Board Thread:Suggestions forum/@comment-27752412-20160214160923/@comment-26339514-20160215003834

AlteOgre wrote: This compilation may be of help.

I'd favour:


 * Frost effects in the Forodwaith, the Misty Mountains, the Grey Mountains and Mordor at night. Intensity dependent on biome.
 * Dehydration effects in the Forodwaith, Near Harad Deserts, the Far Harad Arid Savannah and Mordor by day.
 * Overheating effects in the Near Harad Deserts, the Far Harad Cloud Forest and the Far Harad Mangrove.
 * Choking effects from ash and dust clouds in the Near Harad Deserts (excl. the red part), Mordor and the Far Harad Volcano areas.

Frost = Included in the mod.

Dehydration = Faster dehydration (think Hydrate plugin! ... oh please just do it, it's simple ... :P): always carry water bottles!

Overheating = Nausea, slowness, fatigue and weakness ... dependent on exposure and lack of applied remedy, which would be cooling and/or shade and/or fresh air (cloud forest).

Choking = Random weakness and fatigue ... dependent on exposure and lack of applied remedy, which would be a scarf.

Yeah, I do like it harder ... This just doesn't seem worth Mevans time, if you want a mod that adds Thirst, just go Google a thirst mod.