Board Thread:Suggestions forum/@comment-27200931-20170426224854/@comment-25101089-20170428014817

Gandalfthegreatestwizard- EpicMithrandir wrote:

LOTRMod wrote:

Gandalfthegreatestwizard- EpicMithrandir wrote: Hahaha. Very funny. There is no damn lore! Utumno was destroyed completely long before the Third Age. Anything written would be in direct contradiction to lore. Isn't it clear that the Utumno in the mod is supposed to be the destroyed ruins of Utumno? It's quite clear. But also inaccurate.

For lack of a copy of The Silmarillion, I'll give you a quote from Tolkien Gateway:

Utumno was laid waste in Y.T. 1099, in the war that the Valar began against Melkor for the sake of the Elves. The Valar attacked Udûn in full force, and destroyed it utterly, carrying its master back to Valinor as their prisoner.

After his first defeat, it was a ruin. After his second defeat, it no longer existed. The War of Wrath was a very destructive war. Trust me, I have spent many hours reading Tolkien Gateway, and I'm well aware of that.

J.R.R. Tolkien spent his life creating a story, and a mythology. He didn't spend his life creating a Minecraft mod or any kind of open-world game.

This mod being an adaptation as it is, certain things must be changed. I don't consider it at all unreasonable to take the lore surrounding Utumno - which served a story purpose - and transform it into a representation which serves a gameplay purpose. It's not that much of a stretch to assume that some ruins would have been left behind, and some inhabitants would have been overlooked or later crept back in, especially if you take a 'realism' angle over a 'mythological' one.

If you would rather have a 100% lore-accurate mod (not that such a thing could ever be achieved), I suppose part of that would be removing Utumno, except for perhaps the very last traces of a ruin. But why would anyone want that? How would it improve gameplay? How would it make the play experience more interesting, more varied, more rewarding?