Board Thread:Suggestions forum/@comment-32638649-20160729225359

When I look at the current bandits, I must say that I am slightly dissapointed. Why are they wearing tatters of clothing? why do they only use knives? this suggestion opts for the implementation of an improved system of bandits in the mod. Improve the Bandit NPC: The current bandit NPC looks like a hobo. If they have been looting travelers for their whole life, then why do they look like they are starved of cash? To this point, I propose a better looking bandit. Bandits could now be found in a wide variety of clothings, mainly browns and dirty greens. Blue would be a good color for bandit leaders (More on them later). These new bandits would use short swords as a melee weapon (Barrow blade stats with more damage and less swing speed) and a short bow (increased speed and lower range) as their ranged weapon. These bandits have a lowered detection range, as they are skilled in the arts of subterfuge and wear camoflauge clothing. When they attack, they rush at you with their sword and steal items. Like normal bandits; once they have stolen items, they rush away quickly. Unlike the current bandits, getting these bandits down to half health will cause them to retreat and cover their escape with their short bow. This represents the bandits realizing that they cannot steal from you succesfully. This as a whole would make the bandit NPC a more realistic foe. Bandit Organizations: Now, as opposed to random bandits spawning at random, Bandits would come mainly from Bandit organizations. These are large groups of organized bandits (anywhere from 15-30 NPCs) that plague the countryside near roads and villages. These large organizations have a headquarters that can spawn up to 500 blocks away from roads or villages. this is where a majority of the orginization's NPCs reside. The headquarters are very well hidden, and difficult to find. Inside the headquarters, (which can be anything from a ruined manor to a glorified cave) one can find bedrooms, loot stores, makeshift kitchens, meeting rooms, and a special room containing a banner with the organization's insignia on it. If it is destroyed, along with the death of the leader of the bandits, (marked by his blue clothing and better weaponry) then the organization is destroyed, and will not return. If the banner is destroyed, and the leader not killed (or vice versa) then the organization will endure to pillage another day. If a bandit hq spawns near a village, there is a chance that the player will hear about it from talking to the citizens. In addition to the hq, up to ten separate loot caches may spawn in the same area as the hq. These can contain coins, gold, weapons, or any other maker of precious items.

That is all. Constructive criticism is apreciated. 