Board Thread:Suggestions forum/@comment-25994755-20160325215124

In valleys deep and mountians cold something is stirring, something dark and powerful. Deep within the Misty Mountains the legions of Gundabad thrive in their rocky home. In the ruins old and crumbling they live to fight and devour their enimies, and to live through struggle after struggle to fight again. They have claimed the ruins of Dwarves long gone as their own, and wait for the day to strike without mercy.

What this mod is missing is a true might within the Misty Mountains. This might shall be Gundabad, and Gundabad they shall be. Many players would rather be Hobbits than Gundabad, since Gundabad just seems like Orcs in small tents rather than a mighty and terrible force. They deserve their own biome, with their own structures which will pull players to join Gundabad on servers and singleplayer.



In this proposed biome multiple structures will spawn in the north of the Misties, all of which will be more common than the dwarven ruins that spawn everywhere else in the Misties. Here Gundbad Orcs will spawn during the day, for this is their realm. Structures will include Gundabad Towers, as pictured above. These towers will contain several Gundabad Uruk Archers which will defend their land

with their lives. Also in these structures stone chests with Gundabad-related items will spawn, such as rotten flesh, armor, and coins.

Similar to the forges of the free people of Middle Earth will be Gundabad Forges, which are large rooms with several different types of metal-making equipment, including Orc Forges, Unsmelteries, and anvils. These will be accompanied

by an Orc Smith, who will sell metals and armor to Gundabad-aligned players.

Deeper in these mountains still are the ancient halls that were once occupied by Dwarves now long dead and gone. Occupied by Gundabad, these halls will now be filled with Orcs, walking over the bones of their victims and plotting their next attack. These halls will be inset into the mountains, and will have



Orc Gates to keep them safe. Inside these Halls will be bones and skulls, along with Gundabad Uruk captains. These captains sit on once mighty Dwarf thrones and will trade mighty soldiers for coins. Deeper still into these lairs of evil will be treasuries full with piles of coins which can be broken for coins and gold nuggets. 