Goblintown and Moria are certain to be added in the (far) future, as are the Mountain Men.
It could be interesting to have Waypoints require alignment... they already become inaccessible when your alignment with the Faction goes negative, so it would be interesting.
I love the idea of different Morwaith tribes (its such a bland Faction currently).
I'd like to see "bird" mobs for more Factions. Crebain for Isengard and Dunland, Ravens for Erebor, Thrush for Dale, Bats for the Northern Orcs, etc. And giving each of them the primary purpose of delivering messages, while giving each one a unique secondary purpose. Such as Crebain spying for you after being given meat.
Of course they'd spawn naturally and do these things for their Faction.
I agree with @Gorthangthecruel about the Uruk summoning. Maybe instead they'd slow you and alert nearby enemies/increase ebemy detection range after flying over you?
I'd guess not, but I'm not certain.
Doesn't Genstructures steal builds?
The Mod's lore takes place during the Lord of the Rings; a few days before Bilbo's birthday Party to be exact.
Melkor is currently trapped in The Void, and far too powerful for the Player.
Sauron is in Mordor at the moment, and wouldn't waste his time in Utumno (I wonder if he even knows about it?)
None of Morgoth's former Generals live.
I think adding a boss-fight to activate the Plates is an interesting idea, but none of these are possible bosses.
I agree that Utumno needs more reworking, but I think its of less importance compared to the upper world (maybe that's just because I only went down there a handful of times because of lag).
Werewolves (and Giant Bats for that matter) would actually be really cool if added to Utumno.
On Tormented Elves... I'm not sure how I actually feel about the idea of them being cured... it would be interesting, though.
Personally, I'm not a fan of exploding arrows. Even with the Termites, it still feels very out of place in the Mod.
I also disagree with the idea of Cerenrim being neutral with Taurethrim and allies with Utumno. Utumno not having any contact with the outside world, plus the Faction acting as a dungeon for all Players, regardless of alignment. Giving Utumno even one outside ally completely demolishes this, and would cause Cerenrim allied players to be unable to gain loot from them (unless trade was added, and that would just not work).
There's some interesting ideas here; while a lot of ideas for the Cerenrim have been made, each one ususlly offers something different. I can't personally speak for the Lore changes, but the armour being made of wood and upgraded with bones is interesting (though perhaps its already been discussed?)
The Emu idea was definitely something new... but I don't think Emu are the right mount.
I agree that Morwaith have nothing going for them right now, which is why they are my least favourite (evil) faction.
Hiring Chieftains would be interesting; trading unit-hiring for a single strong warrior.
:(
That is correct.
What great luck.
I wonder what's inside...
The actual idea is good, though I wouldn't divide Utumno in factions; just sub-factions would be fine. I also wouldn't make Tormented Elves their own faction, probably not even sub-faction. The Orcs would never let them rise to such a position.
But the problem is that a joinable Utumno Faction wouldn't work, outside of a sub-mod, or maybe some sort of major quest in the future. Becoming friends with them would make the Dungeon too easy; it would be like if you could ally with the End.
How would you get alignment for them? Its been centuries since they've wondered the above world; they wouldn't know what "Mordor" or "Gondor" are, nor do I think they'd care much.
The only way I could think of an Utumno Faction working in the mod would be by making it more Chaotic... make it mortal enemies with all the Good factions, and make it Neutral with all the Evil factions. Make it a Faction based on strength and brutality; you get alignment by killing Utumno mobs, and only once you reach a VERY high amount, will they stop attacking you. After another milestone of Alignment, you'll be able to Pledge. Pledging would set all Good Faction alignment to -500, and all evil Factions to 0. You would also not be able to gain alignment until you unpledge, which would set Utumno alignment to 0. After that you could hire and craft and smelt.
Maybe the unique modifier drops aren't made into ores though.
This way, joining Utumno gives you an extremely powerful army that can include 1 Balrog (only 1); but that's all you have. You have no friends in the Underworld or the world above, you just have an army.
I really liked your suggestion; it had more depth to it than most of the ones about this subject. But it would be quite unbalanced in the actual game (even everything I said above is probably still unbalanced).
Also, the translation wasn't really a hassle. Its always felt like decoding to me, which is kind of fun.
I suspected as much. Was still funny to read "lip rider" though.
A palantir is a dangerous tool, Korokan. They are not all accounted for, the lost seeing-stones. We do not know who else may be watching.
(Translators Note: This is going to be long. It also might not be exact, but its more or less correct).
Hello. I've been playing lotr mod for a long time, and I've always been fascinated by Utumno. We don't have a lot of information about what went downhill after defeating Morgoth. That is why it will be largely my creativity (based on the canon). In Utumno it would be possible to have a positive alignment in the faction, about how to get it will be in the endgame. It would also be worth adding a new faction category to the lotr mod, such as Westlands, Rhun, or Harad. Utumno was a new category.
New factions:
Ice utumno
Members:
- Utumno ice orc. Plain Utumno orc with Utumno ice armor.
- Utumno ice orc archer. Same as Utumno ice orc, only with Utumno bow.
- Utumno ice Warg. It's already in mod, so I won't write anything here.
- Utumno ice spider. It's already in mod, so I won't write anything here.
- Utumno ice Troll. It's already in mod, so I won't write anything here.
- Ice Utumno Warg rider. It would be an ordinary Utumno ice orc riding on a Utumno ice Warg.
- Ice Utumno banner-beaer
- Ice Utumno orcs captain. You could rent units from him:
Ice Utumno orc - price (silver coins): 70-100. Pledged price (silver coins): 40-60. Required compensation (ice Utumno): 300. Required compensation (ice utumno): no.
Ice Utumno orc archer - price (silver coins): 80-110. Pledged price (silver coins): 50-70. Required compensation (ice Utumno): 350. Required compensation (ice utumno): no. Ice Utumno orc Warg rider - price (silver coins): 90-120. Pledged price (silver coins): 60-80. Required compensation (ice Utumno): 400. Required compensation (ice utumno): yes.
Utumno Ice orc banner-bearer - price (silver coins): 100-120. Pledged price (silver coins): 60-90. Required compensation (ice Utumno): 450. Required compensation (ice utumno): yes.
Snow Troll - Price (silver coins): 90-120. Pledged price (silver coins): 60-80. Required compensation (ice Utumno): 450. Required compensation (ice utumno): yes.
Items:
- Utumno ice armor. Utumno armor with a white and light blue texture. It would have Forodwaith antifreeze properties (like fur armor). It would be created from Utumno steel and Chill of Daedelos on Ice Utumno crafting.
- Utumno ice key. It is in mod.
- Chill of Daedelos. It is in mod, but you would need to add ore to get it. This ore would be rare on the Utumno Ice level.
- Ice Utumno Crafting Table. For crafting Ice Utumno items.
- Ice Utumno banner. I am becoming a banner mod creator.
- Utumno forge. For smelting Utumno steel. It would work like an orc forge.
- Utumno Steel. For creating armor from Utumno. It would be smelted on the Utumno Forge (like Orc Steel, Orc Forge).
Relationships with other factions:
Allies:
- Obsidian Utumno
- Fire Utumno
- Tormented Elfs
Friends:
- Gundabad
- Angmar
Neutral:
- Mordor
- Dol Guldur
- Isengard
- Half-Trolls
- Dunland
- Near Harad
- Rhúdel
- Bree-land
- Dale
- Dunedain of the North
- Gondor
- Rohan
- Hobbits
- Lossoth
Enemies:
- Blue mountains
- Dorwinion
- Durin's people
- Fangorn
- High Elves
- Lothlórien
- Woodland Realm
Mortal Enemies:
* For people it is Neutral because the people of Utumno did not know people *
Occurrence:
- Utumno ice level.
Obsidian Utumno
Members:
- Utumno obsidian orc. Plain Utumno orc with Utumno armor.
- Utumno obsidian orc archer. Same as Utumno obsidian orc, only with Utumno bow.
- Utumno obsidian Warg. It's already in mod, so I won't write anything here.
- Utumno Troll. It's already in mod, so I won't write anything here.
- Obsidian Utumno Warg rider. It would be an ordinary Utumno obsidian orc riding a Utumno obsidian Warg.
- Obsidian Utumno banner-bearer. It would carry a faction banner.
- Obsidian Utumno orcs captain.
You could rent units from him:
Obsidian Utumno orc - price (silver coins): 70-100. Pledged price (silver coins): 40-60. Alignment required (Obsidian Utumno): 300. Collateral required (Obsidian Utumno): no.
Obsidian Utumno orc archer - price (silver coins): 80-110. Pledged price (silver coins): 50-70. Alignment required (Obsidian Utumno): 350. Collateral required (Obsidian Utumno): no.
Obsidian Utumno orc Warg rider - price (silver coins): 90-120. Pledged price (silver coins): 60-80. Alignment required (Obsidian Utumno): 400. Alignment required (Obsidian Utumno): yes.
Utumno Obsidian orc banner-bearer - price (silver coins): 100-120. Pledged price (silver coins): 60-90. Alignment required (Obsidian Utumno): 450. Collateral required (Obsidian Utumno): yes.
Utumno Troll - price (silver coins): 90-120. Pledged price (silver coins): 60-80. Alignment required (Obsidian Utumno): 450. Collateral required (Obsidian Utumno): yes.
Items:
- Utumno armor. Utumno armor. But I would improve it, give it more durability (only the normal one). It would be created with utumno steel
- Utumno Obsidian key. It is in mod.
- Obsidian Utumno Crafting table. For crafting Obsidian Utumno items.
- Obsidian Utumno banner. I am becoming a banner mod creator.
- Utumno forge. Utumno steel for smelting. It would work like an orc forge.
- Utumno Steel. For creating armor from Utumno. It would be smelted on the Utumno Forge (like Orc Steel, Orc Forge).
Relationships with other factions:
Allies:
- Ice Utumno
- Fire Utumno
- Tormented Elfs
Friends:
- Gundabad
- Angmar
Neutral:
- Mordor
- Dol Guldur
- Isengard
- Half-Trolls
- Dunland
- Near Harad
- Rhúdel
- Bree-land
- Dale
- Dunedain of the North
- Gondor
- Rohan
- Hobbits
- Lossoth
Enemies:
- Blue mountains
- Dorwinion
- Durin's people
- Fangorn
- High Elves
- Lothlórien
- Woodland Realm
Mortal Enemies:
* For people it is Neutral because the people of Utumno did not know people *
Occurrence: - Utumno obsidian level.
Fire Utumno
Members:
- Utumno fire orc. Plain Utumno orc with Utumno fire armor.
- Utumno fire orc archer. Same as Utumno fire orc, only with Utumno bow.
- Utumno fire lip. It's already in mod, so I won't write anything here.
- Utumno Troll. It's already in mod, so I won't write anything here.
- Fire Utumno Warg rider. This would be an ordinary Utumno fire orc riding on a Utumno fire Warg.
- Fire Utumno banner-beaer. It would carry a faction banner.
- Fire Utumno orcs captain.
You could rent units from him:
Fire Utumno orc - price (silver coins): 70-100. Pledged price (silver coins): 40-60. Compensation required (fire Utumno): 300. Required fire utumno: no.
Fire Utumno orc archer - price (silver coins): 80-110. Pledged price (silver coins): 50-70. Equalization required (fire utumno): 350. Required fire utumno: no.
Fire Utumno orc Warg rider - price (silver coins): 90-120. Pledged price (silver coins): 60-80. Compensation required (fire Utumno): 400. Required fire utumno: yes. Utumno Fire orc banner - bearer - price (silver coins): 100-120. Pledged price (silver coins): 60-90. Compensation required (fire Utumno): 450. Required fire utumno: yes.
Utumno Troll - price (silver coins): 90-120. Pledged price (silver coins): 60-80. Compensation required (fire Utumno): 450. Required fire utumno: yes.
Items:
- Utumno fire armor. Utumno Armor with Bright Orange Red Textured. It would have fire and lava resistance properties. It would consist of Utumno steel and flame of Udûn on Fire Utumno crafting.
- Flame of Udûn. It is in mod, but you would need to add ore to get it. This ore would be rare on the Utumno fire level.
- Fire Utumno Crafting Table. For crafting items with Fire Utumno.
- Fire Utumno banner. I am becoming a banner mod creator.
- Utumno forge. For smelting Utumno steel. It would work like an orc forge.
- Utumno Steel. For creating armor from Utumno. It would be smelted on the Utumno Forge (like Orc Steel, Orc Forge).
Relationships with other factions:
Allies:
- Ice Utumno
- Tormented Elfs
- Obsidian Utumno
Friends:
- Gundabad
- Angmar
Neutral:
- Mordor
- Dol Guldur
- Isengard
- Half-Trolls
- Dunland
- Near Harad
- Rhúdel
- Bree-land
- Dale
- Dunedain of the North
- Gondor
- Rohan
- Hobbits
- Lossoth
Enemies:
- Blue mountains
- Dorwinion
- Durin's people
- Fangorn
- High Elves
- Lothlórien
- Woodland Realm
Mortal Enemies:
* For people it is Neutral because the people of Utumno did not know people *
Occurrence: - Utumno fire level.
Tormented Elfs
Members:
- Tormented Elf. A plain tormendted elf, with a Utumno sword.
- Tormented Elf warrior. A common Tormented Elf with Utumno fire armor.
- Tormented Elf archer. Same as Tormented Elf, only with Utumno bow.
- Utumno fire Warg. It's already in mod, so I won't write anything here.
- Tormented Elf Warg rider. It would be an ordinary Tormented Elf riding a Utumno fire Warg.
- Tormented Elf banner-beaer. It would carry a faction banner.
- Tormented Elfs captain. You could rent units from him:
Tormented Elf warrior - price (silver coins): 70-100. Pledged price (silver coins): 40-60. Tormented Elfs Required: 300.
Tormented Elfs Required: No.
Tormented Elf archer - price (silver coins): 80-110. Pledged price (silver coins): 50-70. Tormented Elfs Required: 350.
Tormented Elfs Required: No.
Tormented Elf Warg rider - price (silver coins): 90-120. Pledged price (silver coins): 60-80. Tormented Elfs Required: 400. Tormented Elfs Required: Yes.
Tormented Elf banner - bearer - price (silver coins): 100-120. Pledged price (silver coins): 60-90. Tormented Elfs Required: 450. Tormented Elfs Required: Yes.
Items:
- Utumno fire armor. Utumno Armor with Bright Orange Red Textured. It would have fire and lava resistance properties. It would consist of Utumno steel and flame of Udûn on Fire Utumno crafting.
- Tormented Elfs Utumno Crafting Table. For crafting items from Tormented Elfs.
- Tormented banner. I am becoming a banner mod creator.
- Utumno forge. For smelting Utumno steel. It would work like an orc forge.
- Utumno Steel. For creating armor from Utumno. It would be smelted on the Utumno Forge (like Orc Steel, Orc Forge).
Relationships with other factions:
Allies:
- Ice Utumno
- Fire Utumno
- Obsidian Utumno
Friends:
- High Elves
- Lothlórien
- Woodland Realm
- Dorwinion
Neutral:
- Gundabad
- Angmar
- Mordor
- Dol Guldur
- Isengard
- Half-Trolls
- Dunland
- Near Harad
- Rhúdel
- Bree-land
- Dale
- Dunedain of the North
- Gondor
- Rohan
- Hobbits
- Lossoth
Enemies:
- Blue mountains
- Durin's people
- Fangorn
Mortal Enemies:
* For humans it is Neutral, because the people of Utumno didn't know humans, and the elves on friends because Tormented Elfs aren't bad to the core, and they still have some good feelings for their "Good" elven brethren *
Occurrence:
- Utumno Obsidian level.
- Utumno Fire level.
THE END!
I apologize in advance for mistakes like "Ice Utumno" in the Fire utumno faction.
Thank you for your attention!
(TN: Apparently "Warg" is "lip" in Polish (at least that's what Google Translate says) so "Warg Rider" became "Lip Rider".
@OtravaPPP, I think there was a way to just turn off the auto-modauto-modifiers, which would still allow you to modify in the normal way. Its very possible I'm mistaken, however.
Just turn Modifiers off in the LotR Mod config (under Mods).
I had a similar issue with Flans Mod in which the Guns would gain modifiers. This would usually cause crashes. But after turning Modifiers off, it was more-or-less fixed.
I just spent 3 minutes translating this only to find you've already done it... oh well.
To address this suggestion; Gandalf's staff will be improved in the future, which is why its little more than a quest item at the moment. It will most likely not be able to summon Eagles or the like (I attribute this mostly to Gandalf's wizardry rather than any magic his Staff wields).
As for the Teleportation issue... that's only allowed with Cheats enabled. And in that case you can already change to creative to get away from the enemy if you really want to, so I don't see much point in changing the system, nor do I think Gandalf's Staff would be a good item to wield this power.
I quite like this idea... though it might make buffing beverages (Orc Draught and such) useless. The "Rage" effect would probably have to be equal to a Light Orc Draught?