TheArcReactor wrote:
When you kill a merchant, all you get is a floating coin. The merchant should have a chance to drop:
•Leather Hat or whatever they’re wearing
•what you’ve sold to that merchant
•Coins (based on how much you’ve sold to them)
•Stuff you can buy from them (bows, swords, whatever they sell)
Some merchants will have drops depending on their trade:
•Smith’s drop ingots, weapons, armor, tools, coins, rarely forges or crafting tables or blacksmith hammers.
•Bakers would drop foot specific to their region
•Galadhrim wanderers would drop Hithlain and cloak pieces
•commanders would rarely drop horn of conquest or horns of command or swords of command
•Lumbermen would drop wood available in their home region
•Meadhosts, Bartenders, and intner Elves would drop wine
•Goldsmiths have a higher chance of dropping gold
•Fisherman drop fishing rods and fish and rarely pearls
•Miners drop ores and pickaxes
•Slavers, when they die, would spawn a few slaves
•Farmers drop crops
•Orchaders drop saplings
New Coins
Since it is quite easy to get stacks upon stacks of coins, i suggest adding a 1,000 coin and 10,000 coin to save chest, pouch, and inventory space
Uh, most traders drop what they sell, such as killing a farmer may yield carrots, potatoes, or wheat. The floating coin just represents the respawn time, plus, you already get a good amount of alignment for killing a trader.