Board Thread:Suggestions forum/@comment-27491852-20160111043633

A few days ago, I read a wonderful suggestions of Mr.Hobit1234 about capturing unit using chain item, captured unit will become item in inventory; right click an enemy unit which has 4 hp or below will capture him/her, and you can pay the harad slaver to train the prisoner into slave for you.

I don't like the idea of training them very much but I would like to add some ideas of mine which I think that will be great.

1. Units captured items should be non-stackable, have a maximum number of 8 in your inventory, it should have name of the captured unit and can't be put in chest or pouch, right click the item on the ground will release the unit (which is disarm), a disarm unit can be captured again regardless of their hp, and they have different speechbank. Non-npc and troll can't be captured (which include warg and spider). Elves, Dwalves and Uruks are harder to capture, you must right right click them with chain when they have 2 hp or lower.

2. Inspired by warband mod the last day of third age, in which you can "sell" prisoner to good side or bad side, I suggest the same. The stronger the unit the more coins you get, you can sell prisoner for the unit trader of most faction (except Hobbit), the prisoner and the unit trader must be enemy with each other, the minimum alignment required for selling is 100. The good side will not take non-human npcs like orc or half-troll. You can only use them for display if you have a dungeon.

3. Chain should be craft in a line of 3 (so you must use a crafting table), yield 6 chains.

4. I suggest another use of chain is to craft chain armour and rohan armour. It is said in the books that rohirim wear chain armour. It will solve the problem which rohan armour is weaker than iron while it is made of iron (rohan smith should be fired for that - just kidding). Now players have a reason to craft rohan armour - to save some precious iron :) 