Board Thread:Suggestions forum/@comment-31507215-20170531233042

This suggestion first occurred to me when I was trying to ride my horse through the Far Harad Volcano. It was something of a nightmare, as it is almost impossible to see anything but the lava, and there is lava pretty much every 20 blocks. After dumping blackish water onto another lava pool, (and shortly before fast-travelling out of there) the thought crossed my mind, "If these volcanos are pouring lava out of every crack they can find, they kind of have to be somewhat active. If that is so, why isn't there any seismic activity?" So, that got me thinking, and ultimately led to this suggestion.

Overview
I will propose the addition of miniature eruptions. These miniature eruptions would be short events that would occur in volcanic regions, and would consist of a small explosion, a few rocks being thrown around, and a small lava source being created. This would make volcanic regions a little more exciting, a little more dangerous, and perhaps a little more realistic.

Locations
Miniature eruptions (just called "Eruptions" from now on, just for the sake of time) would occur in volcanic regions. Here is a list of areas and the occurrence rate of eruptions in them.

If a biome for Mount Doom is added, then its eruption occurrence would be common.

How it Works
These mechanics should be toggle-able in the mod config, like bandits and sun glare.

The conditions for an eruption to happen would be similar to those of an invasion. First of all, a player needs to be close for it to happen. Second, it has to be in one of the biomes mentioned above. Third, it must occur on a block with no solid blocks above it, sort of like with beacons. Lastly, it cannot happen in a banner protected area.

If all the conditions are fulfilled, the computer has picked a block, and an eruption happens, here is what it would do. (If you want pictures, or to see it in action, look here.) The first thing that would happen is that there would be a rumbling sound. (This is not necessary, but would help with the effect.) Then, a (relatively) small explosion would happen in the block where the eruption takes place. If possible, this explosion should be small enough not to damage blocks, but just big enough to hurt mobs standing on top of it. Right after the explosion, two to four blocks of the native rock/gravel will be flung out in random directions from the place where the explosion ensued (like when Hill Trolls throw rocks). (Ash could be used instead of the rock/gravel, but since it has been suggested many times before, I won't worry about it.) Then, lava would appear over the block chosen for the eruption, about two or three blocks high. After a short time, it would recede to only one block (of source lava), and the event will have finished.

So, those are my thoughts! I am very open to improvements on them, but I think I got the idea out. These mechanics could ultimately lead to full scale eruptions and/or really cool powers for certain items.

Suggestions and Criticism welcome!

 