Board Thread:Suggestions forum/@comment-26065088-20160417093810/@comment-26065088-20160417121149

Wargaz cc wrote: Except Buckland， there are some biomes needed:
 * Northfarthing
 * This farthing grows barley to make beer, and it produced the best beer ever. When barley is introduced into the mod, there will be magnificent barley fields like Dorwinion vineyard. It will included the Shire Moor.
 * Southfarthing
 * There will be Overbourn Marshes (Shire Marshes) along the River Brandywine. Southfarthing featured Pipe-weed farms growing specially varieties of Pipe-weed now known as Longbottom Leaf, Old Toby, and Southern Star. This farthing also have vineyards that make heady wine. By the way, Saruman kept agents in Bree and the Southfarthing after T.A.2953 (the mod started in T.A. 3001).
 * Westfarthing
 * Westfarthing was the center of Hobbit "authority". its western border were the Far Downs where is the nameless Eriador Downs between Tower Hills and White Downs. White Downs should be completely delimited to the Shire and added Hobbits into this biome as the capital Michel Delving was located here.
 * Eastfarthing
 * This district also has breweries and barley fields. The Hobbits of the quarter were rather large and heavy-legged, and they wore dwarf-boots in muddy weather. There are fields of the Marish growing mushroom in the farthing.

A new struture:
 * Three-Farthing Stone: It was a stone by the side of the East Road that marked the point where the borders of the Eastfarthing, Westfarthing and Southfarthing of the Shire came together.

A new type of unit:
 * Hobbit Archer

yep, i agree