Board Thread:Suggestions forum/@comment-27170788-20160419032145/@comment-27704072-20160426231458

Sinthorion wrote: WillyWyvern wrote: Jay, why don't you change the suggestion to add an option do disable "foul" language. That way people who don't mind can keep it, and people who don't don't have to. That would require two sets of text files, which means way more works for the developers and translators (As you may or may not be aware, the text files are the most tedious work of the asset development).

As has been said, the question is where to draw the line. I'm pretty sure the mod will never contains words like "fuck", but it will undoubtly always contain words like "bad" or "kill". I personally don't understand why a curse word should be any worse than someone literally telling you to kill a lot of people, which is quite normal in the miniquests. And of course the game couldn't live without that. I see an easy way to code it: Make a new set of text file, copy the same code onto it, then modify it a little. Piece of cake.