<nav id="toc" class="toc" data-loaded="false"><div id="toctitle"><h2>Contents</h2><span class="toctoggle">[
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</nav><h2><span class="mw-headline" id="Biomes"> Biomes </span></h2>
<p>
Easterling Encampments
</p><p>Camps set up in the innermost areas of the East Bight and surrounding the secluded areas of Dol Guldur, these serve as temporary areas of residence for the Easterling auxiliaries recruited by Khamul.
</p><p>Here the trees are felled, and small farms and auxiliary structures can be found.
</p><p>
Guldur Fortifications
</p><p>Identical to current Dol Guldur, save for that trees in general are slightly more common, and the overall area is made larger.
</p><p>
Dol Guldur
</p><p>Made much darker, with a constant low fog. No trees can be found here, and any evidence of high elven ruins are completely destroyed. The area should be terrifying, with footsteps and wind howling playing sometimes completely randomly, making one have a feeling of being watched.
</p><p>

</p><p>
</p>
<h2><span class="mw-headline" id="Items">Items</span></h2>
<p>
Dol Guldur Equipment
</p><p>Would be remade to have non-bone handles, as they don't really make sense.
Dol Guldur Scythes would be added with the same stats as a bardiche and would be poisonable.
</p><p>



</p><p>



</p><p>



</p><p>
Dol Guldur Scythe
</p><p>A new addition to the Dol Guldur equipment, it has 68% swing speed, 150% reach and 6 damage, but, due to its lower damage strength, can be poisoned. Crafted in a bardiche-fashion on a DG Crafting Table
</p><p>


</p><p>
Dol Guldur Hood
</p><p>A hood made out of leather with coal powder I a DG Crafting Table. Worn by humans under employment of Dol Guldur because of the difference in conscription size. Provides 1 protection, but reduces potion effects by 30% duration
</p><p>

</p><p>
Dol Guldur Vial
</p><p>Crafted by placing orc ingots in bottle fashion on a DG Crafting Table.
</p><p>Can be filled by any liquid, but has the added capacity of being able to hold potions / elixirs.
</p><p>Can be thrown by right clicking
</p><p>

</p><p>
Dol Guldur Cauldron
</p><p>A blackened cauldron, used by sorcerers to brew evil potions. Crafted by placing orc ingots in a cauldron fashion on a DG Crafting Table.
</p><p>Use is explained below.
</p><p>
Cooking Spoon
</p><p>Crafted by placing 1 stick and 1 plank on any crafting table. Deals 2 damage, but has it's main use in stirring cauldrons. Rarely wielded by female villagers of any faction.
</p><p>

</p><p>
Corrupted Elven Brick
</p><p>Crafted by placing any Elven brick in any Orcish crafting table.
</p><p>Any spawned high-elven structure in Dol Guldur would be built out of this.
</p><p>



</p><p>
Auxiliary Horn of Conquest
</p><p>Summons an Dol Guldur Auxiliary invasion. Requires 1500+ DG and a minimum of 500+ Easterling alignment
</p><p>

</p>
<h2><span class="mw-headline" id="NPCS">NPCS</span></h2>
<hr><p>Orcish Roster
</p><p>
Dol Guldur Runt
</p><p>Gundabad orcs 'employed' by Dol Guldur to work the land and do the dirty work. They have 16 HP due to malnutrition and wield Dol Guldur tools. They cannot be hired, and spawn almost everywhere
</p><p>
Dol Guldur Orc
</p><p>Orcs spawned in Dol Guldur who are under complete service to Sauron and his underling Khamul. They have 18 HP, wear full Dol Guldur armor and don't really change much
</p><p>
Dol Guldur Archer
</p><p>Self-explanatory
</p><p>
Dol Guldur Banner-bearer
</p><p>Self-explanatory
</p><p>
Dol Guldur Stalker
</p><p>A Dol Guldur orc specialised in hunting down ranged units. They wear full black leather armor with the exception of a hood, wield poisoned daggers, and have 18 HP. They turn invisible during the night or in a light level of lower than 3.
Mirkwood Spider
</p><p>No changes, only spider-riders would be removed.
</p><p>
Mirk-troll
</p><p>No changes, save that they receive a small, swipe-like AOE attack, and can poison various enemies.
</p><p>
Dol Guldur Commander
</p><p>Self-explanatory.
</p>
<hr><p>Easterling Roster
</p><p>
Dol Guldur Auxiliary Foot-soldier
</p><p>Easterlings (and some rebel Northmen) employed by Dol Guldur to fight on the elven front. They have 20 HP, Dol Guldur armor, save for the helmet, which is replaced by a hood (due to wrong sizes for conscripted equipment).
</p><p>They wield an assortment of DG and Easterling weapons
</p><p>
Dol Guldur Auxiliary Archer
</p><p>Self-explanatory, save for that they use Rhunic Bows instead of Orc Bows.
</p><p>
Dol Guldur Auxiliary Cavalry
</p><p>Self-explanatory, and are a replacement for the lack of mounted units.
</p><p>
Dol Guldur Seargent
</p><p>An Easterling from which one can hire auxiliary units (which notably, are more expensive than regular Easterlings).
</p><p>
Dol Guldur Warlock
</p><p>Easterlings who have learnt and practiced the teachings of Sauron, and mastered an extent of brewing and spell casting. They sell various poisons, vials, and gulduril and buy herbs and meat. They can be found at altars.
</p><p>They can be hired (requiring a very high alignment cost, due to their snobby nature) to fight in battle, which they throw damaging potions at enemies, and melee with scythes.
</p>
<h2><span class="mw-headline" id="Structures">Structures</span></h2>
<p>
Orc Hut
</p><p>A small, randomly generated hut which includes about 1-2 orcs.
</p><p>
Orc Dungeon
</p><p>Now made more elaborate, with multiple rooms and areas, and also spawns with a Dol Guldur variant within the surrounding areas.
</p><p>
Dol Guldur Barricade
</p><p>A small palisade-like structure of Mirkwood, with a secret trapdoor leading to a cramped bedroom and a bunch of equipment.
</p><p>
Auxiliary Camp
</p><p>A variant of the Dol Guldur camp which spawns instead only with Easterling / Auxiliary units and it's respective captain.
</p><p>
Auxiliary Barrack
</p><p>A small house, built with wood and thatch, that houses 4-5 auxiliaries. It includes a bunch of loot and equipment.
</p><p>
Auxiliary Stable
</p><p>A fence stable where horses are kept.
</p><p>
Auxiliary Mess-tent
</p><p>A large, long tent, where food and drink can be found
</p><p>
Auxiliary Settlement
</p><p>A mass of camps and tents, where stables, mess tents and rarely a barrack can be found.
</p><p>
Auxiliary Fortification
</p><p>A moderate rigid wooden fortress, surrounded by a wall with multiple sleeping areas. Inside an Auxiliary Seargent can be found, alongside some Dol Guldur runts and Auxiliary units. It is typically surrounded by many tents and mess tents.
</p><p>
</p>
<h2><span class="mw-headline" id="Brewing">Brewing</span></h2>
<p>A very simple addition.
</p><p>Now, with a Dol Guldur Cauldron, one can brew malignant potions by throwing various herbs or poisons in over an open fire.
</p><p>To start, one must build a cauldron, and place it over a flame or furnace.
</p><p>Then, water is be added, and one can drop in the ingredients.
</p><p>Each ingredient would provide or enhance a different status effect (and would increase marginally with every addition of the same ingredient, but would lower by 50% in effect efficiency until it basically makes no difference.)
</p><p>
Stabbing Thorn - Instant Damage (2 HP) - (3.5 HP) - (4.5 HP) - (5 HP) - (5.25 HP)...
</p><p>
Bone - Increase Status Effect Length by (20%) - (35%) - (45%) - (50%) - (52.5%)...
</p><p>
Morgul Shroom - Increase Status Effect Strength by (20%) - (35%) - (45%) - (50%) - (52.5%)...
</p><p>
Morgul Flower - Blindness (8 sec) - (12 sec) - (14 sec) - (15 sec) - (15.5 sec)...
</p><p>
Cobwebs - Slowness (20%) - (35%) - (45%) - (50%) - (52.5%)...
</p><p>
Man-flesh - Hunger (8 sec) - (12 sec) - (14 sec) - (15 sec) - (15.5 sec)...
</p><p>
Withering Moss - Weakness (20%) - (35%) - (45%) - (50%) - (52.5%)...
</p><p>
Bottle of Poison - Poison (8 sec) - (12 sec) - (14 sec) - (15 sec) - (15.5 sec)...
</p><p>
Gulduril - Wither (8 sec) - (12 sec) - (14 sec) - (15 sec) - (15.5 sec)...
</p><p>+ More
</p><p>These effects can be combined, but would lower the overall strength of the potion.
</p><p>The potion, throughout brewing, could be tasted by right clicking the cauldron, which would give you a 1 second status effect of the potion.
</p><p>Once right clicked with a wooden spoon, the cauldron would be finalized and could not be changed, but can finally be accessed with vials or glass bottles.
</p><p>
</p>
<h2><span class="mw-headline" id="Titles_.26_Achievements">Titles & Achievements</span></h2>
<p>
Achievements
</p><p>[Private Army] Hire an Auxiliary
</p><p>[Mystic Follower] Wear a Dol Guldur Hood
</p><p>[Alchemy!] Brew an Elixir
</p><p>[The One Who Shall Not Be Named] Hire a Dol Guldur Warlock
</p><p>
Titles
</p><p>[Grunt] Gain 50+ DG / MOR / ISN / GND Alignment
</p><p>[Dol Guldur Cultist] Gain 100+ DG Alignment
</p><p>[Dol Guldur Auxiliary] Gain 100+ DG Alignment
</p><p>[Dol Guldur Seargant] Gain 500+ DG + 500 RHN Alignment
</p><p>[Dol Guldur Warlock] Gain 1000+ DG Alignment
</p><p>[Sorcerer] Brew an Elixir
</p><p>[Grand Master] Hire a Warlock
</p><p>[Siciliano] Kill an enemy with a wooden spoon.
</p>
<h2><span class="mw-headline" id="HISTORY">HISTORY</span></h2>
<p>
Added Achievements & Titles
</p><p>1
</p><p>
Added Corrupted Elven Brick
</p><p>
Added Brewing System
</p><p>
Added Cooking Spoon
</p>