I hope you have textures that accommodate all the hair colors that Hobbits are known to have. Say, one in a few dozen could be blonde, which is a rare trait among the little folk. Or if you don't have them, I sincerely hope you have them on your to-do list, which I imagine is rather extensive with all of the textures you've been churning out lately.
I'd limit these feats to a handful of factions' NPCs, or to players who swear themselves to said factions if possible. The archer metagame is pretty strong already, and this would only make it worse. Not that I dislike the idea though, quite the opposite actually. But I fear this would make the prospect of melee combat considerably less attractive because there's already less risk of getting hit while using a bow, and being able to move swiftly while drawing your bow would make it harder for enemy archers--a bowman's one true weakness--to hit you.
I like the idea. The implementation would be challenging, though not impossible. The biggest issue is that the number of entities loaded in would cause lag. LOTS of lag. Especially if a player isn't equipped with a dedicated gaming computer, and or doesn't know how to up the RAM cap for Java (I'm the latter). Servers would become unusable. I imagine this is the reason that Raids function the way they do.
The other issue is that most evil factions have stronger units at this time. An "army" from Mordor could have a half-dozen Olog-hai or more, and I don't think that's particularly balanced.
But overall, this is a good idea. You should make an account and consider making a more detailed post that also addresses how to resolve those particular issues.
Shut up and take my Kudos!
No, but seriously. Excellent job on the textures! Again.
New ancient Elvish equipment sets are always an idea I'm interested. I've got a personal wish for a Noldorin armour set, with the Star of Fëanor emblazoned on a red and gold surcoat over silver mail, and a tall plume on the helmet.
Hey, go for it!
It's not like they'll be unwelcome, and the time will come soon enough where they will be needed. And you could always make them into a custom texture pack!
Ooh! Nice! A break from the traditional bows-and-sabers depiction of Elves!
I hope you have a texture for hypothetical Vanyar Elven battleaxes too, though they were most known for their unmatched spears. The kin of Ingwë (Galadriel excluded, as she is counted among the Noldor) did re-enter Middle Earth one time after their initial migration to Valinor--during the War of Wrath, where they fought at the command of the Valar; as such, and considering that relics from the Fall of Gondolin (which happened before this) managed to resurface in Middle Earth many Ages later, it doesn't strike me as improbable that a few of their weapons, whatever they happen to be, may have also somehow ended up in some Troll hoard, or in underwater ruins beyond Mithlond.
That looks awesome!
Is there any way to code the parts of the Balrog texture that are "on fire" to emit light, or glow in the dark like the eyes of spiders? Or, even better, have its eyes and mouth stay lit at all times, but have it seemingly "ignite" itself when it starts tracking a player?
From a coding perspective, it'd probably be similar to Vanilla Wolves that have a passive skin texture, which switches to an aggro skin texture when they try to murder something...
Just a thought! Nice work!
It actually wouldn't be unreasonable. Real medieval swords (or at least the highest quality ones) were tempered in such a way as to be akin to a leaf spring, otherwise they'd bend and snap after rough usage--and on a battlefield, any usage is going to be pretty rough. This is real-life, human smithing techniques, before the Bessemer Process enabled the creation of modern steels!
Some later crossbows actually did use spring steel arms; this is why they're so incredibly powerful for their size, and it's also why they often used winches to wind back the bowstring since the draw weight would be at least 600 pounds, and potentially up to twice that.
Therefore, I don't think it would be unreasonable for Dwarves--implicitly stated to be the greatest smiths and craftsmen in Middle Earth outside of the Noldor (who don't count due to having literally forever to practice)--to be able to produce some variation of spring steel bow, nor would it be silly for them to have the strength to wield them. Naturally, they'd have higher power than contemporary bows, or even hypothetical horn bows, but in exchange would take a longer time to fully draw.