Board Thread:Suggestions forum/@comment-26172435-20170325082258/@comment-26172435-20170330111229

The improvement of NPC AI would indeed also provide a way to increase the difficulty to slaughter off lots of low tier NPCs, but that is in fact a different topic, not addressed here. Note that if anyone wishes to post on that subject, please check out these related posts/threads:

[Endorsed] Clocktower Bell Adresses ways for a player to actively gather nearby NPCs, which could also feed notions of low tier NPCs activating alarms. ;)

[Endorsed] NPC changes Adresses specifically the behaviour of low tier NPCs.

[Endorsed] Decrease chances of NPCs running into grinding traps Adresses the behaviour of all NPCs regarding situations in which they either cannot hurt the player or simply don't stand a chance and be better of fleeing to safe distance.

As noted, that is a related, but definitely an off-topic subject in this thread, so please take it elsewhere.