Board Thread:Modded Servers/@comment-31800796-20180113190907/@comment-31800796-20180113203225

AlteOgre wrote: It's not the server features that determines the economic behaviour of the players, it's the players. You can do your building thing on any LOTRmodded server without grinding. Just don't waste your time grinding and build and/or roleplay in any way you wish. Ignore grinders like a plague. I've managed to do this on any server I play on and I still live.

Many servers in this community that have been around for a long time owe this to a community that spends most of its time building, regardless of how their core community spends the rest of its time. For sure, you will find serious building efforts on many of the most reknown and/or frequented servers around, like: The Official Server, Awakening, Fellowships, hARDA, First Age Server, Isildurs Bane, The One Ring, etcetera.

For what it's worth: the LOTRmod economy is pretty well established. Grinding is simply part of the game and its community, and it cannot be disabled with the current mod mechanics. To my knowledge there is no LOTRmod server that actually has mods or plugins capable of smuthering the grinding aspects built in the mods economy. Same holds for vanilla Minecraft anyway. Only true grind-free variant I know of is TerraFirmaCraft (TFC).

So, either accept grinding by others and just don't do it yourself (or join the grinding ratrace), or stop playing Minecraft, or settle for TFC. Building just isn't my thing. You can absolutely take the grind easily with something like the market essentials provides. All it really need is better sell prices for items without the locking.

Grinding is part of Minecraft, yes, but the issue is not that it is grindy, but rather it is REALLY grindy. It takes a stack of string to afford 1 melee troop, even more for ranged and others. Around 6 ores/ingots+ for one troop as well. Hours of grinding money for troops often results in 1 orc bomber killing all your troops in 5 minutes. Hours of grinding for 5 minutes of fighting is just not well balanced.

Then there is trade locking which either forces you to do a lot of afk grinding, or ensure that whatever you do is within a close enough radius to the trader for the lock to time down.

Minecraft is all about creative innovative designs to creative efficient systems or resource gathering/whatever other purpose you need. Features such as trade locking ensure that this is impossible because no matter what, you're going to be waiting 30+ minutes for something to come back in stock. It would be nice if it didn't take that long, but most items literally take 30 minutes to 1 hour to come back. It takes way too long to get troops for the time they last for.

Most people I know are just into building and maybe getting a few troops in a city for lore purposes, but I significantly prefer doing a lot of fighting. This used to be possible in the mod but now it really isn't. So I'm hoping some server out there has their own economy; I'm positive there's one out there. I used to play on one that did but I can't remember the name.