Board Thread:General Mod Discussion/@comment-27272222-20160525211301/@comment-27324018-20160527181120

And it's the harsh truth that this mod is way too demanding to make a large server out of. Mevans has added event interceptors for almost everything that could possibly occur to deal with banner protection, galvorn protection, weapon cooldowns, and more. The very nature of the mod causes players to spread out much further than on vanilla servers, loading more chunks. The terrain generation is more demanding of the CPU. And unlike a lot of large vanilla servers, you can't simply use a major plugin system to tie several different independent servers together. That approach works fine for minigames and such. But the mod is obviously not suitable for such a setup, and worse yet, it does not play nicely with Bukkit derivatives that are supposedly Forge-compatible.