Board Thread:Suggestions forum/@comment-25981649-20170309084553/@comment-213.55.176.133-20170309174904

Minecraftmage113 wrote: he is implying that the grasshoppers reproduce asexually into larger insects.

Also i would say that grasshoppers should deal .125 damage (a 16th of a heart)

also, this suggestion sounds like it could cause a fair amount of lag, especially with grasshoppers being supposedly common, and any locusts doubling the entity count of said grasshopper. also any suggestions about entities that use other entities for pathfinding appear to be shot down for the same reason as formations, so I would suggest an entity similar to midges for the clasic locust swarm, and can have 3-12 locusts based on how many grasshoppers hit it, when 2 swarms collide they will transfer from 1 swarm to another, and if the number ever goes above 12 it will become a larger locust swarm that actively hunts crops and attempts to induct more locusts and grasshoppers into the swarm (attacking it will drop locust count by one)(attack individually if possible, will likely be difficult to code though)

The latter is similar to what I suggested. As much as grasshoppers would be common, they would be rare enough For these occasions to not multiply so far etchingly