Board Thread:Suggestions forum/@comment-29577004-20160811033409/@comment-32638649-20160812133929

Minecraftmage113 wrote: idea: perhaps as a config option this would work great, but also just to make it better


 * ruler must have more than 1000 align with respective faction (perhaps 2000).


 * new map (similar to the color/sepia, only instead of seperated into biomes it is seperated into owned plots of land instead. it begins with the natural borders (high-elves control lindon, orcs mordor, etc.) and after a player is declared king they can invade land.)
 * to invade the player would basically place a 'banner of conquest' (banner with horn of conquest) and then trace on the map what area they want to claim (map apears on placement, fully zoomed in select 1 px at a time on the map)
 * on invasion (player hits the confirm button on banner) the banner is consumed, and the invasion begins, enemy spawn rates increase at the edge of the wanted area, and they make their way to the center. the player must fight all enemies out of the area, and keep them out for 5 minutes (on death invasion ends) after that the area is claimed and hostile units to that faction will no longer spawn in that area except for invasions

yes if this sounds familiar this was a failed suggestion that should have succeded from earlier. I really love this concept, though it is unlikely to make it into the mod. My friend and I roleplay as a galadhrim and wood elf trying to take over Dol Guldur. Maybe when you begin an invasion, a much, much larger version of the normal invasion of the biome you are invading. This would occur in only one chunk, but upon winning, your faction claims 16 chunks around that one chunk. I also think that you should need to have 5000 alignment to begin an invasion.