Board Thread:Suggestions forum/@comment-26405988-20150612015714/@comment-26405988-20150612022755

Powkchop lowrd wrote: NinjaCatRex wrote: It's unfair that none of the good factions' troops run away yet most of the evil factions' do.I also think that the negative alignment at which they should flee would be -1000 instead if -500.This is just an idea, but currently the good factions have the upper hand in the mod.Quite contrary to most of the LOTR story. Evil NPCs spawn much more commonly than good ones, and orcs are more like animals than people, so it would make more sense for them to be less courageous. In LOTR the orcs/uruks are bred to be killing machines more than anything, so actually while animalistic as they are, they are not ones to usually stray from a fight.