Board Thread:Suggestions forum/@comment-27653250-20160122000808

Hello, everyone! I am new to this wiki, but I've been playing the Lord of the Rings Mod for quite some time, since around the time High Elves were added.

The High Elves are my favourite faction (if you can't tell from my username, heh). Sadly, it seems they have been left by the wayside somewhat, especially in comparison to other elven factions, as if they were added but then forgotten about. I would love to see some more content for the High Elves and their beautiful homeland of Lindon.

I've come up with a list of High Elf content that I genuinely feel would greatly improve the mod. None of this seems particularly hard to add; someone please do correct me if I am wrong, though.

So, without further ado! (I hope it isn't too long)

The Tower Hills
A smallish suggestion, to start off with. The Tower Hills were a range of hills between the Shire and Lindon.

Now, I know these are in the mod already, but I propose a new biome: Tower Hills. It would be very similar to the existing Eriador Downs, except High Elves would spawn there rarely, and there would be no Orcs or Wargs.

In the Tower Hills stood three tall towers, the namesake of the hills. These could be generated structures made of elven brick and birch wood, and perhaps there could be three at fixed locations, or perhaps they could generate randomly throughout the biome. I don't mind; whatever works best is good.

Elves would be found in the towers, and perhaps a High Elf Lord, or some new High Elf trader type at the top.

The Falathrim
Perhaps an opportunity for a new faction, or a High Elf subfaction?

The Falathrim Elves were a kindred of Elves who made their homes on the shores of Lindon.

Lindon Shores would be a new sub-biome of Lindon, the home of the Falathrim. This land would be flat and smooth, with few trees. Perhaps a new mob, the Seagull could spawn here? Why do the white gulls sing...

Falathrim Elves would spawn in the Lindon Shores. They would be similar to the ordinary High Elves, but might wear more subdued blue-grey clothes. Instead of daggers and swords, they could use tridents.

They could have their own crafting table, Banner, and armour set. Falathrim armour would be made of Falathrim Steel, a new alloy made in the Elven Forge by smelting iron and silver. It would offer less protection than High Elven Armour as the Falathrim were not a battle-equipped race of Elves.

Falathrim Warriors would wear this armour, and be hireable from Falathrim Lords for a reasonable price. The Falathrim would not ride horses.

Falathrim Brick would be craftable on the Falathrim Crafting Table in much the same manner as ordinary High Elven brick. It would have a more greyish hue. Falathrim pillars would also be nice, but not essential.

High Elven Structures
And now we return to the main High Elven faction, and Lindon proper.

First of all, a generic High Elven House is urgently needed. The Galadhrim and the Wood-elves have houses; why not their Lindon brethren?

The High Elven House would be a moderate house in the Elven style. It would of course be composed of birch wood and High Elven brick. The new blocks revealed today, possibly some sort of stone tiles, might suit this very nicely. I am imagining a roof made out of the dark blue blocks.

Each house might contain one or two High Elves, as well as a crafting table, beds, plenty of potted flowers, and a small eating area with lembas and miruvor.

Next are the High Elven Stables. This structure would be similar to the Dol Amroth stables, as Dol Amroth was, after all, an Elven colony. In fact, it might be acceptable to simply 'reskin' that structure to use Elven blocks.

Each stable would contain - of course - horses, and a new mob, the High Elven Horsemaster, who would allow you to hire exclusively High Elven Cavalry.

The High Elven Fortress would be a more military-styled building, in keeping with its purpose. Obviously it would still be fittingly elegant and beautiful; I imagine the banner of the High Elves flying high above the ramparts, as the warm sea air breezes in from the West, and the gulls cry...

It could include un-ruined versions of the turrets found in Eregion. High Elf Warriors would spawn in this structure. In addition, I propose the High Elf Lord be moved to this structure, and the High Elven Hall repurposed to house only ordinary High Elves.

Elves loved gardening, so I shall now propose a somewhat unconventional structure: the High Elven Gardens. This structure would serve no 'purpose' as such, being only a pleasant thing to come across on one's travels. It would be a large expanse of grass surrounded by elegant walls of High Elven Brick with birch trees and plenty of flowers within. The flowers generated would be random for each structure. Perhaps some, very rarely, might even spawn Elanor and Niphredil - gifts from the Galadhrim?

Woodland Elves
Not all Wood-elves lived in Mirkwood or the Golden Wood; the forests around the Blue Mountains were also home to woodland-dwelling elves.

This would not require anything too complex, just a couple of new treehouse structures (birch wood versions of the Galadhrim houses would suffice) for the Lindon Woodlands biomes. The Elves here could be ordinary High Elves, perhaps with some new speechbanks. Maybe Elves could also occasionally spawn on the forest floor.

These woodland Elves would not be anything spectacular, but they would add more depth and interest to Lindon and the High Elf faction, something which is sorely needed.

Crowns
This could apply to most factions, but I would particularly enjoy seeing a High Elven crown item that players could craft and wear. It could be crafted with a mix of Elven Steel, gold, and/or silver. It would offer no protection but would serve to display the wearer's high status. This would be especially fun on servers.

There could also be Galadhrim and Wood-elven crowns of a similar nature.

Weapons
High Elven Pikes would be a nice addition. I hear you shouting: No Elf would use such a wicked weapon! True, perhaps, but a pike would be very handy against the Wargs of Angmar. If nothing else, for the sake of completion.

High Elven Rifles would be crafted with Elven Steel and gunpowder. They would launch crossbow bolts with extreme force, or silver crossbow bolts, which would be extra effective against Wargs. Some sources say that the Númenoréans had access to 'steel bows' and 'darts like thunder', so this suggestion is not wholly fantastical.

High Elven Battlestaves could glow blue like the swords do when Orcs are nearby, as it seems they currently lack this property.

Sundries
I have a few other things to suggest, only tangentially related to Elves, but they would be excellent additions nonetheless.

Culumalda: this tree grew in Ithilien, beside the Lebethron Tree. It had golden leaves. The wiki indicates that this tree may have been a laburnum. A quite beautiful tree, don't you think?

Deer would be a good new mob to add. They could spawn in forests throughout northern Middle-earth, and could replace cows in some purposes. I imagine it would be relatively simple to edit the Elk model a little to produce a Deer.

A crafting recipe for Lembas would truly be a great boon. Lembas could be craftable using sugar and wheat (and possibly some other combinations) on any Elven crafting table.

Conclusion
That's it! Thank you, everyone, for reading my suggestions, and I hope you enjoyed them. I welcome any feedback, so please leave a comment saying what you thought, and don't forget to click that 'kudos'! With enough support, hopefully we might see some of these making an appearance in the mod before too long... 