Board Thread:Suggestions forum/@comment-27587913-20160329021825/@comment-26172435-20160329061507

As a suggestion thread this post seems rather meaningless to me. The proposed changes are far from original as they have been proposed multiple times before, and extensively discussed in several discussion threads, with high involvement of admins with close connections to the mod team. This is a race already run and dealt with afaic. We can continue this post in the discussion forum, or may as well close it.

Conclusion: Yes, the proposed modifications would be more in line with the lore (hence my kudo), but the mod team chooses to follow through on the choices made earlier for gameplay reasons like number of units per player (capping number instead of alternative options). I'm quite certain there are alternative routes that could lead to succesfull implementation of more lore-friendly NPC stats (another reason for my stubborn kudo here), but that would require more in-depth tuning of spawning, stats and some additional AI and gameplay mechanics ... and direct discussion involvement of the mod team. As long as they choose to not spend time (because massive planned list) on direct communication with the community, discussions on subjects like these are ... not as meaningful as they might be ... and related suggestions more ... futile.