Board Thread:Suggestions forum/@comment-26119768-20171121050348/@comment-26553378-20171121143406

How about a constant, undisplayed variable based on the players night vision? this would decrease (worse) when in light, and increase (better) when not. The lower it is the higher a slight black overlay's opacity becomes, this will protect the eyes from looking directly at light sources, and therefore slow (possibly drastically) the speed at which the blinding white overlay appears when staring at a light source. However when you have very good night vision (which would somehow create a greater color contrast allowing you to see better in the dark than normal) and go into light you would get the light blindness way more than anyone else..... essentially you would then get it from torches and other light sources, possibly getting a single health point of damage if you look directly at the sun with full night vision.