Board Thread:Suggestions forum/@comment-34969473-20180607171920

Weapons dropped by balrogs should have the flame modifier already on them. Also, Balrog whips should not be compatible with Chill of Daedelos. Logic-wise, They cancel each other out. Gameplay wise, it’s too OP. As weapons lose durability, at a few points (3/4,1/2,1/4,and 1/8) it should gain an invisible negative modifier. They modifiers can stack. Because it doesn’t make sense for a(n) with 10 durability left to hit perfectly as if it was new. Weapons with Headhunter should also show a headhunter icon next to the name of a player who has a kill quest on you. 