Board Thread:Suggestions forum/@comment-30469752-20170222154141/@comment-31370220-20170227155154

Campinator wrote: Correct me if I'm wrong, but the "hard to code" fact might require only something like this in if PlayerDeath && event.DrawnBow

Then

This.FireBow My apologies for that awful code, just as an example.

This also would enhance the sense of "accuracy/realism" that has been pushed for a few updates. In my opinion, this is an interesting feature that could possibly be pretty cool during fights.

Well, if it truly is so simple, why not go for it? After all, any step forwards for realism is to be encouraged! However, there is still the issue of implimenting the accuracy decrease when firing post-mortem. That, surely, is more complicated.