Board Thread:Suggestions forum/@comment-25012056-20170423012251/@comment-26553378-20170423191235

Gen. Grievous1138 wrote:

Minecraftmage113 wrote: yay! other people like the idea of berserker warhammers in the mod too!

The draught of combat seems a little OP to me. after all skulls are much more common to an evil player (or really any player) than fangorn flowers are to a good player, and even then nothing in the mod gives resistance. other than that any other brew which gives strength is harder to get than either ent draught or this suggested draught, i think it should be something fiery and invigorating (yes, similar to orc draught) perhaps with something rich in iron. a skull would be a nice touch, but it shouldn't just be brew a skull and boom you're a god in combat. naurite would be an interesting darnuar i think its called now, anyway, i think it could make an interesting addition, or more likely a fire based flower, envisioning 3 flowers twining up from a single stem that throw off fire from time to time, although it isn't very realistic. probably manflesh would be found in the vile brew... well, can't really think of anything for it too much now, maybe later

although something i think would be cool is if the sorcerers were armed with a more extensive "magical" arsenal, flashbang type items and some cool lights/particles, as well as perhaps giving enemies a fear effect. My goal was to go through this without adding flowers anywhere. It's evil; flowers seem more natural and good. Adding in odd crystals and bones is both evil, surreal, and gives the sense of something that was not meant to be made.

Of course, we could go with Morgul Iron for this, but that seems a bit weird. More balanced, though. I will note though: one of the Ent Draughts gives speed, strength and haste at once. That's more overpowered than strength and resistance to me.

Derp, I forgot about the durnaur name change.

Sorcerers aren't real sorcerers; only the Istari are. They just use brews to enhance themselves.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 16:58, April 23, 2017 (UTC) K, i suppose that works.

as far as the ent draught being more OP... no, sorry, but i disagree, it is 6 ent draughts from 1 rather rare flower with 1 minute of each effect, and haste doesn't help in battle, strength and speed don't help while mining, so i am still saying the 16 draughts from some skulls that spawn like crazy around most orc structures (camps mainly) that gives strength and resistance, likely longer than 1 minute because of fermenting is more OP. although yeah, i agree that it should probably be split between some flowers. also in my mind resistance is probably the most powerful buff under strength and possibly, but unlikely regen.

as far as the sorcerers not being real ones i know that and don't see where you got that i didn't i am just suggesting some items that utilize chemical reactions or unique uses of evil plants such as the morgul flower used by the cult of sorcerers to make it seem like they have not lost control of their magic.