Board Thread:Suggestions forum/@comment-26237442-20160528132550/@comment-26172435-20160603094502

I've posted a similar suggestion on the feedback board some time ago. It just didn't get noticed and it was moved to this board where it now ended up expired, still unnoticed. I'm pondering to re-post it as a new thread. I have been thinking of that post while repondering this one, as mine was more aimed at providing a clear alternative, while you're only pointing out imperfections. We should do our best to make proposals as concrete as possible, hence my first and second responses in this thread.

So, I'll try to move forward and think of alternatives to replace the animals you propose to remove. Based on this page (you may not even have been aware of its existence as it was introduced in your inactive period) and this category overview, I'd propose to add this concrete list of related proposals to the first post:


 * Remove Zebra, Rhino and Giraffe.


 * Assuming Mangroves do support deer like herbivores, Gemsbok can stay, but their spawn rate may best be reduced while creating larger packs: (4,8,16).


 * It may be fitting to add Wild Boar too ... to all of Far Harad actually.


 * Either replace Lions with another, more solitary, feline predator or just reduce occurence of lions and make them appear in pairs only. Proposal: Lion (2,1,2); Lioness (2,2,2). An alternative may also be to add Wolves, as wild dogs are known to be well equipped for life in wetlands, even while hunting in large packs.


 * Halve the Croc spawn rate, which is now set to (10,4,4). Halving the frequency would be more fitting, maybe even lower than that or they'll starve because of too intense competition. As there are less herds of larger land animals Crocs may not gather in large groups. Maybe (4,2,4) will do just fine. There is plenty of water, and less animals to compete with in terms of spawn chances.


 * Add spawning of Butterflies, Birds and Dik-diks (8,4,8) (3 species on the coded ambient list for Far Harad) and Flamingo's (10,4,16) according to the logic as presented in this (not so) old thread.


 * Add Midges.


 * Consider to add some species of tree-dwelling, web-crafting Spider.

This is mostly just based on what is available in the mod now and doesn't require addition of new mobs, only adjusting some code in the existing biome class file. I could even spoon it up for Mevans.