Board Thread:Suggestions forum/@comment-26861992-20171118235713/@comment-31507215-20171119035238

Gen. Grievous1138 wrote: The Ranger camouflage ability should either have a massive rework or be completely remove. It is, quite frankly, ridiculously powerful and doesn't make sense 90% of the time. I do not care who you're descended from, there is no physical way a human can shoot twenty Ologs to death in a perfectly flat field without being hit or even seen. There are a few ways I think this could be resolved:


 * Remove it altogether. Sometimes what's best is what's easiest, aye? The lack of invisibility would be compensated for by increased speed/health/attack range.


 * Make it only work where it makes sense. To camouflage, you need something to camouflage *into*. This would require the presence of tall grass/shrubbery/etc for rangers to camouflage. This would make them what they're supposed to be: deadly guerrilla fighters, instead of machinegunning ghosts.


 * Make it much less effective. It makes sense that wargs would be able to smell rangers regardless of camouflage. This would make wargs far more useful and interesting, and warg-riders especially worth the investment. Additionally, normal NPCs could have a 1/20 chance of seeing through the camo.


 * Make it less constant. In this scenario, Ranger camouflage would work as it currently does, except that when the Ranger shoots an arrow or stabs an NPC, the camo disappears and will not appear until both ten seconds have elapsed and they're a respectable distance away from any enemy NPCs. This one perhaps is the most balanced, and also makes sense.

Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 02:17, November 19, 2017 (UTC) Hooray for active camouflage!

In my opinion, a combination of the middle two would be just about perfect. If possible, this should be extended to players, and that would give ranger armour a reason to be worn!