Board Thread:Suggestions forum/@comment-69.242.54.218-20160406010909/@comment-26236093-20160407175842

Legoarmy505 wrote: Bears, should come in several sizes (as in the hobbit) and different colours as wargs. Deal about 8 damage. There would be 2 bear types, Bears and wicked bears. Wicked bears are somewhat evil. They attack any player near them. bears on the other hand will not be aggressive to players unless they get In a certain range. I am saying this because in the hobbit, Beorn said "I see you havent been eaten by goblins or wargs or wicked bears yet!" Or some thing like that. This could be understood that these mobs would be aggressive and try to target the player. Having wicked bears would also be good because of a way of getting Beorning alignment, as Beorn related them to wargs and goblins (I guess) and they are called wicked (evil). normal bears could be a way of hunting but would lower Beorning alignment.

Is that good?

I agree, however I believe as opposed to 'Wicked Bears' there should simply be a mob known as a Bear which can be found in most of Northern Middle-Earth, which will behave similarly to a Lion, and will hunt other animals and shall only become hostile if provoked (and will drop Bear fur and other associated items when slain). I then propose, that another mob be added which is a Beorning Bear, which would hostile to Orcs and would use the player to lose positive Alignment with the Beornings, upon slaying one.