Talk:Updates/@comment-26122855-20170206221222/@comment-26172435-20170207231720

@ Anonymous Fandom User : Weapons do have attributes ('stats') that can be either better or worse when comparing between weapon types, resulting in a meaningful evaluation for the choice of weapon to be used by players. So that at least is possible in Minecraft. Then why do armour types not have an attribute that implies a disadvantage for stronger / more durable armour types? There is no motive for players to not use the strongest / most durable armour. And that simply makes no sense, regardless the 'relative simplicity' of rpg combat in Minecraft.