Board Thread:Suggestions forum/@comment-26149161-20161229051610

Welcome, mellon-nin! This is the sixteenth suggestion in the series about improvements to various biomes of Middle-earth. In this I shall suggest improvements to the cold and tall Mountains of Mist. The prior suggestions can be found here:

Eastern Eriador

Western Eriador

The Shire

Enedwaith

Gondor

Nan Curunir and Fangorn

Ithilien

Ered Nimrais

Rohan

Lorien and Surrounds

Southern Vale of Anduin

Emyn Muil

Dead Marshes

Barrow-downs

Old Forest

Credit should be given to Grievous, as I am using some of the things he suggested here  .

Biome Improvements: In the Misty Mountains, orcs and wargs should no longer spawn aboveground. They would now spawn in the many orc-holds that are found in the hills themselves. The Foothills should have more ferns and boulders, as in the book. Herbs and rockroses would be found at the higher elevations. In the Foothills (renamed to Eastern Foothills) wargs should be abundant. This would be the only place they would spawn naturally in the area. Orcs should spawn at night. New Biomes: Western Foothills: A tumbled land, more or less identical to the current ones, but with red rock and no orcs or Wargs. No NPCs should spawn here, save a very rare Warg invasion. Southern Foothills: Basically the same thing, but without the red rock. Found south of Lorien. Mount Gundabad: See Grievous' suggestions. Mt. Gram Spur: See Grievous' suggestions. South Misty Mountains: See Grievous' suggestion. However, no Isengarders or invasions should spawn here. Mountains of Moria: See Grievous' suggestions. Goblin Mountains: See Grievous' suggestions. NPCs: Wargs should be made a bit smaller (think large wolves, not bears) and perhaps have their models improved to a more wolfish version. They should also have their own language, and heirarchies, which have been suggested already. Perhaps Wargs should be hireable from Warg chieftains, not Orcs, and paid for with flesh? Several of Grievous' NPCs look good to me, but a few of the stronger ones seem unrealistic or superfluous (Gundabad Berserkers, Dragon Warriors, Grey Mountains Uruks and Moria Uruks). I do not endorse them here, but I am not looking for a debate on the subject or to attack his suggestion. Structures: Orc-holds would be found in the mountains, small dungeons with several rooms. Beds, weaponry, and orcs would spawn here. Large cave systems would contain larger communities of Orcs, and a chieftain. They would be reached through a Goblin Crack, a block that looks like stone but with a visible crevice in it. It functions like a Dwarven Door. These would look more natural, with stone walls, but be obviously carved. A large, central chamber would contain Uruks with swords and axes and a Chieftain (who should no longer spawn in camps). Thanks for reading this suggestion! As alway comments, Kudos, and constructive critiscism is most welcome. Ithilion, Discussions Moderator (Auta i lome) 05:16, December 29, 2016 (UTC) 