Board Thread:Suggestions forum/@comment-27200931-20170310012222/@comment-26322120-20170311041945

Dragonovith wrote: Catfishperson wrote: High King Ithilion wrote: They collide with Frodo and Sam's group at the Isenmouthe, Drago.

And what do you propose, Catfish? How would you make Good so far inferior?

Ithilion, Discussions Moderator (Auta i lome) 03:41, March 10, 2017 (UTC) Well... since you insist that evil´s strength lies in numbers, how about nerfing good NPC and invasion spawn so much that they hardly make any appearance naturally at all (perhaps removing elvish and ranger spawn outside of structures altogether,) and making hired good units two or three times the price they currently are? Meanwhile, make evil´s ¨swarm units¨ literally dirt cheap.

Replace snagae everywhere outside of their faction´s home-territory with uruks.

All trolls (and ents as well, to be fair, however, ents would be so rare, they basically wouldn´t exist, and be as likely to attack mannish units as orcish) would be made considerably more powerful than they are now. Ologs especially.

Remove ¨ranger cloaking.¨ - When was it ever implied that rangers had the power to break logic?

Galvorn armor - I think I could very easily make the argument that it should simply be removed, I could even make the argument that it should be craftable for evil players as well as good, after all, how do we know that Maeglin didn´t ¨pass the secret¨ on to Morgoth when he went over? I will simply settle for this though; strip it of it´s ability to deflect projectiles. In no way is this consistent with lore, or even logic.

Nerf dwarves to at least mannish strength, probably much lower actually.

I am in no way suggesting these changes be made, only providing them as an example of what a ¨canon game¨ would look like. > That's just too extreme. It's not like the good side is comprised of only two dudes and a dog. The good side is clearly trying to defend itself in the War of the Ring, but it doesn't mean that they can't send small forces to raid enemy lands. But unit prices could always be discussed, balance and feedback is important.

> I don't get. As Snaga you mean the smaller Orcs? What?

> I quite like trolls being stronger. You know, making them hireable through a hard quest (Shieldmaiden style) would very interesting. It could be like a super weapon for evil players, to be unleashed only on very special situations.

> Ranger cloaking it's to simulate their ability to remain hidden and undetected. I do agree that it could receive a rework, but as it is said on the FAQ: we shouldn't have "unrealistic expectations of what can be done in Minecraft". Wouldn't it be cool if Rangers could hide in bushes or on trees? It would be. Feasible? I don't know.

> "and he devised a metal as hard as the steel of the Dwarves, but so malleable that he could make it thin and supple; and yet it remained resistant to all blades and darts. He named it galvorn," Well, it is resistant to projectiles, so it's lore-friendly, but it is also resistant to all blades, so... wait, is that plate armor? Plate armor surely is resistant to projectiles and blades!

> Even lower? Aren't Dwarves supposed to be strong, hardy and resistant?

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Now, about Uruks. I know that some things must be compromised in favor of gameplay, I agree wholeheartedly with it, but the Uruks are just way too strong. Uruk-hai can easily kill Rohirrim, their armor is strong, they have more HP and their weapons hit harder. That's just not balanced. In my opinion Uruks should be at least human-level strong, it won't break balance, after all, the evil side already has explosives and trolls at their disposal.

" The literal plot of LotR relies on good being far inferior to evil." I don't agree with you on that. In my opinion, it's all about the numbers. The evil and hatred of Sauron are as infinite as the number of his servants are, while the good guys have to rely on their skill, faith and on hope, and hope is a very frail thing, "What can men do against such reckless hate?". I wouldn't say that the good side is inferior than the evil side, actually, good has very few resources to fight against a never ending evil. Have you ever heard this saying: "Water dripping day by day wears the hardest rock away"?

EDIT: Oops, forgot the first two paragraphs. >If it wasn't numbers that gave evil it's edge, then what?

>Yup

>I could see rangers cloaking at a distance, but certainly not any closer than half a dozen blocks, stealth was not something they were "That renowned for." And when they shoot, cloaking has to be turned off, seriously...

> Galvorn is no more plate armour than say... Black Uruk, yet I don't see projectiles bouncing off of them...

>Yes, when it comes to military, good is inferior too evil. > High King Ithilion wrote: I fully support nerfing Good invasions, though the spawning idea is absurd (save for Rangers and Elves).

Aye, if Uruks are made Rohan-strngth or less.

No, the current strength is reasonable. A single Barrow-Blade instakilled an Olog.

This I support for Rangers of the North, so long as they are made stronger.

Galvorn should require alignment to make, but the current ability is good, as is the good-only style.

Against tall enemies, that's fine. But they should slaughter Orcs.

> Sure.

> Well, I'm sure it would take a few less than eleven wounding stabs with a pricks a barrow blade to kill a Blue dwarven warrior (Tested.) In minecraft, what would be fatal irl, is wounding.

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Now to add my two cents on strength in numbers being a viable balance for evil... a force of ten rangers or elves, even if they could not defeat a force of thirty orcs at once in a "straight fight," are much more likely to survive a trek through hostile territory. I remember hiring seven rangers and farming orcs in Angmar, after about a hundred alignment in orcs and hillmen, only one had died. If I were to attempt bringing a force of twenty orcs through Lindon, it would be an utter massacre...