Board Thread:Suggestions forum/@comment-26172435-20151221114104/@comment-26172435-20160919075504

Direranger50 wrote: Is it feasible to make it so the longer one holds a bow at full draw the less accurate the shot becomes? It would replicate the inability to keep a bow drawn for periods of time, and should decrease accuracy by 2% per second past full draw. I'll leave the exact trait if falls under up to you, but probably something similar to strength. Each level will reduce the accuracy reduction by 0.2% per second, with a max of 5 levels. If this is just a secondary effect, further points put in will simply not effect this. That's a nice thought, but I doubt if it would be feasible to code for it. Accuracy and impact effectiveness now are determined by the relatively high hit box and the randomness factor in the impact damage that are both hard-coded in the MC API. I think it will simply be sufficient to simulate any accuracy or arrow impact damage improvement one may get through improved traits or gear by increasing the impact damage. I see no added value of adding more variables with the limitations of the vanilla system coders are obviously dependent on.