Board Thread:Suggestions forum/@comment-26815144-20160405052908

Woodmen

Woodmen are planned and we know that but I am going to try to expand on them.

Woodmen are Northmen who live on the edge of Mirkwood. Please note that i am going to presume that woodmen were the ones who chopped down East bight since we don't really know who and Woodmen seem like a good choice.

Npcs

The woodmen would have;

Woodmen - the bold folk who brave the forest. (I will make a skin for them)

Woodmen tree-cutter - the sell different types of wood logs found in Mirkwood and surroundings, they buy the planks of them too. Hold an axe and a coin. (Can be found in a woodmen village)

Woodmen soldier - the brave men who guard their scattered villages and towns. Equipped with an assortment of Northmen armour (check my Northmen thread for more) and iron with either a Northmen sword or spear or a woodmen axe.

Woodmen hunter - these people are the quickest and nimblest of the woodmen. They search the woods for little food they can get. They sell meats and some other foods. They will buy vegetables and cooked meats. Equipped with woodmen cloaks and sometimes wood elven cloaks (gifts from their elven friends) and they hold woodmen bows or daggers and a coin. (Can be found in Woodmen hunting lodges.)

Woodmen chief - These are the leaders of the small communities that are scattered around mirkwood's border. You can hire woodmen and hounds from them. They wear Northmen armour with/or woodmen cloak with/or wicked bear fur armour (Other Northmen thread again. They hold a coin in one hand and a woodmen axe in the other. (Found in woodmen keep and woodmen village)

Woodmen hound - this is not completely originally but would make sense since horses wouldn't fit for the forest and Beorn had dogs like these (lived near same area). Woodmen hounds would the loyal companions for them, helping them hunt and guard their homes. They would be fast and deal out a good deal of damage. They act like dogs but must be hired.

Structures

Woodmen house - small house made with mirk-oak planks, fences and beams with a fir roof. Bottom layer of house is woodmen brick, (greyish-brown brick). Also includes trap doors (decor not trapping stuff). Contains a woodman or 2 (sometimes a hound) and torches with a forge (the mannish one I forgot the name) also a woodmen crafting table. Chest includes iron, axes, saplings, logs, venison, potatoes. Also has framed axes, helmets, bows and spears.

Woodmen tree-cutter hut - a small hut with a pile of logs outside. Small design as house but small and more square. Contains torches, woodmen tree-cutter (sometimes a hound), frames with axes, daggers, helmets and swords. Sometimes flowers. Includes a mannish forge and woodmen crafting table. Chest includes an assortment of different wood types and axes and foods.

Woodmen mansion - a bigger version of the woodmen house with more of less the same items inside but has two levels and and Chiefs spawn here.

Woodmen keep - made of wood logs for walls and inside contains some huts for woodmen soldiers. Includes a watch tower near the centre where a chief spawns. There will be a Woodmen crafting table, a forge and a rug. Chests in huts include Northmen, wicked bear fur and iron gear as well as food and ingots. There should also be a kennel where hounds will spawn. Made with primarily Mirk-oak, oak and fir also spruce.

Woodmen hunting lodge - a wooden lodge made with mirkoak and fir, similar to woodmen house but a little wider. There is a kennel outside for hounds. A woodmen hunter spawns here as well as hounds. Inside there will torches, framed axes and bows and a woodmen crafting table and a furnace. Chest contains cloaks, daggers, bows and meats.

Woodmen village is a group of houses, a mansion and a tree-cutter hut. It is walled and has woodmen brick paths and in between bushes and flowers.

Alignment

They are hostile to gundabad, angmar, dol guldor, mordor and easterlings. Neutral with high elves, Rangers, Gondor, dwarves, Haradrim, dunland, khand, and any others I left out. Allied with beornings, Dale, Wood elves, Lorien, Northmen of the Anduin and Rohan.

Biomes

There should be a new biome, Mirkwood edge, the woodmen should spawn here and their hunting lodges in Mirkwood. They should also spawn in eastbight.

Mirkwood edge - It will occur on the borders of Mirkwood, East and west of it. It will look like vales of Anduin but there should be Mirk-oaks and a lot of tree stumps and rotten logs. This is because the woodmen would have cut the trees down for their homes and keeps. Woodmen will spawn here and gundabad will spawn at night in few numbers. Invasions should be Dol guldor, Easterlings, gundabad and gundabad wargs.

East bight - though this is in the game already here is a few suggestions, woodmen should spawn here in few numbers with their structures and gundabad orcs should not spawn here much either. There should also be less rotten logs.

Mirkwood clearing - small biomes in Mirkwood where woodmen spawn, this would be where the boldest of their people ventured, clearing areas for themselves. Invasions would be dol guldor only. This biome would look like Mirkwood but without much trees and spider webs as spiders would not get through the woodmen patrols.

Items

Woodmen axe - 7 damage but somewhat slow, great for cutting trees

Woodmen bow - a slick bow used for hunting and cutting down wargs, is quick but doesn't deal that much damage.

Woodmen dagger - a hunting knife, 5 damage.

Woodmen cloak - about the same as ranger armour in stats and buffs

Woodmen crafting table - a crafting table for making woodman gear and bricks.

Woodmen bricks - tannish greyish colour, more or less a combination of stone bricks and wood elven bricks.

Note, for other stuff I haven't expanded on check my Northmen thread hereHow Northmen should look like (besides Dale).

Kudos! 