Thread:LOTRMod/@comment-26172435-20160420191607

In response to your question here:

I've played around quite a lot with the terrain generation parameters in TerrainControl for 1.7.10 to create and tweak a huge number of biomes. Almost made it to a finished product, but the MC developments made me reconsider again, and again ... then I found so much inspiration in your mod for biomes, like ... too much, and I kept playing the LOTR mod and appearing here on this wiki.

So, on the terrain generation options: I have developed some understanding and feeling of the effectiveness and side-effects of changing the volatility parameters and such. I've also tried to create rugged terrain with the functions TC uses. In general it proved difficult to get very varied terrain with steep slopes without having these chunky border effects in transition zones between smooth and rugged biomes, and without the base terrain itself becoming ugly. What I found worked well was to add border small biomes which acted as a smoothening zone between smooth and rugged biomes, and the effective and tailored use of the smoothening radius parameter for each biome and border biome. Nonetheless, TC didn't enable me to get the beautiful transitions the LOTR mod has between foothills and mountain biomes for instance, even with use of multiple border biomes. So, my feel is your code is better than the TC code. I just haven't looked into it yet, as I just appear to lazy to dig into java thoroughly and there's simply too much more fun things to do. :)

As far as the Ettenmoors and Emyn Winion go: I'd just not use that function you're using now and just use another blend of the tools you're using elsewhere. My guess is that the typical roughness of most mountaineous biomes could be scaled down a bit, both vertically and horizontally, to achieve the intended effect in mentioned two biomes. The terrain generatin function you're using for those biomes doesn't seem to have the drawback we're all seeing now at these borders.

If you wish to exchange some more thoughts or ideas on biome generation, you could also contact me on FB of course. It seems our schedules are out-of-sync, so chat will likely not work.

Cheers,

Alte 