Board Thread:General Mod Discussion/@comment-36683454-20190415073047

I'm quite curious as of why update 35 is focusing on alignment system and area of influence, because from the looks of it the current system works fine and the new system doesn't look like it's gonna change much. So if anyone can share some insights on this it would be nice

I'm curious what new pledge system and area of influencewill bring. Since the pledge system already has an alignment requirement from what we know, "pledge to get more alignment easier" sounds boring. Also the pledge system would mean restricting players to bind themselves with certain faction (which in my opinion is not a good thing), so I hope whatever benefit will bring with pledge is worth that.

Suggestion that fits the scene of update 35: (since suggestion forum seems abandoned so I'm posting here)

1.Pledge players' faction banner (with metal block under) will also act as reduced area of influence for that pledged faction. This gives way to actually expand a faction's influence outside of their original territory

2.Area of influence also affect invasions. Regardless of biome, an area under the influence sphere will has a rare (if under reduced influence zone) or uncommon (if under influence zone) chance to spawn invasion. This makes current "no man's biomes" more interactable.

3.Non-horn invasions also spawn a banner (with metal block under it). The banner does not prevent block destruction but do act as reduced area of influence and prevent spawner spawn hostile unit for the invasion faction. This gives factions with no players a chance to grow on its own, and also gives punishment for failing to defeat an invasion. 