Board Thread:Suggestions forum/@comment-26553378-20160828161529

==Intro==

I recently read a post concerning archers and bows, from this i was reminded of my many ideas on affects of arrows.

==Area of impact affects==

===Head===

if armored this still hurts a lot, and will still most likely affect you. therefore if armored it will give 5sec nightvision/blindness (super blindness, can see anything at all), but if unarmored this will deal 25 damage regardless of armor, killing anything short of a half-troll, it would also give the super blindness affect until removed, and stop all regen. also this would not work on the snout of an entity (croc mouth, rhino horn, etc.)

===Body===

if the body is hit unarmored it will deal increased damage over anything but a head-shot, and eventually have a chance to become infected, giving poison, but it would not have any other crippling affects.

====heart====

insta-kill on anything, this should be a 4 pixel big target on half-troll+ and 1 for men orcs dwarves elves and hobbits. once dragons are added this would work like how the black arrow pierced smaug for an insta-kill.

===Arm===

if an arrow hits a bare spot on the arm it will give a level of weakness/mining fatigue per arrow

===Leg===

if an arrow hits a bare spot on the leg it will give a level of slow/inverse jump boost per arrow

==Armor==

===Bare Skin===

if an arrow finds its mark between armor therefore striking bare skin it will pierce all armor. if an arrow hits bare skin it will also apply a crippling affect, as listed above.

<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;">

<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;">bare skin is considered where the pixels of an armor piece do not cover, chain armor once added would cover most of the body, except eyes, and arms, also leather jackets would be added, covering arms

<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;">===Armored impact===

<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;"> if an arrow hits armor it will only deal impact damage, and be blocked by armor due to that. the arrow would then bounce off the target breaking in half. also there is a 50% chance for an arrow to pierce leather and give the bare skin affect, and a 1% chance on chain. (99% for vanity/no-armor items)

<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;">==NPC behavior==

<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;">Elves will never aim for head, and men prefer aiming for body, while orcs will aim for whatever is most lethal, regardless of creulety to target.

<p style="font-weight:normal;margin-top:1em;margin-bottom:1em;">==Removing Arrows==

<p style="font-weight:normal;"> this will remove the affect given by the arrow, but give a bleeding affect, acting like wither plus cancelling any regen, along with a 1-2 damage on removing. This would become the only way to get rid of the arrows. This would be done with a GUI that gives the option of head, body, arm, or leg. The buttons that are currently irrelevant (no arrow there) would be shaded out. When you click one of these buttons all pull out arrow affects above would be applied, and it takes 15sec (+mining fatigue affects had before the action begins) to remove the arrow, during which you can not do anything. You can then use bandages (3 string shapeless) in order to staunch the bleeding (affects 1 wound).

<p style="font-weight:normal;">==New NPCs==

<p style="font-weight:normal;">Medic: removes arrows for you at 5sec per arrow, and intantly bandages them, this will cost you though.

<p style="font-weight:normal;">Assassin: yes this has been suggested many times before, this is an improvement on the topic. the assassin would always aim for the unarmored head regardless of faction. <ac_metadata title="Arrow improvements"> </ac_metadata>