Board Thread:Suggestions forum/@comment-26456694-20160207233122

Replace of enchanting:

As we all know enchating isn't fit for the mod lore-wise and also many players wanted it banned for good reasons since many times it could alter the tide of a loosing battle of even bring down foes that would require a group of people to kill like Balrogs or Troll chief. So in Tolkien's world there still was something similar to enchanting like the elvish blades were able to alert the user of orcs nearby, so instead of the enchant maybe there could be a replacement for it like adding runes that add a special power to the weapon for example. fire rune = slightly more damage, wind = faster attack speed, water rune = regen HP slightly faster, earth rune add +1 or 2 hearts/1 or 2 extra hearts like the God apple does, light rune = extra damage to evil mobs, darkness rune = extra damage to good mobs. Moreover in order to become a bit balanced each weapon could have only 1 rune of course. Depending the rune the weapons should glow accordingly not as a whole but some small parts in a line like letters on the weapon that would make it possible to tell if the weapons has a rune inside it or not.

Runes:

As for the runes i believe that maybe High-elves and maybe Dwarves too should be able to craft these runes with their own minerals and also adding 1 or 2 mithril ingots to make it a bit shiny :D, ofc that would require a (rune forge) or more suitable name for table or furnace.

Smiths:

Since to make the runes there need to be new smiths that expertise in such techniques and they could also be paid to imbue the runes into the weapons instead of leaving the players to do it, that means that their value would increase even more. Also evil get some smiths too :D. Lastly the could also be a possibility to find a rune-smith and pay him to take out the rune (not destroy it but as item) and make the weapon normal again or put a different rune in it.

Extra:

If Dragons are also added one day there could be dragon-slayer runes with extra damage against them and i mean like +5 - 10 since Dragons should have massive HP. Also that particular rune should be more difficult to make, it would require more rare materials and maybe a part from the dragon like a drop item such as: tooth, claw or scale. 