Board Thread:Suggestions forum/@comment-26100798-20150810020401

Spawn rates in this mod are abnormally high, elves didn’t infest lindon, there were said to be very few because they were “passing” to Valinor, and the Dunedain were said to be mostly killed off, but if you go through Eriador, there are tons of them, not to mention the fact that Angmar, a faction that was said to be completely destroyed is infested with orcs and trolls, rohan wasn’t full of riders either, and this goes for every faction, some more than others.



First idea: Lowering the spawn rates of npcs in all factions excluding: Dunland, Near Harad, and the dwarven biomes(since they already have lowered spawn rates) is necessary, the reason for near harad and dunland is because there are said to be many tribes and many peoples of harad, not all worship sauron, but there are many humans down south. For Dunland, it is a small biome, and their people were probably pretty dense in numbers.



One more idea: Rohirim should rarely spawn naturally on horses, yes, they are famous for their horses, but they also use foot soldiers, especially as guards, and it is odd to me that almost every single npc in rohan is on a horse, they had many horses, but not enough to put every single human on one.



Last idea(I promise): Raising the spawn rate of structures, so when lowering the spawn rate of npcs, you raise the number of structures. Remember, every being lives in a house or a castle or a fortress, not all of the humans/elves/dwarves/orcs live without a home, and if there are so many npcs there should definitely be a lot more structures.



 Thankyou for reading this suggestion,

-Sev  