Board Thread:Suggestions forum/@comment-26172435-20160113120843/@comment-26172435-20160116073041

Good Lord Sauron wrote: Players and npcs should get slowness and weakness when they are close to death I do like that notion and I've played with plugins and mods that do that, but we must keep the objective in mind. If NPCs fight until their health is too low before they retreat, a long reach weapon will be sufficient to complete the grinding ...

I realize it will be necessary to do some tuning and balancing the AI elements brought forward here. That will require some serious play testing of development versions. I don't know how Mevans wishes to manage that, but I guess the new combat system has been play-tested before release too, so it's no unsurmountable problem. Same holds for my other detailed rpg suggestions on experience orb use forvtraits and all, and on armor weight and movement speed.