Board Thread:Suggestions forum/@comment-26149161-20170425011548

Mae govannen, mellyn-nin. It seems I have forgotten the norther branches of the Middle-men! The Beeelanders, being the most well-known example of the group, will be the first to be suggested.

I know this is a planned feature, and it will be added eventually. This is simply my take on *how* it should be added. So, Alte, please don't do anything drastic ;)

Biomes
The current Bree-land biome is pretty good, but there are still changes to be made. A few new sub-biomes should be found in Bree-the Vineyard, the Orchard, the Cornfield, the Wheatfield, and the Pipeweed Plantation. All of these are pretty self-explanatory--swaths of farmland, surrounded by hedgerows.

Gundabad Invasions should no longer spawn in Bree-land. No host of Orc would ever make it that far west, and furthermore the land is heavily guarded by the Breelanders. However, Ranger invasions and raids should spawn commonly.

Crafting

 * Bree Beer - A delicious, warm brown beer made of barley. Served by the Prancing Pony and other nearby watering holes.
 * Barley - A new crop, grown in many farms. Barley is uesd to make Bree Beer, and can be fed to animals.
 * Southlinch Pipeweed - Grown only in Bree, Southlinch pipeweed is the best weed to be found east of Brandywine, but it doesn't compare to Southfarthing.
 * Cheese - Made with milk buckets, cheese is an unnourishing food, but has incredibly high saturation.
 * Blackberry Tart - Delicious pastry made with blackberries, sugar, and wheat.
 * Breeland Crafting Table - a new crafting table crafted with two wood and two stone bricks on the Breeland crafting table. Southlinch pipeweed is crafted on it.

Mobs
Note that there is no military units for Bree. To prevent them from being an alignment farm, Ranger invasions and raids should constantly harass any evil player who tries to go on a rampage.
 * Breelander: The citizens of Bree, brown-haired, broad, somewhat swarthy and rather short. The flee from combat and have no weapons.
 * Breeland Farmer: A well-to-do farm owner. From him can be hired Breeland Farmhands. They spawn in a Breeland Farmhouse.
 * Breeland Farmhand: Like all other farmer units. A Breelander hired from a Breeland Farmer. Can be a Man or Hobbit.
 * Bree Hobbit: A Hobbit of the Breeland. These act like normal Hobbits, save for their strange surnames.
 * Breeland Bartender: A white-aproned man who sells all manners of alcohol and food. He will sometimes share strange gossip with the player.
 * Dunedain of the North: Should spawn rarely in Bree. Breelanders talk about them with suspicion, but the Rangers basically ignore them.
 * Southern Refugee: A man from the south, fleeing the coming war. They have Rohirric, Dunlending, and, rarely, Half-orc skins. They talk about war in the East and more people coming  Northward.
 * Dwarven Traveller: Dwarves of Erebor and the Blue Mountains should spawn on occasion here. They would say little and be travellers in the land.
 * Dwarven Traders and Oddment Collectors should be fairly common in Bree-land, it being an important crossroads (even though there were few merchants left by the end of the Third Age).

Structures
***VERY IMPORTANT*** All the Breeland structures, save the Farm, will not spawn in the normal Bree-land. Instead, they will spawn around on the locations of the waypoints. Houses were only found in the four villages, and were not scattered everywhere.
 * Bree House: A stone house, with windows and a thatched roof, and walls of daub. A Breelander spawns inside.
 * Bree Hobbit-Hole: Basically the same as Shire Hobbit-holes, save with a Breeland Hobbit and no Shire Banner.
 * Bree Inn: Not to compare with the Pony, but there would be a few small stone pubs scattered about the smaller villages. The Breeland Bartender would sell Breeland Beer to the player, and give local news and chatter. They would have beds on the second floor, and some on the ground for Hobbits. Dwarves and Southern Refugees spawn here.
 * Bree Farm: Similar in shape to a Hobbit Barn, but with an external pasture and rooms for the workers, and a far larger field. The Breeland Farmer spawns here, but no horses, which were rare in Bree.
 * Bree Lamp: A lamp-post with several torches, to help light the way.

Names

 * Mannish Names: Rowley, Barley, Barliman, Nate, Bill, Harry, Nob, Bob, Rob, Matt, Tom, Will
 * Mannish Surnames: Butterbur, Appledore, Heathertoes, Goatleaf, Rushlight, Ferney, Pickthorn
 * Hobbit Names: (See list used), also Nob, Willie.
 * Hobbit Surnames: Mugwort, Underhill, Banks, Brockhouse, Longholes, Sandheaver, Tunnely

Titles
[Breelander] - Get 100 Breeland alignment.

[Gatekeeper] - Get 100 Breeland alignment.

[Bartender] - Get 1000 Breeland alignment.

[Breeland] - Get 100 Breeland alignment.

Achievements
[Breeland Friend] - Reach +1000 alignment with the Breelanders.

[Breeland Gatekeeper] - Reach +1000 alignment with the Breelanders.

[Breeland Bartender] - Reach +1000 alignment with the Breelanders.

[Thick Air] - Smoke Southlinch Leaf.

[Outsiders] - Speak to a Breeland Hobbit

[Ready Workers] - Hire a Breeland Farmer.

[Strange as News from Bree] - Speak to a Breeland Bartender.

[Mysterious Wanderers] - Speak to a Dunedain of the North.

Thank you for reading this suggestion! As always, comments, Kudos, and constructive criticism is appreciated.

 Ithilion, Discussions Moderator (Auta i lómë) 01:15, April 25, 2017 (UTC)  