Board Thread:Suggestions forum/@comment-30561367-20170606194853

Suggesting some improvements for mobs:

BUFF: Balrog, no health/regen increase, but should do slightly more damage (big weapons), should come armed more often, maybe an immunity to ranged weapons and a new special attack (perhaps pulling enemies towards themselves with a whip).

BUFF: Rhudaur hillmen, health increase, to 22 or maybe even 25. They are wild men and tough barbarians, so they have a reason be stronger than other men. When this ever will get added (it probably won't lol), the same would likely happen to Dunlendings because of the same reason.

BUFF: Wargs, should have the ability to "sniff out" and find hidden rangers. This is taken from a comment on the Ranger of the North page.

BUFF: Gundabad uruks, sorry if this is found somewhere already, but their health should be slightly higher, 26 or 27 just to balance it out.

NERF: Civilian elves, all of them shouldn't have weapons. This might be difficult to implement, but still, it is wierd when all civilians have a big longbow and a dagger always with them. 