Board Thread:Suggestions forum/@comment-27160280-20160315200835/@comment-26172435-20160320223211

@Ronshol:


 * My remark relates to the value of having 'cheaper armour'. As long as durability and protection points are the only aspects of armour determining the 'value' of armour, people will only see the relative disadvantage of having 'cheap' armour. Here's a discussion on a relevant NPC unit that may benefit from having 'cheap' armour if that had an additional quality. If that would be the case, objections against having NPC units with 'cheap' armour would ... sound differently. It's not unlogical to bring up 'armour weight' as a possible armour quality option in this context.


 * Armour weight dependent movement speed has been suggested quite often, by several people, and received significant support.