Thread:LOTRMod/@comment-26172435-20160108214703/@comment-26172435-20160109072444

LOTRMod wrote: No, it was only the 12 to 8 thing, and the relative spawn rates (the numbers in the biome files) are unchanged. That's why I implemented a 'base spawn rate', so that if I wanted to change the base spawn rate of willows I'd be able to do so easily, and I foresaw that I would since I wasn't sure what would be a good base spawn rate because the willow spawning is separate from other tree spawning. Although this doesn't seem to have made any remarkable difference, so maybe next update I'll lower it to 3 or something. Yeah, I guess the dependency of spawn succes on # initiation attempts is a 'Max*(1-exp(-#n))' type and is asymptotic to Max (some maximum determined by several biome characteristics) at higher n. Reducing the n from 12 to 8 has only minor effect, like a success rate decrement of 43%to 39% (just some random figures to give an indication of how I guess it works out). If you really want to reduce spawn chances with a factor 2 or similar, a stronger reduction of #attempts will be required.