Board Thread:Fun and Games/@comment-33328512-20171016194627/@comment-26322120-20171027235016

Recneps wrote: So? We still can talk about it, even if it hasn't been attempted. Ologs and Bombardiers do splash damage. Being hired units gathers the Hobbits around a single location. A bombardier could easily kill its entire blast radius of hobbits. The Hobbits would be gathered well within a 100-blast region.. Except the bombardiers wouldn't have intelligent bomb-placement coordination. Ologs clean up what is left, aided by the fact that they can only take damage twice per second.. And the immense lag absolutely wrecking projectile weapons.. And their own native splash. First, you can't base any argument off of the assumption that there will be lag; Aside from the fact that lag is very unpredictable, especially at the scales we speak of, which has never been done before, any computer capable of tracking 10,000,000 entities at a time would be insanely powerful.

The comment about 10,000,000 hobbits not being collectively hired in the history of the mod was only an illustration of just how many 10,000,000 of something is.

I tested, and it takes the player 51 hits with an iron dagger to kill an olog. Now, Mevans said somewhere that NPC's (with the exception of berserker units and balrogs) do 4/5 the damage of the player (I think that was the correct ratio, but if someone would like to check the mod's code, please do.) That means it should take about [51*(5/4)] 64 hobbit-dagger hits to kill an olog. Now, if you have 100 ologs and 10,000,000 hobbits, well, that means to win, each hobbit would need to hit an olog with their dagger an average of [64/(10,000,000/100)] 0.00064 times before death. It seems to me that they could do that pretty easily. And the bombardiers, I don't think they would be able to do all that much. It takes a while for a bombardier to go off, certainly enough time for 10,000,000 slings and daggers to take care of them.