Board Thread:Suggestions forum/@comment-33763020-20180111104851

A technical feature of adjusting the banner protection area sizes and making these a configurable option, would enable us to conquer areas by placing a (master) banner that will stop enemy spawns in a huge area (up to 1025 blocks=64 chunks for example in stead of the current maximum of 4 chunks), by using special banner blocks like Mithril or a special amalgamation. This way a conquering faction could move forward over bigger areas and dominate areas by "cutting off" enemy supplies, without having to fear for being attacked in the back or facing spawns in areas earlier conquered. This would make for more realistic gameplay, especially when fortifications are conquered, but in general it would add to game realism.

(PS: This suggestion is a more specific follow-up on a separate thread that I discontinued by suggestion of AlteOgre due to the complex nature of such a change. For those interested you can look it up as "Ultimate playstyle - Conquering Middle Earth, wargame style (RISK/Civilisations)") 