Board Thread:Suggestions forum/@comment-33478143-20171101165932/@comment-86.184.251.26-20171102191934

I understand that implementing this would require changes to the world generator and the bacic way that it generates structures however implementing mod structures as schematics rather than text pages could be helpful to both the developers of the mod in adding more structures in the future and to players who want to edit or add generated structures to improve their experience.

since using schematics rather than ' pure code' could possibly cause lag ( although i doubt it) it would always pe possible to make it a toggleable peice of functionality for those who want it.

finally - for anyone who doesnt know how to code -  having the structures generated in this way would make it far easier for people, a schematic can be created easily using worldedit, then the file specifing spawn parameters for the structure doesnt have to be complex, for advanced structures with many substructures such as a village for example it would be understandable for it to be difficult no matter how you lay it out however for simple standalone structures such as the current generation of hobbit holes or the generation of trees the file could simply  include a path to the model, a name for the structure, a list of locations for the structure, eg underground, gondor... and a rarity next to each of those, this shouldnt be too hard to edit and it would be vastly easier than it is currently