Board Thread:Suggestions forum/@comment-26119768-20170330175544/@comment-26172435-20170402115001

LOTRMod wrote: Dinopizzagamer wrote: LOTRMod wrote: I did see this a couple of days ago, and sent it to the mod team. There was a brief discussion on whether it might be better to have a system of "beacon IDs" (like hired squadrons) instead of fellowships, but I'm not sure - I do really like the idea of fellowship integration. As for why threads noticed by Mevans are usually not on the endorsed board: well that's simply because I will stumble upon the new and currently active threads if I happen to come to the wiki. Also, I just tend to prefer small and simple yet ingenious suggestions like this (and that Dalish Crackers one), because they aren't such an effort to add, and thus they won't sidetrack me too much from whatever I'm currently working on. That's kind of what I figured about the kind of suggestions you add. Unfortunately, the sheer length of most suggestions automatically rules them out. Sometimes, it's a real shame that game creation is so difficult and time consuming cause there really are endless brilliant ideas for games, and not enough time in the universe to make them all... Yes, unfortunately, most long-form suggestions are either "Here is a complete fully-fleshed out proposal for a new faction or subfaction and/or biome", which would demand an update in itself if we were to implement it, or "Here is a very interesting and complex new game mechanic", which would also take a long time to add, though it would probably be more fun than the first type... Sometimes I wonder if people create such suggestions not only with the hope of seeing them in the mod, but for the satisfaction of setting out their ideas and seeing a completed record of their creativity on paper. There's definitely something to be said for the fun of creative planning. ''Good to finally hear some of your thoughts on these aspects Mevans. Regarding the second category (I know you know I'm a mechanics guy), I wish to add that my personal starting point has alwasy been that any advanced mechanic development cannot be done without thorough thinking and iterative steps involving multiple likeminded creative people. Such iterative processes may even involve redefinition of gameplay design starting points at some point in the process. I think it's a pity the current system doesn't allow for such iterations to take place ... or at least, we aren't using it for such processes, mainly because the mod team doesn't respond.''

Now all get back on topic please. -.-