Board Thread:Bug Reports/@comment-25550759-20190527201533

In the progress of creating my lotr mod resource pack, Immersion, I decided to try changing the torch flame particles, so that it would fit better with the surrounding textures. I quickly grew very frustrated, however, when despite all of my efforts and a good deal of troubleshooting, the custom particles simply wouldn't show up. Here are some details that I managed to learn through my testing: Firstly, the particles work just fine in vanilla 1.7.10, but as soon as I add the mod, without using the usual optifine and fastcraft, the torch flames revert to the vanilla textures. The pack is at a 32x32 resolution, so the particles.png is 256x256, with individual particles having dimensions of 16x16 pixels. I used the default particles.png file, upscaled it, and then edited the two flame particles, so that is the only change, apart from the increased resolution. I'm not sure if this was related, but I'll include it anyway... Originally, I had only textured the main flame particle. When I saw that it wasn't working, I textured the second one (a smaller, less common one), and then used the shortcut F3 + t to reload the textures in the pack. The game gave me an out of memory error, and quit me back to the title screen. I then went back into the game, and lo' and behold, my flame textures were working. The game was extremely laggy, though, and so I quit out and reopened the game, only to find that the default textures were back. I have not been able to replicate this situation, and have not seen the textures since, except in vanilla. I don't have a crash report, as my game never actually crashed, but I hope this is enough to hopefully solve the issue. I apologize if this somehow isn't mod-related afterall, and I hope that this has been helpful. While particles are not essential to my resource pack, they could add a good deal more immersion (no pun intended), and I really hope that this issue can be repaired. Best, - Quin 