Board Thread:Suggestions forum/@comment-26553378-20180111125236/@comment-26553378-20180113130036

AlteOgre wrote: As a matter of fact I suggested to not add specialised packhands, but add a pouch slot to each existing hireable unit instead. This would imply you could equip every possible hireable unit and make them pick up items specified by their commander. I don't fancy the notion of a 'packhand' unit, except for known slavers maybe, but Orc factions would use their cannon fudder for dirt work anyway, and I do like the idea that this functionality could make it interesting for players to hire the lowest tier civilian units just for any imaginable case of 'pick up that stuff spread out all over the place' (log, crops, bones, coin, cobble, vines, clay, ...). Finally, I feel it would be unnecessary to add a special packhand unit if this alternative could work, and I have this gut feeling that adding a pouch slot to all hired NPCs could support more functionalities ... * ponders * Sorry, It appears I misread, I thought it said equip the packhands with pouches that are already filled and they would fill the rest.

The idea of non-military units being able to do it rather than a specialized packhand unit is interesting, and while I suppose we could say that civilian type units can change what their doing whenever they want it just seemed easier to be able to add a unit that would act as a packhand specifically. I will agree that there could be some interesting capabilities of giving all units carrying capacities, such as making it so you're able to feed your horde. However, it would be a lot easier to be able to just search out the few units you used for carrying if they were designed seperately from normal units such as holding a sack over their shoulder or something rather than right-clicking all your units and trying to find the ones that got some loot.