Board Thread:Suggestions Forum/@comment-25949271-20150311180911

So a few weeks ago someone made a suggestion about random buffs/potion effects in certain biomes. Well I wanted to sort of improve it, so this is not 100% my idea as most of it was inspired by this suggestion (thank you TheDwarvenGuy)

In The Hobbit Bilbo and the thirteen dwarves must take a shortcut through mirkwood, before Gandalf leaves them yet again he repeatedly tells them to stay on the path! For if they leave they will never find it again. So here I am saying that we need to make mirkwood more like the books...

1. Once you enter Mirkwood I think that your compass should become disabled and it will spin around just like a crafted compass does in the nether.

2. Not only would it mess up your compass but when you go to bring up your map it won't show you where you are (it won't display your icon) making it totally useless.

Now that you have no map or compass you are forced to rely on the road. Time for part 2.

1. With both your compass and map disabled you try to run straight through going east, but the moment you set foot off the path you are struck with a permanent blindness buff along with a short potent burst of nausea in order to disorientate you. Now you wish you had listened to Gandalf don't you.

Don't worry it gets better.

Blinded with no sense of direction you need to find the path as quick as possible before you attacked by a group of around 15 spiders, but if you find the path you will lose the blindness.

Since you don't won't to leave the path spiders will have to spawn on or around the path every once in awhile to provide a challenge, they could even possible knock you off the path making it twice as hard.

Now all of this can be adjusted, if you have this on peaceful mode none of this would happen, but for easy, normal and hard these would apply.

Hope you like the ideas or at least take a few of them. 