Board Thread:The List of Doom/@comment-25672535-20150429223741

Anorien

I think that a new biome should be added between Gondor and Rohan. This biome would be Anorien. The grass in this biome would be a mix between Gondor and Rohan to provide a smooth transition between the two biomes. This biome would be unique because Gondorians would spawn here, but Rohirrim would occasionally too. Only Gondorian structures would spawn here, no Rohan structures, however.

Middle-Earth Islands

Small thing: The Islands off Middle-Earth were part of different regions, so they should reflect that. Tol Fuin should be mountains, pine trees, and charred trees, and Himling should be barren and hilled. I don't know about Tol Morwen.

Lindon

Divided into two sub biomes. In the north, Forlindon and to the south, Harlindon.

Fangorn Mist

An extremely foggy sub-biome in Fangorn. The fog is white, and you can only see 20-30 blocks ahead of you.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:20px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Rivers

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">I know that adding waterfalls to regular rivers would be impossible, but one thing that could be added is streams, which would be generated like roads, and possibly spawn a certain amount of blocks above sea level depending on biome, perhaps generated so the water is one block down from the ground. When it flows from one biome into another, you have a waterfall!

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Another suggestion regarding rivers mentioned adding a rapids biome, with jagged rocks sticking out of the riverbed, along with a shallower river.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Beorns pastures <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">: <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">a plain full of flowers and a few fruit trees, bees, horses and sheep and butterfly's would spawn here but be carful, bears spawn at nig <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">ht.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Pastures <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">, <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> a sub biome that would spawn in many different biomes, it would be like any other plain like biome except houses pigs sheep and other farm animals would spawn in abundance here.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Forested misty mountains <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">, <span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> higher up in the misty mountain occasional patches of trees would spawn hanging over a steep incline. Eagle eyries would spawn here.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Swamps

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Panda, you mind editing this one a tad?

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">I always thought that vanilla minecraft's swamps could be a little more... swampy. The same can be said for this mod. Here are a few of my ideas:

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Lily Flowers

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">These are pink flowers that can be placed on top of lilys. They are purely asthetic, with the exception of the ability to craft pink dyes. They spawn on top of the lily pads in the various swamps of Middle-Earth.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Frogs

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Frogs really don't need much description. They are the slimy amphibians that inhabit swamps. They would make a croaking noise (obviously). They could drop frog legs, which can be cooked and eaten.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Poison Dart Frogs

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">These would look the same as normal frogs, except much more colorful. They would not attack you, but if you make contact with them, you get the poison effect for 10 seconds.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Algae

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">This would be a decorative block that can be picked up with shears. It would look similar to the Riverweed of Fangorn.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Mosquitoes

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">These would be more or less the same as midges, except they would spawn in all swamps, and would not have the insane spawn rate.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Swampy Patches

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:'Comic Sans MS';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">In real life, lakes and rivers often have swampy patches in them. I think that this mod should have a similar system. It would be a sub-biome, so if you found one in a River it would say River Swamp. This sub-biome would have a greenish tint to it as well. It would have all the features of the other swamps. These would not spawn in the ocean.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:24px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Fields

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">A new sub biome in the shire, fields would just be like a plane except all the dirt blocks are tilled and instead of grass there would be row upon row of wheat and barley. Thanks you spartenez for this idea.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:20px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Ponds

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">These are very small circular-ish bodies of water. They would have a lightish color, and have lily pads scattered across them. They would spawn in grassy areas such as the shire, eriador, and rohan. This gave me two other ideas. Number one, fish! They would be small, mostly-useless mobs that spawned in the water, and act similarly to birds except.... underwater. These would spawn in almost all bodies of water, excluding rivers or lakes in not-so nice places like Nurn. Second, lily flowers! These would be pink and orange flowers that spawned naturally on top of some lily pads. That's all, what do you think?

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:20px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Isengard Biome <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">1. Isengard biome would be a desolate wasteland with brown grass, burnt trees and tree stumps would spawn here, as well as these Uruks and Wargs would also spawn. Structures would spawn here as well see below. <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">2. Uruk camps and work pits would spawn in this biome, as well as a new structure called and Isengard pit, it would contain Orc forges and other machines and mechanics, as well as a machine crafting table. <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">3. Machine crafting table, a specialized crafting table that could only be crafted on a faction or regular crafting table, the recipe would include a forge, crafting tables and some iron. This crafting table would be non faction aligned and you would use it to craft machines and war machines which are planned so I won't go into detail on them. <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">4. Slave pits, these would contain Sanga orcs that you could hire. I believe I made a suggestion for Sanga orcs a while back.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:20px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Meneltarma

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">As it's the remains of sunken Numenor I think it should be harder to get there. It could be different than Beleriand Islands biome and one can unlock it's FT waypoint only by getting +1000 (or more) alignment with Gondor or Rangers of the North (or both to make it even harder) and the second way is just to travel there by yourself (very long way through the Ocean). Why so hard you could ask. Because as I know Numenor was the second after Moria place where Mithril was found (and Athelas grows there too). So I think that it could be a reward for highly Gondor and/or Dunedain aligned players to get on the island where Athelas is quite more common than in other biomes where it can be found, and maybe Mithril at higher layer than in Misties (as Meneltarma was a mountain, so it could have Mithril inside of it).

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Noman Lands: <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> A hilled region of gravel and dirt, found between the Dead Marshes and the Ephel Duath. There are scattered black boulders and pools of water. <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Desolation of the Morannon: <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> Replaces the area of the Dagorlad that is sight before the Morannon. It is a hilled region of ash (a new block), Mordor gravel, and normal gravel. <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Ithilien: <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> Has many more flowers than it does currently. A Ithilien hills biome is also found on the northern marches. This biome also should have much more flowers, pine tree thickets, and a Heather plant like the Shire. <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Old Forest: <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">There should be much more bushes and tangled thickets. There would be two new sub-biomes: Withywindle vale and the North Forest. Withywindle valley would be wetter, with tall grass and willow trees. The Withywindle itself would have lilies in it. North Forest would be hilly, with more pine trees than the south. <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">White Mountains: <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> Mordor orcs do not spawn here anymore. Divided into three biomes: Dwimorberg, Alglarond, and Ered Nimras. Dwimorberg has lower peaks that are craggier. Gravel is scattered around, and caves are common. Alglarond has a much higher spawn rate of ores and caves. Ered Nimras is the current biome. It remains unchanged, except for the lack of Mordor Orcs. <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Ephel Duath <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">: The current Mountains of Mordor, but consisting of the southern half only. Less orcs of Mordor, and no Trolls, spawn here. <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Ered Lithui: <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> A lower and more barren set of hills than the Ephel Duath, made of gravel, Mordor gravel, Mordor rock, and ash. The only mob that spawns here is the occasional Black Uruk.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Eriador <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">: First, the downs biome should be edited to be more specific. The South Downs area would have more undergrowth and bushes, and the Weather Hills would have boulders, and the Hills of Evendim would be higher with less orcs. The downs to the west of the Shire would be incorperated into the Shire as Shire hills. In the area around the Trollshaws, there would be a rocky, hilled biome called Rhudaur. Here, both Dunedain and Hillmen of Rhudaur would spawn. The hillmen would live in clay and wood Hillmen huts, and would use Dunlending, bronze, and Angmar equipment. They would also be found in Trollshaws, Coldfell, Angmar, and Ettenmoors. Also, a Lindon Hills variant would represent the Tower Hills in the west. <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Shire <span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">: The different places in the Shire would represent things like the Green Hills, the Far and White downs, the Hills of Scary, and the marshes. First, there would be a new subbiome, the Shire Hills. They would just be a higher version of the normal lands. They would be at the White and Far downs, as two lines of hills with flatlands in between, and at the Hills of Scary in Eastfarthing, with a wooded form for the Green Hills, where occasionally elves and wood halls (a small house made of tree trunks and leaves) would spawn. The spawn rate of hobbits in the hills would be the same. The Marshes in the south should also be smaller, restricted to the Rushock bog in Westfarthing, Overbourne marshes in Southfarthing, and the Marish in Eastfarthing. Finally, Binbale wood in Northfarthing should also be represented.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:21px;font-family:'Courier New';color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Roads

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:'Courier New';color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">In order to make players want to use roads more, they could add road versions of existing blocks. These blocks would give a small boost to speed when walked upon, similar to the concrete from the Chisel mod. These blocks would have to be slightly more expensive than the regular version, so I suggest that they could be crafted 1 at a time in a similar way to slabs (i.e 3 horizontally in a crafting table) but instead of using full blocks you would use slabs. These would result in a half block loss per craft, making them more expensive, but not too expensive to make players tear up roads to get the blocks. This recipe would also allow for path versions of many different blocks, maybe even any blocks that have a slab, as the vikings used wood roads, not just stone ones. There could also be a dirt version of this block that is crafted using full dirt blocks 3 across, but only returns 2 path blocks, resulting in the same over-all loss in blocks as the other paths, but without the need for dirt slabs. <ac_metadata title="Biome Upgrades"> </ac_metadata>