Board Thread:Suggestions forum/@comment-26149161-20161227212736

Welcome, mellon! This is the fourteenth suggestion in the series about improvements to various biomes of Middle-earth. In this I shall suggest improvements to the peaceful land of Western Eriador. The prior suggestions can be found here:

The Shire

Enedwaith

Gondor

Nan Curunir and Fangorn

Ithilien

Ered Nimrais

Rohan

Lorien and Surrounds

Southern Vale of Anduin

Emyn Muil

Dead Marshes

Barrow-downs

Old Forest

Credit should be given to NightsOfDarkness, as I am using some of the things he suggested here.

Biome Improvements: Minhiriath should be made empty, with no rangers or Orcs spawning and no invasions occuring. Orcs should no longer invade Bree-land. Orc Camps should be removed from all of Eriador and Minhiriath, save rarely in Northern Eriador. New Biomes:  - Western Eriador: An empty, peaceful land to the west of the Shire. No Rangers, Orcs, Bandits, or any people are found here. - Northern Eriador: An empty, cold land north of the Shire. Snow falls here sometimes, and no Rangers spawn. However, Orcs are incredibly rare here. - Central Eriador: The forsaken area between Fornost and Tharbad. Rangers, Dunlendings and Dwarves spawn rarely, but not Bandits or orcs ever. - Hills of Evendim: A moor north of the Shire. Rangers and Arnor Ruins are more common here. - North Downs: A dry hill-country north of Bree. Arnor Ruins and Rangers should be more common here, but there are less boulders and more chalk than the Hills of Evendim. - South Downs: Low hills southward of the Great East Road, and covered in thickets. Rangers of the North spawn here rarely, and the ground is chalky. - Eryn Vorn: A dark dense pine-forest south of Minhiriath. Eryn Vorn Woodsmen spawn here. NPCs: All Rangers of the North should switch to spears and swords when attacked, not those puny daggers. Ranger Riders should spawn naturally, patrolling Eriador. Additionally, a new unit should spawn, found rarely wherever Dunedain of the North are found. The Grey Company would be heavy mounted archers and spear/swordsmen, wearing grey cloaks and helmets. Outsider Hobbits would be found incredibly rarely in their holes across Western and Central Eriador. In the woods of Eryn Vorn, a group of people would spawn, a subfaction of Enedwaith. They would live in similar structures, but with a brown banner with a black pine tree. Their soldiers would use bows and javelins. Items: Dunedain Spears, Swords, Lances would be new weapons used by the Rangers. They look similar to Gondorian ones, and have the same strength, but are grey and dark brown. The Grey Company would wear grey and black versions of the Ranger armor, plus a helmet under the hood. Structures: - Arnor Castle: A old castle of Arnor, found in the Hills of Evendim, North Downs, and rarely in Central Eriador, Northern Eriador, and Cardolan. - Arnor Watchfort: A ruined watchtower on a hill, similar to a Dalish Tower. It is found in the Hills of Evendim, Barrow-Downs, and North Downs. - Wood-Piles: Small Dunedain wood-piles should spawn rarely across Central Eriador. - Dunedain Outposts and Forts (see NightsOfDarkness' suggestion) should be found very rarely in Central Eriador. -Hobbit Outsider Hole: Found incredibly rarely in Central and Western Eriador, a small shabby hobbit-hole with an Outsider Hobbit inside. 

Thank you for reading this suggestions! As always, comments, kudos, and constructive critiscism is gladly appreciated. Ithilion, Discussions Moderator (Auta i lome) 21:27, December 27, 2016 (UTC)  