Board Thread:General Mod Discussion/@comment-98.26.90.238-20170715182908/@comment-26088681-20170715203522

Well it is meant to replace the vanilla enchantment system.

Every weapon and armor can now receive "modifiers" that will modify their stats and are supposed to mimic, for now, the enchantments you can currently have in vanilla plus a few others. Note that more "modifiers" will come in the future.

There exist two types of modifiers : basic modifiers and achievable modifiers.

Basic modifiers (such as ones that modify the range, speed, protection value, damages, etc... of a weapon/armor) have a chance to be attributed to any weapon/armor that you have crafted.

For instance, if you craft an iron sword, it might randomly receive a modifier that makes it deal +2 damages. You can also receive negative modifiers - for instance, a Rohirric chestplate that you've crafted might also have -1 protection against ranged damages.

But in order to get the higher-tier modifiers, you'll actually need to reforge your weapons in an anvil in exchange of materials or thanks to a blacksmith for a few coins.

As Fox said, use the anvil to reforge a weapon. It will then be "recrafted" but with a higher chance for positive modifiers. You can also combine two weapons/armors in an anvil.

However an item can only receive up to three basic modifiers.

It can also receive, as I said earlier, achievable modifiers. For instance, if you kill many many orcs with a weapon, it will become legendary and deal +2 damages to any orc.

Hope it helped!