Board Thread:Fun and Games/@comment-26044791-20150403053715/@comment-27723099-20150406204250

I spend a lot of time thinking and planning my "dream video game" in the past, so sorry for the long post.

It's a MMORPG that doesn't feel like a MMO. I want it to be as immersive as possible. All stats will be removed or not shown anywhere as excact numbers. The GUI will be minimalistic and only have the basic information: at the side of the screen there are a few indicators for the other senses, like smell, heat, pain, exhaution etc. There will be no levels or xp and experience only has a slight impact. Equipment will always give boni and mali. Heavy armour slows you down and reduces your dexterity, rich clothes are important to impress NPCs but offer nearly no protection in combat, some weapons have a good armour penetration (eg 2-handed weapons), some have less penetration but are have a good range (spears), some are good for assassinations or to hide them in your clothes (daggers), some are only effective if used in battle formations (pikes), others are very impractical in formations (morning star), so all in all, nothing is overpowered.

The world would be a early medieval fantasy setting. If you are very successful, you can influence the world by winning wars or building whole new kingdoms. The most important NPCs will be played by other humans, allowing a free dialogue system (you say anything and they answer "like a human"), while lesser NPCs are programmed to interpret what you said. Gods are played by the admins of the game. Gods have to follow the admin rules, but can also fight each other. A god gets mana from praying people and can use it for divine interventions or give it to priests or paladins. As you can imagine, a god would be extremely powerful from the mana of all players on the server that pray to him. If a player is choosen as priest or paladin by the god, the god can give him whatever power the player needs to fulfill his missions. It could be that the player spontanously comes to the attention of the god because his mission is critical for the spread of the religion. Then the god could give him immense power and expect from him to succeed. That's how legends are made.

All in all the game tries to forge its own story and be as epic as possible and at the same time absolutely immersive.