Board Thread:Suggestions archive/@comment-33763020-20171229214133

I chose to play Conqueror, but realized it's not an option. It would be the ultimate game experience in my opinion, as history always shows changes in rule.

Having built up a solid base with high revenue farms, with plenty of invasions for loot and high alignment with most Good factions (tip: have at least one hired unit from each aligned faction at your base so every enemy you slay adds to alignment with all factions at once without having to be in their territory), I decided to "conquer" Isengard. Which totally demoralized me: it makes no sense.. Meaning, the word "conquering" makes little sense due to the inherent Minecraft concept of biome-related spawning: if I want to fully control the inner circle within the Ring of Isengard, I would have to plant about 500 bronze-, 130 silver- or 27 gold-blocks with banners to stop enemies from spawning. But there is no achievement tied to it, neither is it a permanent solution to stop them from spawning inside if I remove the heavy resources, in spite of the huge effort of planting these and collecting the materials. It's just a technical solution of non-spawning, but as soon as a banner is removed, enemies will spawn again in that area.

Conquering would make sense from Lore perspective, since conquering means owning an area behind the defenses, enemies should not suddenly be spawning while being sealed off. Can you reflect on whether this idea works?

1.  Dividing the biomes into (hidden) sub-biomes. I assume that each biome has settings for which NPC's spawn there, once you conquer an area (by fully covering all of its chunks with banners), it would change into a biome that you control. If this is impossible, could it at least change in that the NPC spawn changes so that enemies no longer spawn within the area?

- it could be limited to cities or areas with clear boundaries (Minas Tirith with the Rammas Echor, Isengard Tower with the Ring of Isengard, Minas Morgul by its walls, etc.), so the task of banner protection is not impossible.

- a Master Banner could be created: by planting this in the conquered area, the temporary banners can be removed and enemies no longer spawn inside protected walls.

2. An other option would be a PERMANENT effect of banner protection! At the moment an area is protected only if a banner is placed on top of a bronze/silver/gold block. Could placing have a permanent effect in "Conqueror" mode? It's not easy, since the areas that need banners are HUGE, so conquering lands still would take a very long time (and need defending..)

3. A Master Banner that covers a much bigger area. For example 10 -20 chunks. Once getting these, you could conquer lands by strategic placement. These would be found in heavily guarded areas or structures (castle/tomb/etc.) where you need to fight through hordes of enemies. Alternatively you could craft them at high expense, e.g. a mithril block before you place them.

4. Realism: once you conquer an area, the number of invasions would heavily multiply, think of the defense of strategic places like Osgiliath. I currently experience 3 invasions at most at the same time, having 10 coming at you would be more realistic and may even be challenging for the archers, even if banner protection is of course a perfect solution.

What say you?! :) 