Board Thread:Suggestions forum/@comment-26553378-20170305223900

YAY!!! Soup!!!

Intro
Basically it has been suggested enough I feel like making a suggestion dedicated purely to it (Yes Alte, I have searched through, and am somewhat confidant it hasn't really been endorsed before; although I did suggest on an endorsed thread stuff close to this)

Overview
add pots which can be used to make various larger pot multi-blocks, accepts water from buckets or from flowing water blocks (dirty) then uses various foods to make a soup/stew which brews over a fire. honestly that's pretty much it; add a customizable soup item.

Pots
They are pots, I don't know what else you want me to stick here.

I'm sorry, the coloring was messed up on upload so you cant really see the stick, but there is a stick making a shape similar to half a rectangle to hold the pot with a hook from.

Pot Sizes
2 jumbo multi-block pot options :) Since i can't make a 3d model for this you will have to either live through my description, or request a sequence of 2d layers in comments. Basically you have 3 sizes of pot, household, military, and industrial.

Household
Typical pot crafted in a CT. a 2 block structure that takes up 1.5 blocks with room for mini logs as fuel underneath, must be placed on the underside of a block, or alternatively atop a hobbit oven or furnace where it only takes up 1 block with the handle down and would use fuel from the furnace similar to how the kebab stand works. A final option would be to craft it into a pot with stand, and place it on the top of a block still taking up 2 blocks, but displaying with a large stick on 3 different sides connected at the top with a small hook holding the pot. or instead of placing it as a pot you are able to place it on the side of a log if it completes either pot multi-block

Military
First multi-block structure, it is made by making a base 3x3 layer of iron blocks with the same above except with an open space in the middle, and the same as that above, after that you need to make the holdy stick thing. you do this by placing a log on top of the middle of opposite sides and place a pot between (I know; it doesn't make much sense, but we need a mod block to create it as a multi-block structure.) This would create a pot scaled 3x in every direction (meaning it has... about x27 storage)

Industrial
The other multi-block structure, it is made by making a base 5x5 layer of iron blocks with 4 hollow 5x5 layers above. After the metal for the pot you need to place 2 logs going vertically in the middle of opposite sides. Then 1 more on each side going towards the center. Finally, to finish the structure, and turn it into a multi-block; place a pot between the logs. This would create a pot scaled x5 in every direction (x125 storage)

Filling the Pots
In the normal pot you have only one option to fill your pot. A bucket. You now have 2 options, fill it with 1 bucket and cook 4 stew, or fill it with 2 buckets and cook 4 soup (the difference will be once we get to customizing soup and cooking.) However, for the 2 multi-block pots you will notice there are open blocks above them next to the handle, you can route water here, and the pot will fill based on the level of flowing water, however you must note that doing this could be unpredictable on cooking because you have no idea how much water you are putting in, and you may end up with a stew instead of soup or vice versa. Military sized pots hold up to 54 buckets of water, with 27 being the minimum to start cooking. Industrial sized pots hold up to 250 buckets of water, with 125 being the minimum to start cooking.

Dirty water
Filling the pots from flowing water will fill them with dirty water, and mean the water must be boiled first to clean it from disease, if you instead just add your ingredients without killing the disease it will give an undesired effect (addressed later.)

Making your soup
Making the soup will have a lot of choices, including should you have soup? or stew? what type of meat should it contain? how many vegetables? etc. all of these choices would effect the nutritional value of your soup.

Ingredients
The first ingredient determines the broth coloring and item name " ". veggie yields a red broth (i think, that's probably tomato specifically), chicken yields yellow, etc. Effects:

Meat: Creates meat overlay

Vegetable: Creates veggie overlay

Creamy: Lightens the broth coloring, gives +1 saturation

Hearty: Makes the broth slightly more opaque? gives +2 saturation and +1 hunger point

Soup: Takes longer to consume, but +1 saturation

Dirty: Gives weakness and slowness for 2 minutes and nausea for 1 (varying) as well as a faint brown overlay on the broth

Eggy: Gives +1 hunger point.

Warm: Gives +1 saturation, and protection from cold from 2 minutes.

Hot: Gives 1 damage and +1 saturation with protection from cold for 5 minutes.

Dry: If the soup was originally going to be a soup the type in name is changed to stew, and either way "dry" is added to the front of the name. Also, decreases hunger and saturation values by 1 each

any cooked meat is accepted and gives the meat effect, only one type is accepted, and the soup can take as many of the meat as the pots maximum capacity, each one increasing the hunger and saturation values by its values divided by half of the pots maximum water capacity (This means that by filling it all the way the soup will gain half of the meat's values)

any vegetable added to the soup will give the veggie effect. up to 3 vegetables are accepted, and the soup can take as much of each vegetable type added to the soup as the pots maximum capacity, each one increasing the hunger and saturation values by its values divided by half of the pots maximum water capacity the 3 veggie slots can be filled by 3 different veggies, left empty if a meat is in the soup, filled with 2 different or only one, or 1 type filling 1 slot and 1 filling 2, or even 1 in 3 slots.

If a soup is holding its maximum capacity of water it will have the "Soup effect", if it is over 3/4 filled it will be labelled as soup in inventory, if it is under that it will be labelled as stew in inventory.

After brewing over a fire for 20 secs. * (the maximum capacity of the soup/2) it will gain the warm effect, and start giving off steam particle effects.

After brewing over a fire for 40 secs. * (the maximum capacity of the soup/2) it will gain the hot effect (replaces warm), and double the steam particle effects.

After brewing over a fire for 60 secs. * (the maximum capacity of the soup/2) it will gain the dry effect (removes hot's +saturation buff), and add smoke particle effects.

Wheat can be added to the soup (as flour), and when added it will either take the soups max capacity/2 (rounded up), or if that's not available then it will not take. It will give the Hearty effect.

Milk can also be added to the soup, and when added it will take the soups max capacity/2 (rounded up)(meaning you will need barrels of it to fill the industrial size, and would likely want to use one on the military size, you can not however fill the household pot directly from a barrel like the 2 larger sizes.) This will give the soup the creamy effect. Eggs are the final thing that can be added to the soup, and when added it will take the soups max capacity/2 (rounded up.) This will give the soup the eggy effect.

If the water is dirty you must boil it for 40 secs. * (the maximum capacity of the soup/2) before adding ingredients, if you do not it will give the soup the dirty effect.

Fueling the fire
Right clicking under the pot with a log will add a mini log under the pot that will burn for 10 seconds once lit.

Cooking your soup
Right click with flint/steel to start cooking, or if cooking right click with water bucket to stop it. After cooking for 5 secs. * (the maximum capacity of the soup/2) you will be able to fill bowls with the soup by right clicking the pot with them. when it runs out of fuel however, it will drop a heat level every 20 secs. * (the maximum capacity of the soup/2) (dry is not counted as a heat level)

Sorry if i forgot anything, comments welcome! 