Board Thread:Suggestions forum/@comment-25981649-20170506105746/@comment-29680750-20170506141900

AlteOgre wrote: Sorry, but I added some more thoughts while you already answered.

I had another thought about this that concerns the nice textures you made: if durability would imply loss of gear effectiveness, a fitting texture change would be a very nice addition. ;)

So, imagine each gear item had 2 additional textures that were used upon loss of 33% resp. 66% of durability. One additional texture would already be meaningful ofc.

''Edit: Note that this notion too, could be considered a separate proposal. And like with the other one, I feel it has been suggested before, but quite some time ago.'' Could this be done using an overlay, like block damage?