Board Thread:Suggestions forum/@comment-26149161-20160101033812/@comment-26149161-20160103233646

Wargaz cc wrote: Those are great ideas, and I agree with all of them!

For lore-based Changes, I want to add one point: Gundabad Uruk should never exist!

My solutions of the faction and the Misty Mountains are (all of following biomes will still generate Orcs of the Misty Mountains:

I think orc bats would be hard to code. And I assume you mean normal sized bats, not Warner Bro's monstrosities that are bred for war.
 * Gundabad should align with Mordor like Angmar and Dol Guldur.
 * The Misty Mountains should be divided into several biomes.
 * Add Moria biome, and it generates Black Uruks of Mordor.
 * Add Mount Gram biome. Mount Gram and its mountain range which between Angmar and Ettenmoor generates mountain trolls.
 * The south part of Misty Mountains generates Uruk-hai of Saruman.
 * The Eastern part generates Dol Guldur Orcs and Olog-hai of Dol Guldur (Mirk-trolls).
 * Add bats for the faction, which make the sky gloomy and remove negative effects on nearby Orcs in daytime.

I think Gundabad Uruks should still spwan in your Moria biome (as the Black Uruks), a Gundabad biome (as Bolg's Guard) and the Grey Mountains (as the Hob-Goblins). Also, why would Dol Guldur units spawn in the Misties? That makes no sense.

Sentinel, I agree with what AlteOgre says about armor speed and traits. Stealth can still be useful in battles. Also, the Wood-Elves really did use weak armor, so it is a canon change.