Board Thread:Suggestions forum/@comment-32865299-20171202162331

Seeing as how most the Guerillas in this mod are not really stealthy and prefer to sit in the open, 'invisible' and shooting at people. So I thought someone better do something about it

Dunedian-​  So there as been a lot of debate on how to nerf Dunedain. So I propose a new system for Invisibility, first off Rangers should have decreased detection range, but this decrease should be lost when they are on a pile of Leaves. Second when in a very low light level (0?) Rangers should gain their invisibility. But if a player/NPC shines a light on them the invisibilty is lost. Third invasions shouldn't happen, instead (Idea by Xerped) they should be replaced by Ambushes which are silent and only spawn in low light level, however when you shine a light on it it will not disappear. "But Kickratgames! A player can just place torches everywhere and stop chances of Ambush!" Well first off there is no way they could have that many torches "They can just pick them up!" That would slow them tremendously. Second an ambush could still spawn outside the light level but close enough for rangers to attack. And 4th the fire rate of Rangers when invis should decrease greatly. And it should be decreased slightly when not invis.

High Pass​- My next Idea is a Gundabad ambush this would be the exact same as a Dunedain ambush (Silent and only in low light level) and happen only in the Misties. There should also be a new Sub-Biome called High Pass which is at of course High Pass. In this biome Gundabad Ambushes should happen very often. But because of those trusty Beornings High pass Sub-biome would only be speckled around hte WP.

Other Ambushers​- Other Factions or Npcs capable of Ambush would be: Wood-Elves (Uncommon), Wood-men (Rarely), Morwaith  (Rarely), and Cenririm (Uncommonly)

Tell me what you think of my Ideas on Geurillas. 