Board Thread:Suggestions forum/@comment-109.158.3.145-20150912161708/@comment-26980722-20150917175250

SamwiseFilmore wrote: Alright. I am going to say that the vast majority of these ideas would kill all sense of balance the mod has. Plain and simple. Also, a lot of the stuff here is written all over the place not to suggest it, it won't happen. So read these...

If anything, the boots should wear away more quickly, but everything else the same speed as currently. This is decent.

Depends on mod team. Those helmets don't really need anything, but it all depends on whether or not the mod team thinks it should happen.

RINGS OF POWER ARE COMING. Just not now. They are on What not to Suggest, as well as other places. This is far future stuff, planned. Remember, this mod is still in beta development.

Sword length is already a thing. The Rohirric swords are short to begin with, they do not need extension.

Elven weapons depends upon the lore. IDK.

Cloaks will never happen. They were removed and replaced with shields because of legal issues with vanilla. Some mobs already have them. Any buffs they would give you would be really OP.

I don't know if there is a reason for the red wine, but uncraftable items are uncraftable for a reason...

The point of mount armour is to keep them alive if you are fighting, or doing something equally dangerous on the road. It helps, even though it doesn't seem like it.

I like the scout spawning, but firing rate is determined by the bow they carry, which is the fastest reloading bow in the game.

Warg bombardier training would be easy. All you do is light the bomb and let the warg attack the target.

If you were a commander, would you give a weak dude a bomb and a torch, no armour, and no other weapons, and expect him to do some damage? After they drop the bomb, they are supposed to be dual purpose.

Ambushes aren't really necessary, but I don't see any problem with them.

I don't understand what you mean by buying more stuff from players, otherwise it would be hard for them to buy stuff.

Good idea with the banners.

The system for axes is good as it is, it makes sense. This would be way too OP.

Dwarven miners have been stated that they will never be added, as they are too hard to code. The feudal system may come with villages.

Shields will never be functional, stated by Mevans himself.

Sorry about sounding harsh, but a lot of this stuff is addressed elsewhere.

SamwiseFilmore (Admin)  (Fill My Mailbox) 01:47, September 16, 2015 (UTC) Well, as for the bombardier Wargs, sure it could work like this but those Wargs sometimes appear out of nowhere alone and then blow up which is just unreasonable.

True, the cloaks themselves were removed for those reasons but they could be added as a seperate item (this way it would prevent any legal issues).

Sword length is a problem. Sure, Rohirric swords may be short ba nature but Morgul blades (when used while wearing Morgul Armor) look stupid and outright HILARIOUS!

By saying buying more items from players I mean buying other stuff than just a bucket, some form of raw meat, orc bone (by factions other than Hobbits who don't buy this) and bronze. SOMETIMES a trader will buy some thing different but it's just so annoying to mine up 37 bronze then find a trader who isn't interested in bronze so your effort didn't pay off...

I don't think dual blades are in the Lore, but then again they were in the movies (I know Mevans isn't using those to base the mod on, I'm just saying) but I haven't seen any mention of Elven battlestaves (which Mevans said he was planning on adding when I read the planned features for update 25) so I don't think it would bake much difference(they would be way cooler than battlestaves tho, you have to agree)