Board Thread:General Mod Discussion/@comment-26553378-20170803195644

I don't really have anything concrete for a suggestion, but wanted to get kind of the idea out there, basically, the mod currently uses vanilla potion effects which it modifies rather annoyingly in the case of strength, as well as a "poisoned drink" debuff.

I feel that the mod has added/enhanced so much to/of the gameplay that simple vanilla effects just don't cut it.

First off rather that beginning with throwing out possible ideas I would like to say something about the poisoned drink effect. It is indeed cool, and kinda funny if it works, but it is blocked by simply wearing some armor, or even I would expect by keeping ones hunger bar full, or perhaps both. For that reason I feel that as there is already an antidote in minecraft (milk) it should be able to damage regardless of armor, as should any poison effect, as well as possibly negate natural regen, or partially negate it through a slight damage increase, only if  that regen currently prevents death.

After that simply a list of a few possible changes caused by effects: weapon speed: currently tools can be sped/slowed by haste/mining fatigue, however there is nothing to give strength to a warrior and allow him to more swiftly swing his weapon with the addition of our combat update.

... wow, didn't realize how small it was, well, the idea was to start a discussion and possibly enhance the mods potion effects through that discussion, so this first collection of ideas isn't really important 