Board Thread:Suggestions forum/@comment-116.14.197.217-20180207131402

I feel that hiring npcs are rather weak, as they only attack if retaliated and only boost 5 extra hp compared to normal units. However, by right, a hiring npc should be a leader one who gained the respect of his troops through hard battles and promotions, to eventually lead them into battle. So, I feel that they should be improved in a certain way to make them more formidable opponents, like in-game minibosses.

For example, they should be much harder to kill than regular npcs, like having a larger (like 1.5x - 2.5x more) health pool than regular troops and being able to hit harder. It is ridiculous that some of these npcs are able to be bested by single units of an enemy faction (e.g. Black Uruks killing a Dol Amroth Captain)

If it does not push the boundaries of modding, it would be better if these npcs were able to summon "mini-invasions" or a small group of level 1 troops to aid them in battle (e.g. a Gundabad Orc Chieftain summoning Gundabad Orcs) After all, when hiring troops, they seem to have an unlimited number of troops and invasion horns.

Perhaps their drops could be changed too, to include horns and swords of command, more money, and very rarely, their faction's invasion horn. 