Board Thread:General Mod Discussion/@comment-26322120-20151231185738/@comment-26172435-20160104225400

As this thread appears to thrive on bold generalizations, I'll try to throw in a few based on my own observations on LOTR modded servers and other themed roleplay survival servers.

I feel 'good' factions (those who oppose the fallen Vala and his Maia buddy, and who seem to value compassion over unscrupulousness) generally attract more players who care less about pvp and warfare and more about building and themed roleplay. This could imply that the player-staffed 'good' factions take less interest in 'power' through warfare and conquest, which would result in 'good' factions generally acting more under-powered than 'evil' factions.

In addition to this I think 'evil' factions generally attract players who are either more naturally comfortable with acting out in an unscrupulous manner (the 'psychopaths', 'sadists' and 'machiavellians') or better equipped with distantiating, relativistic high level social and/or rationalistic intelligence to enable them to act out 'evil characters'. This could imply that the player-staffed 'evil' factions tend to value pursuit of power and 'evil' objectives like dominance through warfare and conquest, over survival building and hobbit marriages. This means 'evil' factions will generally act out less under-powered, just because they value power more than the 'goodies'.

The above train if thoughts is also supported by the observations of behaviour of the military in times of armed conflict: only few are actually capable of truly unscrupulous killing (aimed shooting).

So ... to (over)stretch this even further, this generalization seems independent of the actual stats of npcs and their gear in the mod ... XD