Board Thread:Suggestions forum/@comment-116.14.197.217-20180702180908


 * This post is deliberately ambiguous as I do not have a clear understanding of the limitations or restrictions to modding

Currently, the pits of Utumno are relatively lacklustre, with an endless maze of corridors and random large open rooms that do not really do anything. The only way to progress is to farm for keys or kill enemies around a "Melkor  Plate". While the eerie atmosphere and unique, challenging enemies add to the fun of the area, it gets repetitive after a while, with endless farming and dwindling supplies to deal with. Loot is few and far between, and trips may be wasted with expensive gear being ruined and supplies of potions depleted with no real benefits from it. Thus, I feel that Utumno could be improved upon.

I do apologise, as once again, I know nothing about modding, but in the past, I have seen a mod called the Runic Dungeons Mod, which adds a new dungeon dimension to Minecraft. Here is a link: http://www.9minecraft.net/runic-dungeons-mod/

The dungeons have procedurally generated rooms to explore with loot chests, traps and monsters, that make each trip more interesting and rewarding. If it is possible to incorporate a similar concept into Utumno, if it continues to be a mod feature, and such an idea was possible, it would probably make trips to the pits more rewarding and meaningful than just strolling through halls and killing orcs until your morgul draughts and orc draughts run out and your mithril gear breaks. After all, Utumno was a fortress and though destroyed, should have remains of store rooms, or armories, or prison rooms, much like other structures in the mods. After all, the orcs wont take any treasure, loyalty is enough for them! 