Board Thread:Community-endorsed Suggestions/@comment-26335978-20170718040418

So, recently I was mining down a cobblestone pillar after raiding a ruined Dunedain tower, congratulating myself for acquiring a nice, keen Arnorian sword when a though struck me: This sword is supposed to be ancient; how come it's still sharp?

So, to the point now. I'm not sure how easy or difficult this would be to code, but I think it would be nice to have different modifier chances for loot in ancient structures, specifically, much higher chances to get blunt, crooked, poor etc. The main reason I had for this was that armor and weapons (being metal-made) are prone to rust, especially after hundreds of years of neglect.

But wait, there's more!

In addition, there could be a "brittle" modifier which would decrease an item's durability faster than normal. This would simulated a worn, rusted weapon nicely, but could also easily be a side-effect of a poorly-crafted item.

Of course, there is still the possibilty that an item is magic or something and didn't wear out and would thus have a positive modifier--these would simply be far less common than they are at present

So, what do you all think? 