Board Thread:Suggestions forum/@comment-28794147-20170429025503

Hello. I will largely be basing the Wainriders here off of the various Mongolian tribes that lived in (where else) Mongolia.

Please do not close this suggestion for being planned. I am well aware of that. However, I wanted to put down some ideas for when it is added.

I should also point out it is unclear where the Balchoth went after they were destroyed by Rohan. I assume they left Rhovanion for Rhun, considering that's where sources tell us Easterlings came from for battles against Gondor during the War of the Ring.

This suggestion will include the following:

-A biome for them, located in Palisor

-Fighting NPC's, as well as a hiring NPC

-Traders, although there aren't many

-The few structures that come with the faction.

-Weapons and items.

-Wains (chariots)

Let's go!

Section I: the Biome

The biome (which I still haven't thought of a name of. Please leave suggestions in the comments! I'm thinking something like Dhelgu, which is a combination of the Korean and Mongolian words for "earth") is located in northern Palisor. It is located north of Dorwinion (with which it shares a border), north of Rhudel, as well as east of it. It's southernmost border is the Balcaras waypoint.

The biome is a large, flat plain with very few trees. The general look is cold and barren. Wolves, boars, and other "wild" game are found here, but even those are sparse. Doesn't look very hospitable, in general.

Section II: The Faction Structures

Every so often while wandering this barren wasteland, you will encounter a '''Balchoth Encampment. '''They will vary in size, from a few tents (which resemble a yurt ) to many tents. As I just said, they will have a few tents, but also a pen with goats and a tent that serves as a stable.

In the general center of the structure is a Khan's Tent, from which you can hire '''Balchoth Warriors. '''

Other structures include a Blachoth Hunter Tent (from which you can buy meats), Balchoth Craftsman Tent, and a '''Balchoth Food Tent. '''There will also be, of course, normal Balchoth tents.

Note that encampments are supposed to take the place of towns.

Section III: Faction Items

I didn't make textures for these. That is up for the mod team to decide. Although I do picture them in my mind looking like Mongolian weapons from the time of Genghis Khan.

-Balchoth Sword, crafted with two iron on a Balchoth Crafting Table. It deals 6.5 damage.

-Blachoth Spear, crafted like a normal spear on a Balchoth CT, dealing 5.5 damage, and sharing the same speed and reach as other spears.

-Balchoth Lance, crafted like other lances on a Balchoth CT. They are the same as other lances, basically.

-Balchoth Bow, crafted with sticks and string on a Balchoth CT. This is a very fast and powerful bow, but with little range.

-Balchoth Armor. It is a chain mail armor, crafted like Ranger Armor. It gives 13 protection points.

-Balchoth Cloth Blocks, used in making tents. Comes in a wide variety of colors, from green, to white, to black, to blue.

-'''Stick Fires. '''This isn't really a faction item, but it would be worth mentioning here. This can be crafted on a normal crafting table Using sticks in an "X" pattern. It is a placeable block, and you light it with flint and steel. When you right click on it, you can place food on it to cook. This is meant to be a more portable alternative to a furnace, and more suitable for "barbaric" factions.

Section IV: NPC's and Traders

-Normal Balchoth Nomads. Not much to be said about them. If they see an enemy, they will charge with a Blachoth Sword, or maybe an iron dagger or something.

-Balchoth Warriors. I refer to the standard ones on foot, with no ranged item. Due to mediocre weaponry and armor, they are not very well suited for armies. They are hired for 25 coins and 150+ alignment with the Balchoth faction. However, they switch between swords and bows like elves do.

-Balchoth Cavalry Here we get into the good stuff. The horses are fast, but not as fast as Rohirric horses or Khand horses. Hireable for 250+ alignment and 30 coins. They can switch between swords and bows like elves.

'''-Chariot Riders. '''I honestly have no idea how hard this would be to implement. A chariot would be crafted on a Balchoth CT. As far as a recipe goes, I have no idea. I leave this up to the mod team. Maybe you craft different parts of it individually, and combine them all on the CT? Anyway, it takes up a 4x2x3 block space. You take a horse, and when it is on a lead, place it in one of the two "slots" (for lack of a better word)  in the chariot that are horse-sized, by right clicking the chariot and selecting a option that puts the horse in the slot. When you fill the two slots, you can right click and select "Ride".

Anyway, this unit would have a Blachoth riding a chariot. The Balchoth could switch between lance and bow whenever. It would take 400+ alignment and 60 coins to hire. In order to fully kill it, you'd need to:

-Kill both horses (or one to get it to move slower)

-Kill the unit riding it.

And if you are rammed by the chariot, it deals damage. I don't know how much, but i'd imagine a decent amount. I don't think being rammed by a chariot is pleasant.

Now, for traders.

-As i said earlier, there'd be a hunter who sells meat, a craftsman who sells armor and weapons, and a food tent, where you can buy drinks and foods such as '''Horse meat, Goat milk, Soured goat milk, Horse milk, Soured Horse milk,  and Goat meat. '''

-The hiring unit would  be a Blachoth Khan. I do Khan instead of Chieftain because the Mongols were split up into many, many different clans, each lead by a tribe. A title on a server might be "Great Khan of the Balchoth". He'd spawn in a Khan's Tent, which is the largest, considering the space you may need to hire all those chariots.

Conclusion

There have probably been many suggestions like this, but I wanted to go in-depth and bring some of my ideas to the table. This threat is subject to many additions, like the exact stats of everything, textures, etc. I am a busy person, so I may not have time for those. However, please post your own textures in the comments section.

I'll allow any kind of criticism, and will attempt to answer it. I'm fairly open minded about this suggestion, so arguing with me about this might be worthwhile if you want your ideas here. But no political debates :P

Multae Gratiae,

~Eoros 