Board Thread:Suggestions forum/@comment-4750818-20160923171024/@comment-26172435-20160923174351

This perfectly fits in my line of thoughts. At the time I just didn't want to completely disregard the already available vanilla enchants, as by just renaming what you do with them, i.e. 'enhancing' vs. 'enchanting' you get the same effect: enhance an attribute of a weapon or a piece of armour. I think I've clarified that sufficiently in the example list of 'enhancements' I included in that post. Anyway, thanks for bringing this to the attention again as there has only been radio-silence regarding this subject ever since Mevans took out diamonds ...

Overall, I prefer 'gear attributes' as you put it, over 'enchantments'. Nonetheless the options available should preferrably match the present system as optimally as possible. The vanilla enchantment system already makes good use of the available effects, so it provides a decent basis for an eventual attribute system. Keeping it simple (and recognisable) is also an important requirement, even for the most gifted coders and user communities.