Board Thread:General Mod Discussion/@comment-26486187-20160204060109/@comment-26172435-20160204125606

I hope the conceptual code designer in Mevans is or will become weary of copying code to produce new features based on existing ones, and is or will get eager to take on a new coding challenge ... preferrably this one:

An advanced RPG system that fits the lore, encourages roleplay character development and promotes more variation in combat strategy and tactics. Main ingredients: I'm ready for it. :D
 * Traits, advanced smithing and crafting, modified enchantments: all based on the Vanilla experience orb system.
 * Armour weight dependent movement speed.
 * NPC AI that makes NPCs avoid grinding traps.
 * A simple but effective shield feature.