Board Thread:General Mod Discussion/@comment-27279572-20160104161148/@comment-26172435-20160106133535

Sinthoniel wrote: I'm not saying it is hard to code. I simply can't imagine how dodging could look in Minecraft. Heh, right. I tend to go for an escape here ... consider the scale of space and time is different (about 1:20) and real life dodging of an attack move may happen within the time span of 1 second ... the MC version of dodging an attack would happen in less than a tick from 'real' perspective ... so, the player will not be able to see it, and it won't make sense to mimic the moves anyway. :D