Board Thread:Suggestions forum/@comment-27810594-20160508031651/@comment-26122855-20160513005714

LOTRGuy wrote: KingTotalWar wrote: Good idea but unoriginal, I've seen 2 very in depth suggestions about siege weapons (one by me) and tons about miners. The idea about npcs performing an invasion on a city is good though. It would be a better thing to add when major cities get added into the mod and then occasionally they will be sieged (like your invasions). Wouldn't be that hard to code, just make it to where those kind of invasions only spawn in a certain radius of the city. I think that major city invasion is not a good idea and probably not possible, because of the radius idea... you would need cities to be mobs for that xD... I think these special invasions should happen anywhere but only within a certain radius of YOU. perhaps >40 blocks? Maybe these invasions will even have a warning, about 5 mins ahead, to get into the base. This is possible as they may be based off of a time system set for each faction along with alignment (If you had the setting mentioned in the thread, just time and at least -1). So no major city invasions unless Mevans decides to make the cities a certain number of blocks each direction, which would make this very hard... As said above, you cannot specify major structures unless the structures are added as a biome... No, certain invasions occur in certain biomes. So we just have to give the city kind of its own sub biome, it wouldn't come up on the map as a separate biome but if you did F3 it would I.e you hit F3 while at Helms Deep and it would say something like Rohan:Helms Deep but not on the Maine map.