Board Thread:Suggestions forum/@comment-26061849-20160116212053

I know that NPC villages/cities are planned. But this is my idea for something we can add to it.

Taxes: It would work like Banners: You craft a tax chest and put it in a naturally spawning village (Near Harad/Tauredain Villages(Or the others that are added)), and then it works like a banner, since it makes a green box when you push F3. Any Citizens(Not warriors/archers/banner bearers) will give one coin per in game day by default. But the Tax chest also works like banners in this way: there will be a button in a corner which you can edit the chest settings, making it so you need a certain alignment to open it or have a list of players. You can also change how much money is given per day. But, there is a catch. There is also a happiness bar. If it goes under 20%, people will NOT pay taxes, and the happiness will raise if the tax is low, and lower if tax is high. You can get more citizens by having the bar at 100% for 3 in game days. Then, a person will spawn and the bar will go down to 50%

Getting Tax Chests: You need a Silver Coin (100), 4 of the factions ingots(Elf Steel, Dwarf Steel, Iron ingot(for Dunland), 2 gold, the factions crafting table, and a chest. You craft all these together in the Faction's table, and it gives you that factions tax chest.

Losing Taxes: If you have HIRED troops inside the area where taxes are collected, it will TAKE taxes, so if you have a regular soldier, it takes 1 coin. If you have a banner bearer, it takes 2 coins. Cavalry takes 2 coins. Having Citizens hired (Soldiers without armor) it neither gives nor takes taxes. 