Board Thread:Suggestions forum/@comment-26062560-20170724101951/@comment-26172435-20170724142806

The basic notion is interesting but your proposal is a bit vague and inconcrete. Let's hear what others may be able to add to this so you can improve on your first post.

My first thought is that this basically proposes a way to acquire food and other resources from befriended NPCs. You wouldn't need some new 'traveler/quester mode' or the like, but this would actually require every NPC to be coded as a trader type unit with which you can 'bargain' simple, life-supporting goods and services. The code could be very generic and support 'trade deals' where you can offer coin or gear items for basic stuff, at a normal price in case of coin and at a higher price in case of gear (like "1 apple for your dagger"), and all for only very limited quantities. Basic stuff would be bread, apples, pieces of meat, fruit, daggers, leather armour. The quantity limitation may require very specific coding as once an NPC gave his leather tunic to someone, he won't ever be able to repeat the trick with another or the same player. What about that Alpe?