Board Thread:Suggestions forum/@comment-29394996-20180209110730

The first part of this suggestion is that you can equip a single ring in a seperate slot, and that they are visible on your player's hand. they would appear as a protruding couple of pixels, like how armour sticks out from the player (I don't know the jargon), colour depending on the ring and gems in it, at the end of a players right hand, somewhere towards the right-hand side, as that is where the ring-finger is located on a human hand.

Equipped rings would add some miniscule effect to punching both in battle and when mining blocks, to be realistic, but no durability, as they aren't technically weapons, more an aesthetic item that happens to boost your fists. This isn't really very useful, as using an axe or sword would be much more effective, I just think it would be fun in brawls when using your fists. Rings with gems in them would be a bit more effective when using hands, due to the fact that they protrude more and can be made sharp in real life (although the ability to sharpen or enchant rings isn't a good idea, as they aren't really weapons).

A use for gems would be the ability to craft them onto rings (on an anvil would be cool), and show off how rich you are. When equipped, the gem would show up on the player's ring as well, and slightly boost the ring, as mentioned earlier. Rings with gems on them raise the likelyhood of bandit attacks, and possibly the quantity of bandits in bands that attack you (I plan to suggest more bandit features later). An idea for an achivement when a ring with a gem is equipped is "Jeweled knuckles". I don't have much attachment to this achievement, and suggestions for funnier/more relevant ideas are welcome. Some rings have names and even more rarely affect npcs in different ways, bringing me to...

The third part to my suggestion! Npcs and factions influenced by your rings. Sometimes, when you have reached a milestone in alignment (maybe +500 or +1000?), miniquests can very rarely reward you with unique rings, the value depending on the difficulty of the quest, and the alignment of the player. These 'unique' rings (you could in theory get 2 of the same ring, though it would be rare) have interesting names, and the name of the ring you get would depend on the quest. They would also say who forged them, in a similar way to lore btextssaying the author, or dropped pouches saying the previous owner's name. Later in the mod, when rings of power are added, and if players are able to forge them, rings would say what player made them, but at the moment only npc names would come up. (it would be fun to have names of characters that wrote books of lore also rarely have forged some rings, related in some way to what the ring is for/from). For example, for a quest related to collecting wheat or something the ring would be called A Ring for a Hard-Working Hand, Forged by Dimli, Son of Fóin. The Rings might have the same maker as the npc that gave the ring to the player, but mostly only from smiths or dwarves. Occasionally, these rings might affect the miniquests given to a player, so a ring given for completing a wheat quest increases the chances of being given another quest that is similar, and increases the quantity of wheat asked for in such quests (wheat has nothing to do with the article, it was just a generic crop). Certain ones may also affect trader prices, but I am not sure if this would be too powerful. The material a ring is made of and the value of the gem in it would also affect these things.

Certain factions like and are more likely to give rings with certain gems, two such examples that spring to mind are Harad's Lapis and Elve's love of white jewels (I have forgotten what they were called, but I remember they were mentioned in one of the Hobbit films. I am aware they are not canon). The npcs of a faction like their faction's jewels more, and rings given to a player by another npc of their faction, boosting the miniquest and (possibly) shop-keeper lenience.

If a player has one of these special quest-rings, and are killed by another player who then takes that ring, (I don't know if this is possible to code), you can get a quest to retrieve a ring for the original owner. They will reward you handsomely and sometimes give you the ring. However I am not sure this quest systom would work, as a player could just put their ring in a bannered area, but if this was the case, one could simply delete the quest throuhg the red book. (This would work as well as the bounty quests, as just as a player can put the ring in a bannered chest, they can hide behind bannered walls themselves.) If the ring was destroyed, or despawned after somebody dropped it, the quest would be canceled, and in the red book it would say something along the lines of "Item Destroyed"

That sums up my suggestion, please Kudo and comment flaws in my suggestion that I can edit, and ideas to make it even better. :) 