Board Thread:Suggestions forum/@comment-26553378-20170822005743

I can find a baby giraffe with 30 health next to an adult with a mere 22. I feel that this shouldn't be possible, after all, that adult would need to be rather sick, or disabled in order for its maximum health to be lower than that of a baby. Both of these things are not included in minecraft, so this should not be possible. I suggest that as a baby and in cases of steeds growing entity creatures should have health and other physical stats dropped to perhaps 50% of the final amount (for health at least, other stats such as speed would be affected less drastically)

as babies do not have drops it doesn't make "easy targets" to players, but could be hunted out specifically by predators (questionable). It is mostly just a reality check on minecraft. 