Board Thread:Bug Reports/@comment-35335794-20190705235458/@comment-93.237.129.170-20190706151930

Many shaders have problems with the LOTR Mod - because of the custom time, because they don't support other dimensions, because of the sky texture, etc...

The LOTR Mod has an internal patch to disable the custom sky with the shaders mod present, but not if optifine is there (which now basically integrated the shaders mod).

Also, the shader is rendering it's custom sky, so I guess it has nothing to do with the LOTR sky, but rather with the dimension. I can be wrong, though.