Board Thread:News and Announcements/@comment-4750818-20170408215750/@comment-26347028-20170412124142

Herowl wrote: NastyKiller168 wrote: MilkMC wrote:

Minecraftmage113 wrote: Could this whitelist mods as well? meaning make it so you can only use say

fastcraft

lotr

lotr nei alpha

nei

waila

journeymap

optifine

(Just lotr mod and some common client-side mods)so then if anyone has a mod outside those they wouldn't be able to join? Yes, you could use a whitelist, but there would be nothing to prevent the Mod Id being changed to one of the whitelisted mods.

I opened the cheating essentials mod with 7-zip and found that it does not contain a mcmod.info file (unlike lotr). I think that information is in one of the class files, making it nearly impossible for the average user to edit.

Wouldn't that crash your game though? Even if the server let you in, surely something would go wrong when you encounter a block/entity from a mod you don't have installed because you're so sad you need to hack minecraft? Not really. You can't enter a server without having the mod installed... And regular hacked clients do not work with forge. However, the mod everyone here is talking about is a forge mod, so it can be used along with the LotR mod. One can edit LotR mod as well, so it has some hacks in... Well, yes, but assuming the hack itself works with Forge, and all you're doing is changing the name of it in the files, you're not really changing much.

In terms of the other types of hacks, yes, but I was talking in terms of the edited names of mods like CheatingEssentials.