Board Thread:Suggestions forum/@comment-27200931-20170119174608/@comment-27200931-20170122133259

Ffets wrote: ''Dragonovith wrote: ... So, there could be lots of valuables being carried by the invaders ...''


 * If so, why not let the invaders drop them individually, when they are slain? Which would mean add those (rare) drops in case of invasions.


 * Do "good" factions, like Elves or Rangers really pillage Orc settlements? If not, how to balance between good/bad here?


 * Why do random encountered NPCs not carry those valuables? At least, if they are outside their homeland and had the opportunity and the will to pillage settlements.

1 - Could be like that too, yes, but I think it's better to give the reward after the invasion is defeated. It won't clutter your inventory and you can manually choose what you want to bring home (I prefer the "chest" idea I posted at the end of the main post).

2 - I was thinking on it from a realistic point of view to give the possible rewards some backing based on... well, reality, but as this is a game, sometimes things have to be compromised in favor of others, like "<- Gameplay --- Realism ->", and on this case I'm of the opinion that Gameplay should be prioritized, so, no balance between Good and Bad is needed, all Invasions should reward you accordingly, regardless of who they are. Of course, there could be an uniqueness to it to, like Elven Invasions giving the player, among other rewards, lembas, or Dwarven Invasions giving more Ingots than any other invasions.

3 - We're escaping from the subject. The point of this suggestion is to reward the player for defeating an invasion, and that reward could be coins, food or other valuable mod items. Don't NPCs already drop these things?