Board Thread:Suggestions forum/@comment-26834366-20160910131900/@comment-28565579-20160916142629

Lord Epicus! wrote: Jonnymoomoomoo wrote: Lord Epicus! wrote: Jonnymoomoomoo wrote: Lord Epicus! wrote: Jonnymoomoomoo wrote: Lord Epicus! wrote: Jonnymoomoomoo wrote: Lord Epicus! wrote: Jonnymoomoomoo wrote: Lord Epicus! wrote: Jonnymoomoomoo wrote: Lord Epicus! wrote: Jonnymoomoomoo wrote: Wait a second... where are you expecting all of these to spawn? And what happens if they come into contact with other NPCs like Orcs/Elves/Men/Dwarves? (particularly bears)... Also there are already Elks, do you really need Stags/Mooses too? Wolves are already suggested (http://lotrminecraftmod.wikia.com/wiki/Thread:215672 - I am sure there are other endorsed suggestions involving them too). And foxes are, however cool they may be, a bit unnecessary imo. (I am not saying these should never be added at some point, but they are not really the sort of fundamental things this mod needs at this point)

The traps sound quite cool though to be fair! As does higher Damage for mobs if babies are nearby. I added their spawn biomes in each animal's description. Stags/moose are similar to elk, which is understandable why you think its unnecessary, but you only find elk in mirkwood, which sucks. Of course I could just change it so that elk spawn in other biomes to, but I just thought the idea of moose is cool. Now the idea of foxes is to add more life to middle earth, and to add a sense of realism, with the furs and all. And because they'll be fun to catch in your traps! Firstly, Elks spawn in more than just Mirkwood already, e.g. Tundra, and there is already enough diversity without foxes imo, if you want to deal with that sort of animal, go to Far Harad and look at some Dik Diks etc.

Also, in terms of furs, Gemsboks already drop hides, which you can sell, and wargs drop warg fur, again, which you can sell, and leather is sellable too, so furs are not an amazing new idea, like you seem to be making it out to be.

Thirdly, don't bring "realism" into this. To add "realism" I could ask Mevans to add 20 new types of tree, with various sizes and spawn rates, which would make the trees of ME "more diverse", except that adding 20 new types of tree would add absolutely nothing to the mod. Foxes do not add more "realism" as far as I can see, and they are not mentioned in any of the books, so are not necessary for the mod. This is a Lord of the Rings mod. Not a real life mod. Its mostly near-far Harad that has the diversity, like all those african animals, what purpose do they serve in the mod then? You named 3 furs, which could be hard to get for, say, and evil player. They cant kill wargs, leather isn't warm enough to get through forodwaith, and gemboks live so far away from most evil factions.

Im not trying to add realism necessarily, but diversity with some hints of realism so it does'nt sound to stupid. Foxes are a bit of realism because of selling their furs, which is a pretty real practice. And hey were mentioned in he books, not that it matters really. "This is a lotr mod. Not a real life mod." Then to that I ask why all those haradrim-african animals are here? And birds? And butterflies? And the list goes ooon. 1: Far Harad is entirely non-lore, because it is not mentioned in the book, so you cannot compare.

2: Birds ARE mentioned in the books.

3: tbh I do not know why butterflies are there xD however, they do feature in the films.

4: adding new furs/hides is fair enough to be honest. But that should be done on a separate post, one which is not spent asking for new mobs for 80% of the time

5: I am an evil player (Gundabad) on TOS and I have plenty of Warg fur, I assure you xD

6: there are actually quite a lot of Mods in the Forests of the West, which is where you are asking for Foxes to be added to, including Deer, which, from what you describe above, would act in almost exactly the same way as foxes.

7: I get your point about having bits of realism, and I have nothing against the idea of fur trading, I just do not see a need for animals like foxes which serve no purpose other than that one, very specific, purpose. They are not going to drop meat etc, cause they are foxes. So you are basically asking for a mob which serves 1 purpose which is not going to be of interest to 90+% of players. So, since birds/butterflies are metioned in the books, that means they have a perfectly good reason to be in the mod? If we're according to that the foxes and deer should also be in the mod.

Furs/animals are not only to add realism, but their also for adding a cool way to get money that doesn't involve killing enemies. The current animals in the forests (piggies, cowies, sheepies, etc) dont really have fur to sell, while forest animals such as foxes and deer, do have fur. Now the only reason shy I'm suggesting multiple animals is to add a challenge, which equals more money if you hunt them. Just like killing enemies, usually the higher the level the better the loot.

(Sorry for the late response, my internet died) Firstly, Deer are already in the mod and you are not even asking for them... and "The current animals in the forests (piggies, cowies, sheepies, etc) dont really have fur to sell" - They drop leather... lots of trades ask for Leather... I know it isn't fur, but it is basically the same in terms of uses. Also, in terms of adding a "Challenge", killing animal NPCs is NOT a challenge. Not at all. you have not said what HP the animals have, but I am pretty sure that any of them could be 2-3 shot by a Warhammer. That is not a challenge. Leather is one thing, fur is another. And it is a challenge to kill the animals because they'll run away from you (if you read the suggestion) and you'll have to trap them. Animals running (or even flying in the case of birds) away from you does not make it any harder to kill them without traps tbh, particularly in high lag situations (aka most situations XD) Once you place a trap it's not a matter of skill. The skill only comes in if you want to hunt them with a bow, which is quicker. Once you place traps it's just a matter of time. ... If you keep the chunks loaded... And what is the fun in placing traps and then just sitting around waiting for them to catch something? Your not supposed to sit around and do nothing, it's supposed to be like getting extra coins while doing something else, mining lets say. Their called traps for a reason, so they could be used for defending your base from players, or your farm from rabbits. so you can only make your mines right next to your base for this to work?

and if I wanted to protect my crops from rabbits I would just walk a few chunks away and unload the chunks. Well, those are your preferences. But about the way you protect your crops, what if your offline for example, and some dude walks past your base (on a server) and loads a chunk, allowing an evil bunny to get in! Then you have nothing to save you.

(Btw lets stop quoting the same comment, its getting really long XD)
 * builds base in Rhun, beyond the Red mountains so no one walks past it ever* xD, and yes, we probably should stop quoting eachother