Board Thread:Modded Servers/@comment-26236093-20151230224421/@comment-27718380-20160108053300

Faenor of the Silver Laurel wrote: I have edited the previous post to incorporate the changes more clearly. In this new way, people can't hop from being Builder(a rather carefree position) to Mod(one of responsibility and in-depth knowledge of rules). Would it therefore in theory be possible for one to be an Arbiter and an Artisan? I think it would be an interesting idea to cut out the building part from Arbiters, but hard to do in GroupManager as you'd have to make a separate inheritance track. I heard Thorin might be coming on, and he knows his way around the inheritance stuff so I'll most likely ask him if necessary. Personally I wouldn't touch GroupManager's Inheritance stuff with a barge pole. Actually, an idea would be adding all the perms through /manuaddp, which gives each person separate perms. Although you'd have to get someone who knows what they're doing (such as I ;) ) to do it, and it would take some time through promotions. I could probably write up a document saying builder would need essentials.gamemode.creative for instance. That allows them to change their own gamemode, but essentials.gamemode.creative.others would be required for someone elses. If you know what I'm talking about, just tell me to stop giving the lecture.