Board Thread:Community-endorsed Suggestions/@comment-30457604-20161203004638/@comment-26428291-20161205190559

Minecraftmage113 wrote: WillyTheWyvern wrote: Minecraftmage113 wrote: Eoros wrote: WillyTheWyvern wrote: 99.224.12.148 wrote: Anyone notice how threads talking about Uruks almost always have someone talking about how they're too strong? Which probablly means it's true, and it is. The big problem with making the faction's equality based on lore is because it's hard to replicate in-game. In Tolkien's works good has had fewer, more powerful troops, while evil has millions of weak troops...

 Maybe that's because good factions are insanely overpowered (Rohan, anyone?), and they need to balance it out. People go crazy whenever evil gets a needed buff, but not a word breathed about Gondor getting 10 million new units, Rohan's stupidly overpowered cavalry, and such. "stupidly overpowered cavalry" this retort is not really founded in much, but... (especially considering i have been using the mod for 2 years (or is it 3) and only just found out rangers are supposedly completely invisible to orcs.)

when i ride a mount i have to be right next to the thing attacking me to hit it, and some mounts make bow using impossible (no horses, but there arent mounted rohan archers anyway...) pretty much, if mounted you are screwed if attacked at a range, or by anything with a longer range than you, or if you are armed with a dagger. if you are armed with a halberd or pike i suppose, but rohirim use cavalry swords.

gondor thing, they really didnt get any extra power there, only new types of units

evil stuffs

olog hai: pure killer monstrosities. only units in the game with AoE multi-use damage other than story weapons. they hack strait through good armies

warg bombardiers: ...no, just no... 100 damage point blank and a large AoE to boot, i don't care if they are 1 use, they ruin the lives of your enemies.

pure cheapness: until you go onto a server with unit caps, evil can easily get armies double the size of good ones for the same cost.

huorns: fine... they are cheap, and a powerful unit, but they take a long time to grow (draught) and are a pain to hire, also they are typically overlooked

rangers: the reason i did not know enemies werent supposed to see these at all is that i have seen orcs pepper them with arrows. also they arent used that much either unless someone makes arnor or a dunedain kingdom There is actually Rohirric ranged cavalry in the mod...

 what? really? i thought that rohan didn't have their own bows, much less archers with enough skill to shoot acurately from horseback Even Legolas compliments their skill at Helm's Deep...