Board Thread:Suggestions forum/@comment-27598543-20160822120456/@comment-25101089-20160822153900

The Lord of Minas Morgul wrote:

LOTRMod wrote: It might be helpful to create a poll. Most of these changes are Gruk's decision, because I let him do whatever he wants with most things. If there really is an overwhelming negative opinion about the changes then he might consider changing it back or making a different design.

Edit: I think I can explain the reasoning for some of his changes.

-Bone armour: As TLOMM said, it looks more realistic to have the skull like that.

-Utumno: Gruk thought the old one looked too "magic" and stereotypically "evil fantasy", not fitting for orcs in such a long-abandoned place.

-Dalish: The new one is supposed to look more Germanic-styled, I think. I agree with him on this. The original design didn't really feel "Dalish" and in fact there were a lot of complaints about it back when Beta 28 came out, if you can remember.

-Dol Guldur: Probably a similar reason to Utumno, I'm not entirely sure.

-Mordor, Near Harad, Rohan, Dorwinion, Half-troll: I haven't seen any negative feedback on those, and since it's human nature to focus on the negatives more than the positives, I suppose that means those new armours have been well-received. Hooray! I like all of the new textures, but the only thing that bugs me about Utumno is that the straight lines don't fit Orcs. If it were similar to the other Orc armors, I would have no complaints. Alright, thank you, I'll suggest that to him.

Celeborn of Lothlorien wrote: so flattening a skull into a mask somehow is more realistic than making a helmet out of linked bones? Utumno was supposed to be filled with sorcery, so I don't see the point, "such a long abandoned place" either go with full utumno or remove it entirely according to canon. Utumno in the mod is supposed to be the ruined remnants of the original Utumno.