Board Thread:Suggestions Forum/@comment-26344051-20150522223457

[NOTE: I AM ALREADY AWARE THIS HAS BEEN SUGGESTED AND WILL BE IMPLEMENTED, I WOULD JUST LIKE TO SHARE SOME IDEAS TOWARDS THE UPCOMING FEATURE SOME OF THE NAMES ARE ALSO NOT SPELLED CORRECTLY BECAUSE OF MY KEYBOARD]

In case some of you do not know, Valinor is the home of the Valar, Middle Earth's fictional gods and goddesses. This land is found within the continent of Aman, also home to three elven tribes This interesting concept would be fun for players to explore and give them a huge goal of meeting the gods.

How to get there

Valinor is a different dimension, but if possible could still be affected by the Middle Earth dimension. In order to get there, you have to travel far west in the ocean until you reach an island. Depending on your alliance, you can enter the portal leading to the next dimension. If this does not work, an item that is extremely hard to get could be used in order to make in to Valinor.

Locations

Mount Taniquetil would be the most important area in all of Valinor, as it is the tallest mountain in the world. On this mountain would be a small hall structure, called the halls of Ilmarin. It houses the cheif god Manwe and his spouse Varda. It can only spawn once. It is in the Pelori Mountain range.

The second area would be Valmar. This is the capital of Valinor and would be the home to the Vanyar, one type of elven tribe. It is in the middle of the contient through the x-coordinate.

East of the large capital city would be the Pelori Mountain Range, which fences Valinor on three sides. The pass of this mountain range would include the city of Tirion, home of the Noldor elves.

East of the shore of Valinor would be the isle of Tol Eressea, would include the city of Avallone, area of the Teleri elves.

Alqualonde is another city of the Teleri elves, located on the eastern shores of Valinor.

Within Valinor there would also be a large lake known as Lorellin, with an island in the middle.

To the north of Lorellin would be the Gardens of Lorien (not the same one in middle earth).

The woods of Orome would also be located in middle Earth, as would the pastures of Yavanna.

Biomes

Valinor could be a biome itself, with each of these being sub biomes.

Standard

Pelori Mountains

Pastures of Yavanna (Plains)

Woods of Orome

Ocean

Gardens of Lorien

Beach

Inhabitants

Only fourteen of these powerful gods would spawn throughout the island. Each would have their own skin. Each would have a different location on the continent and region of Valinor.

The first type of elf, the Vayar, is the smallest of the three. They are the most noble elves. They have lighter hair. The second type of elf is the Noldor. They have darker hair and are known as craftsman. Although arrogant sometimes, they had great craftsmanship and could make items for the player. The last and largest clan is the Teleri. They live on the shore east of Valinor in smaller huts and are known for their love of water. They love pearls and boats, possibly being able to be traded to the player.

The Maiar are basically helpers of the Valar. They would usually be around the Valar. They are powerful and can change shape.

NPCs and Mobs

There are many mobs on the island, some which were mentioned before.

Valar, as described before are the gods of Valinor

Elves, these could be split into three seperate types.

Maia, or Maiar are spirits who help the Valar.

Swans are located within the continent, and their meat can be traded.

Whales would be found within the ocean  and their meat can be traded

Giant Clams- Contain pearls

Other mobs would be in the Pastures of Yavanna

Generated Structures

All the generated structures mentioned earlier are not included.

Elven Home- Perhaps three types, elves reside there.

Noldor Forge area- Located around the Noldor's cities and such, these would include elven forges and more traders.

Teleri Shipyard- This would be a place full of ships and traders.

Vanyar mansion- This would be a larger home compared to the others and would house many things.

Allignment

As mentioned previously, in order to get to Valinor you need a certain allignment with the Middle Earth people. This could be done in many ways. For example. you need +1000 with all men and elf factions.

The elves of Valinor could be one faction itself, or each of the three major elf clans could be seperate factions. Gaining more alignment towards them results in the usual.

The Valar would already have a +1000 alignment with the player when in Valinor. They would give rare items, possibly even some sort of 'god' armor when the player reaches a higher alignment and when killling a Valar (something very hard to do), you would instantly go -1000. Each time you boost relations with the elves of Valinor, you would increase your allignment with the Valar.

In order to gain allignment with the NPCs of Valinor you could do many things such as quests, etc.

Items of interest in trade to each NPC vary. Teleri value silver, pearls, and swans. Noldor are interested more in ores and other things involving crafting. The Vayar and interested in gems. The Maiar could be all of the above, and the Valar cannot be traded with.

Other

When at Valinor you would lose no hunger and regenerate quicker.

There are no hostile mobs or NPCs

Many different ores could be in Valinor.

Please give me your opinions on my ideas with the upcoming feature. Please tell me if some of these will not work. Thank you.  