Board Thread:Suggestions forum/@comment-27831234-20160411060028/@comment-26172435-20160411211129

The Lord of Minas Morgul wrote: Maybe when one invasion spawns, it increases the chance of more faction-allied invasions spawning, as well as increasing the chances of player-allied invasions spawning (appropriate for the biome, of course).

I agree with this suggestion. This, 'counter-invasions' has been suggested on various occasions and was supported by many already. It would be the easiest way to add battle-like events without having to code very much new functions/procedures. As stated, an invasion only takes place near a player that has negative alignment to the invading faction. I'd say a counter-invasion could be launched if the player has sufficient positive alignment with the counter-invading faction, think 100+, with increasing chance the higher the alignment. I'd love to see invasions be dependent on alignment too by the way: the more negative the alignment, the higher the chance of an invasion (above the base chance, determined by biome). I believe the mod team (Mevans) has similar thoughts on the drawing table, in terms of 'enemy forces targetting a player with strong negative alignment'.