Board Thread:General Mod Discussion/@comment-27200931-20170214212507/@comment-26428291-20170218185934

Catfishperson wrote: Battledroid 56768 wrote: Gen. Grievous1138 wrote: Strength of numbers is completely unfeasible to replicate in game. If Mordor Orcs were cheap enough to give them the strength Mordor would have had in lore, they would be around fifteen orcs for a single coin. High Elves, on the other hand, would be so incredibly rare that finding a hiring unit for one would be near-impossible. Even if elves are made so incredibly rare, the amount of Orcs it would take to make an army of decent strength would crash the game. Furthermore, people don't seem to get that once a unit hirer is found, they can get an infinite (theoretically) number of hired units from them regardless of lore. This is why alterations to lore for balance is necessary. It's absolutely unfeasible to just make something incredibly expensive because it's incredibly easy to get silver coins. No matter how expensive you make High Elves if you buff them to hell and back, people will still have overly large armies of them. Alterations to lore to accommodate the fact that this is a game must be made.

The only way to make elves powerful but lore-grade rare would be to do something like the shieldmaiden quest thing, except the quest would be exponentially rarer. However, that's not fair to elven players, as they wouldn't be able to build a decent army.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 13:29, February 18, 2017 (UTC) what if the alignment system was changed to make good guys slightly stronger but drop more alignment than some low grade gundabad orcs (hunting rangers and hunting orcs are two seperate things yet they both drop 2 alignment On that subject, it is odd that levy units, despite being about the same strength as basic orc units, give +2 alignment instead of +1. I questioned the Facebook page about that awhile ago and... "It's intentional, based on the fact that they're military mobs, not civilians."