Board Thread:Suggestions forum/@comment-26553378-20161213000255

Overview
I am not sure how this would work on a server. Perhaps it does it like a short 20 min nap (around 40sec real time.) Basically a sleep factor that affects play, boosting at full awareness, and hampering at sleep deprivation, as well as inns to sleep at.

Sleep
A new sleepiness variable (not shown, but can be told through affects). How this will work is sleeping will increase it, and staying awake will slowly decrease it, when fully rested you will have "awake II" an effect giving the equivalent of speed I, haste I, and regen/strength I/II. after 20min (speed by 1.5x if walking, and 2x if running, with jumping or swinging/breaking a block being 5-10sec (placing lower)) the level will drop by one to Awake I with half all effects, then no effect 3 stages, then it begins to get the sleepy affect, with the equivalent of slow/fatigue/weak I/II per level going up to level 5, at level 3 you will get a 7/8 sight range blindness, increase by 1/8 per level, then at level 6 you will fall asleep for 1:20 after which you will be on the lowest level of no effect.

Inns
in each faction other than orcs, trolls, and ents (sorry, doing a little assuming here) there would be Inns, these would be larger than their bars with rooms in the back and less drink up front, but more food. the rooms would be banner protected by a door (special door, similar to the old dwarven door, except a heavy full wood door in texture with a keyhole, only openable from the inside it will protect an area of land based on the faction behind it, and will open when you pay for a night at the innkeeper, then it will close behind you and you can sleep.

camps
orcs get camps instead, no cost, but less effective.

The point of them
while sleeping you will gain awakeness based on your conditions, including the materials under the bed, if there is a hearth nearby, if the bed is open to the sky, the type of bed, and how well fed/drowsy you are, with wood planks being second only to faction brick, and thatch/reeds being just under it, at the very bottom would be smooth stone or dirt (because some guy is going to bed on the ground or in caves) type of bed would go from thatch to orcish to warg/lion to normal to other factions. and the more fed you are and more drowsy you are the more effective it will be, with a normal inn having these in perfect conditions (bed may be wool, ground material may be plank)

Feel free to make comments to suggest changes, i will likely be working on organizing it a bit more, and possibly making it so players can make their own inns. 