Board Thread:Suggestions forum/@comment-26335978-20151002173652

Spawning, spawn rates, and mob drops are huge features of survival Minecraft, that is, core elements. The same may be said of Middle Earth survival, but one problem seems to present itself: Unrealistic grouping and spawning of NPCs, such as that there are no bands of Orcs, packs of Wargs, hunting parties of Hobbits, and so on, and Orcs in certain regions will spawn all alone.

So now for the part you have all been dreading. 707Mithrandir's suggestion. NPCs will spawn in larger groups (not always, but enough to be realistic) with a captain which they follow, just like how hired units follow the player. This will add a feel of packier packed packs, Orc bands (or even clans...), and other larger groups. But wait! There's more! When a leader is slain, it's followers will scatter, just like bandits do. Some groups may have traders, similar to traveling traders. And some groups may all have the same last name to make it resemble a clan or family. I don't doubt that this would be hard to code, and may cause a bit of lag-g-g-g, but the outcome would be totally worth it. 