Conquest

Conquesting is a added to the mod in. The player can conquer territory for their pledged faction or their allies, by slaying their enemies. This means, that the probability of enemies spawning in that territory will be reduced, and own NPCs increased.

How it starts
First, you need to earn +100.0 alignment with some faction and pledge allegiance to them. Now, you can start conquering territory.

For each enemy of the chosen faction you kill, you will now be shown two numbers. One for the alignment (gold ring), and one for the conquest (crossed weapons). The picture to the left shows the slaying of a Gundabad Orc in the Lone-lands while pledged to the. This earns you +0.0 alignment (outside the Area of Influence), but +1.0 conquest points.

Table of Command
If you put up a Table of Command and right-click it, you will be shown the effect: The map is divided in squares of 1024x1024 blocks (64x64 chunks).

Each square has a conquest counter for each faction, which is now +1.0 for the in the example, slowly decreasing fron the center square to the adjacent squares further out.

The grey colour indicates, that the conquest has no effect on spawn rates here, so it's wasted effort in this case.

If you slay enemies on your own territory ( in the example), you'll get red coloured squares. Each kill increases the numbers. The red squares indicate an increase of the spawn rates for your own faction.

If you slay enemies on the territory of you allies (Iron Hills in the example), you'll get striped squares. Each kill increases the numbers. The colour of the squares indicate a spawn benifit for an allied faction.

Please note, that in the picture to the left, the top and bottom squares are grey, because those are completely outside the Iron Hills.