Board Thread:Suggestions forum/@comment-26149161-20151008224218/@comment-26980722-20151020201109

Personally, I would love a brand new, fully developed crafting system.

For example, imagine having a special forge-like block where you have to put ingots (faction specific) and then select what shape you want them to be (blade, spear head, axe etc.) and then having to put fuel into a buring slot to melt down the ingots into the desired shape. There, you have a basic tang for your sword which is burning hot so how about treating it with water? Now you have to prepare the hilt with wood surrounded by leather in a crafting table (could be faction specific). Now, you could put them together and you're good to go OR lay the blade into a carving table to apply runes to it (available to Elves, Dwarves and some Eeil factions) so the weapons have a special effect and a better look to them (for example Elven weapons don't glow near Orcs if you don't craft them cheaply instead of using the runic fashion). You can now put them together to make the sword. Now you're done right? No! There's also the grinding dtone for sharpening and whetstones to be used in your inventory crafting slot to polish you blades! Not to mention a reparing anvil. Same with armors, pauldrons which are visible on chestplates, gloves which for some reason aren't in the game or the mod and other minor armor pieces could be crafted seperately (also with special ways of forging) and then padded or outlines/trimmed with fur/silk/cloth/leather/feathers in a special tanning table to make them better looking and more protective. Such processes would consume a lot of items and require more time, but if the durability of items was to triple or so and their quality rose then it would be satisfactory and worthwhile.