Board Thread:Suggestions forum/@comment-27668672-20171029191933/@comment-26172435-20171029211353

Good idea! Needs a bit more detailling imo, but for starters, the motive, goal and proposal concept are clear. Could already be enough for Mevans.

I'd say not just an area of influence rule might suffice and squared dependency would overdo it. I'd suggest to use: a base likelihood in a central aera of influence around the home biome of a trader - some linear dependency on the distance from that biome, with chances zero in biome they do normally shun (in agreement with the current biome spawn settings). In addition to that, multipliers may be added per biome dependent on the population density: simple integer numbers between 0 and 10 for instance.

As a simpler alternative one may also consider to only use biome multipliers to affect the likelihood of a trader to spawn there. Now, the biome class files only register whether a trader can spawn there and the chance of one to spawn in a biome are the same for all traders that can spawn in that biome. That could possibly most easily be adjusted by adding a modifier.