Board Thread:Bug Reports/@comment-217.122.124.103-20161126160703/@comment-25330335-20161127010901

WillyTheWyvern wrote: LOTRMod wrote: Dragonovith wrote: Just a reminder to people with Cauldron servers that most of the time the "no mobs spawning" bug can be fixed by changing from 'true' to 'false' this line of the config file:

B:"Fix mob spawning lag"=true Yes, to explain a little more for everyone's benefit - this is because I made a change that fixes a lot of lag caused by mob spawning in the vanilla game and on the Forge server (which the mod is developed for), but since Cauldron is a different codebase, and this change deals with parts of the game code that the Cauldron developers would not anticipate a mod developer wanting to change, the effects of this fix do not work as intended if you run the mod on a Cauldron server.

It's rather like trying to fit a square peg into a round hole, where the manufacturers of the round hole have prepared it so it can accept most common types of square peg, but this particular square peg is very unusual indeed and will only work properly on its intended square hole. A spectacular analogy, my Lord! My dad worthy indeed...

Who wants storytime?