Board Thread:Suggestions forum/@comment-27587913-20160329021825

this mod is supposed to stay true to the book, and there fore some features added for no other reason than to balance things should be removed or nerfed.

1. Warg bombers should be removed.

2. gundabad Uruks should be nerfed (to about 20 Hp)

3. Evil units in general should be weaker, but cheaper

My reasoning is as follows.

When recreating battles from LOTR and the hobbit, I find they have diffrent outcomes, for example in  LOTR before entering moria the Fellowship fought around 2 score orcs, recreating this, I spawned some gundabad orcs, then I spawned the fellowship, (4 hobbit sherrifs, 1 dwarf, 1 wood elven scout, 1 tower gaurd, and one ranger of the north, I played gandalf) the orcs usulay lost, but barely. for examle all 4 hobbits boromir, legolas, and gandalf died. other times the orcs won and once (out of the 20 times i did this battle) all the fellowship survied and the orcs were killed. Therefore the question arises, should we stick to the book where orcs only posed a threat because of numbers or balance it so in a battle either side wind 50% of the time? 