Board Thread:Suggestions forum/@comment-26834366-20160910131900/@comment-26834366-20160912203719

Jonnymoomoomoo wrote: Wait a second... where are you expecting all of these to spawn? And what happens if they come into contact with other NPCs like Orcs/Elves/Men/Dwarves? (particularly bears)... Also there are already Elks, do you really need Stags/Mooses too? Wolves are already suggested (http://lotrminecraftmod.wikia.com/wiki/Thread:215672 - I am sure there are other endorsed suggestions involving them too). And foxes are, however cool they may be, a bit unnecessary imo. (I am not saying these should never be added at some point, but they are not really the sort of fundamental things this mod needs at this point)

The traps sound quite cool though to be fair! As does higher Damage for mobs if babies are nearby. I added their spawn biomes in each animal's description. Stags/moose are similar to elk, which is understandable why you think its unnecessary, but you only find elk in mirkwood, which sucks. Of course I could just change it so that elk spawn in other biomes to, but I just thought the idea of moose is cool. Now the idea of foxes is to add more life to middle earth, and to add a sense of realism, with the furs and all. And because they'll be fun to catch in your traps!