So on the lotr minecraft facebook page their was a question that was asked that was "should npcs have the same attack speed as the player or should they have slightly lower.
That got me thinking what if we had it so that so that certain npcs had higher attack speed than others... of course weapons change attack speed but I mean just an overall buff like +10% or something like that.
Then I thought that we should have 3 tiers of buffs. There would be elite, there would be average, and there would be weak.
Elite: ( +10% attack speed )this would include stuff like elves, dwarves, knights of the silver swan, Golden easterling, maybe the dunedain. Also stuff like Isengard Berserkers. This will show how some soldiers are better skilled with weapons then others
Weak: ( -10% attack speed )This would include stuff like orcs, possiby corsairs of Umbar, civlians for all factions. also maybe trolls, The reason I say trolls is that when I think of trolls I think of big hulking brutes and when they hit you you go flying. As it is in the mod.
Average: ( + 0% attack speed )This would include basically everything I didn't say so stuff like regular Gondorians, and also stuff like Black Uruks, and other uruks types. The reason I say black uruks is that
#1 this would be a skill up from regular orcs which would mean that they are already better.
#2 This is to show that stuff like Elves and dwarves are more skilled than even the best orc. And I think that this would be an easy way to show they are better with out dramatically changing any stats
Possible setback: I am not a coder and don't know anything about coding so this may be more difficult.
If you guys have any suggestions to where some units should go please tell me and I might update it depending what everyone says
Thanks for reading this essay of a suggestion !!!