Board Thread:Suggestions Forum/@comment-25672535-20150417011800

I realise this is a risky subject, however it is one that I am very hopeful that will be discussed in better detail. I realise that this indeed is a sandbox game and I will not request better or more complex AI for regulor or hired npc, I will repeat I will not request better AI. However I do think there are functions and new game play sytems that can be implemented that would make commandeding a large amount of troops particuarly easier. Please here me out. I am not asking you to read my suggestion, but befor sombody claims that this is FAQ ignorant I would at the least ask you to read half of it or at the least the disclamer. The reason why I suggested this is because it would make warfare more exiting on servers and make creating armies more fun and customisable. Also it would allow my other suggestion about unit tactics to be more utilizable. Granted this is a long suggestion, but it is full of intresting ideas about how you could better marshal and deploy your troops.

Disclaimer: I will refer to troop leaders and maybe troop formations, however I will do so in a way that will not require AI, so in short, no this Idea will not need AI to be implemented. Thank you for understanding.

Captains and Lieutenants
Captains and Lieutenants would only be made from hired units.

How it works To start of, In every soldier interface there would be a empty box, when a horn that was assigned to a unit was placed in the box, that hired unit would become an lieutendant.

Lieutendant created when placing a horn of command assign to a squadron in a new box located in unit options interface. Once this happens whatever you set the captians options as like, halt, ready or gaurd mode, will automaticaly set the rest of the unit. Now you may say isnt that the whole point of the table of command? Well my answer is that horns of command are hard to use and to control units with, and by setting a lieutendant on gaurd mode you can switch the entire squad to be on gaurd mode, and then to be ready. When ready the rest of the squad wouldnt follow you, they would follow the choosen lieutendant, who inteurn would follow you. They would also follow the lieutendant when on patrol mode whic I will discuss later.

Captain some what more complicated, to create a captian, you must find a hired unit with at least 5 kills. Then put in his horn of command interface box, a regular horn of command (not assigned to a squadron). Once implemented a new interface will appear, and you can list up to 10 different squadrons with or without lieutendants but with a horn of command. From the captian, you could control all of the other squadrons. Think about it, by finding one Hired Unit, you could set a squadron far away to gaurd mode, or you could recall a squadron to protect your base if they were far away. This would allow an even better control over your troops, where you wouldnt even have to move to set hundreds of hired units to gaurd mode.

Note tell me if I am unclear so I can clearify it if I can, I would love if everybody understood the usefullness of this propsal.

New Unit Command Modes
Patrol Mode similiar to gaurd mode, this mode would allow the unit to wander around in an area, however it would make it so the unit would always be moving around the outside of the area you set them to patrol. Also you would be able to say how far in any direction south east etc they would be able to patrol. It wouldnt have to be a square.

Tactical Mode This would be a mode with a seperate interface, it would allow you to position a squad a certian amount of blocks behind, infront, and to the left or right of you. As you move so would they keeping at the same distance in e=any direction that they were set. Remember you would be able to change this in the interface settings of a captain unit. Image how much easier it would be to deploy troops against your enemy. Especially if my troop tactic and variation suggestion were to be implemented.

Note tell me if I am unclear so I can clearify it if I can, I would love if everybody understood the usefullness of this propsal.

Other Useful Features
Middle Earth Map On the map it would show were all your different units are with a horn, very similair to the way there is a book on the map wherever a minni quest npc is.

Sword of Command it would be nice if there was one for each faction, or an enchant that would allow a faction sword to serve as a sword of command.

Thanks for reading, and pelase do comment. I understand this is a crazy and long suggestion and would like to clarify weird non comprehensable parts. -Narvin 