Board Thread:Questions and Answers/@comment-24071602-20150109005035/@comment-27723099-20150428120436

216.14.151.70 wrote: Sinthoniel wrote: Believe me, I'm a modder and I've seen, and mostly understood, nearly everything from the source code of the LOTR mod. I'm aware of what can be modified with various levels of effort, a surprising amount can be controlled by resource packs (even simple shaders). As a technicality you can change any texture that is loaded, but that is outside the reach of most modders/scripters. No. Resource packs are just assets that are loaded by Minecraft. All resources that are loaded from Minecraft itself can be changed, including models, shaders, sounds etc. But resource packs don't run any code for themself. If a mod loads a file independant from Minecraft, a resource pack has no way to change it. Actively running code is obviously more powerful than passively loaded assets.

Try to change the map that is used to generate the LOTR dimension (not the map that is shown in the LOTR menu), or try to modify the external files from the Millénaire mod to disprove me.