Board Thread:General Mod Discussion/@comment-33763020-20180101200418/@comment-33763020-20180102120419

98.146.199.122 wrote: 1) Near Harad and Rhudel: Great for both Good and Evil. While its not in Gondor or Rohan alignment circles, you can bring troops to make your own. While if your evil, it has Dorwinion and Near Harad traders.

2) Petorogwaith: While it is volcanic, it's not actually that bad of looks, and has lots of enemies 1. I chose to be a good player but uniquely in case of Rhudel I chose to become aligned, since they are not at war with Dorwinion and I thought I add an "exotic" ally to the list instead of being at war with them as well. So neither Dorwinion, nor Rhudel makes sense for me, since both are my allies (unless I bring in Good hired troops, which makes for an odd conflict and would loose my alignment with them as well, unnecessarily). Plus it's easier to invade Mordor from the north, instead of having the whole eastern block as an enemy. Main reason was to enter their pretty cities (instead of burning those) and trade freely with their traders, as Rhudel has some of the biggest towns to trade with. Near Harad I find less interesting due to lack of lore from the book: I would feel like playing a different storyline than the age of the hobbits and for now I'll leave that for the future maybe. The landscape is a bit too bleak or exotic for my liking as well, compared to the lush green biomes of northwest Middle-Earth, so putting a base there would feel like being on the Moon or in a jungle, no Lord of the Rings feeling for me. As I mentioned, I rather avoid deserts, as well as the jungle which is a bit too dense for skirmish I'm afraid.

2. Pertorogwaith being in Far Harad makes even less sense to me from the lore point of view. Maybe in the future :).