Board Thread:General Mod Discussion/@comment-26094198-20170102150005/@comment-26486187-20170103073555

What could be the best move now I believe for the mod would be to start focusing on larger quests, maybe even as big as story lines, and most factions would have one. Because, to be honest, the only factions we need now are the Valesmen, the Avari, the Red Dwarves and the men of Enedwaith. That's it. But giving each faction a major quest/story line would suddenly make each faction so enormously interesting.

How I would see this playing out would be the player getting the option while making the world to play normal, and then a bunch of storylines. With each story line it would basicly be: "Go here" or "Deliver this" or "Kill this person" and so on so forth until it's over, and with every completed part of a quest you get a good piece of gear or a ton of alignment. After that you can just continue playing that world normally. Race selection would also be nice for this but not wholly needed. That's what I think this mod should go for after adding the last 4 factions.