Board Thread:Suggestions forum/@comment-27200931-20170119174608

For now, you don't get any reward by defeating an invasion, without considering alignment points or loot gained by killing its troops of course.

So, I have an idea that will make fighting invasions a bit more rewarding.

After all the waves of enemies are defeated, the hovering sword (that one hovering above ground, marking the invasion point) falls to the ground like a spear does. Then any player that hits the sword at least once in 10 seconds (the bosses have a similar system to grant its achievement to several players), will get an alignment reward (if it's a Gundabad invasion, you'll get alignment points with factions that you normally gain alignment by killing Gundabad orcs) and then once the timer runs out, the sword explodes, dropping coins, ingots, food, memes, flamethrowers or anything that the mod team considers a balanced reward, in a radius of the explosion, marking the end of the invasion.

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The quantity of the reward depends on the number of players. If 10 players hit the fallen sword, more loot will spawn than if only 5 players had hit it. But the reward shouldn't scale directly, like 40 coins per player, nope, let me explain:

Example (these values are for the purpose of this example alone): 10 players get 10000 coins, while 5 players get 8000. Surely the 10 players got more loot, but each of them will only get a share of 1000 coins, while each of the 5 players will get 1600 coins. I'm sure that Mevans & Co. will be able to transform this into a math curve or something.

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Now, it may happen that a greed player collects more loot that the others (that's why the loot should drop in a radius of the sword), but that's the problem of that player group and they should decide how they're going to share it. If things get violent, well... 