Board Thread:Suggestions forum/@comment-26210095-20150430213937

Ok, so weapons could be divided into different classes, each with special bonuses and weakneses about it. Here it goes...

Swords

Broadsword- Blocking Bonus, Increased Damage, Decreased speed (these things are heavy, you know...)

Short Sword- Incresed Speed to Hit, and decreased range

Khopesh- Used by Haradrim, slight chance (5% PER NPC) to disarm enemy (they were specificaly curved to do just that), slight damage decrease

Scimitar-  Bonus on horseback

Katana- When Rhun is added, this would be their sword (modified for different civilizations).

Bows

Longbow- Bonus in Range, Weakness in draw time

Recurve Bow- Bonus in Damage, Weakness in Draw Time

Calvary Bow-  Bonus while mounted, slight weakness in draw time

Small Bow- Bonus in Draw Time, Weakness in Range and Damage

Axes & Mattock

Mattock (i know it is added but changes)- More weapon bonus, less axe bonus

Other Ranged Weapons-

Spear- Throwable, Damage Increase, Range Decrease

Javelin- Throwable, Damage decrease, Range Increases

Miscalanious-

Halberd- Range Increase

Pike- Different Look then a Halberd

All of these weapons will be crafted on a new Faction-Specific Weapon Crafting Table. It would allow more crafting slots to increae the variety of weapons. You would be able to customize these weapons and put jewels on them and inlay them with metals. The way that would be implemented, I dont know. If a few of these ideas seem unnecesarry or far-fetched, this is just trying to recreate the variety of weapons and strategies in ME and giving it an authentic feel. Thanks for reading! 