Board Thread:Bug Reports/@comment-27516710-20160821232722/@comment-25101089-20160822164025

Alright, here is yet another test version. This one's trick is that it runs all the right code to try and generate a village, running through all the methods to determine where a village should spawn and where its buildings and roads should spawn, yet when it actually comes to generating the structures, it does nothing.

Here is a second similar one. This one is like the above, but it does generate the village's roads (but still no structures).

These versions should help us determine whether actually generating the village is the cause of lag, as opposed to just determining where they spawn (which is itself quite a complex procedure) and also whether roads or structures have a bigger impact.

Thank you to everyone who has tested so far, would you mind trying out these versions too? :)