Board Thread:General Mod Discussion/@comment-26553378-20161118130015

Can you add race selection?
I will never add this, due to compatibility issues. Custom player skins are not compatible with, for example, dwarf, hobbit, and elf models. If race selection was added, you would not be able to use a custom skin. Also, changing the size of the player could interfere with vanilla game mechanics or other mods.

However, the alignment system and the quest system will allow you to customise your experience on a much greater level than a race system. There are also mods such as iChun's Morph mod that probably already offer something like what you're looking for.

If the Morph mod exists, why can't you add race selection?
To reiterate. Race selection is not planned in any form. Custom player skins are not compatible with NPC models. If race selection was added, you would not be able to use a custom skin.







This discussion is about race selection as you may have noticed, i have made it because people have done stuff like this with mumakil dragons etc. this is basically a way custom race selection could affect/better the mod and a defense against the (no offense) somewhat lame reason not to do it.

people don't care about skins (at least i don't) and race selection could make the experience much better. perhaps when you enter the ring portal a race selection screen pops up with all current races (plus player race), you could then choose one and certain things would happen because of that. mainly it would deal with align, any factions with tensions would not be outright aggresive, but may taunt the player and require slightly more align to do anything related to the faction. allied factions to the race would require less align to do stuff and trade with the player unless the player has - align, and the player would lose align much faster due to being a traitor. finally any enemy factions to the players race would act like mordor and remain hostile till +50, and if they already have that affect till 100. other than that the player would gain stats similar to the mob. elven mobs would be opposed to eating meat, so they would gain debuffs such as nausea for eating it. orcs on the other hand seem to have tougher immune systems (but not taste buds), and would have a lessened chance to get hunger or poison if eating certain foods. this could also affect alchohol tolerancy among other things to further customize the ME experience.  