I was just thinking about splash potions and status effects, especially of how potions and status effects are not currently obtainable in Middle-Earth. Of course, there is brewing, but that can only be done on yourself. So I was thinking about how other status effects could be implemented in the mod, and maybe what more status effects you could have.
With inflicting status effects, one thing almost immediately came into my mind: Magic. I don't think you can be more canon than that. But how would you do it, you might ask? Short answer: I don't know, but it certainly must be possible in a gameplay-friendly way. My best thing would be the already confirmed (?) mechanic of ring-forging, so you make magical rings that allow you to use different "Spells" (Maybe just create an AoE on your cursor), and those could then have different effects depending on what ring you use. I was thinking about giving some examples, but can't find any good ones, but maybe they could faction-specific, so elven factions might be able to give strength and regeneration, while mordor factions could give weakness and wither (probably under another name though).
So, new status effects could also be added.
Some examples that I could come up with is the "Mordor poison", "Strengthening" and "Agility"
Mordor poison: Similar in effect to the "Freezing" effect of Forodwaith, by hurting you every now and then if you don't have significant Mordor alignment. Now that Mordor is getting more fertile this might be an option, as you might find edible food there now.
Strengthening: Would basically just make you immune to negative status effects.
Agility: Might make you faster, but most importantly gives you a chance to dodge hits.
So, that's my idea for implementing more outwards-aimed status effects in the mod, please leave your opinions in the comments!