Board Thread:Suggestions forum/@comment-26119768-20161010204502/@comment-25841881-20161010214443

Ah, okay. So what I was meaning to say was that instead of that, it should require the same amount of ingredients as making one barrel.. But much more time per drink. I imagine this being used to make large amounts of weak drinks, as the potent versions would take an insane amount of time to brew. Let's say the great barrel has 1.5x the time/drink as the normal barrel, ignoring the bonus drinks.. That makes it 45 hours of being loaded to reach maximum potency, with 4.5 hours spent for each step. It seems like it'd be almost unused, but it's getting 36x the drink per resource. It'd be more of the drinks for a nation/city's army than an individual's drinks. It'd allow nations to be able to give valuable drinks to their soldiers, without spending lots of resources, but with lots of time invested, and probably less long-lasting drinks - which is fine for most battles.. The area would be loaded frequently, though, because lots of people live there.. Possibly, there could be a combination of the two systems. Any time after 6 ingredients have been added, then you could start brewing. You could add up to a maximum of 48 for the big, as you said, which would allow it to brew at the same rate as a normal barrel. If you added the minimum, then it'd go more slowly, at around the rates I propose. If you added between the two, then it'd take some time between the two. Possibly, it would just calculate the step-time at the start of brewing and save it. To calculate the step-time, it would take the difference of the two step-times(empty and full), and the difference of the two ingredients-added. Then, it'd take the percentage of that difference of ingredients-added above the baseline ingredients-added, and do that percentage of step-time-difference and add that to the baseline step-time difference.