Board Thread:Suggestions forum/@comment-27699761-20160626090041

Welcome, today we talk about Invasion spawn rates.

While playing this mod for a few months I have been gathering a lot of alignment, and most of it by standing on a hill and then waiting for invasions to spawn, this way I slaughtered like 6k Angmar orcs and hillmen, 6k Gundabad orcs and uruks, and a few hundred Mordor orcs etc., and a few hundred Near Haradrim. Well, based on the fact that this mod starts at Bilbo's birthday, it isn't realistic that there were hundreds of invasions at that time in the Lonelands, nor anywhere else. And besides that, look at the amount of npcs I killed, normally having so many kills on your name means that your enemies stay away from you, not even thinking about that 6k units is a lot for a death faction like Angmar, (are there even soldiers left by now?) and ok, it was on a server (no changes of amount of invasions though) and spread over an ingame amount of like 20 years, that still doesn't make up that I am only 1 player, there are like 10-20 players with the same amount of kills, which makes me think like: maybe there should spawn less invasions now, because we slaughtered the largest part of their army. So here how this could work: The more negative alignment you get with a faction the smaller the chance, (up to -500 the chance gets bigger, because they want revenge) because they are like: Hey, that single guy did just murder a large part of our soldiers, lets not send any more invasions to him. But if they send an invasion they would send stronger units, like Mordor would send more Black Uruks, and High Elves more units in general because they have no better right now. Special units like Wargs and Trolls will be sent less aswell, because they are exspensive and they don't want to lose their strong units.

Why? Well, this will make it harder to get large amounts of alignment too easy since, invasions are the easiest way to get it. And you have to fight harder for the alignment you get. Also this removes a bit of the fact that normaly you get better stuff, like better gear (or you even enchanted stuff) potions, ent brews etc. while your enemies don't get better.  