Board Thread:Suggestions forum/@comment-27689279-20150728184040

A lot of great additions were just added to Mirkwood in the recent Beta 24; I wanted to throw in a couple suggestions that could refine the overall Mirkwood experience further. White Woodland Elk spawning in Mirkwood Corrupted 

There should be a rare chance for white Woodland elks to spawn in Mirkwood Corrupted. In the book (and the movie ), a stag appears to the Company of Thorin Oakenshield, luring them to wander off the path. Then possibly, if killed, should lower Wood-elven alignment significantly (since it's a sacred animal to the Wood-elves), and have a chance of summoning a Wood-elven invasion nearby. Much like attacking a horse in Rohan angers the Horse-lords, the same mechanic should be implemented with the Woodland Elk and the Elves (In fact, killing Woodland elk should decrease Wood-elven alignment, more or less)

Altered Spider Mechanics

It's been suggested before to lessen the frequency of the Mirkwood Spider spawn rate in Mirkwood Corrupted. Along with this, there should be a mechanic added to the Web of Ungoliant. If a player is ensnared by a web, it should trigger a spawn nearby of numerous Mirkwood Spiders. Besides this, the spawn rate of MIrkwood Spiders should be very little.

Other additions:

- Higher chance of Wood-elven invasion in Northern Mirkwood

- Moderate chance of Wood-elf Scouts spawning in Northern Mirkwood during the day (simulates patroling the borders of the Woodland Realm)

And since this is a Mirkwood themed suggestion: redesigned Wood-elven armor ? (Wishful thinking, just putting it out there)

Thanks for reading!

 Elvenking of the Woodland Realm  18:40, July 28, 2015 (UTC) 