Thread:Sinthorion/@comment-25359794-20151226091609/@comment-27723099-20151226121109

I can only try to find a different wording. I can't guarantee that I interpret the points correctly. Each beacon remembers if it is lit, individually. NPCs and mounts following a player during fast-travel now teleport to the correct height. Fixed a bug in the display of waypoints outside of the current map view. Fixed a bug where players would still be shown on the map after leaving the server. Can't really find a clearer way to say this. NPCs that are spawned burning (or spawned in fire?) will now also panic, like other burning NPCs. Added the missing speech lines when oddment collectors leave the area.
 * Beacons of Gondor now store the beacon propagation state individually instead of globally
 * Fixed mounts and hired units ignoring saved y-coordinates of custom waypoints
 * Fixed road points overlapping onto the east and south borders of the map
 * Fixed player map locations persisting after leaving a server and opening a singleplayer world
 * Fixed collision issues with Utumno portal bases
 * Fixed the NPC burning panic AI not being applied to newly spawned NPCs
 * Fixed the missing departure speechbank of oddment collectors