Board Thread:Suggestions forum/@comment-27372820-20160321160508/@comment-26172435-20160325225342

Glaerdir wrote: AlteOgre wrote: I'd rather see Mevans spend more effort on filling in planned biomes and factions, and adding more RPG elements than on more decorative stuff. Matter of prioritizing. I choose not to favour features that merely add 'fun decorations'. I see nothing wrong with the skeleton idea, in fact it might be a rather interesting decoration.

I didn't say it's wrong, but now that you've obviously felt to respond to my personal opinion, I feel I should respond to yours.

I can think of dozens of 'rather interesting decorations' and I've seen dozens of them proposed here, yet, I don't feel I should kudo them all, just because there's nothing wrong with them. That is why I responded 'Nah' on the suggestion.

And as I'm triggered to seriously ponder it again ... I actually feel skeletons as such are not fitting decorations, but the way it's proposed here may be 'interesting' indeed. I think decorative skeletons would be silly and not fitting the medieval theme, as the techniques an technology to prepare a decent skeleton for display purposes wouldn't have been developed back then. Decaying bodies left to rot and end up as skeleton piles are more fitting, as suggested.

Instead, as we're on it, gallows and scaffolds with or without bungling rotten corpses, cages with a half-decayed body or even skeletons and skeletons chained to walls in deserted dungeons may be rather interesting decorations as well. Same holds for graveyards and combat mounds, braziers, treasure piles, heroic statues, latrines and chamber pots, campfires, etctera.