Planned Features

The following features are already planned for the mod in the future.

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Items denoted with an asterisk are going to be added in the next mod update.

Gameplay Features

 * Ability to equip hired units with weapons/armour
 * Attribute display for melee and ranged weapons*
 * Direct spawning into Middle-Earth (Middle-Earth is now a world type)*
 * Major quest system
 * Melee attack cooldown*
 * Melee attack reach*
 * Music, possibly different music depending on the biome
 * Portal to the First Age
 * Ring forging
 * Slave rebellions from the Slaves of Nurn

Factions

 * Avari Elves (from Rhun)
 * Bree
 * Beornings
 * Black Numenoreans
 * Corsairs of Umbar
 * Dale
 * Druedain
 * Easterlings
 * Laketown/Esgaroth
 * Red Mountains Dwarves
 * Tauredain

Mobs

 * Verbatim from Mevans: "All the vanilla animals have been planned to be removed for a long time (except possibly Sheep) and replaced with new wild ones, unfortunately, I only ever made the boars and then got distracted."
 * Archers hold bows down by their sides when out of combat*
 * Canon characters (i.e. Frodo Baggins, Aragorn, Gandalf, etc.)
 * Cave trolls
 * Dragons (not Smaug)
 * Fell beasts
 * Goblins/Misty Mountains Orcs
 * Great eagles
 * Mumakil (a.k.a. Oliphaunts)
 * Nazgul
 * Near Haradrim mounted on horses*
 * Oddment collectors*
 * Vampire bats

Structures

 * Dwarven ruins (in the Grey Mountains)
 * Major structures (i.e. Minas Tirith, Helm's Deep, etc.)
 * Villages and cities, especially for Gondor and Rohan

Blocks/Items

 * Carriages/Chariots
 * Citrus fruits and related food/beverages*
 * Elven cloaks
 * Jungle grass*
 * Lances
 * Mossy and cracked block crafting recipes*
 * New tree in jungle biome*
 * Redesigned Rohirric armour*
 * Rings of Power
 * Ships
 * Siege weapons
 * Pikes

Regions

 * Lake biome variants*
 * Larger Rhun*
 * Mountains of Mirkwood redesign with Orc spawning*
 * Reworked terrain generation for Harondor, Near Harad Fertile, Near Harad Semidesert, and Umbar*
 * Valinor