Board Thread:Modded Servers/@comment-27324018-20170725214422/@comment-27219153-20180117120553

What minimap mod allows for player detection greater than the render distance of the server? If there is a mod that does this than your logic is sound. Otherwise I would recommend revising the 32 chunks to a more reasonable 16 chunks or perhaps the default render distance of 10 chunks.

I can see the hit registration being useful although I don't think it should be a priority.

I'd like to use this mod on my server but last time I checked I remember it missing some key features I am looking for. These features are configurable cooldown between switching pvp off/on and full integration with hired unit behavior, i.e. a player with pvp off cannot attack other players (who have pvp on) with his/her hired units and also a player with pvp off cannot be attacked by hired units of another player. What is the current status of the mod and what does it do to address these issues?