Board Thread:Suggestions forum/@comment-28142742-20160907091422/@comment-28142742-20160907112846

Thanks, Random, I did, and I have to say that your suggestion has a different focus: it's more about the spying and in fact the Crebain and the "false armour" is just one aspect of your suggestion.

For me, the aspect of "not being recognized" is the focus, and spying is just one possible use of this scheme. Also, my proposal can be implemented without any new items (a set of "false" faction armours would add up to many dozens of new objects), new mobs (Crebains) and bigger changes in the game architecture (as you would need for the proposed Crebain mechanics). In fact, some changes to the proximity detection code is all that is needed here.

Please don't me wrong: I do like your proposal and I'm even endorsing it - just it is not the same than this one, and the implementation would be very different.