Board Thread:Suggestions forum/@comment-32013442-20180117064757/@comment-33763020-20180119120140

One more thing: looking at the stats, I would say that hired troops are pretty well balanced out in strength (health, armour, weapons) per individual NPC, whether Good or Evil factions. So why would there be a difference in the lag between Good invading Evil and Evil invading Good areas? I would assume Good faces the same issues when invading Evil areas, or is the general consensus that Evil seems to be at a major disadvantage for some reason? Seems to me the issue is more related to MC game mechanics and the associated lag, rather than whether Evil or Good factions are more affected by it. In which case any further finetuning is obsolete either way.