Board Thread:Suggestions Forum/@comment-26198881-20150318233339

I had an idea this morning on a (in my opinion) better way to do poisoned weapons. Poisoned weapons could be made from any type of weapon that pierces or slashes the enemy (not hammers, this would offset their increased knockback). Before you say "Not all weapons were poisoned" I know that not all weapons are mentioned to be poisoned in the books, but it makes sense that they would be, also in the Silmarillion, Eol kills his own wife with a poisoned javelin, so we know that weapons other than daggers can be poisoned in the lore. To poison different types of weapons would take different amounts of poison bottles. I also believe that the "poisoned" property could be turned into an NBT data side thing, similarily to enchantments, and therefore instead of having to make new textures for every poisoned weapon, they could just have an effect (maybe similar to the Vanilla enchantment glow, only green) that surrounds them, making them not be bright green (because who makes bright green poison, it seems like it would look so obvious) but would just give a greenish sheen to whatever weapon it is applied to.

Thanks for Reading and leaving feedback!

-Carlos the Dwarf 