Board Thread:Suggestions forum/@comment-26553378-20170428183123/@comment-26172435-20170429175936

Nice thoughts and potentially inspiring additions.

I hope Mavens will first consider to add attributes to weapons and armour relating to slashing, piercing and bulgeoning. These could also be combined with the effects proposed above. If he'd do that, and maybe add some character traits (like constitution/hardiness - absorption capacity, agility - dodge chance) there will be no need for any further mechanics imo. All should be attributes and statistics determined with the player only having to worry about aiming and hitting in combat, as he will have enough to take care of in preparation of combat already, like pumping some draughts and deciding which armour and weapon to use. In the heat of the fight, moving, aiming and striking should be the only activities a player should do imo.

For reference, here are some endorsed threads dealing with similar / the same topics:

[Endorsed] Combat Additions

[Endorsed] Armor-Piercing, Critical Hits, and Elven Weaponry

[Endorsed] Changes to equipment.

[Endorsed] new ways to use weapons

Cheers.