Board Thread:Suggestions forum/@comment-4750818-20160923171024

Hello,

So, I've been reading some of AlteOgre's suggestions, and found his suggestion regarding using experience orbs for enchantments and player attributes. While that idea is pretty cool and all, I don't think that the vanilla enchants simply fit in a Lord of the Rings mod. So, I've decided to come up with my own system. Instead of enchantments, improvements to weapons and armour would be called "attributes" instead, and be far more specific. These are somewhat similar to the attributes in Fallout 4, even though I don't really like that game.

Attribute saving
Instead of showing up as vanilla enchantments do, the attributes would show up in a format such as the following:


 * Sharp Gondorian Sword
 * Heavy Mordor Warhammer
 * Durable Rohirric Coif

General
These would be relatively common and easy to obtain. In most cases, these could be combined with one of the rarer enchantments.
 * Sharp: Adds of damage to the weapon. Available for all edged weapons.
 * Light: Increases speed by 25%, but reduces damage by . Available for all weapons.
 * Heavy: Adds of damage, and reduces speed by 10%. Available for blunt weapons (mainly warhammers)
 * Durable: Increases durability by 50% relative to normal. Available for all weapons.

Mob-specific
These would be much more expensive than most regular weapons. Unless otherwise specified, these would be available to all melee weapons. Only one of these is available on any one weapon.
 * Trollslayer's: Increases damage to all trolls by.
 * Hunter's: Increases damage to animals and unarmoured Wargs by, but reduces damage against all armoured opponents and humanoids by . Only available for spears.
 * Orc Hunter's: Increases damage to Orcs by.
 * Uruk Hunter's: Increases damage to Uruks by
 * Elfslayer's: Increases damage to Elves by.
 * Manhunter's: Increases damage to Men by.
 * Dwarfslayer's: Increases damage to Dwarves by.
 * Woodsman's: Increases damage to Ents and Hurons by . Only available for axes.

Other

 * Faction-specific: This weapon deals additional damage to all members of that particular faction. Only available for enemy factions.

General

 * Long-range: 25% range improvement, 25% slower draw speed.
 * Durable: same as melee weapons
 * Quick-draw: 25% faster draw speed, 25% less damage, 25% less range
 * Heavy: 25% slower draw speed, 25% more damage.

Mob-specific

 * Same as melee weapons

Faction-specific

 * Same as melee weapons

General

 * Durable: same as melee weapons
 * Protective: decreases damage by 25%
 * Heavy: decreases damage by 25%, slows movement speed down by 25% when not mounted. Cheaper than Protective.

Those are all the attributes that I can think of right now.

Obtaining
I do not believe that players should be able to forge this kind of equipment on their own in most cases, or create it with XP. Instead, it should be available for sale from traders, for a higher price than normal equipment, or be found in chests.

However, if a player has +1000 or higher alignment with a faction, they'll be able to create that faction's general enhanced equipment. +1500 alignment or higher will allow the creation of the more powerful attributes.

What do you think?

Glflegolas (admin) Send a Messenger  17:10, September 23, 2016 (UTC) 