Board Thread:Suggestions forum/@comment-26240225-20150509024708

In the LOTR universe, a lot of "forging" and "arming" happens. Right now, you don't really get a lot of variation. Well...I have a solution: Metallurgy! With the new addition of custom hired units, I think this metallurgy suggestion will be awesome to implement with that. Please, constructive criticism only. Here it goes:

Metallurgy Mechanics. First, you would have to put your ores inside a forge and smelt them to create ingots and such, but instead of creating the generic sword, one could have the option of creating a custom weapon, using the materials he has for the faction sword. Its simple: After getting your two ingots of glavorn/morgul/orc/black uruk/elf steel, one could put them in a kiln. A kiln would be a new block which can fit two ingots, and would heat them until a bar of hot steel would be ready. Once hot and ready, *cough* lil ceasers *cough* *cough*, I mean... once its ready, you would put on a new block called a fuller, which is a table where you can shape metal on. This is where the customization comes in. You have an option to create a sword of different metal with the pre-existing weapon model, or create your own on the table with a sort of "pixel art creator" mechanic. You would be given a grid, where you can higlight certain parts to create a sword of your liking, and you can save that pattern (if you want to equip your entire army with that one sword model). After the hot steel has been molded in your liking, you may quench it in a new block called a slack tub, where it is filed with water or oil, as it acts lik a rectangular cauldron. Water cools your sword, but it might crack it and you'll have to start over (equalizes op-ness) But you can fill the tub with oil (which is much harder to acquire and non-stackable) and will eliminate the cracking of your sword. Then you can take your sword to a grinding table which would be the utmost hardest block to acquire for your forge, and put your sword blade on it. On the grinder, you can equip different belts, like sand paper for sharpness 1, (sharpness enchants will be placed on your blade when a grinder is used), Steel of any faction paper for sharpness 2, and mithril paper for sharpness 3. Belts will have short durability, the more you increase in sharpness level. You can then temper your blade in the kiln for the cost of twenty mithril so you can increase the durability of your weapon. One can also infuse metals together in an infuser (whihc will be hecca expensive as well) to create like mithril-morgul blades. The op-ness will be equalized by, for example, if you do make a mithril-morgul blade, the sword will then be reduced to 6 damage, but provide a long lasting wither effect. Then, take your blade to a crafting table and add a stick, to create your sword. It will be a rare spawn for a structure called a forge room which contains a forge, a kiln, and a slack tub only, where you can forge weapons. It will be a rare find in Dwarven mines, and (if my additions to evil suggestion is ever implemented) in orc bastions. There it was. Please constructive criticism, and if I violate anything in the FAQ that I  might not be aware of, I am truly sorry. 