Board Thread:Suggestions forum/@comment-27200931-20160826053604



There are just so many orcs spawning all over Gondor, and if that was indeed the case in the books, I doubt Minas Tirith would've received help from all its Fiefdoms during its siege (I bet someone is going to point out that not all Fiefdoms answered Minas Tirith call for aid, damn, been too long since I read LotR!). Anyway, these are my proposed changes:

> Orcs continue to spawn as normal on these biomes: Lebennin, Pelargir, Lossarnach and Anórien (a new biome).

> Orcs can spawn very rarely on these biomes (imagine some raiding and scouting parties managed to sneak deep into Gondor territory): Pinnath Gelin, Dor-en-Ernil, Lamedon, Blackroot Vale, Gondor Heartlands (it's basically the "Gondor" biome, but renamed, that's all) and Gondor Coastline.

The Pelennor Fields should be kept safe, unless when Mordor decides to launch an invasion.

But how are the players going to get alignment with Gondor, if orcs aren't going to spawn as much? Two solutions!

> Bandits and raiders: War is a unprofitable business to a portion of the common folk, therefore, some bad people are helping themselves by stealing and sacking and raiding and drinking from skulls around the countryside. They spawn at night, in moderate quantities of course, and they have their own structures: bandit camps! These guys spawn more commonly in these biomes: Pinnath Gelin, Dor-en-Ernil, Lamedon, Blackroot Vale, Gondor Heartlands and rarely in the other Gondor biomes (after all, they aren't friends of the orcs too). And no, they aren't a joinable faction. Maybe they could spawn in Rohan too?

> Corsairs and pirates: I know, I know, Umbar is planned! Yes, but I just want to add some ideas to it. They aren't friends of the common banditry too (competition is bad for business) and they spawn around the southern Fiefdoms. Also, there could be a Gondor Coastline biome, where Corsair Camps would spawn, and where the Umbar invasion threat is high. 