Board Thread:General Mod Discussion/@comment-26335978-20160106162844/@comment-27723099-20160111190426

You could guess where the error is happening based on the crash reports and malfunction (most likely an event listener, since those allow the most customisation of the game behavior) and then place breakpoints for the debugger at a number of these possible bugged functions. You would have to understand the basics of the mod and an overview of the used events, but you don't have to understand everything of it.