Board Thread:Modded Servers/@comment-27324018-20170725214422/@comment-26172435-20180412124811

More recent considerations based on feedback while attempting to implement the mod on some existing servers:


 * Option to force PvP Mode ON at night. I would personally not recommend to use it as it contradicts with one of the main starting pounts for the mod: full say of individual players to be available for pvp combat or not. Yet, as it appears desirable to some, we investigate to implement it as a config toggle.


 * Force PvP Mode ON for players visiting someones banner protected area who has PvP Mode ON.


 * Force PvP Mode ON for players visiting faction banner protected zones when player has negative alignment with the faction owning the banner.

Your views?

Do note the following:

''Introduction in any later stage after launch is hard and trial periods not to be taken lightly as it takes a change in mindset. It will take time before non-pvp focussed players will feel like taking their chances in pvp, some will take weeks. Also pvpers may wish to change factions to ensure they get some fun competition, which will also take time. A very short testing period will likely result in non-pvp focussed supporters of the mod feeling safe and happy but not yet venturing out and disclosing their builds to the community out of concern that the mod may be disabled again. This means anticipated positive effects will hardly be noticeable. Opponents to the mod will likely interpret any sign as confirmation of their objections and voice them with strengthened confidence. Just one day for testing can be considered pointless. A week may give a better view, but is also still relatively short to be able to get a clear picture of how the community will adapt to the changed situation. Finally, for a meaningful test period, rules must also be adjusted and changes must be communicated beforehand.''