Board Thread:Suggestions forum/@comment-38139955-20190810214021

In relation to another suggestion, I want to suggest that the damage system be updated and improved:

Damage will be separated into three types of damage: blunt damage, piercing damage and cutting damage.

Armors will each have different protecrions to each damage, is: mithril will be invulnerable to cutting and piercing damage, but will be vulnerable to blunt damage. Gambeson will be invulnerable to blunt damage and resistant to piercing damage, but very vulnerable to cutting. 