Board Thread:General Mod Discussion/@comment-25841881-20161120164349/@comment-26347028-20161121002236

Recneps wrote: Obsidianman wrote: I'll try to address your post, but, telling others how their should play their game really isn't going to work and we'll just go in circles.

1. It is well know that mounts lag. Try using a really good horse on a server - one of the best from Rohan. You'll end up in a ravine half the time due to lag - most likely with the horse dead and you down to 2-3 hearts.

2. Building near roads is a bad idea. Even in this update the roads in and around Bree were shifted. Last update the road to Near Harad Fertile was shifted. What good does it do to build near a road when Mevans keeps moving the damned roads all the time? Players are getting really sick and tired of things like this always changing - which means a build in a prior update is no longer near a road - and vice versa - a build that was far from a road now suddenly has one cutting through it.

3. Why are you discussing the Nether with regards to Middle Earth? We shouldn't have to use the overworld to bypass someone's decision to nerf what we spent a year or more earning. Not all servers all access to the overworld.

4. Scout armor or mounts are no good on water. What purpose does the sea have if not to explore it?

5. The backlash is building against this. The reason why this is unfair is because there was no discussion, no warning, no attempts to ask the community about this. There is not one single logical reason to punish players or not one single logical reason offered anywhere for changing this. This is so typical of this mod team - you get one thing good in an update then you get something along with it that is so bad it totally wipes out all the good things - and it pisses players off and they stop playing. I can see the decline all across the board - fewer people interested now and it shows. Things like this don't help at all.

6. I have figured out how to bypass this - as I have figured out how to bypass many of the other ridiculous ideas in this mod and I will be posting modified files elsewhere for anyone who hates this. It's just a shame it has to come down to players hacking the mod.

(Oh, and traders can still be exploited obtaining unlimited coins and inventory in the process - none of the exploits in the changelog were actually fixed. I can still go on TOS and obtain hundreds of stacks of mith nuggets and gold coins from any trader. Oh, and neither does the safe waypoint system fully function - it will kill you if lava is above or below the waypoint. Seriously.). Why would you run into a ravine? Do you build ravines in your roads? Likewise with water. And you don't have to use the Nether, it just makes it faster. You also don't have to teleport. And, obsidian, instead of raging on how awful the mod team is, and how they don't fix exploits, try doing better. They are doing this entirely because they want to, and it's unfair to judge them for not meeting a standard that we set. This is their project, after all, not something we are paying money to have made. No less, negative feedback is the best form of feedback.