Board Thread:Suggestions forum/@comment-32865299-20180111175143/@comment-33185350-20180111183851

I like the idea of skill. You are saying every single weapon is different. What if there are three “types” of skill:

- Skill with the specific item

- Skill with a faction’s equipment - purely based on alignment

- Skill with a type of weapon

They would sum together. That way if you find, say, an Arnorian spear in ruins you may already know how to use spears for a base skill level, plus a bit if you are aligned with Rangers, so it’s usable. You would have to train to get better with the specific weapon though. It would also discourage good players from using evil weapons.

Training dummies are a cool idea, they should not take any durability off weapons used against them and there should also be targets for bows.

The only difficulty with this suggestion is the fact that it by definition has a “cap” when a player reaches the highest possible skill. Players will find some way to exploit that and spend the time building up their skill with every weapon really fast, then the system doesn’t matter any more except as a disadvantage for new players in a community. Maybe this could be avoided by an exponential rise in skill like the XP system, where the higher you get the longer it takes to get better, but since the total span of difference in damage points for the whole spectrum of skill is only a few points, it would probably make an exponential system either easy to work or really annoying.

Anyways, I like the idea and would give it kudos if I could!