Board Thread:Suggestions forum/@comment-75.133.119.60-20180530031532/@comment-27219153-20180530185927

The game already keeps track of who poisoned the drink, so that it only shows the '''Poisoned! ''' text to the one who poisoned it. I imagine it wouldn't require much effort to check if the poisoning player's uuid matches one with a bounty quest for the player who drinks it.

For the OP's purpose, I don't think this should be implemented as it bypasses purposeful pvp restrictions. Furthermore, it is likely that if implemented, there would be additional pvp restrictions set in place to prevent such a bypass, effectively rendering this change useless for the purpose that the OP had in mind.

However, if the purpose was for roleplay/immersion and there were death messages to go along with it, I think it would be a neat addition.