Board Thread:Suggestions forum/@comment-101.174.143.49-20181006042805

As a server player, I often get frustrated with the inefficiency and pointlessness of manually equipping troops individually. In lore, and in real life troops would be given gear and they would equip it themselves. Not have their commander help them put it on for every single person in an army. So, this suggestion with be based on two major parts-Utilizing the existant farmhand mechanic and applying it to troops, and extending this to open manufacture of armour en masse. One-Equipping This will be a reletively simple concept, where a chest is placed with a unit's sword of command in an item chest. Once unhalted, and within range of the chest, any unhalted troops of that unit will remove weapons and armour from the chest, and auto equip it. Probably the only "new" mechanic that'll need to be introduced would be getting them to auto-equip. Two-Manufacture This can be either of two main ideas, one following the "chest, materials, product" idea of farmhands, and two with a new idea using the anvil and existing smith mechanics. The first of these is the idea of either hiring a "smith" or "apprentice" NPC from a spawned smithy, and placing a smith's hammer on an item frame upon a chest, and placing the relevant material inside. This will be faction steel for elf, dwarf, orc and uruk smiths, and iron for human smiths. It will then remove steel and craft at half the rate of an unsmeltary, placing finished gear into the chest afterwards. Each smith crafts a helmet first, then chestplate, then legging and finally boots.

The second is the idea of going to an existing smith, giving the materials in the"smith" option and having the smith churn out the armour in the same order as the above suggestion. The player could either collect the dropped armour, or install a hopper beneath and allow it to accumulate automatically. 