Board Thread:LotR Mod Technical Support/@comment-174.45.230.93-20160611201946/@comment-25101089-20160611220746

Actually, this is something that should be easily fixable. From what I can tell this is a simple client/server issue where code is running on the client that is not designed to do so. The issue is that in vanilla (and thus the LOTR Mod), entity 'attack targets' are only handled on the server side, but that mod you're using looks like it has functionality to make the client also aware of entities' attack targets. LOTR npcs can sometimes send a speech bank when they set a new attack target, but this speech code will crash if run on the client side because it makes an assumption that it's being run on the server side.

So all I have to do is add a check in this behaviour that it is indeed being run on the server side (as it ordinarily always would be in the mod), which is like 1 line of code, so it will be fixed for next update.