Board Thread:Suggestions forum/@comment-29145474-20170209152712/@comment-31907131-20170212063439

Master Therion wrote: Gandalfthegreatestwizard- EpicMithrandir wrote:

.. Why not have dwarf villages/cities just to have them? Other factions have villages and towns, so why should dwarfs be left out? These would be awesome just as an alternative and unique structure, something cool that will be unique to the dwarfs. Dwarves are not left out by not having randomly occuring Dwarven cities. A true Dwarven city takes hundreds of years to complete. They do not just spring up in any mountain, all the time. To build one, you need a mighty company of Dwarves, with all the best craftsmen, finest warriors, and strongest builders. These things are huge. When added to the mod, they will no doubt be the biggest structures, if Mevans follows lore accurately. The Dwarves as a people are few by this time. They can hardly even fill several of the cities they do occupy, let alone take back the abandoned ones or build new ones. At the time of the mod, a Dwarf colony trying to reclaim an old city or hold a new one would have a tenuous grasp at best. After the War of the Ring, there was little more threat to their race, and they could start creating new settlements (Aglarond) and retrieving old ones like Khazad-dum permanently (or at least until they waned again). So this suggestion is in conflict with canon in suggesting that more Dwarven cities existed, but simple Dwarven halls with only a few families would be far more likely. This makes sense when you think about it. But on the other hand, being a devoted Dwarf player, it's painfully apparent that Dwarves can use some more love in the mod. So why not have a solution somewhere in between? Have Dwarven ruins in the mountains, instead of folly grown cities. In these ruins, only a few Dwarves could be found, trying to rebuild said ruin/part of what's left of the city.

As for the professions of these Dwarves, I for one, would love to see Dwarven farmers (just like they added them for Rohan & Gondor), because there's no way they can import all the wheat for their beer and whatnot. Other than that, I would also not mind the addition of a decent brewer! :)

All in all, I don't need to have a fully newly generated city under a mountain (I'll make that myself tyvm^^), but give us at least the same professions as the other factions.

I like the ruins suggestion, it fits well enough. But farmers? Dwarves didn't have an affinity for growing things or farming, as did the other Children of Iluvatar. I seem to recall reading somewhere recently, either in LotR or the Sil, something along those lines. They'd probably trade for it from Men such as those of Dale.