Board Thread:Suggestions forum/@comment-32765490-20180514205449

Alright, so I am basically suggesting that both armor and weapons get a pretty large reworking, starting with the addition of "Damage Types". Each weapon can have multiple damage values in each of these areas.

-Piercing: for all weapons with spikes/points, including spears, pikes, arrows, swords, etc. This type of damage is good against chain armor, decent against leather armor, and bad against metal armor. Armor with many gaps can be exploited by this type of damage.

-Slashing: for all weapons with blades, including swords, axes, scythes, halberds, etc. This type of damage is good against leather armor, decent against chain, and bad against metal armor. This type of damage has somewhat limited capacity to exploit gaps in armor.

-Crushing: for all blunt, heavy weapons, including hammers, maces, clubs, etc. This type of damage is good against chain armor and thin leather, decent against unpadded metal armor, and bad against armor with many layers or heavy padding. Gaps in armor do not make a huge difference with this type of damage.

There aren't any real differences in effectiveness between types of damage when facing an unarmored opponent; however, once facing an opponent with heavy armor, the type of weapon used starts to matter.

Different sets of armor provide protection of certain levels in certain areas. For instance, generic iron armor provides high protection versus Slashing, decent protection versus Piercing, and low protection versus Crushing. As for, say, chain armor, it would provide decent protection against Slashing, some protection versus Crushing, and little to no protection versus Piercing.

Pros:

-Would cause players to think about what weapon they want to use against what enemy.

-Would add more weapon diversity and uniqueness.

-Would make for a much more dynamic combat system.

Cons:

-Large reworking of combat system required.

-Would require going through every armor piece of every faction, looking at what it's made of, and assessing it's protection levels.

-Would add complexity that may turn off players.

What do you guys think? I'm open to constructive criticism. Please criticize! All criticism is welcome! 