Board Thread:Suggestions forum/@comment-26815144-20160703091745

Intro
I read the FAQ and what not to suggestion and I found nothing on Magic. I don't mean magic as wands that shoot fireballs, I mean little tricks like crystals than produce light and stuff like the screams of a nazgul. Magic is a hard subject in ME but some littles things that wouldn't make it op would be acceptable I would think.

Disclaimer: Magic here is used as a tool and maybe for enchanting, not for duelling but Magic might be used as a way of self defensive while not harming or deflecting anything. Most of this is for 'Conjurer of cheap tricks'

Items
this is more little gadgets.

Light crystal, crystals are found as an ore which, with 20 exp in an anvil makes a light crystal. When in your hand, they produce a sharp light, good for cave exploring.

Morgul blade with wither effect, made by getting a p blade(no effects) and 20 exp

Sunstone: made by crafting a crystal and flint and steel together. When struck on the ground, they create blue fire, basically a Greek fire but you can destroy it and it doesn't burn out.

Chalk stick: crafted by placing a chalk block in crafting. Can draw runes and low durability.

Staff, crafted by having three sticks vertically And then putting it in a anvil with 30 exp. it deals 7 damage. It doesn't do anything except good for wacking things unless you add anything to it. Like a light crystal, which it amplifies it. A light staff (with light crystal) if used as a weapon will blind players and npcs with 3 blocks for 4 seconds. A sun staff is a staff with a sunstone. Creates a wall of blue fire when clicked.

Runes
We all know the symbol Gandalf wrote on Bilbo's door got the dwarves to come but how would they know about a rune on the door and instinctly be guided to it, a magic rune. A chalk stick works by, when you draw a rune, it will start with men, then if you click it with chalk again it changes to elf, then dwarf then Orc. Runes last for a MC day.

runes work by 'attracting' npcs to that spot and showing players where the rune is. Eg. all dwarves within several chunks and players (rune shows on map if on same biome) with +500 dwarf alignment will be attracted to it.

If you break a rune, it will drop as the selected rune. Not chalk

Enchantment
There should be two ways of enchanting, magically and manual. First off, if you disagree with magic enchanting, or if it was canon, why did elven swords glow when orcs are around.

Enchanting weapons, Types of enchants: durability, detection (if an evil sword it glows when Elves are around, if a good sword it detects orcs) and weight (speed of the blade). Guys, note that theres only three, as these are the most magically ones as the others would probably like sharpening a blade etc. You enchant magically by placing sword in an anvil with a rune and a random enchantment will be selected.

Types of Magic
Cleansing/corruption: based on the three elven rings and how Sauron basically turned angmar and DG into a wasteland of evil. You can't use this magic but I am pretty sure there is an endorsed suggestion on this.

Passive magic: basically the sunstone and light crystal.

Enchanting: uses runes to enchant weapons

Rune: uses runes for attracting npcs.

Summary
I hope you enjoyed this suggestion on a barely touched topic. Though I doubt Mevans will bother about magic but I would like to get it out there. 