Board Thread:General Mod Discussion/@comment-27279572-20160104161148/@comment-25841881-20160106135825

Sinthoniel wrote: I'm not saying it is hard to code. I simply can't imagine how dodging could look in Minecraft. An idea I had for this:

The combat cooldown for each thing is really split into two cooldowns, swinging and drawing back. When you click, it would initiate the swinging phase and begin the striking animation. AFTER the swinging phase, it would deal damage if there was something there. If not, then it would have the drawing back cooldown time multiplied by a number somewhere from 1 to 1.5, depending on the weapon type, to represent overswinging. During the draw back time, if you clicked again, your cooldown would be restored to the full drawback time.