Board Thread:Suggestions Forum/@comment-25330335-20141214003010/@comment-25565811-20141214123515

SamwiseFilmore wrote: ... an armor peice hits a certain amount of duribility, then change it's texture to this. But only this one single piece of armor and not the potentially 100 armor pieces of the very same type, that are worn by nearby players or npcs.

Perhaps you could code it like that: Create an item like "worn helmet". When you put on an gondorian helmet (for example), the "worn helmet" will be created and the gondorian helmet will become part of the data of the "worn helmet". Then copy the stats of the gondorian helmet into the stats of the "worn helmet". Chose an appropriate texture for this and add it to the data.

Every time the "worn helmet" takes damage, you've got to check, if the texture has to be changed. When you remove it, you copy the stats back to the gondorian helmet and destroy the "worn helmet" item.