Board Thread:Suggestions forum/@comment-25012056-20170317155847

The third installment in my series of suggestions for Mordor is here. Today, I have come to finish up the northwestern section of Mordor with a suggestion about the heart of the Black Land, the center of the domain of the greatest power in Middle-Earth: Gorgoroth, the plateau at the feet of Mount Doom, as well as the Morgai.

This is a smaller suggestion, for once. Biomes are of the greatest concern here. The next will cover Núrn and Nan Ungol, and I assure you, it will be considerably longer...

Biomes
The Morgai and the Morgai Vale would be the first two added biomes. The Morgai themselves will replace the patch of Mordor Mountains that currently represent them. The Morgai would be similar to the mountains, but shorter, steeper, and far more craggy. In addition, dead trees, stabbing thorns, withered moss, and small water sources would be common here. Mordor Snagae, Mordor Orcs, and Mordor Uruks spawn here uncommonly (no Ologs, Black Uruks or wargs). The only structures here are rare Mordor Towers and uncommon Mordor Watchforts.

The Morgai Vale, however, is another matter. This is the region between the Morgai and the Ash Mountains. The Vale would be similar to regular Mordor, but with more Mordor Dirt, a large amount of boulders and short hills, and small streams of water. Water in general, unlike the rest of Mordor, is more common here. All types of Mordor vegetation would now only be generated here, except charred trees. Very rarely, stunted oak trees can be found here as well. However, Snagae, Orcs, Mordor Uruks, Trackers, and Gnats of all types would be common here, the latter of which can be found nowhere else. Small camps, towers, smithies, and watchforts would be the only structures here.

Gorgoroth itself would be split into two biomes: Gorgoroth itself, the current flat plain used as an Orcish mustering ground, and Inner Gorgoroth, the unbearable volcanic flat at the feet of Mount Doom. The current Gorgoroth biome would mostly remain as-is, but with no water whatsoever (save in cisterns) and an increase in boulders and small pits. All current Mordor structures, as well as all of those suggested with Udûn and all suggested here (except watchforts and shrines) would generate here, though less commonly. All Mordor orc/snaga/tracker/uruk-type mobs would spawn here, as would mounted and unmounted wargs, Olog-hai (uncommonly), and Black Uruks (rarely.) In addition, due to the choking ash of this biome, players with less than 50 Mordor alignment would receive periodic damage from the ash in the air, at the same rate and style of Near Harad heat damage. The only way for ash damage to be slowed is by drinking water. For evil players, ash damage is removed, but saturation is halved, which applies for all players.

Unlike its counterpart, Inner Gorgoroth would be near-completely uninhabited. This would be basically hell in Minecraft - boulders, pits of all sizes, twisted rock formations, and lava pools would all be common here. This area would surround Mount Doom. Ash damage would double in strength and frequency here, and would afflict anyone with less than 200 Mordor alignment. Halved saturation would also take effect here. The only structures here would be Mordor Shrines (rarely), and the only mobs to spawn here would be the very uncommon Gorgoroth Scouts. This is the heart of Sauron’s realm, the most potent source of evil in the world. No enemy of Sauron can simply walk into it and live.

Gonna note here that, even after our debate, I am still convinced that lava was present in Inner Gorgoroth, Ithilion. Bite me. :-P

Crafting/Items
As with Udûn, Gorgoroth is part of the main Mordor faction, no new items other than those discussed in that suggestion are needed to be listed here. The Black Uruks were discussed there as well.

Mobs
The following mobs/NPCs would be added.


 * Mordor Gnats - Similar to midges, but slightly larger and with a different texture. The gnats would be black with a single red spot on their backs (there is no way the full eye could be textured on so small a model). They would do no damage save to the ears of those using headphones. They would spawn in the Morgai and the Morgai Vale, and would swarm around those with negative Mordor alignment. (Killing them does not affect alignment, of course.)
 * Mordor Orc Blacksmith - Trader NPCs that would spawn in Mordor Smithies. They would wear Mordor Uruk armor with no helmet, and would use blacksmith hammers to defend themselves. They would sell Mordor equipment and armor, and buy raw materials.
 * Gorgoroth Scout - Rare, unhireable mobs that spawn only in Inner Gorgoroth. As none can withstand Inner Gorgoroth, these scouts have been trained to operate there, doing what Sauron bids them do and clearing the roads and lava channels. These orcs would have 20 health (as normal), and would use Mordor armor with a Black Uruk helmet. They would use both Black Uruk Bows and Black Uruk Daggers, and would switch between the two. Though not mentioned in the book and fairly insignificant, they would be a nice detail.

Structures
The following structures would be added.


 * Mordor Watch-fort - Medium-sized structures that generate in the Morgai and Morgai Vale. Watch-forts would consist of an outer wall around a small fortress, all made of Mordor Brick and Rock. The walls would have one gate (plus gatehouse) and four defensive piers (like those on Minas Morgul). The inner fortress would have two stories, the upper of which would be fairly open and would serve as a command room, the lower of which would serve as barracks and an armory, and with an underground dungeon. The small space between would be patrolled by Mordor Orcs, Uruks, and Trackers.
 * Mordor Smithy - Mordor Brick structures that spawn only in the Morgai Vale and outer Gorgoroth. These would be round and medium-sized structures, with smokestacks on top. Inside, there would be a number of forges, chests, crafting tables, anvils, and cauldrons, as well as armor stands and weapon racks. In the back of the structure would be a large and somewhat complex lava forge. A Mordor Blacksmith would spawn here.
 * Mordor Cistern - Round, 5x5x15 wells that spawn uncommonly across outer Gorgoroth. They would be filled of water, between 2-10 blocks deep. No loot chests or anything of that sort would spawn here, but as water is crucial in Gorgoroth, a guard of 8-16 Mordor Uruks would spawn around these to keep sneaky Gondorian spies away. Occasionally, they could generate as part of city-camps.
 * Mordor Shrine - Small Mordor brick structures that spawn rarely in Inner Gorgoroth. Who built them and when is unknown; evidently, however, Mount Doom was dormant during that time. They’re fairly short and unremarkable, with no loot. They are purely an odd detail, something that can easily be mistaken for yet another twisted formation of rock.

Titles
[Mordor Tracker] - Get 100 Mordor alignment

[Gorgoroth Scout] - Get 200 Mordor alignment

[Morgai] - Get 100 Mordor alignment

Achievements
[Ashy Foothills] - Enter the Morgai.

[Plateau of Terror] - Enter Gorgoroth.

[Fire and Ash] - Enter Inner Gorgoroth.

[Pests of Shadow] - Kill Mordor Gnats.

[Shadowy Smithwork] - Trade with a Mordor Orc Blacksmith.

[The Dark Hunters] - Kill a Gorgoroth Scout.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 15:58, March 17, 2017 (UTC) 