Board Thread:Suggestions forum/@comment-26834366-20160910131900/@comment-26834366-20160913115457

Jonnymoomoomoo wrote: Lord Epicus! wrote: Jonnymoomoomoo wrote: Wait a second... where are you expecting all of these to spawn? And what happens if they come into contact with other NPCs like Orcs/Elves/Men/Dwarves? (particularly bears)... Also there are already Elks, do you really need Stags/Mooses too? Wolves are already suggested (http://lotrminecraftmod.wikia.com/wiki/Thread:215672 - I am sure there are other endorsed suggestions involving them too). And foxes are, however cool they may be, a bit unnecessary imo. (I am not saying these should never be added at some point, but they are not really the sort of fundamental things this mod needs at this point)

The traps sound quite cool though to be fair! As does higher Damage for mobs if babies are nearby. I added their spawn biomes in each animal's description. Stags/moose are similar to elk, which is understandable why you think its unnecessary, but you only find elk in mirkwood, which sucks. Of course I could just change it so that elk spawn in other biomes to, but I just thought the idea of moose is cool. Now the idea of foxes is to add more life to middle earth, and to add a sense of realism, with the furs and all. And because they'll be fun to catch in your traps! Firstly, Elks spawn in more than just Mirkwood already, e.g. Tundra, and there is already enough diversity without foxes imo, if you want to deal with that sort of animal, go to Far Harad and look at some Dik Diks etc.

Also, in terms of furs, Gemsboks already drop hides, which you can sell, and wargs drop warg fur, again, which you can sell, and leather is sellable too, so furs are not an amazing new idea, like you seem to be making it out to be.

Thirdly, don't bring "realism" into this. To add "realism" I could ask Mevans to add 20 new types of tree, with various sizes and spawn rates, which would make the trees of ME "more diverse", except that adding 20 new types of tree would add absolutely nothing to the mod. Foxes do not add more "realism" as far as I can see, and they are not mentioned in any of the books, so are not necessary for the mod. This is a Lord of the Rings mod. Not a real life mod. Its mostly near-far Harad that has the diversity, like all those african animals, what purpose do they serve in the mod then? You named 3 furs, which could be hard to get for, say, and evil player. They cant kill wargs, leather isn't warm enough to get through forodwaith, and gemboks live so far away from most evil factions.

Im not trying to add realism necessarily, but diversity with some hints of realism so it does'nt sound to stupid. Foxes are a bit of realism because of selling their furs, which is a pretty real practice. And hey were mentioned in he books, not that it matters really. "This is a lotr mod. Not a real life mod." Then to that I ask why all those haradrim-african animals are here? And birds? And butterflies? And the list goes ooon.