Board Thread:Suggestions forum/@comment-25793832-20160318215815/@comment-26347028-20160318222104

Deadly Forest wrote: Maltalidenta Kwuitidherali wrote: I would, however, like to see more special units go to good and then, when the numbers are roughly equal, evil starts getting them at the same rate as good does; to try and gain balance. Most of my grievances against the balancing of the mod lie in how generic good's units are, when evil has such variation. Rohan and Gondor's "special unites are mounted riders using a lance, they are very OP! 3 of them can kill a player with vert good armor"

Ranger's "special unites are Rangers"

All elves are special unites

Dwarves' are axe throwers... Gondor have cavalry, so what? Dol Guldur have spiders. Rangers have no special unit. Nor do elves... and the Galadhrim Wardens aren't anything special. Dwarves have ranged units in the form of axe throwers, but that doesn't make them special. They're OP in their current form, perhaps; but nothing compared to Olog-Hai or an Uruk.