Board Thread:Suggestions forum/@comment-108.26.211.243-20170129163409

Which makes sense, right? That's how its supposed to be. But the problem is it makes it very hard to play as Mordor (to the point of making it miserable).

The real problem, in my opinion, is the monotony. Mordor is nothing but endless wastes of black, black, grey, and a bit of red. This could be broken up by great walls of spikes, large fortresses, chasms, rivers of lava (perhaps with forges built next to them), more volcanoes, vast orc camps, not to mention new sub-biomes. The area around the edges of Mordor should be more like scrubland than wierd volcanic desert. Speaking of which, volcanoes make fertile land so it isn't that unreasonable to assume that away from the corrupting influence of Orodruin and Barad-Dur the land could become rather nice.

Speaking of which, Mordor is not only depressing but rather unbalanced. Survival-mode players in Mordor have no access to food or wood except from Nurn, forcing them to (Fast) Travel a lot, import grass and crops, or buy food from passing merchants. Again, a large scrublands region could help with this (dead trees to harvest and some useable albiet terrible farmland).  