Board Thread:Suggestions forum/@comment-29577004-20180325163825

Hi there!

I've been thinking about how there are naturally generated structures across the map that represent ruins, builds that have begun to deteriorate and fall apart, along with ones that are fine. The major distinction between the two is that NPCs of said faction populate the area for those that are still in tact, while the deteriorating ones were abandoned.

I propose a game mechanic which can have this affect on a build's materials. Say, if a player doesn't render in a certain build's materials for the equivalent of 30 or so day cycles, the ordinary faction bricks could slowly transform into cracked and mossy bricks, one at a time.

Certain "softer" materials such as wood could rot at a faster speed than "harder" materials such as stone. Obviously, there would be exceptions to this such as gem blocks which would not decay at all, or even beneficial transformations such as coal blocks to *potentially* transforming into diamond blocks if placed underground and enclosed in a small space, resembling the real-life transformation of compressed carbon into diamonds.

I am aware that this game mechanic would most likely not be a simple one, and could likely take a long time to implement, if possible at all, considering the blocks would be changing in chunks that are not currently being rendered. Though I believe that this could also lead to other mechanics such as food deterioration/preservation techniques (salting, cooking, drying, soaking, etc.) as well, though I believe this must have already been suggested.

Thank you for your time in reading this!

- Aearost 