Board Thread:General Mod Discussion/@comment-33185350-20171014150536/@comment-28343369-20171015141054

Gandalf II wrote: I dont't think adding a new dimention for this would be good. I would instead prefer to have higher biomes and a higher building limit. Let me explain it :

This dimention would exist to correct the fact that the ground under mountains is not very deep. So having a higher building limit would solve this. The limit would be set to something around y=800. The normal biomes (thoses who are not montaings or hills) would have a default altitude at something around 400, it could be lower or higher depending on wich biome. The foothils would have the lowest ground (don't know if I can say it so, if not say it to me) at 450 an the highest hills would go to 500. The lowest ground on mountain biomes would be around y=500, and normal mountains would culminate at y=600, the highest, like Caradhras, or other tall mountains would culmintate around y=700, or more. These altitudes could change, depending on wich mountains we are talking about. For example, the Misty Mountains would be higher than the Iron hills.

In the Misties, below y=300, we would have the roots suggested here.

And there would be far less lava in Middle Earth, and more water under the Misties to allow these roots.

The advantages of this would be :

- We could have very tall mountains,

- The Lonely-Mountain would look like an actual mountain,

- The Falls Rauros could exist, because every biome has a different default altitude, so the northern biomes (or at least those around the Anduin) would be higher than the other, and their altitude would decrease to the sea)

- No need to smooth transision or portal, because it's the same dimention, and no need for this dimention.

- Dwarven players (and Gundabad players) would have more space to build their bases. And Moria could have so many floors.

The drawbacks I see are :

- The chunks could be slower to generate, because there are more blocks (but another dimention could make lag too)

- The effects to torchs (less effective) and other things like that would be more difficult to code,

- There would be a very big difference between areas generated before and after an update with a thing like this, but servers have world edit to copy player bases

Coding all this and changing all biomes data can take a while, but making a new dimention would take a while too.

I remenber about a discussion about a higher building limit, but I can't remember what the admins said about it.

If I made mistakes, I'm sorry. This kind of world gen really wouldn't work that well for two reasons: 1. If you are going to make the y axis of middle earth to scale, then you have to make the x and z axes to scale as well. If you don't, then mountains will look super stretched, and not very visually appealing. 2. If each biome had its own set "altitude," then they would all sort of look like steps down to the ocean. The transition between all of the different biomes would be very awkward. Irl, everything is a gradual slope to the ocean, no?