Board Thread:Suggestions forum/@comment-34036625-20171220194702/@comment-26553378-20180103124503

This looks rather like a mess (not the suggestion, just the comments)...

Yes, all ranged units should get a dagger like fire-throwers, rangers, (swords) elves do, however you made it sound like no ranged units get it for evil. fire-throwers do. though how its set up its probably a hinderance in defensive builds. it would be rather easy I should think, after all, assuming they all use a common superclass it would take minor changes to make them all able to weild a dagger (which considering all citizens can use anyway (to my knowledge), its rather pathetic that they aren'y given one to defend themself with)

Beyond that I really don't see any problems.

Good guys have rangers which are effectively double range archers, and most other good units, while being clearly more expensive (I don't think the base cost of an orc ever meets the 50 of an elven warrior), and huorns which are essentially citizens with 180 health unless a battle-axe is in play. Thankfully there's no longer fire panic so they actually do stuff against defended locations now, but they are still over-glorified citizens. Then you have evil... well, honestly it has absurdly powerful crowd control and thats most of its elites. sappers/bombardiers - AoE (albeit small) one-hit attack against enemies only. warg bombardiers - huge AoE that deals 100 damage or so at center. it takes up the unit in progress, but seing as I've never seen one used beyond back when they spawned naturally I don't believe that they damage their allies. Olog-hai - armored fiends with absurd speed and an AoE attack for the generic. Trolls - pretty much huorns without the special resistance, but actually having weapons. honestly in their most basic form they are probably about equal if used as a siege support unit in an army. mountain/hill trolls... are trolls with bonus attack, health, and fairly sure armor. Its essentially evil's elite huorn. Then you have mirk-trolls, armored trolls with better weapons that give poison. honestly they probably weild one of the best weapons in the game, its a pole-arm with poison, get hefty or whatever the +2 KB mod is, and its one of the best you can get. then again I'm not sure if a player can even touch it, though trolls get knockback anyway... anyway. I'd say that on small scale... if ologs aren't involved they are equal if you use cost as the limiter, good if you use units as the limiter. on a large scale, I would have to say evil is better, rangers will be found with that much chaos, and warriors will be decimated by ologs and bombardiers. This isn't even mentioning the fact that the units are cheaper overall for evil, and therefore would outweigh good unless they are, or have a merchant empire as an ally.

Either way... They're fairly well equalized. large-scale battles won't occur other than seiges, and in those its a tad bit harder to use evil's AoE as well as in open combat. I would say, lets just make all ranged have daggers, then be done with it. Perhaps we could say that those less experienced with both would discard their bows to do so, and would need to wait a long while to get them back, or collect one off the ground, but honestly I doubt it would really matter. After all my only thought considering this is "Finally, I'll be able to kill the stupid mini-swarms of uruk cross-bowers and gundabad-uruk archers that bowspam me to death at close range".