Board Thread:Suggestions forum/@comment-32789632-20200118062919/@comment-43561261-20200203203152

NotEvilAtAll wrote: Good has Dwarven Warriors (best and most cost effective melee unit in the mod), Ent Draughts that provide powerful status effects, Dwarven Axe Throwers (highest ranged dps in the mod), Rangers that turn invisible, Elves that are annoying to fight even when they're just civilians, etc.

Evil gets armor and tools that aren't quite as durable as Dwarven equipment, some decent elite units, trolls, poison arrows, spiders, wargs, etc.

I'd say it's pretty balanced the way it is. Good has some very powerful troops and Evil has powerful troops as well. Most Orc factions have good gear, but in return Good has the most durable faction gear with the Dwarves. Good has some great bows (not sure if the nerf changes this), but Evil has crossbows and powerful crossbow units to make up for this. Both have ways to buff themselves with drinks. I don't think it's necessary to give Good players poisoned arrows. It's already pretty balanced the way it is. We don't need to let Good players be able to poison their enemies in order to balance things. If we were to buff Good, there would be better ways to do that than giving them poison arrows imo. The problem is that everyone else's armour is crap! I can't believe that you even suggest that it is balanced! Also evil has flipping poisoned daggers! NUF SAID!