Board Thread:Suggestions forum/@comment-27991709-20160322053120/@comment-26172435-20160322081425

Regardless whatever has been suggested before, this seems specific and concrete enough for further discussion.

Walls are generally not straight up structures and in most cases will have overhangs to prevent high jumping or climbing mounts to overcome them. If siege ladders would be implemented, I think they mudf be able to deal with overhangs. I'm afraid that multi-ladder blocks that must be placed to the side of a wall block will not offer a satisfactory result. I like the idea of the multi-ladder block though, but it should not be dependent on other blocks and be verically placeable to reach a walls top edge.

The limited length you propose also is a good starting point imo. Ideally, any siege structure is constructed on site and not just carried along over dozens of leagues from some safe location to the site of a siege. This also holds for ladders, except for the metal parts used to grapple it to the wall. However, a siege ladder mechanic that would require attackers to place a ladder block by block would ruin the fun too much, so I agree with the concept.

So, only thing it needs is the ability to stand up freely.

I'm very curious about the possible textures this could have. Ideally if a ladder part is placed on the ground, it would look as a mostly open block with a wall-directed sloped ladder texture going from the bottom and far side to the top and wall side. When placing a second part on top of it, it wouldn't connect on the top surface, but on the rim at the wall side top ... should be codable and would look awesome.

What about the interaction with banner protections?