Board Thread:Suggestions forum/@comment-26149161-20160111030241/@comment-26078371-20160112050709

I disagree with the suggestion to increase the effectiveness of archers, at least until proper shields are implemented into the mod, as archers are already some of the most deadly units in the game, with the ability to stun-lock even the toughest of opponents, not mention that a fully enchanted high elven/galadhrim bow is still arguably the best weapon in the game, being able to one-shot most lesser orcs.

Also, I'm a bit skeptical about the use of cavalry in general for the Galadhrim and Wood Elven factions, as forests tend to hamper the use of horses in combat significantly. Otherwise, I agree with the suggestion that not every faction needs to have every type of soldier available to them. (I mean, Dwarven cavalry?  Really?)