Board Thread:Suggestions forum/@comment-26553378-20170310193654

I know that many people want formations, and it is against FAQ, but here is a way that it might be possible to implement them to an extent

Unit based formations

Well, yeah, as that implies it is unit based formations, pretty much in the table of command you set the unit for it to affect, and in a halt/ready horn set the max speed to set each unit to in order to allow ranked formations (not an actual formation, but it is enough of it that i would think it should work)

Horn of command (Command)

this would basically be a new horn of command that is especially unit specific to help with making formations, kinda. it would be able to accept any number of unit types that are in the squad, and take various values for each, such as stand ground for a melee unit where they would get a defensive boost against arrows, but not attack anything until it comes within a block of them, or if a comrade dies within 16 blocks. Hail would be an option for archers that uses the players direction, and has them all fire in that direction, also available would be setting their maximum speed with the horns. 

What do you guys think? could this be pulled off? i would assume it could, and it is avoiding the problem of normal formations that would create much lag from detecting other entities in the squad and trying to path with that...  

example: use the rank formation to start with melee in the middle, archers in front, and cavalry behind, then use the hail command to fire upon the enemy until they get close where you can use a horn to change their speeds, then halt the archers, and charge forward with the melee units  