Board Thread:Suggestions forum/@comment-103.255.7.7-20161222151512/@comment-26236093-20161222170018

RyderofArios wrote: How about them NPCs shooting overhead instead of straight in a situation where other npcs(neutral or alllies) are blocking their line of sight?? Is that too much AI?

Indeed, this would I am afraid be considered rather too complex for a Hired-Unit function and would therefore violate the guidelines set out in the FAQ article. "Sir or Madam, you have unrealistic expectations of what can be done in Minecraft. This is a voxel-based sandbox game, not a war game. Whenever someone asks for something like this, it makes me wonder whether if you'd ask the developers of your favourite RTS or FPS game to add building blocks and fully deformable terrain to their game."

- Extract from the FAQ