Board Thread:Suggestions forum/@comment-26335978-20160916213326

The addition of barrow-wights made the barrow-downs feel at least 74.2% more like the barrow-downs of the lore, and the barrow-blades are necessary items too. But I feel like it's just not done yet. So here are some things the Old Forest and the Barrow-Downs could use:


 * New Huorn fighting mechanics: Very simply, huorns will try to suffocate players by standing in the same place as them (which means you take suffocation damage when inside a huorn). Player who are stuck in trees can escape, but only by killing the huorn.  To balance this, huorns will move slower.


 * Barrow armor and equipment: Barrow-blades were certainly not the only weapons carried by the buried kings in the downs. At least a barrow-sword would be nice, and barrow-armor (maybe like what the barrow-wights wear only lighter).  These can be found in barrow mounds or dropped from wights, about twice as rarely as barrow blades are currently (so for every two barrow blades you get in Beta 29, you'd get one piece of armour or a weapon).


 * Crowns: These would serve well for many purposes, not limited to the barrow-downs. They can be crafted, and may be bronze, iron (like Melkor's), silver (Like Aragorn's), or gold.  These would be looted from the barrow-mounds or wights.


 * More Barrow-wight and Dark Huorn textures: I'm no texturer myself, but these would be great for changing things up a bit.


 * Barrow-wight speech banks: "Cold be hand and heart and bone..." And so on.  The mute wights we have now just seem less intelligent.


 * Goldberry's kin: Not sure what exactly they would do, but they would spawn in the Withywindle River (kind of like the marsh wraiths), and they'd be semi-transparent and wear long white robes with flowers or something (they'd look like Goldberry). They cannot be killed.


 * Badgers: Already suggested, but needed.


 * Treasure piles in the barrow-mounds

And that's it! Thanks for reading and, as always, comments and kudos are appreciated! 