Board Thread:Suggestions forum/@comment-28950755-20160915145325

Spider Web Cocoons Why I thought of this: (you can just skip forward) I was reading The Hobbit a few days ago when I came to the part where they were all captives of the spiders and I thought, What do the spiders in the mod eat? since I didn’t really remember any food for them in the mod... so I started to think of a vague draft of what you’re about to read....... so, Happy reading and I hope you like it!!! As in all my other suggestions, I really hope this hasn’t been suggested before so here goes… This suggestion covers all aspects (I hope) about spider captives wrapped up in spider webs… Also, this is mainly about the Spiders of Mirkwood…

What is it/ What do you do with it It will look like an elongated ball of yarn, two blocks tall and a block in width. Textures are welcome. It would always appear standing, either hanging from a tree branch or in a mass of webs, and can only be cut open by a sword or a dagger thus freeing the captive/food-to-be. There would be a hint of whatever’s inside (The Poor Things section tells you about it.) It would take three to four hacks with a sword to free the captive and four to five cuts by a dagger to do so. It won’t matter whatever kind of sword you have it would still take the same amount of hacking to hack it open. It will cost your sword one durability point for every time you hack at it. In the time you are hacking at it and for five seconds after your speed (movement and attack) would be reduced by ten percent to show that you are still a bit tangled with the web after cutting it. To untangle yourself you would have to hit at air using a dagger or sword. There would be one to two spiders guarding it. You can also take it into your inventory by (for the ones hanging from the branches) cutting at the connecting thread from the branch to the cocoon; or (for the ones in a mass of webs) breaking the webs around it thus making it drop to the floor… Companies There will also be a very rare chance to come upon a bundle of four to five of these with eight to ten spiders guarding them (only NPCs can spawn in such groups). The whole bundle will comprise only of a single faction so you might find a bundle of four dwarves guarded by nine spiders… It would be a company of traveling NPCs that just got caught by the spiders…

Where to find these… These would spawn rarely in Dol Guldur, Mirkwood Corrupted, and very rarely in Northern Mirkwood. As said above you would find them hanging from the trees or in a mass of webs.

The Poor Things… Here is the list of what I think should have a chance of spawning inside the Cocoons…. Durin’s Folk (very rare) would not appear in Dol Guldur. The unique hint for this faction would be beards sticking out…. Wood-elves (rare) would not appear in Dol Guldur. Maybe a few strands of white or golden hair… Dalishmen (very rare) would not appear in Dol Guldur. A Dalish weapon tip would perhaps stick out? As you can see, only DG Orcs and small Spiders would spawn in the DG biome.
 * Smaller Spiders—around 25 percent of the time. You would see a spider leg sticking out of the bundle in a random position.
 * Dol Guldur Orcs (the spiders weren’t really that friendly) around 40 percent of the time. A DG weapon tip (a sword or something), or a boot or essentially anything that would give you a slight hint on what’s inside (of course, not too obvious so that there might be times where you get confused)
 * Travelers (around 35 percent of the time)
 * (other suggestions welcome)

What happens… When you release the captive you would gain as much alignment as reduced when you kill it. They would have low to medium health. For example: You cut a cocoon with your sword thus freeing the captive (in this case a DG orc). You have +254 alignment with DG… It would then add 1 making it +255 alignment with DG. Thus if it was an orc archer it would then add two to your alignment. If you have negative alignment with the NPC’s faction this would happen…….. You have -100 alignment with the Wood-elves and let’s say it deducts 25 alignment when you kill a wood-elf… you free a captive and it turns out to be a Wood-Elf you would then gain 25 alignment for freeing him/her. But you would still have -75 alignment with his faction so he will still attack you after expressing his gratitude for saving him…. So you either run or kill him/her lowering your alignment back to -100…. Also, the spiders would attack you if you try to break a cocoon open or take it so it is important to kill them all first or do whatever you can think of to get the cocoons without the spiders noticing…

Mordor Spiders Mordor spider cocoons would be similar to the Mirkwood ones…… The only difference would be the kind of prey that would spawn in them… Mordor Spider’s Prey The alignment mechs would be the same except for the Slaves of Nurn The alignment mechanics for these would be a bit complicated… There would be two kinds of captive slaves. The first kind would be a slave that was stolen by the spiders from the traders, so freeing it would add +1 to your Mordor alignment. The second kind would be either an escaped slave or a slave that was thrown to the spiders by the slave traders. (side note: When you free a slave it would spawn a normal slave of Nurn, only the alignment would be affected.) Of course, as mentioned in the Mirkwood Spider section, the spiders would attack you if you try to break a cocoon open or take it so it is important to kill them all first or do whatever you can think of to get the cocoons… I know that parts of this might be very hard to code so please comment and tell what I probably should change..
 * Small Spiders— 20% of the time
 * Mordor Orcs— 35 percent of the time……
 * Black Uruks (maybe)2 percent of the time
 * Slaves of Nurn—40+ percent of the time

Anyway, thanks for reading. Constructive criticism is very welcome… By the way, Do you think I should add animals to the list of captives? Yes No Maybe If yes please tell me which ones you think should be added… Again thanks for reading and Happy Playing Beta 29!!! 