Board Thread:Suggestions forum/@comment-26149161-20160124141939/@comment-26172435-20160124155451

As ever, well thought-through and more-or-less specific. ;)

Ad 2&3: It would be fair to point at this thread and another one that suggests half-orcs (forgot any more reference info). Clearly, these additional NPCs are supported ... although I'd still see Mevans prioritize other features above these.

Ad 5&6: This could be combined with other suggestions made on subsurface Isengard caves/mines/forges, see some suggestions elsewhere (too lazy atm to search myself, already doing this on behalf of others too often). With holes in the ground for forges/mines, one could easily add a few types of them, each with a specific torchlight variant, resulting in variants of light sources and related colours and particle effects spread accross the 'Nan' surface.

Ad 10: I'd not create any unbreakable blocks, but I do support the notion of having variety in block structural strength, especially for factions that have to deal with the destructive forces of evil. Instead, I propose to make reinforced variants, as suggested here.