Board Thread:Suggestions forum/@comment-25550759-20150715003152

I have recently thought of an idea regarding hired units, and more specifically with guard mode. My idea is to add an additional "Attack Range" to the guard mode options. Similar to Guard Range, this would specify the range in which the unit will attack enemy NPCs. Unlike Guard Range however, it would not affect the unit's movement when enemies are not within range. My idea would look somewhat like this:



This addition would change Guard Range to deal specifically with movement when not fighting, and Attack Range to, as I said before, handle movement when enemies are within range. Once all enemies within the designated Attack Range are eliminated, the unit would return to the designated Guard Range. For instance if the Guard Range was 1 and the Attack Range 20, the unit would attack all enemies within the 20 range. Once all enemies in the range are dead, the unit would return to the block where the player specified the Attack Range (the block the unit was on before attacking the enemies). This would allow the stationing of ordered archers in a wall while allowing them to fire on incoming enemies, and also allow for fortress gate guards that attack before the enemy attacks. I believe that this would allow for better guarding with hired troops. If this is already planned or is for some reason impossible, I am sorry that I suggested it. 