Board Thread:General Mod Discussion/@comment-28201943-20161231215134/@comment-28201943-20161231231501

MrHobit1234 wrote: The lone-lands are not called lone-lands for no reason, also how would it remove the "challenge" when we have Mordor?! Angmar should be removed as all orcs(and men) west of the mountains where wiped out by Gondor, Arnor, Lindon, and Rivendell. The east side waas wped out by the Eotheod,

Also what about the Eryn Vorn, their is plenty of wood their! if all the orcs and evil men west of the misties are gone, then what are the rangers defending against? why shouldnt orcs and the hill men of rhudaur come down from Angmar? as evil NPCs, death and destruction are essentially their only purpose and it makes sense for them to come down into eriador and the lonelands in pursuit of the dunedain of the angle and to hunt the travelers on the road. And once again, empty biomes offer nothing to players. Rangers dont build watch towers to guard empty biomes. Players build in Eriador and the lone-lands either to contruct bases to stave off the invasions or if theyre evil, to build bases in which to launch invasions and wreak havoc. These changes will do nothing BUT change gameplay. How can removing conflict in a conflict based mod not? These biomes have to have something that makes players want to go to them and these wilderness based biomes such as the lone-lands need the danger, mystery, and survivalist atmosphere to make them attractive. Like i said before, biomes with nothing in them might as well not exist at all