Talk:Updates/@comment-26122855-20170206221222/@comment-26172435-20170209000540

@ Anonymous Fandom User: In practise on servers, the accessibility of the armour resources do not affect the choice of armour by players in combat situations that do matter. This results in lower quality armours losing most of their potential value as they don't have any significant advantages in combat situations over more durable, stronger armour types. Only exceptions are woodelven scout armour and, to much lesser extents, warg fur and the NH desert suit, as these offer specific advantages, dependent on strategy and/or environmental conditions. Most basic attributes that could change this are related to armour weight and/or rigidity. Such could be assumed to affect combat relevant player attributes/stats like movement speed or melee attack cooldown time, to keep it as simple as possible. ;)

If interested, check the proposal and discussion threads on armour weight dependent movement speed by EPS and the Ogre.