Board Thread:Suggestions forum/@comment-26322120-20160526014636

Disclaimer
This is definitely one of my edgier suggestions, (yeah Ik, thats saying a lot.) But please hear me out.

Introduction and reasons
In lore, if a powerful force moved into some land, that land would begin to mirror the force. A few examples of this are Valinor, Lothlorein, Mordor and Southern Mirkwood. I have often thought, "Wouldn't it be cool if this could be done in the mod?" Now, you're probably asking "But Catfishperson, how do you propose this in a game friendly, not OP way?" Well, I have thought of that question for quite some time, and I think I have a decent answer.

Solution
Similarly to normal banner protection, if a banner was placed on a block of Guliduril or Quendite, the land would begin to change. I propose a 40 block radius because Guliduril and Quendite ain't cheap, and it wouldn't actually benefit the player. The area could be viewed as a purple cube around the banner in F3 mode, like normal banner protection. "Now you're asking, what type of change in the land?" Well, if it was an evil banner on a Guliduril block: grass, leaves and bushes would begin to turn darker, more like they appear in Mirkwood corrupted, the water would also appear fouler. A very slight "Mirk effect" would be present if not already. If a good banner was placed on a Quendite block, the reverse would begin to happen. When biome specific Lotr music comes it could also be effected by this. If the banner was removed, everything would start to come back to normal.

Another Thing
Another cool, and definitely lore friendly addition to this concept would be trolls not turning to stone and orcs not being weakened in corrupted areas, like in the more evil biomes. However, I can think of no counter for good, so I can understand if this isn't agreed with. Feel free to debate in the comments.

Conclusion
Well, thats it. Like always, let me know what you think in the comments. If you have anything that you'd like to add or improve, I will happily do it under your name. 