Board Thread:Suggestions forum/@comment-29770036-20171228051016

I suggest adding a hydration bar (similar to the hunger bar).

Dehydration could impair health regeneration like hunger does or perhaps hinder the player's speed.

Of course, physical activity would play the biggest part in the rate of hydration bar depletion, but the hydration bar could be affected by altitude (eg. hanging out in the Misty Mountains depletes your hydration bar more than at sea level).

It could also be affected by sun exposure and temperature (direct sun and heat in Near Harad vs. the high latitude of Forodwaith). In this case, the low temperature and altitude in the Misty Mountains would cancel out to some extent. Similarly to the heat in the Desert, dehydration could be prevented by traveling at night and finding shade during the day. Drinking alcohol could deplete the hydration bar as well.

Heat damage in the desert could become more frequent when the hydration bar is low. This feature would make players bring waterskins with them. It would also make oases more valuable and more closely guarded by the locals. Those with negative Southron alignment would face more hostility near water sources than elsewhere.

Not only could this be a challenge in the desert, but also in Forodwaith where the only water is frozen. Maybe there could be a crafting recipe for putting a snowball and a drink container together to get water.

I think that one container of water (eg. waterskin) should be enough to fill the whole hydration bar, but maybe, if the player is extremely dehydrated, they could require more than one. Perhaps even certain foods could give one or two hydration points.

A player should be able to turn hydration depletion on and off in the config file. <ac_metadata title="Hydration Bar"> </ac_metadata>