Board Thread:Suggestions forum/@comment-26322120-20160207044620

*Warning, the suggestion is incredibly WIP*

Okay, at the moment, some factions are considered  to be "allies," others are "neutral," and still more are "enemies" with each other. The ally's cannot ever attack each other, and neutral factions will only attack if you stage an "accident," but even then, only a few NPC's will battle. Whereas enemy factions will do their best to kill each other, no matter the circumstances. This renders the idea of "making alliances," or "declaring war" on servers basically useless, and can make it very difficult (often times impossible), to test which mobs are more powerful (take for example Uruk-Hai or Gundabad Uruks). I would like to make clear beforehand, that what I propose would be in no way possible in survival mode, due to the issues that I am sure you are all thinking of as you read this. Anyway, here's my idea:

I have no clue whether this is possible or not, but I think that through the use of  commands,  players should be able to "rewrite" factional relations. For example, changing the relationship between "Durin's Folk," and "The Woodland Realm" from "neutral," to "enemy." (Such as almost happened in "The Battle of Five Armies") Reasons for this:

1.It would make servers much more intersting, both in putting meaning to the word "alliance" and allowing for the recreation of battles past. Obviously, this may not work for all servers, but the servers themselves would be able to choose themselves whether they implemented this twist, as players would not have access to the necessary commands. I assume that if a faction decided to declare war or an alliance on another faction, the leader would inform a staff member, but again, this would be up to the server. Also, if say, “Tauredain,” and “Gondor” are defending against “Mordor,” they will inevitably end up fighting each other due to stray arrows and darts hitting unintended targets. With my improvement in place, this could be controlled.

<p dir="ltr" style="line-height:1.89;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">2.It would allow for better mob-strength testing. Players could open up a quick creative world, and find out who would win, a Black Uruk, or an Uruk-Hai Beserker, a High-Elf Warrior, or a Swan Knight.

<p dir="ltr" style="line-height:1.89;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">3.Come on, who hasn't wanted to just mess around and lead an army of dwarves against an army of elves, or to start a massive "Every-Faction-For-themself" brawl?

Thank you for reading, please give kudos if you agree, and if you don't tell me why. Like most of my suggestions, if you have something to add on or an improvement to make, please do so in the comments, and I will add it, making sure to give you credit. <ac_metadata title="The ability to declare war on a faction."> </ac_metadata>