Board Thread:Suggestions Forum/@comment-26048679-20150130122031

Okay, a little suggestion here:

1. The farming guys are... funny, but a little useless. At least, compared to, lets say, the mini-golems in Thaumcraft. Okay, these guys are on steroids, but my fellow hobbit farmers are... they make me a little aggressive lol. (but indeed, thats how i would see them) So: Improve their working speed and maybe give them the ability to load their stuff into a chest. Or at least, give them more then 2 inventory slots. Its also a bit diffficult to manage the area they should work. If you build a fence around them, they work on the tile behind the fence - or make at least farmland out of it, if its still normal soil.

1.b: Could it be possible to let them go into a building, if its going dark? They could look out for a building in lets say 20 - 30 blocks away. The best could be, if they manage to use a bed. (only for decoration of course) But with this, you would have to build houses and beds for your fellow workers. Maybe you could give Hobbit X the Bed Y? Assign them with a Assign-Wand or something else?

2. Could we get other, civilian npcs? They would be mostly "useless" but for rpg or atmoshperic reasons... Atm we have some smith guys and mostly hobbit npcs - thats nice, but what about human npcs? Would it be too much to ask for some woker-guys like in millenaire? So a NPC who plants and chops a tree in a region? I dont know how much lag would be generated with this.

I understand, these suggestions are nothing super-usefull, but it would give the rolleplaying side a little fun. 