Board Thread:Suggestions forum/@comment-25661985-20161017043007

Utumno Improvements Hello everyone. Utumno has become a part of our gameplay, and we can make it more enjoyable to play. I came up with several good ideas on improving the environment and mobs of Utumno. I think you will able to turn them off by using peaceful mode. Thanks for reading. Wargaz 
 * 1) We know that Utumno has three layers, which is fire, obsidian and fire hells. I support we could make it more like a hell by adding frost effect and burn effect in the first and third layer, so you will still need warg fur armour in the ice hell, and additional Harad robes are need for the fire hell. How to make it happen? I guess that it could be based on altitude, that it gives you certain effect in certain range of Y-axis.  I hope it will work.
 * 2) Fiery obsidian Utumno Brick and Burning Utumno Bricks will also give you a burn effect. Sorry players in robes, robes won’t prevent this damage. (it’s so weird that walking in Utumno is actually safer than walking in Middle-earth, for there is no annoying thistle and nettle!)
 * 3) You cannot place water in the first and third layers. Water in first level will freeze, and water in third level will evaporate. Lava will solidify to obsidian in the ice hell (I know things above aren’t scientific, but the way Minecraft is. Bed can explode), while it will spread faster like Nether in the fire hell. In, obsidian level, due to “evil of Melkor” water will be “choked with weeds and slime, and fens were made, rank and poisonous” (‘’The Silmarillion’’, Of the Coming of the Elves and the Captivity of Melkor, slime in Utumno confirmed! No…), which means water would give nausea and poison effect in the second layer.
 * 4) You cannot grow plants in the Utumno, including saplings and any kinds of crops. Angin, due to “evil of Melkor” inside the Utumno, “green things fell sick and rotted” (‘’The Silmarillion’’, Of the Coming of the Elves and the Captivity of Melkor).
 * 5) Ravines, vaults and caverns. Empty ravines should be added in first level, and ravines fill with water that causes nausea and poison in the obsidian level, and ravines fill with lava in the third level. Vaults and caverns could follow the same pattern.
 * 6) Balrogs! Someone mentioned IIRC, but it got neither endorsed nor added, so I want to bring it up again. Balrogs, demons of might, demons of five and shadows! “The fire in it seemed to die, but the darkness grew. It stepped forward slowly on to the bridge, and suddenly it drew itself up to a great height” (‘’The Fellowship of the Ring’’, The Bridge of Khazad-dum) I suggest Balrogs would have two form, the current one is the five form, and they can turn to the darkness form when their fire dies. In this form,  They will bulk up and grow in height like this and this, and you will receive blindness effect (to represent in their shadows) when they hit you.
 * 7) Swords of Balrogs. “red swords leaped flaming” will replace Utumno Swords in Balrogs’ hand. It will have Fire Aspect effect.