Board Thread:Suggestions forum/@comment-26322120-20160526014636/@comment-25661985-20160613065219

AlteOgre wrote: Nice idea, but too far-fetched afaic. May also result in a very laggy world, strongly dependent on tick dependency and calculation complexities. Load shit of code to work on as well ... I'd rather see Mevans spend that on complex gameplay mechanisms that actually add to the gameplay experience in a broader sense. Though the game is pretty laggy to me... Maybe it's time for me to switch a new one.