Board Thread:Suggestions forum/@comment-58.160.69.39-20170811230817/@comment-25841881-20170812153437

MePlayzGamez wrote: 58.160.69.39 wrote: (The writer of this suggestion)

Thindithron the Great

" There is a difference in accuracy between different types of archers already, though slight. And I'm afraid the armour and weaponry of the Uruk-hai of Saruman was not necessarily better than that of the Men of Rohan."

Uruk armour is equivalent to Dwarven armour. Rohiric armour was weaker than Gondorian.

Even if there is already a difference in accuracy, I cannot really see it. How is it that an elf, who can apparently see things further than even Dunedain get outshot by a Gundabad Orc Archer?

MilkMC

" The way I see it, skill levels are already implemented, either through different levels of armour, NPC health, or attack damage. "

Attack damage is usually determined by the NPC's weapon, and the "same" NPC can use different weapons with differing amounts of damage. IF you are talking of the same weapon type, such as swords for example, these are really not so much "skill" as they are items. The same really applies to armor. Perhaps you are right, but I still do feel uncomftable at how elvish warriors can get easily defeated in a 1v1 by an Uruk-Hai while in canon, the Rohirrim faced off the Uruk-Hai for the most part with their common folk.

I do agree with your second paragraph somewhat though. Whilst it is fair that evil has better NPCs to make up for less, why isn't their cost changed? "Whilst it is fair that evil has better NPCs to make up for less, why isn't their cost changed?"

The solution to your evil problem is ELVES Except it hurts immersion if Good players have to go far from their own homeland and recruit foreign soldiers to have a decent chance against enemy NPCs.