Board Thread:General Mod Discussion/@comment-28153737-20170429183745/@comment-27200931-20170429190516

LOTRMod wrote: It's a technique which is part of the normal mod, not a separate download.

Out of interest, here's a list of everything I have done with the coremod so far: "enabled 'feast mode'" Thank you, really. Sometime ago in a server, back when Angmar had its infamous Orc Warriors, a wandering Dunlending player once appeared on my castle gates. I invited him in or else he would freeze in the Taiga, we then had a chat in my feast hall but we didn't eat anything from the plates towering with food. We weren't hungry :/ Now, all hail 'feast mode'! More immersion is always good.
 * Grass: one line of code in the block to achieve a simple lagfix that was confirmed to reduce 16% of lag on the official server
 * Dirt: separate name and for 'barren dirt' and a listing in the creative menu
 * (The above were already in the mod through nasty workarounds, but thanks to the coremod I can accomplish them in a way that doesn't cause bugs with other mods)
 * Fence: connects to different fence and wall blocks, non-vanilla pressure plates can be placed on top
 * Wall: connects to different fence and wall blocks
 * Piston: can no longer push metal blocks which are used as a base for banner protection
 * Cauldron: achieved biome-dependent water in the cauldron without resorting to nasty workarounds
 * Food Stats: achieved the mod's slower hunger rate without resorting to nasty workarounds, and also enabled 'feast mode'
 * Animal Spawning: one line of code to achieve another simple lagfix that reduced around 8% of lag on the official server (was also already in the mod, but through another nasty workaround which caused bugs on unsupported Cauldron servers)