Board Thread:Community-endorsed Suggestions/@comment-195.251.164.129-20180526163136

// Makes finding different kinds of food useful. Let's be serious. You can only eat meat in minecraft and you're cool. So if someone takes the time to make a leek soup, or eats some berries , is not a total loser.

// There are let's say 4 kinds of "food" (of course im missing some "categories" but lets make it simple) 1+ Berries / Fruits / Pies / Cakes 2+ Vegetables / Soups 3+ Meat / Legumes 4+ Drinks (not food but you get the idea) (Non-sea water included)

//To stay healthy you have to eat each of those once in a while or you have negative effects:

1- No regeneration 2- Mining Fatigue 3- Weakness 4- Slowness

//So these are the cooldown for each food: (minecraft days) 1 -> 7 days

2 -> 4 days

3 -> 4 days

4 -> 1 day

NOTES:

//The sea water is salty therefore if you drink water from sea (beach biome) water you get hunger side effect and 1 damage dealt. Same happens with swamp water.

//One might think that the game will become a lot harder. So here are some more additions that will balance out: 1) More structures outside of shire, which are abandoned huts or small houses that have loot inside them with mainly food.

2) More places to buy food.

3) Travelling traders always sell food.

Well my suggestion is not written in any book. But, like some trees that were added , my suggestion is a real-life one.

I think this is a very good improvement. Will make farming and scavenging food more important!! Please consider. 