Board Thread:Modded Servers/@comment-24071602-20150926210940/@comment-26078371-20151011161348

Dreadpiratejk wrote: That's exactly why I don't want the server to be reset. Ok, I understand the worldgen is really wonky, but when poeple have enchanted mithril, it's just a mark of how much effort they've put into the server. Many, many people would probs ragequit if the server actually reset. I do like the peace of no wars, because there's a lot less risk. War is not a game, even if it is in a game. No activities is really boring, but couldn't you go and start one? Kawolski hosted a treasure hunt just two days ago. The major builds, people have put a lot of time and effort into making those. It's a pain to build stuff like that, even with worldedit. I am just imagining Ed going "fuuuuuuuuuuu" when the server resets with his crap tons of cash. I understand why people want a reset, but I like the server as-is. I'm not sure how this works, but I think that resetting would get rid of the inactive players, but it would also leave us weak to old hackers. I have so much more to say, but I'll leave you with that.

-Semedei Resetting shouldn't delete the ban lists, which keeps people like Haik away. That would only happen if Mv deleted the server blacklist, which I highly doubt he'd do. When it comes to resets though, we actually have quite a few options available to us. There's the complete reset, with everything from builds to player data disappearing, but we could also just keep specific builds and and playerdata while resetting all the other chunks.

As for the Pros and Cons of a reset;

The biggest incentive for a reset is regenerating chunks on a map that's almost a year old. For instance, I believe we only have 4 chunks of the Erebor biome that was added a few updates ago. Also, the Meneltarma biome is very small on the current map. Resetting would also remove all of the small shacks that tend to clog up around the waypoints from players that hop on for a day or two before leaving. Finally, a player-data reset would eliminate everyone's server money, including those who got some of theirs unfairly from spawn shop exploits (looking at you Ed). That's actually a plus in my book, as it might allow us to balance the server economy a bit. Another bonus of a reset for me would be the removal of spawners from Middle Earth. They gave the good side a significant advantage when it came to xp and alignment.

Negatives:  Obviously the loss of the builds would be the biggest drawback to a reset. Hundreds of hours were put into these builds, and there a some very good ones and it'd be a shame to see them disappear. And if the player-data was reset as well, everyone's alignment, waypoints, and achievements would be reset. A lot of players put a lot of work into unlocking everything. Having no more diamonds in Middle Earth would also probably be considered a drawback. I understand why Mevans wanted to do this, but I think he should have got his own enchantment system in place before eliminating the current one. Luckily, Mv also seems to agree, so it seems likely that he'd add diamonds to the server shop.