Board Thread:Suggestions forum/@comment-40159601-20190715192258

So playing through the new update, I have come to mostly despise the alignment drain. It nullifies the pacifist playstyle, seems arbitrary at times (eg. Durins folk is a friend to Dunland, whom is allied to isengaurd, an enemy of Durin's folk. so pledging to duneland effectivly means having to pick between your only two allies, as trying to roleplay only ends up losing relation with both), and makes the factions seem to hold... interesting values (eg. hobbits don't care I kill a ranger outside of their sphere of influence, but DO care I am making friends with orks even if it just giving the orks some helmets.)

So, hopefuly these suggestions can help make the system a bit more fun/consistent with the spheres of influence over "the eye of hobbiton witnesses all and is displeased with your ork friendship"

1. Only pledged faction enemies lose alignment, but not whom you pledged to, forcing you to fight the enemies of your chosen faction but not punishing the player if they just so happened to befriend an enemy earlier.

2. Make the system toggable in game using the menu, similar to friendly fire. Yes I know it is toggable in the config, but not everyone knows how to toggle the config.

3. I don't know how possible this is, but perhaps only have alignment drain (aside from enemies of pledged factions) for alignment gained through killing hostile NPCs, while allignment gained through quest is ignored.

4. If nothing else, at least allow some positive alignment. Maybe only have alignment drain kick in at greater than 10 alignment, allowing the use of crafting tables and the first positive rank so long as the palyer withholds from personally attacking that faction. IE: you can have 100 points with Rohan and 10 with Dunland but if you increase Dunland any further it drains from both Rohan/Dunland until one or the other reaches = or<10 