Board Thread:General Mod Discussion/@comment-2605:6000:EF86:DC00:DC0D:FBDD:92ED:8315-20180528084049/@comment-2605:6000:EF86:DC00:E948:B99F:E5A0:139E-20180529101133

OP here, and I finished my config. May add more items if I discover anything I think should produce light. Here's the entire thing if anyone wants to use it to make the 1.7.10 Atomic Strykers Dynamic lighting mod compatible with B33.0 items. Just find the DynamicLights.cfg file in your config folder and replace it's contents entirely with the text in the Expandable below:

-I decided to not add chandeliers as moving light sources simply because that sounds silly.

-Morgul Torches and High Elven Torches are the only torches that still stay lit underwater, because they're made from magical glowing ores and aren't actually on fire as far as I'm concerned.

-Everything puts off extremely consistent light values in your hand to when they're placed in the world, feels nice.

-Matches and a couple other items that aren't placable but would make sense to glow have been given reasonable light values. Also Balrogs.

Totally Recommend people use dynamic lights along with this config. Client-side mod as well so it works on servers. Though it sounds a bit cheap, if everyone isn't using it on the server you have the advantage of seeing other players holding light sources while they can't see yours.

On an unrelated note I've also made a configuration for DenseOres compatibility with lotr as well recently (it doesn't add all the ores though, just Silver, Copper, Tin, and Morgul Iron). If anyone want's that I can post it here or in a new thread or something.