Board Thread:Suggestions forum/@comment-26274215-20160524215137/@comment-26172435-20160524220715

Been suggested before, but I like this sort of realism enhancing - make-it-harder - mechanisms a lot.

If you'd add more concrete info on actual concepts and mechanisms that could effectively be used to implement this, you could possibly convince more folks.

I recall bringing up, in another thread not so long ago, the mechanism in HarvestCraft that just reduces crop growth in certain biome types. Each crop can be assigned 3 or more parameters that tell the globally configurable crop growth function (in ticks per stage) to adjust crop growth in dependency of biome parameters like 'rainfall', 'temperature' and 'average or base height'. I really think that is practicable and wouldn't even pose too much of an unsurmountable problem for all those wankers that even find it hard to get sufficient food on them at all times even in easy gamemode.