The Lord of the Rings Minecraft Mod Wiki
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{{M4R}}
 
{{NewImageNeeded}}
 
 
 
{{Infobox biome
 
{{Infobox biome
|Image =
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|Image =[[File:Adornland.png|thumb]]
 
|imagecaption =
 
|imagecaption =
 
|map =
 
|map =
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|animals = [[Horse]], [[Wolf]], [[Bird#Craban|Craban]]<br />
 
|animals = [[Horse]], [[Wolf]], [[Bird#Craban|Craban]]<br />
 
[[Common Animals#Temperate|Temperate]] and [[Common Animals#Global|Global]] common animals
 
[[Common Animals#Temperate|Temperate]] and [[Common Animals#Global|Global]] common animals
|factions = [[Dunland (faction)|Dunland]]<br />
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|factions = {{faction|Dunland}}<br />
[[Factions#Isengard|Isengard]]
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{{faction|Isengard}}
 
|bandits = Common
 
|bandits = Common
 
|invasion = [[Factions#Dunland|Dunlendings]] [Uncommon]<br />
 
|invasion = [[Factions#Dunland|Dunlendings]] [Uncommon]<br />
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[[Dunlending House]]s<br />
 
[[Dunlending House]]s<br />
 
[[Dunlending Tavern]]s<br />
 
[[Dunlending Tavern]]s<br />
[[Isengard Camp]]<br />
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[[Isengard Camp]]s<br />
Isengard [[Warg Pit]]<br />
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[[Pit|Isengard Warg Pits]]<br />
 
[[Ruined House]]s<br />
 
[[Ruined House]]s<br />
 
[[Stone Ruin]]s
 
[[Stone Ruin]]s
 
|added in = 34
 
|added in = 34
 
}}
 
}}
'''Adornland''', or 'West-march' when it was under Rohan rule, is a stretch of land in the west of [[Rohan]] sandwiched between the Isen and Adorn rivers and occupied by the clans of the Dunlendings.
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The Adornland - formerly the Westmarch of [[Rohan (Biome)|Rohan]] - is a stretch of land west of [[Rohan]], bordered by the River Isen in the north and the Adorn in the south. It is occupied by the clans of the [[Dunland (Faction)|Dunlendings]], though it was formerly part of the [[Rohan (Faction)|Kingdom of Rohan]].
   
  +
The Adornland was originally inhabited by a mix of [[Rohirrim]] and [[Dunlending]]s, led by a lord named Freca, who was of mixed blood. Freca was killed by King Helm Hammerhand of Rohan, and his son Wulf went to war with Helm in vengeance. Wulf and the Dunlendings besieged Helm in Helm's Deep, and captured Edoras before eventually being defeated. That people of mixed blood have occupied the Adornland ever since, though only now are the Adornings becoming hostile to Rohan once more.
'''More descriptive info to be added.'''
 
 
Upon entering Adornland, the player earns the [[Achievements|achievement]] "'''The People of Wulf'''"
 
   
 
Upon entering Adornland, the player earns the [[achievement]] "'''The People of Wulf'''".
   
 
== Variants ==
 
== Variants ==
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== Structures ==
 
== Structures ==
As the land has been under control of Dunlending clans for a while, they have settled to never leave again. Their families have come to claim any fertile patch of land and consequently their houses, taverns and hillforts dot the landscape.
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As the land has been under control of Dunlending clans for a while, they have settled to never leave again. Their families have come to claim any fertile patch of land and consequently their houses, taverns and hillforts dot the landscape. Isengarders have also set up camp here, and the ruins of Rohirric control are still visible.
 
* [[Dunlending House]]s - These simple houses belong to the [[Dunlending]]s. They are one-roomed and wooden. They have simple holes for windows, a bed, a [[Dunlending Crafting Table|Dunlending]] and a normal crafting table, a chimney, and a fire pit covered by an iron bar. One Dunlending spawns here.
 
* [[Dunlending House]]s - These simple houses belong to the [[Dunlending]]s. They are one-roomed and wooden. They have simple holes for windows, a bed, a [[Dunlending Crafting Table|Dunlending]] and a normal crafting table, a chimney, and a fire pit covered by an iron bar. One Dunlending spawns here.
 
* [[Dunlending Tavern]]s - Structures similar to Dunlending houses, except larger. They have a fire enclosed by bars in the middle, tables, Dunlendings, and a counter, behind which are a chest, [[Dunlending Crafting Table|crafting tables]], furnaces, and [[barrel]]s. Behind the counter there also spawns a [[Dunlending Bartender|bartender]].
 
* [[Dunlending Tavern]]s - Structures similar to Dunlending houses, except larger. They have a fire enclosed by bars in the middle, tables, Dunlendings, and a counter, behind which are a chest, [[Dunlending Crafting Table|crafting tables]], furnaces, and [[barrel]]s. Behind the counter there also spawns a [[Dunlending Bartender|bartender]].
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* [[Dunlending Hill Fort]]s - Large structures similar to (and probably inspired by) [[Rohan Fortress]]es. They consist of the same wall pattern and are very similar, albeit smaller, from the outside, but they are different inside. They contain [[Dunlending Warrior]]s and a [[Dunlending Warlord]], barracks with beds and a barrel, banners, and an armor stand, as well as two fences, between which is a piece of wool (a punching bag, maybe?) They incorporate wooden gates.
 
* [[Dunlending Hill Fort]]s - Large structures similar to (and probably inspired by) [[Rohan Fortress]]es. They consist of the same wall pattern and are very similar, albeit smaller, from the outside, but they are different inside. They contain [[Dunlending Warrior]]s and a [[Dunlending Warlord]], barracks with beds and a barrel, banners, and an armor stand, as well as two fences, between which is a piece of wool (a punching bag, maybe?) They incorporate wooden gates.
   
 
* [[Uruk Camp]]s - Camps for the [[Uruk]]s that now live here. They are made of tents with one chest each, forge tents, {{CT|Uruk}}s, [[Orc Torch|orc torches]], skulls, Uruks, and either an [[Uruk Trader]] or an [[Uruk Chieftain|Uruk chieftain]].
The occupation is supported by forces from Isengard:
 
 
* [[Pit|Warg Pits]] - Pits of [[Uruk Brick]] that contain Uruks, two chests and some [[Warg|Uruk Wargs]].
* [[Uruk Camp]]s - Camps for the [[Uruk]]s that now live here. They are made of tents with one chest each, forge tents, {{M4R}}s, [[Orc Torch|orc torches]], skulls, Uruks, and either an [[Uruk Trader]] or an [[Uruk Chieftain|Uruk chieftain]].
 
* [[Warg Pit]]s - Pits of [[Uruk Brick]] accessed by a ladder that contain Uruks, a chest and some [[Warg|Uruk Wargs]].
 
 
And the remnants of Rohirric control are visible in these structures:
 
 
* [[Rohan Watchtower#Ruined Variant|Ruined Rohan Watchtower]] - Burnt-down versions of the [[Rohan Watchtower]].
 
* [[Rohan Watchtower#Ruined Variant|Ruined Rohan Watchtower]] - Burnt-down versions of the [[Rohan Watchtower]].
 
* [[Rohan Barrow]] - A barrow where old kings were buried. Loot inside the chest underneath the slab includes [[Silver Coin]]s, Rohirric Equipment, and more, but beware, for a [[Rohan Barrow Wraith]] will spawn upon opening the chest and will fight to protect its contents.
 
* [[Rohan Barrow]] - A barrow where old kings were buried. Loot inside the chest underneath the slab includes [[Silver Coin]]s, Rohirric Equipment, and more, but beware, for a [[Rohan Barrow Wraith]] will spawn upon opening the chest and will fight to protect its contents.
 
   
 
== Mobs ==
 
== Mobs ==
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* [[Dunlending Warlord]]s - Traders who spawn in [[Dunland Hill Fort|forts]]. They will let you hire Dunlending units for a price.
 
* [[Dunlending Warlord]]s - Traders who spawn in [[Dunland Hill Fort|forts]]. They will let you hire Dunlending units for a price.
   
The forces from isengard are represented by the following NPCs:
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The forces from Isengard are represented by the following NPCs:
 
* [[Uruk]] - [[Orc]]s bred with men by [[Saruman]] to be stronger, smarter, and resistant to sunlight. They are strong and heavily armed, and wield [[Uruk Equipment]]. The Uruks are a deadly force against good players.
 
* [[Uruk]] - [[Orc]]s bred with men by [[Saruman]] to be stronger, smarter, and resistant to sunlight. They are strong and heavily armed, and wield [[Uruk Equipment]]. The Uruks are a deadly force against good players.
 
* [[Uruk Crossbower]] - Uruk-hai armed with [[crossbows]], which deal significant damage.
 
* [[Uruk Crossbower]] - Uruk-hai armed with [[crossbows]], which deal significant damage.
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* [[Isengard Snaga]] - Orcs allied with Isengard. They are weaker than the Uruks, but still dangerous in large numbers. They can ride Wargs, too.
 
* [[Isengard Snaga]] - Orcs allied with Isengard. They are weaker than the Uruks, but still dangerous in large numbers. They can ride Wargs, too.
 
* [[Isengard Snaga Archer ]]- Archer variants of the Snagae of [[Nan Curunír|Isengard]].
 
* [[Isengard Snaga Archer ]]- Archer variants of the Snagae of [[Nan Curunír|Isengard]].
 
   
 
== Vegetation ==
 
== Vegetation ==
The vegetation shows that this land form both a geological and climatological transition zone between Enedwaith to the west and Rohan to the east. The land is relatively fertile when compared to Enedwaith, less grassy and open than Rohan, and also less hilly and forested than Dunland. It shall not surprise anyone that the Dunlending population has risen rapidly since they re-entered the area.
+
The vegetation shows that this land form both a geological and climatological transition zone between [[Enedwaith]] to the west and [[Rohan]] to the east. The land is relatively fertile when compared to Enedwaith, less grassy and open than Rohan, and also less hilly and forested than [[Dunland]]. It shall not surprise anyone that the Dunlending population has risen rapidly since they re-entered the area.
   
{{M4R}}
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{{Biomes}}
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[[Category:Biomes]]
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[[Category:Environment]]

Revision as of 19:39, 8 September 2019

The Adornland - formerly the Westmarch of Rohan - is a stretch of land west of Rohan, bordered by the River Isen in the north and the Adorn in the south. It is occupied by the clans of the Dunlendings, though it was formerly part of the Kingdom of Rohan.

The Adornland was originally inhabited by a mix of Rohirrim and Dunlendings, led by a lord named Freca, who was of mixed blood. Freca was killed by King Helm Hammerhand of Rohan, and his son Wulf went to war with Helm in vengeance. Wulf and the Dunlendings besieged Helm in Helm's Deep, and captured Edoras before eventually being defeated. That people of mixed blood have occupied the Adornland ever since, though only now are the Adornings becoming hostile to Rohan once more.

Upon entering Adornland, the player earns the achievement "The People of Wulf".

Variants

Next to the standard scenery, which forms a nice transition between Enedwaith and Rohan, the following biome variants can be found here:

  • Flowers - A version of the biome with an abundance of flowers.
  • Forest - A more forested version of the biome.
  • Light Forest - A lightly forested version of the biome.
  • Steppe - A very flat version of the biome.
  • Barren Steppe - A steppe, but with no trees. Structures generate here very commonly.
  • Hills - A hillier version of the biome.
  • Forested Hills - A landscape with forest covered hills.
  • Dense Forest - A densely forested version of the biome with larger trees and patches of podzol covering the forest floor. Both spruce and oak versions occur in this biome.
  • Dead Forest - A version of the biome forested with dead trees.
  • Scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth and the vegetation is dominated by low growing scrubs (stunted trees / shrubbs) and bushes.
  • Rohan Boulder Fields - A variant unique to Rohan. It distinguishes from the surrounding biomes through the presence of many more large boulders composed of Rohan rock.
  • Birch Forest - A forest dominated with Birch trees.
  • Beech Forest - A forest dominated with Beech trees.
  • Larch Forest - A forest dominated with Larch trees.
  • Pine Forest - A forest dominated with Pine trees.
  • Apple-Pear Orchard - An orchard containing Apple and Pear trees.


Structures

As the land has been under control of Dunlending clans for a while, they have settled to never leave again. Their families have come to claim any fertile patch of land and consequently their houses, taverns and hillforts dot the landscape. Isengarders have also set up camp here, and the ruins of Rohirric control are still visible.

  • Dunlending Houses - These simple houses belong to the Dunlendings. They are one-roomed and wooden. They have simple holes for windows, a bed, a Dunlending and a normal crafting table, a chimney, and a fire pit covered by an iron bar. One Dunlending spawns here.
  • Dunlending Taverns - Structures similar to Dunlending houses, except larger. They have a fire enclosed by bars in the middle, tables, Dunlendings, and a counter, behind which are a chest, crafting tables, furnaces, and barrels. Behind the counter there also spawns a bartender.
  • Dunlending Campfires - Small structures consisting of a fire in a pit, skulls on cobblestone walls, logs hewn down to be benches, and a chest. Dunlendings seem to congregate around it, and animals tend to wander into the fire and die. They are the only structure to spawn in the woodlands.
  • Dunlending Hill Forts - Large structures similar to (and probably inspired by) Rohan Fortresses. They consist of the same wall pattern and are very similar, albeit smaller, from the outside, but they are different inside. They contain Dunlending Warriors and a Dunlending Warlord, barracks with beds and a barrel, banners, and an armor stand, as well as two fences, between which is a piece of wool (a punching bag, maybe?) They incorporate wooden gates.

Mobs

Dunlendings now call this their home. And orc spawn from Isengard patrol during the night. Crebain, large black crows used as spies by Saruman, fly around the air here.

The Dunlendings you may find here can be one of the following:

The forces from Isengard are represented by the following NPCs:

  • Uruk - Orcs bred with men by Saruman to be stronger, smarter, and resistant to sunlight. They are strong and heavily armed, and wield Uruk Equipment. The Uruks are a deadly force against good players.
  • Uruk Crossbower - Uruk-hai armed with crossbows, which deal significant damage.
  • Uruk Berserker - Uruk-hai that are larger, stronger, and harder to kill than their normal counterparts. They wield Uruk Berserker Scimitars, which are deadlier than their standard counterparts
  • Uruk Sapper - Uruk armed with deadly Orc Bombs, which were invented by Saruman. After the bomb is used, they attack with a scimitar.
  • Uruk Warg (can be ridden) - Evil wolves allied with the Uruks. They can be ridden by Uruks, attack on their own, or carry bombs (the latter is only true if a player hired the Wargs, or during an invasion).
  • Uruk Chieftain - Traders and leaders of the fearsome Uruk-hai from whom you can hire all of the above.
  • Uruk Trader - Traders who spawn in Uruk Camps and sell you items for silver coins.
  • Isengard Snaga - Orcs allied with Isengard. They are weaker than the Uruks, but still dangerous in large numbers. They can ride Wargs, too.
  • Isengard Snaga Archer - Archer variants of the Snagae of Isengard.

Vegetation

The vegetation shows that this land form both a geological and climatological transition zone between Enedwaith to the west and Rohan to the east. The land is relatively fertile when compared to Enedwaith, less grassy and open than Rohan, and also less hilly and forested than Dunland. It shall not surprise anyone that the Dunlending population has risen rapidly since they re-entered the area.

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants