Thread:LOTRMod/@comment-26172435-20170204123315

Hi Mevans,

Quoting you from this post:

"So, after the Easterlings, for my own enjoyment (and the benefit of the mod) I'm going to take some time off factions and instead spend the next couple of updates focusing on interesting fun content and exciting new gameplay mechanics."

... this may give rise to massive speculations and a huge inflow of repetitive suggestions on subjects and proposals that have been tuched upon in the past. It may be helpful to create a bit of a funnel by informing the community which type of gameplay mechanics you and the mod team are focussing on. This in order to get less noise to deal with and less wasted efforts and dissappointment by the many enthusiastic fans you and the mod have gathered here. Could you provide us with some more specific information on the type of gameplay mechanics you will be looking into?

Any more specific info you will provide can of course be presented on the Planned Features page, which will certainly add to the value of that page to the community and the various forums and boards.

As you may have noticed I haven't updated the overview posts since quite a while. If you and the mod team find them helpful in any way, I'm certainly willing to update them as for me it's a similar exercise as I did earlier last year when I started with them, just some tedious work but not too dificult or boring. I wish to point out the fact that especially the categories on 'Gameplay' and 'Combat' hold numerous community endorsed suggestions that concern mechanics. If you desire so, I could add a more detailed breakdown of categories, or you may just check the file I keep with all the tabulated info per thread and look for keywords. I'd be happy to send you a downloadable link via Patreon to that file (which is in my personal Dropbox).

Cheers,

Alte

P.S.: I'm happy for you (and me and many other gameplay mechanics fans ofc) that you're getting into the more challengeing parts of coding again, although I can imagine you still must have had quite a lot of fun from the coding of various features you added last year, despite the apparent focus on addition of factions: villages, rivers, roads, birds, etcetera. 