Board Thread:Suggestions forum/@comment-27179278-20160127025240

Part II of II: Lances

Be honest with yourselves, who doesn’t want to be able to joust in this mod? Whether you are role playing as a fearsome warg rider, riding down the knights of Gondor, or you are reliving Theoden’s proud defeat of the Serpent Lord on the fields of Pelennor, lances should play an important part in mounted combat. One could argue that it is lances that defined mounted combat, such was the power that they unleashed when wielded correctly. In this post, I would like to pass on my ideas for how lances could be improved. Thankfully, I believe that these ideas are both simpler and easier to code than shields.

In essence, I believe that lances should have a right-click usage. When a player with a lance is mounted, they can charge (or couch, for all of you history nuts out there) their lance by holding their right mouse button. A lance could be charges in 1 or 2 seconds, and then held for as long as the rider would like. When released, the player strikes, just as if they had left clicked, with the following changes:

1)      Damage done and knockback would scale with the players velocity. The faster the player (or rather, the horse), the more damage and knockback.

2)      The target, if mounted, is dismounted.

3)      If the target is charging a lance, the lance charge is immediately cancelled. This might sound silly, but I believe that it is vital to mounted combat. With this mechanic, the winner of a tourney is never in question. You simply look to see who is still on their horse.

These changes would greatly increase the power of lances in combat, and they would allow for tourneys and jousting on a much more impressive scale.

 Bonus:   Mevans added the rather clever idea that your look vector changes randomly while drunk. If a scaled down version could be added to holding couched lances, it could simulate the difficulty of holding a lance steady, and make jousting a bit more interesting.

Whether leading an orcish foray into elven lands, or commanding the last charge of the Knights of the Riddemark, combat plays an important role in this mod. Mevans has expanded the number of balanced options in combat, and I hope that he continues to do so, as his effort in this regard has already granted many hours of enjoyment. If you think that the changes that I have waxed eloquent about would add to that enjoyment, feel free to leave a comment below. If you think otherwise, please leave some constructive criticism.

  