Board Thread:Suggestions forum/@comment-26564307-20160814031138

 Hello, and welcome to part 1 of my Harad Suggestions! I hope to make this part of 5 suggestions, but obviously I do not wish to do too much at once. Today, I will discuss a new factions of Far Harad. I have figured that all of the land of of Harandor and Near Harad down are about 2.5 larger than the Middle-earth continent. Now obviously Middle-earth was heavily detailed while Harad was barely even mentioned. I realize that it would be rediculus to expect Harad to be just as detailed as Middle-earth, however I feel that the current (known to the public) plans are not enough. Currently, Harad has 7 planned factions (4 currently added). These include Near Harad, Moredain, Tauredain, Half-Trolls, Umbar, Cerinrim, and Limwaith.

Considering Middle-earth currently has 17 factions, Harad (if just as detailed) would have about 42 factions. Obviously that is way too many, but 7 is too little. My solution is the addition of one final faction (and then a two new sub-factions, along with an improved mechanism for the Moredain, but those will be discussed later). This would allow for just a little bit more needed difference to the current system to make Harad just a little more fun to explore.

New Biomes :

Far Harad Coastal Plains – A replacement biome for the current Rocky Coast biome. They would be mostly flat, rocky plains. Comparably, they would be just a little less rocky than the Meneltarma biome. This location would be commonly invaded by the Umbarians, with the rare Umbarian camp and even rarer Umbarian Fort (crude wooden forts much like the Dunland Hill forts). This biome would also be closely related to the new faction that I soon describe.

Far Harad Southern Savannah – A replacement biome for the two pockets of Savannah in Southern Harad. They would not spawn any Moredain, but would instead spawn Cerinrim, however they would be rarer than they are in the Bushlands.

Forbidden Mountains – A biome that would cover the region of the mountains that borders the cloud-forest all the way down to the bottom. These would be high, treacherous mountains that are recognized by all of the Far Harad tribes as sacred, and so a land that should not be entered due to the believe that dieties live in the region. Possibly, dangerous beast (I have no idea what though...) could be found here. The mountains here should be higher than the rest of the mountain range, with Thunderhorn (the mountain in the region) being taller than the other two mountains.



The New Faction : (No Name yet, not good at that)

Lore  –   This faction is there to fill in a large, empty land: the Coastline and Mountains. The lore behind these men would be that they used to be high and mighty, but then the Umbarians started to invade them. They soon abandoned the coastal plains and started to hold off in the mountains, the back-bone of their nation. They are somewhat similar to the current Tauredain, however not as bad off. They would draw heavy inspiration from the Incans, thusly highly regarding the sun.

Faction Relations – Alignment-wise, they would be allied with the Tauredain and enemies of Umbar, Near Harad, Moredain, and Cerinrim (could care less about Half-Trolls and Limwaith). They would rarely be invaded by the Moredain, Cerinrim, and Umbarians, while occasionally invading the Savannah, Southern Savannah, and Coastal Plains. Their ruins would be fairly common on the Coastal plains.

The Structures – They would mostly have stone buildings with slighly sloped roofs of thatch. Most settlements would be small mountain hamlets (2-5 homes), while about 1 out of 20 would be larger towns with a temple and markets. There would also be small farms dotted about the mountains, along with possibly barrow-like tombs. The tombs would be guarded by a Waith. Most would be for Warriors, and so with very little treasure, however about 1 in 15 would be of Nobles (or even of kings). The King's would have a stronger waith. Any wood would be of the Oak variety.

New Blocks – They would have small, greyish bricks. The carved versions would have a golden sun. The crafting table would be crafted with two bricks at the base and 2 planks on top, and the Banner would be light green with a 3-peaked gray mountain range near the bottom and a golden sun at the top, with golden boarders.

New Items – Their armour would be made of Bronze, with the special armour being made by trimming each piece with 4 gold nuggets and 4 silver nuggets. Their weapons would also be bronze based.

Misc – The Forbidden Mountains would be considered their domain, however they (nor no other faction) will spawn there.

Achievements:

[Mountains of the Gods]  –   Enter the Forbidden Mountains

<p style="margin-bottom:0in;line-height:100%">[Mountains of Refuge]  –   Enter the Far Harad Mountains

<p style="margin-bottom:0in;line-height:100%">[Coast of Dispair]  –   Enter the Far Harad Coastal Plains

<p style="margin-bottom:0in;line-height:100%"> Plus the usual for killing, using crafting table, gaining alignment, and etc.

<p style="margin-bottom:0in;line-height:100%">I hope you enjoyed part one. I hope you all enjoyed this suggestion. If you all have any details that would work well for this faction that I have not mentioned, or if you are worried about something I have mentioned, please comment. I really would enjoy feed back and discussion. Also, some may have noticed that parts of this are similar to a previous suggestion. This is because I have elaborated from an older, horrible suggestion from earlier this year. <p style="margin-bottom:0in;line-height:100%">Anyway, Until Next Time! <ac_metadata title="A New Far Harad Tribe"> </ac_metadata>