Board Thread:Suggestions Forum/@comment-108.51.189.165-20150227005023

Sorry for the long post but please read through this all and carefully! Also if you don't understand something please inform me so i can enlighten you about the idea and what i mean.

1. Flags could be mounted on the players back to display your fatcion and your alignment.

2. A new Dwarven unit called Hammers of Gundabad They would have greenish Dwarven plate armor (a new Armor called Gundabad Dwarven Armor) with a closed flat head medieval style helmet that would in the future protect against Dragon fire. Also they wield greenish war-hammers into battle, dealing heavy blows to their Enimies. Overview - These Warriors have long been sundered from their homes, the Orcs of the Mistys Drove them out. Now they seek Vengeance and death upon the their foe. They fight for the free peoples and hope one day they will be able to reclaim their homeland.

3. Caravans - These carts filled with foods, prisoners, ores, and possibly riches travel all across Middle Earths roads, supplying and giving Villages and towns nessecary items to keep them going. They can be found from every faction guarded by 5-10 units, traveling across the roads of Middle Earth. Also they would spawn rarely and would be constanly moving on the road until something disrupts them.

4. Bandit cave - Filled with treasures, prisoners, Bandits, Weapons, and food, these caves are the dwellings of the criminals across the lands, who terrioze the folks on the roads. Pay them and they will leave, dont and you will die or be taken captive. Their underground halls are filled with the plunder of their prey. The bands of these scoundrels, usually consist of any race and contain up to 10 men.

5. Wanderers and Travelers - Not all those who wander are lost. These people travel across the lands to reach their destinations by horse and foot. They come in many and few (1-5), from all factions and they are all ways on the move (what i mean is they will be walking on the road to a destination thats what i mean, also this would be very hard to code probably, but just an idea). They are easy prey for Bandits and you may run into a traveler who is in need of assitance (reward of alignment for fending off the Bandits).

6. Constantly at war regions - The lands of evil and good border each other and maybe there could be fighting on the borders for modor, Gondor, Isengard, Rohan, Angmar, and other factions. To represent that the land is at war there could beNpcs fighting, decaying ground and defiled ground, burned or chared buildings, bent and burned trees, and ruined structures.

7. Organized Units NOT formations - When ever i have units they are disfunctional and stareing at me and all clumped to together in a disorerly mess! My idea is to make the Npcs a bit smarter and Organized this may be really hard to code but its an idea and iam gonna share it. So they woud follow you at different paces each so they woulded be crambed together also cavalry would be more spread out, if there is only one enemy 3 to 5 Npcs of your company will attack the enemy the rest will stay behind and when facing big groups of enemys each Npc will select another Npc to attack also they would automatically be designated to a selected oppenent when attacked if that makes sense, the Npcs could be much more individual and feel like they are actually partially smart also they wont stare at you and their eyes would wander more, second to last better combat and longer battles where Npcs if implemented could use their shields for blocking and they would actually seem to want to live and not throw their life away but the Evil faction units will be more savage in attacks like they will keep attacking until they are about to die then there would be a small chance of them fleeing when their health is lowered, and lastly like the idea i have presented before in another post about Battalions i present again because they would go perfectly with this so battalions groups of 10-20 Npcs who are in a close or loose order and have a small chance of a troll in their small host (if an evil faction) who would spawn in all biomes for each faction making you need units when you travel, especially when in Mordor.

Well thats all! If you have read all of this and understand this Thanks for reading also please comment and tell me what you think! Thank You! 