Board Thread:Suggestions forum/@comment-68.199.124.102-20200218050317

Orcs and Wars spawn on mass in the fields around Isengard, the Misty Mountain, Mordor, Mirkwood, and the Lone-Lands. Due to them being mostly unrivaled, it can be very difficult for good-aligned players to survive a night of wargs, trolls, orcs, and uruks. It also makes little sense that splendid lands would retain their beauty when teeming with the forces of evil. Logically, one would assume a force of good prevents them from making a wasteland of great fields and forests. My suggestion is to add hunters and explorers to the world.

Hunters would be the more common of the two. Spawning in small groups, they would use iron and local weapons and wear leather/fur/local armor. They would fight against evil factions and fend of bandits. Their appearance and tools should be based on where they spawn. Hunters would chase game and could possibly share bits of meat with hungry players. Hunters would only spawn in biomes with animals and more pleasant atmospheres.

Explorers would be the more rare counterpart to the hunter. They would derive from a specific faction, having their tools and armor. For example, one could find a Gondorian explorer in the Okd Torest, a Norther Dúnedain explorer in Harad, or an Elf in the Brown Lands. They would be stronger than hunters but spawn alone or in small groups. They could also ride horses or perhaps boars (for dwarves). They would spawn in the biomes of the hunters but also in less hospitable places such as the Misty Mountains, Emyn Muil, Mirkwood, and even the Great Desert and Umbar.

Both mobs would help with balancing issues and would add some more flavor to an already savory mod. 