Board Thread:Suggestions Forum/@comment-75.161.72.49-20150201051723

An intimidation sstem could be added to the current buff/debuf system for units hired an natural. This would give troops of opposite faction debufs, as well maing some turn tail and run.

Certain races/troops would intimidate the enemies by themselves, these would be:

-Ologs

-Wargs

-Uruks

-Cavalry

-Spiders

-Wraiths(When added)

-Bombardiers

-Mumakil(When added)

-Ents

-Seige machines (Especially Grond)

Some ways can be induced by the player, such as:

-Fell Beasts(When added)

-Holding sauron's mace

-Holding Gandalf's staff or Anduril

-Having buffs

Another way that intimidation can be induced as well as some buffs to soldiers would be instruments. The instruments could be used by player, as well as having hired units similar to banner bearers that carry them. Ths would include:

-Horn of Rohan: This one was found from the hoard of a great worm, and was passed down to the royal family of the northmen. Brings joy to the good and pain to the evil.

-Troll drums: Played by trolls and ologs, induce major intimidation.(Cannot be used by players)

-Generic Horn: Only gives minor buffs and intimidation.

-Harad Horn: A large horn mounted on mumakil riders.(Can be put on like armor)

-Flute: A flute carried by hobbits, not quite intimidating, but gives minor buffs to troops

-Bag pipe: An instrument carried by some alignments(I don't know which faction this would fit)

-Horn of chanting: An Instrument that doesn't cause any intimidation, but causes an event to happen, where your troops start chanting, causing your troops to begin to chant (which would supply more or less of the effects of a horn, depending on race), and all your instrument troops begin to play, and even banner bearers pull out a horn to play. One troop would have little effect, but multiple would be a major intimidation factor, which would make men cower in fear, or orcs begin to turn tail. 