Board Thread:Suggestions forum/@comment-25129884-20160825161951/@comment-26172435-20160826061507

Note that Pelennor Fields and Pelargir have the highest village generation density of all Gondor sub-biomes. The clue may be in that too. A matter of reaching some critical collision incidence rate that makes the code routines get loopy. This possible collision risk is the main reason for me to recommend dedicated structure biomes anyway: avoid any other structure generation within xx chunks from the main structure. True fact is that borders also generate lag, but to my gut feeling this can be minimized by smart choices for the biome parameters and sizing.