Board Thread:News and Announcements/@comment-30645975-20170714182636

As many of you are aware, the fabulous Beta 33 recently was released, adding a new enchanting system and many gameplay fixes.

We, the Wiki, need to reflect these changes and additions on this site, to give people the best information they can have!

With that in mind, here is a list of all changes made in Beta 33 (from the changelog. Everyone, please post in the comments which items have been completed, so we can update this and know what has to be done:

Public Beta 33

>>> Enchanting & Combat: + Added a new Middle-earth enchanting and modifier system + Added achievable 'bane' enchantments for weapons which have claimed many lives + Added the ability to slay Marsh Wraiths with a new enchantment + Added poisoned arrows and crossbow bolts + Added ranged tooltip stats for spears and throwing axes
 * The enchanting config setting (now disabled by default) prevents XP orbs from spawning in Middle-earth, and hides the XP meter
 * Changed the mechanics of the anvil - it no longer suffers damage from use, and works with materials instead of XP
 * Renaming items does not increase the next cost of using the anvil, and is free for items besides weapons, tools, and armour
 * Changed the anvil crafting recipe
 * Some trader NPCs can now perform anvil functions for a cost in coins
 * Reduced the melee speed of pikes and polearms
 * Crossbow bolts may now also be crafted with bronze tips
 * Changed the 'ranged damage' tooltip stat to accurately reflect how bow and arrow mechanics work, with a damage multiplier relative to the vanilla bow
 * Throwing axes now count as critical hits (to match fully-charged bows etc.); reduced their base damage to compensate for this
 * Blowguns now fire critical hits when fully charged; reduced the base damage of darts to compensate for this
 * Spears, crossbow bolts, throwing axes, and darts now use the same critical hit damage formula as arrows
 * Armour items now display their protection values in the tooltip
 * Poisoned daggers may now be un-poisoned with a cauldron

>>> Blocks & Items: + Added new 'fine glass' blocks + Added fence gates for all types of wood + Added the ability to store books in bookshelves + Added precious stones + Added a millstone block, with various functions + Added mushroom pie
 * Rock salt now drops as a block and must be processed in the millstone
 * Dyed clay tiles may now be crafted directly from the appropriate colour of stained hardened clay
 * Improved the Arnorian helmet model
 * Renamed Hithlain Ladder to Elven Rope, with some useful new right-click functions
 * Increased the potency of Khamûl's Fire

>>> Utumno: + Added Utumno floor tiling blocks + Added caves in Utumno + Added stalactites and stalagmites of ice and obsidian + Added a new drop from Balrogs + Added an achievement and title for returning alive from Utumno
 * Improved Utumno terrain generation
 * Improved the staircases generated by Utumno keys
 * Slightly lessened the darkness of Utumno
 * The Pickaxe of the Underworld cannot mine through blocks between different levels of Utumno
 * Water now freezes in the Utumno ice level and evaporates in the fire level
 * The Utumno fire level now appears more hellish the further you descend
 * Balrogs now always carry weapons, and drop their held items more commonly (50%)
 * Balrogs now extinguish all nearby fires upon death
 * Balrog fire outside of Utumno does not replace blocks

>>> Biomes & World: + Added books of lore in generated structure chests + Added the Star of Eärendil in the morning and evening sky + Added sponge blocks generating in the sea
 * The Sun now yellows at sunrise and sunset
 * Changed the appearance of the Moon
 * Caves now cut through the surface of the terrain much less often
 * Increased the generation of iron ore in the Iron Hills
 * Misty Mountains mist now includes denser fog in addition to the misty overlay
 * Barrow-downs fog and sky colour now depend on the presence of barrow-wights
 * Reduced mob spawning in Angmar
 * Increased tree coverage in Lindon
 * Removed clay from the Dead Marshes, decreased quagmire spawning, and increased remains spawning
 * Improved dwarven mine entrances
 * Improved the lower room of jungle pyramids
 * Renamed the Middle-earth Tundra and Taiga biomes
 * Meneltarma no longer generates mithril ore

>>> Miscellaneous: + Added player hunting mini-quests + Added some new titles + Added Gundabad orc traders
 * Seeds can no longer be used to turn dirt into grass
 * Farmhands no longer try to attack rabbits; instead, rabbits avoid eating crops if farmhands are nearby
 * Increased the chance to obtain treasure from fishing
 * Added faction crafting tables to some structure traders' stock lists
 * Reduced the base value of salt sold to traders
 * Orcs and Elves, like other NPCs, can now drop items from their structure loot tables
 * Fellowships in the list GUI are now ordered by membership size
 * Achievements which require negative alignment are now also listed at zero alignment
 * Servers now send their 'feast mode' setting to the client to prevent synchronisation issues

>>> Fixes:
 * Fixed an exploit which allowed the /msg command to be used as a player locator, and thus @a, @r, etc. can no longer be used in the command (configurable)
 * Fixed melee weapons without a blocking action still slowing you down if holding right-click
 * Fixed the 'Bring Him Down!' achievement triggering for bombardiers who have dropped their bombs
 * Fixed Uruk-hai, and other enemies of Gondor not allied with Mordor, freely targeting slaves of Núrn
 * Fixed cave generation not always setting the new highest block to grass
 * Fixed large items rendering incorrectly if using HD textures
 * Fixed the melee speed timer limiting damage dealt to non-living entities such as minecarts
 * Fixed players not being dealt damage if hit by their own spears, crossbow bolts, throwing axes, and darts
 * Fixed players being unable to deal damage to themselves if in a fellowship
 * Fixed fellowship chat message text sometimes not displaying in yellow

Thank you! 