Board Thread:Suggestions forum/@comment-26553378-20180410015053

Introduction & Overview
(quick version for lazy readers, does include a little of an intro if you want)

Currently, the cake in minecraft really is a lie. It has these little pokey bits called the stem of the wheat that you put in it, and also probably wouldn't taste the best. Also, that thatch you lay on your floor? yeah, that has wheat seeds in it. The stuff you want for eating. This will cover... du-du-du - flour! Well, a few other things too, but that's the big thing. So, we'll start with the differences beginning after the stage of harvest. We have this stuff called "wheat" and this stuff called "seeds", yes? Well what do you think is used when you make food, its the seeds. Now wheat will only give the "wheat" item. This will be able to be stacked on the ground similar to treasure piles, and will then be able to be right-clicked with a pitch fork to thresh it separating hay from seed. This will yield 1-3 seeds and 1-2 hay. The seeds will be ground in mills to flour. This flour will replace wheat in any baking recipes, and hay will replace it in any thatch/construction recipes. Generic wheat will also be usable for anything hay is, as well as the less nutritious "Peasant's Bread" which would appear as mottled kinda chunky bread.

Changes to Wheat
1. Wheat is now used to create thatch/other constructive materials & "Peasant's Bread" only. Peasant's Bread is a less nutritious, mottled, slightly chunky form of bread.

2. Upon harvest wheat will drop only 1 or rarely 2 wheat items, no seeds.

3. Wheat can now be planted on farmland as well as seeds

4. Wheat can now be placed on the ground similar to treasure piles with a "fancy" texture similar to thatch but yellower/darker with dark seed bits on the end, and also slanted up, and a fast texture that is basically a clone of the thatch one, but with the previously mentioned color differences.

5. Placed wheat, when in a full pile, if right clicked with string, will become a wheat (standard) "hay bale".

6. The wheat bale recipe is now 8 wheat surrounding string

Pitchfork
This pitchfork can then be used by right clicking the placed wheat to yield 1-2 hay and 1-3 seeds.

Hay
Hay can be used for the same things as constructive wheat such as thatch. It can also be placed like wheat yielding a material similar to thatch, but with an ugly yellow tinge.

Hay bale = 8 hay with a string. This is closer to thatch in coloring, but slightly brighter (not an "ugly" yellow). This is not minecrafts current hay bale, that is becoming a wheat bale.

Mythbusters Hay Cannon™ (joke (mostly)) - If you rename a bow "Hay Cannon" it will begin shooting hay instead of arrows, and will play a whooshing noise rather than shooting noise when fired. The hay will go at very high speeds with low arc, and the unique ability to pierce through logs.

Millstone Changes
So... current millstone is a tad foolish. Perpetual motion doesn't work.

1. You must now shift-right click for the 1x speed

2. Grindstones will wear down at a random rate with use, and will eventually break with a small pebble explosion making it into a piece of cobble. This will thankfully be a slow process

3. Grinding cobble/gravel/obsidian gravel and other stone (or harder) substances will damage the machine at a faster rate

4. You can now mill seeds into flour which will replace wheat in all baking recipes

5. You can now mill corn into cornmeal which will replace corn in the cornbread recipe, and in the (if implemented) Xocolatl brewing recipe.

Miller
In spawned mill buildings you will find millers. These wonderful NPCs will process your seeds into flour for a price... and that's about it.

Water
A real fancy power source. This will yield 10x power. The catch is that the bottom half (minus center) of the wheel must be in water, and the top must be out, and it must be in a river biome (preferably LotR, but vanilla might work as well). you will get an up to 7 block fence pole (can be 0) out from the mill horizontally which is then connected to the water wheel. This will rotate and make fun splash particles.

Water Wheel

Wind
A fancy fluctuating power source, wind power will only work above ground (if canBlockSeeSky or whatever the method's named). It will fluctuate in speed from 1x to 6x (4-6 will slowly damage the blades of the fan) with a max fluctuation of .2 between adjacent chunks (not sure how that would be accomplished, but I'm sure you could manage, if not a universal wind value would also work, a chunk-based version could also work, but if someone makes a wind-farm it may end up looking a tad bit odd). The mill will accept up to 13 fences (can be 0) going upwards from it. On the side of the top fence the mill fan will be attached. This fan will have a 2/3 block radius to match the current non-functional one.

Mill Fan Blade

Mill Fan

Horse
Horse/Donkey/Mule/Ox mills would be more powerful mills that produce at a constant rate without worrying about position. A mill will accept 1 beast of burden mount type thing which can then have a horse/aurochs/donkey/mule inputted. Power output would be based on a combination of health (strength) and speed divided with a constant putting the average horse at 4x speed, and the average aurochs at 6x speed. The mount would go out 3 blocks from the mill, and would rotate in a circle with the mount at a proper speed around the mill. This would probably be a good case where you would want to include a hopper below for auto export.

BoB Mount

Tread
Treadmills would be used exclusively by slave-owning factions including orcs, and would be run using slaves, serfs (such as snagae), and pigs. They will function by making "Treadmill Gears", then placing them on the side of the mill as a 3x3 block that can be extended up to 5 blocks out and accept up to 10 entities (5 entities on each opposing side, 1 per block). It would yield +1x power per entity mounted upon its gears. Should the entity be forced on for more than an LotR day, the entity will fall, and be ground into its proper meat.

Treadmill Gear

Mortar & Pestle
The home version of the millstone because honestly, who wants to sit and grind a millstone all day. This will have less durability than a millstone, but be fancy. when placed it will appear to be a bowl with a little stick in it. You can place seeds or corn in it by right clicking (each will make 1 randomly placed (within the bowl at the proper height level) 1x1x1 pixel to represent grain. Yellow for corn, brown for wheat. Up to 16 grain items can be put in it) you then shift right-click to use the mortar which will function at a 2 or 3x speed and when each grain is processed its pixel will disappear replaced by a thin layer on the bottom of the bowl of the proper color. When the bowl is right clicked normally it will give you all flours, if there are none it will give you the contained grain items.

Mortar & Pestle

Summary
So... quick version for those who actually read it

Horse/Water/Wind/Tread mills, miller NPC, flour replacing baking wheat, hay replacing construction wheat (wheat can still be used for that), Peasant Bread, Wheat/Hay bale distinction, seeds no longer dropped, pitchfork/threshing, milling wheat/corn flours, Placing wheat, millstones wearing down, manual interaction for millstones, mortar/pestle.

Images
If there is positive feedback to this suggestion I will upload other textures such as cornflour, peasant bread, mortar/pestle, the various mill expansions, the models/wrap textures for the mortar/pestle and various mill expansions, the mill fan blade, hay, and haybale (sorry, kinda sticking the placed wheat and a few other things on art team, but I'm not sure how to set up the random placement and whatnot) 