Board Thread:Suggestions forum/@comment-26210095-20150801171949

Instead of having race selecton, where you choose what race and skill set you want to have, I have an idea of, when you reach a certain facton alignment, to get skills of that faction.

-How would it be inplemented?

It would be implemented using shields. If you wore a shield of that faction, you would inherit it's skills.

-That sounds over powered. How would you prevent players abusing it?

If you entered a faction, say, Lindon, and had +1000 alignment, you would be able to equip the shield of the Fair Realm. You would do this by talking to a High Elf Lord. There would be a option that said "Equip Shield of Fair Realm". If you clicked it, you would get that shield and the assosiated abilities. Once you exited that land, you would still have that shield, and the assosiated abilities. After that, lets say you enter the Ered Luin, and have +1000 alignment with them,talk to the Blue Dwarven Captain, and you equip their shield. You would NOT be alble to re-equip the Lindon Shield. You would have to go back to Lindon and talk to the High Elf Lord again to re-equip it.

Here are the shields, and what skills they give:

Shield of the Dunedain (Rangers)  : Gives the option to turn "invisible" like the rangers, if you press a key (would be changable). Also, would give a slight attack bonus against Gundabad creatures.

Shield of the Ered Luin (Blue Dwarves): If you approach within 7 blocks of a ore, you would get a message in your chat saying "There is a [insert ore] vein near you! Also, Ores smelt twice as fast. Gives a small damage bonus against creatures of Gundabad.

Shield of the Fair Realm (High Elves): Would give a damage bonus against Wraiths, Barrow Wights (when added), Balrogs, and a small damage bonus against creatures of Angmar. You would get a permanent Regeneration  bonus. You would be able to see clearer (you would be able to see a players name and alignment from much farther.

Shield of Filth (Gundabad): If you are in the darkness or at night, you would get a speed and damage bonus. You would get an extra damage bonus against Dwarves (the two races hated each other). You would also have a new ability called "Scent". If you had it, you would be able to see a fain line between you, and any other mob or player, and be able to tell their alignment. This would be from pretty far away. You would also get a damage bomus when riding on a warg.

Shield of Ruin (Angmar): You would get a combat bonus against the High Elves. You would get the Scent ability (but weaker then Gundabad). Every damage you deal has a chance to give Weakness.

Shied of the Greenwood (Wood Elves): You would get a damage bonus against all spiders, of any kind, and to a lesser extent, all creatures of Dol Guldur.. You would get a fighting bonus when you are in a woodland biome. You would get a automatic Speed I (the Wood Elf Scout armor would override this, so even if you have the shield, the armor gives Speed II).

Shield of Dark Sorcery (Dol Guldur): You get a damage bonus if you are mounted on a spider, and every blow you deal has a chance to be posioned. You get a damage bomus against Wood Elves

Shield of Seven Stars (Durin's Folk): Same abilities as the Shield of Ered Luin

Shield of the Golden Wood (Galadhirim Elves): Gives a damage bonus when fighting with a bow and arow, and against creatures of Dol Guldur. Gives an automatic Jumping I, and clear sight.

Shield of the Wolf (Dunlendings): Every blow dealt gives automatic knockback, and gives a damage bonus against Rohhirim.

Shield of the White Hand (Uruk-Hai): Gives a damage bonus against Rohhirim, and gives an extra heart.Gives a damage bonus when mounted on a warg. Gives Scent ability.

Shield of the Horse-Lords: Alows you to see in the dark, and have a damage bonus when on a horse. Gives damage bonus against Dunlendings and Uruk-Hai.

Shield of Nimloth (Gondor): Gives an extra armor point (invisible), and gives extra damage against creatures of Mordor and Haradrim. Also gives a general damage bomus (small).

Shield of Dol Amroth (Dol Amroth): Same abilities as Gondor, but amplified. Also gives clear sight, and regeneration (but smaller then high elves).

Shield of Shadows: Gives a bomus when in the dark, and gives a damage bonus against Gondorians.Has a chance to give weakness against any one it damages. Has scent ability.

Shield of the Serpent (Near Haradrim): Decreases heat damage, gives damage bonus against Gondorians. Gives increadsed damage when in the desert.

Shield of the Sunlands (Moredain): Gives damage when slaying wild animals, and agaisnt Gondorians.

Shield of Desolation (Half Trolls): Gives 2 extra hearts, and the more damaged it gets, the more damage it deals. Gives permanent strength II and slowness I.

NEW SHIELD: Shield of the Forest (Fangorn): Gives 3 extra hearts, and slowness II. You can automaticaly grow trees with a right click.

So, what did you think?  