Board Thread:Community-endorsed Suggestions/@comment-25981649-20160730192216/@comment-25981649-20160805074723

Before I begin, I would simply like to say I mixed up Saturation and Food points, basically: Saturation is how long that food 'lasts' in your hunger bar. Food points are the actual food drumstick points you can see.

Now, on to the additions:

Minecraftmage113 wrote: i suggest the ability to make 'large pots' with blocks of iron and a log that are 3x3x3 and these would have a seperate 'cook fire' that would need to be fuelled to brew the stew. these would hold 162 portions (27 buckets), and it would require same ratio of ingrediants to portion as others.

also hearty is achieved with flour, this could be created with a mill or a mortar and pestle or whatever the thing is called. and hearty would increase saturation not hunger points as i believe you were refering to.

also this should have specific recipes with added ingredients as modifiers

following ideas are for normal pots quantity wise

Stews/Soups ideas

meat: 1 cooked meat, 1 carrot, and 1 potato

veggie: (beans? tomato? onions?)  potato carrot and possibly letuce

Modifier ideas

Creamy: Milk, adds 1 saturation point

Hearty: flour, adds 2 or 3 saturation points

Heavy: Meat, adds 2 hunger points. vegie, adds 1 hunger point

Warm: similar to brewing after 40 minutes it would go up a stage of warmth. this would keep away the effects of cold for 2 minutes, as well as adding 1 extra saturation point

Hot: 40 minutes after achieving warm the stew/soup achieves hot at which point there is a slight damage upon eating it the same +1 saturation as warm, and 5 minutes of keeping away the cold.

Thin: if it is a soup it is 'thin' and as such is eaten faster than stew (note the non heat related modifiers would increase time for eating)

dry: final stage in the cooking process the water has begun to evaporate out and it loses some saturation and hunger points. also it is eaten faster similar to the thin modifier.

that is a lot, but please take into consideration for expanding on the suggestion great work

1. Large pots aren't a bad idea, but they should be made much more expensive, as with the large pot you can hold 27 buckets, but only spend 63 Iron, whereas 27 pots (which hold 1 bucket) costs 189 iron, expensive enough to make it less OP.

2. Very good, Flour is actually used in Stew and I was considering if it should be added in this suggestion or not. I don't know if I have time to make a new one as I can't edit this suggestion for the time being.

3. By doing that, Stewing and Brewing are becoming more and more similair, and I think that they should be more seperate (I based stewing off of Kebab stands)

However, since Alchohol such as Ale and Wine were known to be mixed in stew to give it a stronger taste, I believe this mechanic could play a part, however including mixing Orc Draught to 'strengthen' the stew'

4. I believe it should only be two seperate recipes, Stew and Soup; Stew containing any mix of Meat and Veggies and Soup only containing Veggies.

5. Very good ideas, I believe that both creamy and hearty should atleast give 1 or 2 hunger points more, and that adding more meat and vegetables should give 4 and 2 hunger points more respectively.

6. Nice, however the heating effect should only add up, Warm should be given after 20 minutes instead of 40, and Hot would be added after 5 mins.

When hot, it would deal 2 hp damage OR 5 ticks of fire damage, to represent the scalding hot stew, and would be preventable by fire resistance.

7. Agreed, Soup is alot easier to drink, and this should be reflected.

8. Stew increases the boiling point of water by a heck-ton, thus I don't believe dry should really be taken into consideration unless you mean by keeping it in a dry place for a time long enough where it becomes hardly edible.

Thanks for all these ideas, once I get onto my computer I will add these to the suggestion considering my feedback and credit you