Board Thread:Suggestions forum/@comment-27200931-20170310012222/@comment-26347028-20170310224810

Gen. Grievous1138 wrote: Eoros wrote: Minecraftmage113 wrote: Eoros wrote: Uruks shouldn't be debuffed at all.

Good is way to overpowered, and I can admit that as a frequent good player. I didn't really like the Easterling overpoweredness (because of the weakness of their practical enemies*), but I am growing more accepting of it.

Uruk-hai is the best evil faction, and should not be debuffed. They have Rohan as completely overpowered enemies, and their allies are not super strong.

This suggestion will never fly. good is rather powerful, but it was made expensive as a downside, only problem is that few to no servers have the capability to host a war where that makes much of a difference Since when is good "expensive"? I'm not even that rich on the server I play on, yet I regularly hire lots of Rangers of Ithillien for raids in Mordor and Harad.

As GeneralGrievous1138 said, most clients and servers are not powerful enough for massive hosts of "cheap" orcs to attack "expensive" good units.

TOS can barely take 35 players. The amount of orc units needed to successfully wage a war with that would create a PowerPoint.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 22:26, March 10, 2017 (UTC) Not necessarily. Say, ten each. That wouldn't necessarily lag the server out, and if the game had meaningful slow progression that couldn't be trampled upon by grinding endlessly for the heavier materials before anyone even had a chance, ten at most in terms of fodder, and maybe equating that to four elves or something, in terms of an average between the two that's seven (a terrible average, I'm aware, but I'm trying to keep it simple). 35x7=245. Maybe, yes, that could lag out TOS. I don't know. But it's not crazy, in my opinion, and one shouldn't expect 35 players to often be participating.