Board Thread:Suggestions forum/@comment-28153737-20161205040551

I think there should be a fee for crafting armor and weapons.

When you are crafting anything that gives protection or attack damage points, you should have to pay a price for them. I see players that come on servers and within 20 minutes have the best armors. Right now you can get all the materials for uruk, elven, and dwarven armor and weapons in a couple minutes.

There is currently no reason to use weaker faction  armor and weapons, which is sad because they are really cool. Everyone just uses elite gear, and avoid factions below iron strength.

The Idea: When you craft armor or weapons (mod and vanilla) there would be a price, different depending on the armor. You would have to have the required coins in your inventory, and when you click on the armor to craft, the amount of coins needed would disappear from your inventory, the same way as when you trade with a merchant. (NOTE: You would still need to have the materials and craft the same way as currently) If you do not have the required amount of coins, you would not be able to craft the armor. It would still show up like it currently does, but when you click on it nothing would happen, like when you dont have the money to buy from a merchant.

The Costs: The prices would depend on how much protection or attack damage the item provides. Each protection and attack damage point would be 5 coins. Example: full mithril (20) would cost 100 coins to craft, and bronze strength (15) would cost 75; Mithril swords (9) would cost 45, normal faction swords (6.5) would cost 32.

This way there would be benefits to using weak armor and weapons, as they would cost less, and only wealthier players could easily afford better armor and weapons. 