Servers/An Awakening: Age of Fire

Tales of Ages: A New Age is a rather recently created server, using the ''Lord of the Rings mod. The server focuses on in depth roleplay, battles, quests, building, ''and much more. We also make use of several plugins to help contribute further to a much more effective and exciting server.

We have a server Skype chat here simply clicking on the link above directs you to the chat where may hold discussion with server players and staff. You need not worry about privacy; we do not indulge in calls video or group chats. We also have a wiki here.

This server emerged from a past server known as Tales of Ages, which unfortunately was closed due to several issues. However, despite this Tales of Eä was begun and is run by the same staff and is used by the former members of Tales of Ages. However this server was vandalized, but now returns, as Tales of Ages: A New Age.

Rules and Guidelines
VIOLATERS WILL BE STRICTLY PUNISHED.
 * Use common sense.
 * Very light swearing is permitted, however cannot be directed at any person or people group.
 * Slander of other people and players is expressly forbidden. You wouldn't like it if other people slung insults at you, so don't do it to them.
 * Spamming is not permitted, doing so shall result in a mute.
 * Griefing, is under no circumstances acceptable and offenders shall be banned. Raiding is acceptable in wartime but frowned upon.
 * X-ray texture packs and X-ray mods are forbidden.
 * The terms of battle are decided by the leaders of the opposing sides. If neither side can agree, it may be appealed to a neutral third party.
 * Hacking of any kind is forbidden. If you see a hacker, /mail a staff member IMEDIATLLY the hackers in game name.
 * Cheating in items is considered as hacking and the cheater will be dealt with as a hacker.

Why join this server?
The answer to this is simple. We provide our players with many unique abilities and features, as a result of the use of several plugins.

We also currently have installed, several other features, which allow you to add powerful properties and effects to items, which can be highly useful as part of our roleplay and Battle-events. Alongside, this we also support the usage of various unique enchantments which allow several players to acces several spectacular abilities.

Despite these redeeming features, we also strive to create a positive environment and atmosphere for all players making use of the server. Our staff are constantly working to improve the experience and are on hand if you should experience any issues, relating to anything from Technical complications to Roleplay, they shall be glad to assist you in whatever manner possible.

Battles:

 * The maximum number of units the player may hire is thirty, Trolls and Huorns are counted as three


 * The specific rules of the particular conflict, are decided by the rules of the two opposing groups


 * A member of staff must oversee the event, each opposing side must start one-thousand blocks away from their opponents


 * After all enemies are slain, the battle is believed to be concluded


 * If you are not the victors of a battle, you may not resume any other attacks until a further fifteen minutes prior to the previous battle


 * Surprise attacks are permitted, however only if the owner of the build is present, and is currently within their fortress. All attacks must be declared, however in the case of surprise attacks, attacks be declared once within bowshot.


 * Fly is not permitted for use in any conflicts, and breaching this rule shall result in a temp-ban


 * Ambushes do not have to be declared, but ambushing fortresses and/or places of residences is not permitted; rather, the ambushed party must be at least five hundred blocks away from the extreme edges of their home or city for it to count as an ambush.

Sieges:

 * There are two types of Sieges, War Sieges and normal Sieges. The differences are as follows: In War Sieges, the two factions must be at war, and the build being contested is kept; in a normal siege, the two factions do not necessarily have to be at war, and the build is retained by the defenders(albeit with some form of equal-value reparations to the attackers).
 * In a war siege, the attackers must give the defenders twenty minutes to prepare. Potions and brews are generally frowned upon, but the terms are decided upon by both parties. If terms cannot be reached, a neutral third party or staff can be appealed to.
 * In a normal siege, there are no set rules on the amount of time given, other than it must be at least five minutes. As above, terms may be decided or appealed if they cannot come to agreement.
 * In a war siege, the defenders do not have to leave any defense open or unbarricaded, save one. It is the duty of the attackers to either find a way in or force the defenders out.
 * In a normal siege, all gates and doors must be left open, unless the attackers may still be able to reach you.
 * In all sieges, attackers may use siege ladders(traditional or otherwise) to scale walls or fortifications if able, or if decided upon before battle commences.
 * If an attacker logs out for any reason and does not return for at least ten minutes during either type of siege, that attacker is considered to have been killed and may not participate further.
 * The use of explosives is highly frowned upon, but may be used if the owners of the build agree.
 * Wanton destruction of builds during a siege, or destruction using explosives or otherwise in a purpose not intended for exposing the defenders, is counted as griefing and will be dealt with appropriately.
 * Defenders trapping, mining, and otherwise protecting their bases through the use of explosives is allowed.

Staff
Owners:

Cookminers(On indefinite leave of absence)

Heartgold1234(Temporary promotion)

Lady_Ilmare(Temporary promotion)

Co-owners:

Lord__Melkor

Head Admins:

TheSadCat

Admins:

King_Gror_II

Moderators:

Builders(not staff, but mentioned):

Antonconandoyle

GodMog

Kazantha

NASIranger

Daimond_Raider

Builds
[Under Construction] [Completed]
 * Rivendell, King_Gror_IV
 * Mithlond, Cookminers
 * Caras Galadhon, NASIranger
 * Moria, Grievous1138  - Currently consisting of Eastgate and Westgate...
 * Valimar, Heartgold1234, King_Gror_II
 * Dawnseeker Ruins/Nimlond, Cookminers
 * Bag-End TheSadCat
 * Took Manor mineman1234
 * Thranduil's Halls, Halgard
 * Archet, Halgard
 * Helms Deep Antonconandoyle
 * Cair Andros, Mistaken4dreams
 * The Black Gate, Lady_Mairon
 * Easterling Capital, Antonconandoyle
 * Dol Guldur, Antonconandoyle
 * Orthanc, Antonconandoyle
 * Dol Amroth, Antonconandoyle
 * Minas Tirith Daimond_Raider
 * Capital of the Forest NASIranger

Factions and Groups
The server introduces several factions, which you may join including not yet implemented groups such as ''Easterlings. ''Factions are ruled by certain individuals, who serve as the ruler of the Faction and its associated lands. Players may apply to become the ruler of a faction by doing the following.

To achieve the status of rulership over a faction, one must firstly obtain three hundred (300) positive alignment with their desired faction. Once this has been completed, individuals may apply for assessment by an Admin. These trials consist mainly of the testing of various skills including anything from combat to lore. If one passes these trials, they are given the title King, Queen, ''Lord, etc. ''of their desired faction, and also the right to rule over their factions associated lands. The table below shows the leaders of various factions...

Factions at War:
Listed below are certain factions at war with one another.