Board Thread:Suggestions forum/@comment-25842841-20150426030435

I have some ideas for unit modes, but note I am not suggesting better unit AI. Also I got some of these ideas from a previous post by Narvin (link here). Now lets get on to my ideas.

Tactical Troop Modes/Settings: These would be new commands that could be given to units using the horn of command. 1. Skirmish-This would be for ranged units and/or units with spears. It would cause any unit set to this mode to stand and fire until a hostile unit comes within 6 to 7 blocks of it, then it would run off until it was far enough to fire again. 2. Sniping-This would be for ranged units only (excluding axe throwers). A unit set to this mode would get down on the ground on its belly and fire. The unit would stay in place and get a boost to range and/or accuracy. It would also get a bonus to stealth making it harder for hostile units to locate it. 3. Ambush-This would allow units to be assigned to an to a block and thus also assigning them to an area. Then they would go a few blocks out of sight of the area. Then when the horn is blown again they would rush into the area and kill all hostile units. A squadron can only be on one side of the area though, so multiple squadrons are needed to attack from several sides. 4. Stalk-This is similar to ambush but the units instead would follow the player several blocks out of sight from the sides or behind. Then when the horn is blown they would rush to the player and kill any hostiles. 5. Protect- This would allow a lpayer to assign a squadron to protect a NPC. They would follow the NPC around and attack anything that attacks the NPC. Units can only protect NPCs they are aligned with. Example: Gondorians can't protect an orc, but they can protect a dwarf. 6. Patrol-This would allow a player to set waypoints that a squadron would follow. So if their were 4 point a,b,c,d; then the unts would go to a then b then c then d and back to a starting over again. They would attack any hostiles within a few blocks of their path, but return to thier route if it leaves or dies. 7. Stealth-This would allow a player to make a small squadron follow them, while not attacking enemies unless they are commanded to. The units will only attack if they are first attacked, or if the player using the sword of command commands them to. Then they return to stealth mode. They would also get a small bonus to stealth making it harder for enemies to spot them.

Tell me what you guys think.  