Board Thread:Bug Reports/@comment-25841881-20160730200924/@comment-26172435-20160731060116

This happened to me on one occasion when I had just hired 30 wood-elven units @ DotR. I had put them in guard mode outside my build while I was building and mining in the area. I also had been teleporting away and back from that same area while they had been parked there. After a few days I found they had multiplied and I had about 300 units. The chunk unloading-loading storage issue may be a plausible explanation. If you have a group of hired NPCs that move around and the timing of movements of these units is out-of-exact-sync with the unloading of chunks, I could imagine duplication may occur? The processing sequences for involved code procedures may be causing this issue when related to chunk loading/unloading?