Board Thread:Suggestions forum/@comment-26068391-20150704055619

So guys, long time no post, but I finally thought of a feasible way to implement my conquest idea.

The point of Conquest is to enable you to turn bad into good biomes or the opposite. In tLotR and irl it was always so that when a strategic position was won the enemy conquered the land around it. E g Rohan - Fords of the Isen, Helm's Deep, Meduseld. The idea is that if you take any of those strategic positions, the biome starts changing eg you take Mordor for any non orc faction the sky clears and Mordor dirt starts turning into normal dirt. Also people of the conquering faction spawn.

Now the way the conquering would work would be that when the world first spawns there are special blocks with the position's original banner and those blocks are unique. These blocks can be moved around, so long as they remain in the same chunk. They will always be responsible for the same area eg Osgiliath block for all the land til the wall of the Pellenor. Then, until special structures are added, the players can defend these blocks by building cities or fortifications around them. Now on a server there might not be enough of these posotions for everyone who wants to defend one so there would be an attainable block that doesnt cover a fixed area but a radius around the position of the block. These would also be used once the special structures are added if people want to make their own base a strategic position. Also they should need 4000 coins and alignment to buy, and maybe have a limit to ne or two per player. Here's a pic to illustrate my idea:  