Board Thread:Suggestions forum/@comment-26119768-20161206011555

Of Shapes in the Darkness and figures in the mist. Have you recently tried exploring in the night in this mod? If so, you may have noticed something odd. You can still see. I propose that night be made darker, to the point where you can see nothing but the faintest of silhouettes against the horizon. Perhaps darkness could be linked to the phases of the moon, with current levels of light at the full moon, and complete darkness during the new moon, with appropriate levels during the different phases. I'd also like to suggest different weather conditions, other than rain, snow, and clear. These new conditions are:Fog: this is a white/grey/black mist that appears for a time, similar to what some biomes currently have. Sleet/hail: this is a rare storm of ice pellets. When this occurs, tilled ground has a small chance of being trampled and turning back into dirt. Overcast: similar to what is seen in deserts when it rains, this is just a really cloudy day, perfect weather for standing atop your battlements to face the oncoming storm of orcs. Sunny: a day without clouds, save maybe a few cirrus clouds. Furthermore, I propose that there be two more types of rain: light rain and heavy rain. A light rain is what it sounds like, a bit of a drizzle, to make the day a bit dreary. A heavy rain is above "regular rain", which is what we have now. This obscures your vision quite severely, creating fun situations like not being able to see that elf 7 feet away about to stab you. A few miscellaneous but related suggestions: Heat waves: this is a slight but noticeable shimmer seen hovering above the ground in desert biomes. Dust storms: found in desert biomes, this event starts a brown line on the horizon. It quickly becomes a towering wall of sand and dust. Around 1-2 minutes after appearing on the horizon, it hits, dealing periodic damage to players who are caught in it. Visibility it down to 3-5 blocks away as the dust obscures your vision. Wearing the headpiece of the harad robes stops the damage effect. Snow storms: effectively the same as dust storms, except with snow. Deals periodic damage to those caught in it (say every 5-10 seconds) and applies a "chilled" effect to those not wrapped up in warg fur or similar clothing. Damage is negated by wearing furs, but it should still be frequent enough to make seeking shelter and a fire a prudent option. Anyways, thats all I have. I hope that through these suggestions the lotr mod can become a more immersive and interesting experience. It would be amazing to have to take weather or darkness into account as you plan a raid on another players base, or watch in awe as a wall of sand approaches you. 