Board Thread:Suggestions forum/@comment-26444332-20151029222948

This is the special conclusion to the series aimed at enhancing the Elven realms left in Middle-earth. This suggestion deals with the six tribes(Divided afterwards) who chose not to leave on the journey to Valinor, and were accounted as Moriquendi, the Elves of the Darkness. In other words, the secretive Avari, the Unwilling, the Dark Elves.

At the time of this writing it is still Public Beta 24, and so one or two of the features might already be implemented by the time it is released. There is still a Part II for any parts of the suggestion not expressly dealing with the main topic.

The Wild Wood: Composed of the great forests at the base of the Orocarni's western slopes, the Wild Wood's grass is a lush dark green color. The trees are large and gnarled with age, and the flowers are beautiful. Silvery streams run through the wood, leading to spectacular pools and waterfalls. The ancient magic of the Elves has long lingered here in the forest, since the Day before Days. Shadows flit through the forest, but not all are mere tricks of the mind. For a reclusive people yet dwell here...

Note: The various plants of Fangorn grow in the Wild Wood, in addition to others. The other plants have a small chance of growing in Fangorn.

Note: It is my strong belief that the Wild Wood would look like a cross between the Woodland Realm and Fangorn. The grass color and trees of the Woodland Realm, the water color of Far Harad, the giant beeches and oaks of Fangorn, all the choicest bits of nature would be found there. Fog similar to Fangorn's would be found here.

NPCs:

Dark Elf: Like all Avari NPCs, these Elves are a semi-rare find in the glens and dells of the Wild Wood. They wander freely, but never too far from their homes. These Elves defend themselves with Avari Bows and daggers if attacked.

Dark-elven Warrior: A NPC only found naturally in the presence of their (mostly)unarmed kindred, these warriors are armed with Avari armor and wield Avari weapons. They are hireable from the Avari Chieftain.

Dark-elven Ranger: A NPC that fights exclusively at range, this Elf is armored in Avari armor, with a Avari Bow. It has a Speed I buff, and is hireable. It is rarely found on the edges of the forest, protecting it from any who would harm their kin.

Dark-elven Rider: The cavalry of the Wild Wood, these mounted Warriors ride War-elk(Woodland Elk spawn in the Wild Wood) into battle. They are otherwise identical to Dark-elven Warriors.

Dark-elven Banner Bearer: The banner unit of the Avari, this unit has the same costs as other Banner Bearers.

Avari Wanderer: A trader that can spawn in Rhûn, the Iron Hills, the Woodland Realm, and a few other eastern lands, it sells a variety of Avarin products and buys assorted items.

Avari Tanner: The "Smith" NPC, this Elf is found in Avari Tanneries. They sell Avari Armor and weapons, as well as some Avarin products. They have black cloaks and hoods.

Avari Shaman: This NPC sells magical brews for high fees. They are found in Avari Shaman Homes only, and do not venture at all far from their sanctuary.

Avari Chieftain: This Elf is the recruiting NPC, from which one may hire Dark-elven soldiers. They wear helm-less Avari armor, and carry a Avari Sword for self-defense.

Structures:

Avari Home: A small affair on the forest floor, a standard Avari Home is a wooden structure built partially underground, like a Wood-elven House. It is circular, and is built of random pieces of wood logs and planks, roofed by thatch. Underground is bare stone, supported by the same haphazard construction above. On the floor above ground is a table, a chest with some loot, and a item frame with some Avari items. Below is a Avari crafting table, a Avari bed, and a small fireplace and grate.

Avari Treehome: Built among the massive trees of the Wild Wood(Many of which are equal in height and girth to the giant trees of Fangorn) Avari treehomes are of slightly better construction than their land-bound counterparts(Though not by much). They are built in roughly the same manner as an Elven Treehouse, only smaller, roofless, and more erratically. They are found among the great trees, and encompass the entire trunk.

Avari Shaman's Home: Carved out at the base of the great trees, this home is built partially on the ground, partially inside the tree. A Avari Shaman spawns inside, as do several barrels, a bed, a Avari crafting table, a few torches(but no open fire) and a few chests with loot.

Avari Hall: A stone/cobblestone/wood hall, this is a poorly constructed version of the High Elven hall. An Avari Chieftain spawns inside, as does some loot, a table, and a Avari crafting table. These halls have a 2% chance to spawn built of Dark-elven Brick or Wood-elven Brick.

Avari Tannery: The smithy-type structure for the Dark-elves, the Avari Tannery is a open-roofed structure, built of wood. Otherwise, it is identical to the general construction of other Elven smithies. Instead of forges and anvils, Tanning Vats stand ready. All told, there are two vanilla furnaces, two Avari crafting tables, two chests, a vanilla crafting table, and two Tanning Vats. Unlike Elven smithies, there is no forge in the center, making it a much more open space. Only the Tanner spawns in the structure. No other structures or NPCs spawn nearby(If you've ever seen or smelled a tannery, you know why).

Avari Pavilion: A simple circular wood-and-turf structure, it is a ground level version of the Avari Tannery(Save without the crafting tools). Inside is a table and food, and a few Avari spawn around it.

Creative Structures:

These are creative-only structures that may be spawned in for the player(That is not to say that the structures above may not be spawned; They may be, but this section deals exclusively with structures built of Dark-elven Brick for the purpose of builders who wish to use them as a base for larger structures.)

Dark-elven Tower: A Dark-elven version of the Wood-elven Tower, without the tree. Instead a Dark-elven Pillar extends down through the center of the building.

Dark-elven Pavilion: A open-air domed structure, built of elegant Dark-elven Brick, Blocks of Amber, and Avari torches. No loot spawns inside.

Dark-elven Hall: A High Elven Hall built of Dark-elven Brick, it spawns with no loot or NPCs.

Dark-elven Forge: A Dark-elven version of any other Elven Forge, save with Avari crafting tables. No loot spawns with it.

Items:

Tanning Vat: Crafted in the same manner as a Cauldron on a normal crafting table(But with wood planks), Tanning Vats are essential to the Avari for their armor. Like a cauldron, a Tanning Vat may be filled with water. When you right-click on the Tanning Vat with rotten flesh or Warg Fur in your hand, you will gain the Nausea effect(Tanning is extremely smelly) but you will also turn your equipped flesh or fur into leather.

Avari Armor: Crafted of leather on a Avari crafting bench, Avari armor is a molded black and bronze version of Wood-elven armor. It has little durability, but it does protect fairly well(Molded and hardened leather with bronze embellishments is tough).

Avari weapons/tools: Avari weapons and tools are crafted of bronze, as it is a fairly simple material that is easily manufactured through the alloying of copper and tin. However, metal is scarce for them, and so only their most essential items are made from it. Their weapons and tools look like Galadhrim ones, only they do less damage and have less durability. Their bow is crafted of sticks and string, and is essentially a lighter brown Bow of Mirkwood. It has a slightly slower draw time than the aforementioned Wood-elven bow.

Avari crafting table: Crafted in the usual manner, Avari crafting tables are where all your Dark-elven needs can be fulfilled. It is dark brown, with Amber highlights and a russet green cloth covering the top(Like Galadhrim crafting benches have a leaf covering theirs).

Avari torch: Crafted by placing Amber and a stick on a Avari crafting table, Avari torches glow a brilliant gold(Much how Mallorn torches glow blue). They have a black body(The part of the torch which is held). Avari chandeliers are crafted with bronze, and hang in Avari Halls as a symbol of status for the chieftain(the greater the chieftain, the more metal).

Banner of the Wild Wood: Crafted as all banners are(save on a Avari CT), Avari Banners depict six white stars surrounding three white stars on a dark green field, representing the six Avari tribes that came from the three original clans(Minyar are a honorary inclusion).

Blocks/Ores/Plants/Trees:

Amber: A golden gem found in the Woodland Realm and the Wild Wood, it is a ore that is found somewhat rarely in both places. When broken it yields 1-2 Amber. It may be crafted into glowing blocks, similar to a golden Quendite.

Wild Stone: A stone type found exclusively in the Wild Wood and the Woodland Realm. It spawns in patches, much the same as deep Gondor Rock. When crafted on a Avari crafting table it becomes Dark-elven Brick, which resembles a black Wood-elven brick with dark grey tracery and with all the necessary variants(pillar, slab, stair, wall, mossy, cracked, carved(Carved Dark-elven Bricks have a dark red star on them, similar to Carved High Elven brick), etc.). This stone may be found incredibly rarely in Avari Halls and Avari Homes. It is mainly for the use of the player, who may wish to create a sophisticated Dark-elven structure of high status and craftsmanship(Or to make a darker build without the need for Mordor Rock, as this stone goes nicely with the aforementioned torches).

Avari Wood-bars: Made of any wood on the Avari crafting bench, these wood-bars are colored black and grey.

Avari Bronze bars: A set of bronze bars with an Elven style to them.

Ember of Aulë: A fiery red plant, it grows in patches throughout the Wild Wood.

Sorrow of Nienna: A plant similar to the Tears of Yavanna, Tears of Nienna have blue flowers, and darker green stems.

Curse of Mandos: A black-stemmed plant with blood red flowers, it is a very rare plant. It may also be found even more rarely in Fangorn, Lindon, and the isles of Middle-earth(A constant reminder of the Doom to the Ñoldor).

Wind of Manwë: A green plant with bright white-gold leaves. It is fairly rare.

Strength of Tulkas: A dark green plant with bright red flowers. It is common. Waters of Ulmo: A dark green-stemmed plant with dark blue flowers, as dark as the sea. It only grows by the streams and rivers of the Wild Wood.

Star of Varda: A green plant with white flowers, it has around the same rarity as the Wind of Manwë.

Blossom of Lóriën: A green stem with a Mallorn-gold flower, it is one of the more common flowers. It also grows in Lothlóriën.

Call of Oromë: A white-stemmed flower with blue petals, it is of middling rarity.

Sleep of Estë: A dark green plant with white-gold flowers. It also grows in Lothlóriën.

Vána's Spring: A beautiful white plant with red flowers. It is of the same rarity as Tears of Yavanna.

Nessa's Joy: A green plant, with grey-white flowers. It is of the rarity of Strength of Tulkas.

Victory of the Valar: A white-stemmed plant with silver and gold flowers, it grows long and tall with more rarity than the Curse of Mandos flower. If the First Age is ever added or Aman is opened, this flower will grow throughout Valinor.

Avari brews are like Ent draughts, save they may also be made in barrels, with more plants but more uses. A list of which plants give effects are below.

Ember of Aulë: Fire Resistance - Used interchangeably with Sunfruit as Red Ent-draught.

Sorrow of Nienna: Absorption

Curse of Mandos: Black Ent Draught - Strength II, Resistance II

Wind of Manwë: Resistance I

Strength of Tulkas: Strength II

Waters of Ulmo: Water Breathing - Used interchangeably with Riverweed for Blue Ent-draught.

Star of Varda: Night Vision - Used interchangeably with Moonflower for Silver Ent-draught.

Blossom of Lóriën: Health Boost II

Call of Oromë: Strength I, Haste I

Sleep of Estë: Regeneration II

Vána's Spring: Jump II

Nessa's Joy: Speed II, Jump I

Victory of the Valar: Health Boost II, Strength I, Haste I, Speed I

Misc:

The Avari alignment bar has a black or almost black-green background.

Avari gain alignment from the deaths of Rhûn, the Easterlings, Gundabad, and Mordor(Only the latter two at this point in the mod).

Avari Wanderers do not spawn in lands west of the Misty Mountains(There were no Avari there in the Third Age; Tolkien said so).

Avari Elves have a small chance to spawn in the Woodland Realm.

Avari have a more malicious speechbank than other Elves, but not enough to be considered Evil.

Achievements:

Into the Woods: Enter the Wild Wood.

A Reluctant Folk: Speak with a Dark Elf.

Unwilling Hands: Complete a Dark-elf mini-quest.

Dark-elven Crafter: Craft an item on the Avari crafting table.

Warrior of the Wild: Equip a full suit of Avari armor.

Swords of Shadow: Hire a soldier from an Avari Chieftain.

A Smell to be Remembered: Trade with an Avari Tanner.

Eyeball of newt, crocodile tears...: Trade with an Avari Shaman.

Ancient Magic: Drink a magical brew.

Avari Friend: Earn +10 alignment with the Dark-elves.

Avari Champion: Earn +100 alignment with the Dark-elves.

Avari Lord: Earn +1000 alignment with the Dark-elves.

A Golden Glow: Mine a piece of Amber.

Part II:

Moredain Shaman: A hiring- and -trading unit found in Moredain Shaman Huts(Like Hobbit Farmers, who are both traders and recruiters), these Shamans can sell you Moredain War Paint and lend you their cultists and lion cultists for your cause.

Moredain War Paint: Going in the helmet slot(For it would most likely be a retextured helmet), Moredain War Paint comes in different colors, and gives special buffs when equipped. It cannot be crafted(Only the shamans know the secret), but can be bought or obtained in creative.

Red Moredain War Paint: Strength I

Blue Moredain War Paint: Water Breathing I, Aqua Affinity I

Green Moredain War Paint: Strength I, Haste I, Speed I(This one and Black Moredain War Paint are the most expensive to buy.)

Black Moredain War Paint: Strength II

Yellow Moredain War Paint: Health Boost II

Moredain Cultist: A Moredain villager with a random Moredain War Paint and armed with Moredain weapons, they are fanatics for their cause. Some wear random pieces of their people's armor, some do not.

Moredain Lion Cultist: Higher status cultists, these are uniformly equipped with Lion Armor normally worn by chieftains. They also wear Moredain War Paint(eschewing the lion fur headdress), but unlike the lower cultists these have a chance to wear Black or Green Moredain War Paint. They carry normal Moredain weapons.

Near Harad Cultist: With the trade of captured Mûmakil between them, the Moredain and Near Harad have intermingled in more than just the enslavement of beasts. These soldiers of Near Harad have joined the various cults of the Moredain(Just as the Romans joined the Eastern mystic cults such as Mithras), and they have brought their things with them. Near Harad Cultists wear Moredain War Paint and are hireable from Moredain Shamans, but the similarity stops there. Unlike the Moredain, these people are uniformly equipped with Near Harad armor and weapons. They are also more expensive than other cultists.

When added(At the time of this writing it is still Beta 24), the Limwaith, Cerinrim, and Tauredain may attach colored feathers to their armor and weapons.

Northern Mirkwood has a new sub-biome, called Northern Redwood. It is composed entirely of large and small Red Mirk-oaks and maple trees. Cherry trees may also spawn there, but less frequently.

Permission to Preface: Thank you for your agreement.

Long have people awaited or asked for weapons made of galvorn, the jet metal devised by Eöl and smithed by him, later also crafted by the smiths of Gondolin under Maeglin. However, this is not reasonable. Galvorn was described as being "hard as steel while remaining supple and malleable", which is not something you want in a sword. However, many make the claim that Eöl's twin swords Anguiriel and Anglachel were made of galvorn. This is not so. So see below and have your prayers answered...

Meteoric Iron: The Mithril-rare ore of the Ered Luin and Lindon, this metal is found deep in the earth(Y:16 and below, same rarity as Mithril but spawns in more or less spherical clumps), remnants of fallen stars. It is a black metal(Because of the impurities in the ore, such as iridium). It is smelted in Dwarven forges, but there is a slightly higher chance(+2%) of finding it in Lindon. It may be alloyed with Quendite or Naurite ore for an effect(Which shall be spoken of).

Meteoric Ingot: Normally the ingot would not be spoken of, but this ingot is special. It has three different types, each depending on whether you smelted it as a alloy or not. With Quendite, it is a Blue Meteoric Ingot; With Naurite, it is a Red Meteoric Ingot.

Meteoric Sword: Resembling a black-and-green High Elven sword with a longer and straighter blade, it has the same durability and damage as the Gondolinian sword, with high enchantability. It is crafted on Elven crafting benches. A longsword version may be crafted in a diagonal style, with a greater reach and knockback(As seen in Beta 25) but slower hit times. This version of the sword is crafted with regular Meteoric Ingots, and glows a dark green when Orcs are nearby.

Red Meteoric Sword: The same as the above weapon, with a glowing effect. However, it is not the same blue glow that is normally associated with Elven blades. This sword burns with a dark red glow, and has a Naurite Gem in the pommel and the centre of the crossguard.

Blue Meteoric Sword: Like the above, but with a Quendite Gem in the crossguard and pommel. As the name would suggest, this sword glows with blue-white fire when the servants of evil are nearby.

Again, I'd like to thank you all for sticking with the series. Until we next meet, my friends. Namárië!

"''Of old he was an Elven-king, A lord of tree and glen When golden were the boughs in spring In fair Lothlóriën." - Lay of Nimrodel'' 