Board Thread:Suggestions Forum/@comment-25994755-20150315221029

Prologue:



The Dwarves of Durin's Folk have travelled much of Middle Earth, spreading across all of Middle Earth and establishing great cities of riches beyond one's wildest dreams. These riches make the rulers of these kingdoms sick, and where sickness is, bad things follow. One of the greatest cities of the Longbeards was the nobel city of Erebor in the wilderlands, which attracted the dragon Smuag, who destroyed the people of Erebor and kept the gold to himself. Later he was killed and Erebor restored, and since then the dwarves of Erebor have withstanded many attacks and continue to thrive under the Mountain.

The Dwarves of Erebor:

As you should know, the dwarves of Erebor made excellent soldiers with some of the strongest armor and weapons in Middle Earth. From their great halls of stone they forged powerful weapons and trained skilled soldiers to fight the horid enimies of Durin's Folk. The great city of Erebor would have a highlands-like biome surrounding it, with lush trees (for the forests have recovered since the desolation of Smuag) and a few charred trees here-and-there. The ground would mostly be composed of stone, with patches of dirt appearing here-and there. The Mountain itself would be a structure, and not a sub-biome. Inhabitting this biome would be Durin's Folk structures but with a brick of a greener huegh. Here you would find dwarves that have Erebor armor and quote dialogue fitting to the Dwarves of Erebor. Just like in their Iron Hills counterparts, Dwarven Towers would spawn here offering Erebor soldiers for hire. Their armor would be fashioned like that of their folk in the Iron Hills, but they would have a helmet fitting the style of those soldiers who valiently defend their home under the Mountain. They would be crafted the same way normal armor is crafted except on an Erebor crafting table which will be found in most Erebor structures. The armor (wearing all pieces at the same time) would give the player 1/2 less armor points than mithril armor. All alignment earned for the Dwarves of Erebor would count as Durin's Folk points, as the Dwarves of Erebor were of Durin's Folk. The soldiers of Erebor would function as the elite soldiers of Durin's Folk as they were revered for their skill. Quests and Treasuries:The Dwarves of Erebor would have exactly the same mini-quests as all Durin's Folk, except they would have a special medium-quest, this being searching for valuable items in Ruined Erebor Treasuries, and a hard-range quest, which would be Dwarven Ruins Re-Occupation Companies. Erebor Treasuries would spawn normally throughout the Erebor biome and would consist of several Erebor Turrets and one Treasury, which takes a form similar to Warg pitts and Spider pitts except being made of Erebor brick and having pillars inside and piles and piles of golden treasure. However, many of these were lost when the dragon Smuag took over Erebor. There would be a 10% chance that, if you have 250 Durin's Folk alignment or more, when you talked to an Erebor Dwarven Commander he would give you a quest to recover an item from a ruined treasury. This item could be a peice of enchanted armor or weaponry or it could be the long-lost Arkenstone. If you accept his offer a ruined treasury will spawn within the Erebor biome and a waypoint, with a small path on the map, will be generated. You will not be able to Fast-Travel to this waypoint, you must walk or ride a horse there. Once you arrive at the treasury you will be confronted with a normal treasury but with ruined varients of a Dwarven Turret surrounding it. Since this is a medium-ranged quest, you will not find any bosses at the site of the Treasury but instead a few Gundabad orcs that may have happened to spawn here. Inside the actual Treasury would be Gold Coin Piles with a few Treasure Blocks inside of them. The interior of the Treasury would be lit with Dwarven Chandeleirs, and large pillars would support the ceiling. The Gold Coin Pile blocks would yield nuggets and ingots of valuable ores and also normal coins when broken and could be broken with any item, and would be fastest with a shovel. The most common drops from these Piles of Gold Coins would be coins and golden nuggets, with the rarity increasing with the rarity of the ore. The Treasure Blocks would yeild gems and other valuable stones from the mod, as well as a special quest one that would drop the requested special item (For example, if a commander asked for the Arkenstone, the special Treasure Block would drop the Arkenstone). Once a special item is found, it must be brought back to the commander and handed to him. The reward would be around 40 to 60 alignment with Durin's Folk and would yield around 32 to 40 coins for your service. Extra Items:Since the Dwarves of Erebor were renouned for their forging skills, special avils that can repair tools, weapons, and armor can be repaired on these anvils. These anvils would be crafted using dwarven steel for Durin's Folk and Blue dwarven steel for Blue Dwarves on the crafting tables of all Dwarf factions in the shape of a normal Minecraft anvil. To operate an anvil you place a damaged item on it and smack it with a Blacksmith's Hammer, thus taking damage from the hammer and causing the repaired item to pop up and can be picked up again. I can only assume that other factions could make use of these as well, and would prove extremely useful for players you are attached to a particular tool, weapon, or armor piece. These anvils will also be found in treasuries and other buildings of not only Erebor dwarves but of all Dwarves. 