Board Thread:Community-endorsed Suggestions/@comment-72.169.97.5-20170104220153/@comment-30602730-20170107035512

JimMoriartyX wrote: NightsOfDarkness wrote: JimMoriartyX wrote: You should only lose alignment for breaking or griefing structures, not for looting. as NightsOfDarkness said, the whole point of structures is to loot them. This way, if you, say, enter a hobbit hole, loot it, then break the back window to exit, you lose alignment. (This is actually a sad problem on servers, when players are too lazy to just use the doors.) There is also a problem (my server cant possibly be the only one with this), where players blow up and grief their allies structures for fun, with no cost. This would fix that, so griefers would pay for their crimes. What happens if you want to collect banners, forges or crafting tables? Well, banners are entities, so breaking blocks wouldnt include them.

Maybe crafting tables, anvils, and forges could be an exception? Or just have it stay the way it is now. Thats alot better than losing hard earned alignment for looting a chest thats intended to be looted.

Why we're at it, why not just make you lose alignment if you enter a structure. NPCs wouldnt like tresspassing, so they should attack you for going anywhere near a structure. This way theres no point in having structures at all. (sarcasm, im not being serious)

I know it's intented as sarcasm, but it's actually not a bad idea and probably lots easier for Mevans to code. Assign houses to a banner that you have to break somewhere in the house (like with the pyramids) and once you did that, you're eligible for tresspassing and will attrack a guard (like when you steal grapes from Dorwinians, but he won't attack just yet).

As someone who's seen a lot of looting on servers, this could make it a lot more interesting for players in the long run.