Board Thread:Suggestions forum/@comment-38946649-20190416205526/@comment-38946649-20190416221833

-Mobs

1. Utumno Slaves - brainwashed, stunted descendents of those unfortunate members of the race of Men who were taken firstly to Angband, and then to Utumno, once Melkor realised that enslaving Men would free up more Orcs to add to his armies (the slaves would have likely been brought to Utumno as part of some secret reconstruction effort or else what remained of the Dark Enemy's legions herded the slaves into Utumno to hastily rebuild it after the War of Wrath). Being raised as slaves and nothing else, they would have only 15 health instead of the usual 20, and be armed with only weak swords or just their fists. However, since they have been brainwashed from birth to be loyal to Melkor, they do not even consider rebelling, unlike the Slaves of Nurn.

2. Utumno Lake Orcs - weaker cousins of Utumno Orcs who have become more akin to mere goblins as they have made their homes (for want of a better term) near the stagnant lakes that have formed in the Utumno sanctum. They have little to no armour at all and are regularly bullied by regular Utumno Orcs. Their health is the smae as a regular Orc (20 hp), rather than the 24 hp of their elder cousins. However, the player should not come unprepared for fighting them, as they still have an archer variety, and can easily hit the player off the narrow bridges that cross the stagnant lakes. Their attack strength is the same as a regular (non-Utumno) Orc.

3. Krakens - fallen Miar and vile kin of the Watcher in the Water, these demonic monstrosities make their homes in the stagnant lakes and often ambush players and orcs alike, either for sustenance or simply to satisfy their malicious urges. In addition, some Krakens have escaped from Melkor's fortresses after the War of Wrath, and so also inhabit the Western Ocean, where they attack players who are perhaps attempting to sail to Tol Morwen or Meneltarma. They have two attacks - striking the player with their tentacles (dealing around 5 hearts of damage) and grabbing the player and pulling them under the water - this deals 1/2 a heart of damage every ten seconds, but the player has a high risk of drowning if they cannot break free in time. They have around 300 health as they are fallen Miar like the Balrogs, and so should be a kind of miniboss.

4. Dwellers in the Dark - fallen Miar and lesser cousins of the Balrogs who are found within the fire levels of Utumno (both regular Utumno and in the sanctum). However, many of these demons are aware that they are mere mockeries of the Balrogs, and so many have either sunk into a dark depression, hiding themselves in the deepest mines, while others have turned upon their siblings due to their inability to tolerate seeing others who share their hideous forms. Others still have died trying to slay their better-known siblings, either in a vain attempt to atone for their deformity or perhaps believing that death due to a Balrog's whip is better than the torment of their existence. They have around 300 health and are minibosses, taking the place of the Balrogs proper (who are considerably buffed and granted boss status  - see other threads such as the community-endorsed Balrog Buff thread), albiet attacking with only their claws, which lets them heal a small amount of health per hit. However, their behaviour can vary considerably for each individual; some may attack in a frenzy in an attempt to gain some form of glory among the former servants of Melkor, while others throw little effor into their fighting, due to their own self-hatred and hoping that the player will free them from their hideous bodies. (note: no lore exists for these beings [I made their background myself] due to them being made up for Games workshop's LotR miniatures game - the miniature can be viewd here: https://www.games-workshop.com/en-GB/Dweller-in-the-Dark)

5. Werewolves - fallen Miar in the forms of wolves. They should look similar to wargs, but perhaps slightly leaner and with glowing eyes. They should have around 100 HP, being limited to the forms of wolves and so unable to harness the full extent of their powers, but have light armour due to the dark energies that surround them absorbing some damage. Like all fallen Miar save the Balrogs, they will fight other kinds of Miar demon (Dwellers in the Dark and Krakens), but unlike the former, they will not fight their own kind, and are rarely seen alone. Uniquely among the denizens of Utumno, they will not attack the player if they have a +1000 Mordor alignment; their sire Dragluin was a servant of Sauron in the First Age, and so they will sense the favour of their former master and so refuse to attack the player. However, they will not assist the player against fallen Miar or Utumno Orcs, so caution is still advised.