Board Thread:Suggestions forum/@comment-34030170-20190723161132/@comment-26553378-20190724191648

OneBehindTheHair wrote: Minecraftmage113 wrote: Looks good, some things I think may improve it:

Mills: The ability to hitch up a power source to grindstones with which such mills would produce flour. A power source such as a horse, ox, or slaves (traditionally also including rivers or wind... but not terribly likely to be used by the orcs) could increase the speed or effectiveness of a grindstone.

Whip: Should have limited durability, and inflict a sort of debuff as well, I'd suggest a drop to max health to emulate exhaustion which would last for a while... perhaps a day making it so that overuse of whips can become fatal to slaves. If slave-drivers become a thing as well, I'd suggest they make use of whips slightly too often, causing slaves to fall dead from time to time, after all, mordor is not terribly well known for its sympathy, nor are most forms of slavery

Ash: Decent addition, even to include the idea of use as fertilizer, however its use as fertilizer as suggested could use improvement. Rather than being used on crops directly I'd suggest it is used on the earth beneath (usable through the crop for convenience),  It would temporarily make barren earth farmable, and would make tilled soil fertile, increasing local randomTickSpeed (not sure on feasibility of that latter part... but there should be a mode of implementation available). Given the abundance of food in the mod it would not be too large a problem, but free instantaneous fertilizer still seems like it wouldn't be too good for the economy.

As far as a new crop to replace wheat... well, you can always just craft bread on a standard CT... can't think of much else for you though, sorry. Thanks for the suggestions!

I like the idea about mills, but I'd rather not include something big like that when it isn't directly about the suggestion. Although, my ideas about ash in this comment kind of contradict this statement. Hmm....

Whips should definitely have durability, and probably a debuff. I don't really want it to be health-related, though. And Orcs, when under orders, can show surprising restraint when it comes to keeping their slaves alive - although, Ugluk had to threaten the Orcs under his command with death, should he find that Merry and Pippin have been killed, so it might not be the most common of Orc-sense.

I was worried that ash, being so common throughout Mordor, would be overpowered (especially if something like ash-storms were added in Gorgoroth). What if placing a layer of ash near a growing crop sped the growing process up a bit? So having alternating rows of plants and ash would produce crops faster. Would need either an equivalent for Good, or at least somewhere that Good players can easily gather their own ash. And of course, something so it's not overpowered in this way as well. Perhaps the ash layers should disappear after a while, and disappear especially quickly in the rain? Good points with the whips... something to indicate exhaustion, though perhaps not fatal as you pointed out, perhaps simply if they are used too frequently there is a lasting speed/efficiency debuff which makes it detrimental long-term, though perhaps still worth-while short term?

As far as the ash goes... honestly I love the idea, could add a lot to the game, especially if its a pseudosolid block, like quagmire but thinner, something that you must wade through along the ash mounts and the desolate wastes of mordor. it gives a great aesthetic, and its use as fertilizer makes sense. I like the idea of alternating rows of ash and farmland, but I'm not sure how to balance it out... it could be that it simply fertilizes nearby farmland in the same way that water does, making it something of an aesthetic variant of water for orcish builds. Beyond that I'd suggest instead having a different form of ash for fertilizer as ash placed for aesthetic deteriorating would not be the best thing. perhaps you mix majority ash with some bonemeal to yield fertilizer of some sort? And I'm not so sure there would really need to be a counter for good players, after all there is a rather large variety of food more accessible outside of orcish lands than within, even with the addition of a new fertilizer. (corn for example...)