Will the mod be adding smithing scrolls..... Well that's quiet obvious they will... But what do you think about being able to enchant them on tools and weapons on a smithing table rather than an anvil
What's on your mind?
W are a server recently opened and fairly small, but we are online and running and would like to let others know about our server! one of the most important mods we have (as the entire server takes place in the lotr dimension) i can provide the information for the server bellow:
Our mod has 192 server slots, the name of the server is Wars of Arda, our i.p. address is mc13.fadehost.com:29444
We use the latest lotr mod (36.6) ancient warfare 2, archimedes ships, custom npc's, lunatrius core, and fair play schematica version.
We also run off of forge 1.7.10 on minecraft 1.7.10
And we are online!
I hope this information helps, and if not I hope you can help me find a way to get our little server onto the lotr unofficial server list
~Tatan of Wars of Arda
I was looking at Gondorian achitecture and went into the Hall of kings, atop Amon tirith, and began to wonder: do gondor have any black blocks to work as the pillars? So I went to the wiki once again:
So, being quite in love with this mod, I spend some time on the wiki whenever I have time to spare, learning, getting ideas, inspiration and whatnot. But one wall I keep running into is that the crafting recipes, on mobile, dont show up in picture form, but rather just gondor1, gondor2, gondor3 etc. in cursive. Not really helpfull.
Is this a formatting problem? Do I lack some kinda plugin to view the images? It always works fine on PC, but on my Samsung, and my gf's Huawei, it is just text.
Hello, I heard about discord channels with improved quests, but I just can’t find links to these channels. could you help me?
Hey I am very confused I've read that meneltarma is not in the game (it is on the edge of the world) but guys on serves say that it's still in the game. So how is it? And is the location different for every seed?
Thanks for answers
is there a way to view the wiki in a different language, if not is there any way to make it available?
I noticed, that when you hit the "Trading" tab in infoboxes like Template:Infobox Trading NPC, the cursor jumped to the "Trading" paragraph on the respective page, instead of showing you just the subpage in the info-box. This is quite inconvenient, if you are reading a page about multiple traders, like Gulfing Traders, where a trading paragraph exists.
I don't know, if there's a possibilty to supress the underlying link for that tab.
My solution was as follows: I changed the label for the tab from "trading" to "trade" and "hiring" to "hire" accordingly. This works fine, as long as there are no similar named paragraphs on the pages that use the templates. And most trader pages probably have "trading" instead of "trade".
I chose to change the templates instead of checking each trader page, that uses it, because this was less work.
I hope, you agree.
'Ello - just letting you know that we've moved off of LOTR and so are no longer neding this wiki page: https://lotrminecraftmod.fandom.com/wiki/Servers/Middle_Earth:_Coming_of_War Could ya delete it?
I don't understand what it is exactly and why there are suggestions with 20+ kudos there.
I want to build an accurate Middle-Earth in creative but i can't generate a good enough world. Every time I try to generate a new world i get strange anomalies for example an extremly dense forest in Hobbiton. Is there a seed I can use that generates an accurate landscape?
So, here is what happens. I just started writing this after the Comment Glitch happened, and have before that encountered the Forum Glitch. The Forum Glitch is similar to an Editing Glitch, the only difference is what they prevent one from doing.
The Comment Glitch: When I am glitched out with this, I cannot leave a reply to one's forum thread. The "writing box" appears a darker shade than usual, and when I hover over it, my mouse is not the "I" shape it is when hovering over something you can click and type in (like the search box on the Fandom Header), but is the arrowhead shape, when hovering over something that cannot be typed in (like the middle of a Wikia article). When I click on the box while glitched, it does not do anything. It is like I am clicking on the middle of an article. I cannot add bold, italic, or link templates with the buttons at the bottom, either. (This has never occured in the comments of one of your articles.)
Forum Glitch When I am glitched out with this, I cannot create a forum thread. It is exactly like the above glitch, but it is not preventing replies, but rather preventing the creation of a thread. The Editing Glitch is like the above two, but prevents me from editing an article in the exact same fashion as the above two. (I encountered the Editing Glitch when I was editing an article for grammer mistakes and making verb tenses agree.)
After my recent encounter with hobbit adventurers, i wanted to see if book traders had ever been suggested?
So Grievious bans anyone who post the jazz elf command, but Goran gave Dinopizzagamer permission.
Can I post it? Does anyone know?
None of my crafting tables have the expand section so I have no idea how to craft anything? NEI isn't telling me either
Chat rooms no longer exist, correct?
Can someone update a database dump here? Does this dump include pictures? Thanks.
Can anybody direct me to where I find information about whether the game has one single seed, in other words whether area generation within the biomes is a given or differs with every single new game world created?
I do not know how a mod works versus vanilla Minecraft, so I have the following understanding of "seeds", any expert help is appreciated in case of gaps in my knowledge:
1a. Vanilla MC creates a new "seed" every time I create a world. All biomes and the landscaping within the biomes is generated anew and this differs with every single seed and within a biome any landscaping is different, e.g. where you find a lava pool, the top of a hill, etc. However, if you generate a world according to a seed number, you will see EXACTLY the same landscape with every single spawning of that world, no matter on who's PC at what time in which country. The only differences will occur in whatever is spawned in that landscape, i.e. the entities like trees, birds, NPC's, etc.
1b. The NPC spawns, buildings, trees, etc are all generated according to rules and while certain entities/structures (villages, monuments, slimeblocks, etc.) are all generated at fixed places in that seed, the actual NPC spawns are all random, based on given parameters (e.g. when a zombie spawns, this happens according to certain "rules" of spawn, which is a random event, contrary to the fixed structures and entities mentioned.
2. The LotR mod differs from vanilla MC by having a FIXED map with predefined borders, with FIXED regions and within these FIXED biomes (?) and sometimes FIXED structures (such as the Ring of Isengard or the Rammas Echor). NPC's get to spawn randomly according to the same rules as in vanilla, but are region/biome related (e.g. no Orcs spawn in Fangorn, no Evil factions in the Shire, etc.) and at certain structures specific (e.g. even in areas roaming with Orcs, Rangers spawn at camps or buildings only and are thus part of the structure spawn). The biome determines whether a certain type of NPC can spawn at all, how often, etc.
4. What I would like to understand: though the region borders are fixed and possibly the biome borders within these as well (therefore the type of NPC's spawning, the other entities like trees, birds, water, etc. are also fixed, even if at random generated intervals and at random location within the biome) and some firm structures as well, what about the landscaping WITHIN a biome? In other words: when two independent players on independent PC's (so not a shared server) create a new game, will the "ground level" (=the top layer that can be seen when standing on the ground) be identical on the different game worlds (with the exception of the placement of everything other than the ground level, so trees/bushes/boulders/etc. and moving NPC's like animals/NPC'S)? In other words: will the hills, mountains (exception of course fixed structures), lakes, caves, etc., be at exactly the same place, on the same level?
The reason I am asking this is that the way chunks work is that they are VERTICAL and can be replaced by each other. HORIZONTALLY however this leads to landscaping issues, as we can see with some strange builds where the hill gets cut in half to make room for a city or even smaller builds being strangely distorted. If the LotR mod has one single landscape however that is fixed in terms of both VERTICAL (i.e. the given map with different regions and biomes) as well as HORIZONTAL point of view (i.e. that within a region/biome the hills/mountains are rolling in exactly the same way for all players), then copy/pasting chunks from each other's world is a simple feat without any problems occurring in the landscape.
How does one make screenshots of ingame buildings / npcs so formatted? (ie. transparent, in the same angle, etc.)