Board Thread:Suggestions forum/@comment-26815144-20161216223152

Hired hands
Okay, in the mod we have three main types of hired units, -Soldiers -Farmers -Civilians

First two have uses but those random civilians you can hire don't.

Civilians
Civilians can't be hired from captains. They can be hired through quests like shield maidens. You have to pay them as well though. Instead of equipping armour you can change their role.

Purposes:

Shopkeeper - When your offline on a multiplayer server but there's many players looking for *insert product here*. You can put products in the shopkeeper (not infinite) and you basically set up a trader. You can go take any money the shopkeeper has gained.

Companions - Basically moving chests that hold items for you. Could be used as a travelling companion, army supplier or an assistant.

Merchant - A normal traveling merchant that you can supply with items like a shopkeeper but with some extra settings. You can choose where the merchant will go, e.g what player or you could set it to random. The merchant will return though.

Minstrel - Just a npc that 'sings' songs and poems when you command it to. Possibly in the future it could actually sing.

Cartographer - they can map out an area you set for them, good for spies and plans for building etc 