Board Thread:Suggestions forum/@comment-30638886-20170409025359/@comment-25101690-20170409124055

MilkMC wrote: I was thinking the same, Sinth, but I believe all the roads, waypoints, fixed strucutures, etc. would need adjusted as well. I would assume a new set of coordinates could be made by multiplying each coordinate by a value determined by the ratio.

I've always been against having alternate world spawns. If a player wants to spawn elsewhere, just have cheats enabled and tp there. On servers, alternate spawn points are rather useless. There is no way to tell where a player would like to spawn before they join, therefore, all players have to spawn at the same place (I suppose a random spawn would work, but that would be strange).

1) No, the code uses map pixel coordinates for waypoint positions etc, not block or chunk coordinates. The scale defines how many blocks are one map pixel. There is no conversion needed.

2) I don't know how, but on harda I've never been to the Shire for a long time. When I finally /tpa'd to a player in the Shire, I unlocked the Enter Shire achievement.