Board Thread:Suggestions forum/@comment-28095529-20160422002320

I was lurking around the suggestion board for a long time now, and I've seen a few topics that interest me. Firstly, I would like to talk about skills and how they could either make or break this mod. Then, I would like to voice my opinion on how they should be used.

Skills - The suggestion

There should be a set of skills you should have. Such skills could include the following- Burglary, Riding, and Stealth. So far this is what I have come up with, because its taking a long time for my creativity process working. There is plenty of text evidence for each of these. For burgaling you may want to look in the hobbit. For riding go to the two towers, and stealth is simply in the hobbit as well. How else can you hide your parties from a half-dead dwarf suicide team?

Skills - A gui for it

All there has to be for this is a simple page on the "L" tab. It would be a lot like the alignment system, with a number for your "level" so to speak. In a way, too, it would be like the experience system, with a bar, and the amount that it has is how close you are to the next level. A number on the top would indicate the level that you have.

Skills - Their description and implementation

Burgalary - This would include the new gameplay mechanic in which vineyard guards will attack you if you are caught stealing from them. This should happen for all the npcs, good or bad. Which means that you have to be careful if you want to burgle an npc's house. In order to make the penalty easier to deal with, which should be the loss of one alignment, there is the chance that they will see you. The more levels you have in this skill, you will have more of a chance to go undetected. For every chest (or vine that you pick, but more xp for robbing chests) that you open undetected you would gain experience. This would mean you would have to be clever first, and take risks, and then once you are proficient you could more easily rob homes.

Riding - Pretty self explanatory, but for every mount you tame and every saddle you put on said animal, you would get more skilled in the art. More levels would mean you could tame more harder to tame mounts, like maybe wargs. The good guys would not have difficulty in taming their mounts, for the only reason that I support different but equal sides.

Stealth - I have seen how the wood-elves go in and out of stealth mode and whisk around, and I have always wanted to do that. You should be able to do this some way when wearing ranger or wood-elf scout armour. In order to level up in it you should simply use the special ability. The more levels you have, the more time you can have while stealthed.

That is all I really have time for now, I will update in the future.

 