Think Morwaith being mostly hunter-gatherers should be greatly tone down (where farming was possible people farmed else they herded cattle else they foragered) or for there be a good reason for why (nowhere is fertile or everywhere there’s abundance). Think this greatly limits what can be done with this fraction and really doesn’t make a lot of sense.
There areas considered East Morwaith are the areas that have become a part of the trade network with lake Morwaiths.
Suggestion for simulating diversity. Have there be more animal skin armor(zebra, rhino) some of which is dyeable. And some more weapons throwing spear, bow, and throwing club. In a tribe or kingdom(which I guess will be a collection of villages fairly close to one another) their warriors all use the same armor set with the same dye if dyeable. And they only have 3 types of units, one of which must be a warrior.
Warrior
Slinger - either spear throwers or club throwers.
bowmen
Skirmisher - lightly armored units armed with throwing spears and a knife. They have faster run speed
Zebra cavalry
Lion warrior - berserker equivalent
Banner bearer
The tribe's name likely should be attached to armor/color/unit collection. The tribe should also be in the npc name. Blank of the blank, the Morwaith or blank the Morwaith of the blank.
Think Morwaith who aren’t a part of any notable Morwaith group should be part of this system.
Populous Center- Most populous east Morwaith region with towns as well as regular Morwaith villages. Much of the elite in the region follow the Southrons religion(or pretend to) while the public stays with its traditions. Region exerts power over its neighboring lands and protects trade routes. Should be noted they use slaves.
Units are
Slave soldiers - men only equiped with a shield and melee weapon.
Soldiers drafted from various tribes. Should be more expensive to hire from warlords here than from local tribes.
Warrior - elite warriors equipped with bronze armor.
Rhino rider - elite warrior riding a rhino or some a harad beast that’s yet to be added
Banner bearer
Great Mineral Mines - Mines worked by slaves with conditions comparable to sights in mordor. The minerals mined here have made the lake Morwaith(mostly the elite) very rich. Much of the environment has been divested in this region.
Trade Coast - Collection of trade towns home of merchants of mixed Morwaith/Gulfling ancestry. Much riches of far harad are sold and exported from here. The most notable town is the Town of Bones where Mûmakils are sold to Gulflings. Morwaith merchants come from this region. These traveling merchants should appear in the Gulf of Harad, Limwaith lands, and Southern Rhun.
Beast Chainer Homelands- Lands that the beast chainers have made their home. Much of the unique wildlife here has been hunted to extinction long ago. Most of the beast chainer men live most of their life hunting game elsewhere only to return when they have taken down something truly to be proud of (Generally Mûmakil). Units are hired through quests.
Mûmakil Camps - where captured Mûmakil are stationed before they are sent to the Town of Bones.
“Axemen” - notably tall east Morwaith tribe that live in the forest. Unlike other Morwaith they do not take pride in combat though they aren’t pacifists. One of the first east Morwaith to fall to Sauron and ever since sent wood from jungle trees to keep their forest safe. Units are hired through quests.(Current image I have for people in the forest willing to hear alternatives).