Board Thread:Suggestions Forum/@comment-26077508-20150206081940/@comment-4750818-20150206221701

Something like this has already been suggested once before. The best way to implement this would be for hired NPC's to gain experience is on a "per-kill" basis; that is, for every foe they slay, their stats increase, up to a maximum. Higher-levelled NPC's would have a greater attack, greater accuracy (if they use ranged attacks), better health, and possibly longer sight distances and range.

As for naturally spawned NPC's, having different levels of those would also be nice; the stronger the unit, the less common it would be, but also more dangerous.

Glflegolas (admin) Send a Messenger 22:17, February 6, 2015 (UTC)