Board Thread:Suggestions forum/@comment-26065088-20160318201709

Hi Iam back!,

In the last days i thinking alot about the Dwarves (Durins Folk and Blue Mt, I can´t tell about the red ones, because they arent added, they will be most likely like the blues, but if red stuff. I read the FAQ, Rules and What not to suggest. First off all:

NOTE: Some are not metioned, but not mentioned dont means that it doenst exist, Middler Earth was an living world.

And please don't look directly on my english...

Good lets start with the Waypoints and biomes:

Biomes and Waypoints
Waypoint 1: Kibil Dum: Theses was the Mines who a king of Arnor (forgot his name) flee. I have the Name from Third Age Total War. Long ago, it was one of the greatest Mines of the Broadbeams, but now its is destroyed.

Waypoint 2: Thorins Halls. The Halls were Thorin and other refugees live before they killed Smaug. Some of Durins Folk still dwell there.

Waypoint 3: Belegost. In the lore Belegost was more in he south, while Nogrod was kompletly destroyed. If was rebuildet in the second age. And now, its the biggest dwarven city after Khazad-dum and the Erebor. It is now the capital of the Broadbeams

Waypoint 3: New Nogrod: After Nogrods fall, the Firebeard need a new capital city. They builded the city New-Nogrod in the southern Misty Mt.

Biomes:

Taken Blue Mts: The Northern parts are now taken by Gundabad Orcs, Kibil Dum is now a city of the Gundabad Orcs. No Dwarves spawn here. Blue Dwarven Ruins genarate here, some taken by gundabad orcs.

Invasions: Blue Mts: Uncommon                                                                                                                   Thorins Halls Dwarves: Rare

Northern Blue Mts:  The Broadbeam subfaction of the blue dwarves spawn here.

Invasions: Gundabad: Uncommon

Thorins Realm (or Thorins Halls or whatever):     No Blue Dwarves spawn here, instead them, an durins folk dwarves subfaction.

Invasions: Gundabad: Uncommon

Southern Blue Mts:  The Firebeard subfaction of the blue dwarves spawn here

Subfactions of Durins Folk
Alive Factions:

Thorins Halls: 

Buildings: These are normal durins folk buildings but with allot more sarluin.

Crafting table: The special crafting table for the blue mt.

Armor: Thorins Halls Armor, an mixture of normal dwarf armor and blue mt. armor. Crafted with blue dwarven steel. The Armor would be a little bit weaker like the normal "Iron Hill Armor" but it is more durable.

Weapons: Like the armor an colur-mixture of both dwarven weapons, crafted with blue dwarven steel, weaker but more durable.

Banner: Like the Durins Folk banner but more blue and with an sword instead of a anvil.

Special: Dwarven Bow: Thorin and Killi use dwarven bows and they are from the blue mt. These was suggested more often before, i know that. I only want to mention them in my suggestion. These would be lesser powerful like Rohan Bows. You can craft them only with dwarven silk, which can be buyed from Thorins Hall traders.

Weakness of Thorins Halls: These dont have mounted dwarves.

Erebor:

Buildings: The special buildings of erebor are dwarfven fortresses. These would be like dunlending fors but with dwarfevn bricks. Every 5th is made off Obsidian Dwarven Brick and have more wealth.

Crafing Table: Erebor Crafting table: Crafted with gold on a  normal crafting table.

Armor: Erebor Armor crafted with gold dwarven ingots which are made by gold nuggest and normal dwarven ingots. It is the srongest armor in the mod but it hasnt a good durable.

Weapons: Like the Armor

Banner: An golden durins folk banner, with the arkenstone,

Special: These Dwarves have Erebor Berseker, they can change between trowing axes and dwarven battleaxes, have gold- or silber trimmed armor and more healt. But they are also lot off more cheaper

Weakness of Erebor: Small Biome, Expensive Units and Weapons.

Iron Hills:

Most Stuff: Like the normal dwarven stuff.

Special: Rams, these dwarven have ram riders! Khazad ai menu! Rams should work like rhinos.

Weakness: The Dwarves of the iron hills have no weakness, but also no advantages, expect ram riders.

Dead Factions:

Grey Mt Dwarves: Their crafting table can be found in the grey mts, you can craft grey weapons. These are stronger, but you can craft them only with 250+ aligment. These would be made by grey dwarv steel which can be alloyed with stone and iron. Their Banner is purple with a dragon on top and hammer and anvil.

Special: Better Weapons

Weakness: Very rare crafting tables, you need lot of aligment.

Khazad-dum: These is for an ultimatively dwarfevn player, it has very strong armor made by mithril dwarf steel (Mithril Ingot and gold dwarv steel) but you need 1000+ to use their crafting tables, their stuff is a little bit weaker than normal mithril armor. Their banner should be the currently dwarven banner, which can be also crafted on normal dwarfen crafting tables, but you need to use mithril instead of sticks on them. It would be called: "Durins Folk banner"

Blue Mountains Subfactions
Broadbeams: Spawn in the nortern blue Mt.

These would be a little big  wider than normal dwarfves. They spawn in the nortern half and are like the currently blue dwarves.

Special: Dwarven Maskes: If you wear them (you can craft them with 150 blue dwarf aligment). Weaker Enemies will flee (canon)

Banner: Normal Blue Mts. Banner

Firebeards:

These dwell in the southern blue mts. All of them have red beards.

Special: These are more resstent to fire (canon) and have a special drink: "Red Dwarven Tonic", made by red dwarf worts, crafted with one dwarfv wort and four silver and red dye on a Firebeard crafting table.

Banner: Blue background with one mountains and a fire with a sword inside, also like all dwarven banners with the seven stars.

Thank you for reading!
I wisht you a very nice funny day and sry for my english,

Gorbag12 