Board Thread:Suggestions forum/@comment-28479713-20160531232916

First I like to say that I am sorry if this was suggested before, and I'm pretty sure this doesn't violet the FAQ or what not to suggest. Ok, here we go.

1. Gemstones: I propose that the recipes for diamond gear be removed while in the middle earth dimension. Also that new gemstone types be added. -gemstone types: possible new gems could be sapphire, ruby, jade, topaz, quartz, opal, garnet, etc. these new stones would be found in ore all throughout middle earth but some would be rarer than others and all would spawn uncommonly at low Y levels. -encrested weapons/tools: since the gems themselves would not be used to craft their own respective armor sets. You could use these gems to enhance weapons and tools. In the crafting table for the certain tool you would add a gem, which would then be added to the texture and would add a slight increase in damage, durability or mining speed. However, to make this balanced, there would be a higher chance for bandits to attacks you. In any biome! In biomes where bandits don't spawn(shire, lindon) traders could potentially attack you for your riches. Some gems would also have different or stronger affects than others.

2. Runes: runes, such as dwarven, elven, or orcish would be used to enhance tools and weapons. This is my idea for a new middle earth enchantment system. -Lore tables: lore tables would be crafted the same way as enchantment tables but with any type of gemstone. In the lore table interface there would be two slots; one for the tool or weapon and one for the lore book. Once put in you would have three options like vanilla enchanting for specific upgrades(it would only be upgrades such as sharpness or potentially new ones such as speed). Higher rune enhancements would cost more experience. Also, you could only enchant for example, an elven sword with a elven lore book. -Lore books: lore books would come in race varieties; elven, dwarven, orcish, and numenorian. These books would be found randomly and early throughout the world in either ruined structures such as ruined dwarven towers or structure such as elven libraries(get to that later). These books would also come in different powers. For example, a level one book would give you lower level enchantments but a level three book would give you high level enchants. You could also gain some extra lore from nearby book shelves. Lower level books would also be more common but you could get a little extra lore from nearby book shelves.

3.structures and traders -elven libraries: elven libraries would be structures found rarely in lindon and Lorien. They would be well, libraries with a elven lore master inside that would trade mostly materials and books, but sometimes lore books. They would cost a lot though! -dunadain ruins: arnor castles would rarely be found in eriador and surrounding biomes and would sometimes have numenorian lore books. Destroyed gondorian fortresses would spawn rarely in gondor and would also sometimes have lore books. Numenorian ruins on islands would also have lore books rarely. -dwarven keeps: these treasure holds would be ruins and would spawn in biomes such as the grey or misty mountains. They would have treasure and of course, lore books.

Sorry for the long suggestion, hope ou like it! 