Board Thread:Suggestions forum/@comment-30835874-20161224093344/@comment-30835874-20161225100700

Recneps wrote:

Davidbrainlittle wrote:

Recneps wrote: David, if this is truly going to be as different as you say from MC, why are you asking Mevans' permission for all of this? A significant portion of what you asked for either has no decent way to fit in to what you are making - such as the block textures - or is not the property of the mod, such as achievement names - many are quotes - and factions- although the Far Harad factions are invented by the mod team. The permission is for using some of the textures and character designs in the game, which has already been clearly stated before.

The characters' funtionalities are completed, but their designs are NOT settled and some resources in the mod can perfectly fit them. You're not capable of finding the possibilities because you're NOT professional enough, and that's OK because only a small amount of people can code.

The image is ONLY an illustration of the early stage of development, some user interfaces that are well coded to hold some ideas in the game can't be added to the image unless enough resources are provided. For your information, I do in fact, know several programming languages. I know enough to know that if you're transplanting capabilities, this app is going to be much more similar to Minecraft in functionality than you're telling everybody on this thread, or you're going to be doing enough work to make everything compatible that all you're using is the basic idea, and you say the functionality is already complete, which means it's not ideas you're asking for. And as Sam asked.. How are the textures going to fit in at all with the current textures you have in that picture? Basically all of the "resources" in the mod that may be useful to you are the sound files, and perhaps a few of the text files. How, exactly, would a texture be useful to you? And the problem with the image isn't missing UIs. The problem with the image is that it is already of something with completed textures of enough detail to make it apparent that what you are asking for would not fit in with the mod.. However, this is not my problem. If you want to make a game with very misfitting parts, it's fine by me, and I won't argue against it. However, if your game is in fact going to be quite similar to Minecraft - as you say it won't be, but belie with other statements - I am fully against it, as we do not need more people to make artificial Minecrafts. In this OpenGL ES Game, blocks are NOT vertex faces like the ones in minecraft and thats the first difference. Blocks are entities that can be rotated and can change scale. Basic manipulations are already implemented and I'll stick to use them for later versions.

Mobs will have totally different properties, since they're driven by montage animations so they'll have much more abundant behaviours, and the templates have ALREADY been implemented through multiple C++ APIs. If you know 'several programming languages', it shouldn't be so hard for you to realize this.

The missing UI I said before is about factions, alignments and maps, which require resources from the game. There's a completed one in the screenshot but its not for implementing several mod features.

About the kinds of resources I need, the explanations are pretty clear, I wrote 'character designs and textures'.

Terrains will be low-poly triangle style, which is completely different from the one in minecraft XD. If you are SMART enough, you should be able to know that it will be a dynamic mesh with LOD and level streaming according to the screenshot.

It is 'minecraft-style' only because it involves block manipulations, and you still don't get it.