Board Thread:Suggestions forum/@comment-219.74.99.161-20170513093923

Currently in Middle Earth, I find structure rarity pretty decent and realistic, but I find that it should be able to be customizable based on what the player wants, so I was thinking a config setting could be added that changes the rarity of structures. So, this feature could be added much like the Ruins mod, where there are a few settings :

tries_per_chunk_normal=20

chance_to_spawn_normal=100.0

chance_for_site_normal=100.0

templateInstancesMinDistance=128

anyRuinsMinDistance=32

(copied straight from Ruins Mod)

Or if this is too complicated there could just be one setting

MiddleEarthStructureSpawnRate = 50

I'm not sure, I'm not a modder -_-

But I really hope that this could get added into the mod, so that if I was just in creative messing around, creating random skirmishes in the shire, there would be more hobbit structures for me to invade around and if i were in survival, the insane amount of structures would not be too overpowered.

Thanks! XD 