Board Thread:Suggestions forum/@comment-27810594-20160530223308/@comment-27810594-20160531170756

AlteOgre wrote: So, in brief, you propose to add a hostile faction of extremely violent bandits?

I think that would both be unfitting and too far-fetched.

The endorsed threads on bandits and invasions already offer quite interesting additions to the mod that will be challenging in terms of both gameplay and coding. This proposal tops those other suggestions. It may be more opportune to suggest features like these after required supportive features have been implemented. Perhaps it would oppertune to suggest after, you are correct, however the violent bandit faction would become somewhat not farfetched, as it would be extremely emmersive. Far-Fetched, not EXACTLY how I would describe it, but to make it easier to code they could take in other mobs from other factions and change just a few AI things to add to this faction. The Common Raider part of this suggestion could be removed on terms of Hard To Implement, so notify me if I could take that part out. Unfitting, perhaps, but it is emmersive and enjoyable, which is the actual essence of the mod. Also I would consider it Partially canon, but that is only my opinion.

ThaurdirTheWraithNecromancer List of Suggestions