Board Thread:LotR Mod Technical Support/@comment-2A02:1811:B11D:4300:C454:50FA:C140:A22B-20190914131503/@comment-25612015-20190921070522

2A02:1811:B11D:4300:C454:50FA:C140:A22B wrote: @HubToo Thanks! I downloaded the Region Scanner and scanned all the files under minecraft/saves/worldname/MiddleEarth/region/ and got a bunch of errors like this:

ERROR: failed to process region file /Users/user/Library/Application Support/minecraft/saves/LOTR build/MiddleEarth/region/r.150.128.mca: value 455 is unknown

http://www.mediafire.com/file/xgblj200v86njsi/output1.txt/file You probably made a mistake there, because you didn't use the level.dat associated with that world (at least not the one you sent me via MediaFire).

When you do, you get completely different results and no (structural) errors at all! (all your blocks & items IDs are in fact classical)

Looking closer, however, I see that in r.152.129.mca analysis, you have a huge number of entities reported:

# entities = 48397 e# lotr.GondorMan = 9 e# lotr.Butterfly = 2 e# Cow = 27 e# lotr.Rabbit = 5 e# ItemFrame = 16 e# lotr.GondorBlacksmith = 5 e# Pig = 44 e# lotr.Horse = 26 e# Item = 18 e# lotr.GondorArcher = 17 e# Bat = 18 e# lotr.WargRug = 1 e# lotr.WallBanner = 35 e# Sheep = 62 e# lotr.GondorLevyman = 48011 e# Chicken = 36 e# lotr.GondorSoldier = 51 e# lotr.Deer = 14

'''# excessive entities (> 100) in a single spot = 45386 # lotr.GondorLevyman = 45386'''

So using the following command to get a new fixed region file:

RegionScanner -f ../../level.dat -k lotr.GondorLevyman/lotr.GondorSoldier/lotr.GondorMan/lotr.GondorArcher/lotr.GondorBlacksmith r.152.129.mca Processing region file: r.152.129.mca
 * 1) entities killed = 48093
 * 2) lotr.GondorArcher = 17
 * 3) lotr.GondorMan = 9
 * 4) lotr.GondorLevyman = 48011
 * 5) lotr.GondorSoldier = 51
 * 6) lotr.GondorBlacksmith = 5

Please download this, rename it and place it at the right place, then retry...

Going further in the analysis with additional system tools, I see that there are several redundant entities with the same name. That may be a LOTR mod bug:

47991      # lotr.GondorLevyman named "Amlaith" 28      # lotr.GondorSoldier named "Damrod" 3      # lotr.GondorSoldier named "Anborn" 3      # lotr.GondorLevyman named "Belegorn" 2      # lotr.GondorSoldier named "Eradan" 2      # lotr.GondorSoldier named "Derufin" 2      # lotr.GondorSoldier named "Belegorn" 2      # lotr.GondorSoldier named "Belecthor" 2      # lotr.GondorMan named "Caladwen" 2      # lotr.GondorLevyman named "Thorondir" 2      # lotr.GondorLevyman named "Nikitas" 2      # lotr.GondorLevyman named "Mablung" 2      # lotr.GondorBlacksmith named "Thorongil" 2      # lotr.GondorArcher named "Húrin" (not showing all the normal, one of a kind people)

Though they are not necessarily located all in the same spot (partly defeating my excessive entities in the same spot fix):

19380      # lotrGondorLevyman named "Amlaith" at {77919, 64, 66192} 13072      # lotrGondorLevyman named "Amlaith" at {77919, 64, 66205} 6650      # lotrGondorLevyman named "Amlaith" at {77911, 64, 66202} 5624      # lotrGondorLevyman named "Amlaith" at {77909, 64, 66192} 684      # lotrGondorLevyman named "Amlaith" at {77915, 64, 66204} 570      # lotrGondorLevyman named "Amlaith" at {77918, 64, 66205} (not showing those under 100 occurrences)