Board Thread:Suggestions forum/@comment-27200931-20170119174608/@comment-25565811-20170121122233

I gave a kudos to your suggestion, because I think, a small end reward for defeating an invasion would make sense. But you get 30-70 mobs in each of them, so there should be already a lot of gear and alignment to be gathered there.

In my eyes, your suggestion is overdoing it a bit. That way, the balance between fighting invasions and random foes on your travels won't be kept.

What about this? At the end of the invasion, the sword falls to the ground in gets stuck there (like spears or arrows). Each player has a try to pull it out (random chance). Whoever manages to do it, gets the sword and an extra reward (like rare weapons/armour). After a while, the sword despawns.