Board Thread:Suggestions forum/@comment-32638649-20170307200256

This suggestion proposes the implementation of a new stat for bows, accuracy.

What:

Accuracy is simply a new stat expressed as a percentage. This percentage is expressed as an angle at within which arrows have a (small) chance to fly somewhere other than straight at the crosshairs. This angle would be small, as to prevent mass rioting from bow-loving players (such as myself). If the bow is not drawn fully, accuracy will decreace (meaning that said angle will increase). Different bows from different factions will have varrying accuracy stats, helping to give each bow it's own unique uses. This could be something like making it so that elvish players don't automaticaly choose the High Elven bow over the Galadhrim bow because of it's higher durability.

Why:

It would be an interesting new game mechanic, bringing more diversity to the bows in the mod. It would also make bows a great deal more realistic, as no bow ever always shoots straight.

Constructive critisizm is always welcome, and kudos are apreciated. 