Board Thread:Suggestions forum/@comment-33009418-20171107103838/@comment-33009418-20171107212635

S&#039;moregoth wrote: 168.216.131.98 wrote: S&#039;moregoth wrote: In my opinion, this is more than just "inspired" by those threads.

Anyway, back to the actual suggestion, here are some questions that I have about it: 1. look at the above comment.
 * What is "Bleeding"?
 * How does the Bandage Work?

2. Bandages are the way to combine/apply the herbs. I guess a it could remove the bleeding effect? OK. In that case, you should probably add those to the main post before too long.

If I remember correctly, the "Black Breath" was something entirely different. Added. & it will remain Morgul wound, at least until some one can come up with a better name.

Sir Lazuli wrote: Ok. Some more thoughts about effects:

1. I think Morgul Blades having a sizable chance to deal as severe an effect as black breath is kinda OP. Maybe this should just be dealt by Ringwraiths wielding Morgul Blades when added.

2. Victims of Barrow-wights feel extremely cold. Maybe another effect with a name like bone freezing could be added, only dealt by Barrow-Wights. It would slowly kill the player like Black Breath, but by periodically dealing frost damage over the course of one in game day. Standing in sunlight for a period of time would fix it, but under fog or night or underground - in barrows - there would be no way to stop it (rule of thumb: if orcs get debuffs it warms you up). This would make the Barrow-downs way scarier.

1. Changed it up. How do you like it now?

2. I would make a separate suggestion about this, as it has nothing to do with my suggestion, apart from being a new effect.