Board Thread:Suggestions forum/@comment-26335978-20161004185954

Usually, when I make a settlement, I inhabit it with NPCs of the appropriate faction by putting hired units on guard mode. I like to have non-soldier NPCs for the houses as well as soldiers, and I can usually do this with Elves and dwarves, but unfortunately, most human factions won't work for this.

So here is my simple proposition: Make villager units (Gondorians, hobbits, etc.) hirable.

There is also another idea I had. NPC respawners are excellent for keeping areas populated, but these cannot be placed in one's base in survival mode. I have two ideas for changing this:


 * Purchasable NPC respawners (with certain fixed presets to prevent exploit): These would be bought from captains for a large sum and a lot of alignment, but they could be placed, broken, moved, etc. by players.  They would be invisible unless you press SHIFT+F3.  Their spawn rate would probably be rather slow.


 * Banner: Simply, if you set the banner to "spawn NPCs" it would spawn allied NPCs as if the banner-protected zone were their biome.

Thanks for reading! Comments, ideas, and kudos are appreciated. 