Board Thread:Suggestions forum/@comment-108.204.144.49-20170223010326

Firstly, this is not like the earleir post of "growing faction territory/Active World" my idea is similar but is not like it.

Some ideas come from the mod: Middle Earth: The Dark Years on Starcraft II.

First, the map is made way smaller, like about the size of Lindon maybe. Now, for each major biome, not sub-biomes there is a small or big "fortress" that controls the biome. Other "factions" made of players start out with their territories fortresses under their control. If an enemy faction takes over one of these fortresses the fortress is destroyed and a small block or item remains with a specified amount of money to "claim" the biome so basically, say, Mordor has control of Minas Morgul and Gondor attacks it and wins the battle. Minas Morgul is destroyed and an item/block appears saying something like: "Rebuild Minas Ithil for (Insert # of Coins)" and then Gondor controls the Morgul Vale upon rebuilding. But, other territories that don't make sense for the lore cannot be rebuilt. For example: Gondor attacks the Udun base and wins, a rebuild option isn't avaliable because it doesn't make sense to rebuild a base in Udun because Gondor never went that far, but perhaps rebuilding the Black Gate would be fine. Also, at the beginning of the conquest game there will be things I will label as "findies" but you can call them whatever you want. Like, at the beginning of the game, Mordor controls Barad-Dur and some other places around Mordor, but not Mount Doom. So if you would go to Mount Doom you will find the same item/object that will state something like: "Fortify the Cracks of Doom" and a fortress will be built upon it that has to be destroyed along with Barad-Dur to gain control of Mordor. For another example for you to better understand this, a high elf player could go to a place called "Lake Neunai" (I forgot if that's the name or not) and find the same object with something like "Fortify Lake Neunai" and a fortress will be built around it to protect against the northern orcish hordes. As an added bonus for "findies" a message could be displayed with something special to say like: "The area around Lake Neunai where Elrond and (Forgot the name) lived has been fortified against the forces of Angmar and Gundabad". Also, once a "findy" or rebuilt base is destroyed nothing can be rebuilt on top of it because the city and rebuilt city has been destroyed, what's the sense of making another city that could be destroyed? Victory in this mode is achieved by either the forces of Evil or Good wiping out all the other team's bases. Also, perhaps resources can be supplied based on the amount of fortress's you control.

As a last note, I understand this could be made with server plugins and admins could just do copy & pasting for everything; but they couldn't make the map like 1000x smaller to allow players to have a real, and possibly short and very fun war.  