Board Thread:Suggestions forum/@comment-33763020-20191009115230/@comment-33763020-20191009143518

GoldenesKalb wrote: If the permanent conquering  is only for Singleplayer the enemy NPCs should be able to re-conquer their territory, maybe with Invasions or from the next Chunk that belongs to the enemy they rush to your conquered territory or try to stop you to conquer? If somebody is attacked and we speak here from factions they should and would react to your attack?!

In Multiplayer, Players of the enemy faction should get an information that their faction (if pledged) is attacked by another faction and they could react to your attack?!

that would make sense to me.

that is at the moment all from me. :) Currently "decay" implicitly means that when you are not there to upkeep your territory, NPC's automatically conquer it back again, as the conquest rate goes down without any action from your side. So indeed, you are right, it is the current feature.

What I am proposing is to be able to disable this (in singleplayer this is a one-man decision), by making conquest permanent. In real ME life, the enemy might be conquering back an area, but in a Minecraft environment single-player means that you can only be at one place at the time to conquer, it would make any sort of conquest impossible, as you cannot be all over Middle-Earth at the same time. If this was an MMO with thousands of players all over the map to hold the conquered territories, it would work, but that's a different ballgame (beside the fact that thousands of players would need to be online for PvE). I am talking mainly about a singleplayer environment, with its MC limitations.