Board Thread:Suggestions forum/@comment-27170788-20151115231513/@comment-27170788-20151116183929

Heartgold1234 wrote:

JayZX535 wrote: Thus the point of capturing animals (and prisoners in general) being rare. You could still get mounts outside of your faction and thereby gain additional abilities, but you'd have to work your tail off to do it. Plus, since hired NPCs wouldn't be able to use the new mounts, the extent of the effects getting mounts from other factions would be limited to you- especially since most mounts don't follow you on their own.

As I have stated, it would make no sense to add a pick and choose feature and wreck some of the factions' strengths. Also, the spiders and warts have align limits and flat out attack minus aligned players so it would be impossible to code as it stands.

No, it actually wouldn't be impossible. It would actually not even be terribly difficult if I understand the way this mod is coded, as you'd really just need to indicate which AI a creature uses at a given time- the enemy one, the prisoner one, or the tamed second-gen one. Certainly it would still take time to code, but so would any feature in this game. And it isn't a pick and choose feature! The point is, the chance of actually taking a prisoner is extremely low- if someone wanted to amass an army of prisoners, then great for them, they'll be spending months on it. But in real wars, most people don't just kill every enemy they come across- if they are able to, they can and do capture them...