Thread:LOTRMod/@comment-26254192-20151229031022/@comment-25101089-20151229031835

The Isengard wall is really just a test. I added it "for fun" because it was simple enough. It doesn't mean major structures will be coming soon, and if people take it the wrong way I may even remove it, like Sauron.

Also the method used for the wall will not work for almost all other structures. Why is this? It's because the wall is a circle, and simple geometric shapes are very easy to generate in things like this.

If you know anything about equation plotting (or anyone else reading this) the Isengard wall is basically an implicit Cartesian equation, whereas most structures will need to be more like explicitly constructing a shape.

If you don't know anything about that, then basically, the way this wall generation works is it goes through every block of every chunk near the Isengard waypoint and asks "we know how far away from the centre we are here, should there be a wall at this point, or are we too close - or too far?" But for more complex structures - and indeed all the simple ones in the mod today - the generation is like "here is a specific template of a structure; see if it will fit here, and if so build it following the template and there you go",