Board Thread:Suggestions forum/@comment-26149161-20160321154543/@comment-26149161-20160323135418

AlteOgre wrote: High King Ithilion wrote: AlteOgre wrote: AlteOgre wrote: Excellent work Ithilion.

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Now, to the point: Would it really make that much difference if we would replace all plate armour with armour constructed of 'mail', by including mail recipes and changing all plate to mail armour types? Could it be acceptable if we'd just assume all these 'plate type' looking armours aren't actually plate, but mail type armours?

... So, main question should be: What would you propose to concretely change in terms of recipes, items, durability, protection points, etcetera? Your first post doesn't really provide concrete proposals as to help Mevans get a clear view of what the proposed change would encompass and which implications this may have.

Well, armor could be made of chainmail, which would be crafted from iron nuggets. This would make armor cheaper. Durability and strength-wise, I think it is ok to keep the same, besides maybe some of the Uruk or Orc armors. For our roleplay survival server I did some research and found a realistic and fair recipe for chainmail would almost use as much iron as full iron plate armour: ca. 83% iron ingots vs. ca. 17% iron bars. For that recipe, realistic weights and material consumption, durability, enchantability and weight were taken into account, and armour weight was a significant factor in the value of armour to MC players. Without armour weight, the total iron consumption should be lowered, but by far not to a level of 1 nugget per recipe slot ... which would be exaggeratingly cheap. Instead, I'd use 50% iron ingots and 50% iron bars, or a dedicated recipe for chain mail, using 6 ingots for 10 chain mail items. (With, realistic, armour weight taken into account, that would be 9 ingots for 10 chain mail items.)

For a fair comparison between chain mail and plate armour, I'd prefer some distinction between the 'piercing resistance', which is considerably higher for plate than for chain mail armour, and between 'bulguoning resistance', which is lower for plate armour than for thicker, more shock absorbent materials. If ever Mevans would want to add more depth to combat strategy and choice of armour and weapons, those could offer interesting additions. Example: Arrows, daggers and spears will be most effective against chain mail and warhammers would be most effective against plate armour. This would require to add several attributes to both weapons and armour ... which would be cool, but let's wait proposing that as long as other options are still left unanswered. This could work in conjunction with weapons that have a chance to ignore armor due to blugeoning force, like axes, clubs, maces, ect.