Thread:SarumanTheGreat/@comment-25012056-20151212152408/@comment-26172435-20151212200327

Grievous, I must strongly object to you deleting the Long Marshes biome. Please re-install the page made by SarumanTheGreat earlier today, so we can add to it and clarify the essential aspects of the Long Marshes for the user audience.

As I stated above, Field of Celebrant was already deemed sufficiently unique and distinguishable from Vales of Anduin to justify a dedicated page. Now I even feel Long Marshes is likewise different from Wilderland. A brief inspection of the code files for both biomes reveals the following striking and relevant differences:

- Long Marshes are a swampy biome, unlike any of the Wilderland sub-biomes, and has no variants. It just isn't a sub-biome of Wilderland. The soil and undergrowth are essentially different. Also, Long Marshes tree variety is: swamp and mirk oaks. Wilderland contains oak, spruce and chestnut.

- Long Marshes has no invasions.

- Chance of bandit spawns is 'rare' in the Long Marshes, and 'Uncommon' in Wilderland.

- Long Marshes only has rotten houses while Wilderland hosts Gundabad camps and other urined house types.

- Long Marshes is not frequented by any traders.