Board Thread:Suggestions forum/@comment-26444332-20151019184949

This is part IV of V in the Elven series. This suggestion deals with Mirkwood, and more specifically the Woodland Realm. The suggestion might also relate to Dôl Guldur and Northern Mirkwood, though they will most likely have little part.

Woodland Realm: The last remnants of the great Greenwood that was the greatest forest of the North, the Woodland Realm is home to the ancient Silvan Elves, once called Nandor. They have Sindar nobility among them, but they are few.

The Realm of the Elvenking is beset on all sides with foes. To the north and west the thirsty jaws of Angmar and Gundabad wait. To the south, the black pits and cursed fortress of Dôl Guldur. To the east are Easterlings and Rhûnnic clans innumerable. The Wood-elves, however, are not alone. To the west also are the Rangers, and the Tareldar under Círdan. To the east is Dale, and the axes of Erebor and the Iron Hills. To the south is their greatest ally, Lothlóriën. And then there are the brave Wood-elves themselves...

The biomes of Taur-nu-Fuin(formerly Eryn Lasgalen) are already set, and as such should not be changed. To change them would be folly; to destroy them, even more so.

NPCs:

Silvan Guard: A more powerful version of the Wood-elf Scout, it spawns only on the Elf-path in Northern Mirkwood and the Woodland Realm. It has a slightly higher damage, but is otherwise the same. It is unhireable, but spawns in invasions.

Greenwood Guard: These elves, unlike many, refuse to name the great Forest they inhabit anything other than Eryn Lasgalen, the Wood of Greenleaves. They bear Wood-elf armor(Without the helm), and wield swords and bows only. They have a higher attack damage and rate, due to their zeal to drive out the Corruption. They are hireable, but at great cost of money and alignment.

Nandor Archer: Bearing Laiquendi armor(See the suggestion regarding Lindon) and wielding Bows of Mirkwood, these Elves only spawn in the Woodland Realm Hills, and even then incredibly rarely. They are remnants of the original Nandor who settled in Greenwood and Anduin(Unlike their kin of latter days), and as such are intimately familiar with the bow and its deadly properties. They have the quickest fire rate of almost any other NPC, and they have increased health and damage. They are hireable, but are even more expensive than Banner Bearers in both alignment and silver.

Woodland Sentinel: These Elves also spawn in the Woodland Realm Hills, and in invasions. They wear the redesigned Wood-elven armor and wield those weapons, as well as Bows of Mirkwood. They are hireable, but as they are field troops(Unlike most Wood-elves, these Elves are meant to form a army in open combat against the enemy) they are more expensive than the standard soldier.

Silvan Noble: The Elves of the Wood who are considered leaders of their people, these brave Sindar spawn rarely in groups. They bear a silver-and-bronze variant of the redesigned Wood-elven armor and weapons, and spawn almost as rarely as Nandor Archers. They are the most expensive units money-wise and alignment-wise, barely beating the Nandor Archer.

Structures:

Wood-elven Ruin: Much the same as Underwater Elven Ruins, these are remains of unknown structures that the Wood-elves lost or forgot as the influence of Sauron spread. They can spawn most anywhere, and have a chance for a Mirk-oak to spawn inside. They have some loot for the player that finds it.

Wood-elf Hideout: A structure similar to Ithilien Hideouts, these spawn throughout Northern Mirkwood. They have a few Greenwood Guards and Wood-elf Scouts inside in addition to a Wood-elf Captain, so beware to any Evil player who climbs in unawares. A collapsed variant with more loot could be found throughout Mirkwood Corrupted, to represent lost territory.

Silvan House: Found in the Woodland Realm Hills, these homes resemble Hobbit-holes. They are covered with grass and have trees spawn on them, but underneath is a mixture of Wood-elven brick and stone to make up the interior of the house. Flowers and flower pots are prevalent, due to Elven love of nature. A few Wood-elves spawn inside, as does some loot.

Wood-elf Hall: A much larger version of the aforementioned Silvan House. It is about the size of a Rohan Meadhall, is mostly underground, and is one big room for the most part. A Mirk-oak table, wine, elvish foods, and Elves spawn here. In some side rooms can be found barrels, beds, a kitchen, and other things. It only spawns in the Woodland Realm Hills, and very rarely.

Items:

Woodland Armor/weapons(Redesigned Wood-elf Armor/weapons): Crafted by surrounding a piece of Wood-elf armor in bronze ingots, Woodland Armor is slightly stronger than normal Wood-elf armor. The shield(From the texture pack this is drawn from) is obtainable in much the same way as the shield of Dôl Amroth is obtained when fighting for Gondor; that is, exactly the same way as if you had gotten the Shield of the Greenwood. Woodland Sentinels naturally spawn with this armor.

Silvan Armor/weapons: Crafted by surrounding a piece of Woodland Armor in silver nuggets, this set of armor and weapons are the same in stats as the Woodland Armor, but different in aesthetics. The shield is also obtainable as before mentioned. Silvan Nobles naturally spawn with this armor.

Misc:

Laiquendi armor(As seen in the Lindon suggestion) is craftable on Wood-elf CTs.

Wood-elves have decreased spawn rates outside of their structures.

Silvan Nobles do not spawn in invasions(Reasons should be fairly obvious; you wouldn't want your royalty risking their lives on almost-meaningless raids)

Increased amounts of copper and tin can be found in the Woodland Realm.

Part II:

All Elven realms have increased chances of silver ore to spawn.

High Elven skirmishers wear blue leather armor(See the Lindon suggestion).

Drowned trees may be found in the Belegaer, to represent the vast primeval forests that once covered Middle-earth.

Swan Knights spawn far more rarely in Dor-en-Ernil, to be replaced by Anduin Infantry and Belfalas Skirmishers.

''The above would make sense, as Knights are hard to train, equip, finance, and maintain. Princes who maintained armies logically did so with groups of men-at-arms, not top-of-the-line Knights.''

Snaga Skirmisher: Wearing black leather armor(minus the leather helmet), these skirmishers spawn in invasions. They are faster than other Orcs, and they have a unlimited amount of spears to throw. When they get to meleé, they wield their spears like Gondor Tower Guards. They have less health than other Orcs, and are hireable. They are available to all Orcish factions.

Anduin Infantry: Wearing a Gondorian Chestplate and leather leggings/boots, these soldiers are troops hastily raised from small settlements along the great river. They wield Gondorian swords and bows, and are hireable. These would replace Gondorian Soldiers in most places, except for Anórien(The lands around Minas Tirith). However, they do not replace Gondorian Soldiers as the primary unit in Gondor invasions.

Belfalas Skirmisher: Wearing white leather armor(minus the leather cap), these skirmishers also spawn in invasions. They have a unlimited amount of Gondorian spears to throw, and are faster than normal troops. They are hireable.

Moredain Skirmisher: Wearing dyed brown leather armor(without the leather helm), these troops are almost identical to the aforementioned Snaga and Belfalas skirmishers. They have a unlimited amount of Moredain spears to throw, and are faster than their infantry counterparts. 