Board Thread:Suggestions Forum/@comment-26126189-20150320005903

I have seen a lot of threads on the topic of clothes and here is my contributation to that idea:

First of all, there will be a new "workbench" I guess called a Loom (I beleive thats what they are called). The purpose of a loom is to make different clothes.

There will be a different loom or each faction. They will each make different types and styles of clothes. Elven Looms for example can make Elven Cloaks (and other types of clothes)and the civilian NPC clothes. Other faction looms can make the clothes of their civilian NPCs.

You would put string (just an example, other materials can be used depending on what you are making) in the loom and then get out of the loom. You then right click the loom over and over again until the article of clothing is finished.

Would also add a Tailor's Bench. When right clicked, would work like an anvil. You would put the ripped/damaged article of clothing into the Tailor's Bench and adding more string, would repair the cloth. You can also add dye in the Tailor's Bench to color the clothes.

Now on to the climate part:

As you all should know, the South is extremely hot and the far North is the opposite. I am proposing that a temperature bar should be added. It will be directly above the experience bar and look the same execpt the color. And instead of filling up, it will function sort of like the alignment bar. In the center it will be neutral with a white color. To the right it will slowly turn to blue (freezing) and on the left, the same but red (burning up). The further you are south, the closer to the right it will be. Why will this matter you ask? Well the hotter or colder you are, the slower you move. And if you are overheated or get frostbite, there is a high chance of death (by that I mean if it gets to high you will most definitely die). Sprinting for to long can and will lead to the gaining of heat. Like I said before, the colder or hotter you are, the slower you will move. You will also lose hunger more quickly.

Mountain biomes will have the same affect as the North. Gondor will be hot but not nearly as hot as Near and Far Harad. Lindon, The Shire, Lothlorien, Rohan and all of the lands in the middle of ME will have moderate climate slowly growing colder as they reach to the North and the opposite effect as they go South.

Now how clothes will tie into this:

Clothes will help you survive in the harsh climates of Middle-Earth. In most of these lands clothes will just be an accessory. But in Forodwaith, Tundra, etc. heavy clothes made out of various furs will be necessary to survive (like they already are). And in Harondor and Harad, minimal clothing is required due to the harsh heat. Special clothing will be needed for all journeys throughout Middle-Earth. Warg, Wolf, or other fur clothing is a must for travelling through the mountains of Ea or the wastelands of the North. Light cloaks and rags must be equipt for all of your business in the South lest the sun claim you.

There will also be the option of hats. All cloaks will have a hood that you can choose to wear using a hotkey. Cloaks, hoods and hats will also make it harder for your enemies to recognize you, lowering their detection range. For the North you must wear a fur hat or hood to keep the frozen air from freezing your brain. For the South a straw or hay hat will be craftable to keep the sun's deadly rays from singeing your hair (also other types of hats but just an example).

Clothes will have separate slots than armor. Clothes can be worn over or under armor depending on which type of clothes they are. There should also be a command or an option to where you can make it so it only shows your clothes and not your armor.

Forgot to mention that with heat you can drink bottles of water or other drinks to cool you down (like a thirst system). But water will cool you down the most. Also warm drinks should be added (hot chocolate, for example. I don't know of any other hot drinks in Middle-Earth but I'm sure there are more) and they will give you the opposite effect as cold drinks, warming you up.

I'm not sure about crafting recipies within the loom though. Welcome to suggestions.

As I think of more ideas I will post them (I know I had more but I can't remember them at the time).

Thank you for taking the time to read this, being my second suggestion. I have put a lot of thought and effort into both of my suggestions and that is why they are quite lengthy. Again thank you and remember that constructive criticism/suggestions are always more than welcome! 