Board Thread:Bug Reports/@comment-25565811-20190418103202

I recently did some research on the relatively new Umbar settlements, and I noticed some oddities about those:

Clusters


When travelling, sometimes, you won't find any settlements for a long time, and then lots of them grouped together like in the picture. I have to admit, the example is somehow extreme, but two or three settlements close together is quite common. I experienced that not only with the new settlements, but this was something that happened also with Gondor and Rohan settlements before.

My proposition to prevent this, is to add a mechanics to the Mod, that prevents the generation of other settlements within a certain range of an already generated settlement, if that's possible.

Intersecting camps


Here the treasure pile of a camp was placed, where the town wall ought to be. One tent was even inside the town.

Settlements in the water


This settlement generated partially in the water. 