Sorry, my comment was supposed to be directed at ArcenGamer. I actually agree with you and think Durin's Folk and Rhudel should be enemies, especially considering the Easterlings more or less already treat it as such with their mini-quests.
By your logic though, Durin's Folk should not be enemies with Mordor, Isengard, or the Half trolls either though since they didn't join the war for another 19 beyond the start of the mod. The mod team has fudged the timeline before for gameplay purposes (Angmar and Isengard, I'm looking at you) so I don't think it's unreasonable to make the dwarves and easterlings enemies as they would be during the war of the ring.
Which could be done if we had 3D chunks instead of 2D ones.
If you change a texture for say, orc armor, every orc in the game that uses that armor will have the new texture.
An interesting concept to be sure, but probably not worth the effort considering F3 tells you your coordinates as well as which direction you're facing, not to mention any minimap mod will tell you which way is north.
I don't really agree with the percentage values for crits (I think they should be much lower) but I do agree that the jump-crit mechanics need to go.
Well it's about as far to the Red Mountains as it is to the Shire from Dale, so if the hobbits wouldn't be allies for reasons of distance, neither would the Orocarni dwarves probably.
Does this mod prevent hired units of a non-pvp player from hurting a pvp player? If not I could see potential exploits where a pvp player couldn't fight back against someone trying to kill them with hired units.
Considering they were at war with Rhun during the War of the Ring, I would disagree.
I'm hoping True-Silver is the first in a set of modifiers that can only be applied via scrolls that can only be found in structures or boss drops.
Let's be honest, 1.7 isn't going anywhere and the longer the mod stays in this version, the more likely it is to fall by the wayside. But that's a discussion for another thread entirely.
Sure, if the first age is ever added, but I have serious doubts about that ever happening. It should not be showing up in a third age mod, and certainly not be craftable.
You've certainly got a lot more dedication than I do. I've attempted a 32x32 texture pack before, but the amount of work involved to bring the lotr textures to a higher resolution is very daunting and too much for me to do on my own.
No, the guard range is definitely in blocks, not chunks. Otherwise a guard range of 64 would mean the unit could roam up to 2 regions in any direction.