Board Thread:Suggestions forum/@comment-27462565-20160824072108/@comment-26172435-20160824140518

Sure, roots, add roots too, why not, if we can sell them for coin, we can use all the food we can get to convert to hired units for our neverending wargames ...

Seriously, why add even more foodstuffs? I hardly need any food nowadays ...

''Really, I don't see the added value of suggesting any food item at all anymore. I'd recommend the mod team to only consider lore based food items (they can read, so there's no need suggesting them) and give priority to enhancing the immersive survival experience by making food harder to acquire: slower crop and animal growth (by introducing diseases if slowing growth is not possible), more aggressive or skittish animals, food decay (incl. player controlled mechanisms to slow decay like storage and conservation techniques).''

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