User blog comment:HubToo/Server-side mod: RndTp/@comment-25330335-20190430200051/@comment-25612015-20190501140159

Hey Alte, good to talk to you again!

For this cooperative server idea, here are some first thoughts:


 * whatever I write, I'll share on my GitHub / CurseForge last & original / Bukkit accounts, so you'll be able to use it on any server you want


 * anyway I mostly want to be a player, not a server admin, though if I have to do it, it will be in my almost fully automated way (the only one compatible with my professional duties). So joining another server with a reliable & mature admins team would be interesting for me and the players

However would it be compatible with my design principles?:


 * as I plan to use the General Structures, that probably means a full map reset in order to use their World seed. Is it something you would consider doing?


 * I also picked up BernddasBrotB7's idea of character races from It's an even hARDA world, where players have some permanent buffs depending on the race they choose (I thought and made some preliminary researches about forcing a NPC character skin, modify the height/width and eyes level of the player, but I will probably never find the time to implement that - maybe an idea for your talented coders?)


 * since I implemented RndTp on my test hARDA2 server, I took great care to ensure that it's possible to survive in even the most inhospitable biomes (without going anywhere else) and be able to craft any faction specific item. I call that the "orc vs. wild" challenge :-). So far I did that for Dol Guldur, Fangorn, Forodwaith (pretty hard), Gorgoroth (tough), Gundabad/Misty Mountains, Morgul Vale, Nan Ungol, Nurn, Pertorogwaith, Red Mountains, Rhudaur, Udun and Uruk Highlands (next one will be the Harad deserts as a nomad). It resulted in the development of about 120 additional recipes (and specific recipes books) to make it do-able and enjoyable for players


 * I generally try to stay as close as possible to the vanilla LOTR mod experience


 * last but not least, what I do requires server-side mods, Bukkit plugins and Unix system batches, which means full system access beyond what any Minecraft hoster provides


 * although it's still a distant target, the population management, economy & military aspects (almost a simulation game) of my villages Master Plan would need to be running outside Minecraft, interacting with the server much as I did on hARDA1. Thus the required system level access. While the building plans management and builds automated construction would be handled inside Minecraft by some additional server-side mods