Board Thread:Bug Reports/@comment-27516710-20160901195709/@comment-27219153-20160914175322

Obsidianman wrote: Just for fun I have calculated the approx. lag caused by various mobs. Recently I have had to keep butchering and butchings mobs to get lag under control so I decided to see how much lag is calculated per 50 mobs spawning in a given area. One of the major problems is when you have large groups of orcs fighting each other the ground is littered with drops and it just compounds the problem. Also when they spawn on hills they drop down piling up in the valley below which causes more to spawn in an endless cycle. The worst offenders overall due to the recent pack mob spawning nonsense are squid, butterflies, bats, rabbits, and sheep. It isn't uncommon to see 500-600 squid taking up nearly 25ms of server tick time. Whatever changes were done to mob spawning in beta 29 are a complete disaster and should be immediately undone. It's causing big problems. Packs of mobs spawning up to 15 at a time are unacceptable (the numbers shown on my list are ms - so when you have ranged units like Rangers fighting Uruks with crossbows the lag swells up to as high as 13ms while the battle rages).

You're getting 500-600 squid spawning naturally? 15 mobs shouldn't be spawning in one pack either, I think the most for one pack should be around 6. I'm beginning to think that this is just a problem with your server (except for the pack spawning I mentioned above), not the mod. Is it running on forge jar or other?