Board Thread:Suggestions forum/@comment-25981649-20170401091557

I am 99% that people have talked about trolls before, and so perhaps what I might suggest has already been mentioned, but I have reviewed the suggestions in the overview section of the forums, so I believe I am pretty good in terms of orignality. However, I may be wrong - and if so, please tell me.

Trolls
Regular Trolls are doing fine the way that they are, they should just have a very small AOE attack, which deals damage in a 2 x 2 block area where the Troll strikes, making them hit a maximum of 2-3 enemies at the same time. All trolls in general should have a higher natural arrow resistance, and be nearly impervious to knockback.==Hill-Trolls== Hill-Trolls were known to wield large axes instead of clubs, and instead of wielding spiked logs, I believe that their model could be readjusted (if it's too much work, than it's not that much of a pressing issue.)

They should have 80 health, and 120 health when double-headed

It should take slightly longer than normal for them to turn into stone.

They should deal 10 damage, and have a slower speed than regular trolls and olog-hai, while their knockback effect should be very tiny.

Their stone-throwing ability should be more rarely used.

Mirk-trolls
Them being renamed to Mirkwood Olog-hai has already been brought up by others, so I feel no need to add that.

However, I believe that these trolls should have a immunity to the waters of Dol Guldur, and suffer no slowness penalty when swimming in regular water, making them more effective against swimming ranged units.

To make them more worth their money, they should be able to do a sweep-like attack, similair to the Olog-hai's smash, but with less overall damage, random chances to inflict poison, and a much smaller radius than the Olog's AOE.

Olog-hai
Ologs should deal less damage than they currently do, and they should have 70 and 105 health instead of 80 and 120.

They would be made slightly cheaper Olog-hai should be faster than regular Trolls.

Cave-trolls
Cave-trolls (when they are added) should have 18 armor protection points, due to their nearly impenetrable hide, and deal lots of durability damage to any weapons attacking. They will have less health than that of a regular Troll. They would deal around 6.5 damage with a large knockback, have a very slow swing speed, and be able to throw stones like the current Hill-trolls, at a slightly faster rate yet doing slightly less damage. Their sight range is much less than a regular troll's, and would be less than a regular human's. They should be a dark blue / stone color, and be shorter and wider than regular Trolls, they would wield large, crude warhammers and only spawn in caves in the misty mountains. They would be hired by being fed meat 3-4 times with a high Gundabad? alignment. Elven-weapons and Sting would deal more damage to Cave-trolls. I cannot recall exactly what suggestion did, but I believe another user specified the spawning conditions for these beasts. Thank you for reading!  