Board Thread:Suggestions forum/@comment-28212640-20170219075139/@comment-25981649-20170223141911

Lazulisheep wrote: I based the factioin around Tolkiens later writings. ''Their task was to circumvent Sauron: to bring help to the few tribes of Men that had rebelled from Melkor-worship, to stir up rebellion ... and after his first fall to search out his hiding (in which they failed) and to cause [?dissension and disarray] among the dark East ... They must have had very great influence on the history of the Second Age and Third Age in weakening and disarraying the forces of East ... who would both in the Second Age and Third Age otherwise have ... outnumbered the West.'' The Gwaerim were influential to subduing other Easterlings during the War of the Rings. They would have likely used guerrila warfare and I imagined cults would still likely be a large detail about them. I do like the idea of another faction in Harhudor to show the disorder and chaos on the subcontinent.

There's the word: Guerilla Warfare

The Rebels should have no traditional army units, it is strange for a rebel force to have elite shock units and well-equipped infantry, if anything, stealth-ranger like units would be better: Here's my suggestion

Gwaerim Armor would be made out of bronze and fur, and give 11 protection points, but would permanently give Speed I when wearing a full set.

Gwaerim Chieftain Armor would be a better version, and would be made by surrounding each piece with 2 iron, and give 15 protection points. It would not give any speed boost.

Gwaerim Hood would just be a hood made out of fur. It would give 1 protection by itself,

Chakram throwers throw plates that deal 4 damage, but throw them slowly (equal to tauredain blowgunner), they would wear Gwaerim Armor.

Gwaerim Clansmen: Equivelant to Rhudel Clansmen, but would only wield pikes, and Gwaerim armor instead of bronze.

Gwaerim Warden would be ranger-like units who wield long ranged, hard hitting but slow bows, and swords as their secondary. They can go invisible like regular rangers, but only do so for 10 seconds at a time

Gwaerim Dervish would be tall, 25 health soldiers who wear fur everything except chestplate, and wield large Tabars- large slow battleaxes, which have 125% range, 8 damage and 50% attack speed, and give 1 knockback, these are slightly faster than regular units

The Gwaerim should never be able to muster a Traditional Army even nearly capable of defeating Rhudel, and thus should be focused on guerilla tactics, enclosed spaces, and using either large urban areas or dense forests to their advantage. Each of these is a counter for most Rhudel units, but only worked when used effectively.

A Gwaerim soldier should not be able to defeat a vastly outnumbered, outteched army, and should use his mobililty to his advantage.