Board Thread:Suggestions forum/@comment-25012056-20181223225841/@comment-25841881-20181225191858

A long drawn-out death isn't that impractical.. If it's on the order of many minutes, rather than few hours. Especially if it is gradually increasing negative effects, rather than just sudden death after the time. Especially if further hits from a Morgul blade accelerated the symptoms.. I've had fights -- with no bases involved, so its not just people hiding -- last over 20 minutes. One, albeit with around 10 players, lasted more than an hour.

30 seconds of wither is insanely overpowered though. It's a one-hit kill, unless the player is currently carrying something to remove status effects. If they are, then it's a one-hit kill in practicality. In the middle of a fight, you stop for a few seconds and drink something.. If it's a jungle remedy, you should keep your existing buffs. All you'll be down is more than half your health, and whatever they do in those few seconds of you sitting there. If it's milk -- does milk still remove poisons in current mod version?? if so, its far easier to get than jungle remedy -- you'll be down a few seconds, half your health, and have no buffs. The only scenario in which you could really survive is when the fight ends within a few seconds of you being hit.. That is to say, if the other player dies, or you make it to safety.