Board Thread:Suggestions forum/@comment-26834366-20160118232242/@comment-25330335-20160118234311

It taking time to punch things is part of the cooldown mechanic itself, Mevans didn't add that on purpose. The cooldown works in such a way that everything has a cooldown, it just depends on what tool/item it is. Fists are the normal way of hitting things, so they have a 100% cooldown.

Why do you need skills? Most weapons have a special ability that makes them able to do more damage in their own way. The skills would just add more complication to the mod, would take a long time to code a hotkey plus a skill for each weapon. Without you providing a special ability for each weapon, do you think Mevans wants to? Also, in a normal combat situation, do you think you would have the presence of mind to press a hotkey for the weapon to do something special? I wouldn't.

 SamwiseFilmore (Admin) (Fill My Mailbox) 23:43, January 18, 2016 (UTC)