Board Thread:Suggestions forum/@comment-28593934-20170112013214/@comment-26172435-20170125211719

Ffets wrote: ''Ffets wrote: The grass colour depends of the biome, you are in. You can't change it.'' Fenrir lokisen wrote: you can change the biome

I meant, you can't change the way, the grass colour depends on the biome. You may change the biome, by editing the LotR map. But as AlteOgre explained, you can't change the sub-biomes, they are distributed by the Mod. And grass colour also changes between sub-biomes. Check Shire normal / Shire woodlands as example.

As Mevans explained in this post, it may be possible to change biome ID's by using the Joetater mod. I haven't checked that yet, but I'm sure I will when we're adapting the SA server map to the updated mod PB31 soonish. I suspect Mevans's utility mod Joetater uses the same opportunity that has been used by other mods before. As I explained elsewhere (in another thread 1-2 wks ago), there are mods that support changing some metatag of a chunk and even a block so the climatic parameters are changed to that of another biome, so visually 'changeing' the biome of a chunk/block. No change in physical blocks, just the texture-appearance (like grass colour) and things like rainfall are affected. We used MetaCycler and the Conquest texture pack to support this on a fantasy themed roleplay server 1-2 years ago.