1. Gundabad Orcs and Isengard Snaga come in varying sizes (respectively with health), the larger orcs would have 19 health while the smallest might have 17, still averaging out to 18..) In natural areas, the smallest are the most common, while the largest the least (to counter the massive health drain, the spawning could be increased by 10%)
2. Orc Heroes, Seperate Unit for all Orc classes, unlike the orcs which are larger than uruks, have 28 health and have regular orc equipment (perhaps a chance to spawn with enchanted stuff?)
3. Uruk-hai Berserkers, which are quite un-canon seeing as they don't even exist in the books are made to be more similair to their actual portrayal of having little to no armor, and very, very powerful to the point where they decapitate rohirrim with one swing. (probably not gonna be implemented)... thus, the current Uruk Hai berserkers should be renamed to 'Orc-men Axes'
Now, a new Uruk-hai Berserker with a single, flat (iron helmet-like) uruk helmet is added, similair to this one:
Other than this, they will wear basically no armor, thus, I believe there health should either be bumped up to 40 health and have natural 10 points of protection (and if possible an increased protection against projectiles.) The crafting of the recipe would be made up of 5 uruk ingots and 1 bonemeal,
I originally had some ideas on 'filling' the helmet with enemy blood, but Ik that alot of people here don't enjoy gore thus I will refrain from it
4. Orc Swarm
Something im not really trying to push because it's not very beneficial, but basically, non-hireable mobs that only spawn in invasions, have 10 health (maybe even 5.) and are hobbit sized, which swarm in numbers of 20-50. However, this might cause lag, thus would probably not be ideal