Board Thread:Forum Roleplays/@comment-26063164-20150223224525

The First and Second Ages were the Ages of the Elves.

The Third Age was the Age of Men

The Fourth Age shall be the Age of Dwarves

For various reasons, the seven dwarf clans have prepared for war. All seven clans are combatting for power, all with different intents and purposes. Alliances have been made. Now is the time for you to choose a clan that you will lead to victory. For the Dwarves!

Durin's Folk- Durin's Folk, or as they are less commonly known, Longbeards, are the most influential dwarves in the West. Descendants of Durin of the Deathless, they have grown arrogant and proud, and many believe it to be their proper right to rule over all Dwarf-kind. Marching under the banner of the Seven Stars, their goal is to claim their rightly place as head all the dwarves. Capital: Erebor     Allies: Blue Mountain Dwarves     Enemies: Ironfists

Blue Mountain Dwarves- The Blue Mountains were once home to the powerful Firebeard and Broadbeam clans, and their majestic cities of Belegost and Nogrod. However, after the cataclysmic flood at the end of the First Age, Nogrod fell into the sea, and Belegost was left in ruins. Few Firebeards and Broadbeams remain, but they have mixed and cross-breeded with Durin's Folk refugees from other fallen Dwarven realms. They now fight to bring glory back to their kingdom, and rebuild Belegost and Nogrod.  Capital: Belegost Ruins     Allies: Durin's Folk     Enemies: none

Ironfists- Living in the spur at the northern end of the Orocarni, the Ironfists are militaristic, greedy, and xenophobic. They are the closed thing to evil Dwarves, and they long ago came into conflict with Durin's Folk over control of Gundabad. They have built up their armies and hordes of gold with the intent of building an empire and bringing all other clans into their submission, especially the self-righteous Durin's Folk. Capital: Ragnorest     Allies: Stiffbeards     Enemies: Durin's Folk, Blacklocks

Stiffbeards- The most influential Dwarven clan of the Thrid Age, all the east at one point was dependent on its support. The Stiffbeards sit upon the largest gold vein in the world, and while they have never placed their hands of Mithril, they enough gold to more the double the mithril hordes of Khazad-dum. However, their power is waning, they have realised that the only way to remain in power is through force. Capital: Dohl-Kharul    Allies: Ironfists, Blacklocks    Enemies: Stonefoot Remnants

Stonefoot Remnants- The Stonefoots have had an even harder time than the Blue Mountain Dwarves. The place where they built their city was fight on a fault line, and their kingdom was plagued with earthquakes until its fall. That, in combination with wars against the Blacklocks, decicrated their people. Soon, the Stonefoots took the forests, where they found shelter with the Avari, who, with time, grew to enjoy their prescence. Now, with their numbers growing and expeditions to find the old hordes proving fruitful, the Stonefoots have set out to rebuild their kingdom and hold power over the Orocarni. Capital: Avari Capital (name unknown)     Allies: Blacklocks     Enemies: Stiffbeards

Blacklocks- Natives of the southern Orocarni, the Blacklocks have long fought for power in the Orocarni, making enemies of all the other Red Mountain Dwarves. They have wealth, but nothing compared to the wealth of the Stiffbeards. They have a military, albeit much inferior to the Ironfoots. Though they have decimated the Stonefoots, they have still accomplished very little. However, promising to help the Stonefoots recover, they have at last made an ally, and with their Rhunic allies, they march to take a place in the world.  Capital: Irabanos     Allies: Sotnefoot Remnants     Enemies: Ironfists, Stiffbeards

Various Lesser Realms and Colonies- Throughout the years, there have been many attempts at starting new Dwarven realms throughout Middle-Earth, such as the Glittering Caves in the White Mountains and Orkhed in the Ephel Duath. While SIGNIFICANTLY LESS POWERFUL than other Dwarven nations, many still fight for control, despite their disadvantages. Capital: Varies     Allies: Varies     Enemies: Varies

RULES

1: No Godmodding/ keep it somewhat realistic. This is an RP, so have fun, just don't get too over-the-top.

2: Feel free to make enemies with any other factions, but don't break an alliance without reason. With that said, you can also make new alliances.

3: An infinite amount of people are allowed per faction

4: If you choose the lesser kingdom route, don't make your faction too ridiculous. Remember that they are weaker as well.

5: Have Fun!

6: Remember that you can be a mercenary or rogue, going between factions

Now go forth, brave Dwarves, conquering land in the name of your clan. May Aule watch over you in your conquests. Choose the faction that best suits you, and lead them into battle. FOR THE DWARVES!!!!!! 