Board Thread:Suggestions forum/@comment-84.24.219.12-20160211145034

When you hire soldiers for your own army you are sometimes a little bit limited, because you can only hire the factions special units (Rohirrim, Swan Knights) and they have random weapons. Can there be a way for better units like

Millitia: Units used for the kingdoms of men, they would bear no armour and weak weapons,but they would be very cheap. The weapons you could choose are iron axes, battleaxes and swords and faction specific axes, battleaxes and swords. There should also be an ancher variant of this unit which could have a vanilla or faction-specific bows

Light/heavy cavalry: Light cavalry should have no horse armour and you should be able to choose wheather there is a millitia or faction specific soldier riding the horse, you should be able to choose the weapons of the rider. Heavy cavalry should have a horse armour and a faction-specific rider, once again you should be able to choose their weapons, the rohirrim (and the easterlings when added) should also have archers for both the cavalry types (Cavalry also includes wargs and spiders, so maybe there should be mordor and dol guldur spider armour)

Normal soldiers: this one is used for the factions with only special units (Dol Amroth, Rangers etc.) Dol Amroth only has Swan Knights,they should have normal soldiers wearing a soldier armour of dol Amroth, it should be crafted with iron on a Dol Amroth crafting table and have 15 protection and the swan knight armour (the current Dol Amroth armour) should have 16 protection points. Once again you should be able to choose the weapons

I think there should also be a few better features like:

Weapon selection: this should be done at the unit hiring npc in a way that he sells special units like a   Swan Knight lancer, a gondorian swordman, a mordor hammer bearer, Uruk-Hai pikeman, etc.

(Dis)Mount units: I think you should be able to dismount mounted units for things like fighting in caves and you should also be able to let them mount again for travelling and charging into battle.

Formations: right now, the only thing your units can do is charching into battle so I think there should be extra horns for extra formations like:                                                                                                                               Wall formation, this horn makes all units with longer-range weapons (spears, pikes, etc.) Stand in a wall so they can block enemy charges. Charge formation: this formation will put your cavalry in front of your army, your foot soldiers in the centre and your archers in the back, so you are ready to charge into your opponent's army with your cavalry and leaving your foot soldiers bewind for another use later on                                                                                     testudo aka turtle formation: will put all your foot soldiers in a rectangle facing the outside so they can stop defend theirselfs against attacks coming from every side                                                                           bomb formation: this formation will put your bombardiers in front, (uruk-hai sappers, warg bombardiers, etc.) and your other soldiers in the back so you can lead your bombardiers into battle while the other ones are running through the hole the bombardiers made                                                                                                 square formation: will put your soldiers in a square as seen at the battle of helms deep in the two towers movie

Assigning swords of command to a squadron: this can be usefull if you have a squadron of archers, one of close combat units, etc. if they are all seperate, so you can make your archers fire at one target, while the close combat units fight another target.

I hope these things will be added one day to enhance army combat 