Board Thread:Suggestions forum/@comment-26149161-20161230042911/@comment-27388204-20161231144704

Catfishperson wrote: I think this is your best suggestion yet! A couple things:

Is it too corny to ask for a spider queen rather than a spider chieftan? Also, as was suggested by you or Grievous for wargs, spiders should be hired with flesh, they would hardly have any use for silver :P. Spiders should also be made stronger, they are basicly the easiest fighting-mob to kill at the moment, which really doesn't make sense considering that they should have a strong outer shell, being arthropods. They should also be less common, the dwarves got quite a ways through mirkwood without seeing them, but at night in the mod, their presence is pretty much perpetual. If possible, they should be able to sense players and NPC's from farther away when a player or NPC steps in a web, to simulate ambush. Perhaps touching webs of Ungoliant should give weakness and mining fatigue as well - it would be a lot harder to fight while stuck in a web... For a hiring unit, I'm thinking brood mother sounds more 'spidery'. As for the exoskeletons, well, while their carapace and legs are armoured, their abdomen is soft and vulnerable, and their exoskeleton isn't really that strong anyway. They shouldn't be the complete pushovers they are now, but they shouldn't be too OP either. Spiders are good predators irl, but they're not in the same league as other bugs such as scorpions and centipedes. As a side note, I'm planning on a suggestion regarding the remodelling and retexturing of spiders and scorpions. Atm they look too err...Vanilla-ish.