Board Thread:Community-endorsed Suggestions/@comment-34204318-20180113084016

“Forth, and fear no darkness! Arise! Arise, Riders of Theoden! Spears shall be shaken,swords shall be splintered! A sword day...a red day...ere the sun rises! Ride now!...Ride now!...Ride! Ride to ruin and the world's ending! Death! "Death!" Death! "Death!" DEATH! "Death!" Forth, Eorlingas!!”

― J.R.R. Tolkien

In Medieval Europe, knights in shining Armour rode into battle astride massive battle-horses. Creatures almost as dangerous an enemy as the knight they carry. Their razor-sharp hooves and powerful legs could crush the jaw of a man with a single kick. In minecraft horses are merely used as transport, a railless minecart. I think the Lotr mod can do better. When at full speed horses should deal trample damage to all enemies around them and knocking them back. Other mounted creatures such as elk and wargs deal more damage and knockback than a normal horse. Mounts should also deal damage when they rear up and unseat their riders during the taming process. There will also be special types of horses for good and evil. The silver-white Mearas spawn in Rohan. The black steeds of the Nine spawn in Mordor. They are extremly rare but have much higher stats than even those of the rohirrim. Elves shouldn't use saddles with their mounts unless they use horse armour. There will also be stronger types for the other mounts e.g. Warg Matriarchs, Spider Queens, Elk Herd-Leaders, Alpha Boars. They will be rare but larger and more powerful and have a defining feature e.g. Warg Matriarchs are white, Elk leaders have larger antlers. (When they are added there will be Mumak Matriarchs)

These improvements will be highly appreciated and I think kinda easy to code, I could be wrong though.  