Board Thread:Suggestions forum/@comment-25981649-20170511123631/@comment-25981649-20170511160959

AlteOgre wrote: All legit, ofc. And proposed before.

Questions that pop up when I see a suggestion like this: When you propose additional items like these, do you seriously consider the potential added value to the players and the mod? Of the weapon types currently in the mod, how many do you actually use? How much more meaningful depth can be added to features that already offer a lot of variety? If addition of new weapon types would indeed be meaningful, would it help if more weapon attributes were defined as to create more meaningful depth and make choice of weapons have greater impact on ones combat capabilities and on strategy and tactics to be used against various pve and pvp opponents?

In my view addition of more melee weapons would require addition of attributes to weapons and/or armour and/or players. Think resistance to various types of impact damage (slash, pierce, buldge), reduction of weapon hit effectiveness with durability, blocking effectiveness, critical hits, chance of dodgeing, etcetera. I don't see the point in proposing any more new weaponry before the mod team indicates they will seriously consider more depth in the combat system itself. But that's me, ofc.

For reference, check the 'Combat' and 'Gameplay' overview posts with endorsed suggestions. Second keyword 'Weapons' or 'Armour' give a lot of hits in those categories. That's true-

My current proposal is mostly only to make current faction weaponry different- currently, using a Gondorian Sword and a Mordor Scimitar does virtually no difference- changing the attributes slightly makes a deep enough impact to give variety- and it would use nearly no new items, only the configuration of current stats.