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{{NewImageNeeded|Actual Biome shot, not just a village}}
 
{{Infobox biome
 
{{Infobox biome
|Image = The_Angle.png
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|title = Angle
|imagecaption = Typical Angle landscape
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|Image = [[File:B30DunedainVillage.jpg]]
|map = [[File:The_Angle_Eriador_Map.jpg|250px]]
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|imagecaption = A safeguarded settlement of the remnants of the [[Ranger of the North|Dúnedain]] between Hoarwell and Loudwater.
|sub = None
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|sub = Unknown
|vegetation = [[Vanilla Trees#Oak Tree|Oak]], [[Vanilla Trees#Birch Tree|Birch]], [[Vanilla Trees#Spruce Tree|Spruce]], [[Vanilla Trees#Beech Tree|Beech]], [[Chestnut Tree|Chestnut]], [[Aspen Tree|Aspen]], [[Willow Tree|Willow]], [[Fruit_Trees#Apple_Tree|Apple]], [[Fruit_Trees#Pear_Tree|Pear]], [[Athelas]],<br>
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|vegetation = Unknown
[[Common Vegetation#Global|Global]] and [[Common Vegetation#Temperate|Temperate]] common vegetation
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|nearby = [[Lone-Lands]] [W], [[Eregion]] [S], [[Trollshaws]] [N], [[Eriador|Eriador Downs]] [S]
|nearby = [[Lone-lands]] [surrounding],<br>
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|added in = {{Update|30}}
[[Trollshaws]] [N], [[Rivendell]] [NE],<br>
 
[[Misty Mountains]] [E], [[Eregion]] [S]
 
 
|removed in = N/A
 
|removed in = N/A
 
|factions = [[Factions|Dúnedain of the North]]
 
|factions = [[Factions|Dúnedain of the North]]
|animals = [[Common Animals|Common Temperate Animals]]
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|animals = [[Common Animals|Commom Temperate Animals]]
|bandits = Rare
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|bandits = Unknown
|invasion = [[Dúnedain of the North]] [Common]<br>[[Gundabad]] [Rare]<br>[[Gundabad|Gundabad Wargs]] [Rare]<br>[[Rhudaur Hillman|Rhudaur Hillmen]] [Rare]
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|invasion = Unknown
|structures = [[Dúnedain Village]]<br />[[Ranger Watchtower]]<br />[[Ranger Camp]]
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|structures = [[Dúnedain Village]]
|added in = 30
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|map = [[File:The_Angle_Eriador_Map.jpg]]}}
}}''This page is about a biome. If you searched for a heavenly creature with wings, you made a typo, but you might find it [[Sky|here]] or [https://en.wikipedia.org/wiki/Angel here].''
 
   
 
{{Quote|‘I am afraid we must go back to the Road here for a while,’ said Strider. ‘We have now come to the River Hoarwell, that the Elves call Mitheithel. It flows down out of the Ettenmoors, the troll-fells north of Rivendell, and joins the Loudwater away in the South.|The Fellowship of the Ring|Flight to the Ford}}
 
{{Quote|‘I am afraid we must go back to the Road here for a while,’ said Strider. ‘We have now come to the River Hoarwell, that the Elves call Mitheithel. It flows down out of the Ettenmoors, the troll-fells north of Rivendell, and joins the Loudwater away in the South.|The Fellowship of the Ring|Flight to the Ford}}
   
The '''Angle''' is a wild land that lies between the rivers Hoarwell and Loudwater. However, it is in this very land that the last settlements of the [[Factions|Dúnedain of the North]] lie, hidden and well guarded by the skillful [[Ranger of the North|rangers]] and outriders of the Dúnedain.
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The '''Angle''' is a wild land that lies between the rivers Hoarwell and Loudwater. However, it is in this very land that the last settlements of the [[Factions|Dúnedain of the North]] lie, hidden and well guarded by the skillful [[Ranger of the North|Rangers]] and Outriders of the Dúnedain.
   
The [[Biomes|biome]] itself is quite similar to neighbouring [[Lone-lands]], featuring vast grassland plains, rolling hills and occasional scattered forests. However, Rangers are far more common here, and a variety of Dúnedain settlements exist as well.
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The [[Biomes|Biome]] itself is quite similar to neighbouring [[Lone-lands]], featuring vast grassland plains, rolling hills and occasional scattered Forests.
   
Upon entering this guarded land one receives the [[achievement]] '''"A Fastness in the Wild"'''.
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Upon entering this guarded land one receives the [[achievement]], '''"A Fastness in the Wild"'''.
   
[[User:Glflegolas|Glflegolas]] did a regional spotlight on the Angle, which may be found [http://lotrminecraftmod.wikia.com/wiki/User_blog:Glflegolas/Biome_of_the_Week_--_Issue_12_--_January_7,_2017 here.] If you plan on visiting, make sure to check that out.
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== Sub-biomes ==
   
 
== Biome variants ==
 
== Biome variants ==
The Angle are home to the following biome variants:
 
* Standard - The normal Angle biome.
 
* Dense oak forest - Dense forests with many large oak trees, including huge oaks, which measure three meters in diameter and can reach up to thirty meters. Patches of podzol cover the forest floor.
 
* Dead oak forest - Lands covered in forests whose glory is passing away. The forest density is comparable to the light forest variant, but many of the trees here are dead and leafless. This variant is very helpful for acquiring large quantities of wood, as the dead trees provide a lot of easily accessible lumber.
 
* Oak shrublands - Forest-covered lands with a lower tree density than regular forests, but with a very thick undergrowth of shrubs.
 
* Mountain - Mountainous rolling hills.
 
* Forested mountains - Forest-covered mountainous rolling hills.
 
* Lightly forested mountains - Lightly forested mountainous rolling hills.
 
* Scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth, and the vegetation is instead dominated by low growing scrubs (stunted trees/shrubs) and bushes.
 
* Scrubland hills - The scrubland hills are a hilly type of scrubland.
 
* Wasteland - Wasteland is a very barren biome and vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.
 
* Aspen forest - A forest dominated with aspen trees.
 
* Birch forest - A forest dominated with birch trees.
 
* Beech forest - A forest dominated with beech trees.
 
* Maple forest - A forest dominated with maple trees.
 
* Larch forest - A forest dominated with larch trees.
 
* Pine forest - A forest dominated with pine trees.
 
   
 
== Structures ==
 
== Structures ==
There are four structures that can currently be found in the Angle:
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There are seven structures that can currently be found in the Angle, the majority of which are found exclusively in the [[Dúnedain Village]] generated Structure.
* [[Dúnedain Village]]: A settlement of the last [[Dúnedain]] consisting of several buildings which comes in two variants. The first is smaller and more common, with a well, lights, a central plaza, hay piles, and a few structures, while the other is larger, with more structures, and is enclosed by a stockade of wooden logs. The structures that spawn here include the Dúnedain House, which has a fireplace, a furnace, a loot chest, a barrel, beds, food and drink, an exterior farm, and normal and Ranger crafting tables; the Dúnedain Lodge, which has a fireplace, furnace, beds, thatch, barrels, food and drink, four loot chests, crafting tables, armor stands, and a basement; a stable with two pens for horses, a hay loft with a bed and chest, a bed, food and drink, a barrel, and a loot chest; and a smithy, with a small hut that contains a fireplace, furnace, bed, crafting table, food and drink, a barrel, and a chest, as well as an exterior smithy hut, with a furnace, alloy forge, crafting tables, anvils, a loot chest, some lava, and a Dúnedain Blacksmith.
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* [[Dúnedain Village|Dúnedain House]]: Small Structures constructed of wooden planks, beams and thatch, present in every village.
* [[Ranger Watchtower]]: Wooden structures built so as to keep watch over the lands of the [[Dúnedain]]. Watchtowers have three floors and two rangers that spawn as guards. They also contain Ranger Banners, a loot chest, and a Ranger Crafting Table.
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* [[Dúnedain Village|Dúnedain Village]]: A somewhat larger variant of the Dúnedain House, present in every village.
* [[Ranger Camp]]: Camps of the [[Rangers of the North]]. Ranger Camps are fairly common in the Angle, and contain 2-4 tents with one loot chest each, as well as a small wheat farm, a ranger crafting table, and a [[Ranger Captain of the North]]. The tents can have dark green, dark grey, or brown wool.
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* [[Dúnedain Village|Dúnedain Stables]]: Structures built similarly to the Dúnedain Lodge however with the addition of stable stalls, present in every village.
* [[Ruined Dúnedain Tower]] - Ruined stone brick towers that contain one chest with very valuable loot at the top.
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* [[Dúnedain Village|Dúnedain Blacksmith]]: Structures consisting of a utility block and a small hut similar to the Dúnedain House, present in every village.
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* [[Dúnedain Village|Dúnedain Well]]: A small wooden well featured in every village.
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* [[Ranger Watchtower]]: Wooden Structures built so as to keep watch over the lands of the Dúnedain.
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* [[Ranger Camp]]: The Camps of the wandering Dúnedain Rangers, here one can find a [[Ranger Captain of the North]].
   
== Mobs ==
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== Mobs and NPCs ==
* [[Dúnedain]]: The men and women that make up the last remnant of the northern [[Dúnedain]].
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* [[Dúnedain]]: The Men and Women that make up the last remnant of the Northern Dúnedain.
* [[Ranger of the North]]: Rangers that protect Eriador and the surrounding lands. Rangers can carry bows, iron daggers, and at need can vanish from sight. When mounted upon horses, they are known as Ranger Outriders.
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* [[Ranger of the North]]: The secretive Warriors of the Dúnedain who patrol the wilds of [[Eriador]], said to be some of the most skilled in all Middle-Earth.
* [[Dúnedain Blacksmith]]: A trader found in the Dúnedain smithy that will happily sell their goods to any worthy player.
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* [[Dúnedain Blacksmith]]: A trader found in the Dúnedain Smithy that will happily sell their goods to any worthy Player.
* [[Ranger of the North Captain]] - NPCs from which Rangers of the North can be hired. They spawn in Ranger camps.
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* [[Gundabad Orc]]: the wicked Orcs of the Mountains who by night attempt to pillage the lands of the Dúnedain.
* [[Gundabad Orc]]: Orcs from Mount Gundabad in the Misty Mountains, the leaderless tribes of the North.
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* [[Warg|Gundabad Wargs]]: the Wolves of Gundabad, who alongside the Orcs accomplices pose a deadly threat to the Dúnedain by night.
* [[Gundabad Orc Archer]] - Gundabad Orcs with bows and arrows.
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== Mining ==
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Mining in the Angle is quite standard and a variety of common minerals can be found in this Biome.
   
 
== Vegetation ==
 
== Vegetation ==
Similarly to the [[Lone-lands]], the Angle is covered in dry, scrubby yellow-green grass and the woods here are dominated by oak, spruce and beech trees. Small patches of [[Athelas]] can also rarely be found here, and the grass and flower growth is average.
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As the Angle is for the most part a land of hills and plains, vegetation is sparse here save in the scattered areas of forest. However, it is worth noting that the [[Athelas|Kingsfoil]] weed can rarely be found here.
   
{{TolkienGateway|Angle (Eriador)|Angle}}
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{{TolkienGateway|Angle}}
{{Eriador}}
 
{{Biomes}}
 
{{Faction Dúnedain of the North}}
 
 
[[Category:Biomes]]
 
[[Category:Biomes]]
[[Category:Eriador and Surroundings]]
 
[[Category:Rangers of the North]]
 
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