Board Thread:Suggestions forum/@comment-27200931-20170119174608/@comment-25565811-20170121141932

''Dragonovith wrote: ... broken armor and weapons, bones and rotting flesh. ...''

Broken armour and weapons can be repaired, bonemeal is useful for farming.

''Ffets wrote: ... That way, the balance between fighting invasions and random foes on your travels won't be kept ...''

''Dragonovith wrote: ... Hmm, what do you mean? ...''

I think, invasions should not yield much more loot, than random encountered foes. This is because otherwise, people only search for invasions and won't care for other foes at all. You've got to have a balance, between looting chests, invasions, mob drops, and what else methods of getting stuff you include into the Mod.

The same holds for the stats of weapons and armour. There should be differences, but don't introduce something really OP.