Board Thread:Suggestions forum/@comment-26815144-20161015095443

Overview
To provide a more realistic way of farming as well as provide a new mod aspect.

The new farming focuses on choosing fertile areas to settle as in real life. The system would also improve strategic locations of cities.

How it works
Farming can only work if dirt is fertile and there is 3 layers of it. Fertile dirt is found within 100 blocks of a river or lake or a fertile biome such as near harad fertile and Nurn. Normal dirt can still be farmed but growth rate is lower and crops can fail.

Crops fail by either, not producing any food or like a potato but it gives only 1 so it doesn't matter much.

New Blocks
Fertile dirt: a more greener grass but darker soil than normal dirt. Note its properties above. It has faster growth rate and lower chance of crops failing. Does not need to be with a few blocks of a water source. When broken it comes at normal dirt. When tilled it looks immediately like the watered version of tilled dirt.

Dirt(not new): normal dirt but has lower growth rates and higher crop failures. Must be near and water source. When tilled it looks like the normal one but when wet it does not darken.

Rocky dirt: looks like a cross between dirt and Rohan rock with tuffs of grass on top. Tilling it greatly diminishes durability of the pick and wooden hoes just don't work. Tilling it give normal dirt and needs to be tilled again for tilled dirt. It is also found under normal and fertile dirt, like a few layers.

Barren dirt: same as now, can't be tilled. It can have grass sometimes though! 