Talk:It's a hARDA world LOTR Server/@comment-25612015-20170113133643/@comment-25612015-20170113170844

Sorry Ffets, but not yet. I will launch the second step next week. I want to try it on the real terrain at home first.

I'll make no changes to the Overworld (apart from the Awakening Hall), the Nether and Utumno.

If you want, you can start smoothing the terrain by hand. When I complete the smoothing functions, all the regions/chunks adjacent to a marked one will be checked for significant terrain height differences *at that time* and levelled up or down as needed (there won't be any modification in the marked regions, chunks and areas).

At a later time, I also plan to smooth regions/chunks reported as having a "generation" issue. This is something that could happen automatically when enough players, with positive reputation, report the same place (see the Minecraft Region Manager for documentation of that feature).

In the long run, I may also have to do something for non matching rivers and roads (not sure I will have the courage for that).

If you build something near a region/chunk/area marked at the time of map reset, you would be able to "protect" it by marking it too.

The way terrain levelling would work is by shifting up or down columns of blocks, preserving the bottom layer of bedrock when going down, duplicating the first non bedrock block when going up.