How would you fo this? Unsmelt them? I find it hard to believe you could just seperate the iron from the steel...
I personally throw them away, unless its armour or something I can use/collect. Don't Oddment Collectors buy this stuff?
Huh, never noticed that.
What was wrong with it?
If I'm not mistaken, you can make hired units attack vanilla mobs through datapacks in Renewed.
While I like the idea, and wouldn't be at all dissapointed if it was implemented (with a few tweaks, you must understand), I would have preferred for the Dwarf Clans to be split evenly between North and South Orocarni, making them into two factions with one Sub-Faction each (for example; the Ironfists and Blacklocks would be in the Southern part of the Red-Mountains, and the Stiffbeards and Stonefoots would be in the North).
By doing this, we could have one good Red-Dwarf Faction (the ones in the North, closer to the Iron-Hills) and one evil Red-Dwarf Faction (the ones in the south, closer to Mordor).
That's just my opinion, of course.
I haven't read The Silmarillion (yet), so I can't offer an answer really.
Ah yes, that was an awesome scene, and a forefront in my mind as we discussed this. I wasn't sure about bringing it up considering the movies..... reputation. Perhaps it was an unfounded worry.
Morally ambiguous is probably best, as its the most interesting. Characters such as this often surprise you by doing things you wouldn't have expected.
In a mod for BfME, Goat Riders are a scout for Dwarves, so this would work well.
I wouldn't mind watching a re-inactment of the actual films, but those might be too long....
I have two possible ideas for this situation;
- 1: Give Ered-Luin and Erebor Dwarves goats, and give the Iron-Hills Sub-Faction Boars. This would make the Dwarven Factions a bit more unique in my opinion.
- 2: Replace Boar Riders with goats, but give Dwarf Commands the chance to spawn riding a Boar.
Of course, having them mixed (like the Haradrim with camels and horses) is also a possibility, but I think its unnecassary to have multiple-mounted units for one faction (unless they're divided between Sub-Factions).
This idea I like. Adding Vampires and Werewolves into the depths of the earth is genius, and making Nameless things an effect instead of a mob fits perfectly with the lore. Bravo!
@Dour1234, I apologize for bringing up that post, you're correct that it was disrespectful, you shall not hear mention of it again :)
You say you did not suggest to remove the Ranger faction, but instead add it as a Rivendell Sub-Faction; this would, however, technically remove the actual Faction (not the units or blocks or anything, but the alignment and achievements that go with it, which I believe is the foundations of a Faction). This, in my opinion, would not work, which is why I'm against removing Rangers as a faction and making them into a Sub-Faction.
Once again, I apologize for bringing up thst post.
@Dour1234, Hares are bigger than rabbits, and Mod Rabbits are smaller than Vanilla rabbits, so perhaps Vanilla rabbits should be renamed to hares, no?
@William of dorwiwion, I believe that Pards birthed Leopards in-lore, but I'm not 100% sure. If they are a cross between a Lion and a Leopard as you say, it would be cool to hear the Taurethrim and the Morwaith argue what half it is more like. The Taurethrim would say its mainly Leopard, and the Morwaith would say more Lion.
As for what animal I would want in the game, cats of course! Little pet cats to feed fish to and cuddle with and just have in my house! :)
I mean, Hobbits shouldn't technically be a faction, and yet they are? The Elvish realms (Rivendell in particular) didn't have nearly as many inhabitants as they do in the mod. Gondor certainly wasn't so full of guardsmen as it is in the game. At a certain point, lore has to take the backseat for gameplay. While it doesn't mean we should go overboard, we can still change something to make the game more fun and interesting. For this reason, I believe Rangers should stay as their own Faction.
I do, however, agree that Ranger spawning should be decreased.
IF The Ranger faction were to be removed, I'd prefer they join together with Hobbits and Bree as a three-way faction, as that's probably a good compromise, but I'd rather not see them go.
Go back to the spam-void from whence you came!
I fully endorse this idea, but I also think it would make Rangers more OP then they already are. Maybe "Rangers" should be made into an Elite unit for the Northern Ranger faction, which means they'll stay how they currently are, and new "Ranger Swordsmen" and "Ranger Spearmen" can be added as proper melee troops?
Honestly I think Mod Rabbits are cuter than the new Vanilla ones. I'll stand by my opinion that Vanilla Rabbits should be renamed to "Hares". As for behaviour, maybe a mix of some sort.
Sheesh, a lot of things to reply to here. Why isn't there a reply button or something?
I'll just list these by number and name for it to be easier to read.
- 1: @Gorthangthecruel and @Dour1234: Maybe they could rename the Vanilla rabbits to hares, and leave the mod Rabbits as....rabbits? It would be a good way to have both I think.
- 2: @Dour1234: Something being "Mysterious" and us not knowing what it looks like is not a good reason to add it in such a manner. Yes, we don't know what nameless things are, and I would like to keep it that way. Adding the Warden as a Nameless thing just because its ancient and mysterious is like adding Xenomorphs and calling them Nameless things for the same reasonreason. They don't fit in ME, just like The Warden does not. If Nameless things are ever added, they should be shadowy-tentacled creatures that are hard to see imo.
- 3: @Dour1234: I'm sure it wouldn't be hard (though I might be wrong) to add these properties to the mod's amethyst, although I'm not sure if making a Spy-Glass out of a purple gem is very realistic...