Board Thread:Suggestions forum/@comment-26020061-20161226133729/@comment-26172435-20170324071725

Recneps wrote: It could work, if it was done for each individual armour piece.. But, to avoid being excessively complicated, all pieces of armour from the same suit would have the same weight, or, no.. I see how it could work. Each armour suit is given a modifier. Boots, leggings, chestpieces, and helmets are given a base value, which is the weight of that piece relative to a chestplate, which would have the base value of 1. The material-modifier thus becomes the weight of a chestplate in that set, and the modifier is multiplied for the base value of each piece in the suit. Then, each time you equip armour - or perhaps constantly checking, however it is done for Scout Armour - it adds together all of the weight values of your armour, and sorts it into the categories of weight, where - for example - 0-20 is no effect, 20-35 is 20% slow, 35-50 is 40% slow, or some such.. Now for an example of how it works.. Giving iron armour a modifier of 10, you have the chest with a weight of 10.. The helm, 5/8 of a chest's material, is a weight of 6.25.. The leggings, 8.75. The boots, 5. That adds up to 30, making a 20% slow.. But wait! You're wearing bronze leggings! Bronze, having a weight modifier of 8, would have a legging wait of 7.. That means your suit of armour would weigh 28.25 instead of 30, but still fall into the same weight category. That has all been worked out and in fact it has been introduced in an effective plugin on a few LOTRmod servers by now, check the original and latest updates in this thread:

[Endorsed] Armour weight and unit movement speed

Note that the thread also assesses that weird counterargument regarding quick-armour changes brought up by the mod team.