Board Thread:Suggestions forum/@comment-25129884-20150820054608

A long time ago in 2014 I did an old dark lands post. Now I'm doing the new and improved and lorr wise dark lands!

NOTE: im not expecting this tok be added soon, as my suggested isn't meant for now.

Mobs in the Dark land:

Wild men: deranged and leaderless, these packs of wild men scavenge for food in packs and often Attack eachother, as well as their own kind.

Forgotten elves: these TOrmented like elves Attack the wild men and are neutral towards the player.

yellow dwarves: found in the yellow mountains!

Invasion risks:

Avari, easterling, limwaith, and orocarni invasions are the risks. Bandits spawn abundantly here,

Appearence and biomes:

The standard Darklands have a polluted sky, a trained and arid grass, water and leaf texture, and boulders, souls and, fires, and dead trees.

Biomes:

DArklands swamp: a dense swamp area

Darklands Forest: a dead forest with giant dead trees

Northern wastes: a completely desolate and cold area north of the giant forest.

Yellow miuntains: lots of vegetation here, a yellowsky, and saravin spawn here.

Map appearence: this will be a large island with many islands off of it. The main darklands surround the main island, while in the center are the forests. In the south Theres the swamps and bogs, while the east has the yellow mountains. Up north are the wastes.

Structures:

Wildmen camp: tattered camps that house lots of wild men

Ruined village: a large burned and ruined village

Elven outpost: a large elven outpost

Elven hall: a large hall that generate near the yellow mountains

Yellow mtns stronghold: kind of like the the blue mtns one

Yellow mtns mines and houses

And forgotten orc camps

Blocks:

Saravin and all its variants.

Faction info:

The wild men:

A once great civilization, a mysterious illness came forth and ruined their lifestyle. Hated by the orcs and elves, they only seek to kill the ones who destroyed their homeland and their Capitol, Ohnd Eldehir.

Kill elves, dwarves, and orcs.

Units:

Wild man, wild warrior, wild calvalry, and wild banner bearer and Beserker.

Blackish grey color, they spawn in the regular darklands

Forgotten elves:

When morgoth's corrupted came forth to the darklands, these are the elves that the natives forgot. Brought forth by Vengence, these less wise elves only seek to kill.

Kill orcs and wild men.

Forgotten elf, forgotten warrior, calvalry, banner bearer and warlord.

Greenish gray, they spawn in the forests.

Forgotten orcs:

When Melkor's corrupted moved on west to middle earth, these orcs were too busy fighting and ,issed the boat. Forever acursed and bound to this island, they roam the darklands, killing anything in their path.

Units:

Orc, banner bearer, rider, and Beserker

Red gray color, they spawn iin every biome but the yellow mtns and the wasteland

Northern travellers

In the north, a settlement of men became a great kingdom that withstand end the corruption of the darklands. In the north, the darklands are known as Tol Carressa, not the dark lands.

Northern man, warrior, rider, and bearer

And finally, the yellow dwarves!

The only civilized culture on the island except for the travellers, these dwarves are ancient friends and relatives of the stiffbeards. They often travel to their relatives lands to trade, as well as vice versa.

Dearf, warrior, bearer, and rider.

Yellow in color.

A few notes:

Do not ban me for this, I just got some ideas in my head and wanted to share them.

All factions except the travellers and dwarves attacks All factions

Yellow mtns traders visit the Orocarni and rhun

The lands of the east and south always invade the lands

And finally the northern traders invade Rhun and the avari lands.

The northern travellers enemies are every faction but western factions and the yellow dwarves. They are hostile to every faction due east of mordor.

PLEASE DONT BAN ME I JUST GOT AN IDEA 