Board Thread:Suggestions forum/@comment-27200931-20170319223836/@comment-31507215-20170319233920

Dragonovith wrote:

Minecraftmage113 wrote: Mounted archers: so you propose making these things more powerful because realism, that is a great idea, except for the fact that accuracy is typically crapped while on a mount, i vote for low accuracy as a balance also based in realism

The do not "Throw a fire pot and immediatly charge" they throw fire pots until all enemies in range are on fire, then they rush in with a knife, also a different balance for you would be make it so the fire pots have no initial balance I didn't have realism in mind when I suggested that, to be honest. I think that the change I proposed for horse archers make them more unique, because most enemies just charge against you or shoot at you. Having a mobile enemy that both shoot and runs away when you get near would spice things a bit more, if you like the challenge.

I tested it with just one fire-thrower and one Dalish soldier, that's why I say that they charge immediately. Anyway, the example still stands. Making them more fragile (kaftan instead of proper armor) would balance their "overpoweredness", even though I don't agree too much with that notion. I would agree with Minecraftmage that the accuracy should be cranked down. Those Black Uruk Warg Rider Archers are a pain in the tail. I miss fighting 1.7 Skeletons. *sniff*

Also, if you upgrade the AI for mounted archers, you need to upgrade the mounted Rohirrim AI too. I am tired of having my expensive units charge blindly into the swords of the Uruk-hai.