<p>Greetings, visitors! I have collected more ideas on the topic of improving Gundabad, for the benefit of boths sides. As many of you know I believe that Gundabad should be divided into clans, five main subfactions based around different regions. Today I will discuss two of the five proposed subfactions (as I am still thinking about another and the other two are risky), starting with a note on the naming of the faction.
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<nav id="toc" class="toc" data-loaded="false"><div id="toctitle"><h2>Contents</h2><span class="toctoggle">[
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</nav><h2><span class="mw-headline" id="Naming">Naming</span></h2>
<p>Gundabad is a bit of a misnomer. While Mount Gundabad is a central part of the faction, it also includes orcs of many other regions (Moria, High Pass, Eriador, Grey Mountains, etc.) For that reason I also do not think it should be renamed to Orcs of the Misty Mountains, especially since te following clans have little to do with them. Gundabad Clans might be more appropriate, implying clans that have rallied around Mount Gundabad as a capital.
</p><p>Also, here are a few things out of the blue. First, there needs to be a Gundabad Uruk title. It makes sense, after all. Second, Isengard and Mordor alignment should drop with the killing of Gundabad units. (Courtesy of Wargaz CC)
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<h2><span class="mw-headline" id="The_Hunter_Clan">The Hunter Clan</span></h2>
<p>As some will point out, the Gundabad Orcs, or any Orcs since Angmar for that matter, never really did much in Eriador, with one exception. The clan of the Orc-chieftain Golfimbul is the only group of what would be considered Gundabad Orcs to go that far into Eriador at this point in time. As such, I suggest that they be implemented in the form of the Hunter Orcs.
</p><p>The Hunter Clan would essentially be a leaderless, wandering tribe that would spawn in Eriador and in many cases replace the basic Gundabad Orcs there. Lorewise, their capital would likely be Mount Gram; however, they would also have ramshackle dwellings elsewhere.
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<h3><span class="mw-headline" id="Hunter_Clan_Spawning">Hunter Clan Spawning</span></h3>
<p>As said before, Hunter Orcs would essentially replace Gundabad Orcs in greater Eriador. They would spawn everywhere that Gundabad Orcs currently spawn in Eriador at the same rates of Gundabad Orcs. They wouldn’t be all that strong, giving good players an easy way to start. Normal Gundabad Orcs would not spawn in these lands, excepting very rarely in the Lone-Lands and Trollshaws, and at current rates in the Coldfells and Ettenmoors. They would need no crafting table, as they have nothing exclusive to them that wouldn’t work for the Gundabad table. They would have no banners or banner-bearers; Gundabad banners would suffice.
</p><p>In addition, there should be some sort of sub-biome for the western spur on the border of Angmar in the Misty Mountains. A name along the lines of Angmar Spur would work. Here normal Gundie Orcs and Uruks would spawn only occasionally, and Hunter Orcs would spawn in considerable numbers. In addition, Angmar Orcs would rarely spawn here. The terrain generation here would also be slightly altered: instead of the current style of peaks, the mountains here would be more jagged and broken-like, as well as more common. This would lead to many thin valleys that can provide shelter as well as imposing peaks covering the landscape.
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<h3><span class="mw-headline" id="Hunter_Clan_NPCs">Hunter Clan NPCs</span></h3>
- Hunter Orc - Hunter Orcs are like to the current Gundabad Orcs, except with different equipment mixes. They commonly use bone armor, and also use pieces of bronze, iron, warg fur, and (rarely) Angmar armor. They would use bronze or Angmarin weapons, most commonly swords, daggers, and axes. They would be slightly faster than normal orcs to set them apart.
- Hunter Orc Archer - Hunter Orcs armed with Orc Bows. Simple enough.
- Hunter Orc Warg-riders - Hunter Orcs/Archers mounted upon the best wargs in Middle-Earth. They ride Gundabad Wargs, obviously.
- Hunter Orc Tracker - Units unique to the Hunter Orcs (with hope, Mordor will get a similar unit.) These Orcs are smaller than normal and have less health, but can detect you from the range of a warg and are not foiled by Galadhrim cloaks (which should be considerably more effective on everyone else) or ranger invisibility, due to their use of smell. They should have large noses, if possible, and would only use bone and warg fur armor. In addition, they switch between Orcs Bows and bronze daggers. As such, they work as a semi-effective counter to ranger units, while not being all that hard to fight as a player. They would only spawn in the Angmar Spur, the Ettenmoors, the Lone-Lands, the Trollshaws, and the Coldfells, and rarely at that.
- Hunter Orc warg-master - These elite units would be larger trackers mounted upon wargs. They would have all the stats of the Hunter Orc Tracker, but with the health and size of a normal Orc and mounted upon a Warg. These wargs could occasionally have bone warg armor, which should be added anyways. These guys would be the unique unit of the Hunter Orcs, and would only spawn (and very rarely at that) in the Angmar Spur, the Ettenmoors, and the Coldfells. In addition, they would be very rare in invasions.
- Hunter Orc Chieftain - Hiring units of the Hunter Orcs that spawn in Hunter Orc Camps in greater Eriador and Hunter Orc Dens in the Angmar Spur. From these chieftains all of the above can be hired.
<h3><span class="mw-headline" id="Hunter_Clan_Structures">Hunter Clan Structures</span></h3>
- Hunter Orc Camps - Camps that would replace Gundabad Camps in greater Eriador. They would essentially be the same thing as Gundabad Camps, except with brown tents, no forge tents, and Hunter Orc Chieftains.
- Hunter Orc Watchtowers - Small ramshackle watchtowers that would spawn in the Lone-Lands, Trollshaws, Ettenmoors, Coldfells, and Angmar Spur. These would be small, two-floored wooden towers that contain a couple Hunter Orc trackers. There is no real purpose of them, except for added detail.
- Hunter Orc Dens - Large caverns that form in the side of mountains in the Angmar Spur. These caves could have thatch flooring, wooden support beams, general untidiness, Gundabad crafting tables, chests, Gundabad banners, and a Hunter Orc Chieftain.
<h3><span class="mw-headline" id="Hunter_Invasions_and_misc.">Hunter Invasions and misc.</span></h3>
<p>Hunter Orcs should replace Gundabad invasions in all of Eriador except the Lone-Lands, Trollshaws, Ettenmoors, and Coldfells. Gundabad invasions would then be rare in those areas.
</p><p>Hunter Orcs could also have a shield, which would appear to be made of hide. It would be used by Warg-masters when they are using their melee weapon.
</p><p>The titles added for the Hunter Orcs are as follows.
</p><p>[Hunter Orc] - Get 100 Gundabad alignment
</p><p>[Gundabad Warg-Master] - Tame twenty Gundabad Wargs
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<h2><span class="mw-headline" id="The_Grey_Mountains_Clan">The Grey Mountains Clan</span></h2>
<p>This clan would replace Gundabad Orcs in the Grey Mountains, the Mountains of Mirkwood. and Northern Wilderland. They could use a better name (I myself like Dragon Clan, since they would worship the dragons of the Grey Mountains), but that isn’t important.
</p><p>As mentioned earlier, the Dragons play a large role in this clan without being actually present. It would be cool if these Orcs were to have speechbanks referring to the Dragons.
</p><p>Unlike the Hunter Orcs, these guys would have a crafting table and banner. The banner should be black with a dragon or something on it in light gray.
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<h3><span class="mw-headline" id="Grey_Mountains_Clan_Spawning">Grey Mountains Clan Spawning</span></h3>
<p>Grey Mountains Orcs and Uruks would obviously spawn in the Grey Mountains. They would replace Gundabad Orcs and Uruks there. They would also spawn in the Withered Heath (a proposed biome where the Heath should be), Northern Wilderland (Orcs only), and the Mirkwood Mountains (Orcs only.) In addition, it couldn’t hurt to have a Northern Anduin Vales biome in the far north of the Vales of Anduin, where Gundabad Orcs/uruks and Grey Mountains Orcs/Uruks spawn more frequently. The only difference from the rest of the Anduin Vales, besides the aforementioned spawning characteristics, would be invasions: Gundabad and Grey Mountains Orcs invade frequently, Dol Guldur Orcs don’t invade at all, and the Woodland Realm occasionally attacks there as well.
</p><p>The Withered Heath was mentioned, and I will elaborate here. This biome would replace the tundra in the Withered Heath area. It would be a hilly region dominated by ash and wasteland. Waste blocks would be frequent, as would slag piles and fire. Grey Mountains units would spawn here occasionally, but this valley should be devoid of all other life. In addition, Naurite could rarely be found underground here.
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<h3><span class="mw-headline" id="GMC_NPCs">GMC NPCs</span></h3>
- Grey Mountains Orc - Orcs of the Grey Mountains that serve to replace Gundabad Orcs there. They would be like normal Gundabad Orcs with different gear. These guys would use mixes of iron, Dol Guldur, Gundabad Uruk, Grey Mountains Uruk, and dwarven armor and weapons.
- Grey Mountains Orc Archer - Grey Mountains Orcs with Orc Bows.
- Grey Mountains Warg Riders - Grey Mountains Orcs/Archers riding wargs.
- Grey Mountains Uruk - Gundabad Uruks, but for the Grey Mountains. They would use Grey Mountains Uruk gear, which would be crafted on the Grey Mountains crafting table. It has the same stats and is made in the same way as Gundabad Uruk gear, just with a different texture. It would be less of a black-brown and more of a gray-black. The helmet, in particular, would have a dragonesque look.
- Grey Mountains Uruk Archer - Grey Mountains Uruks with Gundabad Uruk bows.
- Grey Mountains Dragon Warriors - Because every (sub-) faction needs something unique. These would be the very rare calling card of the Grey Mountains Orcs. They would only spawn in the Grey Mountains and the Withered Heath. They would use Dragon Armor, which is uncraftable and can only be found in chests incaptured Grey Mountains Towers and mines, and have the durability of Morgul armor. They would use Grey Mountains Uruk daggers and Dragon-spears, which also are uncraftable. Dragon-spears, when thrown, set the person struck on fire. In addition, their armor has a chance of having a thorns-like effect, except with fire particles appearing. Only one would appear per invasion.
- Grey Mountains Banner Bearer - Self-explanatory.
- Grey Mountains Chieftain - Also self-explanatory. These guys would spawn in the Grey Mountains variant of captured dwarven towers.
<h3><span class="mw-headline" id="GMC_Structures">GMC Structures</span></h3>
- Captured Dwarven Tower - Versions of the captured dwarven tower that spawn in the Grey Mountains. The only difference is in the banners and chieftains.
- Captured Dwarven Mine - captured variants of the ruined dwarven mines found in the Grey Mountains. These would essentially be dwarven mineshafts, except with Orc forges and Grey Mountains tables and banners. Some of the tunnels here could be collapsed.
- Dragon-pit - Pits that spawn in the Withered Heath. They would be similar to meteor-craters. They have no purpose other than decoration.
<h3><span class="mw-headline" id="GMC_Invasions_and_Misc">GMC Invasions and Misc</span></h3>
<p>The Grey Mountain Orcs would invade the Withered Heath, Northern Wilderland, Northern Anduin, and Northern Mirkwood (rarely).
</p><p>Their shield should be dragon-based. They would also have the following titles:
</p><p>[Grey Mountains Orc] - Get 100 alignment with Gundabad
</p><p>[Grey Mountains Uruk] - Get 100 alignment with Gundabad
</p><p>[Dragon-Warrior] - Equip a full set of Dragon Armor and have 200 Gundabad alignment
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<h2><span class="mw-headline" id="Achievements">Achievements</span></h2>
<p>[Hunter Orc Slayer] - Self-Explanatory
</p><p>[Grey Mountains Orc Slayer] - Self-Explanatory
</p><p>[Grey Mountains Uruk Slayer] - Self-Explanatory
</p><p>[They will outrun you] - Kill a Hunter Orc Warg-master
</p><p>[Worm-Worshippers] - Kill a Dragon-warrior
</p><p>[The Dragon-Vale] - Enter the Withered Heath
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<h2><span class="mw-headline" id="Conclusion">Conclusion</span></h2>
<p>I hope you enjoyed, and that some of this will see implementation.
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