Board Thread:Suggestions forum/@comment-99.113.154.18-20190807212139

I saw that the Nazgul are planned, but I was interested to see to what extent they would be detailed. While a simple "Nazgul" mob would be more than sufficient, I thought it would be cool to see the Witch King with his own specific model (possibly a mini-boss like the Balrog, except one-time-only?) Or, to give players more incentive to visit places like Mirkwood and Dol Guldur (or even Mordor if you think it'd make sense) having the Dol Guldur variants of the Nazgul (from the Battle of Five Armies). They could drop their own armor and weapons for defeat or perhaps one could use Morgul Steel to craft them if they're aligned with Mordor. Not to mention that it would provide an easier outlet to getting Morgul Steel and a better excuse for using it, since the Nazgul are known to never really be permanently dead as long as some inkling of Sauron exists in the world. It's just a thought. I've always been a huge fan of the Nazgul, as I'm sure others are as well, and I thought it would be cool if they weren't just something that was tossed in, but something given a bit of depth and variety. I know it's complex since there are ONLY nine, meaning they can't be, like, an especially recurring mob, but having them only be able to generate a max of 9 per area and having that based on some factor the player carries (items, alignments, etc) may be an applicable solution that wouldn't cause too much strain on the system. 