Board Thread:Suggestions forum/@comment-27200931-20170316025654

WHAT IT IS
This suggestion is about a dungeon (Utumno style) that can be found in the Misty Mountains, the only place where the player can get mithril and battle new enemies for epic loot.

"Far, far below the deepest delving of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he. Now I have walked there, but I will bring no report to darken the light of day." - Gandalf.



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GETTING THERE (AND OUT)
To get there, the player would need to locate Durin's Tower, a fixed ruined structure that spawns in the peak of Mt. Celebdil (this mountain is a fixed structure in the mod already). Inside the tower, the player would find the Endless Stairs (these stairs go all the way to bedrock, but the stone from which the Endless Stairs were built can't be mined, so the player must found its entrance). While descending the stairs, a message would appear telling the player to be careful (like the Utumno one), and if it keep going down, it is teleported to another dimension, where the dungeon is.

If you don't remember, or just didn't read the book, when Gandalf fell from the Bridge of Khazad-dûm, he followed the Balrog through the deepest reaches of Moria, where he found nameless things (a.k.a gross monsters), and, since the Balrog knew those tunnels very well, Gandalf followed the creature through the Endless Stairs, eventually finding their way out in Durin's Tower, where they fought for two days.

To get out, all the player needs to do is to find their way back to the Endless Stairs, with a Deep Compass.



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THE DUNGEON
It would be comprised of several tunnels, divided by levels, where the player can find loot, monsters, lakes and other odd and weird things. The stone of the dungeon, for obvious reasons, wouldn't be able to be mined without an appropriate tool. Since we know that this place existed in the lore, but Gandalf didn't want to say too much about it, I would encourage Mevans and Co. (if they like the idea) to go wild with what you can found in the dungeon's deepest reaches. Bring us some cosmic horrors, monsters from the beginning of Arda's creation, who didn't see light for thousands of centuries! So, yeah, basic Lovecraft stuff.

Some ideas:

> 1st level: a bit of mithril here and there, run-of-the-mill tunnels, crawling weird monsters;

> 2nd level: mithril more commonly found here, crawling AND flying monsters, labyrinths, pet monsters that you can bring home;

> 3rd level: no mithril, crawling, flying AND swimming monsters, lakes, stone swamps (it's like a swamp, but with stone instead of grass/dirt), bosses in the lakes.



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MONSTERS AND GOODIES
Getting mithril would be one of the reasons to descend into this maddening dungeon, but there could also be other ores down there. The monsters would have weird shapes, like the Blob from the movie The Blob. Some of them would have wings or capable of climbing walls and ceilings. But differently from Utumno, this place wouldn't be too (too) crowded, instead, there would be open spaces, with exotic underground flora and cool rock formations.

Items to be found there:

> Deep Compass: Tells you the way back to the Endless Stairs. In technical terms, it points you to the portal's coords. Craft it before going down.

> Mithril: You know what it does.

> Redstone (controversial, I know): That red stuff that let's you build calculators, 2KB hard drives and other useless things.

> Deep Iron (I agree that this is a lame ore, but my creativity doesn't allow me to think on cooler things): It's an ore that looks like stone, protects and deals more damage than mithril but it's durability is s*****. Expect it to fall apart pretty easily after some blows.

> Random loot: coins, normal ores and ingots, broken Dwarven items.

> Cool plants: Some of them you can put on your farm (like Morgul-shrooms, but of a different color) meanwhile others can be used to defend your bases (like Morgul-flowers, but of different colors): napalm-shrooms, look-at-it-and-get-nausea flower and etc.

> Tentacle Weapons: the hostile mobs inside this dungeon can drop body parts when dying, and you can use them to fight your other enemies that aren't dead yet. *Cough* Miraak's Sword *cough*.

> Trophies: Bring home the head of your slain foes, just don't use them to decorate your feast/mead halls, the creatures from the dungeon are gross! People would end up puking that nice Banana Cake you cooked yesterday.



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CURIOS
Along these dark tunnels you may find curios, things that can help you or make your life harder, or just "places". Totally not Lucky Blocks.

> Magical water pond (good): Touch it and you get buffed, or instead, you can get invisible for the dungeon mobs, for some time of course.

> Magical water pond (bad): Poison and nausea, basically.

> Totems: No one knows who built these curiously shaped stone formations (not phallic), but touching it spawns some monsters, touch it again and it spawns even more monsters, touch it a third time and it throws a random reward at you. Thanks.

> Nests: The creatures of the dungeon are nasty and ugly, but that doesn't mean that they should crawl forever and ever along their dark halls. They would live in their own nasty nests (see what I did there?), where player could interact with meat chests (not chests with meat inside, but chests MADE OF meat, don't ask where they get that meat, though), inside there would be random treasure, and fresh meat for the weary adventurer that didn't pack enough food for a dangerous trip!

> Labyrinths: It's not like real labyrinths, at least not like the Tauredain ones. These ones were made by the creatures, they are several tiny tunnels that cross over each other forming a kind of labyrinth. Also, treasure in the middle.



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BOSS
The boss would be in the middle of a subterranean lake, Watcher in the Water style. Rid of the world of its ungodly presence, and random reward and its head will fall at your feet. Just don't die on the way back to the Endless Stairs.

 