Board Thread:Suggestions forum/@comment-26172435-20160113120843/@comment-26172435-20160114230201

I understand. My guess is that my initial proposal already meets your expectations to a great extent. If we'd assume all warrior type units will only retreat at relatively low hp, like 4, chances are still quite high they will get the final blow before they have safely retreated. Also keep in mind that players can easily switch between melee and ranged. Pursuit with high reach weapons will also result in many final blows I think.

One may also consider to add a slowness effect for heavily injured NPCs (and players ... hehe).