Board Thread:Suggestions forum/@comment-26444332-20160122032017/@comment-25124648-20160122124435

AlteOgre wrote: Excellent.

A pity there's only one Mevans with a full short-and-mid-term-to-add-list. Once more depth will be added to the many factions, I hope it will be of similar quality as proposed here ... but for more factions than those mentioned above, and for broader motivations than 'more lore supported stuff for lore-themed rp-pvp'. As far as I'm concerned, more factions and biomes to fill the map, more villages and commoner NPCs and an improved rpg system (supporting rp, pvp and pve) should have priority.

What I find a bit odd is the use of silver to improve steel weapons. Silver blending or whatever would 'normally' only weaken a weapon. If ever, I'd like to see Mevans introduce this novel 'enchanting / advanced smithing' (you know my suggestion on it) and use it to add a broader variety of weapons with 'advanced' effects. Example: The silver addition to Silvan and Haven weapons would not make the weapons give more impact damage, but inflict a burning sensation to the corrupted, effectively leading to a short slowness or weakness effect, if the target is 'Evil'.

My compliments for the post. I think it also has enough info on textures for the mod team to fiddle with. My guess is that if you would add textures yourself, the mod team would still go through the process of taking the reference textures and molding them according to your proposal to produce a final product they feel most fitting. I would do that, if I were in that position. Specifying a functional requirement should do for a designer to work with, and most don't ever accept more than that. Then we should clone Mevans! Amazing idea! I'm going to bring that idea to MG and tell him it was all your idea!