Board Thread:Suggestions forum/@comment-27587913-20160405030455

recently many people have been suggesting siege weapons, but before these are considered fisrt there must be siege mechanics. These are game mechanics that do the following, one for siege engines (catapults, rams, ladders, towers, etc.) all of those things must negate banner protection, but then someone on a server could just rain death upon his enemies with these for no reason, so so advanced mechanics need to be added.

Note: this entire system relys on the capturing of Banners from one faction to another.

1. declaring a siege: this one is a little confusing, it is a command that is enteded "/siege [playername] or /siege faction*" this will make enemy npcs (not ones on gaurd) of the target to go to the protection banners of the thing being seiged. *sieging a fac will target the nearest city, sieging a player will target the nearest player protected city

2. capturing a Banner: this one will need some comments to expand upon it, my fisrt idea was that there would be a way to change the banner of a captured settlement to a banner of your own faction, but on the term of sieging Npcs it would require the cities and towns (when added) to have banner protection, but either way, when all Npcs belonging to the banner being sieged in its protection radius are killed the banner switches to yours.

3. siege engines affect on a besieged area: on the area of the banner being sieged, all siege weapons would completely ignore the banner protection, you could place and destroy things using them.

as always constructive critisism appreciated, Thanks 