Board Thread:Suggestions forum/@comment-25012056-20160725221323

Here we are again! The Gundabad Clan I shall be providing ideas for today is the Moria Clan, my chosen faction on the Official and many other servers. As this is a sketchy subject FAQ-wise, I will scatter many disclaimers throughout; nonetheless, as a general disclaimer, I will state that all of this is suggesting ‘’how’’ something is to be added, not a suggestion for it to be added in itself.

Territory
Moria Clan mobs could spawn in three main biomes. The first of these is Eregion, in terms of Orcs and Gundabad Wargs only. The second is the Dimrill Dale, a new biome that would generate where the Vales of Anduin and Misty Mountains foothills between Lorien and the Misties are right now. The Dimrill Dale would be the home of all Moria Clan mobs except the Cave-trolls.

The final biomes is the Mountains of Moria biome. Now for a disclaimer: I know that I have said not to suggest biomes to add structures before. This is not a biome to add a structure. Moria itself would be incorporated separately. Anyway, the Mountains of Moria would replace the Misty Mountains around and between Celebdil, Caradhras, and Fanuidhol. The terrain here should be higher at the flattest point than the rest of the Misty Mountains - say around y = 150 (this would be for the benefit of Moria builders.) in addition, there would be no forest variant. Other than that the biome shouldn’t be much different from the rest of the Misty Mountains, except in spawning characteristics. All Moria mobs excepting chieftains and warg riders would spawn here, and Ruined Dwarven Towers would not generate here (as dwarves already had a massive city beneath the mountains here and Durin’s Tower on Celebdil.)

Crafting
The Moria Orcs would have their own crafting table, used to make the following (and itself.) It would look like a Gundabad table, but with the darkened cobblestone replaced with cracked dwarven brick, and crafted likewise.


 * Moria Clan Banner - a black banner with the image of a flame twisted into a Balrog-ish face.


 * Moria Orc Armor - Crafted with dwarven steel, Moria Orc Equipment would look black and spikey. It would have dwarven-level strength. It could be trimmed with dwarven steel ingots, silver nuggets, and gold nuggets. Dwarven steel ingots wouldn’t add protection, but rather would make the armor look like broken pieces of dwarven armor had been tied on. Silver and gold nuggets would trim the armor as such and not change the protection.


 * Moria Orc Equipment - Dwarven-level equipment that would include swords, daggers, spears, battleaxes, and maces. They would also have bows, which would be sort of like an evil version of the Mirkwood bow: poor range, very quick speed, and medium to poor damage. They would be ideal for sniping in the close tunnels of Moria.


 * Moria Scout Armor - Would be crafted with bronze and would look very similar to Moria Orc Equipment, but with dark bronze coloring. It would give bronze-level protection.


 * Moria Orc Drum - a new block similar to noteblocks. When punched they would make a deep, ominous boom that can be heard from a good way away.

Mobs
The Moria Orcs are the best-equipped orcs in Middle-Earth, due to their looting of the greatest dwarven city in Middle-earth, access to massive supplies of dwarven steel, and access to the best forges in Middle-Earth (perhaps excepting Mount Doom). They match it well with their strength; but as a result they aren’t common and are more sensitive to light than other orcs.


 * Moria Orc - Orcs wearing Moria Orc armor and wielding Moria Orc equipment. They would have 18 health, like the other Gundabad Orcs, and would have green skins with large blue or green eyes. They would spawn at night in Eregion, the Mountains of Moria, and Dimrill Dale.


 * Moria Orc Archer - Moria Orcs with Moria Orc bows. Self-explanatory.


 * Moria Orc Scout - Orcs that would be similar to Mordor trackers. They would wear Moria Orc Scout armor, and would switch between Moria Orc Daggers and Moria Orc Bows. They spawn only in the Dimrill Dale and very rarely in the Mountains of Moria. Unlike normal Moria Orcs, they can climb walls like spiders up to six blocks high (they stop at this point) due to spikes on their armor, but only in the darkness.


 * Moria Uruk - Gundabad Uruks in Moria Orc Armor. Their armor would be trimmed with dwarven steel. There would also be an archer variant. They would look like larger Moria Orcs, and have a chance of having red eyes as well.


 * Moria Orc Warg-riders - These would only spawn in the Dimrill Dale or Eregion at night, and would have normal orc and archer variants.


 * Cave-troll - These would be the size of normal trolls with the health of Mountain Trolls. They would carry great stone hammers, and would be like smaller, lower-health, armorless Olog-hai. They would spawn in the Mountains of Moria, but only beneath y = 60, making their natural appearance rare. They would turn to stone in the sun.


 * Moria Orc Banner-bearer - Moria Orcs with dwarven steel-trimmed armor that wield Moria Clan Banners.


 * Moria Orc Troll-tamer - These would be Moria Orc traders that spawn only in Troll-caves in the Mountains of Moria. They would wear dwarven steel-trimmed armor with no helmet. The only units these orcs would let you hire are Cave-trolls.


 * Moria Orc Chieftain - These are Moria Orc Traders that would spawn in Moria Orc Camps in the Dimrill Dale. They would wear silver-trimmed Moria Orc armor (with a helmet) and wield an orc skull staff. They would let you hire all Moria Orc mobs (including riderless wargs) except Cave-trolls.


 * Moria Orc Scavenger - These are Moria Orc Traders that would wear warg fur armor and wield poisoned Moria Orc daggers. They would spawn in Moria Orc forts that would spawn in the Dimrill Dale. They sell all sorts of Moria Orc and possibly dwarven stuff, including dwarven steel, forges, and bricks.

Structures
Most of the following structures, save one, would spawn only in the Dimrill Dale.


 * Troll-Cave - These structures would generate beneath y = 60 in the Mountains of Moria. They would look like large caves supported by stone brick pillars in the centers. This pillar would have four stone chests with dwarven and Moria Orc loot in them. Skulls would be littered about, and the respawner would spawn Cave-trolls. Moria Orc Troll-tamers spawn here. These would be like to Orc Dungeons.


 * Moria Orc Camp - Like Gundabad camps, but with Moria Orc crafting tables, loot, and chieftains. They would generate in the Dimrill Dale. As stated earlier, Moria Orc Chieftains would spawn here.


 * Moria Orc Watchtower - These would be charred wood structures in the Dimrill Dale. They would be similar to a run-down Ranger watchtower, but with Moria Orc archers, a Moria Orc crafting table, and a chest with Moria Orc loot.


 * Moria Orc Fort - These would also generate in the Dimrill Dale. They would be like large boulders that have been hollowed and made into ramshackle forts. They would have crafting tables, Dwarven Forges, many chests of loot, as well as anvils, lava wells, and banners. Moria Orc Scavengers spawn here.

Other
The Moria Orcs would get their own shield, which would be spikey and black.

Titles
[Moria Uruk] - Get 100 Gundabad alignment.

[Moria Orc Scout] - Get 100 Gundabad alignment.

[Troll-Tamer] - Hire 30 Cave-trolls. (No, this isn’t a misplaced achievement)

Achievements
[Moria Orc Crafter] - Use the Moria Orc Crafting table.

[Moria Orc Slayer] - Kill a Moria Orc.

[Moria Uruk Slayer] - Kill a Moria Uruk.

[Dwarf-bane] - Craft a full set of every single type of Moria Orc armor.

[Trolls in the Depths] - Kill a Cave-troll.

[Eyes in the Shadows] - Kill a Moria Orc Scout.

[The Dwarrowdelf] - Enter the Mountains of Moria.

[Azanulbizar] - Enter the Dimrill Dale.

[Drums in the Deep] - Use a Moria Drum.

[Servant of the Balrog] - Equip a full set of Moria Orc Armor.

That’s all. Sometime soon I will do the Goblin Clan and a final suggestion to finish off Gundabad. Hope you enjoyed!

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 22:13, July 25, 2016 (UTC) 