The Lord of the Rings Minecraft Mod Wiki
Register
Advertisement
This feature is present in: Renewed, Legacy.
There are no travellers in these lands, only servants of the Dark Tower or the White.

–Faramir, son of Denethor, The Two Towers

Alignment is a core feature of the Mod, a system by which you gain or lose standing among the different factions of Middle-earth.

Various actions performed in Middle-earth will raise or lower your player's alignment with various factions, and this will influence the things you are able to do in the Mod - such as interaction with NPCs, access to faction-specific crafting tables, ability to trade and hire units, making enemies flee from your presence, and eventually the availability of quests. In addition, alignment allows you to pledge service to a certain faction, allowing for you to conquer certain areas for your faction and its allies.

The Alignment Meter[]

The alignment meter shows the selected faction and your current rank for it - "stranger" in the beginning. Use the arrow keys <left> and <right> to display another faction. <Up> and <down> cycles through different groups - Westlands, Rhûn, Harad. The gold ring indicates, how far you made it to the next rank - in the example a bit over halfway from "Esquire" (+500.0) to "Captain" (+1000.0). After you earned or lost alignment, the exact number will be displayed for a short time (see third bar below).

The alignment bar for Rohan, when outside the area of influence.

If you are far from a faction's location, then your alignment bar will look much like the one above. However, if you enter a region of Middle-earth where a faction is active, then your alignment bar will show arrows on the left and the right, like the one below:

The alignment bar for Rohan, when inside the area of full influence.

If you see these arrows, it means this alignment meter is "active", meaning that you're in that faction's Area of Influence, and that killing NPCs will have an effect on your alignment. The arrows will become less visible (see the bar below) as you move further away from the centre, and will disappear entirely when you are completely outside.

If you decide to pledge to the displayed faction, the gold ring will be replaced by a red seal. Note that in the example, it moved slightly up in the next bar, as the player earned a bit of alignment (793.5 -> 794.1):

The alignment bar for Rohan, when inside the area of reduced influence. Shows also the number shortly after killing an enemy and the seal for being pledged.

This means that killing Gundabad Orcs in the Lone-lands for example won't affect the player's alignment with the Rohan, unless there are Rohirrim nearby. This commonly happens with hired armies, or using spawn eggs for example. The alignment meter then displays round bullets instead of arrows beside it (see below), in which case kills count half as much as in the full alignment area.

The alignment bar for Rohan, when outside the area of influence but Rohirrim nearby.

Individual Faction Details[]

If you head over to the Middle-earth menu (default "L", or "M" in renewed), and click on the "Factions" button, or type "F", you'll come to a number of screens that display a lot of information: General details, ranks, friends and enemies, and the area of influence.

For more detail how to use it, refer to the page about the menu.

Modifying Alignment[]

The player starts off with 0 alignment for all factions (except Utumno, of which the player is always an enemy), so you may wander most regions of Middle-earth without coming to much harm - that is, until you first attack an NPC. Your first NPC kill is bound to influence the way a lot of factions feel about you, so keep this in mind! Of course, you can always undo your actions by losing or gaining alignment with various factions.

Note that regardless of the Area of Influence, killing NPCs will automatically make you lose alignment with their faction. However, in order to gain alignment with a faction, you have to kill its enemies within this area (arrows shown) or within a 24-block radius of one of its members (bullets shown).

Alignment is gained or lost mostly by killing creatures, but also for performing certain actions. The addition of mini-quests has allowed the player to be able to gain alignment for factions completing these quests with the help of the Red Book. For more details refer to the linked pages.

If a player tries to maintain positive alignment with two factions that are mortal enemies, the alignment with both factions will be reduced by the equivalent rate of one kill per hour. This can be disabled in the mod's configuration by

B:"Enable alignment drain"=false

If the player wants to get alignment quickly, there are several ways to do so. You can for example fight invasions. See this article for more details.

Benefits of Alignment[]

Most alignment factions share common benefits for gaining alignment with them, such as:

  • Good reputation with NPCs - most NPCs will treat you as a friend and not attack you if you have neutral or positive alignment. (Notable exceptions being the Wood-elves, Trolls, and Mordor, who only trust you above a certain alignment).
    • With this comes the ability to talk to the NPCs (they react friendlier).
    • And therefore, the ability to accept mini-quests from the NPCs. You need at least neutral alignment for that.
  • To be feared by some NPCs if you have less than -500 alignment with their faction (they will flee if the player comes close to them, but some ranged units still shoot arrows or crossbow bolts when the player hasn't arrived the close range but is still in their shooting range). Not all faction NPCs show this behavior, strong faction NPCs like those of Gondor or Mordor won't flee even if a player has less than -500 alignment with them, and even among the NPCs of weaker factions there are some exceptions like Mirk-trolls, Mirkwood spiders, Trolls and Hill-trolls. Utumno creatures will never flee from any player, because of their permanent -66,666 alignment.
  • Trading - most traders in the Mod will only trade with you above a certain level of alignment. Blacksmiths even have higher requirements than the non-militaristic professions.
  • Unit hiring - the captains in the Mod require a certain alignment before they will let you hire their units. More advanced units require even more alignment, and being pledged to that faction.
    • The cost of hiring a unit goes down as your alignment increases.
    • The costs even get more reduced, when being pledged to that faction.
    • When you achieve +1500 alignment, you can buy a warhorn from most captains.
  • Pledging allegiance becomes available at +100 alignment, allowing conquests for that faction.
  • Use of crafting tables - most factions have a crafting table on which you can craft their weapons, equipment, blocks, and other items. These tables can only be used with positive alignment.
  • Shields - most factions have a shield which becomes available to wear at +1000 alignment.
  • The use of chat titles for a specific faction. These are earned by getting +100 alignment with a certain faction. Most factions have multiple titles, depending on which you prefer. These are a fun way to show your achievements throughout Middle-earth.

The specifics of these things vary between factions. Some factions also have other benefits; see the table below for full details.

Commands[]

The command for altering your alignment is:

/alignment [set|add] <FACTION|all> <amount> [player]

The player tag is optional and can be used to affect someone other than you. To find out the command name of the faction you want, look in the table below or press the tab key after typing /alignment set - it brings up a list of all possible command arguments.

You can also use all for the <FACTION> parameter to affect all factions at once.

The command to toggle, if the Area of Influence matter or not is:

/alignmentZones enable|disable

The command to check other players alignments (mostly for server admins) is:

/alignmentsee <player>

Alignment Entity Registry[]

This feature is present in: Legacy only.


You can register mobs from the vanilla game or other Mods with the LotR Mod's alignment system.

This is done in the file LOTR_EntityRegistry.txt found within the .minecraft/config folder. That file contains instructions on how to register a mob by adding a line of text to the file.

An example registration line would be:

name=Zombie,faction=GONDOR,targetEnemies=true,bonus=5

which would register vanilla Zombies with the Gondor faction, give them AI to target* enemies of the faction (such as Mordor Orcs), and award players a +5 alignment bonus with the appropriate enemy factions (Mordor and others) upon killing a Zombie.

*The registered mob is given targeting AI, but not attack AI. Thus, it will be able to select appropriate attack targets, but if it is not already capable of attacking a target, it won't actually be able to attack those selected targets.

This feature is present in: Renewed only.

In the renewed version, a similar effect is achievable using datapacks. NPCs' faction alignments are defined in JSON files; the default alignments for the LotR mod are located in the data/lotr/npcs/entity_settings/ directory. A datapack can edit these alignments or add new ones for other entity types from the vanilla game or other mods.

JSON files for entity type settings must be placed in the relevant namespace for that entity type - this being lotr for the mod's entities, minecraft for vanilla's, and other values for other mods'. For example, a file defining an alignment for the vanilla zombie entity would be located at data/minecraft/npcs/entity_settings/zombie.json.

List of all Alignment Factions[]

For more information on factions outside of how their alignment meter works, see the Factions page.

In the faction relations table below, factions are listed as allies, where killing units from any of these factions will lower alignment with the given faction, neutral, whereby killing units from these factions won't affect your alignment with the given faction, or enemies, where killing units from these factions will increase alignment with the given faction.

Want to know the best way to fight these factions? Look here!

Faction (for the /alignment command) Allies and Enemies Benefits of positive alignment (besides not being attacked by the faction)
Angmar (ANGMAR) Inter-faction relations for Angmar (ANGMAR)
Allies
Friends
Neutral
Enemies
Mortal Enemies
Dol Guldur
Mordor
Gundabad Dunland
Half-trolls
Isengard
Morwaith
Near Harad
Rhúdel
Taurethrim
None Blue Mountains
Bree-land
Dale
Dorwinion
Dúnedain of the North
Durin's Folk
Fangorn
Gondor
High Elves
Hobbits
Lothlórien
Rohan
Woodland Realm


• Hire Angmar orcs, wargs and trolls

• Tame and ride wargs
• Usage of Angmar crafting table

Blue Mountains (BLUE_MOUNTAINS) Inter-faction relations for Blue Mountains (BLUE_MOUNTAINS)
Allies
Friends
Neutral
Enemies
Mortal Enemies
Durin's Folk
Hobbits
Bree-land Dale
Dorwinion
Dúnedain of the North
Dunland
Fangorn
Gondor
High Elves
Lothlórien
Morwaith
Near Harad
Rhúdel
Rohan
Taurethrim
Woodland Realm
None Angmar
Dol Guldur
Gundabad
Half-trolls
Isengard
Mordor


• Trade with miners

• Trade with merchants
• Hire dwarves
• Usage of Blue Mountains crafting table

Dale (DALE) Inter-faction relations for Dale (DALE)
Allies
Friends
Neutral
Enemies
Mortal Enemies
Durin's Folk
Hobbits
Bree-land
Gondor
Rohan
Blue Mountains
Dorwinion
Dúnedain of the North
Dunland
Fangorn
High Elves
Lothlórien
Morwaith
Near Harad
Taurethrim
Woodland Realm
Rhúdel Angmar
Dol Guldur
Gundabad
Half-trolls
Isengard
Mordor


• Trade with bakers

• Trade with blacksmiths
• Trade with merchants
• Hire Men of Dale
• Usage of Dalish crafting table

Dol Guldur (DOL_GULDUR) Inter-faction relations for Dol Guldur (DOL_GULDUR)
Allies
Friends
Neutral
Enemies
Mortal Enemies
Angmar
Mordor
Gundabad Dunland
Half-trolls
Isengard
Morwaith
Near Harad
Rhúdel
Taurethrim
None Blue Mountains
Bree-land
Dale
Dorwinion
Dúnedain of the North
Durin's Folk
Fangorn
Gondor
High Elves
Hobbits
Lothlórien
Rohan
Woodland Realm


• Hire Dol Guldur orcs, spiders, spider riders or Olog-hai

• Tame and ride spiders
• Usage of the Dol Guldur crafting table

Dorwinion (DORWINION)

Note that picking grapevines in Dorwinion will lower alignment with this faction.
Inter-faction relations for Dorwinion (DORWINION)

Allies
Friends
Neutral
Enemies
Mortal Enemies
Woodland Realm None Blue Mountains
Bree-land
Dale
Dúnedain of the North
Dunland
Durin's Folk
Fangorn
Gondor
High Elves
Hobbits
Lothlórien
Morwaith
Near Harad
Rhúdel
Rohan
Taurethrim
None Angmar
Dol Guldur
Gundabad
Half-trolls
Isengard
Mordor


• Trade with vintner elves

• Trade with merchants
• Trade with vinekeepers
• Hire vinehands
• Hire guards
• Hire warriors
• Usage of Dorwinion crafting table

Dúnedain (RANGER_NORTH) Note that killing Dark Huorns will increase alignment with this faction.

Inter-faction relations for Dúnedain of the North (RANGER_NORTH)

Allies
Friends
Neutral
Enemies
Mortal Enemies
Gondor
High Elves
Hobbits
Lothlórien
Bree-land
Rohan
Woodland Realm
Blue Mountains
Dale
Dorwinion
Durin's Folk
Fangorn
Taurethrim
Dunland
Morwaith
Near Harad
Rhúdel
Angmar
Dol Guldur
Gundabad
Half-trolls
Isengard
Mordor
•Dark Huorns


• Hire Rangers of the North

• Trade with blacksmiths
• Usage of Ranger crafting table

Dunland (DUNLAND) Inter-faction relations for Dunland (DUNLAND)
Allies
Friends
Neutral
Enemies
Mortal Enemies
None Durin's Folk
Isengard
Angmar
Blue Mountains
Bree-land
Dale
Dol Guldur
Dorwinion
Fangorn
Gundabad
Half-trolls
High Elves
Hobbits
Lothlórien
Mordor
Morwaith
Near Harad
Rhúdel
Taurethrim
Woodland Realm
Dúnedain of the North
Gondor
Rohan


• Trade with bartenders

• Hire Dunlendings
• Usage of Dunlending crafting table

Durin's Folk (DWARF) Note that performing a Dwarven marriage will increase alignment with this faction.

Inter-faction relations for Durin's Folk (DWARF)

Allies
Friends
Neutral
Enemies
Mortal Enemies
Blue Mountains
Dale
Hobbits
Bree-land
Dunland
Dorwinion
Dúnedain of the North
Fangorn
Gondor
High Elves
Lothlórien
Morwaith
Near Harad
Rhúdel
Rohan
Taurethrim
Woodland Realm
None Angmar
Dol Guldur
Gundabad
Half-trolls
Isengard
Mordor


• Trade with miners

• Hire dwarves
• Usage of Dwarven crafting table

Fangorn (FANGORN) Note that chopping down trees in Fangorn forest will decrease alignment with this faction

Inter-faction relations for Fangorn (FANGORN)

Allies
Friends
Neutral
Enemies
Mortal Enemies
High Elves
Lothlórien
Taurethrim
Woodland Realm
None Blue Mountains
Bree-land
Dale
Dorwinion
Dúnedain of the North
Dunland
Durin's Folk
Gondor
Hobbits
Morwaith

Near Harad
Rhúdel
Rohan

None Angmar
Dol Guldur
Gundabad
Half-trolls
Isengard
Mordor


• Create hired Huorns

• The ability to drink Ent-Draughts

Gondor (GONDOR) Inter-faction relations for Gondor (GONDOR)
Allies
Friends
Neutral
Enemies
Mortal Enemies
Dúnedain of the North
Rohan
Dale
High Elves
Hobbits
Blue Mountains
Bree-land
Dorwinion
Durin's Folk
Lothlórien
Fangorn
Taurethrim
Woodland Realm
Dunland
Morwaith
Angmar
Dol Guldur
Gundabad
Half-trolls
Isengard
Mordor
Near Harad
Rhúdel


• Trade with traders

• Hire soldiers of all fiefdoms
• Hire Swan Knights
• Hire Rangers of Ithilien
• Usage of Gondorian crafting table and Dol Amroth crafting table

Gundabad (GUNDABAD) Inter-faction relations for Gundabad (GUNDABAD)
Allies
Friends
Neutral
Enemies
Mortal Enemies
None Angmar
Dol Guldur
Mordor
Dunland
Half-trolls
Isengard
Morwaith
Near Harad
Rhúdel
Taurethrim
None Blue Mountains
Bree-land
Dale
Dorwinion
Dúnedain of the North
Durin's Folk
Fangorn
Gondor
High Elves
Hobbits
Lothlórien
Rohan
Woodland Realm


• Hire Gundabad orcs or wargs

• Tame and ride wargs
• Usage of Gundabad crafting table

Half-trolls (HALF_TROLL) Inter-faction relations for Half-trolls (HALF_TROLL)
Allies
Friends
Neutral
Enemies
Mortal Enemies
Mordor Isengard
Near Harad
Angmar
Dol Guldur
Dunland
Gundabad
Morwaith
Rhúdel
None Blue Mountains
Bree-land
Dale
Dorwinion
Dúnedain of the North
Durin's Folk
Fangorn
Gondor
High Elves
Hobbits
Lothlórien
Rohan
Taurethrim
Woodland Realm


• Hire Half-trolls

• Usage of Half-troll crafting table

High Elves (HIGH_ELF) Inter-faction relations for High Elves (HIGH_ELF)
Allies
Friends
Neutral
Enemies
Mortal Enemies
Dúnedain of the North
Fangorn
Lothlórien
Bree-land
Gondor
Hobbits
Woodland Realm
Blue Mountains
Dale
Dorwinion
Dunland
Durin's Folk
Morwaith
Rohan
Taurethrim
Near Harad
Rhúdel
Angmar
Dol Guldur
Gundabad

Half-trolls
Isengard
Mordor


• Trade with smiths

• Hire High Elves
• Usage of Lindon and Rivendell crafting table

Hobbits (HOBBIT)

Note that performing a Hobbit marriage, and killling Dark Huorns will increase alignment with this faction.
Inter-faction relations for Hobbits (HOBBIT)

Allies
Friends
Neutral
Enemies
Mortal Enemies
Blue Mountains
Bree-land
Dale
Dúnedain of the North
Durin's Folk
Gondor
High Elves
Lothlórien
Rohan
Woodland Realm
Dorwinion
Dunland
Fangorn
Morwaith
Near Harad
Rhúdel
Taurethrim
Angmar
Dol Guldur
Gundabad
Half-trolls
Isengard
Mordor
•Dark Huorns


• Hire from shirriffs

• Hire from farmers
• Trade with bartenders
• Trade with orcharders
• Usage of Hobbit crafting table

Isengard (URUK_HAI) Inter-faction relations for Isengard (URUK_HAI)
Allies
Friends
Neutral
Enemies
Mortal Enemies
None Dunland
Half-trolls
Angmar
Dol Guldur
Gundabad
Mordor
Morwaith
Near Harad
Rhúdel
Taurethrim
None Blue Mountains
Bree-land
Dale
Dorwinion
Dúnedain of the North
Durin's Folk
Fangorn
Gondor
High Elves
Hobbits
Lothlórien
Rohan
Woodland Realm


• Trade with traders

• Hire Uruks
• Tame and ride wargs
• Usage of Uruk crafting table

Lothlórien (GALADHRIM) Inter-faction relations for Lothlórien (GALADHRIM)
Allies
Friends
Neutral
Enemies
Mortal Enemies
Dúnedain of the North
Fangorn
High Elves
Woodland Realm
Bree-land
Hobbits
Blue Mountains
Dale
Dorwinion
Dunland
Durin's Folk
Gondor
Morwaith
Rohan
Taurethrim
Near Harad
Rhúdel
Angmar
Dol Guldur
Gundabad
Half-trolls
Isengard
Mordor


• Trade with wanderer

• Trade with smith
• Hire Galadhrim Elves
• Usage of Galadhrim crafting table

Mordor (MORDOR) Inter-faction relations for Mordor (MORDOR)
Allies
Friends
Neutral
Enemies
Mortal Enemies
Angmar
Dol Guldur
Half-trolls
Gundabad
Morwaith
Near Harad
Rhúdel
Dunland
Isengard
None Blue Mountains
Bree-land
Dale
Dorwinion
Dúnedain of the North
Durin's Folk
Fangorn
Gondor
High Elves
Hobbits
Lothlórien
Rohan
Taurethrim
Woodland Realm


• Trade with traders

• Hire Mordor orcs, wargs, Olog-hai and spiders
• Hire slaves of Núrn
• Tame and ride wargs and spiders
• Usage of Morgul crafting table

Morwaith (MOREDAIN) Inter-faction relations for Morwaith (MOREDAIN)
Allies
Friends
Neutral
Enemies
Mortal Enemies
None Mordor
Near Harad
Angmar
Blue Mountains
Bree-land
Dale
Dol Guldur
Dorwinion
Dunland
Durin's Folk
Fangorn
Gundabad
Half-trolls
High Elves
Hobbits
Isengard
Lothlórien
Rhúdel
Woodland Realm
Dúnedain of the North
Gondor
Rohan
Taurethrim


• Usage of Morwaith crafting table
Near Harad (NEAR_HARAD) Inter-faction relations for Near Harad (NEAR_HARAD)
Allies
Friends
Neutral
Enemies
Mortal Enemies
None Half-trolls
Mordor
Morwaith
Angmar
Blue Mountains
Bree-land
Dale
Dol Guldur
Dorwinion
Dunland
Durin's Folk
Fangorn
Gundabad
Hobbits
Isengard
Rhúdel
Dúnedain of the North
High Elves
Lothlórien
Rohan
Taurethrim
Woodland Realm
Gondor


• Hire warriors

• Trade with merchants
• Usage of Haradric crafting table

Rhúdel (RHUN)

Inter-faction relations for Rhúdel (RHUN)

Allies
Friends
Neutral
Enemies
Mortal Enemies
None Mordor Angmar
Blue Mountains
Bree-land
Dol Guldur

Dorwinion
Dunland
Durin's Folk
Fangorn
Gundabad
Half-trolls
Hobbits
Isengard
Morwaith
Near Harad
Taurethrim

Dale
Dúnedain of the North
High Elves
Lothlórien
Woodland Realm
Gondor
Rohan


• Hire warriors

• Trade with merchants
• Usage of Rhûnic crafting table

Rohan (ROHAN) Note that killing horses in Rohan will decrease alignment with this faction.

Inter-faction relations for Rohan (ROHAN)

Allies
Friends
Neutral
Enemies
Mortal Enemies
Gondor Dale
Dúnedain of the North
Hobbits
Blue Mountains
Bree-land
Dorwinion
Durin's Folk
Fangorn
High Elves
Lothlórien
Taurethrim
Woodland Realm
Morwaith
Near Harad
Dunland
Gundabad
Half-trolls
Isengard
Mordor
Rhúdel
Angmar
Dol Guldur


• Trade with blacksmiths

• Trade with meadhosts
• Hire Rohirrim
• Usage of Rohirric crafting table

Taurethrim (TAUREDAIN) Inter-faction relations for Taurethrim (TAUREDAIN)
Allies
Friends
Neutral
Enemies
Mortal Enemies
Fangorn None Angmar
Blue Mountains
Bree-land
Dale
Dol Guldur
Dorwinion
Dúnedain of the North
Dunland
Durin's Folk
Gondor
Gundabad
High Elves
Hobbits
Isengard
Lothlórien
Rhúdel
Rohan
Woodland Realm
Near Harad
Half-trolls
Mordor
Morwaith


• Trade with shamans

• Hire Taurethrim
• Hire farm hands
• Usage of the Taurethrim crafting table

Woodland Realm (WOOD_ELF) Inter-faction relations for Woodland Realm (WOOD_ELF)
Allies
Friends
Neutral
Enemies
Mortal Enemies
Dorwinion
Fangorn
Lothlórien
Bree-land
Dúnedain of the North
High Elves
Hobbits
Blue Mountains
Dale
Dunland
Durin's Folk
Gondor
Morwaith
Rohan

Taurethrim

Near Harad
Rhúdel
Angmar
Dol Guldur
Gundabad
Half-trolls
Isengard
Mordor


• Trade with smith

• Hire Wood-elves
• Usage of Wood-elven crafting table

Utumno (None) Inter-faction relations
Allies
Friends
Neutral
Enemies
Mortal Enemies
None None All factions


• No effect

Witch Easter Egg[]

Vanilla Witches give -2 Angmar Alignment when slain in the overworld. This is an Easter Egg, most likely a joke coming from the title 'Witch King of Angmar'.

History[]

Alignment bar before Public Beta 15 - only good and evil

Before factions were added in Public Beta 15, alignment was simply divided between "good" and "evil." In previous versions, the player would be awarded alignment for killing mobs of the opposite side, regardless of faction.

Alignment bar before Update 35 - integer numbers, no ranks

After this, until Update 35, alignment was only an integer and just numbers existed instead of ranks. Areas of influence were introduced in Public Beta 32, but the smooth reduction was added in Update 35 together with the pledging and conquest mechanics.

The alignment system, meter and command were ported to renewed in Renewed Snapshot 2.9.

Gameplay mechanics of the Lord of the Rings Mod
Advertisement