Board Thread:Suggestions forum/@comment-40032319-20200106184039

I do not speak English (Google translator helps), so there may be inaccuracies or errors.

It would be nice to make a system of captivity of hostile factions. For example, with a critical amount of health on an NPC, you can use the theoretical subject of shackles, thereby capturing him. At the same time, his things fall out, like a drop when killing, and the NPC itself becomes motionless and can not attack. You can attach it to a leash and lead it, or teleport with you, like a horse during fast travel. You can build chains of prisoners, like a convoy of llamas in 1.11 - 1.15. Also, with the help of the theoretical subject of the Scourge, it is possible to force a prisoner to do various work, as when hiring workers. It may be worthwhile to introduce reputation points to the prisoner, and with high reputation points, he goes over to the side of the captive fraction. Also, with a high reputation with the prisoner, he can fight on the side of the captor, as when hiring troops. However, reputation points will not grow with Orcs, Trolls, and other creatures created by Melkor, exactly the same as Elves in captivity by darkness. It is possible to meet convoys of slaves in Angmar and Mordor, and free the captives or meet captive workers in Rudel or Mordor. Perhaps the mechanics of captivity would not be superfluous. 