Board Thread:Suggestions forum/@comment-26149161-20170107204134

Welcome! This is twentieth suggestion in the series of biome improvements. In this we shall be focusing on the Grey Mountains, Erebor, and Dale. The prior suggestions can be found below:

Lindon

Mordor

Mirkwood Northern Vales of Anduin

Misty Mountains

Eastern Eriador

Western Eriador

The Shire

Enedwaith

Gondor

Nan Curunir and Fangorn

Ithilien

Ered Nimrais

Rohan

Lorien and Surrounds

Southern Vale of Anduin

Emyn Muil

Dead Marshes

Barrow-downs

Old Forest

Biome Improvements:

First, the map has been made a little different. You may notice the Tundra has been moved further north. I will get to that in my next suggestion, but along with that Erebor has been given a star shape and the mountains have shifted around a bit.

Erebor should be clad with thick pine-forests, and ravens should spawn commonly. These would just be a bird species, with no special characteristics-yet. A few charred logs would still spawn-remnants of the Desolation.

Dalish Towers and Forts should be a little rarer, and the citizens should not spawn outside anymore.

A small hill should spawn on the southwestern spur, representing Ravenhill.

Gundabad Orcs should no longer spawn in Dale, Northern Wilderland, Erebor, and the Iron Hills. These were all held by the forces of Good, so it does't make sense. It wasn't a war zone.

New Biomes:  

- Withered Heath: A dead land, where Dragons once dwelt. They may be added in the future, I am not sure. But for now, this would be a charred and blackened moor with patches of snow, heather, and no Orcs.

- Tumbled Lands: A tangled glacial land north of Erebor. Gundabad Orcs spawn here occasionally,  and huge boulders and hills dot the landscape.

- The Dale: A green country of thick pine-woods, found about Dale. Dalish Villages (not Towns) spawn here regularly, as do their other buildings. Dalish Thrushes-black with a yellow speckled breast-would spawn here and in Erebor.

- Long Lake Shore: A small range of hills encircling the Long Lake. This also ensures that the lakeshore is the gravelly stone it was in the book.

-Lake-Town Farmland: A fair land of farms, pastures, and vineyards. Lake-Town Guards and Lake-men spawn here. Lake-town is a subfaction of Dale.

-Woodland Realm Edge: A biome of green grass and thin forests on the edge of Mirkwood. Wood-elves and their houses spawn here, along with hunting parties.

Structures:

Erebor Watchfort: A small aboveground fortress with a tower in the middle. Ravenhill is an example of these. An Archer Dwarf spawns within, carrying a bow.

Dwarven Towns: These would spawn in the Iron Hills (Not Erebor). Acessible through a large descending staircase defended above by a fort, these undergournd cities would be a warren of houses, smithies, and inns. They would replace the current Dwarven Houses that spawn, but be far rarer. The whole interior is lit by lamps and paved with Dwarven Brick.

Dalish Village: The current Dalish Village, but with the new spawning characteristics and a pine fence.

Dalish Town: A well-ordered town with paved streets and many fair houses, with a market in the center.

Dalish Farm: A field and house with a Dalish Farmer inside, and several Farmhands.

Esgaroth Farm: A barn and field or vineyard with farmhands working it. There is also a pasture. A Lake-Town herder and vintner spawn inside.

Items:

Dalish Toys: Little figurines and other small items that can be purchased from a Dwarven or Dalish Toymaker. Dalish Hobbit, and Dwarven children sometimes give quests to gather them.

Lake-Town Armor: Dull chainmail covered by a blue surcoat, with a leather and metal Norman cap like this.

Lake-Town Banner and Shield: Blue with two fish swimming in a circle on it.

Horn Bow: A bow made of horn on a Dwarven crafting table. It is a small recurve bow that has a short range and long pullback, but does lots of damage. Archer Dwarves carry these.

NPCs:

Archer Dwarves: Clad in Dwarven armor, these formidable warriors are the longest range soldiers the Dwarves have.

I would request that boar riders be removed, but since that is unlikely I will limit my request to Boar Axethrowers.

Axethrowers should also have only one or two axes, as opposed to the limitless current amount. When out of ammo, they draw a blade and charge in.

Dwarven Merchants should be a thing. These would include Miners, Blacksmiths, Stoneworkers, and Toymakers.

Dalish Merchants: Merchants who spawn in Town Markets. These would include Bakers, Butchers, Florists, Toymakers, Smiths, and Farmers.

Lake-Town Guards: Soldiers in Lake-Town Armor, bearing a Lake-Town shield and Dalish weaponry.

Lake-Men: The citizens of Lake-town. Lake-Men Farmers can be hired from Vintners and Herders.

Lake-Men Merchants: These would be sellers of goods who spawn in Dalish Markets, along with Dalish Merchants. These include Fishmongers, Herders, Vintners and Boatmakers.

Thank you for reading this suggestion! As always, comments, Kudos, and constructive critiscism are welcome.

Ithilion, Discussions Moderator (Auta i lome) 20:41, January 7, 2017 (UTC) 