Board Thread:Suggestions forum/@comment-26815144-20160909080520/@comment-26553378-20160910012611

invisibility should be 90%-99% and drop to 40%-50% if you change weapons, move without crouch, turn quickly, or begin to draw/fire a weapon (not blowgun or sling) also the player must look at you for 2+sec with the cursor near the player for them to see you (0%-10% transparency)

also you must be still for 5sec for camo to kick in (fades into affect over that time)

this will make the camo clothing better, also as far as noobs go, do we really want to do this to be cruel to noobs? if we do something like this then every player stands a roughly equal chance. finally if possible the cloaks should change your skin in some way so that the random guy with a camo skin isnt better than the guy with a fire skin

yes i reallize this is a tad OP, but also i believe that this armor should not protect against anything except some minor progectile protection due to lost velocity, also do you really want to go up against a mith guy with armor that almost doesnt function as armor''? ''didnt think so