Board Thread:Suggestions forum/@comment-26456694-20180601223221/@comment-35967945-20180630163718

I don't think that a critical hit is based on whether it hits a vital part or not, but on whether the part hit (doesn't matter if vital or just bones) is weak against that particular weapon/movement (not saying armor).

So, blunt weapons would do critical damge if they hit hard on bones (just saying: if a warhammer hits hard and splits your skull, isn't it critical dmg??).

I would suggest to give the damage a critical does more variation and (as previously said) decrease the chances and/or make them dependant on other factors (such as modifiers or material of the weapon).

I think you understand the spear wrong (it's not ment to be like a pike), since it should have less melee crit (also we are talking of a solo spear/pike and not of a wall) and pikes a bit more, but should have a quite high critical chance on ranged (40%?) and do between 160 and 220% crit dmg on ranged.

You got a point tough. Kudos