I plan to make one if enough people ask for it!
I would also like specific details on what you would like to see in Valinor (What biomes and regions you want, what animals should spawn. etc.)
Post your views in the comments if you would like it.
I plan to make one if enough people ask for it!
I would also like specific details on what you would like to see in Valinor (What biomes and regions you want, what animals should spawn. etc.)
Post your views in the comments if you would like it.
If the block under you is neither air nor water (i.e. if it is land) while you are in the Enchanted Isles biome, you will get blindness, weakness and slowness (of a high potency). You will also be spun in a random direction once.
How many data packs are u making at the moment?
Planning to make/update:
Ring-Forging
Sorcery Pack
Valinor
Better Villagers
Actually updated in the last 10 days:
Ring Forging
I get distracted when I don't have enough fun content to add :P
Can we help? (i've some programming background)
Hm... probably not :P
About 99% of everything is without any comment lines, with weird and confusing function names, and I do most stuff on-the-fly.
Also, I usually do not archive my progress, and also update things randomly, so there would most likely be conflicting updates if you tried to help, which would be really confusing.
Ah yes, understandable, much like any programming i persknally do
Well, I was also working on another data pack for siege weaponry (finished adding working ballistae) and I play 2 SMP worlds, and also do a small amount of coding in Java.
HALLS OF MANDOS and LÄIRELOSSËS
Halls of Mandos would be fixed structures. Not sure how I'd implement those. Also, those would be a bit odd to add, considering the subject of mortality.
Yes, hello there, I know I am late, but I'm going to give my thoughts anyway.
You said that you'd add deadly things for adventure reasons. I have a few suggestions about that.
First, you could add Avathar and have spiders similar to the Mirkwood ones, but bigger and stronger, spawn there, seeing as Ungolianth dwelled there.
Second, you could add Maiar which would be aggressive until you actually reach Valinor, after which they become neutral or peaceful, depending on your alignment with the Valar (if you add that). Now, I am by no means a programming expert and I don't know if that's possible, I'm just throwing out ideas.
About the Athelas, I don't think it should spawn there, since it grows where Númenóreans and their descendants have lived, which rules Valinor (and the continent Aman as a whole) out.
For the danger of getting there, I'd add the Enchanted Isles in front of Valinor which inflict debuffs while you are in the biome, similar to the water in Mirkwood. I'd say start off with Slowness, then add Nausea, then Blindness and lastly (maybe) poison, with each effect starting after a certain amount of time has been spent in the biome. As an alternative way if someone doesn't want to go through the Isles, you could add the Helcaraxe as a biome connecting Forodwaith and Aman (as in the continent), which is pretty much just sea with a sheet of ice and icebergs, but more steep and more common than the normal icebergs of the mod. In the Helcaraxe, he freezing effect you also experience in Forodwaith could be tripled, maybe even quadrupled and Fur Armour and light sources will only halve the damage taken, not make you completely immune, making the journey dangerous, just like in the Silmarillion.
Now for some general thing's I'd like to see:
Biomes: Lórien, Valinor, Woods of Orome, Pastures of Yavanna Pelori, Tol Eressea Avathar, Haerast, Helcaraxe, Aman (this would be most of the continent, pretty much anything that isn't any of the previously mentioned biomes)
Items: Valinorean Equipment (Armour, weapons and tools, same stats as Mithril), Valinorean Banners, Saplings of Laurelin and Telperion (seeing as the White Tree of Númenór came from Laurelin)
Blocks: Laurelin and Telperion Wood Sets, Valinorean Brick set
Structures: Mahanaxar, Halls of Mandos, Taniquetil, Tirion, the two Trees (I'd suggest a similar mechanic to what happens when you chop down Mallorns in Lothlorien, in that you get attacked when you break a block of Telperion or Laurelin Wood), Alvalonne
I know this is a lot of stuff, but I think it's all very important for Valinor. And of course, I don't expect any miracles and the thing to be done in two weeks, take as much time as you need.
What do you think?