Board Thread:Wiki/Forum Technical Support/@comment-25330335-20150329025639/@comment-27723099-20150329174048

I would pay 3 coins for 1 wheat, though only maybe 5 coins for bread. It needs much time (or bonemeal) to produce it.

Traders earn money by selling stuff at higher costs as the real value. If someone needs wheat often, for example to run a brewery, he will produce it himself. If I'm a traveller (which I usually am), I have no time to produce wheat and I would buy it (or better directly buy ale or bread) at high costs because I need food.

On servers without tp plugins, I see the problem that it takes too much time to travel to another player just to trade something. You could produce most things yourself in that time. I could only imagine to trade rare, biome specific stuff, such as herbs of Fangorn, quendite, or faction crafting tables.