Board Thread:Suggestions forum/@comment-25129884-20160825161951/@comment-27516710-20160825192057

For those who did not read the bug report this is what Pelennor Fields looks like without the wall:As you can see the generation is excessive (I almost want to laugh even at using the word excessive since the generation really is beyond belief). The towns/villages spawn on coordinates that are evenly divisible by 8. I suggested in the bug report thread that they spawn instead on higher multiples such as 16 or even 64. This will cut down on lag due to less time spent by the code searching for suitable spawning conditions and it will still allow you to find plenty of towns or villages.