Board Thread:Suggestions forum/@comment-39000150-20190925151824/@comment-43807312-20190926210042

The Gram Orcs are a good idea, and there should be no weapons. And maybe an Uruk from Gram too. And the waypoint should unavailable to positive alignment with the Dùnedain as I had positive Dùnedain and negative Angmar and I could still do fast-travel there. Maybe a glitch but I have always been able to do this? Anyway, for the Orcs they should be Orcs of Gram, and they fit into “canon” while not being canon. Yet they would be a Angmar or Gundabad but just a sub faction. They would be nice. The troll tamer is sorta O.P. and I REALLY like the suggestion by OneBehindTheHair about I think it was Orc Brutally, and I was absolutely slaughtered wearing O.P. Angmar armour against two trolls, one was a snow troll and I was slaughtered! THANK YOU GAMEPLAY GUIDE!!! Lucky I had keepInventory set to true! I say they should be able to be hired but then it should be ramped down a lot, especially if in the books they were petty easy to defeat, not as in stab them in the head and they die. I mean as in they should skirmish, to be more like the books. Plus they should add a higher chance drop from Orcs than just rotten flesh and orc bones, seeing as I have like thirty stacks of many different things, none useful useful, bar the fact that I could use the bones and fur for crap but that is still really bad as I don’t farm and I don’t need that much fur armour. So in this overhaul the pre-suggested stuff for Orcs should be there along with this. Now if only I can write this much on something else...