Board Thread:General Mod Discussion/@comment-26172435-20170320175902/@comment-4750818-20170326222527

Dragonovith wrote: I'd spend more money on stonemason NPCs if building blocks were cheaper.

Currently I don't spend any money on NPCs that sell armors, weapons or other items that I can easily craft myself, but I would say that it would be interesting to see blacksmiths selling weapons with "modifiers".

Like for example an Easterling Smith, he could sell "Masterwork" or "Tempered" Easterling swords. Each one of these modifiers make the weapon stronger. This system is currently used on Mount & Blade, and if we adapt it to Minecraft, it would be more or less like this:


 * Masterwork = + 2.5 Damage
 * Tempered = + 2.0 Damage
 * Strong = + 1.5 Damage
 * Balanced = + 1.0 Damage
 * Heavy = + 0.5 Damage

Elaborating more on this idea, each time the weapon "breaks", it instead gets worse, losing modifier levels each time it gets broken:


 * Chipped = - 0.5 Damage
 * Rusty = - 1.0 Damage
 * Bent = - 1.5 Damage
 * Cracked = - 2.0 Damage
 * Destroyed = Item disappears

If a system like this was implemented, I would spend more money on blacksmiths, buying their high quality weapons that I can't craft on my own. Also, I would also spend money on them if they could repair my equipment.

This is very much like quality levels in Dwarf Fortress. Here's the table for how quality level affects item value on that game.

Of course, we don't need quite that many quality levels in the mod, but I feel like the increased value of quality from DF could be applied here.

Glflegolas (admin) Send a Messenger  22:25, March 26, 2017 (UTC)