Board Thread:General Mod Discussion/@comment-26322120-20160109210310/@comment-27723099-20160111000432

AlteOgre wrote: The -25% for NPC damage ... is it to compensate for the ideal movement controls and hit chances they have? I imagine NPC AI just ensures that once they are locked on a target (player), and within striking reach, each time they strike it's a guaranteed hit. Player controls aren't that perfect.

Or are there other reasons for this? Also don't forget that the player is almost always outnumbered, unless he has hired troops.

If the player had more than 20 health, every 10 additional hearts would form a second row of hearts in the display. 24 health would look weird because the two additional hearts would be in an own line.