Board Thread:Suggestions Forum/@comment-25619598-20141210211856/@comment-25619598-20141211204930

Okay, here is what I figure for the Dwarves;

Dwarven Rune-keeper: looks like an armored dwarf, but wearing a Dwarven Cowl (see below) and holding a Khuzdul Rune in one hand (also see below) Same armor as Soldiers, but less health. Fights w/ axe in other hand. Their presence grants a Strength buff to nearby allies, and they can make enemies below 1/2 health flee in terror.

Elder Rune-keeper: similar to Rune-keeper, but only has grey facial hair, holds a coin in other hand. Sells Dwarven Cowls and Khuzdul Runes, buys unwritten books.

Dwarven Cowl: a hood, covering most of the head. Provides little armor, comes in Durin's Folk/Blue Mountain varieties.

Khuzdul Rune: appears to be a chunk of stone w/ a dwarven Khuzdul rune written on it, crafted at any Dwarven Crafting table w/ 3 cobblestone & an unwritten book. Uses; when aimed at an ally, grants them a 50% bonus on damage dealt, when aimed at any ore/stone block it instantly mines it, like a silk touch pickaxe, and when aimed at nothing grants a haste and resistance effect to the user. Each use costs 1 durability, low durability, like staff.

Dwarven Keeper's Hall: similar to a Dwarven house, but one large room w/ book shelves on the walls, Dwarven Crafting tables, and a chest that can have normal loot + Khuzdul Runes and Dwarven Cowls. Spawns 1 Elder and a few Rune-keepers.

In reply to Shade, it says nowhere that Orcs could not learn it, and it even says that Sorcery (Or Morgul magic) could be learned, as during the Fourth Age a cult of Sorcerers was established in Gondor.