Board Thread:Suggestions forum/@comment-27831234-20160403055737

I know the general feature of eagles and fell beasts are planned, but this is my proposals of availability and other mechanics.

Biomes:

The fell beasts should spawn in the vale of the fell beasts. Spawn rate should be 25% to that of mordor orcs. in order to do that, Vale of the fell beasts has to be made an actual sub biome of mordor.

The eagles of manwe should spawn in eagle's eyrie, their home. nests made out of maybe thatch should spawn sometimes. Their spawn rate should be the spawn rate like gundabad orcs in the vales of anduin at night. Eagle's eyrie will have to be its own biome too.

Taming and alignment:

Unlike other mounts in the mod in which you have to keep mounting them until they stop throwing you off, you should feed them until they trust you. Fell beasts should be fed a 64 stack of human bones and eagles maybe should be fed something like a 64 stack of raw chicken (since eagles are birds of prey). This is designed so that getting a flyable mount will be hard and expensive.

Obviously, fell beasts will belong to mordor. I propose the alignment needed to tame them should be +1000 with mordor.

This is something different. I propose that the eagles should be their own faction since they are intelligent    beings with their own king and you should have +1000 to tame. But, if you dont like that idea, maybe you have to have +1000 alignment with the high elves to tame?

Air Saddle:

There should be a special saddle that is bigger and designed for air travel. maybe you can put 3 saddles in the crafting table?

Air combat:

When these mobs are added, there is bound to be some air combat on servers. What is propose is like npcs on the ground, these mounts  will combat eachother or the enemy player. This can help because that leaves the player to minimize his worry about movement and on killing the enemy.

Special ability:

Maybe if you press a certain key, the mount will swoop down, grab the nearest enemy, fly up and drop them? I understand that this can be hard to code. If this mechanic is achieved, then the mobs will be able to fight their enemies without always having to be on the ground and well without someone riding them, which will be more realistic.

Weakness to the ranged:

Like trolls, these mobs should have a weakness against npc archers and anyone with bows or crossbows to not make them too powerful. Maybe, there should be some sort of anti air turret *cough* *cough* the windlance.

Thank you for reading! instructive critisism and kudos are appreciated! 