Board Thread:Suggestions Forum/@comment-25604636-20141112134527/@comment-4750818-20141113123526

Gen. Grievous1138 wrote: +Sinthoniel: The range for the NPCs should be greatly increased. Sixteen meters? It's like they all have the blindness effect! If possible, they should all have the sight range you have: if you adjust to far render, they should have far render.

Gen. Grievous1138 (talk) 20:46, November 12, 2014 (UTC)

Unfortunately, I don't know if that's possible given the way Minecraft works. If you set the render distance to "Far" 16 chunks are rendered around you in every direction. That would give most NPC's a sight range of 256 meters, Wargs a sight range of 512 meters, and mounted units a sight range of 384 meters. Only problem is, that chunks 512 meters away from you will not be rendered and thus Wargs wouldn't have a longer effective sight range than other mobs. Scaling sight range to render distance does make sense, however, given the way Minecraft works, the following sight ranges would be more feasible on far render distance: Lines of sight that long would certainly make combat a lot harder.
 * Most NPC's: 128 m
 * Mounted units/trolls: 192 m
 * Wargs: 256 m
 * Ranged units start attacking: 80 m
 * Rain would decrease sight range by 25%.

Glflegolas Send a PM 12:35, November 13, 2014 (UTC)