Board Thread:Lore Texts/@comment-25101089-20170528012756/@comment-25101089-20170528214026

RANDOMISATION FEATURES

Use these to create more variety in your texts. Each time the text is converted into an in-game book, these features will be randomised. This allows for a more convincing world, since books will not always be identical.

For a random number, use {num:3,10} to have it choose a random number from 3 to 10 (inclusive).

For a random name, use {name:gondor_male} to have it choose a random name from the gondor_male namebank. (If in doubt, open up the mod zipfile and look at the names of the namebank files in assets/lotr/names.)

For general random text, use {Oak,Beech,Pine} to have it choose one of the previous.

COMMA SEPARATED BUT NOT WITH SPACES

For example,

T.A. {num:2900,2950}: The foul {Orcs,Wargs,Goblins} have slain our captain, noble {name:sindarin_male}!

might become

T.A. 2937: The foul Goblins have slain our captain, noble Edrahil!