Board Thread:Suggestions forum/@comment-33157907-20180513090444

A bunch of equipment mods I thought up on the bus. All should only be able to be gotten from reforging with the exception of butchery.

"Hamstring":

A modifier which can be applied to swords, axes, and battlestaffs (or warscythes). When you hit an enemy, there is a 5% chance (10% if its a critical hit) to hamstring/cripple them, effectively giving them Slowness 3 for 5 seconds.

"Savage":

A modifier which can be applied to any melee weapon and basically deals an extra point of damage to unarmored enemies. Not compatible with any damage bonuses.

"Stunning":

A modifier which can be applied to a blunt melee weapon (mace, hammer, warhammer, etc) which has a 5% (10 if critical) to blind and give weakness 1 to enemies. Not compatible with hamstring.

"Slicing":

A modifier which can be applied to any non-blunt melee weapon which has a 5% chance (not changed if its a critical hit) to inflict "Bleed", a small DOT which lasts for 5 seconds and is effectively wither 1. Not compatible with Hamstring, damage bonuses, or damage un-bonuses.

"Butchering":

A modifier which can be applied to any melee weapon. Killed targets have a higher chance to drop their meat (whether rotten flesh, pork, venison, man-flesh, etc). Not compatible with luck bonuses.

"[faction] Bane":

A rare modifier which can only be found on faction-specific weapons and which deals 2 extra points of damage to one of that faction's enemies. For example, a Rohirrm Bow of Uruk Bane, or a Mordor Warscythe of Gondorian Bane, or maybe a Gundabad Bane Spear of Bladorthin. This should not be a common modifier, but should be easier to obtain in trading. Not compatible with any other bane. 