Board Thread:Suggestions forum/@comment-26815144-20170117050444/@comment-27844966-20170129164519

another thing: ability to make canals and tax ships. I have often considered adding a canal between Rhun and Anduin just with "normal" ship mods and plugins, with this it would be that much more useful.

To implement it, maybe a "canal" block which can be used to add new "waterways".

Finally, a "Tax" block which would ask anyone passing thru to pay the tax you set. Combine with a blockade block for a tax+blockade block, which drops anyone who fails to pay out of "hyperspace" (couldn't resist anymore :P) for you to attack. Thus control of strategic waterways (EG Anduin) would permit not only faster travel for yourself and allies, but also gain significant passive income.

Also, merchants at different places should have different prices. I want to be able to haul pipeweed and beer and whatnot from the Shire down to Gondor and make a profit, or weapons from Rohan to Eriador, or whatever. That way, we have a reason beyond personal transport for heavy water traffic and therefore serious piracy.

NPC merchants, perhaps, carrying large cargoes from place to place, which can be attacked by player or NPC pirates?