Board Thread:Suggestions forum/@comment-26553378-20160725121434/@comment-26553378-20160725231409

first off it would be more realistic (there have been many things just based off of making the mod more realistic that were added such as range and use speed of weapons as well as knock-back)

also for more detail it could give align for freeing slaves perhaps just by right clicking them with +align of their faction and also for capturing maybe you need to just bind them then bring them to a new slave-driver NPC who would then make them your slave losing align with enslaved facs. and gaining with the fac. of the slave driver.

also perhaps the ability to enslave civilian units as well.

also maybe a whip of command for evil, (commands such as moderate pace(normal speed normal regen)fast pace(faster speed and no regen) and greulling pace(very fast speed but slow loss of health)) this would be used by shift right click to set command then right click slave to apply command and harm the NPC for 1 heart.

then to compensate for the whip unenslaved workers due to a happier work enviroment would have a slightly higher speed and that speed could be improved further to just below the greuling pace (somewhat faster than fast pace, no regen) also there would be a rest option for all worker units at which point they would regen faster than normal and after a rest slaves would have a slightly higher speed

also getting carried away on the worker NPCs but there could be planter/lumberjack workers that would do what the name suggests, the planter would collect fruit nuts and sapplings fallen from the trees and then taking maybe 10 sec plant a sappling (requiring a 2 block radius of open space to either side and cant plant baobab or other massive trees) the lumberjack would harvest the would (also possibly 10 sec a block) and could harvest blocks possibly up to 1 block ahead and 3 blocks above while chopping the lumberjack would have no regen and would only have the fast and greulling pace options if a slave (moderate acts as fast)

if a slave is killed by giving a command with a whip the player would get a slave driver achievement

when a slave is bound the player would get the slaver achievement

also hobbit and harad orcharders along with tauredain mango farmers and possibly a dorwinion form as well would all have double drop chance for fruit(i have not looked into dorwinion but i assume only they have olives and as such they would have a 2x chance for olives as well but no others would) (in the case of mango farmers only mango) (these could be equipped with a hoe or sickle to increase leaf harvest speed as well as efficiency) (these units would not plant saplings)

finally a gardener unit for hobbits and possibly elves and tauredain, this unit would be given a water bucket and that would last for 1-2 minutes through which the gardener would produce a couple flowers (bone-meal would increase amount of flowers) they would be able to hold up to 9 buckets and 1 stack bone-meal as well as perhaps 9 stacks of flowers (to allow for variety) requirements would be some sort of grass around them, they could grow flowers based on biome. enslaved version would be able to grow mordor shrooms and the morgul flower i heard about while no other gardeners would be able too although the slave would be only half as effective while also having the whips commands to make it up to possibly 1.5x as effective at grueling.

sorry when i was saying speed i guess i meant interacting with crops to give said crop extra random growth ticks per second

is this enough details for it to be considered? also should i just make a new thread with that stuff instead of doing it in a comment here?