Board Thread:Suggestions forum/@comment-34030170-20191205161352

Back to one of my less-complex Orc suggestions. I like these, because I usually don't need to go back and revise them twenty times over after posting.

So, what am I suggesting today? Yeah, you read the title. It's drinks.

So, drinks.
Currently, Orcs only have two consumable liquids: Orc Draught and Morgul-draught. Neither of these are alcoholic, and Orcs have nothing else to drink (and I can tell you right now, chugging a barrel of Orc Draught is not a good idea).

How to solve this problem? Add an alcoholic Orkish drink, of course! I'll also suggest some changes for the two current draughts.

Orkish Rum
This would have a very high alcoholicity at maximum potency (48% should do it), second only to the strongest vodka. It would be brewed with three pieces of wheat, two sugar canes, and a strip of Man-flesh. Its colouring would be a very dark brownish-yellow. This rum would be able to be found quite commonly in Orkish structures, in chests and barrels, and would be commonly drunk by Orc NPCs. Players with positive alignment with Orc factions would have a better tolerance for this drink (the same should be done for Dwarven Ale).

Orc Stew
Not really a drink, per se, but it fits enough with the suggestion for me to include it. This would be crafted with a bowl, and two strips of any of these meats (any combination works): rotten flesh, Man-flesh, and suspicious meat. When eaten, it gives 8 hunger points, but only 4 saturation points. Can be found in any Orkish structure.

Orc Draught
How this draught currently works could definitely be changed. After all, it was used medicinally, so it shouldn't deal nearly as much damage as it does currently.

First, this drink should be brewed differently. That it uses a mushroom only native to Mordor makes it fairly inconvenient to other Orc factions. I suggest it should use three pieces of Man-flesh, two bones, and a glass of Orkish rum (any potency works).

No matter the potency of the draught, it would always do 3 points of damage once drunk (4 points for players without positive Orc alignment). Along with the speed and strength, there would be a short regeneration effect, a minute at the maximum potency.

Because of the reduced damage and the added regeneration, here's some things to balance the drink a bit: You would gain no hunger or saturation points after consuming this, and it would be harder to find. Currently, it can be found in basically any Orc structure. This should be mostly replaced with Orkish rum. On top of all that, of course, there's the recipe for brewing, which requires a bit more due to the rum added to the recipe.

And finally, just a small change: this drink should be a much darker red than the bright licorice-colour it is now.

Morgul-draught
This one doesn't need much change, so I'll make this quick: as far as I know, this doesn't spawn anywhere naturally. I suggest it should spawn (pretty uncommonly) in chests in Orc camps within the Morgul Vale.

Also, to give the Morgul-shroom a use since I removed it from the Orc Draught recipe, a shroom should replace one of the bones in this draught's brewing recipe.

Achievements
Just for completion's sake, here are two achievements.
 * Drunken Goblin: Drink a bottle of Orkish Rum.
 * For the Pot: Craft a bowl of Orc Stew. 