Board Thread:Suggestions forum/@comment-94.12.237.252-20151108164548/@comment-26440084-20151110205950

Sevzilla wrote: Zombspider wrote: Although, if you do something stupid (like I've done before) and, say, decide to fight a High-elven army with primarily Rhudaur troops you're going to lose - unless you've got a lot more hillmen. I personally find the key to winning in hired unit battles is to just have more troops and have them be of higher (or equal) strength to your enemy. Little to no strategy is really required for battles. What about pouring lava on someones troops? Or finding a quick way to execute them without losing the battle, and without losing too many of your own troops. Maybe an attack from behind? Or a stategic ratio of archers to cavalry to infantry while keeping price in mind all at the same time. Someone with little to no stategy with a giant army of olog-hai could be defeated by a stategic person with no soldiers at all. Maybe they would lead the ologs into the water where they are slow and inneffective. Thinking that there is no strategy in war, or even a simulation of war(in some way) may be a common misconception, but I definitely think that strategy must be used in order to win a fight where to sides are at a stale mate in terms of army size. BTW HI ZOMB its me sev :3 Sev, all of my battles on hARDA have been this:

Player 1 attempts to be tactical and takes for the hills. Player 1's army gets about five, ten kills (since we've got armies of 50-100, normally) before Player 2 sends in his army and then you get  the strange lag-orgies that happen so often in which you're spammed with hired unit death messages and are playing on about 5 FPS and you can only pray that your side is winning. Then, after ten maybe fifteen minutes if you're (un)lucky one side will either crash, run away or have reinforcements turn up and the victor will be clear.

Perhaps, on other servers, it's different and strategy is actually required but I strongly doubt that hARDA's incredibly different to the majority of servers. Perhaps having a smaller amount of units in battles is the way to go in terms of strategy - and that's now made easier by the points system I set up (although I might need to update that soon).

P.S.

You need to get your sorry ass back on hARDA, fam.