Board Thread:Suggestions forum/@comment-32013442-20180117064757

Hi guys! I am throwing this thing out here to get a bit of a discussion going and, of course, to get kudos for this idea if it is possible. As we all know, orcs are made the equivalent of all normal faction units for balancing. This of course means that factions such as the elves and dwarves (I know I just posted about this, please don't boil me, mash me, or stick me in a stew!) are nerfed in strength considerably. This is of course done because we cannot allow evil players to amass thousands of orcs to compensate for their weakness. But I have an idea to fix this! It is simple: Create a new mob named an Orc hoarde which looks like 5-6 orcs standing near each other, when in fact it is just one entity. As the Orc hoarde is comprised of several "mobs," it will have one of the swiftest attack speeds in the mod, as well as one of the largest health pools. As the Hoarde is damaged, it will gradually lose orcs which in turn will reduce the hoard's attack speed by a percentage each time an Orc falls. The hoarde will also suffer the same debuffs that regular orcs presently suffer in the sunlight. Of course, as the Orc hoarde regains health, it's orcs will begin to "respawn." The we have it! A little rough around the edges, but basically the hoarde idea. Let me know what you guys think! 