Board Thread:Suggestions Forum/@comment-26132150-20150304205637

this idea is just a suggestion for a type of major quest

heres the idea

in an inhabited biome once inside you would see a marking on the map of two banners and a sword in between them you click the faction you want to fight for and then you spawn at either a village (gondor, dwarwes, elven, rohan, haradim to name a few) or a larger camp (orcs) the chief there would have a sword floating above his (or her) head you could talk to it and the quest would be some like we must root the enemies from our lands or death to the free people should yopu accept you will be given a certain amount of a special currency (uncraftable) for buying troops. (you can't use your own)

basic troops cost one coin trolls 4 and warriors 2 no bombaders are sold once you have bought troops a banner of the enemy will spawn on the map and fast travel is disabled

ou must lead your troops to that area were you will find a small village or camp surronded by strong walls like obsidian you would have to conquer the village or camp as in kill at least 15 out of 20 inhabitants

then you will be given 1 coin for each surving troop so you can buy more back at your factions camp then another one will appear on the map this time it would be larger and have say 15 defenders and 10 civilians you would again have to slay 75% or more of the population to continue then the final village would be quite large surronded by a river and would have  25 defenders and 10 civs. kill them all and when you return you would get alignment and to keep the surviving troops

i know this would be hard to code so maybe it would only work in single player (to avoid lag and people repeat campaings because they would have to respawn the villages every time)

tell me what you think 