I obtained all of this information from the Tolkien Gateway wiki.
Gull: In the article, Seagulls are referred to solely as Gulls.
Also, smaller Gulls should be renamed to Panes or Petrels as that is how they are referred to in Telerin.
I obtained all of this information from the Tolkien Gateway wiki.
Gull: In the article, Seagulls are referred to solely as Gulls.
Also, smaller Gulls should be renamed to Panes or Petrels as that is how they are referred to in Telerin.
I know that Tol Himring is already in the mod, however, it is not as Tolkien Gateway describes it. On the Tolkien Gateway page, it is described as a treeless peak after the First Age. Also, due to Maglor’s fortress being built on the hill and only the peak surviving, shouldn’t we see some ruins on the island and in the water surrounding the island?
I suggest that two new generated structures and one sub-biome should be added to the mod. The sub-biome would be called something like Drowned Himring. The generated structures would be called Himring Ruins and Drowned Himring Ruins. The Himring Ruins structure would spawn on the actual island itself while the Drowned Himring Ruins would spawn in the Drowned Himring sub-biome. The Himring Ruins on the island itself would be much more intact than the underwater variant.
Ened: was a small island that lay straight out from the Firth of Drengist, southwest of Lammoth and northwest of Nevrast. The island was roughly four times longer than it was wide, and its long axis lined up with the Firth. There is no mention of the island in the annals of the First Age so it may have been uninhabited.
The Mod: Due to the fact that this island was uninhabited, it may still exist within the Third Age. Even if it is added as an island smaller than Tol Himring, it is still an island that is part of Tolkien’s universe even if this is the only mention of it. There doesn’t even need to be a faction on it. It should just simply exist as an uninhabited island.
Isle of Balar: The Isle of Balar was a refugee camp of the Eldar and Edain of Beleriand.
The Isle of Balar was located in the great Bay of Balar to the south of Beleriand, and according to legend it was the eastern tip of Tol Eressea which had broken off when Ulmo ferried the Eldar to Aman. In the shallow waters about the island could be found great numbers of pearls.
Before the Dagor Bragollach, Elves of Nargothrond, with ships built by the Falathrim, explored the Isle of Balar considering it as a safe haven in time of need. Some companies of Gondolindrim had been also sent there by Turgon to build ships and send some messengers to Aman; but none of those ships ever arrived and few returned.
During the Fall of the Falas some Falathrim survivors escaped the Havens on ships, with Cirdan and Gil-galad; they reached Balar where they established a safe refuge, keeping also a foothold of ships at the Mouths of Sirion. Hearing this, Turgon once more sent messengers there asking for Cirdan's help. Cirdan built seven ships to send to the West, but of them no news came to Balar; only one Elf, Voronwe, survived and ever returned to Middle-earth.
The two refugee camps held close contact, and Cirdan assisted Earendil of Arvernien in building the ship Vingilot, with which he sought for Valinor, to ask for the pardon of the Valar.
From there many went to Lindon until the Elves were summoned to Valinor, and the Edain to the new isle of Numenor. It is unknown whether or not the Isle of Balar survived beyond the First Age.
In The Mod: Due to the fact that the island is unknown to have survived the First Age, it could be added to the mod as an uninhabited island filled with ruins. It could be filled with ruins of harbors and ships.