Board Thread:Suggestions forum/@comment-34969473-20180702194228/@comment-26553378-20180703022845

so... "planned features" tends to be something that gets closed on the suggestions board, but I think its typically OK on discussion... at least that's what we ended up doing with mumakil when we had like 50 comments on a suggestion for it and then it was discovered to be on "planned"

Anyway, now to actually looking at the suggestion...

I kinda like it, but making them akin to re-usable potions seems strange, I prefered the previously mentioned idea where you can equip 1 ring at a time and they will give you a low-tier effect as long as you wear it. (higher tier rings available when main characters/stuff come out...) It's an interesting idea. Actually, when you use it do you get an enchanted ring back?

So... it looks good, a few things:
 * Silver rings are worthless, and given the gemstone block cost to activate will never be used. I unfortunately cannot think of a good way to even it out though without tiering something in that does level III which would just be a nightmare with resist
 * Amethyst/silver nug have the same effect, but as far as I've seen amethyst is definitely a rarer ore
 * Using this players can get Resist II/Strength II, not to mention even being able to get resist at all in the first place. You may wish to re-balance effects. Resist should be good with a cost of mith, but a ruby and enchanted gold ring for strength II? I'm not sure about that. I know that its a massive cost to enchant the ring, but doubling damage isn't something that should be handed out without a fairly large cost every time if mevans deemed that it should be removed from ME entirely.

Overall I would say it is a plausible take on the system, though given that 1000 is what is needed for a shield the align might want to go up a little.