Board Thread:Suggestions forum/@comment-36683454-20190418230137/@comment-32352572-20190419155542

Lyserus wrote: SWVWC wrote: But what would trigger the game to think that the player has been defeated? The player dying? Not killing all members within a certain time limit? Just not killing the leader of the invasion. Look at my added alternative No.3

An army without leader will pose no organized threat, so as long as its leader is killed, it no longer cause further harm (except of course, the remaining army itself) Middle age politics were flippant, but not that flippant. Having said that, I do like where you're going with this. Perhaps you could make a separate suggestion expanding on the third idea?