Board Thread:Suggestions forum/@comment-26149161-20160310182226/@comment-26172435-20160312131345

Ithilion, could you also add some more concrete notes on spawning mechanisms to your OP?

On your suggestion: It will basically only require adjustment of spawn frequencies and group sizes. These are setting that can easily be adjusted by Mevans in an update. If you wish, I can provide more info from the code to give you an idea about the current settings, so we can discuss how these could be altered to give a more fitting 'ambiance'.

In addition to this, here's an idea about an alternate mechanism for some spawns. This was brought up and discussed earlier (by me) in some suggestion that was bluntly wiped of the face of the board ... you know ... but here's the essentials:


 * The fact that orcs spawn at night could be made 'more fitting' by making them spawn in caves by day and night, in larger groups. This would hold for all biomes where orcs spawn at night only.


 * If I understand correctly, caves can be identified using a piece of code, like the code now can decide whether a Willow should spawn or not. So, by adding a 'cave identifier' to the spawn prerequisite, Mevans should be able to identify caves and make orcs spawn in these caves with a certain chance, like in the order of magnitude of 5-20 %, dependent on the biome. An additional prerequisite could be to only let them spawn in caves above a certain level. If it's possible to identify if a cave has a connection to the surface, that would even be better.