Board Thread:Suggestions forum/@comment-26062560-20160914174322

my idea is about new siege types type 1 siege,type 2 siege and type 3 sige

lets start with type 1,plunder:plunders are most common type of sieges their purpose is basic:kill enemies get loot.they will only happen at chunks who has +5 units +1trader/unit trader and +2 chests.only 10-15 units wll spawn.after killing people they will break chests and your items will get erased.they will despawn eventually.

if you wont to get protected from this try to hide your chests undorground or protect them

type2:invasions, they can happen at everywhere.(more common at chunks who has +1 unit trader)its diffirent becouse:after killing people (esspecially military units) they will make this chunk their area. if an chunk becomes enemy area it won't have any militr units spawning of this region and enemy  units will spawn more often.and if you are aligned with enemy area you cant break blocks.

40-100 units will spawn

to get proteced from this you must  hae many units at your town/castle/home and traps can be a good idea. and more importantly have at least +2 horn of conquests of your faction to get proteced from this.

if an chunk gets invaded.enemies of invaders will try to reqoncuer it.if an chunk get reqouncuered it will turn back to normal.

type 3 massive sieges:it will only happens at fixed structres(minas tirith onetc) and specific dates and they are massive.

a fixed number of units will spawn

sorry for bad english 