User blog comment:Glflegolas/Beta 25 Combat Changes/@comment-26078371-20150805021859

To be honest, I don't see this "fundamentally changing" the combat system. Yes, it will give advantages and disadvantages to different weapons, but combat will still just be spam clicking at the other person. However, instead of being limited by the damage cooldown minecraft has, you'll now be limited by the swing cooldown.

Don't get me wrong, I'm still looking forward to it, (I'm hoping it will slow combat down enough to make blocking with swords actually viable) but I do think it's being over-hyped a bit. Not to mention the fact that if implemented with the current values, it will be very unbalanced. People are focusing on how great daggers will be, but they're missing how much stronger bows will become now. Take the High Elven bow for instance (all values are from the wiki):

It has a reload time of 16 ticks or 4/5 of a second and 14-19 damage per hit giving it a dps value of 17.5-23.75. Compare this to the mithril sword with +9 attack damage at once per second giving it 9 dps. Or take the mithril dagger with +8 at 10 ticks, giving it 16 dps. This means that if the values stated by Mevans were released as is, it would make the bow the best melee weapon in the game. (ironic isn't it?)  I think the best thing we can do at this point is to not lose our heads, and provide reasonable feedback so that the new system isn't an unbalanced mess when it gets released.