Board Thread:Forum Roleplays/@comment-26044072-20150603213158

Note: This is a long intro iam sorry about that...

Overview: This Role Play takes place in the late Fith age of Middle Earth, a few thousand years after the Fourth age. After the great battle between the New Shadow and the Reunited Kingdom it marked the end of the Fourth age. In the first hundred years technological advancements and other growth in modernization occured, slowly. When the Dwarves of the Mistys began reconquering territories and lost cities the Dwarves began to prosper and have peace. With this their population rates began to rapidly increase and they had a babyboom (Like the one after WWII). The Dwarves weren't the only population growing rapidly though, Rhun, Gondor and many others were already increasing in numbers. The Dwarves formed an empire reaching from one side of Middle Earth to the other. With peace throughout their kingdom they began researching new ideas and technologys. Thus starting the Modernization Revolution which would bring forth many new progressions in many different fields. A few of these new developments was the ideology of a Democracy and Nation-State, aqueducts, gears, gear powered printers, news paper, better roads, new evolutions of armor and weapon styles (Such as the Dwarves new foucs on light, maneuverable, beautiful, and sharp weapons instead of bulk, dull, and heavy weapons), new trade routes spanning to every populated area in Middle Earth including Rhun, Harad, and other southern places, a new invention by the dwarves the cannon which was just as the cannons seen in the late Middle Ages Europe, Muskets such as the muskets seen in the Napoleonic wars, New art, Mathematics, new architecture/new building desgins, new currency, many other genuis machines(kept within lore possibilities), and lastly new metals/alloys making for better walls, armor, weapons, etc. Many factions began leaning toward nation-states and encouraging the development of new ideas such as  Humanism. There were many who oppsoed these new ideas(and still do) and at the forefront of the opposition was Gondor, the Kings of old disapproved of the new ideas and banned it from the Kingdom. They also controlled the "White Citadel Press" which was like the national news for the country, since they had control they were able to easily use propaganda to bring many others to disapprove of the new ideas. Mean while Dwarves started to oppose the Empire and started their own Nation-states and battled with the empire for their freedom. Thus the begining of the war began and the new states brought the other free poeples into the war. Rhun and the other factions to the east and south gathered for war seeing their enemys fight among each other.

The Factions (8 in total):

Ascendancy of Rhun: After the end of the Fourth age Rhun grew at an exceding rate almost outnumbering the west with just their own population. They are right behind the Dwarves in technology standards and have a very great, fomidable fighting force. With their power they were able to conquer much of the east and have made many submit to their rule. They now muster their forces together to destroy the free peoples. This empire is the most populated and has a total of 1.2 Billion inhabitants.

Khazad Empire: Formed by Dain the IIIV, this empire controls the misty mountains, grey mountains, blue mountains, and parts of the orocarni. The size of their great faction reaches to the east and west oceans, no other rivals them in size besides Rhun. The Dwarves started the Modernization Revolution and have acess to all the new technologys. They may be low in numbers but they have a force to be reckoned with. At the moment the Dwarves as mobilizing at Khazad-Dum thier capitol to launch a massive invasion on their rebellious brothers. This empire has a total of 350 million inhabitants.

Union of Pertorogwaith: This alliance consists of every half troll clan in Pertorogwaith, they banded together for the greater good and to participate in the sacking of the west. The Union has access to some of the basic new technology but is poorly equipt. Their popualtion is 250 million inhabitants (Not just half trolls).

Coalition of Dwarves Nation-States: These Dwarves were once a part of the Khazad Empire but rebelled and formed the first 27 Nation-States they are currently at war with their former faction. The Coalition controls most of the orocarni and parts of the Grey mountains. The Coalition consists mostly of Stiff Beards, Blacklocks, Stonefoots, and some Ironfists. The Dwarves have all the technology the Khazad Empire has and continues to lead the Modernization Revolution which means they have some of the best equipt fighting forces. Their population is 200 million inhabitants, small but formidable.

The Trading Empire of Umbar: These master seaman control the seas and trades throughout Middle Earth they are currently neutral in this war and have forsaken their old ways and gods to become an organized peaceful Empire. Umbar has the greatest navy every seen in Middle Earth also the empire has some of the best armies and prepares them in case they cant stay neutral. Umbar controls all of Near Harad (Note the deserts of Near Harad have started in some parts to support plant growth inabling the growing of food there). Umbar has access to all the new technologys. The Empire has a population of 450 million inhabitants.

Reunited Kingdom: Gondor is one of the most populated factions but has a poor military and lacks new technology due to their kings forbidding new advancements. Already though uprising have begun and the reign of the kings is once again coming to an end. The Reunited Kingdom holds all of Eriador and Gondor. The kingdom has a population of 600 million

The Federation of Harad: This Federation consists of all the southern tribes, they have acces to Mumakil but a very few number since the Mumakil are nearly extinct due to them being hunted. Harad controls all of far Harad along with the jungles. They assemble their armies to march on the free peoples and Umbar if they do not fight along side them. Harad has some new technolgy but not much, they also have a great strong military force. Their population is 700 million inhabitants.

Dorwinion Republic: The last group of Elves in Middle Earth they are currently Neutral and secretive. Few believe they still exist. It is rumored they have new technolgy and may still have the old technolgy from the Third age. The Elves still are fading and have very few numbers compared to the other factions.The Elves are still some of the greatest warriors in Middle Earth but are poorly equipt and will not go to war. The Republic contols all of Dorwinion. Their population is less than 150,000 thousand inhabitants.

Confederacy of Dunland and Rohan: Rohan and Dunland formed an Alliance during the end of the Fourth age and have ended their fueds and became allies during the Great war of the New Shadow and the Reunited Kingdom. The two factions are still allies and have joined their militarys and resources together. They control all of Rohan and Dunland. They have acces to many new technologys but not all, also they have very well equipt and trained armies. Their population is 350 million.

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Character Introduction Template:

Name:

Race:

Faction (If any):

Rank (No greater than a General but it is possible to be come a major leader later on in the Role play):

Accomplishments:

Inventions(Nothing to modern):

Weapons (Nothing op and no more than 3):

Equipment:

Supports Modernization (yes or no):

Background:

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The Rules (10 rules):


 * 1) 1. No God/op characters.


 * 1) 2. Keep the equiptment, items, technolgys, and armys mostly lore friendly (Although this Role play is not very lore friendly) so nothing like crazy  jetpacks or something; Small gauntlet crossbows are legal like the ones from assasins creed but a limit of one and only for characters.


 * 1) 3. Respect other players.


 * 1) 4. No off Role Play topic conversations on this page.


 * 1) 5. No Op/god unrealistic armies.


 * 1) 6. When a battle takes place between two characters/generals and two armys and the two players fight i will decide who wins and which army wins (This may not be a rule in the future) I will decide by who has more soldiers, better technology, and better leadership.


 * 1) 7. No armies greater than 200 million strong and for smaller factions only 50 million strong.


 * 1) 8. Maximum starting rank is a General!!! As the Role Play progresses a character can become a major leader or a faction leader if i allow it.


 * 1) 9. No Metagaming/Godmodding


 * 1) 10. Only 1 character per person, you are able to start a new character if the old one dies.

Rule number 11 have fun!

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Faction relations:

Ascendancy of Rhun: At war with: The Reunited Kingdom, Confederacy of Dunland and Rohan, Coalition of Dwarven Nation-States, and The Khazad Empire.

Allies: Union of Pertorogwaith and Federation of Harad.

Reunited Kingdom: At war with: Khazad Empire, Federation of Harad, Coalition of Dwarven Nation-States, Confederacy of Dunland and Rohan, and Ascendancy of Rhun.

Allies: None.

Confederacy of Dunland and Rohan: At war with: Ascendancy of Rhun, Federation of Harad, Reunited Kingdom, Khazad Empire,and Union of Pertorogwaith.

Allies: Coalition of Dwarven Nation-States

Federation of Harad: At war with: Reunited Kingdom, Confederacy of Dunland and Rohan, Khazad Empire, and Coalition of Dwarven Nation-States.

Allies: Ascendancy of Rhun and Pertorogwaith.

Dorwinion Republic: At war with: None.

Allies: None.

Khazad Empire: At war with: Coalition of Dwarven Nation-States, Confederacy of Dunland and Rohan, Ascendancy of Rhun,  Union of Pertorogwaith, Reunited Kingdom, and The Federation of Harad.

Allies: None.

Trading Empire of Umbar: At war with: None

Allies: None.

Coalition of Dwarven Nation-States: At war with: Khazad Empire, Reunited Kingdom, Ascendancy of Rhun, Union of Pertorogwaith, and The Federation of Harad.

Allies: Confederacy of Dunland and Rohan.

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Notes:

-The New Technology is similar to the technology of the Renaissance, 1800's (some), Middle Ages, Ancient Greece, and Ancient Rome.

-Muskets are available to Rhun, Khazad, Umbar, Dunland and Rohan, and The Coalition with a max of 1 million per faction; other factions can get these by taking them from fallen soldiers or researching and producing them.

-Cannons are only available for the Coalition, Rhun, and Khazad with a max of 2000 per faction; other factions can get these by researching and producing them.

-Faction populations, standings (Such as at war and allies), technologys, weapons, and armies are subject to change throughout the Role Play and characters can influence such changes. Also i will change the standings of each Faction above throughout the Role Play if the standings are changed.

-Some Rules may be changed in the future. 