Board Thread:Suggestions forum/@comment-31073066-20180616074303/@comment-25012056-20180624012325

@Kurtis: They can handle literally anything in sufficient numbers. I have a video somewhere of one slowly slaughtering twenty Ologs without any of the Ologs noticing.

@Rayn: It was in response to something about how factions are implemented at their height, but in a way that fits for the time period. For example, Rangers as a faction will be and are much stronger than they should be (in lore, there were less than five hundred total at this time), but they won't ever be made Arnor-strength. He added in parentheses that nothing non-relic will come for Arnor, either.

@SWVWC: Alright, then implement Smaug as a faction so I can conquer Erebor, or make Angmar even more powerful and spawn across all of Eriador, or make the High Elves spawn all over Eriador, for that matter. In short: no. The mod is set in the year 3001 of the Third Age. It makes as much sense for there to be the possibility to recreate Arnor as it does to recreate Khazad-dûm, or Smaug's Erebor, or Sauron's Realm during the War of the Elves and Sauron (hint: that last one means no Gondor or Rohan whatsoever.) Mevans has said multiple times that it's not happening. This is a LOTR mod, not a What-Could-Have-Happened mod. Arnor is dead. It has been so for a thousand years and will remain so forever (the Reunited Kingdom doesn't count as Arnor.) If you want to play as in that style, then go to Gondor. In summary: Arnor is not present in the mod. Arnor will never be present in the mod. The Rangers are a different faction.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 01:23, June 24, 2018 (UTC)