Board Thread:Suggestions Forum/@comment-26044791-20150403052519

The idea for this suggestion is to add a more realistic sense of life in troops and NPCs. In this I suggest things like a new system with will, morale, courage and intimidation. Along with new horns and structures.

The new morale system:

Now when you right click a hired unit a small interface comes up. It shows your units current Morale, Will, Courage and Intimidation.

Morale is the happiness of your troops, having low morale gives units weakness, slowness and blindness. Having high morale gives resistance, strength and speed.

Will is the length your troops will go to when fighting. Having low will makes units more likely to flee while having high will gives a lot of strength and makes units less likely to gain effects like dismality and fear.

Courage is the bravery of your troops, courageous units grant strength and speed to units around them and raise others will and morale.

Intimidation makes enemies scared. Units with high intimidation will lower their enemies will and morale a lot. Although having low intimidation makes you more prone to getting intimidated.

Different units have different base stats. Units are intimidated if the intimidating unit has a higher intimidation than the intimidated unit's will. As stats grow or lower the buffs and debuffs they entail become more drastic.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">New buffs/debuffs:

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Fear: gives weakness and very mild slowness (slowness 1/2), makes weak willed NPCs flee and lowers morale.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Courage: grants strength and resistance, raises the will and morale of that unit temporarily.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Satisfaction: gives regen and resistance. Drastically raises morale.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Dismality: gives weakness and slowness. Drastically lowers morale.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Dread: lowers unit's will drastically and lowers morale.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Happiness: raises units will and morale.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">How you get these buffs:

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Fear: through intimidating units, dreaded structures, chants, horns and seeing their allies killed.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Courage: through courageous units, inspiring structures, chants, horns and killing enemies.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Satisfaction: through seeing enemies flee, some intimidating units gain it from killing.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Dismality: from fleeing, some weak willed units gain it from killing.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Dread: through seeing dreaded structures and seeing extremely intimidating units.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Happiness: through seeing inspiring structures and seeing extremely encouraging units.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">New forms of music:

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">More advanced horns: Alot of people have suggested more horns, what I was thinking was adding more faction horns that would either encourage their armies or frighten their enemies. Along with this I think a hornmaker's table should be added. You could use this to not only make horns but also combine horns, giving them multiple uses (e.g you could make it scare gondorians and encourage mordor orcs).

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Chants: you could train troops to chant. This would gain more effect depending on the amount of troops chanting. It would work like a horn in that it could both scare and encourge depending on the chant.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Statues:

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">With this you would be able to hire a statue maker to make a statue, capable of scaring or encouraging units or giving them dread/happiness. You can also make your own statue designs which you can hire statue makers to create. Bigger structures give more of a certain effect, you can also decide whether your statue is inspiring or scary.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">well, that’s it feel free to critique, suggest or give constructive criticism. thanks for reading... <ac_metadata title="Morale, structures, chants and more"> </ac_metadata>