We found the Peter Jackson in Bree lol
We found the Peter Jackson in Bree lol
Hi, I’ve recently set up a server with the mod, but it seems NPC’s don’t generate naturally in the open, only within generated structures. I don’t understand why since the wildlife associated with the mod generates in just fine. Is there anything I could be missing in the set up? Or anything I could do to fix this?
Any advice would be appreciated.
Thanks!
I'm going to tell you a funny story.
I played on renewed recently and I fought among the rohirrim against uruk-hai and dunlending at the border between Rohan and Nan Curunir. To add a bit of fun I spawned a bunch of Gondor warriors and lindon warriors to represent some allies.
And here is what happened:
A lindon warrior began to aim a rohirrim somehow (logical in some way because high elves and rohirrim are neutral but not so logical either because arrows pass through to body of ally, friend and neutral NPCs so nothing justified it). He, like, sniped the rohirrim, and gondorians nearby jumped on the pointy-eared to kill him (I saw something similar when dunlendings killed uruk-hai of Sharkey because they slain some dwarves.).
Then, I saw the thing I still laugh from. After the elf dead, gondorians nearby killed the gondorian who has given the last blow to the elf (because he slain an elf and high elves are friends of gondor). Then I've had a domino effect where gondorians began to slay each other because... they just killed each other, a bit like orcs when they scuffle.
That was very weird and mostly funny to experiment and wished to share it with some people.
Some will see a bug to fix in this. But I don't know if we can really consider it like a bug. Because it's just a NPC behaviour trick caused by the entangling of several codes willed by Mevans.
Anyway, I'm curious to read your reaction.
Oh. And I almost forgot! New wargs are superb in looking and fight system. It was very entertaining to fight them. Thank you Mevans for this wonderful work and mod!
I just played LOTR mod renewed, and spoke to a hobbit. The hobbit said: "Conditional Speechbank Engine: Coming to a mod near you!". This got my mind thinking, does this mean the normal "Good", "Neutral" and "Evil" speechbank libraries, or is it a teaser for a new, improved speechbank system, that might take into account other things when calculating what the Hobbit will say? Maybe it will check not only the player's alignment with the NPC:s faction, but also what biome the NPC is in, if there are enemies of that NPC:s faction nearby, and even more? Probably not, but what if...
on my multiplayer server. when someone buys units or farmers, etc. they do not see their lives. and they can't open their menu to change armor. stand still. or set up farming at the farmer.
How can i fix it ?
Server runs on mod version 36,11
And itd cauldron server