Board Thread:Suggestions forum/@comment-34030170-20190723161132/@comment-30830745-20190829134826

OneBehindTheHair wrote: Minecraftmage113 wrote: Looks good, some things I think may improve it:

Mills: The ability to hitch up a power source to grindstones with which such mills would produce flour. A power source such as a horse, ox, or slaves (traditionally also including rivers or wind... but not terribly likely to be used by the orcs) could increase the speed or effectiveness of a grindstone.

Whip: Should have limited durability, and inflict a sort of debuff as well, I'd suggest a drop to max health to emulate exhaustion which would last for a while... perhaps a day making it so that overuse of whips can become fatal to slaves. If slave-drivers become a thing as well, I'd suggest they make use of whips slightly too often, causing slaves to fall dead from time to time, after all, mordor is not terribly well known for its sympathy, nor are most forms of slavery

Ash: Decent addition, even to include the idea of use as fertilizer, however its use as fertilizer as suggested could use improvement. Rather than being used on crops directly I'd suggest it is used on the earth beneath (usable through the crop for convenience),  It would temporarily make barren earth farmable, and would make tilled soil fertile, increasing local randomTickSpeed (not sure on feasibility of that latter part... but there should be a mode of implementation available). Given the abundance of food in the mod it would not be too large a problem, but free instantaneous fertilizer still seems like it wouldn't be too good for the economy.

As far as a new crop to replace wheat... well, you can always just craft bread on a standard CT... can't think of much else for you though, sorry. Thanks for the suggestions!

I like the idea about mills, but I'd rather not include something big like that when it isn't directly about the suggestion. Although, my ideas about ash in this comment kind of contradict this statement. Hmm....

Whips should definitely have durability, and probably a debuff. I don't really want it to be health-related, though. And Orcs, when under orders, can show surprising restraint when it comes to keeping their slaves alive - although, Ugluk had to threaten the Orcs under his command with death, should he find that Merry and Pippin have been killed, so it might not be the most common of Orc-sense.

I was worried that ash, being so common throughout Mordor, would be overpowered (especially if something like ash-storms were added in Gorgoroth). What if placing a layer of ash near a growing crop sped the growing process up a bit? So having alternating rows of plants and ash would produce crops faster. Would need either an equivalent for Good, or at least somewhere that Good players can easily gather their own ash. And of course, something so it's not overpowered in this way as well. Perhaps the ash layers should disappear after a while, and disappear especially quickly in the rain? These ideas combined with several other Nurn suggestions could make it so uniqe I nearly want to build a fortress there :D.

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