Board Thread:Suggestions forum/@comment-27200931-20170119174608/@comment-27200931-20170121143450

RyderofArios wrote: " Alignment definitely, but the equipment can hardly be described as a reward, most of the time it's just broken armor and weapons, bones and rotting flesh. "You should realize that is exactly what you would get from an invasion....A trophy would be good one....but an invasion is an invasion nonetheless..

''"...That way, the balance between fighting invasions and random foes on your travels won't be kept." ''

- He probably means that people may just then prefer fighting invasions(after waiting for them ofc) instead of going out and fighting them when you meet them (not due to invasions) because of the awards and trophies...

I like this idea...but like he said you might want to tone-it down.. "You should realize that is exactly what you would get from an invasion....A trophy would be good one....but an invasion is an invasion nonetheless"

This is a game, and I'm of the opinion that players should be rewarded to the scale of its deeds. That's why in games like Skyrim or Fallout there's always a chest full of goodies at the end of a dungeon.

"He probably means that people may just then prefer fighting invasions(after waiting for them ofc) instead of going out and fighting them when you meet them (not due to invasions) because of the awards and trophies"

I fail to see the problem here. And it's not like you're going to receive enough coins to fill a bathtub and take a bath there, instead, as I commented earlier, the reward should scale to the size of your deed, in this case, defeating an invasion. And in my opinion bones, broken weapons and flesh isn't a very good satisfactory reward. It's like receiving a meager paycheck after working a whole month like a pack mule.