Board Thread:Suggestions forum/@comment-26274215-20160628105745/@comment-26274215-20160818094952

AlteOgre wrote: The NASIranger wrote: Direranger50 wrote: The NASIranger wrote: AlteOgre wrote: Wasn't that already implicit? idk, but then I dont understand why unloaded chunks would cause a problem if the mod could remember the amount of units? The game can't keep track of all the ways units die. WE has methods of killing troops that the game can't track, and if the despawn instead of die the game doesn't keep track. It's why there can't be a display of your current number of hired units. hmmm. that will be an issue, lets hope that mevans knows a way to make the game keep track of all the hired units without making the game crash, or anything Ehm, as I mentioned elsewhere (forgot where), I assume the game can identify the loaded hired troops assigned to a player. And I assume that for this feature, it only has to account for upkeep of those, loaded, troops. If that is not possible, I can see the 'issue'.

Yeah, it didn't really made whole alot of sense to me that the game couldn't safe the amount of troops, and which troops, hired, and delete the ones who died. If they can safe the stats of mini-quests, they should be able to do this as well.