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|structures = [[Dúnedain Village]]<br />[[Ranger Watchtower]]<br />[[Ranger Camp]]
 
|structures = [[Dúnedain Village]]<br />[[Ranger Watchtower]]<br />[[Ranger Camp]]
 
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''This page is about a biome. If you searched a heavenly creature with wings, you made a typo, but you might find it [[Sky|here]] or [https://en.wikipedia.org/wiki/Angel here].''
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''This page is about a biome. If you searched for a heavenly creature with wings, you made a typo, but you might find it [[Sky|here]] or [https://en.wikipedia.org/wiki/Angel here].''
   
 
{{Quote|‘I am afraid we must go back to the Road here for a while,’ said Strider. ‘We have now come to the River Hoarwell, that the Elves call Mitheithel. It flows down out of the Ettenmoors, the troll-fells north of Rivendell, and joins the Loudwater away in the South.|The Fellowship of the Ring|Flight to the Ford}}
 
{{Quote|‘I am afraid we must go back to the Road here for a while,’ said Strider. ‘We have now come to the River Hoarwell, that the Elves call Mitheithel. It flows down out of the Ettenmoors, the troll-fells north of Rivendell, and joins the Loudwater away in the South.|The Fellowship of the Ring|Flight to the Ford}}
   
The '''Angle''' is a wild land that lies between the rivers Hoarwell and Loudwater. However, it is in this very land that the last settlements of the [[Factions|Dúnedain of the North]] lie, hidden and well guarded by the skillful [[Ranger of the North|rangers]] and outriders of the Dúnedain.
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The '''Angle''' is a wild land that lies between the rivers Hoarwell and Loudwater. However, it is in this very land that the last settlements of the [[Factions|Dúnedain of the North]] lie, hidden and well guarded by the skillful [[Ranger of the North|rangers]] and outriders of the Dúnedain.
   
The [[Biomes|biome]] itself is quite similar to neighbouring [[Lone-lands]], featuring vast grassland plains, rolling hills and occasional scattered Forests.
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The [[Biomes|biome]] itself is quite similar to neighbouring [[Lone-lands]], featuring vast grassland plains, rolling hills and occasional scattered forests. However, Rangers are far more common here, and a variety of Dúnedain settlements exist as well.
   
 
Upon entering this guarded land one receives the [[achievement]], '''"A Fastness in the Wild"'''.
 
Upon entering this guarded land one receives the [[achievement]], '''"A Fastness in the Wild"'''.
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== Structures ==
 
== Structures ==
 
There are three structures that can currently be found in the Angle:
 
There are three structures that can currently be found in the Angle:
* [[Dúnedain Village]]: A settlement of the last [[Dúnedain]] consisting of several buildings, sometimes enclosed by a wooden stockade. Sometimes a [[Dúnedain Blacksmith|blacksmith]] can be found there.
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* [[Dúnedain Village]]: A settlement of the last [[Dúnedain]] consisting of several buildings which comes in two variants. The first is smaller and more common, with a well, lights, a central plaza, hay piles, and a few structures, while the other is larger, with more structures, and is enclosed by a stockade of wooden logs. The structures that spawn here include the Dúnedain House, which has a fireplace, a furnace, a loot chest, a barrel, beds, food and drink, an exterior farm, and normal and Ranger crafting tables; the Dúnedain Lodge, which has a fireplace, furnace, beds, thatch, barrels, food and drink, four loot chests, crafting tables, armor stands, and a basement; a stable with two pens for horses, a hay loft with a bed and chest, a bed, food and drink, a barrel, and a loot chest; and a smithy, with a small hut that contains a fireplace, furnace, bed, crafting table, food and drink, a barrel, and a chest, as well as an exterior smithy hut, with a furnace, alloy forge, crafting tables, anvils, a loot chest, some lava, and a Dúnedain Blacksmith.
* [[Ranger Watchtower]]: Wooden structures built so as to keep watch over the lands of the [[Dúnedain]].
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* [[Ranger Watchtower]]: Wooden structures built so as to keep watch over the lands of the [[Dúnedain]]. Watchtowers have three floors and two rangers that spawn as guards. They also contain Ranger Banners, a loot chest, and a Ranger Crafting Table.
* [[Ranger Camp]]: The camps of the wandering Dúnedain rangers, here one can find a [[Ranger Captain of the North|captain]].
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* [[Ranger Camp]]: Camps of the [[Rangers of the North]]. Ranger Camps are fairly common in the Angle, and contain 2-4 tents with one loot chest each, as well as a small wheat farm, a ranger crafting table, and a [[Ranger Captain of the North]]. The tents can have dark green, dark grey, or brown wool.
   
== Mobs and NPCs ==
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== Mobs ==
 
* [[Dúnedain]]: The men and women that make up the last remnant of the northern [[Dúnedain]].
 
* [[Dúnedain]]: The men and women that make up the last remnant of the northern [[Dúnedain]].
* [[Ranger of the North]]: The secretive warriors of the Dúnedain who patrol the wilds of [[Eriador]], said to be some of the most skilled in all Middle-earth.
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* [[Ranger of the North]]: Rangers that protect Eriador and the surrounding lands. Rangers can carry bows, iron daggers, and at need can vanish from sight. When mounted upon horses, they are known as Ranger Outriders.
 
* [[Dúnedain Blacksmith]]: A trader found in the Dúnedain smithy that will happily sell their goods to any worthy player.
 
* [[Dúnedain Blacksmith]]: A trader found in the Dúnedain smithy that will happily sell their goods to any worthy player.
* [[Gundabad Orc]]: The wicked Orcs of the mountains who by night attempt to pillage the lands of the Dúnedain.
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* [[Ranger of the North Captain]] - NPCs from which Rangers of the North can be bought.
* [[Warg|Gundabad Wargs]]: The wolves of Gundabad, who alongside the Orcs accomplices pose a deadly threat to the Dúnedain by night.
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* [[Gundabad Orc]]: Orcs from Mount Gundabad in the Misty Mountains, the leaderless tribes of the North.
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* [[Gundabad Orc Archer]] - Gundabad Orcs with bows and arrows.
   
 
== Vegetation ==
 
== Vegetation ==
As the Angle is for the most part a land of hills and plains, vegetation is sparse here save in the scattered areas of forest. However, it is worth noting that the [[Athelas|Kingsfoil]] weed can rarely be found here.
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The Angle is covered in dry, scrubby yellow-green grass and the woods here are dominated by oak, spruce and beech trees. Small patches of Athelas can also rarely be found here, and the grass and flower growth is average.{{TolkienGateway|Angle (Eriador)|Angle}}
{{TolkienGateway|Angle (Eriador)|Angle}}
 
 
{{Eriador}}
 
{{Eriador}}
 
{{Biomes}}
 
{{Biomes}}

Revision as of 13:04, February 7, 2017

This page is about a biome. If you searched for a heavenly creature with wings, you made a typo, but you might find it here or here.

‘I am afraid we must go back to the Road here for a while,’ said Strider. ‘We have now come to the River Hoarwell, that the Elves call Mitheithel. It flows down out of the Ettenmoors, the troll-fells north of Rivendell, and joins the Loudwater away in the South.

–The Fellowship of the Ring, Flight to the Ford


The Angle is a wild land that lies between the rivers Hoarwell and Loudwater. However, it is in this very land that the last settlements of the Dúnedain of the North lie, hidden and well guarded by the skillful rangers and outriders of the Dúnedain.

The biome itself is quite similar to neighbouring Lone-lands, featuring vast grassland plains, rolling hills and occasional scattered forests. However, Rangers are far more common here, and a variety of Dúnedain settlements exist as well.

Upon entering this guarded land one receives the achievement, "A Fastness in the Wild".

Biome variants

The Lone-lands are home to the following biome variants:

  • Standard - Normal Lone-lands biome.
  • Dense oak forest - Dense forestes with many large oak trees. Also huge oaks, measuring 3 m in diameter and reaching up to 30 m, are common here. Patches of podzol cover the forest floor.
  • Dead oak forest - Lands covered in forests whose glory is passing away. The forest density is comparable to the light forest varaint, but there are many stems of dead, leafless trees. This variant is very helpful for acquiring large quantities of wood, as the dead trees provide a lot of easy accessible lumber.
  • Oak shrublands - Forest covered lands with a lower tree density than regular forests, but with a very thick undergrowth of shrubs.
  • Mountain - Mountaneous rolling hills.
  • Forested mountains - Forest covered mountaneous rolling hills.
  • Lightly forested mountains - Lightly forested mountaneous rolling hills.
  • Scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth and the vegetation is dominated by low growing scrubs (stunted trees / shrubbs) and bushes.
  • Scrubland hills - The scrubland hills are a hilly type of scrubland.
  • Wasteland - Wasteland is a very barren biome and can vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.
  • Aspen forest - A forest dominated with aspen trees.
  • Birch forest - A forest dominated with birch trees.
  • Beech forest - A forest dominated with beech trees.
  • Maple forest - A forest dominated with maple trees.
  • Larch forest - A forest dominated with larch trees.
  • Pine forest - A forest dominated with pine trees.

Structures

There are three structures that can currently be found in the Angle:

  • Dúnedain Village: A settlement of the last Dúnedain consisting of several buildings which comes in two variants. The first is smaller and more common, with a well, lights, a central plaza, hay piles, and a few structures, while the other is larger, with more structures, and is enclosed by a stockade of wooden logs. The structures that spawn here include the Dúnedain House, which has a fireplace, a furnace, a loot chest, a barrel, beds, food and drink, an exterior farm, and normal and Ranger crafting tables; the Dúnedain Lodge, which has a fireplace, furnace, beds, thatch, barrels, food and drink, four loot chests, crafting tables, armor stands, and a basement; a stable with two pens for horses, a hay loft with a bed and chest, a bed, food and drink, a barrel, and a loot chest; and a smithy, with a small hut that contains a fireplace, furnace, bed, crafting table, food and drink, a barrel, and a chest, as well as an exterior smithy hut, with a furnace, alloy forge, crafting tables, anvils, a loot chest, some lava, and a Dúnedain Blacksmith.
  • Ranger Watchtower: Wooden structures built so as to keep watch over the lands of the Dúnedain. Watchtowers have three floors and two rangers that spawn as guards. They also contain Ranger Banners, a loot chest, and a Ranger Crafting Table.
  • Ranger Camp: Camps of the Rangers of the North. Ranger Camps are fairly common in the Angle, and contain 2-4 tents with one loot chest each, as well as a small wheat farm, a ranger crafting table, and a Ranger Captain of the North. The tents can have dark green, dark grey, or brown wool.

Mobs

  • Dúnedain: The men and women that make up the last remnant of the northern Dúnedain.
  • Ranger of the North: Rangers that protect Eriador and the surrounding lands. Rangers can carry bows, iron daggers, and at need can vanish from sight. When mounted upon horses, they are known as Ranger Outriders.
  • Dúnedain Blacksmith: A trader found in the Dúnedain smithy that will happily sell their goods to any worthy player.
  • Ranger of the North Captain - NPCs from which Rangers of the North can be bought.
  • Gundabad Orc: Orcs from Mount Gundabad in the Misty Mountains, the leaderless tribes of the North.
  • Gundabad Orc Archer - Gundabad Orcs with bows and arrows.

Vegetation

The Angle is covered in dry, scrubby yellow-green grass and the woods here are dominated by oak, spruce and beech trees. Small patches of Athelas can also rarely be found here, and the grass and flower growth is average.

The Tolkien Gateway has an article on:

Angle

Biomes of the Lord of the Rings Mod
List by Alphabet
A-B:

AndrastAngleAngmarBarrow-downsBlackroot ValeBlue MountainsBree-landBrown Lands

C-D:

ChetwoodColdfellsCorsair CoastsDagorladDaleDead MarshesDol GuldurDor-en-ErnilDorwinionDrúwaith IaurDunland

E-H:

East BightEastern DesolationEmyn MuilEnedwaithEreborEregionEriadorEryn CaranEryn VornEttenmoorsFangornFar Harad (Bushland, Grasslands, Jungle, Mangrove, Swampland, Volcano) • Field of CelebrantForodwaithGladden FieldsGondorGreat DesertGulf of HaradGorgorothGrey MountainsHarad MountainsHarnedorHarondor

I-L:

Iron HillsIslandIthilienKanuka ForestLamedonLebenninLindonLone-landsLong MarshesLossarnachLostladenLothlórien

M-P:

MeneltarmaMidgewaterMinhiriathMirkwood (Northern) • Misty MountainsMordorMordor MountainsMorgulduinMorgul ValeMouths of AnduinMouths of EntwashNan CurunírNan UngolNear HaradNindalfNorthern ForestNorthlandsNúrnOld ForestOrocarniPelargirPelennor FieldsPertorogwaithPinnath Gelin

Q-T:

RhúdelRhûnRivendellRohanSea of NúrnenSouthron CoastsSwanfleetTaur-na-TorogrimThe SeaThe ShireTolfalasTrollshaws

U-Z:

UdûnUruk HighlandsUmbarUtumnoVales of AnduinWeather HillsWhite DownsWhite MountainsWilderlandWoodland Realm

List by Region
Eriador:

AngleAngmarBarrow-downsBlue MountainsBree-landChetwoodColdfellsDunlandEnedwaithEregionEriadorEryn VornEttenmoorsLindonLone-landsMidgewaterMinhiriathOld ForestRivendellSwanfleetThe ShireTrollshawsWeather HillsWhite Downs

Rhovanion:

Brown LandsDagorladDaleDead MarshesDol GuldurEast BightEmyn MuilEreborField of CelebrantGladden FieldsGrey MountainsIron HillsLong MarshesLothlórienMirkwood (Northern) • Misty MountainsVales of AnduinWilderlandWoodland Realm

Gondor:

AndrastBlackroot ValeDor-en-ErnilDrúwaith IaurFangornGondorHarondorIthilienLamedonLebenninLossarnachMouths of AnduinMouths of EntwashNan CurunírNindalfPelargirPelennor FieldsPinnath GelinRohanTolfalasWhite Mountains

Mordor:

Eastern DesolationGorgorothMordor (Biome)Mordor MountainsMorgulduinMorgul ValeNan UngolNúrnSea of NúrnenUdûn

Harad:

Corsair CoastsFar Harad (Bushland, Grasslands, Jungle, Kanuka Forest, Mangrove, Swampland, Volcano) • Great DesertGulf of HaradHarad MountainsHarnedorLostladenNear HaradPertorogwaithSouthron CoastsTaur-na-TorogrimUmbar

Rhûn:

DorwinionEryn CaranOrocarniRhúdelRhûn

Forod:

ForodwaithNorthlandsNorthern ForestUtumno

Belegaer:

IslandMeneltarmaThe Sea

Types

DesertsForestsIslandsMountainsSwampsVariants

Ranger Shield  The Dúnedain of the North  Ranger Banner

NPCs: DúnedainRanger (Banner Bearer, Outrider)
Traders: BlacksmithCaptain
Items: Armour (Arnorian) • Gondorian BowRanger Bow
Blocks: Arnor BrickCrafting Table
Structures: CampRuined TowerVillageWatchtower

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