Board Thread:General Mod Discussion/@comment-30553864-20161119192816/@comment-27516710-20161120061144

The world of Middle Earth is something like 500,000 blocks from top to bottom and 400,000 blocks wide side to side without including the sea. There are times when you are mining, exploring the sea looking for underwater elven ruins, finding new islands, going across Rhun, etc. that just necessitate waypoints that are nowhere near the mod waypoints. A base in the Misties along with several branch mines can use up 3-4 easily as you make progress. Also on servers you set up waypoints near a friend's base, near an enemy's base, etc. Even with 70 or so that becomes bit of a challenge but at least as a reward for doing hundreds of achievements it was something worth working for. Now you do almost 400 achievements and get only 40 waypoints to cover the entire world?

Are you supposed to now make the trip from ME to Meneltarma with no waypoints? Are new players who are limited to only 3 waypoints at the start going to find that too frustrating and just give up? At least with the old formula of 5 to start and 1 per 5 achievements it allowed new people to get a better start with the mod. Now the same new player has to begin with 2 fewer waypoints and has to complete double the achivements (in case nobody noticed the new way has been changed to 3 starting waypoints and 1 new custom WP for every 10 achievements completed).

I could turn the question around: why do we need to unsmelt goblets? why unsmelt anything when iron or other ores are plentiful in the Red Mountains? Players have expectations that certain rules are going to be consistent.

Imagine the outrage if suddenly the durability of mithril equipment was cut in half.