Board Thread:Suggestions forum/@comment-27416985-20161220225948/@comment-26553378-20161221011331

1. ok, this can be achieved with banners...

2. this is starting to look like a really good suggestion i saw once, but was shot down for complexity or something, also i biome doesnt spread, so it shouldnt on the map either

3. i think that's an FAQ violation...

4. so increased/decreased invasion rates at certain WPs based on lore? good idea

5. not a bad idea, but in monarchy style kingdoms this could get OP (imperial army.... for free, etc.) could be good, perhaps you select a "main faction" and your title selects an apropriate rank automatically for that fac, then at a certain amount of align+ the king rank becomes available for the player with highest align & the faction marked as their main one, the rank would come with a title and minor bonuses such as quests to give blessings (instant small reward quest) and slightly cheaper costs in merchants and captain units.

6. good idea, this could be anywhere from make deals for some food/materials/tools/other stuff appearing in your merchants, to a cease-fire, to safe passage for a convoy, to lent units, or really anything faction specific. (i really like my merchants idea) or if you want a more permanent one you could trade secrets of crafting to another faction (or put align reqs on special brews and allow brewing of those too)

7. not sure how well this would work, after all it would change NPC vs NPC code. it may be doable, and probably is, but might not be easy

8. suggested before, i like the idea, but i believe there was a problem with having a timer to revert the build (plus some builds are wierd (they spawn with cobble columns under, or replace blocks, these blocks would need to be stored somewhere and so would a timer for when the party leaves

9. so the negotians thing... only with AI kings you can negotiate with?