Board Thread:Suggestions forum/@comment-32013442-20170619105246/@comment-26172435-20170621205322

I mean, if a weapons hit strength is increased in relation to the number of specific foes slain, that would be more like a magical gear enhancement system than a realism driven one, which I actually expected the mod team to prefer and aim for. A legendary weapon may affect the behaviour of foes in combat, but will hardly affect the way the weapon is physically effective. Instead, weapon enhancement could be realised by reforgeing, blending, hardening, smithing or whatever physical/thermal/chemical treatment you can think of, resulting in improved weapon attributes like sharpness, toughness and durability.