Board Thread:General Mod Discussion/@comment-30409692-20161103232058/@comment-27200931-20161104235121

The good thing about Minecraft is that you don't need to manually place each rock one by one in the world map. You just write some code and a whole populated countryside appears, with forests, rivers, rock formations, hills, valleys, cities and towns. It's not easy as that, obviously, but the example still works.

High Prince Imrahil wrote: Codebreaker 2100 wrote: High Prince Imrahil wrote: I'm pretty sure that the group trying to make the Skyrim mod got sued into oblivion by WB, which is what I fear might happen to this mod if it keeps growing at this rate... Got sued into.. Oblivion.. heheheheheheh

So, uh, anyways. Do you really think this mod will get shut down? I doubt it, but it's always a possibility... but Third Age Total War survived with no legal issues, and they even used the LotR soundtrack and stuff.

The LotR mod for Skyrim was just getting waaaaaaaaay too big, so big that WB thought it might actually detract audiances from the officially licensed games they were making money on. Of course if they actually made decent games we wouldn't need a Skyrim mod in the first place, but that's another story... I think that the Third Age had some legal issues in the past, but I can't say for certain. But the Skyrim mod had two problems. First, the Rohan map was too big for the engine too handle and second, Shadow of Mordor was under production, because a few months later a RPG game set on Middle Earth was announced.

It is as you said, WB thought that it could deceive potential customers of their new unreleased product. And the Third Age mod was lucky, because the Game of Thrones mod was shut down, and now we have that "fantastic" strategy game called "A Game of Thrones - Genesis".