Board Thread:Suggestions forum/@comment-26694486-20150825125504/@comment-26694486-20150910225259

SamwiseFilmore wrote: Biomes would be simplest, but the issues come into play with biome sizes. In a place like the dead marshes, the skyveiw isn't going to change a lot. But in Gondor...

And if you did it depending on your exact coordinates, it would either take up incredible amounts of RAM, or other system resources.

I would think it best to divide the world's chunks into zones, maybe a few thousand chunks each, and have the images slowly merge into adjacent images when you move. It might still cause lag, but a lot less than coordinate, and would look better than by biome.

SamwiseFilmore (Admin)  (Fill My Mailbox) 01:32, September 8, 2015 (UTC) That's an awesome idea! Maybe another configurable setting could be whether or not certain structures can be seen (Orthanc, Barad-dur, etc.)