Board Thread:General Mod Discussion/@comment-25981649-20170624004847/@comment-30561367-20170626205200

I like some improvements for health and armor, but not all the this-unit-can-do-better-agianst-this-unit-and-worse-agianst-this-unit and the random health (example range from 17hp to 19hp) thing. I agree that uruks should be closer to humans than elves (about 20hp and man-high growth), but I dislike the elven debuffs (although I'm usually an enemy of elves). I'd put the health so:

slave orcs (snaga) 16hp

normal fighter orcs 18hp

uruks 22hp

gundabad uruks 25hp

I agree on black uruks at current

uruk berserkers 40hp

all "civilized" humans (gondor, rohan, dale, dorwinion etc) 20hp except for elite/special units

all "barbarian" humans (dunlendings, rhudaur hillmen, moredain etc) 22hp except elite/special units

galadhrim elves, wood-elves, dorwinion elves, unimplemented avari elves 30hp

high-elves (rivendell, lindon) 40hp (also armor buff to dwarven strenght)

I agree on hill-troll and olog health point switch

dwarves should remain at current