Board Thread:General Mod Discussion/@comment-26322120-20160109210310/@comment-26172435-20160110005055

The -25% for NPC damage ... is it to compensate for the ideal movement controls and hit chances they have? I imagine NPC AI just ensures that once they are locked on a target (player), and within striking reach, each time they strike it's a guaranteed hit. Player controls aren't that perfect.

Or are there other reasons for this?