Board Thread:Suggestions forum/@comment-35009279-20180512003846/@comment-35456756-20180518203836

Bottercot wrote: SWVWC wrote: Wooden weapons should have a trait that can 'damage' friendly factions children or trainers. Does no damage, but your opponent would pull out a wooden weapon of their own and stage a one minute 'duel', where people could come and watch. You could gain money and/or allignment by fully completing a duel with a trainer, who would, if you won, give you a fighting quest saying something like 'good fighting. Needs some work though, Why dont you practice against a real enemy? Go slay...'. I actually really like this suggestion. Wooden weapons being a "neutral" weapon that causes no negative alignment from attacking would be a good use for them.

I also like the 'duel' thing. It would be interesting seeing NPCs gather around the sight of the duel like a crowd.

Maybe there could even be duels with other players. How would someone "win" a duel?

A timer would start. The game would measure how many hits scored on either side. The more you play, the harder the duels become, giving a higher ai to your opponent. Duels might start randomly between two NPC's among soldiers or children, and there would usually be crowds there where people bet on the winners. Maybe adding a game mechanic that allows the player to bid with someone too? Gives no allignment but easy way to win (or lose) money. People owed money to would show a book over their heads, but differently coloured than quest book. Paying your dues would gain you +5 allignment, but forgetting to do so would cost you -2 allignment every day. There could also be different types of duels, such as 2v2s, capture the flag etc if the suggestion grows. Maybe the need for arenas? Same mechanics in the arena too. Anyway, thank you for the support.