Board Thread:Suggestions forum/@comment-26553378-20161021182031/@comment-29577004-20161118033054

SamwiseFilmore wrote: Just consider balance. Maybe make blowguns more powerful, but what do you nerf to make them not OP?

The blowguns could most definitely just have a load charge like crossbows do! Putting a dart into a blowgun and taking a breath doesn't just happen in a quarter of a second, it takes time. I'd say have a 2 second charge before use, but then crucial and devestating damage done. Perhaps the thought of the dart poison could be cured using the Jungle Remedy? Making the Jungle Remedy craftable as well could be much more interesting...