Board Thread:Bug Reports/@comment-27689279-20151227021542/@comment-27689279-20160105233127

HubToo wrote: I went through your server log which is quite unreadable with all the debug and trace information. You should now turn these off, as they might slow down your server and cause further refresh/display errors.

Apart from the Mine and Blade: Battlegear2 mod, which is reported to cause problem, I was surprised by the lines such as "Fixed block id mismatch lotr:tile.lotr:blueDwarvenCraftingTable: 486 (init) -> 485 (map).", which could indicate that you are using maps from a world which has a different set of IDs for blocks and items, than the one you imported them to.

Wading through the 211 such lines, I saw 1 coming from the Battlegear mod: "[01:43:48] [Server thread/DEBUG] [FML/]: Fixed block id mismatch battlegear2:flagpole: 165 (init) -> 477 (map).", which could explain the value offset seen in the 210 lines coming from the LOTR mod.

Have you copied the world/level.dat file from your original world, because this is where the Blocks/Items Names/local IDs pairs are stored? Just copying the .mca region files is not enough, when you use several mod adding blocks & items. Interesting finds!

I think it would be helpful to add that prior to this fiasco, I used MCEdit on various parts of my world. This has never caused me problems in the past, but this time, for some reason, it did. Somewhere along the line, a step or two might have been left out in the editing process, like that of adding the .dat file. I will try that, and this is in fact, a step I have not yet tried.

I tried running a backup of my server before the latest MCEdit, and it works perfectly fine, even with the newest B26.4. Something is seriously wrong with the current server, but I can't seem to pinpoint the problem... if this last step doesn't work, I will just move forward with the backup.

 Elvenking of the Woodland Realm  23:31, January 5, 2016 (UTC)