Board Thread:General Mod Discussion/@comment-27200931-20170214212507/@comment-26172435-20170214221922

Dragonovith wrote:

AlteOgre wrote: Keep it consistent with lore logic please. They're no Edain, not even middle-men.

I see no logic in creating a unit with higher hp for any evil mannish faction than that of the healthiest species among the middle-men/northmen. Unfortunately this isn't like Mount & Blade where we can specify how skilled an unit can be. Since we're a bit limited on how to display the combat efficiency of the NPCs, I believe that HP is more than just health points, it's instead the sum of hardiness with battle prowess and physical endurance. In this case, since they are expensive, I think that 25 is a fair number for HP. Let's not also forget that Dunlending Berserkers have 30 hearts and are a bit cheaper to hire. Dude, I don't play any other game than MC. You're not the first comparing MC with other games when exchageing thoughts with me, but really I don't give a shit about other games and my frame of reference isn't spoiled nor restricted by knowledge or experience with them.

The hardiness aspect is a good point you make. I actually made use of that way of looking at HP myself when providing this input.

Yet, the relatively high HP boost for some 'Berserker' or other elite type units appears 'cosmetic' and consequently a little meaningless to me, merely resulting from a lack of (viable?) alternative options. I'd rather see those units get part of their strength from a frenzy-boosting potion or the force the exert on a melee weapon. I mean, how can an Uruk Cleaver wielded by a Steve give as much damage as when wielded by a highly trained and enraged Uruk Berserker?

And why don't normal warriors of elves and men have higher HP than the 'civilian' units? I reckon training and the regular hardship common to the early medieval warrior would have made the hardier than the average inn-keeper or travelling merchant?

As stated above, I see quite a few inconsistencies due to the 'artifical way' the limited means force 'us' to find 'balance' in the mod.