Board Thread:Suggestions forum/@comment-33157907-20180512033754/@comment-35283741-20180515151905

Sir Lazuli wrote: Yes, the Huorns are awoken trees more or less. So it seems reasonable for gameplay the player could “awake” more, though in actual Middle-earth it would really be a stretch. However Ents are their own separate race created by Yavanna to guard the forests if I remember correctly. The reason they are so much like trees is that after spending millennia in the forest, “Sheep get like shepherd, and shepherds get like sheep.”

I would like to see Dark Huorns in Fangorn Forest. Treebeard says a very long rambling statement in Quenya in the books, “...Which may be rendered ‘Forestmanyshadowed-deepvalleyblack Deepvalleyforested Gloomyland’, and by which Treebeard meant, more or less: ‘there is a black shadow in the deep dales of the forest’.”

Perhaps a sub-biome generating in Fangorn with a lower elevation, thicker growth, Dark Huorns, darker light, and even marshy terrain in places would work very well. Keeping the Dark Huorns to their own sub-biome would make sense and keep the Ents and Dark Huorns from constantly fighting. Perhaps it should be made so Huorns don’t fight Dark Huorns.

While I’d like to see mini-quests for Fangorn, I don’t think the alignment for Huorns should be lowered as Fangorn is very reclusive and it would be hard to have a large enough reputation that they would like you.

That is. And I think that it is better to make the Dark Huorn Sub–biomes generate radomly with deep valleys near the Misty mountains, some of them are located in the map, while the others are generated here and there near the mountains like Far Harad Volcanos. After all not all the corners in Fangorn are shadowless.