Board Thread:Suggestions forum/@comment-26172435-20160707105627/@comment-25841881-20160708003417

Legoarmy505 wrote: Nice and can i have a link to the suggestion that talks about getting knocked out? Many players refer to MC deaths as Knock-outs, because you respawn. I assume he does here.

@OP. So, vigour only has an effect on melee/environmental damage taken, not on anything else? I think this would be good. However, what is the extent of environmental? Would drowning be an environmental effect? Fire? And how do status effects fit in? Would Wither be reduced by this, because it is applied by a melee weapon? Poison? And if poison is reduced by this(poisoned daggers are melee), how does a poisoned drink fit in? I personally think all "negative" status effects should have their TIME, not damage dealt, reduced. That would also allow it to reduce the effect of things that don't directly damage you, like hunger. It also makes the minuscule amounts of damage dealt by status effects to be countered, not just slip under the radar because it rounds up.