Board Thread:Suggestions forum/@comment-25975584-20160410001313

Now, before you start going off at me about how Dunland is a primitive barbarian faction hear me out. The Dunlendings now hold the "honor" of faction with the worst crafting table, and faction with the most boring structures. What I am suggesting, is a way to remedy that.

First topic, structures.

The Dunlendings, and Rohirrim draw many parallels to the Celts, and Anglo-Saxons. So, I believe the Hill-Fort should be fixed to remedy that. Hill Forts should spawn more rarely than they spawn now, due to their sheer size. The Hill-fort I am suggesting is built on a mound of dirt, and surrounded by a wooden stockade with a wooden gate. Inside, are multiple Dunlending houses, a bigger house, where the Warlord spawns, and a merchant, the Dunlending Shepherd, who spawns in a sheep pen. He will sell meat, wool, and other bits and bobs used for agriculture.

The Dunlending Houses would now spawn in small, randomly generated "clearing" biomes, to simulate a village surrounded by wilderness. Occasionally, a "logger", or "hunter", would spawn in one of the houses. The logger would sell wood, tools for getting wood, and products derived from wood. While the hunter will sell meat, weapons, and hides from game animals.

Second Topic, things to craft.

A few new weapons would be introduced for a few new units to wield.

Dunlending spears are short, and broad bladed. These would average, middle tier spears. Occasionaly, Dunlending Warriors will spawn with them.

Dunlending swords, are large, slow weapons, capable of dealing the damage of a decent sword, but having the knockback of a warhammer. These would be wielded by Dunlending Warriors.

Dunlendings clubs would be replaced with Dunlending staves, which would be wielded by Dunlendings, and Dunlending shepherds.

Mobs:

As I mentioned, Shepherds, Loggers, and Hunters. 