Board Thread:Suggestions forum/@comment-26405988-20150612015714/@comment-26405988-20150612022041

Tarver wrote: I agree with the fact that there should be an alignment for evil players that would cause good npcs to flee. However Orcs (not half-trolls, evil men, trolls or uruks) should have the highest chance of fleeing. I agree, however it shouldn't be a huge difference in the percent chance difference.

Example: Evil troops are 15% more likely to flee from an enemy player with -500/-1000 alignment or more with their faction.