Board Thread:Suggestions Forum/@comment-75.161.72.49-20150120044435

Perhaps some new natural mobs, like:

-seagull: a flying animal smaller thna a generic bird that spawns in packs in the rocky coastline

-squirel: samll animal that provides a small, small amount of meat, but can be crafed with 8 and a bowl to make squirrel stew, which still isn't much, the advantage to this is they're dirt common in woodlands biome(Replacing rabbits)

-snakes: spawning in most places of middle earth, a small mob that poisons you, and can fit under a half slab. They have differing apearance and shape in different biomes, and spawn more commonly in harad biomes, mordor biomes,   swamps(midgewater etc), and corrupted forests(mirkwoods, dark forests, as well as rhunic places.

-vampiric bats: most likely planned, spawn in doguldur, angmar, and mordor, perhaps in a very dark light level, attack good players and can be hired.

-Deer:most likely planned, nuff said

-Bears: same as dear

-seal: a mob mainly appearing in rock coastline

-vulture: medium sized mob that spawns in all corrupted and wasteland   biomes, and in harad(including pertorogwaith, near harad, scrublands, volcanoes, and savanas, but not in temparatebiomes)

-falcon: a small animal spawning in near harad, used kindof as pets.

-penguins:because why not?!

-goats: spawn in rhun, itron hills, and widerland, can be riden, an also a new mount for dwarves.

-serpant: Large variant of snake that spawns rar ely in corrupted, rhunic, harad, and ocean biomes(in biome specific variants: sand colored harad serpant, chinese dragon tyoe rhunic serpant, sea serpants)  