Board Thread:Suggestions forum/@comment-25012056-20160815221252

It is time at last. The second-to-last of my suggestions involving the Gundabad clans will cover the Goblin Clan. As always this is a suggestion on how to add something, not that something should be added. Enjoy.

Territory
Goblin Clan mobs would spawn in four biomes. They would rarely spawn across the normal Misty Mountains biome under Y = 100, alongside Northern Clan mobs. They would also spawn in the central Vales of Anduin and Anduin Hills (which would be the current biome; the Vales of Anduin will be elaborated upon in my next suggestion.)

The fourth biome would be the Goblin Mountains (I know, this needs a better name), which would generate around the High Pass and Goblin-Town. Unlike the normal Misty Mountains, the mountains in this area would be large spikes of stone coming out of a rugged landscape dotted with trees in places. Cliffs, sheer peaks, and nasty falls would be common here. The spiked peaks would be very common and oftentimes would connect to each other, as opposed to having peaks like islands sticking out of a forest; this region should not be passable save by the High Pass.

Crafting
The Goblins would have a crafting table. It would be crafted with two cobblestone and two wood planks diagonal to each other in a 2x2 square and would look like a ramshackle merger of the Gundabad and vanilla tables. The following would be craftable on it.


 * Goblin Clan Banner - Just what it sounds like. This banner would have a red mountain with a large crack in it on a black field.


 * Goblin Armor - This armor would be crafted with bones and iron in the Rohirric pattern. It would provide bronze protection and would look like a mess of bones held together by metal straps. It would also have poor durability.


 * Goblin Assassin Armor - This would be made like Goblin Armor but with bronze. It would provide leather-grade protection and would look similar to Goblin Armor. In addition, while wearing this armor the player’s footsteps cannot be heard.


 * Goblin Chieftain Helmet - These helmets would be made with uruk steel and bones in the Rohirric pattern. They would look remotely like Moria Orc helmets, but with more bone.


 * Goblin Equipment - Goblin equipment would be made with iron and bones. They would have scimitars (which would look like thicker and more rudimentary Haradrim Scimitars), daggers, spears (which would look like smaller and more evil versions of the iron pike), warscythes, clubs (made in the warhammer pattern), and a tool set (pickaxes, axes, shovels, etc.) They would be iron-grade with less durability.


 * Goblin Whips - Additional goblin weapons crafted with a bone and two string in a sword pattern. They would function like Balrog Whips, except they only do two damage, plus knockback. They would really only serve as a detail, not a weapon.


 * Goblin Chains - A decorative block made by placing three iron bars in a pillar pattern in the Goblin CT. They can be placed on the ground (where they would function as slabs), on walls (where they would function as ladders), or on ceilings (where they would simply look cool.)


 * Goblin Cooking-pots - Made like unsmelteries on the Goblin CT, Goblin Cooking-pots would act similar to hobbit ovens, but only with meats.


 * Goblin Gate - Gates made with eight smooth-stone and gate gears. They would look exactly like stone when closed, and open automatically when a player gets within a one-block radius, making them effective as traps. However, when activated, these gates make a brief creaking noise before opening, like a creeper’s hiss, to make them possible to escape.

Mobs
Goblins are very ramshackle and are a rather unique subfaction. Their skills are in secrecy, not strength, and their mobs reflect that.


 * Goblin - Small orcs a pixel taller than dwarves. They are disproportionate, malformed, and poorly armed. They would wield Goblin Daggers and would be armorless. They would have 16 health and would spawn commonly in the Goblin Mountains and rarely in the Misty Mountains (below Y = 100).


 * Goblin Warrior - Goblins armed with full Goblin Armor and Goblin weapons. Besides their new gear they would be the same as normal Goblins. They would occasionally spawn in the Misty Mountains and fairly commonly in the Goblin Mountains and the central Vales of Anduin and Anduin hills.


 * Goblin Archer - Goblin Warriors armed with Orc Bows.


 * Goblin Slave-driver - Goblins wearing a mix of warg fur and Goblin armor and wielding whips. They spawn only in Goblin Mines and Cities and serve as overseers for the Goblin Miners. When hired, they make farmers farm faster and give soldiers speed.


 * Goblin Miner - Armorless Goblins that wield Goblin pickaxes and a coin. They serve the same purpose as dwarven miners, though they will likely be hireable eventually. They only spawn in Goblin Mines and Cities.


 * Goblin Warg-riders - Goblin Warriors and Archers riding wargs. Self-explanatory.


 * Hobgoblin - Great Warrior-Goblins that are orc-size. These soldiers wear Goblin armor and use Goblin gear, but have 22 health as opposed to the Goblins’ 16.


 * Hobgoblin Archer - Hobgoblins with Orc-bows.


 * Goblin Assassin - Goblins using Goblin Assassin armor. They use orc bows but can switch to Goblin Daggers at close range. When an enemy comes in their attack range they will vanish like rangers and attack. They will choose one target and will not switch to another target until their first is dead, even if another enemy is attacking them. If they draw their daggers they will unvanish, but will revanish as soon as they revert to their bows. This makes them excellent for attacking individual players or units, but not for use in hordes. They would naturally spawn in certain Goblin structures.


 * Goblin Banner-bearer - Self-explanatory.


 * Goblin Chieftain - Goblins with 20 health that wear goblin armor with chieftain helmets, use orc skull staffs, and allow you to hire all of the above NPCs except for Goblin Miners. They spawn in Goblin Strongholds, Goblin Camps, and Goblin Cities.


 * Goblin Scavenger - Traders that spawn in Goblin Cities, wear full warg fur armor, and wield poisoned Goblin daggers. They would sell you Goblin gear and buy raw materials.

Structures
Goblin structures are mostly secretive and rickety, with a ramshackle appearance. Most are either modifications of caves or goblin-made caves with platforms of various wood types, fences, gravel, cobblestone, gates, and other materials, like Goblin-Town on the Official Server.


 * Goblin Cave - Normal caves in the sides of the Goblin Mountains - normal, that is, except for the unusually smooth floor. But this floor in one spot isn’t a floor at all, but rather a goblin gate that will open and send you plummeting forty blocks down to your death. The only way to fall and live is to land in a cobweb on the side of the pit. If this happens the player is free to loot two chests, which are full of the gear of unlucky travellers.


 * Goblin House - Similar to dwarven houses. They are accessed by goblin gates inset into the mountains, and after a short tunnel the player will find a small caves, with a group of Goblins, a fire-pit, some loot chests, a cooking pot, crafting tables, beds, banners, and various types of salvaged junk scattered about. They generate in the Goblin Mountains.


 * Goblin Mine - Mineshafts that generate in the Goblin Mountains. They would have the same gates and tunnels as Goblin Houses, but the tunnel would end in a slightly larger supply cave with a large pit in the center. In the supply cave there would generate loot chests, crafting tables, banners, and orc-forges. The pit would be ~50 blocks deep, and would be serviced by a rickety staircase around a central column. Bridges would stretch out from the staircase at random and make tunnels into the walls of the pit. Like dwarven mineshafts, the tunnels along the pit and at the bottom would randomly generate. The cave at the bottom would contain all manner of over-large forges. Miners and Slave-drivers would spawn throughout this structure.


 * Goblin Stronghold - These structures would generate throughout the Goblin Mountains. The only visible part would be a small rickety watchtower on top, accessed by an orc gate and with three levels full of Goblin archers. There would be a spiral staircase leading down ~25 blocks to a large cavern. Sub-caves would be accessible through tunnels on either side of the main cave, and would serve as a war room (with chests and a table of command), a forge-room, barracks, and an armory. The main cave would serve as a hub and would have banners, chests, and a Goblin Chieftain.


 * Goblin City - These would sort of be like villages. They would have Goblin Caves as entrances, except there would be no trap and instead the back wall would have a Goblin-gate inset. A tunnel would lead down from this cave, and would emerge in a large, Goblin-Town style cave. The cave would be crossed with rickety wooden bridges, which would join around various platforms. On the walls of the cavern Goblin shacks would generate. Tunnels would lead off in various directions from the main cave, and would connect to forge-rooms, houses, armories, mines, towers, dungeons, warg pens and barracks. A goblin chieftain and scavenger would spawn around a shrine on the central platform. Most of the structure would be randomly generated and could possibly contain more than one central cave or entrance.


 * Goblin Camp - Variants of the Gundabad Camp that generate in the central Vales of Anduin and Anduin Hills. They would be the same as Gundabad camps but with Goblin Crafting Tables and a Goblin Chieftain.

Other
The Goblins too would get their own shield.

Titles
[Hobgoblin] - Get +100 Gundabad alignment

[Slave-Driver] - Crack a Goblin whip

Achievements
[Down, Down, Down in Goblin-Town] - Enter the Goblin Mountains

[The Black Crack] - Open a Goblin-gate

[Goblin Slayer] - Kill a Goblin

[Hobgoblin Slayer] - Kill a Hobgoblin

[Where there’s a whip there’s a will] - Crack a Goblin whip

[Kill them all!] - Hire units from a Goblin Chieftain

[Goblin Chef] - Cook something in a Goblin Cooking Pot

[Looter of the Mountains] - Equip a full set of Goblin Armor

[Spies? Thieves? Assassins!?] - Equip a full suit of Goblin Assassin Armor

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 22:12, August 15, 2016 (UTC) 