Board Thread:Suggestions forum/@comment-25012056-20170102225106

This is an idea that I’ve been harboring for a while to help both with balance and lore. While I’m definitely going to get people shouting that it’s OP, keep in mind that I’ve balanced it considerably here.

This suggestion, of course, is about trolls and warg bombardiers. Trolls, currently, are strong units with one weakness: their size makes it impossible for them to catch players that hide even under small trees. They also spawn far too often. On the other hand, warg bombardiers are a unit that make no real sense, but are rather unique and useful in keeping balance. How the hell are they related? Keep reading.

This suggestion would solve the problems of troll units while making it possible to remove warg bombardiers without destroying balance.

New Attacks
Every troll would now have its own set of special attacks, much like bosses. This would make them more unpredictable but would also balance some units, like the infamous Olog-hai. Each set is fairly unique.

Normal Trolls
Pounding: The current troll attack. It would deal knockback and the current damage value to one player with no chargeup and the current range.

Swiping: This attack would have a longer reach and would be an AoE attack, but with less knockback and ⅔ damage. It would require a 1.5-second chargeup.

Charging: An attack where the troll runs in a line towards the player until they reach the player. Anyone to step in the troll’s way would take 4 damage and twice the normal knockback. When the troll reaches the player, he executes a pound attack with greater knockback. When not charging, trolls would move a bit more slowly.

Crushing: The normal troll’s explosive attack. This requires a 3-second chargeup. When done, the troll can destroy any trees in a twelve-block radius and a bit of dirt in a four-block radius. The troll would deliver damage and knockback the equivalent to a creeper exploding where the troll is.

Hill-trolls
Pounding: See above, but with increased hill-troll stats

Swiping: See above, but with increased hill-troll stats

Charging: See above, but with increased hill-troll stats

Stone-throwing: The current version of the attack.

Crushing: The hill-troll’s explosive attack. This requires a 3-second chargeup. When done, the troll can deal a level one orc bomb’s damage, AoE, and destructive power to an area in front of it, at most twelve blocks away. (The target the troll suggests would be where the theoretical bomb would be)

Cave-trolls
Pounding: See above, with hill-troll stats

Swiping: See above, but with hill-troll stats

Charging: See above, but with hill-troll stats

Precision stabbing: The cave-troll can concentrate twice the knockback and damage of a pounding attack into a 3x3 radius from a chosen target, at most nine blocks away.

Crushing: The cave-troll’s explosive attack. Requires a three-second chargeup. When done, the troll can deal a level two orc bomb’s damage and destructive power to an area in front of it, at most nine blocks away. The attack would only have a 5x5 AoE, however.

Mirk-trolls
Mirk-trolls are a bit different, as they have scythes instead of brute-force, warhammer-type weapons.

Pounding: See above, with Mirk-troll stats but no knockback

Swiping: See above, but with Mirk-troll stats and reduced knockback

Charging: See above, but with Mirk-troll stats

Precision stabbing: The Mirk-troll can concentrate twice the damage of a pounding attack into a 3x3 radius from a chosen target, at most twelve blocks away.

Poisoning: Instead of an explosive attack, the Mirk-troll can do this. It requires a three-second chargeup. When done, the troll can poison all wildlife or water within a 20-block radius, turning it Mirkwood colors, killing foliage, and giving walking on it the effect of walking on Morgul-flowers (unless one has over 250 DG alignment). This would be sort of similar to edhelmir grass, but with effects. It could be cleaned with edhelmir crystals. The initial attack would also deal the effects of a pounding attack on anyone within 8 blocks. The corruption of the land would happen gradually.

Olog-hai
Pounding: See above, with Olog-hai stats

Swiping: See above, but with Olog-hai stats

Charging: See above, but with Olog-hai stats

Swiping charge: A lethal combination of the charge and swipe attacks in which the Olog executes a charge and continuously swipes until the charge ends.

Crushing: The Olog’s explosive attack. Requires a five-second chargeup. When done, the troll can deal a level two orc bomb’s damage, AoE, and destructive power to an area in front of it, at most twelve blocks away. The Olog-hai will only do this when a player is either hiding under a tree of is behind a wall. In fact, this attack is designed to smash walls.

Troll Dens and Hiring
Now, at this point all the good players are going to be screaming about OP and whatnot. Here’s your balancing. At this point, all trolls would be MUCH rarer. Trolls and Hill-trolls would be three times rarer, Mirk-trolls would be five times rarer, and Ologs would not only be five times rarer but would also only spawn in Gorgoroth and the Mountains of Mordor.

In addition, they would only be hired from Troll-tamers. Each troll faction (Angmar, Moria subfac, DG, and Mordor) would have one. Troll-tamers would only spawn in troll dens, which would be like the ones I suggested in my Moria Clan suggestion, except all the non-Moria ones would be rarer and on the surface. Angmar troll dens would spawn rarely in the Angmar Mountains, Dol Guldur ones would only spawn rarely in Dol Guldur, and Mordor ones would only spawn in the Mordor Mountains (and by rarely, I mean High Elven Hall rare.) Trolls would be considerably more expensive as well.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 22:51, January 2, 2017 (UTC) 