Board Thread:Suggestions forum/@comment-26428291-20191025050108

So this is kinda of a part 2 of my other conquest suggestion. Both of them are aiming to overall improve how conquest functions.

In this suggestion I'll be covering talking point #1 that Mevans brought up. Mostly this suggestion will be covering how conquests are started. Sorry if any formatting is weird or the sentences don't flow well.

1. How to make the Conquest mechanic more fun / rewarding / worthwhile?
I think invasions and conquest should definitely be more intertwined. I am not sure if they already do currently, but NPC kills need to count for conquest points too.

To start a conquest, you must blow a warhorn to summon an invasion. NPC invasions can also start conquests. When you blow a warhorn it will announce in chat to people nearby that you have started an invasion.

The benefit of conquest being started by invasions is that you can still experience conquest in singleplayer. You can conquest other factions and you can be conquested against.

Warhorns are expensive. So to provide an incentive to purchase one (required to start a conquest), the more you contribute to the conquest of a faction the cheaper items become when trading with NPCs. For example, if you earn 100 points worth of conquest points you will get a 40% discount on reforging and buying items. The prices NPCs offer for when you sell to them and mini-quest rewards could see an increase too.*

*There would have to be a minimum price for everything because we wouldn't want anything becoming free.

The centre of the conquest zone will be marked with a "permanent" invasion floating in the air. The invasion will only spawn in NPCs if the number of friendly NPCs in the area drops below a certain amount, however it will only spawn in more waves of NPCs once every 7 minutes (if applicable).

If a player is trying to defend against conquest and they have killed every NPC in the area before the invasion has a chance to replenish them, the invasion will sound the horn sound 2-3 times and a "mini-boss" of the attacking faction will spawn.

The mini-boss would be something like a Gondorian Captain. The toughness of the mini-boss would scale depending on the number of players in the vincinity (to make it an equal challenge, all of the time.) Killing the miniboss would either end the conquest, or it would greatly reduce the amount of conquest points the attacking faction has.

(Honestly the whole miniboss suggestion wasn't my idea and I'm not 100% sold on it, but a lot of folk like it so I included it. I think coupled with my ideas I've discussed here it works quite nicely though.)

Also see: Conquest - Settlements 