Board Thread:Suggestions forum/@comment-32013442-20180116133407

Hello all the peoples!

If you are like me and have an interest in the factions of the mod being an accurate representation of Tolkien's works, then you might have found that the current faction alignment system is... lacking. Now I know that this sort of thing has been spoken of before, but I feel that my changes are unique enough to post.

Now instead of listing all the things I don't like, (which would take WAY too long,) I will instead list all of the changes I would like to see.

Let us begin!

Elves are an ancient, and powerful race. They are unwilling to allow anyone other than their most trusted friends ato enter into their sacred dwellings.

Base requirement to use an elven crafting table: +100.

Base requirement to aquire the elven faction's 1st title: +100

Base requirement to trade with an elven smith: +100

Base requirement to aquire the elven faction's 2nd title: + 1000

Base requirement to smith galvorn with an elven smith: +10,000

Base requirement to aquire the elven faction's 3rd title: +10,000

Base requirement to drink miruvor: +1000

Base requirement to hire tier 1 units:  +1000 warriors

Base requirement to hire tier 2 units: +1500 scouts/wardens/mounted

Base requirement to hire tier 3 units: + 2000 banner bearers

The Dwarves are a superstitious and secretive race, refusing to even speak their native tongue infront of outsiders.

Base requirement to use an  dwarven  crafting table: +100.

Base requirement to aquire the  dwarven  faction's 1st title: +100

Base requirement to trade with an  dwarven  trader: +100

Base requirement to aquire the  dwarven  faction's 2nd title: + 1000

Base requirement to smith mithril with a  dwarven  smith: +10,000

Base requirement to aquire the  dwarven  faction's 3rd title: +10,000

 Base requirement to hire tier 1 units: + 1000 warriors

 Base requirement to hire tier 2 units: + 1250 axe throwers/mounted

 Base requirement to hire tier 3 units: +1500 banner bearers

 Base requirement to drink dwarven tonic: +1000

Orcs are a vile and ruthless race. They are quick to murder even their closest allies to sate their bloodlust. As such, the hoards of Sauron will submit to only the most terrible of lords.

Base requirement to use an  orc  crafting table: +100

Base requirement to aquire the  orc  faction's 1st title: +100

Base requirement to trade with an  orc  trader: +100

Base requirement to aquire the  orc  faction's 2nd title: + 1000

Base requirement to smith mithril with an  orc  trader/smith: +10,000

<p style="font-weight:400;">Base requirement to aquire the  orc  faction's 3rd title: +10,000

<p style="font-weight:400;"> Base requirement to drink morgul draught: +1000

<p style="font-weight:400;"> Base requirement to hire tier 1 units:  + 100 scum

<p style="font-weight:400;"> Base requirement to hire tier 2 units: +500 archers/mounted/uruks/spiders/wargs

<p style="font-weight:400;"> Base requirement to hire tier 3 units: + 1000 banner bearers/bombers/uruk archers

<p style="font-weight:400;"> Base requirement to hire tier 4 units: + 10,000 Ologs/trolls

<p style="font-weight:400;"> Ents and by extention, Huorns, are not a "hasty" folk, and prefer to remain out of the conflicts of the world unless provoked.

<p style="font-weight:400;">Base requirement to aquire the fangorn's 1st title: +100

<p style="font-weight:400;"> Base requirement to aquire the  fangorn's  2nd title: + 1000

<p style="font-weight:400;">

<p style="font-weight:400;">Base requirement to aquire the  fangorn's  3rd title: +10,000

<p style="font-weight:400;"> Base requirement to create/drink Ent draught: +1000

<p style="font-weight:400;">Base requirement to grow a huorn: +10,000 <ac_metadata title="The Factions are Aligned"> </ac_metadata>