Hi.
These are not some suggests but expectations and hopes I want to share with you. I don't ask them to the teammod but I hope they'll be implemented.
This is a big pave so take a sip of coffee and keep courage. Here is the list:
-My favorite minecraft update is the aqua update (1.13). And I absolutely loved the adds (particularly the swimming ability (finally!)). So. I know the stories of the Middle-earth almost only happen inside of earths but I'd like shipwrecks in the sea.
Of course, Mevans said it'll be the case, but it seems he will limit these structures to some places like Tolfalas. Why not just to rarefy them? And to adapt the structure and the loot in function of the latitude?
For exemple, in the sea to the west of Lindon, we'd have high elven shipwrecks with elven loots (a bit like elven underwater ruins). To the south, we'd have numenorean ships with gondorian, black numenorean, or arnor loots. And in the seas of Harad and Far Harad, we'd have numenorean ships, but haradric, umbaric and corsair shipwrecks too, with all the loots which correspond. And, of course, I thought to dorwinion (avari) and rhudel shipwrecks in the sea of rhun, or even maybe shipwrecks in the nurn sea (marybe orcish ship and loots). Obviously, I expect normal shipwrecks with a more classical loot like those of vanilla shipwrecks in any latitude too.
Oh. And I noticed lakes are pretty empty compared to the rivers and the sea. Maybe adding water weeds (and even straggling algas or maybe small ruins) would be nice to decorate the abysses of lakes.
-The second point is the combat gameplay. I will begin by what I hope the most: please Mevans, make the elves great again. Since you changed the bow system in 35.2, they don't get to shot one single orc. So please, avail the port in 1.15 to review this. Pleaaaaaaase...
Then, here is how things will be configured in my opinion:
-The sword will stay the same as usual.
-The axe will be nerfed (drop to 5 attacks for iron axe) and lose its breaking shield effect. It will let its place to the battleaxe which will keep its high damage. But the breaking shield effect will be replaced by sweeping edge of sword. The only difference is a lower attack rate.
-Maces, bludgeons and warhammers will be the weapon blessed with the breaking shield effect. But if you think the battleaxe must be able to break shield too instead sweeping, I'm not opposed.
-I remember the drowneds equipped with tridents are a pain in the ass to fight because the infinite supply of tridents to throw. I'm agreed the pelargir and dunlending tridents could be used the same way but if marines and dunlendings can throw infinitely their tridents, it'll be just OP. And I don't want this for spears neither. I don't want to see again the gondor tower guards god-like with their unlimited spears.
-The pikes and longspears will have no bonus like breaking shield or sweeping effect. Their only plus will stay their range. The elven battlestaves and rhunic halberds could combine their range with sweeping effect. It sounds nice to me. Let's buff up these sticks.
-I don't see what we could do to improve the daggers. I've seen someone suggesting daggers ignoring armours. I don't know if it's possible to code but why not?
-There's nothing to do for throwing axes in my opinion. Already good weapon.
-When I see crossbows in vanilla being not superior to the bow in term of power, keeping the same system for crossbows has heavy consequences. If crossbows are nerfed, every npc using crossbows wille be nerfed too. And we mustn't forget vanilla crossbow has a better fire rate than the mod crossbows... but not for NPCs! Yes. Crossbower NPCs shoot at the same fire rate of the archers. So I hope the bolts, 200% power and slow reload of crossbows will be kept but the reload time will concern crossbower NPCs exactly like players. Then they don't have this unfair advantage compared to archers (and it'll be a bit easier to fight these annoying uruks).
-And I expect too lances will get an improvement. I don't see which, but it'd be cool if NPCs were cleverer by using lances, pikes and longspears. I don't know if it's possible to code but I dream of it. Because actually, pikes are worst weapons for NPCs; I don't know if you noticed this too. (And it's planned apparently :D)
And I think I didn't forget anything. So... what do you think? What are your hopes for LotRMOD 1.15. I'm listening.