Board Thread:Suggestions forum/@comment-25981649-20180115122747

Something that has concerned me for quite a while:

Currently, in the game, HP is one of the ways to decide hardiness in combat when concerning units. It's used for balance, gameplay and a ton of other things, and is explained ingame as skill or physical stature.

This, for me, raises a pretty important question.

Why does a simple Gondorian peasant (20 HP) have the same physical prowess as a Gondorian soldier (20 HP), who probably spent most of his life training or doing heavy labor, and must have the strength to run and fight in heavy mail?

There isn't a really good answer, and therefore I propose something rather simple: Decrease the amount of HP in civillians across all factions.

Here's my personal table of suggestions for current factions, but it's not perfect and is completely open to suggestions

Evil Men: - 2 HP for Citizens

Wild Men: -1 HP for Citizens

Good Men: - 2 HP for Citizens

Elves: -4 HP for Citizens

High Elves: -3 HP for Citizens

Orcs: No change

Dwarves: -2 HP for Citizens

Thanks for reading!  