Board Thread:Suggestions forum/@comment-26172435-20151209094311

The Far Harad Jungle is not a very rewarding place to mine when you have building plans. If you want to build a significant structure that consumes a lot of (Tauredain) brick, you will need to mine an awful lot as about half of the stone is replaced by jungle mud. And if you do mine a lot there, you end up with an enormous amount if mud, attracting midges and what not.

Here are some ideas on how this situation could be improved:

1) Reduce the percentage of jungle mud in the lower layers of the Far Harad Jungle. I do underline the logic of having a significant part of the jungle subsurface to consist of organic based material, but a percentage of 25% would seem more appropriate and/or a decreasing percentage as you go down to the bedrock.

2) Add a chance of dropping obsidian shards from digging jungle mud. This would be a similar process as the chance of getting flint from gravel, the chance of succes should however be significantly lower and related to the chance of finding obsidian gravel.

3) Add a recipe that uses jungle mud in some building material. I would suggest one or both of these options:

a) 'Jungle Mud Brick': smelting jungle mud in a furnace produces this brick 1:1. Texture similar to a lighter version of brown stained clay with thin surfacial cracks. Hardness and blast strength a bit lower than that of hardened clay.

b) 'Jungle Mud Cobblestone', using 1 jungle mud and 3 cobble to produce 4 jungle mud cobble blocks with shapeless crafting. The texture would be similar of normal cobblestone, but the cracks between the stones would be dark brown and have with green (bright) accents as the mud would be used as a cementing agent and as it is not baked, it will feed plant life. Hardness and blast strength a bit lower than that of vanilla cobblestone. 