Board Thread:Suggestions forum/@comment-25012056-20170310224811

Hello, comrades. It is time for yet another Mordor suggestion. This time I will be discussing the Orcs of Minas Morgul and the Morgul Vale, and many things concerning them.

Biomes
Morgul Vale is a very well-done biome, and in my opinion there is little to change. Spawning, of course, would be altered for Minas Morgul mobs. No wargs would spawn here, and Mordor Snagae (Minas Morgul doesn’t really need its own) would be uncommon. Structures would also be replaced in a similar fashion. In addition, the road in Morgul Vale should be Gulduril Gondor Brick (as it was said to look from above like a white, glowing worm winding through the vale), or if that would be too laggy (as a builder of Minas Morgul in singleplayer with gulduril blocks, I can see how this would be the case) normal Gondor brick would work.

Crafting/Items
A number of new items would be added and several more will be altered.


 * Minas Morgul Crafting Table - A necessary block for all of the following. Should be crafted with wood and Mordor Brick on itself.
 * Morgul Orc Armor and Equipment - Made with Orc steel on the Minas Morgul CT. Morgul Orc gear should have the same damage value/protection as their Mordor equivalents, but should have better durability, as gear out of Minas Morgul was said to be better quality. The armor would look similar to Mordor armor, but the leather-style parts would be black, and the metal-style parts would be a greenish-black. The chestplate, if possible, should have small spikes on the shoulder-plates. The Morgul Orc Helmet should have a spiked look, more like an evil variant on the Galvorn helmet than the Mordor Orc helmet. The Morgul Orc equipment set should consist of a sword (similar to a curved version of the Angmar Sword), daggers (curved but evil-looking), spears (long and spiked), pikes (longer, two-pronged spears), poleaxes, and maces (the mace-head should look spiky.)
 * Morgul Uruk Armor and Equipment - Made with the same pattern and materials as Mordor Uruk armor, and with equal stats, save with more durability. The textures for the armor would be beefed-up, darker, and even spikier takes on Morgul Orc Armor. The equipment would be Black Uruk strength, and would include a cleaver, daggers, spears, pikes, battleaxes, and warhammers.
 * Morgul-Bow - No, don’t worry, there are none of those Eru-forsaken Morgul-Shafts here. The stats of the Morgul-Bow would be the same as the Gondor Bow, but with slightly higher damage and slightly lower durability. These bows would be made with sticks and string. Morgul-Bows would be longbows, with a dark texture. They would not be related in any way, shape, or form to Morgul-Wounds.
 * Morgul Knight Armor and Equipment - These would be made with Black Uruk Steel and have the stats of Black Uruk equipment and armor. Morgul Knight armor would be black, with Morgul-green highlights. The helmet would have a grilled mouthguard and would be pointed at the top, like Gondor helmets. The equipment set would only consist of a lance (of Dol Amroth strength and higher durability) and a sword (also of Dol Amroth strength. The sword would look like an evil version of the Dol Amroth sword.)
 * Morgul Warrior Armor - Crafted with a Rohirric mix of Black Uruk and Morgul Steel, Morgul Warrior Armor would be a less ornate version of Morgul Armor. The helmet would look almost like a steel animal face, with spikes curving in around the mouth.
 * Morgul Orc Captain Helmet - Made with a Morgul Uruk helmet, an ingot of Black Uruk Steel, and a skull. Would look similar to the Mordor version, but Morgul-y.
 * Morgul Knight Lieutenant Helmet - Ornate, Númenór-style warhelms, textured black and gold.
 * Morgul-Knife - Here comes the complicated part. Morgul Blades are currently both inaccurate and underpowered for what they are: sorcerous weapons of the Nazgul. The current Morgul-Blades would become Morgul-Knives, which are crafted the same way, do 8 damage, and give the wither effect for 30 seconds; however, they only have one durability point. This is the weapon that killed Boromir I at Osgiliath, and is wielded by Morgul-Warriors.
 * Morgul-Blade - Morgul-Blades would be wielded by no NPC and would be much more powerful. They would be crafted with a Morgul-Knife and eight Gulduril crystals. When used on an NPC, the NPC would die immediately regardless of health and armor, the blade would break, and a Wraith mob would spawn. Wraiths would be identical to the mobs they once were - same texture, same equipment, same health, and same armor - but would have the gulduril overlay and would serve as hired units for the player. (This would not work on Ents, Trolls, or animals, only Men, Dwarves, Hobbits, and Elves.) When used on players, the Blades would reduce the player to half their current health regardless of armor, break, and spawn a wraith of the player hired to you for that player to fight. Player wraiths should be possible as the skins are taken from the mob killed and just given an overlay, and would also teach a satisfying lesson to those players that go around in full godmith, as they would essentially have to fight themselves.
 * Morgul Armor, the armor of the Nazgul, should give Uruk-level protection.

NPCs
Minas Morgul would get the following NPCs.


 * Morgul Orc - Orcs with 20 health and Morgul Orc gear. None would spawn mounted, as with all Morgul Orc/Uruk mobs. They spawn commonly in the Morgul Vale and occasionally in Ithilien.
 * Morgul Orc Archer - Morgul Orcs with Morgul-Bows. They spawn commonly in the Morgul Vale and occasionally in Ithilien.
 * Morgul Uruk - Uruks with 22 health and Morgul Uruk equipment. They spawn semi-commonly in the Morgul Vale.
 * Morgul Uruk Archer - Morgul Uruks with Morgul-Bows. They spawn semi-commonly in the Morgul Vale.
 * Morgul-Warrior - These orcs would be player-size, have 26 health, and would wear Morgul Warrior Armor. These Warriors would wield Morgul-Knives and Morgul Uruk Cleavers. They would be incredibly expensive and very rare, spawning only in the Morgul Vale. In combat, they would use their knife before switching to Cleavers; once the knife is used, they would use cleavers unless a player gives them a new Morgul-knife. (Knifeless warriors would have a chance of having quests for this, and hired warriors could be requipped like bombers.) These warriors, before anyone says anything, do have a basis in canon. Boromir I of Gondor died of a Morgul-wound days after a battle of Osgiliath for which no men nor the Nazgûl were present. Barring those evil non-canon Morgul-Shafts, this would was probably delivered by blade - a Morgul-knife - and by an orc - a Morgul-Warrior.
 * Morgul Knight - Black Númenórean fans, this one’s for you. Morgul Knights would be the Black Númenóreans of Mordor, which live in Minas Morgul and are the Nazgûl’s elite cavalry. (They were, in fact, mentioned in The Two Towers.) They have 30 health, and would have skins depicting Gondorian-style men with slightly paler skin, dark hair and eyes, and ornate black clothes. They would wear Morgul Knight armor and would use Morgul Knight equipment. They could be mounted or unmounted, and would be equivalent to Swan Knights. Their horses would use Morgul Horse Armor and they would spawn rarely in Morgul Vale. Obviously, they would be extremely expensive.
 * Morgul Orc Captain - Hirers that would sell all of the above, except Morgul Knights. These Orcs (really Morgul Uruks) would use Morgul Uruk Armor with the Morgul Chieftain helmet and use Orc Skull Staffs. They would spawn in Morgul Towers.
 * Morgul Knight Lieutenant - Hirers that would sell mounted and unmounted Morgul Knights. They would have 30 health as well, and would use Morgul Knight Armor with the Lieutenant’s Helmet, and a Morgul Knight Sword (never a lance.) Morgul Knight Lieutenants would spawn in Morgul Stables.
 * Morgul Orc Trader - The Minas Morgul variant of Mordor Orc Traders. They are identical save in faction and a few trading items, and would spawn in Morgul Camps.

Structures
The following structures would now generate in the Morgul Vale.


 * Morgul Camp - Like those of Mordor, Morgul Camps would have several sizes. Minas Morgul would only have small and large camps, however. Small camps would be the same as current Mordor Camps, but with trader stalls. Large camps would have up to 16 tents (up to four of which are forge tents), a fire-pit, a trader stall, four farms, a crafting table, and a mess tent. They would be the same as Mordor Camps, but with Minas Morgul mobs and traders. (Yes, I copied and altered much of this from my Udûn suggestion. So what?)
 * Tent - Normal tents should at least have 1-2 orc beds in them.
 * Trader Stall - Instead of being free-roaming, Morgul Orc Traders would spawn in these. These would be little charred wood shacks, with a loot chest, a barrel of orc draught, an armor stand, and a sword rack.
 * Fire-pit - 3x3 campfires, complete with cut logs for benches, a chest, and a logpile.
 * Mess-tent - Large tents supported by four full wood beams, and containing a table with seats and food/drink for orcs. There would be barrels, furnaces, and chests along the walls.
 * Morgul Tower - Variants of the Mordor Tower. These towers would be made of Black Gondor Brick (1 in 5 of which would be gulduril-ized) in the same style as Mordor Towers, Minas Morgul banners, and would have the spiky top part in Mordor brick. There would be no orc bombs in the tower, and instead would be a second rack of barrels, with Morgul-Draught alongside the Orc Draught on the other side of the room. Morgul Orc Captains would spawn at the top.
 * Morgul House - Ruined variants on the Gondor House. There would be no doors, Morgul banners and torches, and would have two variants: one with gulduril and one without. The gulduril version would be rarer, and would have orcish loot, as opposed to ancient Gondor loot for the normal houses. Orcs would occasionally spawn here, but they would chiefly be abandoned. Houses are semi-common.
 * Morgul Mansion - Larger houses rarely inhabited by Morgul Knights. These mansions would be three-story, chiefly made of Black Gondor Brick, and would have gulduril torches, Black Númenórean loot, and would have a large variety of crafting tables, forges, chests, etc. There would be a ground floor with a kitchen and living room, a top floor with bedrooms, and a hidden basement (added after the fall of Minas Ithil, evidently) with better loot and a shrine to Melkor. They would be uncommon.
 * Morgul Stables - Stables made of Black Gondor brick after the style of Dol Amroth stables. Loot chests, horses, and a Morgul Knight Lieutenant would spawn here, and these would be rare.
 * Morgul Altar - Large, ornate structures similar to a less ruined version of those in Dol Guldur. The altars would have an actual sacrificial altar at the top, and a Minas Morgul Crafting Table at the base.
 * Morgul Ruins - Scattered ruins of Gulduril Gondor brick and Gulduril Black Gondor brick that vaguely make up ancient towers and other such structures.

Titles
[Morgul Orc] - Get 100 Mordor alignment.

[Morgul Uruk] - Get 100 Mordor alignment.

[Morgul Warrior] - Get 100 Mordor alignment.

[Morgul Knight] - Get 100 Mordor alignment.

[Wraithmaster] - Create a Wraith with a Morgul-Blade.

Achievements
[Orcs of the Vale] - Kill a Morgul Orc.

[The Raiders of Ithilien] - Kill a Morgul Uruk.

[The Bane of Men] - Kill a Morgul Warrior.

[Cursed Cavalry] - Kill a Morgul Knight.

[Morgul-Captain] - Hire units from a Morgul Orc Captain.

[The Nazgûl’s Soldiers] - Hire units from a Morgul Knight Lieutenant.

[Sickly Steel] - Equip a full set of Morgul Orc Armor.

[Scourge of the Vale] - Equip a full set of Morgul Uruk Armor.

[Riders of the Wraiths] - Equip a full set of Morgul Knight Armor.

[Black Sorcerer] - Equip a full set of Morgul Warrior Armor.

Hope you enjoyed. Keep your eyes peeled, because Gorgoroth and the Morgai are next...

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 22:48, March 10, 2017 (UTC) 