Board Thread:Suggestions forum/@comment-28794147-20161201232420

Before you read any further, do not get this confused with bandits, although it is a similar concept. Also, please read the whole suggestion.

This suggestion contains suggestions for a new mob, and a new structure for the mob if it is implemented. The structure is just something extra, the main thing is the mob.

Note that I use "criminal" and "murderer" interchangeably in this article a few times.

I have been thinking about this a bit lately, and I think that mannish factions should have a new mob: the Criminal/Murderer. Factions to have this new mob would most of the man factions: Gondor, Rohan, Dúnedain, Dale, Near Harad, and Tauredain.

What is this mob? It is something that would spawn in each of these faction's towns/villages (one per). They would go around and kill people (and you, if you have less than 500 alignment with that faction but I will explain this more later), and you'd gain about 5 alignment with the respecitve faction if you killed the murderer.

There are two types of murderers: normal, and dangerous/infamous. Normal ones would have just a sword and dagger, and some throwing axes. Normals wouldn't have extremely good armor, only a gambeson or cloak of some sort. But more health points than a normal civilian, possible 30. The Infamous would have 30 like normal ones, but would have the normal armor for that faction (like Gondor armor for Gondorian Murderers), and bows, spears, and pikes. They are infamous for a reason.

Both types would run away from you instead of attacking at 500+ aligment, making them easy for alignment if you have that amount. However, they are a '''rare spawn. '''

Now, I may have forgotten a few things there, but I will add them at a later point. Now for the next part, the extra: the Murderer Hideout.

Murderer hideouts would be underground and similar to Ranger of Ithillien hideouts, in size and general look, and have chests full of money, and rotten flesh and bones for the people they have taken out. There would be beer, too. You would find one or two criminals in here, making this no easy structure to loot. It would be more realistic if in here, they attacked on sight, but I don't know if this would be possible to implement.

I may add an image for the criminal hideout at a later time. And bear in mind, the murderer hideout is the extra, so the main part of this suggestion is the criminal mob.

Thanks! 