Board Thread:Suggestions forum/@comment-26486187-20151126061154

Here are a bunch of suggestions regarding biome placement and landscape.

1. Azanulbizar. This landscape is the area of the great battle of Azannulbizar. This small sub biome is made of stone, in a flat arrangment. It is littered with skulls to commemerate the fallen Dwarves and Orcs. Orcs invade this biome commonly and Durins Folk rarely invade.

2. Lothlorien. The forest borders shood be much further inward, and much less dence in tree's. This should be the only place were Galadhrim Wardens spawn. It is commonly invaded by Gundabad, as at the time of the war of the ring. Another new sub-biome would be Caras Galadhon. This area would right in the middle of the forest, and have many more houses. This is the only place were Galadhrim smithies spawn.

3. Angmar. Were do I begin... First of all, lower spawn rates EVERYWHERE. For a ruined kingdom, this place is still very capable in conquering the free peoples. Mobs that especially need to be lowered in numbers are the trolls. There are just to many. And this is from someone who on his survival world plays as Angmar!

4. Mordor. The black land of Sauron, home to to many Olog-Hai! My suggestion is that Olog-Hai should spawn with a much lower spawn rate, as they were the elite of Mordor and incredibly rare. This also counts for Black Uruks.

5. Gondor. Lower spawn rates! It's that simple! Also, a new subbiome called pellenor, which would be a great plain surrounding the place were Minas Tirith would be. This would be the only place in Gondor where Mordor Orcs would spawn.

6. Rohan Uruk Highlands. Less skulls! Like, millions of Rohhirim must have died to supply all those skulls. Also: Ruined Rohan Fortresses! A burnt and ruined version of the origonal!

7. Iron Hills. This is very simple but: No more Gundabad orcs in the Iron Hills! There is no reason for them to be there!

Thanks for reading! Let the hatefull comments begin! 