Board Thread:Suggestions forum/@comment-31370220-20170301161821

"Every road leads to Rome"

Throughout history the purpose of a road has been clear- to connect various lands, villages and settlements in general one to all others. As such, roads serve expressly to connect two important points and extend further. Around these roads new settlements appear, grow, become towns at various junctions, sources of water and food for travellers. Roads offer a connection that improves life, thus attracting new residents. I therefore come to my thought- what if the regions around the major roads of Middle-Earth have higher structure spawn rates (with the exception of grave mounds and other sites that do not belong near roads, everything within common sense)? This would add to the mod by increasing the importance of roads, especially on multiplayer servers where a whole new layer of strategy is added. The road will become greatly more respected and rightly so (and bandits will have their spotlight). As to how this could be done, can a form of algorythm (similar to that of the road it parallels) specify an area of higher spawn rates? I hope so and would welcome information. I further welcome any further suggestions and am open to grow this idea in detail! If I am desperately wrong, fret not to correct me!


 * Apologies for the semi-connected quote, I need something to grab your attention and it was the first thing to come ton mind* 