Board Thread:Suggestions forum/@comment-27130828-20161012030253/@comment-27130828-20161012222943

AlteOgre wrote: You may find the way taming works in the HungryAnimals mod interesting. There may be more aspects you find interesting in that mod, like the way that mod implemented skittish behaviour of animals: makes you get really exhausted when trying to slaughter them like lambs with melee weapons and (realistically) fetch that bow, throwing axe or spear instead. As a matter of fact, I've been looking into that and a lot of similar mods and plugins in past two weeks, even created a dedicated modded Thermos server for it locally ... all for the (to me) obvious reason of adding more realism to acquiring food and dealing with animals while immersively roleplay survivaling in middle-earth. I've seen this type of taming before with terrafirmacraft. While I personally like hardcore aspects, the LOTR mod tends to strike a balance between normal and hardcore minecraft. If the suggestions from my other post on making animals more realistic is implemented, wild animals will be very hard to hunt. Having tame domestic animals will be a necessity for a steady meat supply. Maybe to counter losing the aggressiveness, the animals could remain fast, which still would make the killing them a challenge.