Board Thread:Suggestions forum/@comment-26429944-20160116112441/@comment-26444332-20160121000953

High King Ithilion wrote: Speganomad wrote: High King Ithilion wrote: Really, I think that there should be only three units for the Rangers of the North.

Arnor Knights: Never spawn, are only hireable (for insane prices) and super OP. They wear Arnorian armor (uncraftable, possibly loot from chests) which resembles TATW Arnor Knights. For the Arnor lovers.

Dunedain Scouts: Mounted variant of the Rangers. Switch to Arnor lances and Arnor Swords at close range.

Rangers of the North: Wear Arnor Ranger armor (grey coat and cloak over mail and helmet). Same as current rangers, except they use Arnor swords and lances at close range.

Arnorian Lance: Actually a kind of pike. Looks like an iron pike with black haft and leaf-shaped blade.

Arnorian Sword: Looks like a longer, thinner Gondor sword. Has a black hilt and gold crosspiece and pommel.

Arnorian Longbow: A dark version of the Gondor bow. Shoots slowly, but does more damage.

Shield of the Dunedain: Retextured to look like TATW arnor shield, because TATW arnor shield is badass. Used by Arnor Knights.

Leave the Militia to the Bree faction. Arnor is Dead No arnor gear  Dunedain in Rohhiric is more lore accurate anyway And do you think that there is a CHANCE they would have kept any of the gear?'   '   Anyway, what else to call Ranger gear? They still thought of themselves as Arnor. Read some essays online about Arnor and the Northern Dunedain. And Arnor Knights are creative-only, just to please the Arnor fans. In the Return of the King, Aragorn refers to himself as "a captain of the Dúnedain of Arnor," showing that he, and all the other Northern Dúnedain, thought of themselves as Arnorian, not thieves and bandits in the wilderness.