Board Thread:Suggestions forum/@comment-34435400-20180124152047/@comment-26149161-20180127133505

"Isn't considered evil" doesn't matter. The factions are enemies, and we'd hate to deprive players of the challenge and sense of pride and accomplishment they'd get by surviving the deadly Rohirrim constantly attacking their land. Or of course we could do something logical for both sides.

If so, it would be wrong as well, for the Beornings only are said to keep open the High Pass. Why must we paint with such a broad brush? Why can't we show the complexity of Middle-earth without demanding that everyone have a dangerous time of day in their homeland? If the reason is "gameplay", then I ask why Evil (and Dunland) don't have to deal with it as well. It's hypocritical to say that good players should, illogically, have to deal with this kind of challenge, while evil (and Dunland) players don't have to face the same ridiculousness in their homelands.

Ithilion, Discussions Moderator (Auta i lómë)