Board Thread:Suggestions forum/@comment-34969473-20180519163327

if your hunger goes down, you can no longer naturally heal or sprint.

if your health goes down, it just makes you easier to kill.

way to make this more interesting because it's somewhat realistic, and easily fixed.

Slow down poison's rate, but do not show the green hearts. this makes it more subtle, and more dangerous. same would go for mobs. this makes it worth making poisoned arrows and crossbolts. however, to counterbalance this, poisoned arrows and crossbolts should only stack up to 8, not 64.

Injuries and Hunger: If you go below 4 health or 4 hunger, you get mining fatigue. this slows down how fast you can swing your weapon and how fast you mine. it doesnt make that much sense for you to be able to perfectly swing a warhammer if you're hungry. or if you have an injury.

if you go below 2 health (this is when the health bar starts shaking) or 2 hunger, you get nausea, slowness, or weakness. this represents  serious injury and near starvation. you are tired (slowness and weakness), and cannot focus on much else other than food. this is what nausea represents. food should be a more valued necessity, make it so you can stack 32 of certain foods (common ones, such as apples or bananas), 16 for somewhat better food (roasted meat), 8 for better food (bread, pumpkin pie, etc.) and 4 for insanely good food (like lembas). 