Board Thread:Suggestions forum/@comment-27844966-20181104160351/@comment-27844966-20181105043926

I had thought based on the new Fast Travel screens that some kind of route calculation was going on, but I might have been wrong. Honestly, when suggesting this I completely forgot that some waypoints aren't on the road net, which makes this a lot less practical. I suppose you could say if the distance is more than a certain amount you would start by going to the nearest road, then take the shortest route not going through hostile territory?

Public waypoint owning would have to be configurable (hell, all of this needs to be disable-able in the config, really). Personally, that's exactly what I'm going for, forcing people to fortify, defend, and attack the waypoints, but I can definetely see some servers not wanting that.