Board Thread:Suggestions forum/@comment-27200931-20170729061416

There's an unspoken rule on Minecraft which states that on a player skin the eyes should be located on the third and sixth columns, on the fifth row. Check out Steve's skin on Google and you'll understand what I mean. Better yet, just browse the mod's skins and you'll see that every NPC (with some exceptions, as I'll mention further down the text) have their eyes set on those pixel coordinates.

So far the mod has adhered to this rule, nearly every helmet has eye gaps which fit what I said earlier, but there are 3 helmets which don't:


 * Utumno Helmet
 * Black Uruk Helmet
 * Uruk Helmet

These helmets were made specifically to fit the Orc skin, which have their eyes located one pixel row above the row specified by the unspoken rule.

So, most players end up with their eyes hidden inside their helmet, while only their brows can be seen through the helmet's eye gap. Test it out for yourself too, load up the game and put any of those three helmets on your head, then you'll see about what I'm talking about.

There's a way to fix this. With a small alteration to those helmet's textures, you can achieve this:



There's also another way to fix this, which is to bring the eyes on the Orc's skin one pixel down, but the helmet texture would've to be fixed too. 