Board Thread:Suggestions forum/@comment-33763020-20191009115230/@comment-33763020-20191009142209

BraveSold!3r wrote: I agree, i have the same problem in my singleplayer. I made a base there though and set up banner protection wich fixes part of the issue. so i also added those spawn flags (npcspawners) so more npcs spawn (you can also make these so that no enemys can spawn in the npcspawners suroudings so this probably should be able to work with conquest too.) In theory it's indeed an inbetween, but it does not really function fully, plus imagine the resources needed to cover all your conquered areas with banners.. The amount of gold or silver would be insane, hardly realistic to mine or get easily through trade (cups e.g.).

The reason it does not function: if a bannered gold block falls outside of the loaded chunk you're in (with great odds, since it's a pretty large area) the area that the banner normally covers will NOT be protecting against enemy NPC's until the bannered block is loaded in. So even if you cover everything with banners, the NPC's at the periphery of your loaded chunks will keep spawning, if their spawn is tied to the biome. Once spawned in, the NPC's are there and active. Not to speak of the needed effort to populate the whole map with these blocks as your progress, measuring their reach and no overlapping, etc. It takes away from all the fun playing the game.