Board Thread:Bug Reports/@comment-25869554-20160604184013

This mod is great, as it makes the death of most mobs much more realistic. Istead of magically vanishing in a puff of smoke, humanoid mobs (including the elves, dwarves, orcs and men from the LotR mod) when killed fall to the ground as a corpse. However, for some reason if one tries to save and exit a world while one of the corpses is loaded on the ground nearby, the game crashes. This doesn't happen if I save and exit in an area without any corpses, so it is definitely an issue with them. This is not a huge problem because it only causes a game crash when I am exiting anyway, and the game still saves.

Here is a crash report:

Minecraft Crash Report // Daisy, daisy...

Time: 04/06/16 19:37 Description: Unexpected error

java.lang.NullPointerException: Unexpected error at net.gobbob.RagdollCorpses.physics.RagdollCorpse.getDistanceToPlayer(RagdollCorpse.java:127) at net.gobbob.RagdollCorpses.event.EventHandler_Ragdoll.onClientTick(EventHandler_Ragdoll.java:54) at cpw.mods.fml.common.eventhandler.ASMEventHandler_88_EventHandler_Ragdoll_onClientTick_ClientTickEvent.invoke(.dynamic) at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:330) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2064) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows: ---

-- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 539811904 bytes (514 MB) / 1120378880 bytes (1068 MB) up to 2134114304 bytes (2035 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 20 mods loaded, 20 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAAAA	mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAAAA	FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar) UCHIJAAAAAA	Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar) UCHIJAAAAAA	lotr{Beta v28.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B28.2.jar) UCHIJAAAAAA	DynamicLights{1.3.9} [Dynamic Lights] (DynamicLights-1.7.10.jar) UCHIJAAAAAA	DynamicLights_onFire{1.0.5} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) UCHIJAAAAAA	DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) UCHIJAAAAAA	DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) UCHIJAAAAAA	DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) UCHIJAAAAAA	DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) UCHIJAAAAAA	DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) UCHIJAAAAAA	DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) UCHIJAAAAAA	DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) UCHIJAAAAAA	DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) UCHIJAAAAAA	Mineshot{v1.61-1.7.10} [Mineshot] (Mineshot-Mod-1.7.10.jar) UCHIJAAAAAA	moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar) UCHIJAAAAAA	ragdollCorpses{0.12} [Ragdoll Corpses] (Ragdoll-Corpses-Mod-1.7.10.jar) UCHIJAAAAAA	realisticpain{2.0} [Realistic Pain] (Realistic-Pain-Mod-1.7.10.jar) UCHIJAAAAAA	ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar) UCHIJAAAAAA	AS_UpdateCheck{1.1.7} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 9.18.10.3220' Renderer: 'Intel(R) HD Graphics 4600' Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10 LWJGL: 2.9.1 OpenGL: Intel(R) HD Graphics 4600 GL version 4.0.0 - Build 9.18.10.3220, Intel GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: On (16)

Gandalf the  Grey  White   Turquoise, King of the Stiffbeards  (Give me a call)  