Board Thread:Suggestions forum/@comment-26172435-20170426191637/@comment-26172435-20170502042509

@Eoros: Right. Pretty effective aye?

I get your point and you're right to bring it up. When you would assume only the most effective proposed measures relating to mithril availability would be implemented, and part of the Mountains of Moria would be a massive generated lore structure, there would hardly be any mithril ore available.

I take it that the mod team would think about nett availability and weigh the various options presented here.

If a massive lore structure is added to Moria, I'd certainly recommend to make mithril generate elsewhere as well. But in any case I prefer it to be a rare and ruch find: smaller chance of hitting a vein, but larger veins.

If they decide to not add a special, non-craftable smelter that gives the highest yield, I'd recommend to not reduce the yield on craftable mod forges too strongly.

If they don't implement any measures to make barrow-wights avoid death traps (either by not making them spawn on replaceable blocks and/or by making them avoid situations where they cannot damage a foe), and if mithril gear remains repairable, I would recommend to reduce mithril ore occurence stronger than when they do implement measures to reduce the availability of mithril from mob drops.

Etcetera.

All a matter of using some common sense and also some maths.