User blog:TheStudyOfTheUnknown/1.13

This update has been in development for some time now but I was pleasantly surprised by what they've added so far...


 * Turtles as well as a turtle helmet and potion that both are pretty useful
 * Dolphins
 * Phantoms, hostile flying mobs that attack you if you haven't slept in a bed for too many nights
 * Drowned, water variant zombies which have a chance to carry...
 * Tridents, can be used as a spear as well. I recommend Mevans looks at the code they seem to be pretty effective when it comes to not bugging out although a little OP at this time
 * New swimming animation, looks kind of weird and buggy with the lighting but certainly a welcome feature, you can still swim the old way but if you try to sprint you will go into the new mode
 * Kelp, sea grass and coral. The ocean looks 50% prettier now being less just a clusterfuck of gravel and clay
 * Coral sub-biome, looks really nice
 * Fish mobs, some of them swim in groups I think this would be a welcome addition to the LOTR mod for more variation and also movement AI
 * Shipwrecks, like an underwater dungeon, less significant then the ocean monument, probably slightly more common. About the same magnitude as the Desert Temple. Loot.
 * Items float up in water
 * Conduit, mysterious block which doesn't have a purpose yet, made of rare and new resources from the ocean
 * Icebergs
 * Ocean ruins, really nice looking, have about 100 different variants and composed of random amounts of different types of blocks, meh loot but lots of it
 * Intentional underwater ravines, look pretty damn nice, some have magma and obsidian at the bottom
 * Buried treasure, you find the maps in ship wrecks and the like, pretty damn good loot.

The new update has some really nice looking aesthetics and I would recommend that Mevans add many of them to the mod. I was surprised by the amount of content but it turns out they were planning to do this over two but decided to actually work towards a decent sized update.