Board Thread:Suggestions forum/@comment-32352572-20171005012141

Now Admins and Moderators before you get angry just by reading the title, hear me out. Mine is a simple suggestion which I've been wanting to write for quite some time now. So withoout further adeu, here goes.

Jumping: When You're being chased by an enemy (let's say a grup of Gundabad Orcs in the Misty Mountains in a cave) If you come across a ravine or chasm which is long enough that the NPC won't be able to go around (I'm guessing this happens because of their aggro range. Am I right am I wrong?) you'll jump over no problem while they just sorta stand there like: wait huh. In fact they used to keep following you when this happens and they'd fall right into the ravine. This has been fixed. Now what I suggest is that certain units would try to jump over these ravines or chasms (such units would mostly be elite units such as Gundabad Uruks or Gondorian Tower Guards)and depending on the size of this ravine they would have a higher or lower chance of jumping over. Say it was 1 block wide they'd have an almost 100% chance of jumping over and even normal units would be able to do this. But say there was a 3 block wide ravine and there would be a much slimmer chance of the unit making it over with normal units being very likely to fall to there doom...

Please Leave Other AI things for me to Add. As Always Comments and Constructive Criticism are Welcome!  