Board Thread:Suggestions forum/@comment-26553378-20180108125901/@comment-26553378-20180109192937

First off, this is really getting off-topic, it is about farmhand specialties, not how fertile land is for certain crops, second I think that it would be sufficient to simply have the soil of different lands have different generic fertility values, these would go up if not farmland, and down if they have crops in them. bonemeal would artificially increase it, and water would slow the rate of decrease, if it hits 0 crops will no longer grow, they will wither and die, if a crop is mature it will not do so, but merely make the change in fertility stagnant. essentially make it so that the idea of fallow rotation is required. additionally farmhands wouldn't plant if there wasn't enough nutrients to grow crops, the maximum fertility level would be determined by biome, but wouldn't drop the fertility of imported soil, or soil boosted by bonemeal.

If someone wants to make that into a suggestion, feel free, but this is just about farmhands, so we should try to keep it somewhat on topic.