Board Thread:LotR Mod Technical Support/@comment-29869388-20170104134423/@comment-29869388-20170104153508

LOTRMod wrote: VonoxNL wrote: Yes, we are running a cauldron server. I'll try this now!

But wouldn't this increase the server lag? Or is this just a bug? It wouldn't increase the lag - it does mean you miss out on a lag fix, but then you just get normal levels of lag. That thing is a change I made to the vanilla mob spawning, after finding that an easily fixable oversight was responsible for a large chunk of server lag. But because Cauldron's codebase is different in unexpected ways, on Cauldron servers the fix has the effect of preventing mob spawning entirely, and so I added the option to disable it. Great! Thanks for explaining! I changed the option to 'false' and mobs are spawning correctly now.

I am actually planning on upgrading to Thermos, a fork of Cauldron with alot of bug fixes and optimalizations. It might also fix this mob spawning issue. I'll report back here once I have tested it, since it might interest you :)