Board Thread:Suggestions forum/@comment-25565811-20190724175719/@comment-26553378-20190724194852

Not entirely sure what this is... but seems to finally be slapping the adventurer trope on the back of the hand so I'm kudosing right out the gate (could get rescinded, but I highly doubt it)
 * sees title*
 * reads first sentance*

Yup, as predicted I like it. Only thing being the idea of structure chests being eternally tracked by their "owners" being NPCs. After all, new players may be unaware of such mechanisms, and while punishing their thievery is well within the rights of the NPCs, simply appropriating the player's gear for assuming the chest public storage is not. I'm honestly not sure how to handle that... Best way I could think of is have the chests spawn with an "owner" label instead of simply "chest", probably in red to catch the eye. This would ward new players against using it as storage and possibly losing either their gear or the align to regain it out of ignorance.

Beyond that, breaking such chests would have issues as well, it would likely disable the owner flag, and would presumably drop the loot on the floor free for a player to appropriate, as well as being rather blatantly vandalism of the poor NPCs property, however if a player wishes to appropriate a spawned structure to live in (as is so often a mode of aquiring a first dwelling before the player is wealthy and takes initiative to building their own sort of fortress) they would need to have a way to shift the chest's ownership.