Hello folks, it's been bothering me for some time that when you put your NPC's in Guard Mode they just roam aimlessly around the area. Well that was the purpose in real life too some might say patrolling the area for any suspicious stuff, but in our case it's not like they go back and forth in a pattern and instead they just walk aimlessly. So the idea is about an improved Guard Mode so to say in 2 different versions.
Standing Guard Mode: This mode will be a kind of combination of the current Guard Mode and Hold Position. The NPC's will still guard the area assinged to them in blocks but they will stand still and not move around. Also when the horn they are assigned to is blown and they are summoned they will switch to normal Ready Mode and fight like they would normally.
Patrol Mode: This mode will be just like the current Guard Mode but instead of having the NPC's roam with no purpose the players would be able to add 2 different coordinates and the NPC's would go back and forth in those coords while still doing their job no matter the Guarding area they are assigned be it 30 blocks or 64 blocks.