Board Thread:Community-endorsed Suggestions/@comment-172.58.102.181-20160826205615

You plant a cornstalk and wait. Before long, you have a beautiful cornstalk with some lovely ears of corn on it. Now its time to harvest, so you break the second block up and get two cornstalks and a few corn items. Now, you plant the corn and repeat the cycle.

This process hasn't continued for long before you have a huge field of corn stretching for many blocks in all directions in addition to a double chest full of useless cornstalks that you dare not plant lest you go mad.

After a bit, you take your corn and throw it in a hobbit oven. You get an overwhelming amount of food that takes up a lot of inventory space and gives you only four hunger points. Now you are stuck eating instead of fighting which gets you killed.

My point is: corn is way too easy to grow and not very useful. I believe the game can be improved very much if both of these problems were fixed.

The difficulty of growing corn is not the most important thing. That can be fixed by simply changing the growing time.

The real problem is the lack of uses. These are my suggestions:

- In addition to cooked corn, players should have the option to craft cornbread using three corn in the same way one would use wheat to craft regular bread. It should restore 6 hunger points, while cooked corn should be reduced to 3 hunger points (It should not be 2 considering the time and fuel required to cook it).

- Players should be able to use cornstalks as fuel. Rather than waste an entire piece of coal on cooking one piece of meat, players should have the option of burning cornstalks instead. This will allow players to get rid of their unwanted cornstalks (which are many) while getting some use out of them. They should burn very quickly (faster than sticks). They can rig up a chest and hopper system to make it more automated, so the fact that the player has to fill the furnace with fuel more frequently is not a problem. 