Board Thread:Suggestions forum/@comment-26149161-20170105235543

Yes, I blatantly copied the name of one of my older suggestions. But it's too good to not reuse! Welcome, my friends, to the nineteenth suggestion in the series of biome improvements. In this we shall be focusing on the Realm of Mordor and its provinces. The prior suggestions can be found below:

Mirkwood Northern Vales of Anduin

Misty Mountains

Eastern Eriador

Western Eriador

The Shire

Enedwaith

Gondor

Nan Curunir and Fangorn

Ithilien

Ered Nimrais

Rohan

Lorien and Surrounds

Southern Vale of Anduin

Emyn Muil

Dead Marshes

Barrow-downs

Old Forest

Biome Improvements:

You will note on the map that the Mordor biome is rather lighter. I did this for two reasons. Firstly, I needed a darker color for a new biome, and secondly, Tolkien in his planned color map wanted the area to be indigo. To nod to that is is slightly bluer.

Mordor Rock, Moss, Gravel, and Dirt should all be made greyer. Yes, it's called the Black Land, but there are numerous references to Frodo and Sam wandering across a grey, formless land. Rare patches of grass should also spawn, and these would be grey as well.

Lava and lava ravines should also be removed, save in Gorgoroth. Even there they should be rare-Frodo didn't chuck the ring into Crack thirty-nine seven hundred yards north of Mt. Doom.

Moss should no longer spawn in Gorgoroth, and neither should Stabbing Thorns.

Dead Trees should only be found in a few select new biomes, to be touched upon later.

Morgul-flowers should be white, not the strange green currently used.

Olog-hai should have their spawn rates drasticly reduced, as they are currently far too common.

I made the Nan Ungol smaller, as it is an officially non-canon biome. I made Eastern Desolation larger, as it wouldn't make sense that Nurn is entirely encircled by a burnt ring.

The Mountains of Mordor should both be made lower.

Mordor Towers should be made far rarer.

New Biomes: 

Ephel Duath: The gloomy range of the West, a grey biome with broken peaks. No Orcs spawn here save in their structures.

Ered Lithui: The northern range of Mordor, a misty, ashen, jagged and low biome. Ash Blocks, a kind of gravle that emits particles, spawns here. A grey fog covers the screen. Olog-Hai Pens spawn here, but no Orcs save in their structures.

Ered Glamhoth: For lack of a canon name, this is the southern half of the Ephel Duath. No Orcs spawn here save in their structures.

Mordor Foothills: A hill-biome by the mountain ranges of Mordor. Few Orcs spawn here, and no Uruks or Olog-Hai.

Morgai: A craggy, ravine-filled biome, rather like the Emyn Muil, and the inner fence of Mordor. Grass, withered mosses, dead trees (and perhaps a few live ones?), and stabbing thorns spawn here, alone of all places with some frequency. Water can also be found rarely, but so can.

Barad-dur: Grievous is always talking about how the Black Uruks are so strong because they are the Guard of Sauron. Well, if this is the case I have a solution. They would only spawn with any frequency in this biome, along with thousands of Orcs and Olog-hai.

Vale of the Fell Beasts: Though this (and the existance of more Fell Beasts) cannot be proven by lore, this would be the biome where they would be found in the future. It is a craggy black land of jagged rocks under the cold moon.

Structures:

Orc-Hold: A larger structure found in hill-biomes across Mordor. It consists of a cave, with several huts and tents outside and a low cobblestone wall about it.

Mordor Beacon: A watch-fire in the mountains, with Orcs standing guard. They could have a beacon block like the Gondorians, in fact.

Olog-Hai Pen: A large pen with Ologs inside. A Chieftain spawns here to hire them from. These are only found in Barad-Dur and Ered Lithui.

Orc Huts: Cobblestone and clay huts found in Villages and Orc-holds.

Mordor Smithy: A large clay hut with an Orc Smith, lava, and anvils inside, who sells wares.

Can we redo the Warg Pit structure? It's absurd. How would the Wargs get out to fight? How would they even get in?

Barad-Dur Barracks: A large building found only in the Barad-dur biome. A Mordor Chieftain adn Black uruk Commander both spawn inside.

Mordor Camps should be redone to have red and black tents, like the book states.

Mordor Towns, large structures found in the Mordor Proper biome, should be added. These would have a charred wood fence, clay huts, Nurn farms, Smithies, and tents inside-but no Tower. Nurn Slaves and Orcs would spawn inside.

NPCs: Olog-hai Chieftain: Spawns in an Olog-Hai Pen, and wields a hammer and buckler over scale mail (like all Ologs should). They will sell Ologs for exorbitant alignment and some fee (not coins... Orc Steel ingots?)

Black Uruk Commander: A leader of the Black uruks, who spawns in Barad-dur Barracks.

Mordor Uruks: A new, medium-tier infantry between Black Uruks and Mordor Snagae. These are the main fighting strength of the Orcs. They wear black mail, are almost man-high, and use wooden shields, Mordor weapons, and new stabbing-swords. They cannot take down a Man of Rohan in single combat, but they are a good step up from Snagae.

Mordor Snagae: Basically the current Mordor orc, save perhaps lower health and they wear Warg Fur and black leather more often than not. They are cheap, but weak.

Mordor Trackers: A new archer unit, clad in warg fur and bearing an Orc Bow. They can switch to daggers at close range, and have an increased sighting range.

Orc Traders: Several new trader types should be added, to spawn in village stalls. These would include Blacksmith, Miner, Hunter, Butcher, and Looter (a sort of scavenger).

Orc Spider-riders should really be removed. From what we know of Shelob, it is unlikely her children would love Orcs. I suggest that Mordor Spiders spawn in Nan Ungol still, but they sometimes attack Orcs. They can still be hired, however, from a Daughter of Shelob, with lots of meat.

Here are some textures I have made for various items. I have more should the mod team want them, along with the small/large textures for them.



Thanks for reading this suggestion! As always comments, kudos and constructive critiscism is most welcome.

Ithilion, Discussions Moderator (Auta i lome) 23:55, January 5, 2017 (UTC)  