Board Thread:General Mod Discussion/@comment-26322120-20151231185738/@comment-26322120-20160113032102

High King Ithilion wrote: So far, it seems to me that the Evil players are complaining about Good's better equipment and Good players about Evil's better NPCs. I think it would be a good idea to just make it that evil NPCs are much weaker, but in health not in armor. This would make it so evil still had relatively powerful gear, but their NPCs are pretty bad but super cheap. A Gundabad Orc should cost a third of a High Elf at maximum. Evil always had it's true power in hordes, and though good could slaughter them on the battlefield with equal numbers, they were often outnumbered ten to one. Faramir's line   " Today we may make the Enemy pay ten times our loss at the passage and yet rue the exchange. For He can afford to lose a host better than we to lose a company." (roughly, he can afford 10,000 more than we 1,000) was truth. These lines show that Mordor had weak troops, but many of them. They are like stormtroopers. That makes sense, except for that most servers hace a hired unit limit, and of you walk into an evil place with say, ten rangers, or 10 elven warriors, chances are they´ll all be fine after a while, while if you walk into a good place with say, 150 Gundabad orcs, they´ĺl all be dead after a few minuites.