Board Thread:Suggestions forum/@comment-25754873-20160326132249/@comment-27340559-20160402113623

MrHobit1234 wrote: When I look at the Shire I shudder at how inacurate it is according to Tolkien so I made this suggestion to remedy it.

Part I-Biomes


 * The Shire should be divided into 6 biomes the North, South, East, and West Farthings and Buckland and Tookland.


 * The current biomes of the Shire should be turned into sub-biomes of the new biomes.

Part II- Structures


 * the Hobbit farm should be increased in size to 1/4 a tauredain puramid in surface area and include a farmhouse, the barn, the mill and the fields which will have random crops and would have a chance of spawning with a wall around it with a wooden gate


 * the Hobbit hole should have two variants the poor hobbit hole which will be the current size but more poor looking and a rich hobbit hole which will be triple the size and 1/10 as common


 * hobbit hills are structures that contain a rich hobbit hole and 4 poor hobbit holes and all of them say a random row name and a # and the rich one at the top has the row name then end


 * hobbit houses are where middle class hobbits live


 * these will spawn together in hobbit villages(when added)in a random fashion along with the hobbit tavern


 * the current hobbit tavern size would be increased to have rooms for hobbit travelers

Part III-Soldiers?!


 * the Shirrifs should be major charectors and should hire Bounders


 * bounders should spawn in the Shire edge biome at the current Shirrif spawn rate


 * when major structures are added the Mayor should hire Bounders and Post Hobbits


 * post Hobbits would be able to deliver mail to players on server


 * bounders would be the current Shirrifs


 * the Took(when major charector's are added)would hire Tooks who would wield Hobbit bows or Took swords(hobbit sized swords)or axes


 * the Master of the Halls(the head Brandybuck)(when major charecotrs are added)would hire Bucklanders who would have hobbit bows or Buckland swords or axes

Part IV-Subfactions


 * the Tooks who would spawn in Tookland, the Shire biomes, Buckland, and Breeland


 * Bucklanders would spawn in Buckland, the Shire biomes, Tookland, and Breeland

Part V-Equiptment and Gear


 * Hobbit tools would be some of the best because their life is peaceful amd focused on food and niceness


 * Brandybuck and Took armor(cafted on their respecting crafting tables) would be chain level armor if not a little better than leather


 * hobbit bows should deal 5 damage because hobbits where deadly percise with their bows

Part VI-the Hobbits


 * they would be divided into 3 racial sub-groups


 * the Fallowhides would be tall(for hobbits), slender, fair, and they would speak kindly to strangers and would be the most rare


 * the Stoors would have facial hair, an affinity to water, they would wear boots, and they would the the second most rare


 * the harfoots would the the normal hobbits

Done! Now I know alot of this relies on when major structures and charectors are added but that is how it was in lore so tell me what you like and what you don't and give me the kudos! :P I thought the three racial sub-groups of hobbits were mixed and blended over the years. I support height variation though. It would be useful in other races, too.