Board Thread:Suggestions forum/@comment-27200931-20170406200053

Currently the mod has "unlimited" recruitment, that is, you can hire as much troops as you want if you have the coin. With this system I'm suggesting (I have this tingling sensation that someone already suggested this, hmm), you would be limited on the number of troops you can recruit depending on the faction, based on lore. For instance, a player with 100 Mordor alignment would be able to hire much more troops than a player with 100 Elven alignment.

Each NPC would have a token cost, like those you can find on several LotR servers. To elaborate more, I'll show two examples based on two different players, one in the Gundabad faction and another in the High Elves faction:

-- Gundabad --

The player x_UruxN0t0P12 reached 100 alignment with the Gundabad faction and decided to hire these two kinds of troops:


 * Gundabad Orc - Token cost: 5
 * Gundabad Uruk - Token cost: 20

Based on that, x_UruxN0t0P69 would be able to hire several different combinations of troops, like:


 * 20 Orcs
 * 5 Uruks
 * 10 Orcs and 2 Uruks

-- High Elves --

The player ChildWalrus reached recently 500 alignment with the High Elves, and now he wants to hire warriors and riders for his new army:


 * High Elven Warrior - Token cost: 30
 * High Elven Cavalry - Token cost: 40

So, if ChildWalrus has the money too, he'll be able to hire these troop compositions or more:


 * 16 High Elven Warriors
 * 12 High Elven Cavalry
 * 8 Warriors and 6 Cavalry

Some considerations

For now these Token Costs are just examples, they are not balanced in any way.

This system would also put a lore-friendly limit on the number of troops a player can hire, hopefully without compromising the gameplay aspects of the mod.

"If I play on a server, what stops me from simply hiring troops from other factions to make a bigger army?" Two things: server owners and staff can create rules against that, and in the next update alignment will be harder to get from several factions at once. 