Thread:SamwiseFilmore/@comment-25841881-20171204023045/@comment-25841881-20171206005432

In terms of resource intensiveness, texture mapping is going to be the main thing. I'm not sure how much of that is done by OpenGL and how much I need to create myself. Of course, there's the issue of reading some fairly massive plaintexts for the 3d modeling.. Except the format I've been designing is decently close to industry-standard simple 3d models, circumventing most of that. As I'm using unorthodox modeling formats, I might also have to do more to convert to what OpenGL displays.

Everything else is much more abstract, and only needs something with universal standards(i.e. variables, some form of array, et cetera). Rust seems to be meeting those, and has some optimization features I like.. And being entirely a compile-time language is something I'm starting to really appreciate, at least for Rust. Catches a ton of bugs without much in the way of testing. In terms of coding ease, Python is fine, except I'd probably be better off with Java simply because I know my way around it better. As I'm going for execution speed instead, I'm going to put coding ease as a secondary priority. Plus, I'm kind of looking forward to making a functional, efficient game in a language which really has no reputation for it.. How does Python compare in terms of runtime performance?