Board Thread:Suggestions forum/@comment-4750818-20160923171024/@comment-26172435-20160923181459

00Fez wrote: I like it too but how will you be able to craft it. Perhaps a special new trader for each faction that needs 1500+ alignment to trade with. You can exchange faction ingots, silver coins and xp balls for the special weapons described, so well by yourself! I'd prefer to use a special mod anvil for gear enhancements. It will ensure experience orbs are consumed (or whatever alternative, (hard-to-exploit: no/minimum grinding!), system of credits Mevans eventually will come up with), raw materials (think having to add more ingots if you wanna enhance a piece of gear, be it only to compensate for the wear of the tools you need during the process) and will be able to account for faction alignment requirements. The process can both be considered 'gear enhancement' and 'advanced crafting'. Yet, for advanced crafting (crafting a piece of advanced gear or other items that would require experience costs) I'd prefer implementation of a special crafting table (call it 'workstation' fwiw) that uses the same mechanism (robs, materials and alignment prereqs), but has a crafting grid for full crafting recipes + an extra slot for additional raw materials, as to enable direct crafting of enhanced gear. So, for enhanced gear, with improved atributes, you could either use a special anvil to craft it form an already existing unehanced item, or directly craft it on a special CT.

@Glflegolas:

In any case, like you apparently do too, I'd prefer to make sure the enhancement effects are subtle, costly and stepwise achievable or 'levelled', i.e.: sharpness can be used to increase direct impact damage in steps of 1 hp per enhancement at a cost of 40 xp levels per step, with 4 steps maximum. So, not the silly, exaggerated, vanilla effects like +80% at Lvl IV Sharpness, but just +4 hp at maxed out level at a significantly higher cost (double) than that of vanilla enhancements. I'm convinced a system like that will ensure adequate rewards and satisfaction for players who carefully work towards improving their gear (and personal traits?), provided sufficient supporting mechanisms are in place to surpress/discourage grinding/exploits.