Board Thread:Suggestions forum/@comment-29954640-20170407231411/@comment-26172435-20170409191658

I checked two of the maps you linked to. Note that they are 49 MB each, which makes it pretty cumbersome to view them for many contributors who may be inclined to provide feedback.

If I understand it correctly, you propose to use overlay maps indicating zones of increased generation occurence of biome variant types. I like the basic concept, but I wish to stress that the biomes themselves already represent both geographical and geological/ecological zones and consequently have increased or decreased occurence of certain biome variant types. Only in a few cases I could think of the desirability to create sub-biomes within the existing biomes. Most of these I suppose are already planned, like a lot of fine-tuning in Rhûn. Therefore, I doubt if the system you propose actually adds sufficient to the mod to justify the effort required to realize it. Nonetheless, it may just be a useful alternative approach Mevans could implement for large, new biomes and lands he wishes to fill in in the future, like the Dark Lands, possibly even Rhûn if he fancies it. For now, I would simply focus on concrete proposals to create new sub-biomes within existing biomes with very clearly motivated distinguishing features, based on lore and logic. Of course, best not put much effort in proposals for sub-biomes that are part of planned factions or sub-factions like Woodmen or Beornings. That would be a waste of effort imo, unless the mod team ask for input.