Board Thread:General Mod Discussion/@comment-26322120-20151231185738/@comment-27722880-20160105132554

Well lets take in mind that the new combat changed by a lot the fighting system of both players and NPCs, an orc with an warhammer may defeat a gondorian with a sword only, but if that same orc had a dagger unpoisoned, he would loose.

If you a High Elf happens to duel against a Black Uruk in direct combat, the elf would loose, and the Uruk would live with about 8HP left, this situation may change if the Elf used more Range.

In a direct fight the Evil NPCs have higher chance to win, as they have better armor and weapons (in the case of Uruks), although Orcs and Snagas are nothing compared to a good Dwarf.

In a combat with Hired Units good may have bigger odds to win, as they can be summoned back to a better position and simply switch to their bows (Elves, Rangers... Hobbits).

Now the Olog-hai, the thing that makes them strong, just like Barrow Wights is principally the fear they give to plays, who will start  to run, get caught and knocked with high damage... 5 Ranged units may take down a Olog-hai with time, without a big loss, but Meele units would possiblely all die, thanks to their area of attack dmg.

The mod as it is now is fairly balanced, taking in mind all prices, aligment costs and others. Its all about knowing how to use their weapons and choosing and commanding the units well. In the movies Good would always loose, if they didnt have two things: Strategy and Surprise attacks.