Board Thread:LotR Mod Technical Support/@comment-5.43.65.10-20190712071630

Hi guys.I update new version of lotr mod 35.0 and my game crash when I came somewhere near large structures.Here is crash report:

Minecraft Crash Report // But it works on my machine.

Time: 7/12/19 9:00 AM Description: Exception in server tick loop

java.lang.NullPointerException: Exception in server tick loop at lotr.common.world.spawning.LOTRBiomeSpawnList$SpawnListContainer.access$000(LOTRBiomeSpawnList.java:151) at lotr.common.world.spawning.LOTRBiomeSpawnList.getRandomSpawnEntry(LOTRBiomeSpawnList.java:297) at lotr.common.world.spawning.LOTRSpawnerNPCs.getRandomSpawnListEntry(LOTRSpawnerNPCs.java:326) at lotr.common.world.spawning.LOTRSpawnerNPCs.performSpawning(LOTRSpawnerNPCs.java:186) at lotr.common.LOTRTickHandlerServer.onWorldTick(LOTRTickHandlerServer.java:172) at cpw.mods.fml.common.eventhandler.ASMEventHandler_33_LOTRTickHandlerServer_onWorldTick_WorldTickEvent.invoke(.dynamic) at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:255) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:645) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

A detailed walkthrough of the error, its code path and all known details is as follows: ---

-- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_181, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 347717680 bytes (331 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB) JVM Flags: 8 total; -XX:+UseConcMarkSweepGC -XX:-UseAdaptiveSizePolicy -XX:+CMSParallelRemarkEnabled -XX:+ParallelRefProcEnabled -XX:+CMSClassUnloadingEnabled -XX:+UseCMSInitiatingOccupancyOnly -Xmx1024M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJAAAA    Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJAAAA    lotr{Update v35.0 for Minecraft 1.7.10} [The Lord of the Rings Mod] (LOTRMod v35.0.jar) GL info: ERROR RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 8; [EntityPlayerMP['Tarik'/194, l='Tarik', x=83577.55, y=77.75, z=-15621.24]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'

Thank you guys on your hard work I love this mod and your new updates,just keep going like this you are great!! 