Board Thread:Bug Reports/@comment-27516710-20160821232722/@comment-27516710-20160822175847

The first one above ends up creating squarish areas in the terrain but generates nothing.

The second version generates the base for the towns and villages (and causes some chunk mistakes where there are no cobblestone blocks or slabs).

Overall not any real difference in speed between the two, but, substantially faster than other versions posted including the release with the exception of the one that lacks the village/town code. It is still superior in tems of speed.

Forgot to mention one other thing: when starting at MT all of the ones posted result in time-outs when anywhere near the wall - which is the same problem with the official release. However, the one with no village code will take a long time to render the world inside or outside the wall but eventually will create it. It is laggy while waiting for the wall to be made but won't time out. Perhaps the code generating the wall is complex enough that when coupled with the villages = bad news.