Board Thread:Suggestions forum/@comment-27160280-20151130183855/@comment-27170788-20151130190711

This is a really good idea, and I like it a lot! However, due to the way Minecraft works, I'm not sure how practical it would be.

Minecraft works with loaded and unloaded chunks. Unloaded chunks literally don't exist in the game- which is why furnaces in these chunks don't smelt, crops don't grow, barrels don't brew, and hired units can't be summoned. Although it would be theoretically possible for this to work short-distance, it wouldn't be functional over long distances as a chunk needs a nearby player to be loaded. Essentially, there would be nowhere for the troops to go because unless you or another player was in the vicinity, they would be trying to enter an unloaded chunk which doesn't even exist.

Although this could potentially work in Multiplayer, you'd have to know exactly where another player was at a given time if you wanted troops to travel to their location. Setting up a way of determining the locations of many players on a little table would be wieldy and potentially buggy.

So although I think this is a wonderful idea, I really don't think Minecraft is capable of supporting it, unfortunately :/