Thread:LOTRMod/@comment-29954640-20170223220430/@comment-26172435-20170226071728

Sinthorion wrote: AlteOgre wrote: Link. In response to that (I don't want to necropost), you could probably use FML's tools of Deep Magic (Reflection and other methods to change protected code parts) in a normal submod to change/reuse the LOTR code customised for your needs. That's probably not as difficult as it sounds.You wouldn't need the original source nor Mevans to adjust it. It's just what Forge does to Minecraft: modding compiled code that has no modding support.

Thanks Sinth. I can't comprehend everything you're saying and I'm not a modder, nor familiar with the FML tools, but I guess what you're suggesting is to create a separate mod that hooks up in the LOTRcode in order to modify what the LOTRmod generates. To me, that would be just another variant of creating your own addon- or sub-mod. I'll forward this to the two modders we still have connected to the Eras of Arda server team and who were involved in the 'discussions' we had with Mevans in order to find a way to customize biomes and alignments for both First and Second Age server. I guess they can better judge the implications of what you're suggesting.