Board Thread:Suggestions forum/@comment-27689279-20150728184040/@comment-27689279-20150728212011

QuinoaFalafel wrote: I like the idea, but I think that mirkwood spider spawn rates should be the same as they are currently. However, I think that if it is possible, mirkwood spiders should not spawn right by the road at all, and only if you stray from the road will they spawn. Currently it is more dangerous to travel on the road than off of it, and I find it kind of ironic that entering mirkwood corrupted gives you the achievement "Stay on the Path!". Other than this, it was good and well thought out.

P.S. I also admire the lack of grammatical errors and the flow of the words; it's very professional, and I rarely see it on this forum. Thanks. Though I personally think the Mirkwood Spider spawn rates should be a little less than it currently is, which would leave room for the Web of Ungoliant mechanic (which spawns the large amount of spiders). My proposal is, if you travel through Mirkwood quickly, stealthily, and on the road, the spiders should be of little hinderance (unless, of course, you attract them by getting trapped in a web).

The real dangers in Mirkwood should actually be the environment; the enchanted river, steep terrain, and low visibility are just a couple of perils that should make Mirkwood the dangerous region that it is. I was going to add "periodical nausea", but I believe it's been suggested before and deemed "not pratical to code".

And thanks for that compliment! You seem like a very professional person yourself. :) I believe being professional displays that you care about what you're doing, and value the topic you're putting foward. I value excellence in every content I put out, and I'm glad it counted towards something for you

 Elvenking of the Woodland Realm  21:20, July 28, 2015 (UTC)