Board Thread:Bug Reports/@comment-26428291-20170429214053/@comment-27219153-20170430035215

I looked at the trade entries and they appear to be right. The BUY function was simply called a second time instead of the SELL function. See the following snippet of code from the LOTREntityRivendellSmith.class: this.traderNPCInfo.setBuyTrades(LOTRTradeEntries.RIVENDELL_SMITH_BUY.getRandomTrades(this.field_70146_Z)); this.traderNPCInfo.setSellTrades(LOTRTradeEntries.RIVENDELL_SMITH_BUY.getRandomTrades(this.field_70146_Z));

Should be an easy fix! :)