Board Thread:Suggestions forum/@comment-26440623-20150531145234/@comment-26440623-20150531174645

Tarver wrote: The problem is that by the time the mod begins Arnor was destroyed. The best we can hope for is Mevans adding a way to go to the time that Arnor existed. that is why there would be an Arnor ruins subbiome: it would represent the ruins of ancient Arnorian cities.

Also, Rangers would camp among the ruins, which is realistic. Ruins provide more shelter than an open field