Board Thread:Suggestions forum/@comment-30079501-20170131011941/@comment-30079501-20170131205636

Legoarmy505 wrote: You just changed to way to enslave them, whilst your is chasing them, mine is pretty much holding them to the ground until their will breaks. Plus some features as search and trade, which i find non necessary, I mean, you should just be changing the npc into a slave npc, but with a different skin, so Mevans does have to add GUI to a natural spawning slaves, as they have nothing. You're not chasing them, they're attacking you. :P The trick is to stay close enough to them so that the lead doesn't break.

Sure, all the stuff I put in isn't necessary. But neither are chrysanthemums, Dalish crackers, shields, drunken NPCs, or a thousand other things in the mod. Yet we have all those, and the mod is so much better for it. Yes, my suggestion would be a bit more challenging to code. But I don't think Mevans is going to leave something out simply because it takes him a couple hours more to code.

And these "extras" make the suggestion what it is. It's not just a simple slaving method; as I mentioned, it could be used for a variety of RP purposes, such as taking a war prisoner. It also has practical uses, such as the ability to take NPCs to different biomes. It doesn't simply turn civilian NPCs into farmhands, which is essentially what yours does.