Board Thread:Suggestions forum/@comment-26322120-20151219022927

1. There should be a alingment set command for ALL, EVIL and GOOD. You could use these words in place of the faction name to give yourself an alingment amount for all factions, all good factions, or all evil factions. This would be good if you want to just mess around in creative mode with horns of conquest or making massive armies of multiple factions.

2. If on a multiplayer world, a player has  a certain level of negative alignment with a faction, other players with positive alingment, while talking to the NPC's of that faction would have a chance of encountering a message something like this: "Have you heard of [player username with negative alingment]? (s)he is a great captain of [Faction that players has most alingment with], and one of our greatest enemies." Obviously, my example might not be that great, but having a chance of NPC's mentioning other players in the chat I think would be pretty cool.

3. This one is a little edgy, just warning. Following the reason of #2, what if NPC's could give quests to kill players with large quantities of negative alingment? This could provide issues on large servers, but on small private LAN worlds, it would be cool. (note, the amount of money and alingment given would depend on the negative alingment of the player being slain.)

4. Why the heck is there a speeckbank for Balrogs? You can't even talk to them. (I know, this isn't really a suggestion I'm just curious).

Like most of my suggestions, if you have an addition you would like to see added that you think to small to suggest on its own and is related to the topic, or you want to build off of one of my ideas, feel free to comment them, and I will add it, making sure to give you credit! 