Board Thread:Forum Roleplays/@comment-26084195-20150330075357

Warning: this idea may or may not totally suck.

The time was well into the fourth age. Moria and the rest of the Misties were reclaimed, most Elves besides the Avari have sailed to Valinor, Gondor has beaten Harad, Umbar and much of the Easterlings into submission, and all remaining Orcs have fled into Mordor. Then one day, from out of the sky, it came: the harbinger of doom. The beginning of the end.

Astrologers in Minas Tirith were looking up to the stars, when they saw something they had never seen before. It was a shape unlike the rocks seen before. It was streamlined, man-made looking, an  it appeared out of nowhere. It remained still for a minute before other objects of different but uniform design appeared and moved toward the first object. Glaring flashes of light appeared in the area around these strange objects. When they were done, the new ones turned and left, but the old one lit on fire and fell to Arda in a burning inferno. It landed somewhere in Forodwaith.

The Gondorians sent expeditions into the frozen lands, but it was months before they reached it. And when they did, they found absolutely nothing of any interest. It was made of unknown metal, and it was honeycombed with rooms and passageways, but there was nothing else. It contained no information about what it had been except one thing: it was clear that there was once many interesting things, but they were all removed. The Gondorians searched the men of Forochel and all regions near Forodwaith, but there was no trace.

Years passed and nothing happened. The ship was largely forgotten about. Then it started happening.

Dwarven cities began going dark, losing contact with the outside world. At first it was just little mines and underground villages, but then the big boys began to fall. Erebor went first, then Moria, and every other Dwarven city. The underground portion of the Woodland realm closed it's doors too, but the Wood Elves had also spread to the trees. A cave in occurred in the Caves at Helm's Deep, and they lost contact too. Every last place underground just went dark, closing it's doors and allowing none in. There were no survivors, save for one.

A Dwarf from Erebor, shaken and mentally disturbed, spoke of what had occurred there. He spoke of huge savage beasts wielding forces beyond comprehension erupted out of the ground and massacred them. He told how they could vanish instantly, or could release blazing beams of light capable of cutting through metal as easily as flesh, while others simply wielded spears or brutal scythes. They seemed almost tribal, revelling in blood and slaughter. He spoke of their appearance, how they were reminiscent of lizards, with scales on their bodies, frills on their heads and necks, elongated faces, and rows of teeth.

But after the initial collapse, the takeover halted. No above ground areas were affected at all.

In this RP, you are a heroic adventurer who Is out to discover what really happened. You can be a commander with soldiers, but not a ruler. I myself will be the narrator, as well as taking on some minor characters. Rules:

No Metagaming or godmodding.

Only one main character, though you may take on minor characters.

You cannot be a ruler of any sort, though you may be a commander or general.

Listen to the narrator! I'll mostly let you do your own thing, but I will occasionally have to direct things.

You should know that I will be using a part dice part skills and likelihoods system to determine the outcome of battles or extra tricky tasks. However, I will take skill into account, it won't just be the dice deciding.

Here's the character layout you should use:

Name:

Race:

Gender:

Appearance:

Equipment:

Abilities/specialties:

Story:

Oh, and I almost forgot the most important rule of them all:

HAVE FUN!!! 