Board Thread:Suggestions forum/@comment-30638886-20170409025359/@comment-26172435-20170409083958

Although I would like the world scale to be 1:1 in the areas with relatively short distances between points of interest and biome borders, I would not like the long distance increases and massively increased availability of loot sources in many places. So, if ever this would be implemented, besides the feature adjustments mentioned by MilkMC, you would also need to scale the spawning parameters of many world generated structures and also of NPCs and animals, maybe even of the terrain roughness in quite a number of biomes and biome variants. Overall, playing on a 1:1 world would be appealing to me (for survival building and very strict immersive roleplay with only local chat), despite the downside of long distance travel, provided you would get scaling of many other features as well. I'm afraid I will be one of the very few to actually appreciate a realistic 1:1 scaling of Middle-earth and as it would imply a massive coding action by Mevans, I really don't think it will be worth the trouble for him, unless he himself fancies the notion a lot.