Board Thread:Suggestions forum/@comment-26172435-20160707105627/@comment-26172435-20160708163519

Recneps wrote:

@OP. So, vigour only has an effect on melee/environmental damage taken, not on anything else? I think this would be good. However, what is the extent of environmental? Would drowning be an environmental effect? Fire? And how do status effects fit in? Would Wither be reduced by this, because it is applied by a melee weapon? Poison? And if poison is reduced by this(poisoned daggers are melee), how does a poisoned drink fit in? I personally think all "negative" status effects should have their TIME, not damage dealt, reduced. That would also allow it to reduce the effect of things that don't directly damage you, like hunger. It also makes the minuscule amounts of damage dealt by status effects to be countered, not just slip under the radar because it rounds up. Thanks for this very useful feedback. I was actually hoping you'd throw in some coin again. And I agree with your notions and thoughts.

Given the objectives I think it would be best to keep it as simple as possible and not include a buff resistance against status effects. For effects like poison and wither, this is also justifiable when considering the intended 'physical and mental traits' affected. Whether someone has high vigour or not, does hardly affect his ability to cope with poison ... well, we could at least assume this to keep it simple. Let's just say it'll be up to Mevans and his adjutants to decide whether and how to account for buffs on which effects. I included this in the OP.