Board Thread:News and Announcements/@comment-25012056-20171224203125/@comment-26172435-20180101072312

Fine, as I said, whatever term is used, as long as it's clear, clearly communicated in the first post, and interpretation cannot be mistaken.

And for your information: We actually had Mevans help us trying to find out how the LOTRmod itself could be modified for FA and SA sub/mod-mods, so actually changeing the code of the LOTRmod. With current FA sub/mod-mod, that is not the case and we are using the override/sub-class addition method as previously described by Mevans, Sinth and you in that famous thread we all know of March 2017. As clarified back then, and even earlier to Mevans and the EoA team, there is no way (yet identified) to modify the LOTRmod API's without using the source code, and that, obviously and understandably, is not disclosed by Mevans.

So, if you or anyone else interprets a change of map, texts and textures as not falling into the category called sub-mods as addressed in the first post here, anyone can feel free to create a mod similar to the mods we used for SA and FA servers without getting 'approved by Mevans' and they will not be bothered by 'being frowned upon'? I always assumed creation of what I would call a sub-mod (only map, text and texture changes), would also require approval and supposed it would be wisest to first politely ask for approval first before starting such a modified LOTRmod jar. If that is not the case, make sure it is also explicitely mentioned in the first post.

This requires clarification.