Board Thread:Suggestions Forum/@comment-26149161-20150402230202

This is a huge amount of stuff, both new and old suggestions, put in one, easy to reach summary.

1. Galadhrim wardens: I think these are planned, but they have the same stats and armor effect as Wood Elf Scouts. Both of these should also be able to climb trees.

2. Mirkwood Edge Biome: An edge area Between the Woodland Realm and Mirkwood Corrupted. Spiders and scouts spawn here.

3. Rhudaur Biome: A hilled biome with lots of boulders. Hill-Men (a new faction, allied with Dunland, Angmar and Bree, foes of Arnor, Imladris, and the Hobbits) can spawn here along with huts of clay. They could also be found in Trollshaws, coldfells, Ettenmoors, and Angmar. Hill-Men also spawn in a marshy biome in Enedwaith, called the Enedwaith coast. These are less evil fisher-folk, and live in houses.

4. Morgul Variety: Morgul Vale should have patches of grass, and flowers that give poison, nausea, and blindness when you step on or break them. Water here would do the same thing. There would also be the occasional Gondor Ruin. Morgul orcs would spawn here, with a new banner that is black with a moon and skull on it. They wear Morgul armor and use mordor equipment. A new stucture is found here: Morgul Tower. It is made of gondor rock with mordor brick interior and highlights.

5. Mordor orcs are renamed to Morannon orcs, and a new orc type called Snagae spawn. They are the Gundabad Orcs of Mordor, and replace Mordor orcs in biomes outside Mordor.

6. Imladris biome: Is like a greener, hillier version of the Lone-Lands biome. There is a new tree, Imladris pine, that has a red-brow color. it is sed in many imladris crafting recipes. The Imladris elves wear silver-colored armor with red highlights. They are a subfaction, not a full faction. Their banner is light blue and gold. Their structures are: Imladris Hall, a rectangular shaped High Elven hall. It has a high and steep roof of Imladris Pine, no second story, and a small tower in the center. There is also the Elven Pagoda: A 6 block by 6 block square, with pillars on the corners. It has a floor and roof of Imladris Pine.

7. Nan Curunir biome: A hilly desolation, cut by gullies and ravines. There are scattered gondor and rohan ruins, and the occasional black gondor brick. Uruk Berserkers only spawn here. Two new structures: Isengard Fortress and Isengard cavern. The fortress is a rohirric fort, with a center tower. It is made of uruk brick with Black Gondor brick as well. The cavern is acessed through a ravine. It has walkways of wood, uruk dungeons, and fires. There are also froges, chests, and cut-up trees.

8. Alglarond biome: A biome in the white mountains. There are more caverns here than normal, and more ore.

9. Dwimorberg biome: An area of the white mountains above the Paths of the Dead. It has lower peaks and large boulders, along with more gravel and dead trees..

10. White Mountains should not spawn beacon towers or orcs anymore.

11. More undergrowth should spawn in Fangorn and the Old Forest.

12.  Copy-Pasted from an earlier suggestion.

Anorien: The current Gondor Biome. Achievement: Land of the Sun

Field of Cormallen: A flowered clearing in the land of Ithilien, just east of Cair Andros. Achievement: None, this is a subbiome.

Grey Wood: A small Gondor Forest to the west of Druadan Wood with lots of undergrowth, no Gondor Soldiers spawn here. Once added the Druadan will. Achievement: Curse the Tree-Roots!

Lossarnach: The current Gondor biome, with brighter grass, more forests, and lots of flowers. Lossarnach Axemen spawn here. Achievement: The Flowered Vale

Lamedon: A hilled biome with boulders, more forests, and darker grass. Specific unit: Lamedon Hillmen. Achievement: Uplands of Gondor.

Belfalas: Same as current Gondor biome. Swan knights and their structures spawn here. Achievement: Amroth for Gondor!

Pinnath Gelin: A heavily hilled land with bright grass. Specific unit: Pinnath Gelin Warriors. Achievement: The Green Ridges.

Anfalas: A long plain with lots of boulders and occasional hills. Specific unit: Anfalas Knights. Achievement: The Long Shore.

Morthond: A hilly area with black gondor rock, boulders and dark grass. Specific unit: Blackroot Archers. Achievement: The Dark Chill River.

Ethir Anduin: A marsh at the mouthes of the Great River. Once added, Gondor citizens will spawn here. Achievement: Sandhills and the Stones

I think Gondorian provncial troops are planned, but instead of them all being subfactions, why not have 1 crafting table, and be able to craft other specific provincial stuff on it? The table would be a normal gondor crafting table but with wood replacing the gondor stone. All soldiers use Gondor helms, boots, and leggings, but have specific chestplates that are weaker than gondor chestplates.

Lossarnach: Banner is light blue with white tree and crossed axes. Soldiers use Gondorian Axes and wear Lossarnach chestplates (gondor chestplate with light blue surcoat, made with iron with center two pieces light blue wool),

Lamedon: Banner is 1/2 red 1/2 blue with white tree. Soldiers use Gondorian swords and Lamedon chestplates (gondor chestplate with red and blue surcoat, made with iron and red/blue wool)

Pinnath Gelin: Banner is green with white tree. Soldiers use Gondorian swords and Pinnath Gelin chestplates (gondor chestplate with green surcoat, made with iron and green wool)

Pelargir: (in Lebennin) Banner is black with gold tree. Soldiers use Gondorian swords and spears and Pelargir chestplates (gondor chestplte with 2 feathers sticking out of helmet, black and gold surcoat, made with iron and gold/black wool)

Anfalas: Banner is blue with white tree. Soldiers use Gondorian swords and Anfalas chestplates (gondor chestplate with blue surcoat, made with iron and dark blue wool)

Morthond: Banner is black and grey with white tree. Soldiers use Gondorian bows and Blackroot armor (gondor armor with black and white surcoat, made with iron and black/white wool) Thank you for reading this exaustively long suggestion! 