Board Thread:Suggestions forum/@comment-31200097-20170602234523/@comment-30561367-20170720210646

Sildarflame wrote: If anything, Orc armor needs to be nerfed to the level of elves. With the new smithing update, players can easily increase the protective ratio of their own personal armor. The normal orcs need to be cheap, spam able. The Uruks are shock troopers. They have decent armor, but NOT dwarvish quality!!! If it makes the evil players feel better, make elvish/dwarvish units more expensive, and Uruks slightly cheaper.

At the moment, dol amroth and elvish armors have the same protective values, 15/20 armor points. Dwarves, gondolinian, and ALL uruk armor sets have 17/20 armor points.

To fix the elvish and dol amroth armor issue, we just need to increase the dol amroth armor to 16/20, the elvish armors sets to 17/20, (if you do not want the dol amroth Knights to be on the same level as the elves armor wise), and increase the dwarves and gondolinian to 18/20 armor points. Then reduce the uruk armor to 15/20. If this is not satisfying, then we simply play around with the durability levels and prices.

Here are the full statistics for each unit and equipment set from strongest to weakest: M stands for melee, and R stands for ranged, S for shooting speed. The numbers are hearts of damage, percentage is compared to a normal bow's draw speed.

Black Uruk: 30 health, 17/20 armor, M 7-11, R 8-14, S 67%

Dwarven Warriors: 26 health, 17/20 armor, M 7-11, R 7, S instant

High elven warrior: 30 health, 15/20 armor, M 7, R 8-14, S 125%

Uruk-hai: 26 health, 17/20 armor, M 7-11, R 14-25, S 40%

Swan knight: 30 health, 15/20 armor, M 7-11, R N/A

Gundaband uruk: 25 health, 17/20 armor, 7-11, R 8-14, S 67%

Here are the revised statistics:

High elven warrior: 30 health, 17/20 armor, M 7, R 8-14, S 125%

Dwarven Warriors: 26 health, 18/20 armor, M 7-11, R 7, S instant

Swan knight: 30 health, 16/20 armor, M 7-11, R N/A

Black Uruk: 30 health, 15/20 armor, M 7-11, R 8-14, S 67%

Uruk-hai: 26 health, 15/20 armor, M 7-11, R 14-25, S 40%

Gundaband uruk: 26 health, 15/20 armor, 7-11, R 8-14, S 67%

Current prices at lowest possible alignment: A stands for alignment, M stands for melee, R stands for ranged, H stands for the elvish op bow/sword combo that some evil players use to justify their op Uruks. 😂

High elven warrior: H: 50c A: 400

Dwarven Warriors: M: 30c A: 250 R: 50c A: 300

Swan knight: M: 50c A: 300

Black Uruk: M: 60c A: 400 R: 80c A: 450

Uruk-hai: M: 40c A: 150 R: 60c A: 200

Gundaband uruk: M: 40c A: 350 R: 60c A: 400

Just in case this is not long enough, here are the durability numbers for each armor set:

High Elven: Helm: 462 Chest: 672 Leg: 630 Boots: 546

Dwarven: Helm: 462 Chest: 672 Leg: 630 Boots: 546

Dol Amroth: Helm: 330 Chest: 480 Leg: 450 Boots: 390

Black Uruk: Helm: 363 Chest: 528 Leg: 495 Boots: 429

Uruk-hai: Helm: 363 Chest: 528 Leg: 495 Boots: 429

Gunda Uruk: Helm: 330 Chest: 480 Leg: 450 Boots: 390

Gondolinian: Helm: 990 Chest: 1440 Leg: 1350 Boots: 1170

I won't add the durability numbers for each weapon. 😂 Just the sword stats:

Lindon: 7 damage 700 durability

Dwarven: 7 damage 700 durability

Dol Amroth: 7 damage 500 durability

Black Uruk cleaver: 7 damage 550 durability

Uruk-hai cleaver: 7 damage 550 durability

Gundaband Uruk cleaver: 7 damage 500 durability

I agree that uruks of Isengard would have 15 armor points, their health also needs decreasing, maybe to 22. I do not fully agree on the Gundabad uruk and black uruk nerf though. Gundabad uruks should get 16 armor points, black uruks should remain as 17. I think normal orcs should also get 13 armor points (bronze strenght) instead of 15 (iron strenght), but armor recipes should also change. Currently, all non-randomly geared non-uruk orcs get 11 armor points for some reason though. Also Mordor orcs could get a health debuff to 18 and Isengard snagas to 16. I just love messing with stats of equipment and creatures.