Board Thread:Suggestions forum/@comment-28479713-20160531023046/@comment-26172435-20160611083901

As this got endorsed so ridiculously quickly I cannot not provdie my comments to the contents. here we go.

Berry bushes: Good idea. Originality doubtful. Added value versus cost of coding effort limited.

Crop growth: Yeah. This may be doable and make sense, but doesn't add so much to possibly justify the effort. I always used Spigot configuration settings to adjust general crop growth, maybe the mod could add a similar config option.

Cotton: Yeah, may be fun. Like adding more and more trees, plants, animals and foodstuffs.

Fruit Trees: They won't drop fruit. Known no-go.

Mushrooms: That may make sense, but would it be worth the effort?

Scythe: Sure, add more tools to harvest faster. Food production is such a drag ... not. I never have a lack of food and I don't even ever use farmer NPCs.

Plows: Too far-fetched imo. The focus of the mods gameplay is on pve-questing-exploration-warfare-building, not on superrealistic survival like in TerraFirmaCraft. Just my opinion and interpretation though, still lacking mod team reference.

Tomatoes & Beets: Unoriginal.

''So overall, I don't see the added value of this unspecific thread being endorsed. Sorry. Imagine the mod team checks this thread, expecting to find useful, original, specific and concrete suggestions ... and fidn their efforts a waste of time. How do you guys think that will affect the expectations they have of other 'Community-Endorsed Suggestion Threads'? I want your honest opinion: Should I have closed this for not being specific in the first place?''