Board Thread:Suggestions forum/@comment-25754873-20171011235517/@comment-29773086-20171013020915

Catfishperson wrote: Thindithron the Great wrote: Catfishperson wrote: I agree with much of this, but still think that removing Mordor invasions entirely from Mordor would take too much from gameplay. I also feel that adding more "fiefdom" armours might be a little repetitive, but that's so much up to opinion that it really should be just the mod team's decision. Gondor (and everyone else) doesn't invade Mordor. Does that take too much from gameplay? If you look at this from a completely canonical perspective, at the time the mod takes place, there should really be no invasions at all, anywhere. For gameplay purposes, time is bent a little. Mordor did invade Gondor in TWOTR. Gondor didn't ever invade Mordor (until after TWOTR), and thus shouldn't invade Mordor ever, just as Dorwinion shouldn't invade Rhudel, the Shire shouldn't invade Far Harad, and Utumno shouldn't invade Meneltarma.

Mordor also shouldn't be invaded at all, because so much of it's image is based on it being an impenetrable fortress, just as Rivendell shouldn't be invaded by Gundabad, as much of Rivendell's image is from it being hidden and secluded. You didn't exactly answer the question; I was asking whether the fact that Mordor is not invaded took a large part of the enjoyment from gameplay. If not, why would removing invasions from much of Gondor detract excessively from gameplay experience?

"Mordor also shouldn't be invaded at all"- I agree. And the same applies to Gondor, which should be reflected in the mod, unless it does take from gameplay.