Board Thread:Suggestions forum/@comment-25799916-20150506174330/@comment-25799916-20150507170431

Madman198237 wrote: I think that it is an interesting suggestion, definitely worth considering. The skills thing, however, is not really necessary. This isn't an MMORPG, or other RPG game, this isn't a game that needs skills.

The tracking thing, yes, interesting. The problem is the "bent grass and broken branches" ideas-Minecraft is not so precise that you can make branches and then break them without enormous effort, and bent grass would make more sense to players if it appeared as footprints. Reading broken branches and bent branches is a little too Rangers' Apprentice-like for Minecrafters. We aren't trained stalkers or trackers and we shouldn't have to be to employ a mechanic in the mod. So, I'd vote for footprints showing up more and less faintly depending on terrain and weight of inventory items, or possibly just on weight of armor. This would be useful in multiplayers, but because chunks don't render without a player's being there in the first place, it's not useful in SSP. But again, now your band of Elvish reinforcements for your Gondorian buddies can follow your enemies' armies of Mordor Orcs and kill them, in SMP. I also like the idea of your footprints being based on your armor. Not so much with the inventory idea though. When I travel, i generally carry TONS of thing around in my pouches. This would make tracking too easy I think.

The idea of your footprints being armor based, however, could work. Elven armors and ranger armor would be much lighter than say, orc or dwarvish armor. Kudos!