Board Thread:Suggestions forum/@comment-25931200-20170502155529/@comment-25931200-20170504123656

LOTRMod wrote: Samoja1 wrote: NightsOfDarkness wrote: Maybe the Player (You) gets drunk you rarely start to punch everything without control, same goes for the NPCs, only that if you do kill the NPCs you don't lose alignment since it's just self-defense. The thing is that there is really limited use to this, Minecraft is a game after all, there is seriously limited use for alcohol in it´s present state, so it is just a novelty, the mechanic i propose would allow you to use alcohol to your advantage but with serious drawbacks if you miscalculate, if you enter battle drunk and the initial timer runs out you are pretty much done, you can´t hit anything and you can´t even run away, and with stronger alcohol gving longer buff (and more serious consequences) it becomes more risk, more reward situation, it would be IMO interesting game mechanic instead of just a novelty that players would use once or twice to see what it does and then promptly forget it. Essentially, yes. It's a novelty feature and/or for roleplay purposes. Nor do we want to make alcohol seem too enticing and risk misleading people into abusing alcohol in real life.

The same argument can be made about swords, if someone is dumb enough to not be able to tell the difference between a game and real life there is nothing you can do about it, i see where you are coming from but i think vast majority of people know how to tell the difference between a game and reality,  otherwise people would be going around stabbing each other with kichen knives because they played Skyrim.