Board Thread:Suggestions forum/@comment-31507215-20170916175929/@comment-32569249-20170917121101

Nice job on this suggestion. I agree with what Swordsbane said. Here's a few extra modifiers too:

True-Shafted: would give a 50-70% chance of critical hit regardless of you jumpinng.

Light: in reverse of Fandalf's negative modifier this would increase bow range.

Penetrating:  Deals damage as if the target has 4 fewer armour points than they actually do (can not bring their points below 0)

Piercing:  Deals damage as if the target has 6  fewer armour points than they actually do (can not bring their points below 0)

This because since these arrows are so hard to get/find there should be a very high chance of dealing massive damage to/one hitting most things. The Flame of Udun and The Chill of Daedelos should be applicable.

Also adding to Swordsbane's infinity idea maybe add a nice lengthy cooldown so you can't spam your super powerful arrow.

Awesome suggestion S'moregoth