Board Thread:Suggestions forum/@comment-26322120-20151208053206

Angmar is my favoraute evil faction, mabye even my favoraute faction. Here are a few ideas I have though of that I feel would greatly enhance Angmar as a faction.

1. Barrow-wights should be alinged with Angmar, as it was the whitch-king himself who created him. Players shouldn't necessarily lose alingment for killing them, but barrow-wights wandering the barrow-downs shouldn't attack players with enough Angmar alingment, however they would still attack any player trying to steal from the wights barrow.

2. Morgul blades are supposed to turn men into wraithes, and I think morgul blades are a little under-powered, considering they only does 6.5 damage and are the most expensive craftable swords in the game besides mithril. And although they do wither, wither is slow acting enough that in single player combat, a player weilding a morgul blade will lose to a player weilding, say, a galadraham sword, as the extra damage done by wither will qiuckly be lossed compared to the elven-blades half-damage more per-hit. So I say that, if a player with enough Angmar (or Mordor) alingment kills an NPC with a morgul-blade, the NPC should be turned into a Barrow wight.

3-4. This idea can also apply to Dolgul-dur. A while ago, there were such things as Angmar orc warriors, but they were removed, because they used morgul-armour. Without these, it becomes impossible for Angmar players on servers to expect to win a battle without getting a very large number of trolls (which have some serious weaknesses) unless you have truly outragous numbers, which on most servers is banned. And we can't forget that this was a faction that overthrew all (most) of Arnor. It is true that Rhaudar hillmen warriors exist, but really, these aren't that much more powerful then normal orcs, and they still get decimated by mobs like elves or rangers. And mabye its picky of me, but I prefer to keep my hillmen and orc armies seperate. Before I am banned from this wiki for requesting something that has been removed, let me explian my idea for a morgul armour replacement. Instead of producing black-uruk steel when naurite and orc-steel are alloyed, they produce ''uruk-steel. ''This can be used on Dolgul-dur and Angmar crafting tables to make Angmar and Dolgul-dor warrior armour and weapons, and still be used on a morgul crafting table to make black-uruk stuff.

5. The misty-mountains should be split up into several biomes (ie. Northen Misties, mid-misties, Southern Misties) that are identical in all ways but mob (and mabye structure) spawing and invasion chances. I assume the reason that Uruk-Hai were removed from the misties were that through this, they would spawn crazy-far north. So, in the southern misties Uruk-Hai would spawn and invade, Gundabad would spawn all over the misties, and Angar orcs would spawn and invade in the northern misties, after all, Angmar was supposed to be part of the misties.

6. Troll campfires would spawn in Angmar, Trollshaws, Lonelands, and the Ettenmoors. This would be a cluster of skulls around a large campfire where 1-3 trolls could spawn as seen in "The Hobbit"

7. Ruined Angmar towers. Several towers have ruined variants, and we know that at the time of "The war of the Ring" Angmar was having some issues, so why not ruined Angmar tower to? These are probably just what you think they are, destroyed variants of the Angmar tower that spawn in biomes like the ettenmoores or Angmar.

8. Troll invasions. I noticed that in the Angmar invasion, trolls don't spawn. This makes sense as these don't really belong to Angmar. And as of beta 25, we have warg invasions. So why not troll invasions too?

Well, thats it for now, this is a work in progress suggestion, so I will likely be adding more to it in time. I also understand that much of this is a little edgy, if you think its too edgy, don't be afraid to tell me, I will take no offense. 