Board Thread:Fun and Games/@comment-25670769-20151224154628

Hi boys and girls, I just want some feedback from you if you like the idea about a little map (only the vault/bunker)

for the apocalype challenge and also a little Complete the Monument fully open world just with the limitations of the challenge.

The challenge is modified to my map, the original post of the challenge is on the bottom of the post also the recommended texture pack.

Complete the Monument and take the Apocalypse Challenge.

Before you begin: The survivor, being as savvy as he/she is, had an edge that the other, less intelligent people lacked. Before the bomb went off (Read: Before the challenge starts) you built a saferoom. The room covered your spawn point/a bed (So the challenge doesn't end upon your likely death(s)), a secure way of getting underground, and contained a chest.

Of course, creative mode is off-limits.

RULE 1 (VERY IMPORTANT): Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside unprotected during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible. RULE 1b: You must find shelter or a roof to protect you against rain/snow because it´s Radioactive.

Also note that, should you have the resources to do so any suit of armor will reasonably protect you from radiation, assuming that it is kept in good repair (Above orange). It is then possible for the survivor to make surface excursions during the day. This armor cannot be allowed back into the compound, however, and must be left in the airlock when you return.

RULE 2: It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. With this in mind, you still have several options.

Firstly, assuming your preparations were inadequate, you can use breeding/harvesting of exposed food sources to introduce clean animals and plants to your shelter. By breeding/harvesting 3 generations of a given animal or plant, the results should be usable to the survivor. Of course, the parents and their products must be disposed of. During the process, the animals/plants should be quarantined in a decontamination room, separated from the rest of the compound by an airlock and 3-thick walls.

Second, you can create a decontamination machine (Intended to be endgame...) (In the map you already have a decontamination machine in the airlock to the bunker) Example: The construction must include: a chest (for contaminated items) in a 3x3x3 room, with water covering it. The walls must be made of stone brick, and the machine must be connected by a lever to at least 4 pistons on a repeating clock, to make it more machine-y. After a player-determined length of time, items left in the decontaminator are safe for use.

RULE 3: Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.

RULE 4: Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls (3 blocks, to be exact), other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound. (That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside) . This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.

For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged. In order to have an adequate shelter, the following rooms are priorities: Farms (for wood and food), A bedroom, storage facilities, etc. Once the essentials have been secured, the survivor should have at least one of each of the following:

(Optional)RULE 5: To survive in your shelter you need oxygen in any room, so you have at least one plant in any room.(you could also use leave blocks) Also it get´s very cold without sunlight so you need in any room a oven/furnace or a burning netherrack.

Farms: - Wheat Farm    (9x9) - Potatoe Farm    (9x9) - Carrot Farm    (9x9) - Melon Farm - Pumpkin Farm - Mushroom Farm - Sugarcane Farm - Tree Farm - Cactus Farm (High Radiation need 3 thick walls and a iron door)

Rooms: - Storage Room - First Aid - Alchemy Labor - Enchanting Room (could also be in the Library) - Portal Room (for accessing the Nether) - Generator Room (or a Sunflower Field near the bunker look on the roof) (TNT as a reactor core surrounded by water and than glass blocks) (Lava as a reactor core surrounded by glass blocks and than water)

Hobby Rooms: - Sleeping Room - Library - Room of a Religion - Garden Sanitary Rooms (Showers, WC etc.), Cafeteria(MP, optional), Living Room(SP, optional)

Defense Rooms: Weapon Room, Smith, Armory, Target Range, Trainings Room

To Finish The Challenge: Complete the Monument and build all rooms.

Play as long you have fun, it´s a sandbox game.

p.s. Pictures for the map will follow here if you want.

Source from the Apocalypse Challenge

Recommended Resource Pack: LAST DAYS 