Board Thread:General Mod Discussion/@comment-27200931-20170420071011

If you have a Google account, you can see the results here: https://awesome-table.com/-Ki2BCDqxohyVeisFlY0/view

Every answer is also available here in .csv format: http://www.filedropper.com/showdownload.php/unofficiallotrsurvey

- A few answer options were added after the survey release, they were mostly options in the "upcoming factions" question.

Overall, 142 people answered the form. Thanks everyone.

How old are you?
 * 14 - 20 = 77.5% (110)
 * 13 or less = 14.1% (20)
 * 21 - 25 = 4.9% (7)
 * 50 or more = 2.1% (3)
 * 46 - 50 = 1.4% (2)

'''What's your gender? (129 answers)''' - this question was added after the survey launch, so it has less answers
 * Male = 93.8% (121)
 * Prefer not to say = 3.1% (4)
 * Female = 2.3% (3)
 * Other = 0.8% (1)

How do you play the mod?
 * Mostly Multiplayer = 59.9% (85)
 * Singleplayer and Multiplayer = 24.6% (35)
 * Mostly Singleplayer = 15.5% (22)

Do you play the LotR mod with other mods?
 * Yes, but only "quality of life" mods = 68.3% (97)
 * Yes, I have a modpack = 12% (17)
 * No, no other mods whatsoever = 11.3% (16)
 * Yes, one or two big mods = 8.5% (12)

What's your favorite faction?
 * Durin's Folk = 14
 * Gondor = 12
 * Near Harad	= 11
 * High Elves	= 10
 * Rhúdel = 9
 * Rohan = 9
 * Dunland = 8
 * Dúnedain of the North= 8
 * Lothlórien = 8
 * Tauredain = 8
 * Blue Mountains	= 7
 * Gundabad = 7
 * Mordor = 5
 * Dale = 4
 * Isengard = 4
 * Woodland Realm = 3
 * Angmar = 3
 * Dorwinion = 3
 * Dol Guldur = 2
 * Fangorn = 2
 * Half-trolls = 20
 * Hobbits = 2
 * Moredain = 1 :(

What possible upcoming faction are you most hyped for?
 * Umbar = 25
 * Other = 22
 * Folk of Bree = 19
 * Red Dwarves = 15
 * Avari Elves = 13
 * Beornings = 10
 * Variags of Khand = 9
 * Woodmen = 7
 * Lossoth = 6
 * Wainriders = 6
 * Cerinrim = 4
 * Drúedain = 4
 * Limwaith = 1
 * Good Easterlings = 1

What's your favorite feature?
 * Factions = 36
 * Biomes = 26
 * New items (blocks, weapons, armor...) = 26
 * Structures = 14
 * Troop hiring = 12
 * Other = 9
 * Interactive NPCs = 8
 * Dungeons (Utumno, Tauredain Pyramids...) = 4
 * New drinks, food and brewing = 2
 * Roads = 2
 * Bosses = 1
 * Invasions = 1
 * New animals = 1
 * Mini-quests = 0

If you could choose one feature to be added to the mod right now, what would it be?
 * Other = 35
 * The big questlines	= 24
 * A faction = 21 (this is the correct value)
 * An enchantment system = 14
 * More building blocks and decorative items = 11
 * Lore structures = 11
 * Siege weapons = 10
 * New weapon/armor set = 6
 * Chainmail retextures! = 6
 * More animals = 5
 * New dungeon = 4
 * I'm fine! = 4
 * New biome = 3
 * New boss = 2
 * Lore characters = 2
 * More food and beverages = 0

In your opinion, is there something in the mod that should be removed, rebalanced or tweaked?
 * Rangers of the North
 * Gundabad Uruk and Uruk-hai armour should lose .5 armour points.
 * This is Grievous. My suggestions are everywhere.
 * Warg Bombadiers
 * The Tower Guards should be changed to Citadel Guards, and their stats, textures etc changed accordingly
 * enchants
 * Barrow wight spawning
 * The far harad factions should get war atlatls to balance in ranged combat and the tauredain should get a stealth/speed based unit as well for epic jungle warfare
 * Can Soured Milk be renamed to Ayran.
 * Warg Bombers are stupidly OP.
 * every Harad faction besides Half Trolls needs some form of buff
 * No, its balanced well.
 * A possibility to make rain toggleable in the Middle Earth dimension. As of now, one has to go to Overworld to toggle rain.
 * Armor values. Pinnath Gelin Armor (leather and iron) is 15 points, while Dorwinion armor (only iron) is 13 points. Some of the other armor values are equally baffling.
 * Sometimes roads generate weirdly, especially on hilly terrain.
 * I think that Boars should be changed. They move super slowly, and do almost no damage. In real life, boars can grow to be massive, and could cause some serious damage if one hit you. I made a suggestion on this which got endorsed. The link to it is http://lotrminecraftmod.wikia.com/wiki/Thread:347168
 * No thing at all.
 * Faction crafting tables don't work well with NEI, but if LotR ever gets updated to 1.10+ I hope they'll work with JEI.
 * Not particularly, except for the addition of settlements and structures instead of crossroads.
 * The Mallorn Ent
 * Maybe damage/reach weapon rebalancing, reach seems to be the more important with the pike being the most used/OP weapon currently. Also the uruks seem quite OP.
 * I dont like that the evil factions are unbalanced. Example" the good have citys that spawn in and evil not
 * Horses
 * I want an Elven Update with like new traders, houses and factions and everything because i love the Elves!
 * Many of the structures could use improvements. I recently discovered the ArdaCraft server, and was quite impressed with their designs. It may be worth taking a look at their work and pulling some of their ideas.
 * From what I've seen in some videos, the Spheres of Influence could be a bit bigger. Also, mounts need to be made client-side, they are now absolutely useless on servers.
 * Give Dale a musical cracker object... They lore! Also more seriously, I believe that having snow in the northern biome would be cool, even if not whole weather or seasons.
 * Olog-hai spawn rates....
 * I think dark huorns would be nerfed.
 * Remove Harad
 * Character and gear development features based on experience orbs and more realistic mechanism like smarter NPCs avoiding death traps, food decay, skittish animals and troop upkeep.
 * Angmar and chain-mail textures
 * Changing the stats of Uruks and balancing Good and Evil in different ways besides their power.
 * Buff Black Uruks and Elven Warriors and Balrogs >:)
 * Yes faction customized enchantments and custom enchantment books.
 * The fact that you can put galvorn armour on troops and make them lvivng shields because the armour never breaks.
 * On Multiplayer servers, several bugs occur: NPC's turn invinicible, both to Minimap and eyesight, which makes theft and attacks harder to predict. This ties in with a NPC with a running quest that disappears or changes name, making him/her harder to find.
 * The Angmar faction to be removed.
 * Warb bombardiers op plz nerf!
 * The Portuguese Translation <3
 * Bird thieving. Where is that mentioned in lore? Also, it MIGHT allow dual-wielding. :D
 * Mithril armour
 * Rangers of the North and Rangers of Ithilien should not be able to be unvisible so long.
 * uruks are very, very op and orc spawning in eregion is a bit messed up (too much in my opinion)
 * I think elven bows should be weakened and ranger and harad bows buffed together with vanilla one.
 * kebabs should be removed.
 * Weapons should be tweaked to allow a more variety of weapons used in pvp. Right now some weapons are overpowered and others are underpowered.
 * Cavalry and Ologs need to be less powerful
 * Arrows bouncing off of allied units during battles :P
 * The inventory should have faction blocks and items separated by default
 * Hired Dunlendings should be neutral with Gondorians and Rohirim
 * I think gundabad should have recruitable cave trolls
 * Athelas should spawn in UMBAR! 100% lore accurate
 * Angmar
 * Better Evil textures.
 * ADD BEARS SPAWNING IN THE BLUE MOUNTAINS
 * Balance units.
 * Rebalance Frequency of Invasion Spawns, Tweak Banners to allow players to interact with doors but not blocks/chests
 * Probably some stronger Good-Faction troops, as I'd say the scales are still tipped in favor of evil when it comes to troops.
 * More immersion "close to home", at the beginning of the game
 * an alignment system that makes use of tolkien's good are outnumbered but are much stronger by making it so certain rare and annoying npcs(like rangers of the north) give more alignment than numerous and easy npcs(like Gundabad orcs
 * Bird Cages
 * Add an oliphant ,theses are epic !
 * i think dwarves and uruks should be toned down a little, bit strong
 * Dol Guldur and Dunland should recieve some content as they're so forgotten.
 * Pukel-men are what we need right now, every other potential new faction sucks ;) Also, the whole chain mail re-texture thing isn't necessary in my opinion.
 * There is a general lack of alignment between what the mod has worked on, plans and works on and what the community expresses in terms of mod additions. Therefore, it would be highly appreciated if the mod team would spend some effort in active communication on mod improvement suggestions. All hug Mevans!
 * Make another use for shields. all you need to take is a polearm to mordor and poof you're A okay!

Is there something else you'd like to say? - Not going to post them all because they were mostly this:
 * Thanks, great mod.
 * Lol meme lol lol meme

Conclusion  