Board Thread:Suggestions forum/@comment-34747967-20190725103932/@comment-34747967-20190729113854

172.56.6.233 wrote: I personally don’t like this as I find the ft cooldown too long, and fast traveling should be free because this is a video game. Okay, lets go step by step.

First, you didnt read it but you are against it. That is just no good ground for a discussion.

Second, it is a video game so it has to stay free? At the current moment, Fast Travel is not free, you have a cooldown, so you have the "ressource" time to manage it. And let's compare the current FT mechanic with other games. In a lot of games, you have fixed teleport places which you can use to teleport only between those. Often you have to unlock those by directly visiting them. In other games you have something like Teleport Stones which you can use to get to one specific location. In some games you need something like Mana to use it. There are some games, where you can massteleport your troops, but in most cases, those abilities are quite costly, because especially in RTS it gives you an huge advantage.

172.56.6.233 wrote: This is also too complicated now that I’ve read the whole thing and I think it would just confuse players like categorized roads? Road wp’s? Ugh *shudders* too confusing Now you say you have read it, but you can't even cite correctly? Read again, I never mentioned "categorized roads".

And what is so hard to understand about a "Road Waypoint". It is quite easy to get it, look at the map and you see, that there are roads (those pointed lines) connecting some fixed waypoints. That I called a "Road Waypoint".

Further, I made a core suggestion and said explicitly said all the other suggestions are "mights" and labeled them as "modular".

The whole point of suggestion was, that last week there were a lively debate on the Discord server for the Official Server about the Fast Travel system and Mevans himself expressed, that he isnt that happy with the situation, that a lot of people spread out all over the map and founding their own little realms.

I never said that I am against it nor that the Fast Travel system should be disable on default. The map is way too huge for it. But depending if something similiar to my suggestion(s) would be implemented and especially making it more attractiv to use the fixed waypoints, it might help to make those dense regions with a lot of fixed waypoints and roads more attractive and maybe resulting to make those areas more interesting.

Because at the moment, if you made once the travel in the far east for example, you have an huge advantage above those who stayed in the areas which are easilier reachable.

If we stay just by my core suggestion, just saying you need food to fast travel, lets have a little example:

One time you fast travel from Hobbington to Bree, the other case is fast travelling from Hobbington to Minas Tirith. At the moment, if you were not on any of those waypoints, after the fast travel you have to wait for 30 min on default to fast travel again.

Let's do a little bit math to see how far that distance as the crow flies:

(sorry, I dont know the spoiler tag, so you have to it)

Hobbington: Game coordinates: 704/-320 Bree: Game coordinates: 13760/576 Minas Tirith: Game coordinates: 78016/66240

If you calculate the distance between Hobbington - Bree and Hobbington - Minas Tirith you get:

Hobbington - Bree: roughly 13086.7 blocks Hobbington - Minas Tirith: roughly 102016.56 blocks

Those calculation you wouldnt not see from a player's perspective, it is just game mechanic. Let's say you have to eat 1 Bread for 10,000 full blocks travel distance:

13086.7 / 10000 = 1.31 -> you need to full your teleport with 1 breads, which is the number you will see, when you want to do the ft. 1020166.56 / 10000 = 102 -> you need to pay 102 breads for the teleport.

Those numbers are just simple examples. If you have dedicated travel pouch, you need less than 2 full stacks of bread to make that travel.

If you now would consider that mentioned road bonus and say it is a 0.75, you wont have to pay any bread to get to Bree, but "only" 76 Breads for Minas Tirith. And that are just the costs. Depending how you would regulate the ft cooldown, it can be significantly less than 30 min for the Bree teleport and around that amount for the Minas Tirith one, but could increase maybe if you go even further for example directly teleporting to the south end of Far Harad.

But all you would see from ingame is, that you need a certain number of food for the teleport, it would be less for the predefined ones especially those with a road connection, might be a bit higher for custom and shared ones.

Still to complicated?