Board Thread:Suggestions forum/@comment-35009279-20180514174641

Each weapon type, while varying in reach and speed, are rather similar. I did another post on the speed and reach for different factions, but different weapons entirely should have different buffs that set them apart.

Armor Piercing: Pointed weapons have a set chance to partially ignore armor.

Weapons affected: Daggers, Lances, Longspears, Tridents, and Spears.

Criticals: Heavy weapons have a chance to deal a critical hit without the player jumping.

Weapon affected: Hammer, Mace, Clubs, Battleaxes, Poleaxes and Pikes.

Slicing: Weapons with blades have a chance to inflict a higher level of bleeding on an opponent.

Weapons affected: Swords, Daggers, Warscythes, and Battlestaves.

More varied additions might be made later, depending on what I read in the comments below.

Thanks for reading! Constructive criticism and kudos welcome!

Draugthalion Tiruial  Mellon   