Board Thread:Suggestions forum/@comment-26274215-20160820152853/@comment-25841881-20160821161258

The NASIranger wrote: Recneps wrote: Most of this seems.. Just annoying. Take the jumpscare feature.. There's nothing really scary about a little pixelated image suddenly appearing every now and then, just annoying. It may startle you the first few times, and maybe quite a lot of the times, but startling isn't scaring. There's a difference.

And, really, you can't get the scare you describe and expect from a game with as low realism and graphics as Minecraft.. You might try, but it just ends up feeling artificial and cheesy. What you want is a horror movie, and movies have much more control over you than Minecraft gives its modders. For one thing, sound.. Modders can make their own sound, but who says if you play with it? The same is true for horror movies, but most people have sound when they listen to movies. Another.. Graphics. How are you supposed to be at all frightened by a little blob of white-and-gray floating by? Because your damage indicators mod tells you it's a ghost? That just doesn't cut it.

Another thing, back more on the annoyance topic, is the shadow demon mob.. 20 health and six damage isn't really dangerous in most scenarios.. And walking through walls, besides being hard to code smoothly(and thus will most likely be glitchy), just makes it annoying, not scary.. And actually detracts from its general value of scare. How are you supposed to be scared of a few pixels poking out from the wall at your back, hurting you? The "Wicked Creatures" seem like you want them all to be unique.. Or at least have a lot of variety. They also wouldn't be scary.. Just another mob to brush by. Very easy to kill, with 20 health and 5 damage. And large insects? How are those scary? Why do we want another mob with tons of health and no real reason to kill? Or does it do damage? I've already made myself clear on the jumpscares.

The no-talking part.. I get the feeling you haven't played the mod, or been in Utumno, long. Before the immersive chat was added, everything felt vaguely empty. The talk in Utumno greatly adds to the depth, and also the scariness. Many people just brush by the chat of various things as a given, except if you actually take the time to read it(before immersive chat, you were kind of forced to at least scan it) you'll find that it's very creepy and disturbing.. More so than a random mob that flies around everywhere and nothing can be done to stop it, short of killing it. Your only real point about the chat is that it makes them seem more human.. Why is that bad? If you want to improve the scariness, you shouldn't try to dehumanize the enemy. If it feels like what it is, which is just a minor obstacle in a game, then it really detracts from any sense of horror. If it talks, as it does now, then it's easier to see it as real.. Instead of some little bit of dark colors, it's an actual enemy. It's not a button to be clicked on 10 times within 30 seconds. It's an enemy, and it is going to kill you. You need to handle it. Realism enhances horror, instead of making you more comfortable because it's realistic and familiar.

The only part of this I even mildly agree with is the corpses, and not as a real scary thing.. Just as a nice decoration to slightly alter the general mood and feel of the dungeon. They don't annoy you much(if they're not common enough so as to get in the way of building), you just are vaguely aware that they are there, and a little off-put by it. Well okay, I try to make it the most scary Minecraft can get. Instead of telling me how it shouldn't be, what do you suggest? Any advice which would really make it "scary"? I dont say that the bugs dont have damage, I just dont know how much they should have. Should I increase the damage of the other mobs then? Here's a question(as an answer as to why I don't suggest how to make it scary).. Why do we want to make it super scary? I get that it was described as terrifying.. Except terrifying for a character actually in the game doesn't mean terrifying for the player. Why do we want to make it so that players won't ever enjoy Utumno? Shouldn't gameplay take precedence? If we make it, as you describe it, scare you enough to never return, then people won't return.. That seems obvious, but you actually need to consider what I'm saying. All of the work put into Utumno already, and all of the work you're suggesting added, will be absolutely wasted. Why should all of that work be put into something that very few people see more than once? And then there's the question of why players would go there at all, if this was added. Player-to-player communication is how a lot of knowledge on the mod spreads, and players who've been to Utumno often help those who haven't. The only real loot from Utumno is a Dwarf-level armour set, Between Dwarf and Mithril weapons, rare mithril drops(You can get mith faster by mining, most of the time), Lembas, and then orc drops.. Achievements are gotten, and two titles, but will players consider the achievements and titles worth it? Already the journey to Utumno puts off quite a few people. How many more will never go if they hear that it's a very crappy place to be in? And of those who do go, if you get your goal, none will go again. Why do we put so much work into making a feature of the game that people won't enjoy?