Board Thread:Suggestions forum/@comment-26149161-20160113024027/@comment-26149161-20160113235028

AlteOgre wrote: Good Lord Sauron wrote:

But #9 and #10 shouldn't do too much damage, because Lord Sauron is merciful, he doesn't want his enemy to die too quickly Aye. Consider that the hobbits were able to cross a significant stretch into Mordor without being knocked out. I suggest the choking ash to give a random fatigue / slowness effect to simulate the respiratory limitations. Some credible measure should be available to players to counter this though, at the cost of something ... a special head gear to filter the ash: a Scarf. Scarf replaces helmets and doesn't give protection, implying wood-elven scout and galvorn armour effects negate. Scarfs are weightless ... so, if armor weight movement speed etc., wearing a scarf speeds you up a little. ;)

Choking ash effect and scarf would also add to the deserts (sand dust) and the Far Harad Volcano biome. I imagine scarfs be crafted with wool blocks on a vanilla crafting table ... may as well add the anti-choking effect to the Harad Turband.

A great set of lore driven improvement suggestions again young loremaster! I like and support them all. If possibel, people with high Mordor alignment should not be damaged by the fume, as they would be used to it.