Board Thread:Suggestions forum/@comment-88.207.194.52-20191214095651/@comment-88.207.194.52-20191214112316

Maybe even a fun idea that comes with it (an economic change): FOR MULTIPLAYER

Each faction is devided into different fiefdoms (Eg. in Gondor the Blackroot Vale), those fiefdoms are once again devided into different regions. Those different regions are again being devided into differents pieces of land.

The baron can own the smallest pieces of lands.

The earls can own the bigger regions (which have multiple pieces of land).

The dukes can own different fiefdoms (which have multiple regions).

The King can own a whole faction.

What is the advantage of owning land:

Each land has some traders in it, when a trade is done the owner of the land gets 5% (money) of the trade. Besides that the owner can request taxes in the area (Eg once pay 1000 coins to start a city here). The owner of the land can decide who is allowed in the land and who isn't allowed. This means that the king is the boss from everyone -> the duke is the boss of the earls (and all under that) from his land, the earl is boss from each baron living in his land. This means that for example the duke can decide who can be earl in his land.

This is a very complex idea and probably very difficult adding it to the mod but I hope that something like this can be added. If there are any questions or opinions on this, please let me know!

Thanks for reading this