Board Thread:Suggestions forum/@comment-30980630-20180711162404/@comment-30980630-20180711211648

Tauredain. Also, Moredain. Also, exploding termites. Also, the Charred Mallorn Mace. Also, the Mallorn Ent. Also, the Hill-troll chieftain. Also, Underwater Elven Ruins with treasure-troves of Mithril. Also, Nan Ungol. Also, Morgul-flowers. Also, Dwarven Tonic. Also, brewing Ent Draughts. Also, Balrog whips. Also, the Chilling and Infernal modifiers.

Oh, wait, I forgot, this mod is realistic and sticks exactly to Tolkien's lore, and never deviates from it just for cool things, because that would be unbalanced.

Now, without being sarcastic? Harad should have this because they are otherwise a pretty weak faction, because it would be fun, and because one could make good weapons, without having overpowered weapons. And because, let's face it, it would be pretty stinking cool. It's only as powerful as the Uruk Berserker Scimitar, which isn't exactly canon either. It doesn't make the Harad faction suddenly overpowered (hell, the mace does more damage than this) and it's not going to break anything. It's just a fun addition, to give the Harad faction more personality (recognizing, ofc, that the Harad Update is soon to be put out) and to give the Dalish a bit more personality as well (they are lacking!).