Board Thread:Suggestions forum/@comment-26210095-20150717120945

I know Umbar and the Black Numenoreans are planned, this is just suggesting how they are to be implemented.

Umbar Geography

Umbra should stay as it is. However, there would be a biome surrounding Umbar called the "Umbar Borderlands". The difference between them will be shown later. The Umbaran borderlands should extend north and south along the coast, and control the coast of Harondor.

Umbar Mobs and Units

Umbra would have 2 Unit Hiring NPCs. The first is the Corsair Captain. The Corsair Captain would sell Corsairs (same health as Dunlendings and have randomized armor and weapons. Unlike Gundabad, they would always have a weapon of Bronze, Harad, or Iron. They would wield swords, battle axes, and hammers) Corsair Archers (same stats as Corsairs, but wield the Bow of Umbar. The Bow of Umbar has the same stats as the Bow of Harad, except it has a longer drawback and more damage.), and the Corsair Pirate (better stats then corsairs, have Corsair Pirate Armor, crafted on an Umbaran Crafting Table with iron ingots. It's stats would be slightly better then iron.) The other hiring NPC is the Black Numenorean Lord. The Black Numenorean Lord would only be found in Umbar, not the Umbaran Borderlands. He would sell Black Numenoreans (Same stats as Swan Knights, have Black Numenorean Swords and Armor, which are better the Gondorian but worse then dwarven.)Black Numenorean Archers (Black Numenoreans with Bows of Umbar) and Black Numenorean Champion (Very expensive, have better stats then swan Knights, and have knock back built into their Al. I stress how expensive these would be.)

Umbar Buildings

The Corsair Fort would hold a few Corsairs and a Corsair Captain.

The Umbaran Fortress would hold Corsairs, A few Black Numenoreans, and a Black Numenorean Lord.

Thank you! 