Board Thread:Suggestions forum/@comment-27200931-20170312023231/@comment-27200931-20170312045839

JimMoriartyX wrote: This would get VERY annoying when your guards are gone every time to blow a horn... then you have to go to each one individually to put them back on guard mode. My suggestion to you: just halt them when you arent using them, and get separate troops for guard mode. XP I'm not sure if I was clear. When you blow a horn, set for a specific squad, to make your NPCs follow you (Ready Units), only the NPCs in that squad will be affected. Or maybe, thinking on it, wouldn't it be better if "Ready Units" disabled Guard Mode temporarily until you use "Halt Units" again?

Well, your suggestion works in a singleplayer world, where troop limits depend entirely on your computer. But currently I'm playing on a server with a very tight troop limit, so I have to use them both as guards and as soldiers.