Board Thread:Suggestions forum/@comment-35329248-20181203062053

Greetings, I appologize if this has already been suggested.

Anyone that has read Lord of the Rings, Silmarilion, and the Hobbit know how much weight Toklien put behind the mastery of craftsmanship. I think that forging should have a level, possibly multiple levels, that indicate your mastery at forging said weapons, and that would increase the chance of having greater, and preferably custom buffs.

For instance, let's say you forge a lot of swords, every sword should give you experience towards your sword forging level, but not your pull arm, dagger, etc levels, so that a master sword smith is not a master pull arm smith. With every substantial level jump an increased chance of gaining great buffs would ensue, I also think that someone who has a low crafting level should almost always craft weapons with debuffs.

Depending upon the level scheme (be it 0-100, or 0-1,000, etc) max level would not only earn you the title Master Smith, but would  also give a slim chance of weapons having a new buff, Mastercraft, which would give weapons +X to their base damage, massive durabillity, and any other attribute that seems proper, that wouldn't be obtainable any other way. Another possibilty at master level would perhaps be the abillity to embed gemstones to the swords handle, be it for just show, or not.

If you want to take it a step further, you could also make the level dependent upon the crafting table, and material used, though I imagine it would take forever to become a master mithril smith; however, that's likely proper.

I think this idea is not only in line with Tolkien's vision, but would also give great depth to the game, and on online servers would make a smithy someone of actual value. 