Board Thread:Suggestions Forum/@comment-25129884-20141123190801

Hey there! And yes I have creativity once more, this will be long, so grab some popcorn!

Improvements:

Wood elven scouts and outposts should have an extremely rare chance of spawning in corrupted mirkwood. I will not stop until this plea is heard!!! (Sinth tell mevans please)

It states that in the book that black Uruk hai roamed the misties, so can you change the isengard uruks to black uruks? (Sinth again)

Eymn muil (hope I'm spelling that right :P) should have more drops and higher elevation, hence the achievement, "a nasty drop".

The giant cherry tree should be slightly larger and spawn orcs (secret orc spawner inside that is Unbreakable)

Invasions should now spawn with the sword of the appropriate faction (please sinth I like this one the best)

Depending of the hight of the tower, Mordor towers should spawn with full sets of orc armor.

Mobs:

Small Eagles: Eagles that spawn in the misties. Small bird sized ones :)

Pale orc: a gundabad shield bearing pale orc that is bigger than other orcs and had 25 health. Same hiring costs as black Uruk hais.

Ghalahadrim spellcaster: found in spell casting domes, these wear Galvorn armor and bear ghalahadrim wands, which is made by two mallorn sticks, two mithril and one quendite crystal.

Ghalahadrim Rangers: remember in the books when the archers or Rangers of ghalahadrim welcomed (well not really) aragorn and co. To lothlorien? These should spawn in packs inside lothlorien (I have an idea for lothlorien that I will explain on in sub biomes).

High elven scouts: these should spawn in the lindon woodlands and in lindon woodland tree forts, due to the vast amounts of, well, trees!

Armored troll: a beefed up troll with armor and a hammer. Spawns in angmar.

Unarmored olog hai: an unarmored olog hai, they did exist!

Dol amroth Knights: knights of dol amroth. This is within the dol Amroth faction. It wears dol amroth armor.

Pretty much all standard good units for dol amroth.

Structures: black Uruk hai camp: a camp made out of Mordor brick with black uruks.

Black Uruk hai tower: a large spikes tower that generates in the Mordor mtns. Depending on the hight, these spawn with black Uruk hai armor sets.

Angmar camp: angmar camp, with forge tents, of courses!

Angmar warg pit: Angmar warg pit with Angmar wargs

Angmar watchtower: a tower shaped like the nurn slaver tower but with Angmar orcs.

Dol Guldur spider pits that have mirkwood spiders in them.

Dol Guldur camp: a dol Guldur camp with dol Guldur orcs, of course.

Ruined wood elf house: a ruined variant of the wood elf house that spawns inside mirkwood.

Dol amroth tower: a dol amroth tower that spawns in the sub biome of dol amroth. Contains a full set of dol amroth armor.

Gondorian camp: found in gondorian territory on harondor.

Rohirrim camp: spawns in rohirrim controlled spots of gondor.

Haradrim watchtower: spawns in haradrim controlled spots of rhun and of gondor, along with dol amroth.

Gondorian watchtower: watchtower for gondor

Watchtowers for every faction basically.

Gundabad warg pit: gundabad warg pit with gundabad wargs in it.

Ghalahadrim spell casting domes: domes with spellcasters on them. Found in Lorien.

Lindon woodland outposts: outposts in birch trees with scouts in them.

Trees:

Mirk beeches: bilbo stated that wood elves liked beeches the best. I give credit to general greivous1130 (I think, sorry) for this idea!

Pines: generates in every forest biome. Very tall trees.

Palm trees: found on beaches and haradrim oasis, along with haradrim fertiles. Spawn with coconuts.

blocks, peaceable item entities, and other place able things!

Dead grass: found in the Semidesert and minriath wasteland and Angmar, along with dead patches of the rohan uruk hai highlands.

Moss: moss that grows in podzol forests (sub biome).

Numenorian brick: numenorian ruins spawn made out of this.

Quendite infused brick: same way as dwarven bricks, this has a blue glow.

Sub biomes:

Eregion highlands: highlands in the center of eregion.

Gundabad controlled spot: found in eriador, lonelands, wilderland and anywhere were gundabad orcs spawn.

Angmar controlled spots: found inside eriador and vales of anduin and in forodwaith.

Haradrim controlled spots: found in rhun, harondor, far harad arid savvamah, the great desert, and the great Semidesert.

Gondor controlled areas: these spawn in harondor, rohan, and the white mountains.

Rohirrim controlled areas: spawns inside gondor, vales of anduin, enedwaith, and the white mountains.

Dol amroth controlled areas: spawns inside gondor, umbar, and enedwaith.

Dunlending controlled areas: spawns in enedwaith.

Utumno controlled areas: spawns inside forodwaith near the pits, but does not give away the location too much.

Mordor controlled areas: spawns in rhun, gondor, the great desert, harondor, the brown lands, nindalf, dead marshes, and Dagorlad.

Lorien should be shaped like this:

Lorien outer forest (oaks, birches, ect) should spawn ther.e then Lorien inner forest should be like regular Lorien.

Dol amroth: a gondor like plain that spawns dol amroth structures, dol amroth mobs, and the ocassional gondorian beacon tower and gondorians.

Elves do not control an areas as of yet.

Mordor should have a small one pixel volcanic biome on the map were mount doom is.

Infusing system:

Used by getting an infuser (forge surrounded by bricks) and putting the respective ingot and your weapon. It will become gold infused (if gold is used) and it will become stronger.

Shields:

Shield of utumno: awarded by escaping utumno.

Infusing shield: awarded by infusing many weapons and tools.

Shield of dol amroth: a thousand dol amroth alignment.

Easter eggs:

Potatoes should grow naturally inside ithilien.

I don't have much for this, sorry!!!

That's it I guess, I'll add more if I can. Wow i feel like the creativity was just sucked out of me. 