Board Thread:Suggestions forum/@comment-26092363-20160816130853/@comment-26428291-20160816181947

Mirktroll wrote: KingTotalWar wrote:

Mirktroll wrote:

KingTotalWar wrote:

Minecraftmage113 wrote:

Mirktroll wrote: Disklamer: This post may be absolute junk and actually very unbalanced. Definatly open for nerfing and leave your ideas down with comments. But i thought racial diffrences in strenghs should be made a little bigger.

First all weapons +0,5 damage

All trolls +10 hp.

Wood elves and galadhrim +5 hp and high elves +10 hp

Dwarves +4 hp

Humans +3 hp

Wags +hp

Orcs +2hp and uruks no change.

Wights  +10hp

Lions and crocodiles +15 hp

This might be crap, say it if you want im open for critizising. i would say it is ok now (adding to human HP must add to player HP), and this could get annoying, also i like being able to 2 hit trolls, this would ruin that. Considering that tower guards and swan knights already have more health then players as do Rangers, I see no problem with this. Swan knights and rangers have Elf blood Only ranger with elf blood that we know of was Aragorn All had, he may have had more but thats why they lived so long. They are from numenorians and all of them had elf blood. Elf - Man relationships were a rare occurrence.

The Dúnedain lived so long because the Valar extended their life spans, not because they were Half-elves.

 Aranwë Tûrammarth  Use a Palantír!