Board Thread:Suggestions forum/@comment-26456694-20170213130500/@comment-26553378-20170214000315

Gingilipho wrote: I like the idea, but I don't think that the player has to pay a fee. NPCs are supposed to be living people in the world, and I think that they should automatically upgrade after getting an X amount of kills. Of course, a message would be displayed in chat and in the GUI.

Additional idea: in between the weapon and the health bar above the unit's head, have 1/2/3 golden stars respectively of their level. agreed, and i think that various factions should have some abilities upgrade faster than others with a max for each being a standard max increase value, plus the standard upgrade amount, plus the base amount.

EX:

Tauredain get +1HP, +.05SP,95%attackspeed, and +1damage per upgrade rank, if we set the max for each at

+10HP, +1SP, 80%attack speed, and +5damage (a little much, but bear with me) it would be maxed at

31HP (20+10+1), +1.5 speed (1+.5) 75%attack speed (lowest 80%, upgrade by -5% each time), and 7damage (5+1+1)

alternatively you could have a mountain troll

+10HP, +.2SP, 99&AS, +4ATK

and would max at

+20HP, +1.2SP, 79%AS, and +9ATK

this would likely be percentages of the normal traits for standards, not a constant, but it is the idea i am trying to convey.