Board Thread:Suggestions forum/@comment-27372820-20160321160508/@comment-25841881-20160325222609

I personally would prefer little things to be added, over big game-changers, for the most part. All of those big game-changers make it really complex and noob unfriendly, and draw attention to other areas where the game is lacking. Soon, as the other areas were improved to match the RPG-like qualities of the player, it would run into FAQ conflicts. "Why don't the NPCs have big wars and stuff?" "Why can't we have race selection?" "Why don't major builds grows as NPCs age and have kids and die?" Are a few examples of FAQ violations that could be very justified if we added RPG-like traits. The little things just add a little more depth to the world, a little more realism. Minecraft will never be perfectly like reality, and we have to acknowledge that. Because of that, I think we should focus on the little things that can be easily added, as opposed to the big things that will raise everyone's hopes and expectations to an unreachable standard.