Board Thread:Suggestions forum/@comment-32352572-20180527062703/@comment-32352572-20180529215953

SWVWC wrote: ArcenGamer wrote:

Tharaerel wrote: ArcenGamer wrote: Tharaerel wrote: A really sad story.

Tharaerel Faelgallon  Pedo mellon a minno I'm working on a video right now which will be DG sieging Thranduils Halls. I wanna put troops on the roof and in the archer slots we made but I'm afraid they'll just fall off "...Wood-elves are less wise..." Lol yeah. But in the video it's like rly cinematic mindofmike style and it's me (Gandalf,) Elrond, Celeborn, and leader of WLR Anyone else miss mike? Anyway, what you should not suggest is actually commanding your troops. Anything that would make this more of a strategy game is against FAQ. BUT IS IT SOO HARD TO HAVE FORMATIONS? I suggest that you could assign a squadron leader. Right clicking him would make you able to choose the formation of the whole squadron. I think this would help the jumping-off-wall-to-certain-death provlem. You choose a thin spaghetti line for your archers on the wall, including the central quordinates and direction you want them to face, and poof. Problem Solved. This should not be too hard to code, right? By inputing the coordinates, AI for your troops is not needed for positioning! Your men can remain stupid AND still be effective!

Please note. Saying this would not be hard to code was semi sarcastic. I agree. I was raiding a harad town and I wanted to have my army raid the town but NOPE. They follow me instead