Board Thread:Suggestions forum/@comment-26172435-20160113120843/@comment-26172435-20160114223640

Good points wiz. A tuning and balanceing issue in my opinion. The value of maximum health used to sent an NPC fleeing shouldn't be too high, nor too low. I indicated an average of 6 hp, as that is only one well aimed strike away from oblivion, in most cases. Also note that this value is supposed to be NPC type dependent: berserkers fight to the death and civilians will take much less chances and flee when injured and overpowered. Finally, the movies blatantly lie about fighter heroism. Adjust you expectations a tad.