Board Thread:Suggestions forum/@comment-36885248-20180911145144/@comment-26553378-20180914111211

LordOropherMirkwood wrote: for example tauredain could have a special obsidian blade sword Do you know what a machuitl is? It is basically a club laced with either 2 or 3 lines of sharpened obsidian blades down the sides. It is a traditional sword in meso-america, and while it is less durable, is far sharper than other swords. The obsidian is studded into the wood to make it less durable as obsidian breaks easily. Your idea of them having an obsidian blade sword... well, it just seems odd, because they do have an obsidian blade sword already meaning your suggestion could only mean you want them to have a sword made entirely out of volcanic glass.

Anyway, back to the topic at hand, that's a lot of armor. I get that there is currently a huge difference between some armors in the game, from the tribes of far harad being at bronze level (which is stupid, tauredain is faction bronze and shouldn't have been nerfed, the others are faction leather and are fine, though balancing, so...) to the dwarves approaching mithril. If you are on a non-cauldron server this doesn't matter unless you want to use a special cloth armor such as scout because legit every main fac armor can get buffed to mith level. So... honestly, it doesn't really matter except for on cauldron servers, and if they are on a cauldron server I'm pretty sure they'll be doing "lore gear" anyway to somewhat balance out the gear of more comitted players.

A different idea would be make mail armor variants of all the non-fac armors which you can use to boost armor, fur armor yielding warmth, bronze mail boosting to fac bronze, iron mail to fac iron, and mith mail to mith. These would also minorly boost durability and would take up a modifier slot. They may also take up the protection slot. not sure. This way you don't have excessively large amounts of new armor, and have a somewhat logical way to balance armors.