Board Thread:Suggestions forum/@comment-28440866-20160816135842/@comment-26172435-20160817184707

Gingilipho wrote: AlteOgre wrote: Aye, this would be a fine addition in terms of mount traits ... along with traits for players and all. ;)

Nicely thought-through Ging!

One note: Instead of acquiring upgrade points from the time you spent (sleeping or riding) on their backs ... I prefer a player should spend experience orbs on them, in line with the basic proposal for traits I made. Oh Alte, you and your XP points... :p

But actually, that is a very good idea! However, it might be a bit tricky to transfer your own XP points to another entity.

One way might be to use your own 'Vigour level' to craft specific upgrades in the form of items that you then equip to your mount ("High level products", one of your own ideas ;)).

Or (this makes most of my entire suggestion unnecessary) every player has their own player traits, and "Mount" is a category in those traits. There, you would be able to upgrade all the stats (speed, jump, health, weight, damage, offspring), and every mount that you buy from the trader will have those upgrades added to its own performance. It's not a matter of transfering experience orbs, but converting.

Nah, I like the notion of training a mount. Any effective ability improvement should be animal bound, not connected to the player.