Board Thread:Suggestions forum/@comment-27462565-20170112232412

Hello, this suggestion will cover improvements for the dunland faction, I will try to suggest things that make dunland more “diverse”.

Weapon

Dunlending longbow: 13 -17 damage, 25 tick draw, 60% range. This is the bow used by Dunlending archers and occasionally Dunlendings. Crafted like a regular bow

Dunlending Hunter Bow: 8- 13 damage, 19 Tick draw, 20% range. 7-12 Damage against armoured units, 10- 15 damage against animals (Deer, Auroch, horse etc.). This is the bow used by Dunlending hunters and Dunlendings. (Giving Dunland 2 bows would make it different to other factions as others only have 1 bow (useful that is). Crafted like a regular bow but with leather on the centre stick.

Sword: Unlike most swords this sword is shorter and faster (90% range, 110% speed and 6.5 damage)

Club: New stats 6 damage, 80% speed, 100% Range, +1 knockback

Bronze Spike Club: Crafted like the normal club but with bronze ingots in the empty top four slots. 8 Damage, 70% speed, 100% range, +1 knockback.

Club abilities: By holding the right mouse button you can “charge” a club, this has 3 stages

Stage 1 – instant right click, normal damage, no knockback, more damage to armour durability     Stage 2 – hold right click, Damage increase by 1, +1 knockback, more damage to armour durability                                   Stage 3 – Hold right click, Same effects as stage 2, AOE

Dunlending Pike: 6.5 Damage, 200% range, 65% speed. Design wise it would be like a Uruk Pike but blades shaped like the Blue Dwarven pike.



Units

Anti – cavalry Archer (suggest better name): These would be a new unit found in the same places as Dunlending archers. They are light armoured and fast, wielding a Dunlending Hunter bow. If possible they would target mounted mobs first.

Dunlending Hunter: This trader will sell the things he gets from his kills (Meats, skins etc.) and buys various items like ammo, drinks, raw materials, and non-meat foods. They spawn in Hunter cabins.

Dunlending Hunter (Hunting): This npc is just like the regular hunter except you cannot buy things from him, you can sell things though. He will wander through dunland “Hunting”.

Hiring Hunters: When talking to hunters there will be a “Hire option”, By clicking this a quest will appear (It includes things like killing rohirrim and animals). After finishing this quest, they will say something like I will follow you for a payment, you can either accept or decline, if you decline you can speak to them again and the hire option brings up the menu.

<p class="MsoNormal">Hired Hunters: Hired hunters keep their previous trade items, They have an inventory which slowly fill up with mob drops (if possible based on the mobs around them, this is so they don’t kill your farm animals).

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<p class="MsoNormal">Dunlending Cavalry: These are the mounted variants of Dunlending Warriors. They ride on Dunland (or hill) Ponies.

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<p class="MsoNormal">Structures

<p class="MsoNormal">Hunters Homestead:

<p class="MsoNormal">This is where the Dunlending hunter resides. It has all the things regular houses have but also contains hunter bows, swords and daggers on the walls and rugs from their kills on the floor. This is 1 of the places a hunter spawns. There is also a NPC spawner inside (to counter act the ability to hire hunters).

<p class="MsoNormal">Creatures:

<p class="MsoNormal">Dunland (or Hill) Ponies: These ponies are like their cousins in the Shire, Smaller and slower than horses, but they can be equipped with saddle bags. They also have a special ability and this is faster travel in Hilly/ Mountainous areas (if possible). This means they gain additional movement speed. On death, they drop Cheval and leather.

<p class="MsoNormal">Changes:

<p class="MsoNormal">Horse and pony: Horses on death now drop Cheval (Horse meat). This spawns in the same places as other meats south of Forodwaith and North of the Harad.

<p class="MsoNormal">Food:

<p class="MsoNormal">Haggis: Dunland’s special food, created with 1 mutton, 1 onion (new food) and 1 wheat (Since there is no oatmeal). Restores 10 points (5 bars).

<p class="MsoNormal">Cheval: Dropped by Horses and ponies. Uncooked – 2 points, Cooked – 7 points.

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<p class="MsoNormal"> <ac_metadata title="Dunland Diversity"> </ac_metadata>