Board Thread:Suggestions Forum/@comment-4750818-20141128230030

While I was wandering the lands of Middle-Earth, an idea in regards to chests in generated structures dawned upon me. I thought about it for a time and the longer I thought about it, the better it seemed.

You know how you can take stuff out of chests in generated structures, regardless of your alignment? Well, in this thread, I suggest that be changed somewhat.

In my opinion, there should be a penalty for opening chests in generated structures if your alignment is not +50 or higher with that faction. I can think of three different kinds of ways to make this possible: Only certain chests should bear this penalty. For example, if you're travelling in Eriador, then only the chest(s) in the following generated structures could cause the above to happen.
 * 1) Make unbreakable chests for each faction, and make them so that if your alignment with that faction is not +50 or higher, a message will pop up in chat saying "You need at least +50 alignment to perform this action" (similar to crafting tables).
 * 2) Change the AI of NPC's in generated structures, so that if they're bound to a generated structure and they see you opening a chest (and your alignment is not +50 or higher with their faction) they will tell you something along the lines of "We do not let strangers dig through our chests!" and start attacking you. Opening the chest would also cost five alignment with that faction. If you're not seen, then no penalty.
 * 3) Code something similar to invasions when opening a chest with less than +50 alignment. How this would work is every time you open a chest and your alignment is not +50 or higher, there is a chance that a horn will blow and 2-6 units will spawn. These units will attempt to hunt you down to the best of their abilities (similar to a Hobbit Shiriff raid). Negative alignment to that faction will further increase the chances of a "chest defense" spawn.

Rangers: Gundabad: Chests in Ruined Houses and Ruined Dunedain Towers could be opened without any penalty.
 * Ranger Camp
 * Ranger Watchtower
 * Gundabad Orc Camp

Glflegolas Send a PM 23:00, November 28, 2014 (UTC)

P.S. Of my five above penalties for opening a chest, I think #2 is the most realistic, and #3 is the most fun. #1 is kind of lame, however, any of them will be acceptable. 