Board Thread:Suggestions forum/@comment-32765490-20180511195646

Hello,

I think it would be interesting if the way mossy bricks worked was changed.

For one thing, mossy bricks would no longer be craftable. However, there would be a new way of getting them.

From now on, all brick blocks next to vegetation such as grass, leaves (maybe), vines, etc. has a certain chance of becoming mossy (sort of like dirt becoming grass, but slower). When this happens, the player can remove the moss by using shears on the brick block. When they do this, the bricks are reverted to their normal form, and the player has a percentage chance of gaining vines from the block.

If they don't take care of it, though, there is a chance that the moss will spread to adjacent brick blocks.

Flowery moss bricks would work the same way, but only if flowers were next to the "infected" block.

So, that's mossy brick. As for cracked brick, I have some other suggestions.

When an explosive goes off next to a brick block, if the explosion is not close enough to destroy the block, but the block is still within the blast radius, the bricks become cracked bricks.

Cracked bricks can be repaired by right clicking them with cobblestone of the same type as the bricks.

As well, cracked bricks have a chance of forming when bricks are placed next to flowing water. Likewise, cracked bricks next to flowing water have a chance of turning into gravel. When it rains, too, there is a small chance that some bricks will become cracked bricks.

As a side note, maybe cobblestone could also become gravel by the same methods.

Why the reason for these changes? I think it could add an interesting effect of needing to maintain buildings and prevent them from becoming run-down.

Different brick types could be more succeptible or resistant to "weathering," thus adding more "uniqueness" to different brick blocks past how they look.

One problem I could see is this happening to generated structures, so maybe there could be a new NPC role like Mason or Builder who wanders around, repairing any mossy or cracked bricks he sees.

How does this sound? I think it would add something interesting to the mod. 