Board Thread:Suggestions forum/@comment-26168781-20190703001202

Although the current arrow system is ok, it is less realistic than the world in which LotR takes place. As such, I have come up with an improved system for arrow retrieval. Any arrow that hits its target would now have a 75% of dropping when an entity is killed, as many times in the books Legolas or other archers would retrieve the arrows after they have killed Orcs or other enemies. As a trade off, arrows that miss their targets (do not hit an entity) would now have a 50% chance of breaking on contact with a block. As this still might make arrows a little bit too OP, flint could have a reduced chance of dropping when gravel is broken, or the arrow crafting recipe could be edited to give out fewer arrows than it currently does. I beleive this would make the game both more balanced, as arrows would be more difficult to get but would be somewhat more durable (if you use them well), as well as making it more in line with the world of Middle Earth 