Board Thread:Suggestions forum/@comment-27200931-20170727154414/@comment-26553378-20170727190601

AlteOgre wrote: No. I don't like it. It's already hard enough to swallow the fact that the mod team has implemented relatively many 'magic-like' enhancements from vanilla, like 'lucky' and 'bane', which I didn't even expect them to add because a major starting point has always been announced to be 'not much magic in ME except evident lore based'. With a mechanic like this it's just adding more 'magic' to the world I still believe should be characterised by realistic smithing and gear enhancement (sharpening, strengthening, toughening) and where magic is not connected to # kills or coins paid to an accidentally passing by trader with a smitty on his back. Lucky is simply being lucky, and as far as bane, they are a more realistic version of the lore version which has the victims running screaming rather than taking more damage.