Board Thread:Bug Reports/@comment-27200931-20170213123546/@comment-27200931-20170219004048

LOTRMod wrote: It's not like it's a catastrophic thing that will completely break everything, but it's not an elegant solution at all, and it could cause problems with other mods or Forge versions if they alter the base fire behaviour from which Khamul's fire is now decoupled, not to mention Cauldron, and if I do ever come to update the mod then it will be one more thing that might break after the update. I was thinking on something. For example, a golden block with a banner protects an area of 64x64x64 blocks, right? If you changed it to 66x66x66, would it be possible to keep the cube still demarcating 64x64x64? Let me give a more practical example:

A player puts a banner on a golden block and press F3 to look at the boundaries. He then starts to count how many blocks wide are protected by his banner, and he reaches a value of 64 blocks from one side to the other. But what he doesn't know is that in the code 66 blocks, and not just 64 blocks as the green cube shows, are actually protected. Basically, those two new blocks of wideness would work sort of as a buffer zone, because Khâmul's Fire only leaves one block deep damages.

I made an ugly drawing to illustrate my thought: