Board Thread:Bug Reports/@comment-29785652-20170213205914/@comment-25101089-20170214195821

MrHobit1234 wrote: Mevans I have a different idea, how about you make the roads a sub-biome of the biome(out to a certain length) this would allow for the Pelennor Fields flowers, more invasions, and it would allow for more precise watch structure spawning, and the removing of this.

Note, you may have thought of this when trying to fix the Pelennor lag, I can't remember. Good thinking, but that would be much harder than just checking for nearby roads. Biomes are not easy to place on a fine scale, because there is a lot of fuzziness going on in the biome generation, whereas there are very simple methods to check if a road is within a given range.