Thread:LOTRMod/@comment-29954640-20170223220430/@comment-26172435-20170303000608

The point is that it's not just the terrain generation, or alignment. Just to give an idea of what I was doing after I offered my assistance to the FA server team, and after they got permission from Mevans to mod the mod, and when it was clear to me they had a coder: I helped them redefine the biomes for the mod. They did most of the lore research and made the map, while I noted all possible changes in biome class files to make the biomes fit for use in their FA world. In some cases I had a list of changes in one biome affecting over 40 lines of code, varying from additions and deletions of structures and NPCs to changes in tree and biome variant occurences. I still fail to see how methods depending on 'hookups' or 'overrides' would be simpler than to just replace the respective files with dedicated, customised files ... unless both methods are practically the same.