Board Thread:Suggestions forum/@comment-27831234-20160416103244

Rebels would be a completely hostile faction. like utumno and bandits. The circumstances can be that they reject the rule of any faction and want to govern themselves or they are brigands and bandits preying on travelers in the countryside. They would spawn in forts in wilderness biomes or biomes that factions don't necessarily control. These can even be the homes to all those bandits you can encounter eh? (not asking for the same bandits who took your stuff to spawn there). I mean, where would you expect them to live in? caves?

Boimes they should spawn in:

Lone Lands

Minhiriath

Enedwaith

Vales of anduin

Wilderland

Emyn Muil

Tolfalas

NPCs: The npcs would be scavengers like the gundabad orcs. Maybe they can have an assortment of chainmail, bronze, bone, and iron Armor and weapons. The Archers would either have vanilla bows or iron or bronze crossbows. They would attack you or any other npc regardless of what faction on sight. They should have the same skin as bandits.

The fort: They should spawn in wooden forts with wooden gates and watchtowers on four corners. Inside, they have a crafting area and chests where the stolen valuables of travelers are stored (not valuables stolen from the player). There is a farming area where they grow wheat, a campfire and a few tents.

This is what i imagine what a rebel fort would look like (im not suggesting this very build, for it is not my best work, but it can be a general idea and be improved upon.)



like the battles that spawn like invasions suggestion I made, It can improve travel in middle earth greatly. It can make traveling more interesting, especially in wilderness biomes. It gives you more stuff to do, you can occupy forts as a temporary home to stay for the night (or in the day if youre an orc in the Lone-lands, I can imagine how pesky those rangers can be), and another place for some good loot. Thanks for reading, as always, kudos and constructive critisism is much appreciated! 