Board Thread:Suggestions forum/@comment-199.253.12.238-20150626210438

I've noticed that the current fortresses of the factions named above seem a bit small. I have come up with some ways to change this, while keeping the current fortresses under a different name.

Current fortresses: These would be renamed outposts. All hiring npcs would be removed from these. Blacksmiths and their smithies could be removed from rohan's old fortresses, or could stay there. If they stayed, there would be trading npcs spawning in multiple locations.

General guidelines for new fortresses: Barracks, a house for the hiring npc, and a smithy.

New rohan fortress: This would be a larger version of the current one. It would contain everything that the current one has, but perhaps somewhat bigger. It would either be made from wood or rohan brick. There would be a small house opposite of the barracks, the These could have some small stables, instead of the horses being tied to fences. The smithy would be larger than the original.

New gondor fortresses: These would contain the current gondor fortress, but with slight modifications. They would have a large circular wall surrounding the main build. The wall can be walked on. This wall would have some black gondor rock lining the white gondor rock. The beacon tower would have its ladder removed, and would be attatched to the surrounding wall. There would be barracks on one end, and a small gondor brick house on the other. This house would have some black gondor brick in its build. The gondorian captain would spawn in a this house, but could still wander into the central fortification. Near the enterance would be two repaired versions of gondor watchtowers, which will also be part of the wall. A modified gondor smithy would spawn here.

New near harad fortress: These will either involve the current fortress, or a near harad tower. There will be a square sureounding wall, with torchlit corners on the wall. This wall can be walked on. There could be some soldier barracks, and a house for the near harad warlord. There would be a new npc, the near harad blacksmith. He would sell armor and weapons, and buy the same things most blacksmiths buy. The near harad traveling trader would no longer sell these weapons or armor.

Thanks for reading, and I hope you enjoyed my suggestion! I'll try to post pictures of these in a couple of days, when I have more time. 