Configuration

Like most mods, the Lord of the Rings Mod adds its own configuration file to the Minecraft game. Players are able to change certain gameplay settings through this file.

Accessing the File
The LotR config can be accessed on a PC by opening the start menu and entering  into the search. From there, all the player needs to do is the follow the path. The lotr file can be opened up using notepad.

After the player is done editing the file, it must be saved (default "Ctrl + S"). The mod will then run accordingly the next time Minecraft is launched.

Manipulating the Settings
As of Public Beta 23, the configuration file is divided into four sections. Generally, elements are changed by either altering is integer or boolean value (true/false).

Note: The settings shown in the config file excerpts below are the default settings for the mod.

Dimension
dimension { I:"Dimension ID: MiddleEarth"=100 I:"Dimension ID: Utumno"=101 }

These settings allow the player to alter the IDs of the two new dimensions that the mod adds, which are Middle-Earth and Utumno. Usually this is done to avoid ID conflicts with other mods.

Environment
environment { B:Ambience=true

# Toggle the new Middle-earth sky B:"Middle-earth sky"=true

# Toggle mist in the Misty Mountains B:"Misty Misty Mountains"=true B:"Sun flare"=true }

Players are able to toggle ambient sounds, the usage of a Middle-Earth styled sky, mist forming in the Misty Mountains biome, and the presence of sun flares.

Gameplay
gameplay { B:"Allow Banner Protection"=true B:"Allow Self-Protecting Banners"=true B:"Enable Fast Travel"=true B:"Enable Titles"=true B:"NPCs give mini-quests"=true B:"Remove Golden Apple recipes"=true }

Players can choose to allow banner protection mechanics, as well as whether those banners can protect themselves from being destroyed. The fast travel system, titles, the ability for NPCs to bestow mini-quests, and the removal of golden apple recipes from the game can be enabled/disabled here too.

GUI
gui { # Configure the x-position of the alignment bar on-screen. Negative values move it left, positive values right I:"Alignment x-offset"=0

# Configure the y-position of the alignment bar on-screen. Negative values move it up, positive values down I:"Alignment y-offset"=0

# If set to false, the alignment bar will only be shown in Middle-earth. If set to true, it will be shown in all dimensions B:"Always show alignment"=false

# Enable or disable the rendering of other players' alignment values above their heads B:"Display alignment above head"=true B:"Hired NPC Health Bars"=true B:"On-screen Compass"=true

# Display co-ordinates and biome below compass B:"On-screen Compass Extra Info"=true

# Display the Middle-earth map in sepia colours B:"Sepia Map"=false }

The position of the alignment bar on the player GUI may be altered in terms of x and y. The player may also choose whether or not to have that alignment bar appear onscreen outside of Middle-Earth or Utumno.

Players may toggle the display of alignment above other players' heads (useful in servers) and the display of health bars above hired units.

The onscreen compass added in the mod can be enabled/disabled. The option to toggle the description shown below the compass (which denotes current coordinates and biome) is available as well.

There is also the option to display the Middle-Earth map that shows up on the LotR menu (default press "L") in sepia colours.