Board Thread:Suggestions forum/@comment-31507215-20170423021027

Skulls. They make for marvelous decor, and look really nice on evil builds, but they can not be used as hunting trophies, because they aren't dropped by NPCs.

So, the main point of this suggestion is to make it so that whenever a humaniod NPC is killed, there is a rare chance that it will drop a skull. This may seem a little odd, but I think it makes sense, as you can get bones - and in perfect condition no less - by just killing things.

Suggestions and Criticism welcome!

 