Board Thread:Suggestions forum/@comment-30238907-20161222145936

This is part 3 in a chain of suggestion about the lands of Rhovanion. I am in no way asking for any of this in the next update. This is just suggestions for the future.

Rhovanion update part 3

Mirkwood

Mirkwood is a pretty cool forest and pretty big with mountains rivers and 2 factions living in it all though there are some things that should be fixed. For one I don't think that the entire forest except the woodland realm was crammed with spiders. In the Northern Mirkwood I have found Spiders in abundance and more than I have found in Mirkwood corrupted. Maybe turn down the amount of spiders a bit as the Elves probably massacred any of them in northern Mirkwood. Also in normal Mirkwood corrupted I think the random webs on the ground should be changed to a bigger span of webs stretching between trees.

Second there is the woodsmen of Mirkwood who made a living chopping down the trees and protecting there families. I suggest the woodsmen living in the forest who are a subfaction of the Northmen in the last part of the suggestion. They would live somewhere in the are south of the Mirkwood Mountains and north of the East bight called the Woodsmen woods. It would be a biome of green oak trees and other trees that would spawn in northern Mirkwood and woodland realm. There would be several structures for them including Woodsmen house, Woodsmen Inn, woodsmen mill, Woodsmen outpost, and woodsmen fort. Woodsmen outposts would spawn in the forest while the other structures would be found only in a sub biome called Woodsmen Clearing. The woodsmen would have several npcs such as Woodsmen, Woodsmen lumberjack, woodsmen Levyman, woodsmen bartender, woodsmen captain. There items would be a green banner with a grey axe in the center, woodsmen axe, woodsmen spear, woodsmen helm, and woodsmen gamesbon. 