Board Thread:Suggestions Forum/@comment-25619598-20141217001821

On my travels through Middle-Earth, I have heard rumors and legends of magic, not like the magic of the Maiar used by the Istari, but of mortal means. People using knowledge and legends, or even words and invoking magics of great power! I have never seen this, but perhaps the Almighty Mevans would like to make them more common, for an army would greatly benefit from these casters.

High Elves:

(the Sylvan Elves of Mirkwood were not known to have Lore-masters, and the Lorien Elves were not known to have them either, despite 2 of the strongest (Celeborn and Lady Galadriel) being among them)

Elven Lore-masters: Being tought for years in the history and legends of Middle-Earth, they can harness it as a force of magic, healing their allies. Wearing robes and wielding their signature staves, a Lore-master is truly a welcome sight to any ally. The most famous Lore-master of Middle-Earth was Elrond Half-elven, Lord of Imladris.

Elder Lore-master: Teaching younger Elves in their arts, one must first speak to an Elder before they can hire a Lore-master for their armies. They also sell the supplies needed for one to become a Lore-master, and will buy empty books.

Lore-master Robes: Crafted elegantly from simple cloth by the High Elves, these robes offer very little protection, but possess enchantability beyond that of Gold. They can be dyed to the wearer's preference. (made from wool at a High Elven Crafting Table, same manner as armor, but always turns out white. Must be dyed afterwords)

Noldor Staff: The elegant tool of the Lore-master, these staves, when used on allies, may heal about half of their injuries. When used on the earth, they will make plants grow. A Lore-master will heal themself as well, if not using it on either of these. (Crafted like a shovel, a Quendite Crystal on top, 2 sticks below)

Elven Library: Found in the lands of Lindon, these buildings are filled with bookshelves and an enchanting table. An Elder and his students will never be far from it...

Durin's Folk: 

(not the Blue Mountains Dwarves, because most of them were refugees from Erebor, and were not focused on the arts of their people, but making a living)

Dwarven Rune-keeper: Using powerful words of their language, Khuzdul, a Rune-keeper is a welcome ally to any army. Their magic allows Dwarven soldiers to resist damage and deal more to foes. They wear typical Dwarven Armor, but without a helmet, and wield a Khuzdul Rune to invoke their powers. The Dwarves of yore were known for their mighty spells, and the members of the Company of Thorin Oakenshield even used some Rune-keeping to guard their buried loot from the Troll Hoard.

Rune-keeper Sage: The wisest of the Rune-keepers, a Sage wishes to keep the arts of his people a secret, and as such they regulate the hiring of Rune-keepers for armies. They will sell Khuzdul Runes and books holding magical effects, but will buy empty as well.

Khuzdul Rune: A simple stone, bearing a rune of the Dwarves' ancient language, when used on allies, these runes make them resist injury and deal more. Skilled Rune-keepers may even use it to instantly pry ores and stone perfectly intact, and the Rune-keeper will invoke resistance on himself as well. (Crafted at a Dwarven Crafting Table, by 1 Mithril Nugget in the middle, surrounded by stone.)

Dwarven Runic Hall: Found throughout Dwarvish lands, the Rune Halls are great buildings, lined with tomes of knowledge. It is here that a Sage teaches his students the art of invocation.

Angmar:

Angmar Shaman: Some of the cruelest of Orcs, the Shaman walks into battle wearing hideous Orc-Shaman Robes and wielding a gruesome Angmar Totem. Their foul magics cause fear in the hearts of their enemies, making them flee when they still have a fight in them (1/2 health). Being Lieutenants and Captains of the Witch-King, his Morgul magics are used upon his foes with malice.

Angmar Torturer: The Torturers make common Orcs seem welcoming and kind, and they teach their apprentices Morgul magic by invoking it's greatest power; Pain. They would gladly hire them off to invoke pain and suffering on their foes, and they sell the supplies to do so to outsiders. They are known to by all bones, but it is unsure why...

Orc-Shaman Robes: These foul garments smell of dead Warg and rotted bones, and share their powerful enchantability with the Robes of the Lore-masters, as well as their low protection. (Crafted like armor at an Angmar Crafting Table, but with both Warg Fur and Any bones.)

Angmar Totem: Resembling the Skull Staves of other Orcs, these totems invoke fear upon foes, wither plants and trees, and grant unholy speed to the user. (Crafted like a shovel at an Angmar Crafting Table, but bones instead of sticks, and a pieces of Guldurite at the top.)

Angmar Witch's Tent: A rather large tent, inside are cauldrons and barrels of dark tonics, and the Torturer teaches his kin their roles around these.

Dol Guldur:

Dol Guldur Witch: These savage Orcs remember their Master's reign in those lands, and use their anger in their magics, making allies strike more fiercely and quickly. Wearing robes the same as their Angmar kin, but wielding their own Morgul Sceptres, the Witches are savage and monstrous, even among Orcs. Being known as the "Hill of Sorcery", Sauron's dark reign as the Necromancer still leaves it's influence on this land, and his power echoes within it's residents...

Dol Guldur Sorcerer: These are the strongest of Witches, teaching to others what Sauron himself taught them. These Sorcerers relish the chance to send their apprentices into battle, and they even more so enjoy giving others what they need to learn it. They will also buy bones.

Morgul Sceptre: Dark weapons and tools of Sauron, the Morgul Sceptres allow users to weaken foes by draining their very will to live, drain water (within a 4 block radius a water block the caster uses it on), and regenerate their own wounds. (Crafted at a Dol Guldur Crafting Table like a shovel, but with 2 Orc Steel ingots instead of sticks, and a Guldurite piece on top.)

Morgul Sorcerer's Tower: A small, and partially ruined, tower of the Orcs dating back to Sauron's Reign over the Hill of Sorcery, the Sorcerers recall everything they were told by him there, and they repeat it to their ilk.

And, as a side note, I may have told you all this once before, but not as clear and refined as I have now. And if you were to compare them, you would notice a good many differences. I now ask the Almight Mevans, Lord of the Codes, to supply Middle-Earth with these conjurers, so as to grant greater power to both in the War of the Ring... 