Board Thread:Suggestions Forum/@comment-27200931-20160423211251

Melee combat had a great overhaul, but what about ranged combat? This is my suggestion: Everytime you are charging your bow and you get attacked, the bow immediately gets uncharged and you have to charge it again. I know we can't get more realism in Minecraft, but there is no reason for a player to be able to shoot with a bow while taking hits from the enemy.

Now if someone gets in your melee range, you better throw your bow out and unsheath your sword. 