Board Thread:Bug Reports/@comment-30079501-20161121151457

So after spawning several Dunedain villages, I decided to go try to find one myself. It took a long time, so I was excited to finally see a palisade in the distance. Then when I reached it, I found this:



Three lamp posts, a well, and some hay. As you can see, this was in a scrubland variant of the Angle. It seems that variant causes issues with proper village generation. Yesterday, I found this on a server:



Once again, village in a scrubland, no houses/stables/smithies (the Arnor Brick in the corner is a random tower). I understand that certain terrain features (e.g. ravines) can cause certain buildings to be missing from a village. But this seems different. Even this other village, which seems fine at first glance, isn't:



Here, the village generated on the edge between scrubland and standard. The scrubland is on the left side of the path (with no buildings), while the standard is to the center and right (where all the buildings are). Needless to say, it has fewer buildings than a normal village has. 