Board Thread:Suggestions forum/@comment-25994755-20161108004825

                                            Town Halls and their Ruined Counterparts

                                                             By Prof_Grimm



For those of you who have read my previous suggestions on various structures that could be implemented into the mod, this idea will seam strikingly familiar. This, of course, is because this siggestion is simply a revamp of various ideas I have posted before now, with better structures and some more logical conclusions made through working with various features within the mod. A Town Hall may not be the most exciting of ideas, but I hope that this rendition will seem more appealing. So please, enjoy this suggestion with as much attention as it deserves, whether that be great or little. Sit down, relax, and let me read you the tale from the diary of The Wanderer of the Wilderland.

                                                           A Peril Darkly

I was wandering the Wilderland one Autumn afternoon when out of the corner of my eye I caught the workmanshiup of the people of Dale. A solid structure made of the finest brick stood amongst the Wilderland. I was welcomed inside by the heroic warriors of Dale; men who have stood against the tyranny of the orcs time and time again. One of the soldiers beconed me, and I followed 

him to a small stall inside the fortress. There he shared with me a tale of woe. A small Northern outpost of the men of Dale had been ransacked and plundered by the evil forces of Mount Gundabad. If I brought him the head of the orc who had slain his family, he would reward me greatly. Having lost my family to the same monstous brutes, I was obliged to lend my services. It was only a few miles away, and after refuleing myself with Ale and dalish treats, I was on my way. The trek was long, but I was too occupied with revenge to notice the time. When I arrived at the town it was night, and the orcs had already begun to swarm outside of their tents to enjoy a night of merry and villany. Their tents surrounded what was left of the Town Hall. I carved my way through their ranks like a knide through rancid butter. Before long I stood at the gate of the forlorn hall. The ground was strewn with bones and coins. The leader of their clan stood atop the desk of the former mayor. The Mayor's bones were crushed under the steel boots of the Gundabad Cheifton. I drew back my bow and plunged an arrow deep into his chest. Yet, he stood still. I plunged another, after another into him and soon he fell victim to my arrows. I was victorious, and now had his head. I put it into a bad and dragged it back to the soldier. He was happy, but most of all relieved, for no longer could his people fall victim to the sword of the monster. I took my reward, and off I was again, back to the Wilderland. However, before I could leave the leader of the Dalish fortress offered me a town of my own for my heroics in defeating the local Gundabad clan. At last I could rest! I accepted, and placed my town deep within the Wilderland by a lake. I named my new land DATLOF, and its borders streched deep into the wilderness. The townsfolk will one day be able to live in peace under my protection, and perhaps one day, I will claim my long lost throne.

                                                                Additional Info

If the story wasn't clear, the notion is that there will be a rare chance of a quest being a revenge quest. These quests require you to find a ruined Town Hall and kill the leader, and give the quest giver the head of the fallen leader. In return, you will obtain a small fortune, and a fair amount of alignment points in that faction. This will not be reserved only for Dale, but for all factions. Each faction will have a different hall depending on their brick types and faction stones. Once a player reaches 500 alignment with a faction they can purchase a town hall from a Captain or Cheifton. When a Town Hall is placed you will be given the option to name your town. Once named an icon will appear on the map with a circle surrounding it pertaining to the faction the Town Hall is in. These map icons will serve as fast-travel points, but will have no time cooldown. In the beginning Towns will only serve as advanced fast-travel points, but eventually they would have assistants from which you can purchase housing for your residents and other structures that would be beneficial to the town. In a future post I will write of the functions of towns and also of their effects on the world and on the player.

Thanks for reading, and have a nice day! 