Board Thread:Suggestions forum/@comment-30469752-20170222154141/@comment-30645975-20170227030606

Correct me if I'm wrong, but the "hard to code" fact might require only something like this in if PlayerDeath && event.DrawnBow

Then

This.FireBow

My apologies for that awful code, just as an example.

This also would enhance the sense of "accuracy/realism" that has been pushed for a few updates. In my opinion, this is an interesting feature that could possibly be pretty cool during fights.