Board Thread:Suggestions forum/@comment-28153737-20181026064746

The bounty quest system added a cool new penalty for killing NPCs, by allowing players to hunt for you, and pay them for it. However, this feature does absolutely nothing in single-player. Hence this suggestion:

When in single player, after you kill enough of a faction's NPCs, that faction will put a bounty on you, the same that they would on a server. But, since there are no other players to hunt you, instead 1-4 soldiers/warriors of that faction would spawn around you, the same way that bandits do. If you are killed by one of them, you would lose alignment, the same way that you would on a server. And, when you kill one of the soldiers hunting you, you would recieve the achievement and title [Not This Day!] just as you would on a server.

This would not happen on servers, since there are players for that. This would just be in place of players. 