Board Thread:Suggestions forum/@comment-26322120-20160207044620/@comment-26322120-20160214170817

Yes, I had an alingemnt-based system in mind at first too. The problem is, that on large servers, any player could change faction relations for any reason at any time, if they had enough alingment. If you think long enoung about this, you can come up with plenty of instances in which this could be terrible. The server would also have no control over this at all. Possibly the alingment based system could be a gamerule? But thats making it a little complicated...