Board Thread:Suggestions forum/@comment-25841881-20170408203435

Currently, forests are not really useful. Mostly, they are just a hindrance to be cleared. Saplings grow very fast, and bonemeal makes them even faster. However, in reality, forests were a very valuable natural resource, that some wars were fought over. In Middle-Earth, lots of deforestation happened because the Numenoreans needed wood. In order to increase the value of forests, as well as make tree-farming be a commercial thing, instead of on-demand, I propose that saplings be modified to take much more time, potentially as much as ten times as long, to grow. Additionally, bonemeal will have a higher chance of failure on saplings than on other crops. However, forests also were more sustainable than they are now in the game. Currently, you have to take active effort if you want to stop a forest from shrinking as it is deforested. Saplings do not automatically plant themselves, which means that it takes a player's effort to stop a forest from shrinking. I propose that saplings on the ground have a chance of autoplanting themselves each tick. The chance would be calculated as follows: (X/150,000,000). X is a value which is updated each tick. It starts at 1, and it increases by the number of items in the stack each tick. This would make a single sapling dropped on the ground have an 11% chance of being planted before they despawn 5 minutes after dropping, 2 saplings in a stack have a 21% chance, 8 saplings have a 61% chance, and 16 saplings have an 85% chance. When a sapling is autoplanted, it destroys the entire stack of saplings. Because the plant chance starts out incredibly small, and only is significant after the stack has been there for a long time, only abandoned saplings would plant themselves.

Recneps (Mod) Supreme Ruler (Fill My Mailbox) 20:34, April 8, 2017 (UTC) 