Board Thread:Suggestions forum/@comment-26149161-20161223025023

Welcome, my friends! This is the thirteenth suggestion in the series about improvements to various biomes of Middle-earth. In this I shall suggest improvements to the happy and sheltered land of the Halflings. The prior suggestions can be found here:

Enedwaith

Gondor

Nan Curunir and Fangorn

Ithilien

Ered Nimrais

Rohan

Lorien and Surrounds

Southern Vale of Anduin

Emyn Muil

Dead Marshes

Barrow-downs

Old Forest

Biome Improvements:

Overall, these biomes look pretty good. I will suggest that Shire Heather be renamed to Heather and found in many more places, and Bandits be removed from the Marshes and Moors, but that's about it.

Hedgerows should be found throughout the Shire, marking property and field boundaries.

Alder, hazel, ash, elm, and birch trees should be found throughout the Shire quite commonly, especially in the woods.

Hardbottle should be found in the Northfarthing-the Atlas is inaccurate in this respect.

The White Downs should be made part of the Shire, and have all the structures spawn there. The size of the biome would also increase.

New Biomes:

- Northfarthing: A cooler, higher and hillier part of the Shire. Barley is grown extensively here, and the beer of this area is famous, but few Hobbits or their buildings are found here. Incredibly rarely, a Huorn could spawn here, to represent Hal Gamgee's sighting.

- Westfarthing: The current "Shire" biome, with rolling hills and fields.

- Southfarthing: A lower, wetter, and warmer part of the Shire, and now the only place where Pipeweed can be found. Vineyards are also found here.

- Eastfarthing: A varied land of woods, hills, and marsh, with slightly browner grass than the rest of the Shire.

- Marish: A slightly marshy land, with occasional pools, rushes, and Quagmire. Houses are found here commonly, and holes are very rare.

- Buckland: A heavily populated area with many towns and holes. Brandybuck warriors spawn here, and can be hired from Deputy Masters in Buckland Guard-posts. A large Hedge would spawn along the edge of the Forest-the High Hay.

- Green-Hill Country: Hobbit-holes are common in this green ridge-area. Took Warriors spawn here, as do Underthains in the Took Holes.

- Far Downs: A hill-region on the western border of the Shire, with few trees or water and chalk underground.

- Woody End: A hilled forest of ancient oaks and brakes of hazel, with occasional elm and ash trees. High Elves can be found in small groups here very rarely, along with their Elven Shire Halls.

- Hills of Scary: A rocky hill area filled with cliffs and quarries. Hobbit structures (besides Quarries) are rarer here.

- Shire Bounds: A border-area patrolled relatively commonly by the Dunedain of the North. They spawn here occasionally in small groups, but are the only people to be found in these lands.

NPCs:

Bounder: Replacing Shirrifs, Bounders are the guards of the border of the Shire. They wield slingshots, daggers, bows, axes, hammers, pitchforks and staves.

Took Warrior: An archer Hobbit of the Took Family, who spawn in the Green-Hill Country and Shire Moors. All their last names are Took, and they switch to another weapon at close range. They can be hired from Underthains.

Brandybuck Warrior: A Hobbit wielding an iron or bronze axe, who spawn in Buckland. All their last names are Brandybuck. They can be hired from Deputy Masters.

Hobbit Quarrier: A stonemason of the Shire, who spawns only in the Hills of Scary in Quarries. He sells stone products.

Hobbit Traders: Various traders who spawn in markets.

Eastfarthing Hobbit: Some of the most purebred Stoors found in the Shire, these spawn in the Marish, Buckland, and Eastfarthing in decreasing levels of commonness. Some have downy chins, and they wear Dwarf-boots sometimes.

Hobbits in general should have far more brown hair and wear more yellow and green. Dunlendings, Dwarves, and Rangers should all rarely spawn in the Shire itself, as travelers along the East Road, and buyers from a land southward...

Structures:

Hobbit Holes (renamed Smials) should be found less in flat areas and more commonly in hilled regions. They should also be larger, for the rich, and smaller and shabbier for the poor with few or no windows.

Hobbit Houses should be added, long and low wood, stone and brick homes found aboveground. They would have round doors, but sloped roofs.

Hobbit Workshops, houses where hobbits practice their craft, should also be found. A trader would spawn in here and they would be fitted for each profession.

Archaic Hobbit Houses would be similar to Hobbit Houses, but roofed with grass or thatch in imitation of a Smial. Some would even have bulging sides.

Took Holes would be large, rich holes in which Took Hobbits and an Underthain would spawn. These would be found only in the Green-Hill country.

Buckland Guard-posts would be small houses with Brandybuck warriors, outposts to defend against any queer Old Forest creatures. A Deputy Master would spawn here to hire out Brandybucks.

Hobbit Quarries would be small open-air mines in the Hills of Scary, some with tunnels behind them. A Quarrier would spawn here.

The aboveground buildings should all be found in villages, rarely alone. These would follow the Gondor and Rohan generation pattern, and always have an inn and market-stalls inside.

Elven Shire Halls, an Elven structure found rarely in the Woody End, would be a "building" made of trees, with the walls made of their trunks and the roof their leaves. Stumps inside would provide seating around a fire, and gold and silver lights would shimmer within. Elves would spawn here, with food for guests.

Thank you for reading this suggestions! As always, comments, kudos, and constructive critiscism is gladly appreciated.

Ithilion, Discussions Moderator (Auta i lome) 02:50, December 23, 2016 (UTC) 