Board Thread:News and Announcements/@comment-25959378-20170213033250

Beta 31 is upon us friends, and the Easterlings are finally here (for real this time). Before moving on to the checklist, I want to remind everyone to not edit a page while someone else is editing it. It is highly recommended that you make large edits in a document writing program such as Notepad, and copy and paste your work from there. This will help reduce the risk of losing your work. Otherwise, you edit at your own risk!

As for the checklist, I wanted to try something a little different this time. Below is a slightly edited version of the Beta 31 changelog. Everything listed on the changelog shows either a new page which needs to be created, or a change which may need to be made to an existing page. Once an edit has been completed, an admin or moderator will remove the corresponding change from the list below.

For example, if the changelog says "+ Added Easterling Archers," and a page for Easterling Archers is completed, then that section of the changelog can be removed. If a section has been claimed by a user, or is a work in progress, it will appear in bold letters. If an edit has been completed, or if you want to claim an edit for yourself, simply say so in the comments so that an admin or moderator can edit the changelog. If all goes well, the changelog should start to shrink as pieces of it are slowly removed. For the sanity of our staff, I'll try to take care of most of the editing to this page. Happy editing!

>>> Rhûn & Easterlings:

+ Added the Rhúdel Easterling faction

+ Added the banner, titles, and shield of Rhûn

+ Added new achievements for Rhûn

+ Added the Rhúdel and Tol Rhúnaer biomes

+ Added waypoints and roads in Rhûn


 * Moved the Eastern Guard and some Dale waypoints

+ Added Easterling villages, towns, and fortresses

+ Added Easterling warriors, archers, clansmen, warlords, and banner bearers

+ Added Easterling taverns and bartenders

+ Added Easterling markets and traders

+ Added Easterling blacksmiths

+ Added Easterling farmers and farmhands

+ Added the Rhûnic Crafting Table

+ Added Rhûnic bricks, pillars, and gates

+ Added Rhûnic weapons and armour

+ Added gilded iron for Rhûnic crafting

+ Added Khamûl's Fire

+ Added fire pots and Easterling fire-throwers

+ Added Easterling kaftans

+ Added sour milk

+ Added pomegranates, pomegranate trees and wood, and pomegranate drinks

+ Added redwood trees and wood, and the Eryn Caran biome

+ Added the Mountains of the Wind and the Last Desert

>>> Blocks & Items:

+ Added crafting recipes for fallen leaves

+ Added faction crafting recipes for dyeing pouches in the colour of that faction

+ Added ordinary slabs for stone and all mod rock types

+ Added full-block 'smooth stone' versions of the old stone slab types, and renamed the old slabs to 'smooth slabs'


 * Renamed Warg Fur (and associated items) to Fur, and retextured the Warg fur armour to be generic fur

+ Added a recipe for crafting item frames with fur

+ Added wattle and daub blocks

+ Added yams

+ Added termite tequila


 * Kvass is now brewed with wheat and plums

+ Added kebab blocks

+ Added a Dorwinion elven bow

+ Added mithril mattocks


 * Changed the textures of Uruk equipment, Angmar armour, Moredain lion armour, mithril equipment, and lances


 * Renamed Uruk scimitars to cleavers


 * Changed the texture of golden Tauredain brick


 * Changed the textures of Arnor bricks


 * Changed the textures of mud, mud brick, and obsidian gravel


 * Changed the top textures of wood beams


 * Changed the textures of silver- and mithril-trimmed dwarven items to better distinguish them


 * Changed the textures of flax, fruits, vegetables, maple syrup, and various other items


 * Near Harad poleaxes are now classed as short polearms instead of long polearms, to distinguish them from Near Harad pikes


 * Ancient Dead Marshes items now require a right-click to convert into equipment


 * Ancient items can now yield Arnorian equipment


 * Items with the 'belonged to' tag now split the owner's name over multiple lines for long names

>>> Mobs:

+ Added Mannish merchants of Dorwinion

+ Added Dorwinion elf archers


 * Harad merchants no longer travel to the regions of Eriador

+ Added bears


 * Seagull spawning is now limited by other nearby seagulls


 * Birds now sing less often at night


 * Birdsong now plays over a shorter range

+ Added more skin variants for some mobs


 * Decreased the spawn rate of wardens in the borders of Lothlórien

>>> Biomes & Environment:

+ Added Hobbit houses


 * Redesigned date palm trees to allow their leaves to decay

+ Added dark oaks in Fangorn Forest


 * Orcs no longer spawn in the White Mountains


 * Conifer trees now generate more often in the White Mountains

+ Added clocks in some structures


 * Some structures can now generate with wattle and daub

>>> Gameplay:


 * Protection banners with self-protection can now only be broken by the owner, not by other players with permission


 * Improved the Middle-earth achievement menu with a category scrollbar and new textures


 * Improved the Middle-earth factions menu


 * Scarecrow protection zones are now centred on the scarecrow's base

+ Added scarecrows in structures with crops


 * Right-clicking with a bow, crossbow etc. in hand does not activate gates


 * Ranged weapons and hoes may now be placed on weapon racks


 * 'Pick block' on weapon racks and plates now gives their displayed items


 * Invasions now announce themselves to players in a wider range


 * Reduced the occurrence of Olog-hai in Mordor invasions


 * Bandit theft now cancels an active fast travel countdown


 * Food restoration amount of brewable drinks now varies less with potency, compared to alcoholicity


 * Bartenders can now sell a wider range of drink potencies


 * Troll totems now require a view of the sky in order to activate

>>> Miscellaneous:

+ Added the Loremaster 2016 shield for the top ten wiki contributors of 2016

+ Added a Vintner Guard shield

+ Added a music subregion for the Angle


 * Made the alignment meter thinner


 * The mod now attempts to detect a Cauldron server and automatically disable the mob spawning lagfix

>>> Fixes:


 * Pouches may no longer be sealed inside Dalish crackers


 * Fixed imprisoned orcs in Wood-elven towers spawning with weapons


 * Corrected some instances of the incorrect pluralisation of Uruk 