Board Thread:Suggestions forum/@comment-34530741-20190329181341

The combat of the mod could be improved, so I thought of some ideas to make it more dynamic.

Dismemberment: In the Middle Ages the fight with swords is incredible, but the one that most calls attention is the dismemberment. Here in mod could work the same happens in mod Mob Dismemberment.

You would have a chance to cut off your enemy's arm off and it would stay on the ground for a while until it disappears. depending on the improvement you have in your weapon, for example:

A sword would default to a 50% chance to cut off some of your enemy's off, if she had Sharpness improvement the chance would increase to 80/90% On the other hand if your sword is blind the chance would greatly reduce to 20/10%

Addendum: it is not possible to cut off the head of the enemy with his health in 100%

In the case of Hammers and clubs they could simply blow their opponent's head (not with 100% HP) in which case she would not lie on the ground and simply disappear.

This can also be taken into account for long range weapons, for example spears, bows and crossbows.

Depending on the weapon and improvement you could give your enemy a Headshot. with an arch his enemy would only die, but with a beast he would have a greater chance of blowing his head, just like the spear.

Horse knockback

If mod horses could push enemy NPCs would be something cooler bme, depending on the speed of the horse their knockback could vary being stronger or weaker.

Surrender:

When his enemy was about to die, he would simply stop hitting you and run away asking for help, begging for your life, of course this would not work for everyone, after all there are many people who would rather die fighting than run away like a coward.

Obviously this would only apply to Men and Orcs (not Uruks)

Dwarves, Elves and Uruks would never flee from the fight.

That is all. I hope you like the ideas and forgive me if there is an error in English, I'm using Google Translate. =) 