Board Thread:Suggestions forum/@comment-2A02:C7D:5DBE:BA00:C585:CC6C:9381:9986-20170731123313/@comment-30561367-20170809192328

Minecraftmage113 wrote: another problem is dual wield/shields as well as saturation regen

Dual wield - Just highly unrealistic, being able to shoot your bow then swing a sword almost at the same time, draw bow while holding sword, etc. more of trouble with how realistic it is than anything else

Shields - For normal MC shields are rather OP, and even if fixed by the mod they would conflict with the mods shields

Saturation regen - basically saturation = health in 1.9+ with how fast you regen off it. and with feasting/lembas people will be going into battles full saturation if they aren't already essentially giving them 40 health. not the wisest implementation by the minecraft team, but it should be an easy work around.

I think the shields and the more powerful regen balance out the difficult skeletons and slow attacks. The sword+bow wielding thing is one that I don't really notice that much, although I have used it and so have some of my friends. I prefer wielding a shield in the other hand.

The better regen and sword+bow wielding would be OP in middle-earth with feasting and middle-earth attack speeds, yes, but shields are not too strong in my opinion. They break pretty quickly and they slow you down when blocking. The shield conflict could be fixed, for example, when you wield a shield, then it's texture will be replaced by your middle-earth shield (not sure about it's coding difficulty). Another option would be to make all shields into items that could not be obtained before their requirement is reached. Not sure how it would work with the player-specific shields though.