Board Thread:Suggestions forum/@comment-28153737-20160722161456/@comment-26172435-20160722173025

I propose a system where a number of factors determine the chance that an NPC will actually attack: motive, attack strength, vulnerability, numbers, aggressiveness ... maybe one more. All pretty straightforward logic and maths. These factors will also determine the criterium for a unit to fight to the death. I'll add the details later as I gtg now. :)