Board Thread:Suggestions forum/@comment-26322120-20151128032313

The beta 25 combat changes being so recent mean that there is still much to be imrpoved upon! And first, don't get me wrong, I love the new combat system, but some stuff I think needs to be fixed and added.

-First, it can be dreafully (and I don't use that word lightly) difficult to fight more then one opponent with some weapons only being able to hit one enemy every few seconds. Often times you are forced to hit once, then run back a few steps before you hit again, which is not only unrealistic, but only works half the time becuase of potential envirement issues, or enemies behind you. Becuase of this it is more effective to fight a group of enemies with a dagger then something like a hammer or a lance, and this truly does the oppisite of what the combat changes were intended to, that is making it less realistic. This is why I think that area damage would be a great addition to the game. Weapons like hammers and pikes could hit more than one enemy at a time, like Olag-Hai.

-Second, 'Balrog whips should have a greatly increased range. 'This would probably effect the game the least, as Balrog whips are arguably the hardest item to obtain in the game, but for some reason not having it annoys me the most.

-Third, add a parry mechanic, it would probably just be that  while holding right-click  with  certain weapons, damage inflicted from mobs and players would have a chance of being negated, depending on the timing of the parry.

-Fourth, throwable daggers, I know this has been suggest before, but it would be cool.

-Fith, while "rearing" steeds would deal damage.

-Sixth, clubs swing faster 

-Seventh, Players can throw rocks similarly to axes in that they have a very wide arc and a lame range. When fired from slings, they go much straighter, farther, and deal more damage. Certain mobs such as Dunlanders and Gundabad orcs would throw rocks from a range.

-Eighth, I have though of some more weapon types.

Additional weapons could include: More varients on swords(Long-Swords, Broad-Swords, Rapiers...), general non-Balrog whips, Orcish-Maces (Like Azog's), javilans and ranger bows.

-Ninth, being able to add gems (Mithril/silver/gold nuggets, quedite, guliduril, naurite, lapiz) to weapon hilts. This would greatly enhance players' ability to customize their weapons.

-Tenth, It greatly annoys me how evil players can't look evil while wearing mithril armour, so in an orc-forge, players can alloy mithril armour-pieces (possibly weapons and tools) with orc-steel or mordor rock to make a darker version that has the same shape and protection, but looks more evil. 