Board Thread:Suggestions forum/@comment-25672535-20160309003936

Minecraft is a sandbox game and with that in mind, as well as the faq, this post shouldnt be out of line.

Since the horn of command was added in around a while ago, I had some ideas on similar lines about Hired Units and the potential things you could do with them without having to turn Minecraft into a strategy game. While I would love to see a sytem implemented for large fights between hired armies, relaisticly that wont happen. So working around that, i came up with ideas that would help make hiring units more intresting.

Experience Points for Units
My idea is that every unit when hired has 0 exp. However when the unit kills an enemy npc, it gets 1 exp point, or 2 or 3 depinding on the mob. Everytime a unit reaches a certian point like 20 exp, it gets a boost or something, like a unit with 20 exp would get a boost to armour points, or a boost to there attack. Something like that. This would make units with more experience more valuable than units with less, like veterans. If one of your hired units gets an upgrade their could be an acheivment like, veteran commander or something. I just felt a bit peeved that one of my units killed like 30 mobs and nothing happend

Unit Customization
When unit customization (like armour, weapons) is added, I though this would be anothe great use for unit exp, a unit would need to have like 20 exp for you to equip them with your own set of armour, and maybe like 15 for you to give them a weapon.

Unit Commands
No this is not a hired unit with AI, who can command your forces in battle. This idea came, when I hade like 20 units in the same squadron, that I wanted to be on gaurd mode. It was a little bit irritating having to set all of them on gaurd duty. What if you could actually assign the horn of command to one of the npcs in the squad, and that unit could give orders to the rest. Here is how it would work.

> A hired npc that is part of a squadron with high exp, would be able to be assigned the horn of command. What that would do is pretty much make that npc the other units commander, instead of following you around they would follow him around.

> The point is, if you put him on gaurd mode, all the other npcs, would be on gaurd mode, same with halt and ready. And when the last two modes are in play, the other npcs of the squadron actually stay together in a squad, it may not have a formation, but its as close as your going to get in minecraft.

Thanks For Reading. Please let me know if you have any feedback 