Board Thread:Feedback/@comment-27179278-20151108191022/@comment-27178182-20151109003131

All I can say about bows in melee is that after using bows for years in LARP melee against people with swords, axes, hammers, spears and lots of other weapons, that getting hit doesn't interrupt my ability to get my next arrow off any more than getting hit interrupts my next sword attack if I am using a sword. Getting hit usually interferes with your ability to attack no matter what weapon you are using. Weapon knockback effects already limit my ability to get arrow attacks off quickly in the game. Interrupting arrow loading and bow bending with melee attacks will SERIOUSLY nerf archers. What nerfs archers realistically is my inability to recover arrows. If a nerf for archers were planned, the most realistic one would be to have arrows break or unrecoverable a percentage of the time. If that wasn't possible, then making arrows altogether unrecoverable would nerf archers more realistically than adding arrow loading and bow drawing interrupts.