Board Thread:Suggestions forum/@comment-27160280-20151130183855/@comment-27723099-20151130204657

Just a theoretical thought, it would be possible to deal with abstract representations of the troops that are only stored by their x/y coordinates. Their coordinates could move slowly, but since they are no real mobs the movement is not simulated in detail. As soon as the chunk containing the troop marker is loaded again, the troops would be replaced by the respective entities.