Board Thread:Bug Reports/@comment-31390003-20190712164409/@comment-2003:E8:8F0F:EE00:5916:89B3:15DB:30F0-20190713110320

It can be fixed by editing the shader. (from https://www.reddit.com/r/Minecraft/comments/a3do8p/anyone_know_how_to_fix_the_water_surface_for_seus/)

You can fix it by simply opening the files shaders/gbuffers_water.vsh, shaders/world-1/gbuffers_water.vsh and shaders/world1/gbuffers_water.vsh then replacing...

This lines of code from the line 75 // if (mc_Entity.x == 1971.0f) // { 	// 	iswater = 1.0f; // } 	// if (mc_Entity.x == 8 || mc_Entity.x == 9) { // 	iswater = 1.0f; // } By this and that's it! if (mc_Entity.x == 1971.0f) { 	iswater = 1.0f; } if (mc_Entity.x == 8 || mc_Entity.x == 9) { iswater = 1.0f; }