Board Thread:General Mod Discussion/@comment-82.239.85.216-20150128005455

First sorry for my english. I have a problem and i search how resolve this. So i use the morph mod (can morph into a mob killed by player) and LOTR mod. I offer to my players a race selection when they spawn. They can choose Hobbit, ranger, Woodelf, dwarf or Orc (for that, i allow morph character in the morph.cfg like "lotr.common.entity.npc.LOTREntityHobbit", same for ranger, dwarf,...) When a player kill for example an hobbit, he can become a hobbit. When he pick a race, a plugin teleport player to the LOTR map and adventure start in the middle earth. Great. But if this "hobbit player" kill a ranger, woodelf, dwarf or orc... he can morph into ranger, elf,... because morph haven't option for limit the morph number of a player. I don't want hobbit can suddenly become an angry orc. :D

My idea is modify the LOTR mod and add mobs: Hobbit2, ranger2, dwarf2,... who can't spawn in the middle earth and can just spawn with command and / or spawner (so player can't kill them and take other races). So i can blacklist "lotr.common.entity.npc.LOTREntityHobbit" and whitelist "lotr.common.entity.npc.LOTREntityHobbit2" and the problem is resolved.

But i never made or modify mod. I just open LOTR.jar with winrar and take a look into folders. I see all entities and think "if i copy the file LOTREntityHobbit.class and paste this with this name "LOTREntityHobbit2.class" maybe that works... but how disable the spawn of this hobbit ?... Finally i think this idea is weird.

Maybe someone can make a little mod (or addon) with just Hobbit2, ranger2, Woodelf2, Dwarf2 and Orc2 without spawn, Arfificial intelligence and other stuff.

I'm really stuck with this (and yes i search help for morph, i talk to the author but no answer). 