Board Thread:Suggestions forum/@comment-30238907-20170402021612/@comment-30238907-20170402021832

I Have been waiting a long time for this

So here is my grand suggestion that will be great for the mod.

-Another change to factions So factions currently are bland boring and underdeveloped. They need to be brought up to an accurate level according to lore. For now I will only suggest stuff for 2 factions Rhudel and Gondor. For Gondor it needs to seriously improved. For example the Gondor biome needs to be everywhere like it once was before the fiefdoms. The fiefdoms will be reduced to small biomes around the Ft points such as Lamedom around Calembel. For Rhudel a lot should be changed. Nowhere in lore does it describe there armor as golden or even strong. All of Rhun when improved should not have strong armor. The armors should be weak like Dunland and the weapons crude. In addition to this Rhunic brick should be brought down to a more crude version and villages more like clusters of houses.

-Picking races and genders of Npcs This is a feature that needs to be added. What if you are a gondorian player who wants elves as his archer. Or a high elf who wants dwarven warriors. This is a very important feature that needs to be added.

-Returning the Good Evil alignment system Come one its a basic good vrs evil battle there is no neutral or allies with some but not others. This was a huge mistake to change and it should be returned to good vrs evil

-Irritating Orc types Orcs, what's the difference between mordor angmar or dol guldur orcs? They are all the same. Why not spare the space in inventories and make them the same npc.

-Letting go of the armors Like in Rhudel the armors of factions do not look accurate. Instead of the hideous armor of Rohan it should be switched to a plain iron knight suit. This should go the same for others factions as well.

-Forgetting the Far lands of Rhun and Harad. These lands are truly never described so we shouldn't be the ones to describe it for Tolkien. I suggest cutting it off after the fertile and nothing else south of it except maybe a small jungle where Mumakil live. and cut off Rhun after a part of the orocarni is shown.

-On the subject of Harad The Near haradrim are a good faction but should be a little weaker. In addition to this when umbar is added it should be simply a subfaction of Near a Harad.

-On the subject of Rhun I have already gone over Rhudel. But in addition to this only avari living in Eryn carnan and orocarni should be added as factions. Wainriders should just be a subfaction of Rhudel.

-Leaving npcs wearing any armor behind This doesn't make sense why would haradrim wear Gondor armor or orcs wear elven armor.

-Sticking to lore No more custom factions that are used as placeholders such as Moredain. It makes more lag and is frankly pointless.

I hope you enjoyed my suggestion!