Board Thread:General Mod Discussion/@comment-27340559-20160126232306/@comment-26172435-20160128114603

I prefer not to view players as Maia's or any other 'higher' beings with supernatural powers. The only thing the player distinguishes from the other sentients (NPCs) is immortality. Not in the same meaning as the elves, who can die forever, but in a different way: the player has infinite ability to recover from mortal injury. Ideally, I'd prefer players to have a limited capacity to recover from mortal injury, some kind of 'life energy' or 'Chi', and I call that 'Hardiness', a concept I've also defined for our servers at DFR, but haven't been able to implement to it's fullest yet. Hardiness can be used to limit the lifetime of a players character. Each time a player gets a mortal injury and is knocked out, he loses hardiness. When a players hardiness is fully used, he dies and all of his stats are reset: he must start anew. I figured out a system where players can enhance their initial hardiness with experience / through levelling, and hardiness loss is dependent on the cause of mortal injury. Now this is not what many players like, but to me, that would be an ideal way to promote roleplay-fitting combat behaviour (risk of life energy!) / discourage senseless combat stupidity. ... yes, me likes it harder.