Board Thread:Suggestions forum/@comment-31086920-20170221135345



As of now when travelling through any well populated area there is always a ton of floating coins signifying the death of merchants and commanders. This happens mainly because they never attack first, (pro-tip dig holes under ranger captains then go to town on them with a pike/lance/halberd oe other long weapon) and they give more reputation than any other npc. Bandits are an elusive group that appear randomly to pickpocket unwary travellers not doing much else than annoying the player.

I propose a few regional sub-factions of traders and their rival bandit gangs.

Ranking up with traders by doing quests for them or killing/arresting (an new item called a binder crafted with 4 iron in a square in a corner would be used to “arrest” criminals by being a single use weapon that would kill a bandit immediately (I’m not sure if good guys would approve straight up murdering bandits but this is the only way to get them to cease and desist while counting for a quest))

bandits would bring down prices in that region and make it more likely for merchants to spawn while bandits would try their hand at stealing from you and even other crimes but more on that later…

Ranking up with bandits by killing traders (thereby raising prices in the region) would give you an interesting item at +50 alignment the *blank* gang’s black book a portable trader that you can carry and used to buy certain weapons armors and drinks as well as to pawn off stolen loot, and to hire various criminals for your task including but not limited to…

(gang’s name) arsonist: a archer with flaming arrows who switches to using a flint and steel at close range.

(gang’s name) raider: a bandit who has a special penchant for stealing armor from players and npcs alike, he has nor armor himself but will put on whatever he finds. Low health to make him balanced

<span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">And finally

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(gang’s name) slayer: a true glass cannon his dagger based on Venetian ones is made entirly of glass designed to break off inside the victim and cause internal bleeding. This weapon deals DoT damage at the same rate of the wither effect for 2 seconds but can only be used for 3 hits before the bandit pulls out his normal bronze dagger can only be purchased through the black book.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Possible names for the gangs and trade unions by order of how much I like the names (as always if you have better ones post them below)

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Region the misty mountains area (angmar gundabad and uruk-hai):

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Quartermasters Union: orc traders, doing quests for them and killing rangers or particularly trouble some orcs

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The weakest links/the in-fighters/the deserters (I'm not sure how orcs could desert though I don't doubt that they disobey orders and steal so maybe you have to kill orc skirmishers or just killing weak links like orcs under a certain amount of health)

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Region southeast (mordor, harad, rhudel

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Sauron’s Supply Company  orc/rhudel/harad traders and merchants do quests or kill rebels and thieves.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Rebel Resistance: escaped nurn slaves who have stolen orcish weapons and armor and are looking to slow mordors progress anyway they can.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Sandstrom Crew normal harad bandits who refuse to acknowledge Sauron as a god and have decided to steal from anyone passing through the desert

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">This suggestion has gone on for long enough I think. kudos to you if you’ve read all of it if you have any ideas for gang names/ trade agreements put them below along with any criticism you might have. <ac_metadata title="A few new sub-factions (traders and bandits)"> </ac_metadata>