Board Thread:Suggestions forum/@comment-36858267-20190213163346/@comment-173.29.29.132-20190308124518

Personally I like the idea behind this, but the proposed execution seems a little... lacking. I say this for a few reasons which I will list:

1: This would grant all the benefits of the Galadhrim cloaks(near invisibility from NPCs), while giving none of the downsides(being poor defensive armor against direct attacks, therefore promoting stealth instead of full-strength armor which can be used to sneak up on enemies and demolish them)

2:I don't think it maks sense for this to work on a number of enemis, such as elves, rangers, wargs, spiders, dwarves(since, y'know, you're a little too tall), etc. Some should see the obvious physical difference, while others(like elves) should be perceptive enough to recognize you regardless.

3: I dislike the idea of this being a "get out of jail free card". I think that aside from anything else, this cannot be 100% reliable. I think that even if it works on all races/factions, it should not be a completely reliable method of moving around within their territory. Another idea is to have the chance of being spotted increased based on your alignment with them(ie if you have -10 you'll be spotted much less often than if you have -1000). There needs to be an inherent risk/reward going on here, otherwise it's meaningless and totally unfair.And yes, I know that Galadhrim cloaks are a little bit OP too, but they are faction-specific and cannot be crafted by ever joe-shmoe with a table(and, once again, they do not provide full armor along with their camouflage, unlike a suit of Gondorian armor with this freaure in place.

In conclusion, I like your idea, but I think it could use some work and thought, and I support it fully.... I just think it's not perfect as is, is all