Board Thread:Suggestions forum/@comment-26149161-20151205171325

Haha! A Part 5 to my ancient series! Bow before me! Anything mentioned here is canon.

I have suggested Enedwaith, Adorn, The Morgai, Rhovanion, and the Provinces of Gondor in other suggestions, but I'm just reminding you of them here.

1. Mere of Nimrodel: The place that Nimrodel lingered in, and so missed the ship. It is a small, beautiful marsh at the upper part of the river Gilrain, before it passed the hightlands seperating it from the River Celos.

2. Remains in the Dead Marshed should also drop Harad, Easterling, Galadhrim, Wood-Elven, and High-Elven gear, if they don't already.

3. Dunlendings should have horsemen. These were present at the 1st Battle of the Fords of Isen.

4. Some of the Mountains in ME are off. Here are a few ideas.

- The Lefnui Pass, between Andrast and Rohan in the White Mountains.

- The White Mountains should be much taller, making them nearly uncrossable.

- The Gladden Pass, could be represented by a foothill area in the Misties. No road.

- The Blue mountains should be much lower. Perhaps there are only a few peaks scattered around, and most of the mountains are foothills?



5. Druwaith Iaur: A tangled forest to the west of Rohan. Druedain will be found here when added.

6. Ekets: Replace daggers used by Gondor and eventually Arnor. Longer reach than most daggers.



7. Forested Regions: There are several specially mentioned forests the mod has missed.

- The woods south of Lorien. These could be represented by a Parth Celebrant woodland.

<p style="font-weight:normal;">- The Woods of Cormallen. A woodland of dark green trees with red and yellow flowers, called the Culumalda.

<p style="font-weight:normal;">- Along the side of Anduin between Lorien and the Brown Lands

<p style="font-weight:normal;">- The Pine-Forest south of Eagle's Eyrie. The Fallohide Hobbits actually once lived here.

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<p style="font-weight:normal;">8. Elven ruins near Edhellond. Pretty straightforeward.

<p style="font-weight:normal;">9. Dunlendings and people of Enedwaith (when added) should flee from elves and not fight them.

<p style="font-weight:normal;">10. The road southward in the Vales of Anduin should be made of grass with occasional cobblestone pieces. This way, there is a path to follow (the raised path that is treeless and cuts through hills) but it is not easy to follow or well-kept.

<p style="font-weight:normal;">11. Wood-Elven armor should be less stong, with more leather components, and not giving as much protection. The Silvan elves were "lightly armored, unlike the Elves of the West."

<p style="font-weight:normal;">12. Andrath: A ravine between the Barrow-Downs and the South Downs, through which Greenway passes.

<p style="font-weight:normal;">13. Half-Orcs: Huge, heavily armored axe-bearing creatures. These could be a canon Uruk Berserker.

<p style="font-weight:normal;">14. There should be a bridge north of the Fords of Isen, with a small road leading to it from Isengard and ending at the bridge. Also, the Fords area should be shallower (as should many ME rivers).

<p style="font-weight:normal;">15. Stakes: Instantly kill horses that run at them when down. Heads can be placed on them when they are up. Toggle aiming up or down by right-clicking.

<p style="font-weight:normal;">As always, comments, kudos, and constructive critiscism is welcome

<p style="font-weight:normal;"> <font color="Silver">High King Ithilion (Chat moderator) <font color="Silver">(Ni celeb ithil) 17:13, December 5, 2015 (UTC)  <ac_metadata title="While Reading Unfinished Tales..."> </ac_metadata>