Board Thread:Suggestions Forum/@comment-26132150-20150308201225

first let me give you time to admire my leet alliteration skillz ............................................................................................................................................................................................................................................................................................................okay hear me out on this evil players have spiders that climb so why can't good players have the same mechanics heres the idea a scout unit for a few factions they would be smaller than normal have low health but heavily reduced fall damage they should also only be able to climb certain blocks heres the list

gaurdians of mirkwood and the lorien: these elves would be able to climb all sorts of wood blocks and can be hired in tall trees that spawn near the border

orc ambushers: i know this unit has been suggested before but here's a few improvments they would be smaller than normal orcs use daggers only and climb up bricks and pillars.

spiders: not a new unit just a way to nerf them they can only climb up natural blocks like dirt and stone (not trees)

now it time for NEUTRAL mini-bosses not entirly canon but if i suggest eagle, fellbeasts,gandalf, or sauron i will die. i know these are planned and \ I know grievous will kill me in my sleep for this so just to be clear   I AM JUST SUGGESTING LOCATION AND MOVES

please don't ban me

back to the list

queen spiders: found in mirkwood. attack like normal spiders but higher chance of either webbing you or sapping you health they would spawn in a clearing with bodies covered in webs hanging from the trees the webs would act like crystals in the end healing the spider but if you break the web with a sword a wood elf would spawn and help you take out the spider

elder hurons (the evil willow tree) old hurons that spend most of the time in a deep slumber unless you stumble upon their sacred clearings. An abnormally large huron that spawns in clearings in the old forest outside the shire. they would slow, you wake normal hurons from nearby trees, and drop damage dealing conlers from their leaves.

field captains for every faction: a field captain would spawn near the bordering enemy lands with 5 troops and 2 archers he or she would have high health (maybe 45?)and speed but would drop a lot of coins and alignment. a target of quests (kill 3 field captains) 