Board Thread:Suggestions Forum/@comment-25975584-20150118031440

The bandits should spawn wearing generic armor or various faction armors depending on which biome the filth happened to spawn in. Weapons should be much like that. (Such as in eriador the armor/equipment of some incompetent ranger they mugged.) Also skin wise they should be like horses, having the features of the men that inhabit the area. There should be similar npcs "orc deserters". They whine about how bad life is, skirmish frequently and loot your corpse. Basically the most flaccid, squat, undisciplined and degenerate orcs/uruks around. The uruk deserters should be rarer befitting the higher rank,discipline and pedigree.

If your alignment with a faction is VERY high, You should be able to absorb a group/single npc that escaped the slaughter of his war party. A war party should consist of orcs that spawn within one chunk of each other. They will ask to join your party if you happen across them. You can stiff them for no alignment penalty or, add them for a small alignment bonus. I know this might sound op but, you must have 15,000-25,000 alignment. The reason this varies depends on the pickiness of the faction. On one side you have the primitive dunlendings and the carrion fowl known as gundabad and on the other you have the xenophobic wood elves and the marshal black uruks

 