Board Thread:Suggestions forum/@comment-32638649-20161216131207

My short suggestion involves the implementation of a new hostility level to the mod: High Tensions.

When two factions have High Tensions, it means that they are not on good terms with each other, but won't declare war openly. High Tensions in the mod would mean you could walk unheeded through the other faction's lands without provoking an attack. However, hitting an NPC or player aligned positively with that faction will cause other NPCs to attack, similar to how zombie pigmen work in vanilla minecraft. After about ten minutes (or fleeing the chunk that you hit the NPC in), you will be able to resume your journey through that land.

A sample of factions that might have high tensions:

Druedain (when added) and The Rohirrim,

The Wood-Elves and The Dwarves of the Iron Hills

Isengard and Gundabad,

The Corsairs (when added) and Harad / Black Numenorians (when added)

(Possibly) Dorwinion and The Easterlings

Thank you for reading and considering this proposition. Feedback, criticism, and new ideas are welcoeas always! 