<p>A 40K or Malifaux of WFB would be amazing. Here's my ideas for each:
</p><p>40K- Different planets as dimensions, similar to Galaacticraft but most of the planets are inhabited
</p><p>- Race Selection:
</p><p>Choose to be either a Human (basic all around) , an Ork (increased damage and HP, decreased Psychic start with Ork Alignment) , an Eldar (increased psychic increased speed) a Necron (can respawn at death point of the time, after a delay, and if they have metal in their inventory with which to repair start with Necron Alignment), or a Tau (increased range, and accuracy with ranged weapons, starrt with a pulse rifle, decreased damage start with Tau Empire Alignment).
</p><p>-Factions:
</p><p>Player available factions:
</p><p>Orks: available only to Ork players. Wot mo' do ya' want ya puny 'oomie we's da best! Allows for da lootin of da vehicles of da other gits.
</p><p>Imperium: Divided into Space Marines, Inquisition, Adeptus Mechanicus, and Imperial Guard, available only to Humans. To qualify to be a space marine you would have to rack up a ton of Imperial Alignment quickly then be chosen (percentage chance based on alignment, still random) to be a Space Marine. This would increase your Health, and damage. Imperial Alignment could be gained by killing chaos, and all Xenos Scum.
</p><p>Chaos: Open to Humans, and occasional Orks. DIvided into 4 sub factions: Tzeentch, Khorne, Slaanesh, and Nurgle. Khorne gives increased Damage, Nurgle gives Increased HP, Slaanesh gives increased movement, and Tzeentch gives increased psychic power (will expand upon psychers later in this post.) Alignment gained by killing Imperial servants of the False Emperor.
</p><p>Craftworld Eldar: Open only to Eldar. Alignment gained by killing Dark Eldar, as well as Imperium. Leads to improved move speed.
</p><p>Dark Eldar: Open only to Eldar, alignment gained by killing Craftworld Eldar. Increased movement speed at higher Alignment.
</p><p>Tau Empire: Open only to Tau and (rarely) Humans. Best and most plentiful guns in the game, also has mech suits. Bad at Melee.
</p><p>Necrons: Available only to Necrons. Hate all living species. Tough to kill but not very common (except on tomb worlds, will expand later)
</p><p>Player Unavailable Factions:
</p><p>Tyrannids: Destroyers of worlds, controlled by the Hive mind in a far off galaxy, these mosters are perfectly evolved killers who strip planets clean of all resources before moving on to the next one.
</p><p>Player Semi-Available Factions:
</p><p>Demons: THe denizens of Chaos. This factin is available to highly aligned Chaos players who perform an expensive ritual in an attempt to host a demon. If the ritual goes wrong (which is very likely) the player will have major permanent debuffs. If it goes right, however, the player becomes a Demon (random type) and has his/her abilites changed accordingly.
</p><p>-Psychic Powers and Psychers: Each character would start with a Psycher score of 0 unless it was altered by their race. Their would be a random chance for a player to suddenly gain psychic powers, which would manifest randomly until trained. This would also set thi inquisition on a player who is not aligned highly enough. Any use of psychic powers gives a (small) chance for Perils of the Warp, which can deal damage, or lead to a demon possesion (instantly changing the characters faction to Demon and removing all non chaos alignment). Their would be various psychic powers which a player could not choose from, but which psychic players would be randomly given (2 per psychic level). Players could also train their psychic level up for a price from a higher level psycher. Every user of psychic powers also has the chance to get a random debuff such as blindness or slowness that persists until the psycher is a higher level or gets an augment to negate it.
</p><p>-Augments
</p><p>In the universe in the 41st millenia there are many augments a person can have put into their body. These range from robotic limbs to scanner eyes, all of which give appropriate bonuses.
</p><p>-Vehicles
</p><p>The various factions in 40K each have their own vehicles. These range from the tanks and titans of the Imperium to the doom scythes of the Necrons. These would be available to only players of that faction (and Orks).
</p><p>-Weapons
</p><p>As the saying goes "In the grim darkness of the far future there is only war." As such, the various factions have each designed their own weapons. The Tau hav pulse rifles, the Imperium has lasguns and Bolters, etc.
</p><p>-Armors
</p><p>Each faction has unique armors such as Flak and Power armor, and the Fio'Tak of the Tau.
</p><p>Well, my hands are tired. But watch here for more ideas incoming!
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