Board Thread:Suggestions forum/@comment-32865299-20180111175143/@comment-26553378-20180111214119

Here's an idea:

Weapon-type: the generic type of the weapon (bludgeoning, slashing, stabbing, etc. this makes it so that if you know how to use 1 type of sword, it will be easier to figure out other types of swords as the general idea is the same) - this would be the least xp gained

Weapon sub-type: the specific type of the weapon (dagger/sword/scimitar, this makes it so if you know how to use 1 factions version of a weapon, it will be easier to pick up on another factions weapon that is very similar in practical traits such as length and weight) - this would be the second least xp gained

Weapon faction: the faction of the weapon (dol guldur dagger/angmar dagger/rivendell dagger/iron(or factionless) dagger, this makes it easier to use a weapon that you know how to, but just haven't broken in yet) - this would be the second most xp gained

Weapon: the weapon (Anduril/Orcrist/Bob's sword of whak-an-elf, this is the exact weapon that is being used, it is what is currently suggested) - this would be the most xp gained

reading through the faction part is included, he just said it didn't in the overview of the suggestion.

reverse order would be how effective it is for stats (I'm sure that this was obvious based on the description of each, but knowing how to wield a sword is more important when wielding orcrist than knowing how to wield an elvish sword which is more important than knowing how to weild that specific blade). Also, he said that it wouldn't change how long your weapon is. It wouldn't, what would change is how comfortable you are holding towards the back of your spear for a longer thrust, or reaching out with your sword, there wouldn't be too much of an effect, but there should be one, espescially with pole-arms where how you hold the weapon can indeed affect its reach (but not length)

Another thing that isn't taken into account, death should really have an effect on you, you "respawn" which honestly is just hey look you're a new guy, I'd say that whenever you die you should lose some xp with your weapons

anyway, there are just some ideas, though the idea of training swords and training arrow that can't kill is a good one.