Board Thread:Suggestions forum/@comment-25333020-20180303180249

Hello everyone, I am not one to normally suggest things, but today I am going to do just that. This is in reference to the Bane modifiers that have been added. These modifiers right now just allow you to do a bit of extra damage to the type of enemy you are facing (Except the headhunter "bane"). This extra damage, while useful is just somewhat plain. These swords by the time you have slain many foes with them should be legendary (no relation to the modifier of the same name). These swords should become a status symbol, as well as a cool item that people will get not only so they can attack a specific enemy with more efficiency, but also so they can be cool to show their friends, and possibly more useful than just doing a bit of damage. Onto the suggestion!

-Glowing Swords-

I know what you are all thinking, this is not lore, etc. glowing swords were swords that only the elves of the first age could make. This is true, however, we have seen that some men's swords could if only with the help of a wizard, aid in magic. The swords of Tolkien's works were not tools, they had their own personalities sometimes. Some could even talk. I believe that because of this, the sword that has gained a reputation should show off that reputation. I believe that any sword with a bane modifier should glow its own special glow for when the baned enemy is nearby like elven swords work now. The orcish blades would glow red, dwarven would glow gold, Easterling would glow as if flames were on them, elven would ofc glow blue, etc... These changes would be both an amazing aesthetic piece, as well as giving people evil people an opportunity to have the tracking abilities that people can use elven swords for right now.

-Glowing Swords Part Two-

Right now elven blades glow blue. Since blades of the first age were the only ones to glow blue, I propose we get rid of this feature and make it exclusive to either Sting, Ringil, Gondalinian Swords, and Swords with a Bane on them. As a side note, the headhunter bane should glow when players are nearby. This would allow people to "track" players easier. Some might say that overpowered players can pick on the little players much easier then, but they can already do that. Also, this bane can only be gotten ONCE, so people who lose it once lose that ability forever unless they manage to gain their hands on another from another player, which would make these valuable if not rare currency.

-Bane's "Scare" Factor-

As of right now, orcs run from you if you have enough alignment. This would somewhat compound this idea, but work with all races (except humans cause they have no banes) I suggest that an enemy only attack someone with a bane if A. the person with the bane attacks them, they have to defend themselves. B. There are 2 or more "allies" nearby. This would cause a strength in numbers thing to give them confidence. C. Random chance. Yup. Some would just be braver than their fellow allies, and will attack you regardless. I suggest a 25% chance they are brave, but might be varried faction to faction.

-Damage Output-

Now that you have seen all these buffs to these swords, I am sure you would want some nerfs, well here we go. I think that you can either cut the damage it does to that enemy in half, or we could get rid of it altogether. Coupled with the buffs that have been added, either one is reasonable.

-Invasions-

RIght now we have a pretty cool invasion mechanic; however, it should be harder for those who have this bane, as a faction would not send their normal troops to try and defeat such a feared foe. These elite invasions would have a 25% chance of spawning in place of a normal invasion, and would have a mini-boss mob during it. This mob would get rid of any "scare" factor that it's allies have, and it would also act as a banner bearer in that the surrounding allies would be stronger and take less damage. This mini-boss would be stronger, faster, and taller than the average mob. They would also drop some type of trophy for defeating them, but I will leave what type of trophy they should drop to you guys.

Should We keep elven glow?

Yes

No

Should we add Bane glows? (not including headhunting)

Yes

No

Should we add headhunter glow?

Yes

No

Should bane damage stay the same, or should we change it?

Stay the same (Four damage)

Half it (Two damage)

Get rid of this feature entirely (No damage)

Should elite invasions be implimented?

Yes

No

This suggestion was prompted by the following suggestion, however it has no relation to it http://lotrminecraftmod.wikia.com/wiki/Thread:393025 