Board Thread:Fun and Games/@comment-25975584-20150331012427/@comment-26198881-20150331015532

A 40K or Malifaux of WFB would be amazing. Here's my ideas for each:

40K- Different planets as dimensions, similar to Galaacticraft but most of the planets are inhabited

- Race Selection: Choose to be either a Human (basic all around), an Ork (increased damage and HP, decreased Psychic start with Ork Alignment) , an Eldar (increased psychic increased speed)  a Necron (can respawn at death point of the time, after a delay, and if they have metal in their inventory with which to repair start with Necron Alignment), or a Tau (increased range, and accuracy with ranged weapons, starrt with a pulse rifle, decreased damage start with Tau Empire Alignment).

-Factions: Orks: available only to Ork players. Wot mo' do ya' want ya puny 'oomie we's da best!

Imperium: Divided into Space Marines, Inquisition, and Imperial Guard, available only to Humans. To qualify to be a space marine you would have to rack up a ton of Imperial Alignment quickly then be chosen (percentage chance based on alignment, still random) to be a Space Marine. This would increase your Health, and damage. Imperial Alignment could be gained by killing chaos, and all Xenos Scum.

Chaos: Open to Humans, and occasional Orks. DIvided into 4 sub factions: Tzeentch, Khorne, Slaanesh, and Nurgle. Khorne gives increased Damage, Nurgle gives Increased HP, Slaanesh gives increased movement, and Tzeentch gives increased psychic power (will expand upon psychers later in this post.) Alignment gained by killing Imperial servants of the False Emperor.

Craftworld Eldar: Open only to Eldar. Alignment gained by killing Dark Eldar, as well as Imperium. Leads to improved move speed.

Dark Eldar: Open only to Eldar, alignment gained by killing Craftworld Eldar. Increased movement speed at higher Alignment.

Tau Empire: Open only to Tau and (rarely) Humans. Best and most plentiful guns in the game, also has mech suits. Bad at Melee.

Necrons: Available only to Necrons. Hate all living species. Tough to kill but not very common (except on tomb worlds, will expand later)