Board Thread:Suggestions forum/@comment-31507215-20170418013145/@comment-26553378-20170418172906

TheSquidychicken wrote: Perhaps if you are a bandit on a server (or just playing multiplayer) and you have a lot of reputation with them. One of the things they will tell you is how far the nearest player is and what their name is.

It could go somewhat like this: "I hear from one of our scouts that a man by the name of  (players name) is roaming around at (coordinates)"

Idk how this would make sense but would basically give players a chance to rob people (besides going to spawn and basically robbing newbies or  maybe finding the very rare wandering player)

This would give players another good reason to join the faction (becouse realy who wants to be enemys with absolutely everyone?) I like it, but it should be more relative, such as to the nearest 10-100 meters how far they are to the N,NE,E,SE,S,SW,W,NW of a wp or major structure

tytyty, i completely forgot about robbing in my big minisuggestion. the idea I had would be a hotkey to rob such as R and you would have a 5-20% success rate with the option of setting prefered item type for robbing (coins, weapons, a specific item) that would have a higher priority than others when stealing, but it would still be random, doing this to an NPC would decrease align by 1 with their faction if unsuccessful or 5 if successful, doing it to a player would decrease align with their 3 highest aligned factions based by 3 2 and 1 based on the ranking of faction for fail, or 15 10 and 5 for successful.

also another idea with having a large reputation would be a few new titles [assassin] [thief] [rogue] [bandit] these would be based on the primary quests you do, and while selected would appear in speachbanks as (replace playername with)  and if using a mask to hide identity appear the same way in chat, otherwise would show as a normal (rather condemning) title