Board Thread:Fun and Games/@comment-26322120-20170207042106/@comment-26172435-20170207120938

Much of the saltiness I've witnessed from good aligned players stems from many of them being less focussed on pvp than most evil aligned players (generally speaking), and consequently often being confronted with situations they have not prepared for and/or could not even prepare for but forced upon them by evil aligned players pushing for confrontations. The reverse situations also occur, but much less often. In most cases saltiness is a consequence of players feeling they lost control of their gameplay, and often that is in fact the case when other players start determining the course of their (characters) play. A logical response is that people feel mistreated and become grumpy and salty. Simple as that. Saltiness is not a trait you find most often occuring among good aligned players, but a consequence of the inbalance between the gameplay focus of the huge variety of players we have in our community. And it sadly very often is an avoidable consequence if players simply would pay more attention to the needs and gameplay objectives of other players. Call that common sense / being considerate / acting mature and respectful towards others, whatever. For me, that is a good reason to push for pvp by consent only and strict separation of in-character and ou-of-character behaviour and communication in order to achieve a fair and level playing field for immersive roleplay. We can't change the players, but we can change the rules.