Board Thread:Suggestions forum/@comment-26172435-20160113120843/@comment-26172435-20160117044356

TheblueWizard wrote:

Got any suggestions for alternative options yourself, Wiz?

magic with exp would be cool, but i dont think that would EVER get implimented, cause lore. I think enchanting is a good way, and smithing would also be cool (i think you suggusted something about it? i think it was a bit OP though...) I think that without the exp and alignment, you wouldnt be able to forge as strong/powerful weapons. the best weapons would always be about 1 damage above what it is now, so a bit better weapons, but i think with mobs having em as well, it would be fine. i think exp could also be used as a something that is incorporated in making mobs fear you. if you have high alignment, but no experience, they wouldnt run. i think youd have to have like 15 exp and alignment to scare em off. so if you die, they are encoraged to attack, as you have just suffered a defeat. this wouldnt make since with vannila ench system, but since there are no diamonds in ME... also if you did ench, you are giving you experience to a item, so you wouldnt be as experienced, makeing mobs attack you. those are the two i could think of atm. Okay. That is indeed a rather alternative way to use experience orb levels. If you feel it could make a better chance at getting implemented, you can launch it as a suggestion.

I think your notion of my suggestions regarding the use of experience orbs is rather incomplete though. It may be helpful if you would check that again. You indicate it may be OP while I am certain the overall effect of the maxed out experience system I detailled out is already lower than that for vanilla MC while costing at least double the experience. Moreover, if you consider that system still leaves room for optimization (more restrictions on maxed out effect: I agree), and the NPC AI can become smarter too, I think that system provides all it takes to replace the vanilla enchantment system with optimal use of the features available now, optimal player rpg fun and a decent fit to the governing lore and theme. So, please re-read on .my envisaged system and do provide your valuable feedback. I referred to it in the paragraph on Assumptions in the 1st post here. And it's updated according to improved insights.