Board Thread:Suggestions forum/@comment-26149161-20170129023309/@comment-174.194.13.253-20170130032414

Campinator wrote: I think that this combined with the lessened spawn rate would simply make managing an inn unprofitable. There needs to be some cuts, granted, but there has to be some profit.

This 50% is not set in stone but if you find an inn or biuld one where newer players (and under-prepared ones as well) can sell default norm bartender trades without filling their inventory I could be infinite of said item if it was 100%, I recomend 50% as it is a nice clean amount of money earned. While stocked items can come from special locked chests only openable by employed units of the player who placed it, and the said player theirself. Prices of standerd items can not be edited (for game-balance reasons) but stocked have no set limits on the price. This chest can also be used to store any money earned (to prevent it droping from their deaths) and will be auto converted into the most compact currency they can. Money will always be stored as the first thing they will do and will be given back if the bartender discovers their is a lack of stocked items. Remember this is minecraft where amassing resources is a simple as an automated farm of said resource.