Board Thread:Suggestions forum/@comment-26149161-20161222002237

Welcome, my friends! This is the twelfth suggestion in the series about improvements to various biomes of Middle-earth. Look how far we've come. In this I shall suggest improvements to the desolate region of Enedwaith. The prior suggestions can be found here:

Gondor

Nan Curunir and Fangorn

Ithilien

Ered Nimrais

Rohan

Lorien and Surrounds

Southern Vale of Anduin

Emyn Muil

Dead Marshes

Barrow-downs

Old Forest

Biome Improvements: Overall, Enedwaith is pretty good. Perhaps refugees should be added to spawn rarely about, but other than that it's fine. New Biomes: Here we get into some new things, however. - Northern Dunland: A green and pleasant land, but uninhabited. It is said the Dunlendings do not in fact live here. Perhaps this is where the Stoors and Dwarves settled long ago, as such ruins of both races should be found here. - Enedwaith Forest: An area where light forests always spawn, as marked on a map by Tolkien. Enedwaith would spawn here, but only in the places marked on the map-not in naturally spawning forests. - Druwaith Iaur: This would replace the current Druwaith Iaur biome, which would be renamedDruwaith Iaur forest. It would essentially be an unforested version of the current biome. However, Druedain would not spawn here in the future, while they would in the forests. - Enedwaith Shore: A wettish biome, where spawn men of Enedwaith and their structures. - Druwaith Iaur Foothills: A replacement for the White Mountain Foothills in the west, Druedain would spawn here rarely, and beacon towers would not. -Mountains of Andrast: Similar to the White Mountains, but Druedain would spawn rarely, as would their store-caves. Beacon Towes would not spawn here. NPCs: A new faction, Enedwaith, will be added. Both the faction and people would be named Enedwaith.There would be a subfaction in Eryn Vorn, which will be covered later. Their banner would be a grey, stylized fish on light brown. They would be allied to Dunland and enemies of the Northern Dunedain, Druedain, and Gondor.They would have the following NPCs:- Enedwaith: A regular citizen of Enedwaith. Their skin looks Dunlending but clad in more furs.- Enedwaith Fisher: A trader of Enedwaith who sells fishing products.- Enedwaith Fur-Trader: A trader of Enedwaith who sells hunting products and furs.- Enedwaith Hunter: An archer, but wearing no armor. - Enedwaith Warrior: A soldier of the Clans, clad in Enedwaith armor and always spawns with a spear to throw at enemies. They use bronze daggers, axes, and tridents as secondary weapons.- Enedwaith Chief: A commander of the Enedwaith, from which you can hire soldiers. Wears Enedwaith armor, and always spawns with a spear to throw at enemies. Enedwaith and Dunlendings should flee from Elves, because they feared them and would not face them in combat. Dunlendings had horsemen, so these should be added. Archers and axethrowers could not be mounted. Items: Enedwaith Armor: A cloak of pelts and leather, with a leather hood. This would provide little protection, but it's better than nothing. The Dunlending armor should also be debuffed, and have the texture changed to a more leather and fur combination. It is said that only their chiefs wore mail armor-perhaps an elite armor for Berserkers and Chieftains? Structures: Enedwaith Huts: Small huts, made of wood. These would have a fire inside and several straw beds. Enedwaith Houses: Larger homes, made of wood with a sloping thatch roof on one side. Enedwaith Halls: Home of a Chieftain, a long hall with pillars and beams inside, and a large fireplace. Enedwaith Fishing-Village: A collection of huts and houses, with a single Hall. A Trading-post would spawn here, where a Fisher and Fur-trader would spawn to trade. These would not have walls around them. Thank you for reading this suggestion! As always, comments, Kudos, and constructive critiscism is much appreciated. Ithilion, Discussions Moderator (Auta i lome) 00:22, December 22, 2016 (UTC)   