Thread:The Second Age Server/@comment-29212138-20160822031650/@comment-26172435-20160822045727

First, there must be a stable, killer-bug free version of the mod. Secondly, the SA world map will have to be updated with the new mod version info. Thirdly, the biome generation options and changes, and faction alignment changes will have to be mapped and decided upon and implemented to create a modmodded server world. Then some testing and as meanwhile textures and other fancy stuff may have been updated, launch can then become real. I can only advise to have some patience.