Board Thread:Suggestions forum/@comment-26122855-20160529005747

Checked the planned features and didn't see this on them. It would be cool if we could have the massive beacon thing that comes out of Minas Morgul, the thing that signals that the forces of the Witch King are ready to attack. It would not be craftable but you could find them occasionally in Cirith Ungol. They are activated with guludril crystals. They would behave similarly to vanilla beacons but instead of the tiny 1 block beam they would put out a 2x2 beam of sickly green light. It would give evil perks to evil npcs and players. It would be slightly stronger than any evil potion. This wouldn't be lore but it would be interesting if they did like Godnor beacons and would activate each other, that's not very lorish though. Good npcs would flee from the beacon unless they were hired. My logic behind that is that since we players are like leaders to our units and therefore it would be like us giving them a moral boost. Once broken its effects are nullified. When you break it you would get the achievement "A beacon of death" (other names I thought of was a signal of destruction). They could be made craftable but then they could become op. Tell me what you guys think. 