Board Thread:Suggestions forum/@comment-35009279-20180319214220

Reforging Introduction: Right now, you can craft a couple long spears, grab your coins, run to the nearest trader, and within a minute (at least for me) have a Legendary Swift Hulking Long Spear. This seems a bit odd, as a smith would get tired out rather quickly after reforging weapons.

Reforging Proposal: Smiths can only reforge a weapon once every fifteen seconds. This would make more logical sense, and keep buffed-out players from simply stacking a bunch of backups really quickly. Also, the button on smith’s menus that reads “Smith”, will be renamed “Reforge”, and a new button will be added with the now-un-used name: Smith. (See below for more details)

Smithing Introduction: Right now, any one person can craft any gear as long as he has enough alignment with a certain faction. However, a trained smith will clearly have more skill than some random human just running around the world.

Smithing Proposal: Smiths would have a new button with the name “Smith”. This would open a GUI that looks like a crafting table, but with another slot beneath the grid. This would hold money. On the grid, you would craft gear as normal, but would also have to pay for the smith’s services. The more you pay, the higher tier weapon you will receive. This would more often allow you to get better modifiers on your weapons.

Smith Proposal: Right now, any smith you come across will do the same basic forging. This is unrealistic, as not all smiths would have the same abilities.

Smith Proposal: Smiths would have a chance to be “regular”, “trained”, “experienced”, and “master”. Each level of smith would give you better gear. You would have to pay slightly more, but for better gear! Worth it! There would also be a new tag attached to the weapon, (it only appears when you press F3+H) stating who crafted it: “Crafted by Imrahil the Master Smith”

Weapon and Smith Tiers
 * Level One: Everything that a player crafts. Cannot get good modifiers other than “durability”.
 * Good: 0%
 * Neutral: 70%
 * Bad: 30%
 * Level Two: What regular smiths craft. Can receive the most basic good modifiers, and more rarely picks up bad ones
 * Good: 20%
 * Neutral: 60%
 * Bad: 20%
 * Level Three: What trained smiths craft. Only rarely receives bad modifiers, and cannot receive “Crooked” or “Slow”
 * Good: 40%*
 * Neutral: 45%
 * Bad: 15%
 * Level Four: What experienced smiths craft. Almost always gives good modifiers.
 * Good: 60%
 * Neutral: 35%
 * Bad: 5%
 * Level Five: What master smiths craft. Can only receive good modifiers. It is very rarely even un-modified
 * Good: 80%
 * Neutral 20%
 * Bad: 0%

Conclusion: I hope this post is well-received. I think it will add a new element to smithing. As always, thanks for reading, and please KUDOS!

- Draugthalion Tiruial 