Board Thread:Suggestions forum/@comment-25288333-20150614101216/@comment-26298013-20150617122355

I like this, very original system. I think that your armor-improvements system is interesting because it allows for customization. Someone who prefers to be well defended can sacrifice speed for armor, and someone who likes speed can gain a speed "enchantment" by removing armor plates, losing armor from that specific set, gaining speed. Runes (Technically spells) should be faction-specific, for example: The spells on the Hobbits' Barrow-blades against the Elven runes/spells on Anduril.

Once you find a weapon or perhaps book/scroll containing the information on these spells, you have "learned" the spells and can use them. Then, to use them, you must use some faction-specific forge or similar item. Maybe these faction-specific tools can show up in ruins?