Board Thread:Bug Reports/@comment-29574671-20160810164116/@comment-29574671-20160811201355

I redownloaded but it isn't work.

And the config file:


 * 1) This is the main configuration file for Cauldron.




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 * 1) IRC: #cauldron @ irc.esper.net ( http://webchat.esper.net/?channel=cauldron )


 * 1) Forums: http://cauldron.minecraftforge.net/




 * 1) Setting: logging.entity-collision-checks Default: false   # Whether to log entity collision/count checks


 * 1) Setting: settings.load-chunk-on-forge-tick Default: false   # Forces Chunk Loading during Forge Server Tick events


 * 1) Setting: settings.check-entity-max-speeds Default: false   # Removes any entity that exceeds max speed.


 * 1) Setting: logging.connection Default: false   # Log connections


 * 1) Setting: logging.tick-intervals Default: false   # Log when skip interval handlers are ticked


 * 1) Setting: world-settings.default.flowing-lava-decay Default: false   # Lava behaves like vanilla water when source block is removed


 * 1) Setting: logging.dump-threads-on-warn Default: false   # Dump the the server thread on deadlock warning (delps to debug the deadlock)


 * 1) Setting: logging.entity-speed-removal Default: false   # Whether to log entity removals due to speed


 * 1) Setting: settings.check-entity-bounding-boxes Default: true   # Removes a living entity that exceeds the max bounding box size.


 * 1) Setting: logging.disabled-warnings Default: false   # Disable warning messages to server admins


 * 1) Setting: world-settings.default.infinite-water-source Default: true   # Vanilla water source behavior - is infinite


 * 1) Setting: logging.world-leak-debug Default: false   # Log worlds that appear to be leaking (buggy)


 * 1) Setting: logging.collision-warn-size Default: 200   # Number of colliding entities in one spot before logging a warning. Set to 0 to disable


 * 1) Setting: logging.entity-count-warn-size Default: 0   # Number of entities in one dimension logging a warning. Set to 0 to disable


 * 1) Setting: logging.entity-death Default: false   # Log when an entity is destroyed (dev)


 * 1) Setting: logging.entity-despawn Default: false   # Log when living entities are despawned (dev)


 * 1) Setting: logging.chunk-unload Default: false   # Log when chunks are unloaded (dev)


 * 1) Setting: plugin-settings.default.remap-plugin-file Default: false   # Remap the plugin file (dev)


 * 1) Setting: fake-players.do-login Default: false   # Raise login events for fake players


 * 1) Setting: logging.entity-spawn Default: false   # Log when living entities are spawned (dev)


 * 1) Setting: logging.dump-chunks-on-deadlock Default: false   # Dump chunks in the event of a deadlock (helps to debug the deadlock)


 * 1) Setting: settings.load-chunk-on-request Default: true   # Forces Chunk Loading on 'Provide' requests (speedup for mods that don't check if a chunk is loaded


 * 1) Setting: settings.entity-bounding-box-max-size Default: 1000   # Max size of an entity's bounding box before removing it (either being too large or bugged and 'moving' too fast)


 * 1) Setting: settings.dump-materials Default: false   # Dumps all materials with their corresponding id's


 * 1) Setting: logging.chunk-load Default: false   # Log when chunks are loaded (dev)


 * 1) Setting: logging.detailed-logging Default: false   # Add stack traces to dev logging


 * 1) Setting: logging.dump-heap-on-deadlock Default: false   # Dump the heap in the event of a deadlock (helps to debug the deadlock)


 * 1) Setting: debug.thread-contention-monitoring Default: false   # Set true to enable Java's thread contention monitoring for thread dumps

logging:

entity-collision-checks: false

connection: false

tick-intervals: false

dump-threads-on-warn: false

entity-speed-removal: false

disabled-warnings: false

world-leak-debug: false

collision-warn-size: 200

entity-count-warn-size: 0

entity-death: false

entity-despawn: false

chunk-unload: false

entity-spawn: false

dump-chunks-on-deadlock: false

chunk-load: false

detailed-logging: false

dump-heap-on-deadlock: false

settings:

load-chunk-on-forge-tick: false

check-entity-max-speeds: false

check-entity-bounding-boxes: true

load-chunk-on-request: true

entity-bounding-box-max-size: 1000

dump-materials: false

world-settings:

default:

flowing-lava-decay: false

infinite-water-source: true

entity-despawn-immediate: false

worldgen-moretools-MTMWorld: true

plugin-settings:

default:

remap-plugin-file: false

custom-class-loader: true

debug: false

remap-nms-v1_7_R4: true

remap-nms-v1_7_R3: true

remap-nms-v1_7_R1: true

remap-nms-v1_6_R3: true

remap-nms-v1_5_R3: true

remap-nms-pre: 'false'

remap-obc-v1_7_R4: true

remap-obc-v1_7_R3: true

remap-obc-v1_7_R1: true

remap-obc-v1_6_R3: true

remap-obc-v1_5_R3: true

remap-obc-pre: false

global-inheritance: true

plugin-inheritance: true

remap-reflect-field: true

remap-reflect-class: true

remap-allow-future: false

fake-players:

do-login: false

debug:

thread-contention-monitoring: false

config-version: 1

world-environment-settings:

normal:

keep-world-loaded: true

nether:

keep-world-loaded: true

the_end:

keep-world-loaded: false

lotrmiddleearth:

keep-world-loaded: true

lotrutumno:

keep-world-loaded: false