Board Thread:Suggestions forum/@comment-27831234-20160225060317/@comment-27831234-20160227005248

AlteOgre wrote:

EliSuperHero wrote: AlteOgre wrote: Realistically, ...

.. may offer other interesting viewpoints for coding and mechanics of siege engines for the LOTRmod. ... Oh and a question, how can battering rams and siege towers move if they are not entities? I guess Mevans will use a similar or the same basic concepts as the ones used for Movecraft, Ships or ArchimedesShips.

I think it will be easiest for Mevans to only allow for building siege engines according to only a limited amounts of predefined siege engine blueprints, and using a limited amount of predefined building blocks on the predestined positions in the siege engine structures. This will make the 'allocation' of any blocks near some central 'siege engine identifier and GUI activator block' easiest and most reliable. Ok. Do you think the windlance is also a planned thing?