Board Thread:Suggestions forum/@comment-27699761-20160129201314/@comment-26172435-20160130104828

@Elestan: That is inherent to any levelling system, where veteran / dedicated players are rewarded with individually acquired non-transferrable trait/skill boosts. I understand not all server owners/communities would wanna make use of such a system. Hence, I just assume that enabling it will be configurable, if implemented. Any suggestion related to such systems will have to take that into account in my opinion. So, if traits are not enabled, the system should still enable the ability for players to convert experience (orbs) into meaningful gear enhancements / advanced crafting items.