Board Thread:Suggestions forum/@comment-26861202-20160614182907/@comment-26172435-20160614211039

Yes, it may be a good idea to add more and richer clay deposits. For natural deposits I'd just propose to add mixed layers of clay, sand and gravel to the new river biome variant as announced for.

Mevans could also add clay deposits in the top layers of any lowlands, think layers 2-6 below the fertile soil surface in patches or 'veins' of 64-192 blocks, generating one chance per chunk (which has 256*5 blocks in those layers). This would give a clay percentage of 5-15 % in the sub-soil layers of these 'low' lands, marking ancient lakes, fens and brook or river beds.

Biome Variants where these could appear would be: Standard, Flowers, Steppe, Lake and the Swamp Uplands.

Ideally he'd code for a dependency determined by the master Biome class. So, if the Biome class triggers the generation of clay deposits in the aforementioned Variants, these deposit would appear. If the trigger (a boolean) is absent, no clay deposits will appear in these lowlands. Only excpetion would be the Lake Variant. Example: Lindon, Eriador and Minhiriath would have the clay deposit trigger, while Angmar, Trollshaws, Eregion and Dunland wouldn't have it. In these Biomes clay will only be deposited in river beds and lakes.

I could think of mesa-like clay deposits in the desert and semi desert biomes too, but that would require a slightly different (geo-)logical approach. Okay, enough for now.