Board Thread:Suggestions forum/@comment-26274215-20160502121410/@comment-27699761-20160503054155

I like the pet part, since it is more realistic. Indeed the Harad villages should be more random placed because a perfect square, with 2 crossing ways wich are made with a right pole instead of just stone pulled down on the ground. And indeed the current villages could barely survive. Tools broken, they must wait months for a trader to arrive and then it isn't sertain the guy has tools with him, where get the bakeries there wheat from???? I don't see any farms. How can you survive with only bread and other wheat products? A butcher would be nice. And each village should have a carpenter where they can buy/repair decorations (and in the case of Dale maybe even toys, wich are mentioned in the FotR, where dwarves take Dalish toys to the Shire as gifts) a lumber. And the more advanced villages should have maybe even a stonecutter so they can build houses. And ofcourse there should be a 25% chance for a wall to spawn. with a 75% chance on wood and 25% chance on a stone wall. Hobbits should also spawn in villages with maybe some inns spawning along the roads. But not the random inns, holes, farms you see now