<p>hey gus now i man sur you knw the mod is great its has gtreat united fgreat places bit whi not add sstuff like minas tirh and isengar the mod wil alwoeys be buring eitht them add them in beta 31
</p><p>meaves ejrgerjghehehgehghefefw3e8g9jdkhlfskjdgnhifjer8hfw9ohufquhwrofhwevihroihfwhrefe[lzaxxzxxzxzxsegvegetgtegegegrgffzzzzzzplzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
</p><p>
</p><p>thanks und if yur thnk i red faq i jave m8s
</p><p>can i be adoin
</p>
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<div class="ajax-poll" id="ajax-poll-D8438C913B9907A512D500196515A0C1"><div class="header">Should the high elven faction revolt don't worry I voted no </div><div id="wpPollStatusD8438C913B9907A512D500196515A0C1" class="center"> </div><form action="#" method="post" id="axPollD8438C913B9907A512D500196515A0C1"><input type="hidden" name="wpPollId" value="D8438C913B9907A512D500196515A0C1"><div id="ajax-poll-area"><div class="pollAnswer" id="pollAnswer2"><div class="pollAnswerName">Yes </div><div class="pollAnswerVotes" onmouseover='span=this.getElementsByTagName("span")[0];tmpPollVar=span.innerHTML;span.innerHTML=span.title;span.title="";' onmouseout='span=this.getElementsByTagName("span")[0];span.title=span.innerHTML;span.innerHTML=tmpPollVar;'><span id="wpPollVoteD8438C913B9907A512D500196515A0C1-2" title="50% of all votes">6</span><div class="wpPollBarD8438C913B9907A512D500196515A0C1" id="wpPollBarD8438C913B9907A512D500196515A0C1-2" style="width: 50%; border:0;"> </div></div></div><div class="pollAnswer" id="pollAnswer3"><div class="pollAnswerName">No </div><div class="pollAnswerVotes" onmouseover='span=this.getElementsByTagName("span")[0];tmpPollVar=span.innerHTML;span.innerHTML=span.title;span.title="";' onmouseout='span=this.getElementsByTagName("span")[0];span.title=span.innerHTML;span.innerHTML=tmpPollVar;'><span id="wpPollVoteD8438C913B9907A512D500196515A0C1-3" title="25% of all votes">3</span><div class="wpPollBarD8438C913B9907A512D500196515A0C1" id="wpPollBarD8438C913B9907A512D500196515A0C1-3" style="width: 25%; border:0;"> </div></div></div><div class="pollAnswer" id="pollAnswer4"><div class="pollAnswerName"></div><div class="pollAnswerVotes" onmouseover='span=this.getElementsByTagName("span")[0];tmpPollVar=span.innerHTML;span.innerHTML=span.title;span.title="";' onmouseout='span=this.getElementsByTagName("span")[0];span.title=span.innerHTML;span.innerHTML=tmpPollVar;'><span id="wpPollVoteD8438C913B9907A512D500196515A0C1-4" title="16.67% of all votes">2</span><div class="wpPollBarD8438C913B9907A512D500196515A0C1" id="wpPollBarD8438C913B9907A512D500196515A0C1-4" style="width: 16.67%; border:0;"> </div></div></div><div class="pollAnswer" id="pollAnswer5"><div class="pollAnswerName"> </div><div class="pollAnswerVotes" onmouseover='span=this.getElementsByTagName("span")[0];tmpPollVar=span.innerHTML;span.innerHTML=span.title;span.title="";' onmouseout='span=this.getElementsByTagName("span")[0];span.title=span.innerHTML;span.innerHTML=tmpPollVar;'><span id="wpPollVoteD8438C913B9907A512D500196515A0C1-5" title="8.33% of all votes">1</span><div class="wpPollBarD8438C913B9907A512D500196515A0C1" id="wpPollBarD8438C913B9907A512D500196515A0C1-5" style="width: 8.33%; border:0;"> </div></div></div>
<div>The poll was created at 10:12 on November 6, 2016, and so far <span class="total" id="wpPollTotalD8438C913B9907A512D500196515A0C1">12</span> people voted. </div></div>Poll is closed now. Enjoy the results. </form></div>
<div>The poll was created at 10:12 on November 6, 2016, and so far <span class="total" id="wpPollTotalD8438C913B9907A512D500196515A0C1">12</span> people voted. </div></div>Poll is closed now. Enjoy the results. </form></div>
(Edited by moderator)
<p>Rhun/Easterlings will probably be added very soon. One of their strongest military points is their cavalry. The Easterlings have very skilled bow cavalry (mounted archers), even better than those of the Rohirrim. It would be great if this is expressed in the mod. The Easterling also have chariots, this would provide a very fun/interesting mount, and would be really cool to see in the mod. If chariots are not added, Kataphrakts (Shock or melee cavalry) armed with lances or spears would be a good substitue, altho they are not canon. The main Easterling weapon is the poleaxe, or halberd. They also were very proficient with shortbows and scimitars.
</p>
(Edited by moderator)
<p>This is a test if non-article pages can be used as "Topic" of a thread.
</p>
(Edited by moderator)
can you add special paint and pencils to paint animals and if there are mumakills can you add than buildable saddles than can you make walking bases.
(Edited by administrators)
<p>This is part II of IV, concerning itself with the southern Númenorean realm-in-exile.
</p><p><i>Gondor</i>: Stone-land in Sindarin, this is the realm founded by Anárion and Isildur, sons of Elendil. Her towers stand strong, tall and fair, as she desperately fights to quell the ancient Enemy separated from them by the Anduin. The Edain here have kept much of the knowledge of old, though not so much as Arnor her sister-realm in the days of the Watchful Peace. Many provinces there are, the greatest of them being the land of Imrahil the fair, Dôl Amroth.
</p><p>NPCs:
</p><p><i>Gondor Levies</i>: These are the basic soldiers of Gondor, replacing many of the soldiers currently seen, save for in Anórien. As the name suggests, these are nameless conscripts from the various provinces of Gondor. They wield Gondorian Bows and switch to Gondorian swords at close range. They wear white leather leggings, white leather boots and a chestplate of Gondorian Provincial armor. They are the cheapest unit, for they are rather weak and easily replaceable.
</p><p><i>Belfalas Infantry</i>: These soldiers are hireable from Dôl Amroth Captains. They wear their Provincial Armor, and wield a variety of Gondorian weapons. They spawn in Dor-en-Ernil, replacing many of the Swan Knights spawning there.
</p><p><i>Peredhil Archer</i>: These are also hireable from Dôl Amroth Captains. These archers are of the noble bloodlines of the Swan Knights, and have trained to have the skill with the bow to match their Elven ancestors. They wear Halfelven Armor, and wield Halfelven weapons.
</p><p><i>Knight of Gondor</i>: These brave Knights are hireable from the Captains of Gondor. They always ride horses, and spawn in Anórien. They wear Gondorian Knight armor and wield those weapons.
</p><p><i>Gondorian Lancer</i>: These are the main cavalry of Gondor. They ride horses, and wield Gondorian Lances. They wear normal Gondor armor.
</p><p><i>Dúnedain Battlemaster</i>: These are hireable from Ranger Captains of Ithilien. They wield Dúnedain swords and bows, and are expensive. They wear Dúnedain armor.
</p><p><i>Swan Guard</i>: These brave warriors are the bodyguards of Imrahil and the nobles of Dôl Amroth. They wear Swan Knight armor, and have higher attack damage than others. They wield Dôl Amroth lances. They are hireable from Dôl Amroth Captains.
</p><p><i>Knight of Nimloth</i>: These are the protectors of the White Tree of Gondor, even ere it withered. They wear Gondor Knight armor, but do not ride horses. They wield Gondor Knight swords, and have greater health and damage than other NPCs. They are hireable from Captains of Gondor.
</p><p><i>Scion of Anárion</i>: These are the bodyguard of the Stewards of Gondor, once the brave defenders of the King. Hireable from Captains of Gondor, they wear Gondor Knight armor and a Tower Guard helmet. They wield Gondor Knight spears and swords.
</p><p><i>Fountain Guard</i>: The greatest soldiers Gondor has to offer, the Fountain Guard are the most expensive soldiers to buy. They wear Fountain Guard armor, and wield Fountain Guard pikes, switching to Fountain Guard swords at close range. These NPCs also wear the black capes normally associated with Gondorian Captains. Unlike other Gondorian NPCs, these do not wear shields and cannot ride horses.
</p><p>Structures:
</p><p><i>Gondor Tower</i>: A Gondorian version of the Wood-elven Tower, spawning throughout the Ered Nimrais and Gondor itself.
</p><p><i>Gondorian Spring</i>: This is a domed structure with open pillars around a fountain of water. This is the only place where Fountain Guards naturally spawn, and they are only found in Anórien.
</p><p><i>Ithilien Watchtower</i>: This structure is based on the new Tauredain watchtower, built of Lebethron, beech, or oak. It spawns in Ithilien, a hard-to-see structure from which the Rangers can watch over the land.
</p><p><i>Gondorian Hall</i>: A small structure found throughout Gondor, this will spawn in every village for Gondorians when such things are added. Captains of Gondor spawn inside, and you may hire Gondor Levies from them.
</p><p><i>Peredhel Smithy</i>: An Elven-style smithy in Dôl Amroth, with a smith inside that sells Gondorian, Dôl Amroth, and Halfelven armors and weapons.
</p><p>Items:
</p><p><i>Gondorian Lance</i>: A Gondorian version of the Dôl Amroth Lance, crafted in the same manner. Unlike the Dôl Amroth Lance, this one is white and black. Gondor Lancers spawn with this weapon.
</p><p><i>Gondor Knight Armor</i>: Crafted by surrounding a piece of Gondorian armor in silver nuggets, this is a more intricate and all-silver-and-white version of Gondorian armor. It has slightly better stats than normal Gondorian armor.
</p><p><i>Gondor Knight Weapons</i>: These weapons, which amount to sword, spear, and lance, are crafted by surrounding a normal piece of Gondorian weaponry in silver nuggets. They are slightly better than normal Gondorian weapons.
</p><p><i>Halfelven Bow</i>: Crafted with sticks and string on a Dôl Amroth crafting table, this is the bow used by Peredhil archers. It is similar in strength to a Galadhrim bow, if a little slower on the draw. It is a white-and-dark-blue version of the Galadhrim bow.
</p><p><i>Halfelven Sword</i>: This sword is crafted with Elven steel on a Dôl Amroth crafting table. It too is similar to a Galadhrim sword, but is longer and has the same color scheme as the Dôl Amroth sword. This is the weapon Peredhil Archers switch to at close range.
</p><p><i>Halfelven Armor</i>: Crafted with Elven steel on a Dôl Amroth crafting table, this armor has the same general shape as the Galadhrim armor combined with the the colors of Dôl Amroth. It has slightly less protection than either, and has the winged crest of the Swan Knights as opposed to the spiked helm of the Galadhrim.
</p><p><i>Provincial Armor</i>: Provincial armor is crafted with leather and iron in the Rohirric fashion on any Gondorian or Dôl Amroth crafting table. On a Gondorian crafting table, it is similar in appearance to bright silver chain-mail armor with a a black surcoat bearing the White Tree. Gondor Levies wear the chestplate piece of this. On a Dôl Amroth crafting table, it is the same, but with a blue surcoat with a Silver Swan on it. Belfalas Infantry wear this. Both have slightly worse stats than Gondorian armor.
</p><p><i>Dúnedain Armor</i>: Crafted with Elven steel and leather in the Rohirric style on a Gondor crafting table, this is a brown and grey armor, with chain-mail underneath a leather jerkin. It has better stats than normal Ranger armor.
</p><p><i>Dúnedain Sword</i>: Crafted with Elven steel in the usual manner on a Gondor crafting table, this weapon is a straight-bladed sword that nevertheless retains some of the secrets that the Elves passed to the Edain when teaching them the art of forging weapons. It has better damage than a Gondorian bow.
</p><p><i>Dúnedain Bow</i>: Crafted with iron and string on a Gondorian crafting table, this bow is what came after the Númenorean steel-bows, which were powerful enough to punch through solid plate armor as if it wasn't there. It is the most damaging bow in the mod, surpassing the Elven bows(though not by much), but eclipses the Bow of Near Harad in terms of drawback time.
</p><p><i>Fountain Guard Armor</i>: Crafted by surrounding a piece of Gondor Knight armor in Mithril nuggets on a Gondor crafting table, this armor is some of the most protective in the mod. In appearance it is a bright and shining silver armor, with black robes. The helm has tall wings, with swan feathers used in the recipe.
</p><p><i>Fountain Guard Pike</i>: Crafted with Mithril and silver on a Gondor crafting table in the normal pike style, this weapon is the most damaging pike in the mod alongside the previously suggested Gondolinian Pike. It is in appearance a long silver-bladed pike(like those seen in the films), with a black shaft. It is, however, one of the slowest pikes in the mod.
</p><p><i>Fountain Guard Sword</i>: The weapon that the Fountain Guard switch to when too close to the enemy to use an unwieldy pike, this weapon is crafted by surrounding a Gondor Knight sword with Mithril nuggets. It is a bright silver sword, long and thin with a black hilt and polished silver crossguard and pommel. It is one of the best swords in the mod, quick and strong, and good-looking too. This is balanced by the fact that this is also one of the most expensive swords in the mod.
</p><p>Blocks:
</p><p><i>Carved Dôl Amroth Brick</i>: A carved version of the Dôl Amroth brick, with a silver swan emblem on it.
</p><p><i>Carved Black Gondor Brick</i>: A carved version of the Black Gondor brick, with an ashen-grey tree on it.
</p><p>Misc:
</p><p><i>Achievements</i>:
</p><p>[For Hearth and Home]: Equip a full set of Provincial Armor.
</p><p>[The People of Nimrodel]: Equip a full set of Halfelven Armor.
</p><p>[Warrior of the West]: Equip a full set of Dúnedain Armor.
</p><p>[Knight of Gondor]: Equip a full set of Gondor Knight Armor.
</p><p>[Protector of the Fountain]: Equip a full set of Fountain Guard Armor.
</p><p>[Willing and Able]: Hire a Gondor Levy.
</p><p>[Descendants of the Eldar]: Hire a Peredhil Archer.
</p><p>[Fearless Swords]: Hire a Dúnedain Battlemaster.
</p><p>[In Service of the Steward]: Hire a Knight of Gondor.
</p><p>[Noble Guardians]: Hire a Swan Guard.
</p><p>[Knights of the White Tree]: Hire a Knight of Nimloth.
</p><p>[By Order of the Steward]: Hire a Scion of Anárion.
</p><p>[In Aid of the White Tower]: Hire a Fountain Guard.
</p><p><i>Titles</i>:
</p><p>[Half-elven]: Reach +100 with Gondor.
</p><p>[Anórien]: Reach +100 with Gondor.
</p><p>[Scion of Gondor]: Reach +1000 with Gondor.
</p><p>[Fountain Guard]: Reach +1000 with Gondor.
</p><p><i>Part II</i>:
</p><p>Large 3x3 trees of all types are growable now, by placing nine of the saplings in a 3x3 square and bonemealing it. The trees always spawn with a good deal of height to them, allowing for varied uses or greater resource gathering(i.e. a lookout flet for such peoples as the Rangers or the Avari, or greater amounts of wood for construction).
</p><p>Lothlóriën may invade the Field of Celebrant, as may Rohan.
</p><p>[Peredhel]: Reach +100 with the High Elves.
</p><p>[Nimrodel]: Reach +100 with Lothlóriën.
</p><p>[Greenleaf]: Reach +100 with the Woodland Realm.
</p><p>This is Part II of IV, so stay tuned!
</p>
(Edited by moderator)
<p>This is just a random idea, but unique are hireable units that only spawned once in every world. I'm not sure how this would work in multiplayer. Currently I have only three ideas for unique units, so, if you have any ideas, I'd be happy to hear them. They only ideas I have for them are the three wizards whose fates are not known at the end of The Lord of the Rings (don't judge me if I make an error, I've only read <i>The Hobbit</i>, <i>The Lord of the Rings</i>, and part of <i>The Simrillion</i>) Rhadagast and the Blue Wizards (their names escape me) Apart from that, Rhadagast would be found in Mirkwood and the Blue Wizards would be found in Rhun. -zoomninja3000
</p>
(Edited by administrators)
<p>This is a very small thing, but i bet a lot of us are bothered by the fact that there isn't a realy fast way to travel around the world in creative. Which can be very boring if you are trying to do creative builds. I have no idea if the teleporting with commands around is hard and boring. I suggests that was small command like this was added:
</p><p>/LOTR.Unlockftpoints
</p><p>Since this would make no sense with a cooldown, it should also make the cooldown time 0. There also should be a global version of the command, that would affect all the players in a world:
</p><p>/LOTR.Unlockftpointsall
</p><p>
</p><p>This is all I have to say. </p>
</p><p>This is all I have to say. </p>
(Edited by administrators)
<p>This is a small suggestion about how veterens could be added. Basicly, the more NPC kills a soldier had, the more attack and health it has.
</p><p>Please tell me if this falls under any FAQ rules and don't hesitate to remove the thead if it does.
</p><p>Dain :)
</p>
(Edited by administrators)
<p>2 Changes-
</p><p>Banners would (is you choose the Player option) give the title of the player also.
</p><p>For example-
</p><p>This land is under the protection of MrDalek360 <Black Uruk>
</p><p>Banners could also have a fill-in option where you could say whatever you want.
</p><p>For example, there would be a text box in the Banner GUI, and what you write there would appear on the banner protection thing.
</p><p>The above option would be useful as many players have custom factions, and also if your building a lore build, you could have it read the name of the build.
</p>
(Edited by administrators)
<p>So yesterday I was banned for breaking into Thranduil's Halls and they claimed I was "griefing" I didnt technically do that I replaced the block after and I just wanted to take a look around inside so when I did i got scared when I was TheBlueTrickster so I put out the fireplace I was next to so he wouldnt see me but then I moved somewhere else and he saw me then after that he told staff and I was banned for a week I really like this server and I dont want to be kept from joining it for that long please give me another chance and unban me i dont want to wait a week it just makes me sad :(.
</p>
(Edited by administrators)
<p>This suggestion will be very short, I just wish for one feature to be added. You should be able to drag Slaves of Nurn around with a lead. This way you could also punish them for not doing their work with torture and hanging. MWAHAHAHAHAHA!
</p>
(Edited by Argali1)
<p>Suggestion
</p><p>more 'fallen leaf' like blocks such as stains!
</p><p>New Blocks
</p><p>Blood stains: would happen when something is killed or severely damaged. Sorry if this would cause to much lag.
</p><p>Beer stains: would spawn in taverns and maybe when drinking, because how the hell do you drink a full mug of ale while walking in a few seconds?
</p><p>Vomit: Maybe as an easter egg, would spawn on tables and floors in taverns and would give things hunger (debuff) and maybe speed from slipping. LOL
</p><p>Embers: I have suggested this before but i though of including it anyway. It wasnt shot down by mods: wouldhappen whe a fire is lit for to long and dies. Could be picked up with a shovel and would cause half a heart o' fire damage per second on it.
</p><p>Well I think thats it, tanks for reading and bless you!
</p>
(Edited by administrators)
<p>Suggestion
</p><p>I think that spiders should drop poison glands when killed along with being 'milked'
</p><p>Why?
</p><p>how are good dudes supposed to poison thier weapons?!
</p><p>The poison gland should drop from spiders, scorpions and other poisonous things. Maybe poison berries when added (if) and it should look like an ink sac with some green, or a fang with a green sac at the end. Thanks for reading, and good luck on your math exam!
</p>
(Edited by administrators)
<p>As you all probably know, the past few new factions have had only two structures. (Half-Trolls,Rhudaur,Dol Amroth) Also the old faction of gundabad. I have a few ideas for more structures that could be added.
</p><p>Gundabad:Since gundabad orks have control over the misty mountains in the lore, there could be ruined dwarven houses. With skulls, warg rugs, ork torches etc... And they could be missing dwarven doors since they have no knowledge of how to open them.
</p><p>Rhuduar:They would have rhudaur hill forts. Much like dunland hill forts but with angmar banners and angmar things. (Soulsand fire pits, ork torches and ork bombs).
</p><p>Also there could be rhudaur farms. A rhudaur house with rnadomly placed burnt fences and some random wheat and tilled blocks.
</p><p>Finally there could be Rhudaur markets as well. Trading Arnor like things and ork things.
</p><p>
</p><p>Dol Amroth: Swan knight towers or forts. I have no idea what they should look like because there is no real description of dol amroth in the books. But they could be a cool thing. </p><p>Half-Trolls: They could have Troll forts. Clay walls that you cant go on and are badly built becuase they are Trolls. And a chieftan house inside at the center. And an armory with random pieces of thier armor. </p>
</p><p>Dol Amroth: Swan knight towers or forts. I have no idea what they should look like because there is no real description of dol amroth in the books. But they could be a cool thing. </p><p>Half-Trolls: They could have Troll forts. Clay walls that you cant go on and are badly built becuase they are Trolls. And a chieftan house inside at the center. And an armory with random pieces of thier armor. </p>
(Edited by administrators)
<p>Lately I have noticed one small thing about orcs. They are allied even when they weren't in the lore. Here's my suggestion. Gundabad, Uruk Hai, and Mordor are neutral toward each other. This is canon as after the capture of Merry and Pippin the Uruk-hai argued with the northern wimps who couldn't stand the sun. This could only mean Gundabad. Mordor also would have been neutral with Isengard as Sauron was suspicious of Sarumans doings. Angmar would still be allied with Gundabad as they were once the same. (Correct me if I'm wrong.) Angmar, Dol Guldur, and Mordor would still be allied as they are all under the influence of Sauron. Dol Guldur would not be neutral with Gundabad as they didn't exactly have contact. (No one is allowed to mention the movies!) It's only a small thing but I believe it would make the mod more realistic. Constructive criticism is welcome.
</p>
(Edited by administrators)
<p>Warg:
</p><p>This one is pretty simple. There should be a full set of Warg Fur armour for all color variations of Wargs, and that includes the Utumno ones. This is extremely needed, as I need an icy warg fur jump suit so I can go as the <i>soccer mom</i> of Forodwaith for Halloween!
</p><p>Elite Gundabad armour:
</p><p>Firstly, yes, I know this is planned, just hear me out. Secondly, this is a bit more complicated. Elite Gundabad armour would be worn by Gundabad Elites. They would have thirty health, would cost alot and use the following armour and weapons:
</p><p>Gundabad Elite armour would be made by putting Angmar steel and Dwarven steel in a Gundabad crafting table, in the same pattern as Rohirric armour. It would like a half and half blend of the two, and then with a little rusty tint. It's protection level would be in between the two armours.
</p><p>Gundabad swords would be made like regular ones, but with one Dwarven ingot, and one Angmar ingot as the tip. It would give 6.5 damage, and have the durability of Dwarven swords. It would also give a slight poison affect, do to Orc's unsanitary habbits. It would look like an Angmar sword, but with more angular, Dwarven look.
</p><p>Edging:
</p><p>Disclaimer! All credit here goes to Faenor, I am merely adding on to his idea.
</p><p>There should be the ability to edge any sword with any ingot, as long as it is not the same ingot, and that it is faction appropriate (use your imagination here). Most would be decorative, but, mithril would add one hit point. On Durin's Folk weapons specifically, there would be some other additions:
</p><p>Only silver, gold and mithril for Durin's Folk, as they are exclusive about their meterials. It would have the appropriate gem color in the hand guard that matches Durin's Folk armor, but, mithril gets a new gem (this goes for the armor as well). Right now, mithril is pathetic compared to silver and gold, as it has not much of a visible gem. I suggest that it should have a dark blue gem that glows. I also think that trimmed brick should have the texture changed to be less disruptive, and have a more glowing Dwarven pattern (along with trimmed Dwarven pillars).
</p><p>Sorry for getting off topic, I am leading into the next part:
</p><p>Elven brick:
</p><p>High Elves should have trimmed brick as well. So complicated, right!?
</p><p>
</p><p>Thank you for suffering through my suggestion. I know that longer suggestions are not appreciated, I just have a lot of ideas. Feel free to tell me what you do and don't like! </p><p>EDIT: Title too long. </p>
</p><p>Thank you for suffering through my suggestion. I know that longer suggestions are not appreciated, I just have a lot of ideas. Feel free to tell me what you do and don't like! </p><p>EDIT: Title too long. </p>
(Edited by Argali1)
<p>Note: I am <i>not</i> suggesting a Eregion faction. I know perfectly well that the Elf-kingdom was destroyed during the Years of Flight, long before the mod is set. I am suggesting the remains of Eregion; Their crafting tables, their forges, their arms and armor, and their bricks and torches.
</p><p><i>Eregion</i>: The land of the Elves renowned for being cordial and even friendly with the Dwarves of Khazad-dûm, a relationship that only ever existed there and would never be seen again until the time of Gimli and Legolas.
</p><p>Since Eregion's biomes are already set, there is no need to speak of them as I did[[1]].
</p><p>NPCs:
</p><p>Eregion is a desolate waste, but some creatures still walk the land here that do not serve Sauron.
</p><p><i>Eregion Elk</i>: Very similar to the Woodland Elk, albeit smaller and unrideable. Silvery-grey is the dominant color, but white variants do exist.
</p><p><i>Structures</i>:
</p><p><i>Ruined Eregion Forge</i>: Crafted of Eregion bricks and a few remaining holly wood-bars, this is a forge that was not run by the legendary <i>Gwaith-i-Mírdain</i>. It is in disrepair, but has a chance of spawning a Eregion crafting bench and a chest or two of loot.
</p><p><i>Crumbling Mírdain Workshop</i>: A crumbling turret, the Mírdain workshop resembles a round colonnade with a elegant domed roof. It too is falling to pieces, like much of Eregion, but it still contains some loot, some crafting benches, and some Eregion Forges.
</p><p><i>Ruined Eregion Watchtower</i>: A taller but still round and domed version of the Mírdain Workshop, it is falling into disrepair as well, but has a chance of spawning military loot there. As a consequence, Gundabad orcs have a higher chance of spawning inside as well.
</p><p><i>Ruined Eregion Chambers</i>: A open-air and crumbling ruin, the place would be rotund as with all Eregion structures, but it would have no domed roof. A small cracked table would stand in the centre, with perhaps a few plates or empty mug or two. Some loot chests would be available along the edges of the build.
</p><p><i>Blocks</i>:
</p><p><i>Caradhras Rock</i>: A dull red stone, a bit darker than Sarncaran, it would make up both the lower slopes of Mt. Caradhras and the surface layer of stone under the dirt in Eregion. It would also spawn underground in small patches below that. A creamy white version(Pale Caradhras Rock)could also be found, but more rarely.
</p><p><i>Eregion Brick</i>: A dark red brick, having the same intricate patterns found on Galadhrim and Wood-elven bricks. Crafted with four Caradhras Rock on a Eregion crafting table, with the stairs, slabs, pillars, carved bricks, and walls being with their respective recipes. Carved Eregion Brick has a holly tree emblem on it.
</p><p><i>Pale Eregion Brick</i>: Crafted as above, but with Pale Caradhras Rock, it too would have all the carved, stair, slab, pillar, and wall recipes as normal. The pale carved brick would also have a holly tree on it.
</p><p><i>Eregion Forge</i>: Crafted with Caradhras Rock on a Eregion crafting bench, the Eregion Forge smelts nearly twice as fast as both the Elven Forge and the Dwarven Forge, due to the two peoples' collaborative effort in creating it. It smelts Elven Steel normally, as it was used by the Elves, but Dwarven Steel and Elven Steel can be alloyed in it to create Eregion Steel. When Ring Forging is added it may have expanded use.
</p><p><i>Eregion Crafting Bench</i>: Crafted of two holly wood planks over two Eregion Bricks, this crafting table is unique in that it requires +100 with both the High Elves and Durin's Folk to use. When Ring Forging is added, it may have expanded use, but for now it simply gives the ability to craft the tools, weapons, and armor of Eregion on it.
</p><p><i>Items</i>:
</p><p><i>Banner of Eregion</i>: Found rarely unless crafted, the Banner of Eregion is a dark green field, with a red mountain in the background. In the forefront is a hammer over three silver circles, representing the three Elven-rings.
</p><p>Alternatively, the actual banner of Celebrimbor the Smith could do:
</p>
<figure class="article-thumb tright show-info-icon" style="width: 309px">
<figcaption> <p class="caption">The actual seal of Celebrimbor.</p> </figcaption></figure><p><i>Eregion Armor</i>: Found damaged in loot chests rarely or obtained by crafting on the Eregion CT, Eregion Armor is quite similar to the High Elven armor already in the mod. The difference is that is has more durability and protects more, as a Elven/Dwarven steel alloy went into crafting it. It is crafted in the usual way on the Eregion crafting bench, with Eregion Steel. It is visually a silver-and-dark green version of the High Elven armor(It should <i>not</i> be silver, red, and green, the colors of holly, unless you <i>really</i> want to be called a Christmas Elf every time you wear it).
</p><p><i>Mírdain Armor</i>: A visually different but armorwise equal armor to Eregion Armor, for the great Jewel-smiths of Eregion to show their status. Crafted by surrounding a piece of Eregion Armor with Mithril nuggets, it is a Silver armor, with silver-grey chainmail to complement it rather than a color(Yes, I am basing this armor of the Eregion Smith unit in TATW, Third Age: Total War).
</p><p><i>Eregion tools/weapons</i>: Eregion tools and weapons are crafted with the same steel alloy that the armor is made from. This makes them more durable, faster, and with slightly higher damage output than their High Elven or Dwarven counterparts. They are crafted on a Eregion crafting bench, in the usual way. The handles and shafts of the tools and weapons are holly wood-colored, while the blades are a pale silver like their Galadhrim counterparts. They glow blue when Orcs are near.
</p><p>List of Eregion's tools and weapons:
</p><p>Tools:
<i>Eregion Pickaxe</i>
</p><p><i>Eregion Axe</i>
</p><p><i>Eregion Hoe</i>
</p><p><i>Eregion Shovel</i>
</p><p>Weapons:
<i>Eregion Sword</i>
</p><p><i>Eregion Bow</i>: Almost identical to the High Elven bow, but the color of holly wood.
</p><p><i>Eregion Dagger</i>
</p><p><i>Eregion Spear</i>
</p><p><i>Eregion Hammer</i>: This one deserves explanation. It is essentially a blacksmith's hammer repurposed for combat. It is one-handed, faster than a warhammer, and deals increased knockback but not as much as the heftier weapons. It is beautifully designed, for it is of Elven make.
</p><p>Misc:
</p><p>Quendite Ore generates in the biome.
</p><p>Increased amounts of iron, coal, silver, and gold can be found inside Eregion.
</p><p>Gundabad Orcs are less common in Eregion.
</p><p>Rarely, the High Elves will invade in a attempt to purge the area of Orcs.
</p>
<figcaption> <p class="caption">The actual seal of Celebrimbor.</p> </figcaption></figure><p><i>Eregion Armor</i>: Found damaged in loot chests rarely or obtained by crafting on the Eregion CT, Eregion Armor is quite similar to the High Elven armor already in the mod. The difference is that is has more durability and protects more, as a Elven/Dwarven steel alloy went into crafting it. It is crafted in the usual way on the Eregion crafting bench, with Eregion Steel. It is visually a silver-and-dark green version of the High Elven armor(It should <i>not</i> be silver, red, and green, the colors of holly, unless you <i>really</i> want to be called a Christmas Elf every time you wear it).
</p><p><i>Mírdain Armor</i>: A visually different but armorwise equal armor to Eregion Armor, for the great Jewel-smiths of Eregion to show their status. Crafted by surrounding a piece of Eregion Armor with Mithril nuggets, it is a Silver armor, with silver-grey chainmail to complement it rather than a color(Yes, I am basing this armor of the Eregion Smith unit in TATW, Third Age: Total War).
</p><p><i>Eregion tools/weapons</i>: Eregion tools and weapons are crafted with the same steel alloy that the armor is made from. This makes them more durable, faster, and with slightly higher damage output than their High Elven or Dwarven counterparts. They are crafted on a Eregion crafting bench, in the usual way. The handles and shafts of the tools and weapons are holly wood-colored, while the blades are a pale silver like their Galadhrim counterparts. They glow blue when Orcs are near.
</p><p>List of Eregion's tools and weapons:
</p><p>Tools:
<i>Eregion Pickaxe</i>
</p><p><i>Eregion Axe</i>
</p><p><i>Eregion Hoe</i>
</p><p><i>Eregion Shovel</i>
</p><p>Weapons:
<i>Eregion Sword</i>
</p><p><i>Eregion Bow</i>: Almost identical to the High Elven bow, but the color of holly wood.
</p><p><i>Eregion Dagger</i>
</p><p><i>Eregion Spear</i>
</p><p><i>Eregion Hammer</i>: This one deserves explanation. It is essentially a blacksmith's hammer repurposed for combat. It is one-handed, faster than a warhammer, and deals increased knockback but not as much as the heftier weapons. It is beautifully designed, for it is of Elven make.
</p><p>Misc:
</p><p>Quendite Ore generates in the biome.
</p><p>Increased amounts of iron, coal, silver, and gold can be found inside Eregion.
</p><p>Gundabad Orcs are less common in Eregion.
</p><p>Rarely, the High Elves will invade in a attempt to purge the area of Orcs.
</p>
(Edited by administrators)
<p>Note: I am <i>not</i> suggesting Rivendell itself. I am suggesting the properties it should have when it is added(By the FAQ's own laws, Rivendell will be added: <i>Every main character, region, structure... is planned to be added at some point</i>.).
</p><p>Secondary note: There is more than just Imladris in this suggestion.
</p><p>Onwards to the suggestion.
</p><p><i>Rivendell</i>: The fair valley of the last Homely House, Rivendell is home to Vilya, ring of Air. This means that Rivendell itself has no Orcs or other foul creatures spawn within the biome itself. The grass is a rich dark green, starkly contrasted by the dead/dying brown grasses of the Lone-lands.
</p><p>Sub-biomes:
<i>Imladris Hills</i>: A hilly area both north and south of the Fast Travel point. The hills have few trees spawn in them, but are steeper, taller, and flatter than other hills.
</p><p><i>Imladris Valleys</i>: A series of rather large, wide grass covered depressions that can nearly make it down to Y: 30. These spawn rarely, but one valley always spawns next to the Fast Travel point.
</p><p><i>Imladris Plains</i>: The primary setting of the small but diverse Imladris biome, the Imladris plains are very flat. Quite a bit of vegetation spawns there, but fewer trees. Horses are quite common.
</p><p><i>Imladris Stream</i>: A clear shade of blue, untainted by Sauron's darkness, these streams run throughout Imladris. They are especially common near and in the Imladris valleys, making impressive waterfalls.
</p><p>NPCs:
</p><p><i>Imladris Elf</i>: The merry Elves of Rivendell, these spawn frequently only in the Imladris Valleys biome. Other than that, they are rarely to be seen beyond the protective walls of their beautiful sanctuary. They are similar in appearance to other High Elves, but have a jollier speechbank, such as the Elves of Rivendell had in <i>The Hobbit</i>. They defend themselves with a Rivendell bow and Rivendell dagger when attacked.
</p><p><i>Imladris Warrior</i>: Mighty and powerful, these fine Elvish soldiers are sworn to protect their home under the Lord Elrond. They wear Rivendell armour and wield Rivendell swords, bows, and spears.
</p><p><i>Imladris Cavalry</i>: The mounted version of the aforementioned soldiers.
</p><p><i>Imladris Outrider</i>: A exclusively ranged unit of Rivendell's defense, Imladris Outriders are Eldarin horse archers. They are more accurate than the standard unit and faster, but they get into trouble when faced with hand-to-hand, something they cannot deal with readily. They spawn most commonly in the Imladris Plains and in invasions.
</p><p><i>Imladris Noble</i>: A very expensive soldier, the Imladris Noble is the best meleé dismounted unit Imladris has to offer. They wield Royal Rivendell swords and spears and wear Royal Rivendell armor.
</p><p><i>Imladris Mounted Noble</i>: A even more expensive and mounted version of the aforementioned Imladris Nobles.
</p><p><i>Imladris Banner Bearer</i>: The basic banner-bearing soldier, bearing the banners of Rivendell and the weapons of the same.
</p><p>Imladris Lord: Spawning inside the military structures of Rivendell, the Imladris Lord is the recruitment unit. Unlike all other factions, normal Imladris Elves cannot be purchased from this unit.
</p><p>Structures:
<i>Imladris Home</i>: A smaller and even more open-air version of the High Elven hall, it would contain a Rivendell crafting bench, a High Elven bed, and a few items for looting. It would most commonly spawn in the Imladris Valleys, but could spawn in the Imladris Hills.
</p><p><i>Imladris Tower</i>: A slender spire, with a narrow spiral stair winding around the spine of the building. A Imladis Lord spawns at the top, and several Imladris Warriors and even a Imladris Noble or two spawn around and inside it.
</p><p><i>Imladris Council Chambers</i>: A round and open-air affair, with a table in the middle. A Imladris Lord spawns here occasionally, as do several Elves. There is some loot strewn about.
</p><p>Blocks:
</p><p><i>Rivendell Rock</i>: A pale cream color, similar to the Galadhrim bricks, this rock is similar to Gondor Rock in that it forms the crust of the layers underneath the dirt layer, and spawns in patches underground.
</p><p><i>Rivendell Brick</i>: Slightly paler than Galadhrim Brick, Rivendell Bricks almost seem to glow in the dusky light that permeates the atmosphere. It is the primary ingredient of the Imladris structures, and has it's own carved, stair, slab, and pillar variants. The carved variants have the same symbol as that of the High Elven carved brick, but it is a much darker blue set amid the almost-white bricks.
</p><p><i>Banner of Imladris</i>: Bearing a single white six-point star on a ornate blue-and-black field(That's a Tolkien original, folks; Eärendil's heraldric device and therefore also Elrond's), it would be prevalent throughout the towers, council chambers, and homes of Rivendell.
</p><p><i>Rivendell Torch/Chandelier</i>: Made in the same way as High Elven and Mallorn torches/chandeliers, these would glow white and not blue. They would have a paler color scheme than the High Elven lights, and have darker blue lines on them.
</p><p><i>Rivendell Crafting Table</i>: The place to craft all the items of Rivendell, it would be almost identical to a High Elven table. Only the color of the table's blue covering would darken considerably, with midnight blue highlights.
</p><p>Items:
<i>Rivendell weapons</i>: In shape and slimness(Except for the bow) identical to Galadhrim weapons, the hilts and handles of the weapon would be a sable color, with dark blue highlights and a silvery blade. The bow would be modeled after the current High Elven bow, but have a sable coloration.
</p><p><i>Rivendell armor</i>: Almost identical to High Elven armor. Instead of the bronze-silver coloration, the armor would be very much a silver-grey, with dark red replacing blue on the armor as well.
</p><p><i>Royal Rivendell armor/weapons</i>: Essentially identical to Rivendell arms and armor, only with a dark purple as opposed to dark red.
</p><p><i>Rivendell tools</i>: Only slightly less quick than Wood-elven tools, Imladris tools would be silver and sable.
</p><p>Misc:
</p><p>High Elves and rarely Galadhrim and Wood-elves have a chance to spawn in Imladris, to simulate the Ñoldorin populations of those places leaving for Aman.
</p><p>Quendite ore generates in the biome.
</p><p><i>Part II</i>:
</p><p>Mithlond Nobles: A stronger, much more expensive, and exclusively meleé unit for the High Elves. Does not spawn naturally, only through invasions or troop buying.
</p><p>Ranger Swordmaster: A meleé unit for the Rangers of the North, wielding a iron sword(Arnorian sword when added) and dealing higher meleé damage than standard Rangers.
</p><p>Galadhrim Wardens: Grey and light grey versions of the Wood-elf scouts. Spawns in Lóriën's edges, replacing the Elves who spawn there.
</p><p>More fast travel points: Cerin Dolen(Northeast of Cerin Amroth on the borders of Lóriën), Fennas Drúnin(Lying in the very tip of the Angle in the Lone-lands).
</p><p>Halcyon Guard armour/weapons: Crafted on both High Elven and Rivendell crafting benches, Halcyon Guard armor is crafted in the style of Rohirric Marshal armor(Rohirric Armor at this point in time), substituting iron for Elven steel and leather for silver. It might also be crafted by surrounding a piece of High Elven equipment with silver nuggets. It appears visually as a bright silver and black armor, with Galadhrim-like weapons with black hilts. No hireable units wear this armor or wield these weapons. The tools and weapons are crafted by surrounding a High Elven tool or weapon with silver nuggets on either crafting bench.
</p><p>Crafting recipes:
Due to a commenter asking for recipes, here they are:
</p><p><i>Rivendell Armor/Weapons/Tools</i>: Crafted in exactly the same way as all other Elven items, with Elven steel and the only difference being a Rivendell Crafting Table.
</p><p><i>Royal Rivendell Armor/Weapons</i>: Crafted by surrounding a normal piece of Rivendell armor in silver nuggets, the same way in which Silver-trimmed Dwarven armor is made. As always, it is on the Rivendell crafting bench.
</p><p><i>Torches/Chandeliers</i>: Made in the same way as High Elven ones.
</p><p><i>Rivendell Crafting Table</i>: Made with four wooden planks on another Rivendell crafting bench.
</p><p><i>Rivendell Brick</i>: Crafted with four Rivendell Rock on the Rivendell crafting bench. The other types(Stairs, slabs, pillars, carved bricks, etc.) are crafted in the way that they always would be, with Rivendell Brick and Rock as needed.
</p>
(Edited by administrators)
<p>Here is a small, humble little suggestion concerning stables. Maybe There could also be Rohhirim stables. These stuctures would look very similar to the current Dol Amroth stables but would be made of wood and would have Rohan Bricks. In it would spawn a new NPC: the Rohhirim stable master. If you have 100+ Rohan alignment you could buy tamed horses and horse items from him.
</p><p>Kudos and Critism gradly accepted
</p><p>Dain :)
</p>
(Edited by administrators)