Board Thread:Suggestions forum/@comment-29298199-20160808071009/@comment-26172435-20160810163105

I couldn't help thinking of the mechanism proposed here again, regarding NPC aggressiveness, as that can be nicely combined with 'state dependent aggressiveness' ... now considering the state or condition of an NPC can change in the course of combat and an NPC who initially attacked another entity may decude to retreat if his chances oc survival turn too bad. So, dependent on the physical condition of an NPC, the aggressiveness may be reconsidered and an NPC that was attacking may decide to retreat. This basically is the same mechanism as proposed in this thread. Also note the proposal concerning 'Fatigue' as brought forward here.