Board Thread:Suggestions forum/@comment-98.247.21.9-20151112002041

Crafting: Get yourself a rune forge using one of the following crafting recipes for a different forge. •Elven Rune Forge: Elven Forge+4 Quendite+4 Mithril Ingots •Dark Rune Forge: Orc Forge+4 Gulduril+4 Naurite

The UI: Interact with it to open up the UI. Input Areas: Lava Buckets/Water Buckets/4*3 Crafting Grid/3 Rune Slots Output Areas: Empty Buckets/Crafted Items

Requirements: 250+ elven alignment or 750+ mordor alignment for elven. 250+ angmar/mordor alignment for dark

Use: Put items into the crafting grid. Then if you have enough lava and water a button appears. You can then put "runes" into the 3 slots, which add enchantments to the item. Pressing the button begins to slowly craft the item using both lava and water. Requires a certain amount of levels to forge. Also requires levels to be spent if using runes. Can choose to freely rename when created.

Use of Runic Items: runes grant special abilities to the item. Runes do not stack with other runes but do stack with non-runes.

Attributes of each item: Name: the name of the item Required Forge: the rune forge that is needed to make it Ingredients: the required ingredients Lava Cost: the amount of buckets of lava expended Water Cost: the amount of buckets of water expended Level Requirement: the minimum amount of levels required to make Available Rune Types: the available types of runes Slot: weapon, thrown weapon, ranged weapon, or armor slots Special Effects: special abilities

Rune Attributes: Name: the name of the item Required Forge: the rune forge that is needed to make it Ingredient: the ingredient that represents the item Type: the type of rune Effect: the effect the ingredient has Spent Levels: the amount of levels spent to make, also increases the minimum required levels.

Item List: •Runic Bow of Elvenkind: Elven: 2 elven steel ingots, 1 mithril ingot, 3 string: 1 bucket lava: 1 bucket water: 30 levels: ranged runes, passive runes: ranged weapon: very long range •Runic Spear of Elvenkind: Elven: 2 elf steel ingots, 1 mithril ingot, 2 gold nuggets: 1.2 bucket lava: 1 bucket water: 25 levels: melee runes: melee weapon: can pierce through enemies and hit enemies behind them •Runic Blade of Elvenkind: Elven: 1 stick, 1 mithril ingot, 1 elf steel ingot, 1 mithril nugget: 1.1 bucket lava: 1 bucket water: 25 levels: melee runes: melee weapon: glow blue when orcs are near •Runic Helm of Elvenkind: Elven: 4 elf steel ingots, 1 mithril ingot, 1 feather: 1.2 bucket lava: 1 bucket water: 20 levels: protection runes, passive runes: head: nightvision •Runic Breastplate of Elvenkind: Elven: 5 elf steel ingots, 2 mithril ingots, 1 quendite, 2 gold nuggets: 2 bucket lava: 1 bucket water: 30 levels: protection runes, passive runes: chest: prevents weapons from putting the wither effect on you •Runic Leggings of Elvenkind: Elven: 4 elf steel ingots, 1 mithril ingot, 2 gold ingots: 1.5 bucket lava: 1 bucket water: 25 levels: protection runes: legs: can slowly climb tree trunks •Runic Boots of Elvenkind: Elven: 2 elf steel ingots, 2 gold ingots, 2 Mithril nuggets: 1 bucket lava: 1 bucket water: 20 levels: protection runes, movement runes: boots: lose hunger slower •Runic Javelin of Elvenkind: Elven: 2 sticks, 1 elf steel ingot, 2 mithril nuggets: .7 bucket lava: 1 bucket water: 15 levels: melee runes, ranged runes: thrown weapons: cannot be picked up by people with positive mordor alignment •Runic Knife of Elvenkind: elven: 1 stick, 1 elf steel ingot, 1 mithril nugget: .5bucket lava: 1 bucket water: 15 levels: melee runes: melee weapon: glow blue when orcs are near •Battleaxe of Desolation: dark: 1 stick, 2 black uruk steel ingots, 2 morgul ingots, 1 naurite: 3 bucket lava: 2 bucket water: 15 level: melee runes: melee weapon: adds 30 fireticks on a hit •Scimitar of Reaping: dark: 1 stick, 2 black uruk steel ingots, 1 morgul ingot: 3 bucket lava: 1.5 bucket water: 15 level: melee runes: melee weapon: instantly mines leaves •Helm of Fright: dark: 4 black uruk steel ingots, 1 naurite, 2 morgul ingots: 5 bucket lava: 3 bucket water: 20 level: protection runes: head: enemies that can see you have a 50% chance to gain slowness and weakness. •Chestplate of The Dark Lord: dark: 5 black uruk steel ingots, 3 morgul ingots: 3 bucket lava: 3 bucket water: 25 level: protection runes: chest: when damage enemies gain health equal to 25% of the damage •Boots of the Death Walker: dark: 2 morgul ingots, 2 gulduril: 3 bucket lava: 1.5 bucket water: 10 level: protection runes: feet: gain speed and step assist when at 5 or less HP •Leggings of the Fire Wielder: dark: 1 naurite, 2 morgul ingots, 4 black uruk steel ingots: 3 bucket lava: 2.5 bucket water: 10 level: protection runes: leg: 50% fire damage •Broadsword of the Nazgul: dark: 1 stick, 3 morgul ingots, 2 naurite: 3 bucket lava: 2 bucket water: 20 level: melee runes: melee weapon: gives 10 second wither on a hit.

Rune List: •Speed: elven: unused golden boot: passive: gain +10% speed and step assist: 10 •Infinite Arrows: elven: stack of arrows: ranged: never lose arrows: 5 •Cloaking: elven: unused ranger chestplate: protection: after 5 seconds without being attacked you and any cloaking armor you are wearing turn semi-invisible. While you and all your armor are invisible like this, you are not detected by mobs outside of 12 meters from you and have 25% opacity: 20 •Acrobatics: elven: feather: passive: -50% fall damage, +25% jump height: 15 •Aquatic: elven: riverweed: passive: +50% time between air bubble usage: 10 •Projectile Deflection: elven: galvorn: protection: has a 75% chance to deflect ranged attacks: 40 •Knockback: elven: slimeball: ranged, melee: +10% knockback: 20 •Orc-Slayer: elven: orc bone: melee: +25% damage vs. Orcs: 30 •Troll-Bane: elven: troll bone: melee: +25% damage vs. Trolls: 20 •Warg-Death: elven: warg fur: melee: +25% damage vs. Wargs: 10 •Fire Protection: any: water bucket: protection: 50% damage from fire: 10 •Sharpness: any: mithril nugget: melee: +10% damage: 5 •Penetration: any: crossbow bolt: ranged: increases likelyhood of penetrating the target: 15 •Morgul: dark: gulduril: melee: when hitting an enemy it gains wither for 3 seconds: 25 •Flaming: dark: naurite: melee: when hitting an enemy it is set on fire for 3 seconds: 15 •Freezing: dark: snowball: melee: when hitting an enemy it gains slowness for 3 seconds: 20 •Raw Power: dark: orc steel block: melee: +15% damage: 10 •Hasty Strikes: dark: gold ingot: melee: +50% attack speed: 25 •Weakening: dark: wooden sword: protection: enemies damaging you get -25% damage for 3 seconds: 30 •Shadow: dark: quagmire: protection: when hit by a ranged attack the attacker gains blindness for 3 seconds: 30 •Hot: dark: flint and steel: protection: half damage from heat, but double damage from cold: 5 •Cold: dark: ice: protection: half damage from cold, but double damage from heat: 5 