Board Thread:Suggestions forum/@comment-31277579-20171031153547

So I was thinking about the fast travel system, and it struck me that it seemed extremely unrealistic. So, I invented the roads system.

The system works like this:

All roads are generated around "Road Blocks". Road blocks can be crafted on the default crafting table with three sand below three cobble or three stone bricks, and if you craft your own, you can build your own roads. Every road block has a "radius" similar to that of the bronze banner protection area. Whenever two blocks are within each other's radius, they form a "road". When inside the radius of any block in a "road", you can fast travel to any road block that is:

1) In a region you have unlocked and

2) In the same "road" as the block who's radius you are in.

Traditional fast traveling will be removed in favor of this new system.

In addition, there will be faction-affiliated roads, which aren't generated naturally but are built by the player. That require three sand and three of the faction's brick. Like banners, they will protect the area they cover, and can be keyed to Fellowships, Alignment with the faction in question, or individual players. However, they will only protect the area if they are in a road, and in order  to use them, players will still have to unlock the region they are in. 