Board Thread:Suggestions forum/@comment-27200931-20170324041850/@comment-27200931-20170324141838

AlteOgre wrote: Very good thinking there! Will require some more thought, but i feel this may fit very nicely in the 'adventure & gameplay experience' plans of Mevans & the mod team with the mod. In terms of coding effort, this may add nicely to the planned more severe invasions / player hunts in case you have extreme negative alignment.

I figure especially the prerequisites to trigger and end such scenarios need thorough consideration. Possibly even consider use of config settings and/or server commands. That would make them less random though. ;)

Very nice, fitting and creative examples btw! Will definitely require more thinking, yes. I mostly thought on the general idea of this concept, where each time the doom clock rings, a new scenario starts.

About the trigger prerequisites, I think that it being random adds an unpredictable factor to the game. You never know who's going to invade who or what's going to happen next month.