Board Thread:Suggestions forum/@comment-27130828-20161010233719

In the Lord of the Rings books and in real life the amount of ravines and caves is much less than that in the minecraft maps. I propose that the amount of cave and ravine generation would be reduced depending on the biome. In the Shire and similar Biomes, ravines would be totally removed and caves would mostly be removed, except for a few short ones on the surface. Most biomes would be similar. Exceptions would be biomes such as the Misty mountains, which have lots of caves as in the books; and Mordor would have lots of ravines, due to the rough nature described in the books. But, as said before each biome would have it's own amount of cave and ravine generation. The benefits of removing most of the ravines and caves would be better terrain generation and better road and structure generation. However, caving is a signature part of Minecraft. It allows for easy ore mining and adventures. So I propose three options, to totally change the generation, to leave it the way it is, or to add a new option to the world type toggle. This option could be similar to the 1.10 customized world type. Adding this would also allow other customizable features in the future. Toggling over the customizable option would put a button below the original toggle. Clicking on this would pull up different options including a toggle for the new cave generation of the old. Hopefully I explained this well enough. If you have questions just ask, all suggestions are welcomed. Also if somebody knows how to make a poll for the three options that would be awesome. 