Board Thread:Suggestions forum/@comment-31156671-20170301214245/@comment-25981649-20170301215048

Edhelgwath wrote: Warlords – Warlords should spawn when you try to kill an NPC you hire troops from, e.g. Ranger of the North Captain. They will be a regular troop but with an extra ten health and a Strength I buff. They will not run away from you even if you have 1000- alignment with them. Whenever they come within five blocks of another NPC of their Faction, that troop will follow and aid them in your death, with an added “Warlord buff,” making them not run away even if you have 1000- alignment with them. They may only have fifteen of these “Raiders” following them (sixteen total including the Warlord), evening out the playing field. If the Warlord does not assume “control” any more troops for five minutes, and he does not have all sixteen, he/she will spawn one in, along with their “Warlord buff.” I know that peeps headhunting the player will be added, so this is just for maybe how the mechanics will work.

-Edhelgwath, Shade-Elf Perhaps a different name, there are already 4 warlord unit-hiring npcs that exist, and thus might cause confusion.

If anything, head-hunting should just be small shiriff raid-like attacks, but on a much larger scale