Board Thread:Suggestions forum/@comment-26149161-20161228203220

Welcome, mellon-nin! This is the fifteenth suggestion in the series about improvements to various biomes of Middle-earth. In this I shall suggest improvements to the desolate and lonely Eastern Eriador and Rhudaur. The prior suggestions can be found here:

Western Eriador

The Shire

Enedwaith

Gondor

Nan Curunir and Fangorn

Ithilien

Ered Nimrais

Rohan

Lorien and Surrounds

Southern Vale of Anduin

Emyn Muil

Dead Marshes

Barrow-downs

Old Forest

Credit should be given to NightsOfDarkness, as I am using some of the things he suggested here .

Biome Improvements:

Orcs and invasions should no longer spawn in the Lone-lands or Trollshaws. Trolls should be made far rarer there as well, and evil mobs should generally decrease in the Ettenmoors.

Trees should be more or less removed from the Lone-lands, as should forests. The whole area should be barren and flat.

Rhudaur houses should no longer spawn in the Lone-lands or Trollshaws, as Aragorn said they had gone long ago. Various Rhudaur and Arnor ruins should be made more common in the Trollshaws.

The only hillmen should survive in small numbers in Angmar, and even smaller in the Ettenmoors, as proven by this quote. "'No!' said Strider. 'Trolls do not build. No one lives in this land. Men once dwelt here, ages ago; but none remain now. They became an evil people, as legends tell, for they fell under the shadow of Angmar. But all were destroyed in the war that brought the North Kingdom to its end. But that is now so long ago that the hills have forgotten them, though a shadow still lies on the land.' "

Additionally, a road of Arnor Brick should be made to travel through the Weather Hills connecting their fortresses.`

Arnor Brick should be made to have large stones, not the small ones currently used. These were explicitly mentioned at Weathertop.

If possible, the Mitheithel river should be made grey, as its name means grey-spring.

In the Trollshaws, Old Rhudaur, Eregion and Lone-Lands biomes there should be red clay under the surface. This was mentioned at several points through the story.

In Midgewater, there should be many more reeds and less trees. At night, a horrible cricket ambience should sound. "Neek-breek! Neek-breek!"

Athelas should only be found in forests or thickets from now on, as in the book.

New Biomes: 

Weather Hills: A undulating ridge of seven high, rocky hills with gravel underground. Grass-grown walls and stoneworks grow in the clefts of rock, and boulders are common.

Lone-Lands Thickets: A bushy and tangled area of the Lone-Lands, south of the Road. Rangers spawn here rarely, as does Athelas. The grass is grey and there are many stunted trees.

Old Rhudaur: A grey hill-land with few inhabitants. Rangers spawn here rarely, but besides that no one, not even Hillmen dwell here. Rhudaur and Arnor ruins dot the land.

Imladris Plateau: The area surrounding Rivendell, a pretty plateau of heather and small bogs (bog would be a new block, similar to grass but mossy and with small flowers but the same affect as Quagmire). White stones and pine trees would dot the landscape, and streams and ravines (not the huge ridiculous Minecraft ones, actual realistic examples) are common.

Imladris: The Hidden Valley itself would be, when added, located in a valley through which the Bruinen flows. There are beautiful pine-woods on the north side, and some oak and beech.

Hoardale: A valley surrounding the Hoarwell river. The rocks are grey, contributing to the color of the water, and there are many willow-trees.

There is also hill-biome south of Rivendell, with tangled thickets, boulders, and bleak hills. No one would dwell here, save birds. There are bogs about as well. I'm not sure what this could be called. "North Eregion", "Bleak Foothills", "Empty Hills of Rivendell"...

Structures:

Beside all the Imladris structures, which I won't talk about here, there should be several new Rhudaur and Arnor ruins, and some new Dunedain buildings which I discussed in my last suggestion.

NPCs:

Rhudaur should get archers and horsemen, and have their Warg Riders removed.

Thanks for reading this suggestion! As alway comments, Kudos, and constructive critiscism is most welcome.

Ithilion, Discussions Moderator (Auta i lome) 20:32, December 28, 2016 (UTC) 