Board Thread:Suggestions forum/@comment-27753647-20170915143029/@comment-168.216.131.98-20170915175208

Minecraftmage113 wrote: Its a good idea, believe it was mentioned as a side-note before, but this is the first time that its been fleshed out I can think of. Looks good although as mentioned by gliphton armor, more specifically its weight should make units less likely to be able to swim well, also various animals shouldn't be able to swim that well. Dogs, and even cats (so surprising... (that is sarcasm)) can swim, most humans can swim in this day, although in that age I am unsure of how practical it was if you didn't have an aquatic job. as far as dwarves elves and orcs it would be similar. As far as rhinos, giraffes, and most other animals, swimming isn't really all that necissary, and they likely wouldn't be very good at it.

Also for those saying that this would make siege hard/impossible, it wouldn't. There's something called unit teleportation and horns of summoning, its used to get units through walls during sieges. It would work the same as this. This suggestion would only really aid against NPC invasions, which don't have much of an outcome besides possible death, so it doesn't matter if it gives a realistic tactical advantage. 1 - How do you teleport into An area that you've never been to without cheating?! 2 - If said base is a castle (with walls, gate, keep, etc.) You couldn't even get in without dying (heavy armor + deep water = drown, light armor + shots fired by good level bow = porcupine). 3 - as for the certain mobs swimming, yes, I do agree.