Board Thread:Planned Features Suggestions Forum/@comment-25842841-20150411011120

So I know that Khand and the Variags are planned and while I'm not sure if the Wainriders are I have some Ideas for both groups.

Variags: From what I've heard so far I know they will be the evil version of the horse lords. Because they are based on the Mongols and Huns they should have some kind of bonus or special feature if the unit is a horse archer. I was thinking a "Parthian Shot" mechanic would be cool for Khandish players; It would essentially let the player hold a button while riding a horse so that the horse continues going forward, but the player can turn and shoot a bow at enemies to their side or behind them. I understand if this couldn't be added to the horse archer units, so they could recieve a small bonus to something like damage. Next their Bow could either be similar to a mongol recurve bow, Having a higher range and damage than a normal bow but slower rate of fire; or like a Hunnic composite bow, having a a very high rate of fire, good damage but a lower range.

Wainriders: If the Wainriders are added to the mod they should first off be one of the smallest and weakest if not the weakest evil faction, because of their previous war with Gondor and the men of Rhovanion. They would aslo be a sub faction of Rhun/the Easterlings. Next when things like chariots and wagons are added, the Wainriders would have a vehicle unique to them that would be called a battle wagon. It would hold 4 people and be 3-4 blocks high. It's main use would be to run would be running over enemies similar to the rhino riders, but the passengers would be able to attack from it.

I'm not sure if the Wainriders were destroyed or extremely crippled by Gondor so tell me if I'm wrong. Tell me what you guys think. 