Board Thread:Forum Roleplays/@comment-207.163.250.172-20150423181903

This roleplay is not going to centered around Middle Earth Mannish Kingdoms, rather the splinter kingdoms of men in a (unfinished) book series that I'm presently working on.

It has been 2 million years in the future from the date of 9046 AD, and humanity has lived ten thousand years on the Terra-Class planet of Jaran. Due to unfortunate events of losing their memories of technolody during cryosleep, Humanity has advanced through their primitive ways, and now dwells in a period that would most likely resemble the 1500's on Earth. The main continent (The northern continent is off limits until further in the roleplay) of Jaran is home to many Kingdoms, including these which all can roleplay as:

The Good:

The Kingdom of the Valley: Known as Valley-Men. A strong peoples who've mastered metallurgy and advacned tactics. Have the best navy, and army (save for some long-ranged units and some infantry). live in a heavily fortified valley. Capital: Oroan S'an

The Kentari: Allies of the Valley Kingdom. Known as Kentaran. A people who value their home in the mountains around the valley more than anything. They have the best archers on the planet. They will always rush to the valley's aid, because of a blood pact that was established many years ago. Capital: Mt. Thangi

The Sukri Tribes: Known as "Tribesmen". A nomadic peacekeeping tribe, allied with the Valley and it's allies. They have great infantry, and huge numbers. Capital: Loro-loro City

The Echeruuwaan: They inhabit the steppes of Echeruuwaa and fight for the Valley. They have mastered the art of Vexeyron (White horse-like creatures) riding. Have the best cavalry and lancers. Specialize in chariot warfare as well. Capital: None, they roam the plains.

The Kingdom of Nazim. Known as the Q'lefic. They inhabit the deserts and Oasises of the northern country of Nazim. They are the most technologically sophisticated and have the use of firearms and cannons. The lack in numbers, but they have the best armor, weapons, infantry, and elite units. The tend to stray away from any conflicts and aren't allied with anyone, unless roused by dark forces. They do however send out expeditions of great soldiers to explore far lands. Capital: Q'lefic City.

The Bad:

The Kingdom of the Plateau: Known as Azure-Men. Inhabit the Azure Plateau. They are the exact counterpart of the Valley men. Capital: Fura'o

The Kingdom Of the Southernese: Known as the Souternese. They Inhabit The Calabamba jungles. Firece Tribal warriors who specialize with pikes and infantry. Capital: Itza'a

The 12 tribes of the Acunatek: The offspring of an illegal mating between Advanced beings and humans thousands of years ago. These warrior half-men are seven feet tall, muscular, and have various crests, and mandibles. They can only travel with other Acunatek, or they die. (We need at least two Acunatek characters two participate). Very primitive, but firece warriors. Capital: K'aan Tsa'ha

The Ashland Kingdoms. These are different people who conjunct to become the Kingdom of the Kaircasians. These are the most hardy people on the planet, and have the best assassins.

In this roleplay, you will either play as a good kingdom, or a bad kingdom, go on adventures with other, start war, or create peace (why would you wanna do that?). You can start as commoners and become great, it all depends on the path you take. Interstellar war, and the awakening of darkness will come later.

RULES:

No metagaming/Godmodding, no making alliances with the Q'lefic. No awakening the ancient evil, I'll do it as the narrator. We have an hour before role play starts.

Have fun!

Charcter Layout:

Name:

Faction:

Apperance:

Equipment:

Rank:  