Board Thread:Suggestions forum/@comment-26694486-20161003130655

My idea has four main topics.

1. Water - After reading Return of the King where Frodo and Sam walk through Mordor, it occured to me that water is extremely important in Middle-Earth. My idea is that you make it so that you can only go a certain amount of time without water before you start to get nausea and slowness. Once this effects set in, you can no longer fast travel, and you must find water wherever you are. Eventually, it would start to drain your health, much like hunger does. To prevent people from fast-travelling just before the water bar runs out, there would be no sort of warning that you need water. You would either need to have a cup or flask of water on you, or go and find some water.

2. Addictive Pipeweed - Now, we all know that Hobbits love to smoke their pipeweed. Surely there must be some sort of addictive side effects to that. My proposal is that you make pipeweed an addictive substance. The main mechanics of it would be the same as that of the water idea, but you WOULD be able to fast travel to get some pipeweed. Not only would it be kind of funny, but it would also increase a demand for pipeweed on servers.

3. Watering Cans - When making a farm, it is always so frustrating to have to put rows of water next to the crops. Not only does it take up space, but it also takes an extremely long time to collect all that water. In real life, that much water would likely oversaturate the crops, and cause them to drown (although, I'm no botanist). My suggestion is that by simply watering each tilled farm block with a watering can, the soil will remain fresh and won't dry out. Rain could also help saturate the crops too.

4. Alcoholism - What if you could become an alcoholic? It's basically the same idea as pipeweed, but you need some sort of alcoholic beverage to keep you "sober." The more alcohol, the longer you're sober (after you sober up from getting super drunk, that is).

Let me know what you guys think! 