Board Thread:Suggestions forum/@comment-107.77.173.1-20180813205720/@comment-31507215-20180814191824

I agree with Recneps, but a Thorns-like effect seems rather odd to me.

If the effect is supposed to be obsidian-related, a protection-type effect would make sense (going by Minecraft obsidian, not real-life), but we have no need of more protection modifiers, in my opinion.

What if this modifier lowered attacking weapon durability? I know Morgul Armour already does that, but I think that this would make more sense. The modifier could be called something like "Dulling" or "Resilient". Instead of removing a specific percentage of the durability, however, the amount of durability removed would be a set value, increased according to the number of equipped armour pieces with the modifier, but unchanged by the attacking weapon's current durability.

Since this would lower the value of Morgul Armour even further, Morgul Armour's effect could be changed to be a thorns-style effect, applied only when a player/entity is wearing a full set. It wouldn't be as brutal as wither, but would make more sense than the durability loss.