Board Thread:Suggestions forum/@comment-98.247.21.9-20150831022203

All melee weapon types (including vanilla): •Short Sword: identical to vanilla swords. •Tools (including axes): identical to vanilla tools. •War Axe: .35 attack speed, double damage of axes, while sprinting disables targets shield on hit. •Long Sword: *1.2 sword range, has two attacks, one with 1.35 attack speed and sword damage on attack, and one with .75 attack speed and axe damage on use. •Lance: 1 attack speed, twice sword range, deals damage equal to your speed towards the target in mps -7 + the sword damage. •Pike: 1 attack speed, twice sword range, deals damage equal to targets speed towards you in mps -5 + the sword damage. •War Staff: *1.5 sword range, 2 attack speed, sword damage -4 (min 1) •Spear: 1 attack speed, *2.2 sword range, sword damage. •Dagger: 1.8 attack speed, *.35 sword range, sword damage -1. •Hook: 1.2 attack speed, *.9 sword range, sword damage -3, has a (Damage Dealt*10)% chance of forcing a mounted target to dismount.

Shields: •Basic Shield: like vanilla shield, but take 9% instead of 0% damage from projectiles. •Light shield: like vanilla shield, 2 mps, but take 66% of melee damage and 33% of projectile damage, as well as •Heavy Shield (can only be made with metals): like vanilla shield but covers full 180* infront of you, .3 mps, takes 3% damage from projectiles, takes 15% damage from Shields with new materials: you can make shields with more materials, subtract 3% (min 0) from damage of both types per base material damage -4 