Board Thread:General Mod Discussion/@comment-25931200-20150428155317/@comment-27723099-20150429114826

Samoja1 wrote: Sinthoniel wrote: Most here have a wrong understanding of what it means to code a structure. It would for some things be harder, but for others a lot easier and faster. If you build the outer wall of MT in creative, you have to place tousands of blocks by hand. In the code all that could be done in a few lines if the shape can be defined mathematically. It's the details, the hundreds of individual houses, that make most of the work.

But the biggest problems are probably in the huge size of the structure and chunk loading issues. Aren't there program such as mcedit that can take a structure built in creative and create a code for it automatically? Could you not just make the walls by code and then build houses in creative, granted it would still take awhile but you could recruit people that have no idea how coding works and give them small tasks like individual houses, then use mcedit to incorporate those houses into a framework that you made coding.

You are talking about schematics. They can store a structure but Mevans doesn't use them for the following reasons:


 * They have no random components, such as:
 * random materials for houses (just look at different hobbit holes and you will see it)
 * random damages to blocks, like in most ruins
 * random chest loot
 * sub-structures that also have a random position, for example the elements of an orc camp
 * They usually take up more space than a coded structure