User:Glflegolas/Combat Improvements

On this page you'll find a list of various small chances which I think would make combat much more realistic. The thread on which this was discussed has been removed, but the suggestion still remains.

Health and Combat Strength
If you play Civilization, you know that the more hurt a unit is, the less damage it does. I was thinking that this could also be implemented in the mod. For example, when a unit is at full health, it does full attack damage, but as its health falls, its attack strength falls as a percentage of its health, in a linear fashion. A typical player with 20 HP will do the following damage when wielding an Iron Sword; damage per shot from ranged weapons would follow the same pattern: 20 HP: 6 HP 15 HP: 5.25 HP 10 HP: 4.5 HP 5 HP: 3.75 HP 1 HP: ~3 HP The same thing would also happen to running speed; as you lose health, you can no longer run at full speed. When you reach 1 HP, your maximum sprint (and walking) speed would fall to slightly above half of its maximum. All of the above rules would apply to NPC's as well.

A comment stated that when a player has 5 hp or less, he/she does DOUBLE damage but only for about 10-15 seconds.

Blocking with the sword
When using a sword to block, you would not take any damage. NPC's also have a chance to block your attacks; the exact likelihood of a block would depend on the NPC you're fighting, with poorly trained units (Gundabad Orcs) having the lowest chance of a successful block and highly trained units being more likely to block. Also, an NPC with a shield in their left hand is more likely to block an attack than an NPC with no shield.

If an NPC is wielding a bow, they won't be able to block incoming attacks, but they do have a chance to dodge the attack. Again, the better trained the unit, the more likely it would be to dodge.

Sample Blocking/Dodging Probabilities

 * High Elf Warrior: 80% block, 65% dodge
 * Ranger of the North: 75% block, 55% dodge
 * Gondor Soldier: 70%
 * Black Uruk: 65%
 * Gondor Archer: 55%
 * Dunlending: 50%
 * Mordor Orc: 40%
 * Gundabad Orc: 30%

Warhammer changes
The warhammer should be changed so that it deals 2 HP to any opponent, regardless of armour, because in real life, that's what warhammers were used for. It should also give a bonus vs. trolls.

Hired NPC levelling
As a hired NPC kills mobs, the chance that it blocks an attack successfully increases, to a maximum (the exact amount depends on the NPC).