Board Thread:Suggestions forum/@comment-198.180.129.13-20180312151946/@comment-33185350-20180312172114

I think giving bows a rate of fire increase would remove all balance from fights. For bleeding, this could be useful if a system involving bleeding wounds randomly dealt was implemented, but on it’s own it doesn’t really make sense that only a special type of sword would ever make you bleed. An “Etherial” modifier introduces a whole class of magic that’s completely not present in Tolkien’s work. Almost all the magic in the books is very subtle, in the background or the ambience of the world, and the items that do have some magic don’t have such blatant properties.

Armour crushing would be cool for hammers. I’m conflicted about armour piercing because it seems it should be the skill of the fighter, not a property of the weapon, but since there’s no system in place for developing any kind of skill I guess it could be a good modifier.