Board Thread:Suggestions forum/@comment-33989850-20180301172616

I was thinking that a new modifier could be added similar to the vanilla enchantment mending. If you don’t know what mending does, it reaparis your armor by a small amount every time you collect xp. This modifier would repair any piece of armor or weapon that has the modifier in your inventory every time you kill an enemy. This would be a skillful modifier and would be a lot rarer to get than any other modifier, and when the new update comes out, you can find a extremely rare blueprint version. Killing animals or peaceful mobs will not repair your armor, however, killing regular enemies (like orcs or Gondor soldiers) will give you one durablity, and killing elite troops (like uruks) will give you two durablity. When you kill a mob and you have multiple weapons or armors in your inventory, it will NOT split and each item will get the normal amount of durablity, for example, if I have two swords in my inventory with the modifier, and I kill a Uruk, the durablity will NOT split in two and each sword will NOT get one durablity, instead both swords will get two durablity.

While this modifier does seem a little bit op, it actually isn’t. This modifier would be externally hard to get using reforging and the blueprint version would be rarer than finding two Mithril nuggets in a chest inside a dwarven mine. Also, it barely gives any durablity, you would have to kill thousands of enemies or hundreds of elite enemies to actually fully repair your weapon. I think this would be a good edition to the mod and actually give a purpose to slaughtering thousands of troops other than to get allignment. 