Board Thread:Suggestions Forum/@comment-83.81.229.237-20141216175108/@comment-77.234.44.180-20150103055027

I am talking (indirectly of course) to the person who suggested this. Hello.

I would like to say.... How diD YoU reAD my MINd!?!?

See, I was thinking of having unit hiring mechanics to be more akin to this, a hybrid of the existing in-game units mechanic and this one, so to speak .... Hear me out.

See, I was ACTUALLY thinking about one quite like that before I even knew about this mod. (btw this is the first and likely only mod I'll ever find worth playing.) And then of course, I was so impressed with this one (DanTDM basically advertized it by playing it) when I first saw Diamond Minecart playing it, not to mention I was oblivious to much of it; including-- Unit hiring. Anyways, I was truly ecstatic with it, (also kinda raged at how laggy it is, but what canya' do, amirite?) but, naturally, I still thought, "Hmm, seems a bit empty? And I still wish there were this in vanilla!" and how even in the mod it's still kind of empty-ish.. but, I mean, it's still being worked on, and it trully is incredible how complete it already feels, so death to me if I complain! Though, I think it should be the opposite.

The men you hire should be the ones lacking in equipment, and the mercenaries should be the ones set and prepared for battle... After all, it would be drastically more realistic that way. And I was also thinking there should be wandering mercenaries, just like there is travelling merchants.

And, IMO, vanilla should have factions too. ( ͡° ͜ʖ ͡°)