Board Thread:Suggestions forum/@comment-26172435-20151212141734

This is a WIP as I will add more details later on.

I propose to make armor weight slow down units. Ideally not just players, but also npc's and mounts.

Main motive: realism and encourageing tactics and strategy + make high tier armor not just have benefits.

Main source of inspiration and personal experience: the highly configurable ArmorWeight plugin, which was succesfully used for players and configured for multiple mods on our roleplay survival servers.

Basic thoughts:

- No armor will increase a units movement speed compared to vanilla: 10 - 20 %.

- Heaviest armor will reduce a units movement speed compared to vanilla with 10 - 20 %.

- If npc and mount speed cannot be made armor weight dependent, player speed will never be lower than 90 % of vanilla speed.

- Speed reduction compared to maximum speed (no armor) will be linearly dependent on the weight of the armor.

- Maximum armor weight = 40 kg.

- Full leather armor weighs 6-8 kg. Wood-elven scout armor weighs only half of that and gives a speed I status effect. Warden armor is also lighter.

- Chain mail armor weighs 20-24 kg and should be craftable at a cost in iron ingots of about 85 % of that of iron.

- Bronze armor weighs 30-34 kg.

- Gold armor weighs 32-36 kg.

- Iron armor weighs 33-35 kg.

- Orc and Uruk steel armor weighs 34-36 kg, Dwarven steel armor weighs 30-34 kg, trimming adds 2 kg. Elven steel armor weighs 28-32 kg.

- Mithril armor weighs 24-28 kg.

- Armor weight distribution is approximately: Helmet-Chestplate-Leggings-Boots = 8-52-32-8 % of total weight.

I'll add some more thoughts and considerations on the above, coding and possible adjustments regarding other mechanisms / features.

Note that this relates to many issues regarding unit movement speed, like the duscussion about troll movement speed.

Now shoot! 