Board Thread:Suggestions forum/@comment-31907131-20170406071126/@comment-31907131-20170406093609

AlteOgre wrote: Very nice concept!

As addition and alternative way to introduce questing and roleplay immersion, I think it's a great feature and I believe it would actually fit in the plans for the mod. It will require some more detailling, but the initial proposal sounds decent enough for further development.

As replacement of the hiring system, I'm afraid it won't really fit in the gameplay objectives assumed for the mod, nor in the development path the mod has taken to achieve that. In that case this proposal would be much bolder than my recent proposal regarding the hiring of high tier units, of which I already have doubts whether the mod team would consider it 'making things too difficult and reducing degrees of freedom to a too great extent'.

So, thumbs up when implemented as additional quest / character storyline feature! Not a replacement. As I stated, I am not suggesting that hiring be removed. I"d merely like to have the option to obtain troops in an immersive, role-playing way.

The suggestion is a sort of middle tier quest system, more interesting than mini-quests but not on as epic a scale as the quests to come. Nothing (not much) really needs to change to implement it. We already surely have half the mechanics necessary in the quest system.