Board Thread:General Mod Discussion/@comment-26453572-20151108030611/@comment-26491452-20151108031322

Public Beta 25

+ Added a world type option which spawns you straight into Middle-earth

+ Added a map button to toggle sepia map

+ Added more mountains and hills at specific locations

+ Added more waypoints and roads

+ Added lake biome variants

+ Added Immersive Speech

+ Added an objective display to the mini-quest offer screen

+ Added a difficulty lock option

+ Added the Tauredain

+ Added Tauredain villages

+ Added the Tauredain Crafting Table, banner, and shield

+ Added Tauredain bricks, slabs, stairs, walls, and pillars

+ Added Tauredain tools, weapons, and armour

+ Added Tauredain blowguns, darts, and dart traps

+ Added Tauredain torches

+ Added Tauredain drinks

+ Added jungle pyramids

+ Added the Far Harad Jungle Edge biome

+ Added a dense jungle biome variant

+ Added mahogany trees and wood

+ Added jungle mud and mud grass blocks

+ Added new jungle butterfly types

+ Added obsidian gravel and shards

+ Added the Barrow-wights

+ Added an improved barrow design

+ Added barrow-blades

+ Added stone chests for some structures

+ Added travelling oddment collectors

+ Added new fishing loot tables for the Middle-earth dimension

+ Added the Alloy Forge as a Mannish equivalent to other forges

+ Added recipes for all cracked and mossy block variants

+ Added ruined dwarven mines in the Grey Mountains

+ Added cracked dwarven brick and pillars

+ Added dwarven and blue dwarven boar armour

+ Added ruined elven smithies in Eregion

+ Added Gondolinian armour

+ Added hithlain

+ Added hithlain rope ladders

+ Added Galadhrim hithlain cloaks

+ Added Galadhrim Wardens

+ Added the Field of Celebrant biome

+ Added the Wold region of Rohan

+ Added a new chainmail design for Rohirric armour

+ Added the old Rohirric armour design as Rohirric marshal armour with a new helmet model

+ Added the Pelennor Fields biome

+ Added the East Bight biome

+ Added the Long Marshes biome

+ Added reeds

+ Added dried reed blocks, slabs, stairs, and bars

+ Added many new polearm-type weapons

+ Added varied surface terrain generation for Harondor, Near Harad Fertile, Near Harad Semidesert, and Umbar

+ Added some boulder field biome variants

+ Added Near Harad cavalry and horse armour

+ Added horses in Near Harad fertile

+ Added red sandstone

+ Added red Near Harad bricks, pillars, and derived blocks

+ Added a red Near Harad desert biome

+ Added mutton

+ Added lemon, orange, and lime trees, fruits, and wood blocks

+ Added lemon cake, lemon liqueur, lemonade, orange juice, and lime liqueur

+ Added the Umbar Forest and Umbar Hills biomes

+ Added a dense Ithilien forest variant

+ Added a Morgulduin river biome

+ Added Warg invasions

+ Added wooden beams

+ Added rotten planks, slabs, stairs, and fences

+ Added scorched stone

+ Added burnt and rotten variants of the ruined house

+ Added alternate recipes for clocks and compasses with copper in place of redstone

+ Added new textures for warhammers

+ Added new textures for Mordor armour

+ Added new Moredain skins

+ Added a new table of command block texture

+ Added a config option to disable orc skirmishes

+ Added config options to disable enchanting and potion brewing mechanics

+ Added an updated Russian translation


 * Changed the map of Rhûn to be more correct for a flat map


 * Changed and added many Harad rivers


 * Renamed and moved many Far Harad waypoints


 * Reduced memory usage from loading map textures


 * Server ops are now only shown hidden players' map positions when in creative mode


 * Custom waypoints now save and use the y-coordinate they were created at


 * The up/down arrow keys now cycle between faction regional groups on the alignment meter


 * Melee combat now has an attack cooldown instead of allowing unlimited attacks by spam-clicking


 * Weapon types now have different melee speeds, reach, and attack damage


 * Melee speed, reach, and knockback bonus are now displayed on weapon tooltips


 * Ranged weapon properties are now displayed on some ranged weapon tooltips


 * The number of slots in banner whitelists can now be increased and decreased beyond the default of 24


 * Alignment protection banners now have a text box to input the alignment level precisely, and a wider allowed alignment range


 * Protection banners now save their protection data when dropped as items


 * Putting a banner item with protection data in the crafting grid will clear the data


 * Banner items with protection data can be duplicated by combining them with empty banners in the crafting grid


 * The banner protection warning now has a cooldown to reduce spam (configurable)


 * Ops in creative mode can now edit any protection banner


 * Increased the costs of most hired units


 * Archer NPCs now lower their weapons when not in combat


 * Improved hired unit following AI to make them less clingy


 * The summon horn now teleports hired units to nearby instead of directly to the user


 * Improved hired unit health bars


 * Hired units now display their squadron and held item icon instead of 'Hired'


 * Near Haradrim now spawn naturally riding horses instead of camels


 * Ents (except Mallorn) and Huorns now take normal damage from axes/fire and 33% damage from anything else, instead of 200% damage from axes/fire


 * Increased the drops from Ents and Huorns


 * Trolls now have armour points roughly equivalent to wearing leather


 * Crafting bronze (as opposed to alloying) now gives only one ingot


 * Daggers can now be crafted into poisoned daggers at any damage value


 * Changed the recipe pattern for Half-troll maces


 * Rohirric and Dunlending armour are now crafted solely using iron


 * Changed scout armour to work via attribute modifiers, not potion effects, and thus no particles


 * Changed High Elven block textures to a slightly greyer colour


 * Utumno blocks outside of Utumno can now be mined with any pickaxe


 * Made fixed mountain generation less uniform


 * Fixed strange discontinuities between fixed mountains and normal terrain


 * Moved some waypoints slightly


 * Forodwaith now contains packed ice


 * Changed the shape of large Lebethron trees


 * Squid now only spawn in the ocean


 * Fixed Woodland Elk not spawning in the Woodland Realm


 * Woodland Elk now fight back when attacked


 * Changed the Mountains of Mirkwood to look more mountain-like


 * Orcs now spawn in the Mountains of Mirkwood


 * Lapis lazuli now generates only in Near Harad and Harondor


 * Crocodiles no longer spawn in the Harad mountains


 * Jungle sky and water are now green


 * Water is now more prevalent in the jungle


 * Mud and vines now generate commonly in the underground jungle


 * Banana trees now grow in the jungle


 * Rhinos now rarely spawn in Pertorogwaith


 * Fixed mixed oak-spruce forest variants not generating


 * Updated the requirements for the 'Master Craftsman' achievement


 * Fixed the unsmeltery not accepting inputs from hoppers


 * Fixed Near Harad weapons being unsmelted into bronze


 * Fixed Morgul Portals not animating properly


 * Table of command inventory items and dropped items now render the table map


 * Fixed glitchy lighting on tables of command


 * Fixed the maps on tables of command disappearing when near the edge of the screen


 * Fixed huorns disappearing from view when looked at from the side


 * Fixed huorns in combat switching in and out of active mode


 * Fixed dispensed crossbow bolts playing the arrow sound effect


 * Fixed Warg Bombardiers destroying terrain in protected areas


 * Fixed banner protection not preventing players from extinguishing fire


 * Fixed Rangers of Ithilien giving no mini-quests