Board Thread:Suggestions forum/@comment-26553378-20170509113654

Fancy Intro
You walk up to your rival "Ushmek the crimson" and request a friendly spar. He swings low and you jump back, but he nicks your shin slicing a deep groove into your leather grieve. Lunging you take an overhead stroke with both hands in an attempt for victory thinking that he was distracted enough with readying his blade he wouldn't be able to block in time. you were right. *shwick* your body slides onto the blade of his knife he whipped out of his sheath at the last moment while he holds up a hand to attempt to throw the weakened blow aside. he leaves with a gouge upon his shoulder, you with one in your gut. you are wasted in a mere friendly spar.

Proposal
No this is not about dual wielding as you may have thought from the knife, it is in fact about sparring.

Sparring
"Sparring" a way to hone your battle skills as well as see how well your gear is in comparison to your factions troops.

It would work by when talking to a warrior while holding a weapon you can select "spar" rather than talk, and a new entity (perhaps a stick invasion thing) would spawn which would ward off other entities and save the player's and NPC's health well, actually it is more likely that the player and NPC would save it, but the point is health was saved. then it would wait 5 seconds as other units back away slowly guiding the player and NPC to opposite ends of the "ring" the unit would then become hostile and you would duel it being forced to stay within the ring. after dueling you would lose 1/4 of the damage you took in the spar rounded down to prevent death, and could possibly gain/lose align based on outcome.

Teams
Also perhaps team sparring as a way to train for a truer battle. In a team spar  the marker would only ward off civilians while other warriors and possibly players are sorted into 2 teams: blue and red. your alignment bar would then switch to a spar score meter of sorts and "gain align" for your teams kills, and "lose align" for the enemy teams kills, all would come back at partial health after battle, and the small area (5 block radius maybe) would prevent much time being spent.

Conclusion
So, pretty much just add the ability to have friendly spars. constructive criticism and kudos welcome. 