Board Thread:General Mod Discussion/@comment-25981649-20170215202502/@comment-25012056-20170218132202

Gandalfthegreatestwizard- EpicMithrandir wrote: Gen. Grievous1138 wrote:

Gandalfthegreatestwizard- EpicMithrandir wrote: Rohirrim cavalry in a group are maddeningly difficult to fight in this mod, because (this will blow your mind) Rohirrim cavalry, in a group, are maddeningly difficult to fight in The Lord of the Rings! And this mod is called The Lord of the Rings mod!

OK, sorry for the sarcasm. But ask Ugluk and Co.; the Rohirrim will quickly ride into range, shoot arrows at you and ride out of range before you can respond. When you think you're safe, they will charge you and overrun your position. No man, orc, elf or dwarf can stop several spears heading towards him at once, guided by the strong hands of tall men. And no other force of cavalry in Middle-earth can match their steeds; fully cooperating with their masters, swift as the wind, and as much a weapon in combat as their riders. The Rohirrim aren't called the Horse-Lords for nothing. Except this is a game. It's not the Lord of the Rings to the letter, and balance is crucial. If it were, the sheer amount of orcs would crash the game and there would be very few elves.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 00:36, February 18, 2017 (UTC) Do we need all these equivalents, counters and balancing? According to Tolkien Gateway, Khand never invaded Rohan, or vice versa. So they don't need to counter each other, as they would not normally meet in battle. A gameplay counter? Do we need to invent characteristics for a faction, just for balancing purposes? The Variags were horsemen, but the equals of Rohan? No. Couldn't the mod simply build on the idea of spears and pikes, rather than going against lore?

Yes. It is necessary. That is how games work. And furthermore, I din't see what you guys don't get about this being a planned feature. It is going to happen.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 13:22, February 18, 2017 (UTC)