Board Thread:Suggestions forum/@comment-26172435-20151221114104/@comment-70.199.227.23-20160821191149

Ugh I hate to grind your post down to a stub but the point of a system for making the player stronger in such a fashion should emphasize the idea of grinding. rather it in vanilla (or even in modded) the players' greatest strength is not a sword or a bow but the ability to single-handedly terraform the area around them. which equals time spent aka grinding. The reason why i love mcmmo is because it makes those who spend time raising their abilities stronger then those who don't same with minecraft and vanilla enchanting. (ps messing with vanilla enchants is a no-no after all you add the mod to minecraft not the other way around) also what about pacifist players how would they fit into the system? making the player decide how they will grow/specialize would also be dependent on what factions they are allied with after all this could be dependent on cultural exchange. new enchants (like terrain bonuses in certain biomes or faster arrows for bows) for each specific faction would be fine but should not interfere with norm enchanting beyond the point of needing to wear out an anvil to get all the enchants on one weapon or piece of armor. To me an ideal addition of this system would be those who devote more time or more wisely become stronger then those who don't. In all I'd say a nice concept but the wrong way of going about it.