Board Thread:Suggestions forum/@comment-26184570-20150904154446

Ladies, gentlemen and Admins, today I bring you a few humble ideas that I feel have a place in this mod. Sit back, relax and enjoy! Now, before you judge, please read this entire thread through. If I have gone against any rule page, I am quite sorry and I can assure you that it was not intentional.

1. Warhammers and battleaxes.

Most warhammers and battleaxes have dimensions that are quite unrealistic. Their shafts should be twice as long, the warhammer head should be half the size and the battleaxe head should only be on one side. This would be more historically acurate and practical.

2. Rohirric weapons.

The Riders of the Mark are about to get some nice new improvements, but, there is something that is quite unrealistic about them. Their weapons! They are much to small! They should be of the same length as Gondorian swords. Additionaly, when this next update comes out, they should have lances as well as the Swan Knights of Dol Amroth.

3. Dwarven weapons.

Dwarven weapons are rather un-detailed and oddly sized. As we have already covered their other weapons, lets focus on the swords of the Khazad. There blades are unrealistically thick, especially considering the size of their hilts. Their hilts should be doubled in length, their blades should be a quarter longer, half as thick, and they should suddenly broaden one third of the way down the blade. For the Dwarves of the Blue Mountains, they should have a double edged point. For Dwarves of the Iron Hills, they should have a single edged point. If you find this dissapointing, think about it. The Dwarves would not go into battle with short, stubby swords that have tiny hilts.

4. High Elven equipment.

This will be short. High Elven swords and armor should be silvery, not yellow.

5. Mithril armor.

Mithril armor has a cool new texture, but it's basic shape is still unrealistic. If Dwarves or Elves took the time to make such a beautiful set of armor, they would not make the helmet a simple cap and the chest plate the same shape as a T shirt. The chestplate should reach all the way down the arm, and the helmet should have a similar shape to a Dwarven helmet, just more streamlined.

A Mumakil idea.

Everyone is sad that the Tauredain won't be riding the Mumakil, and that it will be unfair in evil's favor, but, I have an idea to solve this. When you tame the Mumakil, they should loose fifty health, out of two hundred and fifty. This would allow you to saddle them for evil reasons. Now, here is the idea that will help even things out. When the Mumakil are healthy and untaimed, and they don't have red around their eyes, they would side with the Tauredain in battles. You could not ride them, but they as wild animals would help the Tauredain out in battle. This is because when you tame an elephant, their health goes down a good bit. So, when in wild form, the Mumakil would be hirrable for ___________________ silver coins each, as wild animals that would help out the Tauredain, because they recognize that they are the "good" humans.

Moredain improvements.

The Moredain have some seriousely UP weapons. So, I have an idea for a Moredain elite. They would be called the Moredain chief guard, and would guard the chiefs (in case you couldn't figure that out). They would wear a new armor made of a new item-rhino hide. It would be a semi rare drop from rhinos, and, would give the same protection as iron armor. It would look like regular Moredain armor, but, it would cover more and would be plain grey in color. These new Moredain units would also weild a new weapon, the Moredain guard hammer. It would be made by putting two sticks on a Moredain crafting table, putting a block of cobble stone on top of them and then two rhino horns on either side of the cobble stone. Their statistics would be the following:

Durabillity: Same as a Moredain axe.

Speed: Same as a battleaxe.

Reach: Same as a spear (because they would be rather long).

Attack damage: 8.5

They would be hirrable for __________ silver coins from a Moredain chieften.

Another very similar mob would be a Moredain slave warrior. They would have almost the exact same statistics, but, they would  have one less health, and, instead of being hired from Moredain chiefs, they would be hired from Near Harad Warlords. Additionaly, they would have the shield of the serpent instead. If you find this strange, let me explain it. They are Moredain slave warriors that were sold into a life of fighting for Near Harad.

'Anyway, that was my suggestion. Now, before you judge me, please read through this intensively and really think about this. Thank you all for reading!' 