Board Thread:Suggestions forum/@comment-26322120-20151128032313/@comment-27263042-20151129231549

These are all pretty great. I made a suggestion a while back on parrying, and some NPC AI changes and other such things, but it didn't get much attention. My idea for parrying was a chance when two weapons are swung at the same time. For example: You swing your sword at an enemy and they swing it at the same time (in opposite directions), your sword wouldn't pass through, and bounce off. That was just my idea though. For NPC AI I just wanted npc's to split their targets a bit better, so you don't have little groups running about after one guy while being hit all around.