Board Thread:Suggestions forum/@comment-26335978-20151031193804

Before the reset, I had a fast-travel point set near a Gundabd Orc camp. I also had base near Rivendel with a Ranger captain, and lots of Rangers that spawned (the tents had been obliterated, though). Why is this a problem? I'm glad I asked.

As we all know, Orc spawners were removed to prevent exploitation. However, I have discovered that another type of slightly, only slightly, less effective method of easy alignment exploitation methods. I am talking about camps. In case you don't already know, camps spawn many more NPCs nearby than in regions without tructures, and so any player with sufficient armaments could easily gain an easy, infinite, source of alignment, XP, and flesh.

Now to fix the problem.

My idea is to have "moving" camps. So, first, a crew of Rangers will spawn-- one captain that the Rangers follow, and about ten Rangers. At night, the Rangers will build their camps. They could do this several different ways: Tents could be entities, but look like blocks (consider huorns), and spawn in a little cluster provided there is sufficient space. And only one real block, the crafting table, will be placed. In the morning, the Rangers will remove the tentities (tent+entity) and the crafting table) Another possibility is that Rangers build the tents themselves, but the problem with this is that they will need to take them down again, and may take down stuff that is not part of their camp. So, I would lean toward entity-tents which may or may not be obtainable.

Either way, if the captain dies, the camp will not be made.

Another related idea is Female Dunedain. These will be rarer versions of Rangers that are women. This is not canon, but it makes sense: Aragorn was a ranger, and he had a mom (obviously) and the Dunedain did produce some offspring, but perhaps not as much as they lost. Female Rangers would act exactly the same as regular Rangers.

If there can be tentities, then it isn't a stretch to make other, movable, structures. One such structure is the wood-elven feast, hobbit parties, and traveling traders' props. These are all rather self-explanatory: Hobbit parties will spawn, then despawn, feasts will spawn, then despawn (earlier if a player bad-aligned with the woodland realm walks near it).

And there you are! Feel free to tell me what you think. 