Board Thread:Suggestions forum/@comment-26694486-20170904174547/@comment-26553378-20170905002704

An apprenticeship system would make more sense. Plus I doubt 500 would really do too much as an incentive for someone to become an apprentice, or for someone to train one. Perhaps new larger "guide quests" would work? A civilian would say something along the lines of I would like to apprentice the great , of, then you would be able to either accept and escort them to the apprenticeship where they would basically turn into a trader respawner (except stay as the same entity in visual).

The problem would be that in single player it would be rather simple as you could set up wps at all cities you cross, and those would be the only places that traders would be loaded.

After the cooldown the new baker would appear, and will be indebted to you, they may then ask if you have a request for them to set up shop in, you could guide them there enter dialogue of are they in a pre-built shop, then if so they set that to their house, otherwise they would erect their own bakery or smithy.