Board Thread:Suggestions forum/@comment-27160280-20151130183855/@comment-27170788-20151130214151

Sinthoniel wrote: Just a theoretical thought, it would be possible to deal with abstract representations of the troops that are only stored by their x/y coordinates. Their coordinates could move slowly, but since they are no real mobs, the movement is not simulated in detail ie. all terrain and possible enemy troops are ignored. As soon as the chunk containing the troop marker is loaded again, the troops would be replaced by the respective entities.

Hmm, that is a good thought! I rather like this idea, as it would add more realism to the game (though you'd have to remember where you left your troops :P).