Board Thread:Suggestions forum/@comment-26172435-20160317214636/@comment-26172435-20160317214806

Recovery is a process
What many call 'Death' is referred to here as 'knockout'. Upon knockout a player should recover from injury, preferably not instantaneously in some miraculous manner. In any case a player starts with weakness I and mining fatigue I during a configurable period of time. Default time will be 2 minutes. When KeepInventory is on, he starts with only half his maximum health a hunger bar only half filled. When KeepInventory is off, players will not experience additional effects.

Recovery process? Yes, good proposal Yes, good proposal, but proposed effects should be adjusted (respond with post!) Yes, but consider (an) alternative option(s) (respond with a post!) No