Board Thread:Suggestions forum/@comment-26444332-20151029222948/@comment-26172435-20160124142716

Excellent! As I consider this the main suggestion thread on the Avari, and I wish to add some of my thoughts, I chose not to post a separate suggestion and I therefore bluntly and willingly violate the seemingly applicable rule on necroposting (... which is, to my view, established to avoid pointless additions to dead threads, and not to discourage people from adding constructive feedback to useful suggestion threads).

Wild Woods: The gigantic trees as found in Fangorn (variant type 'Fangorn') should only spawn in sparse patches of a very lush sub-biome in the wild woods, not throughout the entire woods covered region. The variant type 'Huge' (as found in the Shire and other biomes) for oaks should be present throughout the entire wild woods. Also some dark oak trees would be fitting in the area, including a huge variant, which could maybe only spawn in mentioned lush sub-biome.

NPCs: As not only the Avari were Moriquendi, but the Nandor as well, I would object to the use of the name 'Dark-elf' for any NPC. I fancy the notion of the Avari having a strong affinity with herb-lore, also relating to the presence of Fangorn-like special plants. Instead of 'Shamans', I'd propose to use the term 'Druids' though.

Leather working: Another fitting notion is the focus on leather working. In addition to your suggestion on Tanneries, maybe you could include the notion on 'curing leather' as described here? You could also consider to use 'cured leather' as main constituent of the Avari armour (types).

Amber: Please refer to this recent thread.

I'm sorry, but I just stopped after completing Part I. Part II is not sufficiently related to the first part, nor covered by the thread's title, so I think it should have been posted in a separate post. I've kudo'ed the OP nonetheless.