Board Thread:Suggestions forum/@comment-26172435-20170426191637/@comment-26553378-20170426225312

mithril ore is about ten times as rare as gold in Moria, which is in line with the notion that 'mithril is worth ten times its weight in gold'

mithril is far lighter (or rather less dense) than gold, i see no reason why that should mean it is 10x rarer, in fact being worth 10x its weight in gold would be maybe 2-5x its mass in gold, which while that is still possibly saying rarer, it is also far more helpful for practical purposes... i went into that planning on fighting for rarer mith, but ended up on the other side, oh, well.

also, you are spelling quite a few things wrong... please remember to take advantage of source mode's spell check.

I actually see no need nor logic of either lore or realism to limit the ability of smelting mithril ore to any faction alignment.

the logic of lore is that it is only found in dwarven vaults/hoards throughout the books, and while it could be viewed as sufficient lore, I, and i am guessing that alte as well, will agree in the fact that it is not. in my argument this would be largely due to the fact that bilbo gets an elven vest, which is mithril formed for or by the dwarves worst enemy that is not shown as evil. also because dwarves tend to be strangely good at collecting and hoarding metals of any kind, although most specifically precious metals such as gold.

On the topic of mithril smelters, would it be possible for these to be larger such as 2x2x2, or even 3x3x3 with fancy textures and such? this would also possibly deter from moving the monstrosities (perhaps take up 9 inventory slots? that would be cool, although i doubt it would be remotely easy, and compared to what else he could be working on... well, that part would hardly be worth it.)

Mithril clad gear... 2 things, first shouldn't it be craftable for any factions gear through that logic? and that is not supposed to happen. Second is that considering you are forging it by basically dipping an iron thing in liquefied/molted mithril, so by that logic repairing mithril gear in that fashion is feasible, it would merely not completely repair it, and would increase weight, decreasing swing speed, as well as not hold edges as well, meaning a reduction in the damage of bladed weapons save the warhammer which would merely get a lower and lower max durability and a lower and lower attack speed until it is no longer a good choice over other faction weapons.

now as far as the previous point about faction gear, i am not suggesting faction mithril be craftable by any means, but rather make its stats variable to the item used to make it (wood could not be used as it would burn on contact, as far as other metals i do not know enough of the forging process, nor of melting points to make suggestions on it) with stone or gold having drastically less durability than a steel sword (i believe that normal steel is planned for the mannish factions of gondor and some others, although not positive, but if added i would assume it would get its own factionless set) as far as differences in textures or damage and the such, if there is a counter on the weapons increased damage (such as a berserker warhammer being added with larger damage, but drastically less speed than any other weapon (as far as damage it is likely excluding mithril) it should keep a damage boost, meaning weapons should be set by class, not faction. also excluded from these clad items would be items of the factions mentioned later as not being able to do this, as well as purely mallorn tools/weapons. as far as textures are concerned, merely a silver colored overlay on the original item would likely serve, or alternatively have it shorn down to the mithril equivalent.

factionless mattocks should now be craftable.

As soon as a player has acquired +1000 alignment with any faction, he can be assumed to be introduced to the secrets of mithril working by the smiths of that faction

So... what about factions with little to know smithing knowledge (at present) such as the moredain, the tauredain, and likely quite a few others

um... think thats it, kudos! i'm one of the few who actually like the role playing aspect of the mod enough to stick to faction gear, and tend to get rekt because of it. if it is made less powerful, or as a relic as proposed, it would be far more realistic, and be quite conveniently easier to deal with than the people who strut around in god mith with hidden align so that you don't know what faction they are unless they tell you or kill you, also it would prevent "noob farming" AKA kill hard working new players to the server be having OP gear to get stuff faster than getting it yourself. rambling now, so, yeah, kudos, done with this shpeal. and i probably misspelled that after my comment about you spelling stuff wrong, ironic isnt it?