Board Thread:Suggestions forum/@comment-73.221.159.215-20190522162920/@comment-73.221.159.215-20190525214918

If the bonfire idea above is good, then all the items that can be used to fuel the campfire ahould have two variables: fuel and size. As the fire burns, it uses up its fuel. When its fuel is at zero, the fire goes out. Size is how large the fire is. Having a larger size would make the fire brighter and cook faster, if that's possible. However, if the size gets too large, then the campfire becomes a bonfire, like said above. Size would decrease in relationship to the fire's fuel.

Items like wood would have a high fuel level and lower size level, with smaller things like planks and sticks having a lower fuel and higher relative size. A new item could be crafted: fire wood! It would be made in the crafting grid from an axe and a log, using up the axe's durability a bit. Fire wood would have the same size as a log but have a high fuel amount. Grassy/leafy items, like leaves and haybales, would have a lower fuel value but a higher size value.

A bonfire could also be used as a weapon. A campfire could be placed next to an enemy's flammabl structure, then loaded up with haybales and such. The campfire would become too large and start many fires, burning down the structure and maybe anything inside.