Board Thread:Suggestions forum/@comment-26274215-20160820152853/@comment-29298199-20160821051011

While I liked the first part of your ideas, the jumpscares seem a little too... Forced.

Generally, fear consists of a growing sense of unease and dread, followed by a sharp burst of terror.

Ambient noises, corpses, and the darkness consist of the "Unease" part, while the hostile mobs consis of the "Terror" part.

If you put in jumpscares, that would be the new "terror" part, instead of balrogs.