Board Thread:Suggestions forum/@comment-37992296-20191019225530

Hi all,

I am posting this suggestions after discussions in the TOS discord with Mevans and other players regarding conquest improvements. I wanted to get further feedback about some improvements that I am suggesting for Invasions. Invasions were added in Beta 19, and has seen some improvements over time, however I feel like these changes could add to the realism and player experience both in multiplayer and in singleplayer. I also find a way to link this mechanic with a player's alignment in a more meaningful way.

My first suggestion would be to change reclassify how Invasions spawn. In real life, when travelling, you aren't likely to be invaded but rather ambushed as there isn't a structure to invade. And so with this in mind, we would reclassify current invasions into two categories: ambushes and invasions.

Ambushes 

First, I'll start with ambushes because they are simpler to explain as they most resemble existing invasions. So unlike current invasions, ambushes would mimic bandit spawning a.ka. all NPCs at once and without warning. However these NPCs would be more numerous and faction specific like invasions. Another modification to the current system is that ambushes would spawn between 5-20 units instead of the current 30-70 (figures up for debate).

This type of mechanic would more closely resemble life-like experiences and I think would make traveling more interesting. In addition, this mechanic could be linked to alignment, the higher alignment you have with an enemy faction, the more NPCs are likely to spawn in a given ambush.

Invasions

The new invasions would maintain some of their current features (the weapon display & the announcement)  but would vary in how they spawn and behave. It would look to add upon the new raid mechanic in 1.14 minecraft.

First, on how they spawn, so unlike invasions currently, their spawning would not occur randomly out in the wild. Invasions would now spawn randomly near the edge of enemy banner protection. So let's say I have a Durin's Folk banner-protected build in the Misty Mountains then randomly at some point a Gundabad invasion is going to occur near the edge of my banner protection.

Now unlike current invasions, the NPCs won't just spawn a random number until they reach their cap but behave like raids with waves. Each wave would spawn close to the same number of NPCs as a ambush so between 5-20 and each invasion could have anywhere between 3-5 waves. Each wave would have to be defeated in order for the next to spawn.

A note that was made during our discussions that it would possibly of interest to have the last wave spawn in an "Invasion Leader" (needs a better name) that is stronger than current NPCs but not as challenging as the Mallorn Ent or Hill-Troll Chieftain to kill.

The strength of these invasions could also be linked to alignment so that as a player becomes more experienced and has higher alignment, the invasions become larger and harder to defeat. So a new player with 50 alignment may only face an invasion of 15 NPC's over 3 waves whereas a 5k alignment player may face a 100 NPC invasion over 5 waves.

I hope the ideas here are clear and I await your feedback! 