Board Thread:General Mod Discussion/@comment-26553378-20160724223320/@comment-28687263-20160725151000

Minecraftmage113 wrote: also another for mod team, the mumakil spawn in  the jungles and clearings and killing gets -20 tauredain and +0 for anything else (well possibly some for moredain) then there is a moredain NPC you need + near harad and he sells mumakil (this would end up being a separate 'enslaved' mumakil entity) finally there would be a near harad person where one could buy the tower and the battle stuff (that harness type thinq with tons of spikes that go on the tusks the tower would enable riding for 1 and then perhaps 19 units (possibly more players less NPCs) and the battle stuff would increase the ramming attack

also killing an enslaved Mumakil is -1 tauredain -15 near harad and +15 Gondor due to the fact that it is still a sacred being but it is the haradrim's war elephant

finally freeing/enslaving this would be for anyone who wants to manually get a war mumakil and for tauredain, to enslave a mumakil one would need to bring it to half health have -tauredain and then right click it with some item to lash it (possible a lead or a larger rope this would connect the legs as well as the head so that it cant attack and moves slowly) the player would then guide it out to the haradrim (the guy for tower/battle stuff specifically which would also spawn in the savannas)(ft would work) they would then purchase a tower and right click the mumakil with it this would complete the enslavement and make it a war machine of the haradrim (the moredain stealing it could sell it at any point in this), and freeing, this would be done by breaking the tower and right clicking the mumakil (if you cant do that then right click with a sword on the towers ropes maybe?) this would be -5 harad and +20 tauredain the mumakil would then be aggressive towards moredain and harad as well as players of those factions (non-lore but there weren't exactly tauredain tribes in lore and freeing mumakil seems to be what they would do) finally for freeing this could be done during the first enslavement phase by perhaps killing the player stealing the mumakil, or destroying the rope, +10 tauredain -5 moredain (this would affect moredain and not harad as it is currently a business investment for the moredain but the harad dont know or care about the mumakil yet.

well that is my exceedingly long suggestion on some mechanics i think should go with the mumakil please take it into consideration and know that i am a faithful tauredain.(that may or may not have swayed my decisions on some of these) I think I get your mechanics here, but it would be really helpful if you enumerate or number it or at least make a clearer presentation of the ideas...not just a whole almost non-period paragraph (No offense man)