Board Thread:Suggestions forum/@comment-27200931-20160501172432

I suggest farms! They work and spawn using the same vineyard spawn system: huge fields with people working on them. Let me elaborate more:

These fields (can be fields of wheat, potatoes, carrots...) spawn on many different places, given how common farming is, obviously. They would spawn in the biomes of Rohan, Gondor, Shire, uncommonly in Eriador, Breelands, Dale and everywhere where human people live, but there are reservations. For example, the Hillman of Rhudaur and the Dunlendings are "We do not plow the field or toil in the mine. We take what is ours" kind of people, so they shouldn't have farms.

NPCs

These NPCs are like the other farm NPCs we've already seen, they work in the exact same way, but: They'll have skins according to where they live or do you think farmers in Gondor look exactly like the farmers of Dale? Also, if you decide to steal from their fields (using the same grape thief system), they'll attack you with pitchforks and scythes.

Farmer: The guy who overseer the whole business. You can hire farmhands from him.

Farmhand: The guy who works for less than the minimum wage in the farm. You can hire him from the Farmer for 40 coins.

Other Structures

Now, I don't know if this is possible, but would be nice to see mills and farmhouses spawning together with farm fields. Taking into account my little knowledge of the spawning system, I think that first the house (linked together with the mill in the same structure) should find a suitable spawning point and then fill the land around with wheat and NPCs.

Biomes

For the farms to look nice, there could be new biomes like "Gondor Farmlands", "Rohan Farmlands" or "Dale Farmlands". These biomes should be somewhat flat and contain few trees and ravines to make the spawning of the farm pleasant to the eyes. 