User blog comment:LOTRMod/Improving Depth/@comment-25104255-20150108162737

I'm not sure if this is what you were looking for, but I really think that music would help with that.

Hold on. It goes somewhere.

To me, the thing that this mod is missing is true representation of the different cultures. And what better thing to accomplish this than music? There are a few different music sources I think would fit in the mod:

Background Music (obviously)-  You already have faction/biome specific music planned, so I'll just skip ahead to the other sources.

Traveling Musisians- Traveling Musisians would, you know, travel to different biomes, just like traveling traders. However, instead of trading (well, they might, but I'm not talking about that right now), you would pay them to play a (probably their faction's) song. Of course, they couldn't play it at all without....

Musical Istruments-   So, yeah. You can craft/buy musical instuments, such as Elven Flutes and Harps, Dwarven Horns, Hobbit Pipes... Flute... things, Lutes, etc. You would right-click on the instument, which would let you play different notes by pressing buttons. This would let players start bands with friends and such, which would be fun. But the most important thing about all this is that it will add to the depth and diversity of the mod and the cultures within it.

I hope you like these Ideas, and happy modding! :D

P.S. The Traveling Traders would likely sell Instuments as well. There could also be Musisians that have a chance of spawning in select structures.