Board Thread:General Mod Discussion/@comment-26322120-20151231185738/@comment-26172435-20160113125546

Kawolski VII wrote: High King Ithilion wrote: So far, it seems to me that the Evil players are complaining about Good's better equipment and Good players about Evil's better NPCs. I think it would be a good idea to just make it that evil NPCs are much weaker, but in health not in armor. This would make it so evil still had relatively powerful gear, but their NPCs are pretty bad but super cheap. A Gundabad Orc should cost a third of a High Elf at maximum. Evil always had it's true power in hordes, and though good could slaughter them on the battlefield with equal numbers, they were often outnumbered ten to one. Faramir's line   " Today we may make the Enemy pay ten times our loss at the passage and yet rue the exchange. For He can afford to lose a host better than we to lose a company." (roughly, he can afford 10,000 more than we 1,000) was truth. These lines show that Mordor had weak troops, but many of them. They are like stormtroopers. But as has been said before, that will wreak havoc on servers with limitations to the number of troops you can have. If anything, that would be a straight nerf to the evil side, as they would then have no counter to the good side's better equipment. Just assume server owners are not ignorant of improved mechanics and insight ... they can adjust the rules accordingly. I know of servers that expliciltely set limits on specific units and have different limits for good and evil, taking into account the current system. If the system adapts, servers will adapt. Don't use the argument to not adapt the system just because the servers have adapted to it.