Board Thread:Suggestions forum/@comment-26553378-20190712150552

Currently conquest has the sole effect of repressing enemy NPC spawns and increasing faction NPC spawns. While this is all well and good there are a few more effects which in addition to being fairly realistic could help lend importance to conquest.

War Camps
The more obvious of these elements, and the element I am least sure of working. In areas of high conquest small war camps should spawn. Armies do not simply march for days without making camps, and this should be reflected in game. Small warcamps similar to those employed by rangers and orcs should spawn in the front of conquered lands, and should be torn down should that conquest be reverted, or the front expand well past that point. I'm not sure how well the striking of these camps would work out in code, but it would be a nice addition if possible.

Invasions
Invasions should be more common in areas of moderate conquest. There has been an invasion started by something of a "general" of that faction, but it is not necessarily yet complete. I am unsure if this is currently an employed feature, but I am lead to believe it is not.

Shadow of Mordor
IIrc this was seen when mordor marched to war, the everpresent cloud-cover provided by mordor expanded with the armies to provide protection from the sun to the ranks. As such I suggest that the shadow of mordor should spread to lands conquered by mordor or angmar (perhaps requiring a route back to the home biome), as well as that shadow being burned away in areas of mordor and angmar conquered by enemy factions.

Curse of Mirkwood
Pretty much the same thing as the shadow of mordor, this is a physical manifestation of the dark lords power. In lands conquered by Dol Guldur the curse should spread, darkening and befouling the water, as well as perhaps encouraging growth of the webs of ungoliant (or perhaps standard webs? I'm unsure if the webs of ungoliant are implied to be woven by mirkwood spiders or not), conversely areas of mirkwood which have been conquered by enemies of Dol Guldur should be cleansed of the poison. (Also perhaps webs decaying? I don't particularly expect that they'd require maintenance, but it would provide some additional incentive for the enemies of Dol Guldur to reclaim mirkwood)

Well... think that's about it. It's been a while, so if I misremembered something feel free to point it out so I can fix it, or if you guys can think of any other possible effects of conquest. 