Board Thread:Suggestions forum/@comment-33185350-20171123170105/@comment-32789632-20171129201330

@ElenionoftheFirmament I fully agree with your coment about animals being too easy to kill. I feel that animals like Aurochs and Rhinos should deal a high level of damage when provoked, maybe even ten or twelve health points, and throw you 10 blocks in the air or so. They could have about 2 seconds to charge before they attack. When the player rides a Rhino their attack is much more fearsome than when they are on their own. I think the Rhino should have this same "throw attack" when they do not have a rider. In fact I would say they could deal more damage on their own, because they aren't carrying a player, which naturally would slow them down. As for crocodiles and lions... they are just too weak as well. In real life a lion would kill you in one snap, or possibly two. Crocodiles grab hold and never let go, so maybe there would be a way to add something like that in a crocodile attack? Maybe the player would get stuck in place as long as the crocodile bites, and be dealt damage until the crocodile is dead or it releases its grip. Lions should be more aggressive I feel, rather than being passive unless provoked. They should be a high challenge to hunt and very dangerous, even if you are wearing armor. They also hunt in packs in real life, so having lions gang up on the player would be realistic, and make things harder still. So for bigger predatory animals I would say they could kill in one hit or so, that way archery is the best way to hunt them, and it makes it a true accomplishment to bring one down. I also wonder if decreasing the spawn rate would make things more of a challenge, too. Maybe as you get higher Moredain alignment, lions get less aggressive.