Board Thread:Suggestions forum/@comment-26149161-20160101033812/@comment-25661985-20160119040947

Gen. Grievous1138 wrote: 707Mithrandir wrote: The Lord of Minas Morgul wrote: 707Mithrandir wrote: Warg Bombarders are just wrong, etc. Well they are literally the balancing point. We'd have to get something pretty good in their place if we want to maintain balance. Uruk Hai Berserkers? Olog Hai? Sappers? Gundabd Uruks?

Better gear? Ent draughts? Better units per price? Axe-throwers with unlimited throwing axes and the best non-mithril gear in the game, one of which can take out forty Olog-hai? Rohan horses? Far more factions? Tower guards with unlimited spears? Homelands that debuff enemy units by day? Dare I even mention the ore plans for the good biomes?

Gen. Grievous1138 (admin) comlink 21:44, January 18, 2016 (UTC) Better gear: Evil has three craftable strong armours, but good only has 2 craftable strong armours. One needs to kill a boss for several times to get Gondolinian which is same protection level.

Ent draughts: The current alignment is incomplete, one can simply use Ent draughts by killing a bunch of Rohirrim, then he just need to kill an Uruk, and he will receive +2 Fangorn alignment, which means he still an Uruk player but able to use Ent draughts.

Rohan horses: You do know that anyone can ride a Rohan horse, but Gundabad Wargs are equally fast as Rohan horses which only ridable for evil players?

Far more factions: There are 9 evil factions and 10 good factions. Hobbit is a neutral faction with poor equipment. Two Dwarven factions are mostly same. They have same gears and enemies. Both of them only receive alignment from killing Gundabad Orcs, and they even speak same lines!

Tower guards with unlimited spears: They are far weaker than Uruk Hai Berserkers, Olog Hai, Sappers or Gundabd Uruks.