Board Thread:Suggestions forum/@comment-27200931-20170317165134/@comment-27200931-20170319154613

RyderofArios wrote: I've been mulling over this for a long time and I have always wondered what it will mean to add another category on the speech bank...is there any (needed) corresponding state?(like...hostile friendly neutral) because if it does..what does this need?

Also... I would rather call it Respect. instead of Loyalty... This would have an opposite state(or speech bank in the enemies...Fear.

So allies use the Respect speechbank and enemies with the Fear speechbank...and like Gundabad starts using the Fear one if you're -1000 and Mordor if your -3000?? What do you think?

This all depends on whether adding another speech bank(and/or state) will take too much memory. It doesn't matter if they are called respect, loyalty, fear, meme, dank, flamethrower and etc., the only thing that matters is if it makes for an organized nomenclature or not. I suggested the word "loyal" because it conveys the right idea, in my opinion. In the end it doesn't have any effect on the user's experience, to be honest.

Speech banks are just text, I believe that the memory it requires is irrelevant.

I don't see why a new speech bank is needed once a player gets to -1000 or -3000 alignment, for two reasons: imo the hostile speech banks are sufficient and I'm too busy trying to attack and dodge attacks to see what insult the NPC is throwing at me, I understand that other players read then but I just can't.

Of course it would be nice to have very detailed speech banks, with all NPCs having several at their disposal, but there are so many NPCs, the work would be hughmongous.