Board Thread:Suggestions Forum/@comment-76.247.187.20-20150220051223

After going through most biomes (except the Shire), you begin to realize that they consist of emotionless people and buildings.

I want to change it. Houses should have more variety, such as a few different forms. There should be children too, who don't grow up in 2 MC days. They should give specific quests, such as make me a dagger, find me 2 loaves of bread, and other childish stuff.

There should also be class systems. A feature of it will be that house types correlate with class. Class affects dress, speech, foods consumed, quests doled, etc. A peasant will ask for food, while a lord will ask for news of a distant land (You have to go there, unless you have been there before).

Also, civilians should get a revamp. They should ask for their fighting relatives to stay safe, and their country to win wars. Their speech should also be more dramatic and less monotone, as certain quests (such as "My family will starve soon. Find me 18 bread")  are worded to sound boring. 