Board Thread:Suggestions forum/@comment-27699761-20160306195308

Hello, nice that you clicked this post I hope you won't destroy me now for posting it.

There are 3 parts in this post:

Change

Addition

Mounted unit charge

lets start with the change:

A  new mode for horns of command called Guard mode. It is already possible to let units guard land but if you want larger groups to guard, i.e. you want like 20-30 units guarding your gate. You have to walk to each unit, click 2 times then put them on guard mode and then head on to the next one. So I was thinking, isn't it possible to do this with a horn of command? This will save lots of time to set them all in guard mode and back, side of that this shouldn't be so hard to do I think.

Addition:

Units will stand behind you instead of just wandering around you wich can be really annoying. This is done be the units standing behind you and if you turn they will stay but if you walk trough them they won't just walking with you but stay behind you, this could be usefull with a mounted unit charge but also in battles where your hired units will wander around you, but remember this will only occur if you walk out of the group, making it possible to just stand in the middle of them without being pushed every time they also will keep a 1 block distance between you and them (as a general you can't really have 10 guys walking in to you every time) making it a bit easier to ft with an army because right now, you have to stand ontop of something to ft because of units walking in to you.

Charges:

It doesn't really make sense that you can run over someone with your horse and that guy won't even got damage. (just think about you being overrun by someone on a horse wich walks over you with like 30-40 km per hour) so doing this will reset the cooldown timer of any players getting hit by it, you and units doing this will ignore any damage while charging since you would simply overrun someone and spears will go trough the legs of the horse and then fall on the ground, it will do 10-15 hearts of damage, and if the horse is wearing horse armour 15-20 (if it isn't enough to get just hit by a running horse you also get a piece of metal against your head with a pretty large amount of power) but if the momentum is over you will be more vulnerable for like 2-5 seconds having a 1,5 times the amount of damage dealt to you, also after dowing this the horse can't run on full speed for 10 seconds. Also ANY surrounding units will run away while doing this, and mounted units will make a line before doing this and thus making a wall of damage walking over a piece of land. This will stop when going more then 1 block up per 4 blocks of lenght (doing a charge won't work while heading up a hill) however going down a hill won't affect it and the max lenght of doing this is 5-10 seconds. It got a 5% change of giving 10 seconds nausea when hit.

Units getting no damage by this:

Wargs, horses, rided units, Trolls, (when added) Mumakil

Units getting regular damage:

WITH HELMET: Any type of Men, Uruks (all types), animals, Elves, players, orcs.

Units getting more damage (around 2-3 hearts of damage more to even dead):

Any unit whitout helmet, (helmet will maybe even reduce damage) snagae, small animals, Hobbits, Player without helmet.

P.S. this can be done with Horses, Wargs, Rhinos, Zebras. Boars, pigs and giraffes NOT.

P.P.S. Rohan and Dol Amroth riders can do a charge as first attack, they will start in a small line (around 5 units broad) and run up to any enemy, this will make entering those lands much more dangerous and it will be to balance the weakness of Rohan npcs a bit more

I hope you like it and if you have something to improve it just say.

Thanx for reading and sorry that it is such a large post 