Board Thread:General Mod Discussion/@comment-31507215-20170927001010/@comment-31507215-20170930151451

OK, here is a *very* brief summary of what I was thinking. I will try to post a prototype suggestion when I feel a bit more competent:

Basically, what I am looking for is a way to wander unnoticed/unrecognized, sort of like Gandalf did towards the end of The Hobbit, and similar to the way Aragorn acted in Bree in The Fellowship of the Ring.

So, what I am thinking is this: You will still gain and lose alignment as normal. However, NPCs/factions will not "recognize" you all the time. NPCs will only recognize you if you have done something to show yourself (such as wearing a certain armor set, or showing NPCs a picture of yourself, talking to a faction leader, or something like that), or if you have been particularly bad or good.

When NPCs do not recognize you, they will treat you similarly to how I described them treating you while wearing a cloak above, however, traders would still trade with you. When they do recognize you, they will treat you as normal. Factions will "forget" about you, and have to re-recognize you if you have been away from their biome for a long enough time.

If you stay unrecognized, your alignment will still go up or down normally, however, the NPCs will not necessarily react to it. However, if you kill enough NPCs while staying unrecognized, they will automatically recognize you, and react accordingly.

A new item, called a hood, would be added along with these mechanics. It would be a helmet item, and would kinda do what I originally intended for the cloak to do. It would be crafted with wool and string on a Vanilla crafting table (wool as if you were making a helmet, with string on the bottom corners) and could be dyed like Harad Robes and Rhunic Kaftans.

When worn, the hood would make you automatically be unrecognized. If you are wearing a hood, however, some Traders would refuse to trade with you, and children would stay a safe distance away from you. If you were to kill a certain amount of NPCs, however, all nearby NPCs would attack anyone wearing a hood for the next little while, and if an NPC got less than 2.5 blocks away from you, they would "remove" the hood. If they do so, it would be taken from you inventory, and everyone nearby would instantly recognize you.

Of course, all of this could be toggleable in the config, so that players could still play the way things are now.

So, there you have it. I know that it is still really rough around the edges, so I would really appreciate any feedback on this!