Board Thread:Suggestions forum/@comment-26410366-20160627002419

Poisoned weapons are used by both players and NPCs because of the extra damage dealt over time, however, if you think about it, it doesn't make sense. This is because of the simple question of how does the poison stay on? I propose that the poison stays on the dagger for 12,000 ticks, or 10 minutes. This would be divided into 15 durability points, each lasting either one hit or 800 ticks (40 seconds). It would drop 800 ticks of damage for each hit, and 200 ticks for each swing, to account for poison flying off the blade. NPCs would also have the timer, but would just stop for a few seconds instead of having to put more poison on the blade. 