Board Thread:Suggestions forum/@comment-25288333-20150701121846/@comment-25101089-20150703114543

In order to limit how many units players hire, the only options I can think of are simply raising the prices, or adding some sort of cooldown system so that a unit captain won't let you hire loads of units all at once and you have to wait a while to hire more. The second option is being added for the trading (item trading) system this update. Maybe, if that works well, and people support the idea, I could add that for units too.