Board Thread:Suggestions forum/@comment-26172435-20170326214907/@comment-26172435-20170330110055

This implicitely distinguishes between 'high tier loot' and 'low tier loot'.


 * I assume 'low tier loot' should be freely available, so it wouldn't require protection or addition of ways to make the loot harder to get. There already is a distinction between 'low tier loot' in structures wit or without NPCs. In those structures with NPCs, players that have negative alignment will find sufficient challenge in obtaining the loot, especially when this is implemented. You could create a separate proposal to include faction protection banners for world generated structures for the purpose you mentioned.


 * My proposal specifically addresses the accessibility of 'high tier loot' in a number of world generated structures. As 'high tier loot' one could designate all treasure that may contain large amounts of coin, silver, gold, mithril and artifact / high tier gear.


 * Anti-griefing of world generated structures of specific factions serves a different objective that is not addressed with this thread and proposal. For that purpose, I recommend to post a dedicated suggesion thread, if you please. In my opinion, it would be overdoing it and I expect it to be hardly effective: griefer's gonna grief anyway, as soon as (s)he has acquired sufficient alignment.