Board Thread:Suggestions forum/@comment-26815144-20160815080317/@comment-26347028-20160815114527

While the idea with grass has merit, constantly changing the grass under your feet would cause massive lag on servers. Aswell as this, I agree that there's almost no point in your "out of combat means double damage" because, well, how on Earth do you define it? Your definition certainly doesn't seem to be the best. Perhaps, instead, either increase the time, or have a variable that is something else. Although, yet again, coding for it to check if you've been hit in five seconds all the time would cause a fair bit of lag. There are probably better ways of coding it, but still, everything you propose seems to be fairly resource-intensive on computers.