Board Thread:Suggestions forum/@comment-26274215-20181212194809/@comment-34747967-20181217105811

I have to agree, that the short range of archers is limiting for you in some ways. For example it makes archers really hard to integrate in defense structures. In my current example they are limiting the width of Gate you can build if you want to create an archer kill zone. Here is an example for it:

The Height where an archer can be placed and he still attacks an enemy is quite low, making it tough to build walls above a certain height and still have the npcs fighting fitting the immersion. My poor testing resulted in that an archer npc is not triggered above 9 blocks height.

Side effect: In that height melee enemies are triggered and run straight to the wall, hanging below the archers, but cant be hit by them.

Solution, you have to build in the attack range of around 11 blocks an wall in the other direction. Now the archers can hit enemies an the other wall, making that gate area a kill zone for most npc and even players standing in the middle of it.

Conclusion:

Higher triggering height of archers would certainly help building higher walls with actually fighting npcs. Higher ranges would make it possible to build bigger gate areas  as shown.

Problem: I dont think it is a good idea to buff archers with higher range, because in survival they can be a pain in the ...