Board Thread:Build Requests/@comment-34747967-20181113115452

Hello there, here is my Part 1 of my Test Build of Erebor / a Dwarven City, mostly build by combining spawn structures (especially the Dwarven Mine Entrance) and some simple World Edit commands like editing cube selections.

1. Erebor Gate:

Still unfinished, it is build by placing 3 Dwarven Towers next to each other, that only the most outer Dwarven Columns merch. Can take some tries because the height of the Dwarven Tower is randomn and it has 3 variations. I edited the top floor a bit and the first 3 floors to make the Main Gate with its defenses.

Not sure if I should build it bigger, the Erebor mountain has no steep so "carving" the Main Gate in the Mountain takes a lot of Terraforming, the bigger, the more ...

2. The Entrance Hall

The view in the Entrance Hall to the Main Gate. The Entrance Hall is build by counting 30 blocks upwards at the fundament from the Dwarven Towers and placing the Dwarven Mine Entrances next to each other, that the outer walls merge together. By removing the Dwarven Brick walls between those Dwarven Mine Entrances (DME), you get easily done those 3 x 3 block Dwarven Columns. The Entrance Hall was build by a field of 5 x 6 DME, removing the inner most and experimenting a bit with the ceiling, but that is nothing special.

3.  Entrance Hall with some Shopping

At the sides of the Entrance Hall were placed Dwarven Smithies right in the center of walls, at that point where you find the Dwarven forges in the DME structure. No Dwarven Smithy merges with its neighbours so you can easily produces multiple different "shops" in a certain area. 