Board Thread:Suggestions forum/@comment-25981649-20171129144913

Now, I know the following suggestion seems a little large for Nurn, but I truely believe that it should be expanded to seem more important to Mordor than it currently does.I believe by adding more to Núrn would help expand Mordor more than giving it more and more subfactions, considering that it is the powerhouse of Mordor, and should seem like such!

Biomes
Núrn would be split into several biomes: Núrn, Thaurband, Núrn Farmland, Settled Núrn, Desolate Núrn, and Núrn Wilderness

Núrn Wilderness would be sparse, and found mostly in the corners of Núrn or other spots far from waypoints / near rivers. It is forested with living trees and harbors much more life than the other areas, but is much less populated. The color of grass and plants is more vibrant, and animals are not uncommon. It would have two sub-biomes, forested and plains, along with a ‘populated’ variant for the Rebels, similar to the Morwaith-populated Savannahs

Regular Núrn would be changed to look more alive. Rivers would be more common, and the grass would become a little greener (but would vary randomly), more living plants, trees and occasional animals could be found, and the landscape would be a little more uneven. A light mist is apparent here, and rain would be common.

Desolate Núrn would be areas of mass-deforestation and abandoned forges / living spaces that have been razed. The environment would be much more bleak and camps would be more easily found here. The grass is more sickly, and looks dried. Fires may start randomly, and occasional forges and abandoned pits can be found, but they are not too common. A thick smog makes seeing people from afar seem like silhouettes, and bandits can be found here.

Settled Núrn would be the hotspots of Núrn, with a much more dense population and a light orangish / brownish smog that fills the air. Large pits, boroughs, fortresses and encampments can be found here. It is stark and bustling with economic life, with wealthy Southrons and Haradrim often coming to sell or buy goods. Sparring pits and slave quarters indicate a dark and grim underground for it’s inhabitants.

Thaurband would be similair to Dol Guldur in concept, and desolate Núrn in environment, except the smog would be slightly darker and NPCs and structures would spawn alot more. Núrn Prisons would scatter the landscape, and evil trader NPCs would be much more commonly found here.

Núrn Farmland would be enormous farms on the side of the lake. They would be similair to Orchards in generation, but much larger and usually growing crops instead of fruit. Slaver towers would dot the land, with many slaves laboring away. A low orange mist would sometimes appear during dusk or dawn.

NPCs

 * Núrn Smuggler - A trader of either southron, umbar, rhunic or orcish descent. They sell spices and luxury goods and buy meat, crops and other tidbits.


 * Núrn Merchant - A wanderer type trader unit. They buy and sell various items relating to mordor and crops.


 * Núrn Slave Milita - A mix of slaves of Núrn and snagae, they wear little to no armor, occasionally wielding black / dark brown leather and fur, and wield mordor, iron and bronze equipment (No warhammers or battleaxes).


 * Mordor Snagae Laborer - Similar to Mordor Snagae mentioned by Gen. Griev, they wield no weapons and wear no armor. They wear grim and dark clothing wielding pickaxes or axes, and are typically found by forges, markets or mines across mordor. They may be able to be hired.


 * Mordor Overseer - A large orc, they wield whips and have 24 health. They would wear Mordor armour (or Mordor Uruk armor, a la’ Grievous) save for the helmet and would increase the speed / haste of nearby slaves and units- occasionally hitting slaves. In combat, they would switch to a scimitar.


 * Mordor Orc Slaver - Would now wield a whip, and you could also hire Mordor Slave Milita, Mordor Overseers and Mordor Orcs from them.


 * Wild Orc - Neutral, Hostile orcs that have fled and reside in the wilderness of Núrn. They have a randomized 14-18 health, wear a random assortment of leather, fur, bone and rarely mordor armor. They attack slaves, and are targeted by Mordor aligned units, they will attack you if you get too close. They wield stone equipment and occasionally mordor equipment.


 * Rebel of Núrn - Slaves who have escaped from their masters. They have fled from the influence of Sauron and commit themselves to raiding the orcish settlements in Núrn. They are all militarily active. They have 18-20 health. They wear leather or no armor, and wield randomized equipment, from axes and hoes to spears and swords. They are aligned with Gondor, and have a shield. They would rarely invade Nurn


 * Warrior of Núrn - A trained version of the Rebels, they have 18-22 health, wear leather, bone, fur or (stolen) mordor armor. They wield iron, bronze and mordor equipment


 * Chief of Núrn - A captain unit for the Rebels. They has 25 health, wear mordor equipment with a bone helmet, and allow you to hire Rebels

Mobs
“- Mordor Hog” - Rather incorrectly named, but essentially a variant of the Giant Forest Hog, it’s a larger variant of the regular Wild Boar, they are darker, taller and have 21-30 health, with an attack of 6 and a knockback of 1. They can be found in the Núrn Wilderness

“- Hares” - A larger version of the bunny, their color changes depending on the biome they spawn in. Those in Núrn have a more brown color for better camouflage. They can be found in regular Núrn and the Núrn Wilderness, but are not Núrn specific.

“- Ox” - Commonly found across Núrn (and other regions, but that is to be mentioned elsewhere), they have a tamed and untamed variant. They have around 32-40 health, have 6 attack damage and knockback 1. Once tamed, they can drag small siege equipment and large farming utensils. Tamed variants can be found in farmland Núrn, and untamed across all of Núrn, but are not Núrn specific.

All domesticated animals would have a different skin associated to Mordor when spawned in the Mordor biome

Núrn

 * Núrn Shipment - A shipment which has stopped for a rest. Wains and wagons can be found here, transporting large amounts of food and weapons. Southrons and Easterlings can also be found employed here. Tents may spawn around here for rest, and mess-tents are not uncommon. They can be found in Núrn and Desolate Núrn


 * Núrn Wheat Farm - Would be removed, as it would be replaced by Núrn Farmlands.

Núrn Settled

 * Mordor Fortified Camp - A variant of Gen. Grievous’ Mordor Camps, they would be slightly larger, have a large, charred, wooden palisade and Mordor Watchtowers across the wall. Huts can also be found here


 * Mordor Hut - A small, sad little thing. Either made of Mordor rock or charred wood. It typically can house an orc or two, and is rather bleak and uninteresting in nature.


 * Mordor Watchtower - A taller variant of the slaver tower, except it does not harbor Mordor Orc Slavers. It has barrels for drink and has a higher chance to spawn archers.


 * Mordor Orc-pit - A deep pit, similair to a dwarven mine in concept. It is circular, and can vary in size, becoming wider / thinner as you go deeper. It is filled with walksways, ladders and holes. It has cells to keep captives, small chambers for the orcs to sleep and multiple furnaces. They are found all throughout mordor, but can also be found in Settled Núrn


 * Mordor Borough - A orcish equivalent to a town. It has multiple above ground entrances similair to Orc-pits. Inside, dug-out passageways intersect and lead to a giant center chamber at the bottom, filled with walkways and paths and stalls. From it you can access different pits, which range in size and purpose. Found mostly in Udun / Gorgoroth, and can only rarely be found in Settled Núrn.


 * Núrn Market - A bustling place typically found around camps and pits. It is filled with Núrn Smugglers and other Mordor, Southron and Easterling traders.

Thaurband
All structures found in Settled Núrn can also be found in Thaurband.


 * Núrn Prison - A large, underground structure typically found as a part of Mordor Boroughs. They house massive amounts of Slaves and Mordor Orc Slavers can be found here as well.

Desolate Núrn

 * Mordor Forge-pit - A variant of the Orc-pit, but it is filled with furnaces, forges and giant chimneys. Small doorways lead to forging rooms, anvils and lava pools. Smiths and snagae laborers are scattered throughout. They are mostly found in Mordor, but can be commonly seen in Desolate Núrn.


 * Ruined Mordor Pit - A variant of the Mordor Orc-pit / Mordor Forge-pit. It is collapsed, and most rooms are flooded with gravel and rock. Loot is still common, but no NPCs can be found here. It is common in Desolate Núrn, but can be found rarely across most of Mordor.

Núrn Farmland

 * Mordor Slave-pit - Similair to the Orc-pit, it is found very rarely in Farmland, and uncommonly in Settled Nurn. It is a more cramped variant of the Orc-pit and houses mostly slaves or snagae.


 * Núrn Barn - A rather large, factory-like barn. Ox can be found here, along with other domesticated animals.

Núrn Wilderness

 * Rebel Camp - Not very hard to explain, it is about the same in size as a Dunedain camp. Rebels of Núrn can be found here,


 * Rebel Tent - Self-explanatory


 * Rebel Chief Tent - Self-explanatory, wargskin rugs are used.


 * Rebel Hut - A small, typically wooden hut. It has a chest, a fur bed, and rarely a wargskin.

Titles
[Núrn] - Get 100 Mordor alignment.

[Slaver] - Get 500 Mordor alignment / Hire a Slave of Núrn

[Rebel of Núrn] - Get 100 Mordor alignment.

[Rebel Chieftain] - Get 1000 Gondor alignment.

[Thaurband] - Get 100 Mordor alignment.

Achievements
[Toil and Trouble] - Enter Núrn

[Of Slaves and Slavers] - Enter Thaurband

[Remnants of Fertility] - Enter Núrn Wilderness

[Spice!] - Trade with a Núrn Smuggler

Thanks for reading my suggestion! Please suggest things to be added! 