“ | It must be potent wine to make a wood-elf drowsy; but this wine, it would seem, was the heady vintage of the great gardens of Dorwinion, not meant for his soldiers or his servants, but for the king’s feasts only, and for smaller bowls, not for the butler’s great flagons. | ” |
–The Hobbit, Barrels Out of Bond |
Alcoholicity is a measure of the alcohol content of an alcoholic beverage. The alcoholicity of a drink determines how likely you are to get drunk when you drink that particular kind of drink, and it also determines how long you're going to remain drunk.
Alcoholicity always doubles each time a beverage advances to its next stage of brewing (except for the last step, which is times 1.5). For example, weak cider has an alcoholicity of 0.75%, and light cider has an alcoholicity of 1.50%. If a beverage has an alcoholicity of 0%, then it will never make you drunk, no matter how much you drink. Because more powerful beverages have longer-lasting effects and fill the hunger bar more than weaker beverages, drinking more powerful alcoholic drinks is a double-edged sword – you'll stay fuller longer on the potent mead than on the light mead, but drunkenness is much more likely and lasts many times longer. However, the adverse effects can be remedied using a drink such as milk or Athelas brew.
Alcohol Tolerance[]
There is a way to gain tolerance on alcohol, thus not getting drunk from stronger beverages. It is achieved by drinking a lot of booze. First, you can get weaker tolerance, and the more you drink, the more will your alcohol tolerance grow. With a great level of alcohol tolerance, you will be able to drink potent vodka without always getting drunk. In addition, alcohol tolerance will make the drunken effect (nausea) last a shorter time. One convenient way to build up alcohol tolerance is to have a few mugs or buckets of milk handy, brew the strongest brew you can, drink it and then drink the milk mug or bucket, since milk will remove the nausea effect. Rinse and repeat.
The achievement "Alcoholism", the title "Alcoholic" and an Alcoholic's Shield are the rewards for achieving a great level of alcohol tolerance.
Drunken Speech[]
If a player is drunk, their messages in the chat will be changed so as to sound more drunk. The higher the potency of the drink, the worse it gets:
After a mug of light ale, for example the sentence: This is drunken speech.
could be changed to this: This is drunke speech.
or to this: This is runken speech.
After a mug of strong cherry liqueur, it would be like this: Thii *hic* runken *hic* speech.
or to this: This dr *hic* nke spe *hic* h.
Whereas after a mug of potent vodka, it can be changed to this: hisisru sp *hic* .
or to this: Th *hic* srn *hic* *hic* *hic* peh.
This is also affected by your alcohol tolerance. As this can get quite annoying on multiplayer servers, the feature can be disabled via the config file.
NPCs[]
Several NPCs can also be affected by alcohol. Originally this was reserved for the Hobbit Drunkard and Dunlending Drunkard NPCs but these were removed. Instead, any NPC that isn't hired, a trader or a trader's escort can occasionally get drunk after drinking an alcoholic beverage near a friendly bartender. Note that Hobbit Bounders will not get drunk, as they do not drink. Being drunk causes NPCs to say things unprompted more regularly and deal 4 more points of melee damage than usual. It also causes them to use the same drunk animation and particle effects as the player and drink more regularly, making them more noticeable.
Drunk NPCs also have a chance to use the same 'drunken speech' system as players (see above and the example below).
Additionally, civilian NPCs of the factions that have 'drunkard' speechbanks (the Bree-hobbits, Dúnedain of the North, Dunland, Gondor, the Hobbits, Rhúdel and Rohan) will use those speechbanks while drunk (see below), with a chance for the 'drunken speech' system to affect these speechbanks as well. These factions are mostly Mannish factions with a ready supply of alcohol - one notable exception being Near Harad although this may because of the healing powers of kebab…
Alcoholicity Chart[]
The list below is sorted by increasing alcoholicity.
Brew or Drink | Weak | Light | Moderate | Strong | Potent |
---|---|---|---|---|---|
Apple Juice | 0%, has no potencies | ||||
Berry Juices | 0%, has no potencies | ||||
Chocolate | 0%, has no potencies | ||||
Ent-Draught | 0%, has no potencies | ||||
Grape Juice | 0%, has no potencies | ||||
Lemonade | 0%, has no potencies | ||||
Mango Juice | 0%, has no potencies | ||||
Milk | 0%, has no potencies | ||||
Orange Juice | 0%, has no potencies | ||||
Pomegranate Juice | 0%, has no potencies | ||||
Water | 0%, has no potencies | ||||
Athelas Brew | 0% | 0% | 0% | 0% | 0% |
Jungle Remedy | 0% | 0% | 0% | 0% | 0% |
Miruvor | 0% | 0% | 0% | 0% | 0% |
Morgul-draught | 0% | 0% | 0% | 0% | 0% |
Orc Draught | 0% | 0% | 0% | 0% | 0% |
Taurethrim Cocoa | 0% | 0% | 0% | 0% | 0% |
Dwarven Tonic | 0.5% | 1% | 2% | 4% | 6% |
Plum Kvass | 0.5% | 1% | 2% | 4% | 6% |
Soured Milk | 0.5% | 1% | 2% | 4% | 6% |
Ale | 0.75% | 1.5% | 3% | 6% | 9% |
Cider | 0.75% | 1.5% | 3% | 6% | 9% |
Perry | 0.75% | 1.5% | 3% | 6% | 9% |
Dwarven Ale | 1% | 2% | 4% | 8% | 12% |
Maple Beer | 1% | 2% | 4% | 8% | 12% |
Banana Beer | 1.25% | 2.5% | 5% | 10% | 15% |
Mead | 1.5% | 3% | 6% | 12% | 18% |
Torog Draught | 1.5% | 3% | 6% | 12% | 18% |
Cactus Liqueur | 2% | 4% | 8% | 16% | 24% |
Carrot Wine | 2% | 4% | 8% | 16% | 24% |
Pomegranate Wine | 2.25% | 4.5% | 9% | 18% | 27% |
White Wine | 2.25% | 4.5% | 9% | 18% | 27% |
Cherry Liqueur | 2.5% | 5% | 10% | 20% | 30% |
Corn Liqueur | 2.5% | 5% | 10% | 20% | 30% |
Lemon Liqueur | 2.5% | 5% | 10% | 20% | 30% |
Lime Liqueur | 2.5% | 5% | 10% | 20% | 30% |
Melon Liqueur | 2.5% | 5% | 10% | 20% | 30% |
Red Wine | 2.5% | 5% | 10% | 20% | 30% |
Araq | 3.5% | 7% | 14% | 28% | 42% |
Rum | 3.75% | 7.5% | 15% | 30% | 45% |
Termite Tequila | 3.75% | 7.5% | 15% | 30% | 45% |
Vodka | 4.38% | 8.75% | 17.5% | 35% | 52.5% |
Trivia[]
There's an Easter Egg where lemon liqueur can be found in windmills named "Bad Windmill Hooch", which is not as good as "Spoons Hooch".
History[]
- Public Beta 1 added drunkenness and the original drunkard NPCs.
- Public Beta 8 added the drunken animation and different strength levels for drinks.
- Public Beta 10 added Dunlending drunkards.
- Public Beta 16 added alcoholicity ratings.
- Public Beta 20 added alcohol tolerance.
- Public Beta 27 added drunken speech for players.
- Public Beta 29 removed the individual drunkard NPCs in favour of new drunkard mechanics for several NPCs.
- Public Beta 30.3 allowed NPCs to use drunken speech.
- Renewed Snapshot 1.5 added alcoholicity and the drunken speech and camera effect to renewed.
- Renewed Snapshot 2.8 added alcohol tolerance to renewed.
- Renewed Snapshot 5.0 added drunken speech for NPCs.
Apple Juice •
Berry Juices •
Chocolate •
Grape Juice
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Gameplay mechanics of the Lord of the Rings Mod
Basic Mechanics:
Alignment •
Books •
Crafting •
Equipment Modifiers •
Factions •
Farming The World:
Biomes (Variants) •
Clock •
Compass •
Fast Travel System •
Roads Achievements and Quests:
Achievements • Mini-Quest • Shields • Titles • The Red Book • Tutorial In-Game Events:
Bandits • Bloodmoon • Invasions • Player Respawning • Skirmishes • Thieves Combat:
Banners •
Boss Mechanics •
Combat System •
Conquest •
Fort Besieging Tips •
Fort Defense Tips Brewing:
Alcoholicity • Barrel • Brewing • Magical drinks • Poisoned drinks Portals:
Other / Technical:
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