Board Thread:Suggestions forum/@comment-26973016-20160429205430

Hi everyone! It's been a while since I've postes any suggestion, and I would like to suggest changes to bandits.

Bandit system changes:

What I've thought is changing the system of Bandits. Now, they just run to you, steal from you (even if you are full MIthril), and run. This can be very annoying when you're travelling and you're just enjoying the views of the biome.

I think Bandits should change. They should attack you and when they kill you, take your things (If that's possible, make it so if a Bandit kills you, he takes your things. Then, he would flee to a place called the Bandit Hideout. These should be hidden in the wild in biomes where bandits can spawn, and the bandit that previously killed you should be there. When you kill him, you get your things back.

I don't know if that's possible, but I think if it is possible, it will be better than the current system.

Also, I would like to talk about new units for Bandits:

Bandit Archer: Ambushers that would hide and shoot you when you are near.

Deserter: Soldiers from good factions that have become bandits, they could still have their former faction's armors.

Bandit Chieftain: These would spawn on a Bandit Hideout, and be stronger than the others.

I hope you like this! 