Board Thread:Suggestions forum/@comment-31507215-20170508231747/@comment-26553378-20170508233953

some ideas on this:

"Sparring" a way to hone your battle skills as well as see how well your gear is in comparison to your troops

It would work by when talking to a warrior while holding a weapon you can select "spar" rather than talk, and a new entity (perhaps a stick invasion thing) would spawn which would ward off other entities and save the player's and NPC's health well, actually it is more likely that the player and npc would save it, but the point is health was saved. then it would wait 5 seconds as other units back away slowly guiding the player and NPC to opposite ends of the "ring" the unit would then become hostile and you would deul it being forced to stay within the ring. after deuling you would lose 1/4 of the damage you took in the spar rounded down to prevent death, and could possibly gain/lose align based on outcome.

as far as the skirmishes suggested maybe troops in a small area would be assigned a blue or red nametag with the players alignment bar being changed to the corresponding color and renamed to "skirmish score" so you can tell your team, and have fun counting kills. I think that that would work much more easily than needing to bribe the government from time to time. well, actually you could get a ranking of "peaceful" to "bloodthirsty" based on how many skirmishes you enter affecting align and cost of units with peaceful slightly negatively affecting your align reqs, and bloodthirsty majorly negatively affecting your costs.