Board Thread:General Mod Discussion/@comment-26553378-20170728194012

Basically a possible outline for the redstone replacement system and powering mills.

Gears/Cogs
Recipe is 4 sticks cobble or bronze ingots in the following pattern:

XMX

MXM

XMX

X is nothing, M is material. The recipe would yield 1 wood cog, 4 stone cogs, or 8 bronze cogs.

These would be the primary replacement of redstone. They would be placed on the bottom, top, or side of blocks, and require the connecting cog to touch it directly (over a corner(concave or convex), next to each other). Wood gears would transfer power slowest, and bronze fastest.

ropes/pullies/winches
Essentially make pullies/winches and make it so that rope can be strung through them. This would allow for long range power transference as well as drawbridges. If a rope is right clicked to a winch/pully then a drawbridge, or another winch/pully, It will create a line which is a rope. this rope will turn if an attatched winch is powered by gears (winch can be attatched to pully through adjacent placement. If 2 pullies are connected only it will form 2 ropes at double the rope cost, and will transfer any power sent into it over long distances. otherwise a pully will simply allow for the path of a rope to be changed.

drawbridges
Basically a new type of gate which will lower from a vertical plane to a horizontal one when fed more rope, and go back when rope is taken from the feed. the rope length is controlled through a winch.

millstones
Millstones now require power, the more supplied, the faster it runs. levers no longer work.

power
Mills! :) essentially there will be various types of mills which when the proper parameter is met will generate power. as stated, only so much power can flow through each type of gear.

Watermill
When this large structure is placed into water in a river biome it will generate power into a 1x1 block where it is connected to.

Windmill
Also a large structure. ME now has a wind variable, and the windmill will generate power based on its regions wind.

Horsemill
That sounds wrong, but basically there is a harness connected to a center point which a horse or ox (aurochs its called?) can be pushed into It will then generate power while the animal moves in a circle about the point.

Treadmill
An extended gear that covers a whole block, it provides power by a player or new hire-able laborer walking into it from the side with the gear's teeth, it provides power as a cog would transfer it, or from the side without teeth. Slaves of nurn would be laborers as well as farmers.

Posting in discussion as this can be considered planned, and isn't really a fully fledged suggestion.

It is really just a loose collection of ideas meant to inspire a discussion about what the community would like to see in the new redstone replacement should it still be in the state of being planned. 