Board Thread:Modded Servers/@comment-27324018-20170725214422/@comment-26172435-20180117121658

Journeymap Unlimited allows for checking entities up to 512 blocks from the player. Quite insane indeed. As you correctly point out, with most servers having a view distance of 10 max, some even 6 (to improve server performance), it might not be that relevant ... yet, I figured that as soon as players approach each other, 40 adjacent chunks can be loaded simlutaneously and this can indeed become an issue. So, server owners better either prohibit such mods, or allow and recommend them for all (pvp) players.

Agreed on the priority of hit registration.

Good to hear you're interested too. The configurable cooldown is a requirement for 'public beta' release, as I also feel that is a minimum requirement for the mod to fulfill its original purpose. As mentioned above, Aj is currently working on it. The integration with hired unit behaviour was completed by VulcanForge and tested by him and a friend. It is supposed to be fully implemented and functional in v1.4, which can be downloaded from GitHub. Feel free to test it and report anything worth improving.