Board Thread:Suggestions forum/@comment-26815144-20170324101046/@comment-26172435-20170324112248

Interesting thought. Bottom line this is very similar to armor weight dependent movement speed as it outbalances protective value (health in your proposal) versus speed. The concept is a little far-fetched though, so I'd rather introduce variable protective value and weights for horse armours, dependent on their craft and only add an attribute to saddles that affects the horses willingneighs to charge while being counterbalanced by reduced manouverability (rate of changing direction and speed: if these are codable at all, idk).

Prepare for counterarguments like "Meh, that will be bypassed by quick switching armour or saddle just before combat." and counter such arguments with things like "Meh, that's bull because a player that will think he has the time to switch (horse) armour while in battle will simply lose time doing so and I thought you guys wanted diversity and promote more varied combat tactics and you could ofc invest in introducing alignment requirements for crafting horse armours and saddles.". ;)