Board Thread:Bug Reports/@comment-27516710-20160821232722/@comment-27516710-20160822014940

Hands down without a doubt version #3 is the clear winner in terms of speed. It was really hard to discern a difference between #1 and #2, but, I did notice through some world edit of a town that finally generated that there's close to 27,000 slabs, stairs, and wall blocks in a typical town. I know that overuse of carpenter's blocks can cause lag - maybe it's a combination of all the blocks with transparent faces?

I deleted all the region files in my test world and randomly teleported somewhere and came upon this:

That's got to be a nightmare for world generation no matter what the issue is here.

Also I know that towns, villages, and pyramids generate with their centers on multiples of 8. Any possibility this plays into the problem?