Board Thread:Suggestions forum/@comment-31020939-20170111193501

So far in the mod, we've many, many structures. I enjoy looting ALL of them. But, I must say, I'm not always inclined to join an evil faction simply because of the lack of cool structures. I'm not bashing the structure generation in any way, I just wish there were more evil structures. The diversity of good factions' structures is ''insane. ''Forges, villages, watchtowers, High Elven halls, Gondorian fortified towns. The list goes on of absolutely amazing structures. But alas, they're all for good-aligned factions. I would very much like to see larger, more diverse structures for evil-aligned factions.

Such as posted in the 'Building Tips' section of the wiki, I saw an orc war camp, a larger, more fortified version of a normal orc camp. My list of structures that I thought of are these:

War camps, see above explanation.

Orc strongholds. Large, fort-like structures spawning in Mordor and Angmar, heavily occupied by orcs and uruks. Similar to a Gondorian fort-village, is what I have in mind.

Underground settlements, not very large, but not small. Possibly something to be added in mountainous regions, such as Gundabad settlements in the Misty Mountains? I'm envisioning something akin to a smaller, tamer version of Goblin-Town.

Orc deserter hovels. Weak-willed orcs who left the armies of Mordor and Isengard and the like, to live in solitude in unoccupied forested regions around their homelands.

---

Those are four off the top of my head. I'm unsure about all four of these, and wish that people help me to expand on these ideas, and tweak and change them to better fit lore or anything similar. These are rough ideas meant to hopefully inspire better, more useful suggestions. Thanks for reading! 