Board Thread:Suggestions forum/@comment-32013442-20170619105246/@comment-26172435-20170619132521

I disagree with the gear enhancing process to provide random outcomes by the way. It should become a gear enhancing process, not a gear enchanting process.

Regarding the enhancing itself, I prefer a method that focusses on the smithing/reforgeing process and involves consumption of specific resources dependent on the enhancement and type of gear. In addition to that I still fancy a system that consumes experience of some kind, whether that be experience orbs or a dedicated system. Major advantage is that with experience, players can be made to run a certain risk of losing them before converting them into valuable enhancements. All about encouraging players to think strategically. There are other noteworthy advantages as well, dependent on what the mod team actually wishes to achieve, especially regarding the already available system, but as the mod team systematically ignores and avoids any argumented discussion on a content level I have simply given up on even mentioning them, so I'll just wait.