Board Thread:Suggestions forum/@comment-26172435-20170917204722/@comment-26119768-20170920024349

AlteOgre wrote: It's not laggy in a sense that the system uses much cpu time. It only requires cpu power when a food item is engaged for either consumption or moving around. NPCs and animals require much more hardware space, memory and cpu load. I'm pretty sure this is the simplest way to achieve some food decay mechanic. Hoping for something even simpler ofc.

Combining things stacked together in any way will require some dedicated coding and I wonder if it will result in nett performance improvements. Alright, thanks for addressing that!