Board Thread:Suggestions forum/@comment-70.67.114.39-20181110001311

Alright, we al know the basic mechanics of conquering land. You place a banner, and enemies can't spawn there (not to mention it protects it from destruction). But what if we were to add  a more faction-based conquering system, effecting the map, influence, and NPC/Structure spawning?

Here's my idea,

You can go to some land, let's say the Vales of Anduin as a Gondorian player. First, you blow a horn of invasion. After the icon explodes, the ground of the 100x100 block space around the blowing turns slightly to the colour of your faction. In this case, Gondor's white; it remains this way for 3 in-game days. You or someone else goes to a block that had been effected, blows a Horn of Settlement (Name open to change) which requires +2000 alignment to blow and can be crafted by placing gold nuggets around the faction's Horn of Command on the respective crafting table.

After this, the chat will announce "Gondor has settled nearby!" And the ground will turn normal again. However, NPCs of Gondor can start spawning here, and over a span of 9 in-game days, anywhere from 1-5 structures (depending on structure size) will spawn in the area. Also, settled area will show up on the map as the same colour of Gondor's green. Thus, you have completely conquered a space of land. Of course, a Horn of Invasion will cause the settlement to be erased, setting it back to it's original status. 