Board Thread:Suggestions forum/@comment-31308946-20170511164423/@comment-26172435-20170511184653

What do you want the mod to become? Terrafirmacraft meets LOTRmod? Would be cool indeed ... afaic, but I doubt whether most of the community (especially the part not active here) wants this.

So many subjects, this thread cannot be considered specific.

Bees and honey are planned and unoriginal. Remove them from the first post please.

[Endorsed] Beekeeping and Bees

Beetles, honeycake, peas and squash can be considered too obvious to suggest. Remove them too.

Focus fcol!

And yes, I personally do fancy more realism and immersion enhancing mechanics in the mod, but I do doubt whether these additions regarding improved farming will matter when the mod does not first make a few other development steps towards a more realistic food economy. Like ... I don't even ever use a Farmhand anyway, because food is already so darn plentiful. Let Mevans first slow down the crop growth rate, more skittish animals and introduce food decay in some way, so food will become a more valuable asset. After that, addition of weeds, the requirement of sunlight would all be very nice indeed. Note that addition of weed growth may look simple, as it could be a copy-paste from other mods, but the Farmer NPCs and their mechanics make this a lot more tedious to code.

Btw: Most of the core of the suggestion has already been suggested before on various occasions.