Board Thread:Suggestions forum/@comment-29577004-20160811033409

Imagine yourself as Thranduil, King of the Woodland Realm. You're enclosed in such a small amount of land, and you want to increase your faction's land. You want to claim Mirkwood Corrupted as part of your faction's land, though there's one issue: the spiders that attack you. But what if you could get them to be neutral with you and yet own their land?

My suggestion would clearly be aimed for servers with a biome-claiming aspect to them, but it would improve them greatly. My proposal is to add a feature in which a King/Queen can somehow claim biomes which have enemied factions' mobs in them, and yet prevent those mobs from attacking. To go more into detail and to add onto my story above, if you were the Woodland Realm king and you had wanted to claim in Mirkwood corrupted and built in it, naturally, you'd fear the fact of spiders attacking. But with this new feature, you could have the spiders be neutral with you (unless provoked). This would allow it to be easier for factions to build in nearby biomes, or even ones that are spread apart. Yes, this would already be overpowered, however. So why not make it more fair?

These good turned evil/evil turned good factions would also have the ability to have occasional uprisings, perhaps in groups of 2-4 as a common uprising, or even 10-12 in a more rare one. They could be similar to orc skirmishes, though instead of attacking other orcs, they could attack the player aligned negatively with them. To make it more clear, we could say that I as a Woodland Elf could take over Dol Guldur. I could walk freely in the biome, but have occasional orcs come and attack me in rebellion of my ruling over their land.

The addition of this feature would have several benefits to the RP aspect of the mod and for servers using the mod. The main of which would allow players of that faction to build without risking constant attacking of the mobs, though still have the potential of being attacked.

Claiming new biomes and officially ruling over them could perhaps be done by adding a new command to declare players as official Kings/Queens of realms. A King/Queen could have a certain command initiated specifically by a staff member by doing /lotr_king set  {faction}  {player_name} or /lotr_queen set  {faction}  {player_name}. The King/Queen could then be granted higher power and have access to certain features such as officially claiming land as a part of their faction. To claim new land (if unclaimed), the King/Queen would initiate /lotr_claim current, which would claim the current biome the faction leader is standing in as part of their land. If the land is already claimed by another faction, the King/Queen could still initiate the command, though it would be pending. The factions would go to war (following the server's rules on wars) and if the faction leader were to surrender the biome to end the war, the leader would initiate /lotr_surrender current, surrendering the biome the leader is currently standing in to the new leader. After initiating the surrender command, that player would lose all Kingship/Queenship commands and return to being a normal player.

Okay wow, that expanded a lot more than I had planned. Let me know what you guys think! Feel free to suggest more and I'll add anything I find interesting! :)

- Aearost 