Board Thread:General Mod Discussion/@comment-26553378-20160724223320/@comment-26553378-20160726132556

first off the normal african elephant would be 4 blocks tall, if anyone cares, but the mumakil were most likely invented with no thought to practability, also they are larger and stronger with bigger mouths, they could eat faster, also it is very possible that with the haradrims way of using them in war they would be driven to death even if noone tried to kill them purely from exaustion and starvation. so yes i guess i would even agree that they are unreasonable, but they would most likely have a reason for 6 tusks over 2 and i see no threats in the jungles more powerful that normal threats an elephant would face, so im guessing the extra tusks would be somehow connected to feeding(perhaps used to ram and uproot trees? or strip the bark?), and as i had previously said the lowest height i could find suggested 10 blocks, i say we do 9 blocks it would be far more reasonable or even 8 (considering those comments about big as a house this would be slightly larger than the average house (just looked it up it would be 20-25 ft so i think 7.6-8 blocks would be good.

also if you didnt catch on the mumakil were very very rare and each one would probably roam many many square miles of the jungle as their territory.

as far as breeding goes, yes i agree it would be a necessity for the thing as all living things do it, but that would be fairly OP...

anyway i say 6 tusks, 8 blocks tall, extremely rare, maybe 1 or 2 ever in stock at a harad general if any, and an inventory including 2-9 slots for either logs or bark if implemented, there would be 3x as many output slots, and this would be for feeding the beast. it would eat the wood and give back 2 or 3 planks to simulate only eating the bark or if it is bark it would give nothing back (if bark implemented it would be more effective than logs) if not provided with food then it will start losing health at a fairly slow but gradually increasing rate due to starvation. the eating rate of the mumakil would be a fairly slow pace (maybe 2 per minute) if at a stand still, doubled if moving at a slow pace and increased based on speed after that. if at a fairly quick speed i say it would not regen, but still be eating. also if it takes damage from an outside source it would slow the regen (healing wounds) but regen would gradually increase again. as far as health if this is set up as described i would say 150-300 health as eating many many logs would end up being very expensive, and if we say it can starve as well as slow its regen to heal wounds (would not slow for heat or starvation damage but while starved no regen) also it is a very large animal and as such would have quite a lot of health. Damage? i would say that it wont outright attack unless someone attacks its head in which case it would violently shake its tusks to strike the offender other than that perhaps a ram damage of 2-4 times that of a rhino and a knockback away from it instead of up