Board Thread:Suggestions forum/@comment-25672535-20150526185946/@comment-26298013-20150603193744

Perhaps a better way of working a shield wall is just (This would come later in the mod, if at all) have a system that detects how many players are in a certain radius from the shield-holder, then checking how many of those players are holding shields, then applying some sort of damage and knockback resistance buff to all players. To clarify: This would mean that each person in a shield wall or shield-carrying formation gains a boost from having people around him. The limiting factor being that the radius is only 1.5-2 blocks, preventing impossible coding and indestructo-shield walls.