User blog comment:LOTR Ender Crafter/Structure Respawning Problem/@comment-25841881-20150421202806

Updated version of my fix:

Make it so that, every time, when a structure is refilled with units, it increases the chance of it not regenerating units. When it doesn't regenerate units, the chance of it is reset to the chance it was last reset to(the default first) plus the change of one refill. It wouldn't regenerate units at all until 4-8 cycles after the time it didn't regenerate units originally. This would simulate the abandonment and reclaiming of structures.