Thread:LOTRMod/@comment-29101335-20160724200010/@comment-25101089-20160724213007

Wurquhart8 wrote: Dang. so fixed structures are gonna be a huge amount of coding... Unless is there a way to make it so the structures save like a schematic would for the world edit mod and just set the coordinates to always spawn on that spot. Fixed structures will almost certainly be 'scanned in' since they won't need to do any of the stuff I said above. I'd be a complete idiot to try and code Minas Tirith by hand. Although, some of the simpler ones like Tom Bombadil's house might be manually coded, or things like Osgiliath could be made using many smaller structure templates in a large region.

The main problem with fixed structures isn't coding them or making them fixed, it's making them actually spawn. If I try to spawn a huge structure when the world generates, it will lag the game enormously, and it will also not work! Most of the structure would reach into un-generated chunks very far from the origin and this would either crash the game or be overwritten with normal terrain when those chunks actually generate. (Both of these happened with the Near Harad villages while testing, so I had to make them smaller than they were going to be.)

But I do have some half-brewed ideas that might overcome this.