Board Thread:Suggestions Forum/@comment-25951286-20150131095605

When I start playing in a new world or server I find that it is too easy to get around Middle Earth and take advantage of faction equipment.

In the shire players can stack up on food with the only challenge being lava and fall damage and then you’re all set to travel where you want with the worst thing being bandits. I reckon there should be more natural threats like:

''Wolf packs (probably already suggested) and other hostile mobs that will attack players. Poi senses air that gives poison effect. Maybe make it that wargs will still attack players until they have plus 20 alignment, similar too the wood elves. Players shouldn't be allowed to use crafting tables until they have at least 15 alignment, and certain items are unlocked for crafting as your alignment gets higher so you can't get all the faction advantages in one hit. ''

These things shouldn't be made so challenging that it takes away from the factions but challenging enough so that until you have negative alignment with factions there is still survival skills involved.

What do you think?

 