Talk:NBT-data/@comment-31418668-20170607233407

How do you make a "trapped" chest? What I mean is a chest that spawns a mob? I've done it by editing the chest in a barrow using NBTExplorer, but I'm having trouble doing it in game. This is what I've tried so far /setblock ~ ~1 ~ lotr:tile.chestStone 0 destroy {MobID:lotr.BarrowWight} Could you give this tag to other tile entities?

Also, there is a b yte  tag for lotr.ThrownRock called Troll, that is used for the Troll Chieftain fight. Can you edit what type of Troll that spawns, or its name? You might know what I'm trying to do. I guess that kind of extends to the first question, can you edit that entity's data? Any help would be appreciated.