Board Thread:Suggestions forum/@comment-26065088-20160525164102

Just a little thing: On my Good-Survial Roleplay world i went with a small army of high elves, bladorthin warriors and Ithilien rangers to nurn o free slaves and start a rebelion (Note: Role-Play). But my units attack these poor slaves in their farm:

1) The Slaves shouldt attacked by any good unit without provocation. These guys ahould be, like the dark hourns a "hidden faction"

2) Slave rebelions: These would work like skirmishes, if a slave kill a orc, he will get his weapon (and maybe armor), i dont think thats hard to code. After taking over the orcs who are nearby the slaves would get a new kind of speechbank. But most rebelions shoult be sucessful. The slaves can also start a rebelion as hired unit of the player, and can take weapons droped by the player.

Also add two new evil farming units, for balance:

-Dol Guldur Elven Slave: Why? Dol Guldur is weak and i didt see a reason why dol guldur shouldt have slaves who work for them. These wouldt found in a special structure, maybe these could be only hired from a dol guldur trader orc (why shouldt they sell slaves) these could also make rebelions, as well

- Also add Moredain and/or Near Harad farmers, like dol guldur the far haradrim of the sunplains are quite weak guys, if you dont agree, there is a  near harad alternative

-As well for the future, add cenrinrim slaves in Umbar, why? I read somewhere that the black numenoreans enslave some of them. If iam dont rigth forgot this idea.

3) Add female slaves, why shouldt the orcs, enslave woman? Orcs didt see a difference between male and female

4) Add slave baracks to nurn, these would be a big wood tent with a lot of orc beds/grey carpet, plates with maggoty bread and poised water mugs

Thank you for reading,

Gorabg12 