Board Thread:Suggestions forum/@comment-25129884-20160825161951/@comment-25101089-20160827185301

Alright everyone, I think I've fixed the overlapping. It was using the wrong values to seed the random number generator, which meant that the random grid displacements were different depending on which chunk tried to generate the village first. I hope so, anyway.

Download: http://www.filedropper.com/lotr-29_24