Board Thread:Suggestions forum/@comment-28440866-20161102132202/@comment-27340559-20161111114617

With materiels like durnaur, gulduril and edhelmir, I don't think they should really be implemened as little as possible into the Middle-earth magical side of things. They're all non-canon gems and I think it's best to keep such materiels out of the picture, or seriously limit their powers. We all know we'll never live up to Tolkien's skill and style of creation. And also, non-canon abilities should really be waived. I know I'm being really skeptical here, but increased mithril-ore spawning? That would be pretty over-powered.

Looting... goes along the same lines. Think barrow-wights, which drop mithril rarely.

Water breathing? There seems to be absolutely nothing about it in lore. It's not unacceptable, but that needs to be kept in mind.

Haste, strength, and speed. These things aren't steroids. All such superhuman abilities should be pretty limited to the power of caffeine. If not there should be consequences, such as Sauron's weakness without the ring, and total weakness when it is destroyed.

Telepathy - this is a great opportunity to introduce drawbacks of using the rings. Let's have ring-wearers only be aware of stuff other ring-wearers are doing, making it risky to use them. However knowing where they fast-travel to is not the best option, I think. Sauron didn't know where the wearers of the elven-rings were, though he could sense their minds.

Presence... Just no way. No way.

Companionship. This would be more realistic if it called existing allied NPC's to aid you. Say you're in Eriador, and you are met with an invasion. The ability would send rangers, in nearby loaded chunks, running towards you.

Sorry for being such a cynic. Magic rings are a delicate topic.