Board Thread:Suggestions forum/@comment-26946666-20160205095224/@comment-99.126.157.129-20160425020119

Some good, some bad. I like the idea of a leader and of allied invasions spawning in friendly lands. Honestly, I think a leader/captain should spawn near the end of every invasion along with 3-5 of that faction's banner bearers as a bodyguard. Friendly players should be able to hire units at an increased price as opposed to ordinary captains because if the captain is on the go, he would have a more limited supply of soldiers available for hire. Also, these invasion-spawned captains would despawn like normally spawned NPC's. As far as allied invasions, they should spawn like they would as if you had negative alignment ex. Gondor invasions would still spawn in Ithilien even if you had positive alignment with Gondor. However, these would be less common than if you had negative alignment.

Also, as far as summoners go, we should have them be "scouts" instead of captains with the invading faction's cavalry unit as the scout. This would make more sense because if you were the captain of an invasion, you most likely wouldn't scout yourself, you would order someone else to do it. The scouts would spawn in groups of 2-3 and would spawn in the same manner Bandits do, right near the player. If negatively aligned, these Scouts would attack the player and within around 20 seconds, the invasion would start as normal. If these scouts were of the same/nuetral alignment as the player, they would simply walk around and within 20 seconds, the invasion would spawn as normal. For any of you with confusion right now, here is how it would work:

You are walking in Rohan with negative Isengard alignment and suddenly, three sagna warg riders  spawn. They charge you, and you manage to slay them all. However, the invasion proceeds nonetheless because the invasion would have heard the commotion of you slaying the scouts, and they would attack. You battle it out against the Uruk-Hai until finally, the invasion wraps up with the Uruk chieftain with his four uruk banner bearers. Luckily, now two Rider of Rohan scouts arrive and begin to attack the uruks. Because they are Scouts, a Rohan invasion soon starts even though you don't have negative Rohan alignment. They easily finish off the Uruk chieftain and continue spawning the invasion until the three rohirric banner bearers come with their Marshall. Talking to him, he allows you to hire Rohirric Troops at an elevated cost if you wish. Upon leaving the area and returning, he has despawned as he had other tasks to do beside waiting for you to return.