Board Thread:Suggestions Forum/@comment-58.166.124.202-20150301061717

1. Hired units do not shove each over just like players don't on multiplayer. This means no more death from pushing each over off and none of them constantly getting in front of you and blocking your view.

2. Horn of ... This horn can be assigned to a squadron with a table of command. You than right click this horn and it gives you an option of north, north east, east, etc and a amount of blocks up to 160. You change the variants click ok and it moves that squadron that far in that direction in comparison to you. This would act like formations and organised battles without using way to much coding.

3. Another use for an anvil, if you put a tool and 1 material of whatever that sword is made of it removes half of the damage on that tool, or a third for a pickaxe, and all of it for a shovel. This stops you from having to combine weapons which has limitations.

4. A bit of ocean life. Just a few mobs with different skins and randomized size would make the sea a lot nicer. Because at the moment 3000 squids doesn't cut it.

5. smaller scorpions give you poison for longer but larger scorpions give you more damage as they hit you.

Thnks 