Thread:LOTRMod/@comment-29601758-20170609152905/@comment-29601758-20170612150801

LOTRMod wrote: I know what causes those crashes, and I also know that it is not something which can ever possibly happen under normal conditions. The mod is not broken. Something in the Cauldron code is interfering with it. This is supported by the fact that there is not one single report of the crash from anyone running the mod on a Forge server, as it is intended to be run.

To ask me to 'rewrite the world generation code' is so vague as to be not worth mentioning at all, because that 'world generation code' comprises hundreds of different stages, systems, and thousands of lines of code, from Perlin noise to biome layers to terrain generation to biome generation to caves to ravines to trees to rivers to lakes and I could go on and on.

I am not omniscient and I do not have the will or the time to spend testing the mod on buggy Cauldron servers. If your friend has actually managed to fix those crashes, then please ask him to share whatever changes he made to the code, for the good of the community, and I am sure we will all be very grateful for his help. Oh, I'm sorry. I took the mod from the server of my "Friend". I think he made a fix of your mod. With best wishes, Ivan Grachov. Download link: https://www.dropbox.com/s/j8i8k02u547t949/lotrclient_1.jar?dl=0