Board Thread:Suggestions forum/@comment-26054360-20160902165009/@comment-26054360-20160902184941

Minecraftmage113 wrote: items are already repairable in anvils, why do we ned an 'oreforge'? The OreForge is more than just a simple repairable. And also because with the vanilla anvil, there is a numerical limit that you can repair(due to xp cost being exponential, etc). This would allow you to keep that beloved family heirloom indefinitely, rather than hitting an impossible XP wall. This is just one example.

Additionally, there does not yet currently exist a blacksmith oriented mod or add on, excluding TiC(Which dives much deeper into some parts, but not other parts). This gives a fairly "realistic" process for smithing, and still rewards the player going thru the process with lower costs compared to crafting everything all over again(vanilla).

I appreciate the feedback! Keep it coming!