Board Thread:General Mod Discussion/@comment-79.183.234.143-20181002130321/@comment-32352572-20181002233945

Recneps wrote: ArcenGamer wrote:

Samoja1 wrote: I agree with the OP, i don't see why the Tribals were necesarry. Lore does not mention them, they don't take part in the war, hell they don't even fit with the theme. Someone explain to me why we need them. Gundabad - Not a faction but rather a ton of disorganized raid parties

Dale - Far smaller in lore

Dol Guldur - Much smaller than in lore + white council cleansed the fortress in 2941

Dunedain - Far less of them and certainly no proof of holding power over a large land like the Angle Your overall point stands, but there are a few issues in the faction-summation.

Gundabad would be a faction. The orcs, semi-unified, had many wars with the Dwarves, and hold most of the Misties including Mount Gundabad. The current Gundabad faction includes all of the Misty Mountain orcs(Moria, Gundabad, Goblintown, etc.) as well as the 'scattered raiding parties.'

Dale was a fairly important realm. In fact, the battle of Dale in the War of the Ring(Easterlings vs Dale and Dwarves) was supposed to be around as big, or bigger, than the Battle of Pelennor Fields.

Dol Guldur was reestablished - by Khamul iirc. The Galadhrim destroyed it in the War of the Ring.. The Moria Orcs marched out of the mountain and were defeated by the Galadhrim, then Galadriel led them against Dol Guldur. They defeated the orcs there, and Galadriel destroyed the fortress.

The Dunedain are far more common than they should be, but the Angle was inhabited. After the Fall of Arthedain it's where lots of them went.. And there definitely should be a civilian population. Not every single Dunedain is going to be a hermit-Ranger who patrols Eriador hunting orcs. You misunderstand (although your corrections are noted.) I am trying to point out that at least 40% of the factions in the mod are not entirely lore friendly.