Board Thread:Bug Reports/@comment-27516710-20160821232722/@comment-27516710-20160822004020

Well the issue here is that we can't really generate villages on our own - so I can't really go in with worldedit and remove the slabs to test for this issue.

I was able to run shaders on my PC with beta 28 even when generating new chunks or terrain with chunk generation as high as 32. Now I'm down to only 10 chunk rendering using no shaders and going anywhere near new terrain in Gondor brings my computer to a grinding halt. It seems to completely stop generating chunks when a section of a village or town shows up on my in game map. Eventually MC just stops completely forcing me to force quit it in SP, or, it constantly times out if I run it as a separate server on another PC (using only Forge).

I am able to generate new terrain OK so long as it's not near either a new orchard, a road, or a Gondor village and/or town. What has changed substantially in this update is the overuse of slabs everywhere and I have a hunch that is a bad decision.