Board Thread:News and Announcements/@comment-27388204-20170315070212/@comment-27388204-20170318065001

MilkMC wrote: LysurusPeriphragmoides789 wrote: ...pretty low resolution...zoom in...armor...
 * Yes I know the 'iso' armour images are low resolution and the 'clear' ones are kind of low as well. I wanted to use the default zoom (not zoom in at all) in order to provide consistent resolutions. If you would really like higher resolutions, just say the word and I shall redo them by one of these options:


 * Option 1: Use the original screenshots, but add don't crop the image all the way on the sides so that wikia does not need to zoom to get the infobox image.


 * Option 2: Take new screenshots using a resolution of 8k instead of 4k (or possibly higher than 8k if mineshot supports it). These would be cropped as they are now.

LysurusPeriphragmoides789 wrote: ...place the block...as close...as possible...


 * One placement should suit all mob sizes if the appropriate zoom is used and possibly adjustment of the default resolution, although changing the block placement would probably be easier than the resolution.

LysurusPeriphragmoides789 wrote: ...MordorArmour iso...


 * If an armour has the same 'first name' as another such as Moredain Armour and Moredain Chieftain Armour, the names would be MoredainArmour iso.png and MoredainChieftanArmour iso.png. Another example: RhûnicGoldArmour iso.png

Ffets wrote: - Crafting icon, that has a page: Exactly how the pagename is written (capitals and spaces included) plus ".png" (Iron Ingot.png)


 * When I was doing the I renamed all images (even ones without pages) to the name used in game (exceptions: armor -> armour). I did this because it minimizes the text in the crafting grids. As far as I can tell, naming them any other way will result in having all three fields (output, output-image, output-link), while naming them as they are in game removes the need for the output-image.


 * I strongly disagree with naming images used in grids by their name in the mod files. However, if that is decided as correct, I shall, of course, abide by it.
 * I find files named by their mod file name to be harder to find than ones named by their name in game. Also, while some of the most active (and technologically adept) wiki users may look into the mod files quite often, I assume that the vast majority of the users have never looked there at all. Even if they have, it was probably only once or twice, surely not long enough to guess most filenames. I think if we want to makes images easier to find for the average user, we should name them as they are in game.

S'moregoth wrote: Does this include home-made icons for suggestions?


 * No, just try to not name an image that would later have that exact name in game. Include your username in the filename, if necessary.

I always just zoom in as far as possible to maximise the resolution. When it comes to gifs, I spawn three structures/blocks etc. and then go into iso, zoom in, and move around until I have screenshotted them all. As for mobs, don't do gifs. Simple as that. We don't need a gif for every NPC skin.