Talk:NBT-data/@comment-26061849-20170104051722/@comment-97.91.48.114-20170119235947

I have tried, and tried, and tried to get it to work. I looked in the code of the mod, if you use the tag NPCItemsInv:{ (then the ids for different slots) It still doesn't work. It is coded incorrectly in the mod. I have contacte them repeatedly about it, and not even a response.

Here are some things I could get working on the official server, and literally anywhere else:

Events, such as a siege of Helm's Deep. I could spawn Uruk-hais, in formation, with certain weapons, going in certain directions, that will drop certain things.

Bosses: A Balrog with certain weapons, with higher health, that displays Boss Health like the Enderdragon, that will drop certain items and reward alignment points, or coins, or whatever.

Quests: There is another tag, called the MQOffer: {. It designates the speech for the quest, whether it is completed, what type it is, what faction it is targeted towards, with an amount, and rewards.

I could have a invulnerable mob, that doesn't move, or attack, give out a custom quest to tell you to go an kill a certain mob. You go to that area, and it would spawn units with whatever you wanted, called whatever, with whatever health, with whatever drops. Then a final boss that does the same thing.

But instead of that, instead of a literal gamechanging feature, that would benefit the entire community. Not only singleplayer (You could release maps that have mini-quests for people that don't want to play on server), not only on the official server, but the entire community. But instead of that, instead of doing 10% extra work (or technically a bug fix), you know what would make everything better? Random Skins (that didn't even work lmao)