Board Thread:Suggestions forum/@comment-26456694-20161113092052

To start with i'm sorry if something similar to this has been mentioned before.

So we all know that with the addition of the Barrow-downs region many players got a new place to explore and fight the mysterious Barrow-wights created by the Witch-King. Personally i like them very much except when they go invisible :P, but i still think that something is missing and that would be a Barrow-Wight Lord Boss. This kind of Boss would be like the Troll Chief meaning that the 'good' factions would be able to harm it since it was created by 'evil'. For those that know of War in the North the Barrow-Lord should have a Great Barrow to reside something like a Tauredain pyramid with neutral protection but with Ranger banner instead. The size of the Great Barrow should not be as big as a Tauredain pyramid and not as small as normal barrow, the Great Barrow from War in the North is the size i think it should fit nicely but all of it being underground except the entrance. The barrow should also have bigger hallways and not 1 block wide hallways or being a massive maze, ofc there will be many rooms and even 1 or 2 trapped rooms of some sort spawning some wights. Also the normal whights should get 'upgraded' by dropping 3 different parts in order to spawn the Wight-Lord similar to the troll totem but instead making a wight model and instead of using a bone the player needs to activate it with some other way (can't think anything right now :D)

The Barrow-Wight Lord should have the size of the Troll Chief or at least the size of a Mountain Troll. He should either not holding a weapon or in my opinion holding a mace just for show. His attack range should be the same with a pike since he can use magic to attack players. His normal attack should be the same with normal wights but without the wither effect cause that will be too OP fighting a boss and like every 20 seconds (should be adjusted) he will create a shockwave around him knocking everyone back NOT high like Troll Chief but instead similar to Sauron's mace effect. The Wight-Lord should either have 2 'lives' with 150 HP each and after the 1st life goes away his helmet and mace go away OR only 1 life with 300 HP in total.

P.S Further info about improvement may be provided later 