Board Thread:Suggestions forum/@comment-35009279-20180513235425

Right now, we have a few types of weapon. Hammers, Axes, Swords, Daggers, Spear, Warscythes/Battlestaves, and Pikes. They each have a preset level of reach and speed, and do not differ from faction to faction.

Basically, I think that each faction would have different weapon speeds/ranges because of their smithing techniques.

Example: Lindon Equipment might be able to reach longer (including Longspears), whereas Wood-elven equipment might be able to swing faster.

Note: this does not just apply to elves, but I like elves, so I use them in a lot of my examples.

Some factions (Dwarves) might do a touch more KB with each hit on every weapon, whereas some (Galadhrim) Might do hardly any KB, but have super-fast weapons. Some factions might just be a copy of each other, as it would be hard to make each faction unique and there still be a discernible difference between them, but as long as there is some diversity, I think some people would think a bit harder before choosing a faction that suits them best.

For some factions, (Gondor, and soon Harad) there are a LOT of sub-factions. Is they all get their own gear, I would hope for it to be similar, but definitely different, seeing as how they are a SUB-faction, and a clearly separate from their close allies.

Thanks for reading! Constructive criticism and kudos welcome!

Draugthalion Tiruial  Mellon   