Board Thread:Suggestions forum/@comment-27200931-20170310012222/@comment-26322120-20170310041114

High King Ithilion wrote: They collide with Frodo and Sam's group at the Isenmouthe, Drago.

And what do you propose, Catfish? How would you make Good so far inferior?

Ithilion, Discussions Moderator (Auta i lome) 03:41, March 10, 2017 (UTC) Well... since you insist that evil´s strength lies in numbers, how about nerfing good NPC and invasion spawn so much that they hardly make any appearance naturally at all (perhaps removing elvish and ranger spawn outside of structures altogether,) and making hired good units two or three times the price they currently are? Meanwhile, make evil´s ¨swarm units¨ literally dirt cheap.

Replace snagae everywhere outside of their faction´s home-territory with uruks.

All trolls (and ents as well, to be fair, however, ents would be so rare, they basically wouldn´t exist, and be as likely to attack mannish units as orcish) would be made considerably more powerful than they are now. Ologs especially.

Remove ¨ranger cloaking.¨ - When was it ever implied that rangers had the power to break logic?

Galvorn armor - I think I could very easily make the argument that it should simply be removed, I could even make the argument that it should be craftable for evil players as well as good, after all, how do we know that Maeglin didn´t ¨pass the secret¨ on to Morgoth when he went over? I will simply settle for this though; strip of  it´s ability to deflect projectiles. In no way is this consistent with lore, or even logic.

Nerf dwarves to at least mannish strength, probably much lower actually.

I am in no way suggesting these changes be made, only providing them as an example of what a ¨canon game¨ would look like.