Board Thread:Suggestions forum/@comment-26322120-20151128032313/@comment-25841881-20151128035136

I was going to make my own suggestion, but I think I will post my suggestions here.

The melee cooldown should be split into two, essentially. The first phase would happen during the swinging animation of the weapon, and not deal damage until it is done. When that first phase is down, it looks to see if you're still pointing at a valid target, and if you are, deals damage, if not, you wasted a cooldown. During the second phase, when your weapon is pulling back, if you click, your cooldown is reset to the end of the first phase dealing no damage.