Board Thread:Suggestions forum/@comment-28510960-20160717050722

Ok ideas for the different oceans and the admins and mods will kill me for some stuff im gonna say about ships(maybe dont know)if anything is unorginal please tell me and i like criticism here we go

Different Factions that use ships(DONT KILL ME FOR SAYING ANYTHING) 

Umbar(when added. ill get to the types)

Gondor

Dol amoroth(belfalas is part of DA i think correct me if not)

Near Harad(they had boats look it up)

Possibly dale

Dorwinion(WINE WINE WINE i like wine....)

Easternlings possibly since there is some evidence that they traded for a while(as said by some npcs and wikis)

Lindon of course since it sent ships to valinor

Neutral ships made to fly under a custom flag(or no flag depends on mevans) for people who dont want those ships from those factions

Types of ships:

if you make it an entity type ship and not a block ship you can make the faction ships made with like a special crafting table of some kind maybe a dock of some kind crafting table(would be nice to make them faction alignment docks and 1 neutral one)

Galleons

cog

flag ship

barge(river travel cargo hauling)

battleship(duh)

Brig

carrack

corvette

dhow(Idea for Harad ship)

frigate

weapons on warships

during the craftin process you should be able to add siege weapons(when added)

to the ship to bring down other ships

wont state any since im not good with these types of siege weapons

merchant ships need at least 2 siege weapons on them to defend from enemy ships

warships would have at least 10

Npc manned ships

in the ocean or sea of rhun you will find random ships from a certain faction hostile factions will turn their ships at you preparing to attack depending on if siege weapons are added. and within a certain range of an allied ship you can ask to board to trade with merchants if any on board. just because its an entity doesnt mean you cant walk on it and carry troops on it if this is too hard to code do something like that other mod with block made ships.loot either way on the ship you can access the hold or a chest and inside will be loot depending on the factions trade.

Finally to the creatures of the ocean

Sea serpants:these where in lotr and that watcher ouside moria was suspected to be on

Assorted fish: new fishing mechanic maybe?

SHARKS:well sharks they attack you if you are too close to them they will spawn around the ruins and such

Whales:whales will also be in the ocean off the coast of lindon and other places

Eels:when you open a ruins chest there is a chance that an eel will spawn sorta like wraiths.To give more difficulty so that the mith in those chests is harder to get

Sea Snakes:smaller versions of the sea serpants most are very poisoness/venomness(what is the difference?)

Blocks(i have no texturing skill so sorry for no example)

coral

seaweed(more depth...get it hahaha)

new dock crafting tables :used to make the ships

fishing net:used to catch the fish mob

Treasure sand(it has a slight gold and silver in it)

Sifter:used to sift sand of all kinds mostly treasure sand to get silver,gold,rusted iron ,mithril,bronze nuggets

silver 60% chance to get

gold 40% chance to get

mithril 1% chance to get

rusted iron 100% but in ordor to make it into normal iron you have to grind the ingot so the rust comes off results in 1-2 nuggets

bronze 90% chance to get

grinder:used to bring up rusted ingots and ore sometimes gives more double output

(do you think the ingots would be pure with stone being smelted with it?)

now to end my suggestion that i babbled about and i should have done this earlier in day but if you like it give it a kudos and if you dont tell me why 