Board Thread:Suggestions forum/@comment-25129884-20151230045536/@comment-26172435-20151230081040

Nice basic thoughts here. There's a number of oddities in the proposals though. A few remarks:


 * You announce a fixer for a problem related to building a structure in the proximity of Amon hen, yet you propose a riverside additional biome. What am I missing?


 * The 'riverside' biomes now available are Vales of Anduin, bordering Nen Hithoel, and Emyn Muil (north of the lake). I think you propose to replace the Emyn Muil part along the river north of the lake, right? If so, that would make sense. The fall in the river is very low there, so it actually doesn't make sense to me there would be a steep river shore at that point anyway. The LOTR Mod map actually doesn't resemble the geography map (source Atlas of ME?) as indicated on the biome page. That map makes more sense and would imply the steepest slopes along the river will only be found around the Falls of Rauros. So, I agree with some alternative riverside biome north of the lake. I'd say it would make sense to replace the current lakeside biome and add a not-too-narrow riverside biome in between the Emyn Muil hills. As moist air from the river may be entrapped between the hills, and the rivers level variations will regulalry flood these shorelands, I'd say that biome is lush and full of water-loving trees. No oak and beech, but willow and birch would dominate the surface. The top layers would be a patchwork of ponds with much reed and cane. Gravel beaches will dominate the shores. Small boulders of stone and hardened clay will be scattered all over, in line with the OP.


 * Invasions south of the falls may indeed be of various origin, but invading forces north of the falls, along the lake and riverside may only be of Mordor and Gundabad origin in my view.


 * Blasted land requires more intense fires than those available to Moredain and Tauredain in my view. It wouldn't be really fitting to add those in a Jungle Wasteland not touched upon by the intense forces unleashed by the evil of Melkor or his apprentices.


 * Another issue with Jungle Wasteland: in a natural world that would either be reconquered by the Jungle itself, or turn into a biome like the Jungle edges. The capacity of flora and the intensity of rainfall and erosion in such areas will overcome any normal mortal inflicted devastation in rather short periods of time, within a normal mortals lifetime, in my view. So, I'm afraid it wouldn't make much realistic sense to create 'Jungle Wastelands' that date from 'generations past'.