Board Thread:Fun and Games/@comment-37002825-20180924075523

I am wondering if anyone with modding experience would be interested in tweaking Electroblob's Wizardry, getting it to integrate with Middle Earth a bit better. I am thinking specifically the wizard trades, and potentially adding the Wizardry drops to a few loot lists that they may make sense on.

I have been working on trying to do this myself, but I am not really very experienced with modding, or Java in general, and it's not going very well. I have been working on Electroblob's source code for the wizard trade generation and it seems like they should be pretty simple changes, at least the trades.

As I said, the main idea would be to tweak the wizard trades, hopefully to use the existing mineable Middle Earth gems to replace the vanilla diamonds and emeralds, basing the costs on the vanilla costs, and factoring in the rarity of the gems. I already have some numbers in mind, if that helps.

As for adding drops to loot lists, this would be nice, but I have less idea how tricky this would be, so it is fairly optional.

I also don't know if this is the sort of thing that is frowned upon in modding, altering someone else's mod. I am not looking to take any credit or anything, just getting tired of trying to figure this out on my own.  