<p>There are 9: 3 dol Guldur, 3 Minas morgul, 3 in Amon a green. We have confirmed 3 nazgul: 1 in Minas Morgul (Witch King), 2 in dol Guldur (Kozawik and Khamul). I personally believe that there are 3 from numenor (confirmed), three from rhun, three from Harad.
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<p>Biome borders are roughly fixed. And have all those structures generating in the same place is hard work. Same reason we’ve got so few fixed structures.
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<p>You can bonemeal berry bushes to get berries. Coral is worth a decent amount of coin, this would be quite a usable. I like the gem dropping idea.
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<p>Currently, the area in which a conquest is a fixed radius. Could it possibly be that the more conquest points you get, the bigger the radius of the conquest area?
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pyroclastic fluid should occur in Far Harad volcano biomes too. Sandstorms should have quicker rates of sand damage like the Great Desert does and and blizzards should have quicker rates of chill damage.
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<p>Quote:
Earlier i used alexander's genstructures. They're great. Only inconvenient, the whole project in russian
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<p>and a bunch are stolen from others, not sure if they have permission or not. Their Helm’s Deep is EpicQuestz’s. I don’t think mevans would use someone else’s build. If anything, it’ll probably Be the helm’s deep on TOS.
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<p>Unnecessary imo. All of it. Mithril ore should not be craftable. It’s meant to rare. Farmers dropping dirt does make sense, but there is already enough dirt in the world.
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