Board Thread:Suggestions forum/@comment-35009279-20180512003846/@comment-25333020-20180517212608

Bottercot wrote: SWVWC wrote: Wooden weapons should have a trait that can 'damage' friendly factions children or trainers. Does no damage, but your opponent would pull out a wooden weapon of their own and stage a one minute 'duel', where people could come and watch. You could gain money and/or allignment by fully completing a duel with a trainer, who would, if you won, give you a fighting quest saying something like 'good fighting. Needs some work though, Why dont you practice against a real enemy? Go slay...'. I actually really like this suggestion. Wooden weapons being a "neutral" weapon that causes no negative alignment from attacking would be a good use for them.

I also like the 'duel' thing. It would be interesting seeing NPCs gather around the sight of the duel like a crowd.

Maybe there could even be duels with other players. How would someone "win" a duel? An overlay of your hearts that causes that overlay to be hit as if you were being hit with a sword. this overlay would be only shown during duels and would allow you to track how your hearts would have been if you had been using real swords. Once someone lost the duel, I would assume that that person would have some sort of visual effect to show they lost, such as being hit into the ground or having a cloud of dust poof around em