Board Thread:Suggestions forum/@comment-27130828-20160910211119/@comment-174.124.127.36-20180816221113

So this seems like a good idea that could really flesh out the idea of a player's high alignment. Not sure if someone mentioned it (because I don't have time to read all the comments) but I did notice that the system that was being suggested seemed a little complicated for the average player.

Not that it's not plausible, but if this would happen, it seems like it would be better to do something similar to the Millenaire mod. Randomly generated towns or villages (like Rohan or Gondor's, but for any faction) don't start complete. They have a few structures that provide subsistence, but through trading with the Mayor/Leader/Etc. you can give them resources they need to build additional support structures, like blacksmith, thatcher or whatever. Doing this promotes alignment as well. Once you've reached max alignment with a faction, you can talk to a village leader who will give you some way to spawn your own town controlled by you. It comes again with a few subsistence buildings which can be upgraded (optional) but the main thing is you can designate where a builder builds a specific building, and it's in a certain radius so player towns can only grow so big. Each building has it's own npc that gathers/harvests/makes certain blocks and items each day and stores them in the village storehouse, which can be used by the owner or be used by the other villagers (like the builder needing wood for the next construction, the lumberman adds wood and the builder takes what he needs).

Yes this is basically an overview of the Millenaire mod but I think that talking with the devs of that mod could offer a good insight into how this could be implimented/merged. Granted there may be more simple options, this could be the most interesting.