Board Thread:Suggestions forum/@comment-26172435-20170917204722/@comment-26172435-20170920032328

Recneps wrote: Ehh.. Not that hard for the combination of stacks, and it would vastly cut down on memory used if it stored based on stacks instead of based on individual items. Just use the basic dilution formula for calculating the new mass of a stack, after combining two partial stacks. That is correct. I just don't see much handling large amounts of foodstuffs anymore after introduction of decay, although mass harvesting still may occur when a player finds potential huyers ofc. And yeah, that will have a profound effect on database size, accessed memory and communication between database and active programme. Combining stacks would require a few additional database parameter fields or maybe a dedicated stack database, and messing around with stacks will then require some more code and communication. Also, I would assume any database entry will be erased once an identified food item got rotten or is sold, so the positions / identifiers they occupied will become available to others, minimising the total database volume. I don't know which option would be preferable in the end. Guess coder may have to give it some thorough pondering if he's interested.