Board Thread:Suggestions forum/@comment-26149161-20161210194935/@comment-26553378-20161212013117

ancient trees: i think the "faces" should be invisible strait ahead, but a 75% opacity grey in the corner of your screen

i really like the idea of throwing sticks, perhaps they only do this if not in the field of view of the player though?

ancient willow: dead obvious old man willow, who could not move... yes he could attack, but not move. i propose these deadly trees provide an illusion of safety, perhaps a flash of food, or something the player would greed for, perhaps a pulling song, perhaps a light in the darkness, whatever it is it should be able to bait the player nearer, at which point the player enters a root like a bed, then is snapped in (loudly) and slowly suffocates without screenshake or sound, the players chat should also be affected by *s covering up random letters as slurred speech such as follows

Help! i am stuck in an ancient willow at ###, ###, ###!

would then become

H*lp*** am *t*ck in a* an**e*t w*ll** at *#*, ***, #**! (higher chance to blot numbers, we dont want them to get help) the player would also gain nausea slowness, weakness, and the wraith overlay when within 16 blocks of one, within 32-48 normal ancient trees will prefer to herd the player towards the willow rather than attack them.