Board Thread:Suggestions forum/@comment-26878735-20170910105227/@comment-26878735-20170910134110

AlteOgre wrote: I sympathise with the proposal to make this configurable, but I'd rather see a more radical adjustment. The way legendary weapon modifier now functions is bull. Would be nicer if enemies would simpy get a higher chance of fleeing for a player (or NPC) wielding such a weapon. Same mechanism as with the effect for strong negative alignment has on the behaviour of non-Mordor orcs. hmm yeah, i like the idea alot. it doesnt destroy kits and it can give evil player the satisfaction that good npc that are not hobbits flee from you :3