Board Thread:Feedback/@comment-25330335-20160215034854

I've started a new Singleplayer world in which to slaughter all orcish kind in. Anywho, while killing massive numbers of Gundabad orcs (All kinds of equipment, etc.), I've noticed a few things. I've got at least a few ideas on how to fix those things.


 * 1) Orcs say messages sometimes when they see you and are about to attack you. Anyway, I've noticed that the range at which they begin to say these messages is a little bit further than their actual sight range. I would propose a slight change of code that would set the range of the orcs, and any other mob, to say things to the player be inside that mob's sight range. Keep in mind that this also includes Galadhrim Cloaks, which lower the sight range of those mobs. It's fine if that is not fixed, but at least the small discrepancy.
 * 2) Mob reach and fighting. Many players have noticed that when fighting a unit with a long reach weapon, the mob will not attempt to hit until the target entity has reached the edge of the normal limit of reach for a normal sword. This is true with daggers, except that the mob tried to swing the dagger but doesn't hit anything unless the desired target is inside the range of the dagger. The value of the mob trying to attack needs to be variable, so that it is set to the reach of the weapon, rather than a normal reach for vanilla MC. I don't know exactly how the code for the reach of weapons works, but this may work, if possible.

Please note any discrepancies relating to this topic in the comments, and as always, your kudos are greatly appreciated.

 SamwiseFilmore (Admin) (Fill My Mailbox)  