Board Thread:Suggestions forum/@comment-27392489-20160720050643/@comment-26172435-20160720093549

I'd rather have a hardmode defined by enabling/disabling some mechanisms like more aggressive wildlife, decay of food, upkeep costs of hired troops, thirst, armour weight dependent movement speed, fatigue, more environmental damage etcetera. All of these have already  been proposed in a number of endorsed threads. In addition to those I would also fancy harder combat as an extra aspect of hardmode, like you propose, but rather have it in combination with a player trait and item/gear enhancement system, where the hardmode would simply mean it will cost more to get enhancments or enhancement (and brew) effects would simple be halved.

A full sized world would be totally awesome indeed, but only for large scale builders, but I don't think it will be enjoyable for almost any of us, at all.