Board Thread:General Mod Discussion/@comment-71.136.226.164-20150708031245

Admins, mods, Mevans, and anyone experienced in coding or with a connection to Mevans:

I had an idea for a work-around for Mevans, but as I am only a dabbler in the arts of Java, I don't know if it will work. Anyway, here goes:

Problem: Large structures require each block to be coded in specifically.

Solution: Mevans, or another coder, writes a mod that views a collection of blocks. It then takes the data for said blocks, and prints it out in the exact format of the code required to generate said blocks. Mevans would then take that code, and copy paste it into the mod.

Example (All made up, I don't know how Minecraft stores block data:

Block data - x y z

First mod - Sees block with data x y z, prints: Block b1 = new Block(x y z);

Then Mevans copies the output of mod 1 into the source code of the LoTR mod.

Thanks for reading this wall of text, I would like some cc as I want to delve deeper into java. 