Board Thread:Suggestions forum/@comment-26322120-20160602024305/@comment-26322120-20160602231436

AlteOgre wrote: You normally have very good ideas Catfish, but I cannot fully support you on this one. Reason is the relative limited realism of many of the notions brought forward. My view on the use of bone is summarized in this post. I also posted an extensive post on use of bone in candles, but I hadn't stored that one on my profile and can't recall where/how to find it. It won't work imo.

This means that, to me, only meaningful options would be:

1. Only shovels, axes and daggers. Mattocks maybe.

5. Only with the bone as a structural element to carry non-bone torches.

6, 9, 12 and 13. Aye.

In my opinion the notion of being able to pick up bone from a fresh dead body is very silly in the first place. Being able to pick up a skull would be ridiculous. You may chop a limb or a head, but you'll have fresh meat on it. If you really want it to be more macabre ... consider that.

For this reason I would propose to skip the bone dropping from mobs and only make bones and skulls available through:


 * Finds in graves, in remains blocks (we had multiple suggestions on that one).


 * Finds in chests or on plates in kitchens or near campfires.


 * Drops from burnt corpses: a death-cause dependent drop.


 * Skinning flesh from 'body parts', limbs or heads, dropped upon kills of animal and NPC units.

I realize this offers enough material for a dedicated suggestion. Be my guest if you like it. In case you do, combine it with this one to effectively introduce a chain of meat processing: body part → bone and raw meat → souced or cooked meat.

That all sounds fine, only why no bone daggers and swords? Bone is a great material for making sharp objects, and primitive man used it quite a lot.