Board Thread:Suggestions forum/@comment-34269340-20180204222846/@comment-26553378-20180205134113

so... gonna point this out here, capitalism will prevent overselling items, and for those with stuff such as pam's for better food it will be really weird if they can sell bread for max 10, but toast for 1000. As far as NPC's purchasing goods... I would say that it could work with reasonably priced food/drink, but probably not with anything else. I feel like it would probably be mostly for players.

Your own trader's has been suggested before, but I believe a spawning structure is new.

as far as the building... well, it should be able to sense what borders the air around the NPC, the one problem I can think of is if it is connected to a cave system, or if it were connected to the open air. it would be able to test "canBlockSeeSky" or whatever it is, but if it is randomly open to the side... I suppose that it could test the grass in the ground and then stop... anyway, have a blacklist of materials it can be, and perhaps a whitelist of materials that increase quality of the tavern perhaps reducing space reqs, such as mugs, plates, chairs (stairs in this case), signs, etc.