Board Thread:Suggestions forum/@comment-27200931-20170720140439/@comment-30561367-20170720184819

Muironn wrote: S&#039;moregoth wrote: Catfishperson wrote: Of course, this would only be effective against players... Then, perhaps you could come up with an NPC alternative, such as archers missing more often, or foot soldiers doing less damage, or something.

Why not just add a slowness effect for a 'stagger' effect

I think it should give all slowness, weakness, mining fatigue and nasuea, but not on every hit. The nasuea will come on all hits, but the chance of getting the additional debuffs rises with the strenght of the modifier. The additional debuffs would last as long as the nasuea.

Example:

Dazing: 10% chance of additional effects

Stunning: 20% chance of additional effects

Staggering: 30% chance of additional effects