User:AlteOgre

Ye Aulde Fart
Minecraft dad, old fart, grump, co-owner and head admin for DawnFireRealms, creator, architect, engineer, builder, perfectionist, lunatic, idiot, blunt ape, mature kid ... that's me I guess.

The worlds Tolkien and Mojang created are both incredibly inspiring. The world Mevans created does justice to both Tolkien and the creators of Minecraft. And as I like to reside (flee) in fantasy themed worlds and enjoy survival building ... I also do my thing on a number of LOTR Mod servers.

Contact
Try my FaceBook account.

Activity on this Wikia
After I've had a rather productive period on both forums and wiki pages, I was surprisingly promoted to become one of the Content Moderators of this Wikia on January 28th 2016.

You may notice I'm most active on wiki pages for biomes and related subjects, and I tend to step in trying to help out in any forum. Pages I keep a close eye on are the Servers page and any Biomes page. I also have a preoccupation with biomes and the subjects related to my own suggestions on rpg elements, see the list below.

In April 2016 the Admins requested me and colleagues WarPig and Ithilion to take the lead in defining and implementing a new procedure to deal with suggestions. We have formed a small team discussion group on FaceBook to organise this. On behalf of the Admins Grievous joins us there, and on behalf of the mod team two Moderators also joined in. We have taken steps to gradually improve the procedure and the first steps are communicated in this announcement thread.

My background colour is this dark green , hex code #669900.

Builds
I tend to lose myself in my building efforts, which are predominantly made in survival mode. Here's a list of illustrative builds, most of them made on LOTR Mod servers: So, I have a preoccupation with large builds ... and battlements. :)
 * Tal Thoron (DFR Somnium Alpha - survival, vanilla roleplay + many plugins)
 * Ost Amon Faeoron (hARDA - survival, LOTR modded)
 * Barad Peredhil (hARDA - survival, LOTR modded)
 * Thoronbar (DotR 'Ost Soronmar' - survival, LOTR modded)
 * Hisildi Avari en i Tauráva (DotR 'Hisildi Avari' realm and custom lore description - LOTR modded)
 * Cópacarnë en Soronyondë (DotR 'Hisildi Avari' faction spawn - creative, LOTR modded)
 * Sorontorme (Tales of Ages - creative, LOTR modded)
 * Rúnandornórë (TOS - survival, LOTR modded)

But I also build less challengeing stuff. Here's an example: Tal Thoron commoner housing.

Re-creation of imaginary worlds
I am especially interested in dark fantasy themed worlds like that of Tolkien and have a weak spot for the world created for the Civilization IV mod 'Fall from Heaven II'. This is why I introduced that world and it's lore in DFR and I am still working on finding the best way to create the DFR world 'Vesperus', which is based on that theme and the rich FfHII lore. Also I'd like to some day recreate the FfHII world 'Erebus'. The way Mevans modded Middle Earth is incredibly fit-for-purpose and inspiring, and I derive ideas from his work for implementation in the worlds for DFR.

Due to a bad medical condition I had to postpone my work as head-admin and world creator in the past year for two longer periods. In the first period, in early 2015, I restarted playing the LOTR Mod (played it from Beta 8 onward), as I found it to be very inspiring for my world creation efforts. I joined HubToo on his newly created server back then, and couldn't resist staying and playing longer than needed for my recovery ... bad Alte. The second period started in september and will hopefully end soon ... so I'll be able to recommence world creation and server management & plugin customization again ... which will imply I will spend less time here though.

Advanced RPG system
This concerns one of my favorite aspects in Minecraft server gameplay: Roleplay character development & RPG features. I enjoy developing my character through roleplay interaction with others and through levelling, both vertically and horizontally. This made me combine MCMMO and Heroes on our DFR servers and design a complex system for races, classes and trades/professions. I would very much like the LOTR Mod to include some 'Advanced RPG System' that provides similar player fun. Throughout the last 2 years I've played with lots of ideas on how to combine plugins and mods to achieve this. Finally, after I saw this Blogpost by Mevans, I figured that announcement would offer the incentive to add some of my ideas to the mod ... so I hope. Since then, I pondered out the system I have presented in the suggestions forums in past few months as an additional feature suggestion for this mod.

Objective
An advanced RPG system that fits the lore, encourages roleplay character development and promotes more variation in combat strategy and tactics.

Ingredients
Main ingredients are comprised in these 4, all community-endorsed, suggestion threads: These 4 main features can all be added independently, but there is much synergy in the combination of them. It seems best not to code them without taking into account one or more of the others.
 * 1) Use of experience orbs for traits, smithing, crafting and magic: Add options to players to convert experience, increase general cost level and lower maxed effects.
 * 2) Armor weight and unit movement speed: Higher base movement speed and each piece of armour exerts drag, slwoing a player down.
 * 3) Decrease chances of NPCs running into grinding traps: Make NPCs notice they cannot harm a player or other NPC and make them retreat (not all).
 * 4) Nature bites!: Make animals avoid slaughter and players more aware of the hurt of an injury.

Related suggestions
Other relevant suggestions made by others in relation to the above are (a.o.): Note that most of these 'related suggestions' have been included (either entirely or in a derived form) in the 3 first main suggestions threads I produced on this subject.
 * Weapon enhancements through advanced smithing: Weapon 'enchants' providing enhanced chances of critical hits (see below). Included in 1).
 * Faction specific bows through advanced crafting: Bow type dependent impact strength for bows as an alternative to bow 'enchants'. Can be combined with 1).
 * Faction dependent enchanting: Assumed implicit in 1).
 * Status dependent weapon wielding stats: Possible addition to effect of player traits as proposed in 1).
 * Scarfs: Combines nicely with 2).
 * Faction specific arrows through advanced crafting: Arrow type dependent impact strength for bows as an alternative to bow 'enchants'. Can be used as alternative in 1).
 * Simple and effective shields: No dual wielding assumed, but a shield as a 'weapon' only to be used to block incoming attacks! Relevant addition to 1) and 2).
 * Heavy armour hinders combat capabilities: Armour type dependent modifiers for weapon wielding, especially melee. Additional to 1) and 2).
 * Attack impact actual range modifier: An attack modifier that optimizes impact dependent on actual range versus optimal range.
 * Critical hit rate: Randomized attack modifier simulating relative chance of low impact and high impact hits. Assumed part of advanced crafting/smithing system in 1).
 * Another thought on shields by moi, and a more recent version of the same line of thoughts: Simple shield( item)s are effective while held in right hand, and while searching ones inventory for a weapon.

Challenge the Lion!
I hope the conceptual code designer in Mevans is or will become weary of copying code to produce new features based on existing ones, and is or will get eager to take on a new coding challenge ... preferrably this one.

Simple RPG levelling : Vigour
As any concrete feedback on the 'advanced RPG' proposals is still pending, and I have been playing on TOS for a while, where enchanting is disabled, I pondered this proposal on a much simpler system: Vigour. This basically defines one 'trait' a player can improve. The vigour level is simply the same as the vanilla experience orb level. The levelling buff is a small percentage of damage decrease from melee combat and environmental impact, proportional to the vigour level of the player. The vigour of a player can be explained by assuming it represents a combination of the traits used in my abovementioned, more advanced, and complex, proposal.

Other suggestions to improve the LOTR Mod
Here's an overview of my most relevant suggestions to improve the LOTR Mod. Most are just aimed at improving the roleplay survival building experience. My own suggestion threads: Suggestions I made in other threads / to improve on other people's suggestions: I posted more suggestions and crazy thoughts in many suggestion threads, but these are the most significant ones I think. As all the above suggestions have been removed from public view and awareness, in a pointless (= my personal opinion) suggestions forum clean-up, I am considering to add these either as separate pages under my User-page on this wikia (first 3 suggestions: new features), or to repost them in the Feedback forum (last 3 suggestions: improvements on existing features).
 * Elven Portals in Far Harad Jungle &amp; Croc spawning (This became partially superfluous with the introduction of Barren Dirt in )
 * Jungle mud abundance (This suggestion was - more or less - followed through / has become obsolete with the introduction of Mud Brick in Beta 27.2. Thanks Mevans!)
 * Holly trees &amp; Eregion biome and tree variants (This suggestion was partially followed through with the introduction of more tree variety in Beta 28.)
 * Icon image graphical style
 * Replace vertical rotisserie
 * Mud brick crafting and properties
 * Far Harad Swampland, land of starving crocs?
 * Put willow vines to use (Kudoed by Mevans himself: we may expect this to be implemented?)
 * Road smoothing (Part of this appears to become implemented as shown in this post)
 * Food decay, Rock Salt and sousing (Implementation investigated by Mevans. For the time being, the proposed mechanism appears infeasible to code. - ponders simpler alternatives -)
 * Pityarooconya (Product of a braintsunami that struck me after I my foundations were shaken by the looks of the Dorwinion 'men in pyjamas'.)
 * Hardening, baking, charring and drying in ovens (Kudoed by Mevans after Boyd mentioned it was discussed in the mod team. Boyd indicated all but the reed drying are likely to be implemented.)
 * Proposal for changes in some much used crafting recipes for construction purposes (Small specific contribution of mine included in 2nd post.)
 * The Forochel and the Lossoth
 * Flails for Trolls
 * Cured leather for fire-resistant tiles on battlements and siege towers
 * Scarfs and the effect of dust bowls and choking ash
 * Reinforced brick
 * Low-tech transmission gear for LOTR fitting redstone functionality
 * Tauredain Realm - larger clearings in the Jungle
 * On Shire village centers
 * More biome-specific environmental damage
 * Escargot en Sauce Thranduil avec Miche - Esgaroth special dish
 * Bandit camps
 * Siege engines
 * Gold coins
 * Latrines or statues, whatever is most comfortable ...
 * Heroic statues with permanent banner bearer zone morale boost
 * More realistic spawning settings (Check posts 1, 10 and 16)
 * All people can fight over anything
 * Notion on food and drinks storage items (I may post a separate thread on this, which will include a more detailed proposal on thirst mechanics)
 * Use of gate blocks as cloth and plank walls
 * Let the bodies hit the floor! (On dropping body parts instead of bones upon killing mobs)
 * Changes in animal spawns in Far Harad Mangrove
 * Distinguish floodlands of mangroves from non-salty hinterlands
 * Additional clay deposits in low lying biome variants
 * Upkeep of hired units (Simple and effective concept to introduce upkeep for hired units, see my contributions in posts #2, #15 and #38 to this thread)
 * Quartz in Middle-Earth (On application of quartz)

Suggestions to improve this wiki
For now, only this page and related posts:
 * Feature Improvement Proposal Process

Favorite LOTR Mod servers

 * Dawn of the Ring
 * It's a hARDA World

Favorite websites

 * The Lord of the Rings Minecraft Mod Wiki
 * Tolkien Gateway - Wiki
 * Parf Edhellen - Elvish-English Dictionary
 * Dawn of the Ring - Server Wiki
 * hARDA website
 * Middle-Earth Role Playing Wiki
 * LOTR - One Wiki to Rule Them All

Support Mevans and the mods development
Check this: Mevans @ Patreon