Board Thread:Suggestions forum/@comment-25435300-20160507160252/@comment-25435300-20160508072907

Ok, thank you.

In terms of the new stations that could be used, there would be, as you mentioned, a grindstone for weapons and an armour table for armour.

The grindstone could have a crafting recipe as follows:

S = smoothstone, W = planks, I = iron block

SS

SS

WIW

The armour table would have an incredibly expensive recipe, as it makes a lot more important improvement, as high quality armour is/was very hard to come by.

W = planks, I = iron block

I  I  I

W   W

Also, in terms of tools, I was thinking about a use for the blacksmith's hammer, an (at the moment) near-useless weapon, and I thought that, possibly, it could be placed in a seperate slot in the GUI and would lower the XP cost by 1/8 for the grindstone and 1/10 for the armour table, yet the hammer would lose 20 durability every time you use it in this manner. This would make crafting, particularly on the higher levels. It would mean that, for the iron sword scenario mentioned in my original post, it would only cost you 42 levels, instead of 48 (made a mistake in my original calculation)

As a way of tracking the improvement that has been made, when you first upgrade a weapon, a little [I] appears next to it. Next level is [II] and so on.

These additions will make players more likely to repair their weapons, instead of throwing them away, and will add a nice element of surprise to the game, as I am almost certain that someone will make a wooden sword capable of hitting for, like, 20 hearts and will use it on the official server to kill people mercilessly.