Board Thread:Suggestions forum/@comment-26456694-20170516205949

As we all know from time to time (if not all the time) people complain about their faction weapons dmg and armor protection, this suggestion is to provide an edge. The idea isn't so original ( think so not sure rly). The idea is to give all metals that make weapons 3 different tiers with each tier better than the previous one. The different tiers will be Low-lvl metal, Medium-lvl metal and High-lvl metal.

Metal exceptions: bronze is excluded from this cause who makes stuff with bronze anyway :P

Armor/Weapon exceptions: mithril armor and weapons also excluded cause they are the ultimate lvl already

Tier 1 (Low-lvl metal)

This metal will be made by adding any kind of metal with 1 mith nugget (the smaller stuff cause not sure about name), this metal as being the lowest will add 0.5 dmg or protection to the basic stats of the finished product. Ex: Gondor sword dmg 6.5 -> 7

Tier 2 (Middle-lvl metal)

This metal will be made by adding any kind of metal with 2 mith nuggets, it will add 1 dmg or protection to the finished item. Ex: Gondor Sword dmg 6.5 -> 7.5

Tier 3 (High-lvl metal)

Being the highest of the three also means it will be more expensive and so it will be made by adding any kind of metal with 1 mith ingot, it will add 1.5 dmg or protection to the finished item. Ex: Gondor sword dmg 6.5 -> 8

PROCESS

The process will be rather simple, all tiers will be made by using their faction forges (simple forge doesn't count) the mith components will be placed on top and the metal on bottom.

PS. If the values are too much feel free to nerf them later. Also if making this stuff is too complex code and such feel free to ignore this.

Feel free to provide more aspects that have been missed or just critisize :P 