Board Thread:Suggestions forum/@comment-36683454-20190419230237

Part 1 is here: https://lotrminecraftmod.fandom.com/wiki/Thread:423931

I will expand upon my alternative suggestion 3 from part 1

The reason I come up with this idea is that I feel like just the rare and uncommon invasions doesn't feel all that threatening when you are in singleplayer or playing with your friend in the same faction, there needs to be a level of "PVE" element for players if there are no opponent players in enemy factions.

Give each non-horn invasion a "leader" NPC, and with each leader not killed, the original sphere of influence of that faction expands, and probably increase their invasion chance as well. And combine with my suggestions from part 1 (Anywhere under a faction's area of influence can be invaded by that faction, regardless of biome), any failure to defeat an invasion (by failure -> failed to kill the leader of the invasion) will cause the area of influence of that faction to expand a little, until you kill the invasion leader.

With this, your enemies will gradually expand as more and more invasions spawn and you do nothing about it. And to weaken your enemy, you will need to either hunt down the leaders (they also serve as mini boss) (also there should be a way to record the locations of those invasion leaders, shouldn't be hard to do), or lead your forces, and more importantly, banners (in my part 1 the banner's protection area also serve as reduced area of influence, combined with the original function of prevent enemy spawn, they can be used by players to mark their land and set up foothold) into enemy territory 