Board Thread:Suggestions forum/@comment-47.218.33.228-20191113202504

Firstly I did see this was mentioned before, however the discussion seemed to be more focused around travelling to the ages where Arnor already existed, rather than rebuilding Arnor itself. If this is an issue, I'll be happy to comply with whatever the mods decide is appropriate.

My take on how this could be achieved is centered around building reputation with the Dunedain themselves first. Perhaps after gaining a rather large amount of reputation with them, you would get access to recruiting two new units: A merchant and a captain.

The Merchant would be someone who deals in relics and lost secrets of the fallen kingdom. It would be here that you could purchase things that would be required to get the Kingdom on the path to being restored. Things like a crafting table and a special forge, if crafting Arnorian equipment required a special type of ingot, similar to Elvish steel.

The captain would be an expert in the ancient ways of Arnor's warfare. They could be used to recruit Arnorian units, such as footmen, knights, and bowmen, using Arnorian gear.

I'm not sure if it's possible to have a faction inserted in the middle of a game. If it isn't, perhaps it could simply be a second section of Dunedain reputation after the Ranger ranks, making it a sort of late-game goal. And it might match the difficulty of reforging an ancient kingdom anyway.

That's all that comes to mind at the moment, though I may add more as I think of it, or as others suggest. Please contribute your feedback and opinions! 