Board Thread:Suggestions forum/@comment-26172435-20160317214636/@comment-31370220-20170415211344

I have only one objection to the animal disease system. It is far too mechanical. Every so often, one or two animals will die, and this only until a certain density per chunk is reached. It simply feels wrong. I propose a different method, although it may be impossible in coding. Every animal has a base chance of being infected by a deadly disease, a very minimal one. This could be calculated at dawn and dusk, much like your food decay proposal. Upon infection, the animal lives for one day-night cycle, then dies. All animals in the chunk have an increased chance of infection for each infected animal. I do see potential problems with this, however it feels much more natural. Is it possible and what do you think?