Board Thread:General Mod Discussion/@comment-26094198-20170102150005/@comment-25101089-20170102161454

Here are two other factors that seem to contribute to this problem, besides people asking for new factions.

"I want one too!"

The Dwarves get a new type of weapon, say a warhammer. Gondor, Mordor, Haradrim, Rohan, Elves, and so on, see this and ask 'well, why can't we have one too?' And perhaps it even makes sense that other factions would have a warhammer, because according to realism, there is no reason they shouldn't. So we add warhammers for other factions. What was previously a unique Dwarf feature is now ubiquitous throughout factions, and although the mod gains more content, the factions lose diversity.

"It's our turn!"

We spend a while working on an update focused on one faction. For example: the fiefdoms of Gondor. After this, Gondor now has more content than any other faction. Although... still not as much as we would like. There are some fiefdoms yet to be added, and the existing ones don't have much to diversify them from one another.

But while Gondor players might appreciate it, Harad players don't. They start asking us to do a similar thing for Near Harad. And now Rohan players want us to pull something out of a hat to make the Westemnet different from the Eastemnet, and the Dwarves want five new subfactions with no significant difference whatsoever. So rather than spend more time on Gondor, we spread our time over the other factions too, because it's their turn.



And this results in lots of factions that have relatively similar content and equal amounts of it, rather than a few very in-depth factions with lots of special unique content and some factions with barely anything. Which would be better? Well, that's up to you.