Board Thread:Suggestions forum/@comment-26410366-20180409120745/@comment-34241117-20180410033716

Okay! Good suggestion, really like where this is going. HOWEVER:

No. Hobbits should not actually become INVISIBLE. They should run away from any evil player when they are within viewing distance. If a evil player walks within 15 blocks, the hobbits should run away. This will make the player go in for a chase, and since all hobbits run in different directions, and as the player KEEPS running, other hobbits scatter as well, and so on. This will result in roughly one hobbit killed in every ten or so seconds, which does NOT make very good alignment, especially as one dead hobbit gives one alignment.

Another thing: Anyone could use a bow to kill the hobbits. Therefore, I suggest something else. This will be based off of the same thing as trolls running to find shade during morning. When an evil player is within, say, fifteen to twenty blocks, the hobbits would run to hide themselves. They would try to break visibility of the player, so all hobbits would run into their holes, windmills, taverns, and behind hills and trees. This would result in the player having to go on a hide and seek with hobbits, and as this would keep on happening, it would be EXTREMELY hard for any player to kill any hobbits!

Lastly: Weapons- the hobbits are not known to be a folk to fight, but there are some (like Farmer Maggot) who are a bit more feisty. I think, that therefore, there should be 8% chance that a hobbit, instead of fleeing, would throw some pebbles or conkers at the player, along with an angry comment of some sort.

KUDOS BY THE WAY! Good suggestion!