Board Thread:Suggestions forum/@comment-26092363-20160816130853/@comment-26092363-20160816134642

KingTotalWar wrote:

Minecraftmage113 wrote:

Mirktroll wrote: Disklamer: This post may be absolute junk and actually very unbalanced. Definatly open for nerfing and leave your ideas down with comments. But i thought racial diffrences in strenghs should be made a little bigger.

First all weapons +0,5 damage

All trolls +10 hp.

Wood elves and galadhrim +5 hp and high elves +10 hp

Dwarves +4 hp

Humans +3 hp

Wags +hp

Orcs +2hp and uruks no change.

Wights  +10hp

Lions and crocodiles +15 hp

This might be crap, say it if you want im open for critizising. i would say it is ok now (adding to human HP must add to player HP), and this could get annoying, also i like being able to 2 hit trolls, this would ruin that. Considering that tower guards and swan knights already have more health then players as do Rangers, I see no problem with this. Swan knights and rangers have Elf blood