Board Thread:Suggestions forum/@comment-25661985-20160613121604/@comment-25101089-20160614082918

Good post.

I changed it back to Harondor because that's the name in the mod - regardless of whether that name is right or wrong or may be changed in the future, this wiki documents the mod first, and the lore second. So articles should refer to things as they are currently named in the mod.


 * Harondor - I think I'll keep using this one for now. Granted, it might not be the most lore-accurate name, but it is a lore-accurate name. I think 'South Gondor' sounds boring, honestly, when we have enough 'North X' and 'South Y' biome names in the mod as it is. It feels more appropriate for a general region (like Forlindon and Harlindon) rather than a specific biome. Of course this is just my personal opinion, and anyone is free to change it with a resource pack in-game if they want.
 * Hill-trolls - Yes, that seems fair enough. I will change it.
 * Mirkwood - Already changed this one.
 * Mirk Trolls - Again it's just my personal opinion of course, but 'Dol Guldur Olog-hai' is too long-winded. I tend to prefer short, more unique names where possible (Harondor), and 'Mirk-troll' does follow the existing troll name construction (Hill-troll, Snow-troll, Cave-troll. etc.). For 'Dol Guldur Orc' and so on, there isn't a proper-sounding alternative.
 * Fertile - Not sure about this one. 'Near Harad Fertile' is not technically gramatically correct, but it does make it clear that the region is a sub-region of Near Harad. Perhaps a different name altogether would be better.
 * Faded Splendour - It is spelled that way in the en_GB language back, but en_US is Minecraft's default language, even though the mod is in British English. I think of it as the world itself being in British, but the 'lens' you use to view the world being in US English. I do put thought into these things, I promise, a lot more than people realise.
 * Thank you very much for the speech errors list, I will go and correct them in due course.