Board Thread:Suggestions forum/@comment-27130828-20161010233719/@comment-26172435-20161011124211

To my knowledge this is possible and afaic, desirable as well. The mod uses its own global cave and ravine generators that may be triggered with different input parameters depending on the type of biome that is being generated. I suspect this will require some dedicated additional coding, but the foundations are there as far as I can tell.