Board Thread:Suggestions forum/@comment-30787295-20170309180406/@comment-31370220-20170322154258

Catman330 wrote: AlteOgre wrote: I really don't see the point in complexifications such as these. As long as food is still available in unlimited supplies and food can be kept forever, what the hell are we going to do with all these additional stuff and mechanics regarding drinks? Really! People! -.- Although I agree with most of these additionally ideas in this thread, I do strongly believe my original suggestion at least, is well important enough to implement into the mod. A.) You want lore? Well it's a straight fact that alcohol is present in LOTR and should be made as realisitc as possible. What we have already in the mod is a good start, but not the finish line. B.) We all have our certain reasons why we choose to use this Mod. For enough people, we simply see the brewing side of the mod to be an essential feature, and would like to see it further improved. You can argue that the true meaning of the mod is to choose good or evil, and fight for dominance and such, but someone (Dorwinion for Wine) had to supply the lands with the beverages present in the lore, so we should be able to fully enjoy doing it. C.) There are Kebabs, Kebab Stands, and Kebab Blocks! There are Hobbit Pancakes. There are sailship-shaped smoke rings. Various unessential things are already added into the mod, so us asking for a closer-to-realistic process by which drinks are made shouldn't be discounted.  Exactly right and partially the point I was earlier making! For myself, I can definately associate with point B, as can a very considerable amount of people. In fact, the combat is probably less people's reason for being interested in this mod! (A poll for this on the homepage would be highly interesting, just saying...)