Board Thread:Suggestions forum/@comment-26100798-20151108050947/@comment-70.137.12.99-20151110183407

Realism is a great thing that I normally like. But, it should never get in the way of the players enjoyment, and right now the melee weapon cooldown settings either need to be severely reduced, outright removed, or have an option to disable them. Right now it is horribly unbalanced, especially when compared to the otherwise well-balanced ranged combat (as in ranged-vs-ranged. Melee vs ranged is hilariously unbalanced, as there is no real way for melee to defend themselves, and ranger-hunters already know that large numbers of archers are a nightmare to deal with if one lacks a bow). Rather than making melee combat more interesting, right now it just encourages the player to find other ways to harm their enemies. Even worse, a lot of mods balance their combat around the original game's combat speed, and hitting only once in the same amount of time that five attacks could normally be launched rather kills their combat as well.

My suggestion is to just remove the speed settings, and balance around status effects, knockback, reach, and damage. There's still a lot of room for adjustments to be had there, and if speed is removed everything that edits the weapon's capabilities will likely only be applied to the LOTRmod's weapons, rather than those made in the Overworld or created by another mod.