Board Thread:Suggestions forum/@comment-35691112-20180601132125

From playing multiplayer, the spears are used a lot. Why wouldn't you? The range and damage are great.

Daggers and swords and other short ranged weapons are less valuable because you can simply put Hulking on a halberd an keep them at distance.

Current PvP (assuming you with a halberd and opponent with sword/battleaxe/axe/dagger/hammer)- Spam a halberd until you successfully hit the opponent. After you hit them, they are knocked back and injured and it makes it easy to avoid them coming in for close range since the cooldown will have worn off by the time they get within range to attack. When they manage to get a little closer, just back up (only a tiny bit) since they will be far enough away that the cooldown wears off before they get in range. Just keep strafing in circles and spam the halberd until you get a hit off. Rinse and repeat.

Easy solution. Punish missed hits. Currently the cooldown timer for weapon hits only works if you successfully hit them. That means that you can spam just like in vanilla 1.7.10 without consequences. This means you simply keep distance, spam a halberd, get a hit, knock them back and maintain distance until you can repeat.

By making it so t hat the cooldown timer has an effect even if you miss, it makes swords and daggers and battleaxes more useable if you have skill. If you strafe and evade a hit, you can go in to strike while they have to wait to strike again. This is more realistic as well as more balanced.

Halberds and spears will still be good, but would just require more skill and less spamming. You'd have to line up every hit better or else suffer a long cooldown without knocking them back and damaging them. So if you miss, they could run in and hit you with their more powerful or swift close ranged weapon. You'd have to play more smart by maintaining distance and better accuracy and caution when attacking.

Also this could add to the lore and give a good reason to carry two weapons. One for initial long-ranged-melee engagement (spear or halberd) and maybe a backup sword/dagger for if they get close. This is accurate to real life and could add to the lore and make PvP more diverse.

This seems very common-sense to me, because I don't see why adding a cooldown on missed hits would be bad but I'd like to know other's opinions because maybe it's like this for a reason and I'm just not aware. 