<p>With the day night cycle presumably.
</p><p>I got a response on the Veloren discord:
</p>
<div class="quote"><i>Currently, visuals are rendered up to a View Distance setting, much like in Minecraft. LOD [level of detail] adds a different system beneath that, which is effectively a heightmap of the entire world. It's in progress, and getting fairly close to being done.
You can try it out if you're able to compile yourself.</i></div>
<p>It looks like they have a preset size for worlds though, and it's not proceedurally generated throughout gameplay, so that's a sticking point.
</p>
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