Board Thread:Suggestions forum/@comment-31507215-20170727132528/@comment-29680750-20170727190936

AlteOgre wrote: I'd say no, keep it all much simpler please. Though I do like the notion of systems like this, I feel it would unnecessarily increase complexity, something the mod team has spoken out against in teh past on multiple occassions: "We don't want it to become a full fledged MMORPG". This smells just a bit too much like that and I think it's not in line with how Mevans & friends want to design their game. A system like this should only work when blacksmiths can be found with real smitties in any faction / major biome anyway, not while the gear enhancement system is still heavily dependent on traders with smitty-backpacks. I'd still prefer to focus on character trait improvements in a broader sense if ever there will come more sophisticated additions to the 'combat enhancement system'. Not just only focussing on smithing as a skill category, which would simply imply many players spend a lot of time grinding smitty time, just like they do now with grinding money makers since PB33 launch. Ideally even gathering low value resources, building and exploring would contribute to the physical and mental skills of a player and any type of player would get some type of reward for their gameplay efforts, not just the ones grinding specific activities for top gear ... although I do realise that again would contradict the starting point of 'not wanting to create a full-fledged MMORPG' ... but hey, I didn't say that starting point was actually consistent with the mods development anyway. ;) How do they grind money now?