Board Thread:General Mod Discussion/@comment-33185350-20171014150536/@comment-26841670-20171015125412

I dont't think adding a new dimention for this would be good. I would instead prefer to have higher biomes and a higher building limit. Let me explain it :

This dimention would exist to correct the fact that the ground under mountains is not very deep. So having a higher building limit would solve this. The limit would be set to something around y=800. The normal biomes (thoses who are not montaings or hills) would have a default altitude at something around 400, it could be lower or higher depending on wich biome. The foothils would have the lowest ground (don't know if I can say it so, if not say it to me) at 450 an the highest hills would go to 500. The lowest ground on mountain biomes would be around y=500, and normal mountains would culminate at y=600, the highest, like Caradhras, or other tall mountains would culmintate around y=700, or more. These altitudes could change, depending on wich mountains we are talking about. For example, the Misty Mountains would be higher than the Iron hills.

In the Misties, below y=300, we would have the roots suggested here. Because there is more space, mithril would be found under y=50, but twice or three times as common as now under Moria, and much rarer in the normal Mistiy mountains, but not non existent to prevent a rush in Moria biome.

And there would be far less lava in Middle Earth, and more water under the Misties to allow these roots.

The advantages of this would be :

- We could have very tall mountains,

- The Lonely-Mountain would look like an actual mountain,

- The Falls Rauros could exist, because every biome has a different default altitude, so the northern biomes (or at least those around the Anduin) would be higher than the other, and their altitude would decrease to the sea)

- No need to smooth transision or portal, because it's the same dimention, and no need for this dimention.

- Dwarven players (and Gundabad players) would have more space to build their bases. And Moria could have so many floors.

The drawbacks I see are :

- The chunks could be slower to generate, because there are more blocks (but another dimention could make lag too)

- The effects to torchs (less effective) and other things like that would be more difficult to code,

- There would be a very big difference between areas generated before and after an update with a thing like this, but servers have world edit to copy player bases

Coding all this and changing all biomes data can take a while, but making a new dimention would take a while too.

I remenber about a discussion about a higher building limit, but I can't remember what the admins said about it.

If I made mistakes, I'm sorry.