Board Thread:Suggestions forum/@comment-2607:FB90:A794:690B:F514:8A90:9613:FF4E-20191121010816

Hi, I would like to suggest that when hired units come across a item that is dropped that they pick it up, so whoever remains after battle doesn’t get a ton of dead hired unit loot that was lost. Also, that way if you have units in full mithril you can get it back from your other hired units/the loot of dead enemy hired units/the loot of dead non hired NPCs. It also is more realistic and gives another bonus to having hired units. I propose about 9 inventory slots to be given to hired units; not for mounts or mounted units or for regular NPCs, except maybe Utumno orcs and commanders. Second suggestion: a new game mode like spectator that you can fly and pass between blocks in, and open chests but not take anything, with the note able exception of banner protection which you can’t use any crafting tables or chests or doors. And are invisible to mobs / they’re indifferent like in creative mode. You can’t hit entities either. Third suggestion: Invisibility potions cause most NPCs to not find you, with the exception of wargs, commanders, Utumno units, and Gandalf. 