Board Thread:General Mod Discussion/@comment-26172435-20170320175902/@comment-26172435-20170326210343

TheSquidychicken wrote:

Dragonovith wrote: I'd spend more money on stonemason NPCs if building blocks were cheaper.

Currently I don't spend any money on NPCs that sell armors, weapons or other items that I can easily craft myself, but I would say that it would be interesting to see blacksmiths selling weapons with "modifiers".

Like for example an Easterling Smith, he could sell "Masterwork" or "Tempered" Easterling swords. Each one of these modifiers make the weapon stronger. This system is currently used on Mount & Blade, and if we adapt it to Minecraft, it would be more or less like this:


 * Masterwork = + 2.5 Damage
 * Tempered = + 2.0 Damage
 * Strong = + 1.5 Damage
 * Balanced = + 1.0 Damage
 * Heavy = + 0.5 Damage

Elaborating more on this idea, each time the weapon "breaks", it instead gets worse, losing modifier levels each time it gets broken:


 * Chipped = - 0.5 Damage
 * Rusty = - 1.0 Damage
 * Bent = - 1.5 Damage
 * Cracked = - 2.0 Damage
 * Destroyed = Item disappears

If a system like this was implemented, I would spend more money on blacksmiths, buying their high quality weapons that I can craft on my own. Also, I would also spend money on them if they could repair my equipment. Suggestions board! And this reminds me of terraria. Maybe another slot in the blacksmiths Gui that is called "Reforge"? This will cost coins and/or some of the material the weapon, tool, or armour is made out of. Reforging things gives a chance of getting a higher prefix. Mithril items cannot be chipped, rusty, bent, cracked, or destroyed (unless of course the durability runs out) Something similar has been suggested before, but I can't find an endorsed thread in my administration. This doesn't mean there is no endorsed thread on it, as I stopped the administration since October last year due to lack of interest. It's a good mechanic that has been proposed before and is in-line with the ideas I posted on gear enhancement through smithing at the cost of experience orbs and specific resources, expect for the fact that you would use coin and pay a smith for the gear enhancement, which seems very nice and fitting to me. I feel chances are quite significant the mod team may eventually come up with a similar mechanism as I think it fits in the way they have developed the mod's gameplay thus far.