Board Thread:Suggestions forum/@comment-34747967-20190725103932/@comment-34747967-20190730092722

172.56.12.28 wrote: You’re a fucking idiot

Keep that spirit and grow up! You will have a wonderful future, for sure ...

72.87.63.244 wrote: The map is way to big to not have the current fast travel system. Its not like everybody has unlimited time just to play this game.

What do you mean exactly, what is your critique? Where did I mentioned to get rid of the Fast Travel System?

Maybe I need to make some further adjustments because it seems that it is quite unclear to some people. After some further thought, Modular Suggestion B would only make a difference between predefined waypoints with road connection, predefinend waypoints and custom waypoints (and shared ones). It shouldnt be punished to get one of the biggest advantage of being a member of a fellowship.

Further, so nobody gets afraid again, I would say the max cap of the cooldown timer should be the default one, currently 30 min. So you wont have to wait any longer than that. But if you use the road waypoints and the other predefined ones, you get a discount on your cooldown, a fixed one which also can be increased by the current mechanic for visiting a waypoint regulary.

The supply costs would still be in place, because I think one of the biggest immersion breaking problems of that mod is, that you can make global voyages in a medieval fantasy setting with nearly no travel preparations at all, get some simple tools and a bit food and way off you are. But please, dont read that as I say you have to walk/ride everywhere actually ingame ...

@Minecraftmage113 I dont think it would be that easy to include the area you would pass with an fast travel. It would be already a bigger task to include roads in your vicinity of a custom waypoint. Further including what faction territory and even conquest ones you would pass would make the effort even bigger.