Board Thread:Suggestions forum/@comment-27200931-20160505203307

Let me state this: I'm about to suggest something that I've barely an idea of how it works, but it seems to work!

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Will Smith is the original owner of this suggestion in the Facebook page:

As I suppose you won't update the mod from 1.7.10, could you maybe implement the new thing with making Horses and boats etc Client, as the new update did? Would be really helpfull for servers. I understand if this is not in the priority list thogh.

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So, I tested the new 1.9 update with horses and the difference is abysmal. While riding in Middle Earth is a cluncky experience, riding a horse in 1.9 vanilla Minecraft feels like playing Minesweeper in a NASA computer. It was wonderful! No lag, no chunk generation weirdness...

So, I suggest that all types of mounts (rhinos, horses, spiders and etc) be controlled client-side instead of server-side, as it currently is (it would be quite funny if mounts are already client-side in the mod hehe).

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It seems to be a feasible thing in mods, because in one of the links I'll provide later in this post, talks about how the dev of the Aether mod made his mounts controlled client-side. And as we know, the horses of the Middle Earth dimension are totally distinct mobs from the horses of the Vanilla dimension, so that means that the horses of ME can be changed to client-side without messing with the vanilla horses. At least I think so, we need a professional opinion.

These are some references for people curious about this whole thing:

https://www.reddit.com/r/minecraftsuggestions/comments/1kc8av/horseboat_movement_done_clientside_hear_me_out/

https://www.reddit.com/r/Minecraft/comments/34qtv1/horse_boat_and_minecart_movement_should_be/

https://www.reddit.com/r/Minecraft/comments/1cspns/suggestion_make_horsepig_movement_be_calculated/ 