Board Thread:Suggestions forum/@comment-26104026-20180718014248/@comment-26104026-20180721170520

Drac0.S01.WV wrote: I could imagine that working with levels akin to alcohol potentcy... In another mod, that is. Just my opinion. Well, I think it would work better as a percentage because it would be easier to program and more flexible. Levels are hard to adjust and manipulate in a continuous manner, and we already have percentage-based stat modification on weapons, so we know percentages can work. Percentages would be rounded when an item is used however so that the health and hunger system, which is based on integer points, doesn't have to be changed.