Board Thread:Suggestions forum/@comment-31507215-20180310214949/@comment-31507215-20180311013019

@TheblueWizard - That is a very good point. As with all my suggestions, I was not looking at this from a multiplayer/rp perspective, as I only play singleplayer at this time. My counter to your point is this:

When I wrote the suggestion, I was thinking that it should not take much experience to get the first few levels of Knowledge. The list I gave was just an example of what it might be like, and not necessarily an actual blueprint for how it would work. The only levels that should take a long time to reach would be the ones that allow you to make Galvorn Armour, or Morgul Armour, etc.

My other thought on the whole faction armor thing was that you could still make vanilla/bronze armour early on. If that doesn't count as far as server rules go, you could always buy armour from smiths. That would give players a reason to buy armour from them once in a while.

@Thindithron - If this is implemented the way I imagine it, it wouldn't be that much of a hassle. It would keep the same general principles, and wouldn't change things all that much if balanced correctly.

That being said, I do see your concern, and, hopefully, there could be a config option to use this or the current style, as you choose.

@Xerped - (See my response to TheblueWizard above)