Board Thread:Suggestions Forum/@comment-25994755-20150203215834

I noticed that in the future ideas page there was an idea to add cities and villages to areas like Rohan and Gondor. This made me begin thinking of a practical way these towns would generate, and I came up with an idea:

Towns could be multiple structures surrounding a town hall. The Town Hall would have three rooms:

-The Main Hall

-The Recruitment Office

-Dining Hall

The Main Hall would simply link up with the other rooms and would have banners of the faction the town belongs to. The Recruitment Office would be like a commander in your normal tower, but along with being able to sell your troops they could also sell you miners or farmers that could help you mine and farm materials. The Dining Hall would have a trader similar to a hobbit bartender, selling food items that are either rare or are asociated with that faction.

The Town Hall would be surrounded by smaller houses that either already exist in the mod or houses that could be made in order to fit the theme of a town / village (For example, Dwarve houses made to fir into a more out-in-the-open setting).

Around the Town would spawn your average citizen npcs of that particular faction, along with warrior npcs from that faction to guard the town.

The Town Halls would be customized to each faction (Edoras-like hall for Rohan, smaller Minas-Tirith like structure for Gondor).

This may be harder to code, but a large perimeter fence around the town / village would also be cool.

You may have noticed that in the title I mentioned player-created towns. Player-created towns would be almost the same as normal towns, except when you reach 1,000 alignment with the faction in which you want to create a town you can place down a block that will create the Town Hall for that village. Over time, buildings would naturally appear within the town as well. 