Board Thread:General Mod Discussion/@comment-25981649-20170624004847/@comment-192.31.105.179-20170627172901

 a FANDOM user wrote:

No. Uruk-hai are some of the only evil units that can stand up to good units. Debuffing them would mean destroying the delicate balance in the units.

Evil men do NOT get weaker because they are evil! It seems in this that you are implying this. High King Ithilion wrote: There are plenty of ways to fix that problem, besides making Uruks disproportionately OP. No, but Numenoreans got stronger because they were Good, and the Middle Men learned skills from them. Ithilion, Discussions Moderator (Auta i lómë) 17:14, June 27, 2017 (UTC)

Indeed! My suggestion is not causing much harm to evil units. Especially taking into consideration that:

a) Certain new evil units will be given to fill in that gap

b) Good units are also being slightly debuffed.

I am not making Evil men any weaker, I simply made Evil levymen slightly weaker than Good levymen (who will gain a slight debuff in the darkness, FYI) because of the fact that they weren't as fine tuned as Good humans, who like Ithillion stated had contact with Numenoreans who trained them better.

I am making Dunlendings physically shorter and slightly weaker because of their stature and the fact that they came from the Haladin, and were not as physically able as the Rohirrim. I am a Dunlending player who adores the faction and believe that new items should be given to it, such as kilts, villages, more faction-specific weaponry and more units (such as Reavers). Therefore I don't mind making the Dunlendings slightly weaker (we have Adornlings to make up for them, anyway) for canon to have a more fun experience.

Look at the heavy debuffs that good took- obviously when Half-orcs and Goblinmen are added they'll be able to fill in the gap that is left from the Uruk debuff.

Eitherway, this isn't a suggestion, but rather an overview of the changes I believe need to be made to make the mod more practical and canon-friendly.