Board Thread:Suggestions forum/@comment-32013442-20180411141633/@comment-32013442-20180411161250

IronJaw333 wrote: I'm sorry. Just, no. First of all, what's wrong with the armies in the first place? The only thing I have a problem with is that they aren't in formation. Second, ''how the HECK are you supposed to reach 10,000 alignment?! ''Third of all, QUESTION (how many units can you hire with a warband?)

No offense, this is really NOT making unit hiring/army making any easier. It is adding a whole lot of complicated rules for people to follow, when truth be truth, this mod actually has the right idea. You need their trust, (alignment) and you need money. Lots of it. Thats it, no warbands or anything. 1st. The armies are not lore friendly. At all. It should not be possible to hire a hundred thousand elves in one go. There just aren't that many elves around anymore. They are also too weak. On the flipside of this coin, orcs are too few. Uruks are too many! I think you see where I am going with this. And since we cannot make orcs more numerous due to Java issues, making elves, dwarves and men fewer in number is the next best thing.

2nd. With patient, persistant, perceverance! It is not something that is done overnight, but it is possible over a concentrated period of time.

3rd. I was very specific when I listed how many units you can hire in a warband IronJaw. Each unit has a specific value, depending on the strength of said unit. Ologs and trolls are the strongest, and least in number, while orcs are the weakest and most numerous in number.

Each warband has a total unit value of 30.

Each unit has a specific value depending on how powerful/spammable it is.

Trolls cost 10 unit points each. 3 Trolls completely fill a warband. Orcs cost 1 unit point each. So 30 orcs without bows are the numerically superior way to fill a warband.