Board Thread:Suggestions forum/@comment-29098880-20160914160458/@comment-29098880-20160914183552

AlteOgre wrote: This is in fact being discussed in the mod team as it is a hot topic because of the efforts for both FA and SA server.

To my opinion this option will have a very high resource (time and effort) demand to the mod team. Imagine how many configurable options they must code ... and how to maintain that with every update. Knowing the code of almost any biome and world generated features, I don't expect that option to ever become feasible for Mevans.

Therefore I recommended Mevans to opt for an alternative. That would be to create a separate sub-mod 'LOTR mod custom world generation' based on an open source code. This may contain customized files for map, biomes, alignment and a few more features, provided they are identical to the reference (default) files in the mod, and thus recognisable and usable. If someone wishes to make use of that option, a license may be provided (at the cost of some acceptable small fee and/or eternal faithfulness) which will include (a) key(s) to effectively deobfuscate and compile mentioned files from a 'vanilla sub-mod package', which will basically contain copies of a number of files that are contained in the mod itself, but compiled differently for easier access and to ensure Mevans doesn't have to release his source code for the entire mod. If the mod is used on a server and the server included the additional files, the mod will recognize them and use the sub-mod package instead of the default files in the mod. For SP mode, this could work in a similar way. Mevans will only have to take care of the functionality and the legal aspects, and all trouble of effectively and succesfully modifying the mod files involved will be a 'problem' by the people willing to go through the tedious work of designing, specifying, modifying, testing and implementing a modded world generation for the LOTR mod.

Please note that this subject is both a major point of attention and a potential source of major concern for Mevans. We better not push it and most certainly not whine or nag about this! The SA server team is already on it and in contact about this with Mevans and the mod team. Oh, I didn't know that Mevans already had thought about this. My apologies, I didn't mean to nag. Anyways, if it were to happen what you said would make a lot of sense, as then Mevans could leave it open to the community for them to maintain.

Thank you for response Alte!