Board Thread:Modded Server Technical Support/@comment-76.200.194.140-20170615021110

Hello! I was trying to play this LotR mod with my brother over LAN. At first we tried opening a single player world to LAN and played around with that for a while, which worked spectacularly, but we quickly realised that it was not what we wanted in the long-run. I have hosted a few small modded servers before so I decided to try my hand at hosting a small LotR server, but to be fair I know little about minecraft modding or servers and last time I touched minecraft was probably at least a year ago. I followed the steps described on the "Help/Creating a LOTR server" wiki page, other than the 5th step, which tells you to make a start-up script, as I did not know what to do for that and it is not something I've had to do in the past. Now, when I try to run the server, it crashes before the server even finishes loading everything.

As far as I can tell, I am using the recommended version of Forge (which would be Forge 1558) and the correct version of Minecraft (1.7.10) but I do not know what the crash log is saying (posted below) and no matter what I have tried I still cannot get the server to finish loading or get to a playable point.

If this is simply a matter of needing some sort of start-up script, would someone be able to explain the process to me? And otherwise, I would just appreciate any information I can get on why the server is crashing and whether or not it is fixable.

Thank you so much!

The crash log reads:

Minecraft Crash Report // I bet Cylons wouldn't have this problem.

Time: 6/14/17 9:41 PM Description: Exception in server tick loop

java.lang.OutOfMemoryError: Java heap space at java.awt.image.BufferedImage.getRGB(Unknown Source) at lotr.common.world.genlayer.LOTRGenLayerWorld. (LOTRGenLayerWorld.java:74) at lotr.common.world.genlayer.LOTRGenLayerWorld.createWorld(LOTRGenLayerWorld.java:152) at lotr.common.world.LOTRWorldChunkManager.setupGenLayers(LOTRWorldChunkManager.java:49) at lotr.common.world.LOTRWorldChunkManager. (LOTRWorldChunkManager.java:43) at lotr.common.world.LOTRWorldProvider.func_76572_b(LOTRWorldProvider.java:46) at net.minecraft.world.WorldProvider.func_76558_a(WorldProvider.java:44) at net.minecraft.world.World. (World.java:244) at net.minecraft.world.WorldServer. (WorldServer.java:97) at net.minecraft.world.WorldServerMulti. (WorldServerMulti.java:14) at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:222) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

A detailed walkthrough of the error, its code path and all known details is as follows: ---

-- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 10 (x86) version 10.0 Java Version: 1.8.0_131, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 46913672 bytes (44 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB) JVM Flags: 0 total; AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAA    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAA    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10-universal.jar) UCHIJAA    Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10-universal.jar) UCHIJAA    lotr{Beta v32.3 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B32.3.jar) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 20; [] Is Modded: Definitely; Server brand changed to 'fml,forge' Type: Dedicated Server (map_server.txt) 