Board Thread:Suggestions forum/@comment-70.95.196.255-20170621023000/@comment-26172435-20170630113150

AlteOgre wrote: I think the many bow types can indeed already be considered / interpreted as to simulate various types of bow-arrow combinations. So there would be not much practical added value to adding special arrows without tweaking the already existing bows. Only thing missing are poisoned arrows, but it can safely be assumed those are either on Mevans' list, or have definitely been discarded. As suspected: Poisoned arrows are added in the next update and Mevans clearly indicated he doesn't see the added value of more types of (faction specific) arrows, as shown in his reply here.