Board Thread:Suggestions forum/@comment-37195875-20190708200757

I have noticed that Dunedain of the North units are considered OP for their invisibility, which really makes no sense whatsoever. I will be suggesting a rework of them that will remove that invisibility, but add in multiple balancing factors. 1) Dunedain of the North armor would give Speed I, and would make it so you could only be seen by enemy npcs from 10 blocks or less away. This would also apply to the units. 2) The Ranger bow would be buffed so it would have 125% speed, 100% damage, and 150% range. 3) Three new weapons would be added, a Ranger Spear,Pike and Sword, the Sword and Pike would deal 6.5 damage, the spear 5.5. They would be the same as other weapons of the same class in other respects.They would be of similar design to the Arnor one, yet they would have a more green and grey colour scheme. 4)The Arnor sword and spear would be buffed by .5 damage as they are Numenorean in origin. 5)They would get horse armor, which would be as protective as Gondorian Armor. It would be grey and green. 6) They would get a new unit, a Dunedain Knight (Champion would be a good name too), which would be a mounted ranger that would always have horse armor. 7) Dunedain Units would now have a 5% chance to have a Arnor weapon, a 5% chance to have a barrow blade (except for knights, they would never have a dagger), a 10% chance to carry a Rivendell Weapon, and a 80% chance to have a Ranger Spear/Sword. For ranged they would have a 80% chance to have a Ranger Bow, and a 10% chance to have a Rivendell Bow. 8) They would get a few new structures: A Dunedain Fort, this would have 4 tents, a watchtower, a palisade, and a blacksmith. A Farm, which would be similar to Gondorian ones, Stables would be made larger and would get a new npc. 9)They would get 2 new traders, a Farmer (Which you could hire farmhands from) and a stablemaster, which would be similar to a Rohan stablemaster trade wise. 10) They would get 2 ruined structures, a Village and Fort, which would be ruined versions of their counterparts, they would only spawn in Eriador and the Lone Lands, along with Minhiraith and other sub biomes. Thank you for feedback. The percentages I used were just rough estimates, if you have a better suggestion let me know. 