Board Thread:Suggestions forum/@comment-26122855-20160124042008/@comment-26172435-20160124045536

With implementation of both advanced smithing (replacing 'enchanting' options partially) and armor weight dependent movement speed, there would be many more options to tailor armor stats to lore, logic, gameplay balance and individual player preferences. Examples: 1) Swan Knight armor could have lower weight and cause players and NPCs to move a bit faster; 2) Crafting some armour factions could come with the cost of experience orbs while adding an 'enchant' in return like 'hardened steel'; 3) Some faction armours may have a unique 'enchantability', either as an 'advanced smithing' option or as a 'magic infusion' option. For reference on these concepts see Threads 187405 and 185110.