Board Thread:Suggestions forum/@comment-26116347-20151126033931

I will be making a suggestion on a new armor set called the Morgul Cloak, it will be similar, but not identical, to the Galadhrim Cloak, which is already implemented.

First off, there would be a new item called Dûrlain. It is basically a counterpart to the Galadhrim Hithlain, and is crafted in the same manner on a Morgul, Dol Guldur, or Angmar crafting table. The item itself has the appearance of a deep black torn fabric.

Morgul Cloak would look like the ones the Nazgû l use in the movies. It is a deep black, with long sleeves like the Morgul Chestplate. The sleeves would look tattered and so would the hood for the spooks. It would be crafted with the prementioned Dûrlain the same way all armour pieces are crafted. While wearing a full set of the cloak your player nametag becomes invisible, since the  Nazg û l were mysterious and scary and all, it would also cause mobs to flee from you when you wear it. Fear was the  Nazg û ls main weapon, but this would only on mannish mobs, maybe Dwarves too. For statistics, it would be as protective as leather. And durability wise, it would be a little less than the Galadhrim Cloak, since Silvan Elves were great leather/fabric workers. Perhaps not, since the cloak's durability is already low as is... Would only be worn by the player or other players. No NPC's spawn with it.

Miscellaneous: The Galadhrim Cloak should also hide the player's nametag. Craftable stone chests, because us evil people don't like using normal chests in our evil-ish bases. Gundabad Scythes (added when Gundabad Equipment is added). Rename the Orc Bow to Mordor Bow. Dol Guldur and Angmar bows are added (each orc faction has their own equipment, so why not their own bows?), The Dol Guldur Bow would be as fast as the Galadhrim/High Elf, but deals the same damage and has the same range as the vanilla bow (maybe +0.1). The Angmar Bow would do +0.4 but have no range bonus. It would also have 80% draw speed.

That's all for now, critique is accepted! (For those who say  Nazg û l cloaks shouldn't be added because they're  Nazg û l's cloaks, the Witch King's armor is implemented which is even more specific wearer wise.)  