Board Thread:General Mod Discussion/@comment-26491452-20151207011720/@comment-27723099-20151207140621

AlteOgre wrote: Sinthoniel wrote: Beauhunt III wrote: But in the mod, they are not afraid. That's the problem. Good point. What kind of behavior do you suggest to fix that?

If the MC team and Mevans are able to add AI to archer NPCs avoiding melee action, it should also be possible to write a bit of code for any animal AI to get away from fire. not running from it, but keeping a safe distance would do. I guess it requires similar AI code. That would require checking for nearby fire blocks all the time, which could add lag. Simply running around while burning, like animals after you hit them, would be much easier.