I am using the newest version of the Lotr-mod and also the new version of the Not-enough-items extension of Malvegil, which is really helpful in my eyes.
As I went through all the recipes, I noticed, that some of the recipes seemed to use a stack of four items instead of one, as they should.
Therefore, I suspected a bug in the NEI plugin and contacted the ranger, but he found out, that it is a bug in the lotr-mod code:
Strangely enough, the game doesn't care for that number. The recipe works like intended and takes only one brick as input. Even if you put in a full stack of bricks and a full stack of snowballs, it uses only up one brick per snowball, even when you right-click to craft.
It seems, that minecraft doesn't care for this number, and I woulnd't have noticed it, if not NEI would have displayed it.
Btw. it's not the only occurence in the mod, several brick recipes are displayed like that.
I noticed, that when you hit the "Trading" tab in infoboxes like Template:Infobox Trading NPC, the cursor jumped to the "Trading" paragraph on the respective page, instead of showing you just the subpage in the info-box. This is quite inconvenient, if you are reading a page about multiple traders, like Gulfing Traders, where a trading paragraph exists.
I don't know, if there's a possibilty to supress the underlying link for that tab.
My solution was as follows: I changed the label for the tab from "trading" to "trade" and "hiring" to "hire" accordingly. This works fine, as long as there are no similar named paragraphs on the pages that use the templates. And most trader pages probably have "trading" instead of "trade".
I chose to change the templates instead of checking each trader page, that uses it, because this was less work.
I hope, you agree.
Aren't there any supposed to be any more? I use mod version 35.3.
I found a notice in the changelog, that there was a bug fixed concerning that topic. Perhaps not completely fixed or reintroduced?