Board Thread:Suggestions forum/@comment-25129884-20160825161951/@comment-25101089-20160827225007

Alright, inspired by Obsidianman's findings that suggest the biome/variant/road etc. checks are a problem, here is a new version. This one has a cache feature, whereby after it's calculated whether a certain chunk can support a village (according to the checks), it stores that in a cache. Then, next time the village generation looks up that chunk, it takes it from the cache instead of running through all the checks again.

This should, in theory, achieve almost all the benefit of disabling the checks, without actually disabling them.

http://www.filedropper.com/lotr-29_29

How's that?

And for Alte Ogre, here is a similar version, but with the grid size reduced. It was originally 12 chunks, then 24, now it's 16.

http://www.filedropper.com/lotr-29_30