Board Thread:Suggestions Forum/@comment-4750818-20150221153220

After thinking for a while, and reading a whole bunch of suggestions, I have come up with several ideas that would improve combat.

Health and Combat Strength
If you play Civilization, you know that the more hurt a unit is, the less damage it does. I was thinking that this could also be implemented in the mod. For example, when a unit is at full health, it does full attack damage, but as its health falls, its attack strength falls as a percentage of its health, in a linear fashion. A typical player with 20 HP will do the following damage when wielding an Iron Sword; damage per shot from ranged weapons would follow the same pattern: The same thing would also happen to running speed; as you lose health, you can no longer run at full speed. When you reach 1 HP, your maximum sprint (and walking) speed would fall to slightly above half of its maximum.
 * 20 HP: 6 HP
 * 15 HP: 5.25 HP
 * 10 HP: 4.5 HP
 * 5 HP: 3.75 HP
 * 1 HP: ~3 HP

All of the above rules would apply to NPC's as well.

Blocking with the sword
When using a sword to block, you would not take any damage. NPC's also have a chance to block your attacks; the exact likelihood of a block would depend on the NPC you're fighting, with poorly trained units (Gundabad Orcs) having the lowest chance of a successful block and highly trained units being more likely to block. Also, an NPC with a shield in their left hand is more likely to block an attack than an NPC with no shield.

Warhammer changes
The warhammer should be changed so that it deals 2 HP to any opponent, regardless of armour, because in real life, that's what warhammers were used for. It should also give a bonus vs. trolls.

Hired NPC levelling
As a hired NPC kills mobs, the chance that it blocks an attack successfully increases, to a maximum (the exact amount depends on the NPC).

I obviously think these are good ideas, although not all of these were originally mine. What about you?

Glflegolas (admin) Send a Messenger 15:32, February 21, 2015 (UTC)

Thanks to: Swordoflight 2.0 for sword blocking idea 