Board Thread:Suggestions forum/@comment-64.231.46.47-20180310163552/@comment-26172435-20180324163553

Eregnir Dalek wrote: Honestly they should remove modifiders, but this would be a good start. They kill pvp. How do they 'kill pvp'?

''The modifiers server a specific purpose and the quality and challenge of pvp may be influenced by adjusting more aspects of combat than just removing the modifiers. Think really weird alternative options (dependent on the 'how' you feel the modifiers kill pvp ofc):''

''- The mod could also double all health, for players, NPCs, monsters and animals. That would reduce the relative impact of any attack, which could make pvp and pve more of a challenge. They could even consider to make players health or consistence variable, gaining hp through experience, and losing some upon each near fatality (= 'death').''

- The mod could add attributes to gear in various ways, adding more strategical options to find combinations of weaponry and armour, dependent on a players playstyle and the combat environment.

''- The players could get more attributes, or traits. Those could even affect the added value of various types of gear, or even the effectiveness of potions and draughts.''

''Plenty of (obvious and less obvious) options. And a lot has been suggested and extensively detailed and discussed in the past already, but not all I guess. :)''

This suggestion focusses on reducing the impact of high tier armour modifiers. Keep the focus on that here, and discuss other options elsewhere please.