Board Thread:Suggestions forum/@comment-36683454-20190806070807/@comment-26553378-20190806203532

I think I understand what you're trying to get across...

Just checking, what you want is for new warlord NPCs to spawn which would act as artificial players rather than standard NPCs, conquering land as they move across the map and being able to trigger bounty quests similar to how a player would.

Assuming that is correct, I'll point out that chunk loading is an immediate issue. Entities can only actively exist in loaded chunks, and while you could just arbitrarily increase conquest in areas as if there's an invasion there, it seems far more simpler (and sadly rather evidently more resource-intensive) to just have them chunkload, something which can get messy for multiple reasons, not the least of which being the fact that these are NPCs in a massive world.