Board Thread:Suggestions forum/@comment-26815144-20161027094510/@comment-25841881-20161030150056

SamwiseFilmore wrote: But then new code telling what type of damage it is would be needed for every weapon (or at least weapon type) would be needed to tell the mod what kind of damage it is dealing with, then use that during combat to determine the amound of damage. If this is server stuff, it could potentially slow things down for clients with slow connections.

Yeah. It's not a good thing to do, but it is possible.