Board Thread:Bug Reports/@comment-35283741-20180415130235/@comment-35283741-20180420011459

Recneps wrote: This doesn't have a major impact on gameplay, and also doesn't have a single clear solution.. It'd require either an unhealthy amount of code to guarantee it wouldn't happen without making bridges have a whole suite of odd generation problems, or moving either road/river in every one of these instances. Maybe it is not easy to solve this problem... But it is awkward to see a river in Middle-earth being splitted, and "connecting a river" is not so hard as "building Gruk's House". And also, this problem will affect the “immersion of the game”.