Board Thread:Suggestions forum/@comment-26815144-20170117050444/@comment-27844966-20170126133834

Ok, so here's what I understand to be the consensus so far with some additions of my own:

-Ships will be built of blocks in ports

-Ships will have a "ship block" or captain in them used to FT to other ports, or random stretches of coast or river.

-Travel costs will be based on distance and alignment with port of origin and destination (Because friends give discounts and smuggling past the enemy costs)

-If intercepted by pirates or enemy players, it teleports the players and ships involved to the interception region and they fight (boarding? arrows? siege weapons? Nobody knows what lotr naval combat looks like.)

-Some sort of naval interception block. If a ship's course would pass thru the block's range, it is stopped for the fight. Could be used to defend coastlines or for player or NPC piracy.

-Custom player ports.

-Sea invasions?