Board Thread:Suggestions forum/@comment-25841881-20150424232033

I have several new additions/changes to combat that would make it more interesting and less based on clicking speed.

Status Effects

When you are hit and take damage, you should have a chance of gaining a status effect like Slowness or Weakness for 2-3 seconds. This would be based exponentially on how much damage taken, since you are more likely to double over in pain or be unable to move after being hit by a sword than you are after being punched 6 times, even though those both equate to about the same damage. When you are hit, you should momentarily experience sun glare, but turned black instead of white. When you are hit, your view direction should change, in a random direction, by an amount proportional to the damage you received.

Armor Changes

When you block, with a ME sword, the chance of receiving a status effect should be multiplied by roughly 4/5. Also when you block, the person who hit you should have a 50% chance of taking roughly 3-5 damage, regardless of armor, to simulate the jolt you receive when you hit an enemy's shield/sword hard. If you are crouching and blocking, the chance of taking damage AND the damage taken by the enemy should be increased. The chance of receiving a status effect would be multiplied by about 7/10, instead of 4/5. When wearing a complete suit of ME armor, the chance of receiving a status effect should be reduced by 3%. If it is all the same type of armor, the chance should again be reduced by 7%.

Weapon Changes

Spears should be given 1-3 more targeting range, in blocks/meters. They also should deal 2-3 more damage when you are on a mount, and +1 damage to other mounteds. If you are wearing full faction armor and using a weapon of the same faction, it should give a damage boost of 1-3. Bows should be crafted with rods and cords(see below) instead of sticks and string. When you have arrows currently inside of you, it should add a slight Slowness effect, until you remove the arrows by crouching and right clicking with an empty hand.

New Weapons

Rods: A crafting material made by either: Atwo logs, one on top of another in crafting yielding 2 rods, or B 3 sticks stacked in crafting yielding 1 rod. Cords: A crafting material made by stacking 3 string on top of each other. Toy Bows: A faction-neutral weapon similar to the slingshot of the hobbit sheriffs, made with 1 willow plank and 1 string on a crafting table. They would have a drawback of about 10, given that 20 is a vanilla bow. It would about 3 damage at top draw. It would shoot sticks! The choice weapon for children threatening armored knights everywhere! Willow Trees: A new tree found in swampy areas. Quarterstaves: A faction-neutral weapon made by 1 rod above 1 bronze ingot above another rod. This would give a slight speed bonus, when equipped, and do 6 damage(+5). Halberds: A weapon used by Elven and Human factions crafted identically to a Blue Dwarven Mattock. It would only have a .5 damage reduction from swords, and have the buffs of a spear, but with one catch. This, if possible, would be unable to attack anything within 1.1 blocks of you, making it counterable by getting very close to your enemy. Pike Walls: Pike walls would be crafted with a row of 3 spears with 1 cord above the middle one. This would yield 1 pike wall, which would deal the damage equivalent to a spear, to any mobs touching the block, like a cactus. Leg Spikes: These would be crafted like a compass/clock, but without redstone in the middle. They would be an equipable item for horses/Wargs which would simply make the mount damage any mob it touched. Shortbows: These would be bows crafted from 1 rod and 1 cord, they would have less damage, range, and pullback time than normal bows. Hobbits would have access to these and to no other bows. 