Board Thread:General Mod Discussion/@comment-33185350-20171014150536/@comment-2A02:120B:C3EE:E400:F879:CECC:BA9F:8A36-20171015090931

This is a wonderful idea! It would be very interesting to have something like this for the Misties.

If I may, here are some suggestions I think would help improve your idea.

1. While most of the dimension should be cave-like, the cave-generation should be changed to look more fluent, such as in Utumno. Larger stalactites and stalagmites should be available, and the cave-systems should look more organic. Certain chambers should be flooded.

2. Darkness should fill the entire area, and torches should give off the same amount of light as redstone torches, but with a cold blue light.

3. You should not be able to sleep

4. Similar to mine shafts, a structure that would be uncommon would be a dungeon-esque dwarven mining shaft/rig. These would be empty and ruined. When walking through here echoing and whispering sounds should be heard. Walking sounds are amplified. It would be cool if they all pointed to the direction of the location of Durin's Bane

5. Rarely, Forgotten Dwarves should be encountered in the mining shafts. They would be pale and raggedy, and would run away from the player (they would always outrun the player if chased). When they are out of sight or completely in darkness, they would despawn.

6. Mitril should be rarely found in chests in these dwarven rigs.

7. Exit from this dimension should be through the Endless Stair,

8. Nameless things should be extremely rare. I don't know about their exact stats, form and attack, but they should be close to fighting an Olog-hai. They would be able to break blocks if needed.

They would make ambience noises when near them, and have a lovecraftian appearance.

9. Any relic dwarven armor (especially for Moira) should be found here.

10. Gundabad orcs should be found rarely in the higher levels. They would have a terrified speech bank, and would fight nameless things.

A new type of Orc, 'Feral orcs' would be added, and they would have a chance of attacking anyone, even players with evil alignment. They would be pale / dark colored, and be covered in furs. They'd be found in the lower levels of the dimension, and change their hostility rapidly. They would wield no armor and gundabad Uruk / angmar weapons.

10. Compasses and Clocks do not work here. they would point to random directions or spin around wildly. Maps would simply show static noise.

Other than that, I really like your idea!