Board Thread:Suggestions forum/@comment-27130828-20161010233719/@comment-27130828-20161011155320

AlteOgre wrote: To my knowledge this is possible and afaic, desirable as well. The mod uses its own global cave and ravine generators that may be triggered with different input parameters depending on the type of biome that is being generated. Think: maximum altitude of cave generation to occur, cave occurence, depth of ravines, etcetera. I suspect this will require some dedicated additional coding, but the foundations are there as far as I can tell. That's awesome! I thought it might be possible, but it's good to know for sure.