Board Thread:Suggestions forum/@comment-25965768-20160208013733/@comment-26172435-20160209092805

Good suggestion, but it requires some more detailling.

Tauredain Clearing is a separate biome class file now, but a sub-biome of Far Harad Jungle and as such has very limited variation within its borders: it's flat land with some more trees and a flower variant. If Mevans would use this to add larger patches of Tauredain Clearing that are visible on the map, it would simply be a boring biome.

So, if supported, I propose to add a dedicated biome based on the present Tauredain Clearing biome, but with more biome variants in them. These larger patches would: This new sub-biome may be called Tauredain Realm.
 * contain light forest and swamp variants,
 * have typical Far Harad game like gemsbok, zebra, rhino and lions (not present in the Jungle at all!), so the Tauredain will have access to sources of leather/hide,
 * be generally less flat than the present Tauredain Clearing sub-biome,
 * have a tree density that approaches that of current Far Harad Jungle Edge,
 * have a rare chance of Moredain invasions (like the present Jungle).

I could imagine a number of biome patches (10-20 in total) with the typical the size of the Chetwood biome spread across the present Far Harad Jungle, some along the premade rivers, some close to other main biomes, some very far inland.