Board Thread:General Mod Discussion/@comment-25101089-20170524114315/@comment-4750818-20181231124941

Here are my two cents on this topic:

Vanilla features:
Most of the features of 1.13, as well as those promised for 1.14 (village & pillage; we already have awesome villages, tbh), aren't especially relevant to the LotR Mod. If Microsoft adds a feature to vanilla that does prove helpful to the game, we can simply add those features to the mod.

Mod compatibility:
I see mod compatibility with other mods under the same umbrella as updating the mod to vanilla. This mod is really meant for those who want to experience Middle-earth to its fullest, in the most canonical form possible (Ithilion, I hope this isn't provocative). Therefore, I don't see compatibility of this mod with something like Buildcraft or IC2 as much of a priority. DamageIndicators or something like that? Sure. In my opinion, if there's something added by another mod that makes the landscape that much more amazing, even if that mod's for 1.12+, why not simply add that feature to the mod?

Community:
Is the community dying? I don't think so. But the fact that this mod is for 1.7.10 might deter some people who don't know much about Middle-earth or modding. Yet that isn't a priority as far as I'm concerned. Player numbers on the official server look quite healthy, and our Discord server hasn't gotten much smaller since it launched about a year ago. I'd rather have a smaller and more loyal fanbase than one that's big but complains non stop.

Promotion:
Probably the one thing that this mod lacks is much in the way of good Let's Plays. That's one of the reasons why I'm slowly doing a Man vs. Middle-earth series. I'm willing to bet that if a big YouTuber did a Let's Play using this mod that we'd all of a sudden get a whole bunch of new players. If there's anyone in our community who can make an updated spotlight (maybe Joetatoe), totally do it.

Glflegolas (admin) Send a Messenger  12:49, December 31, 2018 (UTC)