Board Thread:Suggestions forum/@comment-25754873-20160908160950/@comment-26553378-20160908173619

Scythe: has been suggested, this would work as it is described in the suggestion (speeds harvest and allows the harvest of reeds)

Sickle: i'm not entirely sure on the point of a sickly, i believe it is a 1-hand scythe, but it would basically act as a smaller slower scythe

Hoe: Speeds the planting of crops with level determining how fast they will do it.

Axe: i dont really agree with this, as it pretty much allows the player to completely automate cooked food production, i am fine with partial like we have now (provide feul), but a full automation is a little much, eventually the player will become bored because this would literally boil the mod down to PvP with armies

Fishing pole: there will be limwaith fishermen, so i dont think this will work out.

Basket: gives 2 new 'berry' slots that can be used for the normal, along with berries. this will allow the harvest of berries, but not grapes, as there are vinehands (usable by vinehands)

Fish: works as fertalizer, used as such by native americans.

daggers/slingshots: only for units in rabbit-territory (mainly hobbits) these allow the hunting of bunnies that are within 10 blocks of a crop block, the meat would then be immediatly transfered to their chest, as it could spoil the crop (contaminate, it is raw meat)