Board Thread:Suggestions forum/@comment-33185350-20180114154622/@comment-33185350-20180219175828

Thanks for the support! That’s an interesting factor that I hadn’t taken into account. Since vanilla enchantments are disabled by default I designed the system around only the LotR modifiers. Currently I don’t know how reforging works with vanilla enchantments. I don’t think this would change it significantly however, whether it already does or doesn’t remove vanilla enchantments. Vanilla enchanting would be done with the same process - enchanting table, etc. This would mostly affect combining different items to stack vanilla enchantments. Combining multiple items would have the same mechanics as repairing - the hotter you heat it the less material it costs - only I think it should have to be heated to at least some degree rather than repairing, which can be done cold. The different degrees of heat wouldn’t nave any different effect on the enchantments, just on the material cost of combining the items.

The other main thing anvils are used for in vanilla enchanting is combining equipment with enchanted books to enchant it. This wouldn’t really make sense if the item is glowing hot, so it should probably still be done cold. I can’t think of any benefit to heating up the equipment for that.

As for affecting the forging process, I think it’s reasonable that enchantments like flame / fire aspect would speed up the heating process. Other than that they wouldn’t really make a difference.

Anyway, like I said I haven’t actually tried using the two systems together and I’m not sure how it works with the new anvil and what costs experience or material, etc. Those are just my initial thoughts.