Board Thread:Suggestions Forum/@comment-25994755-20150308171850

Prologue:

As you may know, not all of the kingdoms of men, elves, and dwarves were all one shade of Gondor or High Elves or Durin's Folk. These kingdoms had large tracts of land where there were many varieties of the same people. As a matter of fact, this is already being noticed in Gondor, where Dol Amroth, a distinctively different people from Gondor, are getting their own sub-faction. Also, when one goes to Rivendell they expect to see a nice, pretty landscape with Elven structures. They do not. Instead they find a barren wasteland. A biome made to look more like Rivendell surounding the Rivendell fast-travel point would be more appealing, no?

Sub-Factions:

The basic idea is that there can be sub-factions, who share alignment with the main faction, have their own crafting table, armor, banner, and, perhaps, structures. The only place where these sub-factions would spawn would be in a biome surrounding its founding city / fast-travel point. For example, Rivendell High Elves would have a sub-faction biome around the Rivendell fast-travel point, and the Dwarves of Erebor would have a biome around the Erebor fast-travel point. A stylized crafting table fitting that particular sub-faction would also be added, and would be able to craft everything from the main faction, but with the exception of being able to craft the sub-faction armor as well. On the topic of structures, there would be the normal faction structures but stylized to fit that particular faction. For example, Erebor would have towers similar to those in the Iron Hills, except they would be a bit more green and have a commander that only sells Erebor troops. The blocks that make up the sub-faction structures would only be craftable in sub-faction crafting tables, so a Iron Hills Durin's Folk dwarf can't make Erebor Dwarven Bricks. 