Board Thread:Suggestions Forum/@comment-26063164-20150201025226

Mevans clearly loves Near Harad, because he has made the desert region one of the most detailed areas in the mod. They have tones of NPCs and sturctures to fill up Near Hard Fertile. However, the desert itself seems really empty (as it should). I think adding a feature unique to the Near Harad areas could be neat. Snakes would spawn randomly through the desert and the more fertile areas. they could burrow into the sand, but could also come out at will. There would be many different varieties with varying lengths, health, damage dealt, and venomousness. Players would also be to craft flutes (or as they're more traditionally called, pungi) out of two sticks, a mineable material or ore, and wool to charm the snakes. Once charmed, the snake would follow you around and do various things. The material used for the flute would determine how long the charm lasts, with coal lasting only a few minutes, but diamond and mithril lasting for many, many hours. Some of the rarer alloys would also have long-lasting effects. The color of wool would change the charmed snake's abilities. A snake with red would attack all hostile players and NPCs. Green would pick up items for you. Light Grey would inflict slowness on enemies, so on and so forth. What do you guys think? 