Board Thread:Suggestions forum/@comment-29298199-20160801032534

''We have work to do. –Saruman, the fellowship of the ring.''

As of date, mini-quests are limited to either “Kill X npcs” or “Get X Items”. These have a tendency to be boring, and somewhat anticlimactic. However, there are different ways to serve the peoples of middle-earth than these.

On survival quests

The name says it all. The goal of this quest is to travel to a land (With negative relations to the faction you are aligned with), survive there for X minutes, then return. The timer begins when the player sets foot in the biome. Being killed resets the timer countdown, but does not cancel the quest. To prevent digging a hole, then afk’ing for 15 minutes, if the player does not move for 1 minute, the timer pauses, and will not move until the player moves.

Reward: 5 coins for each minute survived.

''Example speechbank: (Ranger of the north) Player1, we have an important quest for you. It is rumored that the land of Angmar is mustering it's power, and readying itself for a renewed conquest of the western lands. You must go into the wastes of angmar and verify what truth there is to this vile rumour.''

''Example: Player1 is given a survival mission to stay in Gondor for 15 minutes (Real-world time). He promptly teleports to Gondor, and digs a hole in the ground to hide himself. After 5 minutes, he realizes the countdown timer has not gone down at all. He exits the hole, and is promptly destroyed by an enemy gondorian, which resets his timer. After respawning, he returns to Gondor on a warg, and flees every confrontation he sees. Once the 15 minutes are up, he dies to another gondorian, but his timer does not reset.''

On hunting quests

Once a hunting quest has begun, a buffed monster (1.5 times more health than the normal mob, but can only detect you at 10 blocks) is spawned within 35 blocks of the quest giver. (Monster can be: Troll, spider or warg.) The player must than locate the Buffed monster. Once within 16 blocks of the mob, a notification is sent to the player’s chat box. (The beast you are hunting is nearby.) Once the beast is killed, a special item (A random body part of the beast) will drop with the usual drops of the mob. The player must then return to the quest-giver, and deliver the body part to him. Only then, will the quest giver reward him. (This is to prevent cheap lava kills, or completing the quest due to natural deaths.) (If the mob dies before the player reaches 16 blocks of him, the quest is cancelled.)

Reward: 2 coins for each heart on the mob you just killed.

''Example speech: (Ranger of the north): Player1, it seems we need your help yet again. A monstrous troll has rampaged across the land, destroying many homesteads, and killing many of our folk. You must hunt down this foul beast, and slay it. Do so, and you will have our thanks. Do remember to bring back a portion of it's head, as proff that you have done the deed.''

''Example: Player1 is tasked with killing a troll that has been rampaging about nurn. He located the single-headed troll (Who has 75 health now) at 16 blocks, and snipes it to death. He then picks up the drops, which includes the troll’s ear. Once he returned the ear, he is rewarded 150 coins.''  