Board Thread:General Mod Discussion/@comment-26322120-20160109210310/@comment-26172435-20160111052436

Sinthoniel wrote: AlteOgre wrote: The -25% for NPC damage ... is it to compensate for the ideal movement controls and hit chances they have? I imagine NPC AI just ensures that once they are locked on a target (player), and within striking reach, each time they strike it's a guaranteed hit. Player controls aren't that perfect.

Or are there other reasons for this? Also don't forget that the player is almost always outnumbered, unless he has hired troops.

If the player had more than 20 health, every 10 additional hearts would form a second row of hearts in the display. 28 health would look weird because the four additional hearts would be in an own row. Aye. All the more reason to reward players with meaningful ways to convert their gathered experience orbs into either enhanced capabilities or gear (see my suggestion on this subject).

Either one or more (partially filled) extra heart rows (which don't seem to bother most Heroes or similar plugin users), or convert health bar into a relative health indicator (0-100%, each heart representing 5% of player max health).