Talk:Combat System/@comment-109.161.50.115-20180208003027/@comment-33185350-20180208005853

Without the cooldown the mod is really unbalanced. The mod adds some weapons (like pikes and spears) that reach farther, being an advantage. Other weapons can’t reach as far (like daggers). To make up for this daggers are faster and pikes are slower. Otherwise it would be really unbalanced and nobody would ever use anything but pikes. If you don’t like big cooldowns use weapons with reasonable ones like swords. You can also reforge them to get modifiers like “swift,” which lowers the cooldown. An ordinary swift sword has a low enough cooldown that it really won’t bother you in regular combat. Again, the cooldown is a really important part of the new weapons in this mod; without it you will not use the full range of weapons available.