Board Thread:LotR Mod Technical Support/@comment-95.173.192.186-20171029175704

My GF was playing during storm, and pc shut down three times after short period of time cause of blackout and then she could not load saved world.I saw in the log that something is wrong with Opengl, so i tried to minimalize the graphics and then the game started to work, but only in her hobbit hole, when i walked out of it, game crashed.

Minecraft Crash Report

// Hey, that tickles! Hehehe!

Time: 29.10.17 13:11

Description: Ticking memory connection

java.lang.NullPointerException: Ticking memory connection

at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101)

at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)

at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)

at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)

at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

A detailed walkthrough of the error, its code path and all known details is as follows:

---

-- Head --

Stacktrace:

at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101)

at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

-- Ticking connection --

Details:

Connection: net.minecraft.network.NetworkManager@510090dd

Stacktrace:

at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)

at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)

at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)

at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

-- System Details --

Details:

Minecraft Version: 1.7.10

Operating System: Windows 7 (amd64) version 6.1

Java Version: 1.8.0_144, Oracle Corporation

Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 699411344 bytes (667 MB) / 1778229248 bytes (1695 MB) up to 4281597952 bytes (4083 MB)

JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

IntCache: cache: 15, tcache: 0, allocated: 13, tallocated: 95

FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D8 4 mods loaded, 4 mods active

States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)

UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)

UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)

UCHIJAAAA lotr{Beta v32.3 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] LOTRMod B32.3.jar)

GL info: ERROR RuntimeException: No OpenGL context found in the current thread.

Profiler Position: N/A (disabled)

Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Player Count: 1 / 8; [EntityPlayerMP['_Martinka_'/592, l='world', x=913,88, y=83,00, z=466,25]]

Type: Integrated Server (map_client.txt)

Is Modded: Definitely; Client brand changed to 'fml,forge'

OptiFine Version: OptiFine_1.7.10_HD_U_D8

Render Distance Chunks: 16

Mipmaps: 4

Anisotropic Filtering: 16

Antialiasing: 0

Multitexture: false

Shaders: null

OpenGlVersion: 4.5.0 NVIDIA 385.28

OpenGlRenderer: GeForce GTX 760/PCIe/SSE2

OpenGlVendor: NVIDIA Corporation

CpuCount: 4 