Board Thread:Suggestions forum/@comment-92.15.62.143-20191219175749

Hello, I would like to discuss the food system, well, not quite. To begin my discussion I will state what I think should be changed (not really added)

If the idea is just unneccessary coding, then please ignore it, since I simply believe this could make the mod a tad bit more realistic.

Let's talk about deer, in my opinion, deer are too easy to kill in the mod, since all you need to do is run up to it and spam it with damage. I believe that if it would be 'harder' to hunt them, and other animals, it would add more skill to hunting and food gathering, since I personally always wanted to just go hunting, but there's no thrill, no race, no real attempt at it.

Now, after I've pointed out the issue, I believe there could be some solutions:

Perhaps the deer could flee from the player if the player is too close, and enhance its speed (so if a player has an axe, it would not be so simple to just run up to it and chase it on foot). This would require timing, an aimed weapon or traps, which would make hunting in the game much more realistic.

Now, I realise there's an issue you might mention: "well how could new players get food with their lack of equipment"

Well, this is obviously an issue, however I believe that this kind of hunting will not only require the player to learn more about combat tactics, but the player will also remember these for future conflicts, or simply train him for hunting and killing, improving aim, patience and skill.

All other NPC animals could be like this, but in different, more realistic styles.

Please let me know what you think

Thanks. 