Board Thread:Suggestions forum/@comment-26444332-20160208214920

This is quite literally four small suggestions rolled into one large one. Please note that the first suggestion(Elves) has already been approved by Mevans. I have tried to be as fair to the dark races as I have to the Free Peoples.

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Of the Quendi...

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Note: Much of this suggestion was originally derived from notes and such taken after reading some suggestions to do with Armor Weights. These previously mentioned have been accounted for in this suggestion.

Linked Rings: Used in the fashioning of chain-mail for many factions, linked rings may be either bought(from various smiths) or crafted, by placing four iron ingots in the compass style on a normal crafting table(no redstone, though). This creates four linked rings. This may be alloyed with coal in Dwarven and Elven forges to create Dwarven linked rings and Elven linked rings, which may be used in the manufacture of certain armors. Mithril linked rings(Mithril mail shirts?) and gold linked rings(Rohirric or Easterling chain-mail?) may also be made.

The above linked rings may be smelted with Orc Steel in an Orc forge to produce Orc linked rings, as well, and Gulduril for Morgul linked rings. Smelting them with coal will produce Uruk linked rings.

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Woodland Realm:

Biomes:

Northern Mirkwood Hills: Merely a range of hills and dells north of the Woodland Realm.

NPCs:

Greenwood Wardens(Feryn-i-Lasgalen): Elves who once walked the fair realm of Eryn Lasgalen before the Shadow came, the Greenwood Wardens will do anything to restore their forests to their former glory. Armored with Wood-elven chain-mail and wielding Bows of Mirkwood and Wood-elven Broadaxes, these fearless warriors will fight until their last breath to see the fair home they once knew.

Structures:

Silvan Hall: A Wood-elven version of a large Hobbit Hole, without any windows and with Wood-elven bricks and Mirk-oak being the main materials. As Wood-elves lived underground, this structure makes sense.

Items:

Wood-elven chain-mail armor: Crafted in the Rohirric style on a Wood-elven crafting bench with leather and Elven linked rings, this armor resembles a long silvery chain-mail shirt with a dark green leather jerkin, greaves, and vambraces, with a dark green leather cap from which silver chain-mail falls to cover the neck. It has less protection than Wood-elven armor, yet more than Wood-elven Scout. If armor weights are ever added, this will be halfway between the two in terms of speed.

Wood-elven Broadaxe: The Wood-elves and the Princes of the Sindar who made their homes among them have long known of the exploits of Beleg Strongbow and his taking unawares of a legion of Orcs with Elves out of Doriath armed with axes. Inspired by this, the Wood-elves themselves have taken up the axe. Crafted in the normal style of a battleaxe or warhammer on a Wood-elven crafting bench, the Wood-elven Broadaxe has a murderous crescent-shaped bit on one side and a sharp spike on the other. Meant to be held in both hands, and with a smooth shaft of black wood and the green adornments of the Woodland Realm, they strike fear into the hearts of the enemies of the Wood, before they strike something very much tangible into those very same hearts.

Blocks:

Carved Mirk-oak Wood: Merely a carved version of Mirk-oak wood(not planks), with the Wood-elven symbol upon it.

Misc:

Wood-elven Lantern: Crafted with a Wood-elven chandelier, four red Mirk-oak leaves, and four Elven steel ingots around it on a Wood-elven crafting bench, this is essentially a combined torch and chandelier, in that it may be placed either vertically or horizontally. It resembles the Wood-elven lamps described in Prof. Tolkien's The Hobbit.

[Forest Warden]: Equip a full set of Wood-elven chain-mail armor.

[Sentinel of the Woodland Realm]: Equip a full set of Woodland Armor.

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High Elves:

Biomes:

The Falas: Replacing the Rocky Coastline edges of Lindon on the sea, the Falas are where Falathrim and other elven NPCs and structures may spawn. Unlike the Rocky Coastline, it is level with the water and covered in sparkling sands.

NPCs:

Scion of Fingolfin: A noble of the House of Fingolfin, these valiant Elves of the West protected Barad Eithel during the Wars in Beleriand, and after followed their remaining lords into Lindon, choosing to protect their House's folk however they may. They wear High Elven chain-mail armor, and wield High Elven swords and Broadaxes.

Rider of Lothlann: A follower of the Fëanorian horse-archery that dominated the plain of Ard-galen during the Wars in Beleriand, the Riders of Lothlann learned their skills from the Sons of Fëanor themselves, who, despite their dark ways(with the exception of the repentant Maedhros), were excellent at what they did: kill Orcs. They wear High Elven chain-mail armor and wield High Elven bows and blades, with a higher attack speed and damage with their bows.

Sentinel of Gil-galad: An order of warrior-elves created by the last High King of the Ñoldor-in-exile for the purpose of protecting Lindon's border, the Sentinels of Gil-galad spawn in Lindon and her woodlands for the purpose of keeping a silent watch over them. They have a 3% chance to spawn in Eriador, ranging far and wide to see the havens safe. They wear High Elven chain-mail armor, and carry High Elven bows and daggers.

Structures:

The High Elven turret(currently only obtainable in creative), after appropriate modification, now spawns in Lindon.

Items:

High Elven chain-mail armor: Crafted with Elven steel and Elven linked rings in the Rohirric style, High Elven chain-mail armor has the appearance of a leather jerkin and Elven steel greaves and bracers over chain-mail armor, with an Elven-steel helm and the High Elven crest upon it. It has less durability than normal High Elven armor(mail shears more easily than plate) but only two armor points less in protection(mail is also pretty good at deflecting blows). If armor weights are added as some suggest, then this will be a lighter armor than the High Elven alternative.

High Elven Broadaxe: A single-edged axe with a crescent-shaped blade, this is crafted in the battleaxe or warhammer styles on a High Elven crafting table. It is the battleaxe weapon for the High Elves, and has an appropriate durability, attack damage, and knockback for a weapon of it's type.

Blocks:

Carved Birch Wood: A carved version of birch wood(not planks), with the High Elven symbol upon it.

Misc:

[Elven-mail] - Equip a full suit of High Elven chain-mail armor.

High Elven Lantern: Crafted with a High Elven chandelier, four Quendite crystals, and four Elven steel ingots around it on a High Elven crafting bench, this is essentially a combined torch and chandelier, in that it may be placed either vertically or horizontally. It resembles the Fëanorian lanterns described in Prof. Tolkien's works.

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Lothlórien:

Biomes:

Deep Lóriën: A shadowed forest of many of the large Mallorns and few of the smaller ones, this biome makes up the interior of Lothlóriën's biomes, connecting Cerin Amroth and Caras Galadhon, and possibly the House of Nimrodel. As this is the heart of the forest, and where the first Mallorns were grown, it seems only natural that here most, if not all, of the Mellyrn should be of the towering kind.

NPCs:

Lothlóriën Ranger: The able defenders of the heart of Elvendom, the Rangers of Lothlóriën are armored with Galadhrim chain-mail armor and armed with Galadhrim bows, swords, and the Shield of the Golden Wood. They may rarely spawn in Anduin, but mostly may be found in Lothlóriën's edge.

Sindar Archer: The ancient folk of the Grey Elves which peopled Doriath so long ago, the Sindar Archers are some of the finest in Middle-earth, and defend their adopted home to the last. They wear Galadhrim chain-mail armor, and wield Sindar bows and swords in combat. They wear no shields.

Structures:

Silvan Talan: An old flet from days of when Nimrodel and Amroth still walked the forest of Lothlóriën, these talans dot Lóriën somewhat rarely. It has no torches upon it, and spawns in the lower branches of the Mallorn trees. It is similar to the watch-talans of the Galadhrim described by Prof. Tolkien in the Fellowship of the Ring.

Items:

Galadhrim chain-mail armor: Armor resembling a grey cloak with shining silver chain-mail beneath, along with leather greaves, vambraces, and a hood concealing a silver helm with the Galadhrim crest on it. It is crafted with Hithlain and Elven linked rings in the Rohirric style on a Galadhrim crafting table. It is of lesser protection and durability than Galadhrim armor, but as stated, if armor weights are ever implemented, this armor will weigh less than the standard and yet more than the Galadhrim Cloak.

Sindar Bow: A bow fashioned by the Grey Elves once native to Doriath and all Beleriand, this weapon is a long bow after the fashion of the High Elves, only incorporating some Galadhrim styles. Visually, it appears to be a slender and more pronounced curved High Elven bow, with Galadhrim colors of brown, silver-grey, and gold. It is crafted with four pieces of Elven Steel and four pieces of Quendite crystals surrounding a Galadhrim bow. It has a higher power than the Galadhrim bow, and has better durability.

Sindar Sword: A longer version of the Galadhrim Sword, this blade resembles the one Haldir the captain of Lóriën used in Peter Jackson's The Two Towers adaptation. It is crafted in the same manner of the Sindar Bow, only replacing said weapon with a Galadhrim sword. It has a higher attack damage than the standard Galadhrim sword, and a higher durability.

Blocks:

Carved Mallorn Wood: A carved version of Mallorn wood, with the Galadhrim symbol upon it. Unlike the previous two, the Galadhrim built mainly with wood, so a more extensive range of carved woods would be available to them.

Misc:

Galadhrim Lantern: Crafted with a Galadhrim chandelier, four Quendite crystals, and four Elven steel ingots around it on a Galadhrim crafting bench, this is essentially a combined torch and chandelier, in that it may be placed either vertically or horizontally. It resembles the Galadhrim lamps in Lóriën described in Prof. Tolkien's Fellowship of the Ring.

[Warden of the Golden Wood]: Equip a full set of Galadhrim chain-mail armor.

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Of the Khazad...

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A new item drop from a mob:

Antlers: Dropped from deer and Woodland Elk, only one to two per deer when killed. They are used in the crafting of certain Dwarvish items.

Durin's Folk:

Biomes: No biome of Durin's Folk has been left untouched, therefore there is no need to speak of it.

NPCs:

Dwarven Traveller: A roving band of Dwarves, these small bands are similar to trading groups in that they spawn with a message nearby, and only remain a single day. However, they may all be traded with, but they only sell one to two items each and at more than a trader would sell. When provoked, they defend themselves with Dwarven bows and swords. They are clothed with Dwarven furs.

Axemen of Erebor: The finest troops of the Dwarves of Erebor, these warriors are available for high prices from Dwarven commanders. They are armored with Dwarven chain-mail and wield Erebor Longaxes.

Structures:

Dwarven Mead Hall: A drinking hall for Dwarves, this is built entirely underground and is somewhat reminiscent of the Rohan Mead Hall, save underground and built of spruce and Dwarven brick. Dwarven traders selling drink may be found here, along with inebriated Dwarves from all walks of life.

Items:

Dwarven chain-mail armor: Crafted with leather and Dwarven linked rings in the Rohirric style on a Dwarven crafting bench, this armor is less protective than normal Dwarven armor, but cheaper to obtain(cows being easier to find than iron). It is in appearance a long chain-mail shirt, with greaves, bracers, and a steel helm in the Dwarven fashions and colors.

Dwarven Furs: In appearance a brown fur poncho, hood, pants, and boots, it is crafted with Warg Fur on a Dwarven crafting bench. It has little protection or durability, but is quite easy to produce and a way to get rid of all that Warg fur.

Dwarven bow: A bow fashioned by the Dwarves, this is a shortbow made of horn, having great power(nearly reaching elven) but slow draw speed. It is crafted with two antlers, a Dwarven ingot, and three string on a Dwarven crafting bench.

Erebor Longaxe: One of the great axes of Erebor, this long-handled axe is single-edged, with a murderous spike on the other side of the haft. It is crafted by surrounding a Dwarven Battleaxe with gold and Dwarven ingots. It is one of the strongest weapons available to the Dwarves.

Blocks:

The Dwarven Carved Brick now has a hammer upon it, representing Durin's Hammer.

Misc:

[For Durin!]: Equip a full set of Dwarven chain-mail armor.

[Roving Traveller]: Equip a full set of Dwarven Furs.

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Blue Mountains:

Biomes:

The biomes of the Blue Mountains are set, and it is folly to revisit them.

NPCs:

Guardian of Belegost: Armored with Blue Dwarven chain-mail armor, and armed with Blue Dwarven axes and hammers, these Blue Dwarves are tasked with the defense of old Belegost. They do not spawn normally, but they can spawn in Blue Dwarven invasions and may be hired for large amounts.

Oakenshield Warrior: A follower of Thorin son of Thráin which never left the Ered Luin, these soldiers are proud to call the Blue Mountains home, and proud to defend it. Armored with Blue Dwarven chain-mail, and armed with Blue Dwarven Greataxes, these are formidable opponents and great allies. They can spawn, but rarely, and can be hired(though it will drain your budget to get any good amount of them).

Structures:

Blue Dwarven Ruin: A ruin of an unidentifiable structure of the Blue Dwarves, this ruin may be found in the Blue Mountains and in the Gulf of Lune. It may contain some Blue Dwarven items.

Blue Dwarven Turret: A turret similar to those of the High Elves, this spawns in the Blue Mountains Foothills and the normal mountains somewhat rarely. Built of Sarlluin and Dwarven Brick, it is robust and secure against most attacks.

Items:

Blue Dwarven chain-mail armor: Crafted with Blue Dwarven ingots(unlike all others, which use leather) and Dwarven linked rings in the Rohirric style, this is the only mail armor stronger than it's plate equivalent(as the Blue Dwarves invented mail and have had three Ages to perfect it). In appearance, it is a stout and shining blue mail, with blue steel greaves, vambraces, and a masked helm, terrible to behold.

Blue Dwarven Greataxe: A stout axe of the Blue Dwarves, this is a single-edged weapon, with a long spike on the flip side of the haft. It is crafted with a Blue Dwarven Battleaxe surrounded by Blue Dwarven ingots on a Ered Luin crafting bench.

Blocks:

There is little or no reason to mention new blocks for the Blue Dwarves, save unless it be a specific gate for Sarlluin.

Misc:

[Glaurung's Bane]: Equip a full set of Blue Dwarven chain-mail armor.

The Belegost waypoint is now on the southern edge of the northern range of the Ered Luin, and the Nogrod waypoint is deleted, as it would be on the bottom of the sea. However, a Thorin's Halls fast travel point is created between the two current Nogrod and Belegost waypoints.

--

Of the Atáni...

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Rangers of the North:

Biomes:

Elostirion: The biome of the Tower Hills, the Elostirion are the three White Towers which contained the Master-stone of the seven Palantíri. Both High Elves and Rangers have a chance to spawn here. No orcs naturally spawn here either, though Angmar and Gundabad may try their luck with the rare invasion.

The Angle: A refuge of the Dúnedain located in the angle of the Bruinen and Hoarwell, this fair and verdant land is protected by the Rangers at almost all costs, and only the most determined enemies would dare try to trespass. When villages and such are implemented, Ranger villages will exclusively spawn here.

NPCs:

Dúnedain Warden: The unseen protectors of the free lands of Eriador, the wardens of the northern Dúnedain patrol the moors of the Shire and rarely in Bree. Armored with Dúnedain chain-mail armor and armed with bows, Ranger swords, and iron pikes, these are formidable units. However, they are rather expensive, and may empty the purse of any prospective Ranger commander rather quickly.

Grey Dúnedain: The close kin of Aragorn which rode with him in the books, the Grey Dúnedain make up the famous "Grey Company." Being the only mounted Ranger unit, and armed with Ranger swords, bows, and iron pikes, they are quite possibly the most expensive unit yet to be implemented in the mod. Unlike other Ranger units, they do not conceal themselves in a fight, but rather attack with great strength.

Structures:

Dúnedain Hideout: A modified Ithilien Hideout, for the Rangers of the North. This structure is found in the Elostirion and in the Shire Moors, as well as Chetwood.

Items:

Ranger Sword: A sword similar to that used by Aragorn in Peter Jackson's films before he was given Andúril, this blade is crafted on a Ranger crafting table with iron ingots and sticks. It has stats similar to a Gondorian sword.

Dúnedain chain-mail armor: Armor resembling a brown leather jerkin, greaves, and bracers over dull grey chain-mail, with a grey cloak, this armor is somewhat stronger than normal Ranger armor. It is crafted with linked rings(iron ones) and leather in the Rohirric style on a Ranger crafting bench.

Blocks:

Arnor Pillar: An Arnorian pillar, essentially a grey Gondorian pillar. It has cracked and mossy variants, of course, and is crafted in the typical pillar styles on a Ranger crafting bench.

Misc:

[Silent Vigil]: Equip a full set of Dúnedain chain-mail armor.

[Near is the Hour...]: Hire a Grey Dúnedain.

Titles:

[Grey Companion]

Gondor, Ithilien, and Dôl Amroth:

Biomes:

Since all Gondor fiefs are specifically planned, there is no reason for me to suggest any of them.

NPCs:

Ithilien Sentinel: The wardens of Ithilien the fair, these brave soldiers guard the realm of the Moon against the ever-growing threat of Mordor upon their borders. Armored with Dúnedain chain-mail and armed with Ranger swords, bows, and iron pikes, these soldiers are very much like their Northern counterparts. They are expensive, overly so, but they should never be underestimated.

Nimrodel Archer: The bowmen of Dol Amroth are some of the finest in all Gondor. When the archers of Nimrodel are called to war, they wear Dol Amroth chain-mail armor and wield Dol Amroth bows and daggers. They are extremely expensive, but they are also extremely worth it for any true Knight of the Silver Swan.

Gondor Marine: To defend herself against Umbar, the peoples of Lebennin and Pelargir in particular field marines to board enemy ships and defend the wharfs. Armored with Gondorian chain-mail for flexibility and swiftness, and armed with a variety of Gondorian weapons, these brave marines tirelessly patrol Lebennin, ever-watchful for the black ships.

Structures:

Lebennin Outpost: A small wooden tower, similar to a Ranger Watchtower, built to keep watch over the green lands of Lebennin. Gondor Marines spawn on it.

Items:

Dúnedain chain-mail armor: Armor resembling a brown leather jerkin, greaves, and bracers over dull grey chain-mail, with a grey cloak, this armor is a bit stronger than normal Ranger armor. It is crafted with linked rings(iron ones) and leather in the Rohirric style on a Ranger crafting bench.

Ranger Sword: A sword similar to that used by Aragorn in Peter Jackson's films before he was given Andúril, this blade is crafted on a Ranger crafting table with iron ingots and sticks. It has stats similar to a Gondorian sword.

Dol Amroth chain-mail armor: The soldiers of Dol Amroth are well-equipped when they go into battle alongside the Men of Gondor. Crafted with linked rings and leather on a Dol Amroth crafting table, this armor resembles silvery chain-mail with a dark blue tabard and hood, and the Silver Swan upon it.

Dol Amroth bow: A longbow favored by the Men of the Sea-ward Tower, this excellent bow is a silvery-white version of the Galadhrim bow, and is crafted with iron and string on a Dol Amroth crafting bench. It has a good damage and draw speed, nearly as much as the elven bows, and has good durability.

Gondorian chain-mail armor: Armor resembling shining silver mail overlaid with a black surcoat and the symbol of Gondor, with white leather greaves, vambraces, and a steel cap, it is crafted with linked rings and leather on a Gondor crafting bench. It has slightly less protection than normal Gondor armor, but is cheaper to produce.

Blocks:

Carved Dôl Amroth Brick: A carved version of Dôl Amroth brick, with a silver swan emblem upon it.

Dôl Amroth Pillar: A blue-and-white version of the Gondor Pillar, for Dôl Amroth.

Misc:

[Silent Vigil]: Equip a full set of Dúnedain chain-mail armor.

[Swan Ranger]: Equip a full set of Dôl Amroth chain-mail armor.

[For Lebennin!]: Equip a full set of Gondor chain-mail armor.

Númenorë:

Biomes:

Númenorë Drowned: A dark patch in the sea in the shape of downfallen Atalantë, at the centre of which lies the Meneltarma, this biome can be viewed once it is entered. Within it are the sunken ruins of a proud and mighty race, now fallen away from their days of prosperity.

NPCs:

No NPCs, due to no Númenorëans who remained on the isle surviving.

Structures:

Faithful Altar: A rough patch of rocks, natural in origin but somewhat freed from the rock, this is an altar to Eru. Built with stone brick(cracked and mossy) and a great deal of normal stone, along with possibly a banner or two, it dots the landscape of the Pillar, where the Faithful would still offer prayers to the One ere the Fall.

Items:

Banner of the Faithful: A banner that did not fall into desiccated dust over the centuries, this banner depicts seven bright silver stars, over a silver tree, on a light blue field. It may have a chance to spawn on Faithful Altars. It is not craftable.

Banner of the King's Men: A banner not crumbled away, this banner depicts seven golden stars over a golden sceptre, on a black field. It may have a chance to spawn on Faithful Altars, showing where the King's Men built up their pride and cast down the altars to the One.

Blocks:

Carved Númenorëan Brick: A stone brick, with a symbol of a sceptre upon it. If either had any color before, all has been leached away by the passing years of wind and rain.

Misc:

[Pharazôn's Pride]: Enter Númenorë Drowned.

--

Of Sauron's Abominations...

--

Mordor:

Biomes:

Seregost: A small valley surrounding the FT point within Mordor, Seregost has many ravines and treacherous lava falls, perfect for creating and training Black Uruks of Mordor.

NPCs:

Mordor Snaga: The chattel of Sauron, these pitiful Yrch are the cannon-fodder of the Dark Lord's forces, the Gundabad Orcs of Mordor, if you will. They are essentially just that: normal Gundabad Orcs in the Black Land. They spawn especially around Núrn and the Morannon, but can spawn everywhere in Mordor.

Mordor Uruk: Not all Uruks of Mordor were the spawn of Seregost. Indeed, only the Black Uruks were, unlike the creatures bred for the service of Sauron elsewhere. These orcs are armored in random pieces of Mordor Uruk and Mordor chain-mail armor, and armed with random Mordor Uruk weapons. There is no archer variant(archery is for lesser Orcs).

Morgul-rider: A fell Man of the Darkness that has taken to horseback(if even the vile creatures they ride are horses at all) the Morgul-riders are the companies of horsemen that ride with the Witch-king when he leads the armies of Mordor. Arrayed in Morgul mail, and carrying Morgul Greatswords, these horse-riders are fearsome and effective against the foes of the Dark Lord.

Sauron's Will: Heavy shock troops bred in the pits of Barad-dûr, these Orcs are designed specifically to counter the Men of Gondor and the Swan Knights in particular. Though they do not ride Wargs or horses, these Orcs are equipped with Mordor Warscythes and Mordor chain-mail armor, and they know how to use them. They have higher health than a standard Mordor Orc. Unlike most Orcs, these have no names, being simply called "Sauron's Will," their title as the strike force of the Lord of the Rings.

Structures:

Morgul-tower: A watchtower of the accursed Morgul Vale, seemingly empty. It resembles a Gondor Turret, only built of charred wood and Mordor brick.

Mordor Uruk Pit: The place where the Uruks of Sauron's armies are bred, these pits are like Mordor Warg Pits, only filled with Mordor Snaga working away and Mordor Uruks being spawned.

Items:

Mordor chain-mail armor: Crafted with Orcish linked rings and Warg Fur in the Rohirric Style(Yes, you must cannibalize Wargs, because there's no leather to be had in Mordor), this armor resembles black-grey mail, overlaid with fur trims for some creature comfort and protection against chafing. It has a little bit more protection against the thorns of Mordor, but not much. It has a bit less protection than Mordor Armor.

Mordor Uruk Armor: Scale-mail made for the Uruks of Sauron, this heavy armor is crafted with Uruk Steel and Warg fur in the Rohirric style on a Morgul crafting bench. It has greater protection than Mordor armor, yet less than Black Uruk armor. It appears as black-grey scale-mail with brown fur trim on the neck and the edges of the armor pieces.

Mordor Uruk Scimitar: A Mordor Uruk weapon, crude but effective, this is a large bent Mordor Scimitar, crafted with Uruk ingots and sticks on a Morgul crafting bench. It has greater attack damage than the Mordor Scimitar, and less than the Black Uruk scimitar. It also has a high knockback, but has a slow swing.

Mordor Uruk Pike: The other Mordor Uruk weapon, this is a staple of the Uruk pikemen, terror of Gondor and Rohan's horsemen. It is crafted with Uruk ingots and sticks in the pike fashion on a Morgul crafting table. It has a higher attack damage than the Mordor Warscythe and a slower swing.

Morgul chain-mail armor: Armor resembling a bare black steel cuirass and masked helm with the garish white skull and sickle-moon of Minas Morgul upon it, with unadorned black mail covering the rest of the body, this is some of the strongest armor Mordor has to offer. Crafted with Morgul linked rings and Morgul ingots on a Morgul crafting bench in the Rohirric style, this armor has protection equal to Black Uruk armor, and higher durability than that armor.

Morgul Greatsword: A large two-handed affair, only able to be lifted by the strongest of the Men of Darkness, this black-bladed claymore has a Gulduril crystal in the pommel. While it does not give the Wither Effect(like the Morgul-blade) it does have a high attack damage, and a reach of one hundred twenty-five(+125) or so. To counter this, it also has a slower swing of around seventy-five(75%) percent the normal rate. It is crafted with Morgul ingots and a stick, diagonally in the normal sword fashion on a Morgul crafting bench.

Blocks:

Mordor Ash: A dark sand-block native to the Ered Lithui, this covers the mountains of ash in great amounts.

Misc:

[Not even Orc-mail keeps these thorns out...]: Equip a full set of Mordor chain-mail armor.

[Morannon Guard]: Equip a full set of Mordor Uruk armor.

[Sorcerer's Company]: Equip a full set of Morgul chain-mail armor.

Titles:

[Black Companion]

[Mordor Uruk]

--

Angmar and Rhudaur:

Biomes:

Rhudaur: The lands north of Rivendell and south of the Ettenmoors and Coldfells, this darkened realm is filled with ruined castles and the forgotten remnants of the Hillmen. This is also now the only place where Rhudaur villages and homes spawn outside of the Ettenmoors, Coldfells, and Angmar.

NPCs:

Angmar Uruk: Uruks out of Angmar, these warriors are the long hoped-for(by some) and long-dreaded(by others) replacement for Angmar Orc Warriors. Wearing Angmar Uruk armor and wielding crude weapons, these orcs do not deign to be archers like the Yrch of Gundabad do, but they have a high attack and health, and are filled with a lust to see the lands of Eriador burn.

Angmar Vandal: Men of Carn Dûm, hand-picked by the Witch-king for cruelty and malice, the vandals of Angmar are armed with Angmar weapons and equipped with Angmar chain-mail armor.

Rhudaur Swordsman: A man of the Darkness who has taken up sword and shield for the service of Angmar, these men of darkness are clad in Rhudaur armor and wield Rhudaur swords.

Rhudaur Chosen Warrior: The finest warriors of the Rhudaur tribes, these elite warriors are garbed in Rhudaur chain-mail armor and wield Rhudaur Swords.

Structures:

Ruined Rhudaur Fortress: An old and decrepit castle from the days of a time when Rhudaur was a defense against Angmar and not her helper, these castles dot the landscape in Rhudaur. Built of Arnorian brick, they somewhat resemble a small traditional tower and wall, only broken down with the passage of time. Some Dúnedain loot may be found inside.

Items:

Angmar Uruk Armor: Armor more uniform than that of Gundabad(by the Witch-king's influence) this black scale-mail armor with the symbol of Angmar on it is designed for maximum protection. It is crafted with Uruk ingots on an Angmar crafting bench.

Angmar Uruk Scimitar: A crooked scimitar of steel, this weapon is favored by Uruks of the Witch-king. Heavy and slow but with good damage, this weapon strikes fear into the hearts of those who would stop the rise of Angmar. It is crafted with Uruk ingots and a bone on an Angmar crafting bench.

Angmar Uruk Pike: A crude pike made for the Uruks of the Witch-king, these weapons are somewhat rough but nonetheless are effective. It has typical pike stats, and is crafted with Uruk ingots and bones on an Angmar crafting bench.

Rhudaur Armor: Armor of the turncoat peoples of Rhudaur, it resembles heavy furs studded with iron and steel and a conical leather helm for added protection. It is crafted with leather and/or Warg Fur on an Angmar crafting bench. It has protection slightly greater than leather armor.

Rhudaur chain-mail armor: Crafted by the people of Rhudaur for their fights against the Free Peoples of Eriador and the Northern Dúnedain, Rhudaur chain-mail armor is crafted with leather and iron linked rings in the Rohirric style on an Angmar crafting bench. The armor resembles that of heavy furs over dull steel chain-mail, with a mask for inspiring terror. It has greater protection than Rhudaur armor.

Rhudaur Sword: A weapon fashioned of iron, this sword is a leaf-shaped blade inspired by Celtic design. It is crafted with iron ingots and a stick on an Angmar crafting table.

Rhudaur Sickle: A barbarian's weapon, sickles and scythes are excellent tools, whether they be for cutting wheat or men. When cutting wheat and corn blocks, sickles have the equivalent of a Fortune enchantment, for they have a chance to give more than normal. They are also effective weapons. They are crafted with two iron ingots and a stick, in a sideways "V" pattern.

Blocks:

Carved Angmar Brick: A carved version of Angmar Brick, with the leering helm of the Witch-king upon it.

Misc:

[Scourge of Arnor]: Equip a full set of Angmar Uruk armor.

[Eriador Ravager]: Equip a full set of Angmar chain-mail armor.

[Turncoat Dúnedain]: Equip a full set of Rhudaur armor.

[Arnorian Traitor]: Equip a full set of Rhudaur chain-mail armor.

[Vandal]

[Angmar Uruk]

--

Dol Guldur:

Biomes:

Dol Guldur Hills: Merely a range of hills around the peak of Amon Lanc.

NPCs:

Dol Guldur Uruk: Uruks of the Hill of Sorcery, created by Sauron in his time there, these Uruks live for the destruction of the kingdoms of Dale and Rhovanion(not to mention the Galadhrim and Wood-elves, though they don't often get far against those). Wielding massive claymores and glaives, these Uruks are armored in Dol Guldur Uruk armor and have a higher health than standard Orcs of Amon Lanc.

Dol Guldur Snaga: Gundabad Orcs of Dôl Guldur.

Dol Guldur Warg: A smaller, less terrifying version of other Wargs, the wolves of Amon Lanc come in standard Warg colors, but are smaller, have less health, and less damage(due to the fact that Dôl Guldur already has spiders). They do have Warg rider variants.

Structures:

Dol Guldur Warg Pit: Simply a Warg pit, in the style of Dôl Guldur.

Items:

Dol Guldur Uruk Armor: Heavy and jagged armor worn by the Uruks of Amon Lanc, this armor is crafted with Uruk ingots on a Dol Guldur crafting bench. It is in appearance a heavy jagged armor, black and menacing, with the symbol of Dol Guldur on the chestpiece.

Dol Guldur Glaive: One of the two types of weapons used by the Uruks of the Hill of Sorcery, this glaive is a long weapon, equivalent to a halberd or some such. It is a polearm, and features a long and wickedly sharp axe blade on the end. It has a good reach and damage, but little knockback, high cooldown, and poor durability. It is crafted in the pike/warscythe/battlestaff style, with Uruk ingots and sticks, if Dôl Guldur pikes are not already implemented by the time this suggestion is posted.

Dol Guldur Claymore: The second type of weapon used by the denizens of Amon Lanc, these claymores are massive two-handed affairs, long and sharp, able to deal crushing blows. It deals excellent damage, but has a long cooldown(about the same as a battleaxe or warhammer) and has less durability than other weapons. It is crafted with two Uruk ingots and a stick in the sword style on a Dol Guldur crafting bench.

Blocks:

Dol Guldur Carved Brick: A carved brick, with the symbol of Dôl Guldur on it.

Dol Guldur Pillar: A pillar of Dôl Guldur.

Misc:

[Spawn of Sorcery]: Equip a full set of Dol Guldur Uruk armor.

[Dol Guldur Uruk]

--

Orcs of the Misty Mountains(Gundabad):

Biomes:

There is no need to speak of biomes of Gundabad, lest it be for the mountain itself, which I believe would be a FAQ violation?...

NPCs:

Goblin Guard: The guardians of the Great Goblins of Goblin-town and the North, these foul creatures are armed with Goblin weapons and armoured with Goblin chain-mail armor. While they are orcs, they distinguish themselves with the different term, and think themselves aloof for it.

Cave-troll: A troll of the mountain-caves, this three-block-high monster is not to be underestimated. Though it is small by troll standards, it has a deadly stone club, and the skin of the creature is tougher than iron. It can spawn in any cave large enough to hold it, reasonably rare, but woe betide the careless miner who strays across one. They are hireable by Gundabad, but beware; they are not like their cousins to the south, for they turn to stone in the sunlight.

Gundabad Snaga: The only creature worse than a standard Gundabad Orc, Gundabad snaga are cheap, dirt-so(quite literally, dirt and ten alignment could be the trade price), and armed with Orc daggers and armored with nothing. Having only ten health, these spawn most everywhere alongside their stronger cousins, nipping at the ranks of the enemy, stabbing them when they can. This could be the early-game unit for Gundabad players, allowing them to do what all Orcs are meant to; grow an army quickly, straight from the start. These orcs could also be useful as cannon fodder, pushed in front of better troops to act as meat shields, or in front of yourself to keep the Rangers off you when traveling through Eriador.

Note: Imagine this scenario: A good player is walking along in Eriador, and you and your Snaga army are hunting. The good player has some good equipment, and you want it, so you use a Sword of Command to order your Snaga to "sic em'." The Snaga swarm your opponent, and despite the fact that many die, eventually the good player is brought down because they simply cannot kill them all before they kill that player.

Structures:

Ruined Dwarven House: A distressed Dwarven home, Gundabad-ized with all the creature comforts Orcs could want... Fire, waste blocks, and a lot of skulls. The doors were taken off their hinges, quite literally, but sometimes an Orc-gate may be found at the gaping entrance to this den of orcs. This structure can spawn in the Grey and Misty Mountains.

Items:

Goblin chain-mail armor: Protective mail designed for maximum protection, this armor is made for and worn by the "goblins" of the Misty Mountains. Crafted with Orcish linked rings and Warg fur/leather on a Gundabad crafting bench in the old Rohirric style, this armor resembles grey chain-mail with brown fur trim on the edges. It has less protection than Gundabad Uruk armor, but it is better than the mix-n'-match that most Orcs of the north wear.

Goblin Scimitar: The main weapon of Goblins and orcs the world over, these crudely made weapons are remarkably effective, for goblins have the skill to almost match Dwarves and Elves in the smithing of weapons. Shaped with jagged edges and a general form to that of a Near Harad Scimitar with the colors of Gundabad, these weapons have all the effectiveness needed for a Gundabad player. It is crafted with Orc Steel ingots and sticks on a Gundabad crafting bench.

Goblin Mattock: The primary tool of a Gundabad player and a Goblin, this versatile Pickaxe/axe is useful in all walks of life, whether it is mining, chopping trees, or chopping heads. Shaped like a jagged Dwarven Mattock, it is crafted with Orc Steel ingots and sticks on a Gundabad crafting bench.

Blocks:

Carved Gundabad Rock: A simple, crude chipping away in the shape of an eye and mountain, this hunk of stone can occasionally be found in Ruined Dwarven Houses. It can be crafted with four stone blocks on a Gundabad crafting table.

Misc:

[Down in the Deeps...]: Equip a full set of goblin chain-mail armor. 