FAQ

Frequently Asked Questions

 * Can you update the mod to [insert new Minecraft version]?
 * How do I obtain saddles in Middle-earth?
 * Can you add more types of horse armor?
 * Is this mod compatible with [insert mod name]?
 * Does NEI (Not Enough Items) work with this mod?
 * Is this mod multiplayer compatible?
 * Can you add Gandalf / Minas Tirith / the One Ring / etc.?
 * Will Anduril, Sting, Gandalf's staff, etc. ever be craftable?
 * Can you make the Biomes smaller?
 * Can you add race selection?
 * If the Morph mod exists, why can't you add race selection?
 * Can you make NPCs that lead other NPCs into battle / better hired unit AI / etc.?
 * Why doesn't the Summon Horn of Command summon my units?
 * Why are [insert mob name] running into my house?
 * Why does this mod lag so much?
 * Why do I get crafting crashes?

Can you update the mod to [insert new Minecraft    version]? This is a pointless question, and here's why:

This mod is built using MCP and . Until those two tools are both updated, it is  impossible  for me to begin updating this mod.

Is MCP updated to the latest Minecraft version? Is Minecraft Forge updated to the latest Minecraft version? If no, I can't do anything yet. If yes, then I have already started updating the mod, and pestering me is not going to make it come faster.

How do I obtain saddles in Middle-earth? Since this is a mod with a heavy focus on exploration and adventure, saddles are very useful items to have in Middle-earth. Luckily, you don't have to go searching dungeons for hours on end; the mod adds a saddle crafting !

The mod also adds crafting recipes for iron, gold, and diamond horse armour. These recipes are the same as the original vanilla recipes, which were removed from the game    before the release of Minecraft 1.6, and the iron recipe can be seen hereas an example. (The colour of wool used in the recipe does not matter.)

Can you add more types of horse armor? This is one of the most popular requests of all time, and it was something I was hoping to add for the Beta 8 update. Unfortunately it is not currently possible to add new horse armors, or I would have done it as soon as horses were introduced. It will hopefully become possible in the future.

Is this mod compatible with [insert mod name]? This mod should be compatible with most Minecraft Forge mods that don't edit Minecraft's class files. Mods that edit Minecraft's class files may work with this, but it's not guaranteed.

In either case, you may have to configure some IDs to avoid conflicts. You can change the IDs for this mod by finding the 'LOTR.cfg'  located in your .minecraft/config folder. Open    it up and change any conflicting values. Note that Block IDs may not be set higher than 4095, Item IDs may not be set higher than 31999, Biome IDs may not be set higher than 255, and Dimension IDs may range from -128 to 127 inclusive. Biomes, however, shouldn't conflict anymore, because this mod now uses a totally different set of biomes than Vanilla Minecraft.

Does NEI (Not Enough Items) work with this mod? As of Public Beta 8, this mod includes full NEI Recipe Mode support for the new crafting tables' recipe lists. Any items which are crafted on a Middle-earth crafting table will have their recipes displayed as usual when using Recipe Mode.

Is this mod multiplayer compatible? Yes! for installing the mod on a server are available on our Minecraft Forums thread. Note that, as usual, any players connecting to the server must have the mod  on their clients. Also, their IDs must be configured in exactly the same way as those for the server, otherwise things on the clients will not work correctly.

Can you add Gandalf / Minas Tirith / the One Ring    / etc.? Short : No.

Long answer: Every main character, region, structure, and so on, from LOTR is planned to be added in the future. But - surprise surprise - there is a plan for the mod, and these things will come later on, along with the quest system, when the work on more basic features such as biomes, blocks and items, and NPCs is mostly completed. Asking for your favourite character to be added will not make them be added faster. It might well even have the opposite effect.

Will Anduril, Sting, Gandalf's staff, etc. ever be craftable? No, they will be obtained through questing when the quest system is added.

Can you make the Biomes smaller? No, the modder will not do that. The current size of the Biomes are what has been planned since the beginning.

Can you add race selection? Race selection is not something planned for the mod, due to compatibility issues. (If the size or shape of the player is changed, it could stop vanilla Minecraft or other mods from working properly; changing the player model would mess up player skins; it's not currently possible to change anything else than the most basic attributes of the player; etc, etc.)

However, the alignment system    and the future quest system will allow you to customise your experience on a much greater level than a race system. There are also mods such as iChun's Morph mod that probably already offer what you're looking for.

If the Morph mod exists, why can't you add race selection? To reiterate. Race selection is not planned in any form. If I added simpler things like model changing I would have hordes of people asking why I couldn't add more advanced race features. And there would still be the problems that player skins are not compatible with, for example, dwarf, hobbit, and elf models.

Can you make NPCs that lead other NPCs into battle / better hired unit AI / etc.? No, sir or madam, you have very unrealistic expectations of what can be done in Minecraft. This is a voxel-based sandbox game, not a war game. Whenever someone asks for something like this, it makes me wonder whether if you'd ask the developers of your favourite RTS or FPS game to add building blocks and fully changeable terrain to their game...

Why doesn't the Summon Horn of Command summon my units? The horn will only call your units if you're standing in a safe, unobstructed space. It will not call your units if you're in air, water, on a non-solid block, or there is not enough room for the unit to stand in (e.g. you may be able to summon Orcs into a one-block wide hole, but not Olog-hai).

Also, the horn cannot summon units from far away. This is simply a result of the way Minecraft works. Only areas of the world    which are close to your player are loaded, meaning that if you move    too far from your hired units, the horn cannot summon them because they physically  do not exist in the world. (This is the same reason that crops don't grow when you're too far away from them, furnaces don't smelt, and so on.)

An exception to this is if you're on a multiplayer server and you travel    far away from your units, but another player stays close to them, they will still be loaded and you'll be able to summon them over any distance.

= Why are [insert mob name] running into my house? = All humanoids (Orcs, Dwarves, Rohirrim, Dunlendings, etc) can open wooden doors. To prevent this from occuring, use iron or dwarven doors instead, or move to    a biome where there are fewer enemies (i.e. if you're a negative-aligned player towards Dundenlings, living near the Dunlands, and Dunlendings get inside your house too often, move to a safer biome).

= Why does this mod lag so much? = Certain biomes (e.g. Mirkwood, Lorien, etc) contain a lot of trees, and as a result, Minecraft is forced to generate more blocks than usual (which is the cause of lag). In order to circumvent this problem, use a beefier computer  , or lower the render distance when travelling in forests.

= Why do I get random crafting crashes? = If Minecraft crashes when you craft items, it probably has something to do with your Forge version. The solution is to use a version of Forge between .1057 and .1112. Forge versions .1113 or later have a different ore directory, which causes random crafting crashes.