Board Thread:Suggestions forum/@comment-27200931-20170310012222/@comment-27200931-20170310153217

Gen. Grievous1138 wrote: Strength in numbers is never a valid concept in Minecraft. The amount of orcs it would require to take on a small force of elves would lag the game badly or crash it.

I have suggested, multiple times, ways to make Black Uruks extremely rare, and to fill their void with a human-strength, weak Uruk unit. You are absolutely correct in that they are too common.

As for Uruks versus Rohirrim, they were almost definitely stronger than Rohirric infantry. It was Rohirric cavalry that scattered them due to speed. In other cases of Rohirrim overcoming Uruks, their either had the element of surprise or other major tactical advantages. A single Uruk versus a single horseman, in my experience, often ends with the horseman winning; they are just too damn fast.

Lore purism is great and all, but it's extremely unrealistic for the game. Balance exists for a reason. If Uruks wre made scarcely better than Orcs, there would be zero equivalent to dwarves, elves, or even some stronger men. Not everything needs an equivalent, but that's half the enemy. That's quite a bit overboard, and not at all worth it.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 11:30, March 10, 2017 (UTC) I made some quick tests.

10 Rohirrim riders vs 10 Uruk-hai.

Result: All Rohirrim died and all Uruk-hai survived.

20 Rohirrim riders vs 20 Uruk-hai

Result: All Rohirrim died and 19 Uruks survived.

20 Dol Guldur Orcs vs 10 High Elven Warriors

Result: High Elves lost, 4 Orcs survived, and my Minecraft didn't crash.

15 Dol Guldur Orcs vs 10 High Elven Warriors

Result: Orcs lost, 5 Elves survived.

I'll do more tests later, but so far it seems that numbers play a large hole when the matter is weak units vs strong units. It also seems that on foot or on horse, it doesn't matter, the Rohirrim are just a simple nuisance for the Uruk-hai.