Board Thread:Suggestions forum/@comment-31156671-20170327053554/@comment-27912807-20170327054217

Edhelgwath wrote: I know that this is not original, but there are a lot of good suggestions for this that I thought I should first compile, then add to and better develop it. Hope you enjoy!



First, an original (i think) idea: Race Abilities

After gaining enough alignment with a certain faction, they give you a special buff. Wood-elves give you Speed I, for instance. Rangers and Galadhrim might get Invisibility, and the High Elves gain a Strength 0.5-1 buff. (Remember Glorfindel vs the Nine?) Haradrim get permanent Desert Resistance. A cool Angmar ability might be permanent Frost Protection? I’ll let the mods and Admins and Mevans do the rest if this gets endorsed.



Second, a very recent idea: Weapon and Armour Customization

''The great people of the East have figured out how to customize their appearance! Weapons can still be mass-produced with sticks and ingots, but now you can take your stick and add silk or leather (not in the mod yet) to give it a grip with a different color, the blades can be made with just the two ingots as usual, but reshaped with a number of styles on an anvil by adding a Blacksmith Hammer, you can add and remove the hammer until the GUI shows the blade shape you’d like. It can really end up being any shape with this. You can place your weapon in a forge again to darken the blade and slightly increase the durability. This further customizes the weapon and paves the way for the people developing their own lore. Middle-Earth weapons seem to develop personalities, so maybe they will lose durability faster if you have negative alignment with the weapon’s original faction?''

''Armour should be able to be trimmed with Silver, Gold, Mithril, Diamond, Emerald, and Lapis Lazuli. (and other jewels once they are added) ''

I do like the idea of re-forging your weaponry to give it a different shape, but it should be able to work with all weapons, not just swords.

Possibly re-adding diamonds, but turning off the crafting recipes for the armour and weapons? I don’t know if emeralds were ever turned off, as I’ve never found any, but if they were, add them back.



Third, another recent (and very good) idea: Weapon Forging

Currently I don't spend any money on NPCs that sell armors, weapons or other items that I can easily craft myself, but I would say that it would be interesting to see blacksmiths selling weapons with "modifiers".

''Like for example an Wood-elven Smith, he could sell "Masterwork" or "Tempered" Wood-elven swords and other weapons.. Each one of these modifiers make the weapon stronger. This system is currently used on Mount & Blade, and if we adapt it to Minecraft, it would be more or less like this:''

▪ Masterwork = + 2.5 Damage

▪ Tempered = + 2.0 Damage

<p style="margin-top:0px;margin-bottom:0px;margin-left:36px;text-indent:-36px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">▪ Strong = + 1.5 Damage

<p style="margin-top:0px;margin-bottom:0px;margin-left:36px;text-indent:-36px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">▪ Balanced = + 1.0 Damage

<p style="margin-top:0px;margin-bottom:0px;margin-left:36px;text-indent:-36px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">▪ Heavy = + 0.5 Damage

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Elaborating more on this idea, each time the weapon "breaks", it instead gets worse, losing modifier levels each time it gets broken:

<p style="margin-top:0px;margin-bottom:0px;margin-left:36px;text-indent:-36px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">▪ Chipped = - 0.5 Damage

<p style="margin-top:0px;margin-bottom:0px;margin-left:36px;text-indent:-36px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">▪ Rusty = - 1.0 Damage

<p style="margin-top:0px;margin-bottom:0px;margin-left:36px;text-indent:-36px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">▪ Bent = - 1.5 Damage

<p style="margin-top:0px;margin-bottom:0px;margin-left:36px;text-indent:-36px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">▪ Cracked = - 2.0 Damage

<p style="margin-top:0px;margin-bottom:0px;margin-left:36px;text-indent:-36px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">▪ Destroyed = Item disappears

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">''If a system like this was implemented, I would spend more money on blacksmiths, buying their high quality weapons that I can't craft on my own. Also, I would also spend money on them if they could repair my equipment.''

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;"> I don’t see why this couldn’t work, and it paves the way for the Middle-Earth “enchantment” system.

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Futura;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">  <font color="#254117">Edhelgwath, <font color="#254117"> Shade-Elf     05:35, March 27, 2017 (UTC)

Some interestig ideas, but kind of a pain to read... but about the weapons with modifiers, don't you mean also like how it works in Tinker's Construct?