Board Thread:Suggestions forum/@comment-26553378-20180108125901/@comment-25981649-20180108130958

Minecraftmage113 wrote: Hi, so I was thinking about farmhands, and how they all do pretty much the same thing except for vinehands which actually do something special. My suggestion is that farmhands should all have a specialty, or something that makes them worth more than other farmhands. For instance, a vinehand of dorwinion is one of the few people who know how to correctly do the labor-intensive work of grape harvest. I believe that this should be mirrored by other farmhands, such as hobbits being the only farmhands able to harvest pipeweed, and the tauredain (and possibly moredain for evil) being the only ones able to harvest reed crops such as reeds and sugar cane. This would leave just the slaves of nurn. I'm not sure what you would do for them. Originally I thought morgul shrooms, but unless the mod team can make the crazy AI needed to farm something that is always in a mature state, and grows by spreading, that won't work. Though perhaps slowing other types of farmhands to artificially speed the slaves could work. A speed benefit for the slaves could work, considering they wouldn't really be skilled but rushed constantly by their captors.

I like the idea behind, could add quite a bit of diversity to current and future farmhands!