Board Thread:Suggestions forum/@comment-39794097-20190613065331

I was wandering about and mining near a lake in eriador when i had an epifany, in the deep caverns you cant hear it falling from the heavens, but a strange fog began to fill the caves i was prospecting, it was raining ladies and gentlemen, and this brought a fantastic idea to my mind.

why not make this a feature?

I present to you Cave Fog, in certain desolate biomes and areas (eridor, lone-lands, wilderland, rhun, enedwaith, vales of anduin, ect.) there could be a mysterious transparent fog like the one we get now when it rains, making caves much more enticing and less bland cept for the occasional orc ambush.

In areas with great natural power (woodland realm, far harad jungle, fangorn forest, ect.) the fog can have a greenish tinge

In lothlorien it can be lightly golden, and in lindon/blue mountains it can be blueish in color

In mordor and under volcanoes it can be reddish like a magma flow is nearby, mixing well with the glow of lava and the eerie glow of durnaur ore.

Or an icy light blue in forodwaith and the northern forests biome  & sandy cream and reddish tones in the desert

You get the gist..

This would mainly be done for ambience and could be turned off if it causes lag issues which it probably will for less beefy machines, it could be automated to only activate when a certain depth level is reached but it would have to be farther down as to not cause visual glitches outside of caves on lake bottoms or big depressions in the terrain.

Now Onto Weather Patterns, this comes from the same train of thought.

"why not add fog without rain?" I propose a new weather event "fog" and its split into two ideas,

Northern biomes, such as the shire, dunland, eriador, lone-lands, lindon, blue mountains, northern forests, northlands, angmar, trollshaws, ettenmoors, grey mountains, northern wilderland, enedwaith, northern mirkwood, dale, ect. and very wet biomes like the southern jungles and cloud forest, Could experience 3 types of fog events.

Morning fog, triggered in the morning, its very light and dissipates quickly as the sun rises, this could also be a totally random event or a normal occurence. Dor-en-ernil, lindon and umbar could have marine fog roll in from the sea too.

Fog, triggers randomly (could trigger more often after rainfall or in wet biomes like midgewater), its denser than morning fog and around what cave and rain fog is, it just serves as a mild change of the landscape and could trigger more often the colder the climate.

Dense Fog, fog's big brother, as the name implies its heavy with moisture and thick, cutting the view distance significantly and obscuring anything beyong render distance 2, little water particles could rarely appear on the fog and it would be a semi-rare appearance, this happened in the books when the hobbits are with farmer maggot running from the nine to take the raft and you can imagine how spooky it would be to fight orcs with glowing eyes in dense fog at night.

All fog events should probably be toggleable for people who find this kinds of things irritating or lag inducing. Fog events could also be toggleable with a command like /weather clear, /weather fog

Now for fog's evil cousins, Sandstorms, Blizzards, Dust storms and Pyroclastic Fluid.

Sandstorms and Blizzards: Other weather events, this time for dry and arid regions and Cold Freezing ones, they both act like the Dense fog in the sense that they obstruct vision, Sandstorms could happen at any point but should have a warning time, it could be like the wind ambience on hill tops but with minor sound differences, this would let players know that they are gonna get blown and would increase slowly in volume until the event fully triggers and the winds pick up and obstruct all vision and howl at the player like angry wolves.

For  