Board Thread:Suggestions forum/@comment-33009418-20170911235746

Armor durability buff

Armor breaks far too quickly. A brand new set can be torn to shreds within 3 minutes of battle. I have a solution to this.

Base durability

It is the same as the equipment set (example: Gondorian durability = 450)

'''Armor material modifiers '''	Made of standard units (ingot/leather/etc.) 100%

Made of standard unit + leather/fur/etc. 75%

'''Armor piece modifiers '''	Helm: 85%

Chest plate: 135%

Legs: 125%

Boots: 100%

So, for example, a Gondorian helmet: Base durability (450) * made of normal units (so 100%) * helmet (85%) = 382.5 rounded up to 383

Another example, ranger of the north legs: Base durability (400 (I geuss)) * made of combine materials (so 75%) * leg armor (125%) = 375

Yet another example, black uruk chest plate: Base durability (816) * made of normal units (so 100%) * Chest plate (135%) = 1,101.6 rounded up to 1,102

'''	A fix for breaking gear '''	When a piece of equipment breaks, you should get a ‘Broken --- ***’ (replace --- with faction name & *** with equipment type) that has no boosting statistics. (Example: a weapon doesn’t give an attack, range, or speed buff, a broken pick doesn’t mine faster or give drops (if it can’t be obtained by mining with hand), and armor gives no protection) This way you do not lose you expensive, heavily modified gear because you weren’t paying attention. This could be enabled/disabled in the config. 