Board Thread:News and Announcements/@comment-25012056-20171224203125/@comment-25330335-20171231183332

AlteOgre wrote: Please clearly distinguish between sub-mod and mod-mod!

For Eras od Arda we use the term sub-mod for a modified LOTRmod version that does not add to and/or override code of the LOTRmod and only replaces the map, texture and text files. We used this for our Second Age Server and our first launch of the First Age Server.

The term mod-mod is now used for a modified LOTRmod that extends class files of the LOTRmod and/or overrides code in the class files of the LOTRmod. We use that for the mod we currently use for The First Age Server.

''Note that we requested and got approval to create both types of mods in summer last year, (before we effectively started working to create them!). As initially it did not appear possible to create a mod-mod, we settled for creation of a sub-mod.'' This terminology is technically confusing. What you have deemed a sub-mod is actually a resource pack, which is distributed as a modified jarfile (because there are some LOTR assets you can't override with a resource pack... :/). A sub-mod is a different mod that uses the API's defined by Mevans in the LOTR mod (API's being the classes and methods defined on those classes), regardless of how that mod is loaded. Really class modification of the LOTR mod should not be done :/.