Board Thread:Suggestions forum/@comment-107.192.6.2-20150425184117

I love dwarven architecture, underground orc encampments, and things that are mainly...underground in middle earth. But building underground can be hard, and sometimes easy in ways (I'll explain that later). That is why teh almighty mevans should add the ancient things that dwell in deep places. This would make building underground kingdoms harder, as players would have to fight off these massive creatures in the deeps, and it would make building easier, because these creatures would carve into the mountains, creating pre-made caverns and vaults for the player to build in. We know that these things are canon, because Tolkien mentions them in the books However, like Mevans has done with far harad; some inspiration from middle earth roleplaying games and other non-canon sources must be implemented in order for this to be a success.

1. The watcher in the water: These krakens would spawn in the subterranean rivers of Arda, and create large vaults filled with orc and goblin skeletons, and vile water. Vile water is a disgusting black water that only appears if a watcher is dwelling inside.

2. World-Eaters: The were-worms mentioned in the movie the battle of five armies were not were-worms; those were earth eaters/world eaters. These creatures would be massive worm-like creatures that look like peter jackson's representation in the movies. They would create huge caverns stretching for miles until they hit the underdeeps (which I will elaborate on further).

3. Gnawers: Nasty, slimy things that resemble eels that eat blocks. They, at a slow pace, will devour stone and ore to create huge passages.

4. Void Eaters: Found at the edge of the east and south worlds, these demon like creatures slowly gnaw at the edge of worlds to rescue their creator: Morgoth5. Darklings: Small demon-goblins that inhabit the caves of Arda. Can be hired to mine for you, if you gain their trust.

6: Nameless things: Gandalf encountered these in his travels, and based on what they could do, they most likely represented massive leeches.

Structures: Vaults: huge holes sealed by indestructible blocks and doors. Can only be opened if a key is found on the bodies of these deep-dwelling things. The rock can be harvested, but only with ancient pickaxes found inside the vault. Inside would be ruins blocks filled with ancient armor, weapons, and equipment, rainbow rocks (which is what the roads of new erebor are made of. Its canon, Dain mentions it in the council of elrond in the 1st book), and a cave-demon. Cave demons are demon looking creatures wielding a demon sword that does seven damage. On occasion, the demon would drop its weapons and armor. When restored the armor would become high elf or utumno  armor. The ancient weapons would become any high elf or utumno weapon, and the ancient equipment would become an ancient pickaxe. These pickaxes are made of the black stone used to seal the vault, so the pickaxes can be recreated or replenished after usage at an anvil. The Blacks stone is what orthanc and other numenorean holds are made of.

Ancient orc holds: Destroyed ruins made by ancient orc iron, which looks like rusty steel. Even though the rock is rusted, it still has the durability of galvorn. One can make ancient orc armor  out of it. The holds would have little iron huts. They would be filled with bones, weapons and armors. The hold would be in a cave, and some huts would hang from the cave cieling, with destroyed staircases lleading upwards.

The underdeeps: These are the black labrynthian roads of Morgoth. Inhabited by demons and monsters of Morgoth's creation. A dimension in itself, it is so big and deep, that it is lighted by the very core of Arda. It has a very high cieling, and many chambers the size of biomes. You can only access the Underdeeps via endless stairs in the misty, Angmar, Mordor, Grey, red mountians, or by coming across it in Utumno. You will then be teleprted to that dimension. You can escape anytime you want: Just ceate a nerphole to the cieling and dig out. You will then be teleported to Middle Earth.

I hope said suggestions aren't to over the top (I know the Underdeeps are kinda, so I don't ever expect them to be implemnted) and that the creatures can, hopefully, be implemented. If I have said anything that violates the FAQ I'm truly sorry. Constructive criticism is helpful. Thank you. 