So, guys, I have been thinking about two suggestions and I am not quite sure if it was already mention, so if so, sorry for repeating and spaming.,
1. At first, it is something great, but as I am playing the game, I observe that I can craft literally everything if I have crafting tabble for specific faction, even mighty old dwarven weapons or forgotten galvorn, which I can even created in forge, but it is all but not lore friendly. It could be more interesting if there wouldn't be option to craft some these epic stuff until you will learn some recipes for it, for example in books or during some special quest, or at least with some big number of alignment.
2. Another thing is that there are so many people in Middle-earth, literally in every corner of populated biome, which isn't also quite lore friendly. It's hard to live through endless savannas of far harad if there is morwaith every where or it's impossible to belive that in Gondor (which could be similar to our mediaeval, where 90% of civilization were farmers and peasants) is so much knights and soldiers. Also in Mordor, I cannot imagine I would be Frodo and must go through this land where is some hard troop at least everywhere. And I know, this is logical feature for players who want to conquer gondor or mordor or some another country full of troops, but I think it would be greater to let in countryside more peasants, farmers, snagas and so on and if an enemy would attact land, then a deffensive raid would be set there, just like Eomers riders who ambushed uruks and orcs near by fangorn. Cause of in some region is this overpopulation quite disturbing, for example in angmar where I still cannot get how so many troops get food here because there is so much trolls in every few blocks that they must eat each other for their own surviving.