Board Thread:Suggestions forum/@comment-26176474-20150805214641

I suggest the removal of the enchantments with enchantment table, enchantment books and anvils, only conserving the anvil (to repair and rename gear), and add special abilities for clothes, like the wood-elven scout armour has already (speed II). I wouldn't add these abilities for weapons and other gear (pickaxes, etc) because of the easy way to making them (the clothes would have to be worn as a full set like it happens already with the wood-elven scout armour). Some examples could be the adding of some dwarven robes for mining that give efficiency, elven robes (like the galadrhim capes of tlotr) that give "semi-invisibility" like the ranger NPCs (this could be also added for the ranger armours), strength for uruk-hai armour, poison resistance for haradrim armour (for the scorpions, that would still deal damage but not poison damage), and perhaps also some new abilities like better jumping for elven armour (elves are lighter, they have less mass than humans and other races) or others (it's up to you guys). For the weapons, even if they can't be enchanted or have special abilities, perhaps they could be sharpened (like sharpness enchant) with wetstones and other smithy methods (this was an idea I took from a friend of mine, and I loved it). 