Board Thread:Suggestions forum/@comment-32648524-20190623183603

Before I begin, keep in mind that my suggestion is something that shouldn't really be implemented until every faction has a marriage and offspring system.

I propose that once a player reaches a certain alignment (e.g. 1000, 2000, or maybe even 5000) that the player should be able to gift a key item to a child npc to effect what profession the child takes as an adult. Such key items would be a blacksmith's hammer to make a blacksmith, a sword of command for a captain, and so on for each type of stucture-based trader.

When the child grows up they would become almost identical to their structure-based equivalent. The differences would be that these traders would not respawn if killed (the person that made them would get an unit died alert instead) and that they would have a follow option available to the person who made them (I'm not super attached to the follow command so if anyone sees something exploity that people might use that for then ax it).

I believe that this feature would liven up the exploration part of the game as it would enable the player to properly colonize somewhere where their faction doesn't already have those traders. If someone with high Durin's Folk alignment wanted to set out and colonize Moria right now they could head out with a company of dwarves to inhabit their settlement, but with my suggestion they could dismiss some units to marry them together and turn their offspring into a blacksmith or captain. Even if the player just wants to build in their factions biome this could still improve the game as the player wouldn't have to use water streams or minecarts to get a blacksmith or captain at their base, which could also reduce the number of empty smiths and towers one would run across on a multiplayer server.

Please let me know of any issues you see with my suggestion or anything you think would improve the idea. I'd really love to see something like this added eventually. Thanks!! 