Board Thread:Suggestions forum/@comment-107.15.200.167-20171122012300/@comment-25981649-20171123000954

Minecraftmage113 wrote: Poisoning crops/food was at least mentioned once before, but besides that this should be original. Poisoned water is definately a good idea, but my one problem is how would it go about poisoning water, espescially if one tries poisoning the ocean.

Also, poisoning cows just seems like it would kill the cow imo. Poisoning (or even burning!) crops would be awesome! Perhaps there could be a special hazard that would permanently damage a farmland block, and perhaps even spread to nearby farmland / dirt and would only grow toxic crops on it until a) a really, very long time has passed or b) the block and all surrounding blocks are, and the only way to tell if it's poisoned is by testing the food. Similair mechanics could be introduced with razing farmland. These two could lead the way in sabotaging forts, extra missions and even scorched earth battle techniques.

I think that poisoning water wouldn't really work pretty well, as to taint an entire supply it would require alot of poison in a stored, non-flowing body of water which at the time was extremely rare and impractical. Almost all water they got in the middle ages tended to be from running sources (ie. streams), and only a few reserves during sieges were kept in barrels / chambers.

Not necessairly, there are alot of plants / toxins that won't hurt the cow, but would very badly impact the cow's milk and potentially kill it's children, though I don't know if it would be fatal to humans. I gotta check.