Board Thread:Suggestions forum/@comment-38139955-20190729150738/@comment-38139955-20190802130254

Minecraftmage113 wrote: I like the idea, but 2 things immediately come to mind. First, some bows exist for giving range without much damage, or vice-versa. It doesn't necessarily make sense logically, but game-wise it certainly makes sense.

The second thing that comes to mind with draw weight... some NPCs may not be strong enough to use more powerful bows (as they cannot be switched out yet it should be fine, but may be a problem later). Also it will make it seem like all players are notably strong. I'd suggest the addition of special bows which men cannot use normally, requiring enhancements of strength to use (potions/draughts as there is no such thing as strength training), the main one which comes to mind is the Half-troll gemsbok horn-bow. Steel bows (of numenor I think?), as well as dwarven horn bows (this may be an eragon trope, not LotR, sorry if it is), and perhaps to a minor extent uruk/elf bows. (they'd still be usable, just impotent, below maximum power) I can understand the problems it may cause, since if the player can just pull a 120 lbs bow, it's a bit too much. But I have in fact thought of a solution: add a system that limits/ defines your bow drawing ability, sort of like alignment, which increases as you use bows (or maybe do other things like fighting, which might increase strength). If a player has less strength than the bow requires, the player can only pull it to a certain degree, or no degree at all (easily done by taking the player's strength and comparing it to the bow's to get a percentage, then rounding it to one of the bow frames, determining just how much the player can pull back).