Board Thread:Suggestions forum/@comment-25129884-20160825161951/@comment-25101089-20160827164339

Obsidianman wrote: I was thinking just now I see the Harad villages spawn inside each other or on top of one another from time to time (usually it results in a tower floating in the air) but I didn't really consider it important enough to report as a bug (also they have a tendency to not remove all the trees they spawn inside of leaving floating sections of cedar trees in the air). Yeah, they have all sorts of little problems. Hopefully one day I will find time to upgrade them to this new village system.

Dragonovith wrote: I tested it too and there wasn't any noticeable lag. But I didn't see villages spawning on top of one another. Also, I think you should increase a bit the size of the Fiefdoms, Mevans, some of them, like Pelargir, are too small for this village generation rate, in my opinion.

Pelargir could get a higher village spawn rate, but then we'd be back to where we started. Unfortunately, the Pelargir biome is already really pushing the bounds of how big it should reasonably be. Lossarnach too.

The real problem here is the world map size. If I were designing it now, I'd make the map scale at least twice what it is currently, so all biomes would be four times bigger, because a lot has changed to make the world deeper and more interesting and easily traversable since I first decided on the map scale over two years ago. But that opens up a whole other set of problems which it wouldn't seem wise to discuss here.