Board Thread:Suggestions forum/@comment-25842841-20150529011729/@comment-25910873-20150529193356

Eureka Enderborn wrote: I really like this idea! However, I do notice one small flaw: how will the program be able to tell when the Mumakil is trapped and when it isn't? In order to make the coding process simpler I'd think that you'd have to send a tamed Mumakil to fight it, as the only way. doesn't minecraft do something like if an animal can't go more than 20 blocks in any direction, it wont despawn? I read that somewhere and I thought maybe Mevans could make it so that if they cant walk ten blocks from any given point, then it would begin the tiring process and eventually be tameable perhaps every minute you are in the chunk and it cant get away it gets 3% more likely to be tameable, where you feed it with leaves and try to "ride" it? similar to how every time you bareback ride a horse it gets 5% more likely to be tamed