Board Thread:Suggestions forum/@comment-26172435-20160113120843/@comment-26172435-20160116120633

TheblueWizard wrote: AlteOgre wrote: Ronshol The Black wrote: This'll make getting alignment so hard, ... I don't agree with that notion. I never used grinding methods and never had any trouble getting positive alignment or negative alignment without frequent knockouts. All a matter of strategy and tactics. As noted, players have the ability to switch between melee and ranged ... and additionally: we - as players - can decide to perform quests that do not involve killings, we can decide to select adequate mounts, we can decide on which armour, weapons and food and drinks to use and when and where we engage in or avoid combat. The NPCs are ... kinda restricted in their decision making. ;) they choose their weapons, they eat/drink, they are on mounts (maybe not adequate ones though :P) Still, the NPC AI is much more restricted in it's ability to make decisions dependent on the actual circumstances, player AI should be considered far superior ... and we must assume player aren't acting stupid, like trying to fight a Rohan invasion without any supporting troops on foot, with just melee weapons.

Also, I wish to point out the fact that players can still use highly enchanted gear in most servers and in single player. I do wish this will change and for the future situation I prepared a carefully thought-through proposal on character traits, enchanting, smithing and crafting with experience orbs. If this will all be implemented some way or another, you may safely assume players will have the opportunity to improve their attributes and effective combat strength, while NPCs don't.