Board Thread:LotR Mod Technical Support/@comment-68.149.244.65-20160504065033

Hey I should have made an account but Im too lazy atm xD.

Anyways, I have used GLSL shaders mod with LOTR mod, Optifine, and Fastcraft before without any problems. Though I don't use it that often, every once in awhile I like to check out how certain builds look like with the Shaders on. So I re-install it. But this time I am having a problem with it. It keeps crashing on start-up. It hasnt done this before. (I believe it has to do with the new connected textures in beta 28.2, though I could be wrong because I suck at making sense out of the crash report lol)

It gets to the point of Loading the Block textures on startup and then crashes. If anyone could help me get this working again I would really really really appreciate it. Thanks for your time. -fearrippers

Here is the report:

Minecraft Crash Report

// Why did you do that?

Time: 04/05/16 12:48 AM

Description: Registering texture

java.lang.NullPointerException: Registering texture

at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847)

at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856)

at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005)

at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:207)

at lotr.client.render.LOTRConnectedTextures$BufferedImageIcon.load(LOTRConnectedTextures.java:541)

at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:117)

at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)

at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)

at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61)

at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52)

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)

at net.minecraft.client.main.Main.main(SourceFile:148)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:

---

-- Head --

Stacktrace:

at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847)

at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856)

at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005)

at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:207)

at lotr.client.render.LOTRConnectedTextures$BufferedImageIcon.load(LOTRConnectedTextures.java:541)

at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:117)

at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)

-- Resource location being registered --

Details:

Resource location: minecraft:textures/atlas/blocks.png

Texture object class: net.minecraft.client.renderer.texture.TextureMap

Stacktrace:

at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)

at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61)

at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52)

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)

-- Initialization --

Details:

Stacktrace:

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)

at net.minecraft.client.main.Main.main(SourceFile:148)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --

Details:

Minecraft Version: 1.7.10

Operating System: Windows 10 (amd64) version 10.0

Java Version: 1.8.0_25, Oracle Corporation

Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 237893880 bytes (226 MB) / 640135168 bytes (610 MB) up to 4242538496 bytes (4046 MB)

JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn500M

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 7 mods loaded, 7 mods active

States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)

UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)

UCH Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)

UCH lotr{Beta v28.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B28.2.jar)

UCH journeymap{@JMVERSION@} [JourneyMap] (journeymap-1.7.10-5.1.0-fairplay.jar)

UCH LunatriusCore{1.1.2.21} [LunatriusCore] (LunatriusCore-1.7.10-1.1.2.21-universal.jar)

UCH SchematicaFairPlay{1.7.6.git} [Schematica] (SchematicaFairPlay-1.7.10-1.7.6.git-universal.jar)

GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 353.62' Renderer: 'GeForce GT 740M/PCIe/SSE2'

Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10

LWJGL: 2.9.1

OpenGL: GeForce GT 740M/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.62, NVIDIA Corporation

GL Caps: Using GL 1.3 multitexturing.

Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.

Anisotropic filtering is supported and maximum anisotropy is 16.

Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'

Type: Client (map_client.txt)

Resource Packs: []

Current Language: Canadian English (Canada)

Profiler Position: N/A (disabled)

Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Anisotropic Filtering: Off (1) 