Board Thread:Suggestions forum/@comment-25012056-20170219135653

“One does not simply walk into Mordor. Its Black Gates are guarded by more than just Orcs. There is evil there that does not sleep.” -Boromir

Mordor is a powerful faction, currently. But Mordor is also very bland: the structures are near-identical to those found elsewhere, many units can be found in other factions, and the biomes are dreary and featureless. This is the first of several suggestions dedicated to giving Mordor greater depth, and in more ways than one lore-accuracy. This suggestion will deal with Udûn and the Mountains of Mordor, and a number of additional things.

Biomes
The Mordor Mountains should be split into two biomes: the Ash Mountains and the Mountains of Shadow. The Mountains of Shadow would be the western and southern part of the range, and would be like the current biome except without Olog-hai or Uruks, and would only be populated by Mordor Snagae and Mordor Orcs/Archers. The mountains, however, would be closer together and extremely difficult to climb over.

The Ash Mountains would be the same height but slightly more spaced out, and more like the Goblin Mountains from my Goblin Clan suggestion. They would be the northern mountains. The Ash Mountains would have a greyer sky than the rest of Mordor, and the mountains would be dotted with ash, a new gray block that functions like sand. The Ash Mountains would have Olog-hai (at the current spawn rate for the mountains, which would be much higher than the rest of Mordor), Mordor Orcs/Archers, and Mordor Snagae. Mordor Towers would be generated in both mountain biomes, but would be twice as rare in the Ash Mountains, which would also have Olog-hai Dens (see below.)

Udûn should have much less lava. Instead, Udûn would be fairly deep, with large boulders of Mordor rock being common. Udûn would have a number of new mobs and structures as well. The structures would be common enough to make Udûn more like one massive mustering camp than a valley. In addition, there would be far fewer rivers or lakes.

Crafting
A number of new items would be added:
 * Mordor Uruk Armor - Made with a Rohirric-style mix of Orc Steel and Black Uruk steel. The armor would offer the same protection as Mordor armor but with an extra armor point for the chestplate and doubled durability.
 * Mordor Uruk Bow - Made with Orc Steel and string. These bows would be slightly faster and weaker than the Black Uruk bow, but with a longer range.
 * Mordor Chieftain Helmet - Made with one orc steel, one Mordor Uruk helmet, and one skull. It would look like the helmet of the orc lieutenant from the films at the Battle of the Pelennor and would have an extra armor point.
 * Black Uruk Chieftain Helmet - Crafted the same way as above, but with a black uruk helmet and one ingot of black uruk steel. It would have the same protection as BU armor but would look like a spikier version of the normal chieftain helmet.

Mobs
A number of orc breeds would be added to Mordor. Orcs would now only skirmish with those of other breeds.


 * Mordor Snaga - Short Orcs (dwarf-size) with 16 health. Snagae would be very common and would spawn in all Mordor biomes except the Eastern Desolation. Snagae would wear a mix of leather, fur, and Mordor armor and would use Mordor daggers. They would be extremely cheap swarm units. Normal Mordor Orcs (soldier-orcs) would be slightly less common except in Udûn and Gorgoroth.


 * Mordor Snaga Archer - Snagae with Orc Bows.


 * Mordor Tracker - Snaga-sized Orcs with 18 health and large, modeled noses. They would wear the same armor mix as snagae, but use both bows and daggers. They can see through ranger camouflage and have the same sight range as Wargs. They would spawn in Udûn, the Morgai (tba in a future suggestion), and Gorgoroth.


 * Mordor Orc Miner - Traders with the same stats and armor as Mordor Orc Traders, but with Mordor pickaxes. They spawn in Mordor Mining Pits.


 * Mordor Uruk - Middle-units between Soldier-Orcs and Black Uruks. They would be player-height and would use Mordor Uruk Armor and Black Uruk weapons. Mordor Uruks would have 20 health, and would spawn semi-commonly (current Black Uruk spawnrate) in all Mordor biomes except the mountains, Nan Ungol, and the Eastern Desolation. Black Uruks would now only spawn in Udûn and Gorgoroth, and rarely at that.


 * Mordor Uruk Archer - Mordor Uruks with Mordor Uruk Bows.


 * Mordor Orc Captain - Renamed Mordor Orc Commanders. Captains would now be Mordor Uruks, and would use their armor with Mordor Chieftain helmets.


 * Black Uruk Captain - New unit hirers exclusively for Black Uruks, BU archers, and BU banner-bearers, which Mordor Captains would no longer sell. They would spawn only in Black Uruk Towers (see below). They would wear Black Uruk armor with a Black Uruk Chieftain Helmet.


 * Olog-hai Tamer - Unit hirers that exclusively sell Olog-hai, which Mordor Captains would no longer sell. Olog-hai Tamers would be Mordor Uruks with Mordor Uruk armor and a Black Uruk helmet, with a skull staff. They would spawn only in Olog-hai Dens in the Ash Mountains.

Ash Mountains

 * Olog-hai Den - large open-air caves that generate uncommonly in the Ash Mountains. These would have Olog-hai and an Olog-hai Tamer, as well as a Morgul Crafting Table, two stone chests of loot, and a Mordor banner.

Udûn

 * Mordor Camp - Camps of all sorts need MAJOR improvement, especially those of Mordor, which are the closest Mordor will come to villages. Mordor now would have three sizes of camp: small camps, which would be the current ones and would generate where Mordor camps currently generate; large camps, which would be four small camps with additional structures that would generate in Udûn, Gorgoroth, normal Mordor, Lithlad, and Morgul Vale; and city-camps, which would only generate in Udûn and Gorgoroth and would be four large camps with extra structures. Small camps would remain the same, but with trader stalls. Large camps would have up to 16 tents (up to four of which are forge tents), a fire-pit, a trader stall, four farms, a crafting table, and a mess tent. City camps would have up to 64 tents (up to 16 of which can be forge tents), sixteen farms, two trader stalls, a bonfire, a crafting table, a mess tent, a supply tent, a Warg Pit, and a command tent. City camps have a 25% chance of generating with either a normal Mordor Tower or a Mining Pit.
 * Tent - Normal tents should at least have 1-2 orc beds in them.
 * Trader Stall - Instead of being free-roaming, Mordor Orc Traders would spawn in these. These would be little charred wood shacks, with a loot chest, a barrel of orc draught, an armor stand, and a sword rack. Traders can also rarely be found randomly wandering Udûn.
 * Fire-pit - 3x3 campfires, complete with cut logs for benches, a chest, and a logpile.
 * Mess-tent - Large tents supported by four full wood beams, and containing a table with seats and food/drink for orcs. There would be barrels, furnaces, and chests along the walls.
 * Supply tent - Slightly larger tents with chests, crafting tables, and armor racks.
 * Command Tent - Large tents that, in City-camps, house a Mordor Orc Captain. Aside from the captain, these tents contain a bed, loot chests, armor stands, weapon racks, skulls, a cauldron, crafting tables, barrels, and a table of command in the center.
 * Bonfire - Larger versions of the fire-pit.


 * Mordor Mining Pit - Large pit-mines in the ground. These structures would go down sixty blocks, accessed a rickety charred wood staircase and guarded by a cheap stockade at the top. At the bottom is a sort of hub cavern, with chests and orc forges, and three mineshaft entrances. These mineshafts would more or less function like dwarven mines, but more uneven, dark, and haphazard. Mordor Orc Miners would spawn occasionally down here. Mordor Mining Pits spawn uncommonly in Gorgoroth and rarely in Udûn.


 * Black Uruk Tower - Rare variants of the Mordor Tower. This is considered a variant of the Mordor Tower instead of a new structure, like the Captured Dwarven Tower with the Ruined Dwarven Tower. In Udûn and Gorgoroth, one in forty Mordor Towers will generate as Black Uruks Towers. These would be almost the same as their normal variants, but would have Black Uruk banners and a Black Uruk chieftain, and would be the only place (besides Barad-dûr and Seregost in the future) where Black Uruk Chieftains spawn.

Titles
[Udûn] - Get 100 Mordor alignment.

[Mordor Uruk] - Get 100 Mordor alignment.

[Mordor Snaga] - Get 100 Mordor alignment.

[Durthang] - Get 100 Mordor alignment.

[Carach Angren] - Get 100 Mordor alignment.

[Black Uruk] would now require 1000 Mordor alignment.

Achievements
[The Hordes of Sauron] - Enter Udûn

[Ered Lithui] - Enter the Ash Mountains

[Ephel Dúath] - Enter the Mountains of Shadow

[Workers in the Dark] - Trade with a Mordor Orc Miner

[The Guard of the Dark Tower] - Hire a unit from a Black Uruk Chieftain

[Trolls of Mordor] - Hire an Olog-hai

[Soldiers of Sauron] - Equip a full set of Mordor Uruk Armor

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 13:56, February 19, 2017 (UTC) 