Board Thread:Suggestions forum/@comment-34241117-20180121002642/@comment-26172435-20180121102840

It's really not a bad notion at its core IronJaw333. A Horn of Conquest may indeed be too much as a favour reward, but a favour system as you propose it may certainly add to the gameplay depth. I notice that quite a lot of players totally ignore quests and run their own gearconomy with traders only. To boost the value of quests, a special faction favour system may be very effective and enjoyable. So, revise the proposal by focussing on the 'quest faction favour system' and you may certainly get a lot of kudos I think. You could even do without mentioning concrete rewards as the mod team is well capable of thinking that through.

This makes me think of something very interesting when combined with one of my own old proposals: make the chance of a defensive raid be dependent on the number of completed quests or on the alignment received from rewards, or the total alignment a player has. In fact, that could be independent of a 'favour system'. In fact, the alignment a player has already is a 'favour system' in itself but it only rewards the player in terms of cheaper hired units atm. So ... no need to define a new parameter based on *50something etc.

Wrapping up, I think a 'quest faction favour parameter' is certainly worthwhile, and you can easily define it as the sum of alignment achieved from quests with a faction. Most interesting reward I can think of atm is that it will increase the chance of defensive raids a faction launches, to protect their valued friend from invaders.

Kudo from Alte. :)