Board Thread:Suggestions forum/@comment-31200097-20170815180634/@comment-31200097-20170815193834

Minecraftmage113 wrote: orcs exist, and so do easterlings. Also, an elven warrior is roughly 50 coins Your proposed morgul rider would deal wither with a sword equal in power to an elvish blade, and have a horse with some of the most powerful armor in the game assuming the stats of the armor correspond to the metal used properly.

Anyway the other units...

black numenoreans, yeah... suggested before, I forgot the reasoning against them though. Fairly sure it had to do with time period.

wolf tamer: every 10 seconds you get 1-3 wolves... assuming you get really unlucky, this unit will crank out 360 wolves an hour, assuming these are the equivilant of tamed wolves that would mean an army of 360 units that are only slightly worse than gundabad orcs. for only 35 coins if you simply wait an hour, or at lowest 20 minutes after hiring. for 70 it would be 10-30 minutes, for 140 coins you could be recieving an army of 360 wolves every 5-15 minutes. plus 4 angmar orcs! not that they would be doing too much with an army of 360 wolves to fight for them. Plus, such an army would destroy the hiring limit of most servers.

looking through your suggestion I realize you simply meant the 3 types of morgul riders, and not suggesting those units. Although the stats for orcs and easterlings are already set, so that is a tad bit redundant.

On a final note, they really aren't lacking of units. Each has a sapper/orcish bomber unit, and each has a warg bombardier unit. Angmar has 3 types of trolls with dol guldur having poisonous ologs. both have regular orcs and orc warriors with angmar also having hillmen, hillman axe-throwers, and hillman warriors. both also have their own respective wargs (I think dol guldur has wargs, might be wrong) and dol guldur also has spiders which come in a combat-effecting variety of 3 sizes and 2 possible poisons. Both also have archers and mounted archers assuming guldur has wargs. And both have banner bearers, with angmar having 2 variants.

Final total (bare minimum, meaning not guessing wargs for guldur):

angmar: 5 orc units (plus rider) (1 ranged), 3 troll units (at least 2 hireable), 4 hillman units (1 ranged), and wargs. Total, 15

Dol guldur: 5 orc units, 1 troll unit, spiders (9 variants which affect combat) Total, 7, 18 if you count all combat-seperate spiders uniquely and not as a collective species.

now lets look at lindon: 4 elves (1 mounted). Yup, thats it. Barely more than half of what dol guldur has. If you count rivendell with it its still only 8. a single unit above dol guldur. I made Morgul riders and wolf tamers less overpowered now.