Board Thread:Suggestions forum/@comment-4568826-20191128112210/@comment-4568826-20191130012102

yeah,sorry, I sometimes write incoherently.

I give an example of my suggestion:

You are Wood Elf, pledged, and you start killing mobs in Dol Guldur. This causes Wood Elves to spawn where you're fighting if your actions raise the "Conquest rating" for that area.

But then you get bored, or busy, and can't attack in Dol Guldur for 2 days - the Conquest rating decays over time and there wont be any Wood Elves left in Dol Guldur.

I would like a config-setting, that allows you - IF your Conquest rating goes high enough, that Wood Elves take over this territory: No more Spiders and Orks spawn, just Wood Elves.

We should be able (as Server Owners or running it locally) to chose whether we want real Conquest, that lasts - until an enemy Player does something against it, or that always decays (like it's currently).

Maybe it would even be possible to switch the structures (from the Mod, not Player-creations) to the attacking side, i.e. replace Dol Guldur Ork Camps with Wood-Elven camps, and their towers and smithies also.

Or maybe a command for Operators. like eg. /Conquest replace-structures Dol-Guldur WOOD_ELF

but of course this only should apply to all chunks with Conquest over 1000 or some high number.