Board Thread:Suggestions forum/@comment-96.10.47.204-20181202185524/@comment-32352572-20181207165558

Khuzdul1 wrote: Christ Arcen, calm down. You're suffering from the same thing you're accusing the poster of, in a way. Tell them why it's "Unspecific, unoriginal, undetailed [and] uncreative" tell them why you think it's unspecific, unoriginal undetailed and uncreative.

Remember guys, Farmhands are a thing, so having Livestock Breeders aren't too out of place. But I do agree that this isn't in-depth enough. Detail this up a bit more. What factions would have Livestock Breeders? How common would they be? Could you hire them, and if so, how much alliance is needed and how much would they cost? Do they have their own structure, and if so, what does it look like?

This is a suggestion many have thought of, so try and come up with your own take on it. What is it about your suggestion of Livestock Breeder that makes it unique and sets it apart from other suggestions of Livestock Breeders?

Take a few days to mull over these things and how they would affect the game as a whole rather than to just make the life of the player easier. How much of the game could this suggestion change? What could it break about the game?

P.S. When listing things, make sure to put a space after the comma. Example: Milk, eggs, bananas, bread. Remember to also give animals a capital letter (Example: Rhinos, Zebras, Aurochs, Lions).

P.S.S. It's "Livestock" not "Livestalk."

Good luck! :) Ok sure. Allow me to explain myself.

Unspecific: Doesn't specify quite literally anything except several animals.

Unoriginal: Been suggested before and will be suggested again.

Undetailed/Uncreative: How do you do this? Would farmhands be able to breed Livestock? Would we have a new unit to do this? What factions would have said unit? How would they deliver their harvest? How do we even get NPCs to breed other NPCs and then kill them without the animal running away?