Board Thread:Suggestions forum/@comment-27200931-20170428163729/@comment-25981649-20170428210139

S&#039;moregoth wrote: Dr Frankus wrote: I disagree with this Proposal to an extent.

While I do agree on Orcs (and partially, Uruks) having varying Health- other units, especially Black Uruks, Elves and Dwarves- should have nearly NO varying healths- due to their rigorous and very orderly militaries, and Civillians should simply normally have 1 health lower than their military.

I have already made an Endorsed Suggestion regarding Orc health quite a while ago, INCLUDING Pixel heights- namely this one: http://lotrminecraftmod.wikia.com/wiki/Thread:318554 (however, this is slightly outdated, and all healths should have 2 health less than usual)

I have also noted Uruk-hai health in another suggestion, (Isengard Changes, also Endorsed) regarding varying healths for them- however, their Elites- such as Goblin-men, Berserkers, and others should not have varying healths for the simple reason of consistency- as instead of a ruthless, orderless rabble like the orcs, they have a standard military discipline, and regulations in health, size and strength are probably taken into account.

On the subject of Men, however- I believe that it should vary accordingly. Barbaric Folk (Dunland, Rhudaur, Woodmen & Enedwaith) should have a rather rare chance of varying health, by only 1-2 points, while the Gondorians, Rohirrim, Haradrim, Dalishmen and Easterlings who have rather normal, domestic lives should have no change in health whatsoever, except perhaps rather rarely by a minimal amount of health.

Gondor Tower Guards should have no varying health, and all Dunedain or Royal lineage should have perfect consistency- as well as the Black Uruks of Mordor.

The Gundabad Uruks are to be discussed separately, wether they are the Personal Guard of Bolg or simply a larger breed is up to discussion, and depends on their armor.

While I believe that Hobbits should have a completely consistent health, I find that it would be rather interesting if the health would depend on the last names / families that the Hobbits came from, or that there would be an extremely rare occurence of a 20 health Hobbit Civillian (preferably Took)

P.S.

Something that you people haven’t noted was the health of Tribal peoples- (I am unsure wether to Include Enedwaith in this, but for now I shall refrain)

Half-trolls: 33 (20% Spawn) 35 (40% Spawn) 36 (10% Spawn) 37 (10% Spawn)

Moredain & Tauredain: 18 (20% Spawn), 20 (30% Spawn), 22 (20% Spawn), 23 (10%)

Yes, I realise this is a Buff to the Tribal people, however- this will give people a reason to play as them, and a buff against their enemies. A lot of that makes sense, but you may want to add only one return per paragraph. It gets pretty hard to read.

Sorry- just noticed that- TextEdit to Wikitext is abit of a wierd scramble