Board Thread:Suggestions forum/@comment-27388204-20160115035819

First of all, ents, while powerful, are not overly impressive. There should be a greater variation among ents than there currently is, for example, not just in the number of branches on their heads, but their height, width and the shape/thickness of their branches, and finally accessories, such as fungi (Treebeard, I remember, had a couple of small polypores above one of his eyes) and moss. They also should have sounds, and perhaps a step sound that doesn't sound like someone stomping on a wood floor.

Also, I would like to see the following types of ents implemented:

- Maple: a rare variety with red leaves and greyish bark (this would probably mean that maple trees and their giant counterparts should grow in Fangorn too)

- Willow: a grey-skinned ent with drooping, currved branches with yellow/green leaves that hang from its boughs.

- Dark oak: a dark-toned ent with dark-green leaves with a thicker trunk than most other ents (therefore dark oaks would have to be implemented into Fangorn)

Please note that the variations I highlighted above would exist within each kind of ent, not just between differernt 'species'.

Regarding huorns, first of all know that I have no idea how the huorn entities are coded, to judge from the assets folder (which only contains an image of the huorn face) and the mob spawners (which look empty). Therefore, some of my following suggestions may be impossible to code.

Add more variation among huorns. Currently, all huorns have three-block-high trunks. It would be better if there were some with 2-high trunks, and some with 4-high trunks (for those with an even number of blocks in the trunk, make it so that the face always appears in the middle - halfway up the trunk). In addition, maple, willow (possibly with willow vines), and dark-oak huorns would be a nice addition. Also, occasionally, make it possible for a 'large tree' huorn to spawn (what I mean by large tree is the bigger variations of oaks and maples, not the Fangorn and Dense Jungle giants), which have increased stats, like double-headed trolls. Therefore, given their size, willow and dark oak huorns would also naturally be a bit more powerful than normal oak, birch and beech huorns.

Finally, for the huorns, add ambient, groaning or creaking sounds like the ones Merry and Pippin heard on the eaves of Fangorn, which can also serve as a mystifying asset to the forest, as well as giving more life to the huorns.

To wrap up the whole suggestion, it seems many players are irritated by the fact that even when allied to Fangorn, the ents and huorns turn on you when you mine wood. Therefore, it may be better to make it so that players with a high (50+) Fangorn alignment simply cannot chop wood when in the boundaries of the forest, unless friendly fire is enabled.

I am aware that some of this could be potentially difficult if not impossible to implement, however I hope there is a way. 