Board Thread:Suggestions forum/@comment-116.14.197.217-20180905231636/@comment-116.14.197.217-20180913103433

ElenionoftheFirmament wrote: Unbalanced imo. Having a melee speed buff on light armours would be insanity. The amount of polearm spam would be mindblowing. I do support a better armor system to shake up pvp more, but this isn't the way to do it.

Hi, this is the guy who made the initial suggestion. I do apologise for overlooking pvp which would make light armor incredibly overpowered. I feel that this could be taken out of armor bonuses, to ensure more balanced pvp matches. However, I feel that this could be applicable to npcs. I find it quite ridiculous that some units with light armor cannot solo other "heavy units" as both hav equal dps. Elf warriors cannot beat gundabad uruks or black uruks, for example in single combat, though they are trained warriors for many centuries, and 3 rohirrim to take down an uruk is quite ridiculous, since they cost the same to hire yet are so different in power (footmen, not cavalry). By balancing out dps among npcs, it would make some of the free peoples who favour light armor like the rohirrim and the elves better able to fend off orcs which favour mainly heavy armor, as the 'light armor' units would be able to get more hits in before the more damaging, heavily armored orcs attack them.

As I am not a frequent PVPer, I do not know how to improve the system of weapon attack for players, but I am sure this can be worked out among more experienced players