The War For Middle-Earth LOTR Server

The War For Middle-earth is all about, what happens after Sauron is defeated, we have new enemy and much more. we are trying to give you a new experience from the other servers by giving you as a player, the chance to create your own character to for you to be in are new age. we have strict rules set for how to claim biomes{factions} and what the pvp/combat rules are to. The one thing we aim to do today, with this server is to give you the best experience for the lord of the rings mod!

=
======================== The name of the server is: TWFME.myserver.gs The ip for the server is: 37.187.158.155:40530

=
========================

Section heading
Are rules are a bit like another server`s but don`t let that bother you from playing. We aim to give you a better experience than other servers with more than just the normal Lord of The Rings mod. Faction and Leader Rules

In the War for Middle Earth, there are certain requirements to be met in order to claim a biome or become a faction leader.

In order to become a faction leader, you will need to have the required number of supporters, as well as the build requirements needed to claim a biome.

Claiming biomes: • You will need a fortress and city or town in a biome to claim it. o A fortress is a heavily fortified structure used to defend your lands in case of attack, so it is smart to have them near any cities or towns you build, though it is not a requirement. o A fortress consists of a barracks, at least one forge or blacksmith, a meeting hall or council chambers, commanders quarters, two storage buildings or rooms, an armoury, a treasury, mess hall or feasting hall, stables, at least one mine, one farm, and a throne room. o A town consists of AT LEAST the same number of houses as players required to claim the biome. So if Gondor has a requirement of 5 players they need to have at least 5 houses in the town or city. A town will also need a market, at least one mine, two farms, an embassy or palace, a blacksmith, 2 storage buildings or rooms, an inn, and stables.

Some biomes may require a city in order to claim. The build requirements are the same, but the build style should be different. For example a city should have walls and fancier buildings and houses, while a town does not need to have walls and the buildings can be a bit more simple. Ask an admin which factions can have towns and which require cities.

Being the leader of a faction has its perks. Leaders have the power to banish players either permanently or temporarily from their lands, and can levy any tax, law, or duty on their subjects. But be warned, players may lead a rebellion against you, so it may be wise to treat your subjects with honor and fairness. (while rebellions are sanctioned, admins reserve the right to step in and say a rebellion cannot happen. For example if a player just wants to be the leader and has no real grievance to cause a rebellion, then a rebellion cannot be enacted.)

When you think you have met the requirements to claim a biome, ask an admin to inspect your build and make it official. You need at least 2 admins approval to claim.

PVP (Player vs Player) RULES

Regarding pvp, there are very few restrictions. Evil players can attack good players, evil can attack evil, good can attack evil, really anyone can attack anyone with good roleplay reason (a good roleplay reason would be if a Gondorian trespasses in Uruk lands or two enemy players come across each other). So if someone just walks by you cannot attack them. All attacks must occur within role play. When attacking a player you must declare a hunt. However, no warnings must be declared before you declare a hunt. • In PVP, you must use faction gear only. No exceptions. • Enchants are allowed, as well as any draught, potion, tonic, or brew you may want to use. • Remember, if you get killed, be a good sport about it. If you immediately start yelling “CHEATER” or claim that the other player cheated in any way or start blaming lag on your defeat, admins will not help you. If you suspect the other player of cheating somehow, calmly and respectfully consult with an admin and we will be more than happy to look into it for you. • We want this to be an enjoyable experience for everyone so please be courteous to other players and treat others how you would like to be treated!

WAR and RAIDING RULES There are no restrictions in war. Anyone can attack anyone with good roleplay reason. • War must be declared before any attacks are made. • War is won by the faction with the most wins out of 7 battles, with a difference of 3. • Attacks and sieges must be declared beforehand. This gives the defenders a chance to remove banner protection so the battle may take place. • In war, the destruction of enemy buildings is allowed. But only as much as is needed to weaken defenses and gain the victory. If this is abused admins reserve the right to punish the perpetrators and/or declare victory to the defenders. Regarding Sieges: • An enemy may declare a siege on another factions fortress or city during a war. The moment a siege is called, any players inside the city or fortress may not leave. • They must remain inside the city until the siege is lifted or until they sally forth to defeat the attackers and thus break the siege. • In a war, a faction may call for aid from another allied faction. However, the reinforcements must warp to a nearby waypoint and then travel to the battle, as this is more realistic. There is no time limit for when defenders may call for aid. • Teleporting help into the battle is forbidden, and anyone caught doing it will be punished by the administrators. Regarding Raids: • Raids are similar to wars, just on a much smaller scale. • Raids must be declared beforehand so that the defenders have a chance to remove banner protection. • Raids do not count as a battle during war. • During a raid you may destroy crops, kill villagers or soldiers, and pick up items dropped by enemy players. You may also set fires to anything you want to. • You may not get into any chests to get resources or steal materials or treasure. Doing so will result in punishment by the administration. During a war battle or siege, you may bring as many troops as you can afford (so defenders it is wise to have as many troops as you can stationed throughout your city). However, during a raid a max of 10 hired units is allowed for the attackers. Remember, we want this to be a fun, but realistic, experience for everyone. Defenders be wise in your defense building and strategies, attackers, do not cause more grief than is necessary.

Section heading
Other rules will be addressed on the server in the rule room made in the ME {Middle-Earth} spawn. another thing to add is we will have a mudpack for you to get hold of the mods without an issue. we hope to see you all there we have worked hard to sort a good server out and have it with a few other mods, these being: Lord of the Rings, Bibliocraft, Battlegears2, and ancientwarfare. happy gaming: The War of Middle-Earth staff