Thread:The Second Age Server/@comment-31911330-20170503225432

Hello all, my minecraft username is Nickwillable, I was on the server a few hours ago. This is my application for a custom lore character. For now, I'd just like to apply for a character, but I might want to start a faction in the future. Here is the backstory, as far as I can tell it lines up with Middle - Earth lore, but it might conflict with some small details as it concerns major characters like the Sons of Feanor and events like the Third Kinslaying and War of Wrath. The character's name is Turwaithion (Sindarin, 'Victorious among the People'.)

Turwaithion was born in the Havens of Sirion to a guard of Elwing. His father, Tangadion, was once a soldier in the Army of Dior, and Thingol before him, and survived both the first sacking of Doriath and the second great Kinslaying. Being in the service if the family so long, Tangadion was promoted to a royal guard after Dior was slain. His father knew very well that dark times were ahead of the Eldar and thus spent what little spare time he had teaching Turwaithion the ways of the woods - to hunt, to fish, to climb, and to survive. He also spent time with Turwaithion in the courtyard of the palace sparring with wooden weapons. Unlike his father, who favoured the spear and hatchet, Turwaithion favoured a one handed sword and shield, though in time he grew capable also with the bow, the axe and, much to his father's delight, the spear. His mother was a strong woman, yet gentle with her son. When he was young she taught him to read and to write, and would tell him of the glorious days before the fall of Elu Thingol, of Beren and Luthien, of Turin Turambar and the slaying of Glaurung, and of the Fall of Gondolin. But most of all Turwaithion loved the tale of Fingolfin the valiant, his loyalty to his kin, his unwavering courage, and of his legendary duel with Morgoth.

Turwaithion was fourteen when the sons of Feanor attacked the Havens. He and his mother awoke one night with screams in their ears and smoke in their throats as the Feanorian Noldor cut down the innocent in the street and the streets ran red. They ran from the house towards the palace, for many years ago Turwaithion's father had told them of a secret passageway to use in case of emergency. They dodged both arrow and blade as they ran for their lives toward the innocent looking, old, closed off well in the centre of the town. Turwaithion threw the cover off, but as he did so looked back towards his mother nd saw her lying bleeding in the dirt. A soldier had struck her in the neck with an arrow and approached for the finishing blow. But as he approached he saw the boy, and turned instead toward him. Turwaithion dodged his flailing mace and dived for his mother's side where a small, sharp dagger lay hidden under her cloak. Just as the soldier raised his sword, Turwaithion leadped forth and drove the dagger into his gut, in the gap between the two plates of armour covering his chest. The Elf fell back into the well, and Turwaithion heard the splash of water soon after. He turned to his mother only to find that she was gone, choked on her own blood. With no time for grief Turwaithion leapt into the well, for a moment feeling he had made the wrong choice, that this was not the right well, that he would fall and drown. But as he crashed into the water he saw that a dark, wet tunnel led away from the pool of water at the bottom. He stopped, noticing that the water was shallow, to retrieve the body of the soldier he had killed.

Turwaithion took the elf's side sword, bow, and arrows and groped his way down the tunnel until he saw the torchlight. The tunnel ended in a door that led out into the corridors of the palace. He heard the unmistakable sound of a battering ram on the doors and ran to the throne room to find his father. When he arrived he could do nothing but collapse into the arms of his shocked father and tell him of all that had transpired. While Turwaithion told the tail, the guards agreed to make a final stand in the throne room to allow Elwing's escpae through another secret way out towards the cliffs. Just as Turwaithion finished his tale, the doors burst open and Elwing ran. Tangadion, overcome with rage at his wife's murder, sprang into the fray. Turwaithion fired upon the Noldor with his bow, felling three with arrows from behind the stone throne as his father and the guards fought their last fight. He wached as Tangadion's spear shattered and his axe sprang into his hands. He watched as that same axe bit into the neck of Amras, and the son of Feanor fell dead upon the ground. It was the hand of Maedhros that slew him then, as he and Maglor flew into a rage over the death of their brother, and his twin before him. When Turwaithion saw his father fall, he drew his short sword and charged at Maedhros with all the might he could muster. Maedhros, now his rage had subsided, turned the boy aside and he fell on the stone. But Maglor, still filled with fury, stepped down on the boy's arm and broke it under the skin. As Maglor was about to slay Turwaithion, Maedhros was moved by the painful cries of Turwaithion and stopped his brother, turining his attention instead to Elwing and the Silmaril. Turwaithion, with his good arm, grabbed the bow and ran from the palace into the woods.

He was found later by the army of Gil - Galad as he travelled towards the Havens, too late to stop the slaying. Turwaithion and the other survivors dwelt on the isle of Balar, where he practiced each day with the sword, shield, axe, bow and spear, and swore he would kill the remaining sons of Feanor if ever he saw them again.

When the war of wrath came, Turwaithion joined with the host of Finarfin. Due to his skill in leadership and strategy, he rose quickly to the rank of captain, and then of commander, eventually becoming an aide to Finarfin himself. In the final great assault on Angband, he was chosen to join the band of warriors that followed Finarfin into the halls of Morgoth, but he split off from the main group when inside with a few other warriors to free the prisoners of Morgoth and to find and destory the Orc - Captains and wraiths still inside as Finarfin and Eonwe led the rest to Morgoth's hall. He finished his task and rejoined the others just as they left the fortress to count their losses.

Turwaithion was then bade by Finarfin to bring Eonwe a report on the casualties suffered by Finarfin and the condition of his army. He rode to the camp of the Vanyar and approached the headquarters of Eonwe. It was deep in the night, and he saw from the corner of his eye a figure dart among the trees. He followed silently up the slopes and into the mountains, where at last he saw the figure emerge and join with its brother. The figure was indeed Maedhros, son of Feanor, and Maglor awaited him in a clearing. He held aloft a small chest and the brothers stole away further into the hills. But Turwaithion followed them, and they came upon a great cliffside by the sea. They made camp by a fiery crevace and planned their next move.

Turwaithion then emerged into the light of the flames. Though nearly fifty years had passed, the brothers recognised him, for they had not forgotten the man who killed their brother nor had they forgotten his son. And the three spoke then of the day of the kinslaying, and Turwaithion recounted all the evils they had commited in the name of their oath, their father, and themselves. They were ashamed then, and Turwaithion told them too of his oath to kill them should they meet again. However, he remembered the mercy Maedhros had shown him and accepted the Silmarils as payment for their lives. But the sons still could not forsake their oath and refused. So Turwaithion bade them open the chest and hold the Silmarils, for he knew their nature and that they would not suffer evil hands to hold them. As he foretold, the hands of the sons burned and they were overcome with woe. Just as this transpired, Eonwe burst thorught the trees and came upon their camp with his sword drawn. But no fight was necessary - Maedhros, overcome with the weight of his deeds and the darkness of his life, throught himself into the fiery chasm with the Silmaril still burning in his one hand. Maglor cast the Silmaril into the sea, for he would not suffer any save himself to have it, and made off into the night.

<p style="margin:12pt0cm;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">When the host of Finarfin made ready to return to Valinor, Turwaithion declined to go. His heart still lay in Middle - Earth and in his soul he knew that there was more left to do. So Finarfin gave him a parting gift of a sword made by the Valinorean Noldor before the war, a one handed blade as Turwaithion had always preferred. For his service to his great grandfather (or great uncle depending on which version of the lore you believe), and as one of the few Sindarin nobles remaining in the world, Gil - Galad granted him land in Lindon. He settled there for a while, but after the stranger Annatar was revealed to be Sauron he often left to wander the open lands as a ranger, only returning home for days at a time before returning for months to the road to hunt orcs, fight the power of Sauron and to aid the people of Middle – Earth. He still bears the sons of Feanor ill will and is loath to travel through Eregion, for the people of the sons of Feanor, who once burned his home and killed his family, live there still.

<p style="margin:12pt0cm;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">So that's the story of Turwaithion, sorry it's so lengthy but I like for my characters to have an extensive backstory, I feel it gives them a certain quality and depth. I'm afraid I don't have much experience with the mod, so if someone could just tell me how names, rank, alignment, race etc. works with custom characters that would be helpful. I do, however, have a little experience roleplaying, and as you can see I do have a good knowledge of Middle Earth history. If any points in the story conflict with actual lore please let me know, I tried to focus on spots in the actual story that aren't really explained in full detail in order to leave some room for creative storytelling. As for why I want to become this character, I'd like to go into the game with some history behind me, I think it would really improve the experience and help me choose faction alignments etc. Essentially, it would give a story to a game that doesn’t really have a story. Thanks for considering my application. <ac_metadata title="Custom Character application (&amp; possibly faction in the future)"> </ac_metadata>