Board Thread:Suggestions forum/@comment-26553378-20170505225430

Intro
So the mod has many wonderful uses for leather, saddles, armor, hopefully whips, and likely more. currently we have 4 or 5 types of hides in the mod: gemsbok hide, lion fur, fur, and leather, as well as probably something i missed. each probably with different properties irl, yet for some reason they all work as tough, hardened leather and do not rot or anything. this suggestion is to fix that.

Tanning station
Crafting table and iron dagger. Boom. you have a tanning station, congrats. you can now put some hide (cow hide, fur, gemsbok, lion, whatever) into your station, tan it, and have leather which you can use for all those other things. there, simple tanning in a classic non-descript minecraft style. this will fix the few obvious problems of, hide rots if not treated (but none of us cared about that anyway) hide is stronger when tanned into leather. a "fur" is not exactly something you would expect anywhere near as much protection from as leather

Cows
We are a coremod now, not sure if we could do it before, but we sure can now. change the drop of cows from direct leather to cow hide which would have its own unique armor set.

Armor
All armors using direct hide (excluding moredain armor as it is assumed that the hide is tanned in the process of making the armor) should take a hit on protection and durability, but should all provide protection in the cold of forodwaith to an extent with the best being furs and the worst being either cow or gemsbok hide.

Special faction armor
Special faction armor such as the wood-elf scout armor should now require tanned leather and not accept any hide

Yeah, thats about it. Thanks for reading, constructive feedback is welcome. 