Board Thread:Suggestions forum/@comment-26149161-20150913221551

I recently re-red the Fellowship of the Ring. I have split the suggestion into two parts for space reasons. Things involving both halves will be left here. I have bolded important points.

1: High Elven and Galadhrim Torches: Both Galadhrim and High-Elven torches are mentioned in the text. Both should have three variants: Galadhrim should have silver, gold, and green, while the Noldor should use silver, blue, and gold.

2. High-Elven bread: Made with wheat on a High Elven crafting table, this pale bread is more potent than normal.

3. High-Elven wine: A cool, golden wine, made with Fruit of Lindon.

4: Fruit of Lindon: A golden fruit found in Lindon and the Imladris biome when added.

5: Galadhrim Mead: A white mead made by the Elves of Lorien. Made with the current miruvor recipe.

6. Miruvor is now only made by the High Elves. It is made with Fruit of Lindon, sugar, and Maple syrup.

7. Elven Draught: The clear liquid carried by Glorfindel. This is different from miruvor, which was warm and fragrent while this was clear and medium temperature. Made with sugar and a holly leaf block.

8: Arnor brick should have less small pieces of stone and more big ones. The path near Weathertop had large, well-spaced stones.

9. Orcs in  many biomes: Orcs, especially Gundabad orcs, spawn far too frequently in many biomes. I think all NPCs should be much less common, and should spawn in small groups.

10: The Angle: The Angle of Rhudaur should be almost entirely Lone-Lands Forest. Hillman Houses would now only spawn in Lone-Lands forests.

11. Trollshaws: The Trollshaws should have many ruined Arnor and Angmar buildings. Also, abandoned Quarries should spawn. These would be an open pit of stone. Fir trees should also be much more common. Bilberries are common here.

12. Bilberries:''' I am not sure about these. These would replace blueberries'''. They would be found in all hill biomes near mountains, in mountains, and in the Trollshaws and Dimrill Dale. They would not have a berry-bush, but rather grow like ferns. A right-click would yield one Bilberry. These were mentioned many times by Tolkien.

https://en.wikipedia.org/wiki/Bilberry

13. Dimrill Dale biome: Instead of the Vale of Anduin, there should be a Dimrill Dale biome. It would be rocky, with lots of hills, scattered pieces of Dwarven and Stone brick, and fir and birch trees. A destroyed road of grass and stone brick would go through the biome, fading at the edge of the dale. Also, the occasional skull might be found here to reflect the Battle of Azanulbizar. Bilberries are found here.

12. Morgul Blades: These should have 10 durablility. Plus three damage and longer Wither effect to make up for it. When it breaks, you get a Morgul Hilt. It can be remade with the hilt and a piece of Morgul Steel.

13: Horses: Like how horses spawned in Rohan have a bonus, so should horses spawned in Morgul Vale, Rivendell (when added) and Lindon. Elven horses would have no color restrictions, but white would be very common. They would have a good bonus, not as good as Rohan. Mordor horses would be black with red eyes and have a lesser bonus.

14. Withywindle Valley: A marshy area along the Withywindle. Willows are abundant here. Entering the biome gives slowness and blindness.

15.  Old Forest Hills: The Old Forest hill biome should have far more pine trees and less Huorns. It would also consist of the whole northern part of the forest.

Comments, Kudos, and constructive criticism welcome as always,

High King Ithilion (Ni celeb ithil)  