This feature is present in: Renewed, Legacy.
It must be potent wine to make a wood-elf drowsy; but this wine, it would seem, was the heady vintage of the great gardens of Dorwinion, not meant for his soldiers or his servants, but for the king’s feasts only, and for smaller bowls, not for the butler’s great flagons.

The Hobbit, Barrels Out of Bond

Alcoholicity is a measure of the alcohol content of an alcoholic beverage. The alcoholicity of a drink determines how likely you are to get drunk when you drink that particular kind of drink, and it also determines how long you're going to remain drunk.

Alcoholicity always doubles each time a beverage advances to its next stage of brewing (except for the last step, which is times 1.5). For example, weak cider has an alcoholicity of 0.75%, and light cider has an alcoholicity of 1.50%. If a beverage has an alcoholicity of 0%, then it will never make you drunk, no matter how much you drink. Because more powerful beverages have longer-lasting effects and fill the hunger bar more than weaker beverages, drinking more powerful alcoholic drinks is a double-edged sword – you'll stay fuller longer on the potent mead than on the light mead, but drunkenness is much more likely and lasts many times longer. However, the adverse effects can be remedied using a drink such as milk or Athelas brew.

Alcohol ToleranceEdit

There is a way to gain tolerance on alcohol, thus not getting drunk from stronger beverages. It is achieved by drinking a lot of booze. First, you can get weaker tolerance, and the more you drink, the more will your alcohol tolerance grow. With a great level of alcohol tolerance, you will be able to drink potent vodka without always getting drunk. In addition, alcohol tolerance will make the drunken effect (nausea) last a shorter time. One convenient way to build up alcohol tolerance is to have a few mugs or buckets of milk handy, brew the strongest brew you can, drink it and then drink the milk mug or bucket, since milk will remove the nausea effect. Rinse and repeat.

Sorhen Ornendil - Arandur en Thoronbar - caught boozing

Sorhen Ornendil - Arandur en Thoronbar - caught boozing while hiding behind his Alcoholic Avari Anonymous shield!

The achievement "Alcoholism", the title "Alcoholic" and an Alcoholic's Shield are the rewards for achieving a great level of alcohol tolerance.

Drunken SpeechEdit

If a player is drunk, their messages in the chat will be changed so as to sound more drunk. The higher the potency of the drink, the worse it gets:

After a mug of light ale, for example the sentence:  This is drunken speech. 
could be changed to this:  This is drunke speech. 
or to this:  This is runken speech. 
After a mug of strong cherry liqueur, it would be like this:  Thii *hic* runken *hic* speech. 
or to this:  This dr *hic* nke spe *hic* h. 
Whereas after a mug of potent vodka, it can be changed to this:  hisisru sp *hic* . 
or to this:  Th *hic* srn *hic* *hic* *hic* peh. 

This is also affected by your alcohol tolerance. As this can get quite annoying on multiplayer servers, the feature can be disabled via the config file.


Several NPCs can also be affected by alcohol. Originally this was reserved for the Hobbit Drunkard and Dunlending Drunkard NPCs but these were removed. Instead, any NPC that isn't hired, a trader or a trader's escort can occasionally get drunk after drinking an alcoholic beverage near a friendly bartender. Note that Hobbit Bounders will not get drunk, as they do not drink. Being drunk causes NPCs to say things unprompted more regularly and deal 4 more points of melee damage than usual. It also causes them to use the same drunk animation and particle effects as the player and drink more regularly, making them more noticeable.

Drunk NPCs also have a chance to use the same 'drunken speech' system as players (see above and the example below).

Additionally, civilian NPCs of the factions that have 'drunkard' speechbanks (the Bree-hobbits, Dúnedain of the North, Dunland, Gondor, the Hobbits, Rhúdel and Rohan) will use those speechbanks while drunk (see below), with a chance for the 'drunken speech' system to affect these speechbanks as well. These factions are mostly Mannish factions with a ready supply of alcohol - one notable exception being Near Harad although this may because of the healing powers of kebab


A Harnedhrim saying a line from her hostile speechbank but with drunken speech.


An Easterling using the Easterling drunkard speechbank.

Alcoholicity ChartEdit

The list below is sorted by increasing alcoholicity.

Brew or Drink Weak Light Moderate Strong Potent
Apple Juice 0%, has no potencies
Berry Juices 0%, has no potencies
Chocolate 0%, has no potencies
Ent-Draught 0%, has no potencies
Grape Juice 0%, has no potencies
Lemonade 0%, has no potencies
Mango Juice 0%, has no potencies
Milk 0%, has no potencies
Orange Juice 0%, has no potencies
Pomegranate Juice 0%, has no potencies
Water 0%, has no potencies
Athelas Brew 0% 0% 0% 0% 0%
Jungle Remedy 0% 0% 0% 0% 0%
Miruvor 0% 0% 0% 0% 0%
Morgul-draught 0% 0% 0% 0% 0%
Orc Draught 0% 0% 0% 0% 0%
Taurethrim Cocoa 0% 0% 0% 0% 0%
Dwarven Tonic 0.5% 1% 2% 4% 6%
Plum Kvass 0.5% 1% 2% 4% 6%
Soured Milk 0.5% 1% 2% 4% 6%
Ale 0.75% 1.5% 3% 6% 9%
Cider 0.75% 1.5% 3% 6% 9%
Perry 0.75% 1.5% 3% 6% 9%
Dwarven Ale 1% 2% 4% 8% 12%
Maple Beer 1% 2% 4% 8% 12%
Banana Beer 1.25% 2.5% 5% 10% 15%
Mead 1.5% 3% 6% 12% 18%
Torog Draught 1.5% 3% 6% 12% 18%
Cactus Liqueur 2% 4% 8% 16% 24%
Carrot Wine 2% 4% 8% 16% 24%
Pomegranate Wine 2.25% 4.5% 9% 18% 27%
White Wine 2.25% 4.5% 9% 18% 27%
Cherry Liqueur 2.5% 5% 10% 20% 30%
Corn Liqueur 2.5% 5% 10% 20% 30%
Lemon Liqueur 2.5% 5% 10% 20% 30%
Lime Liqueur 2.5% 5% 10% 20% 30%
Melon Liqueur 2.5% 5% 10% 20% 30%
Red Wine 2.5% 5% 10% 20% 30%
Araq 3.5% 7% 14% 28% 42%
Rum 3.75% 7.5% 15% 30% 45%
Termite Tequila 3.75% 7.5% 15% 30% 45%
Vodka 4.38% 8.75% 17.5% 35% 52.5%


There's an Easter Egg where lemon liqueur can be found in windmills named "Bad Windmill Hooch", which is not as good as "Spoons Hooch".


Gameplay mechanics of the Lord of the Rings Mod

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