Board Thread:Suggestions forum/@comment-32741924-20170813084305/@comment-26172435-20170816050702

@Hobbitrider, @KTW and @Notverygoodusername

The principle discussion should not be about weight of armor and its effect on movement speed, but on the need to have some attribute of armor countering the other main attributes, namely protective value and durability. The motive for the armor weight feature is in the fact that armour types are valued and used for two reasons only: 1) can I afford it and 2) does it have the best stats? Both are relatively simple to assess. The mod does in no way distinguish itself from vanilla here (yes, that should sound insulting and it is, as because of this the mod's user community bas the same rat-race behaviour when it comes to acquiring armor ... it's improving with the introduction of modifiers, but the basics haven't changed): the rarest, hardest to get resources give you the best gear in terms of protective value and durability. There is no variable that makes people consider to use armor with lower protective value and durability instead of the 'higher tier' armor. This is why people have requested for armor weight and some effect on mobility for years now. In line with the main motive and specific oobjective for this suggestion thread, I do again point out that I believe the mod team should seriously consider to introduce either armor weight or some other attribute (armor rigidity?) and a player ability that is affected by this new armor attribute, which will lead to a more balanced and realistic use of armor in the game.