Board Thread:Suggestions forum/@comment-26553378-20170428130721

Can't get a quote now :( however i remember something from the books that isnt in corralation with the mod: when ents are on fire in the mod they stop doing anything and run in circles as their numbers are decimated by the enemy. in the books however they became practically suicidal in their attack (likely with the idea of, i'm burning, i'm doomed anyway, i'm taking as many of these vile fiends with me as i can.) now, seeing as there is no preservation of self in AI to speak of other than avoiding environmental hazards it would have little effect but here is the idea: ents should take damage thrice as fast when on fire, and should not be dousable unless lit in water in which case there would be no fire. but also while on fire they should no longer avoid environmental hazards except possibly quagmire if identification of it is given to ents, and should just try killing as many enemy units as possible focusing on those wielding fire and bombs.  