Board Thread:Suggestions forum/@comment-72.196.131.219-20151120003715

Since banner bearers buff troops, I thought about the possibility of mobs in the future that cause debuffs.

INTIMIDATION

Existing mobs that cause fear: Balrogs have a 100% chance, Olog-hai and trolls have a 75% chance, and Uruk-hai berserkers have a 50% chance.

New mobs:

Orc/Uruk-hai Rippers- I am not suggesting gore, these Orcs/Uruk-hai wear an Orc/Uruk-hai variant of Dunlending bone armor and carry Orc/Uruk-hai Ripper Swords, the swprds are crafted like a hoe with an additional ingot instead of the stick in the center. They have a spiked appearance(These weapons are meant to be brutal and painful, not practical), and are 75% speed(the spikes make them unwieldy), but they inflict a new "bleeding'' effect, which is basically poison but with less damage and more time. You can tell you`re bleeding becasue your hearts will look cracked. They have a 25% chance of fear. They have long tusks and look significantly more wild than their peers. The Orc ones cost slightly more than banner bearers, Uruk-hai ones cost a bit more than Orc ones.

VALOR

It`s described on several occasions that very courageous opponents inspired terror in the forces of evil.

Existing mobs that cause it: Swan Knights(15%), Elven warriors(30%), Rohirrim cavalry(20%), Dunedain rangers(30%).

New mobs:

Heroes of [faction](75% chance)- Expensive units, they have more HP, and instead of [faction] soldier/warrior they are labeled [name] of [faction territory] OR [name] the [title]. They use slightly stronger versions of that faction`s gear(we can discuss how it would be crafted below).

"What do they do?"

Fear causes slowness(ya aren`t about to run to your doom are you?) and weakness. It can also cause the cause of the fear`s allies to become encouraged by their enemies` weakness, giving them positive buffs of their own. These would be speed 1 and strength 1.

Valor causes the same debuffs as fear, but instead of speed and strength it buffs allies with resistance and strength(the Free Peoples always fought better in the presence of heroes). Note that there is a drawback of heroes; they only work for the faction they belong to and it`s direct allies.

Once you reach 2,500 alignment with a good faction you become a 'hero' to them and their close allies, you will inspire fear if you kill enough units(there are programs simple enough to be plugins that track the number of mobs you`ve killed) of good factions.

Certain enemies are less susceptible to effects than others. I.E. a balrog will never lose heart, Elves take a lot to lose heart, men set the bar, and Gundabad Orcs would have one of the biggest chances to be affected.

Please no whining; if you think these things would be OP say so politely. 