Board Thread:Suggestions forum/@comment-26444332-20160330162225/@comment-27388204-20160414091605

Faenor of the Silver Laurel wrote:

I do not think you saw the first textures, then, sirrah, in the same light I see them. For I see them as effective first, beautiful second. All the gold, decór, jewels, and engravings on your weapons will not save you when an angered Balrog or horde from the horror-filled pits of Angband come charging into Tumladen. All my weapons, if you look closely, are "plain", as you so aptly put it: Only the colors deceive you into thinking them bedecked. If they are elegant, it is because they are useful.

On your second point, I shall say that the Gondolindrim were a folk apart, sundered from their kin for many a year in the First Age. It is only reasonable that their weapons would have differed somewhat.

On the third point, I had those textures already made from the moment of conception. I simply did not post them to both save space and not flood the Wiki's image base. Sorry if I sounded a bit sharp in my remarks, I will make it clear that I think your texturing jobs are marvellous, so there is no need to feel affronted in any way. Generally, I know when to draw the line before sacrificing efficiency in combat for artistic appear, and I don't think that the guards or the shape of the blades would affect its manoeuvrability much, if at all. The guards may also add weight and sturdiness to the blow. You can't deny that many of this mod's equipment sets have unnecessary add-ons that look cool but would not be of practical assistance in combat, such as the spikes on a Black Uruk helm or the crest on the High Elven helmet (I could go on). Once again, please don't be affronted with my remarks on your design; I, like everyone else, think you are an excellent designer.

L.P.789  Lord of the Arthropods  (send message)