Board Thread:Suggestions Forum/@comment-4750818-20141128230030/@comment-4750818-20141129134400

OK, so here's how the new chest mechanics should be related to alignment:

Different Chest Types & Alignment requirement
 * Civilian: +1
 * Military: +50

What happens when you open a chest?


 * If you have an alignment that is too low for opening a chest of a particular faction, and an NPC bound to a generated structure sees you opening a chest that's part of the generated structure (these chests would also be unbreakable, to prevent cheating) the will tell you something along the lines of "We do not let strangers dig through our chests!" and start attacking you. Opening the chest would also cost five alignment with that faction.
 * If you do manage to sneak away with the contents of the chest and your alignment with the faction who owns the chest is negative, there is a chance that a mini-invasion (2-6 enemy units) will spawn when you are 32 blocks or more away from the chest.

What kinds of chests can I open?

Certain chests will still be available to open to any player, regardless of alignment, with no penalty. I'll use Gondor in my example. What kinds of chests will require alignment to open?
 * Ruined Gondor Tower
 * Gondor Ruins

In Gondor, good alignment with Gondor will be required to open the following chests:
 * Gondor Fortress. Downstairs Ale chests require +1 alignment to open safely, upstairs Equipment chest requires +50 alignment to open safely.
 * Gondor Smithy. Requires +1 alignment, this chest should contain iron ingots and potentially Gondorian weapons
 * Gondor Turret. Requires +50 alignment

Glflegolas Send a PM 13:44, November 29, 2014 (UTC)