Board Thread:Suggestions forum/@comment-26149161-20161208040614

The Barrow-dows are undoubtedly one of the most terrifying and dangerous biomes in the mod. However, there are several inaccuracies to the book within it. This suggestion looks to fix these.

Biome:

There are currently two great problems with the biome: trees and water. Both of these can be found in abundance in the mod, however the book states that there was neither in the whole downs. THese should be removed.

Also, the biome is currently very spooky. While this is fitting, I think it is spooky in the wrong way. Rather than being gloomy, it should actually be sunny for much of the time, appearing relatively unthreatening. However, when the world is raining, a deep, impenetrable white fog should cover the land, making it almost impossible to see. Wights will come out during that time.

The Barrows:

The barrows are currenly very boring hillocks with a broken pillar on top. There are several improvements that can be made to them.

First, the exterior. The stones on the top should take different forms-a circle of jagged rocks, one or two tall stones, or nothing at all. The door should be sealed off as well. To get out you have to dig. The whole structure should be much bigger as well.

On the inside, there should be passages and rooms. The floor would be made of "Barrow Stone" which would glow with a sickly green light. If possible, when the Wight is injured/killed the light would vanish. There would be treasure piles on the floor, along with chests. A wight would spawn inside, no longer when a chest is opened.

Fauna:

It is said that the sheep of the Downs were driven off by the Barrow-wights, but they and other animals are readily found here. These should be removed, adding another level of difficulty.

The Wights:

The wights in the game are very green. In the book the skin is described as sickly pale greenish, but they are also described as shadowy figures. I suggest that the armor be changed to a grey-black, in an effort to replicate this.

Along with this, I propose a change to the way Wights attack. Currently they simply charge the player when they spawn outside. However, I think they, if this is possible to code, should blind the player and teleport them to the nearest barrow. Once inside, the player would awake clad in white robes with a gold circlet. Their armor would go to their inventory. The wight would them attack the player.

Perhaps the Wights should use swords to fight intruders to their barrows?

Wights should also speak lines from the book, and snatches of songs and curses.

Finally, any blade which harms the Wight should take a large durability penalty.

Textures:



Thank you for reading this suggestion! I am aware that some of it may be hard to code. If a mod team member could point out any impossible parts I will delete them. As alwas, comments, kudos, and constructive critiscism is gladly accepted.

Ithilion, Discussions Moderator (Auta i lome) 04:06, December 8, 2016 (UTC) 