Board Thread:Suggestions forum/@comment-26694486-20170906011715

As we all know, fast travel is an extremely useful feature in the mod. However, it isn't exactly very realistic in the way it works. My point is, that it doesn't make sense that it takes the same amount of time to travel from the Shire to Harad as it does from the Shire to Bree. Another bit that doesn't make much sense is that (I'm using this example from TOS) Mordor is able to claim land in Ethir, even though they'd have to go through Ithilien and Lebennin to reach it. Here is my proposition for a new, realistic fast travel system:

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Instead of having an FT cooldown, I propose the introduction of "Travel Points," which would be accumulated at a rate of 1 per minute. Then, at any time, you can use these Travel Points (abbreviated as TP from now on) to FT to different unlocked areas in Middle Earth

However, upon clicking the Waypoint you want to travel to, you will be prompted to literally draw a path of travel by clicking and holding your mouse. Then, depending on the path you drew, you will redeem a certain number of TP. As an example (this is just an example, not what I am proposing the number should actually be), it would cost 1 TP per 30 "blocks" in distance on the Middle Earth map. However, there are modifiers to that rate of cost. Mountains would be a x2 multiplier, bodies of water would be x0.6, and all other terrains would be the normal x1. For example, let's say I want to travel from Point A to Point B, and the path I've drawn is a total of 120 "blocks" long. Now let's say that 30 of these "blocks" are through the White Mountains. I take that 30 and subtract it from the 120, so I have 90 x1 multiplier "blocks," which, at 30 "blocks" per TP, gives me 3 TP as a cost. Now, we look at that remaining 30, which would normally cost 1 TP, but since it goes through Mountains (x2 Multiplier), it then costs 2 TP to go through those 30 "blocks" on the map. Therefore, the total cost of the trip would be 5 TP, or 5 minutes of accumulating the TP.

Onto the second point of Fast Travel paths, traveling through hostile biomes/regions is a multiplier of x5, which means if you have a negative Mordor alignment, and you travel 30 "Blocks" through Mordor, it then costs 5 TP for the trip.

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Anyway, that's my proposition. I really hope the mod developers and the community will take the time to think about this new system and hopefully implement it, as I feel it would be a welcome change to the mod. Please remember that all the rates and numbers I've given are only examples and can be adjusted if it's implemented into the mod. What do you guys think? If anything still isn't clear, let me know, and I'd be happy to explain it.

~CHead2000 