Board Thread:Suggestions forum/@comment-26172435-20151212141734/@comment-26172435-20160128062125

71.80.11.209 wrote: Wouldn't  this allow lightly  armored archers to destroy  heavily  armored players though. all yu need is alot of bolts or arrows  and a heavily  enchanted  ranged  weapon ? Yes and no.

Tactical use of an enhanced ranged weapon already gives any player the best chances of taking out another one. For a player being shot at, there are three basic scenario's: 1) flee, 2) change weapon and shoot back while under cover and 3) charge and try to finish off the attacker. In any of these scenario's, the attacking ranged player already has an advantageous position. Hence the 'no' part of my answer. The addition of armour weight dependent movement speed however, does indeed increwse the chances of the ranged attacker, assuming his armour weight is lower than that of his target. Hence the 'yes' part if my answer.

Armor weight simply increases the necessity for heavily armoured units to have a tactical backup plan. Such tactical preparedness is already necessary: have a good mount and/or potion powered legs and/or a good bow and a quiver and/or assistance of light ranged troops.

Note that I do realize heavily enchanted bows are basically anyone's best option to win a pre-planned surprise attack, and the ME bows with vanilla enchants offer ridiculously strong and accurate ranged options. Hence, my recommendation to reduce the caps on bow (and other weapon) enhancement levels in Thread:187405.

Thanks Kowalski, for pointing out the added value of bringing shields to the battle stage. That addition certainly enhances the options of the one being shot at. I forgot to add this very relevant notiin to this thread as I added the reference to the thread on shields. Will do that later today.