Board Thread:Suggestions forum/@comment-209.0.138.91-20190419112915/@comment-209.0.138.91-20190419113002

209.0.138.91 wrote: Here are a few minor changes, similar to renaming, extremely minor texture changes, and related:

Renaming: On the left is the current name, in the middle is the name I recommend, and the far right is what category this falls under. Beneath are any comments in parentheses ( ).

Utumno  -> Utumnic  | Item (Above is unnecessary, but I personally think it sounds better.)

 Orcspawn  ->  Man-spy | Title/Achievement (It is mentioned that the player is a Man, while this indicates one as an Orc.)

Dorwinion  -> Dorwinic (n is pronounced as "ny") | A lot of stuff (Like Utumno -> Utumnic, I find it sounds better.)

Bow of Harad ->  | Item (Just why? Why is it not like the others? It make no sense.)

Bow of Mirkwood ->  | Item (As stated above, just why?)

Vintner Guard  -> Vineyard Guard  | A lot of stuff (Where does Vintner come from? They do guard vineyards, so this makes sense.)

Minor Texture Changes Any of my texture changes are here. They are all minor, and not in need of a photograph.

Morwaith Mercenaries will no longer hold the coin in their other hand. Although they are technically traders, it just looks pretty weird. They also are not trading, they are giving themselves to a man's service. (Thanks Hear Harad, for having both fighting and farming units that do not require any alignment!)

Marsh-wraiths will have a more green texture, similar to the wraith(s) that Frodo sees in the movies. The current one is great, but more green would be nice. It should also seemed to disappear and reappear in front of your face while attacking you (It already does when inactive in the water.), making it seem more... cool looking... sure... Anyway, make them more green and maybe make them disappear and reappear, but over a very short distance (1.5 meters?).

Minor Changes These changes should not be hard to implement, but if they are would an admin be kind enough to make a "major changes" category and place them there?

When hiring a unit, you can choose between all possible weapons the unit can hold. The exception is with units like [[Morwaith Mercenary|Morwaith Mercenaries] that will give themselves to you. This is to make your armies not look like a rabble of troops (I am not going to suggest formations, because it is too hard to implement, and because I have seen a suggestion for that turned down.) with a rabble of random weapons.

Orc chieftains will show what appear to be ears strung around their neck, over any armor they may be wearing. These ears will be like Elf ears, but if the Orcs live in an area with more men, they will be shorter than Elf ears. There would be roughly half the size of Elf ears.) If there is a mixture nearby, there would be a mixture on the chieftain's neck.

Major Changes

Any editing admins, if you believe anything in "Major Changes" hard to implement, move it here. This is where hard-to-implement suggestions go. I may add to this by writing in the comments. If an admin could add these additions, it would be great.