Board Thread:Suggestions forum/@comment-26274215-20160806123346/@comment-26347028-20160814183731

73.215.101.112 wrote: Fast traveling would still be very unrealistic. This would be great if the cost of traveling was changed. Instead of a cooldown, fast traveling should cost hunger points. Since you only have so much hunger the distance you can travel would be limited.

This is a much more realistic system as a cooldown doesn't make much sense, but traveling takes up energy realisticly so losing hunger makes perfect sense. If you have no hunger you cannot fast travel and must eat food constantly from fast traveling. Actually, if that is possible to code, I would fully support that. However, if we take into account saturation and so on it becomes even weirder. Even then, I would suggest the cost is increased by a factor of 1.2 perhaps, compared to what the actual stuff would be, so people don't just create massive farms and never walk again anyway, and therefore it's easier to travel normally, perhaps.