Board Thread:General Mod Discussion/@comment-47.41.55.73-20200126012758/@comment-45034836-20200212230136

BraveSold!3r wrote: BlueGoldenRose wrote: Jeez I don't even remember commenting on this. Now, fanfiction. THIS MOD IS FANFICTION. Get a grip and stop arguing blatantly without sufficient evidence. I got sick of reading half-way through this discussion, but continued despite this. Now, you might argue "Blah blah blah so this conflicts with stuff," but in reality the mobs themselves are definitely 'lore-friendly' and is one of the things I was just fine with in the game's lore. I, personally, have found SoM and SoW to not be lore-friendly. Yet the creatures really aren't that contradictory (specifically graugs and caragors as I don't care much for the ghuls). Also, BraveSold!3r, they're talking specifically of Far Harad, as in relating to Taurethrim and Morewaith and the soon to be added similar people. Honestly, I don't care much for adding the creatures, I was just pointing out how it wouldn't conflict and how they'd be an alright addition. Please learn to argue AND explain your point expicitly. The point i was making is that the Haradrim had different tribes throughout Harad (as to my knowledge atleast) The only thing is that we do not know what they are like. We can't just put people their and not give them some sort of culure right? I don't even know how that would be possible. That is why i think the Taurethrim and Morewaith are not a problem. Graugs on the other hand are never mentioned and are very powerfull beasts (being able to pick up Olog Hai and eat them) And yet this creature was never used by Sauron? Unbelievable. Same goes for Caragors in lesser extend. Ghuls would make the most sense in my opinion (without them shooting posion), but i don't see why it is necessary especially when we have two types of (in my opinion) way more epic canon creatures that still need to be added..

Which creatures? Dragons, fell beasts, mumakil, or those beasts pulling the giant ram in the siege of Minas Tirith?