Board Thread:Suggestions forum/@comment-25906239-20150621213518

Hello, RedYellowBlue here! I hope that these small suggestions fit in with the new direction of the Suggestion Forum, as in improving the Mod as it already is.

First off, Harondor. The Rangers of ITHILIEN really feel out of place in this semi-desert, as compared to their titular forest region. I feel that these rangers should be replaced with regular gondorian soldiers, although they will never spawn on mounts, because at the point the mod takes place the Haradrim would have the advantage in this contested region, and camels are native here, unlike horses.

In the Near Harad Desert, the Desert Heat should not effect the thick-skined Half-Trolls, or the hardy Moredain of the sun-soaked plains to the south. The Volcanoes in Pertorogwaith should be re classified as Pertorogwaith Volcanoes, with Half-Trolls spawning naturally here. In this biome and Pertorogwaith, rhinos and gemsbok should spawn naturally, but the gemsbock would be rarer.

In the Far Harad, lions should spawn considerably more rarely and be hostile to all animals and NPCs, but spawn only in unpopulated regions. Moredain would be hostile to them as well, because it is a great honor for them to slay a lion. The fur of the lion is not weak, so chieftan armour should provide the same amount of protection as normal Moredain armour. Wearing this armour is a great honour in Moredain society, as it shows your strength in battle. Therefore, this armour would give the wearer a strength one boost permanently, similar to the speed boost obtained in Wood-Elven scout armour, as it is a symbol of pride and strength. Killing lions should give you Moredain alignment. They should also run as fast as a warg. I don't know if this is possible, but Moredain weapons should be unusually effective against Lions (and all other hostile animals, including wargs, lions, rhinos, wolves, even horses, etcetera) and Moredain armour should give better protection against all hostile animals, including lions, wargs, rhinos, wolves, etcetera, since they have experience handling animals on the plains.

Also, weather in the North should be updated. It should snow in the Ettenmoors and Coldfells, unlike the rain that falls currently. Snow should replace rain in other northern biomes, such as Angmar, the Gray Mountains, etcetra, but not as far south as the Lone-Lands or Wilderland.

Uruk-Hai should be removed from the Misties, or at least confined south of the northern border of Dunland and Fangorn.

Near Harad camps and obelisks should spawn in the Near Harad semi-desert.

The spawn rate of mirkwood spiders in corrupted mirkwood (disregard if new northern mirkwood biome has decreased spider spawn rates), desert scorpions, jungle scorpions, and orcs in the iron hills should be turned down. Rare bands of Dol Gulder (i meaan rare, as in harad unpopulated, but with a 3-4 orcs together) should wander mirkwood corrupted.

Lastly, when the Tauredain are added, they should follow the same populated versus not algorithim that the Moredain follow now.

Thanks for reading, feedback and kudos appereciated, hopefully this follows the new guidelines! :) 