Board Thread:Bug Reports/@comment-28243011-20160831113008/@comment-27200931-20160902211052

Catfishperson wrote: Dragonovith wrote: I don't think this is the only easter egg this new update added. Looking through the files, someone from the mod team got a new house. What?!?! Where is it?!? I don't know. My knowledge of Java is close to 0, but there was a X and Z coords on the file. Going there, it was a random place on Enedwaith, I only found a ruined house and a Gondorian ruin. I made two more worlds, in case there was a X % chance of the House spawning, instead I encountered the two ruins again and again, funny. Maybe there's a way to decipher the file, but I'm not the guy for it.

The Lord of Minas Morgul wrote: These don't belong in Forodwaith, a dead land. It's supposed to be a bland place. If there was only one tree per world, at some place that ISN'T Utumno, I wouldn't care. Having multiples of these trees in the middle of the cold land of Forodwaith doesn't belong in Middle-earth. Every other easter egg is in some obscure place, so why should we have a bunch of these in Forodwath, especially next to Utumno? I don't like it too, but at the same time I'm not "OMG what a frigging travesty this is!", no, of course not. In my opinion, as a GoT fan, I'd like to see these trees spawning in a specific place. Maybe in a secret sanctuary in one of Forodwaith's valleys? A place of respite, where wary adventures could rest without being bothered by the foul weather. Like in Quest for Glory. Did you guys play Quest for Glory (it's an old but gold Point and Click game, really fantastic)? In some games of the franchise, there was a small and peaceful grove where the player could rest undisturbed, there was a tree called Erana's tree.