Board Thread:Suggestions forum/@comment-25012056-20170209164308

Hello, Wiki members! Today I would like to present an idea that would make invasion frequency more realistic while still providing reasonable challenge. This suggestion is about raids.

Currently, raids are only present in the form of Shirriff raids, which spawn randomly around players with negative hostile alignment in the Shire. Sheriff raids spawn a handful of Hobbit Shirriffs, more realistic than a full invasion, but not as powerful. Nonetheless they can be tricky to deal with: the Shirriffs spawn surrounding the player instantly, and with no warning other than a quick hornblast. I suggest that these raids be added for more factions, not as a means of invading other lands, but as a means of better defending their homelands, like with the hobbits. Invasions would also be reduced in how often they spawn, especially in contested lands that experience raids.

This makes it possible for factions that should not have the troops to start a full invasion to still prove a challenge, like Rangers, who would no longer be able to invade save with horns of conquest, but would still be able to raid throughout Eriador. All factions will have invasions still through horns of conquest. In addition, all Warg invasions should spawn as raids, with no change to where they spawn.

Furthermore, raids can also spawn around enemy invasions, because it makes no sense for invaded factions to just leave it there.

Raided Lands

 * Hobbits - Raid the Shire and sub-biomes, never invade
 * Rangers of the North - Raid Eriador and sub-biomes, the Angle, Lone-lands and sub-biomes, Minhiriath, never invade
 * High-Elves - Raid Lindon and sub-biomes, never invade
 * Blue Dwarves - Raid Blue Mountains and Blue Mountains Foothills, never invade
 * Gundabad - Raid Misty Mountains and sub-biomes, Misty Mountains foothills, Coldfells, Grey Mountains, and Grey Mountains foothills, invade Ettenmoors and Lone-Lands commonly, invade Eriador, Gladden Fields, Minhiriath, and Trollshaws uncommonly, and invade Enedwaith, Eregion, Celebrant, Grey Mountains, Lorien Edge, and Swanfleet rarely
 * Angmar Orcs - Raid Angmar, Angmar Mountains, and Ettenmoors, never invade
 * Rhudaur Hillmen - Raid Angmar, Coldfells, Lone-Lands, and Trollshaws, never invade
 * Angmar Trolls - Raid Angmar, Angmar Mountains, Coldfells, Ettenmoors, and Trollshaws, never invade
 * Galadhrim - Raid Lorien and Lorien Edge, invade Celebrant rarely
 * Wood-Elves - Raid Woodland Realm, Northern Mirkwood, Mirkwood (corrupted), Mirkwood Mountains and sub-biomes, invade Mirkwood and Northern Mirkwood rarely
 * Dol Guldur - Raid Dol Guldur, East Bight and Mirkwood (Corrupted), invade Mirkwood Corrupted and East Bight commonly, invade Anduin and Wilderland uncommonly, invade Northern Mirkwood, Woodland Realm, Dale, and Lorien Edge rarely
 * Dwarves - Raid Erebor and the Iron Hills, never invade
 * Dale - Raid Dale and Erebor, invade Wilderland and Northern Wilderland rarely
 * Dorwinion - Raid Dorwinion and Emyn Winion, never invade
 * Fangorn - Raid Fangorn, never invade
 * Dunland - Raid Dunland, Nan Curunir and Enedwaith, invade Enedwaith and Rohan uncommonly
 * Isengard - Raid Nan Curunir and Uruk Highlands, invade Rohan and sub-biomes commonly and Enedwaith rarely
 * Rohan - Raid Rohan and sub-biomes, uncommonly invade Celebrant and Uruk Highlands, rarely invade Dunland
 * Gondor - Raids Gondor, White Mountains, and all sub-biomes west of Anduin, with Fiefdoms raiding based on location, invades Harondor and Ithilien uncommonly
 * Rangers of Ithilien - Raids Ithilien and Harondor, never invades
 * Mordor - Raids Mordor, Ithilien and sub-biomes, invades Ithilien and Dagorlad commonly, invades Harondor and Dorwinion uncommonly, invades Gondor (only parts that border Anduin), Brown Lands, Wilderland, Dead Marshes, and Emyn Muil rarely
 * Near Harad - Raids Near Harad Fertile and Desert, and Umbar, invades Harondor and Ithilien commonly
 * Moredain - Raids Far Harad Savannah and Arid Savannah, rarely invades Arid Savannah and Far Harad Jungle Edge
 * Tauredain - Raids Far Harad Jungle and Edge, rarely invades Far Harad Jungle Edge
 * Half-Trolls - Raids Pertorogwaith, rarely invades Far Harad Bushland

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 16:43, February 9, 2017 (UTC) 