Board Thread:Suggestions forum/@comment-29773086-20190711235537/@comment-32648524-20190718233001

I think this pseudo pledge idea, or as I'll call them from now on 'Oaths', is great and here are a few things I think should be part of it.

1. When you must have at least 250 alignment with your main faction to make an oath to another faction. Basically you gotta show them that they're your one and only before they'll be ok with you swearing your service to other factions.

2. Once you swear an oath to a faction (must have +100 alignment, same as a pledge) you get 0.8x alignment gain instead of the generic 0.5x for unpledged gain above 100. It's not quite a pledge so they don't quite count it as much.

3. You can't swear an oath to a faction that's enemies with your pledged faction.

4. If you have at least 500 alightment with both your pledged faction and a faction you swore an oath to, then you can switch your pledge and oath factions for a reduced or null alignment penalty. So if you switch your pledge to a faction that is neutral to your faction you recieve a 100 alignment penalty, if you switch to a faction that is friends with your faction you recieve a 10 alignment penalty, and if you switch your pledge to an ally of your faction there is no alignment penalty.

5. There is a cool down, the same as after breaking a pledge, between switching oaths and pledged factions. So if you want to switch pledges to a neutral faction with mutual allies without losing alignment then you have to spend some time pledged to the mutual ally.

6. Breaking an oath, like breaking a pledge, sets you back to the minimum alignment required to swear the oath. Thus while breaking a pledge is so shunned that they set you back to 100 alignment breaking an oath isn't as bad and only sets you back to 250 alignment.