Board Thread:Suggestions forum/@comment-32638649-20160617202233

Are you sick and tired of having to make a new arrow for every single hit you get on an enemy npc with a bow? I sure am. This suggestion would implement a way to make it so you may not have to spend a countless amount of time making new arrows or crossbow bolts.

Breakage Chance: Instead of being non-retrivable when you hit an npc, arrows and bolts should have a breakage chance like in real life. Arrows tend to have a long shaft, making them more vulnerable to breaking when they hit something. I would say that they have a 60% chance to break when they hit an npc or mob. Since crossbow bolts tend to have shorter, stouter shafts, I think that they should have a 40% breakage chance. Arrows or bolts that don't break can be retrived by the player once they kill the mob that they shot. Npcs with armor increace the breakage chance by 10%.

Retrival: It also doesn't make sense that you can't pick up the arrows that other npcs shoot at you. I mean, Legolas did it many times during the War of the Ring. This (simple) part of the idea suggests that players should be able to pick up the arrows that don't hit them.

I apologize if this isn't original. Constructive critisizm is apreciated! 