Board Thread:Suggestions forum/@comment-32865299-20171219165343/@comment-26553378-20180103031847

so... going back to the idea of what on earth they should be able to break:

1: gates, well, open them (though not close them). I mean really, its the thinest bit of wood in the game, and really the only thing you can do without threat of griefing, this would at least be ents and balrogs. maybe trolls? though that would be slow, and honestly they're hireable units. it would be a tad unfair compared to the idiot that angers the ents enough to maul his base.

2: logs not connected to planks, well, honestly this wouldn't really happen. it is after all part of a tree... so, balrogs yes, ents no, trolls... honestly, probably not strong enough

3: smooth stone, sure it would take a little while, but absolutely. once again, probably not for trolls

4: dirt (and sand, and gravel, and other loose earthen substances that aren't for building). it is dirt. I don't care what you think your build is. it is dirt. a farm is flat, and a terraced farm goes up by 1 block each time. trolls balrogs and ents should all be able to break the stuff. it is dirt.

5: glass, this is pure grief, but then again, if anyone really cared about the windows that are so easy to replace anyway why do plates still bypass banners? And they have no reason to be in a place with a possibility of being seiged (palaces were kill the threat before it gets there, castles were basically tanks, and windows didn't have glass as they would double as arrow slots and murder holes. once again, all 3

6: probably more, but I'm not sure. brick would be too much of a pain to replace, though balrogs may warrant it, and same on planks, though balrogs would warrant it, and ents probably would.