Board Thread:Suggestions forum/@comment-4750818-20150501131722/@comment-26135373-20150504104341

Glflegolas wrote: Hey everyone,

I was doing Utumno rather recently, and found that it was kind of strange that there was no reward for conquering the dungeon, apart from a few pieces of armour, a bit of cash, some XP, and, sometimes, a unique weapon. So, what I propose is that there be a choosable reward for conquering Utumno.

Types of Rewards
If you successfully conquer Utumno, and manage to escape from the grasp of Melkor, you're entitled to a reward from the Valar -- you can choose one of the following:
 * 1'000 alignment with the faction of your choice, plus 500 more for every Balrog you slay
 * 10'000 silver coins, plus 5'000 more for every Balrog slain
 * A random special weapon/piece of armour with unique abilities (this last one can be added at a later date, when unique weapons and major quests are introduced). For every Balrog you slay, you will be able to get one more weapon/piece of armour.

Monster-specific drops
Right now, the mobs in Utumno drop items that are too generic in my opinion. Instead, some of the mobs should have a low chance to drop a special item:

Ice Spider/Ice Warg
Can drop ice shards. These can be combined with any weapon (in varying amounts, depending on the weapon) and give that weapon a special enchantment; Frost I. This briefly blinds NPC's and players which are stuck by this weapon (similar to the effect received when being attacked by an Ice Spider).

Obsidian Warg
Has a chance to drop obsidian chunks. Four of these are turned into an obsidian shard, and two of these crafted on a Crafting Table together with a stick makes an Obsidian Sword. This weapon does +11 attack damage, and has more durability than even an mithril sword. [Inspired by Dwarf Fortress]

Fire Warg
Can, on rare occasions, drop Fiery Blood. Varying amounts of this can be combined with certain tools and weapons and give them unique abilities. Melee weapons receive Fire Aspect I, ranged weapons receive Flame I, and pickaxes will auto-smelt any ore that they mine (they will not make alloys or smelt mithril ore, however). Axes will turn any log they break into charcoal, and any wooden planks into charred wood [Inspired by the Twilight Forest Mod].

Balrog
Will always drop a few doses of Fiery Blood upon death.

Now, I know that some of this would be rather complex, but I would at least like to see a cash or alignment reward for defeating Utumno.

What are your thoughts on this?

Glflegolas (admin) Send a Messenger 13:17, May 1, 2015 (UTC) I like the idea. Mybe they could give you something like Sting or Anuril. Also, the "for every balrog slain" is too OP.