Board Thread:Suggestions forum/@comment-26172435-20151212141734/@comment-26172435-20151223150801

Sinthoniel wrote: As bugs I could expect incompatibility with other mods (ranging from crashes to armour without any speed debuff). I would definitely suggest to let unarmoured speed stay the same.

If I recall correctly, Mevans has explicitely mentioned that he won't bother to take into account possible compatibility conflicts with other mods. Aside from that, if you have arguments to believe using the vanilla speed as base speed for an unarmored player, will result in better performance, it may be wise to use that as a starting point (instead of increasing the speed of unarmored players vs. vanilla). It will have implications for the rangeability of parameters / effects, especially when NPC movement speed cannot be made armor weight dependent. Still, the basic objectives and set-up may still be valid, usable and valuable. In my view, the rest will be a matter of tuning.