Board Thread:Suggestions forum/@comment-31229830-20170204225024/@comment-26553378-20170205003219

Aslonian wrote: Minecraftmage113 wrote: to counter such amazing benefits i have a suggestion: these are obviously people you are very close to, friends, comrades, etc, so if one dies it wouldnt be the simple "oh, hey so-and-so died", it would be more of "nooo, why cruel world, they were my best friend/the one i trusted most, etc.!!!" And I feel this should give an effect, first one of shock and dispair, giving nausea, slowness, weakness, and mining fatigue, and then one of vengeance, supplying strength, hunger, haste, speed, and some effect to make it so some attacks won't hit (or a red version of the barrow wight effect with only the FOV change and overlay.) I really like this idea. maybe even scaling the effects to how long they have been in the party, So if the new guys that joined 5 minutes ago dies you barely bat an eye but if the guy you have been partied with for 2 hours dies you are sent into a fit of rage.

Minecraftmage113 wrote: problem: what if you are in party and another member kills a unit you are allied with, please put specifics about that If someone in your party kills an allied unit you recieve negative aligment. Should have picked better friends. I added some things at the end of the post which suggests party aligment so your party members won't need to attack allies. i had been thinking the scale effects bit, but didnt write it because i wasnt sure how you would do it, function, maximum, etc