Recneps wrote: They have support.. Just not from the right side. The rope extending upwards checks to see if there's an adjacent block, when it should check to see if there's a block in the proper adjacent position, depending on the rope's position.
Then the rope should attach to the block which provides support, not the air block.
While using rope on a multiplayer server, I noticed rope would continue to be placed upward when right-clicking the rope even if there were not any blocks to support the extended rope. I went into a singleplayer world to see if the results would be the same, and they were. I saw that the rope would only be extended upward onto an air block if there was an adjacent block which could support the rope, as seen in the first two pictures.
Elven Rope extending up
This behaviour was seen in both rope and elven rope.
Rope extending up
I later noticed how rope could be extended downward onto air blocks even when there are no adjacent supporting blocks.
This could be an intended feature, yet, when I break the rope using a right-click or my fist, the rope below the broken rope breaks away and falls onto the ground as an entity. The rope above the broken rope will not be affected.
If a block is placed next to the rope to induce a block update, the rope will stay attached to the air block.
Crossbuilder wrote: They can probably not be reforged but only renamed. I would really like to see modifiers equaling to "Luck of the Sea" or "Lure". At the moment, one gets a lot of junk while fishing.
Fishing rods can be reforged using this method. The only new enchantments which can appear through reforging deal with durability.
When I went to a blacksmith to reforge my fishing rod, I noticed the lack of the reforge button. I first assumed blacksmiths would be unable to reforge fishing rods, but then I changed the name of the fishing rod by deleting one letter. After deleting the letter, the reforge button appeared.
The Gondor Blacksmith smithing screen
I first noticed this on The Official Server, but I later tested the glitch in a singleplayer world using the Gondor Blacksmith, Galadhrim Smith, Dwarven Smith, Dúnedain Smith and Easterling Blacksmith. The same glitch was noticed with each smith.