Board Thread:Suggestions forum/@comment-25129884-20160825161951/@comment-26172435-20160827210722

LOTRMod wrote: Alright, here is a version identical to the last, except with village spawn rates raised (to the maximum in some places)

http://www.filedropper.com/lotr-29_25

I could also try making the grid scale smaller again, if this doesn't work. (It is currently 24 chunks; in the published version it was 12)

And below are some other versions with some of the village generating checks disabled. This is to test the "ghost villages" theory. (And also, to provide higher spawnrates for testing the displacement bug, maybe.)

- Disabled biome variant checks (normally villages don't spawn in forests, rivers, or lakes)

- Disabled checks to stop villages generating on roads and fixed structures (i.e. the mound of Minas Tirith)

- Disabled both of the above checks

Please tell me what you find! As I believe these checks are absolutely necessary, I will only test version 25. By the way, I'm testing in SP, generating as I move along, to get the close encounter experience and with v24 I hadn't seen any settlement in PF, which I managed to generate for 75% until I just stopped. I experienced no other lag moments than when generating new lakes.