Board Thread:Fun and Games/@comment-26061849-20170228011225/@comment-27200931-20170301000711

9koopa wrote: I think they made graugs and caragors for a reason. Torvin mentions wargs, as well as a few memory points, but they all say that Caragors are basically much stronger versions. The same goes with Graugs. Trolls are mentioned, but Graugs as the more deadly cousin to trolls, and much, much rarer. They even state that Graugs are almost entirely in Mordor, with most likely less than 5 exceptions. And they are faster for sure. It doesn't matter to my overall enjoyment of the game, but I still don't get it why they invented Caragors and Graugs. Wargs and Trolls are known to the movies and lore fans, so why waste your time creating new monsters that play the same part as them?

There are many references to LotR during the game, and the developers even brought Saruman to the fray (it came from nowhere and it was a bit cheap, though), but anyway, if you're going to develop a game set in an already well established world, please, use elements from it, because Wargs and Trolls are elements that can be easily recognized by the game's audience, or at least add unique stuff, like the ghûls for instance.