Board Thread:Suggestions forum/@comment-27200931-20170310012222/@comment-27200931-20170313074628

Campinator wrote: Your very suggestion reads: "The passage was low and roughly made. It was not too difficult for the hobbit, except when, in spite of all care, he stubbed his poor toes again, several times, on nasty jagged stones in the floor. "A bit low for goblins, at least for the big ones," thought Bilbo, not knowing that even the big ones, the orcs of the mountains, go along at a great speed stooping low with their hands almost on the ground" - "There a host of Wargs came ravening and with them came the bodyguard of Bolg, goblins of huge size with scimitars of steel" - The Hobbit. Now, I could be mistaken, but the line big ones, the orcs of the mountains, go along at a great speed stooping low with their hands almost on the ground means that the Uruks were bent double. as evidenced by the line "their hands almost on the ground". Therefore, they must be almost twice the size of the hobbits, for whom the path "not to difficult", but some trouble.

I'm not trying to attack you, but I'd like a little bit of explanation as to how this quote shows that the Uruks should be smaller/debuffed?

That's just a s***** quote that I decided to add, to be honest I didn't understood it very well too. Meanwhile there are better quotes out there that support my suggestion, like the shieldwall one.

Anyway, let's be realistic, the Uruk-hai not just disrupt the lore (I agree that it should be disregarded sometimes) but also disrupt gameplay balance. The Rohirrim just can't fight them, I tested it, it's a massacre every time they fight against the Uruk-hai.

By the way, in case anyone is wondering: no, I'm not biased. My favorite faction is an evil one, and a hypothetical nerf to Uruks would weaken my "side" in the War of the Ring. I'm suggesting this because I really think that Uruks are overpowered, and the quotes I posted were just to give lore backing to a glaring gameplay issue. This is my opinion, everyone have theirs, and I hope that Mevans could at least take a look at it. We shouldn't be scared by change, by the "if"s, of trying new things and solutions. To give you an example, I made a mod for Fallout 4 that overhauls a certain faction. Even after publishing it, I remade the whole mod from ground up three times (like changing NPCs stats, equipment and so on), what could potentially cause problems and oddities to people save-games. It took me a while, but I finally reached a point where I considered it well balanced.