Board Thread:General Mod Discussion/@comment-26322120-20151231185738/@comment-26335978-20160114035057

I know... My point was that Eru is good, and fully good, and I brought up the other stuff to prove it, and I think we need not dispute that further.

As for the other stuff, the mod stuff, I have found that the problem is essentially as follows: Evil is supposed to be greater in number but weaker per single unit, and good is the reverse. The mod brings up the problem of lag making evil have an apparent disadvantage in that the game cannot handle all the numerous units an evil player would need to amass to counter a good players' army. So what is our solution? Well, it seems Mevans has simply made evil more OP on a single-unit basis (and gave them one heck of an OP faction weapon) and diverged from the lore in doing so. How can we correct this? I would suggest a unit cap, but as we already discussed, Mevans has said no to this. So basically, we need a way for evil to get more units than good, for much cheaper, and have them much weaker.