Board Thread:Suggestions forum/@comment-26172435-20160317214636/@comment-28471561-20170411161659

AlteOgre wrote:

Recovery is a process
What many call 'Death' is referred to here as 'knockout'. Upon knockout a player should recover from injury, preferably not instantaneously in some miraculous manner. In any case a player starts with weakness I and mining fatigue I during a configurable period of time. Default time will be 2 minutes. When KeepInventory is on, he starts with only half his maximum health a hunger bar only half filled. When KeepInventory is off, players will not experience additional effects.

Recovery process? Yes, good proposal Yes, good proposal, but proposed effects should be adjusted (respond with post!) Yes, but consider (an) alternative option(s) (respond with a post!) No Its great but i dont agree with the Keepinventory part. i think that that would be very annoying for things like sieges where players respawn nearby to rejoin the fight.