Board Thread:Suggestions forum/@comment-198.180.129.13-20180312151946

the modifiers right now in this mod can be a bit, bland, to say the least, doing only simple things like increasing damage or knockback,i personally think that with the addition of a few new modifiers you could really take weapon customization to the next level, both for roleplay and combat.

here are a few modifiers i came up with.

chamber, there are 2 ranks to this crossbow only modifer, the first is called "holding" and the second is called "chambered', this modifier lets you load up to 3 shots in the crossbow with the "chambered" modifier, both modifiers though would be extremly rare and hard to come by, there is a drawback though, it takes longer to reload a chambered crossbow and there is a short downtime between shots so you dont rapid fire like crazy.

armor pericing. this can only be applied to "sharp" weapons like swords and spears, there are 3 ranks, the first is called "peircing" the second "cutting" the third "slicing" and the forth "etherial" (metaphoricly, it seems as if armor is like butter to a hot knife with the forth one or like its nothing). this would perice through 3, then 6, then 9 and then 12% of armor every time you attack, the first one is common, the second uncommon, and the third and forth rare.

armor crushing. this can only be applied to hammers, the fist is called "crushing" and the second is called "smashing", this doubles and then triples the durability damage done by the hammer to players (aginst NPCS, it would give you the first 2 ranks of armor pericing), both are semi rare.

bleeding. this can only be put on swords. it only has 1 rank, "savage", this very rare modifier makes the foe "bleed" (basiclly poison) for 4 seconds after the attack, another attack within that time period resets the clock,

rate of fire. there are 3 ranks for this bow only modifier, the first is "quick" the second is "rapid" and the third is "volleying" (or just volley), (refering to arrow volleys). this decreases the time needed to draw back the bow by 10, 20 and then 30%. the first is uncommon, the second is semi  rare and the third is very rare.

well, here are some, im sure that one day i might be able to get some more ideas soon enough, see u later 