Board Thread:General Mod Discussion/@comment-28201943-20161231215134

I've come across several suggestions now that have bothered me because some of the changes proposed in the name of lore accuracy severely inhibit the playability of the mod. The examples i will use include NPC spawning and geographical changes to some biomes. first of all, some suggestions call for the removal of many NPCs from Minhiriath, Lone-lands, and Eriador as well as the total removal of the angmar faction. I believe these changes shouldnt be implemented because when you remove these NPC and their corresponding invasions, the above mentioned biomes become incredibly boring. there would be no conflict, therefore removing the "challenging" aspect that this mod currently embodies. I believe we should err here on the side of mod playability in order to avoid creating a huge part of the map that players would avoid due to the lack of anything interesting happening, to put it bluntly. Secondly, other suggestions have have lobbied to remove forests completely from the lone-lands and minhiriath for the sake of lore accuracy. Mevans has done a fantastic job of diversifying the forests for this mod and if we choose to remove them entirely from either biome, they will lack any incentive to attract players, which begs the question whats the point of having them at all? Forest provide building materials for players, habitats for the mods wildlife, and attractiveness to the landscape and removing them for the sake of "lore accuracy" in my opinion will do more harm than good. i posted this in the discussion forum because i want to get my opinion out there as well as hear what other people have to say on the matter. Thanks 