Board Thread:Suggestions forum/@comment-32352572-20180707023006/@comment-32352572-20180711192611

SteelLord2 wrote: SWVWC wrote: I agree with Arcen. Explosives should be used in milder forms by even some of the Good Guys. How else are you supposed to hate them by playing the Bad side? Gondorians probably didn't get all their territory by being Mr. Nice Guy. Factions such as Dwarves, who aren't especially good should have certain Evil weapons. After all, is the Explosive itself evil or is the wielder? If you think that explosives alone are an evil, than aren't all weapons? and thus all factions for using them? Even the hobbits use slings and such, though in a good manner. If murder is justifyable by the circumstances of War, than shouldn't the wielding of such weapons be too? what if. though not currently added in the mod, a good faction used explosives to destroy an enemy forge in a silent attack, slowing down, though barely, the production of arms. This, I believe, is justifyable. I am not saying explosives should be common among good themed factions, rather the opposite. I am saying they should be rare, but present. Tolkien's the damn author, so this mod shoud be 100% true to everything he said in tLotR (or his other ME works), and complete the rest with the most common sense possible. Bad enough they already added kebab (and zebra and rhino riders I guess); are dwarf boar riders even canon?? I disagree. Mevans should try to stay true but this is also a game that needs to have balance and such. If he only used lore things, then Moredain, Tauredain, other planned tribes, The Uruk Hai (because this mod takes place 17 years before the War of the Ring thus Uruk Hai of Saruman don't exist yet), and many more things wouldn't be in the game. Staying true to canon is important but sometimes we need to deviate from lore