Board Thread:Suggestions forum/@comment-25981649-20180430112325/@comment-28343369-20180430191008

I've been doing some research, and it seems that there are a few things that we need to get straight about brass as used in armor and weapons.

1. Brass is indeed softer and more malleable than materials such as iron, making it much less suitable for close combat than you'd think. It would yield more easily under sword and axe blows than most other metals. However, because of its ability to be reworked much quicker than iron, it can be repaired with greater ease. The malleability of brass also provides a high protective value against arrows and piercing weapons. The metal (being softer than iron) would yield a little when an arrow impacted it, causing the arrow to lose much of its piercing power.

2. To make this armor realistic in game, I'd propose a reduced durability value for all brass armor, tools, and weapons. To balance this out, reforging and the addition of modifiers would be significantly cheaper then on weapons of iron and steel. Armor made from brass should be much more likely to gain modifiers that decrease protection against melee weapons, but more likely to gain modifiers that grant additional protection against ranged weapons.

This would fix the brass problem, no?