Board Thread:Suggestions forum/@comment-198.180.129.13-20171211180623

this is not supposed to make this mod into an RPG, i simply want to use the allready exsisting horns of command for more diffrent functions and some suggestions on how soldiers should work.

unit "stances", this would switch between a few stances for your army, first is "balanced stance", aka the normal AI, the second is "offenceive stance", where troops would be more spaced and activly seek out foes whenever possible, the third is "defenceive stance", where troops would croud around you and only attack foes close to them.

passive mode, simple, this would toggle "passive mode" where troops would not attack your foes unless attacked first, good if you want to stealth.

unit morale. the morale system would work like this. when a unit is in combat they have a chance to retreat, this chance is decreased if they are winning (more troops then the enemy and less losses) and decrease if they are outnumbred or taking a lot of losses, if morale reaches 0 then the unit flees from the field, trying to get at least 10 blocks away from any enemy player or NPC.

also, please make cavalry actually fallow there instructions when in guard mode, its so irritating  