Board Thread:Suggestions forum/@comment-26890432-20170710011500

"Southward he looked.... And Ethir Anduin he saw, the mighty delta of the River,  and myriads of sea-birds whirling like a white dust in the sun, and beneath them a green and silver sea, rippling in endless lines."

-The Breaking of the Fellowship

Probably the most overlooked of the areas of Gondor, Ethir Anduin, along with Anfalas, is one of the few Fiefdoms that we have not seen implemented in the mod. Nonetheless, I believe this potential fiefdom features enough of a unique "flavour" to warrant it's addition in a simple fashion.

In the Lore, Ethir Anduin is said to be one of the earliest points of origin of the Westron Language, due to the confluence of mannish cultures in the Second Age: Numenoreans, Middle Men, and Southrons. By the time of Gondor's Golden Age, the Ethir Anduin had become home to a number of "fishermen and sea-crafty folk", and was where Tarannon Falastur, first of the Ship-Kings, constructed his residence. During the War of the Ring, the Ethir Anduin was still populated by fishermen and mariners, who sent troops to the aid of Minas Tirith.

 Structures and Spawning:  

Villages: Currently, Ethir Anduin features a sub-biome called "swampUplands". These are raised islands amongst the marshes, usually heavily wooded. A treeless variation of these islands would now spawn, to facilitate the spawning of Gondor villages. No towns or fortresses would spawn here.

Watchforts: Obviously, Ethir Anduin is the gateway to Pelargir, Minas Tirith, and the rest of the Anduin. This would naturally mean that this area would be home to a few defences against Corsair incursions, and at the very least a warning system. This is why it would make sense for Gondor Watchforts to spawn here, made from cobblebrick and wood beams.



Fishery/Fishing Shanty: The only structure unique to this Fiefdom would be this elevated building that  would spawn in the marshy lowlands. They would be home to a Gondor fishmonger, one or two Gondorians, and a levyman or soldier.

Soldiers and Levymen:



The Levies of the Ethir would spawn wearing a Lebennin Gambeson and wielding a Pelargir Trident by default. They would also have a decent chance of spawning with an Ethir Anduin helmet. They would spawn in the villages and fisheries of the region, or could be hired from a commander in a watchfort. Ethir Anduin Soldiers would be rarer, and would represent a garrison in place to hold against Corsairs and Haradrim. They would spawn wearing Ethir Anduin armour, and would have a chance to spawn with a variety of Pelargir or Gondor weaponry. There would also be a archer variant, who would be similarly armoured and wield a Gondorian Bow. These would only spawn in the Watchforts, and could be hired by the commander therein.

Textures: First off, I would like to thank Ithilion for his marvelous work on these textures and advice

for this suggestion. The banner depicts a white Heron, to symbolize the marshy environment of the fiefdom and the skill in fishing of it's inhabitants.

The armour would be identical to the Pelargir set crafting and stat wise. If there is any way to make these images larger, I would be grateful if someone would inform me on how to do so,

 