Board Thread:General Mod Discussion/@comment-26322120-20151231185738/@comment-26240225-20160104220659

Carter938 wrote: I beleive, in a construction and economical sense, good is far better than evil. Also, the fact that on server good factions tend to build stronger kingdoms with more loyal players than evil helps them in that regard. However, from a mob/millitary standpoint, evil is quite overpowered. Their mobs are better, they have acces to very powerful units that good does not, and their main biomes tend to be full of naturally spawning ally units which offer evil players very easy defense to would be attackers. Good biomes also spawn many of their units as well (except dwarven lands). Good also has better building materials like elven steel and dwarf brick, but Evil biomes are so treacherous, to build a fortress there would be a very strategically and tactically good decision.