Thread:LOTRMod/@comment-29954640-20170223220430/@comment-26172435-20170301141840

SamwiseFilmore wrote: Why would you want to replace all the classes that you reference? That doesn't make any sense. It would be much easier to just do as Sinth describes, which is really what the Forge API is designed to do.

We're talking replacing entire biome generation class files for world generation here, not just an event triggered mechanic. I don't see how dedicated code could make that simpler. Sure you can write separate lines of submod code for each individual constituent of mentioned files that are involved in world generation and faction relationships so each time either of these is called upon by the mod you create a diversion that surpresses the mod coded parameters or lines and replaces them by custom stuff ... but that would seem incredibly laborious and inefficient to me.