Board Thread:Suggestions forum/@comment-27689279-20151115004814/@comment-27689279-20151115061951

LOTRMod wrote: Regarding the second suggestion, since that is suggested a lot, I will explain it again:

There is no 'secure' way to make such a thing possible. The game can record when the player hires a troop, but not when one is lost, because a troop could be lost by any number of untrackable ways besides just being killed: it could be removed by a command, be removed by a corrupt chunk, fall into the void, or something like that. So over long spans of time, the 'total number of hired troops' would gradually increase more and more above your actual number.

Because of this I think adding the first suggestion might just confuse people, and it would encourage more suggestions of the second suggestion. Hello Mevans, thanks for taking the time to read my posts.

I know you were addressing the second suggestion, but I wasn't suggesting that as a whole (that's why I said "and possibly"). I have seen the past suggestions, and I'm aware that the mod can't record when a unit is lost. But is there a way for the mod to display hired troops in a loaded chunk?

Let's say you hired troops and went to war. Before you engaged the enemy, the command could be runned, and it could say "50 Orcs, 10 Wargs in loaded chunk". After the battle, the command could be runned again, and it could say "40 Orcs, 5 High Wargs in loaded chunk".

I'm interpretting your response as implying the command doing this:

"you lost [X] troops"

I know this is not possible. But by using the first example before and after a battle, and then simply comparing the two results, there would be no need for a command that calculates how many units you lost. And I don't really see how it would be "confusing", as the change could clearly state "Added command to display amount of hired units in a loaded chunk"; that's pretty straightforward. Just my input, thanks again for reading (my essays, lol).

 Elvenking of the Woodland Realm  06:19, November 15, 2015 (UTC)