There will be several kinds of magic rings. Each will be associated with one or more factions. To create a ring of each kind, one will need at least 1000 alignment with one or more of the factions associated with the type of ring.
Elven Rings:
Application Item: Edhelvir
Factions: High Elves, Lothlorien, Woodland Realm, Dorwinion
Powers: Blessing of Yavanna, Healing, Flame, Air, Water, Grace of the Sun/Moon
Dwarven Rings:
Application Item: Dwarven Steel
Factions: Blue Mountains, Durin's Folk
Powers: Miner's Blessing, Earth-Shaping, Blessing of Tulkas
Dunedain Rings:
Application Item: Nettles
Factions: Rangers of the North
Powers: Blessing of Yavanna, Healing, Stealth, Grace of the Sun/Moon
Morgul Rings:
Application Item: Gulduril
Factions: Northern Orcs, Mordor, Dol Guldur
Powers: Terror, Curse of Morgoth, Flame, Chill
Easterling Rings:
Application Item: Kine of Araw Horn
Factions: Rhudel
Powers: Terror, Flame, Chill, Air, Water, Grace of the Sun/Moon, Flame of the East
Near Haradic Rings:
Application Item: Bronze Ingot (or KEBAB)
Factions: Near Harad
Powers: Terror, Blessing of the Serpent, Flame, Curse of the Desert
Taurethrim Rings
Application Item: Obsidian Shard
Factions: Taurethrim
Powers: Terror, Healing, Blessing of Yavanna, Blessing of the Jungle
Additionally, there will a modifier that will be applicable to all types (havent gotten a good name) that will give positive effects to allies and/or negative effects to enemies when used.