Board Thread:Suggestions forum/@comment-26553378-20160726204346

Drinks and Poisons
Hi, I noticed that the poisoned drinks are affected by armor and quite lamely and unrealistically are cured by drinking milk.

so what i propose is:

Contents [hide]
 * 1) Poisoned Drinks
 * 2) More Poisons
 * 3) Flowers
 * 4) Poisonous Animals
 * 5) Potency
 * 6) Drinks
 * 7) Immunity
 * 8) Death

Poisoned Drinks
As far as poison drinks in the mod go it is a little lame so here are some fixes

1. bypass armor

2. not cured by milk

3. goes by percent of max health instead of specified amount (for any servers going with players being balrogs etc.)

More Poisons
Also there are only 2 types of poison... this is kind of lame, what i suggest is that different sources would give different poisons, such as the giant spiders giving a slightly paralytic venom (slower use time on items, weakness, and slowness(1 effect)), and perhaps scorpions having the more mundane hurt you over period of time poison. Also poisonous plants, the morgul shroom and planned morgul flower would be excellent. morgul shroom if squeezed and sealed in a bottle would make a poison that is fast and painful this is basically what would cause the damage from an orc draught (perhaps 1.5 hearts of damage per second for 2 seconds) the normal poison would be fine for the less potent plant form. The flower on the other hand would have 2 poisons, the vapors, and the actual poison from the plant. the vapor would be gained by right clicking with an empty bottle (possibly giving a normal poison), and then the vapor would give possibly 20 seconds of a nausea and blindness affect (1 effect once again). the poison itself would be 1 heart a second not 1.5 that the shrooms venom would have, but it would last for 5 seconds bringing the victim to half health.

Extra Flowers (with poisons)
I unfortunately have not been able to find any real flowers in Africa or Eurasia for this as most cause mainly diarrhea and vomiting and some cramping, but i suggest having various poisonous plants in the jungle (after all the tauredain have a remedy but the harad don't so i think that that would be for something worse than a scorpion sting. some ideas for affects of flowers:
 * 1) nausea
 * 2) slowness, slower use time, weakness
 * 3) various speeds of poisons
 * 4) up to permanent blindness
 * 5) an addictive affect making other foods give less hunger points and you slowly lose health when you haven't consumed the plant after a period of time (more you eat less time between damage sessions)

once again i am sorry i could not find real world or lore flowers giving such affects, but they would be interesting poison effects, and increase the realisticality of the mod

Poisonous Animals
These could be snakes such as the black mamba or cobra, or spiders such as the camel spider, or even just plague carrying midges. These would mainly have the affects of normal poison, or the paralytic previously described. Also there could be dart frogs for a source of poison for the tauredain darts (this is how amazon natives made poison darts) although that is south america not Africa.

Potency
Poisons can be different potency's. I believe that this would be a good addition for assassins or if someone wants to scare a friend. Potency would be adjusted by combining 2 vials in a barrel (no water) to get 1 vial of the higher potency, or you could craft 1 vial with an empty one for 2 of a lower potency. the potency in the case of damagers, naseaus, or blindness giving poisons would affect time, while paralytics or adictives would have it affect level and time.

Drinks
I agree with this in every way except 1, the fact that 1 vial of poison equally poisons a mug or a barrel it should be 16x more effective in a mug or at least give some poison back. also it should be able to have ent draughts, miruvor, athelas, or orc draught added in as well, the poisoned drink label would be replaced with altered drink and the affects would be a diluted version of the tonic draught or poison, also there should be cures for individual types of poison which would be cheaper than the remedy

Immunity
I've wanted this for a while, the ability to become immune to some extent to poisons. This would work similar to tolerancy and would be accomplished by taking remarkably small potency's of the poison and ingesting it until you get no effect or low enough for your liking, this only helps when you get an effect, and will be more effective for a higher effect the longer you last with it.

Death
Well basically when the player dies they lose all addictions and all immunities its as simple as that. 