Board Thread:Suggestions forum/@comment-35009279-20180512003846/@comment-35456756-20180519052944

Tharaerel wrote: SWVWC wrote:

In response to Bottercop (forgot to quote before I started typing),

A timer would start. The game would measure how many hits scored on either side. The more you play, the harder the duels become, giving a higher ai to your opponent. Duels might start randomly between two NPC's among soldiers or children, and there would usually be crowds there where people bet on the winners. Maybe adding a game mechanic that allows the player to bid with someone too? Gives no allignment but easy way to win (or lose) money. People owed money to would show a book over their heads, but differently coloured than quest book. Paying your dues would gain you +5 allignment if payed immediately after, but forgetting to do so would cost you -2 allignment every day. There could also be different types of duels, such as 2v2s, capture the flag etc if the suggestion grows. Maybe the need for arenas? Same mechanics in the arena for wooden weapons applies here too. Anyway, thank you for the support Bottercop. I think that is a bit off-topic for a lotr mod. But anyway, it is a good idea. Maybe it can be a new indepandent mod, but I cannot imagine what will happens if somebody add lots and lots of codes once more to my game that has being lagging already.

Tharaerel Faelgallon  Pedo mellon a minno

Maybe. I am no coder, but I would imagine it would be easier to add it then get permission for a submod or create a whole new mod entirely, for which you would need a new villager model and features. Or can you imagine dueling a large-nosed, armless villager dueling you?