Board Thread:Suggestions forum/@comment-32865299-20171023165419/@comment-26322120-20171025192205

Rocket Engineer wrote: Re: 'ring horcruxes'

The act of putting part of your being into a ring could be represented by a portion of your health being 'stored' in the ring. So when you have the ring on, you have all health, plus what may or may not be given by the ring, and when it is off, you have less health than a normal player, how much less dependent on how powerful the ring is. This is based off of an idea Catfishperson mentioned earlier, plus a mishmash of a few others.

Now, obviously the problem here is that if a player kills you and takes your ring, you are basically screwed. So, perhaps if another player is in possession of your ring, you are:

A. Able to see where they are. This could manifest as either seeing their map location, or, my personal preference, a tunnel vision effect whenever you look in the general direction of where your ring is.

B. The closer you get to your ring, the more health you get back, a maximum of 9/10ths of a regular players health at most. This would be based on distance, perhaps starting at a certain point, say 5000 blocks, and increasing every 500 blocks or so, depending on how much health you need to recover.

Alternatively, all players could have an invisible 'will' or 'spirit' level, which is decreased when you put yourself into a ring. The effects of a lowered spirit level could be varied, from weakness and fatigue, to the incorporealness of the wraith world.

I'd like to emphasize that not all these ideas are mine, and this is mostly a mishmash of various ideas expressed in this thread. That's a pretty awesome concept, but what happens if a ring is "destroyed?"