Board Thread:Bug Reports/@comment-82.232.39.159-20150715061046/@comment-25612015-20150716215306

First of all, thank you for taking time to investigate this matter!

I know that you don't support Cauldron, you have said it numerous times, yet i would like to try to convince you to reconsider this position.

Apart from the Official server which is a vanilla Forge server, you have to know that almost all of the 23 declared LOTR servers are running Cauldron or KCauldron. I remember having made a survey of this last january before i launched my own server (it still must be available in the comments of the Servers page of the wiki).

The reason why people do this is that Bukkit plugins (which Cauldron allows to run beside mods) are a practical necessity when you run Minecraft servers. Having run 7 vanilla online servers before (with other mods), i would never go back on this now that i have tasted Bukkit plugins.

So the situation right now is that almost all of these servers will be stuck with the beta24.2 of the mod, the last one known to work with Cauldron (which unfortunately isn't even available any more for download!).

Apart from the people testing beta24.3 in singleuser mode and the people playing on the official server, that means that most people in the wiki community won't benefit from your work beginning with beta24.

So if you want to give a future to this community and all the servers who are supporting it, i beg you to reconsider your position about Cauldron support!

For my own part, i can test whatever corrective versions you might build, provide you with system access to an online dedicated environment if needed, even try to debug this myself if you provide access to source code.

The fact that Cauldron breakage appeared in a corrective mod version and not a main initial release, while ALL the previous versions worked 99,9% fine, makes me think that this issue could be reverted.

Thank you for your attention.