Board Thread:Suggestions Forum/@comment-198.74.6.88-20150102211439

I've noticed some things that make good and evil unfair in the mod.Here they are: 1.Good NPCs don't spawn in evil biomes, while evil NPCS spawn in good biomes.So here is a spawning list. Mordor would be the equivalent of a 'peaceful' biome, so no good NPCS would spawn there. The Rohirrim would spawn in Dunland, for example, and rangers and/or gondor soldiers could be a 'catchall' like the Gundabad orcs. They would spawn in Ruhn once the easterlings are added.

2.Dwarves. Dwarves are extremely powerful, good to have on your side, and are the miner's messiah. But they are good. The only way to make them angry is killing them, but the only way to make them happy is expensive mining related quests, which are hard for players who look to dwarves to help them mine, marry them(which won't work for Durin's folk and requires alignment to do)and kill Gundabad orcs and wargs, which are the main protection from rangers for evil players when in Eriador, which must be traveled through to get to dwarves. Misty Mountains goblins should be the equivalent of dwarves, with front porches instead of mine entrances, caverns instead of mines(which would be wider then mines)and forts with a great goblin from which you could hire:goblin, goblin fire archer, goblin warg rider and goblin warg rider fire archer. Every arrow fired by the fire archer would have a chance of being on fire, and if the sword of command is used on a tree they will light the tree on fire.The fire would make up for dwarven throwing axes(OP!).Note:don't forget goblin houses!:)Here are some other suggestions:3.Hobbit backpackers. They could be hired from a hobbit shirrif chief for the same price as hobbit shirrifs, mounted or dismounted. They would have their own inventory, and if riding a pony the pony would too. However, they would have no weapons, so it's important to guard them with other units once the table of command is added.4.desolation of isengard. This biome would be a circle in enedwaith bordering the misty mountains and Uruk highlands. There would be Uruk smithies,Uruk breeding pits, Uruk warg pits, Uruk camps, and isengard towers. The ravines and cave generation would be huge, and the caves would be filled with the birds from Dunland. The smithies would have lava in the middle and Uruk anvils on the side with either equipment or enchanted books in the slots. Special anvils would be the only places you could enchant certain equipment/armor, and there would be one for every equipment/armor set Note:I'm not asking for an Isengard biome, I'm asking for desolation of isengard.5.Kingship. This could be bought from faction leaders and would open a GUI in the inventory that would let you hire faction units and buy all products from this faction plus sell all products this faction buys for a discount/bonus.you could also chose the factions enemies/allies6.Gondor/Rohan villages. There are Rohan soldiers and Gondor soldiers, and both have blacksmiths, but neither have citizens. Gondor city:A mix of fortresses, smithies, houses with citizens in them, shops(home to Gondor food traders), and a citadel with captains, food traders, blacksmiths, soldiers, and a lord from which kingship can be purchased. A wall would surround the Rohan village:Rohan forts, houses, watchtowers, shops, a wall surrounding the village, and a hall in the middle with blacksmiths, marshals, soldiers, food traders and a king. Hope you like it!:) 