Board Thread:Suggestions forum/@comment-25981649-20180125110637

If the ideas proposed by Ithillion in his wonderful suggestion covering the dunlendings (can be read here ) come true, I would like to see these following buffs attributed to Dunland to provide them a better prowess for survival. (Some debuffs are included)

COMBAT / LOOTING
Dunlending NPCs should have a higher chance to deal criticals (A very small buff to prevent them from being nerfed as hard)

Dunlending NPCs' aggro range shouldn't drop as much at night (To give them an edge as ambushers / raiders)

'''Dunlending NPCs should heal slightly faster than other NPCs from eating. (3:2 ratio)'''

Dunlendings should gain a speed buff in forest / hill biomes (Or most factions recieve a speed penalty in forest / hills biomes)

Rohirrim killed by Dunlending NPCS / with Dunlending weaponry should drop slightly more loot (To emphasize their scavenging capabilities)

Unarmored Dunlending NPCs should wield any loot that is dropped by enemies, prioritizing strongest armor.  (This would give them a bit of a use, considering their extremely high cost compared to orcish units)

'''Unarmored Dunlendings / Civillian Dunlendings should have 19 HP instead of 20. ( It was typically mentioned that they were less sturdy. Of course, other fac's civillians should also be dropped )'''

Unarmored Dunlendings should uncommonly hestitate / run away from Rohirrim Warriors. ( This was mentioned in the book, as they were slightly fearful of the Rohirrim despite their hatred )

FOOD / SCAVENGING
'''Animals killed by Dunlending NPCS / with Dunlending weaponry should drop more loot. (To emphasize their playstyle as hunter gatherers)'''

'''Wearing Dunlending Armor should decrease wild fauna's detection ranges. (To emphasize their playstyle as hunter-gatherers)'''

'''Having around 500 Dunland alignment should decrease the rate your saturation drops by a little- it wouldn't keep increasing however. (I can understand if this is overpowered / unsensible, but it would give Dunland a very worthwile reason to join)'''

'''Dunlending Sickles should be added, which give higher drops from wild crops, berry bushes, and fruit / leaves. (This would emphasize their playstyle as hunter-gatherers)'''

MISC.
'''Rock in Dunland should take longer to break, and only be harvestable with an iron pick. (This would prevent Dunland players from really getting alot of iron and forsaking the true Dunland playstyle as quickly- also, it would prevent easily obtained buckets and therefore harder to farm) '''

Dunlendings should panic longer when on fire, and would openly avoid fire.

Dunlendings should take much less damage from cold, (Considering their poor housing and location)

'''Dunlending Beserkers, like elves, should shout when enemies are nearby, though in a less dignified manner. (Would simply be an interesting addition)'''

Ill be adding more later, but I'd like to see the initial reply to these before I continue! 