Board Thread:Suggestions forum/@comment-26184570-20150927153404/@comment-26149161-20150927160306

Here is my modified version:

Dwarven scouts should be hirable from their appropriate Dwarven Commander for [insert here] amount of money.

They can be infantry, they can also ride a new mob.

The new mob is the Mountain Goat. It is much bigger than a sheep (Shire Pony sized). It can easily run over two blocks, but, with a jump, you can go over three blocks. It has the attack damage of a rhino.

The ram's armor would be made the same way as horse armor, but with the appropriate Dwarven steel ingot. It gives the appropriate Dwarven protection.

The Dwarven scouts themselves would have the following:

When riding a goat, they would wield the shield of their faction, and a polearm of their faction. That is because a polearm gives them reach while on the goat. They wear Dwarven Scout armor and their faction's helmet..

Off the goat, they wear Dwarven scout armor and a randomly colored hood. They use Horn bows.

Horn: Dropped by goats and boars. Used to make Horn bows, used by dwarves.

Dwarven scout armor would be made like Dunlending armor, but, instead of leather, they have fur. Instead of iron, they have the appropriate Dwarven ingot. It would look like Warg fur armor, but, with the most important parts of it being Dwarven steel instead. For example, the shoulders would be of the appropriate dwarven steel, as would the upper chest and greaves. This set does not have a helmet.

The Iron Hills get an armored Goat-rider, which is fater and more agile than a boar but has less health.