Board Thread:Bug Reports/@comment-142.0.23.105-20151227011328/@comment-25101089-20151230215940

I wonder if this could be related to the fact that, since beta 25, custom waypoints - and not default ones - now have a preset Y-coordinate, instead of sending the entities to the top block which would require calculating the top block and thus loading the chunk, but because this no longer happens they can be sent into an unloaded chunk and 'lost in transit' so to speak? Well, that's the only possible difference between custom and default waypoints that I could think of that could affect this at all.