First one example:
1 Gondor Archer needs ca.30 landed shots to kill 1 Black Uruk.
1 Player with Gondorian Bow (without damage buff) needs ca. 18 Shots for the same. Considering that the Npcs are missing shots the number of shots needed raises the number of entities. Therefore battles can take a long time and result lag.
Perhaps one Solution:
An overall bowdamage increase and a drawspeed decrease should lower the projectiles (entities) in battles and make the combat more dynamic.
Merry Christmas and NewYear to the whole Mod-team!
You do incredible work. I followed the progress of the mod since pre-map-days, and had countless joyfull hours.
Regards
A loyal fan
Ps: not a native speaker^^