Board Thread:Suggestions forum/@comment-26815144-20160412094704

Inspiration and Description
I was inspired by Alteorge's thread Nature bites but this is on the fighting amoung men and elves and orcs and dwarves. I would like to see better fighting and more realistic deaths than getting stabbed with a sword over and over again when you would die in the first 1 or 2 times. Minecraft fighting is when you hit the hitbox of an eninety or player and they lose health. I propose that instead of one hit box we have several.

hit boxes
Head - when hit (no helmets) you would lose between nearly full to a third of health when hit (depends on weapon). Nausea, weakness and slowness.

Neck - the most important hit box. In real life if you get hit there by anything you would die (in game it has to be more than 1damage[no punches]. The hitbox would be tiny and hard to hit.

Torso - when hit you (no armour) you lose about 1/8 to 3/4 of your health(depends on weapon and weapon type). Also get nausea from a hit here.

Arms - 2 hitboxs for both arms, when hit you lose 1/5 to 1/6 of health and get weakness.

Legs - same for arms but instead of weakness, slowness.

armour
Armour will decrease your damage as now and lessens the effects of it.

weapons
Swords, daggers and polearms, good for torso and neck.

Maces, hammers and clubs, good for arms, legs and head

Bows, good for head, neck and arms

Axes, good for arms, legs, torso and neck

By good, I mean they have more of the effects and have better damage.

conclusion
With this, pvp will be more realistic and different weapons will have more uses. I hope you enjoyed and kudos! 