Board Thread:Fun and Games/@comment-33185350-20180315151029/@comment-25841881-20180407005606

The problem with making mithril armour uncraftable and difficult to obtain is this: It is no less powerful in relation to anything else. It may no longer be overpowered, as overpowered is defined as powerful beyond what its cost should indicate, except it still would be ridiculously unbalanced in all contexts. It doesn't fix the combat scenario. It simply means the pool of victors will be much smaller.. And with a solid definition: Those who have been on the server for a long time, and have devoted a sizable portion of that time to obtaining and refining gear with next to no purpose but interplayer combat. Meaning, PvP oriented players will get an even larger advantage over others. Those players will retain all the advantages of Sildar's scenarios. They won't be any weaker due to mithril armour being harder to obtain. It's just that they're much more able to keep it in Scenario 1 and out of Scenario 2, regardless of who their opponent is.