Board Thread:Suggestions forum/@comment-26054360-20171019222051/@comment-26553378-20171026211759

Buruzu wrote: Minecraftmage113 wrote: Additionally falling upon various spike type blocks (I forget if its stalagmites or stalactites) should cause sharp damage rather than blunt, or possibly both.

Also, the idea of splints. Would slowness/mining fatigue be proper as well due to the broken limb? also, limbs don't tend to set themselves as far as I've heard, so sleep could perhaps fix the regen, but keep you stuck with the slowing effect. First item: I feel that that's appropriate, and could make for interesting trap possibilities. I look forward to their red zone replacement.

Second item: I say mining fatigue is dependant on the complexity needed in doing so, but agree on the broken limbs being a possible mining/attack/use slow down if possible. I feel that sleep should be a clean slate though, or reduce the slow effect's remaining duration by a chunk(say 50% as a test idea). So the debuffs would last X amount of long duration, and the items involved would remove/decrease the remaining duration, with sleep removing or halving the remaining time(loose examples). The idea of the slow lasting through sleep would be that the bone wouldn't likely set properly ending in a disfigured limb. It would certainly lessen as you heal, but it would have a minimum threshold.

Also, all would be cleared with death of course, its a new person unless you're playing single player with a bed in which case... it would just be too much of a pain to recurse it before the "dream", so clean slate anyway.