Board Thread:Suggestions forum/@comment-96.238.106.99-20160724230025

(possible) DISCLAIMER: 1.) While i do belive someone has mentioned the possibility of Khazad-dum as a seperate dimention, i do not know who, so unless told otherwise,  do not claim that idea 2.) I do not want this to be anything in the current mod, just to be, with the blessing of the valar, looked upon kindly by Eru in the great encoding and put in his notebook within the timless halls for a future that none of us can foresee.

ANYWAY!! on with the show! my idea has to do with the possibility of moria being a seperate dimention in order to be scaled correctly, rather massive, seeing as it took the fellowship roughly between two weeks and a month to cross, but i only am here to talk about the treasure of the ancient mansion men call dwarrowdelf, and the reasons for going there

1.)Axe of Durin I "The Deathless"

Lore: Legends tell of a Mithril Axe, laid in the deepest halls long since flooded by the degredation of the foul orc scum, that was once weilded by the first and greatest of the seven fathers, Durin the Deathless, hand-crafted using the learned-skill of Mahal (Aule in Khuzdul) himself, cleving through both stone and the creatures of the the deep. Item: a highly ornate, uncraftable mithril axe that will tie in to main quests for durins folk, if there are faction based main quests, that will be the end result of a part of said quests, and one of those quest items like anduril, and should be a little over power'd, being indistructible, have high dmg, and faster than a normal battle axe, as well as being able to cut through stone and mine ore very fast insted of wood,  but should be limited by the fact it​ i​'​s ​a quest item, and there should only ever be one.

2.) Khazad-Zigil (dwarf silver)

Lore: " The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron their servent. such things they found here, it is true, especially iron"..."For here alone in the world was found Moria silver..."-Gandalf, A Journey In The Dark, Pg. 317 Item(s): While there is already mithril in the mod, moria should contain some ancient treasure of true silver not found and given to the namless one, such a scatterd mithril gear in the lower levels, and a few special items, perhaps mithril coins, very rare and only obtainable in moria, but worth enough to buy an entire army of soliders, Ithildin lace, which can be used to craft dwarven doors, or used as a antithesis to gulduril crystals when used on blocks, or even a moria only mithril varient for which can make unique items, such as runes for the up-and-coming enchanting system.

3.) "Mobs of the deep"

Moria Goblins: sub-faction aligned with Gundabad, but with unique armor and stats, can rarely drop stolen mithril nuggets, and can wear stolen dwarf gear, could say quotes involing the balrog within mystery, as if they worship it

Watcher in the water(Kraken): Potential boss or sub boss for moria, as we never see it killed, or a hazard for the open ocean. A telling of such things as krakens, is told by David Day in the book "Guide to Tolkiens's World: A BESTIARY"  as said to be amongst a foul spawn of Melkor, Pg. 147 "Some of these beings of Melkor's survived below the thunders of the deep far beneth the abysmal seas in anciant, dreamless, univade sleep even into the Third Age of Sun. The "Red Book of Westmarch" tells that when a fiery Balrog was loosed in the Dwarf-Kingdom of Moria, another being came out from the dark waters that lay beneath the mountains. This was a great Kraken, many tentacled and huge with a slimy sheen. It was luminouse and green and an inky stench came from its foul bulk. Like a legion of serpents it lay in the black waters beneath the mountains. Eventually it came to the clear water of the River Sirannon, which flowed from the West Gate of Moria. There it built a wall in the river bed and made for itself a black pool, hideous and still. this being was the guardian and none could pass without challenge. For this reason, in the "Book of Mazarbul" the kraken was named Watcher in the Water

Moria cave Warg: Ravenous, snarling things that are more scavenger than hunter, eating all fleash in sight, their maws crooked and jagged, not unlike their ancient kin in the dark pit, and their rabid hunger held in their jaws can even pass to their victems, even weakening them with numbness( hunger or weakness effect, but scwrany and with less hp./dmg.)

Moria cave spider: above dark pools and in festering holes, dwell horrid monsters, children of an ancient terror, that suck both any light of the suface world into endless gloom, and the life of any surface dweller brave enough to face that darkness. Blind and eyeless from ceturies of stagnation and total darkness,they hav become slow and enfeebled, but their venom is what keeps these wreches alive dispite that, as it is a powerful Nuero-toxin, paralizing their victem before destroying their flesh, makin even one tiny scratch from their fangs a death sentence.( weaker than normal giant spiders, and slower, but like I.R.L cave spiders, should have incredible venom, including a wither and/or fatigue effenct, and hightend detection range)

"Phil" Philankar,last dwarf of Khazad-Dum, dwarf smith and scholar,& soon to be active loremaster and ideas-man here,also, the " PH " sound in my name is said as a " F "

Sources:

Peices of Khuzdul:Dwarrow Scholor and his work

"Guide to Tolkien's World: A BESTIARY" by David Day, K-section, fifth entry, Pg. 147

L.O.T.R.O.: Mines of Moria expansion,taken from questline involving Durins axe

Cave Warg/spider idea: "The Lord of the Rings: Aragorns Quest" Wii console, Moria Level(who knew Gimli didn't like spiders?)

"The Lord of the Rings" by John Ronald Reuel Tolkien, "The Fellowship of the Ring" Bk. II, "The Ring goes South" Chapter 4, "A Journy in the Dark" Pg. 317(50th anniversary one-volume edition)     