The biggest and most important aspect of Tolkien’s has always been and always will be the many languages of the races of Middle Earth.
The thing is that the mod has many items, Blocks, and waypoints names in Quenya. This presents a problem since, as an easter egg, Vanilla Minecraft has Quenya listed among the language options. I really want the Quenya in the Vanilla Minecraft language selector to be compatible with the mod. I know that it is compatible. However, I have a very good idea for how multiple languages made by Tolkien can be added to the mod.
Here is my proposal:
The default language of everything within Middle Earth would be Westron (the Common tongue). The Quenya option in the vanilla Minecraft selector would make all the mod words into Quenya words. If it is possible to mod languages into the game. The mod could add Tolkien’s other languages such as Primitive Quendian, Avarin (at least six languages) Common Eldarin, Vanyarin, Noldorin Quenya, Telerin of Valinor, Common Telerin, Sindarin, Nandorin, Northern Mannish, Taliska, Adunaic, Hobbitish, Black Adûnaic, Dalish, Rohanese, Southern Mannish, Haladin, Dunlendish, Drug, Haradrim, Easterling, Lossoth, Khuzdul, Iglishmek, Old Entish, New Entish, Valarin, Black Speech, Warg-language, Thrush language, Oromean, Aulean, Goldogrin, Kornoldorin, Ilkorin, Doriathrin, Animalic, Nevbosh, Arktik, Magol, and Naffarin,
While many of the languages I just listed are incomplete, they can still be added to the mod in that form.
Here is how it would work. The incomplete languages would translate what it can and whatever it can’t would remain as Westron.
Also Cirth, Sarati, Tengwar, Gondolinic Runes, Valmaric script, Andyoqenya, Qenyatic, should be added to the mod in some form.
While some do not have to do with Middle Earth, they were still invented by Tolkien.