Board Thread:Suggestions forum/@comment-25550759-20160726221420

Notice: Summary at the bottom if you are running low on time

After learning some time ago that the mod would likely never update to 1.8, I was quite saddened. While I fully understood the reasoning behind this decision (and now may even approve), I was sad to think of all the features added in 1.8 that were absent in the mod, the major features I have missed being improved Villager mechanics and command improvements. The absence of latter of these has greatly reduced possibilities for creating lotr mod adventure maps, or related worlds. My suggestion is less of a feature to be added and more of a possibility for how to go about things.

In the past, the mod has been recoded to work with a new minecraft version. The process (though I have little experience in programming) appears to be extremely tedious, and not exactly worth the work for what the mod needs right now. Recently however, I came to a realization. Why recode the entire mod, more blocks, items, biomes etc. than are in minecraft alone, just for the features included in the newer minecraft update? Why not instead recode the features from the minecraft update to work with 1.7.10? thus instead of having to recode the entire mod each new minecraft update to keep it updated, only the new minecraft features would need to be added, and virtually nothing would have to be recoded. I realize that this is not as simple as I have made it sound, but I thought I should at least share the thought. Thank you for taking the time to read this.

Summary:

Instead of recoding the mod to work with a newer version of minecraft, things could be looked at in the reverse; recode the added features from newer minecraft versions to work with 1.7.10. Backport all of the added minecraft features, and there will be almost no need to update to the new version. 