Board Thread:Suggestions forum/@comment-26322120-20160901030309

A small suggestion for a small feature.

Certain factions (I´m thinking Near Harad, Dunland, possibly Durin´s Folk?) should have Gambler NPC´s.

They would spawn in their own little structures, which themselves could spawn in villages. Alternatively they could just spawn in taverns.

When a positively aligned player right clicks on the NPC, a menu similar to a trader’s would open, but with the options of talk, or gamble. Here are few examples of gambler speech:

“Would you like to test your luck today Person ?”

“Shall we play a game of dice, Person ?”

If the player selected gamble, a menu with a pair of dice and two coin slots would open. The player could put 1 to 100 coins in one of the slots, and then select their odds: 1 / 3, 1 / 6, or 1 / 12. If a player selected 1 / 3, they would have a 1 / 3 chance of winning, but if they did, they would triple the amount of money they put in. Likewise, if they selected 1 / 6, or 1 / 12, they would have respectively a 1 / 6, or a 1 / 12 chance of winning 6 or 12 times the amount of money they put in. If they lost, they would lose all the money they put in.

When the player gambled, one or two of the dice (depending on the odds) in the menu would spin. If they selected 1 / 3, one die would spin, and they would need at least a five to win. If they selected 1 / 6, one die would spin, and they would need a 6 to win, if they selected 1 / 12, both dice would spin, and they would need one to be a 6, and the other at least a 3. While spinning, the required number(s) on the di(c)e would be red rather than black.

Gambling would earn the achievement “Gambler.” Winning 500 coins or more in a single gamble would earn the title “Gambler.”

Tell me what you think.

The Catfish Will Come Send Me Person 's Soul 