Board Thread:Suggestions Forum/@comment-67.22.249.68-20141228044552/@comment-67.22.249.68-20141230030533

Yeah, I guess the Orc Shaman wasn't my best idea. I just sort of wanted to even it out a bit, what with the Elves having one. And can there be libraries in the villages then? Because it makes sense for there to be some kind of library structure. Anyway, welcome to episode 3 in my nifty ideas series. Oh, and Glflegolas, I would be more than happy to do so. I've always thought of myself as a good builder.

So, first up I have some ideas for you Dwarven folks out there.

1. Boar pen. A special place where you can hire boar riders, instead of in towers or fortresses

2. Dwarven ruins. A smattering of pillars and blocks, rather like the Gondorian ruins, that would spawn in the Blue, Misty, Grey and Red mountains. Not in the Iron Hills, though, as there aren't really ruined places there, it's all pretty well populated.

3. Runic Dwarven ruins. This would be the ruin of something more like a shrine or Stone Henge like thing. At the center there should be a stack of runic Dwarven bricks at the center, beneath which you can find a chest full of goodies, but it would spawn a Dwarven wraith. Although the Dwarven wraith thing is optional. This would spawn anywhere the Dwarven ruins would.

4. Ruined Dwarven mine. A Dwarven mine that has become akin to a ruined mineshaft from vanilla. Spawns in the Grey and Misty mountains.

5. Dwarven village. I realize that this is a fairly obvious thing, but the Dwarven village should be underground.

6. Dwarven hammer-throwers: This would be a special unit of, I figured, Orocarni Dwarves who throw special hammers. These would basically be elite axe-throwers, giving higher knockback and slightly higher damage.

Now, for a faction that I know is going to be added at some point but I just wanted to suggest some ideas I had for them (because I love the idea of this faction): Forochel.

1. Forochel camp. This would be a place where the men of Forochel sleep while hunting in their frozen wasteland. It would be pretty much similar to all the other camps, but I figured with a bigger fire and round tents. This is home of a master hunter, from whom you can hire Forochel hunters, a low armor but high accuracy and damage ranged and melee unit.

2. Hunter's hut. A place where a hunter lives and sleeps out in the wastelands, killing and skinning animals. There should be lots of pelts decorating this place.

3. Forochel village. A village of the men of Forochel. I imagine that their architecture would be a medieval/nordic/eskimo cross.

4. Forochel dog pen. A place where you can hire Forochel hunting dogs from Forochel wolf tamers.

5. Forochel fort. These would be fairly rare, since the men of Forochel weren't known for their military. These would have Forochel guards in them. These Forochel guards would also spawn in the villages. You can hire Forochel guards and Forochel marksmen from a captain of the Guard. This would be similar to a fortified village from Colonial America, with a wall of logs with spiky ends, and a complex of buildings inside, and probably a big bonfire in the middle. Or, if you want to do something really awesome, go with a stone fort, one with curved walls and some towers and arched bridges and a drawbridge. Awesome.

dinnertime again, lol. See you guys in episode four (provided I can think up more by then)!