Board Thread:Suggestions forum/@comment-34241117-20180210021308/@comment-26172435-20180210063840

''These are lore features and considered planned for that reason. Nonetheless, if people put effort in posting specific, concrete, original and non-obvious proposals on how to add those, we won't close them.''

Now on the contents:

1) Raising the build limit. Not original. Very unlikely ever going to happen. Likely a known no-go. Also consider that it often takes a mountain to see one. In my personal opinion there is no need to create steeper average slopes of over 50%. If Mevans would add a noise function to the foot radius, dependent on the direction, you would get a less smooth cone and local slope variations. That would do.

2) Any feature of such a generated structure must be coded. The more complex, the more laborious the work to get it in, unless you can have it done using randomisers. If ever a large cave system will be added, we expect it to come in Moria, and possibly not even in ME, but in a separate dungeon dimension. Mount Doom doesn't seem worth the trouble for it.

3) See under 1). Erebor already has increased ore occurence.

4) See under 4). For smoke, check some older suggestions regarding ash and smoke in Mordor.

5) Blue rock? Nah. The logic behind people's expectations about the colour of armour and the predominant rock for dwarven factions is alien to me anyway. They're called 'Dwarves of the Blue Mountains', not 'Blue Dwarves'! Nor is there a technically sound reasoning behing colouration of steel and some locally found rock colour, not even in a metallurgical and mineralogical sense. So, as far as I'm concerned, don't expect the 'Dwarves of the Red Mountains' to have reddish gear or even use red as the predominant colour in their banners or heraldry, unless explicitely mentioned in lore or the mod team has the same silly expectations as most of the LOTRmod plebs.