Board Thread:Modded Servers/@comment-27324018-20170725214422/@comment-26172435-20180117092727

There are two features under discussion at the moment:

1. PvP Mode ON player radar
1) The idea to have a configurable option that forces players with PvP Mode ON, to be visible on the map. That was an original notion I included in the functional description, but I always felt it wouldn't be fit for purpose as there would be conflicts with staff etc. Now I feel it would be better instead, to implement a configurable option that does the following:

For players with PvP Mode ON, the /pvplist shows the distance between them and other players with ON, rounded in (configurable) n chunk distance (think 8 to 32 chunks: map pixel - region distance accuracy). This number will be updated every configurable t seconds (think 5-30 seconds, or 100-600 ticks).

Consequently, radar information will be very inaccurate at all times, and only provide approximate information.

Imagining the immersion of a player hunting another player, or two players hunting each other, I think that would increase some tension and exitement. Knowing that you're approaching a player and you're getting near, but he's not yet in eyesight. Like little birds providing approximate information on a targets whereabouts. Pondering this I also figured it would be easier for server owners to allow for minimap mods with player radar anyway. The proposed feature and minimap mod player radars can be complementary. Player radars can be set to 32 chunk distance, so the proposed 'pvplist radar' best be set to round to units of 32 chunks. As soon as another player is less that '1' (region distance) away from the player who uses pvplist, the other player may show up on his minimap radar. Note that minimap radars with such massive range may face serious client side lag issues.

2. Who hit first registration
A proposal of an EoA staff member was to add a registration of players first hit in PvP, and some cooldown timer for the registration. That could help server staff to determine which player actually physically initiated PvP combat. To my view such a registration could be superfluous, as one of the main purposes of the mod is to minimise staff work related to PvP. When players select PvP Mode ON, they consciously choose for a gameplay mode that puts them at risk of being attacked. So, why spend effort in determining who started a fight? Nonetheless, I could imagine some server staff would like to see this option, as a back-up or for whatever reason they feel they need it.

Please tell us, what is your view on the above two possible features?