Board Thread:Suggestions forum/@comment-32352572-20171204072615/@comment-32352572-20171204183653

Direranger50 wrote: Too much lag. Creating a new entity whenever something dies would keep the count neutral, but when the new entity is complicated enough to have an accessable inventory and an internal timer, it would probably cause lag in large amounts. It doesnt have to be an NPC. It essentially acts as reskinned chest