Board Thread:Suggestions forum/@comment-198.180.129.13-20180102181405/@comment-29620769-20180104104550

I think this suggestion is worth keeping, it only needs to be improved.

The dwarf defender suggestion really brought some negative comments. I suggest we improve the idea, and instead of enormously high health, we give him 32 health in contrast to dwarven 26 health. And to give him more tankish power, he could be programmed to always wear dwarven armor with maxed common protection modifiers. This would mean their armor is just very protective, and the dwarves wearing the armor have been trained to be slightly stronger and therefore have more health. But not as high increase as first proposed. Due to their armor weight, they could be given permanent slowness and mining fatique (as far as I know, this also lowers attack speed) effects or this could be changed directly in their code, sort of how scout armor works, but wouldn't be dependent on the armor they are wearing.

Also the Dol Guldur assassin needs rework, for current proposal would be even more powerful than any troll units, since they couldn't be hitted with melee weapon without extreme length. Instead, I think their running speed should be improved and their first attack should deal more damage than the attacks after that. These would always use poisoned Dol Guldur daggers and some warg fur and bone armor, if not entirely new sort of armor. But Dol Guldur already has mirk-trolls, and I think it already counts as quite unique unit. Opinions?

Another idea to bring more discussion here would be Gondorian Squire, which has lower armor protection and tends to use swords, daggers and spears more often than other weapons. This NPC would make a war cry when he sees enemy, which would boost surrounding gondorians with speed and haste. Also this could be changed so that gondorian warriors do the war cry, and squires being inspired by them, get the boost.

Thank you for your time,

~Shinare of Umbar