Favorite, from left to right~Oddment Collectors, Khangate of Rhún, Edain of the North
Least Favorite~Khazad-Dum, Tauredain, Orcs of the Misty Mountains
It's actually rather simple. Although I must agree with you; it would take a few minutes at most however.
Its not realy worth adding imo. Wouldnt you rather have Mevans working on a new biome? or perhaps a new faction? Maybe even some new items?
Imo it would be a bit of a waste of time.
I didn't realize it was THAT difficult to change the potion particles colour number, to that corresponding with the colour green.
Morgoth the first dark lord wrote: The thing that piques my interest the most is the roleplay aspect since I'm an experienced roleplayer.
The roleplay aspect is extremely intensive. The server also frequently rewards players for role play deeds by giving them an item with soulbound on it, so it will remain yours forever!
It may be worth adding a funny effect, it could be used in rp situations (after drinking too much) which can lighten up the mood!
If I'm not mistaken, Saruman didn't send any equipment for the Dunlendings. I think I once read that on a quote Ithilion posted.
Merely a suggestion, although I would like to know where it says that.
I feel this may complicate things on more PvP oriented servers allowing players to escape others very quickly. This could be fixed by implementing a PvP tag system however.
Well, if High Elves get angry when you kill Seagulls, then Dundelings should get angry when you kill Crebain
Rayn Turammarth wrote: How would you collect fallen tiles - would they drop if you broke it? Are they craftable?
Put the regular tiles in a furnace perhaps? They should drop themselves regardless.
I absolutely love any suggestions for the Dunlendings. However, I feel the armour part could be improved. It would make more sense for the Dunlendings to get "Dwarven" armour. Meaning, a special variant of Dwarven armour could be available purely in ruins in North Dunland. This could have stats near identical to the Arnorian Armour. Rather than a usual Durin's Folk armour texture though, it could be rusted, and contain small chinks in it. Also, while I agree that the Dunlandings that worked for Saruman should have improved armour, I feel they deserve their own set of armour, perhaps forged by the Uruks of Isengard, and be a direct improvement of Dundeling armour.
Happy birthday Comrade!
Join the Harúnrim! Who needs these filthy jungle walkers!?
Feudalism for the win tbh... But in all honesty, this shouldn't even be a debate. Different practices have places in all forms of society. I am extremely conservative, yet I agree that things such as free education have a place in a capitalistic society. This is an argument that can never be won because it's simply a matter of beliefs, and I find it insulting how often people try to change other people's beliefs. At this point you may as well be screaming at a wall, because this debate goes no where.
Gondor has a lot more in common with Constantinople. Only difference being; they were a lot larger, and didn't have a church as a major power. I would agree with @Jimmy Dude 21, but in the fourth age, Gondor makes the united empire. Constantinople dies when it encounters the Plague. The Roman Empire lives on through the Germans, which does not happen in LOTR because the equivalent to the Germans would be Angmar...
Very nice suggestion with good flow throughout it. I find it would be fitting to be able to play as a bandit, and could add some more depth to the mod altogether. Only slight thing I noticed was you mentioned the "missions" without much detail, and I was hoping you could elaborate.
Nice suggestion; one thing that crossed my mind though was fast traveling on horses. Maybe they could default to the lowest hunger after fast traveling. I also think this should be applied to all mounts, having rhinos be more Hardy and able to travel further, and the same for camels. Wargs should run out of stamina more quickly, because they have the ability to attack enemies.