Planned Features

The following features are already planned for the mod in the future.

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Items in bold are confirmed to be added in the next mod update.

Gameplay Features

 * Ability to equip hired units with weapons/armour
 * Major quest system
 * Music, possibly different music depending on the biome
 * Portal to the First Age
 * Ring forging
 * Slave rebellions from the Slaves of Nurn
 * Seasons
 * More troop commanding abilities for the Table of Command (nothing specific known yet)
 * Small armies of enemy factions headhunting the player
 * Undyeing items

Factions

 * Avari Elves (from Rhun)
 * Bree
 * Beornings
 * Black Numenoreans
 * Cerinrim
 * Corsairs of Umbar
 * Dale
 * Dorwinion
 * Druedain
 * Easterlings
 * Erebor Dwarves (as a sub faction of Durin's Folk)
 * Laketown/Esgaroth
 * Limwaith
 * Lossoth
 * Red Mountains Dwarves
 * Wood-men of Mirkwood

Mobs

 * Verbatim from Mevans: "All the vanilla animals have been planned to be removed for a long time (except possibly Sheep) and replaced with new wild ones, unfortunately, I only ever made the boars and then got distracted."
 * Canon characters (i.e. Frodo Baggins, Aragorn, Gandalf, etc.)
 * Cave trolls
 * Dalish soldiers, longbowmen, and levymen 
 * Dragons (not Smaug)
 * Fell beasts


 * GANDALF


 * Goblins/Misty Mountains Orcs
 * Great eagles
 * Mumakil (a.k.a. Oliphaunts)
 * Nazgul
 * Vampire bats

Structures

 * High Elven Towers
 * Major structures (i.e. Minas Tirith, Helm's Deep, etc.)
 * Villages and cities, especially for Gondor and Rohan

Blocks/Items

 * Carriages/Chariots
 * Craftable Cram
 * Dalish Crafting Table
 * Dyeable and un-dyeable pouches
 * Hobbit Banner
 * Hobbit Crafting Table
 * Hobbit Doors
 * Poisoned Drinks
 * Rings of Power
 * Ships
 * Siege weapons

Regions

 * Valinor