Board Thread:General Mod Discussion/@comment-25841881-20161120164349/@comment-25101089-20161121020157

MilkMC is right about the reason we increased the number of achievements per waypoint. But we're well aware of the feedback regarding it since the update was released, and we're considering reverting it or lessening the increase.

However, being so angry and vitriolic when posting this feedback is no help to anyone and only reflects badly on the poster. It was not a change done out of malice, not out of any desire to punish people, so please stop acting as if it was. Everyone makes mistakes, and as far as mistakes go an unwelcome change to one mechanic in a Minecraft mod is - I dare say - quite a forgivable one.

Obsidianman wrote: I'll try to address your post, but, telling others how their should play their game really isn't going to work and we'll just go in circles.

1. It is well know that mounts lag. Try using a really good horse on a server - one of the best from Rohan. You'll end up in a ravine half the time due to lag - most likely with the horse dead and you down to 2-3 hearts.

2. Building near roads is a bad idea. Even in this update the roads in and around Bree were shifted. Last update the road to Near Harad Fertile was shifted. What good does it do to build near a road when Mevans keeps moving the damned roads all the time? Players are getting really sick and tired of things like this always changing - which means a build in a prior update is no longer near a road - and vice versa - a build that was far from a road now suddenly has one cutting through it.

3. Why are you discussing the Nether with regards to Middle Earth? We shouldn't have to use the overworld to bypass someone's decision to nerf what we spent a year or more earning. Not all servers all access to the overworld.

4. Scout armor or mounts are no good on water. What purpose does the sea have if not to explore it?

5. The backlash is building against this. The reason why this is unfair is because there was no discussion, no warning, no attempts to ask the community about this. There is not one single logical reason to punish players or not one single logical reason offered anywhere for changing this. This is so typical of this mod team - you get one thing good in an update then you get something along with it that is so bad it totally wipes out all the good things - and it pisses players off and they stop playing. I can see the decline all across the board - fewer people interested now and it shows. Things like this don't help at all.

6. I have figured out how to bypass this - as I have figured out how to bypass many of the other ridiculous ideas in this mod and I will be posting modified files elsewhere for anyone who hates this. It's just a shame it has to come down to players hacking the mod.

(Oh, and traders can still be exploited obtaining unlimited coins and inventory in the process - none of the exploits in the changelog were actually fixed. I can still go on TOS and obtain hundreds of stacks of mith nuggets and gold coins from any trader. Oh, and neither does the safe waypoint system fully function - it will kill you if lava is above or below the waypoint. Seriously.).

Off-topic, but please do explain what these trading exploits are. I certainly want them to be fixed, and so do you (I assume?), but since I am not currently aware of what the exploit is, I cannot attempt to fix it. Congratulations, you've realised that I'm not omniscient! Now please, stop acting so immaturely about this, and tell us what the exploit is so I can fix it and we can all walk away happy.

The trading exploit mentioned in the changelog was one where you double-click items in the inventory and duplicate similar items being sold by the traders, and it is now fixed, so I believe you're mistaken about that.