Board Thread:Suggestions forum/@comment-26119768-20170222024948/@comment-31907131-20170224041331

Recneps wrote: Utumno already does have a very minor role in the gameplay of the mod, and doesn't provide significant profit. Also, by lore, we'd just entirely remove Utumno, and for efficiency we shouldn't gut it before we behead it. That's just wasting time. Also, there have been quite a few good Utumno suggestions before, so if anyone wanted to revamp those to try to make a decently lore-fitting suggestion to improve Utumno, they'd have lots of ideas to draw from. The gutting and beheading part was simply referring to how you said to take Balrogs out of Utumno would be to gut it. It wasn't literal. And there you go, you're already supporting some other suggestions. By all means endorse if anyone ever decides to bring it up again; I can't be bothered to read these previous suggestions.