Board Thread:Resolved Mod Technical Support/@comment-30108723-20161009214715/@comment-30108723-20161010092315

Flimmity wrote: My suggestion for pretty much any problem is to lower render distance and other graphic settings before going into your world. I've tried lower the settings but still crashes... I just whant to play... Here is the new crashreport...

Minecraft Crash Report

// Uh... Did I do that?

Time: 10/10/16 11:17

Description: Exception in server tick loop

java.lang.OutOfMemoryError: Java heap space

at lotr.common.world.genlayer.LOTRGenLayerWorld. (LOTRGenLayerWorld.java:149)

at lotr.common.world.genlayer.LOTRGenLayerWorld.createWorld(LOTRGenLayerWorld.java:53)

at lotr.common.world.LOTRWorldChunkManager.setupGenLayers(LOTRWorldChunkManager.java:47)

at lotr.common.world.LOTRWorldChunkManager. (LOTRWorldChunkManager.java:41)

at lotr.common.world.LOTRWorldProvider.func_76572_b(LOTRWorldProvider.java:40)

at net.minecraft.world.WorldProvider.func_76558_a(WorldProvider.java:44)

at net.minecraft.world.World. (World.java:244)

at net.minecraft.world.WorldServer. (WorldServer.java:97)

at net.minecraft.world.WorldServerMulti. (WorldServerMulti.java:14)

at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)

at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

A detailed walkthrough of the error, its code path and all known details is as follows:

---

-- System Details --

Details:

Minecraft Version: 1.7.10

Operating System: Windows 10 (amd64) version 10.0

Java Version: 1.8.0_25, Oracle Corporation

Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 51043768 bytes (48 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)

JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx512M

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

IntCache: cache: 13, tcache: 0, allocated: 13, tallocated: 95

FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active

States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

UCHIJAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)

UCHIJAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)

UCHIJAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)

UCHIJAA lotr{Beta v29.6 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B29.6.jar)

GL info: ERROR RuntimeException: No OpenGL context found in the current thread.

Profiler Position: N/A (disabled)

Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Player Count: 0 / 8; []

Type: Integrated Server (map_client.txt)

Is Modded: Definitely; Client brand changed to 'fml,forge'