Board Thread:Suggestions forum/@comment-36683454-20190418230137/@comment-36683454-20190419024453

ArcenGamer wrote: Lyserus wrote: Here are some suggestions related to Update 35 and hopefully can be added:

1.Pledge players' faction banner (with metal block under) will also act as reduced area of influence for that pledged faction. This gives way to actually expand a faction's influence outside of their original territory

2.Area of influence also affect invasions. Regardless of biome, an area under the influence sphere will has a rare (if under reduced influence zone) or uncommon (if under influence zone) chance to spawn invasion. This makes current "no man's biomes" more interactable.

3.Non-horn invasions also spawn a banner (with metal block under it). The banner does not prevent block destruction but do act as reduced area of influence and prevent spawner spawn hostile unit for the invasion faction. This gives factions with no players a chance to grow on its own, and also gives punishment for failing to defeat an invasion. I like the first two, but am supremely confused by how the third helps anyone. Say if you are a singleplayer or play with your friends in the same faction ( no enemy player) and want some "home defense" feeling, the factions without any players can gradually spawn invasions deep into your faction's territory as each undeafed invasion makes them a foothold for chances of more invasion

(Basically, invasion spawns under area of influence/biome ->failed to kill them off, causing their area of influence expand due to the banner -> eventually they can spawn invasions outside their original sphere of influence or biome)

Annd you can get a enemy flag and a metal block as your trophy XD

The alternative would be give each invasion a "leader" NPC, and with each leader alive the sphere of influence expand, but I donno if that is possible