Board Thread:Suggestions forum/@comment-27170788-20151115231513/@comment-27170788-20151115233907

Heartgold1234 wrote:

JayZX535 wrote:

Ainihildo Eldanar wrote: I've been wanting something like this! I'm not sure capturing animals would be that useful, but I do agree with you about the slaves of Nurn. Well thought out suggestion, but what would be the crafting recipe for chains? Maybe 6 nuggets along the bottom two rows? Great idea though! Something like that- or maybe four nuggets could be used to make a link for the chain and then you use three links vertically to make one length of chain. Or something XD  But thank you! And the point for capturing animals would be to get mounts from other factions. Different mounts have strengths and weaknesses and abilities, after all. So, you could side with wood elves and have a wall-climbing spider. Or with the rangers and ride a warg. Or orcs, and ride a woodland elk. The idea of having different mounts for different faction is not so you can pick the best one for the occasion, it is so each faction has a strength and weakness. The whole idea goes against so much of the mod code it is unreal. Thus the point of capturing animals (and prisoners in general) being rare. You could still get mounts outside of your faction and thereby gain additional abilities, but you'd have to work your tail off to do it. Plus, since hired NPCs wouldn't be able to use the new mounts, the extent of the effects getting mounts from other factions would be limited to you- especially since most mounts don't follow you on their own.