Board Thread:Suggestions forum/@comment-25981649-20170817085134/@comment-26122855-20170820041521

Notverygoodusername wrote: ElenionoftheFirmament wrote: I have a question: Is it even possible for entities to stand on other entities? I would guess that this would be how npc archers are supposed to stand on the Mumakil, but entities seem to be fairly, "transparent." If an entity cannot be coded to either become solid, (or if I am completely wrong about the supposed "transparency" of an entity), than I would imagine that Mumak archers would have to be a part of the Mumakil entity itself. Perhaps if this is the case, archers and soldiers could spawn at the death of a Mumakil.

Yes, it is, I have seen it in a bunch of mods, but the problem with most of them is that when the entity below moves, the entity on top can't go the excact same path and will fall off in the result. There is even a solid entity in unmodded minecraft: a boat. But, I have always immagined the archers riding a mumakil like a gondorian would ride a horse, although it would look pretty strange if the archers would be sitting instead of standing. Perhaps mevans can add (or atleast attempt) a new, revolutionary (?) system wich makes solid entities also move entities standing on them, but even then, the problem could be with archers running off the mumakil to get closer to enemies.

TBH I think mumakil really do need many hitboxes. The many hitboxes on 1 mob thing has been done in some mods before, for example orespawn (don't get triggered, haters, just mentioning it) and flan's mod.

EDIT: I think the mumakil and the archers as 1 entity would also be a problem, 1 reason being that I'm pretty sure an entity can only shoot projectiles from 1 hitbox, wich in that case, the archer's arrows would seem to be coming out of the body/mouth/butt of the mumakil, unless, agian, many hitboxes are added. Ahh orespawn, that takes me back, good ole crazycraft