Category:NPC

Most of the mobs in the Lord of the Rings mod are NPCs, that is, non-player characters. Examples include Gondor Soldiers, Orcs, and Elves. Spiders and Wargs are not considered NPCs because they are not sapient beings, and do not have certain characteristics specific to NPCs, such as eating and talking, and are simply mounts related to a specific faction.

List of NPCs
There are many different types of NPCs in the Lord of the Rings Mod:

Elves
Elves are one of the children of Illuvatar, and were the first race to awaken in Arda. They are wise, fair, immortal beings who live in both Middle-Earth and Valinor. In Middle-Earth, you are likely to find Elves in places such as Rivendell, Lindon, Lothlorien, and Mirkwood (The uncorrupted part). Unfortunately, some of the Elves that awoke were corrupted by Melkor, and, as a result, became Melkor's servants. In the mod, Elves are immune to poison.

Dwarves
Unlike Elves and Men, Dwarves are not the Children of Illuvatar. Rather, they were created by Aule, deep beneath the mountains of Middle-Earth. They awoke about 100 years after the Elves, and are known for their great mines, strength, and metalsmithing skills. Of all races in Middle-Earth, they are the most resistant to corruption. Dwarves can live for several hundred years unless they are slain.

Hobbits
Hobbits are the little folk of the Shire, which, in addition to Bree, is presently their only home, though, in the past they lived in many other regions of Middle-Earth. They are small, peaceful folk who dwell in holes. They are not immortal. They weren't created by Illuvatar. It is not certain how they were created or from whence they came, though they are related to men. They can, however, be a fearsome foe, when roused. All wildlife in The Shire, knows to find cover when a Hobbit stoops for a stone. They are stealthy, to the point, that to Men, it may seem magical. In the Mod, they use slings to protect their boarders. The least effective ranged weapon in the game. A lot of money can be made by setting up a pipe-weed farm and selling to the Hobbits. They also have lots of food you can loot and ovens, you will certainly want to steal.

Men
Men are NPCs that inhabit many areas of Middle-Earth. They are very similar in appearance to humans, and, as such, live much shorter lives than Dwarves and Hobbits. Some Men are good, including those of Gondor, Rohan, and the Rangers of the North, though other Men, including the Near Haradrim and the Dunlendings, have sided with evil powers.

Ents
Ents are the tree-herders of Fangorn Forest. In the days of old, their realm covered all the vast forests of Middle-Earth, but today, Fangorn is their only home. They are fearsome warriors who will attack any foes which attempt to enter Fangorn or to chop down trees, through they will allow friendly players to drink some of their Draught.

Orcs and Uruk-Hai
Orcs and Uruk-Hai (which are just stronger versions or Orcs) were created by Melkor in the First Age of Middle-Earth, out of Elves he tormented and seduced to his power. They are the main foot-soldiers used by the evil factions in Middle-Earth. In general, they are not particularly strong, but their numbers can more than make up for their individual weaknesses.

Trolls
Trolls are rather unintelligent creatures, created by Melkor to imitate the Ents. Trolls with the exception of Half-trolls, however, have a major weakness that can be exploited; they turn to stone or are destroyed if they don't get out of the sun but half trolls don't turn to stone in sun.

Balrogs
Balrogs were Melkor's most trusted servants, and were essentially Maiar who were corrupted into joining his side. They played a part in creating the world, and were greatly feared by all the Valar, and even the Free Peoples. Durin's Bane was the last Balrog known to exist in Middle-Earth, although nobody knows what lurks in the depths of the world... They are the torturers of Middle Earth they torture every race in Middle Earth.

NPC AI
When right-clicking to an NPC, the NPC will speak to you, regardless of alignment, although what they say will depend on your alignment with their faction. If you have a neutral or good alignment, the NPC has a chance of offering you a Quest.

If you have a negative alignment with an NPC's faction, any NPCs allied with that faction will (with a few exceptions) attack you. They will also attack you if provoked.

NPCs are capable of eating and drinking if they are hurt, healing themselves in the process. However, they can only do this when they are not fighting. In the Beta 22 update, the AI for ranged units has been changed somewhat. Now, a ranged NPC will attempt to back off if any NPC tries to get too close. This makes "rushing" ranged NPCs (especially mounted ones) much harder than before.