Board Thread:Suggestions forum/@comment-213.120.234.154-20160717111545/@comment-26172435-20160717165618

I agree, sleeping is rather meaningless, especially on servers atm. And I like the idea of combining 'bed functionality' with tiredness or fatigue. I like the idea of having a mechanism that will make the player take some rest and recover anyway ... but I figure the clear majority of players will hate it. On the other hand, if a player has good reason to have become tired ... it may have been worthwhile, and if resting in bed helps the player recover faster (a motive!), that may just be acceptable for players ... if a tiredness effect is acceptable in the first place.

The simplest alternative could be to make sleeping heal you faster. This may not have a significant effect on the gameplay, but it will at least add some meaning to the use of beds. For orcs / non-orcs it could be made so that the healing effect is higher during day / night time.

Ideally, if ever Mevans would spend effort on these or similar mechanisms, I'd like to: 1) first focus on the effect of a knock-out (you certainly need to recover from a near-mortal injury fcol!) and 2) have it combined with player traits. Fatigue could overcome a player who has been knocked-out or fighting or running for too long. All could result in a (temporary or even permanent) slowness and weakness effect. Stamina and Endurance, as player traits, could affect the duration and treshold values for the fatigue effect and sleeping may help recover faster. Question is if it would be acceptable and practicable to have some monitoring on 'activity' draining a players energy level. I think not, but fortunately there are more practicable means to determine if a player has reached a certain level of fatigue that he himself can influence: health level and hunger/saturation level. If a player reaches a level of health/hunger/saturation that is below a certain treshold, he will get a chance of experiencing fatigue for a certain period of time. And upon a knock-out, players could respawn with reduced health (provided they regain their inventory). More on this has already been included in my earlier proposals on 'Traits' and in 'Nature Bites'.