Board Thread:General Mod Discussion/@comment-26841670-20180310184629/@comment-26841670-20180311185342

@ Sir Lazuli :

I agree that done like that, it would distance more than nom new players from olders on servers. But it should not be easy to get high level modifiers and mithril by yourself. But at the place of an alignement requirement, there could be quests as suggestied by Ithilion.

I understand that the blessing/cursing thing is a bit strange, but I was more thinking to things like the corrupeted Mirkwood, that is darker and scary, the woodland realm, were it is better, or like Pertorogwaith (the grass and the sky are darker there, and it was because of the half trolls). Maybe what I proposed is too much, but I was thinking about that : when you live like the elves or being in "peace" with the nature surrounding you, animals wouldn't be scared by you (much like with Beorn), and evil things would avoid your land; and with cursing, it would be because your dark magic would make that the land were you live would show it.

About skill points, I think Ithilion idea is better and I will replace that.

About the Palantiri, I wrote that if they would become craftable. I understand your point of view, but I dislike that knowledge would be lost for ever. But as the elves that made those palantiri came from Valinor, it's true that it is unlikely that elves in Middle earth could make them.

I don't think making each tree exclusive would work, as most players want a mithril stuff. And I remeber when I read the Silmarillion that an elven smith learned things from dwarven smiths and invented galvorn... This is why I think it should still be possible to learn other skills, but making belegostian and eölian exclusive would better help in gameplay and immersion, and this could work, but I am not sure about mithril (maybe I could make a poll ?).

The smithing skill tree would represent what is available to all races, even to normal humans. And I don't think there should be a Mannish skill tree, because, as you said,  the Numenoreans learned from the elves.

@ Thindithron the Great :

I am proposing a skill tree because you should not be able to make very powerfull magic if you don't know how to make 'basic' things.

By studying one race's knowledge, you do not become one of them. And I was also thinking you could discover how to make something by yourself for the most keeped secrets if you experiment and study enough, and if you already know less keeped secrets.

@ High King Ithilion :

Having to do quests is a far better idea than skill points earned with experience, but it would also be more difficult to do.

Maybe, when a player has obtained several times a modifier, he could then know how to do it and making blue prints or having some gui in the anvil were you could chose what  modifier to give (with some chance of failure). And for more difficult things such as mithril crafting or ring forging, maybe you would first have to obtain a mithril item / ring of power (this would show that you study it, much like the easterling NPCs asking in mini quests for mordor equipment in order to study it), and maybe read special lore books (or a new and rare book item, that would have some ancient knowledge in it, but it isn't worth making a text fo them). I think this could work, and you could see what you have already done and what you still have to do with the skill tree, like the red book or the quest tracking feature.

Thank you for your feedback !