Board Thread:Suggestions forum/@comment-58.160.69.39-20170811230817

I currently find that the existing system of where an NPC's combat effectiveness is determined by their equipment a bit unrealistic. Why would an Angmar orc Archer have the same accuracy and damage as a Rivendell one? Why can Mordor orcs beat Rohan Warriors?

I understand that in canon, evil was very powerful, but in canon, it was also mentioned that good had more skilled warriors than evil. If battle was determined by the equipmentt you wear, then the Rohirrim would been crushed out of existence at Helm's Deep.

I suggest a "skill" factor in NPCs. I think that it should be perhaps a certain number out of 100. Say, Gondor Archers may have a "skill level" of 75 (out of 100), as they have trained for many years in Gondor's army, while the Mordor Orc Archer who is equipped just as well, but who was most likely mass produced cheaply in Mordor would have a "skill level" of 45. Thereforee, while both could deal the same damage to one  another, the Gondorian would perhaps fire more frequently, shoot more accurately, or in the case of melee troops, be able to dodge blows. If the melee option would be too difficult to code, maybe just using the "skill" as a damage modifier would be simpler.

The player could "train" as they wander across ME, and gradually get higher modifiers to their stats like increased damage, increaded speed etc. Accuracy would be pointless as that is something which could actually be learnt while playing this game

I personally think that while Orcs and Uruks have good equipment, NO spawn of Mordor should be able to kill a High Elf in a 1v1 for example. As well as that, I feel Gundabad orcs are too weak as they are. Is it not mentioned that before Sauron came back, the orcs of Gundabad spent their days harrasing wanderers? I think it would be more realistic if these Orc became "veterans" after decades of raiding.

  