Board Thread:Suggestions forum/@comment-25754873-20170117161300/@comment-30638886-20170117192506

Right now, in the mod, you lose 20-40 alignment for slaying one of any given faction's people, and if you kill a commander/chieftan you lose 100 alignment. That seems to be deterrent enough to keep players from killing their allies.

In the medieval era, the player would very nearly be at the level of a baron. Players can claim land, amass huge hoards of wealth and hire small armies. If that player then decided to kill, accidentally or not, one of the same faction as those that they've hired, the result would be disgrace, for sure, but not the removal of the entirety of their possessions and banishment. The king of the land would much rather let it go than risk a civil war.

However, there may be another solution. I generally play as a Blue Dwarf, say I kill one of them. There could be a random chance (1 in 5ish) that any one of my hired units from the Blue Mountains or their allies would abandon me, and I would have a 20min.- 2hr. cooldown on being able to hire units. Simulating that my troops disliked what I did and left me, and now the inhabitants of the land are untrustful of me.