Board Thread:Suggestions forum/@comment-26172435-20151221114104/@comment-70.193.13.191-20160822005149

My apologies,

Grinding

The trait system is an idea that should encourage grinding (higher caps then you suggested. Should not have anything to do with faction alliances as pacifist players might become really OP or underpowered depending on the specifics.

Also grinding is effort and in my opinion should be rewarded with siginifcantly stronger abilities then those who don't. aka boosting damage from 20% to 50-70% extra health (up to ten hearts). (the idea of this part would be no certain number of skill points one player can have but they would have a cap the same as any other player)

However the idea of specialization is nice but might be better to have the player pick titles that would increase the level of said aspect over the limit. ex hobbitude (player has more hunger bars) might be increased with hobbit friend titles, or the Rohhiric titles might increase horse riding skills. Elven might increase bow damage. Dowrivian decrease the prices of good units (the slayer title might decrease the prices of bad units). (Orc might increase melee damage) also the begining titles would be minimal increases. (Shields might give half the bonus a title does if any)

Enchants

Enchants should not interfere/hinder vanilla enchants.

Having faction specific enchanting tables would be fine but should be the same in mechanics as a normal one (no item sacrifices) Ideally would only have faction specific enchants and would be crafted with mostly faction local ingredents. aka orc ingots for orc enchanting tables. (+75 alignment needed?)