Talk:Conquest/@comment-93.141.154.162-20190919052434

I don't know if it's just me, but the conquest function seems poorly thought through or just pointless for now. If one sides with a good faction and spends hours murdering say... gundabad orcs in a zone that's considered wild and not even a core zone of that particular evil faction... and even manages to get more than 1000 conquest points there, the spawnrate changes are barely visible and totally not worth it. Orcs still spawn en masse and whatever free people faction one conquers it for only spawns in about a single civilian npc per chunk per hour, a soldier if you're lucky but that's about it, nothing much to see. If you're a player siding with evil factions, conquest of said wild zones is pointless too because evil is overly represented in all those neutral zones anyway.

Similarily, factions supporting murdering civilians is also kinda pointless... all evil factions support it, and coincidentally, none of the orc based factions have any civilians themselves. No wonder good factions don't condone that, there are no orc civilians to kill. The only exception to that whole thing is dunland.