Board Thread:Suggestions forum/@comment-213.55.184.175-20160807095000/@comment-213.55.176.169-20160808055535

Maltalidenta Kwuitidherali wrote: 213.55.176.169 wrote: Maltalidenta Kwuitidherali wrote: 213.55.176.147 wrote: Maltalidenta Kwuitidherali wrote: 213.55.176.147 wrote: Maltalidenta Kwuitidherali wrote: Maltalidenta Kwuitidherali wrote: I wouldn't say the rider gives two, just the horse now gives one. Although this is a feature because the wargs fight back, so this would be rather unbalanced. Just to clarify, I was already aware of the mounted unit being two, but I was suggesting that instead of making it so that the alignment Rohirrim give is 1.5 times that of a mounted Orc, it was the same. I still disagree with making the horse an actual alignment point.

But then there's no difference, a mounted human is much more powerful than a mounted orc. Seeing how the warg fights back, it's completely balanced.

Look, making the rider give 1 alignment and horse 1 alignment is actually making it harder to program for no difference.

What im trying to say is CAVALRY should give 3 ALIGN to its enemies So you're moaning that cavalry is overpowered compared to the alignment it gives? Well, I certainly fail to see this as the horse doesn't even fight, unlike a warg.

You must be kidding me, thats not what im trying to do, im just saying that a mounted unit,

It can even be a warg rider

Should not give the same amount of lignment as killing a regular human soldier.

killing a mounted foe is a much larger task than killing infantry

Do you understand now?

Wargs can give more align, but what im focusing on are horses, and how taking on 20 cav is nothing similair to taking on 20 footmen, even maybe 40 footmen are easier than dealing with 20 cav

I am not saying they are overpowered, but im saying they are an underestimated unit, and Horses are alot harder to take down than wargs. It's really not that big of a deal. With a horse, they still just harass you in melee instead. It's only things like orcova crossbowmen on wargs that actually do much with it. And then, the warg does damage itself. They're annoying, but to create a separate entity to give more alignment for killing them is mindless, so here we are. However, something that blindly charges into melee and does the same damage as something before should be no issue. If they run from you, then I guess it's something more of a challenge, but the horses aren't usually unbeatable and any good bow strategy can beat them. What makes wargs give you alignment is the fact that they actually add damage, whereas the horses do nothing on their own. With a rider, about all they add is speed. That's hardly warranting this.

Alright then, that gave enough of a persuasion to stop it