Board Thread:Suggestions forum/@comment-26371213-20151227213442/@comment-27718380-20151229113107

LOTRMod wrote: The only way I can think of by which it might be done would be to create a new arrow entity class that extends the old one, copy/paste all the code, and change some parts of it, then make it so that every time an "Arrow" is spawned it is replaced with a "LOTRArrow". This is what was done to make TNT obey banner protection. However it is very messy, unstable, has bad implications for compatibility, and if the code ever changed I would have to rewrite it all, so I really hate doing that. Well if it doesn't take a whole load of time I'd request a trial version be made on the side, and refined to get rid of the unstability. If that isn't possible, again, I understand. But if it is I'd certainly like to see it. Also, no one really uses any mods that change what arrows do - it's generally just Archimedes Ships, and Bibliocraft but Bibliocraft is dropping out of use a bit now because of the sword stands. There's only a slight majority of people that apart from those use UI mods and that's pretty much it. A few perhaps, but not enough to warrant changing the mod for them.