Board Thread:Suggestions forum/@comment-34969473-20180522002800/@comment-34241117-20180522013407

AMAZING! I've been trying to make something like this, but it hasn't worked out for me... :( I don't really know what to add. But, I could give you some of my ideas! (And questions)


 * 1) 1) what is Lossoth? Nvm, you'll cover that in part two. Moving on


 * 1) 2) I suggest the "Frozen Iron" is ACTUALLY frozen iron ore. When you smelt it, it gives you normal iron ore (because you melted off the ice) and you would have to smelt it again for normal iron. (Although, frozen iron is kinda cool sounding).


 * 1) 3) My suggestion- Ice Valley: this is just a waypoint, which will unlock when you enter Forodwaith. It is a huge valley with a bunch of crevasses, which really don't serve an actual purpose, but I thought just look cool--$Frozone_valley.png.


 * 1) 4) Falling Ice: likewise to what you said, I think these wouldn't be too hard to code, but would be very helpful. (also spawning wherever else ice spawns, like the other mountains in middle earth.)

This is an ice block, which looks exactly the same like a normal ice block. However, when it is updated (like gravel) it would fall, and, hopefully anyone on it, would fall as well. (It would be cooler if it would update when someone walks ON it and it falls then. DANGER!)


 * 1) 5) The danger of Forodwaith- okay, so topic of the day. BALROGS: these guys ran away to the farthest, deepest, darkest corners of the world when Melkor was destroyed. Gandalf ran into one in Moria, which went down REALLY deep. So, since Forodwaith is definetely counting as a farthest corner of the world, I believe that Balrogs should spawn here. (not on the top though). If you go down, say, 100 or 150 blocks below the overall layer, there will be a chance that you mine/run into a cave which contains a very nasty surprise! A balrog! Yay! This would make Forodwaith a much more dangerous place, and also give people another reason to go into the actual biome and freeze their toes off.

ALSO: I know that you're thinking "But IronJaw, now you don't need utumno anymore! Balrogs spawn in Forodwaith! You could just go and mine there!

Wrong. These guys' caves would be as common as finding a mithril four leaf clover in Mordor. There would be a 1 in 1100 chance that one of these caves would spawn in a certain chunk. That would be a LOT of digging and frustration from your side. This would ensure that going to Utumno and getting as many balrogs as you want there will definetely outdo the other side: mining until you find one. (Chance is, there probably only are two or three of these caves in all of Fordwaith, so... good luck).

Hope you might find SOME of these ideas helpful! Great suggestion!