Board Thread:Suggestions forum/@comment-25012056-20160129202406/@comment-26172435-20160129224342

Correct me if I'm wrong, but to my knowledge banners protect against bomb damage anyway. And without protection of banners a warg bombardier can blow away a significant multilayered thick structure to make way for intruders. Assuming every defender with common sense uses banners, the use of warg bombardiers to breach walls doesn't seem to be really that significant for many siege cases. Without banner protection warg bombardiers carry a load that is both dangerous to defender and offender, and causes a lot of (usually unintended) damage to the landscape.

The Orc Bombardier, doesn't actually do much damage to unprotected standard brick walls. I doubt if buffing them with heavier bombs (+ a berserk attitude and thicker armour) at the cost of making them more expensive, would help achieve the objective here. From a lore point of view, it may be defendable to go for that option. From a gameplay point of view, I highly question if such units would serve the intended purpose in sieges, as they will be hard to control and cause quite some collateral damage.

The option proposed by Grievous here, seems a better alternative that both fits the lore and the mod's gameplay objectives.

My gut feeling is that it won't even be that hard to code for block (collateral) damage by wildly swung or thrown weapons, rocks or wasted-foe-bodies from a Troll's rage.

Finally, apart from being a nice reminder of the devastating tricks of the evil of the two towers, is there any decent (gameplay AND lore based) motive to maintain warg bombardiers and/or triple strength orc bombs as a 'commodity' (= not rare) bomb threat?