Board Thread:Suggestions forum/@comment-26172435-20160707105627/@comment-26172435-20160709230416

In addition to my last post, I wish to mention the following in relation to alignment dependency:

Alignment represents trust / esteem / status, and as such, it shouldn't be of significant influence on a players physical abilities. One may argue it could affect mentally related traits like anticipation and perseverance, but only to a limited extent. In the extended trait system I proposed elsewhere, I therefore only made high alignment determine the maximum achievable level of some traits. In that way, I already significantly simplified alignment dependency in that proposal.

For vigour, I could imagine that higher alignment could affect the player(s character')s confidence and therefore higher alignment could justify increased vigour of the player. Practicable way to implement that could be to add alignment dependency to the effect increase per level, but only to a limited extent, for example: when a player has zero alignment with any faction, the base increase per level is 0.4 %; when his highest positive alignment is 1000, the increase per level is 0.5 % and with a highest alignment of 10000, a maximum increase per level of 0.6 % is achieved. Something along those lines.