Board Thread:Suggestions forum/@comment-26347260-20160219180959/@comment-27219153-20160219184717

1. In regards to bandit hideouts, I like the idea. However, it should be really difficult to get your stuff back. The bandits at the hideouts should have boosted stats and possibly armor. Otherwise it would be too easy and it would take away from that aspect of gameplay.

2. Although the Crebain have been suggested before, the mechanic that you proposed (increased chance of invasion) has not (to my knowledge). Wonderful idea although I think there should be something to counter this, such as a similar function for a good faction.

3. I agree with most of the third paragraph, so not really much to add there.

4. Yes, these achievements should be hidden when the necessary conditions are met. I would like to suggest that Warg Rider (general) should also be hidden once a player is negative with gundabad, isengard, mordor, and angmar.

5. Gates and light. I don't think gates should block the light. I like to use gates as a unique way to provide hidden lighting. Furthermore, I think it would be difficult to code (and laggy if spammed) the gates allow light to pass through when open and block light when closed (in horizontal orientation). Also, if you're using 'see-through' gates, light should always pass through.

6. Farmhands and slaves. The same is true of hobbit farmhands. I think it is intentional that you cannot change squadrons. I'm pretty sure the only reason that you can change squadrons at the hiring NPC is to avoid making a seperate gui (I could be wrong though).

7. Staff of Gandalf and Mace of Sauron. These will be updated accordingly when they are obtainable in survival (by completing major quests I think). As for now, I'm pretty sure that you can change the stats to your liking by using commands.