Board Thread:Suggestions forum/@comment-26274215-20160602222719/@comment-26274215-20170715101209

TehJunioR wrote: I had accidentally created a seperate thread on the suggestions page without knowing this endorsed one existed (credits to Alteogre), and although my concept was similar (mine was just horses), I had another idea to prevent this feature from being too overpowered. I had another feature so that when the mount charges into the enemy, it would also take damage, as this would not only lower the power level of this seemingly overpowered feature, but also increase the use of the now-quite-useless mount armor, since if the mount was wearing armor, it would take less damage from charging. I also figure, from preventing your mount to die immediately after charging into a bunch of enemies, I think it should only take about half of the damage it deals.

Also, to be more realistic, I also included another feature, where if the enemy was wielding a weapon with reach (eg. spear, pike), the player would also take the damage of the weapon when ramming into the enemy. This could also for people to care more about which weapon an enemy was wielding, and also allow the reach weapons to be feared when carried by AI, because they normally dont really know how to use reach.

Hope my suggestions have been useful! Thanks! sorry for my extremely belated reply, my wiki isnt working that well lately. But I think that the most important thing about  dealing damage to a cav force is formation. so the  player with the pike has to hit the mounted player or the horse, because just standing there doesnt make a really good  position to deal damage