Board Thread:Suggestions forum/@comment-26410366-20160203205206/@comment-27219153-20160207192409

Faramir1234 wrote: Direranger50 wrote: Assume this gate protects a city's storeage area. You would give a gold key to the leader of the town, silver keys to prominant figures in the town, and iron keys to regulare members. The mayor can do just about anything he wants to, and the prominant figures can give access to other people. A pretty good idea, however kind of unpredictable and underdeveloped. Say a traitor has this silver key, and then he gives it to an enemy. BOOM you have Maeglin back from the dead and then you get Morgoth storming your city right? First off, I want to say I love the idea of having keys. My main concern is basically what Faramir said, about an enemy obtaining a key and gaining access to your city.

The best way, as I see it, is to make the key hole blocks work almost exactly the same as banners. This would eliminate having keys and unfortunately, take away from the realism and roleplay. Right click on the key hole would bring up a gui similar to the banner gui (if not the exact same). Here you could either whitelist players individually or allow players with at least a certain alignment with a specific faction to all be allowed in. This would function exactly the same as banners do in terms of who has access. The reason that you can't just use a banner to accomplish the same thing is that a banner would allow the player to break blocks.

I would love to see a better suggestion that still requires the need for keys while making it protected if the key were to fall into the wrong hands.