Board Thread:Suggestions forum/@comment-36108742-20200113193224

Trees and crops must have a limited range to be able to grow in middle earth. In the image I grew an orange tree in Forodwaith which is absurd but I also think even growing an orange tree in the shire should not be allowed. Crops and trees should be limited according to temperature or manually according to biome. For example wheat grows in most regions but dates only grow in deserts and semi deserts. This may also be extended to trees such as pine, mahogany, spruce etc

My reasons for this change:

- So that on a server you can't get yams, dates and blueberries from someone and grow them in your garden in Rohan and forget about those places.

-Adds more depth to new areas, not only are the people and structures unique but also the crops.

-Roleplaying as a crops trader is viable now. Why buy oranges from a Harad player or grapes from a Dorwinion player when you can just farm everything at home? You can be a mahogany timber trader who lives in the south and trades for weapons from gondor players.

-Realism, as shown above; orange trees in Forodwaith look silly.

-This has been somewhat implemented in ores, mithril is only found in the misty mountains, lapis only in Harad. So why not do the same for crops and trees?

-Penalties for living far away. You can't grab a sapling and seed of everything then go build far to the south or north. You will be forced to venture out to collect more supplies. If you camp misty mountains you will lose access to certain stuff unless someone brings you it.

How can this be implemented?

Crops and trees can be divided up into groups. For example: desert, temperate, broad, Jungle only etc and the corresponding biomes are linked to these groups. Some crops grow almost everywhere and others only in one biome.

Thank you for reading and I appreciate any feedback.

 