Board Thread:Suggestions forum/@comment-26149161-20161216232647

Hello, my friends!! Welcome to the sixth suggestion in the series detailing improvements to various biomes of Middle-earth. Here shall be talking about the vale of Lothlorien, and the surrounding biomes. The prior suggestions can be found here:

Southern Vale of Anduin

Emyn Muil

Dead Marshes

Barrow-downs

Old Forest

New Biomes:

- The Naith: The populated part of Lothlorien. Here the first tree-houses are found, and Galadhrim in larger numbers. This is hard to see on the map, look for a slightly orangish part with Egladil in the center.

- Egladil: The heart of the realm of Lorien, here is found the highest concentrations of Galadhrim and their strutures. Galadhrim Houses, a new structure would be found here, as well as smithies.

- Lorien Clearing: Found at the very tip of the Naith, a cleared area without any trees or structures.

- Dimrill Dale: The vale of Nanduhirion, or Azanulzibar. Here are found occasional Dwarven and Stone Brick ruins, and hills topped with birch trees. Fir and birch should be the main trees of the biome, though due to the deforestation by the Dwarves after Azanulzibar there should also be some stumps. Blueberries and ferns should also be very common, representing the small whotleberries and undergrowth of the book, and the rock should be greenish. The Mirrormere is a subbiome of the Dale, a lake with beautiful dark blue water. The Silverlode should also no longer come from it, and instead spring from a well to the southeast.

- Celebrant Woods: A forested area between Lorien and Fangorn. Galadhrim can be found here incredibly rarely, and perhaps even Ents in one-and-a-billion chances. Orcs do not spawn here.

Existing Biomes:

Lothlorien: This would be the main boundary of the Realm of the Lady. Here would be found Wardens and some Warriors, and Guard Flets, a new structure, would be common.

Lorien Edge: No Galadhrim at all should be found here, save Wardens on occasion. There should be more Mallorns here than currently, and some of the large ones will contain a Guard Flet. The Mallorns should also grow in clumps, not singly as now.

The rivers in Lorien should be more silvery and light blue than the land around it, and have Mallorn leaves floating in them. Also, walking in them with positive Galadhrim alignment should give speed and haste, but walking in them as a foe should cause slowness, weakness, and poison.

Structures:

Galadhrim House: A home upon the ground, made of Lairelosse and Mallorn Wood. It would have a roof reminiscent of a Rhudaur house, and have many torches in silver, green, and gold. The roof would vary, being made of green, light grey, or dark grey tiles.

Guard Flet: A small flet located in the crown of the tree, where it spreads apart (all flets should really be found here). It has no roof, and is a simple platform. On the side it is edged by reed bars to keep out the wind, and it is reached by a Hithlain ladder. Some food and drink should be found here, but no lights. A few Wardens would spawn inside.

Around the waypoint of Caras Galadhon, a wall and dike should spawn, similar to the Rammas Echor or the Ring of Isengard. It would be made of either grass or green tiles (it's simply described as "green" in the book).

I think we should change the roof of the Galadhrim smithy to dark grey. The bright yellow is pretty unfitting for a faction whose main color is grey..

A few Lorien Improvements:

Hithlain should be able to be placed over gaps in such a way that a player can walk upon it, with high enough alignment.

The texture of the Hithlain clothing should be changed to a darker grey, and offer no protection points, as the Elves told the Fellowship that they do not turn back blades. Perhaps they could be given speed and jumping boosts to make up for that?

The texture of the Hithlain Ladder should also be changed to have rungs.

Also, the blue torches should be removed as well. In the books, only the High Elves use blue (with gold and silver). Lorien used green, gold, and silver. This would make each faction have a unique color, as opposed to duplicate blues.

Finally, instead of Miruvor a white mead should be found in the Glaladhrim homes. Miruvor is unique to Imladris, while the mead is mentioned in the book.



Thank you for reading this suggestion! As always, comments, kudos, and constructive critiscism are welcome.

 Ithilion, Discussions Moderator (Auta i lome) 23:26, December 16, 2016 (UTC)  