Board Thread:Suggestions forum/@comment-28479713-20160531023046/@comment-27130828-20160608000514

I really like a lot of your ideas and I have some suggestions. This might help flesh out your suggestions even more awesome and more likely to be implemented. I hope they help.

-Crops: While I agree the seeds shouldn't sprout immediately, it does make it easier for seeing where you planted. Maybe the ground could be colored differently when the seeds are planted but not sprouted yet. 

-Cotton: I don't think that cotton should totally replace flax. I looked it up and flax can grow much further north than cotton, while cotton can grow further south. The growning zones in the U.S. are 3-10 for flax and 8-11 for cotton. What could be done is have only flax spawn above the White mountain range. Then in Gondor to Umbar have flax and cotton grow in even amounts. From Umbar south only cotton can grow. Cotton seeds could be obtained the same way as flax seeds from the wild plant. I like the idea of cotton blocks. These should replace wool in haradrim robes as they would be cooler and more realistic.

-Trees: I've seen posts on all of the topics here. While it would be awesome to have, especially the fruit part, I don't think it will happen. 

-Scythes: This is an awesome idea, it will really help with big farms. My only suggestion is that maybe the scythe could harvest different sizes depending on the material. Higher tier materials like elven, dwarven, and uruk steel could harvest a 3x3 square of crops due to the materials ability to hold a sharper edge longer. Iron and bronze would harvest a 2x2 area. A stone scythe would harvest a 1x2 area. An image of a flint scythe is here  http://s819.photobucket.com/user/paleoarts/media/spears/misc/100_23501280x960.jpg.html. A scythe could be made using a scythe blade with three sticks. A scythe blade could be made with the three material in a diagonal line. 

sticks- x   scythe blade-i  empty space-o material-q 

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Scythe                            Scythe blade <span style="font-size:10pt;font-family:Helvetica,sans-serif;">

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">i x o                              o o q

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">o x o                            o q o

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">o x o                            q o o

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">-Plows: This would probably be the most difficult to implement. However, it would be incredibly useful in large fields. I'm not sure how exactly the mechanics would work, but here are some more suggestions on how to make them. The plow could go as fast as the player walks or slightly faster no matter how fast the animal. The plow front could be adjustable. The basic recipe would be a simple blade plow. The recipe could be an iron block with an iron ingot next to it. This would then be attached to the handles and would plow a one block wide path for melons and pumpkins. Then side flanges could be crafted. You could have one or two flanges. One would create a two block wide that would be great for grape farms. Two flanges would be a three wide tilled earth for general tillage. The recipe for flanges could be.

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">x-iron o-space

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">x o o

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">x x o

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">x x x

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;">The plow handles     wood-x  sticks-i space-o

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;">i o i

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;">i o i

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;">o x o

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;">harness  leather-x iron-i space-o

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;">x o x

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;">x o x

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;">o i o

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;">Combine all of the parts and attach to the horse using right click with item in hand.

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;">-Random crops: I disagree. Random crops woudn't be very realistic.

<p class="MsoNormal" style="margin:12pt0in;line-height:15.75pt;">-New Crops: Beans could either be green beans or field beans (dry beans). Barley seeds could be an alternative drop from grass. Barley could replace wheat in ale. Hops would also be in ale. There could be five barleys and one hops in the barrel. Hops could be grown using the grape vine poles. Coffee could be a new type of tree/shrub like olive trees. Rice could be grown in water like reeds and then be harvested similar to corn.