Board Thread:Suggestions forum/@comment-26149161-20170907221858/@comment-26553378-20170910124633

Swordsbane wrote:

S&#039;moregoth wrote: I don't think that it should be repairable, but if you decide that it should be repairable, it should lose some of its power/range/accuracy/etc, due to being repaired by someone with very little knowledge. A higher chance of negative modifiers? Repaired, not reforged, although having a chance to give negative modifiers on repair would definately make sense.