Board Thread:Suggestions forum/@comment-27587913-20160617024052/@comment-29075483-20160715180528

Zombielizard wrote: merchants. they can be seen all across middle Earth, but somethmes they would have to sleep while traveling. so i porpose merchant camps. as I have seen this has not been previously suggested so. let me begin.

First I propose a small camp, featuring one faction merchant, and his gaurd, generating in the same biomes that merchant can spawn in, but rarely. Merchants of the faction whose land the camp is in can spawn around the camp, as you can see there is a tent, coloerd based off faction with that factions banners at the door, across from that is a cart, with 3 large chest containing goods and the merchants factions crafting table.

Now for the Large camp, 2 tents and carts, as here 2 merchants have met and decided to camp together. otherwise it is identical.

Now for the loot. If the merchant can sell it, its likely in the chests. as well as coins. BUT in a similar way the vinter will attack you if you steal grapes, taking from the chests will result in the merchant gaurds attacking you.

Most structures can be spawned in creative mode, these will be none diffrent. There will be four: small merchant camp (good), Small Merchant camp (evil), Large Merhant camp (good), and  Large Merhant camp (evil). They will be randomised factions. For the large camp the two factions that spawn MUST be allied or both tents can be for the same faction.

This might be hard to code but, after a while, the entire camp, and its ocupents will leave

any other ideas? Look my trade route and way to create roads thread, you can add this to your suggestion for be more complete and big.