Talk:Хуй Пизда Сука Блять 1/@comment-33763020-20171229204236

I chose to play Conqueror, but realized it's not an option.

Having built up a solid base with high revenue farms, with plenty of invasions for loot and high alignment with most Good factions (tip: have at least one hired unit from each aligned faction at your base so every enemy you slay adds to alignment with all factions at once without having to be in their territory), I decided to "conquer" Isengard. Which totally demoralized me: it makes no sense.. Meaning, the word "conquering" makes little sense due to the inherent Minecraft concept of biome-related spawning: if I want to fully control the inner circle within the Ring of Isengard, I would have to plant about 500 bronze-, 130 silver- or 27 gold-blocks with banners to stop enemies from spawning. But there is no achievement tied to it, neither is it a permanent solution to stop them from spawning inside if I remove the heavy resources, in spite of the huge effort of planting these and collecting the materials. It's just a technical solution of non-spawning, but as soon as a banner is removed, enemies will spawn again in that area.

Conquering as a playstyle should be an option. I guess I'll post in the suggested features for solutions, though I guess MC is not easy to program that way. Or is it? (biome changes so spawns change permanently.) It would make sense from Lore perspective, since conquering means owning an area behind the defenses, enemies should not suddenly be spawning while being sealed off.