Board Thread:Suggestions forum/@comment-26240225-20160218215526

For now, and even for when large scale cities with a hierarchy in population are added, it would be cool to have a utilization for spare change when you have too little to buy anything, or too much to just throw away and waste. When carrying money in your hand, npcs could appraoch you and ask "for a hand". This would open the option to donate two coins and up, for said poor npc. For every two coins, one person could recieve one point of alignment, because you are increasing your trust with the people, and you would get an increased chance for getting npcs to give you quests (the more you give, the more chances you get).

PS:::: Also, on your stats, your number of enemy npc kills on a specific faction should increase (but cause no increase in alignment) when a hired npc kills an enemy. When you counter of hired npc kills gets too a 100, this would give the achievement "Belligerent". When your kill reaches 500, youd get the achievement "''Warmonger". When your counter of hired npc kills reaches 1000, youd recieve the "Bringer of Doom''". The titles would also come with the achievements.

As always, feedback is requested, and Thank You

-TBE 