Board Thread:Suggestions forum/@comment-26122855-20160428114048/@comment-26322120-20160429043906

KingTotalWar wrote: Catfishperson wrote:

KingTotalWar wrote:

Catfishperson wrote: By no means are these unbalanced or underpowered. I would even lower the hiring price, maybe 80 or 90. As a "special," arrows should pass through them. Well we are taking basically an army of wights, an Olog costs 120 coins so I think the price is fine. Ologs also have armour, are faster then players, and do massive area damage with enough knockback to make the player tale fall damage. Whereas I assume these wraithes would do relatively little damage and normal knockback to one unit. They wouldn't be worth getting if they were 150-180 coins. Better to get a crap ton of swan knights. You are tryign to make the Army of the Dead sound weak. They would be very strong, not as much base damge as an olog of course but they would have stronger attacks than that of men, more health, and they do wither effect. I also like the idea that you had about arrows passing through them and I think that would be awesome but theres still some people (not mentioning any names) that would find that extremely unfair. These aren't just normal ruin wraiths and I don't get why everyone is thinking that I'm simply trying to find a way to implement hireing for barrow wights. They wouldn't be as utterly stupid as wights in the mod, they are soldiers, the Dead Men of Dunharrow, not just some random dude that got stabbed with a morgul blade and became a ring wraith. They would be able to jump, would be faster, and stronger than your average wight. Normal wights really dont do much damge and aren't dangerous unless you get cornered since you can simply make a 3 block high nerdpole and be perfectly safe. Oathbreakers would behave more like ohter hireable troops.

I'm sure that 10 oath breakers could kill 10 mordor orcs, maybe even 10 black uruks, but the price of 180 coins per unit... it just dosen't seem like it would be worth it.