Board Thread:Suggestions forum/@comment-39245592-20200128181608

As you probably know, charred logs are renewable (by orc forge) and rotten logs too (by fishing). But I reflected on a new way to renew these. This idea has come in my mind when I burnt Fangorn to distract myself. When I burnt a tree with sulfur matches, I manually changed the surviving logs with charred logs. When I cut down a tree, I manually changed the strain with rotten logs. I realised this can be easily coded into the mod. Here is how we can make charred an rotten woods without orc forge or fishing:

The charred wood

Imagine you burn a tree. You'll see some logs disappear, destroyed by fire. However some logs burn but survive though. I suggest the firing logs automatically change into charred logs if they survive until fire extinct. It's that simple. It doesn't only concern logs. It could work with every wood blocks type (beams, wooden planks, stairs, fences, etc.).

The rotten wood

Here are the conditions to change any wood into a rotten wood:

I. Make sure first this is not already charred. Otherwise it doesn't work.

II. It only works with logs (wood planks and others won't rotten whatever the circumstance).

III. There must'nt be leaves nearby. (A range of 3 blocks) (I don't speak of fallen leaves)

IV. The log must be posed on the floor (on a grass, dirt, podzol block and stuff (It can work too if it's posed on a log already rotten).

V. The log can stand on or be laying down. If the log stands on, it won't rotten if there's unless one other log on it (It will avoid trees rottening).

If every conditions are checked up, the log will rotten after a certain quantity of ticks, a bit like dirt block changing into grass block under sunlight.

It's a humble suggest compared to others. But I think a little touch of subtility and reality to the mod would be nice. 