Board Thread:Suggestions forum/@comment-26410366-20160210163632

Hobbit farmhands should automatically put the resources in a nearby chest, as it is very annoying to go from one farmhand to another if you have 6 or 7 on a farm. They would have a slot for excess seeds and excess wheat (or whatever you are growing) that would fill up once the chest is full. Slaves of turn should not have this functionality as they are beaten to farm unwillingly and would want to do a minimal amount of work. Farmhands and slaves should also have a more detailed farming area, so the player can designate exactly where they can farm. The player could also give farmhands various food. Slaves would have a decreased chance of rebellion once they are added, in the meantime they with get speed 1. Hobbits and tauredain farmhands will receive speed 2. Slaves and farmhands will also share their food, so the other units around them will also get the buffs, but the crops that they harvest will also count toward the limit per food item. The food lasts for the number of hunger points given multiplied by the saturation level. For example, if a food replenishes 4 hunger points and has a saturation level of 6, the effects will last until the farmhands or slaves harvest 24 crops.

Friendly criticism is always welcome.  