, but could also be other things, like Edhelmir or Gulduril.

Items would be added to the top of a helmet by placing them directly above said helmet in a crafting grid. These items would be things like plumes (crafted with dyed feathers), or spikes, or any number of other things.

Items would be added to the left or right sides of a helmet by placing them on the respective side of a helmet on a crafting grid. (Putting an item on the left side of a helmet in the grid will put it on the wearer's right side, and vice-versa.) Items that would be able to be put on either side of a helmet would be things like animal horns (another reason to add deer antlers as an item) and feathers.

Once you have put an item onto a helmet, lines of text in the item's lore will tell you what items are on it. When you wear the armour, the items that are on it will be displayed, depending on the item, as either an overlay, or an additional model. (Theoretically, there would only need to be one display model/texture per item, as these would just be add-ons, and not a change to the actually helmet model/texture.) The item texture would not change, however.

To remove an item from a helmet, you would craft said helmet with shears, the shears being in the crafting position of the item you want removed. If you do this, the removed item would be lost, and the shears would take one durability point.

Thanks for reading folks! If something in this suggestion doesn't make sense, please let me know. Also, if you have a suggestion for another item that could be put on a helmet, please post it below! All comments, kudos, and constructive criticism are appreciated!

Here are examples of gem/nugget textures on the front of bronze helmets. I will add more as I make them.

 