Board Thread:Suggestions forum/@comment-97.91.48.114-20170120003743

A serious suggestion that would benefit the entire community. I have contacted the mod team about this privately, but after a few weeks, I have no response. (I understand they are a busy group of people, but just read this and tell me it doesn't deserve some sort of response) In regards to /summon or /lotr_summon: The NPCItemsInv NBT-tag does not work. I have tried over 50 different test cases, combining the default minecraft tags, the ones in the public wiki, and the ones that have not been added. Then I looked through the code of the mod, it doesn't look as though it was coded correctly. I could be very wrong there, but after weeks of trying different things that is the only thing I could find. I can provide the code that I think is incorrect. "How does it not work?" If you use it correctly, you can spawn any unit, with any combination of weapons and armor. This is because of the "NPCItemsInv" tag, which works similarly to the default Minecraft "Equipment:" tag. According to the code = "IDLE_ITEM = 0, "WEAPON_MELEE = 1, WEAPON_RANGED = 2, etc". So if I wanted to spawn a Mordor Orc, with no armour, a sword when idle (not attacking) and when attacking, I would type this: /lotr_summon lotr.MordorOrc ~ ~ ~ {NPCItemsInv:[{id:267},{id:267}]} The mob is spawned and it has the item (some of you who have tried this command have probably seen the mob spawn with whatever item you set FOR A SPLIT second, then gone. This is why) HOWEVER, if the mob targets a mob, it will switch to no weapon. Either A) I am using this tag incorrectly. or B) It is coded incorrectly. "Who cares? Why is this important to me?" Using commands/command blocks, I could recreate the Siege of Helm's Deep. Uruk-hai spawning, in formation, with the first row having Pikes, the second being swords men, and the third being crossbow men. With custom health, speed, alignment, EVEN hired by any player so they can be commanded, that will drop whatever items. In singleplayer, or on the official server, or ANY server. OR Create Durin's Bane, a Balrog with higher health, and damage, with custom weapons, that will drop whatever reward wanted, and stay within a certain area, that displays his health like an Enderdragon. OR and this is a tangent There is also a MQOffer tag that I cannot get working, either my sidie or code side. That would allow the spawning of mobs with custom quests, that have custom targets, custom rewards, and requirements. But combining all of those, here's what I can do: Have a custom mob called whatever, wearing whatever, invulnerable, who won't attack, give you a quest to kill a Balrog. Then you would have to go to where that Balrog would be, and fight one like I described above. But also there would be random Gundabad orcs that spawn around him. Maybe swords men in front of him, or archers on the cliff, whatever you want. But the best part is, if this were to get acknowledged, and possibly fixed then anyone could do it. Anyone, the official server moderators, other server owners, the mod team could create a singleplayer world that has this in it for any user to use. I would update the wiki, I would make tutorials, I would make examples, I would make youtube videos. This is a gamechanging feature that is just not working, if it were working it would bring longevity to not only the mod, but to the community that surrounds it. Maybe on the official server a user would get a shield from killing Durin's Bane, or whatever it might be. If this is not the place to post this, please direct me to the correct one. I have tried to message the mod team, and they saw the messages, but decided to not respond. Maybe because they don't see the point, or it works correctly and I am just an idiot (could be the case). As I said directly to the mod team, I am sorry if this is crossing the line on the amount of annoying I have been, but after reading about how time was spent on Random Skins, I have to post this here. 