Board Thread:Suggestions forum/@comment-184.216.182.105-20181014152313/@comment-31518132-20181015182538

Sildarflame wrote: My two cents on the subject of who had the stronger units: It depends entirely on whether you are thinking of the units as unit vs unit or unit vs player.

1. Rangers are only "op" against dumb npcs.

2. Good's faction bows are only devastating if you don't have the coin to get some eolean gear for your troops. Same for Uruk crossbows.

3. Rohirric horsemen are only super strong and terrifying if you are a player or on a plain. Units don't care about speed and hit automatically once in range. They don't panic. Players do.

4. Uruks are the strongest man-sized melee unit in the game. Period. More health, armor, and damage per hit unmodified than any other race.

5. Trolls/ologs are dangerous on a plain. Uphill? Not so great. Downhill? You're already dead.

6. Orc bombers? Creepers on steroids.

7. Warg bombers? Creepers from the pits of udun.

8. Huarns are useless if you give your units modified axes.

9. Dwarves throwing axemen are op. Period. Unless you have modified gear. The axe spam just might kill your sense of humor though.

10. Coins for Mithril for good? Yeah. An arm and a leg too. Mithril costs half the price now? Soon everyone will be wearing it.

11. Rhino riders. Nuff said. The only unit to do damage and have knockback on impact? Yeah. Evil's "shock" trooper if I ever saw one.

12. Galvorn is useless. You die too 3 stone spears.

13. Morgul armor is only for pvp. Npcs don't have gear durability.

Did I leave something out? Let me know. XD