Board Thread:Suggestions forum/@comment-26553378-20150821162542

I saw that my previous suggestion about weapon range and speed is being added THANKS SO MUCH but on another note I realize this would most likely be very hard to code but parrying so if 2 melee weapons are used against each other within 5-10 ticks maybe then no damage is given or taken instead at a base of 3 durability sword V sword up a class + 2 damage and daggers are 2 classes down spears 4 then classes would be gold, wood, stone, bronze, iron, faction, morgul blade, diamond, mith, and anduril. so the most would be anduril V gold spear for 16 durability damage then after a parry for maybe 5 tick you get mining fatigue V this would be especially cool on servers where you have 1-3 players per side most likely mith and 100-600 soldiers with faction also a flame effect for clashing of steel would be sweet if this is to complicated (it would be for me) I understand but if not please add it would make war so much more realistic and making it a config option with it defaulted on would be even better in case of someone wanting faster passed war

also whet stones (-durability + 0.5 attack) and steel reinforcements (+durability -0.5 attack) would be cool and only 1 or 2 per weapon so not OP 