Board Thread:Suggestions forum/@comment-30765002-20170302154551/@comment-213.55.211.52-20170302161828

RedLagoooN wrote: Well, Well, Well here we are again everybody so sit down get comfortable and open your minds to the words you will read.So everyone im here to suggest 2 new items, i think would be great additions to the mod, they are the Sickle and the butchery Knife/Cleaver ( i really need help on the name)

Butchery Knife:

Ok so basically this tool/weapon will be able to work on all animal mobs. It would work like this, If a person kills an animal with the Butchery Knife the animal drops generally more meat than usual, the basic logic behind this is you dont really expect much produce from stabbing a pig repeatedly and although this doesnt really seem different, just use your imagination to think your cutting up the pig isntead of stabbing it.There would also be a slot in the GUI's of soldiers for the Knife and when ordered to kill animals they would use the knife.

Sickle:

This item works the same as the Butchery Knife and when used on wheat or other crops it yields more produce, again logic behind it is u cant really earn much from just pulling your wheat out of the ground, so why not use a proper tool for the job, and again this Hired-Farmer NPC's will be able to equip this item to get higher yields. You could also place a chest with an item frame containing a sickle and farming NPC's would get more sickles from there when their old one breaks or they need one.

NOTE: Guys should the sickle only be useable on Wheat-like crops or all crops i.e Potatoes, carrots.

Maybe the sickle can harvest a 3 x 3 area of crops