Board Thread:Fun and Games/@comment-33185350-20180315151029/@comment-29773086-20180316212017

Sildarflame wrote: Hi guys. Just a little comment from someone who has been on TOS for a little while and has experienced the very painful reality that is mith-halbard pvp domination. Because of this, I do not believe that this update which gives mithril +4 protection from pole arms will make the mod better pvp wise.

Here is why: In pvp currently, if a player is using a legendary, swift, hulking, chilling mithril halberd he has, for all intents and purposes, an undefeatable death stick. Any competent pvper will be able to use one to devastating effect, utterly trouncing any and all opposition. Why? Because no one can reach him! The only real competition for a mithril halberd is... You guessed it, another mithril halberd. Most pvp fights that I have witnessed outside of sieges such as helms deep etc, involve two combatants dancing around trying to hit each other at a distance of 5 or 6 blocks with mithril halberds.

Said in even simpler terms: Welcome to the original mc God gear. Fully modified diamond armor. Why? Because if you are foolish enough to wear any armor other than mithril, you will be nothing but a smear in the dirt if your opponent has the sense to carry a halberd of death. Frankly, he can even leave the chill off of his death stick. A legendary, swift, hulking halberd will be sufficient to ruin anyone's day. And a thoughtful pvper will always carry a backup weapon in case you get too close.

Now perhaps Mevans and co have taken this into account. Because if they haven't, welcome to "The Age of The Mith." That could be solved pretty easily.

Remove mithril "weapons REEEEEEEEEEE''