Board Thread:Bug Reports/@comment-26274215-20190711190108/@comment-26274215-20190711200124

AlteOgre wrote: You sure about the three sub-factions?

Code says this: this.npcSpawnList.newFactionList(0) .add(new LOTRBiomeSpawnList.SpawnListContainer[] {     LOTRBiomeSpawnList.entry(LOTRSpawnList.HARNEDHRIM, 2).setConquestThreshold(100.0F),       LOTRBiomeSpawnList.entry(LOTRSpawnList.HARNEDOR_WARRIORS, 10),       LOTRBiomeSpawnList.entry(LOTRSpawnList.COAST_SOUTHRONS, 2).setConquestThreshold(100.0F),       LOTRBiomeSpawnList.entry(LOTRSpawnList.SOUTHRON_WARRIORS, 10) });

This indicates both Harnedhrim and Coast Southrons and both warriors and civilians should enter conquered Gondor mainland biome. Well yea it showed some Umbar spawns. Though I'd still say that then at least the civilians shouldn't spawn there since its a warzone, not the best place to settle head on. And yeah if the coding were to be like that, not really sure why we had Umbar spawns (I was wrong about the Gulf, didn't see any of those), then Umbar players would have difficulties trying to simulate an Umbar raid in the region. So technically I'd still say that splitting up the Near Harad sub-factions would improve this.