Board Thread:Suggestions forum/@comment-28035907-20160929150355/@comment-28035907-20160929201527

AlteOgre wrote: Nice thoughts. On the coat of arms, here's on very similar and one slightly related thread that may both be of interest for this suggestion: [Endorsed] Banner surcoats, for the more patriotic soldier. [Endorsed] Coats and pegs The one mentioning banner sutcoats basically aims for a similar feature, but assumes a texture 2D overlay/replacant on the basic armour texture instead of an additional (3D) texture layer, which may indeed be a less attractive option. So my vote goes to the other thread, if I had to choose. On the shields: I still think a shield should be a wieldable item (like any other item in-game) that offers protection against any incoming projectiles and melee attack when held in hand. So, no dual wielding. A shield can be used to take cover and when used, players can move to some safe location or approach a (ranged) foe, and after that switch to a weapon of choice to inflict damage on said foe or just flee. Implementing this would be most meaningful when combined with armour weight. You probably all know where to find more info and discussion on that notion. :^)The thing with this suggestion is that I  ai med to achieve shields  at  one end. The coats are really only a cover for this inner purppose, a replacement, and something actually just ... fun, simply as that. I actually like both other suggestions but they would not be able to promote an innuendo that would drive it's course towards my utter goal: battle shields.

But Ye ah,  Thanks for citing them! ;3