Board Thread:Suggestions forum/@comment-29620769-20180716115143

Hello everybody!

I thought I made post of this before, but I can't seem to find it, so I thought I'll write it again. Maybe I just forgot it.

So without too much of an intro, let's go to the subject, those lovely, fascinating substances that change the way the world works, that can be unseen, yet devastating, we're talking about poisons of course.

I think it feels kind of dull that we only have one type of poison in the mod... And it's called poison. Obviously that's a start, but we shouldn't stop there.

But don't we have quite a few ways to get those substances? We can extract it from wildberries or milk spiders and scorpions. And who knows where do all those NPCs get their poisons?

I would suggest that we get more kinds of poisons, with different potencies and effects. What we can probably agree on though, is that poison damages. Right?

Here is a few poisons I have had in mind:

Spider poison

Despite being called spider poison, it could be acquired both from spiders and scorpions. Mordor spiders could give light poison, while Dol Guldur spiders and jungle scorpions would give moderate poison. A quick look at the internet gave me impression that deserts and other dry areas have the most poisonous scorpions (correct me if I am wrong) so desert scorpions could give strong poison. The poisoning would cause high damage and light nausea. Perhaps weakness effect wouldn't be too much out of place either. Since this is naturally designed to kill through sting, drinking this would not cause severe issues.

Wildberry poison

This one is quite self-explanatory, you can get it by extracting poison from wildberries. This would either give weak or light poison. This type of poison would not cause too much damage, only light poisoning. But it would give stronger nausea than spider poison and can effectively be used to poison drinks.

Cyanide

This is a poison that most fruit seeds contain in very small amounts, but nuts, especially almonds, have more of this. The weak version of this poison could be produced by heating excessive amounts of almonds. While this poison would not stick to your favorite dagger, it could be used to poison drinks very effectively. With no color or taste and little color, but high toxicity, this poison would be very effective against anyone who decides to drink it. It would cause severe nausea first, which could be mistaken to drunkness, but few seconds later it would start damaging player at increasing rate. This poison could not be mixed with arsenic.

Arsenic

This poison would not have potency level. Arsenic can be acquired by heating sulfur, giving this often overlooked substance even more use. It is used to poison both drinks and food, latter of which is completely unheard of in the current version of the mod, and to strengthen other poisons. This poison would cause moderate amount of damage when not used along with other poisons, and would also cause severe nausea, slowness and weakness. When used along with other poisons, these effects would not be as severe, but would still exist.

Morgul poison

I get it, this isn't exactly mentioned in the lore despite name perhaps hinting it would be. This is acquired by combining the poison of morgul-flowers and magic of gulduril crystals. This type of poison would only do damage, but more effectively than any other poison.

Morgul poison could only be applied on weapons and could not be mixed with arsenic.

Pufferfish poison

Being some of the most devastating poisons there is in real life, this should definitely be added in game. Especially since we already have pufferfishes.

I think everyone can already guess how to get this poison? You stuff pufferfish into a small glass bottle and that's it... Or maybe you first carefully cut off the poisonous parts of the fish and then empty those into the bottle. This poison could be applied on both weapons and poisons as well as mixed with arsenic to create even more devastating effect.

But to counter how dangerous this poison is, player should have chance to fail cutting the poison sacs and instead poisoning yourself. And this produces poisoned pufferfish, that you can no longer extract poison from.

Increasing potency

You are now probably wondering, if the poisons have potencies, how can you increase them?

My suggestion is that there would be some sort of poison-distillation stand (Maybe someone can come up with better name?) that could be used to turn 3 bottles of lower tier poison into one of higher tier.

Arsenic will not be transferred into new bottles, so apply that only AFTER you have finished distilling or it will be wasted.

Thank you for your patience, I hope you enjoyed and maybe this woke some thoughts in your head. Let me know what you thought and please do give tips how to improve this. 