Board Thread:Suggestions forum/@comment-29212992-20170405214306/@comment-26553378-20170405224508

Recneps wrote:

Minecraftmage113 wrote:

ZTrok wrote: Intro:As I've learned more about history, I've realized a major mechanic this mod could include, that being cooldowns on farmland. In medieval times (Dark Ages) and before, when farming large areas of land they would have at least three plots. One for the spring harvest, one for the fall, and one left fallow, or bare. I realized that this could add another level of reality to the mod, while also preventing extremely large farms on servers, which have the potential to destroy server economy.

Features: Fallow fields would be implemented by adding a cool down to each individual block of dirt. This cooldown would remain on any dirt block placed at that x-y-z coordinate. That would prevent players from simply removing the block and replacing it, or trampling the farmland and re-hoeing it. This cooldown would begin when the crop on top of it is harvested, and remain for one in game day cycle. The cooldown could be sped up by using bonemeal, which would have a chance for it to instantly be fertile, 1/2 fertile, and 1/3 fertile. Along with all of this, the farmer pathfinding would need to seek out only fertile land. spring harvest? that's when you plant, winter is barren. MCmage, please don't spread your statements out over so many comments. Also, there are crops that grow over the winter to be harvested in spring. how do they grow in the winter?