Board Thread:Suggestions forum/@comment-198.180.129.13-20180112154202

weapons are allready diverse and unique, but lets say im a gondorian, i want to use gondorian weapons but dwarf weapons are way better, the solution? having each weapon from the mod have its own unique ability when you right click with the weapon (or keep your bow fully drawn for 3 seconds or something for bows). weapon abilities would come from 2 pools, "basic" weapon abilities that can be applied to any weapon of that type (you can find a gondorian and a rohan sword with the same basic ability, ect) and "Special" weapon abiliities that are unique to a faction weapon (the specal weapon ability for a gondorian sword could never be found on anything but a gondorian sword), each weapon would only have 1 ability and these abilities would take 10-40 seconds to recharge. here is a sample

Gondorian sword

"basic abilities" spinning attack, frontal sweep attack, ect.

"special" ability, "Into the fray!", the gondorian troops are renowned for being fearless in the face of evil, this ability is a charging styled attack dealing damage to any foe in your path, (recharge, 40 seconds) as well as moving you 10 blocks forward.

see you in middle earth! 