Board Thread:Forum Roleplays/@comment-26296200-20150529211240/@comment-26084195-20150529213445

Name: Tiktakt'o

Race: Lizardman

Faction: Lizardmen

Equipment: Shaman robes, shaman staff, shaman magical ingredients

Story: Lizardmen  are bipedal reptilian humanoids covered in thick green scales. Stunted evolutionary cousins of the  Drakes  and   Draconians,   Lizardmen  have none of their relatives' grandeur but compensate for this with sheer numbers and a heightened sense of social and territorial awareness.

In combat, Lizardmen are lightning-fast, perceptive, and resistant to pain. Their cold, slow-circulating blood renders them more physically resilient and energy-efficient than the mammals which dominate their home world of Minecraftia, but carries its own set of disadvantages. Lizardmen prefer to inhabit waterways and wetlands because these are consistent, mild environments. They have trouble adjusting to wild swings in atmospheric conditions. While they are more than capable of defending themselves, Lizardmen have never been keen on overland travel.

They live on the small jungle island of Luminaria, just off the coast of the main continent.

The Lizardmen's ancestral wetlands are also prized, unfortunately, by other races for the soil quality. Lizardmentribes have endless territorial disputes with "arrogant warm-bloods" (farmers and settlers) who come in from more civilized areas, and in the course of these interactions the race has picked up knowledge of metalworking, coinage, and written words. Apart from these striking discoveries, the Lizardman society and knowledge base is as stagnant as it gets.

Lizardmen know and acknowledge familial ties without banding into family units. The tribe itself is the true family, headed by a father-head chieftain of great size and cunning, and a shaman who, for all intents, serves as a mother through his ministry to the tribe's vital and spiritual needs. As Lizardmen are usually happiest wallowing around in mud, their civilization has utterly rock-bottom overhead costs and red tape. A Tribe leader, especially a shaman, can find them easy and fast-acting collaborators in a scheme for dominance in a region, provided he can keep his spellbooks dry.

The one lane of advancement open to this race is military development, where indeed the Lizardmen reach back, not forward, to their oceanic roots to form some interesting new ideas. Skilled hunters liken overland combat to the act of spearing a fish, and along this vein, Lizardmen train Javelineers specifically for ranged engagements with the enemy. A Lizardman dock is a rallying point for deep-sea explorers and husbandmen. Their combined efforts can befriend the race of Dragon Turtles which prowl the seas. The beasts make terrifying war-mounts.

Lizardmen are stubborn, uncreative louts with single-track minds, and are without question the most technologically-inept of all races. As matters stand, Lizardmen can use dead wood as fuel and temper the shafts for tools and weapons; they have also gained some vague knowledge of metalworking from outside, and some currency circulates through their society as well.

Masonry, mathematics, and other building blocks of advancement are completely out-of-reach of Lizardmen. Their early development is often unconventional. This race starts strong on population growth. Their building style is reminiscent of Mayans and Aztecs.