User:High King Ithilion/ Of the Realm of Lothlorien

Mae, govannen, my friends! I am here today to talk to you about the Galadhrim and the realm of Lórien the fair. Faenor of the Silver Laurel and I have been exhaustively compiling this suggestion together for some time now. Textures are made by he and I. I now present it for your criticism and comments.

Lothlórien:

Biome:



Naith (Lighter brown-gold): The Naith of Lórien runs from the angle of Nimrodel and Celebrant to a little ways past Cerin Amroth. Here, the Wardens of Lórien spawn most frequently, while warriors, normal Elves, and the guards of Celeborn almost all spawn in the Egladil. It is in appearance resembling the forest biome of the Fields of Celebrant, but with a very large amount of middling and small sized Mellyrn mixed in, more so than the standard Lórien biome. Elanor and Niphredil are also common here, but more rare everywhere else.

Egladil (darker brown-gold): The lands of Lórien in the angle of Celebrant and Anduin, encompassing Caras Galadhon. Elves have the greatest spawning rates here, but they are still only around two-thirds of their original spawn rates. It resembles the forest biome of the Fields of Celebrant, but with a very high concentration of large and middling mellyrn.

Lothlórien (normal): This biome now resembles the light_forest biome of the Fields of Celebrant, with a healthy sprinkling of middling and small Mallorn trees. Here, the spawn rates of Elves are still very low, but not quite so small as to never see one.

Lórien Edge (normal): This biome also resembles the light_forest biome of the Fields of Celebrant, with larger Mellyrn(middling sized) spawning somewhat infrequently and small Mellyrn being somewhat more common. The spawn rates for Elves here are so low as to be almost impossible to see one. Only the wardens of Lórien may be seen somewhat more frequently, and even then they are rare.

Lórindand (bright green): A biome similar to the forest biome of the Fields of Celebrant, across the river from Lórien. Galadhrim Wardens may spawn here very rarely. (Lorindand is a "maybe" idea)

Anduin (normal): Galadhrim Wardens should spawn at a rate of 0.5-1% throughout all of Anduin, to reflect the words of Haldir o-Lorien: "But there are some of us still who go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands. I am one.

Haldir is my name." -​Fellowship of the Ring, Lothlórien.

NPCs:

Guards of Celeborn: Tall Sindar garbed in grey mail and long white cloaks, these Elves are the personal guardians of Celeborn, lord of the Golden Wood, and his court. Armed with sword, battlestave, and bow, and wearing Galadhrim Lord armor, they are an equivalent of the ‘Black Uruk of Mordor’ for Lórien.

Galadhrim Elf: Elves are no longer found in the Lórien edge, are very rare in Lórien, and uncommon in the Naith. Only in Egladil are they common. Also, their skin count is increased.

Galadhrim Smiths and Traders now wear these grey capes, rather than blue. Items:

Galadhrim Armor: The Galadhrim chestplate and leggings are now crafted with Elven Steel and Hithlain in the old Rohirric pattern. It has less durability and protection than it does now.



Galadhrim Lord Armor: Worn by the Guards of Celeborn, Galadhrim Lords, and Galadhrim Champions. I do not believe I did this correctly, but the Galadhrim Lord Helmet has a large white crest.

Galadhrim Bow: Is now crafted with Elven Steel and Elven-hair. To compensate for the greater expense, the accuracy of the weapon is higher than any other bow, making the choices of the three Elven bows somewhat more interesting: Mirkwood has speed, Noldor bows have durability, and Galadhrim bows have accuracy.

Mallorn Bow: Is now crafted with Mallorn sticks and Elven-hair. To compensate for the greater expense, and because Mallorn bows would be more powerful, the speed of the weapon and the accuracy is buffed, as well as damage.

Galadhrim Tools: Should have mallorn hilt textures, as suggested by SamwiseFilmore. Or their recipe could be changed to simply be sticks.

Galadhrim Mead: Replacing Miruvor in both recipe and in Lórien, this mead is made in Lórien and is magical, for it grants speed and regeneration to those who drink it. Miruvor itself is called ‘the cordial of Imladris’ for a good reason, for it is only made there. Possibly has low alchoholicity.



Elven-hair: Long hairs from the heads of Elven maidens, these can be bought, found, or, if you are Evil, killed for. They are used in the making of Galadhrim and Mallorn bows. They may also be gotten occasionally from quests as the reward.



Hithlain Rope: The Lórien version of a lead, this silver-grey rope can be used to make creatures follow you, just like a normal lead. However, when you use it on creatures like Gollum or Orcs, they continually take damage as if they are being burned. However, they will not perish from it, rather going to half a heart. It can be placed across divides and walked upon like a bridge if one has over 100 Galadhrim alignment.

Fur: An item acquired by killing furred animals such as rabbits, elk, wolves, and, when added, bears. Can be put in any Elven crafting table to get Elven fur coats, which protects from the cold. Galadhrim Lamp: Crafted by placing a Mallorn Torch inside 4 Elven Steel ingots, on the Galadhrim crafting bench. Blocks:

Mallorn Wood: The appearance of Mallorn Wood should be changed to the smooth look of a beech tree, as that is what the Mellyrn were based upon. Of course, the wood should have silver-grey coloration.

Malachite Galadhrim Brick: Malachite Galadhrim Brick can be made with Malachite, a new ore found uncommonly underground. It has the appropriate range of stairs, slabs, etc.

Metal Bricks: This is exactly what it sounds like. A full block variation for iron, gold, silver, bronze, and maybe faction metals. These will have appropriate stairs, slab, pillar, and bricks.

Structures:

Galadhrim Flet: Originally called the Elven Treehouse, and now with no roof to speak of. Fences make up the sides, though, to make sure that the Elven AI does not walk them off the side.

Galadhrim Lord’s Flet: A larger version of the Galadhrim Flet, with a Galadhrim Lord spawning upon it. These are now reached with a ladder, not the stairs currently in the game.

Galadhrim Smithy: Now has a light grey roof instead of gold.

Galadhrim Watch-flet: A new structure found in Lothlórien Edge and Lothlórien proper. Basically a flat, roofless, and wall-less Elven Treehouse, found in the highest branches of the tree. On one side, there are two or three Galadhrim Wood-bars that represent a wind-screen. Galadhrim Wardens spawn in these. These are very hard to see high up in the trees.

Flora:

Flora currently spawning:

Mallorn Trees(large and small), larch trees, oak trees, beech trees

Mallorn trees should have lighter gold leaves, with small darker gold flowers upon it. The branches are more varied and more like that of a beech tree, with many spaces around the crown.

New flora:

Birch trees, Pines, Maple trees, Apple trees, Pear trees, Fir trees

Mallorn Flowers: Golden flowers that grow on the Mallorn trees. Also float on rivers in Lothlórien.

White Trees(Nimorn): Pure white trees with silver and dark leaves. Found rarely in all of Lórien, but will be found on Cerin Amroth.





Elm Trees: Trees with bright green leaves and light brown wood. Found in many northern biomes, especially Elven ones. It is most common in Lindon’s woodlands.

Mallos: A golden bluebell found in many southern biomes, but most commonly in Lórien and Lebennin.



Ringloth: A small silvery-white flower, similar to Asphodel, with a green stem, found in Lórien and more rarely in colder, northern biomes.



Aeglos: A tall white gorse found in western moorlands.



Gorse: A yellow-flowered plant similar to Aeglos. Very common in Ithilien as well as moorlands.

Fangorn Plants: Some Fangorn flowers should be found outside Fangorn, though somewhat uncommonly. Elfsong in Lórien and Lindon, Sunfruit in Anórien (when added), Tears of Yavanna in Lindon and Lórien, Moonflower in Lindon and Ithilien, and Riverweed in the Old Forest.

Fauna:

Most animals should be removed from Lórien, leaving only deer, swans, and birds.

Achievements:

[Forest Lord]: Equip a full set of Galadhrim Lord armor.

[Cordial of the Lady]: Drink a mug of Galadhrim Mead.

Titles:

[Lórien]

[Sentinel]

[Warden]