Board Thread:Suggestions forum/@comment-25129884-20160825161951

After reading what Obsidian, Rayn, Alte, and myself have discussed and thought about it, here are the changes to fix lag in Gondor and to make Pelennor Fields more playable (Thanks to ObsidianMan for finding out the cause of the lag exactly)

1. Decreasing the size of Pelennor Fields

The Pelennor fields biome it much too large. Decreasing the size would make Rammas Echor Smaller, therefore generating less lag.

2. No villages spawning on Pelennor fields (Credit to: Alte and Rayn)

Pelennor fields is the land of the White City! It shouldn't be cluttered with villages! The only things that should spawns are VERY VERY VERY rare Gondorian Halmets, the occasional House, Farm, or Orchard, and maybe an Inn.

3. Reducing Village spawnrate

After reading ObsidianMan's research, the crux of our problem is clear: Villages spawn way to much. The new spawn rates should be:

Regular villages: Not too rare, should be here and there for the weary traveler needing an Inn or a small settlement up on top of a hill. Shouldn't be too hard to find.

Walled Towns: Rarer than Regular villages, considering the loot in these contains a few armor sets and weapons, and loot like this is considerably good. Also, it contains a Hiring NPC, so it shouldn't be too hard to find, but rarer than your average village.

Fort-Villages: Two or three times the rarity of Walled Towns. Making them spawn less doesn't ruin the fun, just makes it much more fun and more of an accomplishment to find considering the amount of loot in them.

Combining these three factors should reduce lag in Gondor. 