Board Thread:The List of Doom/@comment-25672535-20150513223058

Rarer Spiders

This might seem strange to be adding to the scariness but I see the spiders way too often and it makes them lose their mystique they become common creatures not terrifying beasts. So I propose they only spawn in spider nests a clearing with webs all around this would spawn well... uncommonly.

Maybe a few in normal mirkwood, to make attacks un-expected. Another version of this, which I like better is…

There would be a new sub biome where spiders would spawn more commonly, the trees here would be charred and maybe red oaks would spawn here. Cobwebs would be everywhere and spiders would be on them. If a sub biome like this were to be added it would be more realistic because in the book travelers were only bothered by spiders when they strayed into their territory.

Spider Whispers

This would be awesome but it wouldn't really be scary unless spiders became rarer. The whispers would be just loud enough to hear but quiet enough to make you think your crazy wondering whether your friends hear it too.The spiders would whisper things like "Well this looks like a tasty morsel" "Nice and fresh"  "Lets kill them now".

Remains

A hanging web with a body of an unlucky elf or other creature caught by the spiders inside. <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Animals

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Black elk should spawn in the corrupted mirkwood biome (completely cannon) as well as maybe black squirrels.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Tree Spacing

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">One of the factors that makes mirkwood less creepy is that the big trees are spaced evenly apart and you can see a good distance off. It would be a lot more creepy if smaller trees and big trees spawned closer together that way you wouldn't be able to see very far and know what is lurking in wait for you.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Mirkwood Improvments

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">1. Firstly corrupted mirkwood improvement, mirkwood spiders would vary rarely spawn in mirkwood if spawn at all.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">2. Birch mirkwood forest, toward the eastern edge the birch forest would spawn, it would have mirkwood birches and they would spawn farther apart allowing sun to reach the forest floor. It would be more wholesome than the regular mirkwood corrupted and no spiders or cobwebs would appear here. <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">3. Next the regular mirkwood biome were the elves spawn would be renamed the greenwood. More tall trees should spawn in the greenwood and smaller trees to making it have the tree density of a regular forest. Wood elven feasting tables would spawn to. It would be a bunch of trees spawning in a circle with torches mounted on them. In the middle would be a table full of delicacies very similiar to a hobbit picnic bench. This structure would also spawn in regular mirkwood biomes.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">4. In the Mirkwood Biome you would not be able to see where you are on the Middle Earth map and your compass would start spinning around randomly making it so you have to stay on the path.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Elk Horns

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Elk horns should do damage to an entity like rhino horns. <ac_metadata title="Mirkwood LoD"> </ac_metadata>