Okey.---- Minecraft Crash Report ----
// I just don't know what went wrong :(
Time: 7/27/16 7:54 AM
Description: Registering texture
java.lang.NullPointerException: Registering texture
at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847)
at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856)
at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005)
at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:265)
at lotr.client.render.LOTRConnectedTextures$BufferedImageIcon.load(LOTRConnectedTextures.java:541)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:187)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:204)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847)
at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856)
at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005)
at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:265)
at lotr.client.render.LOTRConnectedTextures$BufferedImageIcon.load(LOTRConnectedTextures.java:541)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:187)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:204)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 501144416 bytes (477 MB) / 1239314432 bytes (1181 MB) up to 3207856128 bytes (3059 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D6 7 mods loaded, 7 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJA lotr{Beta v28.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B28.2.jar)
UCHIJA hud{1.3.5} [Better HUD] (Better HUD by NukeDuck [1.7.10][1.3.5].jar)
UCHIJA buildhelper{1.0.0} [Build Helper] (BuildHelper_v1.0.0.jar)
UCHIJA moreplayermodels{1.7.10b} [MorePlayerModels] (More-Player-Models-2-Mod-1.7.10.jar)
GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4471' Renderer: 'Intel(R) HD Graphics 520'
Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 520 GL version 4.4.0 - Build 21.20.16.4471, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 12
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.4.0 - Build 21.20.16.4471
OpenGlRenderer: Intel(R) HD Graphics 520
OpenGlVendor: Intel
CpuCount: 4
That is my crash report. I was trying to use GLL Shaders and it crashed my game. I am currently not using fastcraft, in fact I am using optifine, but I proved that wasnt the issue, I think. I trided adding ram, but it made no difference. Optifine 1.8.9 worked well with lite shaders on my computer, so I think it shouold be working. Please help, Lee5589 aka Lord_Mithalvaiel.