Board Thread:Suggestions forum/@comment-28950755-20160714104139/@comment-26172435-20160913111745

''Sad how sometimes good and original ideas on features relating to less mainstream subjects don't get proper attention while other, more obvious proposals on mainstream subjects get tons of replies and kudos without much true consideration of the actual value of the proposal for the mod development and general gameplay environment. As this thread got +5 kudo points from wiki staff members I cannot help but conclude that this thread deserves a bump to bring it back to the attention of the hordes before it dissappears in the abyss of the suggestions archive.''

Now apart from the above, here's a good reason to add a new post to this thread:

Considering the effort put in terrain generation and new biome variants for, I believe Mevans has all the more reason to consider this proposal. And in addition to the proposals in the first and second posts, I would like to mention the possibility to create groves in forested biomes, holding less bushes but more fruit trees and/or flowers of one or more specific variants, and the combination of these with the aforementioned valleys.

From experience I've seen that the minimum size of the biome variants that can be used can (as a result of the terrain generation randomiser functions) result in relatively large biome areas, which may make this less suitable for the intended 'deep' valleys ... unless a 'deep valley' could simply be the result of a relatively small area covered by such a small sized biome variant and a relatively big area covered by these small sized biome variant with the same code will simply result in a wide valley, which would make perfect sense and would be acceptable imo. So, Mevans could for instance define both a 'valley' and a 'lush valley' biome variant which will both result in a variety of very deep (when the area is small) to very broad (when the area is large) valleys and the 'lush' variant will result in a very fertile valley floor with random variation of enriched 'monocultures' of fruit trees and/or flowers. The absolute depth may also vary resulting in narrow river beds or lakes, dependent on the size of the generated area. Imagine lush valleys having a chance to generate in Lindon, Eriador ... but also in Lone-Lands, where you may be caught in awe and wonder when riding into a broad valley with a brook at the valley floor and shallow banks covered in a carpet of bluebells under a larch dominated canopy.

Just thinking out loud here, in an attempt to tickle the imagination in relation to the original notion brought forward here.