Board Thread:Suggestions forum/@comment-26054360-20171019222051/@comment-26054360-20171023010218

I agree on the "all healing should be useful for all healing" aspect. Mucking it up further would not be great.

Regarding the concern regarding natural healing, it would simply be the "rest healing" in my opinion. So bed rest should replenish health most assuredly.

My baseline idea is strictly what we've talked about in general: Healing Poulstices for major healing, bandages for lesser healing. Could do ointments to treat any negative effects.

So bandage would be the least tier of healing, costing string and not requiring a Mortar and Pestle. Could do splints as bandage/string +stick. Poulstices would be a stewable/cookable/mixable thing in a mortar and pestle with the outproduct. So 1 new crafting block(mortar and pestle), and crafting interface of a 3x3 grid to use plant life(or whatever ingredients) to make the Poulstices.

Thoughts?