Board Thread:Suggestions forum/@comment-27130828-20160919050129/@comment-26172435-20160919074611

Nice thought, but I'm afraid it would require a hell lot of coding though and I doubt it will be worth it. I think an alternative would be easier: add variants of trees with their own specific growth patterns, as Mevans has already been doing. Moreover, in my view, this only holds for Vanilla Oaks. The mod implemented a variety of trees based on the vanilla oak, but I think Mevans may as well add desert oak as a mod tree type and phase out tall oaks as other tall trees gradually take their place in the ecosystems of ME, think aspen, elm and alder.