Thread:LOTRMod/@comment-27200931-20170507191228/@comment-26172435-20170507210907

I agree with Sam. I've intensely customised and used the skill options of the Heroes plugin some time ago, and all but a few of the dozens of imaginable 'status effects' applied by a huge variety of skills could simply be mimiced using the available status effects in vanilla MC. It's a similar situation as when you assess the possibility to mimic 'accuracy' and draw strength of a bow. Either variable results in a variation of nett impact hit strength when averaged out over multiple shots. Same holds for players 'health' or 'resistance to impact damage' and a multitude of character traits. ;)