Board Thread:Suggestions forum/@comment-188.29.165.66-20170502221130/@comment-31735895-20170505231147

67.197.215.234 wrote: Even if the Moredain wouldn't use iron tools or weapons, they should be technologically advanced enough to be able to use bronze or at least copper tools. Also, they have somewhat of an alliance with the men of Near-Harad, and they use bronze in their armor, as well as iron for their weapons. It could make sense then that the Moredain would be able to obtain metal tools and weapons, if not on their own, then from the Near Haradrim. They should not just be confined to bones and horns, but definitely at least have some copper/bronze tier weapons or tools.

Also, aren't the Moredain supposed to be able to capture Mumakil? If so, it really seems they would need some strong materials to do so, not just sticks and horns.

As for the lions, I sort of like this idea, but it may not really be lore-realistic, or even culturally. I understand and like the idea of the shrines, but perhaps instead of having hireable tame lions, there would only be one tame lion per village, and he would abide in the shrine, being like a living idol, basically. It would be interesting if quests would be given to obtain such "sacred lion" cubs, although apart from this, I would say it doesn't really make much sense to have them as tameable.

The Moredain do need better or more interesting villages though. Would like to see some farms and farmers for them. Sure, wouldn't be anything like the Tauredain, but they probably wouldn't just get all their food from hunting. They would probably grow food, or at least raise animals. The Moredain also really need their own traders.

Ooh, another idea while I'm thinking about it. What about having Moredain Shamans or Witch-doctors which would be found in the proposed shrine. They could sell special things or something rather. Feel free to expand upon this idea. It's not every day you see a huge post from an anonymous user... bravo!