Board Thread:Suggestions forum/@comment-27844966-20181104160351/@comment-37105233-20181104191141

Your suggestion has a lot of potential but it also needs a lot of work.

The first issue is with waypoints being 'owned' by banners.

I assume you mean public waypoints, since custom waypoints are only available to the player that made them and their fellowship anyway. This would be extremely abusable since anyone can place a banner in hostile territory and effectively block a waypoint from being used by it's own faction (e.g. an orc can waltz over into gondor and place a banner underground at the 'Crossroads of the Fallen King' waypoint and block any gondorian from FTing there or from reclaiming the waypoint by destroying the banner.)

Secondly, you mention "If while fast traveling you pass through an area".

To my knowledge, the mod currently just teleports the player from one location to another while FTing with no route calculation involved. Calculating a straight line route from one waypoint to another is feasible, but would lead to many issues, say if you were at the 'East Rhovanion Gate' waypoint and wanted to FT to the 'Beorn's Hall' waypoint. A straight line route would take you through Dol Guldur, which would be an enormous inconvenience for any player not aligned with Dol Guldur. Especially if, as in your suggestion, they get dropped from FT when they reach the hostile faction's territory. Logically to us, it makes much more sense for the path to follow the Anduin Road but this would be incredibly difficult to code espescially on longer distances where multiple paths are possible. Do you pick the route with no hostile factions? What if there is no path that avoids a hostile faction? Do you pick the shortest or the one with the least hostile factions? This is further complicated by the fact that there are waypoints not placed on roads along with several completely separate road networks in the mod. How would the route be calculated between the 'Minas Tirith' and 'Bridge of Haradruin' waypoints? And that's all assuming there's nothing in the mod's code that completely prevents route calculation in the first place.

As for custom waypoints having to be banner protected in hostile territory, I think that would be a great feature. A sentry NPC also has the potential to work wonderfully and custom waypoint being visible (though not FTable) within a certain range could work, though that would make 'hiding in plain sight' style bases impossible.