Board Thread:Suggestions forum/@comment-26172435-20151221114104/@comment-26298013-20151223020241

I'm sort of going blind right now, sorting through everything being discussed in this one thread. I think that maybe its become too complicated. Perhaps we should make this into just a couple of important points.

Basically, right now we're discussing both magic and character upgrades, with an eye to using the current XP system for both.

I think that magic should be left out of this suggestion because, as I mentioned earlier, magic is sketchy in LoTR. Experience levels could, however, easily apply to the first point in the OP. Perhaps, upon reaching a certain level, characters could gain one skill point (The omnipresent face of your average RPG leveling system).

This point could then be spent towards skills/traits unlocked by faction standings. Increasing standing with Mordor could make available some nighttime strength buffs or some such, while being friendly with the hardy and strong Rangers of the North could allow you to unlock health and or damage increases.

A system of magic should be left to another suggestion, because it does not fit with how Middle-Earth works. Killing Orcs didn't (Sadly enough) give Legolas the power to defy gravity.

Peter Jackson did that.