Board Thread:Suggestions Forum/@comment-25604636-20150114125939



I have spent several days working on my longest and most in depth suggestion i have ever done. I hope you all enjoy it and appreciate my effort. I would ask for you to please refrain to constructive criticism and suggestions. also the reason for its complexity is the fact that if mevans likes it he can i theory simply translate it to code due to enchants being in the minecraft enchant style.

Note as a basis sharpness adds 1.5 damage per level and power is 25% knockback is 3 blocks per level protection adds an average of 3%  fortune 3 is x2 20% x3 20% x4 20% unbreaking 3 is 30% chance not to take durability fire aspect 4 seconds per level



Dwarven (Dwarven and Blue Dwarven Sets)

Thunder I-III [ 3-5] all melee weapons   when any enemy is struck there is a chance for it to be struck with lightning  stunning them  which applies slowness level 1 30% 1-4 damage  2-3 second stun +1 damage level 2 55% chance 2-6 damage  3-4 second stun +2 damage level 3 70% chance  3-8 damage 4-5 second  +3 damage

Storm I-II [ 5] bow version of thunder level 1 25% chance 1-3 damage 1-2 sec stun + 15% damage level 45% chance stun 2-4 seconds + 40% damage

Weight I-II  [2-3] knockback + 4 blocks per level damage +1 per level through armor

Stalwart I-III [3-4] (armor) decrease knockback and damage 25% knockback reduction per level (min 1 block of knockback reduced) damage reduced by 1 % each level

Heavy Plating I-III [2-4] (armor) Reduces damage by an additional 5% per level decreases walking speed by 5 each level as well

Heavy Duty [4-5] I-III increases damage by 3.5 and slows swing speed by 20% each level

Baruk Khazad  I-V [2-5](axes) +2 Damage per level

Prospecting  I-IV[ 3- 5] increases all valuable ore drops level 1 x2 50%  level 2 x2 40% x3 20% level 3 x2 40% x3 25% x4 10% level 4 x2 50% x3 35% x4 15%

Sturdy I-V [l1-3] adds 100 durability per level

Elvish ( all Elvish sets)

Dexterity I-V [2-5](bow and melee weapons) melee increase swing speed by 10% each level increase  and 1 damage added Bow draw back speed .2 seconds (an estimate due to no records on drawback speed ) per level

<p class="MsoNormal">Agility I-III [1-3] (Boots and Legs) increases jump height by .5block per level and speed by 10%

<p class="MsoNormal">Light of Arda I-V [1-4 adds 2.5 damage per level against orcs, wargs, trolls and spiders

<p class="MsoNormal">Mortal Blow I [5] (weapons) increases critical chance by 15% and damage

<p class="MsoNormal">Sharpshooter I-II [4-5] Decreases arrow drop and range + 8 blocks per level

<p class="MsoNormal">Penetration I [5] allows arrows to penetrate nonsolid targets (i.e.  mobs )

<p class="MsoNormal">

<p class="MsoNormal">Dunedain (Elvish enchant style with Gondorian and Rohirric sets)

<p class="MsoNormal">Courage I-III (armor) [4-5] gives small buffs to resistance and speed 2 % resistance and 5 % speed per level

<p class="MsoNormal">Bravery I-II [4-5] (weapons) give 10% damage and a 5%swing speed bonus per level

<p class="MsoNormal">Inspiring I [3-5] (weapon) gives strength and speed to nearby soldiers similar to banner bearers

<p class="MsoNormal">

<p class="MsoNormal">Morgul (Morgul and all Orcish and Uruk sets)

<p class="MsoNormal">Wrath [3-5] (Melee) I-III lights target on fire 5 sec add per level

<p class="MsoNormal">Spiky [2-4] (Armor)   level 1 20% 1 Damage level 2 35% 1-2 damage level 3 55% 2-3 Damage

<p class="MsoNormal">Rage I-II [4-5] (Melee) +3.5 Damage per level

<p class="MsoNormal">Cursed I-III [3-5] (Melee) applies wither effect to target level 1 4 seconds level 2 7 seconds level 3 10 seconds

<p class="MsoNormal">Life-steal I-II [4-5] hitting enemy heals user level 1 .5 level 2 1

<p class="MsoNormal">

<p class="MsoNormal">Haradrim ( Harad Set)

<p class="MsoNormal">Blade Dancer I-III [3-5]   increases swing speed by 15% and damage by.5

<span style="font-size:11.0pt;line-height:115%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:Calibri;mso-fareast-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"TimesNewRoman"; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">Night stalker I[5] (armor)  allows invisibility in low light levels of 7 or lower requires full set of armor to be enchanted <ac_metadata title="Enchants"> </ac_metadata>