Board Thread:Suggestions forum/@comment-26128079-20170428123149/@comment-28970036-20170428130121

Minecraftmage113 wrote: plus the decimation that is well used warg bombardiers and the AoE damaged warhammers of ologs, as well as poisonous trolls, yeah we know all the arguments against evil, that ents should be made AoE because of ologs, that warg bombardiers should be nerfed, etc., but are there not also arguments against good? rangers are OP and rek me :( (yeah, no, i don't see where anyone gets that they just have to be within half a units view range) Elves are OP because they are a warrior archer combo, huorns are OP because i can't hurt them without a battleaxe, its unfair, good gets haste from ent draughts and we get nothing.

honestly, is this a problem? kinda, but i am guessing that all that will happen is a patch for the babies to need 2 block spaces when mounted and nothing more.

there are a bunch of random things that one side views as OP in the other, those are what make the sides unique, not what should be removed/added to the other side to make it "fair" while i understand the reasoning that makes warg bombardiers OP (they should just have a normal obtainable orc bomb) they also destroy troops of the user, and it is almost impossible to use them effectively (pretty much need a hall before your entrance with redstone gates releasing them in order to use effectively, otherwise they would blow up the users army, or get sheared by arrows)

All units should be able to switch, it's ridiculous, in regards to archery. Axes against huorns make sense and evil has a great counter to it, there is no counter to phasing through walls, nothing like it.