Board Thread:Suggestions forum/@comment-105.208.231.186-20180124123738/@comment-34080045-20180124230602

Minecraftmage113 wrote: AlteOgre wrote: I'd say with 90+ % likelihood this is a known no-go. Proposed many times before as well, so not really original and non-obvious.

I recommend people who want this to (find a coder and) create a dedicated, LOTRmod compatible, mod for such features as racial traits and rpg skill levelling. Alternative is to use a highly customisable plugin and use a KCauldron server (Thermos 1614 or more recently upgraded to ensure LOTRmod compatibility). I'm not sure how possible it would be to do this... Its changing fundamental parts of the mod which, to my knowledge, is not publicly available in code format for people to look at and change.

As far as the idea in and of itself, I have seen multiple servers with MPM (more player models) installed on the server. It is an optional mod that allows the player to change their model to another entity in game, or to a scaled version of their player. I understand that this isn't quite what is wanted, but its a good start. Not much if any code would be edited, you could have the mod search different Lang files and replace 'Man' or 'Human' in all Lang files with a specific line of symbols like many other plugins.mods do (for getting playername) and the mod would instead search for 'faction name' which would be set by the other plugin/mod of which the player chose, the default would reroute to men ofc.