Board Thread:Suggestions forum/@comment-2601:280:4601:87:6859:7016:4F5E:CDBE-20190803023529/@comment-26428291-20190803220703

Drake of Gondolin wrote: 2601:280:4601:87:6859:7016:4F5E:CDBE wrote: Can we increase the sight range of all units to something like what a player would have, it only makes sense since the units are techiniacally people so why should they see no farther than 16 blocks? Let them see up to at least 80 blocks, plus it makes fort building better for players since their archers can actually see the enemy and be useful. This itty bitty sight range might make exploring easier but then exploring is too easy and the enemies aren't being played right, after all, what good is an archer that can't see opponents farther than 16 blocks, and it should be harder to travel  through enemy territory than it is right now becasue the enmies would attack you, but they don't, because they can't see you if you don't get right in their face. Can we fix this please? The problem with that is minecraft itself. there ARE mobs which can see from further away, but "as far a player sees" is really very subjective since one may have their view distance to 1 chunk, which is that of many mobs and npc's, and others may have it set at insane amounts, ie: 20+ chunks. The ability of a mob to see as far as 80 blocks (5 chunks) is a problem as if one's render distance is smaller, the mob won't render.

Now, I'm not saying that increasing the view distance of units is a bad idea or unrealistic, on the contrary, just that 5 chunks might be excessive (I myself tend to have mine at 4-6 chunks). As for archers, I agree that they should be able to see from further away but no more than 24 blocks. Unit view distance could scale with the chunk visibility?