Motive and objective
Many know I am kinda troubled by the fact that some players grind alignment for their factions by slaughtering the unarmed and untrained pleb of their enemies. From my understanding this behaviour does not fit in the policy and objectives of the mod. Now here's a new proposal on how to encourage more glorious ways to get alignment above the less honourable method of slaying peasants. And exactly that is what this is about: "What is the honour of slaying the insignificant folks of thy enemy?". In my opinion there is none, unless explicitely requested.
- Make players get no alignment from slaying the citizen NPCs, excluding traders and excluding the alignment rewards from kill quests. Traders are reknown folk and slaying them earns you the approval of your factions people, and if some fellow orc, elf, dwarf or human offers you a reward to slay common folk of thy enemy, and you fulfill their request, your people will honour you for your loyalty.
- The alignment bonusses and penalties for warriors can thus be lowered from +2 to +1 respectively from -2 to -1. Overall this may encourage to improve on the distiction between types of warriors a player has to face and defeat to earn approval.
Both combined adjustments will make gaining alignment for some players more difficult and hopefully this will simply lead to a more strategic choice of activities, targetting more logical areas to strike against enemies and planning ahead, using quest assignments to ensure slaying foes is optimally rewarded by players' frens.
Feedback & possible additions
I would appreciate any feedback to this concrete proposal and based on further throughts and the feedback received the proposal may be improved and adjusted accordingly.
Here's a number of suggestions related to the subject that may be of relevance when considering whether or not and how to implement the above proposal: