Board Thread:Suggestions forum/@comment-35882411-20181213215227/@comment-119.56.97.196-20181214021230

If someone wanted to improve Mordor, I'd suggest staarting by nerfing those stabbing thorns that decimate even mithril-clad players in 10 seconds flat.

Also, the addition of non-canon content is to mainly make the lands of middle earth more rich and immersive, like potential additions to areas like harad which are not mentioned much in canon. I don't see the point in adding more units to make a faction that is already formidable even more deadly that aren't canon to begin with. Mordor already has quite a few fearsome units:

Strongest 2-block tall unit: Black uruks and archers (fairly common in Mordor already) Most Destructive and damaging unit: Warg bombardiers tied with Angmar and Isengard Unit with the highest health: Olog-hai, with the added bonus of armor and dealing splash damage

What I support adding in would include: More structures (already suggested by you) More subfactions to make Mordor comparable to Gondor or Harad for variety (no non-canon creatures or incredibly overpowered units if possible, don't want to make things unbalanced here) Brewing system for an evil-equivalent of ent-draughts