User:AlteOgre

Ye Aulde Fart
Minecraft dad, old fart, grump, co-owner and head admin for DawnFireRealms, creator, architect, engineer, builder, perfectionist, lunatic, idiot, blunt ape, mature kid ... that's me I guess.

The worlds Tolkien and Mojang created are both incredibly inspiring. The world Mevans created does justice to both Tolkien and the creators of Minecraft. And as I like to reside (flee) in fantasy themed worlds and enjoy survival building ... I also do my thing on a number of LOTR Mod servers.

Activity on this Wikia
After I've had a rather productive period on both forums and wiki pages, I was surprisingly promoted to become one of the Content Moderators of this Wikia on January 28th 2016.

You may notice I'm most active on wiki pages for biomes and related subjects, and I tend to step in trying to help out in any forum. Pages I keep a close eye on are the Servers page and any Biomes page. I also have a preoccupation with biomes and the subjects related to my own suggestions on rpg elements, see the list below.

My background colour is this dark green , hex code #669900.

Builds
I tend to lose myself in my building efforts, which are predominantly made in survival mode. Here's a list of illustrative builds, most of them made on LOTR Mod servers: So, I have a preoccupation with large builds ... and battlements. :)
 * Tal Thoron (DFR Somnium Alpha - survival, vanilla roleplay + many plugins)
 * Ost Amon Faeoron (hARDA - survival, LOTR modded)
 * Barad Peredhil (hARDA - survival, LOTR modded)
 * Thoronbar (DotR 'Ost Soronmar' - survival, LOTR modded)
 * Cópacarnë en Soronyondë (DotR 'Hisildi Avari' faction spawn - creative, LOTR modded)
 * Sorontorme (Tales of Ages - creative, LOTR modded)

But I also build less challengeing stuff. Here's an example: Tal Thoron commoner housing.

Re-creation of imaginary worlds
I am especially interested in dark fantasy themed worlds like that of Tolkien and have a weak spot for the world created for the Civilization IV mod 'Fall from Heaven II'. This is why I introduced that world and it's lore in DFR and I am still working on finding the best way to create the DFR world 'Vesperus', which is based on that theme and the rich FfHII lore. Also I'd like to some day recreate the FfHII world 'Erebus'. The way Mevans modded Middle Earth is incredibly fit-for-purpose and inspiring, and I derive ideas from his work for implementation in the worlds for DFR.

Due to a bad medical condition I had to postpone my work as head-admin and world creator in the past year for two longer periods. In the first period, in early 2015, I restarted playing the LOTR Mod (played it from Beta 8 onward), as I found it to be very inspiring for my world creation efforts. I joined HubToo on his newly created server back then, and couldn't resist staying and playing longer than needed for my recovery ... bad Alte. The second period started in september and will hopefully end soon ... so I'll be able to recommence world creation and server management & plugin customization again ... which will imply I will spend less time here though.

Advanced RPG system
This concerns one of my favorite aspects in Minecraft server gameplay: Roleplay character development & RPG features. I enjoy developing my character through roleplay interaction with others and through levelling, both vertically and horizontally. This made me combine MCMMO and Heroes on our DFR servers and design a complex system for races, classes and trades/professions. I would very much like the LOTR Mod to include some 'Advanced RPG System' that provides similar player fun. Throughout the last 2 years I've played with lots of ideas on how to combine plugins and mods to achieve this. Finally, after I saw this Blogpost by Mevans, I figured that announcement would offer the incentive to add some of my ideas to the mod ... so I hope. Since then, I pondered out the system I have presented in the suggestions forums in past few months as an additional feature suggestion for this mod.

Objective
An advanced RPG system that fits the lore, encourages roleplay character development and promotes more variation in combat strategy and tactics.

Ingredients
Main ingredients are comprised in these 3 suggestion threads: In addition to these 3, I feel these suggestions by Snoopy and James should be an integrated part of the complete system: These 5 features can all be added independently, but there is much synergy in the combination of them. It seems best not to code them without taking into account one or more of the others.
 * Use of experience orbs for traits, smithing, crafting and magic
 * Armor weight and unit movement speed
 * Decrease chances of NPCs running into grinding traps
 * Simple and effective shields.
 * Attack impact actual range modifier + Critical hit rate

Related suggestions
Other relevant suggestions made by others in relation to the above are (a.o.): And one of my own additional thoughts: Note that all of these 'related suggestions' have been included (either entirely or in a derived form) in the 3 main suggestions threads I produced on this subject.
 * Weapon enhancements through advanced smithing
 * Faction specific arrows through advanced crafting
 * Faction specific bows through advanced crafting
 * Faction dependent enchanting
 * Status dependent weapon wielding stats
 * Heavy armour hinders combat capabilities
 * Scarfs

Challenge the Lion!
I hope the conceptual code designer in Mevans is or will become weary of copying code to produce new features based on existing ones, and is or will get eager to take on a new coding challenge ... preferrably this one.

Other suggestions to improve the LOTR Mod
Here's an overview of my most relevant suggestions to improve the LOTR Mod. Most are just aimed at improving the roleplay survival building experience. My own suggestion threads: Suggestions I made in other threads / to improve on other people's suggestions: I posted more suggestions and crazy thoughts in many suggestion threads, but these are the most significant ones I think. As all the above suggestions have been removed from public view and awareness, in a pointless (= my personal opinion) suggestions forum clean-up, I am considering to add these either as separate pages under my User-page on this wikia (first 3 suggestions: new features), or to repost them in the Feedback forum (last 3 suggestions: improvements on existing features).
 * Holly trees &amp; Eregion biome and tree variants
 * Elven Portals in Far Harad Jungle &amp; Croc spawning
 * Jungle mud abundance (This suggestion was - more or less - followed through / has become obsolete with the introduction of Mud Brick in Beta 27.2. Thanks Mevans!)
 * The Forochel and the Lossoth
 * Flails for Trolls
 * Cured leather for fire-resistant tiles on battlements and siege towers
 * Scarfs and the effect of dust bowls and choking ash
 * Reinforced brick
 * Low-tech transmission gear for LOTR fitting redstone functionality
 * Tauredain Realm - larger clearings in the Jungle
 * Escargot en Sauce Thranduil avec Miche - Esgaroth special dish
 * Siege engines
 * Gold coins
 * Latrines or statues, whatever is most comfortable ...
 * Heroic statues with permanent banner bearer zone morale boost

Suggestions to improve this wiki
For now, only this page and related posts:
 * Feature Improvement Proposal Process

Favorite LOTR Mod servers

 * hARDA
 * DotR

Favorite websites

 * The Lord of the Rings Minecraft Mod Wiki
 * Middle-Earth Role Playing Wiki
 * LOTR - One Wiki to Rule Them All
 * Tolkien Gateway - wiki
 * Parf Edhellen - Elvish-English dictionary