Board Thread:Suggestions Forum/@comment-25672535-20150321020047

As the title claims this doesn't violate the FAQ, for my suggestion to work, the skin and model for the player will notneed to be changed. This idea is to create a more accurate feeling that you are part of the race or faction you belong to so hear me out please. I know suggestions simmiliar like this have been suggested before, however I would like to go into more detail.

Main Points
First race selection and how it works, there wouldn't be a race selection per se, it would be more alignment orientated, for example, if you have a thousand alignment with the dwarves maybe you would get more attack points. Or with the elves, you would gain more health points because elves are immortal. Also once you reach a certain alignment different races would stop calling you a man, unless you were aligned with humans obviously, instead if you had a high alignment with elves they would call you an elf instead of a man, something irritating to male and female players alike.

Details
So race selection wouldn't be so much as a model as more boosts to your different player stats like health, hunger, regeneration etc. it would all be reliant on your faction to. The higher you alignment becomes the more perks you unlock. Like at a thousand you get one health boost, than at two thousand you get a speed boost and so on and so on. This would only work one faction at a time, it would work for the highest alignment, for example if you had a thousand dwarfish alignment, and two thousand blue mountain alignment, in the L menu, you could select either or of the race, for example you want to be durins folk, you would select it under the faction slider and you would get. It would be similar to that of the shield menu, where it will only allow you to select if you meet the requirements.

Examples
High Elves 1000=health boost because elves are immortal 2500=attack boost 2000=speed boost, elves were nimble 3000=ability to cast magic and craft rings when that stuff is added.

Dwarves 1000=attack boost 2000=Hunger bar would deplete slower, dwarves were hardy 2500=night vision 3000=ability to cast dwarfish magic.

Gondor 1000=minor attack boost 2000=minor health boost 2500=higher attack 3000=more health

Mordor1000=more health 2000=more attack 2500=the ability to cast minor spells of dark magic 3000=wither affect when you attack someone.

Note that these are all just examples of what could be used so you get an idea what I am saying.

Thanks for reading as always feedback is welcome, and please read the whole suggestion before commenting. 