Board Thread:Suggestions forum/@comment-26834366-20160910131900/@comment-27340559-20160912031633

Lord Epicus! wrote: Lets get right into it. *Traps! -Snares: crafted wih string and sticks, will trap any game animals that go near to it, wont deal damage, but just hold them there. -Bear Trap: crafted with iron and a pressure plate, same as snare trap but deals of damage. *Animals! -Foxes: super fast and super cute, hard to catch but can be trapped. They should have a higher sight range than other mobs, making them harder to hunt. Drops fox meat and fox fur, which can be used to make fox fur clothes, basically warg fur armor. -Stag: or moose, which ever works, but would look like a deer, but a lot taller, and can attack for if you get to close, similar to swans. Drop venison, (or their own meat, I just said venison for convenience) and maybe stag/moose/deer fur, for making clothes like the fox fur. -Bear: (optional) comes in 3 varieties, black, brown, and grizzly, each having different stats, similar to Mirkwood Spiders. Black bears would be small, and only deal {{bar|hearts|4} of damage if you get to close. Brown bears would be a bit larger than black bears and deal of damage if you get withing 7 blocks of them, and can easily outrun a sprinting player. Grizzly bears are the king of the forest, dealing of damage and attacking on sight, and will deal and extra  of damage if a cub is nearby, to simulate fiercely defending their cubs. All bears would drop bear meat and fur, again, used for warm clothes. -Wolf: everyone complains about wolves being weak and sorta pathetic creatures, so I have 2 options for this: either replace Middle Earth wolves with coyotes, or new Middle-Earth-Wolves that only spawn in ME. Either will do, but they will be neutral and attack if you get to close, about 5 blocks. They would deal of damage. Would drop meat and fur, and travel in packs of 3-6. *Sight Ranges! -foxes: would have a sight range of 15 blocks (meaning they will notice you from this distance and flee) but if sneaking, it's reduced to 5 blocks. -bears: black 10, brown 10, grizzly 10 (aggro range for black bear is 5 blocks, brown bear 7) -wolf/coyote: 15, aggro range 5. -stag/moose: same as wolf. Note that sight and aggro range is increased by 5 blocks if sprinting, and decreased by 5 blocks if sneaking. *Furs! Extra uses for fur could be -sell: -Fox fur: around 10 coins. -Bear (brown 10, brown 15, grizzly 20). -Wolf/coyote: 7. -Stag/moose: around 7. You can either sell them to a new NPC, the fur trader (or hunter), or to your faction's normal trader. Bears can also drop fur rugs (like wargs) that can be sold for +10 their fur price! Of course, I'm open to suggestions (which I will credit you for) and constructive criticism, so leave a kudos if you agree with this. Good day!I would love to see bears and bear rugs, although the Beornings would have something to say about the latter.