Board Thread:Suggestions forum/@comment-25981649-20170817085134/@comment-30561367-20170818125344

Mobs that fight in the "bull" manner are easy to kill. You can pretty easily avoid hits by just using the a and d keys. With that ability, I bet many players could take out mumakil without taking a single hit (except they can still take damage from archers on top of it).

Also, I find the mumakil eye hit thing too op, especially if you can hit 1 eye many times. You can shoot them in the eyes and then make them run amok. I suggest:

A: They would not drop the archers when they run amok. They would still damage the units on ground, but the enemy of the mumakil would still suffer bigger losses.

B: No eye hitboxes. They can be hit with projectiles all over the body, but they have 17 armour points agianst projectiles, compared to 13 agianst melee and other causes.

C: Only running amok when the driver is killed, although the driver is an extremly easy target to archers.

D: Less trampling/contact damage. 15 is a massive amount, it would probably be the hardest-hitting mob attack in the mod. I'd say nerfing it to 9 or 7 instead.

Why all those? Honestly, I find taking out a mumakil is too easy with the original proposal. Having a mumakil seems to be rather a disadvantage to you than your enemies.

Also, about the quick-build towers, I think big and stronk npc-s such as trolls, ents, mumakil, balrogs, etc should be able to break blocks in their way.

I don't think the mumakil needs to charge in agianst enemies close-by. The sweep attack with tusks is strong enough.