Board Thread:Suggestions forum/@comment-30567038-20170622144024/@comment-26172435-20170622164031

This notion has been extensively discussed in the past, 1.5-2.5 years ago, but never lead to an endorsed suggestion. I personally think it would certainly add to the immersion of the roleplay in the mod, but on the other hand I feel that the development path of the typical Millenaire village would simply be too fast in relation to the progress of time in the mod. To put it in another way: the progress of time in the mod would not support very vivid development of settlements in the same manner as simulated by the Millenaire mod. A very slow pace would be fitting though. The fact that the mod now possesses quite a lot of structures and NPCs that would support a Millenaire-like mechanicsm is not enough. Adding Millenaire-like mechanics in itself is like creating an additional mod within the mod and I sincerely think it will be rather unlikely that such will ever end up on Mevans' agenda ... unless he would fancy the coding challenge. He is a coder at heart and enjoys adding more complex, less straightforward new features, so never say never. :)