Board Thread:Suggestions forum/@comment-26553378-20170428183123

Intro
Currently there are many various classes of weapons: daggers, swords, blunt, spear, longspear, short spear, bow, crossbow, slingshot and even faction specific weapon types such as the blowgun. yeah you probably have used them all and chosen one or 2 as staple weapons. but while some stats vary, they all fall into one of 2 categories, melee or ranged, or sometimes both. what i am suggesting is these categories be branched further, with categories such as assassin, heavy, anti-cavalry, and more through use of unique weapon abilities/attacks

Smash
A lesser used special attack that would be used by various blunt weapons (warhammers, clubs, bludgeons, etc) as well as trolls, and replacing the ologs current attack. It would simulate a 2 handed overhead stroke swinging down towards the ground possibly hitting it. when it makes contact with an opponent it can be devestating, crushing a helmet, or head down enough to cause severe damage and pain to the head, as well as stunning the target, in my mind causing 2 seconds or so of severe slowness and mining fatique, as well as possibly nausea. if it hits the ground however it would make units within a 1-block radius bounce slightly and give a slow/mining fatigue effect without damage, but also for less time to simulate the stun of the ground being shaken beneath you. But as a very realistic counter, and why it wasn't used in war (along with the fact that there wasn't really anything large enough to wield a massive hammer large enough to be too effective) is that it would take a rather long time to reload, and switching off of it would drop the item, possibly as an entity that must have active effort towards picking up.

it would also be usable by swords and daggers as well as by staff style weapons if ever added. however it would have no AoE attack, and have a lower damage increase than blunt weapons, it would still get stuck in the ground, and would stick far more than a blunt weapon.

It would not be usable without space above the entities head.

Large smash
You may remember the mention of this being an attack for trolls and ologs, this form of smash (albiet slightly weaker) would also be used for berserker warhammers if ever added. it would deal crushing damage within the block struck, and would deal the tremor effect in a 2 block radius. It would make the tremor and do AoE damage no matter if it hit an entity or the ground. This would not work for all weapons in this category and here are some more accurate stats: (note, tremor radius is added to the original damage area for tremor effect)

Berserker hammer: damage area: .5 block radius from striking point, square. tremor radius: 1.5 blocks

Troll: damage area: .75 blocks by 1.5 blocks with the shorter end facing the troll. tremor radius: 2 blocks.

Mtn Troll: damage area: 1 block by 1.8 blocks with shorter end facing the troll. tremor radius: 2 blocks.

Olog-hai: damage area: 1.75 block radius. tremor radius: 2.5 blocks.

Slash
We are now assuming that the current attack is to stab your opponent. this is the new attack that would be largely used. usable by swords, blunt weapons, and daggers it would carve an arc in front of you, dealing the most damage to an enemy that solidly stops the blow with flesh slightly after half-swing, and the least if solidly stopped at the beggining of the swing, this attack can be blocked by blocks, and can therefore not be used if in an enclosed area, and would not be very effective if used in a crowd.

blunt weapons would deal their knockback towards the users left side in a sweeping blow.

Defensive positions
With swords, daggers, and likely staff-style weapons, you can block, huzzah! but that's a tad bit mundane, and it minimalizes any appearance of skill, got a sword? great you can chop arrows out of the sky. you can parry blows from anything, and even block an explosion or fire. i am suggesting a little bit of variety here, with staffs obviously being the best blocking weapon, but taking the most durability damage per block, and would be able to block melee attacks, like a normal weapon, maybe a 90% chance that can be improved through use while blocking, and just for kicks we'll give all of these blocking weapons a .5% chance to block arrows that can not be increased. as far as a normal sword this would be downed to a mere 75%, and for daggers a measly 40% however, this is not the only kind of defense. pikes also exist, and what were they used for? keeping the opponent at bay, and shearing those who defied you by virtue of a pike wall formation. while crouched with a longspear in hand you would gain a 50% chance to automatically deal damage to unmounted units that touch you based on their speed and knock them back out of your block, and a 100% chance for mounts and mounted units, except for while approached from behind where you would deal no damage or knockback, while doing this with a shortspear however it would give a 20% chance for unmounted units, and a 60% chance for mounts and mounted units.

Cavalry blades
while holding attack with a cavalry sword or a lance, the weapon would be held out on the right side of your player dealing passive damage to those who come in your way, but causing a chance of dissarmment, and a slight reload while using a cavalry sword due to the fact those were in fact used in an active attack, not held out like a horizontal guillotine. these would deal damage based on mount speed.

Knives
Oh, wonderful knives. they have so, so many uses in a fictitious world, from throwing to backstabbing. all knives should be throwable with a hotkey, although they would be the most pathetic of thrown weapons being unbalanced for throwing and bladed on a single end only. they would also deal extra damage when not swung for 1 second, and used to strike the back of an upright entity, but then again, this effect would aid any bladed weapon with a tip. any.

Closure
I am not sure how possible this would be by one person, and in 1.7.10, but the sweeping attack at least is available in 1.9, so that's saying something for this at least, any comments are welcome as long as they pertain to this and can improve the suggestion. if you see something that doesn't make sense such as a weapon being able to be used in a way you don't think it should be or a weapon not being usable in a way you think it should be please point it out.

On another note, i garuntee that i forgot some forms of attacking, and i would appreciate it if you would share any i missed 