Board Thread:Suggestions forum/@comment-27810594-20160424155252/@comment-27831234-20160425030543

LOTRGuy wrote: I think that for each good faction, there should be a corresponding evil faction. Part of this is the fact that any amount of mobs can spawn in minecraft, hence rarity, but in lands of some good factions there are more powerful, more common mobs than many evil factions, vice versa. I think the next step is balancing all factions as a whole. This can be approximated with adding two weak factions for one strong faction, vice versa. The next factions should be Easterlings and perhaps Morgul Vale or an Independet Wraith faction, to balance between Dorwininon and Dale's addition (Both strong and common), so both of these would be strong and common. The Wraith faction could only consist of Wraiths aligned with Morgul Vale, meaning Nazgul and perhaps http://lotrminecraftmod.wikia.com/wiki/Thread:223789 if added to the mod. This is only one example, however, so any faction could replace these two. The main idea of this thread is to make a good point about balance. Well, when easterlings or wainriders come, their dominion will span in all of rhun. Dale and Dorwinion would have to worry about that. When variags of khand come, I expect them to be like, the evil version of rohan with their horses. Then dorwinion will have two things to worry about. Then, Gondor would have to worry about four factions: Mordor, Harad, Easterlings, And Variags. So I don't think balance is an important factor.