Board Thread:Suggestions forum/@comment-29620769-20171221084618

Hello! Some may already know me from The Official Server, some probably don't. I'm a former wood-elf who recently joined Umbar. I have been living in middle of the ocean, far from everything, for maybe half year.

I've noticed how empty oceans are in the mod. And I'm suggesting that it would get some more content. In the recent updates, seas got corals, fish mobs and pearls, as well as seagulls on the shores, which is a start. But I don't think that is enough.

I have few ideas of my own, but I hope there will be some more ideas, maybe in the comments section, maybe in mod developer's mind.

First of all, we need life in the waters. We've got fishes, but that doesn't seem like a perfect solution to have only fishes there.

Crabs These small water-animals should be somewhat hostile, like swans. They wouldn't care if you're far enough, but if you get close, they might attack, but not all do. They could simply use shrunken scorpion texture (Without the tail) or they could have their own texture, that's really up to you but I think scorpion one is good too. There could be few variants too, such as sand crabs with color similar to sand, rock crabs with grey shell and some crab that hides well in reeds. While these crabs would live on the shore, variant depending on the environment, there could also be larger crab variant, "sea crab" that lives on the bottom of the sea and attempts to kill ("eat") nearby fish mobs. This could be very hostile mob and drops twice as much as smaller crab. Also I think the shores should get some hidden data that defines whether crabs spawn on the chunk or not, so the shores won't be all filled with crabs. When slain, these crabs would drop "raw crab" that fills half hunger bar, which then could be cooked to fill 1 hunger bar. But since crabs are really boiled alive, maybe if crab was burned alive they would drop another kind of cooked crab that fills 2 hunger bars. This would be somewhat difficult though, since they often live in water. Weapons using brute force, such as hammers and axes should deal more damage to these than swords or pikes due to their shell protecting them.

Clams and oysters There should be these sea-animals too, that don't move at all. Crabs would not attempt to kill these due to their shell and ability to "hide" in the ocean floor. Clams would be rounder and lighter colored than oysters which would have ellipse shape and darker, grayish color. In the shores there would be found smaller variants of these, while in the deep ocean there could be quite large variants. When slain, these would drop meats and pearls. The chance for pearls would depend on the size of the clam/oyster, biggest ones having as high as 33% chance, while smallest having 0.1%.

Squids or octopuses I do realize that vanilla minecraft already adds squid-mob, but that is not really very good in my opinion. What I'm asking is that their texture would be changed to narrower one and the mobs should be hostile. Octopus in the other hand should be wide and not very tall. Both should be able to release some ink from their ink sacs when attacked, if the attack doesn't kill fast enough, reducing the dropped ink sac count from 2-4 to 0-2. Both of these would also drop respective meats that then could be cooked.

Sharks This is really questionable suggestion, but I do think this could be good way to add bigger sea animals in the mod. They would be somewhat hostile, like swans and crabs (You know, IRL sharks aren't actually always trying to eat you if you see them, they're quite peaceful to people) These would have large texture and would attempt to "eat" (kill) any nearby sea mobs apart from clams and oysters. (Because they're hard to see and sharks don't want sand in their mouth) Sharks would drop shark teeth which could be used to make some tools or maybe spiky block? They would also (obviously) drop lots of shark meat (Maybe 3-5) that would, when cooked, feed 3.5 hunger bars. Sharks would be sort troll-equivalent in the sea, so battling them should be difficult. They need to be fast, enduring and powerful.

Sea serpents?? While I honestly am not sure would this be added, since they would require a lot of work and not that many go to the sea, it would be nice feature. Quoting someone who quoted the books: (I had to use internet to find more canon data) '' in "The Council of Elrond" (Book 2, chapter II), Glorfindel at one point suggests throwing the Ring into the deeps: ‘... in the Sea it would be safe.’ ‘Not safe for ever,’ said Gandalf. ‘There are many things in the deep waters; ...’''

This could refer to some sort of powerful creatures of the sea, such as sea serpents. Maybe this could be spawnable boss-mob like mallorn ent and hill-troll chieftain or maybe only randomly occurring mob, that's all up to you.

Fishes The mod already has fish-mobs, but they're so numerous at the moment. Their count should be reduced if some more sea animals are added. Rivers and lakes should only have fishes, crabs and clams in my opinion, so there the count doesn't have to be reduced.

Underwater combat Also since moving in the waters is not really as easy as it is in the mod, I think weapon cooldowns should be extended when player is underwater and the attack should have small delay. Reducing damage would also be realistic, but I think that would already make fighting underwater too difficult. Maybe the shark-teeth weapons could be specialized in fighting underwater; Shark-teeth arrows wouldn't be slowed down by water as quickly Shark-teeth weapons would be immune to the negative effect of being underwater Shark-teeth tools would not mine slower underwater. (The shark-teeth could also be replaced with something more logical here. Just trying to get some use for killing sharks)

That's all for this suggestion, I hope this will make somebody think about it too and maybe develop the idea further.

'''Thank you for your time, and goodbye for now. '''(I'll keep an eye on this thread to see reactions and maybe comment more) - Shinare of Umbar. 