Thread:Narvin/@comment-25672535-20150311015045

I have recently read the prince by Machiavelli as well as checked out the HARDA server king system. This has inspired me to suggest an easy way to implement some kind of realm or structure. This is a long post but if you stick with it it will all make since, I will also break it down so you won't have to read all of it if you are to lazy.

Core Features

-Royalty-

Lords: Kings, Overlord, Emperor, or Prince depending on your faction, you would claim this position of esteem by claiming a 5000 alignment at the least and completing two quests from a faction hiring NPC.

Vassals: the next best thing dukes, barons, lords, captains depending on your faction, this position would come more readily and easily, you would have to complete one quest from a hiring npc as well but it would only require 3000 alignment.

-realms-

Claiming land: lords would be able to claim a large are of land, however when they get vassals they will split up that land and in some cases it will grow with the more vassals, this is benefital for Lord and vassals as the vassal gets land and power and the king would get more troops and a helping hand in protecting and governing his land.

Land: an area of land claimed by a vassal or Lord, depending on the settings placed by, it would have different functions such as protecting from griefing, and control of what spawns, and alertion to when a player enters your bounds.

Conquering 

Kings and their vassals would be able to expand, to start a kingdom you would choose a location in a biome associated with your faction, there you would de lair your Lord ship and you would receive a crown, which would be similar to a shield, cosmetic only but not an item, you would also receive a throne block, it would practically be a cushion where you could place anywhere including on a throne you built. To conquer another's land you must destroy the cushion block, and to do that you would need 3000 alignment to destroy it with any faction. Once you have destroyed it, it will reappear but now you will be the Lord.

To conquer unclaimed land: simply choose a point and assign some of your troops there, they will clear out all enemy npc. Once that is done place a Banner upon a mithril block and right click on it and it will automatically assign 100 of your troops to it, creating a territory if you don't have 100 troops it won't work. If this is done you would create a territory, until you allow a vassal to claim it, if a vassal does this it becomes part of his realm.

Concerning biomes

Small Biomes: in smaller biomes like lothlorien their would still be a vassal system, however a king would claim less land and they would have other kings as well in the biome, they would form a council or alliance. Confused? Let me explain. The kings would claim less land as would their vassals, however they would have less power than regular kings and rely on their college lords to form a powerful alliance. This has its pitfalls however, you would be able to have more troops this way than normally you would and wouldn't have the competition of comepeting kings (see below).

Big Biomes: Like lindon or Gondor, you would be able to claim a certain area of land which would be bigger than small biome lords, however they would be other lords in equal power as you who would try to be more powerful. To break it down, in Gondor let's say their could be five kings, one could become a high king or they would have to be seperate or form an alliance, by being a high king it would grant lots of power to the power and the ability to treat other kings as your vassals, this would grant you an insane amont of power, however your other rivals would have the same amount of power granted by the postion and you would have to start a civil war.

How to become High King Under construction 