Board Thread:Suggestions forum/@comment-32352572-20180502233538/@comment-26172435-20180503090356

I don't think the average impact strength of a cavalry unit hitting a non-mounted unit is justifiable higher with the same weapon as for non-mounted units hitting other non-mounted units. The impact damage used in the game represents an average value, including dodge chances, effectivity of impact, momentum, etcetera. Mounted units may have a higher momentum, but due to the relative noise in the movement direction of the mount and the movement of the mounted unit relative to this, the relative effectiveness is reduced. Also, dodge chances may be even higher for non-mounted units when attacked by mounted units, as the response time an attacked unit has is generally higher, unless attacked from outside of their main field of view. The chance for non-mounted units to parry an incoming attack from a mounted unit may also be arguably higher, but strongly dependent on the momentum of the mounted unit. A mounted unit standing still and lashing out against a non-mounted unit can more easily be parried. Charging mounted attacks will be much harder to parry, but more easy to dodge. Then there's considerable differences dependent on the type of weapon used by the mounted units. Overall, not a simple as presented here, and despite the sympathetic objective, the proposal does not offer a justifiable solution to the issue imo.

The notion of the mount causing damage from its impact when charging into other units is unoriginal: can be considered already endorsed.

When Mevans would introduce attributes like dodge chance, parry and momentum, this suggestion would become meaningful. As long as that is not the case, I don't think it makes much sense.

Here's a few related endorsed threads, for reference and additional inspiration:

[Endorsed] Concerning lances...

[Endorsed] mounted pvp advantage update

[Endorsed] Controlling the Speed of Mounts (Horse Gaits)

[Endorsed] Braced Weapons