Board Thread:Suggestions forum/@comment-26274215-20160711143142

the meaning of clothes is nothing more but decoration, and perhaps, protection against the cold. I have some variants of clothes in my mind, and the meaning of this is not making sets of clothes, but they can all be mixed with each other, just like how gundie's do it with their armor.

normal clothes: boots made out of leather, the rest cloth. is dyeable

cloth material can be made by putting string on a machine which will give you 1 cloth for 4 strings.

fur clothes: for the wealthy people, fur jacket is made the same way as warg fur chestplate, only the middle 2 squares must be crafted with gold nuggets it will be dyable, but only the sleeves and on the the chest itwill change into the colour you dyed it with + it will have golden knots, because on the shoulders and the back you have fur. the pants are crafted with warg fur as well, but 1 gold nugget in the upper middle, and it's dyeable too. it will be fur pants with a belt with a golden knot. fur cap's crafting is with warg fur, but again, gold nugget in the middle, and it will be something like a small version of a russian furry hat thing, I have no idea how they call those things. fur boots are crafted with leather, but not 2 x 2 leather, the upper squares should be warg fur, so 1 x 1 leather with 1 x 1 fur on top of it it.

silk: crafting material? none yet, not untill they add caterpillars (baby butterflies before they turn into a cocoon). silk can rarely be found in haradrim houses due trading, but it will belong to the easterlings, whenever they will be added. and only the Khanate (Mongols) and whatever ME variant of China will trade in silk.

the texture? well just white, nice and clean looking, a bit decorated, and dyeable.

like this idea? then dont mind to press the kudo button!

got any other idea's of clothes? leave your idea in the comments, and ty! 