Thread:The Second Age Server/@comment-28152369-20161228175902/@comment-26172435-20161229151101

Dark Lord Mairon wrote: The Ithryn Luin residing besides the Forest of the Avari is some lore I do not recall for the Second age, and considering that your role already is renown as Wizard you can not imply that your character remains at Valinor, nor any Isle on the Far West, for the title of Wizard came from the inhabitants of Middle-Earth, thus you'd have to play elsewhere with the same role, other server set on other time.

Setting and firming the calendar one exact century ere the Rings' destribution and the Beginning of the Kings Of Men's lure by Power towards imnent corruption is comparable to sodomizing all players sides on the evil side with a thick Wooden stave full of splinters - it's Just unfair and sincerely bullshit.

Several players wanted to be part of the Naz-gûl and now you simply deny them without hesitation, right after accepting roles that had not partaken on a journey to Middle-Earth itself until the next, forthcoming, age.

I suggest to advance time to SA1750, except for other events would not have yet taken place, this would simply symbolize the existance of the ringwraiths (nothing would occur with Eregion, likewise it was Said: the Lore is to be filled, edited, modeled and wrought based on the Players' created Take, based on how they play, and this time it would Go this way).

Destroying Eregion is not a simply task as many May believe, and for that we would need to occupy many other enemy lands or simply passby through war, and due to all time it would take this becomes ultimately unprofitable (aside from seriously interfering and possiblely foiling my Plans).

And that was the condition for the Nine to rise, ruin Eregion.. so in order to facilitare things:

1-Make an event of the Siege of Eregion without any consequente nor sequelas.

2-Just Skip/jump over some years for the Naz-gûl to be established.

1) The justification of the Blue wizards arriving in SA 1600 is derived from the later writings of Tolkien as indicated in my personal lore character application. This was initiated after completion of the map and discussed internally before openly posted, to make sure server staff would agree with the notion. It nicely fitted in the picture and I just thought such a role could befit the gameplay I prefer. If that hadn't been approved of I would have chosen to play some nameless Nandor, Avari or Hildor character befitting the usually low-profile playstyle I have. I'm not interested in large scale powerplay, not even in pvp at any level, so the diplomatic role of an Istari would have been the only type of lore character role I would apply for anyway. If staff would decide me and Romz76 should not roleplay according to aforementioned Tolkien sources and choose a different approach, I'm willing to accept that and it won't even affect my in-game behaviour to any great extent. Note that the 'Ithryn Luin' aren't supposed to be great warriors, but will predominantly focus on diplomacy. So, all the hasstle I hear from players muttering and whining about me assuming a role of great power probably sprouts from their own weird perception/expectation on how one would play as Ithryn. There's no reason to continuously walk around swaying a staff imbued with powerful smite magic and wrecking havoc among evil minions at will ... at least, not for me, and I don;t even anticipate such action or work towards it as I really don't give a fuck about that possible aspect of the gameplay. And possibly that makes me a suitable candidate for such a part in our play. If ever staff decides the Ithryn Luin should possess some special powers that would allow them to have an advantage over other players and NPCs in any battle-field, so be it and I will assume they will carefully weigh the other parties special tricks in the decision making ... but I don't need such 'gifts' to have a sufficiently satisfying prospect on the gameplay I will engage in.

2) Regarding the Nazgûl: I'm simply confronting everyone, both staff and players, with the consequences of the choices made before the starting points for the map making was decided upon and the lore-based map was finished and the resulting inconsistency between accepted roles and available rp world. I appreciate the proposal brought forward by Mairon as I feel it may solve some of the aforementioned 'issues' (which aren't even such huge blems tbh). It's certainly constructive and worth considering.

Overall I would personally not prefer to shift the timeline as proposed as I feel making a 'sudden' jump like that would deprive the players of very interesting rp, especially the period of (in-game!) empire building and diplomacy preceding a period of turmoil. I feel that the period of SA 1600 onward actually offers a most optimal challenge for both good and evil sided players to first focus on establishing decent capitals and forge alliances ... which may turn out to become a bit less lore-accurate than in the case of starting at SA 1750, with a preset chess-board on the brink of total war.