Board Thread:Suggestions forum/@comment-26553378-20171129121251

 No, this isn't about those mithril plated helmets that've come up a bajillion times.

 ...and looking back, this glorious idea I remembered was in fact endorsed (just barely)

 Well I believe that my idea that came from a faded memory is different enough, if a mod feels otherwise feel free to close this or move it to discussion.

 Polishing armor...

 So, my idea, is that as time goes on your armor will get dirty, it happens. Overlays will appear as a variable akin to grubbiness increases showing dust, mud, rust, and even just general dullness, Showing on both the wrap and item textures.

 Default state would be 1 or 2, although it would be possible to get it to 0.

this would be a slow process, but could be sped along by going through water (which would slowly add rust, rust could also be gained by the wearer dying in battle, it wouldn't actually speed it along, but it would add rust which is more damaging) 

Merely being dirty wouldn't do anything, however the rust on it would cause it to take minimally more damage per hit. It wouldn't be too much, maybe just an extra every 5 hits, but with a few levels of rust it would be dying pretty fast. 

The armor could be cleaned by right clicking a cauldron filled with water with it, then placing it on an armor stand and towling it off with a bit of wool. Each time you did this it would decrease grubbiness by one, taking 2 or 3 for rust (rust would be after all dirt is gone). if you got it down to 0 the whole texture would be slightly lighter, and it would increase nearby light values (assuming there is light), and if in direct sunlight would deal a very very small amount of blindness, nothing to cause a big difference, just cause a shininess effect.  

Weapons would be the same, except they would gain rust by dealling death blows, gaining 1/10 the levels of rust that they kill rounded up. this would be applied 1 or 2 minutes after they are done being used. This would make it so that your weapon doesn't get really rusty in the middle of a battle as would be impractical and unrealistic. It would also rust if held while in water. Cleaning is the same.   <p style="font-weight:400;">

<p style="font-weight:400;">Finally, grubbiness, and to a greater extent rust, would decrease the value of the item, decreasing quest rewards slightly as well as slightly decreasing how much a shop would pay for it. This should also be affected by durability as well as modifiers (no-one wants a dirty old sword that was crappily made and only appears to be rust) <ac_metadata title="A Helm That Gleams of Silver"> </ac_metadata>