Thread:Calanon Evergreen/@comment-27755543-20160207224858/@comment-26094355-20160208182109

I believe the armour in this mod is aimed to parallel the simplistic Vanilla armour design, that's why it's "less detailed". It might work for some, but it doesn't work for a lot of others either. I made these resource packs to give the rest of us a choice. Thank you for your compliments on my work. ^_^

To my knowledge, you don't need me to make it apply to Vanilla armour, because if you already have my resource pack downloaded, you can do a lot of this yourself. All you need to do is rearrange and rename the images inside the resource pack. idk, it's pretty simple (at least for me), so give it a search on Google, and let me know how it goes. Try downloading a resource pack (say, from Planet Minecraft) that reskins armour and observe how the layout is.

I will be designing Thranduil's palace guards some time in the future. I will also be getting to Thranduil's black armour.

The "3D spike on the Galadhrim" requires modelling, a skill I am in the process of learning, but also which requires modding. To my knowledge, 3D models can only be used for 1.8 resource packs, but I have only made this for 1.7.