Board Thread:Suggestions forum/@comment-34969473-20180924222818/@comment-25931200-20180925190017

ArcenGamer wrote: Samoja1 wrote:

ArcenGamer wrote: Samoja1 wrote: ArcenGamer wrote: Samoja1 wrote: There aren't really smaller factions, nor are there many more non unique mobs planned, same goes for items, none of that would really add much to the gameplay aside from the flavor, all the remaining factions are really just a variation of existing ones. Hey don't listen to me. Just read the amount of planned features aside from factions and buildings. I did, i even named a few, maybe you should brush up on your reading considering you think there are countless factions planned as opposed to 11 including Bree, Beornings and Lake town among others. Do you know how to read? I already said that there are tons of features, items, and mobs  and not only factions. And which of those praytell, do you think should take precedence? Honestly it looks like you are vague on purpose. Imo stuff like improving faction mechanics (such as an endorsed suggestion on faction biases) ships, siege weapons, developing the far lands of rhun, mob ai Improvements, troop command Improvements I fail to see how Rhun and such are ni#ore important then the land that is literally a stone's throw away from Shire, as dor ships and siege weapons that would be nice, but there are external mods that can serve as a temporary replacement until the native elements can be added, And i think that evans pretty much reached the limit of what Minecraft AI can do as far as troop command goes, out of all the mods with hireable mobs LOTR has by far the best control scheme and the least buggy performance, but there are limits inherent to Minecraft itself there is really no way around.