Board Thread:Suggestions forum/@comment-32765490-20180820011607

I have found that the verbal sounds of certain NPCs is kind of weird. Certain NPCs make sounds during times that others don't. Like, elves are all, "eye-oh-van-en" and "nenalf-lam-hee" while idle, and say what sounds like "galgorn!" when they see an enemy. They make no noises when they defeat an enemy. Dwarves are silent while idle, and when they see an enemy, they go "Rraaagghh!". Upon defeating an enemy, they go "ha-HA!"

So, what we need is more lines for all NPCs and more gibberish for everybody.

Elves should say "[quenya gibberish]" when they defeat an enemy. Dwarves should say "[khudzul gibberish]" from time to time while their idle. Orcs have enough meaninful garble while idle, but should say random threatening things like "[black speech nonsense]" when they attack, or "[orkish gibberish]" when they defeat an enemy.

Humans are fine being silent while idle, though it would be interesting if they coughed or cleared their throat from time to time. Also, it would be cool if humans, when they spot an enemy, give out randomized thematic war cries, based on their faction. Faction-specific victory lines would be cool too. Another thing humans could do is say, "Ow!" or "Oof!" when they're hurt.

This would, I believe, make audio sounds between NPCs more consistent. 