Board Thread:Suggestions forum/@comment-26274215-20160428171334

there has already been a weapon update, heavy weapons are slower, long weapons reach further. but I've been thinking of some new effects.

Armour ignore: hammers should be able to ignore armor, not completely ofcourse, but a little bit. the amount of armour ignored should variate between hammer material, mithril would be ignoring something like 20% or 15% and the others less

halberds: ain't halberds just big axes? why is their damage less than a normal axe?

axes: whenever someone or something is not wearing a helmet (sorry villagers and wargs) an axe should have doubled damage. the same for halberds.

mithril arrows and bolts: they can be crafted the same as normal arrows, only a mithril nugget replacing the flint. these arrows have 10% penetration, which actually means it ignores 10% of the armor

knives: pretty quick and handy weapons, they should have a higher chance of critical hit than any other weapon.

any other idea's about new effects? I'm sure there is always something new to add to the gameplay, suggestions are welcome! 