Board Thread:Suggestions forum/@comment-26815144-20160621093001

Major quests:
Major quests should all vary between factions and npcs. But here are some things that would improve some quests.

Questmode
Questmode is a game mode that is triggered when the player activates a major quest. Ft is disabled, food runs out quicker, water restores more hunger, on contact with enemy npcs, they will alert other npcs to their presence and domino effect happens are there's an army of npcs trying to kill you. This would make travelling really hard it would make completely a quest worth it and there should be greater rewards. Also triggerable by commands

other features
Overall, npcs should spawn in groups but overall should be rarely. They should spawn more frequently on a faction brick or block that composes roads and spawned builds. This would balance it out as if travelling on a road there are more npcs but in the forest it is harder to travel. Also merchants and bandits spawn in roads and builds more frequently than wild.

Summary
These features would enhance gameplay but not make it to hard. It would also make the player feel like he is really on a dangerous journey rather than prancing through the woods like we do now. I hope this not considered planned as only major quests themselves are planned, not what occurs in between the quest giver and objective. 