These literally already exist, I do agree there should be a "Legendary[Insert Highest Pledge Title for that Faction Here]" for 10k with a faction.
Nope, if its just a ft cd of 21 minutes they wont help you out since its legit. I would advise just waiting those 21 minutes.
I see what you mean, I just dont find it needed for gondor to have a unique unit for each of its fiefdoms, especially when most already have some sort of specialty unit slightly better than average.
Axemen and citadel guards already exist. blackroot bowmen already exist, I don't see why gondorians need a good longsword for lamedon, and Pelargir already has marines. Do people even play the mod before they post suggestions? But I agree that ologs shouldn't be common.
They do +8 damage atm, so 9 total. I think he means they should do +8.5 damage.
Is a Hamachi server some sort of cracked server? (Did you actually buy the game or are you being a cheapo) If so then that is the problem
Uruk Hai should be slightly higher than normal orcs, not around the health of a troll... And rohhirim shouldn't have ridiculously high health either, I think it is fine as it is, but Rohirrim cavalry should still be better than a uruk hai in combat. Maybe make it so that all, not just rohhirim, cavalry get a strength bonus when on horseback.
That is Druedain, and even though they did use poison I think it would be better for you to have to be pledged to them in order to make poisoned arrows or something like that, considering that the reason good factions didn't use poison was because it was considered immoral
They are craftable, check the wiki page for it's recipe
Poisoned arrows have been in the game for over a year, and use wildberries, you can make them into poison
I don't see why everyone hates TOS, Im sure if you actually played on it you would like it a lot better (im assuming you are someone who xrayed and got banned since otherwise admins are very nice)
Instead of making new mail armors and the like, you could do it based on the materials required, such as Dunedain and Rohhirim being light due to them not being full iron, elvish armor being light due to it being elvish, dwarven being heavy due to it being dwarven, but Heavy armor could gain a resistance buff and a speed debuff?
Movies don't count as lore btw but otherwise I like the suggestion, only problem is that there really isn't enough space for 2 players on the current horses and that considering how OP horses are in combat now (especially with server lag) this would make them a bit too good.
The reason range and damage are the same is because Mevans found that because range increased launch speed the longer range actually indirectly increased damage, this was just a workaround
There are men in the first age, and any second/first age portal is very very far off.
Whoever described Mumakil in this way should be put on the mod team honestly, this is a epicly accurate canon description of them