Board Thread:News and Announcements/@comment-28122306-20160709080145

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Mevans made a small change to the way NPCs choose attack targets, which will hopefully improve battles in the mod.

At present, NPCs simply choose their target by finding a list of suitable targets, sorting them by distance, and choosing the nearest target to attack.

... But now, when selecting a possible target, the NPC also accounts for how many other nearby NPCs are also already attacking that target. If there are enough shared attackers, the NPC will look for a different target further away who isn't already being attacked.

This has the effect of reducing NPCs ganging up on whichever enemy happens to be closest, and instead spreading their forces out over all possible enemies in a more realistic manner.

If we're lucky, we might see a video demonstrating this soon from our favourite smiling youtuber. :^) 