Board Thread:Suggestions forum/@comment-28153737-20160531033900

My idea is to add a new item called "Shackles", that you use to take NPCs/players as prisoners. To take a prisoner you right click on an NPC (five times for another player) and a chain appears. The chain will be like a lead rope, but won't break when stretched too far, and will only work on NPCs/players. You will be able to tie it to a fence like a lead.

When the player/NPC is in the shackles, they wont be able to fight or get away from their captor. When a player is captured, they will not be able to inflict damage, and they will be dragged by their captor, even if they are running the opposite direction.

Players/NPCs will not be able to get out of the shackles unless their captor releases them, of if they have another special item called a "Shackle Key". To use the key, the player just right clicks their captor or the fence the chain is tied to with it, and they're free. The key will be used up during this and they'll have to have another to do it again.

When an NPC is taken prisoner, after a while another NPC of the same faction will appear not to attack, but to offer money for the prisoner NPC's release. If the ransom offering NPc is slain, another will appear asking again. When released, the ransom offering NPC will drop coins like after a quest, then both will disappear.

Players will not be able to fast travel while in shackles, but the captor can.

Shackles and Shackle Keys will both be stackable up to 16.

The shackles will be crafted on a vanilla crafting table with the lead rope recipe, but iron ingots in place of string. This will give you four shackles.

The keys will be made with one bronze ingot and one silver nugget in any formation, giving you two keys.

This will be fun for wars or raids when prisoners are to be taken and held for ransom or torment, or just to be prisoners. 