Board Thread:Suggestions forum/@comment-27388204-20170113085258/@comment-26890432-20170113202235

Awesome! For one, its good to see others taking up the cause of Pelargir ranged units, and Morgul weaponry definately needs to be a thing. While I agree that Dunland does need a battleaxe, and the texture you provided is surperb, I do have one gripe, and this is more focused on the Mod's battleaxes in general. Double-bitted combat axes didn't really exist, save for a few isolated examples from the Middle East. Ceremonial axes sometimes had two heads, as did some axes for woodcutting, but not made-for-war battleaxes. Battleaxes are already damn heavy, and adding another head would be the nail in the coffin. And besides, it's not like you can attack with both heads at the same time.

Note: Many battleaxes featured a hammer or a spike oppisite to the head, but these add-ons are entirely different beasts seeing as they had a different, auxiliary function: getting through armour that an axe blade couldn't.