Board Thread:The List of Doom/@comment-25672535-20150429224143

Units Mounting Dead Unit’s Mounts

The author of the thread says that he survived and Uruk Invasion in Rohan, but he had many men without horses, and many horses without men. The idea would be that hired units could mount a mount that had been previously ridden by another NPC. However, NPC’s should NOT be able to mount any mount interacted with by the player.

Banners

The author essentially wants there to be an option for the player to carry a banner of their faction instead of a shield.

Another thread suggests: Flags could be mounted on the players back to display your faction and your alignment.

Customizable Units

I think it would be cool if you could make it so that you could outfit your units with different weapons and armors. Basically, when you went to one of your hired units and asked to chat, it would give you three buttons instead of two. The new button would be "Customized". By clicking that button, a new gui would pop up, which would basically be an inventory of that unit. The unit could pick up stuff (drops from mobs they kill mainly) and keep it in their inventory. If that inventory got full, then they would send a message over that chat like "I cannot carry much more, master ." There would also be a custom armors slot, and when you put a better piece of armor in that slot, the NPC would take off his faction piece of armor (kept hidden in his inventory) and replace it with that piece. The same would go for weapons. The player couldn't customize the half the hotbar of the NPC, but could empty the normal inventory, and put a new weapon/s in the other half of the hotbar. However you could not make a soldier an archer, because he would not know how to use the bow. As for death, you already get a message when a unit dies, but have it drop all it’s inventory.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Disbanding Horns

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">So recently I led an invasion into Mordor and now I have a bunch of troops that are now useless. So I thought that a horn of disbanding would be a easier way to disband large amounts of units instead of clicking on each one over and over to disband them.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Intimidation

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">An intimidation system could be added to the current buff/debuff system for units hired an natural. This would give troops of opposite faction debuffs, as well making some turn tail and run.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Certain races/troops would intimidate the enemies by themselves, these would be:

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Ologs

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Wargs

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Uruks

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Cavalry

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Spiders

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Wraiths(When added)

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Bombardiers

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Mumakil(When added)

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Ents

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Siege machines (Especially Grond)

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Some ways can be induced by the player, such as:

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Fell Beasts(When added)

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Holding sauron's mace

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Holding Gandalf's staff or Anduril

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Having buffs

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Another way that intimidation can be induced as well as some buffs to soldiers would be instruments. The instruments could be used by player, as well as having hired units similar to banner bearers that carry them. Ths would include:

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Horn of Rohan: This one was found from the hoard of a great worm, and was passed down to the royal family of the northmen. Brings joy to the good and pain to the evil.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Troll drums: Played by trolls and ologs, induce major intimidation.(Cannot be used by players)

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Generic Horn: Only gives minor buffs and intimidation.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Harad Horn: A large horn mounted on mumakil riders.(Can be put on like armor)

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Flute: A flute carried by hobbits, not quite intimidating, but gives minor buffs to troops

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Bag pipe: An instrument carried by some alignments(I don't know which faction this would fit)

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-Horn of chanting: An Instrument that doesn't cause any intimidation, but causes an event to happen, where your troops start chanting, causing your troops to begin to chant (which would supply more or less of the effects of a horn, depending on race), and all your instrument troops begin to play, and even banner bearers pull out a horn to play. One troop would have little effect, but multiple would be a major intimidation factor, which would make men cower in fear, or orcs begin to turn tail. The chant would last 5-15 seconds, you'd hear lots of Noises of the race (like the elven "donka-hon" or the dwarven "graah" or the orc noise), and when you click on a troop that is chanting, they have a chat message like an orc saying "Grond! Grond! Grond!" or Rohirrim saying "To death!"

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Archers Guard Mode

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Increase the range of an archer in guard mode, if possible.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Patrol Mode

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Add a system that allows a unit to move around a certain area repetitively, so that one can cover a larger area with less troops.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Health and Combat Strength <span style="font-size:20px;font-family:'Courier New';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">I liked this idea and it would add more depth

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Health and Combat Strength

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">If you play Civilization, you know that the more hurt a unit is, the less damage it does. I was thinking that this could also be implemented in the mod. For example, when a unit is at full health, it does full attack damage, but as its health falls, its attack strength falls as a percentage of its health, in a linear fashion. A typical player with 20 HP will do the following damage when wielding an Iron Sword; damage per shot from ranged weapons would follow the same pattern: <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">20 HP: 6 HP <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">15 HP: 5.25 HP <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">10 HP: 4.5 HP <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">5 HP: 3.75 HP <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">1 HP: ~3 HP <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The same thing would also happen to running speed; as you lose health, you can no longer run at full speed. When you reach 1 HP, your maximum sprint (and walking) speed would fall to slightly above half of its maximum. <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">All of the above rules would apply to NPC's as well.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">(A comment stated that when a player has 5 hp or less, he/she does DOUBLE damage but only for about 10-15 seconds.)

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Blocking with the sword <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">When using a sword to block, you would not take any damage. NPC's also have a chance to block your attacks; the exact likelihood of a block would depend on the NPC you're fighting, with poorly trained units (Gundabad Orcs) having the lowest chance of a successful block and highly trained units being more likely to block. Also, an NPC with a shield in their left hand is more likely to block an attack than an NPC with no shield.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Writers’ comment: If the NPC is wielding a bow, it can’t block, but it does have a chance to dodge incoming attacks.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Warhammer changes <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The warhammer should be changed so that it deals 2 HP to any opponent, regardless of armour, because in real life, that's what warhammers were used for. It should also give a bonus vs. trolls. <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Hired NPC levelling <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">As a hired NPC kills mobs, the chance that it blocks an attack successfully increases, to a maximum (the exact amount depends on the NPC). <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Hired Unit Tag

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Short and concise I think this would be a nice function to have. Many people voiced their agreement to this suggestion as it might reduce lag.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">I think it would be great if in config there will be an option to remove hired tag above hired units head. (As the life bar). <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Invasion Improvments

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Invasions are a very cool feature to the mid and are absolutely great. I think that there could be more improvements however. I believe there is some effort to make the invasions spawn harder waves each wave but I think that it doesn't do it quite enough. For example the first wave or two could feature just a few foot soldiers and maybe a ranged soldier, next could feature more foot soldiers and a few mounted soldiers, the final few waves could then feature even more soldiers, mounted soldiers, and banner bearers as well as any trolls or special troops certain factions might have.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">On a side note I think The last few waves of Gondor invasions could include one or two Ithilien Rangers.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:21px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Attacks

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">In the fellowship of the ring, the company is attacked by wargs whilst in Eragion. Also in Two Towers, the Rangers of Ithilien attack the Near Haradrim. My suggestion is, while traveling through enemy territory, there could be a chance (Depending on Alignment) for you to be attacked, similar to Invasions, a large amount of enemies could spawn, but instead of in a concentrated area and in waves they could spawn around you and in only one wave

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:19px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Blocking with Swords

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The basic principle was that Blocking Should stop all damage as if you block something it shouldn't hit you so how would it apply damage.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:20px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Dodging arrows

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">I have kind of suggested this before but i improved it! When an orc archer come. you expect to loose a few hearts, maybe have to drink a potion... well not anymore! You have an ability to dodge! At just the right time, you can press the W key twice, and you would strafe right. And pressing the D key twice would make you strife left. In the middle of a sword fight with an uruk hai, it takes forever and then... an invasion happens! what do you do? dodge! by pressing the Z key, you will dodge a sword. And the sword will make a "SWAP" sound like it hit air. <ac_metadata title="Combat Mechanics"> </ac_metadata>