Board Thread:Suggestions Forum/@comment-26149161-20150326234859

This is to settle a discussion about the Hillmen of Rhudaur. *Authors Note: I removed the pictures and Dunland stuff from RedYellowBlue's suggestion*

High King Ithilion's Canon-Based version:

Men of Rhudaur Faction: Allied with Gundabad, Dunland, and Angmar. Flag is brown with a black crow upon it. Their crafting table is made with wood and warg fur.

Gain alignment for:

Killing Rangers of the North

Killing High Elves

Lose Alignment for:

Killing Dunlendings

Killing Angmar (not Gundabad) orcs

Killing Hillmen

Structures:

Rhudaur Fortress: Similar style to Dunlending Hill Fort, but is circular in shape and is made of wood and hardened clay.

Hillman Hut: A stained clay hut with a wood floor. A civilian and crafting table can be found here, and there is a wargskin rug and fire. There are a few skulls on the wall.

Conquered Tower: An Arnor tower with Angmar brick highlights and wood floors. These represent the ruined towers that Frodo saw in the Trollshaws. A Rhudaur chieftain would spawn here. This tower would not spawn in Angmar.

Mobs:

Rhudaur Hillman: Use daggers, clubs, and spears. Have a possibility of a bronze helmet and chain armor, but usually wear none.

Rhudaur Warrior: Use Hillman Claymore, Iron, Dunlending, and Angmar weapons. Their armor is a mix of Dunland, Iron, and Angmar.

Rhudaur Chieftain: These chieftains wear Dunlending and Angmar armor. You can hire Hillmen from them.

Armor and Weapons: In battle, these folk use iron, angmar, and dunlending weapons. They have an exclusive weapon: the Hillman Claymore, which warriors carry. It is crafted like a sword on a Rhudaur Crafting Table, and does warhammer-like knockback. Their armor is Bronze, Chainmail, Iron, Dunlending, and Angmar.

Biome: These would spawn in the Coldfells, Angmar, Trollshaws, and Ettenmoors biomes. Also they would spawn in Rhudaur, a hilly biome with forests and boulders. The biome would encompass the area between the Mitheithel and Bruinen rivers and around the Trollshaws

RedYellowBlue's Battle For Middle Earth: Rise of the Witch King Version (Written by him):

Men of Angmar: Aligned with Angmar. Hirable at 400 alignment and fairly expensive. Spawn rarely in Angmar in groups of 1-3. Wield morgul blades and Spears (if added, which I hope happens). Also are able to throw potions of harming commonly, poison uncommonly, and wither rarely, as they learnt dark sorcery from the witch-King. Wear Angmar robes with the protection of dunlending armor, crafted in morgul table with leather and morgul iron.

Structure: Sorcerer’s Tower. Will be important when magic system added. Contains loot chests and many Men of Angmar. Spawns in Angmar slightly more rarely than Angmar Towers. IDK material but stone looks pretty good.

Hill-Wolf Aligned with Dunland and Hill-Men. Mount of choice for both faction. Attack slightly stronger than wargs, slightly faster, 20 to 30 health. (Skin taken from Twilight Forest, I LOVE this design). Attack enemies of Dunland and Hill-Men on sight. (There is a breed for each, but they are identical, like wargs.) Tamable with bones, rideable with saddle with +50 Hill-Men/Dunland alignment.

Hill-Men: Ok, a new faction, Hill-Men. Contains:

Hill Wolves

Hill-Men Warriors

Hill-Men Trader

Hill-Men Wolf Rider

Hill-Men Warlord

Hill-Men Mage

Spawn in Ettenmoors and Coldfells. Warriors and riders and wolves spawn naturally in these biomes in the day at a rate slightly less than the Rangers do in the Lone-Lands, and very rarely at night, in groups of 2-3. The Warlord and Trader spawn in structures. Heavily inspired by Scottish Highland Warriors.

The Hill-Men resent almost all orcs, wargs, spiders, and trolls, and the feeling is mutual. They are have a deep hatred of Numenoreans, but the Rangers serve a common front against the northern orcs, so they tolerate them with deep distrust. The Dunlendings and Men of Forochel are their allies and kin, and killing them angers the Hill-Men as well. They have a crafting table where you create their weapons and armor, and a banner

Will attack:

Gundabad aligned creatures

Angmar aligned creatures

Gondorians

Rohirrim

Dol Guldur aligned Creatures

Mordor aligned Creatures NOT Uruk Hai (just wanted to point it out) NOT Rangers of the North (^^)

Gain alignment by killing:

Gundabad aligned creatures

Angmar aligned creatures

Gondorians

Rohirrim

Lose alignment by killing:

Dunlendings and Wolves

Hill-Men and Wolves

Men of Forochel (When added)

Weapons: Sword: 7 damage (similar in design to Half-Troll scimitar, but different color, more refined, and smaller). Battleaxe: 6.5 damage (Iron design, not rohirric) Spear: 6 damage Iron Crossbow Highland Bow: Same damage as Haradic bow Hill Club: Built like a spear, but with one iron on either side. 6.5 damage. Strong Knockback.

Armor:. Same protection as Iron armor.

Units: Warriors, archers, mounted, and mounted archers all hireable from Hill-Man Warlord. Same cost+alignment as Dunland. Mages: Hireable at 300 alignment, fairly expensive. Two units, one will heal your troops, other will use potions offensively against your enemies, similarly to the men of Angmar.

Structures: Hill Tower: Like rangers, but with Hill-Men and Hill-Men crafting table banner. Same rarity. Hill-Men Camp: Like ranger camp, but with Hill men+Hill-Men Warlord+ Hill-Men Crafting table. Hill-Men Village: Hill-Men Warlord in main hut, Hill-Men Trader in blacksmith hut, 5-7 Hill-Men warriors, 3-5 vanilla wolves, 2-3 Hill Wolves in pen.

Which Hillman Variation Do You Prefer? High King Ithilion's RedYellowBlue's Neither  