Board Thread:General Mod Discussion/@comment-26322120-20160109210310/@comment-25101089-20160110005441

AlteOgre wrote: The -25% for NPC damage ... is it to compensate for the ideal movement controls and hit chances they have? I imagine NPC AI just ensures that once they are locked on a target (player), and within striking reach, each time they strike it's a guaranteed hit. Player controls aren't that perfect.

Or are there other reasons for this? It was really just to keep the weaker NPCs in the mod more in line with zombies etc. from vanilla, because with the full 100% you had Orcs and the like being able to three-hit kill a player, which just seemed too strong.