Mordor (Biome)

''This article is about the biome. For the faction, see here.''

Mordor (Sindarin for Black/Dark Land) is a biome that spawns to the east of Gondor, to the west of Rhûn, north of Harad, and south of Wilderland. The biome is dark and evil and the homeland of the Mordor Orcs, Black Uruks and Olog-hai. There are lava lakes, ravines, and rivers. The ground is made completely out of black mordor stone, with patches of Mordor Dirt and Mordor Gravel, which adds to the dark atmosphere of Mordor. Scattered across the landscape, large dark boulders bear witness of frequent volcanic eruptions. Only "evil" plants grow here: thorns, Morgul-shrooms and Withered Moss. As reminders of a long forgotten past, charred trees can be found throughout these lands.

The sky in Mordor is darkened by the ash and dust clouds coming from Mount Doom. This protects Orcs from debuffs during the day. In addition, these mobs can spawn at any time, not only in the night.

Mordor is not a good place for good players to be unless you are very well prepared and want to get some alignment.

The roads in the Black Land are made of Mordor Dirt.

Mordor Mountains
These Mountains exist all around Mordor except at the east border. They are actually three mountain ranges: the Ered Lithui (Ash Mountains) to the north, the Ephel Duath (Mountains of Shadow) to the west and southwest, and the Ered Glamhoth to the southeast, but are the same sub-biome in the mod. They consist of Mordor Stone and form an nearly impassable wall that protects the heartland of Mordor.

Udûn
Udûn is a valley in the northwest of Mordor. The ground there is rough and jagged, and there are more structures than the normal Mordor biome. If the countless Orcs were not dangerous enough, there are many lava-filled ravines in Udûn, which lead many to their deaths.

Gorgoroth
Gorgoroth (Sindarin for Deadly Fear) is a plateau that makes up most of the northwestern region of the Black Land. There is more lava here, and is significantly flatter than the rest of Mordor. In the very center of this dreadful place is Mount Doom, a fearsome volcano that is the center of Sauron's power, the forging place of the One Ring, and the only place where that Ring can be unmade.

Morgul Vale
The Morgul Vale is the accursed vale where the Nazgul make their home. The sky in the Vale is a greenish hue. Gulduril Ore is more common here, and generates starting at Y = 60 as opposed to Y = 32.

Morgulduin
The Morgulduin is a cursed river that flows through the Morgul Vale. Although Morgulduin is the name of a major river from Mordor, the sub-biome also randomly generates throughout the Morgul Vale in place of the Mordor River sub-biome. Entering the waters give you the status effects Slowness II, Mining Fatigue II, Poison, and Weakness, unless you have 100 Mordor alignment, in which case you are immune.

Nan Ungol
Also called the "Valley of Spiders," Nan Ungol is located in the south-west corner of Mordor. Exclusive to this region are the Mordor Spiders, that can be ridden by Orcs. Mordor Spiders can be bought from Mordor Spider Keepers in Spider Pits. Webs of Ungoliant are scattered all over.

Mordor River
Mordor has a different river biome which has black water. Four rivers, the Gurthrant, Caranduin, Sirlith, and Culduin, are automatically generated by the map to flow down into the Sea of Núrnen, two from the Mithram Spur, which comes down from the Ash Mountains, one from the Maegond Spur, which comes from the western Mountains of Shadow, and one from the Ered Glamhoth. Apart from reed and cane, there are no larger plant species present to suggest that the river waters are feeding any life significant life forms ... until they reach Núrn.

Núrn
Núrn (Sindarin for Sad Water) is the only fertile region of Mordor and is located around the Sea of Núrnen in the south of Mordor. There grows grass and other plants. The land is fertile because of the rich ash that is blown by wind from Mount Doom. In Núrn live hundreds of human slaves, working on farms to produce food for the thousands of Orcs in Mordor. You can purchase Slaves of Núrn from Orc Slavers found in Orc Slaver Towers. Small forests and swamps can occasionally generate here as well. Occasionally patches of Núrn Forest will generate, and Núrn Swampland generates around the points where the various rivers in Núrn empties into the Sea of Núrnen. The fertility of Núrn is only skindeep, as directly under the top soil layer ... Mordor rocks.

Sea of Núrnen
This sea is located in the center of Núrn, in the south of Mordor. Its appearance is similar to the normal Ocean biome, but the water is a dead brown like all water in Núrn. Four rivers flow down from the mountains into this sea. There can be small islands in the sea.

Eastern Desolation
The Eastern Desolation is a strip of land that makes up the eastern border of Mordor. The Eastern Desolation is a flat plain of Mordor dirt and gravel. Dry grass is more abundant here than elsewhere in Mordor, and there are more charred trees signaling this was once a different place.

Variants
Mordor itself is unique in that it has no biome variants. The sub-biome of Nurn does, however, but those are listed on that respective page.

Structures
Six structures spawn in Mordor. They are listed below.
 * Mordor Tower - Tall towers made of Mordor Brick. The windows are made of Orc Steel bars. Inside are three Orc Bombs, barrels of Orc Draught, Mordor Orcs, and (at the top of the tower) a Mordor Orc Chieftain
 * Mordor Orc Camps - Camps with 2-4 tents that are made of wool and charred fences containing one chest, 0-2 Forge Tents, which are made of Mordor Brick and contain Orc Forges, skulls on fences, orc torches, and a Morgul crafting table. Mordor Orcs spawn here, as well as a Mordor Orc Trader.
 * Warg Pits (not in Nan Ungol) - Pits of Mordor Brick that contain rideable Mordor Wargs.
 * Spider Pits (only in Nan Ungol) - Similar to Warg Pits, except they contain Mordor Spiders, which cannot be ridden. They can be bought from Mordor Spider Keepers that spawn in the pits.
 * Núrn Wheat Farm (only in Núrn) - Small farms where Slaves of Núrn grow wheat for the Orcs.
 * Orc Slaver Tower (only in Núrn) - Wooden towers containing Orc Slavers, from which Slaves of Núrn can be bought.

Mobs
Sauron has many evil servants living in his realm of Mordor.

Mobs spawning throughout all of Mordor

 * Mordor Orc (can ride a warg) - Evil Orcs of Mordor, equipped with Mordor armour, and armed with Mordor weapons, such as scimitars, spears, battleaxes, daggers, warscythes, or warhammers.
 * Mordor Orc Archer (can ride a warg) - Mordor Orcs equipped with Orc Bows.
 * Mordor Orc Bombardier - Mordor Orcs with armed with Orc Bombs. They are very destructive, and when the bomb has been used, the Bombardier will switch to a dagger. Hired bombardiers can be re-equipped with new bombs.
 * Mordor Warg - Wargs allied with Mordor. Wargs are rideable giant wolves, and can be saddled and equipped with Mordor Warg Armour. They can be ridden by Mordor Orcs or archers.
 * Olog-Hai - Trolls bred by Sauron that do not turn to stone in the sun. They are heavily armoured and carry giant warhammers.
 * Black Uruk - Deadly Uruk-hai made by Sauron. They are expensive and elite shocktroops, and deal a lot of damage. They have thick Black Uruk Armour and use Black Uruk Equipment.
 * Black Uruk Archer- Black Uruks armed with bows and arrows.
 * Mordor Orc Chieftain - Mordor traders that spawn in Mordor Orc Towers from whom you can hire all of the above. They are equipped with Mordor Armour, with the exception of the helmet, and an Orc Skull Staff. They hold a silver coin in their hand to show that they are traders.
 * Mordor Orc Trader - Mordor Traders that spawn in Mordor Orc Camps from whom you can buy and sell goods. They are equipped with Warg Fur armour. They carry coins and use daggers (which may be poisoned) to defend themselves.

Mobs spawning only in Nan Ungol

 * Mordor Spider - Large spiders that spawn in Nan Ungol. They come in different sizes and some can poison you. They can be ridden by Mordor Orcs and archers. They can be bought from Mordor Orc Spider Keepers. These spiders can be tamed and ridden by evil players only.
 * Mordor Orc Spider Keeper - Mordor traders that spawn in Mordor Spider Pits from whom you can hire Mordor Spiders. They hold a silver coin in their hand to show that they are traders.

Mobs spawning only in Núrn

 * Slave of Núrn - Slaves who farm wheat for the food of thousands of Orcs. They can be bought and will plant and harvest whatever seeds you give them.
 * Mordor Orc Slaver - Mordor traders that spawn in Mordor Orc Slaver Towers from whom you can hire Slaves of Núrn. They hold a silver coin in their hand to show that they are traders.

Mining
Three ores are exclusive to Mordor, although no other ores spawn here as Mordor is made of Mordor Stone. Naurite Ore spawns here, and is used for Orc Torches among other uses. Morgul Iron is exclusive to Mordor, Angmar, and Dol Guldur, and can be smelted into Orc Steel. Gulduril ore also spawns here, and is used (among other uses) for making Morgul portals back to the Overworld.

Vegetation
Only a few plants grow in Mordor. Trees are usually dead and the vegetation forms a very hostile environment as some plants will try to harm you. There are, however, mysterious reports of a giant cherry-like tree in the biome.

Plants found in the main biome are: The land of Núrn is more fertile, so it has dry grass, trees, sugar cane and even wheat at the slave farms.
 * Burnt trees (trees without leaves, so you can't get saplings from them).
 * Stabbing Thorns, which deal damage to players who walk through them.
 * Withered Moss, brownish and dead vegetation.
 * Morgul-shrooms (at orc camps,) which can be used as a food source by evil players and are required for brewing orc draught.