Board Thread:Suggestions forum/@comment-28479713-20160522234541/@comment-26172435-20160523195241

This won't be easy-peasy, but certainly worth looking into if Mevans fancies this.

My guess is that the code he uses to identify places for Willows to spawn, may be extended to determine locations for watermills. Note that the location identifier shouldn't just determine a spot, but also an orientation and a decent elevation. For the latter I think the code he now uses for placing villages in Dale may also be helpful / offer some basis.

I doubt whether a generic, simple, structure design could do the trick, and for that reason I guess it would be a true mod team effort to get this going. Wish them happy thoughts and bright insights!