Board Thread:Suggestions forum/@comment-25661985-20160519131239

"Then so utterly was Angmar defeated that not a man nor an orc of that realm remained west of the Mountains.

They (éothéod) sought more room in the North, and drove away the remnants of the people of Angmar on the east side of the Mountains."

- The Lord of the Rings

For anyone who think canon will ruin the fun of things, please read my suggestion. I know that some evil players may complain, and I will show you how useless and functional overlapping it is in the following paragraphs. Since Angmar the faction isn't supported to exist, I have a better solution which can make the mod more canonical, in balance and fun.

The NPCs of Angmar
Angmar is completely dead in the end of Third Age, and trolls are the only remnants for sure. Therefore, Angmar the faction should be renamed to Trolls. Trolls the faction will like Fangorn the faction of Free Folks. You will have a fun and free way to summon and hire trolls and hill-trolls like summoning Huorn, and a more interesting way to hire them as well.

Angmar Orcs （including archers and bombardiers) are copies of Mordor Orcs having nothing special, so do wargs and warg bombardiers. If you want them to be something special, you will have to buff them. Since they aren't supported to exist, the best solution to them is removing them.
 * Remove Angmar Orcs and Angmar Wargs

You can find Gundabad Orc chieftain in nearly all biomes of Eriador providing both an unit of cheaper Orcs and an unit of stronger Orcs than Angmar Orc chieftain. They also shouldn't exist and they are just a copy of Hill-men. By the way, the correct way to spell it is Hill-men in both the book and grammar, and Hill-men are most often referred to as Dunlendings. For people who may think their bone armours are cool, Dunlending Berserkers wear suits of bone armours.
 * Remove the Hillmen of Rhudaur

The blocks, structures, equipment of Angmar
Remove the banner of Angmar, Angmar Crafting Table, Amgmar Warg pits.

Make Rhudaur Hillman Houses to a more ruin version.

Add abandoned or ruined Rhudaur castles in the hilly region (Lone-lands Hills biomes and Weather Hills in the f) of the Lone-lands. There were made out of Angmar Bricks and abandoned for more than 1,026 years.

Keep Angmar armour and Angmar equipment, there can be obtained by looting chests in ruined Rhudaur houses, ruined Rhudaur castles, Orc dungeons in Eriador, as well as troll's caves. Their existence is similar to Gondolinian equipment and Arnorian, Numenorean equipment in the future.

The titles of Angmar
Move "Hillman" title to Dunland. As I said before, Hill-men are most often referred to as Dunlendings. Add the "Hill-troll" title and remove the "Angmar Orc" title.

invasion

 * For Angmar, Just like Utumno, a dead faction makes no invasion.

Since except trolls and hill-trolls are removed, all Angmar invasion should also be removed. Except lore seasons, let's take a look on balance:

These people start invasions on Eriador now:

This is quite unbalance, isn't? When Angmar invasions are removed according to the canon, it will be more balance.

For fun, there could be troll raids in Trollshaws, Ettenmoors and Coldfells in nights like Shirriff raids.


 * This will fit in with both gameplay factors and canon: Evil are stronger in the East and weaker in the West. By the end of Third Age, Eriador including Lone-lands was a quite peaceful and safe land comparing Rhovanion. The main problems were trolls and Orcs of Misty Mountains.

There may have someone who think this will waste effect of Mevans, I say that the codes of Orcs are highly reused in the mod. They even share almost same speechbanks. We don't need all same plain Orcs, wargs or hill-men when they are all available in same place.

For balance, those removed features will and should move to Dol Guldur. More information are shown in the following table and cooler stuffs are in the post Southern Mirkwood and Dol Guldur.

Hiring trolls
Trolls the faction is similar to Fangorn the faction that you can hire trolls for free. Hiring trolls form Orc chieftains is ridiculous, so I come out two ideas for it. I hope all of them will be added to the mod, because they are fun and coding friendly.

The first way: It's kind of taming Gollum, you hire a troll by right-clicking on him with 3-5 cooked meats. They only eat cooked meat which means that you can't feed them with raw meats, breads, rotten flesh.

In the hiring process them may say something like below:
 * "Mutton yesterday, mutton today, if it don't look like mutton again tomorrer!"
 * "Never a blinking bit of manflesh have we had for long enough!"

The second way: It's kind of hiring huorns, you summon and hire a troll by right-clicking on a troll statue with a piece of meat at night. Troll statues should be rarely generated in Trollshaws, Coldfells and Ettenmoors randomly.

Crafting table & mini-quests
No troll's crafting table. Thare are really too stupid to use crafting tables. Anyway, add troll's crafting table after Ents get one.

Trolls' mini-quests are in demand, as well as Ents'.

Ruffians
"2953: He (Saruman) soon begins to keep agents in Bree and the Southfarthing."

- The Lord of the Ring

The Ruffians were a group of Men from near Isengard.

"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates: some of his most faithful servants, I suppose."

- Merry in The Two Towers

They are the most trust people by Saruman. They are scoundrel and deceitful who betrayed both Dunlendings and Rohan and only loyal to Saruman. They will use the skin of the Hill-men of Rhudaur. "Normal, non-warrior hillmen (men of Numenor) can be slain by hobbit sheriffs in one-on-one combat," Catfish said. I thought it's realistic for ruffians. You really shouldn't underestimate hobbits, because they actually have archers and defeated more than one hundred ruffians. Ruffians can spawn in Bree and the Southfarthing in a rate of 1/100.

Farthings
The most complete information collection of farthings:

As we could see, the improvements on trolls and farthings are both interesting. Someone argued that strictly canon are ruining the fun of things, but I see it differently: when the creater added something, there will always have fans for that thing and even when the thing should exist anyone. They also appeal for more complex contents which may the time from the creator adding some well described things. The removal of those who have clear ultimate fate of the utterly defeated really is best solution, and I hold the same opinion on Balchoth. I think that Stick to canon things wherever possible, but invent non-canon things if they are needed to fill gaps in the canon means we make up empty blanks of LotR rather than closures. You see, a boisterous Lone-lands isn't only non-canon, but also illogic: Lone-lands won't be lone with tons of Rhudaurers. Moreover, trolls would not be the focus of an aspect of an update with thousand "living deads" are requiring to be more complex. Serviously, we should let the deceased rest in peace rather than adding butchers for them. I know there will be huge resistance, but I'm speaking my voice for those things we missed. 