Board Thread:Suggestions forum/@comment-31086920-20170130230221

Ok so while the system of weapons in the mod is vastly better than vanilla minecraft there is a few changes that I feel should be made namely to archers and knights

rangers/archers should hold no more than 48 arrows thats more than enough to be able to get off most of them before either being killed or killing you this way invasions arent world class ping pong games

Maces aka can openers the pointed mace where used in the crusades as an anti armor weapon by the arabs against the crusaders to supreme effectiveness i propose that maces have slower swings or less durability and ignore the enemies armor great for dealing with dwarfs, gondorians and uruks and even rangers(why it takes a solid 6-7 hits with a dwarven sword to kill one is beyond me)

Daggers, another weapon that could be good at striking vital organs and into weakpoints in armor, I propose daggers be given a higher critical chance to do 1.5-2.5 more damage fairly often

battle axes, these weapons should be made to shear through chain mail and leather based armor as well as bone I propose axes do 1.5 more durability to leather and chain armor like rangers, dunlendings, rohirrim and gundabaddies

WTDS, or weapons of tendon destruction these lances, halberds, pikes and more deal slowness to large mobs like trolls ents and horses as well as the mighty mumakil(when added :P)

i hope you like this suggestion and drop a kudo and some constructive critism

until the next time

-battledroid 56767 