Board Thread:Suggestions forum/@comment-26054360-20160902165009

Greetings and Salutations folks!

I wanted to take a minute and get some renewed feedback and input on the possibility of OreForge, an add on/mod update/separate mod that is all about repairing damaged items(including weapons/armor), a new  and even some enchanting is possible(but can and should be optional).

Basic Steps:  

 -Unsmelt items to get [OreShard] using the existing [Unsmeltery]

(Note: OreShards could even be treated as a new currency!)

-Heat [OreShard] and [Broken Item] in [OreForge]

                (Note: This means that two versions of each [OreShard] and [Item] are needed, the existing damaged version and a [Heated Item] version of the Damaged [Item]. Alternatively, an overlay could be used for this, or simply having the heated arrow remain full until the next step is completed.)

<span style="font-size:10pt;font-family:Calibri,sans-serif;border:1ptnonewindowtext;padding:0in;">-Right Click [OreForge] with [Hammer] to make a [Heated Item] of the Repaired [Item] <span style="font-size:10pt;font-family:Calibri,sans-serif;">

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"> <span style="font-size:10pt;font-family:Calibri,sans-serif;border:1ptnonewindowtext;padding:0in;">-Use [Tongs] to Grab [Heated Item] out of [OreForge] and place in [QuenchTank ], resulting in a fully repaired [Item] <span style="font-size:10pt;font-family:Calibri,sans-serif;">-Modified [Anvil\ can be used to rename & enchant [Item].

<p class="MsoNormal"><span style="font-size:10.0pt;line-height:107%;mso-bidi-font-family: Calibri;mso-bidi-theme-font:minor-latin"> '''Required Blocks: '''Unsmeltery: Already exists. Output would need to be modified to provide [OreShard] rather than or in addition to. Crucible: Alternative to modifying the [Unsmeltery]. Created like a [Cauldron], but with a clay brick in each bottom corner. OreForge Multiblock: New Item created by placing two [Furnace] or two [Faction Forge] side by side and right clicking with [Hammer]. Primary object for the functionality. QuenchTank: Cools [Heated Item] to create repaired item. Made by placing two [Cauldron] side by side and right clicking with [Hammer].

Required Items:  OreShards: Used to repair [Item]. Could use [Ingot] or existing metallic items if desired. Broken/Heated Item/Overlay: Either a separate item per [Item] or an overlay, or the above mentioned visual. Hammer: Modified to have the right click interactions. Tongs: Used to move [Heated Item] from the [OreForge] to the [QuenchTank].

Optional Pieces: Read as Low Priority Enchantment System: This was added in as Lotr does not currently have one, and can be completely optional. Anvil: Modified version of existing [Anvil]. Names [Items]. Should be placed next to the [OreForge]

<p class="MsoNormal"><span style="font-size:10.0pt;line-height:107%;mso-bidi-font-family: Calibri;mso-bidi-theme-font:minor-latin">Below is the link to the excel spreadsheet I utilize to track everything to date: https://www.dropbox.com/s/juevd2xhjy1zmr8/Minecraft%20Mod%20Concept%20-%20OreForge%20v1.4.xlsx?dl=0

<p class="MsoNormal"><span style="font-size:10.0pt;line-height:107%;mso-bidi-font-family: Calibri;mso-bidi-theme-font:minor-latin">As always, any and all input is welcome! I don’t currently have the time/knowledge to learn building this myself, and that won’t be a possible thing til at least next year, so any assistance and critiquing will be heavily beneficial. <ac_metadata title="Broken Blades and Dastardly Daggers, OreForge is back!"> </ac_metadata>