Board Thread:Suggestions forum/@comment-198.180.129.13-20190305184041

the idea is that in creative mode you could open a gui after right clicking a captain that allows you to create custom units and change existing ones.

when you spawn a captain any custom unit made for that captain will be allied to that captains faction.

when you open the gui (i hope somebody can make a picture of this) you can edit the following.

unit name.

unit model (what the unit looks like without armor on, such as the basic orc or human model, this is also where you can decide if the unit is a normal npc or a troll, ent, warg and the like).

unit speechbank. (you can select from any speechbank in the game).

unit namebank (what the names for the individual solders can be, you can select existing ones or make your own)

unit sounds (what sounds they make in game, elf= the unit will shout donga horn! warg= the unit will make growling noises, ect).

unit weapon prefrence (warrior=melee only fighter, ranger=can switch between close range and short range, archer=only uses ranged weapons).

unit equipment (drag equipment on to the slots next to the unit model, wargs and spiders can only equip thier relevent armor, unit models that cannot be equiped with diffrent weapons like ents have this greyed out.

unit alignment requirement.

unit mount (what the unit rides if any, ents, trolls and the like have this greyed out).

unit price (in silver).

unit base HP.

unit natural armor (the armor value for if a unit has no other armor on).

unit base damage (how much damage they deal without a weapon in thier hands)

unit buffs (you can apply constant potion buffs to units like how berserkers have constant speed buffs).

unit traits. (orc=weaker in sunlight and can skirmish, tower guard can throw endless spears, ranger lets unit go invisible, ect).

if a custom unit is dismissed they will automatically despawn.

if you want to suggest any variables then type away, constructive critism is reccomended 