Board Thread:Suggestions forum/@comment-26029498-20151130222831/@comment-26044791-20151203085806

Recneps wrote: I have a bit of a more complicated plan for them. My idea is that, as the range to the enemy decreases, the cooldown and the damage both decrease, so that at their maximum range the current stats are true, and at .5 blocks distance they would swing twice as often as they normally do, and do .75 their normal damage.

My reasoning for this is that their current attack is like holding it right by the second blade, and swinging it with all of the leverage and range, but with the slowness that comes. When they're closer, you can hold the middle, and use both blades, and get less damage and range, but higher speed. I like this, also pairing it with a charge-up, 3 block 4 damage AOE attack could create a really good quick attack weapon. It would be like a more versatile dagger, although you'd have to lower the base attack damage.