Board Thread:Suggestions forum/@comment-27190044-20160419202941

In advance, I'd like to apologize if any of this has been already suggested, and I don't mean to speak of already devised things. I also have no clue about the difficulty level of coding these ideas. So yeah.

So, polearms- great weaponry addition to the mod, adding in new styles of combat, attacking foes left and right, and maybe left again, with a longer ranged attack that can send your enemies' heads spinning in cubes (since the only circle in Minecraft is the Ring Portal). Tons of love in their direction, but they can be shown more.

To begin, I'd like to start with ALL polearms, excluding the lances. This means pikes, spikes, and tridents, too. These mighty weapons in warfare were often used to 'hold the line.' This would hinder front-of-the-line foot soldiers from easily clashing blades with the opposing army, and to fend off cavalry charges. While crouching, the polearm will lower its tip to face forward. I believe that when you crouch and a mounted enemy tries to charge you, the mount should automatically take damage, possibly increased damage, without one having to do anything. I also think it would be far too OP if this worked on foot soldiers, too.

Moving on, I'd like to focus specifically on lances, our heavy-duty cavalry weapon only used by two factions and one subfaction. Lances already slow the player if they are not riding a mount when using the weapon. The only advantage that a mount + lance gives you is the ability to move regularly. Yay. But, similar to the above paragraph, one should be able to level their lance while riding, automatically dealing damage and knockback without the hindering of the combat system. Too overpowered, you say? Merely make it so that the lance looses durability rather rapidly when doing damage in its level state. Note that this would only work on un-mounted units. Hired units should not be able to level lances, for their equipment does not have durability.

Furthermore, I'd like to speak of halberds, known to some as 'poleaxes.' So, they've got an axe blade. Axes are good for chopping trees. Therefore, halberds should be able to chop wood faster. One could argue that 'the leverage of the weapon would make it unstable.' This is perfectly valid, so wood-chopping should be definitely faster than average, but not as efficient as a normal axe or battleaxe. This would also help a LOT with chopping down tall trees like pines, for the halberd-user would be able to reach higher heights without having to 'build up' to the higher areas of the tree.

So concludes my suggestion. As always, constructive criticism, praise, and further suggestions are welcomed. Thank you for your time, and go buy yourself a coat rack. You deserve it. 