Board Thread:General Mod Discussion/@comment-26322120-20151231185738/@comment-26078371-20160112054519

It's hard to say since the good side tends to have better gear (high elven bows, galvorn armor, ent draughts, etc...), however the evil side seems to have a slight advantage in units, especially when it comes to warg bombardiers, which never should have been added in my opinion and definitely not with triple strength orc bombs every time. However, since in my opinion, the true strength of a faction always lies not in the npc's, but in the players that are part of it, I would actually give the good side the edge here. And although I know Mevans balances around how he feels the mod should be played (forge only, no enchantments) there are a significant number of servers out there that do allow enchanting, thereby increasing the advantage that the good side's equipment holds. I mean, a good infinity bow, galvorn armor, and a stack of dirt renders you nigh invincible to any enemies.