Board Thread:Suggestions forum/@comment-27348536-20151214130043

I: Biomes

I find that the elven ruins that are used are pretty vague in terms of the First Age.

There were a lot of action (and arguably more dangerous enemies) in the First Age, so I cannot stress enough of how the ocean is divided.

I recommend adding biomes refering to the kingdoms/provices (Dorlomin, Nagothrond, Havens of Cirdan) in the ocean and add structures that relate to them. (etc. Dorlomin has rotten-wood halls, in the style of Rohan.) (Nagothrond will be full of corpses and scattered gold) Just to spruce up the ocean, at the moment it's boring and flat.



II: Mobs

There needs to be sealife like coral, sharks etc.

Sharks can attack you like crocodiles, and dolphins can help you head to the Menetlarma

Over the major biomes of the Kingdoms/provinces, there could be a sea-wight who attacks the player underwater and can breathe underwater. It would be cool to see that.

III: Achievements

[Lands of Hador] Enter Dorlomin

[The Fallen] Enter Nagothrond

[Sunken Shipyards] Enter the Havens of Cirdan

[Sunken Woodland Realm] Enter Doriath

[The Water is Black and Cold...] Enter Afauglith

[Once Mighty Shores...] Enter Nevrast

you get the biomes...

[Guardians of the Sea] Kill a sea-wight

[The Feared of the Sea] Kill a Shark

Armor achievements.

IV: Armor and Weapons

So much armor and weaponry to be told that I didn't even bother.

Dorlomin Armor - Found in Afauglith, Dorlomin.

Bandit Armor - Found in Bandit Dens

High Elven Equipment and Utumno Equipment - Almost Everywhere

V: Structures

Homes and Halls for every biome (except the Afauglith)

Random Chests with the items of the biome

Bandit Dens, both found in 3rd Age Arda, there will be a lot of bandits living here (20-40). (unless it's underwater, it would be sea-wights)

Please tell me of any improvements to this list. 