Board Thread:General Mod Discussion/@comment-26322120-20151231185738/@comment-25012056-20160107112455

Starplayer11111 wrote: Catfishperson wrote: Gen. Grievous1138 wrote:

707Mithrandir wrote: Ok. For evil players on servers the moment they leave the Shire they can basically start an army, raid defenseless hobbits, and buy dirt-cheap Gundabads (now with Uruks, too). A good player must gather a lot of alignment before before they can hire Rangers, and even then they are pricy. So right from the start evil players have it easy. Also, evil has far better units:

Olog-Hai: Ents can defeat them, but Ents can't even be hired.

Warg Bombardiers: Bang. Your army is gone.

Black Uruks: Just too darn OP

Uruk Hai berserkers: Really, really OP

Harad: Excellent cavalry and foot soldiers

Dol Guldor spiders: Climb any fortress wall you want

Gundabad Orcs: Dirt cheap

Dunlandings: Cheap, and include axe-throwers

Uruk Hai cross bowers: Very OP especially since their drawback time is too short for the weapon they carry

Howeve, Good also has some OP units, but fewer than evil:

Rangers and Wardens: Can take down any enemy at all-- until seen

High Elves and dwarves: Very powerful, but countered by Uruks and are also very expensive

Huorns: Perhaps the easiest on-the-go army is one of Huorns. One huorn leaf, and Ent jar, and a bucket of water and you get a crew of trees. Axes,mthough, take them down very quickly.

Dol Amroth: Good, but still countered by the evil units

Hobbits: Unbearable cuteness. You can't find that on evil's side.

Good has some better tools and items: Ent draughts, High-Elven Bows, glowing swords, Galvorn armor, warden cloak dwarven armor.

However, evil has even better items: Orc draughts, Torog draughts, crossbows, berserker swords (why mine for Mithril or go to Utumno?), uruk armor, Morgul blade, Morgul armor, Orc bombs.

As for the players? I have a theory that all evil players eventually get banned, unless they are like Grievous. I have seen it happen. Several times.

Ok, and one last thing: Yes, in the lore, evil always had the upper hand, but this was usually not due to their better units (they did have some) but more to their numbers. I think the super OP evil units should be downgraded or removed (except trolls and Ologs) especially the Uruks that were bred to be as strong as men, not Elves. In no way does evil have it easy right from the start. If you set out evil, Rangers will demolish you at every turn. They are far too common. Every evil unit has an easily exploitable weakness. I'm not going to list them all here, in case I come up against some of you on a server battlefield, but they exist.

The only way to really kill rangers easily, however, is galvorn, which is super hard for evil players to get. You complain about Morgul gear, yet Galvorn is about as bad. And don't even get me started on dwarven axe-throwers.

Gen. Grievous1138 (admin) comlink 21:38, January 6, 2016 (UTC) In addition to Greviouses points (Especialy the rangers, I litteraly walked into Angmar with about 10 rangers, and after spending about half and hour, and killing hundreds of orcs, hillmen and trolls, I got bored and FT´d back home, only 2 of my rangers had died) Uruk aromur is no advantage to evil, as good has dwarven armour. Morgul armour is in no way OP. Besides Uruks and trolls, pretty much any good unit can beat any evil unit, trolls pretty obviously are crazy expensive, freaking turn to stone in the daylight, are  useless in water against archers, and can´t fit in confined places (good players can litteraly hid under a tree, or dig a 2 block hole in the ground) Uruks are not avliable to evil imidiately (like you implied), and and cost almost twice as much as good warrior units (with the exception of normal uruk-hai, which dwarves btw, are more powerful then.) Although its true that Gundabad orcs are dirt cheap, that counts for nothing, as that is what they are worth in a fight. Haradrim aren´t any stronger then Gondor soilders, which are about the weakest of goods fighting units. You mentioned Orc and torog draught as giving evil players and advantage over good, yet you didn´t mention mirovur, which is much better then either. Not to mention evil not having any unit (besides mountain trolls) that can switch between ranged and melee attack.

I have played a fair amount as both good and evil, and I truly believe that evil is much harder. Is there anyone else who plays a fair amount of both who disagree´s with this? I'd like to add a few points. Fully brewed miruvor gives 2min of status boost. Fully brewed orc draught gives 3min of status boost and is more easily mass produced.

Evil also holds the title of best cav (half troll rhino riders) and best shock inf (olog-hai). You failed to mention the addition of orc bombs on the evil side which can tip the scale of battle when used correctly. Not to mention those pesky bombardier units.

Also the fact that orc seem to be smart enough to run away from a live bomb negates much of the friendly damage done to the evil army.

To those people complaining about numerous rangers, how would you feel if there were 2 gundabad invasions 1 angmar invasion and 1 rhuduar invasion came down on you if you were good? You also seem to forget that orcs rule the night, which is the time you should be travelling, as an evil player, through ranger regions. Also in ithilien is quite devoid of rangers as well as being frequently invaded by mordor, black uruks, near harad, and wargs (if you are good of course).

Good has ent draughts. Evil has no equivalent to that.

Gen. Grievous1138 (admin) comlink 11:24, January 7, 2016 (UTC)