Board Thread:Suggestions forum/@comment-25012056-20181223225841/@comment-32013442-20181224143823

This is a very good suggestion Grievous! It is evident that you have put exstensive effort into making this.

My only concern is that the Morgul blade could be abused quite badly by evil players. It is good that it has only one durability, but the fact that it costs a mere 9 gulduril blocks and a Morgul dagger to craft is troubling.

9 blocks of gulduril is 81 gulduril crystals, which can be gathered fairly quickly by players using blessed pickaxes.

The immediate reduction of half the health of a player + the 30 seconds of wither will be a death blow. Simple as that. I understand that this could be considered canon due to how powerful the Morgul blade is supposed to be, but a change like this to Morgul blades will make them the most overpowered item in the game. Period.

And what if a player uses 2 Morgul blades in combat? Even with the reach of a dagger and a single point of durability, 30 seconds of wither added to an immediate reduction of 5 hearts/10 points of health is a guaranteed victory if you are able to get close enough to hit your enemy just once.

I say that if you want to give Morgul blades such an monumental buff, they must be the rarest of rewards for quests. Perhaps from Morgul Knights and no one else. You can't give evil players such a powerful weapon just because the wind blows west in the Misty Mountains! Such an action will destroy all attempts at combat. No one would use swords, spears, battleaxes or warhammers ever again!

Even the Witch King of Angmar did not have thousands of Morgul blades lying around waiting to stab his next victim. Infact, he only used a Morgul blade once in the entire of the LOTR! To stab a hobbit!!! A hobbit!!!

Anyway, I am sure I have made my point. Can this be the next update after pledging please???????