Board Thread:Suggestions forum/@comment-27392489-20160807150316/@comment-26553378-20160811142238

excelent, this would finally allow something other than the fairly mundane 'fellowship' quest theme. also i would propose players becoming better with the weapon with use as well as the weapon increasing. (EX: I use a tauredain bludgeon a lot, in real life doing this would make me accustomed to its weight and balance, this would make it so i can swing it faster and with more accuracy. also perhaps using certain types of weapons (not a single weapon, but a type (spear hammer pike etc.)) increases your knowledge of how to effectivley use that type of weapon, and increases a critical chance and multiplier (instead of only jump hits), this would simulate the ability to target vital organs, and other weak points. (this would mean different types of criticals including: Crippling, arm: gives very high mining fatigue to hinder attack speed. leg: very high slow to hinder movement. deadly, increased damage, this simulates a head or heart shot (or other vital organ)