Board Thread:Suggestions forum/@comment-27699761-20160212134323/@comment-26172435-20160212155327

No. No inventory weighing on a players abilities, except armour and maybe weapons.

My opinion on this is very decided as I've configured and implemented both plugins and mods to evaluate weight effects on speed and other players statusses/attributes. I am convinced we must rule out any weight effect of inventory other than gear that is to be used in direct combat.

My reasoning is that the realistic apects of the weight and transport capabilities of a players inventory are non-significant when discussing/improving realism of physical player abilities. Minecraft provided the inventory capacity for gameplay convenience only. We should consider any scales of weight, time, distance, speed and capacity into the perspective of the gameplay environment: it's all scaled to ensure the player's experience is satisfactory. A practical translation of this approach in relation to inventory weight is to assume all 'inventory except armour and weapons' is not to be considered 'weighing' on the players physique: just consider it 'quickly disposable', like: 'stuffed in an imaginary carriage or sled the player is pulling while travelling'.

This leaves only armour and weapons as possible items to have weight that can be taken into account when implementing 'gear weight dependent movement speed / player abilities'. I have experienced both armour and weapons can easily and succesfully be accounted for using the ArmorWeight plugin. Because of that experience and the purpose this serves (provide more tactical and strategic options for players in pve and pvp situations), I prepared this proposal, combining any preceding proposals related to this subject. As soon as Mevans implements armour weight dependent movement speed, which I hope he will some day, the foundations will be available to implement other items 'weighing on the player' and other effects of 'gear weight'.