Board Thread:Bug Reports/@comment-25565811-20170520201911/@comment-25981649-20171110095636

SamwiseFilmore wrote: Well, it's a logical bug from the programmer's standpoint. Highly logical in fact.

I do agree though, that it is a bug, and needs fixing...

Although there should be some default behavior. For example, if the majority of the drink in the barrel is poisoned, the rest is poisoned too. However, if the majority is not, adding a poisoned drink won't poison it.

If only there was a way to treat poison / toxicity with the same percentage as alcholocity, and adding unpoisoned drinks to a poisoned barrel would reduce the toxicity / vice versa