Board Thread:Suggestions Forum/@comment-213.120.234.122-20150121124203/@comment-25813566-20150205123702

Maybe something like in Skyrim: there, if you were worshipping and using altars of one of Tamriel's gods you were gaining buffs by interacting with this altars (better shield defense, smaller cooldown for Shouts). So there could be structure for every known-cannon religion in for some factions (for all elves altars of Eru, for all Dwarves of Aulë (and these races, whose religion isn't known could have just "tribal altars" or something, not for one of these main gods of ME). And when altar block (yes, one special block) used with something valuable (coins/gems/silver/gold/mithrill) these altars would give player specific for every god, not faction, buffs with longer duration if offering is more valuable (coin for 1 minute, mithrill for 10 minutes or more, just example). Or used with offering dependent on god, i.e. for Dwarven god only gems or metals, for Elven god mainly "nature" offerings like Elanors and Niphredils, eventually gold and silver for every god. I don't know wich option would be better. I assume that going to structure to get 1 or 10 min. boost just for walking another 10 minutes without using it (e.g. no enemies met when player has strength boost) is kinda nonsense, so we could just grab this altar block with us (only faction pickaxe/axe to "mine" it) so we can use it whenever we want (and have approperiate offering). And maybe if the alignment with faction worshiping one of the gods is higher our buffs will last longer with less valuable offerings (but no very longer, so players can't give one coin with 2k alignment to have 1h of buff). What do you think?