Board Thread:Suggestions forum/@comment-213.55.176.167-20170802111853

Hola, mi amigos! Dr_Frankus here, couldn't really access my account; anyway, after the installation of a new enchanting system I had realized hat, while the current food in the mod was great, it could be greatly improved through a couple of the suggestions I will mention below!

1. Food Modifiers: Ah yes, the new equipment modifiers in the new update were splendid! They work wonderfully in providing variation among gear. Therefore, I suggest to add a bunch that are dedicated to foods and beverages desperately! These would include some such as 'filling', 'raw', 'undercooked', 'hearty' and such. (A interesting one would be 'hot' or 'spicy' which deal 1 tick of fire damage) Special foods and drinks, such as Lembas, Athelas, or Orc Draught should have special modifiers as well.

2. More food merchants! While Gondor and Rhun have already a lot of food merchants, more 'bartender-like' food-trading units for more factions would be interesting and helpful. NPCS such as 'Bartenders' 'Chefs' or 'Cooks' should have special, trader-only modifiers to make bought food that much better. A professional cook would make much better food than some random person.. no?

3. Cooking skill building on what I said above, it would be unfair if all cooking would be random, as that isn't true, the more you cook the better you become at cooking. Therefore I propose an invisible meter such as the tolerance meter, that would slowly improve the more food you cook, getting bonus points for every good modifier you earn. This will allow some players who are dedicated to the craft to surpass the skill of certain cooks and make food which is much more valuable than other.

That's it for now, but I will go more in depth on it perhaps later. The Little bits and pieces can be decided by the mod team, seeing as idk the balance properly 