Board Thread:Suggestions forum/@comment-198.180.129.13-20180102141003

This is a revised version of my suggestion "of commanders and warlords"

Commanders (or warlord or captian or whatever fits for the facton the commander is in) would be VERY rare spawns in there home faction or in invasions.

to make them stand out from the rank and file soldiers in the battlefield each commander would have a set of abilities, skills and traits.

these would range from buffs (more HP, extra attack, ect), to combat skills (quick dashes, spin attacks, temporary buffs, ect) to support abilities (calling in reinforcements, providing regen to nearby allies, buffing nearby allies, ect).

if you have a very high alignment (at the very least 3000, with higher requirements for "stronger" commanders (more abilities/rare and higher tier abilities) with the faction the commander is in you could be able to hire them, the cost of hiring a commander would be extrodonary, at least 5000 coins if not more, and yes, they can die even if you hired them, and no, you DO NOT get your money back.

when a commander spawns in the area you get notified much like how you would if there was a traveling trader, the commander would also have a star over its head much like the ! mark when somebody has a quest for you.

and before you go ranting on about this violates the FAQ becuse im asking for better unit AI, please note that commanders dont actually give orders and when they call in bodyguards and reinforcements they act like any normal soldier would, its just that the commander spawns them in to help, and if a hired commander spawns reinforcements they DO NOT count as hired.

fights with commanders would act much like boss battles, they are ment to pose a major threat to the player and be far above the rank and file.

well, thats all i have to say, see you in middle earth! 