Board Thread:Suggestions forum/@comment-26172435-20170917204722/@comment-26172435-20170919065612

Minecraft is a game that supports many different gameplay modes and mindsets. There is a reason it has both creative and survival modes, and a variable difficulty level. The mod is supposed to be played in any possible mode, by people with a great variety of mindsets. The mod team does seek ways to develop a well balanced survival gameplay, introducing inconveniences like traders popping up 'somewhere near', with limited cash on them, gear wearing off, smiths requiring decent pays and even non-instantaneous fast travel. Hence, a food decay mechanic might just fit in very well. Configurability may be coded as an on/off option or with variable levels of hardship.

Note that I just adjusted the text regarding the definition of the 'production event & time' of items subject to decay.