Board Thread:Suggestions forum/@comment-27200931-20170325185806/@comment-25101089-20170326005453

I've tried so many methods of fixing this strange fall damage bug... the portal is supposed to transport players as soon as they collide with it, while they are still at least a full block above the ground. But that doesn't work, and players somehow manage to hit the block below and die before the portal activates. So then I tried making the portal reset players' fall damage upon collision, so if it wouldn't teleport them before hitting the bottom then it would at least prevent their death; when that didn't work I tried increasing the portal's bounding box so it can teleport players coming in from as high as 3 blocks above. And still they manage to somehow fall and die. It's made even worse by the fact that this seems to happen very unpredictably and for no apparent reason, so it's almost impossible to test and I can only try throwing new outlandish ideas at it which never seem to work.