Board Thread:Suggestions forum/@comment-26553378-20170804233837

I'm sure that there are others who, for whatever reasons, will want specific modifiers on their tools, weapons, and armor. Whether this is for making custom lore/story items for a rp based server, or simply making/testing god-gear in single-player it can get pretty annoying that you need to go through the normal survival process except with infinite resources to get the mods. I am suggesting that there be a work-around.

Commands
Not entirely sure on syntax and all that, but here is an idea for a command based system for getting specific mods:

/lotr.modify add/set    

add would add the mods to the held item like combining items would, set would remove the current mods, then add the supplied mods.

Mod list command
/lotr.modList

gives a list of modifiers organized by tool, melee, ranged, and armor

Items
I'm not entirely sure how this would work, but a new creative tab labelled "Modifiers" This would contain the flame, chill, trophy, and creative-only items that act as the current modifier items, except giving the respective normal/bane modifier.

Unforgeable
A new modifier specifically for servers which use modifiers to make lore/story relics/items; it would prevent the affecting of the items modifiers. 