User blog:TheShade6/Constriction of Freedom - My issue with Mevans' Vision

Let me start this off by saying this, I love Tolkiens work, I love the mod, and I respect Mevans' efforts and hard work on the mod.

That being said feel like Mevans is becoming too "tunnel-visioned" by that I mean that in trying to put the mod in his specific vision he is taking away the freedom that open world games like Minecraft are supposed to have, and I do realize he wants it to be lore bases to be as 'realistic' as possible but theres a point where the mod is becoming static, my first thoughts of this came when Mevans removed my beloved Angmar Orc Warriors, but that was mere frustration, my true revelation came with requests to lower Angmar spawn rates and I realized while lore is good so that half-trolls aren't riding on smiggerfogens or jaternats (made up words) but I also realized that the mod is slowly becoming a template. Eecially when quests are added it will be like skyrim, fun replayable but after enough times you have seen it all. I'm kind of repeating myself a lot so I'll give an example what if in a server you want to strategicly restore power to the north as evil so you can have reinforcements close to attack Rivendell. But you can't because while Angmar was weakened by the third age what if you want to be the one to restore it but it's not physically possible because of Mevans' increasing staticness of the mod. I feel like I'm missing points so I'll be etiding this post and replying in the comments on things I have forgotten to mention which may be a lot.

Oh, and I'm no hypocrate all my freedom to do as we please talk, I do understand that Mevans is the creator and has freedom to to as he pleases but what are we going to do make another LOTR mod as we like it? I don't know coding and there may be yrights or something I don't know