Board Thread:Suggestions forum/@comment-194.83.57.1-20170424185530/@comment-26553378-20170425231501

EndlessFlame27 wrote: Okay, fine, there could be an unsheltered bed type. Your tiredness regerates fast, but you take the hunger penalty form exposure. Perhaps a better idea would be base it off of heat, environment (insects of the biome, humidity, etc), and wetness (lame name, but it will make sense in a bit)

First off is heat, some biomes would be fine, others may need a nearby fire during the night, some may need to be shaded, but basically a bed would be assigned a temperature based on surrounding effects including time, if there is a nearby heat source, if there is ice/snow nearby, or if the spot is in shade (meaning the sky does not lighten it, so a block is above, or it is night) and there would be 2 target temperatures, a "blanketless" temperature (warmer) and a "blanketed" temperature (cooler) if it is the blanketed temperature that it is closer to the normal texture would be extended upward with an overlay resembling the beds blanket/sheet over the player.

Second is environment, in an environment such as the jungles and swamps of harad with midges and misquitos galore, or likely in other environments in the future there would be a sleep debuff from being eaten by insects, unless you are in an enclosed environment (open gate/door is an open environment, reed bars and the like are closed as they are merely windows) humidity will be passed to wetness

Final is wetness, or rather the moisture of the bed, the idea is sleeping in a wet bed is far less comfortable than a dry one. this would be affected by if it is raining and there is an opening to the sky over your bed or on an adjacent block. as well as the humidity (or more likely chance of rain) of the biome.

On a last note the possibility of a harad "fanner" unit which would only be available to those of the highest alignment, these would fan you while you rest, lowering the temperature closer to the optimal