Board Thread:Suggestions forum/@comment-26172435-20170426191637/@comment-2607:FEA8:F1A0:61B:B9EB:D9EB:A7EF:AF5A-20170817014410

I think another thing to consider is that since the dwarves are fading, they probably no longer have forges that are able to process mithril, but maybe a place like the hells of fire in utumno. Think of it this way, Melkor must of supplied his army with arms and armor, therefore he probably had some kind of forge in utumno, it was probably fuled by the magical flames of a balrog. So as a suggestion, instead of changing spawn rates only make mithril smeltable in special non mineable utmno furnce that runs off flames of udun, and for every time the furnace is activated (and continues to function) it spawns waves of utumno npcs to attack the player. While this possible solution may not be entirely lore friendly, i think it would balance the use of mithril gear as long as barrow whites/chests no longer drop/contain mithril. i think it would balance it because

1. You have to fule the forge with flames of udun, witch is a little difficult without mithril gear in the first place

2. After getting all the required materials, you would have to find (a presumably rare) structure/room with the utumno forge, then you would have to fight through a slog of enemies just to smelt it, at that point we would see less players with mithril gear because it such a pain to acquire, but if they do have mithril they would have earned it and with the ammount of skill they have they would be able to kill noobs with ease anyways, so mithril gear would be more of a bragging rite.

This is just a suggestion however