Board Thread:General Mod Discussion/@comment-28153737-20170213054154/@comment-27200931-20170213054659

JimMoriartyX wrote: Recently on the mods facebook page Mevans posted about that skin variation feature, that randomly has faction's NPCs using the overlays of different skins of that faction, making much more variation in NPCs... He said that the extra lag would be a problem, so it probably wouldnt be added. Yet it was added, as I have seen many more variations of easterling skins than are in their skin folder. If it caused excess lag in testing, why was it added? Im pretty sure its causing lots of lag, as i can barely even connect to TOS, timing out most of the time, and even my single player world is lagging more than with previous mod versions, but only when im around NPCs...

This feature is cool for adding more variation, but im sure any of us would choose less lag over more NPC variation.

Im sorry to ask, but could this feature possibly be removed and set back to the old way? Maybe the NPCs aren't as varied as Mevans planned from the start, possibly only some parts of the system were added. And about the lag, Mevans said that this system would increase RAM usage. Did you notice if this version uses more RAM than the last one?