Board Thread:Suggestions forum/@comment-25012056-20170310224811/@comment-26834366-20170312200709

I have a better idea for your morgul-blades: When striking a player with one, the target player gets a debuff that lasts around 30 minutes or so, and when the debuff ends, the players instantly dies and a wraith takes it's place. To end the debuff and live, the players needs to drink potent miruvor. And the crafting recipe doesn't make much sence to me, how does 8 gulduril blocks make anything that powerful? I think it would be better to just leave these morgul-blades un-craftable for now.

I get morgul orc and uruk armour, and I guess knight armour is acceptable, but I have to disagree with the warrior armour and all those fancy helmets. This is a subfaction, not it's own huge faction that deserves 5 kinds of armour and 2 extra fancy helmets, I just find that a bit much for a subfaction.