Board Thread:Suggestions forum/@comment-26553378-20180108125901/@comment-26172435-20180108191204

Not a crazy thought, but farmhands can be taught to sow and reap most crops anyway. Having a lot of distinct specilisations would be a tad artificial and unneeded imo. When it comes to priorities I'd rather first see Mevans make crop growth biome condition dependent. That would result in a rather similar effect on gameplay imo.