Board Thread:Suggestions forum/@comment-2A02:C7D:5DBE:BA00:C585:CC6C:9381:9986-20170731123313/@comment-26553378-20170809213129

This is starting to remind me of the suggestion a while back about armor should supply the area it covers, and then it would track where attacks hit and apply a defense boost accordingly... also I remember something in there about making vital organs/the head take more damage if hit than other parts of the body, a strike to the dominant arm giving mining fatigue, strike to the leg giving slowness, etc. really was quite the interesting idea, it would greatly increase realism, and increased defense in armored areas would balance out the increased pains of unarmored places. Shields would fit right in.