Board Thread:Bug Reports/@comment-5672886-20170224170225

Hi.

I've come to report a quite frustrating issue. Today various of the players on my server reported that every single newly loaded chunk, after B31.3, was loading in as the ocean. It wouldn't matter where you entered. Rhûn, Harad, Mordor, Lindon etc. etc. All newly loaded chunks were set as ocean. Only formerly loaded chunks were as they should be. At first I thought it could have been a mod on my server that did it, so I did some testing for some hours. It wasn't then. That I thought it might have been the Second Age "submod" and made some testing with that. Didn't do the trick either. So I made two whole new and fresh server on Akliz to test if it was the vanilla version of the B31.3 LotR mod. One of these two servers were installed with Forge's latest version - 1614 and another with the recommended version - 1558. On both of these freshly installed servers, when entering the Middle Earth dimension, everything would be an ocean biome. Even if you looked on the map, where it tells you that you're in the Shire, Lindon, Gondor etc. When teleporting around, every single chunk would generate as the ocean. I tested this for a couple of hours, changing all kinds of configs, reinstalling whole new servers again and again. Nothing seemed to work. My current conclusion is that something has broken the world terrain generation in B31.3. What's funny though, is that I tested creating a world with both the latest version of the SA submod as well as with the vanilla version of the LotR B31.3. Both mods can generate the world just fine in singleplayer. The issue is only there in multiplayer, which makes it all even more strange.

Help regarding this matter would be much appreciated!

Best regards, PredatorFish 