Board Thread:Suggestions forum/@comment-27200931-20170729061416/@comment-27200931-20170730152017

Gen. Grievous1138 wrote: Dragonovith wrote: Gen. Grievous1138 wrote: Designed wrote: @Grievous ~ Well yes people could do that, but in my opinion putting on a skin for the race you are playing on a modded singleplayer or mutliplayer is pretty incovinent since some people don't only just play the Lord of the Rings mod, maybe they play on Vanilla (Hypixel, Mineplex or the Hive) or they play on other mods, which means if they change their skin just because they want to wear certain armor sets it is very "unnessasary" especially when the Mod team could simply put the eye holes of the Orc and Uruks armor one pixel down.

That's true, but you must realize that it's not actually that simple at all. Mevans could just move the eyeholes one pixel down, but this would mean that they would have to redo every single Orc/Uruk skin as well. Which is equally crazy to constantly changing skins.

Of course, I was also joking :-P

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 22:13, July 29, 2017 (UTC) Why not simply redesign the helmet a bit to fit both Human and Orcish skins? Also, in the mod the player is a human, the speechbanks of every faction make that very clear, therefore, maybe, ye know, the Orc helmet textures should also fit the human skin.

By the way, redoing every single Orc skin isn't as time consuming as you think. I used a stopwatch to measure the time I needed to fix just one Orc skin, the recorded time was exactly 17 seconds and 87 milliseconds. The mod currently has 14 Orcish skins, therefore I would need 238 seconds to fix them all, that is, 4 minutes.

Then the whole slit effect for the eyeholes wouldn't work, which has become iconic.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 13:34, July 30, 2017 (UTC) Between iconic slit effects and human eyes properly showing, I choose the human eyes. Besides, the slit effect is still there, but the eye hole is just a bit bigger.