Talk:Conquest/@comment-93.141.154.162-20190919052434/@comment-33763020-20191009122800

Agree, it is only Conquest in word, not in fact. Low spawn rates of allies, enemies keep spawning at the same rate, fast decay times. It is more like "temporary reinforcement". Please support my suggestions in the Suggestions Forum section to improve on this.

The civilian murder is a bit more complex: the human Evil factions have civilians aplenty, whole towns of it, e.g. Near Harad, Umbar, Rhudel, Dunland, which makes for a pretty large area of the map. I think it makes sense in that an average Umbarian (where there are whole towns full of them) has hardly any means of self defense and therefore could be milked easily for alignment without real resistance: you just enter an Umbarian walled city and start killing, the respawns make for a very easy progress with your allies without having to face the troops that are outside of the city, while inside the city there are only small garrisons. Not allowing for gaining alignment through citizen kills is not only making it fair but is also very much canon. The setup for the Orcs I agree tips the balance a bit in favour of Evil (since they are able to gain alignment this way as nothing stops them from killing civilians): I sense it is probably because on servers only very few players choose Evil and this would create some incentive, beside being canon. I think multiplayer servers influence the updates a lot because of the active communities there and having played on servers myself it is clear that choosing Evil has only few perks, while major drawbacks are the bleak and depressing environment that especially Mordor or Dol Guldur alignment implies and limitations in use of materials vs the abundance of especially Elvish crafting. A healthy server requires equally represented sides however and with only a few playing Evil, it creates an imbalance that serves noone's interest. So putting in this feature is helping balance, even if only a little. I think Wicked Dwarves was the other such recent change to this end, so Evil players have more options for crafting and trading. Just my 2 cents though.