Board Thread:Modded Server Technical Support/@comment-30715630-20161209232811/@comment-27219153-20161209234614

You do realize that no one has enough RAM or processing power to keep all chunks loaded, right? Loading all chunks would be a horrible idea, but I believe world anchors from railcraft load all chunks.

In forge, and vanilla minecraft, mount movement is calculated server side while player movement is calculated client side. Thus, before the mount can move it has to wait for the server to load the chunks. Because of this, it should be impossible to ride a mount into unloaded chunks. I'm guessing Kcauldron must change this behavior so that mount movement is calculated client side? If you could somehow have it be calculated server side again, that would probably be best, or just tell all your players to not ride into unloaded chunks so that their coordinates do not get set to 2^1024.