Board Thread:Suggestions forum/@comment-25672535-20160517020417/@comment-26172435-20160518092528

Narvin wrote: AlteOgre wrote: If I could choose, I'd prefer an experience based system that actually awards experience based skill improvement based on actions that truly train you for that skill. With alignment (as with experience orbs!), one can get better at wielding arms without ever wielding arms. I can easily get +500 with a number of factions without ever having to kill an NPC. With the vanilla experience orbs you collect experience that can be converted to enhance (not enchant!) both weapons, tools and armour, and possibly traits as well. Advantage of the experience orbs is the freedom to choose and the possibilities it offers to convert them while performing actions to enhance gear, like smithing, polishing, crafting, repairing or sharpening. An advantage of an alternative system could be to only grant experience based enhancement for skills that are actually trained, as in plugins like MCMMO, Heroes and SkillAPI (with the latter two: provided they're configured accordingly). A combination of both would be even fancier, but very complex ... although I'd be happy to design it. :)

''Yeah, quite some thoughts to consider for Mevans ... still no clue on what he aims for to 'replace' the vanilla enhancement system though.''

the problem with xp is that when you die you lose it all, which could be very frusturating.

... which is also a specific charm of the experience orb system. A severe injury rarely leaves no traces you know. :P

Note that most known exp system provides configurable options to tune what happend with exp upon a knock-out (I deliberately don't use the term 'death').