Board Thread:Suggestions forum/@comment-58.160.69.39-20170811230817/@comment-75.105.186.79-20170902001637

Minecraftmage113 wrote: Fandalf wrote: I do agree with the suggestion; while the evil is bigger the good is better this would have to come alongside the necessary buffs and nerfs. For instance orcs would become cheaper and elves/good men/ dwarves would need more alignment/be more expensive. So here is a rough list of skill.

Mordor Orc melee-50 Mordor Orc ranged-45 Black Uruk melee-60 Black Uruk ranged-55 Warg riders have the same except archers who have -10 off their original as only the Rohirrim had mastered mounted archery. +2 for Angmar and Dol Guldur. -2 for gundabad. +3 for isenguard and +10 for Utumno

Rohirrim melee-65 Rohirrim ranged-60 Mounted melee-70 Mounted ranged-75

Elven melee-67 Elven ranged-85 Elven scout-83 Mounted melee +5

Ranger of the north-58 Mounted +2

Dwarf melee-70 Dwarf ranged-56 Mounted +1

Dale melee-65 Dale ranged-72

Easterling and Southron melee-62 Easterling and Southron ranged-66 . -3 for Harad +2 for half trolls. Mounted +1

Gondor melee-79 Gondor archer-75 Mounted +2

I think I got most factions and these are not concrete they can be altered Not entirely sure what those mean exactly, but a rohirrim being better at melee than a black uruk doesn't sound right to me. The black uruks are the elite troops of mordor. An unmounted rohirrim is pretty much just a farmer in scale armor with a sword/spear/axe/what ever. Point is a (almost) civillian rohirric man would be easy prey for a balck uruk.

Also, the half trolls wouldn't be that good at fighting. They're rather primitive & their only real strength is that, their brute force.

Apart from this & the above comment, I think that overall this discusion has some good ideas.