Board Thread:General Mod Discussion/@comment-31507215-20170728030232/@comment-26553378-20170728194358

AlteOgre wrote: I'd rather have more realistic smelting/smithing/forgeing failures introduced instead of all those 'magical' ones. On the other hand, as early middle-aged folk wouldn't have the understanding of those processes we have now, they would simply assign ill fate / magical abilities to produce with very bad / good qualities. I still find it most peculiar how middle-aged folk could tell a 'hardy' from a 'feeble' piece of equipment though. Most simply would only be recognisable when the thing breaks or loses significant sharpness/toughness up to the point that the user rather replaces it with a new one. Yeah Ogre, blabla. I know, you've voiced your opinion on this quite a few times, and I agree, but I also like getting drops more often from enemies rather than simply having a set amount, and we were suggesting a counter to the "magical mods"