Board Thread:Suggestions forum/@comment-32013442-20170730154847/@comment-32013442-20170807163659

The Morgul Lord wrote: Khan of Rhúdel wrote: Catfishperson wrote:

Gen. Grievous1138 wrote: Morgul Armor should also have uruk-level protection and increased durability. I mean, come on. This is the armor of the Nazgûl. Sauron's chief servants. Surely they'd get better than iron-level?

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 16:18, July 30, 2017 (UTC) Eh, I think for gameplay purposes they should keep their iron level protection. Morgul armour is meant to be a counter to galvorn, which has iron level protection. Although it is true that the balance between the two is currently greatly skewed, giving morgul more protection isn't a good solution. Agree, but durability reduction should be doubled, that would actually be effective. It still wouldn't be an effective balance to galvorn. Galvorn deflects all projectiles from anyone. Morgul armor only "helps" against player weapons, because NPCs don't have weapon durability. If you're like me, and you don't often play on servers, that makes morgul armor incredibly useless.

You are right Morgul Lord. The only way I could think to implement this ingame for npcs would be a add a piece of code that has a similar, if not greater chance to simply delete your enemies weapons from their person. But obviously, this will not work with hired units. Some people like to give their hired units heavily modified weapons and armor. If Mevans adds inventory slots for hired npcs then one could use a similar coding algorithm for hired units as players, and simply have a chance of "disarming" normal npcs who happen to attack you. But really, as I am no coder, this is quite beyond me.