Board Thread:LotR Mod Technical Support/@comment-27007342-20160721162749/@comment-27007342-20160727233320

Here is my crash log btw.

Minecraft Crash Report // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [HUG]

Time: 7/27/16 7:32 PM Description: Registering texture

java.lang.NullPointerException: Registering texture at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847) at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856) at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005) at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:207) at lotr.client.render.LOTRConnectedTextures$BufferedImageIcon.load(LOTRConnectedTextures.java:541) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:124) at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97) at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89) at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:172) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121) at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows: ---

-- Head -- Stacktrace: at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847) at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856) at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005) at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:207) at lotr.client.render.LOTRConnectedTextures$BufferedImageIcon.load(LOTRConnectedTextures.java:541) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:124) at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)

-- Resource location being registered -- Details: Resource location: minecraft:textures/atlas/blocks.png Texture object class: net.minecraft.client.renderer.texture.TextureMap Stacktrace: at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89) at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:172) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121) at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)

-- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 398641896 bytes (380 MB) / 1598554112 bytes (1524 MB) up to 2966945792 bytes (2829 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -Xmn728M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 8 mods loaded, 8 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJA    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJA    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar) UCHIJA    Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar) UCHIJA    TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) UCHIJA    lotr{Beta v28.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B28.2.jar) UCHIJA    moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar) UCHIJA    ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar) UCHIJA    worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13431 Compatibility Profile Context 16.150.2211.0' Renderer: 'AMD Radeon R9 200 Series' Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10 LWJGL: 2.9.1 OpenGL: AMD Radeon R9 200 Series GL version 4.5.13431 Compatibility Profile Context 16.150.2211.0, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)