Board Thread:Bug Reports/@comment-27506967-20170117190713/@comment-4750818-20170206010036

I'm not familiar with how Minecraft terrain generation works, but I believe it works something like this:


 * 1) First the biome is chosen. In the case of the mod that's set by the position of the chunk in the world.
 * 2) Next, the mod chooses a varient. This is chosen from a list of biome variants, and the mod chooses one based on weight.
 * 3) The basic topography is generated. This is generated using 16 octaves of Perlin noise. I'm not familiar how that works per se, but here's an explanation.

Once this occurs, generated structures are generated in the following order (I believe):


 * 1) Mod structures.
 * 2) Caves and ravines
 * 3) Trees

Glflegolas (admin) Send a Messenger  01:00, February 6, 2017 (UTC)