Board Thread:Suggestions forum/@comment-25981649-20180103110008

Hola Amigos!

This is a small bunch of mini-proposals intended to make Dunlending Berserkers more unique as a unit, without making them more powerful and relatively interesting, to add to Dunland without more uncanon additions.

1. Bear-rugs would be added

This should be pretty self-explanatory

2. Bear-rugs / Warg-rugs should be wearable in the head slot

Essentially, it would allow NPCs / Players to wear bear-rugs / warg-rugs in the head slot, which would give them the appearance of wearing a mane over their head and back, but leaving the chest free. It would give 3 protection.

3. Dunlending Berserkers would now only wear Bear / Warg rugs and Fur boots.

This would lower their armor protection to around 5 points, making them much more susceptible to arrow-fire.

4. Dunlending Berserkers would now get a damage-resistance (but not against ranged damage) and strength buff.

An interesting concept would be if it increases a small amount for every enemy killed in a short amount of time, (say a span of 30 seconds) and gradually decrease when not in combat.

5. Dunlending Berserkers would deal much more damage to horses, making them effective anti-cavalry.

(Uruk-hai Berserkers would get a similair buff) This would give Dunland a sort of anti-cav, though their weakness to arrow-fire would leave them with a significant disadvantage.

6. Levymen should rarely run away from Dunlending Berserkers for a split second, but immediately come back.

This would just be a fun addition, and I guess the same should be with regular Dunlendings and Rohirrim Warriors.

7. Dunlending Berserkers should be hired through miniquests.

These should be fairly difficult (and commonly include killing bears*), and would also provide alignment. Dunlending Berserkers wouldn't spawn so much in Dunland, but rather more commonly in caves. Perhaps a generated structure of a cave-dwelling inhabited by a berserker would be interesting.


 * or even Gundabad Wargs ;)

8. *OPTIONAL* Dunlending Berserkers would get a very, very small AOE effect that happens uncommonly.

This might be a bit overpowered. Dunlending Berserkers could get a 1 block radius AOE attack that happens rarely, which would only deal a fraction of the total damage to surrounding enemies. An interesting concept would be if it dealt damage to ALL units, friendly or not, and Dunlendings would avoid them/ 