Board Thread:Suggestions forum/@comment-26149161-20161217233057

Hello, mellyn-nin! This is the eighth suggestion in the series detailing improvements to various biomes of Middle-earth. In this I shall suggest improvements to the Ered Nimrais. The prior suggestions can be found here:

Rohan

Lorien and Surrounds

Southern Vale of Anduin

Emyn Muil

Dead Marshes

Barrow-downs

Old Forest

Biome Improvements:

Get the Mordor orcs out. It makes no sence to have them in the White Mountains, when they are explicitly said to have been extirminated by the Rohirrim. Plus, how would they get to Ras Morthil on the other side of the range?

The woods of the Foothills should be pine and fir, as opposed to the oak-dominated forests currently present.

Finally, it is said that the Ered Nimrais were streaked with black, blue, and purple. Perhaps there should be dark rocks here mixed about with the white ones to reflect that? I'm not sure how it would look, but the contrast could be interesting.

New Biomes:

- Firenholt: A great oak-forest. Here all sounds are far quieter, and a silence lies upon the wood. No NPCs spawn here, save rarely a Rohirrim-the beacon was guarded entirely by the people of Eastfold. Note that I extended the marsh north of it, which I forgot to do in the last suggestion.

-Halifiren: The biome where the beacon-hill is. Rohirrim spawn here on occasion, along with small houses. It is green and treeless.

-Firen Dale:  A deep ravine behind the Halifiren Beacon. Basically a rocky biome directly behind the hill. It plummets down from the top of the hill in a great cliff.

- Druadan Wood: A deep and thick pine-forest in Anorien, filled with wooded hills and mountain-steps. However, this wood is unique in that it holds an ancient people. One of the last remnants of the Druedain live here, and they defend their forest from all outsiders. I won't talk about them,a s they will be added in the future. However, a biome ambience of faint drums should play often, at varying intervals and closeness.

- Stonewain Valley: A rocky valley behind Druedan Wood. It has the appearance of an ancient quarry into the foothills, and is overgrown with shrubs and bushes.

- Grey Wood: A shrubby grey forest, filled with bushes and tree-roots.

- Dimholt: A black wood of twisted fir-trees and dark pines. Spooky sounds play in this biome at night.

-Firenfeld: A grassy glacial filed of heath upon the mountain. Rohirrim spawn here, and it is high up above Harrowdale.

- Dwimorberg: A dark black mountain with a saw-toothed peak, and caves beneath it. Here will be the Paths of the Dead when they are added. Spooky sounds play underground here, and blindness and slowness strike players who venture into the caves.

- Aglarond: In most respects similar to the White Mountains, however below it there are great caves and underground lakes, where stone blossoms into trees and flowers and ores and gold dance about the surface beyond the dreams of Durin.

Structures:

Beacon-Ward Houses: Found on all the beacon-hills, these small houses are where the Wardens dwell. They are populated by a few Gondorian Soldiers, save upon Amon Anwar where they are Rohirrim.

Thank you for reading this suggestion! As always, comments, kudos, and constructive critiscism is most welcome.

Ithilion, Discussions Moderator (Auta i lome) 23:30, December 17, 2016 (UTC) 