Board Thread:General Mod Discussion/@comment-29298199-20160729015021/@comment-26172435-20160729061646


 * More meaningful combat strategy controlling mechanisms like: armour weight, effects of fatigue and severe injury on physical capabilities, advanced smithing to improve gear, restrictions on mithril (availability and abilities to forge, craft and repair mithril gear), NPCs having a chance to avoid combat (both initially and when facing lost cause), hired units requiring upkeep (food and some resources).
 * Rewarding and meaningful mechanism for player/ character development through traits, combined with an improved mechanism to simulate the recovery from a near-fatal knock-out (MC 'death').
 * More survival hardship: thirst, food decay, harder to catch wildlife prey and slower crop and animal growth (if that's not possible: crop and animal diseases limiting the excessive food availability)
 * More trees and animal species.
 * More biome generation genious.
 * More exiting biomes in the east.
 * Anything else regarding lore bestiairy, races and factions of ME.