Board Thread:Suggestions forum/@comment-31507215-20170916175929

''This suggestion is a product of this discussion a while back. A lot of credit goes to Recneps for his thoughts on it. As I pointed out in that thread, this is not a suggestion concerning Bard's Black Arrow, and has very little to do with it.''

Now that poisoned arrows are in the mod, as well as equipment modifiers, why not combine them?

Today, I am suggesting a special kind of arrow - one with modifiers.

Obtaining
These special arrows, called "buffed arrows" from here on out (I know this is not a good name, so if you have a better name, post it in the comments), would generate very rarely in chests in ruins, as well as in Mannish, Dwarvish, and Elvish civilian buildings.

They could also be bought from Elvish, Dwarvish, and Orcish (Mordor and Isengard) smiths, however, the arrows would only be a trading option VERY rarely, would cost an exhorbitant amount of cash (maybe ?), and, if possible, should be unavailable for a month after being bought.

Item Stats
These arrows would be unstackable. They could look the same as other arrows, or not, as the mod team sees fit. They would act like other arrows, but would only be fired if they are in the player's hotbar and/or the last arrow in the player's inventory.

The biggest difference between these arrows and other, normal arrows is the fact that these arrows would have special, arrow-only modifiers. (This will be explained shortly.) They could have durability bars, but this, again, is up to the mod team's discretion. These arrows will also not be lost if shot at/into an entity. Instead, they will be added to the mob's drops (or in the player's inventory if a player is hit with one) with one less durability point, if a durability bar is used.

Modifiers
As mentioned above, these buffed arrows will have special modifiers on them. Given the rarity of these arrows, there shouldn't be any negative modifiers to these arrows, and the positive modifiers on them would be really good. I am very open to suggestion on this, but here is a list of possible modifiers:


 * Piercing - Deals damage as if the target has fewer armour points than they actually do (can not bring their points below 0)
 * Biting - Deals 50% more damage
 * Stinging - Deals twice as much damage
 * -bane - The same as on melee weapons, but would start on the arrow and would not be earned by killing things

If you were lucky enough to find more than one of these buffed arrows, you would be able to combine their modifiers, but only by combining the two arrows in the Forge GUI of a Elf, Dwarf, Isengard, or Mordor smith, and for a LOT of money, probably about 1/2 to 3/4 the cost of buying a buffed arrow. The three modifier maximum still applies.

As always, thank you for reading my suggestion! If you have any ideas to improve it, please let me know!  