Board Thread:Suggestions forum/@comment-28291351-20160529085452

We know that having an army in the lord of the rings mod is not anything like realistic and in my opinion middle-earth is way to peaceful. These are a few ideas to make us participate in WAR.

Disclaimer:

I don't know a single thing about coding and what has been suggested before.

Idea 1:

Camps for every faction. This structure could rarely spawn in enemy terratory of the camp's faction. Another use for these camps will be explained later.

Idea 2:

Army statisfaction. Right now your soldiers are mindless warriors that would follow you to death. This idea could make them more human. How to get statisfaction depends on race and faction. Humans and elves will get statisfaction if you will let them rest. For this we can have a new the horn:  the horn of rest. The horn of rest will spawn a few camps. Inside the camps your units heal and get statisfaction. If dwarves have low statisfaction you can just give them some extra money and drink. Orcs will get statisfaction by killing enemies. If your army has low statisfaction skirmishes will apear and you will loose a little bit of your alignment with your army's faction. As soon as your army's statisfaction reaches 0 your units will desert, a unit trader of the army's faction will spawn and you will loose a big lot of alignment with the faction.

Idea 3:

Raids will spawn close to structures and  banner-protected areas. Raids will spawn a few NPCs raiding chests. If these NPCs are killed you will get the items back. Raids can be spawned with a new horn: the horn of raiding. Raids will spawn more often than invasions, but they will spawn less and weaker units. When a raid spawns a massage will be displayed: has launched a raid nearby.

Idea 4:

Trader travelling, when traders leave they should travel back to their homeland instead of just despawning. This will not be comfortable yourney. Bandits will be eager to get the moneyout of the traders pockets and will spawn more frequently when the player is close to a trader. And traders are apart from rich capable of supplying factions with their goods, this will cause raids to spawn more often when a player is close to a trader.

Idea 5:

Conquest, conquests should be long battles spawning close to banner protected structures and in enemy homeland. (Mordor conquests will spawn in Gondor, Rohan conquests in Dunland, etc.) Conquest will consist of different parts: the beginning, the battle and the conquest. The beginning will spawn a few mounted units (10 to 25 units). The players has to defeat these units, otherwise three invisions will spawn of the conquering faction. If the player doesn't make these invasions, the conquest will start, this causes trees to be charred, buildings to be ruined and enemy camps will spawn. If an area is conquered there is a chance a group of refugees will spawn, these refugees will ask you to reclaim their homeland similar to Thorin & co. If you accept their offer the refugees become your soldiers and you have to kill the enemies in the conquerred part, the conquerred part might be displayed by the conquering factions invasion icon on the map.

That was it, sorry if anything is spelled in a wrong way or if anything is impossible to code. Have a nice day. 