Board Thread:Suggestions forum/@comment-32013442-20170723204905

Thoughts on the art of metalworking:

Eolean for the elves! Belegostian for the dwarves!

These modifiers need to be removed entirely from evil armor sets and replaced with the appropriate next tier down on the enchantment list. Only elvish factions should be able to aquire eolean on their armor. Aka, only armor sets crafted from elven steel. The same goes for the belegostian modifier. So only armor sets created out of dwarven, or blue dwarven steel are applicable for receiving this modifier. However, it should also be possible for a player with the appropriate alignment to pay an elven smith to attempt to apply the two afore mentioned modifiers, as long as the armor set belongs to a good faction. This means that elvish and dwarven smiths will refuse to work on mordor gear and the like. Not only is this lore friendly, but it also makes for exciting gameplay!

😄 Now for a few new modifiers! 😄

Jagged: A modifier for all orcish factions that does significant damage to your enemy's armor at the highest tier, and does significantly more damage to your enemy too. It must a have a high probability of spawning on all orcish npcs, at least with the lowest tier, and acts as a double edged sword, automatically adding negative modifiers to your weapon, such as durability debuffs. These debuffs become almost crippling at the highest tier of the Jagged modifier. So Jagged 3 will always be paired with brittle 3, and must appear in this arrangement on weapons.

Brittle 3 Jagged 3

This way, you will not be able to forge the brittle out of your weapon without losing the jagged modifier first. This is good for balancing yes?

Fell sorcery: A modifier found exclusively on morgul armor. It simply increases the already present durability loss that is applied to any weapon or tool used against you. At its most potent it should remove as much as 30-40% of an item's max durability in a single hit. Fell sorcery should also affect npcs, increasing the probability that the npc's weapon/tool will simply be removed from their inventory, creating the illusion that their weapon broke. I know, it is a little silly to see an npc simply punching your enemy, but it is also quite humorous. 😄

Please help me to think of new and interesting modifiers for this thread! 😄 Criticism, improvements, and kudos are much appreciated! 😄 