Board Thread:General Mod Discussion/@comment-26094198-20170102150005/@comment-4750818-20170105183519

Well, I've stated my opinion on this before, but I still think it's time for me to have my say on this issue.

Faction are too generic
I totally agree. There really isn't much difference between many of the factions in the mod. For example, all the Orc factions are pretty much the same. The only one that's any better than the others (arguably) is Mordor, because they have Black Uruks, Olog-hai, and Mordor Spiders. But you can get Mirk-trolls from Dol Guldur, and spiders from there too... Gundabad has Uruks, as do Isengard. Angmar has Hill-trolls and regular trolls. So... basically, there is little advantage to choosing one Orc faction over another at this given time. This is also true for many other factions in the mod. For example, there really isn't much difference between the High Elves and the Galadhrim.

Making factions less generic
The easiest solution to this problem is to give each faction in the game some significant unique item or unit. Some factions already have this:
 * Dwarves have stronger than normal armour, and mattocks.
 * Rohan has the best horses in the mod
 * Near Harad has sun-protective armour
 * Gondor has a wide variety of fiefdoms at its disposal.

I would be quite content if the updates in 2017 focus mainly on improving existing factions, rather than adding new ones.

Glflegolas (admin) Send a Messenger  18:35, January 5, 2017 (UTC)