Board Thread:Suggestions forum/@comment-26335978-20161004185954/@comment-26172435-20161005072627

I don't really fancy making villager units hirable. It doesn't make sense and would confront players with much more micro-management and require a lot of coding in addition to the already hired unit NPCs and the commands to control them. Instead, I like the idea of creating banner protected zones that enable spawning of friendly units provided the owner has sufficient alignment for them to have a reason to hang around there. Think over 9000, or rather, 2000-ish. It wouldn't require spawners but only a new functionality to banners that can be toggled. It would however enable spawning of Haradrim in Forodwaith and High-elves in the Far Harad Mangrove ... but that would be part of the player controlled gameplay and therefore be acceptable imo.

GandalftheTurquoise wrote: I think that as well as having hirable civilians, npcs spawned with spawn eggs shouldn't despawn, in this way populating could be done far easier as well. To my knowledge egg-spawned NPCs don't despawn? I got the opportunity to gm1-create an Avari spawn town in Rhun Forest on DotR, including many egg-spawned NPCS, and they are all still there after many months.

''Note that similar proposals have been made before but none ended up getting endorsed afaik. I vaguely recall one that held a few interesting notions, but can't retrace it sadly. I screened the endorsed suggestions table I maintain and it holds 166 instances of 'NPC', none regarding a thread with relevant notions. Also checked 40 instances of 'banner' being mentioned in that table, and I bumped into this one thread that might be of interest:''

[Endorsed] NPC guarding posts (new use for banners)