Board Thread:Suggestions forum/@comment-29685039-20160830035330/@comment-26556622-20160904142944

Perhaps just some form of terraingeneration that stops rivers from all being at the same level and slowly flow down, like the falls of nimrodel which was a number of succesive small waterfalls with pools. Rauros which was a large waterfall of course, and a fair lot of other falls. Downside would be that Gondorian terrain would have to be severely lowered if you want a realistic situation, or increase worldheight which would fuck over framerate.