Board Thread:Suggestions forum/@comment-25981649-20160720213905

1. Gundabad Orcs and Isengard Snaga come in varying sizes (respectively with health), the larger orcs would have 19 health while the smallest might have 17, still averaging out to 18..) In natural areas, the smallest are the most common, while the largest the least (to counter the massive health drain, the spawning could be increased by 10%)

2. Orc Heroes, Seperate Unit for all Orc classes, unlike the orcs which are larger than uruks, have 28 health and have regular orc equipment (perhaps a chance to spawn with enchanted stuff?)

3. Uruk-hai Berserkers, which are quite un-canon seeing as they don't even exist in the books are made to be more similair to their actual portrayal of having little to no armor, and very, very powerful to the point where they decapitate rohirrim with one swing. (probably not gonna be implemented)... thus, the current Uruk Hai berserkers should be renamed to 'Uruk-hai Elite' and should be able to switch between a regular uruk-hai scimitair and crossbow. Now, a new Uruk-hai Berserker with a single, flat (iron helmet-like) uruk helmet is added, similair to this one:

 - A texture of the helmet, which is basically an iron helmet with the hand of saruman on it. Other than this, they will wear basically no armor, thus, I believe there health should either be bumped up to 40 health and have natural 10 points of protection (and if possible an increased protection against projectiles.) The crafting of the recipe would be made up of 5 uruk ingots and 1 bonemeal,          I originally had some ideas on 'filling' the helmet with enemy blood, but Ik that alot of people here don't enjoy gore thus I will refrain from it 4. Dunlending Berserkers should get the natural 'Berserk' effects (Strength and speed) randomly, to give them that extra kick in battle. 5. More Dunlending equipment.. Dunland is one of the 3 factions in the entire mod (the other two being Fangorn, a faction that doesn't really "use" equipment and the Rangers,) that don't have their own equipment set, the only two weapons they have to call their own are a dunlending trident and club. Pikes would be a smart addition, as the Dunlendlings often had to fend off Cavalry,  A dunlending short bow (as they need to kill large game) usually used in hunting should be added, with a fast 43% drawback speed, +0.25 damage but a bad 75% range, this bow would be usually used in dense forests. 6. Dunlanding 'Kilts'Since the Dunlendlings are based off of Scottish and Welsh culture before british rule, I think kilts would be a nice addition. They would replace leggings, and when placed on the floor would act like temporary beds. They would be crafted in a trapdoor pattern with warg fur or wool.They would give warg-fur level protection, and would be worn by Dunlending chieftains  7. Dunlending Hunters.Melee (dagger) and ranged (shortbow) units, would cost a 40 silver a piece.Everything about them is the standard Dunlending unit except with a warg fur helmet. 8. Warg heads, (and or several mounted animal heads)PLEASE, I love the rugs, now all I need to do is have a good horse / warg head hung up on my wall and I'll feel like a true Dunlending. 9. Warg fur blocks, slabs, and stairs.Crafted by placing 4 warg fur in a block formation, the rest of the recipies are vanilla. Basically, these would hep in creating all sorts of furniture AND look like a darker version of thatch, very helpful in some builds. 10. Orc SwarmSomething im not really trying to push because it's not very beneficial, but basically, non-hireable mobs that only spawn in invasions, have 10 health and are hobbit sized, and swarm in numbers of 20-50. However, this might cause lag, thus would probably not be ideal More ideas coming soon,  