Board Thread:Suggestions forum/@comment-26149161-20160101033812

Over time, I have noticed a few things in the mod that go against the lore. While this is a game and that cannot be helped in some cases (cough cough, Mallorn ent), there are several improvements I would like to suggest.

1. Fires of Orthanc: In the lore, Isengard and Mordor both used bombs in battle. Angmar did not. Related to this, I would like to suggest Orc Fire. This is what happens when a Firebomb is shot off. This fire burns for a long time, spreads really fast, and is an ugly red. It can burn forever on scorched stone. This represents the trenches of fire the Orcs dug at the Siege of Minas Tirith.

2. Warg Bombardiers: Just no. Please no. I beg you.

3. Ered Luin Height: In the books, the Blue Mountains were much lower than the Misty Mountains. Therefore, I feel the "Blue Mountains" biome should only be found as isolated peaks, surrounded by foothills. In the north, Ered Luin should run in twin ridges.

4. Wood-Elven Strength: In the Unfinished Tales, Wood-Elves are stated as having very low-powered armor. Therefore, I suggest that the texture of the Wood-Elven armor should change to leafmaille with brown and green cloth interspersed. The helmet can stay the same, but maybe with leather components. It would be crafted like the old Rohan armor, but with Elven Steel. The armor's durability and defense should also be lowered. This makes playing as the Wood-Elves more about ambushing and less about tanking.

Related to that is a thought I had about factions. Right now, armor and weapons are on a greyscale, from mithril down to leather. But what if there were reasons for wearing different armor and using different weapons? An example is how TATW DAC has their Lothlorien units have higher defense power but less attacking power than the Wood-Elves. Another DAC example is the three Wildmen factions-Anduin, Enedwaith, and Dunland (the first two are good candidates for addition to the mod). In this system, Enedwaith are light-armored, sneaky buggers with excellent javelins, Dunlendings are heavy-hitting, (relatively) heavily armored guys, and Anduin are an all-round faction with good archers and cavalry. Now, obviously Minecraft isn't much like Medieval 2 Total War, but the factions should have different reasons to gain alignment with other than the strength of their armor or units. Implementing this system  would help many of the "clone" factions (the three Elves, the Dwarves plus the upcoming Orocarni, and others I can't think of) be unique.

As a final note, I made another lore-based suggestion on the Feedback board, entitled Tower Guard OP-ness. You should check that out as well, as it ties into Lore-based changes.

Thank you for reading my (long-winded) suggestion. As always, comments, Kudos, and constructive critiscism are welcome. Happy New Year,

High King Ithilion (Chat moderator) (Ni celeb ithil) 03:38, January 1, 2016 (UTC) 