Board Thread:Suggestions forum/@comment-32741924-20170813084305

Visibility: various armors are diffrent in their colors and what they are used for. armors should have a scale of visibility from 0 to 100. higher visibility will make enemies able to spot you from farther away. the lowest visibility (0) will make mobs notice you only from half of the current visibility range. only armor with 0 visibilty will be the Galadhrim cloak. the range of visibilty without armor will be the range that mobs spot you currently. the next best armors will be the wood elven armor. the visibility will be 30% higher then the range of the cloak. the next best armors will be the ranger armors it will be higher 30% then the wood scout armor. the other armors could be figured by you i think... but the most visible armors in my opinion could be : haradrim armor,tauredain armor,dorwinion elven armor,golden easterling armor.

Noise:Simmilar to the visibility system it will make mobs see (or hear) you from farther a way. unlike the visibility the noise will be partly random in armors but will keep a base range (for example: gondorian armor is made of iron so it will be kind of loud so it will have a range of noise from 40 to 70, when you craft the armor the noise range will be picked from the scale of 40 to 70 and the bigger the number the louder and visible you become). some armors like the dwarven and uruk ones will be louder then the ranger armor becuse it is made out of metal not from leather. the noise could be avoided by sneaking.

Speed: armor weight was asked for many times before so i wont expand on this to much. basicly armor made of heavier matriels will make you slower. 