Board Thread:Suggestions forum/@comment-27200931-20160429021835

One person can never have enough dungeons in his life. Is Utumno awesome? Yes, it is. But we need more, much more! And is there a better place for a dungeon than Dunharrow? Of course not, and here is how I think it should be added:

The Dungeon Structure

In this map we can see 3 things: A northern entrance, a southern entrance and a bedrock box. Entrances: Against the mountain, in fixed coordinates, will spawn entrances like that in Utumno. You walk into the dark abyss, and there you go, new dimension filled with evil beings! Once you get near it, you'll hear creepy sounds and voices. Bedrock box: Wouldn't it break the immersion if we could just dig out the dungeon? So, a rectangle box will spawn from one entrance to the other, made of bedrock that can't be dug (like Utumno bricks, but this brick won't have special pickaxes to break it).

The Dungeon

At night and around the entrances, flying spirits like those in the Dead Marshes can spawn, shooting projectiles until you leave the area, and they can also teleport around.

Once you're inside, the entrance behind you is now shut, your only escape is to defeat the Dead King to acquire a special key. To leave, you use the key with a right click to unlock the northern or the southern entrance, a blinding white light will appear (like in Utumno) and you'll be allowed to leave.

Overall, you'll fight wraith warriors wielding swords, axes and warhammers; wraith archers and wraith rogues who can turn invisible and teleport behind you, they mostly attack with daggers. Once killed, they'll fade away and drop ghastly weaponry.

The dungeon has three layers orbiting around the main chamber. The first layer looks like a normal cave with a strange mist (there should be mist everywhere inside Dunharrow), poisonous water and dark murmurs. It also is very very dark, Utumno-dark. The second layer is the Bonehall, containing stone galleries decorated with skulls and coffin-like containers and stone chests, here the murmurs are clear and the player can hear faint voices. The third layer is a hall supported by stone pillars and deep chasms (think of it like Moria), here the player can hear distinctive voices and in the center lies the main chamber, an arena-like space where the player must confront the Dead King.

The Dead King

He is the boss, the big bad. He is bigger than other wraiths, has a nice crown and flies around shooting magic orbs at you, while laughing. Once he is dealt enough damage, he'll come down to a sword fight. Once again, when dealt enough damage to him, he'll fly to the center of the orb and will summon wraiths to fight you, while he regenerates a bit of health (he is invincible in this stage). Rinse and repeat, and he is dead. He'll drop a physical version of his longsword or his crown and a key.

When another player arrives in the dungeon, he will be alive again with his minions because he wasn't truly dead, he's immortal but needed some time to regain his spirit strength, like his troops.

Potential Loot

Ingots, coins, a key, the Dead King's sword or his crown and the weaponry of his minions. The wraiths can have a green glow like in the movies, but once dropped, their armors and weapons will be in a physical/material state. 