Board Thread:Suggestions Forum/@comment-25859803-20150214153520/@comment-25859803-20150214215358

SamwiseFilmore wrote: I love it. As of yet, fighting is very unrealistic. All this would need would be to change some numbers. And I suck at pvp. The only problem I see with this is that a player could just hold block and not get hit. How about turn your XP bar into a bkock bar when you are blocking so that a player cannot just block infinetly and never die. Also, have it so that blocking all damage only works on the front of the player. You would take full damage if you were hit in the back. I'd prefer it if the player could hold back. Look at it like this, you have two men with good sword skills, they are now about to have an epic battle. They hit and parry and hit and block, till finally, one man has only 2 hearts left so he blocks, parrys and tries to slip away. (In movies and books this happens alot, the hero backs away slowy barely blocking every sword strike thrown by the enemy, trying to recover a bit of strength to slash at said enemy.) But yes I like the other suggestion to simulate a back-stabbing surprise attack. To continue the story the man keeps blocking, turning to cover his backside, but suddenly the other man vaults over him, turns, and swings his sword for the final kill and the epic battle is over. Hopefully this demonstrates why such an ability would make pvp more interesting not less. Each pvp battle would last longer, each victory more victorious, each war would not be filled with you rushing from your spawn to the battlefield, get this implemented in the next update!