User blog comment:LOTRMod/Improving Depth/@comment-24.182.24.154-20150108215147

Really, I think a great place to start would just be with polishing what already exists. I like what people have been saying about roots in forests and variation in buildings and stuff, but I assume you've already thought of that, so here's something new(ish). Maybe make special building variations (larger hobbit holes and stuff) that spawn in mini biomes. Were there a hobbit town biome that spawned more hobbit holes and buildings in one area, you could cut down on the amount of settlements in the overall map and allow it to feel more wild. Of course, this could only really be expanded on in the direction of adding cities, but I like the idea of randomized villages and towns, at least in their structure. It would play well off of the map because, as far as I know, having things always appearing the same, having the same locations unchanging in every map, was one of the reasons you went for a randomized map instead of a pre-built one.

Food for thought.