Board Thread:Suggestions forum/@comment-32789632-20200118062919

The recent updates have added lots of new items and changes to the mod, many of which I really have enjoyed. However, there's a few things changed that I believe need to be changed back or fixed in some way.

1. Mounts now sink when you ride... really? This is just purely annoying. Please, just allow them to actually swim with them on your back. It was really nice to be able to do it before and there's no reason not to change it back.

2. Poison arrows. Now, only evil factions can craft poison arrows, which I believe is unrealistic, and a HUGE advantage in combat. In hard mode, poison arrows can take away a significant amount of health; I'd even say it's ridiculous how one-sided this is that only evil gets them. In addition, evil can now reforge their mithril, with Wicked Dwarves being provided. So that's two big buffs for evil factions, while good gets nothing. I think this needs to be more balanced. While Wicked Dwarves can make sense lore-wise, restricting good factions from making poison arrows makes no sense at all. As if Elves and Rangers wouldn't have figured this out? I suggest adding back, at the very least, Elf and Ranger crafting tables being able to make poison arrows. Prefarably more. And if not, give the good side a comparable buff to what evil just received.

3. Bows, crossbows and the mallorn mace being nerfed... I see no reason to not re-buff them to what they were. The Mallorn Mace should not be less than 15 damage with legendary; it is a boss trophy and should be really worth it. Honestly, 13.5 damage is not that impressive (that's the new max). Mithril crossbows aren't really worth it anymore even with fierce, with the amount they have been nerfed. Especially with mithril costing so much to repair. Even elven bows aren't much good now, which doesn't make sense. Ranger bows were already bad enough before, and now they have been nerfed even more? Lore-wise, Ranger bows should be much better than the average vanilla bow. Rangers are expert archers. Gondorian bows as well; in lore, Gondorians were much better archers than orcs, but now that their bows are nerfed, and evil gets poison arrows, the orcs will prove better (in addition to getting Ologs and uruks which already provide an advantage), which is way one-sided and isn't really that lore-friendly, so I think Gondorian bows should get their stats back. I would even support buffing Gondorian bows even more for the sake of lore.

These are the main three things that I believe need to be changed. Any feedback is appreciated and I do hope that some action will be taken here, because I believe the evil side has an unfair advantage which should be balanced out. 