Board Thread:Suggestions forum/@comment-34241117-20181121205411/@comment-41.33.76.162-20181122055431

Great idea! I, however, feel that the changing of dwarven and elven "civilian" npcs to flee from you would affect the unit hiring of said npcs. It is unlikely that the Firstborn of Eru or the proud folk of Durin would flee, if they are equipped as they are, and trained in combat, but fight to the bitter end. Due to the spawn rates of these npcs, especially elves in their realms, making them harmless would only make it easier for evil-aligned players to get banes from them. Making them yield +.1 alignment and making them hostile to the player would make them more of hindrance than a means of grinding alignment and banes. Making them run away will not help anything either, especially for elves, as their high spawn rate ensures that you can always nab one and kill them, in addition to the fact that a sprinting player can always outrun npcs. As such, I suggest making them yield +.1 alignment but keep their behaviour as it is. Thanks for hearing me out :)