Board Thread:Suggestions forum/@comment-32865299-20170815175430/@comment-31757384-20170823191015

I really like the wolf master idea, especially as a Dunland player. However, in the name of balancing, Wolf Masters should wear fur armor and have 20 health if they're going to summon more help (wolves). I also believe that they should only summon 2 or 3 wolves that count as units (similar to how you can buy Wargs and Spiders). Their summoning should happen between intervals, like 10 or 20 seconds before they spawn another wolf. They should be pretty costly, like 70-90 coins, and require 500+ alignment. With these changes, they would be the new elite troop of Dunland, but have many drawbacks due to their fragility, cost, and the wolves they summon.