Board Thread:Suggestions forum/@comment-31048111-20170114211403

This is my first suggestion.

What I am suggesting is a Fighting XP bar. I'll say what xp is used for later.

XP Your Fighting XP bar fills up when a player or npc is killed, it will fill up a different depending on how much XP the npc or player is worth.

Npc(Soldiers)=100XP points each.

Npc(Common/nonWarrior)=25XP

Player=1/3 of players current Fighting XP.

When you die you lose all you xp. XP Uses/Level Up When you reach a certain Fighting XP points you level up. Every time you level up your points disappear from the bar but are saved to your character (each time you level up the amount of xp needed to level up increases). You also receive 1 level up boost.

Boosts With your Level up boosts you can choose a skill to level up. The skills would be:

Speed ~ Makes you move +.1 blocks ~ A maximum of 10 Upgrades (in this path)

Strength ~ +.5 hearts of damage ~ maximum of 8 upgrades

Agility ~ +.1 block higher when you jump (+.1 won't help until you get 5 upgrades+) ~ Maximum of 10 upgrades

Stamina ~ takes .25% longer to lose hunger ~ maximum of 10 upgrades

Toughness ~ gain .5 hearts ~ 8 upgrades

Players Fighting Level will appear above there heads/.

That's all kudosand constructive criticism is welcomed.  Gorûl |Send me some DAGGERS! :) .  