Board Thread:Suggestions forum/@comment-116.14.197.217-20180209142404

Introduction
I find invasions odd as they mainly seem to happen around the player, with the intention of taking them out, and that the lands in question invaded do not do much about the problem of one, save sending an occasional guard wandering by to be killed. For example, if Gundabad decides to invade Lindon, the High Elves do nothing about it except the occasional elf walking by that gets murdered by the horde of angry orcs. I feel that invasions can be made more immersive based on that, if the mod can handle it.

Mechanics
Firstly, I suggest that factions should be able to react to invasions in the way of counter-invasions or reinforcements. For example, in a land where two spheres of influence overlap or cover, both factions could launch an invasion each for control over the land, where the player could choose sides and fight for favour and alignment of one faction. If an invasion were to happen in a faction's home turf, there should also be a chance that the faction launches a counterinvasion to defend their land.

Another mechanic could be a "Reinforcements" mechanic, where based on the land, certain invasion "waves" spawn allied units as well as hostile units to aid the player in fighting off the invasion. For example, I have always felt that in Eriador and the Lone Lands, it is odd that rangers never spawn except in structures, and the player is not as "protected" in their domain, still subject to orc invasions and hunting parties. However, during such an invasion, a small group of allied rangers spawning in to aid the player will make more sense than having them spawn all over the place or not at all except in camps or watchtowers.

Conclusion
I feel that this (possibly impossible) reworking of the invasion mechanic would see invasions making more sense that just having a faction launch an army to kill a single person either to win him alignment or see him brutally killed and prevent him from retrieving his stuff. I may just have over-realistic expectations of the limits of this mod, but I still find invasions now a tad unrealistic, and hope that they may be improved on in the future. 