Board Thread:Suggestions forum/@comment-26176474-20190829121732

This is based on lore arguments, and not much else. I already have seen that many people disagree with this but I just want to expose my own point of view about it.

Mithril was very rare in ME, in the 3rd Age, and the only known mithril artefacts from then (that count as "gear", armour or weapon) were bilbo's chainmail shirt (then there were some gates made of mithril and ithildin ofc) and the citadel guard's helmets:

''Production of new mithril ore stopped entirely, and it became priceless. The only mithril-objects at the end of the Age were only heirlooms or new items forged out of existing ones. The mithril helmets worn by the Guards of the Citadel were considered "heirlooms from the glory of old days". ''

Thus in my opinion, not even mithril chestplate makes much sense since it'd be too expensive to make, and most of mithril weapons don't make any sense at all, not even lore-wise but physics-wise: Mithril was the best armour since it was very light and tough, but this doesn't automatically makes it good for weapons. A warhammer for example needs weight to be effective, and mithril is everything but heavy. Also, there is nothing said about sharpness, nor weapons made of mithril, thus I suggest to remove at least most of mithril weapons, except maybe the sword and waraxe, maybe even the pickaxe.

It also doesn't make much sense that a player can craft mithril gear with that ease. Thus I suggest that mithril gear can only be crafted by dwarven smiths (wicked dwarves too ofc), after giving them the material to do so (maybe as a buying option but paying with mith instead of coins).

This would also change the pvp meta ofc, and in my opinion in a good way:

Right now most players might use mithril or maxed faction armour, but almost all of them use mithril weapons, since mith weapons don't have a max damage limit. This brings us to have most combats in pvp servers to be with mithril weapons, which are the most lore-unfriendly gear which the mod has to offer. Thus, removing them, all players will have to use the best faction weapons, which are accessible for all factions since they or their allies can craft them (both uruks, dwarves and elves), putting more variety in the choice for pvp combat weapons and adding "realism" to the online version of the mod. Ofc players will still also use the 2 boss drop weapons but they are more "rare" than mith and are limited in range, speed... (it isn't like with mith that you can have any weapon in its most op form, which makes everyone choce ofc this without a secong thought). 