Board Thread:General Mod Discussion/@comment-27200931-20170818140152

A few betas ago, when you summoned hired NPCs with a horn of command, they would get teleported to your exact coordinate. Recently, this was changed, and your hired NPCs now teleport in a radius around you, forming a circle.

I like this change, it looks cool and it gives you a bit of breathing space without a crowd of NPCs blocking your view. But it can also be annoying when you teleport to a small room, because your troops may end up spawning in unexpected places, like outside the room, in a room upstairs, or maybe even inside a fireplace (happened with me once).

But that's not the real issue. A few days ago, when hunting some players with a fellow evil player on TOS, we went to a city. There we find a lonely player, which of course ran away when he saw an army of Trolls chasing him. Our target managed to take refuge inside his house, and since it was protected by banners, there was nothing that we could do besides exchanging arrows... until I noticed something.

My comrade-in-arms was the one commanding the trolls, and now and then he blew his horn to summon his trolls to near him. In one of these moments, when he summoned the trolls, he got very near to the besieged players house, and that was the moment when I noticed the exploit: since the NPCs now teleport to a certain radius around the player, two of his trolls managed to teleport inside the besieged player's house. The house wasn't big enough to allow a troll to move around, so luckily they couldn't reach its owner.

Another very similar situation happened before. My friend, who again came with his army, managed to do the same thing, he summoned his army and a spider of his ended up teleporting inside a player's house.

So, what do you guys think? In my opinion, I think that horns of command should go back to their previous state, when summoned units teleported to the players coordinate, instead of teleporting in a radius around the player. 