Board Thread:Suggestions Forum/@comment-89.79.201.173-20150210181959/@comment-77.96.107.199-20150210195637

Good idea! The Door of Night(in the far west edge of Arda), which is where the sun(according to tolkien the sun is a fruit from a sacred golden tree(Laurelin) of Valinor on a ship, in the sky, guarded my maia, and the moon is a flower of sliver(from the sacred silver tree of Valinor, Telperion) like the sun, is guarded by maia on a ship, in the sky) sets, which he is thrust through(though this would act like a portal). There could also be the Gates of Morning where the sun rises in the far east edge of arda, and the Walls of the World/Walls of Night that surround Arda and there are maia guarding them that stop Melkor from escaping(though this might be hard to code). Also Nienna's mansions and gardens of wisdom and sorrow are near/next to/in the walls(there you could get could get tips about the mod and other things useful things). There could also be the Timeless Halls beyond the Void. The Viod though is Void(so there is nothing), but you could find Melkor there, but you can't kill him(also to get to the Void you need to defeat the maia guards on the Walls of Night first) and he gives you really hard evil quests, but you get really good rewards and alignment(maybe even Utumno alignment!) in return. You would need to fly to be able to go in the Void(otherwise you just fall into nothing and die), so when Winged Beasts(that are already planned by the way so don't suggest them) are added into the mod you can ride them into the Void. You could even help Melkor build a floating Stronghold in the Void for evil monsters!!! This is a good idea, but to make it good quality it might be a bit hard to code, but with less quality easier! Great idea!!!!!!