Board Thread:Suggestions forum/@comment-35009279-20180514002248/@comment-32765490-20180514202708

I'm not sure about double health. It would affect many things:

-Poison would become devalued.

-Differences between weapon damage (i.e. stone sword vs iron sword) would become less distinct.

-It would take twice as many arrows to kill an enemy.

-Fall damage wouldn't be as effective.

-Longer time for hunger to kill.

Maybe a better alternative would be to halve all weapons' damage, but then that would make weapons added by other mods much more powerful.

But I'm pretty sure the next update will be reworking Mithril to make it better and harder to craft.

Imo, weapon stat boosters should just be nerfed. Like, I think maybe most of the "legendary" level things like Eolean, Steadfast, etc. should be nerfed, removed, or made to be acquireable only through means other than reforging, say found through loot.