Board Thread:Suggestions forum/@comment-37050450-20180929165744

Hi, most of you know me as Smiturion or SmexySmit from The Official Server, and I come to you today with an idea I think most people will like. As you know on most servers, to create a valid city for a faction or waypoint you need many things such as blacksmiths, barracks, a fort, and many other things. But one of those things in particular are markets. Almost all cities have them, but the sad thing is that they are really never used. Players will rent shop areas from the city builder or just make them aesthetics, but they aren't really used at all. So I would like to propose a solution to this where people can have actual functioning shops in cities and make them more immersive and even help the economy flow. My idea is that a hirable trader NPC could be added to act in the players stead. You could hire this NPC from a captain of the respective faction. Then you could move this NPC to where ever your shop location is and configure him.

Here is how setting up the NPC would work.

After moving the NPC to the area you want him to operate you would need to take a new item that would be added called an "inventory order", this pretty much would be a piece of paper you put in the NPCs GUI to tell him where to draw the items from to give and where to put the coins from the trade. You would right click on the chests you want the NPC to take items from to sell and left click on the chest the NPC would put the profit in. After doing this you would put the inventory order in the NPCs GUI. Then you would set up the trades. Each NPC would be able to have 8 different trades at a time available, so there will be 8 "trade slots" for you to configure. One part of the trade slot would be the items you want to sell. You would take however many you want to sell in one trade and put it in that slot, and it will act as a ghost item and give you your items back. Then you would be able to choose how much people can buy that item or amount of items for by adjusting arrow in the trade slot for how many coins. Also the max you could set it to is 20k coins. Also the NPC would take a 8-10% commission for doing this trade for you. This will nerf tons of trades being overpowered. So say if you sold a max modified mithril spear for 15k, the NPC would take 1,200 coins from that trade. Also you could set the trader to only be allowed with players who have a certain alignment with the faction that NPC is. You could also allow it to only trade with certain fellowships as well. Also the point of using the chests instead of the inventory in the trader would be to make sure if the trader died (The trader could not be harmed in banner protection) that your items would not be lost to other players killing it in the market or the items despawning if say an enemy NPC attacked it.

 Here are some examples of who would use this

1. A dwarf player who mines a lot of cobble and would like to sell it could set up this NPC to sell stone for him at his faction's city or another place.

2. Someone who really likes to farm crops a lot or make artisan products could use this NPC to sell their harvest to players.

3. Blacksmiths or people who like to make tools with modifiers could set up a blacksmith shop selling various types of armor and tools.

The list goes on and on... Thank you for reading my suggestion and I hope you like it. If you have any criticism or ideas you would like to add please comment. 