Board Thread:Suggestions forum/@comment-32013442-20180411141633/@comment-32013442-20180411154659

Kickratgames1101 wrote: Yeah I don't see how this would fix armies.... There have been like 20 different suggestions on changing the hiring system most are endorsed and I prefer the systems suggested in those. Simply put, this is a follow on from another suggestion I made earlier, trying to get the numerical values of the different races back in check. At the moment, everyone can hire as many of whatever kind of troop you want save for server side restrictions. This leads to armies of 10 thousand and 1 uruks, elves, dwarves, etc. These races and subspecies of races should not exsist in such massive quantities. The normal generic orc/gobln should be the most populous thing in the game. But they are not. And as java currently stand, they never can be.

Also, elves and dwarves are not strong enough, and I am not the only one who has said this. It is a very old discussion that has not had a solution, because we cannot increase the number of orcs/humans allowed for the simple reason that Java cannot handle 10 thousand and 1 orcs. But if this is implimented into the mod, it will mean that elves can be stronger, dwarves can be stronger, and orcs will be, by default, more numerous and therefore more lore friendly. I hope this answers your question Kick.