Board Thread:Suggestions forum/@comment-28471561-20160925232911/@comment-26172435-20160927121219

I'd rather implement a similar feature, with the same result, and call it 'dodge chance'. The chance a type of unit and/ot unit from any background is able to dodge an attack is an aspect that can more easily be quantified and justified imo. But this may as well be a simple matter of taste.


 * The more agile a unit (elves, hobbits versus orcs, trolls, men), the higher the chance of dodging an attack.


 * The lighter the gear/armour (no, leather, cloth versus heavy mail / scaled armour), the higher the chance of dodging an attack.


 * The better trained a unit (warrior versus citizen), the higher the chance of dodging.


 * Not sure about berserkers. May argue for both improved dodge chance and lowered dodge chance ... may depend on what they're 'using'.


 * The clearer the mind, the higher the chances of dodging an attack: effects of draughts and brews should decrease or even negate any base dodge chances.