Board Thread:Suggestions forum/@comment-25012056-20181223225841/@comment-32013442-20181225101457

Shinare of Woofland Realm wrote: Yes, there are more lore-accurate options, but if it takes 30 minutes to kill, then it isn't very useful, unless you intend to haunt someone for long time, or you are just sadist. It doesn't help tp get the stuff or anything.

I disagree Shinare. If you were fighting someone and you suddenly lost half your health because you were stabbed by a Morgul blade, you would undoubtedly "panic and run".

Let us examine a simple scenario: 2 players both in Mithril armor wielding Mithril swords get into a fight, but P1 uses a Morgul blade to stab P2 right off the bat. As P2, what are your options in this case? You have just lost half your health, while your enemy is at full/nearly full strength. Do you keep fighting? Or do you try and tactically create some distance between yourself and your enemy giving yourself time to heal?

I would go with option 2 if possible.

However, let us examine the effects of adding wither and reducing your victims health by half. What then? In the 1st scenario P2 has the option of running and trying to get away. In scenario 2 P2 is in a difficult predicament. You just lost half your health, and now you have 30 seconds of wither to further hinder your attempted escape. As the wither will for all intents and purposes prevent you from healing whatsoever, your chances of escaping are slim. Constant damage with the jump-hiccup? It is the same as being poisoned, but worse. However, if P2 is able to successfully evade P1 for long enough, he could possibly heal up enough to continue the dual.

However: If P2 is aware that the longer he hangs around, the weaker he will get, (due to a "curse" mechanic that is slowly killing him), then he will do everything in his power to escape, as the longer he lingers in combat, the lower his chances of survival become. And he will have a decent chance of surviving too. Even with the short time I have set (see below) P2 will have several minutes to get some distance between himself and P1 so that he can escape. Of course, if P1 is persistent and keeps the pressure on, then P2 will have a hard time making good his escape.

Of course, the curse's timer can be adjusted.

Stage 1: 20 minutes. Stage 2: 15 minutes. Stage 3: 10 minutes. Stage 4: 5 minutes. Stage 5: 2 minutes 30 seconds.

Here is an even shorter timer:

Stage 1: 10 minutes. Stage 2: 8 minutes. Stage 3: 6 minutes. Stage 4: 4 minutes. Stage 5: 2 minutes.