Board Thread:Suggestions forum/@comment-99.113.154.18-20190807212139/@comment-99.113.154.18-20190809045130

Danvintius Bookix wrote: I think, three of the Nazgul should be in the faction of Dol Guldur (according to Canon). One of them is Khamul, the leader of the faction. Two other can be ordinary mobs with random names. The other six are in Mordor. Some of them are in Minas Morgul (with the Witch-King, the leader of the sub-faction), others in Amon Angren. I totally agree on placement. With the introduction of "Major Quests" I can see how that might change based on what the quest entails, but that's less of the point I was going for. My only thing was having essentially 11 mobs: The Ringwraith, the Witch King, and the 9 Dol Guldur Variants. Just to spice up the game. Because all of them have shown up in each place. And the Dol Guldur variants aren't just the ones in Dol Guldur, it's implied that those images are how they were clad at the peak of their power, so I think it would be fun to have that kind of variety exist and also to keep it from feeling like it was just a throwaway mob team they added because the canon demanded it. I'm also a sucker for collecting shit, so I think I speak for all of my other collectors/hoarders in the game that having 9 whole new awesome sets of armor and weapons to add to the armory that entail fighting cool, perhaps unique, mobs would be absolutely wonderful and wouldn't stray from the canon. But I totally agree on the placement, and the names, especially since all of the names except Kamul were made up by randos and companies anyway. Having specific ones in specific locations makes a lot of sense.