Board Thread:Suggestions forum/@comment-27170788-20151110200001

Just a small-ish idea that I had. So, the Dunlendings are fairly inexpensive, but they also aren't all that strong. Given that they have a wolf on their shields, and that wolves have about the rarity of dirt in Dunland, maybe there could be a Dunlending Wolfmaster available for hire at a semi-expensive rate. Wolfmasters would travel with 3-5 wolves under their command at a given time. The Wolfmaster himself/herself would not actually attack, but would pick targets that the wolves would then attack (theoretically this should be possible even just from Vanilla code- since wolves target what their owner targets). If attacked directly, the Wolfmaster would defend themself with a weak melee weapon (in addition to the wolves defending them). If a Wolfmaster's wolves were killed, more tamed wolves would spawn given a little time (perhaps every ten seconds or so the game would check to see if the Wolfmaster still had all his wolves, and if not would spawn more accordingly). If the Wolfmaster was killed, his wolves would attack any enemy in range until they died off, but would not answer the player's commands and if the battle ended, would eventually just wander off to wherever ignoring the player. This might help balance out Dunland being a rather weak faction and add some variety. Plus, it makes sense- there's so many wolves around that it seems weird that Dunlendings wouldn't have figured out how to domesticate them. And it would add additional strategy to fighting Dunlendings- kill off the wolves and more will just keep spawning, so you have to target the Wolfmaster to win the fight.

Wolfmasters could also spawn naturally (albeit rarely) in Dunland. To friends/neutrals, they'd act the same as normal Dunlendings... but enemies beware... 