Board Thread:Suggestions forum/@comment-26815144-20160630104700

I am putting together features in the mod like equipping troops gear and the fact that npcs run away when your alignment with them is -500 as well as NASIranger's [suggestion for food[Food for troops!]]. This suggestion is about the likeliness of units staying by your side rather than running like cowards before the battle starts!

Morale meter
There should be another bar over your units head that shows your units morale. It is out of 100 for men, 60 for orcs, 80 for uruks, 120 for trolls, 110 for wargs, 80 for spiders, 110 for dwarves, 120 for elves. Once it reaches 0 they desert, at 10 they retreat.

Factors
Sleep:

Your troops need sleep! There should be a new block, mat, crafted by putting one block of wool into your inventory and you get 3 mats. Your troops, at night, will go to sleep on them, 1 troop per mat, unless they are on guard mode. Troops on guard mode will sleep during day if they are changed off guard mode. Lack of sleep will drop morale by 10 everyday if they don't sleep in that day.

Enemy:

Good - if there are wargs (must be 5 for 10 morale to drop), trolls (must be 3 for morale drop of 20), spiders (5 for morale drop of 15), cavalry (5 for morale drop of 10) or uruks (must have 5 for morale drop of 5), the morale will drop.

Evil - of there are elves (5 for morale drop of 15), Rangers (5 for morale drop of 10) or cavalry (5 for drop of 10).

Both: if enemy player has more than -500 alignment they will lose 10 morale. Food: check NASI's suggestion on food but lack of food in a day will result in a lose of 10 morale per day.

Place:

If in enemy territory then lose 5 morale

If in friendly territory they gain 5 morale

If in nuetral territory nothing happens. Gear:

For ever armour point a unit has it gets a morale point. With no armour they lose 10 morale.

Summary
This is not my first morale suggestion but I remade it and added other features. I hope you think it should be implemented into by and kudos! 