Thread:SamwiseFilmore/@comment-25841881-20171204023045

So, I'm starting work on a game and am trying to decide a language to use. I'm tending towards Java(with OpenGL). I'm familiar with it, I'm set up to work with it, it has good cross-platform compatibility, and I have a fair few tools already made to help me with basic tasks.. Except I know Java is far from an ideal language in many aspects, and so I'm hesitant about starting a fairly major project with it.. And so I'd like to ask for suggestions for a language to use, preferably with some reasons for using it. Things which I consider to be a priority are performance(going to be some fairly extensive texturemapping), simplicity(as chances are I'll be starting with only a basic knowledge of X language), cross-platform compatibility, as well as any other factors you say are significant. 