Board Thread:Suggestions forum/@comment-94.12.237.252-20151108164548/@comment-25012056-20160101214728

AlatarOfGram wrote: Gen. Grievous1138 wrote: 94.12.237.252 wrote: Yeah no kidding (about the Ologs). Besides elves and huorns, which are pretty decent, it seems like evil is a bit OP. Especially compared to the movies, where evil tends to have large numbers of really flimsy troops, while good has small numbers of more powerful troops.

For one, Olog-hai are not as bad as you think, and there are ways to easily defeat fifty of them at a time. However, the way LotR works is that evil was always more powerful. Gondorian victory over the power of Mordor wasn't hard, it was impossible by strength of arms. Only the destruction of the Ring laid evil powers low.

The fact that evil factions are generally stronger is a counter to the fact that there are far more good factions than evil, which leads to a higher quantity of good players on servers. The mod ends up balancing it pretty well, just not the way you would expect.

Gen. Grievous1138 (admin) comlink 10:54, November 9, 2015 (UTC) how?

How is it balanced? By making evil slightly more powerful to even out the scale on servers. In singleplayer you can do whatever you want.

Gen. Grievous1138 (admin) comlink 21:47, January 1, 2016 (UTC)