Board Thread:Suggestions forum/@comment-26973016-20160429205430/@comment-26172435-20160430051452

Most of this has been suggested before, and more concrete as well. I'll focus in the aspects that are least not-original:

Bandits aiming to kill you is a mechanism that is deliberately not implemented imo. It might be possible such a mechanism may be used later on, but for special quest modes.

Same holds for archers and chieftains. The way I interpret and see it, is that the bandits of the mod simply are not a faction and do and will not use faction mechanisms.