Board Thread:Suggestions forum/@comment-26347260-20160219180959

It has been long but I'm back with another suggestion, I'll try to use dots and the shift key a lot more in this suggestion :)

So not that long ago I was working on my base in the wizard's valley when I got attacked by bandits. Because I was building I didn't have my weapon (a looting enchanted mace of Sauron, don't question how I got it) equiped, and so they ran of with it. They both ran of in different directions, I ran back into my base to get myself a weapon because I wasn't going to win with my bare hand. So I killed one which dropped my pickaxe but the other one got to far away from me and despawned taking with him my beatiful mace. This gave me the idea of bandit hideouts. Basically when a bandit steals something from you and manages to get away and despawns he would appear as an icon on the map in a nearby biome. When you travel to that spot on the map you would find something like a cave, camp or small hut. Around the camp would be five to eight bandits and one Chief" bandit, one of the bandits would be the one that robbed you and he would still have your items. These bandits would attack you to protect their loot instead of trying to rob you and run of. By talking to the Chief bandit one would be able to buy'' a raid of bandits like a horn of conquest which would be a nice thing to attack players or player bases with. The cave, camp or hut would be filled with chests with loot mainly coins, weapons and armour but if you're lucky you might find some ingots or even a block of metal around.

Crebain from Dunland! Hide! In the books the crebain were the spies of saruman, in the mod they're just well birds. That's why I propose crebain floks. When a crebain flok spawn I message will pop up in the chat like with an invasion. The flok would spawn some distance away from you and move about as fast as a running player, this will give you time to hide. You will be hidden from the flok when you have at least one solid block (so no water leaves etc) above your head. If you're spotted by a crebain flok the change of an Invasion of Dunland, Uruk wargs or Uruk-Hai will greatly increase.

Next some smaller suggestions. I think flamingo's should drop pinked dyed feathers, or a new type of feather called flamingo feathers, it's just really weird to see a pink bird drop white feathers. These feathers could be used in the Tauredain Chieftain Helmet crafting recipe because in my opinion having a helmet with feathers is much more logical than having a helmet with a flower on top (because you would have to water your helmet). I also think there should be a freeing mechanic for the orcs and dwarves in wood-elven towers. It's just really sad to break those guys out of their cages and being forced to just leave them there. Next some things for the Isengard faction. I think Isengard should get half-orcs they would look like a crossing between men and uruk-hai, they would be squint-eyed and sallow-faced and they'd possible wear uruk armour without the helmet on or a mixture of uruk and dunlending armour being the result of the union of those two races. Also I think the ring of Isengard should have an uruk gate instead of the charred wood fences. Civilian units should also be added for factions that already have civilians, like the Near Haradrim, Moredain and Tauredain like the Elves and Dwarves already have not warrior units. These next three are quite short suggestions so don't worry. First I think one should get an achievement for finding and riding a white warg because it's quite a rare find. Second I think the Near Harad merchant should get his own escort because he's the only one without one. And last married hobbits and married dwarves should have a chance of dropping their rings, I thought they already did but the wiki page states they don't so if they don't please make them have a chance because it would be a nice kind of trophy thingy.

These next suggestions are kind of suggestions kind of bugreports I guess because I don't know if they're intentional so let's go. First I think some achievements should be removed from the list of achievements when you have negative alignment with sertain factions (like the dwarven crafter achievement disappears after you kill a dwarf). First Bring Him Down should be removed when you're allies with mordor, angmar and Isengard because they're the only ones with bombs. Second Of Elder Days, when you're allies with angmar because you can only obtain it from killing the mountain troll chieftain which is allied with angmar. Ludicrously Wealthy when being enemies with the dwarves because you can't craft trimmed dwarven bricks without using a dwarven crafting table. Spot the difference when being enemies with the dwarves because you won't be able to communicate with female dwarves when they are attacking you. Dark Elf when you are enemies with all elves because you need an elven crafting table to craft it. The Trees Have Voices when you have negative fangorn alignment because ents won't talk to you when they're attacking you. Next on the list is the question if it's possible to stop gates from letting through light when they're laying down horizontally. I noticed they let through light while trying to create a spooky orc dungeon which didn't really turn out that spooky it all the daylight getting in. I'm quite certain this one is an actual bug and not intentional but I decided to put it in here because I was on a roll so, you're not able to change a slave of núrn's squadron after you've hired him (not sure if the same goes for hobbit farmhands) it's not a big problem but just a thing I noticed and seemed strange to me. Last but not least I think the stats of the mace of sauron, staff of gandalf etc should be slightly changed, I know Mevans doesn't plan on doing anything mayor with them for now, but as a player who uses them a lot it's just really odd to see that massive mace having the save reach as a sword.

That's all, thanks for going through all of it (if you actually did and didn't just skip to the end you cheater :) ) I hope I didn't violated any faq etc. if I did it was unintentional and I'm sorry. Bye bye DutchDwarf.  