Board Thread:Suggestions forum/@comment-31215921-20170428014402

I know those early lore weapons are supposed to be off limits, but this is more for fixing an inconsistency.

As most of us know, Sting was added into the mod a long time ago. When it was added, it was treated like an Elven dagger damage-wise. At that point in time, daggers had 1 less damage than its sword counterpart, giving Sting +6 damage, and at that point in time varied melee speed and reach didn't exist. However, all daggers currently have 2 less damage than their sword counterpart, with only half the speed and reach. I know what you're probably thinking now-

"Only +5 damage for Sting? That's too low!"

I wholeheartedly agree, and in fact, I'm suggesting quite the opposite. Most people who know anything about LOTR know that Sting was made in Gondolin. Curently, Gondolinian swords do +9 damage. Seeing as Sting is a dagger, would that not make it a Gondolinian dagger (albeit unique)? My suggestion is that Sting be given the appropriate damage of +7, and that it receive the speed/reach stats of a dagger rather than a sword.

I hope this wasn't a taboo on the suggestions forum, as that was not my intention. Thank you for taking the time to read this!

The Morgul Lord, Witch-king of Angmar  (Send me a Fellbeast)  