Thread:LOTRMod/@comment-34126913-20171230050733/@comment-25101690-20171231005514

AlteOgre wrote: It would help if you would indicate what you define as a 'submod'. At Eras of Arda we now use the term sub-mod for the way we modified the LOTRmod for our Second Age Server and our first launch of the First Age Server. The submods we used there did not change or add any code to override LOTRmod code, but only added a new map, textures and text lines specific for our servers purpose. When you wish to create a mod that uses LOTRmod as a basis and overrides part of the code or adds sub-classes based on the LOTRmod classes, I recommend to use the term mod-mod instead of sub-mod. We do this for our current First Age Server. That doen't make much sense. The two terms are synonyms. submod refers to a modification of a modification, the same as what "mod-mod" means, no matter if the original source is modified and rebuilt or of the mod is modified with another mod at runtime. It's useful to have a distinction for these two cases, but I think your terms are just more confusing than clarifying.

I suggest the terms modified LOTR mod for what First Age has and LOTR dependant mod for other mods that use LOTR classes, as a more explicit distinction.