Board Thread:Bug Reports/@comment-27516710-20160821232722/@comment-25101089-20160822030708

Obsidianman wrote: Intersting. You must have changed that after the creation of Harad villages and pyramids since those seem to spawn randomly.

Anyways without the villages or towns the terrain generates as expected. Yeah, these new villages use a completely new system. Harad villages generate as a single structure all at once, like smaller buildings, but this new village system is quite a lot more complicated, the main difference being that each chunk only generates the relevant parts of the village. And it theoretically allows for "villages" of unlimited size.

SamwiseFilmore wrote: But like, what about the lag from generating roads? That has increased quite a bit when it's solid slabs. Are you sure about that, though? I never noticed any lag problems with the new slab-enabled roads. The code to generate them is not very much more complex in terms of what the computer actually has to do, it's just conceptually complex.