Board Thread:Suggestions forum/@comment-25754873-20171011232846

Greetings, Person, I am MrHobit1234 and if you know enough Sindarin, you will likely have guessed that I am making a suggestion about Gondor. Gondor is the greatest kingdom of men, even in its weakened state at the time of Bilbo’s Birthday Party. This suggestion draws influence from Ithilion’s suggestion(if you want textures for the Anfalas and Ringló armors check it out), but there are some things I would like to add/change, and yes, I simply took his map and edited it, just ignore the stuff I’m not dealing with. I am going to suggest 3 new sub-factions and a rehaul of another.

General

Mordor, or any non naval faction, that can easily reach it, should not invade or spawn in Gondor (though Southron and Umbaric invasions should occur). It’s Ithilien that is contested, and Gondor lacked the power to contest Harondor at this point in time. Also, perhaps  the forest sub-biomes be more or less  removed, or at least be made rare? These lands are heavily inhabited, so it doesn’t make sense to have the entire area be wooded.

The Morthond Vale should use Lamedon Hillmen as levies, as they were descendants of the pre-Numenoreans.

Ringló Vale- This fiefdom would use Lamedon Hillmen and Ringló Vale soldiers along with Ringló gear. This would be relatively populated, less than the Morthond and Lamedon.

Anfalas- This fief covers the long shore between the mouths of the Morthond and the Lefnui, and uses Gondorian Militia and Anfalas soldiers in battle.

Ethir Anduin- This is a relatively small fief. It uses Ethir Anduin fisherfolk and Lebennin Guardsmen in battle, which it faces relatively often.

Lebennin- It would use Lebennin guardsmen(and variants) instead of Gondorian Soldiers.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Pelargir- It should get Lebennin archers and javelin throwers as well.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Biomes

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Fiefdom Foothills- This is a generic 1 size fits all suggestion and I’m simply suggesting that every fief that borders the White Mountains gets a foothill variant. They would have small mining towns and watchtowers.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">White Mountains- Nothing should spawn here.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ringló Vale- This is very similar to Lamedon geography wise. The Ringlo Vale and Lamedon invade here commonly and uncommonly respectively.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Anfalas- The Longshore, or the Langstand in our tongue Anfalas is raided by corsairs and semi rarely(seriously, it’s a long boat ride from Umbar to Anfalas).

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Far Gondor- This land is sparsely inhabited, and only levies spawn here rarely.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ethir Anduin- This should have small fishing villages dotted around, with uncommon Ethir and Pelargir invasions and common Lebennin invasions. Umbar and its vassals would invade this semi commonly, the Southrons most of all.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Belfalas- This is the coastline from Serni to Morthond, rarely invaded by Umbar. This has Dol Amroth settlements spawning at a more common rate than Dor-en-ernil.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dol Amroth- This biome represents the lands adjacent to Dol Amroth, Umbarrim invasions would be uber rare, farms, villages, and watchtowers would spawn here occasionally.but shorter.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Edhellond- The ruins of the elven havens, these lands have elven ruins with sparse Dol Amrothian inhabitation.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mobs

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Fiefdom Civilians- Yes, I know Mevans didn’t want to do this but, it will help make it more sense, ie the people of Lebennin should not be the same height as those of Dol Amroth. I think that a  Dol Amroth civilian, a Dunedain civilian and a regular variant as well would be sufficient. The Dúnedain civilian will spawn the most commonly in Anorien/Pelennor and semi commonly in Lossarnach and Pelargir. The DA and Dúnedain should be taller than the regular civilians who spawn everywhere else. Also, the NPCs of each fief should have their height altered to that of their civilian. Now you might question having a Dol Amroth civilian but it makes little sense for them to say “I long to see the Swan Knights to ride into battle” when the Swan Knights are the chief soldier of where they live. Furthermore,  Dol Amroth was independent at this time in all save name, so it would make sense for it to be more separated from Gondor than the rest of the fiefs.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Gondorian Hunter - This is an archer variant of the militia.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Amrothian Militia - A Man-at-Arms is a dismounted knight essentially, not a levy. This is the Dol Amroth Man-at-arms renamed.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ringló Vale Footman Clad in Ringló armor and armed with Gondorian weapons, these come in melee and archer variants.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Anfalas Household Warden As all other fief units this soldier is clad in the armor of it’s fiefdom and uses Gondorian weaponry. They would have a melee and archer variant.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Lebennin Guardsmen- Stout defenders of the land of five rivers these men hold vigil over Lebennin and have melee, archer, javelinier, and cavalry variants. The javelinier has 5 spears, and switches to dagger upon being forced to fight if they don’t have a spear.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ethir Fisherfolk- Folk of the Ethir, these have Lebennin Gambesons and Chaps and use tridents and other weapons in battle.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Items

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Chaps- In my opinion each gambeson should have it’s own chap to go with it, it makes them more uniform and more recognisable.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Anfalas Armor- This would be crafted with yellow dye and iron and would provide 15 armor points.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Pinnath Gelin Armor- Why does this provide 15 armor points? It should be nerfed to 13 or 14.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dol Amroth Armor- This should be buffed to 16 armor points to represent muh Numenorean craft, and the fact that Swans are pure evil, PTSD (Post Traumatic Swan Disorder) intensifies.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ringló Vale Armor- Craft with iron, leather, and violet dye. It should be a mix of blue and red. (I have textures)

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Lebennin Armor- Crafted with iron, wool, and light blue dye, this armor gives

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Captain Helmets- These would be a helmet worn by captains, you would surround the base helmet with silver nuggets and get a more fancy version. Captains would wear these instead of going helmetless, seriously, being high in rank does not protect against weapons, just ask General John Sedgwick.



<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Well, that’s all I can think of, farewell! <ac_metadata title="Of the Land of Stone"> </ac_metadata>