Board Thread:Suggestions forum/@comment-34241117-20180516005915/@comment-33483875-20180517015518

Sir Lazuli wrote: The point of the bosses is to give players something they would actually use and that would fit with their character. So the boss for evil players to kill gives a weapon for evil (the mace) while the boss for good players gives a weapon for good (the Gondolinian sword). A troll hammer or something of the sort wouldn’t make sense for the majority of good players, and giving the troll such a weapon would be immersion breaking.

I think the Gondolinian sword is a cool enough trophy as is, with all the lore behind that city and their craftsmanship and battles. The only problem is that swords are not really viable in pvp compared to high damage, high knockback weapons, as players can hit you and deal more damage, knocking you back enough that the cooldown doesn’t matter. Perhaps a buff to Gondolinian swords would be the best option. I think a slight increase in base reach would make it enormously more useful, and could be justifiable (if weakly) as it has a very long larger texture, and as better craftsmanship in the First Age. Not much, probably less than a battlestaff, but enough to make a difference over other weapons with long. I think this would be the best way to make it more useful, though it may have implications for mithril swords.

Would this actually help or completely destroy balance? Or is there a better way to make the Gondolinian sword more useful than other swords?

If longswords/claymores were added, it could be one of those.

Xerped The Antisocial (Don't click this)