Board Thread:Suggestions forum/@comment-26172435-20160113120843/@comment-26172435-20160116184434

AlteOgre wrote: One may also consider to add a slowness effect for heavily injured NPCs (and players ... hehe).

Second thought here: I propose a fatigue effect at low health causing weakness, not slowness. Slowness would reduce the chances of succesful retreat too much. Fatigue would work with a chance of getting weakness at 8 hp or lower. For example: a 10% chance in every 20 ticks to get weakness during 10 seconds. The chance could be decreased by improving 'perseverance', a possible trait.