Board Thread:Suggestions forum/@comment-31230687-20170204201357/@comment-26553378-20170204222005

an idea could be...

Growth
The chickpea plant would be a partial block similar to other crops, but with one difference; It would grow to maturity, but then not have any crops, this is because at this point it would act similar to corn, growing up to 3 layers of chickpeas on the plant which can that be harvested for a "chickpeas" item displaying 3 chickpeas. Unfortunately, if decide to break a plant it will merely break in a mess of plant fibers, not supplying any beans unless there were some on the plant.

Wild
There would also be a wild variety of this plant which could be dried out (crafted by itself) for 3 "dried chickpeas" which would then be usable as seeds. This plant would be able to be found in the near harad fertile, and slightly less commonly in the far harad savana and bushlands.

Farming
These plants could also be found fully grown (without beans) in near harad settlements in small fields. They would also be able to be efficiently farmed by new "Near harad laborer" unit, or any other farmhand.

Foods
These act as a fairly weak food, offering 1 hunger point and 1.5 in saturation, but able to be used in a wide variety of filling foods such as humus or falafel.

Drying
Drying the chickpeas (craft by self) would give a dried chickpeas item able to be used as seeds for new plants, but no longer giving quite so much in the way of saturation, only .5; if you want to revert the seeds to their original state all you must do is take a water tank (cauldron) and let them sit in it for a while to rehydrate (right click.)

whatever other foods you want
this is just a simple template to take it more in depth, and while much of this will likely be overlooked, some will be taken into consideration, and it will improve the overall appearence of the suggestion.

If you wish to use it go ahead, that is what i comment for, to improve, i honestly dont care if you give credit, but go ahead if you want to