Board Thread:Suggestions forum/@comment-25906239-20150824192923

Hello there! This postt is about improvements to the Moredain. With a little help from the CustomNPC's mod, I've thoroughly tested and experimented with these ideas, balancing them against other units and such. Keep that in mind, as all intricicies are necessary to the new improvements I'm suggesting, so changing even one would throw off the balance. I've been working on this for a while, so please drop a kudos and comment if you like my ideas :)

Firstly, the Moredain in general. All Moredain, wheather they are warriors or traders or regular civilians, should have 25 hp. The Moredain are hardy people of the savannah, and the heat of the sun and harshness of their surroundings have made them hardier than their northern counterparts. The subsaharan tribe they are seemingly based on, the Masaii of East Africa, share this hardiness as well. Don't worry, good people of Gondor and Rohan, your troops still easily defeat these tribesmen, as their  NEW COMBAT SPEED hinders them greatly, and their lesser weapons and armour. [Yes I took into account combat speed for all these ideas :) ]

Next, a change to the armour: The chieftan armour gets renamed to lion slayer armour, and the chieftans still wear it, except for the headress. The helmet they now wear is the chieftan headress, it is crafted by putting the regular lion slayer helmet into the center of the crafting grid and putting two gemsbok horns on either side. You can imagine what the actual helmet looks like. Also, lion pelt is not weak. Obviously northern armour is better, but it's strength should be equal to that of regular moredain armour. Moredain chieftans should have 30 hp.

Now, the reason for that last change: A new unit, the Moredain Lion Slayer (Moredain berserker equivelant) Wears lion slayer armour, wields a Moredain axe, has 30 health (he's the berserker equivilant) and has permanent strength 2. WAIT, I know some of you are saying "Wait, strength 2?!? That's overpowered!" I beg to differ. I am indication 1.9 strength 2, which adds a base 6+ damage to the original output, in this case, the 7+ damage of the Moredain axe after the update. This will only give a total of 6+7=13 damage instead of the ludicrously high 260% x +7 = 18 damage. And I've tested him alot, with the slower damage output the new system will give him as well, and Swan Knights still always defeat him, so y'all Gondor fants don't need to worry one bit.

Now this strength 2 previously mentioned (Remember: It's just +6 damage) will be intrinsically linked to the lion slayer armour, except players will only recieve a strength  buff from it, or +3 damage, for balance OR it does give a strength 2 buff, but only when weilding moredain weapons. Let me know which one you prefer by commenting. The armour's only going to be moredain armour level anyways. Also, if you still think the new unit is OP, here's another catch: From any chieftan, you can only buy up to 1 or 2 at a time, before a cooldown like the new market one takes place, making it much harder to make an army of these warriors. They can spawn naturally on the savannah, but only extremely rarely.

Next, Lions should be considerably rarer, and attack all mobs except crocodiles native to the savannah. Moredain and Lions will also be hostile, as killing a lion is a massive honour in Moredain society. To reduce lag AND to be more realistic, animals+ moredain killed my lions should not drop anything. (The lion eats them.) Lions will also be hostile to all other passive animals and other npcs in middle earth, but won't attack crocodiles. Killing a lion should give moredain alignment.

Moredain, as they are hardy people, should not take damage from the desert heat.

Lastly, another unit: The Moredain Lion rider. Hear me out on this one. Normally, lions are hostile to moredain. You still won't be able to just tame and ride them. HOWEVER, if you find a lion CUB WITHOUT parents that spawned with him, you will be able to take him with a lead and wait for him to grow up, at which point he will not be hostile and moredain will not be hostile either. You can at that point tame him with raw zebra or raw rhino, and ride him with a saddle. This is where the new unit comes in. They don't spawn naturally, and are only hireable. There are only 2-3 available per village, before the cooldown takes effect. They wield moredain spears which, instead of throwing, they use like a sword, they (obviously) ride tamed lions, and wear full bone armour, so they are pretty weak. SIDENOTE: Lions will do 2x damage to all kinds of animal mobs and mounts (i.e. Horses, Wargs, boars, etc) And will attack and kill a mount before the rider or other mountless mob. They can wear moredain lion armour(made with bones and gemsbok hide) and are shown to be tamed by gaining war paint on their fur and/or mane (idk about how to designate it, leave ideas below.)

Well, that's it! Thanks for reading this all, please leave a kudo if you liked it, testing all this took me quite a while :) 