Board Thread:Suggestions Forum/@comment-174.17.6.154-20141221151423

First of all, I understand your weapon and armor system but it is uninteresting at the moment. You may have plans to make it fun,but here are my suggestions.

Armor: Say you have their armor with at least four tiers. You can automatically craft the tier one armor. Once you get past 500 with the faction you can craft tier two. Once you get past 1000 you get tier three and when you get 2000 you can craft the tier four or equivalent to diamond armor or better.

You could add in like your shield system but make them craftable(both shield system and armor system).

Dual wielding: Include more sword types. Two handers, one handers, and daggers(even though you may have included daggers into the mod). For example swords like wooden - diamond be 1 handers with an equipped shield allowing for more defense then attack. On the other hand have two handers like the Uruk-hai sword be a two hander. Two handers have double damage of a normal single sword, but have a slow attack speed. Daggers would have say X is equal to the damage of a single dagger attack. Damage of dual wielding daggers = 1/2(x) + x. Say x=7 it would be 10.5 attack damage. This makes daggers less damage then the same material two hander. So then make the daggers have increased attack speed. You could have tiers for this too.

3 Of All. RPG class system: have the ability to target enemies like zombies, or the opposite faction. Also include a class system with special abilities, for example warrior with charge.

I hope you enjoy the suggestion.

Blowitup64 