Board Thread:General Mod Discussion/@comment-25754873-20170807015640/@comment-25101089-20170807052803

69.242.54.218 wrote: Everything is fine exempt for one huge issue... the removel of the fertile crescent. They could have easily left it there but OH NO they just had to remove it. The biggest reason I'm angry is because the haven't told us about the waypoints that are there. Best case scenario is that the simply get moved to the coast which I would be fine with. While I like the idea of adding more variety to the desert, by adding a fertile coast you kind of get rid of the challenge of crossing the great desert. Yeah sure you can still do it if you want but there's no reason to. Idk I think I just like the idea of having to cross a vast inhospitable desert in order to get to the beautiful lands of the south? But that 'fertile crescent' doesn't make much sense geographically. And it's at odds with what one would expect from the lore descriptions, and the journey across the desert is incredibly off-putting for players considering to play in Harad. I do not want to shy away from fixing our past mistakes, even if people have grown accustomed to them and it might cause some disruption.

The biome itself is staying, though moved, and some of the waypoints will also remain, though moved. There will be plenty of new waypoints too. All in all, I can understand your frustration, but we have good reasons for changing the map, and it's going to be replaced with something even better.