Board Thread:Suggestions forum/@comment-25981649-20180103110008/@comment-26553378-20180103224722

Dr Frankus? What's your native language? I've seen english, spanish, and I'm fairly certain french. Just curious.

3. leather boots rather than fur, after all fur is either to display a mighty kill (the rug hat), or for warmth, foot protection would be more likely.

6. these are berserkers in their rage. the levymen would not simply hesitate, as unseasoned soldiers, they will all-out break rank. berserkers can take incapacitating blows, and keep fighting, often still with strength beyond that of any normal man due to the drugs and extreme doses of adreneline.

8. An interesting idea... I forget what their weapon is, but I like the idea, it would depend on what the weapon is, I would say something like a sweeping blow style attack, dealing decreasing damage in an arc.

Also, just the idea of buffs, here's a list of the effects that are frequently portrayed:

1. Ignorance of pain (typically due to drugs, irl it is due to drugs to my knowledge). this always appears. While it is not a resistance to harm, that is likely the best way to portray it, though ranged should still be effected.

2. Great strength. this is frequently claimed to be because of rage, though I expect that it is also drugs, or possibly great adreniline, either way, I like the idea of them gaining some level of strength

3. just tagging with great strength, speed, as it typically comes with strength in the case of adreniline, and I believe most drugs that would do so.

now for the MC buffs:

when they are whipped into their rage (perhaps simply drinking berserkers mead, or more likely through taking damage while near enemies, I'd say 2-4 hearts of damage should do it) these effects would be applied:

Resistance I (pain ignorance, though giving a damage debuff to others while incapacitated would be more realistic)

Strength I/Speed I/Jump boost I/Haste I (adreniline/other effects of drug)

beynod that I think its good. though this shouldn't be at all times, merely when in their rage. Also, when they exit the rage (outside range of enemies for 2 minutes or so) they would lose their resistance, and gain weakness II, blindness I, mining fatigue II and slowness I for a time proportionate to how long they were in rage, as well as how much damage should have been sustained. Alternately they could simply take the damage that they absorbed.