Board Thread:General Mod Discussion/@comment-25981649-20170215202502/@comment-26347028-20170220184214

Julio229 wrote: Gandalfthegreatestwizard- EpicMithrandir wrote: Zombielizard wrote: We have to remember the inspirations, Rhun is Asia and there were some very skilled asian horsemen (Huns, Mongols, Ottomans[though they are kinda harad]) Yeah, because inspiration and what the mod team thinks is more important than lore. Lore is very important, but remember this is a game. If Mevans only followed the lore and never did anything that wasn't said by Tolkien, we wouldn't have Moredain, Tauredain, and many other features. Professor Tolkien's writings are wonderful and of course they are the most important things to consider, but something has to be added to fill the empty places that he didn't talk a lot about. That's where the mod team's thoughts on the matter. and the inspiration come in. Inventing gaps to fill is not something I support. I don't mind them fleshing out factions that aren't in the original storyline, but it needs to be shown that they weren't mentioned because of their relative unimportance. Their troops should be harder to obtain, perhaps, and worth less in general - how much is a question for another day, but all the same, there are some real balancing issues we're seeing, that is nothing to do with filling in gaps in lore. Things can be interesting while being different, and not overpowered. We don't need to have flamethrowers, or an equivalent to Greek fire, just to make a faction from the East seem unique or interesting, we just need to give them a varied enough playstyle, from those around it, to make it worth a visit. But right now, we shouldn't be focusing on adding all of these (what we're getting towards is) entirely unimportant factions, when a good portion of what we have is indeed less interesting, and less diverse - when we know more about them.