Board Thread:Modded Servers/@comment-27324018-20170725214422/@comment-26172435-20180331055257

Veliks wrote: Just tested it on a KCauldron test environment. Everything seemed to be working, and after giving a player the permissions they could use the commands accordingly.

The pvpradar is a bit confusing though, it said we were 0 blocks away which we obviously weren't. I get that it's rounded to units of 64 blocks, but the average player doesn't know that and has no way of finding out except for looking on the GitHub wiki. I suggest adding a /pvp help command that shows all the available commands with a short description, that might clear things up.

Also, when a player turns their pvp off while one of their units is attacking a player, the unit will (as expected) continue trying to hit the player. The hits don't work but could it perhaps still affect the durability of the players' armor? I don't have an addon installed that shows me an items' durability so I couldn't really test it. That's very good news. Thanks for testing and reporting!

Aye, we already figured we need to do something about that proximity info display. We planned to have that improved. Thanks for mentioning. Now, we could go for one or more of the following options: Which would you prefer, and do you have other options in mind?
 * Make the value round-up by default, so it never shows '0'.
 * Make the default unit of measure 'chunks' instead of 'blocks', or '0.01 league' (see next option).
 * Add a second selectable (via config) unit of measure option like the númenorean 'ranga(r)' (a 'full pace', ~block) or a one or two digit decimal measure equivalent to 'league' (5000 rangar, ~4.5 miles, ~5000 blocks), with 0.1 league the equivalent of ~500 block ~28 chunks, ~3.5 pixels on the ME map, ~1 minecraft region file length. When opting for 0.01 league as base unit of measure, this corresponds to ~50 blocks, ~3 chunks, which would seem a very good alternative to me. (All of this when not taking into account that the LOTRmod ME map is a roughly 1:20 scaled world, which actually implies that a minecraft region size (512 blocks) would cover a distance of 2 leagues. I propose to leave that 1:20 scaling out of this, as that would be way too confusing for most players.)

In case you find armour gets damaged from invalid attacks, please report it. I would not expect negated attacks to cause armour durability loss, but I'm not sure.