Board Thread:Suggestions forum/@comment-27200931-20170319223836

Horse archers (includes camel/warg archers): When attacking they tend to keep a short distance between the foe and itself, and when the foe gets near, they ride away some blocks. But this distance that horse archers try to keep between them and their enemies is not enough, they always get caught in melee range no matter what. If horse archers tried to keep at least 10 or more blocks of distance between them and their enemies, they would be a greater threat.

Now, it would be so cool if they could circle the enemy and shoot at the same time (aka Cantabrian circle), but I don't know if that's feasible in Minecraft. *I'm not suggesting formations, this circle-and-shoot AI would affect only the NPC itself, not a group of them.

Civilians: If I'm not mistaken, Hobbits are the only NPCs that flee when attacked. I think that this could be further extended to other NPCs with a difference. When they are attacked, the code will give them two options: fight or flight. So, some would escape from the player or a hostile NPC, while others would fight back.

Fire-thrower: To be honest, they are a bit useless. They throw a fire-pot and immediately after they charge, Leeroy Jenkins style. It would be great if they could keep shooting fire-pots (with a cooldown between each throw ofc) and, in case an enemy gets near, they would ran away too. Melee would be only a last resort. They would be much more overpowered with this change, so I suggest another change: Fire-throwers could came equipped with regular Easterling helmets/boots and kaftans, like those sorcerers that appear in the movie 300! 