User blog:Edacnik/Minecraft combat

Recently a post has been made on the Facebook. It is about the combat system:

The main problem with Minecraft's poor excuse for a combat system:

Any given entity can only be damaged every so often. There is a 'hurt cooldown' between attacks. If the entity is damaged again before this cooldown is over, the attack fails. (This is simplified, it is slightly more complex.) Now what this means in the context of the mod is, for example, hiring more units doesn't mean killing the enemy faster. The majority of the extra units' attacks are wasted because of the cooldown.

A much, much better system would be: no limit on how often the target can be damaged, but each separate attacker has an attacking cooldown. This would also mean different weapons could have differing attack speeds. A hammer deals a lot of damage but takes more time between attacks, a dagger is weak but can re-attack fast, and a sword is in-between.

Need I mention Terraria again..?



This blog post is for wiki only users to talk, as not everyone has Facebook.

My opinion: I have wished this forever, wondering why it has not been added. Along with this idea why not make hired unit projectiles go through allied units?