Board Thread:Suggestions Forum/@comment-25612015-20150324065252/@comment-25612015-20150324222804

I'm answering myself:


 * existing servers LOTR.dat are automatically converted and there is no need to restart from scratch


 * instead of being a monolithic file (> 45 000 lines for my server) LOTR.dat has been splitted inside a directory named LOTR into:


 * a common trunk file still called LOTR.dat containing all MiddleEarth structures location, the Shire date, the travelling merchants


 * and a sub directory containing one UUID.dat file per player. Thus there is no need to load it all and update this inconvenient gzipped YAML structure all the time! (Mevans, if you read this, a possible optimisation would be to completely avoid to work on a compressed file at all as I don't think any server operator out there has disk space issues)


 * crafting (and smelting) issues, apparently related to the server crashes, are said to be corrected in a new 22.4 version.