Board Thread:Suggestions forum/@comment-27263042-20151121235636

In my time doing combat within middle earth I have thought of some ways to make it more interesting, this new update to it adds some great features, but I have some more additions.

Parrying: If two weapons strike at a close enough time, it will act like a block on both sides with increased knockback. The weapons would also take extra durability damage when parrying. Some weapons cannot parry, but I have chosen which ones yet. I also think the extra durability damage should apply to blocking as well, so having a strong blade is important.

Critical Hits: I think there should be criticals, not the minecraft criticals which are less realistic, but a random chance to apply a large amount of damage based upon the weapon and armour of the enemy and such. This was mainly built on the idea that in LOTR works, you don't see or read the characters spending a long time fighting with one orc, or playing whack-a-mole with an invasion. If we could get some way for the player to kill lesser enemies by simply beheading, stabbing through the heart or other criticals, it would be nice. Maybe alignment could also play a factor in it to judge your fighting "skill"

Oliphaunts: THIS IS NOT A SUGGESTION FOR OLIPHAUNTS, it is about how I think they should work. (I hope this doesn't violate the rules, from reading I didn't think so.) I think when Oliphaunts are added you can assign a squadron to them, and it selects a random group of soldiers (archers take priority) to mount on it. This "sub-squad" would not follow horn commands, but act as it's own mobile turret. The Oliphaunt itself can be assigned to any squad and controlled as such.

This suggestion falls under the category of improved AI so I am not sure if I should suggest it, since this is my first post, and it would be sad for me to get banned on my first post, but I am going to suggest it anyways.

I think that enemies should be given a 'max attacker' amount based upon their health. For example something like a high elf that has fifteen hearts (I think that is right), can only be attacked by three soldiers (5:1) This would stop all your soldiers from attacking the first enemy in their range, and leave the rest to chase after you. If there is one or two enemies left then soldiers should be allowed to attack so you don't risk losing one of your soldiers when all of them could pile on and kill it.

I am sorry if any of this violated anything, I read through the suggested pages carefully, but didn't feel these were wrong, this is my first post, and I hope you like it.

-Sethlibra 