Board Thread:Suggestions forum/@comment-26973016-20150911191220

Hello!

I'd like to make a suggestion about the Angmar biome (and faction).

I think that when you visit Angmar, what you find there is mostly orkish. You find Angmar towers, camps, maybe Rhudaur Hillsmen Houses... But I think there is something that the Angmar biome lacks: The ruins of the old Realm of the Witch-King. I have thought about two or three types of structures that could fit in the biome. (I'll be taking inspiration from the depiction of Angmar in BFME II. I know it isn't canon, but I can't seem to find a lot of information on this topic, so I'll use it)

Dark Dúnedain house ruins: Ruins of what once was a barrack of the Dark Dúnedain that served the Witch-King. They could be something like the Hall of the King's Men in BFME II, but in a ruined state. The chests there could contain old Angmar armors and weapons, and the typical things you can find in barracks and places like that. There could be a repaired variant of it, inhabited by Angmar mobs.

Hill and Snow Troll Lairs: They could be in the side of the mountains, and contain troll hoards, and maybe sometimes a Hill or Snow Troll (New canon troll variants). They could have a chance to contain special treasure that the forces of Angmar had raided from the Arnor settlements.

Angmar Fortress: A big fortress that could spawn rarely in the Angmar biome. It could be habited by Rhudaur Hillmen, Trolls, Gundabad orcs... Or even remnants of the Dark Dúnedain. It should mostly spawn in a semi-ruined variant, but it could spawn very rarely in a repaired variant.

I hope you like this suggestion, that I think will help to improve the Angmar biome! 