Board Thread:Suggestions forum/@comment-27844966-20170305224924/@comment-26553378-20170307132601

JimMoriartyX wrote: Minecraftmage113 wrote: JimMoriartyX wrote: Minecraftmage113 wrote: JimMoriartyX wrote: Minecraftmage113 wrote: you do realize the texture effects are already implemented for some pikes when crouched, right?

oh, the new key was for lancers, uh, yeah, not sure with that, perhaps it auto does it while holding lance on horseback?

Why not just by holding right click with a pike or lance to activate defensive attack? not a bad idea, but that currently activates blocking (as does any melee weapon) and i'm not so sure on if he is able to get rid of that considering he hasn't done it with longspears that likely could not block a steel sword yet.

also as for dr frankus's comment, i would say that double damage isn't right, i think that if blocking a mount with it the mount should be dealt large amounts of damage and crippled (yay, potion effects), but not necissarily harm the rider, also make it so when a mount is struck this way you have a cooldown to exit the braced state, as for the lance... well i would say that colliding with another mounted unit would damage the opposing unit, and colliding with a ground unit would automatically damage it based on speed, but either way would slow the horse.

only swords block, pikes and short-pole arms dont do anything with right clicking currently. oh, really? i know all melee weapons with range of 100% and less block, and am fairly sure on battlestaves... eh, its been a while since i bothered trying on a battlestaff or longspear yes, only swords and daggers (100% and less) can block. anything more than 100% has no right click function (except spears, which throw). clubs, cudgels, bludgoens, maces, warhammers, etc, all also have blocking functions