Board Thread:General Mod Discussion/@comment-33763020-20180101200418/@comment-33763020-20180102114238

Campinator - thanks, I'll check out Eregion. I haven't explored Eregion yet (and many other biomes) since I just started playing some weeks ago.

Not sure what you meant though with having food farms in the Misty Mountains: if I use regular dirt (with water) in the Eregion biome, will crops grow slower than in the Mountains? Is there a difference in crop growth by the way in enemy biomes, even if I use (brought) dirt? I understand that local vegetation is different, but what about own sown crops like wheat or carrots?

On Angmar, I get what you say on the exploration and building style, though I intend to build a base to defend from invasions and local enemy spawns and that's way different from exploring. If I would go exploring, I would simply keep a safe base in the Shire or so and use custom waypoints on enemy terrain to discover new territories, which I would always alter depending on the new area. There is no base needed for that though close-by, especially since the waypoints will get further and further away from the base and riding back all the way is unnecessary waste of time. Since camps, structures and loot only spawn once and at quite some distance, after a short time I would have all camps and buildings in the area looted, so being at one location will have no benefit. I would simply end up having a base in an unattractive part of the world and views being my main aspect, it would be a step back from my previous set-up. Of course I would have many enemies close-by, but it that were decisive, I would just build in the middle of Mordor or Mirkwood :).