Board Thread:General Mod Discussion/@comment-30656395-20170104075922

There are probably many discussions on this topic, but I've been trying to use shaders with LOTR Minecraft for some time now, and every time I try to use them I get an error that says-

''' java.lang.NullPointerException: Registering texture at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847) at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856) at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005) at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:265) at lotr.client.render.LOTRBufferedImageIcon.load(LOTRBufferedImageIcon.java:27) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:187) at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136) at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94) at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:76) at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:63) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)'''

What does this error mean? How do I fix it (if it is possible to use shaders with the LOTR Mod)? What specefications do I need to have (Forge version, mod version, etc)? Thanks! 