Board Thread:Bug Reports/@comment-31215921-20180917224558/@comment-27219153-20180918001037

Correct me if I'm wrong, but I believe what you're getting at is the combination of the timer until next the spawns and the spawning conditions required for traveling traders.

Every so many game ticks, the game will spawn a traveling trader, assuming there are valid spawning conditions. However, if there aren't valid spawning conditions, the game will just wait until there are valid spawning conditions. During this time, the next trader's timer will decrease. This means that if you spend a long enough time in invalid spawning conditions, you will build up a queue of traders to be spawned, so that when you return to valid spawning condidtions, they will all spawn. This is especially noticeable in singleplayer and low population servers as it is much more likely there will be invalid spawning conditions, while in high population servers, there will usually be valid spawning conditions in at least one location.