Board Thread:Suggestions Forum/@comment-26296200-20150411214356

I have a good idea that will fix this: isn't it annoying when all your troops just cluster around you like bees will I have a idea that can fix it. I am recommending 3 new items "Rank up units" "Halt Rank" And "Break rank" they would all be horns

"rank up units" horn

If you had a bunch hired units clustering around you and you blow that horn they will form ranks appropriate appropriate for what types of troop you have like if you had 50 calvary 20 archers and 35 swords men they would form ranks like this 10by5 calvary in front of the ranks 6by5 infantry in middle and 10by2 in that back in a strategic organized order they would form ranks 3 blocks behind you and when you took a step forward they would too they would not move unless you did if they came across a obstacle they row that came across would break ranks to move past it then reform ranks if you were in a battle with you ranks behind you the moment your ranks collide with enemy troops your ranks would break and go into battle if you troops win battle they will reform in their correct strategic positions appropriate for how many are left.

"halt rank horn" when you have your rank following you and you are being charged at you can blow that horn and all your ranks will stop following you and hold position in their ranks and reform into defensive positions and they would try to hold positions until the ranks were completely breached then they would break ranks and fight if they win the battle then they reform in regular ranks and they will stay in those ranks until you blow the horn "Rank Up units" then they will keep following you in their ranks.

the "Break ranks" horn is simple you ranks will go back into those annoying clusters around you.

I hope this isn't to hard to code if its hard to code you should try it because it would be more realistic to how battles happened in middle earth I hope you consider it lots of players will be happy NOTE: THIS WILL TOTALLY REDUCE LAG because when you ranks are following you your movements are synced so its not like each unit is doing its own thing. thank you for reading this and I hope you consider adding it. 