Board Thread:Suggestions forum/@comment-108.183.170.160-20180815231512

When a player has -500 alighnment with Dol Guldor, Angmar, or Mordor, Ringwraiths will at random (rarley) spawn in a 1500 block radius of the player, they will then hunt the player, until the player escapes, dies, or kills them. West of the misty mountains and north of the west side of the white mountains, Ringwraiths will spawn on horses in groups of 1-7, East of the misty mountains and south of the white mountains they will spawn riding Fell Beasts. Ringwraiths cannot spawn in Lothlorien, Lindon, or Rivendell. You can escape Ringwraiths by getting more than 3000 blocks away from them. There is a small chance that The Witch King can spawn alone and Hunt you down. When killed Ringwraiths and the Witch King will spawn back at MInas Morgul. When not hunting they will be at Minas Morgul or that area.

Ringwraiths/Nazgul

Armour: Morgul, No Helmet

Weapons: Mordor Sword, Morgul Dagger

Health: 50

Can only be hurt with a Barrow Blade.

At 5 Health Can be hurt by and Sword

Fire will make them flee from the player

Cannot touch water.

Barrow Blade

Damage; 6

Durability: 1000

Can be looted from loot towers

Morgul Mace:

Damage: 7 in the path of 10 blocks in front of it.

Durability: Cannot Break

Witch KIng:

Armour: Morgul

Weapons: Morgul Mace, Morgul Dagger

Health: 80

Can only be hurt by Barrow Blade

Can be Killed by any sword at 5 Health

Is afraid of water and Fire just like the Ringwraiths

Nazgul Horses: Same as normal hired NPC horses.

Fell Beasts: I have no idea what to do with these, so this would be up tp the mod. 