Board Thread:Suggestions forum/@comment-28344925-20170719034439/@comment-26172435-20170719143433

Vanilla spawn mechanics can take into account the distance to the player and I think they should be modifiable in order to reduce spawn rates nearby players as well. But I'm not sure how the mod uses or modified those mechanics already, and if it would still be possible to achieve specific spawn chances within a certain range from players. If possible and worthwhile, I'd sure wish and expect to get some parameters governing the generic spawn mechanics configurable (like Spigot does for example).

I guess overall it may be possible and it would be helpful for some, both for SP and MP. But I also wonder whether it would be used a lot and consequently if it would be worth the trouble for the restricted added value it would provide.