Board Thread:Suggestions forum/@comment-25841881-20180111033820

A very common topic of suggestion is reworks for unit hiring. Most of these complicate the system a large amount, and honestly are very excessive. A simpler alternative, requiring no changes to other marginally related mod systems, and not fitting in well with any one endorsed thread's current suggestion: Limit hires from each captain. Upon generating, each captain would, like traders, have random 'trade deals' selected. For traders, this manifests in having only a small group of their available items for trade, and at random prices. For captains, this would manifest in having a random amount of units-for-hire(probably around 8).. Distributed randomly across all the units they sell. Captains would regenerate units up to their starting max over time, perhaps one every ten minutes or some such. New units added to their unit-bank would be randomly assigned to one of their valid sold units, regardless of what has been purchased away from them. This means that gathering a large army isn't nearly so easy anymore, and a single captain is not an infinite wellspring of soldiers. If you need an army, you may have to visit a variety of fortresses in order to find available soldiers in the proper quantities and types, instead of simply moving a captain to your base when you build it. 