Board Thread:Suggestions forum/@comment-25931200-20151030103232

So i worked on expanding this Tavern near my home and i had an idea, it is based in part on "helpful NPC's mod", So when you reach certain ammount of rep with a faction you could hire a special unit from the commander, steward, with the steward you can found your own settlement of that faction, to found a steelement you need to have a town hall, that would be a valid house (as per vanilla rules for valid houses) with at least one banner of that faction on it, then you can build other structures in your settlement, what structure it is is determined by item frame with a specific item, for example sword for guardhouse, mug for Inn/tavern, silver coin for general store, hoe for farm, lead for stable etc. Once you have that structure you can hire a manager (captain for guardhouse, bartender for Inn, trader for general store, farmer for farm, horse keeper for stable etc) that act the same way as they generally act in the mod (trading, hiring etc) you can also get refugees to settle in your settlement and become villagers/citizens, to get a refugee to settle you would need a valid unasigned house with at least one bed, for every villager you want you need one bed of any kind, then you just need to pay for travel exppenses, villagers would pay small amount of tax (let's say one silver coin per day) that you could collect at your steward 