Talk:Updates/@comment-26633547-20150819115941/@comment-26633547-20150821101713

Woah there, adding a faction is one thing, and adding a mumakil is something completely different. First off, the mumakils being the Tauredain's property is just part of the mod's lore, it does not appear in Tolkein's canon Middle-Earth. The Mamukils in Tolkein's lore were part of the Haradrim's army, it was unknown where they originally came from, but it was obvious that they used to be wild creatures in Far Harad before the Haradrim tamed them, similar to how the Carthaginians tamed the african elephants in our timeline. And if Tolkein imagined that those creatures were first tamed by a different people, we would have known.

Secondly, coding the mamukils will be very difficult. You don't want the mamukil to simply be a mob, but also a siege weapon - you want it to be able to carry large amounts of troops, you want it's body to be solid so other mobs/players won't be able to go through it, and you want it to be vulnerable ​to other siege weapons. Overall this means that we will see the Mamukils only after the siege weapons update, when we already have a general system for siege weapons. This is just an assuption, though. If my assumptions are correct then we are not getting mamukils any time soon, but we might get additional far harad tribes (there are 2 more according to the wiki).