Board Thread:Suggestions forum/@comment-34723156-20151121171856

Of course I know that East is being worked on, but I would want it to look more separated, like West or atleast Harad, and more realistic (I will type what region in real world made me think about adding such region into suggestions). The names I have given to biomes can be changed. So, here are some suggestions: I hope that these ideas will get into mod. :) 
 * 1) Mouths of Celduin - biome around Mouths of Celduin (River Running). Compared to Swanfleet and Mouths of Anduin, has smaller trees and tall and yellow-green grass. Influenced by: Mouth of Volga (next to Astrakhan).
 * 2) Gathod - biome on south-eastern coast of Rhun. Variants: Dry Steppe (mostly Dead Bushes and Arid Grass, rare Fern, very poor soil, yellow color of grass, flat terrain, hills with flat top and steep slope made from sandstone, no trees, no cactuses, no flowers, often met 2000 blocks from sea of Rhun), Normal Steppe (Harondor-like biome, but with more flowers, less sand; often met next to sea of Rhun) , Desert (Near Harad desert-like biome, but with white sand, rarely right on the coast of Rhun and usually really small) . Influenced by: eastern coast of Caspian Sea.
 * 3) Logathavuld - biome on north from sea of Rhun, south from Taiga, east from Celduin. Variants: Taiga (compared to normal Taiga on the north, has no snow, taller and denser trees, birches and pine trees), Hills (like normal ones) , Plains (very flat version of normal biome, met more often than other variants) . Influenced by: south-western Siberia.
 * 4) Nûrad - biome east of Eastern Desolation. Variants: Desert (Near Harad desert-like biome, but with no cactuses and with hills with flat top made from sandstone), Normal Steppe (Harondor-like biome, but with grass) , Hills (common sandstone, have flat top, steep slope and dead trees) . Influenced by: Uzbekistan, Turkmenistan.