User blog:TheShade6/Constriction of freedom, revised for clarity

Alright Mevans, here's the thing: Nomatter how many features, factions, weapons, structures, quests, etc. you add, the mod is limited at its very core; because at its very core you (as a player) are a person wandering third age middle earth. Now third age middle earth in the mod is incredibly detailed and there are many thing to do in it but you have no impact on it and this has been my issue since the day I posted this blog post. It wasn't to complain that there aren't enough features, it wasn't to whine that my favorite unit had been removed and my favorite faction weakened, it was to say that we were limited in just being an average joe in the world. Sure you could call yourself Lord of Isengard, sure you can hire a bunch of Uruks but you don't really rule that faction, you don't have control over it and you can't do anything with it. Maybe in your server you waged war on Rohan but that means nothing, you can go to battle with your hired Uruks and win but in the end nothing changes. Men of Rohan still spawn, and Isengard hasn't changed at all. It's not like you can stop Uruks from attacking Gondorians because you and the "King of Gondor" made a non aggression pact etc. Now I am in no way asking you to make this Minecraft: Total War but maybe instead of spending update beta 34 on adding Beornings and Avari (totally a made up example) give players a little more impact on the world with adding commands like /spawnrate add ANGMAR 200 or /peace ISENGARD GONDOR. That is all I intended to say when I posted this blog all those months ago.