Board Thread:Suggestions forum/@comment-26444332-20151231160745/@comment-26453572-20160102003614

Heartgold1234 wrote: Gen. Grievous1138 wrote: Heartgold1234 wrote:

Gen. Grievous1138 wrote:

Heartgold1234 wrote:

Gen. Grievous1138 wrote:

Faenor of the Silver Laurel wrote:

Speganomad wrote: Faenor of the Silver Laurel wrote: AlteOgre wrote: Two unrelated suggestions posted as one ...

1. I see no gameplay related objections to this. Despite what other commenters suggest, the practical consequence will not be that good factions have easier access to mithril gear imo. It isn't that difficult for most good factions to get the recquired alignment and equipment now, and this change will not significantly alter that. The biggest trouble is still to get the ore.. The difficulty for evil factions to acquire mithril gear isn't influence at all.

I do have lore objections though, as Heartgold says: only dwarves could work mithril. I'd even wanna continue on the (intended?) suggestion by Grievous regarding the availability of mithril. As 'the (silly) race for mithril gear' dominates many players pursuits in their early game in pvp dominated server worlds ... I would dare to suggest mithril should actually be much harder to acquire: consider to reduce ore occurence to less than 10 % of what it is now, or assume the skill of mithril (and galvorn) crafting is basically just lost to the peoples of the fourth age (if there was no mithril left to work with ... which mortal dwarf could have still maintained the craft of smithing it?) and mithril (and galvorn) gear can only be found in very rare treasures/loot and the crafting skill can only be regained after acquiring some very hard to get runic scripture in ancient dwarven mountain (or elven forest groves for galvorn) hideouts ...

... deafening silence ...

Just consider this in the light of the lore and some sense of realism regarding the most precious and hard to acquire materials of ME. I know this will not be a popular suggestion. :P

2. Why only that site? There are many sites connected to lore where players would want to build ... 1: See above. This does not change anything about Mithril armor, or strength, or availability. This is an aesthetic change so that Good factions(Elves did work Mithril, by-the-by, at least the Noldor of Eregion, and Gondor had helms of Mithril for the Fountain Guard) may have Mithril that looks like their own armor. 2: Because Mellyrn are hard to clear from those two sites, and it would make it easier for Galadhrim to build there if the Clearing sub-biome spawned there. Most areas are already clear, so it wouldn't make sense for me to suggest that. If it aesthetic then why not give it to evil ? Because Evil never had access to Mithril at any point. They wouldn't have been able to craft it into something. At the time of the War of the Ring, almost all mined mithril was either sitting in Sauron's storeroom in Barad-dur or in Moria with the Orcs.

Gen. Grievous1138 (admin) comlink 13:11, January 1, 2016 (UTC) And no one had any idea how to use it, clearly. That's still not a reason to swing the balance of the mod massively in good's favor.

Gen. Grievous1138 (admin) comlink 18:07, January 1, 2016 (UTC) Well it means only good could make Mithril so while I believe everything in the mod in general should be harder to get, there is no way an evil player should be able to craft their own armour, but it could be lootable extremely rarely from mines or something perhaps. That's still a major skew in the balance. If you want the balance to be accurately skewed, then Mordor alone would already be ten times as powerful than all good factions combined.

Gen. Grievous1138 (admin) comlink 18:14, January 1, 2016 (UTC) Nay. Mordor would be about on a par with Gondor and Rohan combined but may I point out that the Galadhrim alone repealed three attacks from Dol Guldur and then managed to destroy it all, alone. Only Sauron himself could've broken the defense, so saying all is wrong. They destroyed it because they had Galadriel. Also, this is a lovely quote pyramid.