Board Thread:Suggestions forum/@comment-29106566-20150724222636

In a land as ancient as Middle Earth, there is a story behind every sword, helmet, and watchtower. I was thinking about how to add a bit more interest to generated structures and the items in them, and an idea came to me: Lore. This idea is inspired by dwarf fortress, which had a similar system. First, the items. As you know, you can occasionally find (usually used) weapons and armor in the chests of structures. They would still be called things like "gondorian sword" but under that, it would say something like "(name) used this long ago to (defend/attack) (location)." Or "(name) wore this helmet during the battle of (location).". Sometimes, it would say something less interesting, such as "(name) used this dagger to defend his (farm/house/village) from an attacking (wolf/bear/warg)". Of course, faction would have an influence on lore. For example, you could never get something like "Grushnak used this warhammer to defend Helms Deep." There could be rarer names/locations as well, so players would have something to look for without Mevans having to add new items. The lore for the actual structures would be more complicated. The lore would be in a book/scroll/stone carving, depending on the structure. Lets use a ranger tower in Eriador as an example. "This tower was used in the third age to defend against invading (angmar orcs/gundabad orcs/ trolls/etc.) on (date). (1-3 names) were present for the battle." The names would obviously be randomly generated using the same database as the NPC names. Like the items, faction influences this. You wouldn't be able to find an orc spider pit that says bilbo the hobbit trained the spiders.

What do you think? 