Board Thread:Suggestions forum/@comment-27200931-20170310012222/@comment-26149161-20170310123844

Gen. Grievous1138 wrote: Strength in numbers is never a valid concept in Minecraft. The amount of orcs it would require to take on a small force of elves would lag the game badly or crash it.

I have suggested, multiple times, ways to make Black Uruks extremely rare, and to fill their void with a human-strength, weak Uruk unit. You are absolutely correct in that they are too common.

As for Uruks versus Rohirrim, they were almost definitely stronger than Rohirric infantry. It was Rohirric cavalry that scattered them due to speed. In other cases of Rohirrim overcoming Uruks, their either had the element of surprise or other major tactical advantages. A single Uruk versus a single horseman, in my experience, often ends with the horseman winning; they are just too damn fast.

Lore purism is great and all, but it's extremely unrealistic for the game. Balance exists for a reason. If Uruks wre made scarcely better than Orcs, there would be zero equivalent to dwarves, elves, or even some stronger men. Not everything needs an equivalent, but that's half the enemy. That's quite a bit overboard, and not at all worth it.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 11:30, March 10, 2017 (UTC) I literally just explained how strength vs. numbers is a valid concept. Servers can have different unit thresholds.

This I fullly support.

No, they weren't. The Rohirrim held them at Isen and the Hornburg, because they were stronger than Uruk-hai. They are just far too OP for Isengard's main unit. At most they should equal a Rider.

I agree that purism must make some compromises, but this is not a place. We have a viable solution--server caps--and several preoffered debuffs for Elves, Rangers, and Dwarves (Rarity and being weak against tall foes). It's not difficult to make the game more lore-friendly while still maintaining balance.

Ithilion, Discussions Moderator (Auta i lome) 12:38, March 10, 2017 (UTC)