Board Thread:Suggestions forum/@comment-33009418-20171107103838/@comment-33135838-20171107215827

Swordsbane wrote:

Legatus a latere wrote: Add a coooldown for usage of each medicine or remedy. I can see people bringing stacks upon stacks of silversage in active combat. Addtionally, it'll be better for the cooldown to be independent of the type of treatment, meaning you could carry five types of healing medicine and get all of their effects one at a time at the cost of hotbar space This is the purpose of a bandage (though it stops bleeding, too). You can have multiple medicines in the same item slot. I guess a cool down would be good, but I have no clue how long... I could use some help on this. Why that is easy, it's as simply as setting a fixed vaule on each ingredient and slapping that sum onto the bandage cooldown. However, there are synergies present(regen/instanthealing) which may turn on a *2 modifier for cooldown and discourage the use of OP bandages in one item slot. I like the idea of reducing natural regen as it's too easy to heal off wounds in game when you're at one heart and you hide out with a kebab or two.

As for the time you'd want to attach for the cooldown I would say the cooldown would probably look something like:

(# of hearts healed collectively)*(# of modifiers/ingredients)*(# of positive status effects)-(# of negative status effects)