Board Thread:Suggestions forum/@comment-28212640-20170219075139/@comment-213.55.211.114-20170224075013

213.55.211.114 wrote: Lazulisheep wrote: Update on Military...

Clansmen: Former farmers that have take up arms to defend their land. Spawn very commonly. Armor points are about 11. Weapons include swords and pitchforks(similar to pikes).

Clansmen Archers: Same stats as clansmen, but with bows.

Clansmen would have a small chance of skirmishing, as not all the tribes of the Gwaerim are unified. These units are the cheapest.

Gwaerim Loyalist: Has Gwaerim Armor and carries swords, maces, and spears. Armor points of about 13.

Loyalist Cavalry: Same stats as loyalists, but on horses.

Chakram Throwers: Loyalist that uses chakrams. Chakrams take 4x as much time to be thrown then plates.

Gwaerim armor is a leather/iron armor that is also crafted using the mountain flower. This armor has 13 armour points, so its lower than golden easterlings, but it naturally has feather falling and speed 1.

Any thoughts?

I like it a lot! I hope my ideas gave a bit of influence-

Also, the clansmen (like regular clansmen / hill men) should wear varying armors, bronze / leather / bones

I think the Gaaerim armor should be scout-level protection and have a cheaper recipe, while another set called 'padded gwaerim armor' is added that gives 13 protection but only slight speed- but all else is wonderful