Board Thread:Suggestions forum/@comment-31507215-20170822004944

Put very, very simply, I think that there should be larger farms in certain places than there currently are, and so, I am suggesting it.

Why?
First of all, most structures that are (or generate with) farms have very few crops, and, in many cases, seem like they would not all the food that would (hypothetically) be needed. Good examples of this are Gondor and Rohan Settlements. These villages often have a decent number of people, but only have a few gardens with a small number of crops, which (if NPCs needed food) would not sustain the population. Of course, there are usually a few farmers and/or merchants who can sell you food, but this food comes out of nowhere, and shouldn't really be counted, in my opinion.

Secondly, in The Return of the King, Tolkien mentions something about people working in the fields around Minas Tirith. (I believe it is around the time the siege starts, when the orcs have broken through Rammas Echor and are killing people outside of Minas Tirith, but I can't find it, and it doesn't really matter.) Currently, in the mod, the closest thing we have to fields of crops in Gondor are 5 block by 5 block wheat gardens.

Thirdly, the current slave farms in Nûrn are very small, and don't seem to need all four of the slaves that work there. (They are also not how I imagined them from the books, but that doesn't matter that much.)

Details
I am suggesting that fields of wheat (and/or other crops) be added. They can, of course, be extended to other factions, but for now they would spawn commonly in Nûrn and the Pelennor Fields and semi-commonly in Gondor (and its Fiefdoms) and Rohan.

Aside from that, I will leave it up to the Mod Team, but here are some of my thoughts on the farms, that may or may not be helpful:

The fields themselves would be quite large, and would consist of farmland (with crops on it) and a few trenches with water for irrigation purposes. The crops would mainly be wheat, but could be any sort of food available to that faction, such as potatoes, carrots, etc. A large amount of the faction's farmhands (Slaves of Nûrn for the Nûrn variant) would spawn in the field, to tend to it, and to kill rabbits. A farmer would spawn in the field, as well. In the case of a Nûrn field, a Slave Master would spawn instead of a farmer, as well as some basic Mordor Orcs to keep an eye on the slaves.

As well as the field, another building would generate. If the field is in Nûrn, it would be a Slave Master's Tower. If the field is in Rohan or Gondor, it would be new type of building. This building would be a small, simple shack, and it would have a chest with farming equipment (such as hoes, bone meal, leads, the occasional lore book, etc.) as well as two barrels, each with some sort of drink in them, preferably something that would be refreshing, and non-alcoholic, such as water, lemonade, grape juice, or maybe ale. Optionally, next to it, a pen with one to two Aurochs would generate.







Since these fields would make it really easy for players to get food, it may be good to implement a feature similar to the Vineyard Defense mechanic for these farms, to encourage players to buy food rather than steal it.

Thank you for taking the time to read through this!

Any constructive criticism would be greatly appreciated!

 