Board Thread:Suggestions forum/@comment-26694486-20150930220234/@comment-26198881-20150930230726

I actually think that this doesn't conflict with the FAQ. He is not asking for better AI, and these things do not seem difficult to code. We know that it is possible to have large single entities (Ender Dragon) and that it is possible to make 1 entity look like multiple things (Midges) This actually seems like a good idea. A "squad" entity could have an HP value based on size, and an attack speed that allows it to attack the right number of times. Being one entity would also force it to stay in cohesion, and would allow for very dynamic battles with battle lines and shield walls. I think that Raedus is actually on to something and I may have my pet coder attempt something along these lines. This seems like an elegant solution to a difficult problem that many have been asking for. It would even be possible to combine and break apart units by simple killing x number of entities, tracking how many were killed, and making a unit entity with the appropriate stats, as well as the opposite being possible.