Board Thread:Suggestions forum/@comment-28153737-20160722161456/@comment-26172435-20160810164121

Based on yet another new suggestion, I realized the aggressiveness of an NPC may change during combat as he gets injured and his chances of survival diminish. This could be implemented as: when the health of an NPC is reduced below a unit-dependent 'reconsideration value', the NPCs aggressivity will be recalculated as to enable the unit to redecide whether he shoul continue his attack or retreat. Further thoughts are given in this post in the abovementioned thread.