Board Thread:Forum Roleplays/@comment-26084195-20150417202642

Hello everyone! This is a sequel to the original roleplay, Rise of the Sargoth. If you're new to the storyline and want to know what happened before, go here: http://lotrminecraftmod.wikia.com/wiki/Thread:56728

The age: seventh.

Three thousand years, and Arda still bears the scar of glass where Eastern Gondor once was. Three thousand years, and the Dwarves still haven't fully recovered. Three thousand years since the Sargoth.

And yet, life moves on, as it always has. Helped along by an old friend, Middle Earth has advanced through the years. Valinor and most Elves have gone completely, but the Avari remain. And, just a few years ago, the ultimate step was taken: a wave of Colony ships were launched to nearby habitable planets. They discovered that Arda was, in a way, a diamond in the rough. Most habitable planets they encountered were scraggly and barren, barely capable of supporting life. And none were as rich or beautiful as Arda.

However, once the colonies were settled, an orb appeared in Arda. It was the size of a baseball and had no distinguishing features, but it was flying and it could talk. It spoke to the government about the Galactic Council. It then was asked onto a five hour interview. I've boiled it down to the good parts:

Reporter: "So, can you tell us what you are, and what the Council is?"

Orb: "I am a watcher, a drone utilized by the Council to look out for new interstellar civilizations. The Council is not a ruling body, it is an organization of one Councillor and two delegates from each interstellar civilization that gather to make laws to govern the Galaxy. We do not rule over the Galaxy, nor do we enforce the laws, that's up to the species in the Galaxy. We just make the rules."

Reporter: "Can you tell us who the big players in the Galactic Council are?"

Orb: "We do have a list of the top ten most influential species. Here they are:

The Razorbird Empire, an Empire of ultra-zealous avian humanoids who have never paid any attention to the laws of the Council.

The United Colonies of Mankind, a large federation of humans based from the Sol system.

The L1Z1X Mindnet, a huge machine network.

The Murrcion Kingdom, a Kingdom of amphibious feline humanoids who are big traders.

The Arborec, a race of sentient plants who are quite peaceful.

The Universities of Jol'nar, a group of studious and technological bulbous masses.

The Ghosts of Creuss, a group of highly mysterious wormhole manipulators originating from outside our Galaxy.

The Naalu collective, an all-female race of serpentine humanoids with mind manipulation powers.

The Embers of Muatt, a curious species of sentient globules of magma which can twist and shape themselves.

The Sargoth, a vicious species who kill simply for the fun of it."

In this RP, you are a member of the fledgling stellar empire "The Republic of Arda", composed of Orcs, Dwarves, Elves and Humans. You have advanced technology, but not super advanced (no lasers or plasma or stuff like that). You must now get ready to survive in a violent and dangerous Galaxy. I am the narrator, and here are the rules:

No Metagaming or godmodding.

Don't leave the boundaries of the technologies you have been allowed without reason.

I'm the narrator, so please do listen to me, but I will usually allow you to do your own thing.

Have fun!

Here's your character template (please note that positions of high command might not be a good idea, as they don't see a  much action):

Name:

Species:

Rank:

Appearance:

Equipment:

Story: 