Board Thread:Suggestions forum/@comment-31156671-20170221221249

Mevans gets a lot of suggestions, but how does he sort through them and cetegorize the ones he plans to implement? I am making this page to help Mevans with the mod, not to get myself banned. Admins, People with accounts, and Fandom users. If you find posts that have not been shot down, please compile them into a bundle, and leave them in the comments section, helping Mevans to better code the mod. Please do not add a Beta 32/33/34 and whatnot above your posts, no matter how much you want it. That would be rude to Mevans, pretty much begging him to make that into the next update. I want no pressure on Mevans. Below is my example of what you should write. Please do not hit me with Grond for trying to help mevans the Great. It would hurt. A lot. Admins, please tell me if this is allowed before banning me. I searched a few places, and couldn't find anything against it, so... If there is, please tell me.

 Hunting, Elven Wolf-hounds, Warlords, and Raids!

 Hunting – Wolves are nice, but kind of a liability. If there is Warg armor, then there should be wolf armor. For hunting, killing animals is rather tedious. So is farming, with the latter even more so. Wolves are rather obsolete because of hired troops, and so to even it out there should be a screen pop-up when you SHIFT right-click them. On this pop-up menu, you will either be able to Equip your wolves with armor, or put them in Hunt mode. Or both. While hunting, they have Speed 0.75 buff, and when they kill an animal with meat drops, they will come back to you and throw it as a dropped item for you to pick up or leave. Standing on hoppers would be lovely for this. If they are at twelve or lower health and not engaged in combat, they will run off and kill and animal, but it will only restore four health points, though they will do it twice, bringing them possibly all the way up to 18 health points, which may or may not save you the trouble of feeding them.

 Elven Wolf-hounds – These might not work out, but based on Huan, they will work just like Wargs but not ridable unless your total health is at 40% or lower, so they can retain their dignity, and to even it out with evil players. They can be hired from either High Elven Lords or Galadhrim Lords. Their armor should (maybe) be uncraftable, and if so, can only be bought by merchants and traders.

 Warlords – Warlords should spawn when you try to kill an NPC you hire troops from, e.g. Ranger of the North Captain. They will be a regular troop but with an extra ten health and a Strength I buff. They will not run away from you even if you have 1000- alignment with them. Whenever they come within five blocks of another NPC of their Faction, that troop will follow and aid them in your death, with an added “Warlord buff,” making them not run away even if you have 1000- alignment with them. They may only have fifteen of these “Raiders” following them (sixteen total including the Warlord), evening out the playing field. If the Warlord does not assume “control” any more troops for five minutes, and he does not have all sixteen, he/she will spawn one in, along with their “Warlord buff.”

 Raids – Raids should happen around an enemy invasion. Three or four Raids will spawn, each with 7-8 troops with the Warlord buff. These raids will also randomly spawn around a player with 50- alignment with whatever faction’s land they are travelling through, giving players a relatively more difficult time going for loot and stuff. And anyway, why would the king of a faction not kill an orc champion travelling through his/her land? Perfectly canon. (Not sure how this will end up working out with Gundabad)  