User blog comment:HubToo/Massive structures now!/@comment-25612015-20160117103342

Hi Alte!

For the region border overlap, this is where the ChunkBorders mod and WorlEdit /chunkinfo command will help to select the right place to build. Sometimes it's not avoidable. For example, the end of the Isengard road, where Orthanc can be built leaves you at the border of 2 region files.

BTW, this is the system I used in hARDA for backuping/restoring factions HQ and main builds since the start. I just have backup folders for each of these, and copy the files within into world/DIM100/region whenever needed.

For the border smoothening page, there's already the [Help/Regenerating_Chunks Help/Regenerating Chunks] page on the Wiki, but there are currently no tips inside. Things like WorldEdit smoothing and naturalizing commands should be mentioned.

But here, we would really be better off using tools to do that automatically. I will try to think & work on some algorithm to do it. I already have the base tools for it with my mca2nbt command and the nbt2yaml tool, which should be enough to deal with a few region files (although we would need more efficient tools to process big maps, such as the 75 GB one used for hARDA!).