Board Thread:Suggestions forum/@comment-2601:647:4800:EB48:1DF2:C089:1022:23C9-20190216035953/@comment-75.140.39.18-20190219161912

I have eliminated all of the ideas except the mumakil, Horrors of Melkor, and half-troll trolls. Maybe if the others are denied the great lions and maiar.

The Horrors of Melkor are the terrifying experiments which melkor made in utumno trying to make horrifying and terrible creatures, the horrors are failures in the view of Melkor.

The way to summon the mumakil is to collect tauredain amulets. Killing tauredain shamans and very rarely tauredain people, gives tauredain amulets 4 of which are combined with 5 golden tauredain brickin a tnt formation into a sacred tauredain block (entirely new and possibly golden and with a mumakil head engraved upon it) which when placed in the ground in the far harad jungle summons a mumakil which does not attack until provoked, has a reach far beyond it's hit box (maybe 3-4 blocks), knockback I, 7 damage attacks every 3-4 seconds and has the health of a hill-troll, like galvorn armour does not take damage from arrows and has an armour of 5. It is 12-20 blocks high, 13-22 blocks long and 5-7 blocks wide. It has two horns which are not in it's hit box, once it is defeated it becomes beserk, attacking much faster with knockback II, once it is defeated again it allows you to ride it, and equip a saddle on it but no armour, for balence reasons. And it should only deal damage equal to it's first lifes attack, and should only deal damage in siutations like a mounted rhino, when first charging into battle.

The Lions summoning should be changed but I dont know how. Ideas?

The half-troll troll now drops a top level scroll as well.