Board Thread:Suggestions forum/@comment-35394711-20180502160505/@comment-35456756-20180502230524

Difusal wrote: For Reference: http://lotrminecraftmod.wikia.com/wiki/Thread:253142 Everyone recognizes that Breeland and the Chetwood are very empty. It is also confirmed that at some point Mevans will update these biomes with the new Breelander faction, including both men and hobbits. I propose that in the interim, until such point as Mevans is able to bring attention to creating the whole faction, that standard Shire hobbits should spawn in this biome, though possibly less frequently than in the shire.

The referenced thread is more of a suggestion for how the Bree-land faction should be implemented whenever it is added, and I largely included it as a contrast. I am not requesting buildings spawn in this region, nor am I requesting high levels of hobbit civilization. I do, however, think that one of the few remaining populated areas of Eriador should actually have a population.

This is suggested as a temporary or stopgap measure, recognizing Mevans has a lot of things to be done in various areas such as Harad and the northmen before he gets to Bree. I recognize this is a canon feature, and so may already be planned. I'm just offering this as a method of implementing realism in the meantime.

As far as coding goes, I don't know a ton about coding. However, since various NPCs already spawn differently in different biomes, it should be comparatively trivial to add spawning functionality for the Bree-Land and Chetwood biomes. hmm.. An interesting idea... while this gets coded, just go into creative, and spawn them in yourself! If you are active in that are, that is... Nonetheless, good of you to recognize even a minor problem that could be fixed, however temporarely