Board Thread:Suggestions forum/@comment-27699761-20161125153806/@comment-28016283-20161129165058

I made a list with some ideas. Many of them where Mine, others are from the thread. These are some abilitys which will make your suggestion more Creative and probably cooler for many people. 1.Dwarves: -digging bonus (in their own reamls only?) -fitting through 1 Block holes (I think this won't be realstic because mevans said that a different player model doesn't work with custom skins.) -(un)smeltery bonus - maybe double reward or they need less coal?

2. Elves - wood elves: the ability to climb trees without a ladder? -galadhrim: an ability to grow elanor and niphredil (maybe in combination with a "special kind of bone meal/quendite mixture" like sam got from galadriel?) -high elves: a speed bonus while walking with a drawed bow and/or damage bonus

3. Fangorn: the ability to grow fangorn flowers with a special fertilizer and/or get one bowl more of a ent jar.

4 Orcs: -damage/speed bonus at night and another one in their own realms -the ability to take less damage from fire (don't knoe if that's lote. I have to check that) -maybe small digging bonus too? (Yeas, they weren't that bad miners as said in the hobbit xD)

5.Men of harad: -they can survive in the harad dessert with any armor on

Thats it for now! ;) Another point i wanted to talk about is how you get alignement. If you kill a gundabad orc you will get positiv alignement with many factions. So it would be easy to get the bonuses of 5 factions while farming for your main faction. That's why I think their should be an extra bonus called "light of the Valar" or "spirit of melkor" where you can choose a alignment bonus for one factions. The cooldown would be 5 hours to make it very hard to farm alignment with many factions. With this bonus you'll get the actual amount of alignment. For the other factions you'll only get half of it, ecxept bosses and chieftains etc.

Thanks for reading xD