Board Thread:Suggestions forum/@comment-27699761-20160129201314/@comment-26172435-20160130070451

Nice basic thoughts there, and a lot of specific and concrete detailling with it. I'm strongly in favour of some rpg levelling system and this type has also crossed my mind as I have experience with combining races, classes and professions using combinations of plugins like Heroes, MCMMO and others. Based on that experience, assumed mod gameplay objectives and more, personally have concluded on the following that relates to the first post:


 * A levelling system should preferrably make use of the experience orb system as that is already available (saves a lot of coding work), it will be hard to de-code/'remove-from-screen' (if not impossible), can be made at risk of loss (knockout risk should cost a player) and allows for free choice usage, so experience can be spent on a number of traits, gear enhancements, crafting recipes or even magical enchantments. The freedom of choice allows for individual character development, independent of the source of the acquired experience orbs. That's why I chose to stick to the experience orbs system and not to suggest a separate and dedicated experience system.


 * The maxed effects should not exceed current vanilla enchantment system (which will be disbanded and replaced), and preferrably even be much lower, maybe not even half of that. The effects of any trait improvement should not be decisive in combats between players with small overall experience differences: no large step changes. Any effective improvement should be costly and it shouldn't be too easy for players to achieve maxed out levels. Main considerations for this: both lore and mod don't support the notion of developing super-strong-players (excessive strength would be like 'magic') and grinding.


 * Traits should not cover 'magical' abilities.

Overall, I support the basic notion and the suggestion offers a number of very interesting ideas for traits, and a number of features could be improved upon.

It is generally recommended to search the forums for related topics/suggestions are make use of info shared and discussions held earlier.