Board Thread:General Mod Discussion/@comment-31507215-20171001005826

This is sort of a question for techy people, but it didn't seem to fit on any other board. If an admin/mod wants to move this thread, feel free to do so.

Basically, I was trying to make a texture for a hood for another discussion, and I thought it would be cool if there was a shadow over the players face while wearing the hood. To do this, I retextured the Vanilla Leather Helmet to look like a hood, and then added semi-transparent black pixels to the overlay where the face would be, to look sorta like a shadow. When I tested it out (using a resource pack), however, all of the semi-transparent particles on the helmet rendered as opaque black. So, here's my question:

Is it possible to allow semi-transparent pixels on a (by default) non-transparent entity/armor set, using a resource pack?

If it is possible, I would assume it would be a .mcmeta file for the texture like you used to be able to do with blocks, but I am not sure.

Any ideas?

Thanks in advance!

-S'moregoth 