Board Thread:Suggestions forum/@comment-27200931-20170402215420/@comment-26172435-20170403163848

177.32.251.118 wrote:

Gameplay wise this whole suggestion may be MUCH more interesting, aside from that Near Harad does not need a FOURTH Cavalry Unir (Horses, Canels, Mumak Riders and An Elite Cavalry).

Gameplay wise NH doesn't need any additional unique unit before they get Mumakil and their riders, and other factions get more distinct unique units.

''Gameplay wise the addition of special / unique units to any faction doesn't matter in any way as anyone with sufficient alignment can hire and craft all elite units (s)he wishes to use. As long as there is no mechanistic cap, adding more higher tier units and gear simply has a stacking effect, and doesn't effectively contribute to more diversity. Think the size of a standing army a player can maintain, and/or the hiring requirements players face when wanting to hire a unit (maybe even think of: elite units will only offer their services to a player if the alignment the player has with their faction is the highest the player has with any faction, or at least the second highest), and/or minimum levels of alignment for many more crafting recipes on faction CTs.'' Just thinking out loud here, while diverting again, sorry.