Board Thread:Suggestions forum/@comment-25012056-20160228191105

Mordor is a name that fills most with fear. Behind towering mountains of black stone lies a desolate plain of fire and ash. Armies uncountable flock to the call of Sauron here. But while Mordor will likely kill enemies who enter unprepared (and allies, if they don't watch their step), there are several improvements that it should, in my opinion, undergo.

Yes, I know I did not mention Nurn or the Morgul Vale. Nurn is currently perfect in my opinion, and I will do the Vale separately.

Lithlad
Lithlad is the name given to the dreary ashen plain east of the Maegond Spur (ie, that big empty chunk of Mordor.) I suggest that the Lithlad sub-biome should be less colonized than the rest of Mordor, and less devastated, with more Mordor Gravel, flat terrain, rare patches of grass, even more rarely with twisted but living trees, and fewer mobs and structures. This biome would not contain the Vale of the Fell Beasts. Wargs would be more common here, and Ologs and Black Uruks would not spawn at all.

Central Gorgoroth
Central Gorgoroth would be a sub-sub-biome of Gorgoroth that would generate around Mount Doom. It would be like normal Gorgoroth except with mobs being far rarer, and no structures would spawn except Mordor Smithies and Mordor Mines. In addition, boulders would be very common, along with more jagged terrain, lava pools, and lava ravines. Only Orcs and rarely Black Uruks spawn here.

Morgai
The Morgai are the inner fences of the Ephel Duath. Unlike Gorgoroth, life can be found here. Thorns, dead trees, brush, and moss would all be more common here. The terrain would be sort of like the Emyn Muil. This sub-biome would replace the current inner fence of mountains.

Mountains
The Mordor Mountains should have fewer Orcs and no Wargs, but the current amount of Olog-hai. Mordor Towers should be rarer, and Olog Dens could also generate. (See below)

Udun
Udun is pretty much fine, except for one small thing. Fewer lava ravines, please! Udun was not very volcanic, yet I can’t say how many times I’ve burned to my death there….

Nan Ungol
Nan Ungol should probably be less densely inhabited. Few orcs structures, if any, should spawn here, and orcs should be generally rarer as opposed to the spiders.

Eastern Desolation
In my opinion, the Eastern Desolation should be just that: desolate. Structures should not generate and mobs should not spawn.

Mordor Mine
This would be a Mordor version of a Dwarven Mine, except more Mordor-ish. They would spawn Orc Miners. They would spawn rarely in Udun and Gorgoroth, and more commonly in Central Gorgoroth.

Mordor Smithy
Mordor Smithies would be small, Mordor Brick shacks that spawn Mordor Orc Blacksmiths. They would only spawn in Central Gorgoroth.

Olog Den
Olog Dens would be like troll-hoards in the Mordor Mountains, but more refined, with Mordor Brick walls, and an Olog-tamer.

Mordor Snaga
Snagae would be the workforce of Mordor. They would be cheap scavengers, smaller than the average orc, and would use cobbled mixes of Mordor and Warg Fur armor, with no helmets. They would use daggers only, and would spawn everywhere in Mordor, except the Desolation.

Tracker Orcs
Tracker Orcs would be Orcs with large-ish noses. They would use Warg Fur armor and switch between a dagger and a bow. They would spawn in the Morgai, Udun, and Gorgoroth only.

Olog-hai (improvements)
Olog-hai should only spawn in Gorgoroth and the Mordor Mountains (really only the Ash Mountains, but why bother?) They will only be hireable from Olog-tamers, but could also be able to hammer down walls (slowly.)

Mordor Blacksmith
New traders that sell armor and weapons and buy materials.

Mordor Orc Miners
New traders that sell materials and buy food and tools.

Mordor Olog-tamer
Hirers that sell Olog-hai.

Mordor Warg-Tamer
Hirers that sell wargs and warg units and spawn in Warg Pits. Wargs would no longer be hireable from Mordor Chieftains.

Other
One last thing. We need man-flesh!

Gen. Grievous1138 (admin) comlink 19:11, February 28, 2016 (UTC) 