What's on your mind?
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Hi there! My name is Tristan and I am the owner of The Age Of Arda (a small Lotr modded minecraft server, look for it in the technic launcher if you wish to join) and I am planning on making an event in which Mordor can summon balrogs as custom units for a limited time. Since in RP I am son of Sauron I kinda made up a way to be able to "summon" Balrogs in an event and use them as hired units. I just don't know how to make the balrog friendly to Mordor and how to make the Balrog a hired unit. Can somebody help me? And by the way I am looking for somebody who is good in coding to be a server staff member. Contact me over here if you are interested: tristan.verhagen666@gmail.com . Thanks for reading!
Just Updated
Very simple question: Will we ever be able to transfer our old maps to renewed?
I made this new map that I want to play on, but it crashes the launcher every time, there's no logs or reports,
This is the map,
There's more to the south of the dark land but this is basically all of the map, and it crashes but I made a map really close to this one and it did not crash, well it did but I fixed it, but this one I do the same thing i did before, now it crashes
Please help, I want to play on this map I made
I joined back to the game after restarting it because it got stuck on fast travel screen and i couldnt do anything and now the compass in the top right isnt there even tho its turned on in the settings, can anyone help?
31 Votes in Poll
Cities do not spawn, just a crossroads
In the mod lots of the structures have ladders inside leading from floor to floor or on to the walls of fortresses. In legacy NPC's could not climb ladders/ropes etc. and I was wondering if something like this will be added in renewed because I do not see the point of ladders in structures going up to the bedroom or other places if the NPC's cannot even climb them!
Love your work,
Horus
Hi.
These are not some suggests but expectations and hopes I want to share with you. I don't ask them to the teammod but I hope they'll be implemented.
This is a big pave so take a sip of coffee and keep courage. Here is the list:
-My favorite minecraft update is the aqua update (1.13). And I absolutely loved the adds (particularly the swimming ability (finally!)). So. I know the stories of the Middle-earth almost only happen inside of earths but I'd like shipwrecks in the sea.
Of course, Mevans said it'll be the case, but it seems he will limit these structures to some places like Tolfalas. Why not just to rarefy them? And to adapt the structure and the loot in function of the latitude?
For exemple, in the sea to the west of Lindon, we'd have high elven shipwrecks with elven loots (a bit like elven underwater ruins). To the south, we'd have numenorean ships with gondorian, black numenorean, or arnor loots. And in the seas of Harad and Far Harad, we'd have numenorean ships, but haradric, umbaric and corsair shipwrecks too, with all the loots which correspond. And, of course, I thought to dorwinion (avari) and rhudel shipwrecks in the sea of rhun, or even maybe shipwrecks in the nurn sea (marybe orcish ship and loots). Obviously, I expect normal shipwrecks with a more classical loot like those of vanilla shipwrecks in any latitude too.
Oh. And I noticed lakes are pretty empty compared to the rivers and the sea. Maybe adding water weeds (and even straggling algas or maybe small ruins) would be nice to decorate the abysses of lakes.
-The second point is the combat gameplay. I will begin by what I hope the most: please Mevans, make the elves great again. Since you changed the bow system in 35.2, they don't get to shot one single orc. So please, avail the port in 1.15 to review this. Pleaaaaaaase...
Then, here is how things will be configured in my opinion:
-The sword will stay the same as usual.
-The axe will be nerfed (drop to 5 attacks for iron axe) and lose its breaking shield effect. It will let its place to the battleaxe which will keep its high damage. But the breaking shield effect will be replaced by sweeping edge of sword. The only difference is a lower attack rate.
-Maces, bludgeons and warhammers will be the weapon blessed with the breaking shield effect. But if you think the battleaxe must be able to break shield too instead sweeping, I'm not opposed.
-I remember the drowneds equipped with tridents are a pain in the ass to fight because the infinite supply of tridents to throw. I'm agreed the pelargir and dunlending tridents could be used the same way but if marines and dunlendings can throw infinitely their tridents, it'll be just OP. And I don't want this for spears neither. I don't want to see again the gondor tower guards god-like with their unlimited spears.
-The pikes and longspears will have no bonus like breaking shield or sweeping effect. Their only plus will stay their range. The elven battlestaves and rhunic halberds could combine their range with sweeping effect. It sounds nice to me. Let's buff up these sticks.
-I don't see what we could do to improve the daggers. I've seen someone suggesting daggers ignoring armours. I don't know if it's possible to code but why not?
-There's nothing to do for throwing axes in my opinion. Already good weapon.
-When I see crossbows in vanilla being not superior to the bow in term of power, keeping the same system for crossbows has heavy consequences. If crossbows are nerfed, every npc using crossbows wille be nerfed too. And we mustn't forget vanilla crossbow has a better fire rate than the mod crossbows... but not for NPCs! Yes. Crossbower NPCs shoot at the same fire rate of the archers. So I hope the bolts, 200% power and slow reload of crossbows will be kept but the reload time will concern crossbower NPCs exactly like players. Then they don't have this unfair advantage compared to archers (and it'll be a bit easier to fight these annoying uruks).
-And I expect too lances will get an improvement. I don't see which, but it'd be cool if NPCs were cleverer by using lances, pikes and longspears. I don't know if it's possible to code but I dream of it. Because actually, pikes are worst weapons for NPCs; I don't know if you noticed this too. (And it's planned apparently :D)
And I think I didn't forget anything. So... what do you think? What are your hopes for LotRMOD 1.15. I'm listening.
I set everything up right, but no matter where I go, none of the buildings or homes are showing up at all. Anyone know why???
37 Votes in Poll
Why is there a lord of the rings mincraft fandom when the lord of the rings fandom
I am trying to make a map, and was wondering how I can switch the lotr biomes around and change the map image. Is there biome colors, or image to map? I've been able to make custom factions, waypoints and everything else but the map part. Thank you
I have a few questions regarding the combat aspects of the renewed lotr.
1. Is Mithril Armor going to have any other traits to make it worth crafting? For instance knockback resistance that netherite armor has in 1.16
2. Will the combat be like in vanilla, or like in lotr 1.7.10?
3. We all must agree that axes are broken in 1.15. Since this mod is pretty diverse when it comes down to weapons, what fate are the axes going to have? Will they be like normal axes like in <1.9 and battle axes will have power of axes above 1.8? Or do you have any other plans for them?
4. You have probably noticed that Daggers and Battlestaves are pretty underused. What plans do yoy have on improving them? (Maybe add permanent sweeping edge to Battlestaves)
Hi, so I made the ring, got into Middle Earth, and according to the Ring Portal page, Gandalf should have spawned, but he never did. This led me to try and find him near Hobbiton, but I can only find the paths... I created a few worlds to see if it was just that world, and in every world, nothing spawns except the paths. Can someone help, please?
They should be able to have a saddle and maybe put a cart.They would be slower than most rideable mobs and you could many use them like rhinos where they truck anything in their path.
will mithril get tweaked to be as strong as netherite, or will nothing change
Will spectral arrows be removed as it doesn't aby by Lotr magic?
Will crossbows use arrows or bolts, along with that will they be able to shoot rockets, or will it work like Spartan weaponry
How or will the Slow falling effect be implemented
Will the smeltery stay and if so thanks
And the last question, I love the roaming animals that the mod adds! although I know their models and textures are outdated besides that is Mavens and the team going to adds more behaviors and traits like displayed in Alex's mobs or is there ai going to say the same?
I've taken a break from playing the game and have withheld from rejoining because I want to wait until Renewed in all its glory becomes available. Is there a time estimate for how much it'll take to fully port it? (I don't mind waiting even a year if that's what it takes)