Category:Blacksmith

The Mod holds quite a lot of different blacksmiths. Normally, they can be found in s and there in.

Mostly, you need +100 alignment with their faction to be able to trade with them. Besides of talking, trading and exchanging coins, they are also able to smith your tools, weapons and armour for money, if you don't have the materials to do it yourself on an anvil, or you don't want to spend them.

It works in nearly the same way like on the anvil, except that you dont't have to spend materials (lower slot greyed out). Instead, you spend coins. If the price shows up in red, you do not have enough coins left for the smithing.

Repairing and renaming
To repair damaged items, put the item into the left slot. A message will show up, displaying the repair costs, if the smith is capabale to do it. If desired, you can also rename the item, just edit the name in the grey area at the top. This increases the costs. Take out the repaired/renamed item(s) from the right slot. Renaming can be combined with all actions below, except for reforging.

Combining
If you've got two items of the same kind, a blacksmith can combine those for you. The result (in the right slot) holds the attibutes of both items, and the durabilities add up. If you do this in you personal crafting grid, you loose the modifiers.

Altering
To add a modifier to an item, put the item into the left slot, and a suitable scroll into the upper slot. Not all combinations work. Select a new name, if you want to, and then take out the altered item from the right slot.

Reforging
If you are unhappy with the attributes, an item has, you can reroll the dice by reforging it. Just hover over the small hammer icon the lower left corner to display the reforging costs. Then left click the reforge hammer. This also repairs damaged items. Take out the reforged item from the left (input) slot.

Warning: This doesn't only add new modifiers, you also loose the previous ones.