Board Thread:Suggestions forum/@comment-26444332-20151123154430

This is Part III of IV, dealing with the peoples mentioned by Galadriel in her message to Aragorn: "Where now are the Dúnedain, Elessar, Elessar? Why do thy kinsfolk wander afar? Near is the hour when the Lost should come forth, and the Grey Company ride from the North."

Eriador: The heart of the lands that once formed the mighty realm of Arnor, Eriador is home to the Shire and Bree. It is also home to the old cities of Annúminas and Fornost Erain, the latter now called Deadman's Dike. But there are yet the peoples of Arnor who dwell in the wilderness, Dúnedain protecting the innocents of Eriador from the shadows of Angmar...

NPCs:

Greenway Guardian: The protectors of the way that fell into disrepair, once the greatest road between Arnor and Gondor, the Greenway Guardians are warriors out of Breeland and Eriador, to keep the ways clear. They wear Greenway Armor and carry iron pikes.

Dúnedain Ranger: The upgraded form of the basic Rangers of the North, these are Dúnedain who have kept their bloodlines as pure as possible. They wear Dúnedain armor and carry Ranger bows and Ranger daggers.

Dúnedain Warden: Warriors who have been equipped as best as they can be, these Dúnedain are the silent protectors of the towns and villages in Eriador. They wear Dúnedain armor, carry Ranger swords, and wear shields.

Dúnedain Weaponmaster: The rare elite warriors of the Dúnedain, these Men of the West are masters of their craft. They wear Dúnedain armor and carry Arnorian swords and Ranger bows.

Dúnedain Knight: Soldiers that only spawn in the Eriador downs, these West-men have rediscovered the old weapon caches of the Men of Arnor, and reforged the armors and weapons within(though they did not have the skill to remake them as they did of old). They are a mounted unit, wearing Arnorian armor, and carry Arnorian swords and lances.

Grey Companion: These elite horse-archers are the loyal company of Aragorn, and as such are equipped with the best that can be made. They are a mounted unit, carrying Grey Dúnedain weapons and armor, and are the most expensive unit the Rangers have to offer. They have a faster firing rate and damage than other NPCs, and switch to swords when too close.

Structures:

Dúnedain Fortress: A small movable encampment similar to the Rohan Fortress, this structure is one of the rarest spawning structures in all Middle-earth. Inside spawns a Ranger captain, a smithy where one can make the various weapons of that people, and a barracks where a few bunks for the weary are. It is built of the wood of the region it is found in, and even more rarely may be found to be built of Arnor Brick.

Dúnedain Watchtower: Another rather rare structure(though not nearly as rare as the previous structure suggested), this resembles the new Tauredain Watchtower. Unlike the Tauredain Watchtower, no torches spawn on this structure, making it very hidden.

Items:

Greenway Armor: Crafted of bronze on a Ranger crafting table, this is a copper-colored armor with a conical wide-brimmed helm and green robes. It has little protection or durability.

Dúnedain Armor: Crafted in the Rohirric style with iron and leather on the Ranger crafting table, this armor is a brown leather jerkin with chain-mail underneath and a hood. Brown pants and boots accompany it as well.

Ranger Sword: Crafted with iron and sticks on a Ranger crafting table, this is a moderately damaging sword that is a thinner and smaller version of the Gondorian Sword. Unlike the Gondorian sword, however, it has light green tracery as opposed to gold.

Ranger Dagger: Crafted with iron and a stick on the Ranger crafting table, this is a version of the Gondorian dagger, only with light green tracery and embellishments as opposed to gold.

Ranger Bow: Crafted with iron and string on the Ranger crafting table, this bow is a darker and shorter version of the Gondorian bow, with greater draw speed and damage but less durability and knockback.

Arnorian Armor: Crafted with full iron on a Ranger crafting table, this armor is a silver color, with a leather strap looped across the cuirass. The helm has small wings, proportionate to the Swan Knight helm's wings but having the same look as the Tower Guard's winged helmet. It is accompanied by dark green robes and tracery.

Arnorian Lance: Crafted in the normal lance style on a Ranger crafting table. A grey-and-green version of the Dôl Amroth lance, with a faster hit time but less durability.

Arnorian Sword: Crafted with Elven Steel, iron and sticks in the fashion of the Sword of Command, this is a longer and thinner version of the Gondorian sword, vaguely resembling the Andúril currently found in the mod. Also unlike both it has a dark green grip.

Grey Dúnedain Armor: Crafted with Elven Steel on a Ranger crafting bench, this is the most protective armor the Rangers have to offer. However, it is still not the best armor out there. In appearance it is a grey and brown leather jerkin, breeches, and boots, over bright silvery mail armor. There is also a grey hood.

Grey Dúnedain Sword: Crafted with Elven Steel on a Ranger crafting bench, this sword resembles the blade Aragorn used in the films up to the point where he used Andúril. It, as the name suggests, is grey and silver.

Grey Dúnedain Bow: Crafted with Elven Steel on a Ranger crafting table, this bow resembles a longer and more stretched-out Rohirric bow. It is a dark brown, with a grey bowstring, and has a rather fast draw and good damage. An all-round excellent bow, though not quite as good as the Elven ones.

Blocks:

Arnor Pillar: A grey version of the Gondorian pillar. Otherwise crafted in the same manner on a Ranger crafting table. It has cracked and mossy variants, of course.

Misc:

New FT points:

Fennas Drúnin: Located in the tip of the Angle. Rangers are more common here than in other places.

New Titles:

[Grey Companion]

[The Lost]

New Achievements:

[Way-watcher]: Equip a full set of Greenway Armor.

[Stalker of the Enemy]: Equip a full set of Dúnedain Armor.

[Arms of the North-realm]: Equip a full set of Arnorian Armor.

[Company of the King]: Equip a full set of Grey Dúnedain Armor.

[Warriors of Old]: Hire a Dúnedain Knight.

[The Lost of the North]: Hire a Grey Companion.

Other:

Grey Companions do not spawn naturally, whether in invasions or in the wild. They must be spawned through use of the spawn egg, with a monster spawner, or by hiring them.

Dúnedain Knights only spawn in the Eriador Downs by Annúminas and Fornost Erain.

Dúnedain Wardens are more common in Bree and Chetwood.

Dúnedain Rangers have a higher chance to spawn alongside Rangers of the North.

Greenway Guards do not spawn beyond Sarn Ford.

Part II:

Drinking from water-bottles now helps stave off the heat of Near Harad's deserts.

When right-clicking on a Cactus with a water-bottle, the bottle will fill with water. This destroys the Cactus block, however.

Cacti are more rare.

Small groups of High Elves have a small chance to spawn in Eriador and the Shire Woodlands. There is always at least one High Elf Warrior among them.

Occasionally, one can find a damaged named sword in loot chests. The name is randomly generated according to the language of the race that owns the weapon (i.e. Elves can't have a sword named in the Tauredain language). This provides a feel that the sword has a history, and that it is up to you to discover what that history might be.

Thank you all for reading. Until we next meet. Namárië! 