Board Thread:Forum Roleplays/@comment-27723099-20150502195652

Ok, I wanted to start it in 2 or 3 weeks but I will start it now: A strictly moderated, tabletop based new roleplay, playing in Mirkwood. I had the idea for it because I was annoyed by the godmodding and metagaming of other RPs.

Setting
The Rise of the Necromancer

It's the year 2940 TA. The former Greenwood is corrupted and turned evil by a dark necromancer that lives in the ruins of Dol Guldur. Yet nobody knows that it's nobody else than Sauron, but the White Council plans to investigate it. The wood elves are constantly fighting spiders and other evil creatures to guard the land. Orcs from Gundabad have grown in numbers and in boldness and come out of their caves to raid the settlements of men: The Beornings and the men of Esgaroth. Other rumors are spreading that the dwarves are planning to kill Smaug and take the Lonely Mountain back.

Which side will you take in these conflicts?

Rules

 * The RP will be strictly moderated by moderators. You may only post the actions of your character or your troops, not the effects of these actions.
 * To control the time, the RP will be divided into "ticks". You can post your actions for the next tick, then you have to wait until others have posted their actions and a moderator has posted the results. Due to time zone differences, this can take up to a day.
 * The RP has warband scale; no character can have more than 25 troops/followers. This number can be different for certain races/troops. For example elves are less numerous while orcs can have much bigger warbands.

Moderation
The current moderators are:
 * Sinthoniel

A moderator will check this RP when everyone has posted their actions or 24h have passed and then write the results of the next 'tick'. Moderators can let non player warbands/characters apear, for example the wild giant spiders all around Mirkwood.

If there are any hostile encounters, I will play them as a tabletop battle and compile a RP post out of the course of the battle. I will use the rules Song of Blades and Heroes (<- link to the rules pdf), a nice and fast playing skirmish tabletop.

Character Creation
Describe the abilities of your character as detailed as possible. Say what he is good at and which weapons he uses, maybe tell me privately of any secrets of your character, and don't forget to describe your troops. If something is OP, I will change it or discuss it with you.

Of course you can also play a single character without troops or followers, but they would have little chance to survive a battle against another warband. Single characters could be agents, assassins etc.

You may play a lore character if it makes sense, for example: In this case you won't have to give many details about your character.
 * Thranduil or Legolas
 * A member of the White Council, incl. Gandalf
 * Beorn
 * Thorin or another member of the quest for Erebor

Note that magic users won't be able to destroy whole armies singlehanded or that kind of stuff. Magic users are used to support other troops and give a significant advantage in battle, but they have to be protected and are not omnipotent.

Template
Name: Race: Faction: Equipment: Combat Skills: Non-Combat Skills:

[one troop type] Race: Number: Fighting style/Equipment: Special skills: 