Board Thread:Suggestions forum/@comment-27752412-20160207222631

Shelob would be a boss available to good players. Shelob would be summoned by getting a spider head (which would be a rare drop from killing mordor spiders) and surrounding it in mystery web. Then this would give the player a spider egg which when placed and right clicked would spawn shelob.

Shelob has 6 different abilities: A basic Melee attack where shelob kicks with her front legs dealing 8 hearts of damadge. The ability to spawn spiders which she can siphon health from. A venomous bite attack where shelob will bite a victim and give the victim poison for 15 seconds, slowness 2 for 30 seconds, mining fatigue for 30 seconds and blindness for 30 seconds. Before using her poisonous bite Shelob will stand up on her back legs. The fourth ability is to spin mystery web which she can shoot at attackers dealing small amounts of damadge. The final attack is when Shelob has reached her third level of her health, which is the paralyzingly sting. The fifth ability is when any mob is in a 2 block distance of Shelob she can "drink its blood" where she will gain health and the victim will loose health. The final attack is the paralyzingly sting. The paralyzingly sting gives the victim mining fatigue 2 for a minute, and slowness 4 for a minute.

Shelob has three health stages. After the first health stage she will loose an eye and one of her front legs and her health will double. After the second stage large wounds will appear on her body and her health will double. Finally at her third stage she will be able to be killed however will be able to use her paralyzingly sting attack and finally be able to be killed. Shelob can only be spawned at night and when the sun comes up she will retreat to a cave. If there is no cave she will drop no loot.

When killed Shelob will drop Gondolian equipment, a magic or regular pipe (from eating hobbits), 10- 20 mystery web, and 5-15 rotten flesh. 