Board Thread:Suggestions forum/@comment-26149161-20161228203220/@comment-28950755-20170101032810

The jackello wrote: The lone-lands arent so much a hunting ground but a challenge. On servers with enchantments disabled, the lone-lands is a very dangerous biome especially at night and therein lies its current identity as a dangerous biome. i think the concerning variable here is enchantments, which i believe are not intended to be part of the finished mod. without enchantments, "xp farming" becomes irrelevant and alignment farming is less farming and more fighting to survive. a group of players can have massive amounts of fun by going to the lonelands and battling the hoardes of orcs and wargs that spawn. during the day, the biome lives up to its name, and because of its expanse its hard to say that absolutely no one lives there. I think the scattered camps and small hill men villages add to and fit in with how the lonelands currently are geographically and climate-wise. The way it is now is more enjoyable and challenging, if you want to get rid of farming, disable enchants. About groups of players hunting orcs and wargs.... isn't it better to just go to the orcs' natural biome itself? like the Misties, or somewhere.....