Board Thread:Forum Roleplays/@comment-26084195-20150417202642/@comment-26084195-20150419171925

The Jol'nar are big green heads floating in vats of liquid. Also, no, you don't go back to Valinor, because once again, the gates only open in very special circumstances. And the Valar wouldn't be happy, but they also wouldn't be able to do anything about it.

Indomitable, I would prefer that under most circumstances I would be the one to control npcs. The Ghosts don't care about the rest of the Galaxy. They were there before anyone else, and they will be there long after everyone else is gone. This is probably closer to how it would have gone:

As most of the crew writhed and screamed, a voice as soft as a whisper but loud as a storm came through the ship.

"You were fools for coming here. You have entered sacred grounds. You will leave now." A large blue light appeared at the front of the massive ship, and your vessel was propelled at immense speed out of the rift. However, as you flew, a drifting freighter whose crew was lost to the Ghosts got caught on your ship, and you took it with you. Though much of your crew had been reduced to a gibbering mess, those who weren't affected by the Ghost's insanity were able to help pull some interesting technology off of the weapons freighter.