Board Thread:Suggestions forum/@comment-33478143-20171101165932

My suggestion is that the way structures are genarated is changed so that rather than them being stored as part of the main.jar file they are stored separately in a folder along with the information on where and how they should spawn. It would be helpful to use the schematic file type to allow players to edit structures in their worlds and servers to do the same in theirs, this could include the players changing the tree models, or even adding or removing structures since all of them are stored with their information in an accessible location

I propose this to allow players to change bits of the world generation that they dont like and to change the style of buildings/ plants to what suits them, on a server the servers structure database would be used rather than the players allowing the servers to add structures that spawn how they want, for example a server could change the round, inorganic tops of the hobbit holes to more closely mirror the nearby hills.

the structure generating code would read the folder for the structures rather than wherever they are stored now and generate terrain based on what is in the folder, therefore meaning if you remove something from the folder it wont generate and vice versa.

the file structure could be laid out like this:



for anyone who doesnt use the feature the generation would remain unchanged however it would open up many possibilities to the creative minded who want to improve the world but dont have knowlege about coding and modding.

here are some examples of what sorts of things could be done at the simplest level

https://imgur.com/a/ihiCj

https://imgur.com/a/900si 