Board Thread:General Mod Discussion/@comment-26841670-20180310184629/@comment-26841670-20180310192649

The auto closing doors, the near indestructible doors, the high tier modifiers (maybe there could be an imprived enduring modifier, for weapons that never rust, or like the harps (is that the right word for the musical instrument ? ) in Erebor that were still good after many years), the guardian-like door that would be like the statues at the tower of Cirirh Ungol,... All of these would represent the magic.

And this is not race selection, one race could tell you some secrets (the alignement requirement is for that), but you could also learn by yourself, even if the said race is your ennemy. You are mot limited in only one skill tree, I do mot see how this is race-selection.

And for the immersion-breaking, I thought the skill tree would improve the immersion, and not destroy it. After all, you are not supposed to be a Vala or an Istarii that knows many things, and you have to learn them, I was thinking the skill tree would represent this learning.