Board Thread:Suggestions forum/@comment-25841881-20150804193921

I think that it is unrealistic that all items that are not tools are weapons deal the same damage. This may be changed in beta 25, but if not it needs to be changed. I believe that all items damage should be scaled according to how sharp the item would be(e.g. roses versus dirt), how hard it would be(e.g. cobblestone versus leaves), and how unwieldy it would be to hit someone with(e.g. a bar of metal versus a log bigger than your head). I also think that some miscellaneous items like bones and blocks should have a specialized melee cooldown instead of just the default 1. 