Board Thread:Suggestions forum/@comment-26236093-20150715132307

Why These Improvements?
Mevans the mighty modder, has stated many times that eating so many suggestion to what he should add the majority of which are uncannom or difficult to code! He says he wordl much prefer small suggestions like these for improvements to already implemented feautures and feedback to what we think of his mod! So today I am bringing you guys a list of small improvements see what you think, please like and comment and tell me what you liked and disliked feel free to suggest you own additions to this post too, Thank you

Some improvements!
1. Grass in Gondor should be very lhat green or almost yellow as shown on the map. This would help distinguish the Gondor biome and make it more interesting looking to player

2. When a mounted evil player is attacked the attacking npcs not only aim for you but you Warg since they also see it as a separate enemy, to balance this unfairness out all mounts soudl also be targeted by attackers!

3. There are too many trees on the barrow downs in my opinion one rarely enough would be nice but for desolate foggy hill-lands these trees don't realy fit!

4. Perhaps blue Dawrven armour looks a bit too blue, perhaps make it more metallic grey with a blue hint so it looks more realistic!

5. Ironhills traders should be renamed after there faction, Merchant of Durin's folk

6. High elves and galadhrim elves should spawn rarely in the shire since at the time of the end of the third age many where seen passing through in autumn

7. The woodland realm biome should feauture more trees! Also red mirk-oaks should be much more common in mirkwood! 