User blog comment:TheStudyOfTheUnknown/1.11/@comment-26172435-20160930194907/@comment-25841881-20160930215509

Same, as to the modded. I don't always do roleplay-ish, and often do technological. It feels to me like, somewhere from 1.6 to 1.8, they lost sight of where they were going, or reached it. Now they're just working to make the game alive. To remove the static feeling a never-updated game has. Because it's expected of them. Except, it's not very efficient. They have no motivation. I doubt they even do an average of 7 hours of work per week. They have money, they've lost enthusiasm in the project, they have things they'd rather be doing. The game in general also seemed to take a big plunge when Notch left the crew. He seemed to be the major drive behind the game. He enjoyed playing it, which is something I find essential for the success of a project like this. When you enjoy it, then you can find motivation for your work. You can also easily come up with ideas that'll be liked by the playerbase, as you are the playerbase. You also can easily see any errors or flaws. When he left.. Well, Mojang kind of floundered. They managed to maintain a good facade for a while, possibly off of ideas Notch had - but that's speculation, but ultimately they've.. Decayed. Updates are done for the sake of updates, not to improve the game. They don't put serious thought into additions - Llamas, really? - because they've lost interest in the project.