Board Thread:Bug Reports/@comment-25841881-20160730200924/@comment-33763020-20180121174151

JimMoriartyX wrote: This happens to me with mainly farmers, occasionally units, and even random NPCs. I spawned a bunch in my capitol city, near some trees, and i right clicked one to talk, and about 100 of the same speech thingies popped up in the forest.

As far as i can tell, this just happens randomly, but i dont mind! Its pretty cool buying 30 units and ending up with 300! This was my initial reaction, but when my game crashed due to not being able to cope with 100 of them, I looked at it differently ;). Also, it makes commanding your farmhands much more difficult: the amount of crops is finite and harvesting is efficient up to the point of having maybe 3-4 farmhands for a 15x15 area for optimal speed, as crops will not grow any faster and will be harvested pretty soon after being ripe. Once you have 50 farmhands however, the amount of crops harvested within a given time will hardly increase (in fact, they may even interfere, trying to figure out who will harvest what first..), so your harvest will be spread over 50 of them. Not sure when they fill the chest with the harvested crops, but if that is only after reaching a certain limit, you may end up with 50 farmhands walking around with 20-30 wheat each, instead of the 2-3 of them having filled up your chest nicely, as their storage capacity filled up pretty quickly. Up to you whether you want 1000 wheat walking around (plus the clones all have the same name and walk around like chicken, so good luck emptying their inventories without meeting the same lad/lass twice..) or neatly in a chest ;) So it is in fact detrimental for an efficient harvesting economy. Sometimes less is more ;).