Board Thread:Suggestions forum/@comment-67.197.215.234-20170414005856/@comment-67.197.215.234-20170414175826

1. Ok, maybe blowguns are sad, but javelin throwing still doesn't seem to fit the Tauredain, and at least they do have a ranged weapon of their own, unlike the Moredain.

2. The reason I gave the javelin that damage is because if you look at the wiki (if their information is wrong, then that's on them, and I will stand corrected) the good spears have around a 15-17 damage deal when thrown. 18-19 is not much better than this, although I did say that even that might be too high. I was just thinking they should be a little better than normal spears.

3. To have or not to have infinity is a whole 'nother topic, and probably needs to be discussed elsewhere. I only brought it up because all the other ranged units have infinite in the Mod, while the historical javelin throwers typically only carried three. If this was in the mod it would perhaps make them less overpowered (if they truly were to start with). But perhaps I shouldn't have even brought this subject up.