Board Thread:Suggestions forum/@comment-29680750-20170528140302

While much talk has been mentioned of changing mod armour to Chainmail, so far they have all been focuses on changing textures. I don't think this makes sense so will give my views on the matter.

First off, assume unless otherwise mentioned that vanilla armours will be removed. Not only would those armours make Chainmail obsolete but Gruk can also make nicer textures. :p

This suggestion relies on the premise that there are four armour types:
 * Leather- Caps, Gambesons, Greaves and Boots.
 * Chain- Hoods, Hauberks and Leggings.
 * Metal- Helmets, Greaves and Boots.
 * Scale- Coats.

These will all have varying properties which will be explaine

While much talk has been mentioned of changing mod armour to Chainmail, so far they have all been focuses on changing textures. I don't think this makes sense so will give my views on the matter.

First off, assume unless otherwise mentioned that vanilla armours will be removed. Not only would those armours make Chainmail obsolete but Gruk can also make nicer textures. :p

This suggestion relies on the premise that there are four armour types:
 * Leather- Caps, Gambesons, Greaves and Boots.
 * Chain- Hoods, Hauberks and Leggings.
 * Metal- Helmets, Greaves and Boots.
 * Scale- Coats.

These will all have varying properties which will be explained later.

Helmets will come much as they are (Faction specific mostly with varying protection) but most other armour types are not faction specific. Instead they change looks when worn with a surcoat (with special slot) crafted on a faction crafting table. This will be purely decorative and will not affect protection. However the surcoat will "listen" to the original material" and show obvious highlights in it to show players what it is made of.

All weapons will also now have new stats: Weight, Sharpness (Slash) and Piercing (Projectiles and pole-arms) E.g A dagger will have high sharpness and low weight.

"""Leather (+Fur)""" IRL leather type armours were used to protect against the impact of weapons as opposed to their sharpness. This will be shown in the mod as they receive reduced damage from heavy weapons. With a full set one will also be exempt from the status condition: Crushing. Even wearing a single piece will lower that chance.

"""Chainmail""" Composed from hundreds of interlocking tiny ringlets Chainmail composes a good all-round armour offering medium protection against all weapons and reducing the chance of Bleeding. Chainmail can be crafted from any of the protective metals in the mod.

"""Metal""" This refers to the solid wrought helmets, greaves and boots worn by many a professional soldier metal provides the best protection from sharp weapons and Bleeding but is at risk of receiving large damage from heavy weapons and from Crushing.

"""Scale""" While scale only exists as a coat (breastplate) and provides less protection than chain it is far more effective against piercing weapons such as projectiles and pole arms.

Status conditions.

Bleeding: Initiated by sharp weapons bleeding causes the screen to go red and for large damage over a medium period of time

Crushing: Supposed to imitate broken bones and internal bleeding crushing causes extreme slowness and weakness for a short amount of time and a lesser version of this for a much longer time.

Thank you for reading this, I think it would add great depth to tactics and pvp as well as causing balance. Please communicate your thoughts on the matter below. 