Board Thread:Suggestions forum/@comment-36683454-20190806070807

^This

This is especially needed for single players, since both conquest and bounty don't work in single players

Idea is simple, and with few steps:

1.Expand the invasion biomes, with conquest being able to reflect on all map, I believe invasion needs to be somewhat expanded as well

2.Within the invasion biomes, a faction can sometimes spawn warlords and their army. This warlord will be showing on this faction's conquest map, and will be spawning once any player come close to the generated spawn location. Unlike regular warlords, they cannot respawn, but they will radiate conquest points. That is, they generate conquest points with them as center, the longer they survive, the bigger their impact.(there should be a cap to prevent overgrowing, the increase rate of their conquest point should be gradually decreasing)

3.Bounty. Now aside from pvp bounty, players may also be given bounty quests to kill off certain enemy warlords on the map. This way the bounty quest can be of use in single player as well 