Board Thread:Suggestions Forum/@comment-25565811-20150130151115

Meanwhile I enjoy it playing the lotr mod on the official server. Today a new thought reached my mind: Why do we only get alignment changes for killing mobs. It is far more difficult to kill an actual player on a server.

I think it should work like this: When you kill a player on the server, his/her alignment is checked. The highest counts (when 2 or more are the same, one is chosen randomly or alternating). Then you get for example 3 times the amount of alignment, you'd get for a trader of that faction.

Not, that I am a good PvPer, but some people definitely are and would enjoy it. This way, head hunters (if good or bad faction) would be rewarded. Perhaps the feature should be selectable, because you dont want to get neg. alignment with you own faction by accidently killing your friend fighting side by side in a battle or when duelling someone.

What do you think? Would that lead to more violence on the PvP servers? Would it be more interresting? 