Board Thread:Suggestions forum/@comment-31507215-20171215231616/@comment-31507215-20180228163315

73.249.153.195 wrote: 1.I'd say that adding certain items (horns, spikes, etc.) should give the player a slowness debuff, and be unable to be put on an armor stand (too heavy, they are only wooden after all) because adding things to the helmet increases weight. there could be a weight limit, thus making it so it isnt always 4 possible items.

2.gems, if possible, should attract mobs (they are shiny, therefore making you easily seen)

3. certain items should only be able to go in specific places (feathers on top, gems on front, horns on side, etc.)

4. if you make a helmet with two horns on the sides, there should be an achievement (as a joke) That's Not a Viking Helmet.... 5.putting a banner on the front could possibly display the symbol on the banner (for near harad, a snake, for dol amroth, a boat, etc.)

If #5 is implemented, warlords/chieftains, and other special troops like tower guards should have the faction symbol on their helmet.

6. If this is implented, warriors and warlords should have a chance of spawning with a decorated helmet (ex: jeweled ones for dwarves)

7. certain items should appear different on certain helmets (elk horns on wood-elven helmets, as an example)

8. there should be a new utility block called the decoration table. there would be a simple one for men, excluding a few. there would be a few different kinds, which would be easterling, elven, dwarven, haradric, orcish.

9.certain ones should only be able to be done on certain faction crafting tables or decoration table such as gemsbok horn on haradric, kine of araw horns on easterling, most jewels on dwarven. the simple one should only be able to add simple additions (aurochs horn, bones, gold nuggets, etc.) orcish would be able to do the gulduril jewel, and add skulls and bones to the helmets. Elves would be able to add saplings to it (nature-y look) and add edhelmir to it. the faction symbol would be done on the faction's crafting table.

10. these decoration tables would be found in smiths, and there would be an option to have a smith do it. Thanks for the input! Here are my thoughts on your ideas:
 * 1) Adding large items to helmets should increase the weight of the armour, but only once normal armour weight mechanics are added (and I agree that they should be).
 * 2) I agree with this point also, but, as with #1, we should have some sort of visibility mechanic before adding this.
 * 3) I believe that is already part of the post
 * 4) I don't get the reference, but some adornment-related achievements could be good.
 * 5) While that is a cool idea, it would be very hard to make it look good on an (at most) 4x4 area.
 * 6) I agree with that, but I would like to wait until this is implemented (if it is implemented) to expand in those directions.
 * 7) While that would make a certain amount of sense, it would probably make this much harder to code, and would probably not be worth it.
 * 8) I don't think that that is worth it for such a comparatively small feature.
 * 9) I don't think this is necessary, as it wouldn't take much faction-specific knowledge to add most of these things.
 * 10) See #8

@Edhelgwath - Thanks for the support!