Board Thread:General Mod Discussion/@comment-26841670-20180310184629/@comment-29773086-20180311193057

Gandalf II wrote: @ Thindithron the Great :

I am proposing a skill tree because you should not be able to make very powerfull magic if you don't know how to make 'basic' things.

By studying one race's knowledge, you do not become one of them. And I was also thinking you could discover how to make something by yourself for the most keeped secrets if you experiment and study enough, and if you already know less keeped secrets.

I have an easier solution to the problem of players being "able to make very powerfull magic": don't allow them to access these secrets in any way. Make palantíri (when added) and Dwarven-forged mithril items uncraftable, etc. You really shouldn't be able to make a lot of things in the mod and yet to be added; there is no feasible way that the knowledge would be given to a Man, if the knowledge even exists anymore.

No, by studying the secrets of a race you do not become a member of it. However, one cannot study the secrets of, say, the Dwarves without being a Dwarf. Their knowledge is closely guarded and would not be given to a Man. They might make a sword for a Man; but they wouldn't tell him how they made it. Their craft is their own, as is the case with Elves. So if the only way to know something in lore is to be a Dwarf, then learning that thing in game as a Man should not be possible.