Board Thread:Suggestions forum/@comment-35009279-20180319214220/@comment-26172435-20180320074812

Aye. Anything to reduce grinding high tier gear. Good basic notions there and nicely worked out in concrete proposals. Well done.

I would like to see alignment be a determining factor as well here. As with hiring of units, the alignment of a player with the smith's faction could affect the cost the smith charges for his work, but also, it could affect the chances of getting higher tier modifier upon any smithing or reforging action. Think raising the base costs and making alignment of +1000 a minimum requirement to achieve current cost levels. Note that such changes will hardly affect most of the existing server communities ofc, as in some, many players have reached an OP purchasing level that server owners are simply not daring to break with a regular reset lol.

It's all up to the mod team if they fancy the basic notion ofc. Yet, I'm a little bit afraid that the mod team is rather susceptive of the sentiments of many casual 'wanna play quick and easy and get into pvp and boss fighting asap' players, making them reluctant to raise most tresholds. I do believe they have the intention to go for a gameplay that rewards persistence and determination, but they're not risking too much on losing mentioned type of players, otherwise they could have introduced many more alignment dependencies already.

* crosses fingers *