Talk:Conquest/@comment-33763020-20191009120044

Just returned to the game after some time off to try the new Update in singleplayer. I was glad to see the "conquering" feature is here, it was one of the features I would have liked to see when I initially started playing the mod. However, in its current state, it has missed the mark and lacks two features that make a world of difference: ability to change decay time and enemy spawning. I have taken the liberty to suggest changes in the Suggestions Forum, here's a few rationales on why:

With the current setup, you actually do not conquer territory, just get more troops to support you, their numbers are low, the enemy is still there and even this small benefit is lost quite quickly due to very fast decay time. My suggestion would be to enable commands where conquering means no enemy NPC spawns at all (when a certain ceiling is reached) and to be able to influence decay time as well. If NPC spawn is fully biome related, at least enable tweaking ally NPC spawn rates and decay time.

Multiplayers be at ease: this does not need to affect you in any way, only offers additional settings that admins could tweak at leisure. Please note that at least a third of the active community plays on single player, based on the latest survey (and I suspect this percentage is much higher than 33.7% in the total number of players, as respondents are usually the active ones in the community and play on servers as well, so a proportionately higher number of players who does not take part in surveys are probably the ones playing on singleplayer only).