Board Thread:Suggestions Forum/@comment-67.22.249.68-20141228044552/@comment-67.22.249.68-20141231234149

Gosh, thanks for banning him you guys! It's sort of irritating when someone like that does such a thing on a loyal veteran's thread. So this is sort of like pisode 3.5, because I don't actually have  any proper Middle-Earth enrichment ideas, this is more of a "Please please please Mevans" kind of situation. Oh, BTW, I appreciate and look at both comments and kudos.

Deep in Forodwaith, at the northernmost edge of Middle-Earth, there is a patch of land where the grass has gone purple and the sky has gone from blue to black, and the sun, while visible, gives off little light. Men of Frodwaith fear to go there, for they believe it to be haunted. In truth, this is the foothold of the ancent wise ones, the bringers of shadow, the travellers of the worlds: the Ender Imperium, nation of the Endermen.

1. Ender Fortress: This is a large and powerful fortress composed of Obsidian, Endstone, Obsidian Utumno blocks, and Endstone bricks. It is the only populated place on this tiny speck of darkness-infested land. Within this fortress is contained a small village, a library, a prison, a command hall with a map of command (where the Ender Lord resides) a barracks, a storage room, and a multitude of towers, turrets, walls, barricades, gates, and soldiers.

Now for some mobs.

1. Ender Lord: this is the only Ender faction mob from whom you can hire Endermen. He wears a full set of Endrite armor, with an Endrite sword and shield, and the cape of the Imperium. From him you can hire Endermen, Imperium soldiers, Imperium Warriors, and Ender Behemoths.

2. Imperium Archers: Endermen decked out in full Endrite armor, weilding bows of shadow. Spawn atop the walls and towers primarily, but seen trhoughout the Fortress.

3. Imperium Warriors: Endermen in full Endrite armor, weilding an Endrite sword (or spear or warhammer or battleaxe) and shield. Found mainly on the ground.

4. Endermen: Citizens of Endermen, curiously well-versed in travel and combat. Weild Endrite dagger

5. Ender Behemoths: These monstrosities are a sight to behold! A hulking seven blocks tall and five blocks wide, these hunching, spiny, monstrous handed creatures weild enormous obsidian clubs which they use to smash everyone around them in an aoe attack, and are capable of picking up a larger cluster of blocks than the standard Endermen, which they will often chuck at you! There are two guarding the gates of the fortress, one guarding the storage vault, and one guarding the command hall.

Now for some new blocks and features.

1. Ender Imperium faction: An all-new faction! These Endermen have their liking of you start out at 0. You lose faction points by killing Endermen and men of Forochel, as they're the only people the Endermen know of. Being a nice people they don't like people killing the people they know. It's rather difficult to gain faction points however. In order to gain faction points you can only accept missions from them. And these missions will almost all involve the exploration of far-off biomes and interaction with various civilizations. Though long and arduous, these quests will grant you substabtial amount of positive alignment. This faction also has it's own banner, pure black with Enderman eyes in the middle, and a shield, dark purple with an eye of Ender set in the middle.

2. Endrite ore: this ore is about as rare as diamond, but can only be found in the Ender Imperium biome. When mined with either a Mithril, diamond, Dwarven or Endrite pickaxe it will give you an Endrite crystal, which is dark purple.

3. Endrite equipment: This contains an armor set which is diamond-strength (but higher durability), Endrite tool and weapons set, the sword deals 7.5 damage (you can extrapolate the strength of the other tools from there).

4. Endstone brick and blocks: OK, so you've got Endstone, but then you add Endstone stairs, Endstone slabs, Endstone bricks, Endstone pillars, Endstone brick stairs, and Endstone brick slabs.

5. Bow of shadow: A very rapid-fire bow. It's rate of fire would be the highest in the game, it would have range on-par with the Galadhrim bow, and it's damage would be about on-par with the bow of mirkwood. It would also have an exceptionally high enchantibility due to the enderman's inherently magical nature. The same holds true for all Ender equipment.

So that's it. I know, I know, this is never going to happen. but it never hurts to ask:

"Please please please, Mevans?"