Board Thread:Suggestions Forum/@comment-67.84.142.149-20141128160839

(1). The Dwarves of Khazad-Dum: A faction in the mod that would be similar to the other Dwarven factions, but have their own twist. The Dwarves of Khazad-Dum don't have a homeland. They appear randomly in small groups anywhere east of the Misty Mountains and west of Rhun. They have a similar mechanic to that of the Merchants, where they appear near you and offer a trade. When they appear, they come in a small group of warriors and a single merchant and captain. You can trade with the Merchant for Khazad-Dum weapons and gear, and you can take a quest frome the captain. The quest involves slaying a massive ammount of Gundabad Orcs (maybe four times the average number that would be asked of in a quest). If you accept the quest, rather than moving on and leaving, the units stay and await your return. (Now before I get to the next part, I would like to add that in addition to the Dwarves of Khazad-Dum being added, Dwarven ruins and ruined structures spawn in the Misty Mountains and Grey Mountains.) When you complete the quest, you get rewarded and a message appears saying "The Dwarves of Khazad-Dum have reclaimed their homeland." After that message appears, all of the ruined dwarven structures in the two mountain ranges get replaced with New and occupied Dwarven structures. This allows Dwarves to spawn in these two biomes, and offically become a faction in your game. Once they are a faction, you can hire units and build up alignment with them, just like any other faction. There is also a 5% chance that the dwarves can reclaim their homeland on their own (Without you doing the quest) making the same message appear and creating the same affects. There should also be an option to have the Dwarves of Khazad-Dum in the game or not.

(2). The Unique Unit System: The unique unit system is a way to have a major difference in your armies. Each captain/commander/chieftan thats spawns in your world will have there own randomly created unit. The units have minor skin/model variants that can randomize as well as stats such as health, toughness, strength, etc that can randomize. They would have Unit names that would randomize as well. For example:

Dwarves: Iron Guards, Dragon Slayers, Longbeards, Axe lords, etc.

Elves: Forrest Walkers, Night stalkers, Quickshots, etc.

Orcs: Dwarf hunters, Warg Slayers, Flesh feasters, etc.

(You get the idea, these are just idea names anyways.)

Each unit hiring mob for each faction would have unique and random special unit that wouldn't be found anywhere else. This would create more of a reason to go out an search for other captains and find new and unique units for your army.  