Board Thread:Suggestions Forum/@comment-26044791-20150219060119/@comment-26005135-20150220060738

Rocket Engineer wrote: Maybe the sword could have a sort of good or evil alignment depending on what was killed with it? If it had evil alignment then a good player wielding it would have to sort of break it in, so until that happened if the player had any troops the would get small debuffs and the player would maybe get weakness 1 when he was holding it. It would simulate the hired troops fear of the sword and their reluctance to follow someone who is holding said sword. And the player would get debuffs because the sword, in this example is inherently evil. And inherently evil things don't like good. Plus the good player would be slightly scared of the sword himself, right? I know a am pinning human traits on a inanimate object that is actually ones and zeros, but to me it just makes sense. Thank you for your patience in reading this long and probably boring suggestion.

Rocket Engineer, TAPP agent (talk) 05:32, February 20, 2015 (UTC) I like this idea, because the alignment and kills of a blade can affect it the same way it affects players. A blade with a name could be known, and feared by its enemies, but praised by it's allies.