Board Thread:Suggestions forum/@comment-26119768-20170105231019

This suggestion focuses on tracking players. That's really it, so lets get started.

Making a Ruckus
When fixed point villages and cities are added (like bree), staying within 200 blocks for around 1-2 days will  have a 25% chance to spawn a npc referred to as a "paranoid civilian". These look like a factions normal civilians, except for a rather large dagger at their belt, hinting at a distrustful nature. When another player right clicks these individuals, they will say something along the lines of "Have you seen (playername)? They've been lurking around these parts". They will then drop a item which seems to be a description of the player they saw (it's completely illegible to you of course), along with their name. You now have your first clue as to their location. But how to go from there?

Rangers and Snufflers
Ranger Captains now sell a unit called a "Ranger Hunter". These units are around 100-150 coins and require 600 alignment to hire.

Mordor Orc Captains now sell a unit called a "Snuffler" an orc about the size of a hobbit. These cost around 90-100 coins, and require 540 alignment to hire.

Now, you may ask, what do these units do? Well, you right click them, put that paper you got in their inventory, and they set off at a running pace towards the location of the player (or if that can't be done, they go to the xyz coordinates that the player was at when the tracker got the paper). You may say "wow, that seems like a really good way to get killed and have all my secret bases discovered!" Well have no fear, the Ranger Tracker has an accuracy of within 1,000-1,500 blocks, while the Snuffler has an accuracy of 1,200-1,700 blocks.

(Note: the description paper is used up once the tracker reaches their destination.)

Avoidance
This is where good has the biggest advantage, as the Galadhrim Cloak both decreases the chance of a Paranoid Civilian spawning to around 15%, and adds about 200-400 blocks of inaccuracy to the tracker (I assume that it's possible to check the armour slot of another player at the time the tracker is directed towards the player, if not, forgive my ignorance).Ranger Armour increases chances of a paranoid civilian spawning to around 30%, but it does add 250-400 blocks of inaccuracy to the tracker, provided the whole set is being worn.

Now, good has all the stealth stuff, so what's an evil player to do? Well, 5-10 minutes after a tracker is directed towards a player, the hunted gets a chat message saying "you feel like someone is following you". This gives them time to marshal their armies, barricade the doors, and possibly cower in a corner and cry.

It's not really fair that evil has no stealth capabilities, but life isn't fair, and I'm sure if this is added then evil will get a cool toy no one else has too.

Other Stuff
Since this is a multiplayer feature, we must address the problem of logging off. If this happens, the tracker will say "I fear the trail ends here" or "The blasted scum stopped leavin' tracks!", depending on the tracker type. The tracker will then proceed to give you the description paper back, to be used another time. This both prevents logging off to avoid being tracked, while also avoiding frustration due to using up a description paper for nothing.

Conclusion
That's my suggestion, and I hope you like it. If you have any constructive criticism, please post it. 