Board Thread:Suggestions forum/@comment-27043663-20151221100141/@comment-27043663-20151225102911

AlteOgre wrote: I sympathize with the suggestion but I won't support it with a kudo, sorry. I'm afraid it won't sufficiently fit the intended 'realism'. Of course the flooded lands and ruins would fit the lore, but of what use could they be to any sentient of middle-earth, mortals and immortals alike, if they do not have the physical ability nor technological devices or magical devices or spells to support any underwater expedition? It just wouldn't make sense to spend a lot of effort in coding the suggested features, as lovely as they may be, if they cannot be of any value to a player/character.

I would favor addition of flora and fauna in the oceans though. Sub-biomes like reefs and kelp forests could break the dullness. Same holds for shells on the beach, fishies, whales, sharks, crabs, etcetera. My reference for this is OceanCraft. It may be easy to 'lend' some concepts and code from that mod and implement it in the LOTR mod. Most likely easier than following through on a 'submerged Beleriand' as suggested here. Well, you know, nobody goes into the ruins of Utumno in the lore either, so the whole realism part is something that Mevans has shown he doesn't care that much about. It can be of value, because it can be an alternative method of obtaining items like the Gondolin sword and armour etc.