Board Thread:Suggestions forum/@comment-98.198.135.16-20170809042615

With the most recent update, most armours are now able to reach the average mithril status of 19 or as high as 20 ( of which mithril is now able to reach 20, of which as well if i am wrong correct me), of which is my concern. Almost all of the armours are able to reach 19 or 20, making players nearly invincable. I think that instead of having none mithril armours reach 19 or 20, they should all reach an equally higher status that is still lower than mithril, making the mithril armour still stronger than the faction armours and keeping its status as the best metal in the mod. Along with this I want to as well bring up weapon modifiers; too many players have been going around using weapons with nearly god like status. Mallorn maces are being commonly used do to the fact that with the legendary modifier it makes the mace almost the ultimate weapon, also there is as well players who have been using the fire modifier as well, idk if this is an issue only on the servers i have been on, but i do think that this modifier makes melee an unfair playing field, there is as well the possibility of other players giving out these modifiers easily or are collecting the modifiers and are giving them out. I suggest that this should change to where there is an equal opportunity for all players when they are in pvp, no god like weapons with god like physical and as well flame damages. I'm sorry that this was long, but i do think that what I have said here should at least be looked into for more balance in pvp and etc. 