Board Thread:Suggestions forum/@comment-26888709-20170129074944/@comment-26553378-20170129164004

hiring units would be unique, after all, if the player goes into survival, anything that they have - with would immediately desert and attempt to kill them, although i do agree there should be something like a desertion override for people in creative, or in some cases on servers people want utumno units to go with their role (ice wargs for a forodwaith based faction for instance), but since there is no option for an alignment override they can't do it. I would suggest that a new feature be added, a Faction Setting in summon commands, usable by any mob, this would set its faction to something new, and it would act accordingly, but possibly have a slight restraint against units of its original faction. to go along with this i would suggest servants, a way for players to get opposing units in survival, basically a player could "trade/sell" one of their units to a different player who chooses the units new faction this could be to strengthen relations with the faction or some other reason such as enslavement of part of a nation, really it would add a lot to the role playing feel of the mod, not sure how well that would work, but i think mevans might be able to pull it off (in fact i think it may even be likely he could, albeit with a bit of hard work.)