Board Thread:Modded Servers/@comment-27324018-20170725214422/@comment-26172435-20180217092508

The mod development team has welcomed a new member: Timgodreuil.

At the moment VF is working to get permissions right and Aj aims to get the command timers coded. The following question came up:

Should the command timers reset when an Admin (operator) overrides the PvP Mode status of a player? I figured that may not be the most desirable option, but I can imagine server staff and players having different views on it. We may also make it a configurable option to get that reset. For clarity, we distinguish two timers: 1) a cooldown timer that allows for use of the command /pvp on/off, which orders a mode switch and 2) a warmup timer that effectuates the mode switch. Both are considered a requirement to prevent abuse. We would appreciate your views on this.

Finally, we're pondering about whether or not to add an option to avoid player kill quests to be granted to players with PvP Mode OFF. Now this is a tricky one as there are many possible situations to take into account and the interaction with the LOTRmod may be somewhat complex, dependent on the options we would choose to implement. On the other hand, we could also simplify it enormously by assuming that the PvP Mode of both quester and target player should simply be taken into account by the quester who accepts a quest from an NPC. Reasoning behind this is that without PvP Mode mod, players already have to take into account the fact that target players may never be encountered either because they are skilled in avoiding the quester, or they simply will not log on for a significant period of time. So, players who accept a player kill quest from an NPC already have to take into account the 'availability' of their target and the PvP Mode mod will simply be another factor to take into account. Moreover, if we can succesfully implement the planned 'little bird target tracker', as listed in the planned features list, it will effectively be even more worthwhile to accept a player kill quest for players with PvP Mode ON, especially as they will have timers on usage and effectuation of the switch command. So, my thought is to not foresee any special feature related to those quests. What is your opinion on this?