Board Thread:Suggestions forum/@comment-39089622-20190713225830/@comment-26553378-20190720130018

This is a decent suggestion, but the suggested implementation seems to be lacking to me...

finishing off reading it, it does get better.

Anyway, as someone seems to have mentioned, unit caps wouldn't work in the traditional sense, however there are other ways it could be accomplished, and so long as ents don't panic in fire anymore, it should be accomplished if they are to be made hireable.

Hiring should be akin to the shield-maidens. Something requiring a pledge, a large amount of align, and a special mini-quest. This quest could be something such as defending the borders of fangorn (killing mortal enemies (no specific type) within a certain range of fangorn's borders), dousing fires within fangorns borders (though that may be more of a normal mini-quest), etc. This by itself would put a sort of cap on them, limitting it to only be about 5 ents at once hireable, and likely taking a half hour or more.

Beyond that is the "unit cap". Mobilizing the ents for war is something which almost never happens, as we saw, and takes great effort. Perhaps doing a very large quest for an elder ent to gain a horn of conquest could work better according to that. Otherwise there are 2 other things I can think of. The addition of a time limit on how long they remain in your control, perhaps a few hours plus until they stop being aggrod after which they would despawn with a message of informing you that they have left (not deserted... that's not quite the right word, they just don't take interest in the affairs of humans). Alternatively it could be a distance cap outside of fangorn. They have little interest in expanding their borders, but have most certainly worked to defend them.