Board Thread:Suggestions forum/@comment-34969473-20180625132737/@comment-35967945-20180630160449

TheArcReactor wrote: It would simply just add a sect in a new faction category, “Custom”.

I’m also amazed I managed to get 10 kudos without a single comment Well, it was a good comment :)

And add something to create a subfaction. Although subfactions in this mod only have specific banners, structures and mobs... Also a command to expand a factions influence into an independant area (like Dol Guldur, that has influence around the 'Dol Guldur' area and an extra sphere around the Woodland-realm).

But I think that every feature of the mod, that exists on servers, should also make sense to use in singleplayer, therefore, a command to create a unit for that faction. That unit would of course not be implemented unless you fill out all the directives (spawn area, stats, melee/ranged, unit/trader/normal npc, equipment...). Maybe there would be a solution to create structures for that faction and a banner editor...

Anyway, I would think this good, regardless of if it's can only be made reasonable for multiplayer or also for singleplayer. Kudos