Board Thread:Forum Roleplays/@comment-25597877-20150324230354

It is the 4th age, the dead refuse to stay dead, an evil Necromancer had shattered the thin veil between the living and the dead throwing the balance of middle earth off.

But the necromancer was inexperienced and reckless, the dead did not cooperate and formed 3 factions who compete for complete domination:

The Fleshites: Slow lumbering dumb Brutes of the freshly dead this faction lacks formal leadership but all have one drive: Flesh!

The Skull Tribe: Reanimated Skeletons of the long dead, these warriors have skills with weapons and armor and have a formal hiarchy

The Soul Warriors: The lost souls who's bodys have taken a mind of their own leaving them to a longing for the blessed sleep which they seek to re-attain in battle

Of course there are the living, these survivors must band together or perish and join the ranks of the ammassing hoards. Heros must band together if the living have any chance... If only the living can settle their differences and unite dundelings and Rohan, orcs and men, they must be united agains this foe.

IN THE NORTH:

Angmar is is shambles the few still there board up ruins of the Witch King's kingdom to prepare for when the dead come.

Eriador is heavily guarded and patrolled by rangers ever vigilant, there is no telling what will happen if the plauge reaches the Barrow Downs...

In the Grey Mountains the dwarves have attemted to colonise again but there are rumors of the corpses of dragons rising...

IN THE WEST:

The Shire is obliviouse to the coming disaster, the corrupt mayors have stocked up their hoards of food and have spent everything to keep the Hobbits from knowing the truth.

Bree-land is far from the corruption, tales of the undead are only travelers rumors here

Lindon has recieved no word of the coming disaster yet

THE EAST:

Rhun was the first to be hit, the undead took them by suprise all that remains is a massive hoard and they are starving...

Few survivors remain in the Red Mountains, those who remain have lost hope

Mordor is a natural haven, the mountains keep the dead at bay but it's only a matter of time before the black gate bursts and the dead pour through.

Gondor so far has survived but everyday they lose more men and the dead gain numbers

Rohan is in bad shape, only the major cities are left standing, dunland and the few Uruks of Isenguard have nowhere to go they are almost extinct.

Lorien has lost its protection, without the Ring of Galadriel there is no stopping the hoards, the Golden wood is rotting, the the only protection they have left are the archers of Lorien and Galadriels magic, but even that is slowly fading.

Moria festers with maggots the Goblins had no hope of survival now it is a tomb and a home

Erebor is locked in, the Dwarven King has lost all reason he will not let anyone enter nomatter how starving or desperate.

Mirkwood is in better shape they use the woods to manuver around the undead from home to home, but they will soon have nowhere to run

Dol Guldur is repopulated with desperate refugees who have managed to leave the bridge as the only means of entry and it is rigged to blow if the undead approach.

Rivendell is a safe haven of refugees the mountainous terrain has hindered the undead but they will soon run out of room, soon they will have to turn refugees down.

THE SOUTH:

Near Harad has taken heavy losses during war of the ring, they are not equipped to handle the undead hoards, thankfully for them the full brunt of their hoards have not reached them.

Far harad has made precaustions but they still do not believe the rumors. The tribes refuse to work together so far.

Haf Trols r thrivn they hav no problms at al som guy tuld me dat dere was zumbies in da nrth but it jus a stry i dun belev it (IN English: the half trolls are completly stupid and have no idea that the undead are coming)

RULES:

NO METAGAMING, I will be strictly watching for this and invalidate any posts that have it.

No Godmodding

Keep it fun, This will be semi-Based on rolls, I will roll to determine winners and injuries/Causulties but I will let the Winner of the Fight narrate so the RP can still be In your Hands.

Rules for stats, Max of 70 points total but only a max of 15 points per skill

Strength, determines your physical athletisism and ability to complete brute strength tasks

Dexterity, measures your agility and ability to dage, run, and reflexes

Constitution, Health stamina vital force

Intellegence, Mental acuity, information recall, anylitical skill

Wisdom, awareness, intuition, and insight

Charisma, confidence, eloquence, leadership, and intimidation

Racial bonuses to stats:

Dwarves, +2 to strength, + 2 to dwarf, +1 for wisdom

Elves, +2 to dexterity, +1 to intelligence +1 to wisdom +2 to charisma

Men, +1 dexterity, +1 constitution, +1 to intellegence, +1 to wisdom, +1 to Charisma

Hobbits, +2 dexterity, +1 constitution, +1 to Charisma

Orcs +2 strength, +1 constitution,

Format:

Name:

Race:

Weapons:

Magic: if any, be reasonable.

Background:

Strength:

Dexterity:

Constitution:

Intellegence:

Wisdom:

Charisma: 