Board Thread:Suggestions forum/@comment-33157907-20180513090444/@comment-26172435-20180513101412

Ye. Eh. Interesting. Some pretty obvious and unoriginal ones. My thoughts on those:

Hamstring: I'd rather see Mevans add such an effect as an intrinsic characteristic of weapons with blades, as they can cut tendons. Meanwhile, he could add modifiers to armour, enhancing resistance against cutting edges.

Savage: Won't ever be used. May as well use a strength modifier instead.

Stunning: I'd rather see Mevans add such an effect as an intrinsic characteristic of weapons with bulgeoning aspects. Meanwhile he could add modifiers to armour, enhancing resistance against bulgeoning weapons. Ofc, if bulgeoning weapons would give a absic chance of stunning, a modifier could be created that would increase that chance. Obvious name would be 'heavy', which could come at the cost of reduced swing speed.

Slicing: I'd rather call that serrated. A modifier like that would be justifiable for bladed weapons indeed, at the cost of reduced durability. In line with my view above, blades could have an intrinsic chance of making targets bleed, and serrated could increase that chance.

Butchering: Won't ever be used. May as well use a looting modifier instead, however silly that modifier in fact is.

Faction Bane: As with any other bane, I find such modifiers ridiculous. See my comments elsewhere for the logical reasoning behind my objections.

Tbh, I think the mod team already has plenty of knowledge on the typical weapon and combat systems available in the market to figure out possible additions to the current system. There have been plenty of suggestions regarding this subject in the past as well.