Board Thread:Suggestions forum/@comment-109.158.3.145-20150912161708

The mod is almost great and growing. Some would say it's perfect and it almost is but I'm a perfectionist so I would love it if Mevans(or any wiki admin) would read this and try getting this implemented into the mod.

Items:

First of, let me make it clear that many items wear down WAY too quickly and what bothers me is that they do so in an uneven rate. This mod is about fighting and exploring so the armors should in my humble opinion be at least twice as durable (the mundane armors like Gondorian or Orcish, not the exquisite/rare ones) and the durability should be the same for the boots,leggings, chestplate and the helmet because it is very annoying to make a whole set of elven armour plus an additional pair of boots and a helmet because those wear away quickly.

Wood-Elven helmet should be re-designed just like the High Elven and Galadhrim ones(although I guess Mevans is already working on that)

Rings of Power(I don't think I have to specify what I mean there: 9 rings for men, 7 for dwarves, 3 for elves and one for the Dark Lord and all with their boosts/abilities)

All swords have  to become longer when held (some are and I hope the other ones like Rohirric sword will not be left out)

Dwarves could use ther own custom crossbows.

Dwarven throwing axes have to be re-done(read section about MECHANICS)

Most factions have their own special weapons or advantages; orcs have bombs, most factions have battle axes and warhammers etc... but elves have nothing in particular (except for Galvorn armor) so to fix that, I think they need to have...wait fot it...................twin blades!!! Twin blades would do about +7 to +8 damage and be craftable by all elven races(each with it's individual design) and to make the weapon even more special it could have +30% swing speed and its own hireable units who wield those.

(The following isn't an actual item which can be held in inventory but I didn't know what to qualify it as) Cloaks were a great idea in the earlier mod versions. Those must come back(some NPC's like the Galadhrim trader stil wear them) but if all factions had their own cloaks and if all hired units were to wear them it would look fantastic!(don't you agree?) Also, the player could get a cloak after reaching +200 alignment with a faction and whilst wearing a cloak his/her hunger bar could deplete at a slower(-40%) rate which would be a decent reward and a helpful addition to travelling around the huge world.(cloaks are selected like they used to be, similarly to how shields are chosen now)

All regular items must have their crafting recipies. For example Lembas(which I know Mevans plans to keep uncraftable but I along with many other fans would love it if Lemabs was craftable). Another such thing is the fact that since barrels were first implemented, a  ton of new drinks (and a whole alcoholicity system) were added but the good old red wine STILL HAS NO BREWING RECIPIE!!! Is it just me who finds this so irritating? I'm afraid I cannot think of other items right now but I'm sure they're out there.

Mobs:

Elks/horses are nearly useless. After all, what's the point of giving them armor if they don't actually do anything? Mounted/armored elks should attack enemies(not too much damage though) and I am aware that horses can't actually attack without it looking stupid so to make them more useful for combat how about that: mounted horses give bonus damage power to their riders (bonus is even bigger if the mount is armored)

Wood elven scouts should spawn in North Mirkwood and in Corrupted Mirkwood although with lesser numbers. Also, whilst in combat they should fire somewhat faster if you ask me.

Warg bombardiers are plain stupid. Not only is it impossible to train them to go kamikaze like they are but the bombs have to be ignited using a torch which Wargs don't have and wouldn't be able to use anyway.

Regular bombardiers are too OP. To balance them out I would recommend to halve their health and take away their armor. This way they become a unit made for pure damage rather than a well armored bomber.(It would also be better for the achievement "Take him Down!")

Similarily to Invasions, it would be really cool if factions had their smaller counterparts(let's call them "Ambushes" for now) which spawn about one third or one quarter of the troops that an invasion would but will happen slightly more often and near structures(for example Rangers of the North could Ambush an Angmar camp)

Traders could buy more items from the player otherwise it becomes difficult to sell stuff which in turn means less cash.

I won't bother suggesting mobs, Mevans has enough of them in Lore to derive from anyway.

Mechanics:

Banner protection protects land within a 50 block radius as far as I know and prevents enemy mobs from spawning there but it why not make it so that it makes a few allied troops spawn in the area so that banners not only protect but also conquer(thus giving more meaning to the achievement "Conqueror" which is about banner protecting)

Dwarven axes are an amazing idea. There is one problem: you have to pick them up. Sure, that works great for spears but only because tey have to be charged up, go further and deal more damage whereas dwarven throwing axes are short range and deal less damage which in a real combat situation makes them very impractical(if you don't believe me try it out in your own world by fighting five orcs when you only have one throwing axe and a wooden sword: the axe becomes a one use and very uneffective at that). They should be a "launch a projectile which disappers when it hits the target" while keeping the axe in-hand. I know it doesn't soung realistic but it's more practical. In order to stop spam-throwing maybe a cooldown between each throw?

This one is more of a suggestion for far future or maybe an addon: since you can hire Hobbit farmers, it would make sense if you could hire Dwarven miners. But why stop there? After reaching let's say +1000 alignmet with a faction you could become a landlord and have your own subjects which do basic tasks and give off a tiny amount of taxes while you get the title of a Lord(once again, it's more of an idea for an addon but if it was in the mod itself it wouldn't have to be complex; just simple scripting for task orders and money-generation-per-peasant kinda thing)

Maybe some dual wielding for combat purposes plus instead of those asthetic shields, actual functional ones?

So there you have it, all the problems and suggestions from me. I also intend to write a seperate thread about other, bigger ideas. For now, I hope that people will agree with me and that at least some of those will be implemented into the mod. Thx for reading! 