Board Thread:Suggestions forum/@comment-25841881-20170424001708/@comment-26172435-20170424041201

The Faalen Tiles should be collectible imo. I'd assume Fallen Tiles represent loose tiles, both fresh and cracked. Tiles stay on their carrying base material, either wood for roofs or some stone, or they fall/slide/blow/crack off. They don't deteriorate in such a way that broken tiles are not reusable for their original purpose, unless they are rather poorly crafted. Therefore I think it's a visually, and realistically better and less code effort demanding alternative than the Cracked Tiling Blocks option. And therefore I'd even suggest Fallen Tiles are to be craftable from a normal cubic tile block and vise versa, in a 8:1 ratio. Ruined tiling covered structures can simply be simulated by replacing blocks of the non-ruined version with the less volumetric variants and placing Fallen Tiles on lower adjacent blocks.