Board Thread:Suggestions forum/@comment-26222246-20160826224720/@comment-26222246-20160827205613

Minecraftmage113 wrote: suggustion:

wont affect grass(block) unless fallen on from a great hieght.

sneakwalking over plants doesnt do anything unless the tracker is ranger

walking gives minimal plant damage

sprint makes plants up to 4 pixels shorter

any fall (including just a jump) will 'trample' a plant giving it a flattened texture on the ground.

rangers get a dull green glow on affected blocks (this includes grass/mud/dirt blocks as well) (up to 20 min from passing)

if i remember right orcs smell to locate trails, so they would see a faint particle trail at the passing players head level (fades after 5 minutes growing fainter until then)

passing over fallen leaves makes a rustling or rarely even a twig snapping noise unless sneaking this will turn it into a 'disturbed' leaf pile

fallen armor bits are particles that fade after 5 minutes

tracking dogs (and perhaps orcs too) will follow the scent trails left by players for you.

ranger trackers will follow trails left by players for you (slowly)

plants and other disturbable blocks will go up 1 stage of trample damage every 10 minutes. I really like the idea of sneaking doing nothing. When you get orc alignment I don't think you actually become an orc so smelling won't do anything but they have experience in tracking which is why you would still be able to have the green outline of the block. Particles might be way harder to program then textures anyway but I was orignally thinking of using them instead.