Board Thread:Suggestions forum/@comment-32865299-20170815175430/@comment-26553378-20170817020436

S&#039;moregoth wrote: You can edit your posts to add more information, Kickrat.

In my opinion, in the mod, Dunland has a higher chance of beating Rohan than it would in the books.

Anyway, back to the main post, I don't think that the Dunlending Foresters should have as great of a camoflauge as Rangers, but here is an alternative that I thought of:

"Camoflauged" variants of armor would be added. These would be armor sets that you would get by crafting 2 sticks and 3 leaf blocks (of any kind) with a piece of armor. You would be able to do this with leather, fur, and most other non-metal armors. When wearing this armour, you (or an NPC) would be 50% harder to see (meaning that enemies would have to be 50% closer to target you) if in a forested biome, such as Dunland, and be 80% harder to see in any other lush biome. The foresters would wear this armor, and would have slings in addition to their daggers.

As for the Wolf Masters, what if they just allowed you to hire (Vanilla) Wolves from them, and maybe Wolves would sometimes spawn in Dunland Invasions? I like the camo idea, but that would be a lot of new items... Sure he could use functions/overlays to run it easier, but it would still be a lot. Also, would tauredain get camo armor as well? I feel like the blowgunners should, as should some sort of hunter for the moredain.