Board Thread:Suggestions forum/@comment-39470571-20190515021153

While the mod does provide a variety of different weapons to play around with, the crafting mechanisms are still essentially vanilla, which are wildly inaccurate. Simply tieing two sticks together with a lump of iron at the top will not produce a spear, and normal sword handles had an iron core wrapped in leather, since the tang had to run all the way through the blade. This is why I propose to radically change the way in which weapons and tools are crafted in the game.

'''Spear Shafts: ''' Spear shafts were constructed from long wooden spars, again not from two sticks. One can realistically simulate this in game through adding a mechanic in which if the player were to lay two blocks of wood on the ground next to each other, and right click with an axe, it would drop a spear/longspear/pike shaft.

Swords: A sword consisted of a tang, the handle, and the pommel. If one requires a diagram, simply look up "sword construction" on google and you will see what I'm talking about. This is again not reflected by in game mechanics. Therefore to change this, the sword tang should be a seperate craftable item, and only after crafting can one combine it with a sword handle and pommel in a crafting table (not unlike the ancient sword recipe) to finish a complete sword. This would be exceedingly simple to implement.

Any other tool/weapon heads: Relating back to the sword tang, tool heads and blades were made by forging them, not slapping ingots in a certain shape. An axe head was made by beating a piece of hot metal for extended periods of time until it resembled an axe head, and was then subsequently milled down until its sharp. The anvil should be the primary utility one uses to forge new tools, not a crafting table. This would require a UI overhaul, so may or may not be impossible or too time consuming while Mevans works on actual pertinent issues.

Alright, that's all the ideas I have regarding this. Don't get the idea that I dislike the crafting system, I just think it could be a lot more refined. Ofc, this is coming from a guy who has played a lot of Terrafirmacraft so obviously I enjoy realism. If you have any ideas or criticisms, feel free to post them. This is in no way a complete list. 