Board Thread:Fun and Games/@comment-33185350-20180315151029/@comment-26172435-20180407181732

My view on the availability issue. I partly agree with Recneps, Moofins and Lego here. I wish to point out two things when comparing the chances of getting highest quality gear of 'hardcore' versus 'casual' players: 1) There are always players who like to pvp and actually train for it, and/or have a lot of talent (which can be related to multiple physical attributes of the player ... and his system and connection). So there can always be casual players who are capable of outclassing hardcore players, even if they get their hands on one set of gear. Playtime isn't the best nor the only indicator of a players ability to get best gear, and keep it if used in pvp. This isn't that relevant for the discussion, but I wanted to point it out, to add a little to teh perspective. 2) This relative avialibity for pvp issue is only relevant if you compare 'hardcore' and 'casual' players with an interest in pvp. If you bring in players without any interest in pvp, that arguments strength weakens and the other argument for reconsidering mithril availability, namely 'lore realism', gets more meaning. The game is much about pvp to part of the community, but it's not only about pvp, and not to all.