Board Thread:Suggestions forum/@comment-26210095-20150604214356/@comment-26222246-20150610055417

LOTR Ender Crafter wrote: TheStudyOfTheUnknown wrote: Increasing height limits makes worlds go corrupt. Increases lag ridiculously, creates bugs with terrain generation and completely removes compatibility with other mods If you are coding this in a right way (new ChunkLoading/Managing System) than this does work even with less lags than in vanilla, because (if you are using cubic chunks) you have chunks which are 16 blocks heigh, not 256.

I don't know if this is possible, but maybe the "Chunkloading-System" only works by the Middle-Earth dimension, other dimension have the standard chunkloader/renderer.

Fazit: I like this idea, and it is important, if Middle-Earth should be much more realistic, but this is, if you will do this with cubic chunks (my opinion) very hard to code. Everything else with terrain generation would have to be changed for every biombe, (including vanilla). And it would make it completely uncompatible with other mods still. If they have new biombes, or ores and stuff like that.