Board Thread:Suggestions forum/@comment-2601:154:100:45BB:F480:F303:5842:D1D-20180719022300/@comment-36316824-20180725204601

Minecraftmage113 wrote: So... slaves of nurn are originally from nurn I believe. Fairly sure they are not POW unless you count the town militia as that, and they have no money. Also, they just got done being slaves with farming and whatever, why would they want to farm for you, you aren't paying them anything. You aren't feeding them. As far as align... that's what... minumum 8 or so align per farm, and you can re-use a bronze block and banner to do so. Honestly, it isn't that bad of an idea, fairly good actually, but there's also the problem that players own these things, and they are basically the same thing to evil players as hobbithands and the like are to good players, just less efficient.

Perhaps for every 10 slaves you gain 1 align with all facs that are enemies with mordor and would be allied with or neutral with nurn? then also lose 1 align per "stolen" slave. Though, as stated, these could be players property. How do you go about that? unless you want to also make it so evil players can enslave your farmhands? evil players should be able to enslave farmhands because there evil, but you should be able to give farmhands a weapon, that would make the attack evil players instead of being enslaved, there are bindits in middle earth, orcs in gondor, laws are not the same as today, and mordor would not give its slaves weapon because they nurn hates mordor, and because nurn hates mordor, they would be happy if you freed them, if you are evil, when you enslave farmhands, they should work like the slaves of nurn, in the psot "Wips and Kunais" he asked for the whips to be used by the orc slaveholders, mabye that could be used to enslave farmhands