At this point I think it’s way too early to say anything definitively about Hytale. It could be interesting, but it very well might not come to anything. We can’t really say that Hytale seems quite good at this point, or that Minecraft is dying (people have been saying that as long as I can remember).
Hytale would certainly mean a total start from scratch, and not for the code but also probably most textures and models and all of the content. Almost everything would need to be redone to fit the style. So I highly doubt the mod team would start over and do that (though that’s just my personal opinion).
As to whether or not Hytale will even be a significant competitor to Minecraft also remains to be seen. It seems to share a lot of the basic gameplay, but also looks like a distinctly different style, at least from the trailer. Minecraft is so hugely popular that it will be hard to dethrone it (though certainly not impossible). Anyway, I’m curious what people here think about Hytale, so here are a few polls:
This is really a matter of opinion, but I find battlestaffs to be one of the most useful all purpose weapons. They are long enough to keep enemies at a comfortable distance and fast enough to fight a group. I also think they are more fitting for Elves than great swords. However, I think your alternative proposition might be good. It increases the particular advantages of using a battlestaff while keeping it balanced.
Usually I find myself just exploring the landscapes looking for treasure because I like the scenery, from the Ettenmoors to the jungles of Far Harad. I also like building things. Recently I have terraformed a small island in Forodwaith to be grassy and built a small shipwreck nearby and a dungeon storage vault. There will also be a hut on the island from the shipwreck survivors. I’ve been trying to get better at doing reasonably sized build projects that really have a story to them and look nice.
It took me a lot more than a day. I’ll just tell you about my first few worlds.
I first played Minecraft as Pocket Edition, before pistons, the Nether, the End, or even enchanting were added. I messed around a bit in creative (I didn’t know how to fly, so when I fell out of the world I had to kill myself to get back). Mostly just building a winding pathway up a mountain. It was very weird terrain, a forest with huge cliffs and hills. I played that world for some time as though I was in survival in creative, planting farms etc. The fun ended when I looked up how to use the nether reactor core block that I discovered in the creative inventory. When the instructions said to do it far from your home, I thought that meant maybe 10-20 blocks. Not thousands. It obliterated a significant portion of what I had built and spawned a gargantuan tower of netherrack that completely ruined the aesthetic of the world.
I then created a survival world (peaceful). I had no idea what to do, so I wandered around for a long time. I had seen someone play Minecraft a long time before, so I knew there were diamonds that could be mined deep down.
So, of course, I did the sensible thing. I found a nice looking spot and began digging straight down with my bare fist. Since it was a vertical hole I had just enough light from the sky to see around. After a few days and nights of digging straight down, I actually did strike a vein of diamonds (I still can’t believe it)!
I broke the first diamond ore, and it dropped nothing. I figured maybe there was only a chance of getting diamonds, so I broke all the other ore blocks one by one and got nothing. I mined gravel veins and climbed back out (The hole was two blocks wide and I walked back and forth as I placed the gravel; I did not know that pillaring up was a thing). After I got back out I figured I should probably look up how to play the game. The only crafting recipe I had successfully figured out at that point was sticks.
I also recall trying to figure out why I couldn’t pick up the iron ingots I just smelted. That was when I learned I should make chests. I eventually constructed a pretty sizable but square castle, and then tried to make a nether portal. It did not light.
The first time I actually played for long with peaceful difficulty off was in another world. I built a massive box out of obsidian for my house in peaceful mode, floating above a hill. Then I turned it off, and stood at the door and shot the hostile mobs all night. I didn’t know that beds would set your spawn, so every time I died I had to make a death run through the forest back to the safety of my house. The first few times I did it I had no idea where to go, but a lava pool next to my house soon burned all of the forest for hundreds of blocks around, and navigation became a lot easier. I discovered there was a really handy bug in that version where you would receive two arrows every time you picked up an arrow you had shot, so you could stand against a wall duplicating arrows all day and then shoot the mobs all night, only needing to occasionally craft new bows. The bug went away in the update that added enchantments, but I got an infinity enchantment to do the same thing.
I remember meeting my first baby zombie. I thought it was some kind of freaky glitch until I looked it up and saw it was an actual feature. Baby zombies were faster, and they would randomly zig zag around as they ran towards you so they were very hard to hit (as well as me being bad at combat). This one killed me, then proceeded to camp my items. He killed me every time I came near, so I finally set the difficulty to peaceful to collect my stuff.
Back in those days in Pocket Edition hostile mob spawning was weird. Sand beaches would become overrun at night for some reason. There would also be random caves that would get absolutely filled with enemies. I remember jumping into a small single-room cave filled with zombies, skeletons, endermen, and spiders and dying multiple times before finally conquering it.
22. Player respawning. Enough said.
However, it’s a game and you can’t seriously expect everything to be up to par with real life. You just have to do this.
Gayboi420 wrote: I was replying to that one guy who said everything in 1.15 was from LotR mod. Not original post, which I like.
Me? That’s not what I said. It’s just amusing to draw parallels. Yeah, some of the features like crossbows could be independently inspired as a logical addition, but it does seem surprising that every one of the planned biome updates is from one third to two thirds features from the Lord of the Rings Mod.
And I’m just disappointed with the difference in quality between the Minecraft villages and villagers (even with their upcoming new skins and designs) and the mod NPCs and structures. The new designs in Update 34 for the Taurethrim and Near Harad villages are absolutely fantastic. The mod team has put in amazing effort into developing colorful cultures that are based on the regional influences and real world inspirations but still unique, whereas the vanilla designs (at least the little I’ve seen so far, maybe I’m wrong) are just lacking that kind of creativity.
So many of the new features coming in 1.14 and 1.15 are from the Lord of the Rings mod. They’re even redesigning the villages - the new desert villages with the buttons on the walls remind me of the amazing new building details in Beta 34, except done pretty badly. And the pillagers sound a whole lot like invasions. Not to mention the crossbows...
This would take a lot of effort to get the generation correct, but it could really make mining more interesting, as well as adding a ton of new blocks for builds. I would love to see it implemented. A few things came to mind while reading:
> Stalactites / stalagmites should only be in limestone caves, and they should be retextured accordingly.
> Caves should be far more common in limestone than anything else.
> (Empty) lava tubes could spawn in igneous (extrusive) areas, perhaps with some obsidian in the walls?
> Caves in areas with metamorphic stone and probably igneous intrusive would almost invariably need to be made by some sort of creature? Otherwise they shouldn’t be there at all. I’m not sure if there’s a way to show it though.
> What would happen with Rohan rock? Rhyolite seems like it would be a good choice, but then I don’t know about Sarngaran.
> Also what about Sarlluin? I’m not sure what real life stone type it could represent.
> Major mountain ranges like the Misties should be almost entirely igneous intrusive, mostly granite. The Emyn Muil could also be predominantly granite.
> The idea of “coal ore” has always bothered me. In my opinion, coal should spawn in flat layers of coal blocks (or perhaps retexture coal ore to something more realistic looking, and require grinding down to get a few coal items, like rock salt). Coal in real life occurs in coal seams, not random veins of coal ore.
Overall I really like the idea. I don’t know if it’s something we will ever see implemented, but it would certainly make mining a lot more fun!
It’s possible that the microclimate gradually changes from year to year. So maybe for a while there will be enough rain in one area to barely sustain trees, then things will change and they will die. And dead trees can last a very long time in a hot, dry climate. They won’t get eaten by insects or fungus easily, so they might very well be from a time when the Great Desert was fertile. Anyway, a quick Google search shows that there appear to be dead trees in the Sahara and Namib deserts.