Board Thread:Suggestions forum/@comment-31507215-20180701172201/@comment-26553378-20180701181826

Munchies/Provisions:

I saw the first iteration of this, and I loved it, I think I may like yours even more. I saw the beginnings of terrain idea, but I have some more ideas for it:
 * Rough Terrain = double travel cost along this region (woods/jungle/hills)
 * Very Rough Terrain = triple travel cost along this region (mountains)
 * Road between wps = halve travel cost along this region
 * Water = triple travel cost along this region unless a boat is in inventory which is half
 * Desert/arctic/volcanoes = require liquid equal to half the travel cost along this region or count as rough terrain (water bottles/buckets/mugs count as much as a mango juice, but do not overlap into actual nutrition cost)
 * Unfriendly territory = Every 1000 blocks in this territory there is a chance to be stopped by a group of hostiles.
 * Shared WPs = Rather than needing to have visited the region after sharing of WP, you have the option of all terrain having a +1 roughness modifier with mountains being impassible.
 * Starvation = Instead of not being able to FT without food, you would have the option of going as far as hitting starvation.

Route Optimization: The computer will automatically sketch out the best route (findable within a reasonable amount of time) to travel to the WP. You would be able to set this to "food optimization" (plots over the lowest total food cost), "hydration optimization" (plots over the lowest total water cost), or "hostile optimization" (plots over the lowest chance for interception)

Building Roads: This would be for those who have truly massive amounts of resources. You would now be able to press "b" after selecting a WP then select another one. It would prompt you on the type of brick you would like to use, then display how many bricks it would cost to build a road between the points. It would draw upon the proper bricks in your inventory and nearby chests, and if the proper CT is nearby it will also draw off of stone. You would require being within 50 blocks of one of the WPs, and having been to both (or maybe just having both unlocked). This would also cause you to FT along the route, and would quintuple the travel cost

Milestones: Not much of a comment on this, it's well-done, and I can't think of much to approve upon it with. Nice work :)