Board Thread:Suggestions forum/@comment-2601:603:B80:6C7F:AD91:1256:6D66:2C-20180915055529/@comment-35456756-20180915154525

Tbh, before I played the mod, i had always assumed that the waypoint system WAS this in addition to being a transportation method. I also thought the game was virtually the game Risk in middle earth. I thought it went something like this:

When you start a new world, you may choose a faction, say Rohan.

The middle earth map was MUCH much smaller,

Each faction had a set number of waypoints, that was in their territory, and controlled by that faction.

One cannot travel to or through enemy controlled points.

One must fast travel by a road, meaning you actually pick what roads to take to get to your destination, and cannot go off a set path. This means one must make sure the path you took has all controlled points in allied hands.

Each fast travel point has a marker, or building on it, with the banners of its respective faction. In order to control it, one must defeat any guards of those banners, which there will be about 20 per banner, and break the banner, replacing it with your own factions.

Once all waypoints in an enemy territory are under your command, the enemy npcs will no longer spawn there.

Occasionally, an enemy faction with direct access to an allied waypoint will attack that waypoint. A message will appear in chat telling of this invasion. Then the player can either go and defend against it or hope the set defenses stand. This means that one needs to defend their banners beforehand with hired troops, walls, etc. When the invasion happens, the player's computer will load the chunks that have the waypoint on them, and play out the battle even without sight of the player. If all the players banners are broken, a message in chat will say you have lost the waypoint. Occasionally, a faction allied with you may send a few soldiers in support of a waypoint under your control, while factions allied with your main enemy will send a few soldiers in support of a waypoint the player is trying to attack.

The game continues until the player has neutralized all threats to their faction.