Board Thread:Suggestions forum/@comment-27587913-20160909023701/@comment-25841881-20160909040839

Okay. Well, the current mod traders and NPC captains are impossible to remove without creative mode. If everybody and his mother can get one, and then more, it has the potential to be awful, after a while. Like any large amount of NPCs, really, but these ones need creative to clear.. And why would players get lots? Well, they might be building a city and need lots for a market. Or they might just be that kind of person who has to get 30 because he brought the money for 30. And then if we factor in the fact that everyone can do it, not just people with ambitious plans, little Jimmy might decide he's tired of running the lemonade stand. He doesn't want to stand outside his house and sell corn. So he gets an NPC. Bobby across the street decides that he wants to put an NPC in front of his house, too, and so he gets one to sell his premium, authentic-quality stone swords. In city life on servers, it seems like people always have something they want to sell everyone for high prices, even if noone buys.. Like that kid selling all the alcohol. And the one with the pipeweed.. And that one who sells all the warg fur that everyone else has twice as much as. And then there are the actual city merchants, which in a well-run city would be quite numerous, for organization. Then there are the rich people in the city, who actually can set up a successful shop, and so do. It's just the thing where there's some reason to get these entities, and then there's no way to remove them without creative, like if little Jimmy leaves the server. The city owners can't just remove his cornseller, they have to put it somewhere.. They could get admins to fix it, but do we really want to add more to admins' work?