Board Thread:Suggestions forum/@comment-31086920-20170130230221/@comment-26553378-20170130233930

good luck with this, but honestly, i think most of those are fine as is, take for example archers, you will either kill the thing by its 48th arrow, or be killed, unless there is a group in which case most hit your invincibility window or some such thing, also this could far more easily be balanced by giving the annoying pain-ruin-bow-draw effect to npcs as well as players. for maces most are blunt, not in fact the smarter spiked kind used in medieval ages. daggers, well, i suppose that would be a good idea, or even better, give it an increased version of critical hit when striking the back of a creature, or if the blow is around double the recharge time from you striking or being striked (simulate aiming) battle axes are really just heavy swords when you think about it, so with that logic broadswords would do extra damage to, WTDS... honestly, who would be aiming for the achilis when faced with a troll thats roughly 5x their size with 10x their strength and 1/100 their brains?