Board Thread:Suggestions forum/@comment-26694486-20161006140857

Ever since the addition of Mount Doom, I've never been happy with it. Here are some things I think should be changed about it:

1. Characteristics of New Orodruin Biome - Much like Erebor, the biome would only encompass Mount Doom. No structures would spawn there, and no npcs would spawn there. The skybox or whatever is used could make the sky appear almost entirely black, as the smokes of Mount Doom cloud the sky. Sauron's Road would also lead up onto the mountain and stop there. I made a previous post about how Sauron's Road in the books only extends from Barad-dur to Mount Doom, although there is a different road that I assume goes around Mount Doom and ends at Minas Morgul. Also, maybe spontaneous fires could just appear on random blocks and go away, as Mount Doom is very harsh and unpredictable.

2. Physical Characteristics of the Orodruin Biome - I've never been happy with the general shape of the mountain. It's always been to dome-like and circular. Mount Doom should be menacing and scary. I know this mod is based on the books, but the depiction of Mount Doom in Peter Jackson's films really capture the shape of it in my opinion. I love the way how in the movies it's kind of shallow near the bottom and then becomes extremely steep. This steepness near the top would make it easier and better-looking to build a doorway in the walls. Also, maybe make Mount Doom a lot more fiery. Maybe make a lava river running down here and there, and add in some more activity in the Cracks of Doom. If you look inside Mount Doom now, the lava is all calm and peaceful. However, it should be active and unpredictable. Again, I think Peter Jackson's depiction of Mount Doom is just perfect.

Please leave any questions or comments! 