Board Thread:Suggestions forum/@comment-26222246-20150805090209

This is on the new cool downs. Since some weapons are heavily unbalanced I have a few ideas. Range for some weapons and similar things are necassary. I know how many times they have been asked for before.

Battle Axes, swords, Plates, slings and chestnuts:

These are straight out fine.

Crossbows:

These need to do tons more damage. A mithril one does far less damage in a minute then a sling. A SLING, And a iron one is as affective as throwing plates.

Spears:

honestly need to have more range, otherwise they would just be rubbish daggers as they cost one stick more and tend to do the same or one damage (half a heart) more then daggers and will take far longer to hit.

Bows:

Bows need to be unaccurate and shoot off target when moving your quickly. They would also not draw back at the same time as moving the bow. This means they will be useless in melee pvp as the other person could dodge around.

Dwarven axes:

should have a lower fire rate because even though you run out of them quickly they can still kill someone in a couple of seconds when being thrown. Maybe 5 every 2 seconds instead of 8

Daggers:

Need a shorter range of around 2 - 1.5. Making pvp much harder but if you sneak up on someone they are most likely dead because you can hit them a good many times before they hit you. This will even things out alot

Hammers:

Since they seem to do a tiny bit more damage then swords and knock people back enough so they can cool down I think they need to make you turn slower whilst using one. This could let someone using a different weapon have enough time to come from a different angle

Have I missed any? 