Board Thread:LotR Mod Technical Support/@comment-29701788-20160820153316/@comment-27516710-20160821150526

Yeah, the spotlight effect of sun or moon can be a common glitch.

What I meant by copying the region files: explore the area in Middle Earth that you want to make screenshots of then quit.

The mod's region files are in / /Middle Earth/region/

The overworld's files are in / /region/

The region files match 1:1 in both dimensions. So if the region file is r.123.456.mca in Middle Earth the corresponding region file in the overworld is also r.123.456.mca. The only real difference between the two is which mobs spawn by default, and, the fact that the time in the overworld reverts to normal Minecraft time - this is what makes the shaders work perfectly in the overworld and causes trouble for them in Middle Earth. By copying the Middle Earth region file to the overworld what you get is perfect shaders.

What you do is copy the MCA files that you want to view from the /world/ME/region/ folder to the /world/region/ folder. You can determine which region files to copy by using Dinnerbone's coordinate/chunk/region file converter. Once you have done so then restart the game, make a portal from the region file in Middle Earth to the overworld, then, enter the portal. You'll end up in the same exact biome but it will be the overworld instead of Middle Earth. It will seem weird and if you travel too far you'll see the normal overworld chunk boundaries begin, but, by doing this you'll enjoy the Middle Earth blocks, builds, and biomes in their full shader glory.

(Note the following: if you overwrite a region file in the overworld you will lose anything you had there, and, since it is the overworld then normal mobs will spawn instead of the mod's mobs - meaning no more orcs, elves, etc will spawn and if you have the difficulty set to anything other than peaceful then creepers, zombies, etc will spawn at night) - however, if the region file contained orcs, elves, etc before you copied it then they will remain until they naturally despawn - the exception being hired units, tamed mounts, etc).