Board Thread:Suggestions forum/@comment-26044791-20160314014114


 * Note, I have no idea if this is possible or would take overly long hours of work and am no modder in the slightest but I think this would add some interesting combat depth*

My idea is fairly simple in scope, using different weapons, the damage you do increases as you get further away from your opponent to simulate a longer swing time and great range of movement. So if you wanted to be more effective in combat you would have to balance out trying to stay at the edge of your weapon range without missing and moving out of range. Possibloe though knives would be exempt from this rule, making them more viable once again. This allow balances out some knockback weapons more so it's harder to keep hitting someone at full damage with knockback since they'd constantly fall out of range. You'd be trading between damage and knockback.

Possibly you could make it so that when you're closer to the opponent your cooldown timer is smaller but you do less damage, to simulate shorter swings. Plus you could add the opposite for bow so that you do more damage at close range then at long range. 