Board Thread:Modded Servers/@comment-27324018-20170725214422/@comment-27219153-20180329221041

Initial feedback after using the mod on a test server with one other player:


 * Mod interacts with hired units as intended and expected. Of course if you dismiss a hired unit, they are free to attack the other player. I don't see this as an issue, just something for players to be aware of.


 * Radar - Seems to work fine, although I would appreciate if the player issuing the command is not shown his own radar range of ~0 blocks


 * /pvplist - Does not show the amount of time before a player switches their pvp mode, assuming this hasn't been implemented yet.


 * /pvp - Currently this tells both the issuing and target player Wait  seconds... Since this command is being issued by an admin and it bypasses the time, it should not give the seconds remaining at all and tell the issuer PvP is now enabled/disabled for  The current messages for the target are fine after the Wait seconds... message has been removed.


 * /pvp - Typing in this command after already typing it will reset your timer. I'm not sure if this is intended or not. I'm not even sure what is better; resetting the timer OR keeping the time remaining and giving a message with the remaining time before switching. Resetting the timer opens the possibility to players changing their mind, but could also cause quite a bit of confusion once the time remaining is displayed via /pvplist.

That's all I have for now. I'll be proposing this mod to my fellow staff members and hopefully can get more feedback from use on a real server.