Board Thread:General Mod Discussion/@comment-25981649-20170624004847/@comment-192.31.105.177-20170626212041

Notverygoodusername wrote: I like some improvements for health and armor, but not all the this-unit-can-do-better-agianst-this-unit-and-worse-agianst-this-unit and the random health (example range from 17hp to 19hp) thing. I agree that uruks should be closer to humans than elves (about 20hp and man-high growth), but I dislike the elven debuffs (although I'm usually an enemy of elves). I'd put the health so:

slave orcs (snaga) 16hp

normal fighter orcs 18hp

uruks 22hp

gundabad uruks 25hp

I agree on black uruks at current

uruk berserkers 40hp

all "civilized" humans (gondor, rohan, dale, dorwinion etc) 20hp except for elite/special units

all "barbarian" humans (dunlendings, rhudaur hillmen, moredain etc) 22hp except elite/special units

galadhrim elves, wood-elves, dorwinion elves, unimplemented avari elves 30hp

high-elves (rivendell, lindon) 40hp (also armor buff to dwarven strenght)

I agree on hill-troll and olog health point switch

dwarves should remain at current

EDIT: sorry for bad grammar, I wrote this quickly and I'm not really into correcting my mistakes High Elves having 40 HP? That is outrageous, unless for a super elite unit.

With the debuffs that I mentioned, they'd have the most amount of health out of any unit.

Besides, Uruks were known to be physically weaker than men, and Dunlendings / Rhudaur Hillmen were shorter and swarthier (ie. weaker in Tolkien's terms) than Men.

The big debuff for all the health units is to create a bigger gap for future 'hyper-elite' or story units, while creating a smaller gap for current units.

The basis for my health changes is because of frpm what I see in the books:

Goblins < Snaga < Orcs < Uruks < Wildmen < Men < Noble Men < Dunedain < Dwarves < Black Uruks < Numenoreans < Elves < Trolls < Huorns < Olog-hai < Heroes < Ents < Mumakill < Maiar < Valar

Therefore, I made it so that while I made Elves physically weaker, I still made them  the strongest possible units, I simply paved the way so that Trolls don't get beaten by a single Elf.