Board Thread:Suggestions forum/@comment-26149161-20170531015343/@comment-26172435-20170531122246

I'd define those as a variant of a larger faction which holds bandits, rebels, mercenaries, etcetera. Bandits and rebels as described above can share similar behavioural AI, but dependent on the variant / sub-faction their stance towards others, whether players or NPCs, may vary.

For reference, here's a number of endorsed threads that cover related (in my view) proposals:

[Endorsed] Normal npcs should kill bandits.

[Endorsed] Corsairs, bandits and the Gondorian coastline

[Endorsed] Mercenaries

[Endorsed] Mercenaries!