Talk:It's a hARDA world LOTR Server/@comment-25612015-20170131234059

Just finished the new Awakening Hall with its 42 factions you can choose from (I finally decided that the mage order of Kalma can't be selected right from the beginning), including the new fiefdoms of Gondor, Dale, Dorwinion and Moria, and placeholders for the fiefdoms of Mordor and Rhun.



Before uploading it on the server I have to wire all the signs to their corresponding actions. I'll finish that tomorrow morning.

The join faction signs have been improved: they are now able to remove any group you belonged to before. It's still better to ask me when you want to change faction, but it can offer an acceptable substitute...

Apart from the placeholder factions and the faction spawns, all the factions code is also fully implemented and active on the server.

I'm now remaking all the faction spawns not managed by a King.

In my Minecraft Region Manager I have a previously non disclosed feature enabling to prune a region file to just the chunks I want to keep (here those of the specific faction spawn) and to merge it back in an existing region, only replacing the defined chunks. This feature will be used to periodically restore faction spawns and massive builds in order to avoid griefing, without overwriting player's builds present in the same region files.

The faction signs in the Awakening Hall will be progressively activated when their faction spawn is ready (for those who asked about Dale and Dorwinion, these ones are already ready).

After that I plan to work on the automatic terrain smoothing feature (with an intermediate idea from Ffets to raise or lower chunks height).

Oh, and I almost forgot... I came back from the hospital just in time to wish us all a merry second birthday to hARDA!

This was an adventure in itself and I would like to give my warmest thanks to all our wonderful players for keeping it going on, creating all those magnificent builds and making this lovable cozy atmosphere on the server.