Board Thread:Suggestions forum/@comment-26301150-20160508182024/@comment-26172435-20160508183533

Agreed. I propose to introduce blindness effect upon too high consumption, which should be a warning to the player not to consume more untill the blindness stops and some time after. In this way, intoxication with alcohol will have 3 phases: 1) increasingly strong and longer lasting nausea; 2) temporary blindness, simulating blackouts; 3) strong intoxication effect of half a heart per second (make 'em suffer slowly), irreversible, not even through drinking milk or any draught.

Consuming milk should not instantly smuther any intoxication effect, but only reduce the duration with 10% per bucket of milk, and be capped at 50%.

Note: To effect something => to affect something.