Nan Curunír

Nan Curunír, or the wizard's vale, is located around the Isengard waypoint, and is home to the many orcs and other creatures that Saruman has bred into his service. The "capital" of the biome is Isengard. When you first enter the biome you get the achievement "Vale of the Wizard".

It is suggested that good players do not go into this biome unless they are well prepared. There are lots of Uruk-Hai and there Wargs about, and Isengard snaga (some atop wargs), although they are not as much problem. Dunlendings also will spawn herem as well as their warrior counterparts. Aside from that, the land is generally crawling with evil.

The biome also contains the first "major" structure in the mod, The Circle Of Isengard.

Variants

 * Light Forest - A lightly forested version of the biome.
 * Hills - A hillier version of the biome.
 * Dead Forest Oak - A version of the biome forested with dead oak trees.

Structures
There are three types of structures that spawn here:


 * Uruk Camps- Camps for Uruk-hais, which spawn randomly throughout the camps. The camps contain tents, forge tents, Uruk Crafting Table, skulls, Orc Torches, and small farms. There also Uruk-Hai Chieftains here.
 * Warg Pits - Pits of Uruk Brick accessed by a ladder that contain Uruks, a chest and some Uruk Wargs.
 * Ruined Houses - Burnt down houses that contain chests, furnaces, and crafting tables. These come in 2 varieties: ruined and burnt.
 * Stone Ruins - Stone Ruins are few stone bricks spawn randomly on the ground. They contain no chest.
 * Blasted land - Patches of Wasted Land (added in Beta 26).

Mobs

 * Uruk-Hai - orcs bred with Goblin-men by Saruman to be stronger, smarter, and resistant to sunlight. They are strong and heavily armed, and wield scimitars, spears, daggers, battleaxes, warhammers, and more. The Uruks are a deadly force against good players.
 * Uruk-Hai Crossbowers - Uruk-Hai armed with crossbows, which deal significant damage.
 * Uruk-Hai Berserkers - Uruk-Hai that are larger, stronger, and harder to kill than their counterparts.
 * Uruk-Hai Sappers - Uruk-Hai armed with deadly Orc Bombs, which were invented by Saruman. After the bomb is used, they attack with a scimitar.
 * Uruk Wargs (can be ridden) - evil wolves allied with the Uruk-hai. They can be ridden by Uruks, attack on their own, or carry bombs (the latter is only true if a player hired the Wargs, or during an invasion).
 * Uruk-Hai Chieftains - traders and leaders of the fearsome Uruk-hai from whom you can hire all of the above.
 * Uruk-Hai Traders - traders who spawn in Uruk Camps and sell you items for silver coins.
 * Dunlendings - wild and somewhat primitive men who hate the men of Rohan, whom they call 'Strawheads', for driving them from the plains. They carry wooden, stone, or, rarely, iron weapons, and can also hold clubs, hoes, tridents, or other tools of labor. They give easy alignment for Rohan (and others) as they are easy to kill.
 * Dunlending Warriors - warriors of the people of Dunland. They carry iron weapons and are ready to take on the filthy Strawheads.
 * Isengard Snaga - the "peasants" of Isengard will spawn here, some atop wargs.

Vegetation
The place is comprised of a lot of grassless dirt, normal grass, and the occasional dead tree. Large boulders are also found, some of which consist of Waste Block. Trees that spawn here are: oak (normal and large), spruce and an occassional willow. Many charred and dead oak and spruce trees bear witness of the destructive nature of the lands inhabitants. Fire has burnt grass and dirt into useless waste.