Board Thread:Suggestions forum/@comment-28153737-20181026064746/@comment-32352572-20181026092718

JimMoriartyX wrote: The bounty quest system added a cool new penalty for killing NPCs, by allowing players to hunt for you, and get paid for it. However, this feature does absolutely nothing in single-player. Hence this suggestion:

When in single player, after you kill enough of a faction's NPCs, that faction will put a bounty on you, the same that they would on a server. But, since there are no other players to hunt you, instead 1-4 soldiers/warriors of that faction would spawn around you, the same way that bandits do. If you are killed by one of them, you would lose alignment, the same way that you would on a server. And, when you kill one of the soldiers hunting you, you would recieve the achievement and title [Not This Day!] just as you would on a server.

This would not happen on servers, since there are players for that. This would just be in place of players.

I like this idea but

A.) This is a possible FAQ violation (headhunting parties of npcs are planned)

B.) Killing 4 soldiers is super easy. Either have more custom 1-10ish hunters or just have a band of troops (I kinda want both)

C.) This would have to still happen on servers

D.) You should have to kill all the hunters before gaining the achievement

E.) How exactly would they track you?