Board Thread:Suggestions forum/@comment-25931200-20170502155529

I always liked breing concepts, and i make sure to brew new drinkss when they are introduced just for the heck of it, but truly drinking alcohol serves no real purpose, you just get nausea from it, sure it restores hunger but there are so many other options for that, also i think the effects are not exactly realistic, now full disclolsure, i never got drunk myself, since i cant´t stand the taste of alcohol, but i spent a lot of time among drunk people, and drinking a bottle does not immedietely throw them  to the floor, it makes them bolder, and sometimes more agressive, but the negative effects only set in later. So here is my suggestion, instead of alcohol just dropping you straight down i suggest it gives you speed and strength bonus depending on the potency, when this expires then the nausea sets in, so for example you could drink a potent red wine efore going into combat, if you can win before the first effect wears off you are good, and can sit out the nausea, but if you run out of time before you will get nauseated in the midst of battle, a risk you can take if you want. I think it would make alcohol a lot more interesting mechanic then it already is. 