Thread:Mordir The Platypus/@comment-28338712-20161214232719

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General

A staff’s decision is final (no exceptions)

Respect all players everyone is equal

you may only take one kit at spawn

none non lotr brews or golden apples are illegal

Excessive Caps, Spam or Cursing = warning if continued 10 min mute

Stealing is allowed from un-bannered and un-signed chests, armor stands, etc (Stealing from bannered chests, armor stands, etc you’re added to is legal) add people at your own risk!

Players can build in claimed biomes.

Base/FT 100+  of builds unless permission

Doing /back is illegal and not allowed

Exploits/glitches and hacks are not allowed (Kill aura, block glitching, afk, duplicating items,etc.) consult an admin or helper if experiencing bugs.

Tp/afk trapping is allowed

The nether,end and overworld are banned

Flying is not allowed for building or anything in less for admin related stuff

Keeping items from events is illegal

Xp/Alignment grinders are illegal (anything automated or afkable)

No blocking In-Map & Custom FT points

you can tp people into Meneltarma/Utumno

Faction and Build Rules

Once you leave an enemies base you may not tp or /back to their base

No Griefing (this includes breaking or placing blocks/entities inside a build without permission) in less you are trusted to the build. or it is not clamed

No bridging/poling into a base

you can build  sky bases.

no griefing lore builds in less it is getting besieged

Hopping factions to gain benefits or to loophole requirements/rules is not allowed (you can change fac every month)

An unoccupied faction-biome can be claimed by any other faction

Public Areas cannot be claimed: Meneltarma, Utumno (Including entrance)

Banners can only be shot/broken during a siege

A faction leader is demoted after 30 days of inactivity if the spot is wanted

To claim leadership of an empty non-custom faction, you need a fully functional (ex: armory, housing(at least 4 houses), fortress, barracks, storage) staff-approved build 1000 alignment is required with that faction

Custom factions - 2 other players, and staff approved

PvP

Troop limit 100 points  per person outside of any form of pvp or in the vicinity of others.

Troop limit 100 troops per person in any form of pvp. Olog hai/trolls/huorns take up two housing space (any attacking entity counts as a troop)

you are allowed to ft kill

Killing someone while they’re on /afk is llegal

You may not teleport or /back after a pvp death.

Lore Items

there is none.

Tpaing

You may not Do /spawn,Tpa to an player or ft to an lotr custom wp while in combat, getting charged or getting charged or hit by an npc or in a war

War

Only factions with 1+ people can have war declared on them/declare war

1 week cooldown after declaring a war to declare again (timer starts at official end of war)

Wars can only be declared by faction leader.

If you declare siege and do not know or find the said fort you forfiet within 2 hours.

anyone can aid in a siege

ALL capitals and any city used in war must have at least 1 siege-able entrance

no going back to an siege after you die

Alliances must be approved by the leaders or princess or prince of each faction.

The war ends when one of the following happens:

-One side wins the war by winning at least 1 siege

-Both sides may also agree to a Cease Fire, which means the war is put on hold. this means that:

-The siege ends

-Builds stay under current ownership

-Nothing can be added to or removed from occupied builds/areas except for banner protection.

10. The land of the defeated faction becomes incorporated into the victorious state’s kingdom

11. All of the defeated factions builds now become occupied/owned by the victor

14. The faction is released from all holds automatically after 8 weeks

15. An occupied faction can rebel by winning 1 rebellion siege on the faction’s capital for freedom (can only rebel once every 3 weeks)

16. If a rebellion is unsuccessful, the faction release cooldown is reset to 8 weeks from the day of the siege.

Civil War

Members of a faction can rebel against their faction leader by declaring Civil War.

The rebels must have at least 3+ players and own at least one siege-able base inside their faction biome.

No external factions can enter the war on either side (including alt accounts), although they can supply a side with weapons, equipment etc.

To win the civil war a side must successfully siege the enemy’s capital 2 times.

A Peace Treaty can be agreed upon by both sides as for general wars, as can a Ceasefire.

If the rebels win the civil war, they may elect one of their members to become the new faction

Sieges

Banners must be removed in an siege

Sieges must be monitored by a staff member (non-participant)

If you die during an active siege, you may not re-enter the siege

Ladders & mounts are allowed

You can break quagmire in sieges

Once a siege is declared, no other sieges may be started in the same war for a 24 hour period after the siege has been completed 