Board Thread:Suggestions forum/@comment-26861992-20171118235713/@comment-26149161-20171130221743

Gen. Grievous1138 wrote:

216.56.86.194 wrote: ok if we are going after rangers olog-hai are really much more op. Their damage is bad as it is, but the splash damage makes it ridiculous. My point is players from each side will argue why the other side's troops are op or unrealistic. It is reasonable to have the rangers be invisible because (as a player who uses them it find this very annoying) if the orc gets within a 3 block range the ranger will activate its melee mode. This is realistic because their cloaks are green and if they are shooting in the grass (laying down) they would be almost invisible at night and hard to see in the day. On top of this their low armor and damage output, means the only reason they are a good troop is because of this ability, without it they would be a gundabad orc archer, which from the books is definitely not the case. Except:

1. They can camo even without anything green

2. "...but I cannot disappear entirely" -Aragorn, greatest of the Rangers

3. Olog-hai aren't bad unless you're fighting them in a perfectly flat field. They still need realism fixes, but rangers are far more egregious. Create a superflat world and spawn twenty Olog-hai. Then spawn a single ranger. If you have the patience to watch, the Ranger will kill all of the Olog-hai, invisible, without the Ologs even reacting. Absolutely absurd.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 21:23, November 30, 2017 (UTC) Of course, Ologs will be far more dangerous against players than a Ranger will be.

yes I know all that about the cheesy ways to beat them, but some of us either fight with honor or find ourselves in situations where that's impractical--where the Ologs have archer support, for example.

Ithilion, Discussions Moderator (Auta i lómë)