Board Thread:Suggestions forum/@comment-4750818-20161111130045/@comment-29212138-20161115150809

Glflegolas wrote: Good day, folks,

Over the past while, I have been doing a lot of hill-climbing, sometimes reaching altitudes of y=225 or higher. Since the world of Middle-Earth generates at approximately a 1:20 scale, and sea level is y=64, that corresponds to mountains that are over 3,200 meters high IRL.

Now, in real life, most people do not do very well at altitudes in excess of 2,000 meters, unless they have acclimatized to it. Since we already have a system that adds sun flares when looking at the sun, why not add a system of altitude sickness?

How does this work?

 * When you exceed y=175, you begin to be affected by Slowness, Mining Fatigue, and Weakness I.
 * At y=200, these effects increase to Slowness, Weakness, and Mining Fatigue II.
 * At altitudes in excess of y=225, the player will begin to take damage rapidly.
 * Each day you spend in excess of y=175 increases your tolerance to altitude by 10 blocks.
 * Banner protection negates altitude sickness.
 * This affect could (possibly) be added to some NPC's that do not live in mountainous areas?

Glflegolas (admin) Send a Messenger  13:00, November 11, 2016 (UTC) I kinda like this, but what if you are playing as a dwarf, and you have mines high up in the mountain? It would make it harder for them.