My answer above is as far as my knowledge goes XD
I'm sure someone who knows more will answer.
I'm not sure if Renewed has fixed this, but in Legacy new features wouldn't spawn in visited chunks.
Are you in Middle-Earth? Based on the text, I'm assuming the answer is "no". I'm not sure if this is the correct place to ask this question, but I'll answer it nonetheless:
Diamonds spawn very deep, at level Y15 usually (you can find this value under "coordinates" by pressing F3). And they are more likely (at least, in my experience) to soawn in these very same monster-filled caves (at the very least, you'll have an easier starting area to search).
I suggest you armour up fully in Iron before searching. Remember to being an Iron Pickaxe, as its one of the only ways to mine diamonds!
Here's a guide that might explain it better:
this would indeed be very useful for new players, and adds evwn more incentive to explore the world. Sounds like a very good idea.
Plus it would allow me to have a map collection.
Are you mining in the Misty-Mountains? That's the only biome where you can find it.
I can agree with this suggestion. Rangers are such a pain to fight, as any Evil player knows... Wargs being able to hunt them down would turn the tide against them a little bit.
There already is a Dol Guldur spider pit.
Some of these ideas are good - such as the "Webbing" effect, of adding new types of Spiders (although I'm not fond of the name "Tyrant") - a few of the otger ones (such as Spider nests and cocoons) have already been suggested in similiar vein, and while these are things that I myself have agreed with, having agreed with it already, I cannot endorse it again.
Simply put; Spider improvements (esspecially of the Mirkwood variety) have been suggested many times, all with the same general ideas. However, as I have said previously, the "Webbing" effect and the Spider variants does interest me: and is unique as far as I can tell.
So with that very long bit of dialogue that I myself typed that more or less repeats the same points over and over again, I fear I cannot fully agree with this suggestion, only with a few of its points.
If they mean what I think they mean, which is a Fog of War type thing, where only explored parts of the map have colour, (E.I biomes you've been too) and everything else is hidden, that could actually be kind of cool (though only if its Toggleable).
But they probably mean something different...
Well... its probably a new part of the map... I don't think they'd make such a big deal out of a block or structure (unless it was a major structure).
Edit: Taking a closer look, its appears to be either clouds or snow covered in cracks...
This system would indeed be more accurate, and I'd love to see other factions with a similiar system (such as Dunland, Morwaith, and Half-Trolls), but I think it would throw economy balance completely out the window. Trading food for armour and weapons would be extremely unbalanced, and food is easier to replace then coins.
I've just scrolled through Building Tips and I found all the Factions you mentioned.
One or two "non-choices" does not turn a game into a simulation imo. If the whole mod (and Minecraft itself) was like that, then that may have been the case; but they are not.
Renewed is still in very early stages of development, and these choices may be added eventually, but it will not terribly destroy the game if they aren't.
Alignment drainage config, I believe, is already in Legacy, so there's a very high chance it'll be added in Renewed at some point.
Perhaps using banners/command tables to set settlements and Job-blocks could be implemented in some fashion. As has been suggested, setting somethung as a settlement could require so-many job-blocks, or 1 of each kind (among other things, such as how many people and buildings there are) before it could be set.
I also agree about every faction (or at least those that can raid, as the more coordinated and advanced ones) should have a siege unit of some form.
This is a very well-thought out suggestion, and hopefully more people will come to discuss this. It also encapsulates almost exactly what my thoughts on the matter were.
Let me provide a quick list on my thoughts of which Factions should launch invasions and which should launch raids (the names should definetly be swapped, or changed completely, but, as you said, it would be nothing but confusing discussion-wise):
Gundabad (or "Northern Orcs" as I believe they are called now).
Morwaith (these guys really don't seem very organized to me, but that's just my opinion).
Taurethrim (same with the Morwaith, once again my opinion, though they are probably more organised).
Bree-land (wouldn't have the recourses for coordinated attacks).
Dorwinion (not sure).
Dunedain of the North.
Woodland Realm (Wood-elves and Rangers might need a new type of invasion, maybe called an "ambush", though I'm not sure how it would differ).
It might also be cool if some factions used both Invasions and Raids (esspecially ones with Sub-Factions: for instance, most of the Near-Harad subs will coordinate in attacks, but the Nomads and the Corsair would launch uncoordinated assaults. Or Isengard Uruk-hai would launch invasions, but the Snaga and Wargs would launch raids).
Once again, this is a very interesting thread, and I hope more people arrive to discuss it :)
Did your Minecraft username change somehow before you logged in?
Yeah, I've fallen into so many of those even as an ally of Mordor that I hardly travelled through there anymore XD
I wholeheartedly agree with this suggestion. When last I checked (though this was some time ago), groups of 6+ Berserkers would spawn in Rohan at nightfall (though this was not a problem for me, as I was aligned with evil). This was not only unbalanced, but uncannon as well. Saruman was only just starting his war, he wouldn't have such a force in Rohan at the time!
(Though something tells me this problem would have been solved at some point without feedback).
Personally, I'm not entirely sure how I feel about Ninja-esque fighters in Middle-Earth. They just don't seem to fit in my opinion.
Samurai would be fine, (with a different name obviously) as I think their armour really fits, and I think there's been a lot of artwork and whatnot that's shown Easterlings and Men of Rhun with Japanese or other such armours and weapons.
I'm not entirely sure about the number of factions implemented in this suggestion... but I'm all for it. More factions, more blocks, more armies to conquer Middle-Earth!
I also have a question: in the post, you refer to "modern day Japan" when describing the Taiobyu? What exactly does this mean?
Edit: the faction in question.