Board Thread:LotR Mod Technical Support/@comment-36780669-20180831214943

Hello, I am updating a private modpack, which covers a large range of aspects of the game (tech, magic, combat, exploration, etc). After trying the LotR mod, I was really impressed at how well made it is. My query is pertaining to the combat system, as already "Balkon's Weapon Mod", "Tinker's Construct", and others are installed. They have their own systems of balancing combat, ie: the katana from BWM is faster, yet deals less damage; the BWM balancing is overridden by the LotR balancing. This makes some BWM weapons useless, and others overpowered as they all share the same cooldown; also mods which add non-bow type weaponry such as guns, lasers, etc become very powerful. I know there have been previous questions as to the disablinng of the cooldown on weapons, which has been stated as not an option, is there a way to give these weapons custom values, or exclude them from the effects, it seems somewhat strange to have such a long cooldown on weapons such as the Draconic Sword from "Draconic Evolution" or the Sword of the Cosmos from "Avaritia". I would love to use this mod, however every mod of the 200 or so that add a weapon of some form or another get severly nerfed beyond utility by the combat system affecting them. It works great for vanilla weapons, but for weapons like the nano-sabre or katana from IC2 and BWM respectively it makes them completely redundant, or much less useful than intended by the mod. Thankyou for reading this, I am just interested as to whether the mod can be made compatable with mods like BWM. Thankyou! 