Board Thread:Wiki/Forum Technical Support/@comment-33763020-20181103181003/@comment-33763020-20181103200741

Thank you for the super fast and detailed answer! :)

Clear, so each generated map differs. I had no idea that despite the fixed map, the region borders even can differ.

Coming to the crucial question: is it possible to have only one single seed to be used for the mod? It would make the creating of structures much easier, since all the landscapes are always fixed in that case. It enables copying of structures as well, as there would be no landscaping discrepancies, which can be seen between differring seed worlds when copying chunks from one to the other. Also, it would be much more realistic: there is only one Middle-earth! So why would there be different spawns?

Vanilla MC has of course different seeds for every world spawn, as it could be boring if only one single world existed. The aim of the LotR mod however is exactly meant to create one version of Middle-earth, so applying the same vanilla principle is not necessary.