Board Thread:Suggestions forum/@comment-27130828-20160910211119/@comment-32590715-20180208005105

Definetly agree with adding different types of workers (especially miners), my suggestion regarding slaves vs. normal workers would be the following: Slaves slow down considerably over time, requiring the player to strike them with their fists to speed them up.

Another (more technical) way of explaining this sub-suggestion would be like this: Non-slave workers always work at 100% speed. This is not exactly the fastest, but it’s not terribly slow either.

Slave workers’ speeds vary between 70% and 130% speed. Over time, the slaves will slow down until reaching 70% speed, requiring the player to strike them to force them to work faster, this makes their working speed jump back up to 130% and then depreciate over time again until it reaches 70% and the process starts over.

To me, this provides a lore-friendly mechanic to having workers do things like mining for you. Good players have workers, but they can’t beat them to go faster like evil players can. Evil players can beat their slaves to make them go faster, but if they do other things while their slaves work, they slow down significantly.