Board Thread:Suggestions forum/@comment-25981649-20180103110008/@comment-26553378-20180114235354

Dr Frankus wrote: Minecraftmage113 wrote: Dr Frankus wrote: Hey everybody!

I was looking over this suggestion again, and was wondering about dunland as a whole, and thought about a possible way to make dunland more unique as a whole, and this grain of an idea popped into my head:

If Dunlending armor was to be debuffed to the level in Ithillion's suggestion, a counter benefit could be that the warriors have higher chances for criticals, giving them a slight buff to protect against the nerfs.

T o make Beserkers more different, they wouldn't have increased criticals, but deal slightly armor-piercing damage.

 What do you guys think? Its an interesting idea, but you have the problem of dunlending players getting debuffed without a buff (crits is just jump) Well, the NPCs would get buffed, and I guess they could recieve some other benefits. Of course, Dunland shouldn't be able to compete with most factions in combat. Perhaps some extras considering scavenging and hunting would make Dunland a much more fun faction to join, giving them a more wilder playstyle The Most Wildest.

Not sure, though it sounds like we could make it fun.

Sleeping Furs: 3 fur (of any kind) in a row, creates an item that you can sleep in as a dunlending without need of a placed bed.

While in full dunlending armor wildlife won't attack you unless you attack it, perhaps also make food last slightly longer or give a slight speed boost...(also make it so that bears/wolves will rarely attack players)

yeah, not sure. I think we might be able to make it work by giving a wilder play-style to dunland, but I can't really think of too much.