Board Thread:LotR Mod Technical Support/@comment-172.73.186.78-20170130224943/@comment-25612015-20170201085819

In the context of this discussion, Joetater can only helps if it has been instructed to save a region file which will became corrupted after that, to restore it to its last saved status. Minecraft Region Manager only does real backup at the time of world reset so it might not even have an old backup version in store. However, it has this VerifyRegion command, with no equivalent in Joetater, that can swipe through all the region files and report all those which have issues. In the current version, I do not test correct decompression of each chunk (easy to add), correct NBT structure (not too complicated) and correct blocks and IDs for the server (not too complicated).

In a broader conext (what follows is NOT a critique of Joetater, which is a fine and useful tool):


 * Joetater is a mod, while Minecraft Region Manager is a plugin (thus needs a Cauldron, KCauldron or Thermos server)


 * Joetater does instant backups, while MRM does it at world reset time in order to prevent cheating from users


 * Joetater does the selection and backup parts of the process, while MRM handles the full world reset


 * Joetater offers no visibility on what you have backuped, while MRM allows you to name marks and list them at any time, and know when you are in a marked region or chunk


 * Joetater operates at the region files level, while MRM can operate at the chunk level (with a unique feature in both mods and plugins to be able to selectively remove chunks from a region file, better than the partial one in WorldEdit I think)


 * Joetater is only for the Middle-Earth dimension, while MRM can work on any dimension (Overworld, Nether,, others...) and even for servers not using the LOTR mod

Minecraft Region Manager is also a broader tool:


 * Ability to strip unwanted chunks from region files (prune)


 * Ability to report issues in-game to the server admin

And that's for what is currently available.

Minecraft Region Manager finally has big ambitions for its future development:


 * Ability to periodically restore selected chunks in existing region files (merge)


 * Ability to manipulate the altitude of saved regions & chunks


 * Ability to automatically smooth the borders of adjacent regions & chunks (get rid of cliffs!)


 * And, last but not least, ability to distribute and easily reuse massive builds, using the pruning function for preparation, and the merging and smoothing functions for insertion (plus things to handle differences in blocks & chunks IDs between builds producers)