Board Thread:Suggestions forum/@comment-27007342-20170313195832/@comment-26553378-20170314153851

Good ideas, some more could be:

Armor:

Dark (or evil): Boosted stats while under the shadow of mordor, or in night (also in any corrupted biome such as mirkwood)

Radiant: Gives the blinding overlay of the sun (1/4 power) to evil players who look towards you, and evil NPCs gain a small chance to miss

various effects similar to the current variations of protection

Weapons:

Bladed:

Cleaving (option 1): switches some of the weapons damage from physical to armor-piercing

Cleaving (option 2): Basically vanilla's special sword attack, level determines cooldown

Blunt:

Forceful: Increase knockback, as well as giving a boost to damage.

Massive: Special attack, smashes ground in an overhead stroke giving way to a diminishing shockwave going out from target in a circular ring for 1 block (entity struck gets +2 damage, diminishes until a mere 10% at the edge)

Polearms:

Swift: Increases speed, increases damage and knockback slightly.

Ranged:

Powerful (or strechy, or whatever, basically stronger elasticity): Gains velocity (and therefore range) and damage.

Thunderstruck (Bows): arrows have a small amount of damage transfered to a blinding (and armor piercing) electric damage (zaps off the arrow through galvorn)

Windfury (Powerful for blowguns)