Board Thread:Suggestions forum/@comment-74.85.204.135-20160101213105/@comment-26254192-20160102010132

LOTRMod wrote: Annatar the Blue wrote:

LOTRMod wrote: I don't know why so many people in this community seem to think the LOTR mod should become some sort of huge omni-mod that swallows all other mods - world generation mods, graphical mods, tool improvement mods, animal mods, ambience mods, farming mods, biome mods, and all the other mods. Because, the thing is, those are a lot of mods, and this is only one mod.

On topic: That mod almost certainly edits base classes, which is impossible since Forge for 1.6. I agree the only thing I could see with this mod are custom NPCs and NEI Unfortunately everyone has their own little list of 'only things I could see with this mod', and that's where this problem arises.

Just like all of the small FAQ violating suggestions lately