Board Thread:Suggestions forum/@comment-26119768-20161010204502/@comment-25841881-20161010223612

Yeah, that brings up the other thought I had, which is a potency cap for lesser amounts of ingredients, instead of a duration increase. And also, I disagree. PC gaming had it first. There were those crappy P2W games, but they first were PC games.. And then many RPGs relied on grinding as a "difficulty" inducer..