Board Thread:Suggestions forum/@comment-26553378-20170706192152

So I'm sure that at least a few people here have had the problem of being king(or a leader of some sort) and needing to banner your nation, or even just banner a very large house. This is to help with that.

First is my original suggestion that was unendorsed and I hope can make to be able to work:

Bigger Banners
This might be easier, I don't know. It is basically a way to make it so that you only need a single banner per city, or at least a single banner per city district: Add another branch-off GUI for banners, Size manipulator. In this GUI one would find a text-field for x1 and 2, y1 and 2, and z1 and 2, amounts, as well as 2 slots, one with a block outline, and one a banner outline. The x1 text-field would affect distance from the banner towards +x that is covered, the x2 -x, y1 +y, and y2 -y, etc, etc. with the smallest being all at 0 which covers merely the block beneath the banner. the text-fields would be constrained to only being able to take values that add up to the banners claim volume, with max constraints being the players render distance -1 chunk to prevent claiming claimed land (Formula: (x1+x2+1)(y1+y2+1)(z1+z2+1)) this allows for the maximum amount of coverage from your banner, especailly since most people don't use the underground portion of banners, and some might want extremely deep banners to prevent tunneling under walls, or some may have smaller houses and be in a compact town which would require smaller banners for private houses. Now you are probably wondering how this fixes bannering nations, well part 2 solves that. You may remember a banner slot and block slot mentioned earlier. When a block (gold silver bronze) and banner are placed in both slots 1 of each are absorbed and the banners total volume is increased in accordance to the block. This means you could extend a banner to 15 chunks wide in radius, 240 blocks. That would mean a mere 1-4 banners would cover most cities. I believe that that should be doable, if anyone sees a loophole/flaw or can think of an improvement, please state it in comments.

Banner Systems
Part 2, this could be implemented in place or in addition to the first part. (if in place I would like for at least the ability to decrease values along those axis, as stated, it would be very nice in crowded cities) Add the ability to add a "Banner system" to a banner similar to a fellowship. It would be designated by . I am not certain how this would be changed, either have a menu in the LotR menu with banner systems rather than fellowships, or with a central banner designated in some way to be the main banner. It would not work with having all edit all however as they would likely need to be loaded simultaneously for it to work.

Options would be  for an align amount, and the normal options.

Banner Whitelist Tweaks
This is definitely pressing my luck, but I might as well go for it. Make it so you can (in a banner system at least) specify brackets of information which are all required. Where as at current it is all, this or this or this, I would like to be able to say, have +500 align in all 3 of these factions, or be in this fellowship, or be in this combination of fellowships.

Community Idea, Permissions
Well, here this comes again. Not mine originally, very sorry I can't remember whose it was. Permissions: Similar to fellowship permissions (kinda) there should be levels on the banner with ability to break/place blocks, use items, use buttons/doors, and edit the banner. This would allow for the city streets to remain unblemished, while a home owner can still do as they please in it. As is obvious in the example, the higher permission banner would overrule the lower.

Well, Thats it. I would recommend blacklists again, but the community just doesn't seem to like the idea, so I won't. Feedback is welcome as long as it is constructive (improvements/current flaws), and if you gave kudos please kudos a following post to identify which ideas you most like. 