Board Thread:Suggestions forum/@comment-31421070-20170330232927/@comment-31421070-20170331030517

AiglosHamfast wrote: HighElvenDoge wrote: Hello everyone. I had an idea recently that when you start a new world, you would be asked to choose which of the peoples of Middle Earth you would be biologically. You would have the ability to change this for a fee of silver, gold or alignment.

Now for diseases. There should be a way to contract diseases by a few methods. For example, you could get a disease by walking in the water of the dead marshes or by being bitten by a midgie. You could also get a disease by being too close to an Orc. The effects would be stackable, and the more diseases you get, the more likely it is to get another one. This could also effect animals and hired troops.

However, if you chose to be an Elf, they do not get diseases, so you would be unaffected. If you are a man, you do get diseases, Dwarves are more resistant to diseases and orcs are effected normally.

This should possibly be implemented this Beta with the other gameplay aspects. What do you think of this? How would the disease aspect work? Explain what the diseases do. Disease would work by having affects like mining fatigue or poison and similar effects. It would depend on how you got the disease. For example, if I was spent too much time around Orcs, I could get weakness, and then if I handled a Morgul Flower I would get added nausea and poison, and if I washed it down with a bath in the Mordor River I would get poison as well. It would all stack on top of each other until I die.