Board Thread:Suggestions forum/@comment-26553378-20171110215722

Ever wanted to be a general of gondor, or a lieutenant of mordor? or really anything other than a privileged rich dude in the army? well with this you can.

As with all of my RP immersal suggestions (I am aware that this is only the second, and probably last) it would be configurable under an rp/immersal section of the config file labelled something like "Drafting" or "Ranks".

Private
You can join the army! Yeah, that's right, you can get yourself to such a low position, that you can be ordered around by NPCs in the LotR mod! doesn't that sound great? Anyway, once you earn the friend achievement you can become a private in the army. Warrior (and other military titles) would not be available through align. This would instead be gained by being a private. All military captain type guys would have the option of being drafted into the army, after which you would receive a series of timed mini-quests largely relating to killing enemies, defending farms, and other such military stuff. after enough are completed you would unlock the warrior of achievement and title. After that you would occasionally be given timed assignments, but these would be a few days. Not the 1 day or so for each being drafted quest. If you fail to complete the quest you will lose a little alignment. Success will merely increase the chance of promotion, and possibly get you a paycheck. Promotions would be granted by chance by killing an enemy, or completing quests. The chance would increase from 0 every 100 align, meaning if you got 1000 align from being a baker, you've proven your loyalty, and can start commanding an army in about a week, this doesn't mean they'll be loyal though...

Sir, Yes Sir!
Being a general. Rather a tough job. you will be promoted through various ranks, with the warrior title shifting accordingly each one will have different privileges, most notably the amount of soldiers they can hire. (this is unrealistic code-wise, so I'll make it better in a bit)

Elite troops
First and foremost are elites. They won't follow just anyone into battle, you'll need a decent rank. These troops are no longer unlocked by align, but rather by your rank in the army.

Your own little army
Yeah, basically, once again, cost is now based on rank rather than align.

Troop Morale
Finally something a little better. You can earn a reputation as a bad leader. :P, when a unit you lead is slain (by an enemy) it will increase an internal counter for your character, when a hired unit kills an enemy, it increases a different one. bosses and things like trolls would of course count as more than one. This ratio is going to be your "skill" at leading. the higher kills:deaths, the more your soldiers like you, the less, the more terrified they are that you'll waste their lives as a simple diversion. your personal kills also increase this counter. The better you are at leading, the more willing captains will be to give you troops, and the better you would be at drafting (explained later), the worse you are... well, captains don't have to give over their troops to a fool.

Leading your men into combat
I'm sure you guys have heard of spartans, you know, those guys who all had abusive parents, had no fear, and had massive kill-steaks. that can be your army (more or less). The better your leading score is, the more willing men will be to fight for you, the worse it is, the less they will be. how wiling they are determines how "well" they fight. If you have a massive Kill:death ratio, such as 10:1, they will follow you to the death, fighting to their very last breath, however if its even just at 2:1, they will have that feeling of save your own hide, not the idea that their general is an absolute genius and their death will bring about the utter demise of the enemy. Anyway, the lower it is, the higher the desert health is. That is, the amount of health at which the unit will turn tail, and flee from all opposing units, and won't fight anymore unless they're completely surrounded. this is also increased by the ratio of enemies:allies nearby. Also, tougher, and less intelligent troops would also have a lower desert health on average.

Drafting
This is probably what most of you guys are most interested in. This there would be a cap on. an amount of units per day. Yeah, so basically you can go out, find a dude who looks buff, and tell him that he's a soldier now (a new option other than talk) he might argue, but that's what you have money (or an intimidating army behind you) for. the higher your skill, the more willing they will be. However farmers, farmhands, and artisans will all be unable to be drafted. When drafting you can also give them a limited amount of money (default can be set, because who wants to type out 5 10 billion times.) to go and get gear from the local smith. This gear won't necessarily be normally available, and will become the unit's default gear (this would range from shoddy leather with a stone sword, to gleaming steel and a faction warhammer). Their desert health is higher than normal, and their NPC title is "militia" they will increase death count by 2 when slain.

Well, that should about cover it. Non-hired units would have a rather high retreat health, but it would be lowered in numbers (non-retreating allies that is, don't know if I mentioned that), however they wouldn't drop all and run, they would try to regroup if possible, if not, then run, if you're within a decent attack distance they would snatch back for a hit every once in a while as well. 