15 Votes in Poll
What's on your mind?
So I was just wondering how you came by this mod, its pretty self explanatory.
If you use commands to add the blessed modifier and looting III enchantment on the same weapon, the NPC you kill will ALWAYS drop all their armour and their held weapon. Pretty useful for testing.
Hey, im trying to use BSL shaders on my lotr 1.7.10 instance, in vanilla everything looks ok, but in middle earth light looks flat, water doesn't have textures and there are no shades at all, if someone knows what might be a reason please tell me here or if you want to help me more directly here is my discord id: Tarka1939#5206
I'd like to introduce you to a great mod called Small Ships that has been developing well lately! This is a mod that adds new ship types like Galleys, Drakkars, Briggs etc. Also, this mod is compatible with our mod so if someone would like to make rotten, charred or even Mallorn there would be no problem.
Maybe for others these are not the ships they would like in the LOTR mod itself, but in my opinion they are really well made, the models themselves and even the sound and animation are just great. Anyway, each of these ships has its own specialty, eg Drakkars can destroy ice at sea or, depending on the type of ship, have different storage space, speed, durability or data capacity for NPCs and players on these boats.
The modification itself is supported only for version 1.16.5 and I recommend subscribing to his youtube channel https://www.youtube.com/watch?v=AgkOMeGuHt8 and follow this good mod also on https://www.curseforge.com/minecraft/mc-mods/small-ships
When I load new chunks riding a horse, sometimes a chunk won't load. When I then try to force it to load, lag will happen, and the chunk will load. the problem is that my horse disappears every time I do that. The only time it won't is when I look away from the chunk, and let it load by itself. I've only seen it happen in the old version, but it might as well happen in renewed. Is there anything I can do about this?
30 Votes in Poll
I've recently been self-hosting a server for friends and myself, and initially it was running fairly well without too much lag. However it recently seems to have worsened when doing any exploration at all. I've currently got 8gb RAM allocated to the server.
To try to find the issue I found a world pre-generator that one of my friends and myself have run a couple of tests on. Initially testing with the other few mods I have running alongside it, we were able to ascertain that it wasn't my internet connection just by travelling through the pre-genned areas until the lag increased significantly reaching non generated areas.
To try to narrow it down (i.e, see whether any other mods were contributing), we've just run a test today with only the LotR mod active. Upon spawning (while joining from my laptop computer - I have the server on my desktop PC), I immediately used one of the fast travel waypoints to get to the edge of the Shire (outside of pre-genned terrain area). Observing the server console at this point I could see average tick times had already jumped to over 1 second!
I'm pretty sure I have all the server files running off SSD (I basically have the main server folder located directly on my desktop), and I am able to run single player of my HDD using just 4gb of RAM with no issue for comparison, so I don't really understand what might be causing such issues with the server that it can barely support just 2 of us on at once using 8gb of RAM!
Does anyone have any possible solutions that might help?
Hi, everyone! I'm enjoying LOTR Mod so much. Even if it's not a problem for me, I noticed that everything but the dialogs ar translated to foreign languages (I'm playing Italian version, on the 1.7.10). So I looked into the "it_IT.Lang" to make some translations, but I haven't seen anything concerning that. Then I found the "speech" folder, where all the NPC dialogs are placed, but there's only the english files. Is there a way to translate all those dialogs without losing the original scriptures? I think it would be great to share a fully translated mod to let more and more people enjoy this fantastic experience by the best way possible. Thank you in advance~
Wen i make a world where im supposed to spawn in middle earth, and i cant see any thing wen i spawn, exept blacknes. i can still interact with the world (things like breaking/placing blocks) but i cant see any thing. how do i fix that?
If somebody knows pls tell me hoow to do it.
I also have to mension that i have a nother mod on the same version as the lord of the rings mod. i dont really know if thats the problem but if it is pls tell me.
So like all the rest of u I am happy that the mobs of the mod are being ported to renewed.
However I was hoping that the look of some outdated mobs (especially Hobbits) would change with the renewed update.
Almost 1 year ago (time flies) @Ersúlë posted this post on the forum: https://lotrminecraftmod.fandom.com/f/p/3833294785347910746/r/3885104791290183546 He modeled, coded and textured a (I.m.h.o) WAY better looking Hobbit skin/model.
I do not know if Mevans or some of the mods saw the post back in the day, or may have forgoten about it, so I wanted to remind all of you again and hope to see this version (or a other updated version of the mod team themselfs) in the mod someday.
I obtained all of this information from the Tolkien Gateway wiki.
Gull: In the article, Seagulls are referred to solely as Gulls.
Also, smaller Gulls should be renamed to Panes or Petrels as that is how they are referred to in Telerin.
Mevans has only himself, Gruk, Karseius, and a few others to help develop the mod.(Sorry if I missed anyone.) Mevans is skeptical of other people aiding him which is COMPLETLY okay. Updates also come out relatively fast, much faster than Vanilla.
Also, with Renewed, its just to risky to take a chance with anyone new. But getting more help would definitely speed along development. Will Mevans ever get more help?
There are not many lotr series and most of them don’t really cover the mod.I would like a good lotr series bringing everything the mod has instead of a big goal(fight,battle,etc)also if you could start a series from beta 1 and progress through the mod and maybe call it “ages a lotr mod story”or something like that.It would a chance for old and new players to revisit or begin at the very start.
Hello! I am playing on a small server with a few people and we want to all be able to start in out factions biomes. As an admin I did the command that unlocked Gondor, my faction's, waypoints so it worked for me. Then I tried to do the same command for teh other players on the server after they had logged on but were not online however, it says that the player couldn't be found. Is there a way to make this work? Or is there something I can do wherfe they like press a button and they teleport to their respective biomes? If I can do the ladder, how do I do it?
Thx in advance.
If and when the mod updates to 1.17, I propose in this post that the Amethyst of the mod should be replaced by Vanilla Amethyst. I suggest this mainly because Vanilla Amethyst in the Vanilla Snapshots have more uses than the mod Amethyst. Also, Amethyst Geodes should spawn within Middle Earth. Calcite and Smooth Basalt would still spawn around the Geodes. The thing that should be done is that the mod Amethyst trading use should apply to the Vanilla Amethyst.
If and when the mod updates to 1.17, I propose that the Vanilla Dripstone Caves should spawn within Middle-Earth. However, unlike my previous posts where at this point I would suggest that the Vanilla Dripstone Caves should replace the Dripstones of the Mod, I instead propose that the Mod Dripstones should have an equal chance of spawning as the Dripstone Caves and the Dripstone Clusters. After all, not all Dripstones are the same. However, I do think that there could in addition be some Mod variants of the taller Vanilla Dripstones while at the same time keeping the ones that are in the mod now.
I was trying to join a server earlier and this error came up and I tried closing Minecraft and reopening it but it didn't work and its really annoying me, anyone know how to fix it?
Thx in advance
In this post, I propose that the Glowstone Ore in the mod should be replaced by the Glowstone of Vanilla Minecraft. I am not referring to Glowstone Crystals as the mod crystal should not be replaced. I am only talking about the Glowstone Ore.
In addition to this, if and when the mod eventually updates to 1.17, I also propose that Glowstone Geodes are added to the mod. It would work similarly to how Amethyst Geodes in the Vanilla Snapshots function. Vanilla Glowstone would spawn as the geode itself with the Glowstone Crystals growing inside of it. In order for this to work, however, Glowstone would need to be adjusted to loose their Glowstone Dust drops so that Glowstone Dust would be exclusively dropped by Glowstone Crystals.
The reason why I am proposing that Glowstone Ore be replaced is because Vanilla Glowstone would fit a geode better than Glowstone Ore.