Board Thread:Suggestions forum/@comment-28530765-20170728211529

Look here is the deal, as a dwarf I need a lot of food. Lucky there are several farm cities that we have dotted throughout The Official Server, where I play. In these cities potatoes and corn is the easiest to grow, harvest, and consume for both battle and travel. Corn is often the first choice and is a very versatile plant, too versatile. This stuff is piling up way to fast and this madness needs to be resolved somehow, preferably with me making a butt ton of money in the process. The answer came to me in the form of a chat that I participate in where a trading system idea was bounced around. I have elaborated on it here and cleared up some details in the hopes that it may be implemented. Then again, we could just grow less of the plant, but that would be too easy or “smart”. This way is better.



“If you have as much corn as you say you do, how are you going to move it all?”

Two new placeable Trade Blocks will be added, the ‘Trade Crate’ and the ‘Trade Satchel’. The crate will be made by shift-right clicking a normal chest with a wood log of any type (except charred wood, because fuck charred wood). The Satchel will be made in a normal crafting table with any type pouch put in the center and then surrounded by wool. The color of the Satchel will be changed to whatever color wool was used. In both cases the items inside the chest and the pouch will be transferred to the ‘Trade Crate’ and the ‘Trade Satchel’. Once created, the Trade Block can be placed but not opened. The only way to access its contents is by “breaking it” using their fists at wood punching speed or an Axe for the Crate or Shears for the Satchel (any other tool will be like breaking it with your fists). Players can also create a white-list by right clicking it open in the air on their hot bar. There they can add other players who can break it. Should any other player attempt to access the Trade Block it will be like mining obsidian speed, at which point the contents will too be available to them if they break the block.



“Alright greedy dwarf, who are you going to sell it too?”

Easy, to NPC’s. All non-military NPC’s will be given the ability to accept a limit of 6 crates or large Satchels/12 medium Satchels/24 small Satchels before a time limit is incurred just like normal trading. Depending on what is inside the Trade Blocks it will be divided up into 1 of 5 types. Only certain types will be able to trade with traders who normally buy those items anyway. For example, a Dwarven Smith might not want to buy Weapons or Armor as he already sells them, however he might want to buy iron or coal to make them. The items should be bought based on whatever precedent that is already set for them from normal trading. So, if you sell cherries to a Dalish baker he might buy it for 1-3 coins. You are instead sending over a Trade Crate of plums; you would still get a possible price of 1-3 coins as a buying price. NPC merchants who are temporary such as Dwarven Miners or Traveling Merchants will not be able to accept Trade Blocks.



 Types of Trade Blocks

Food – From Cram to Corn these items will be transferred with this tag, along with seeds and basic grain. Anything grown from a tree such as plums and their saplings will also be classified here.

Ingots and Minerals - An expensive but just as profitable enterprise, this tag is for metal of all types.

Blocks and Rocks – This tag is for items such as cobblestone, Gondor and Mordor rock, clay in both block and ball form, etc. Sand and dirt would also go here as well as things like glass. Wood would also be classified under here including fruit woods such as apples and plums.

Bricks – If it’s a brick it goes here.

Assorted Items – Basically everything else. While most items under this tag won’t be able to trade it will help to prevent it confusing the other labels.



'''“This all sounds well and good, but I am a hardcore man/woman who has bigger balls/ovaries than you. How are you going to make this realistic?”'''

<p class="MsoNormal">I’m glad you asked John Cena/Nikki Bella because I agree there needs to be some restrictions on this. So, to prevent people abusing the new system, varying times will be added unto Fast Travel cool down times while the following are in their personal inventory.

<p class="MsoNormal">1 Crate or Large Satchel/2 Medium Satchels/4 Small Satchels = +15 minutes

<p class="MsoNormal">2-4 Crates or Large Satchels/4-8 Medium Satchels/8-16 Small Satchels = +30 - +45 minutes

<p class="MsoNormal">5+ Crates or Large Satchels/10+ Medium Satchels/18+ Small Satchels = +1 hour

<p class="MsoNormal">In addition to this in regions where there are bandits the chances of them showing up will be doubled during transport and the Trade Blocks will always be taken as opposed to your gear.

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<p class="MsoNormal">'''“That’s a little over the top, isn’t it? How am I supposed to move all my goods now?”'''

<p class="MsoNormal">Pick a difficulty setting dang it! In any case mounts will also allow Trade Blocks to be carried on their backs with only an additional 15 minutes to the Fast Travel cool down. A new boat should also be added to help with this that contains an inventory that can carry Trade Blocks across the waters, the downside being you can’t Fast Travel with boats. Oh, and I am keeping the bandit’s restriction in place. So, if you are on a mount or a Trade Boat, bandits will show up with their own mounts and boats and still take your stuff. So there…

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<p class="MsoNormal">So, what do you guys think? Leave what you think down below and any other suggestions down below. If I think it’s a clever idea too I might edit this and add it to make this better. Cheers! <ac_metadata title="Bulk Trading System"> </ac_metadata>