Board Thread:Suggestions forum/@comment-27200931-20170821162547

All numeric values in this suggestion are open to discussion, I have no idea if they are balanced or not.

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Warhammers

For simplicity sake, maces and other blunt weapons also fall in this category.


 * Warhammers deal the same damage of a sword of the same tier, their speed is increased to maybe 80% or 85%, and they ignore armor.

Damage penetration:


 * Mithril level: 40%
 * Dwarven/Uruk/Elven level: 30%
 * Human/Orc level: 25%

Example: A hit with a Mithril Warhammer (damage 10) against a player with 20 armor protection, in normal circumstances, would be 4.00 damage, but with damage penetration on, that value would raise to 7.20. Against a Mithril Warhammer, 20 armor protection is actually 12 armor protection. But in the case of a player wearing 10 armor protection, a Mithril Warhammer would cause 10.65 damage instead of 8 damage, because the less protected a person is, 40% ends up not meaning a lot.

Now, an Uruk Warhammer. If you hit a player with 20 armor protection, while wielding that warhammer (damage 8), the damage dealt would be 4.80, instead of 2.88.

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Axes


 * Battleaxes deal less damage (maybe +0,5 than a sword from the same tier), their speed is increased to 85% or maybe 90%, and they also ignore armor.


 * Normal axes (those used to chop wood) deal more damage than battleaxes but are much slower than then, maybe the same speed of a pike.

Damage penetration:


 * Mithril level: 25%
 * Dwarven/Uruk/Elven level: 20%
 * Human/Orc level: 15% 