Board Thread:Suggestions forum/@comment-32140717-20170529043907

Hello, everyone! I may be a new face here, but I has been a big fan of the LotR mod for a long time. I really want to improve the mod with my ideas, and I don't they are suggested or not before. Therefore, please don't be too harsh on my suggestion when you found that some of these are suggested. Anyway, I will be glad if you can point out my suggestion is feasible or not, and positive criticism are open. ==Regarding the conception of a blacksmith system== The blacksmith system will make the game more fun while increasing the difficulty of the game:  # Streamlined blacksmith skills will affect the quality of weapons.# The length of the forging will also affect the quality of the equipment. The longer the forging time, the better the quality of the equipment and the higher the durability, the shorter the forging time is the opposite.# The equipment will be made by using the corresponding blueprint. The blueprint can be obtained by purchasing from merchants and natural generated boxes. ==Regarding the conception of a occupation system==# each occupation will have its own unique skills.# each occupation can only choose one skill. ===Farmer skills===Farmers will have three skills to choose:# production bonus: Let farmers harvest more crops.# Speed bonus: Crops that plant by farmers who have this skill will grow faster.# Resistance: It's a new gameplay system. Crops will have the chance to become weeds, while resistance skills can reduce the rate of weed generation. ===Herdsman skills===Farmers will have three skills to choose:# production bonus: this skill will earn more items when slaughters animals.# Breeding bonus: This skill make livestock breeding to reproduce more.# Taming bonus: It's a new game system. Wild animals will have a great chance of breaking the lead when they are led, while the taming skill will reduce the chances that the animals will break the lead. ===Blacksmith skills===Farmers will also have three skills to choose:# Speed bonus: forging time will be greatly reduced.# Quality bonus: This skill will enable one to create better quality equipment.# Design bonus: One can make your own blueprint of equipment which he made. ===Mercenary skills===Farmers will also have three skills to choose as well:# Damage bonus: This skill will increase damage on enemies.# Protection bonus: This skill will increase the protection of the armour of the skill owners.# Recovery bonus: This skill will make recovery of health faster. ==Regarding the conception of a trader system==I suggest to increase the usefulness of the game NPC merchant, thus increasing the importance of traders in the game. ==Regarding the conception of a lode system==# There will be only one lode in the large area, and there is only one kind of ore in the same lode. However, the same lode will have a lot of ore like a quantity above 64.# Add a new kind of tool: a mining pickaxe that can detect lodes.# Add several Furnaces: blast furnace, crucible and forge furnace. Those three will become a multi block structure.# The lodes will be divided into three qualities:** Poor quality: This kind of lodes will be low in ore content, high in impurities, and inferior in quality.** Native: Moderate in mineral content; moderate in impurity, and medium quality.** Rich: high in ore content, low in impurity, and high in quality.The quality of ores affects the quality of forged equipment. Thank you for reading my suggestion. 