Board Thread:LotR Mod Technical Support/@comment-26295802-20150721204831/@comment-99.197.30.27-20150817002004

Alrighty I tried freeing up more RAM and even watched what was being used on Task Manager as I started the game. The java process running Minecraft uses 700MB of memory, at least as it's starting, and the launcher background process uses 125MB (on my computer; dunno if it's different for others). On the performance tab in Task Manager it said a total of 1.80 gigs of memory was being used while I attempted to start the game, which is about halfway up the meter (which I assume means that not all capable memory was being used).

I closed some background processes that were hogging memory, and had nothing else running while trying to load the game.

I've done what I can at my end, but I believe now that it's a problem with the mod itself that causes this crash, and not because my computer is incapable of loading it due to RAM. In the crash report it mentions some of the things it crashed at, and the majority of those things were LOTR textures, so of course I think this is what it's getting hung up on. (I don't know why it only happens for some people and not others though.)

I'm by no means an expert in these things, but based on my knowledge and what I've tried, this is what I've come up with. Hopefully we can get this solved soon! I'm DYING to play LOTR and I'm hoping I don't have to buy a better computer just to do it!