Thread:AlteOgre/@comment-25565811-20170103000702/@comment-26172435-20170103065549

Ffets wrote: ... ...
 * Could you figure out from where exactly the distance is measured? Head, body, ...?
 * Could you figure out on which birds it works?
 * Could you figure out, if it scares them completely away, or just reduces the chance for thieving?
 * Could you figure out, if it depends on when the crops have grown?
 * Could you figure out, what exactly a scarecrow needs at least (1 head, 2 arms, 1 body block, or what?) ? What is tested?
 * Does it work at all?
 * Head.


 * All three mob types of the main mob category Bird. These exclude Flamingo's and Swans as those are different mob entities.


 * As MilkMC said: it negates the tendency for theft.


 * Also as MilkMC said: I have no indications crop type or growth stage affect the effect of Scarecrows on the behaviour of Birds.


 * As Camp indicated: the check is on the presence of a head, which functions as the primal identifier of the 'structure' and then checks the block below, which can be any opaque type (iirc), and finally checks for the presence of a fence type block below that opaque one. If both secondary conditions are met, the presence of a Scarecrow is confirmed. The double-headed Scarecrow in the picture MilkMC pointed out does not meet these conditions.


 * Yes. We (the Ithryn Luin Romz and me) do live testing in survival on the SA server and it works as intended afaik. Oddly enough the Scarecrow presence does not prevent Birds from taking seeds from the hand a player uses while sowing. This is sure an improvement opportunity to be brought to Mevans' attention imo, as this should be codable.