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{{Infobox biome
 
{{Infobox biome
|Image = Angle.png
+
|Image = The_Angle.png
 
|imagecaption = Typical Angle landscape
 
|imagecaption = Typical Angle landscape
 
|map = [[File:The_Angle_Eriador_Map.jpg|250px]]
 
|map = [[File:The_Angle_Eriador_Map.jpg|250px]]
|sub = Unknown
+
|sub = None
  +
|vegetation = [[Vanilla Trees#Oak Tree|Oak]], [[Vanilla Trees#Birch Tree|Birch]], [[Vanilla Trees#Spruce Tree|Spruce]], [[Vanilla Trees#Beech Tree|Beech]], [[Larch Tree|Larch]], [[Pine Tree|Pine]], [[Aspen Tree|Aspen]], [[Maple Tree|Maple]], [[Willow Tree|Willow]], [[Fruit Trees#Apple Tree|Apple]], [[Fruit Trees#Pear Tree|Pear]], [[Athelas]],<br>
|vegetation = Unknown
 
  +
[[Common Vegetation#Global|Global]] and [[Common Vegetation#Temperate|Temperate]] common vegetation
|nearby = [[Lone-Lands]] [W], [[Eregion]] [S], [[Trollshaws]] [N], [[Eriador|Eriador Downs]] [S]
 
  +
|nearby = [[Lone-lands]] [surrounding],<br>
  +
[[Trollshaws]] [N], [[Rivendell]] [NE],<br>
  +
[[Misty Mountains]] [E], [[Eregion]] [S]
 
|removed in = N/A
 
|removed in = N/A
|factions = [[Factions|Dúnedain of the North]]
+
|factions = {{Faction|Dúnedain of the North}}<br>{{Faction|Gundabad}}
|animals = [[Common Animals|Commom Temperate Animals]]
+
|animals = [[Common Animals#Temperate|Temperate]] and [[Common Animals#Global|Global]] common animals
|bandits = Unknown
+
|bandits = Rare
  +
|invasion = {{Faction|Dúnedain of the North}} [Common]<br>{{Faction|Gundabad}} [Rare]<br>{{Faction|Gundabad|Gundabad Wargs}} [Rare]<br>{{Faction|Angmar|Rhudaur Hillmen}} [Rare]
|invasion = Unknown
 
|structures = [[Dúnedain Village]]<br />[[Ranger Watchtower]]<br />[[Ranger Camp]]
+
|structures = [[Dúnedain Village]]<br>[[Ranger Watchtower]]<br>[[Ranger Camp]]<br>[[Ruined Dúnedain Tower]]<br>[[Ruined House]]<br>[[Stone Ruin]]s<br>[[Orc Dungeon]]
|added in = 30}}
+
|added in = 30
  +
|traders = [[Galadhrim Wanderer]]<br>[[Blue Mountains Merchant]]<br>[[Iron Hills Merchant]]<br>[[Oddment Collector]]<br>[[Rivendell Wanderer]]}}
 
  +
''This page is about the biome. If you searched for a heavenly creature with wings, you made a typo, but you might find it [[Sky|here]] or [https://en.wikipedia.org/wiki/Angel here].''
 
{{Quote|‘I am afraid we must go back to the Road here for a while,’ said Strider. ‘We have now come to the River Hoarwell, that the Elves call Mitheithel. It flows down out of the Ettenmoors, the troll-fells north of Rivendell, and joins the Loudwater away in the South.|The Fellowship of the Ring|Flight to the Ford}}
 
{{Quote|‘I am afraid we must go back to the Road here for a while,’ said Strider. ‘We have now come to the River Hoarwell, that the Elves call Mitheithel. It flows down out of the Ettenmoors, the troll-fells north of Rivendell, and joins the Loudwater away in the South.|The Fellowship of the Ring|Flight to the Ford}}
 
The '''Angle''' is a wild land that lies between the rivers Hoarwell and Loudwater. However, it is in this very land that the last settlements of the [[Factions|Dúnedain of the North]] lie, hidden and well guarded by the skilful [[Ranger of the North|rangers]] and outriders of the Dúnedain.
   
  +
The [[Biomes|biome]] itself is quite similar to neighbouring [[Lone-lands]], featuring vast grassland plains, rolling hills and occasional scattered forests. However, Rangers are far more common here, and a variety of Dúnedain settlements exist as well, both towns and camps. Due to this land being full of Rangers and Dúnedain civilians, it is usually peaceful during the day. However, at night many of the foul Orcs and Wargs of Gundabad spawn throughout the land, turning it into a constant war-zone between them and the Rangers until morning. Yet, the strength of the Rangers is still strong enough to resist the onslaughts, and the Orcs are not able to overcome them here.
The '''Angle''' is a wild land that lies between the rivers Hoarwell and Loudwater. However, it is in this very land that the last settlements of the [[Factions|Dúnedain of the North]] lie, hidden and well guarded by the skillful [[Ranger of the North|rangers]] and outriders of the Dúnedain.
 
   
  +
The Angle is a relatively safe place for good players to settle, aside from the risk of Bandits and invasions. Evil players, on the other hand, will have difficulty entering this land. They will do well to come here at night when Gundabad forces spawn, but the Rangers still provide a significant threat to even the well-prepared evil player at any time.
The [[Biomes|biome]] itself is quite similar to neighbouring [[Lone-lands]], featuring vast grassland plains, rolling hills and occasional scattered Forests.
 
   
Upon entering this guarded land one receives the [[achievement]], '''"A Fastness in the Wild"'''.
+
Upon entering this guarded land one receives the [[achievement]] '''"A Fastness in the Wild"'''.
   
  +
[[User:Glflegolas|Glflegolas]] did a regional spotlight on the Angle, which may be found [http://lotrminecraftmod.wikia.com/wiki/User_blog:Glflegolas/Biome_of_the_Week_--_Issue_12_--_January_7,_2017 here.] If you plan on visiting, make sure to check that out.
== Biome variants ==
 
  +
__TOC__
  +
<gallery mode="slideshow" widths=800px heights=200px position="center" class="panorama">
  +
File:Panorama The Angle.png|A panorama of The Angle.
  +
</gallery>
   
== Structures ==
+
==Biome Variants==
  +
The Angle are home to the following biome variants:
There are three structures that can currently be found in the Angle:
 
  +
* Standard - The normal Angle biome.
* [[Dúnedain Village]]: A settlement of the last [[Dúnedain]] consisting of several buildings, sometimes enclosed by a wooden stockade. Sometimes a [[Dúnedain Blacksmith|blacksmith]] can be found there.
 
  +
* Flowers - Similar to the normal biome but with a greater coverage of flowers.
* [[Ranger Watchtower]]: Wooden structures built so as to keep watch over the lands of the [[Dúnedain]].
 
  +
* Forest - A more tree-covered variant, with the same types of trees as the standard variant.
* [[Ranger Camp]]: The camps of the wandering Dúnedain rangers, here one can find a [[Ranger Captain of the North|captain]].
 
  +
* Light forest - A variant with more trees than normal, but less than the forests.
  +
* Steppe - A flatter, slightly elevated variant with less trees and more grass.
  +
* Barren steppe - Similar to the steppe, but with even less vegetation.
  +
* Hills - Slightly more elevated areas of land.
  +
* Forested hills - Regions of both increased elevation and tree coverage.
  +
* Dense oak forest - Dense forests with many large oak trees, including huge oaks, which measure three meters in diameter and can reach up to thirty meters. Patches of podzol cover the forest floor.
  +
* Dead oak forest - Lands covered in forests whose glory is passing away. The forest density is comparable to the light forest variant, but many of the trees here are dead and leafless. This variant is very helpful for acquiring large quantities of wood, as the dead trees provide a lot of easily accessible lumber.
  +
* Scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth, and the vegetation is instead dominated by low growing scrubs (stunted trees/shrubs) and bushes.
  +
* Scrubland hills - The scrubland hills are a hillier type of scrubland.
  +
* Aspen forest - A forest dominated with aspen trees.
  +
* Birch forest - A forest dominated with birch trees.
  +
* Beech forest - A forest dominated with beech trees.
  +
* Maple forest - A forest dominated with maple trees.
  +
* Larch forest - A forest dominated with larch trees.
  +
* Pine forest - A forest dominated with pine trees.
   
== Mobs and NPCs ==
+
==Structures==
 
There are four structures that can currently be found in the Angle:
  +
* [[Dúnedain Village]]: A settlement of the last [[Dúnedain]] consisting of several buildings which comes in two variants. The first is smaller and more common, with a well, lights, a central plaza, hay piles, and a few structures, while the other is larger, with more structures, and is enclosed by a stockade of wooden logs. The structures that spawn here include the Dúnedain House, which has a fireplace, a furnace, a loot chest, a barrel, beds, food and drink, an exterior farm, and normal and Ranger crafting tables; the Dúnedain Lodge, which has a fireplace, furnace, beds, thatch, barrels, food and drink, four loot chests, crafting tables, armour stands, and a basement; a stable with two pens for horses, a hay loft with a bed and chest, a bed, food and drink, a barrel, and a loot chest; and a smithy, with a small hut that contains a fireplace, furnace, bed, crafting table, food and drink, a barrel, and a chest, as well as an exterior smithy hut, with a furnace, alloy forge, crafting tables, anvils, a loot chest, some lava, and a Dúnedain Blacksmith.
 
* [[Ranger Watchtower]]: Wooden structures built so as to keep watch over the lands of the [[Dúnedain]]. Watchtowers have three floors and two rangers that spawn as guards. They also contain Ranger Banners, a loot chest, and a Ranger Crafting Table.
  +
* [[Ranger Camp]]: Camps of the [[Rangers of the North]]. Ranger Camps are fairly common in the Angle, and contain 2-4 tents with one loot chest each, as well as a small wheat farm, a ranger crafting table, and a [[Ranger Captain of the North]]. The tents can have dark green, dark grey, or brown wool.
  +
* [[Ruined Dúnedain Tower]] - Ruined stone brick towers that contain one chest with very valuable loot at the top.
  +
  +
==Mobs==
 
* [[Dúnedain]]: The men and women that make up the last remnant of the northern [[Dúnedain]].
 
* [[Dúnedain]]: The men and women that make up the last remnant of the northern [[Dúnedain]].
* [[Ranger of the North]]: The secretive warriors of the Dúnedain who patrol the wilds of [[Eriador]], said to be some of the most skilled in all Middle-earth.
+
* [[Ranger of the North]]: Rangers that protect Eriador and the surrounding lands. Rangers can carry bows, iron daggers, and at need can vanish from sight. When mounted upon horses, they are known as Ranger Outriders.
 
* [[Dúnedain Blacksmith]]: A trader found in the Dúnedain smithy that will happily sell their goods to any worthy player.
 
* [[Dúnedain Blacksmith]]: A trader found in the Dúnedain smithy that will happily sell their goods to any worthy player.
  +
* [[Ranger of the North Captain]] - NPCs from which Rangers of the North can be hired. They spawn in Ranger camps.
* [[Gundabad Orc]]: The wicked Orcs of the mountains who by night attempt to pillage the lands of the Dúnedain.
 
* [[Warg|Gundabad Wargs]]: The wolves of Gundabad, who alongside the Orcs accomplices pose a deadly threat to the Dúnedain by night.
+
* [[Gundabad Orc]]: Orcs from Mount Gundabad in the Misty Mountains, the leaderless tribes of the North.
  +
* [[Gundabad Orc Archer]] - Gundabad Orcs with bows and arrows.
   
== Mining ==
+
==Vegetation==
  +
Similarly to the [[Lone-lands]], the Angle is covered in dry, scrubby yellow-green grass and the woods here are dominated by oak, spruce and beech trees. Small patches of [[Athelas]] can also rarely be found here, and the grass and flower growth is average.
Mining in the Angle is quite standard and a variety of common minerals can be found in this biome.
 
   
== Vegetation ==
 
As the Angle is for the most part a land of hills and plains, vegetation is sparse here save in the scattered areas of forest. However, it is worth noting that the [[Athelas|Kingsfoil]] weed can rarely be found here.
 
 
{{TolkienGateway|Angle (Eriador)|Angle}}
 
{{TolkienGateway|Angle (Eriador)|Angle}}
 
{{Eriador}}
 
{{Eriador}}
 
{{Biomes}}
 
{{Biomes}}
  +
{{Faction Dúnedain of the North}}
  +
 
[[Category:Biomes]]
 
[[Category:Biomes]]
  +
[[Category:Eriador and Surroundings]]
  +
[[Category:Rangers of the North]]
  +
[[Category:Environment]]

Revision as of 01:40, 31 October 2020

This page is about the biome. If you searched for a heavenly creature with wings, you made a typo, but you might find it here or here.

‘I am afraid we must go back to the Road here for a while,’ said Strider. ‘We have now come to the River Hoarwell, that the Elves call Mitheithel. It flows down out of the Ettenmoors, the troll-fells north of Rivendell, and joins the Loudwater away in the South.

–The Fellowship of the Ring, Flight to the Ford

The Angle is a wild land that lies between the rivers Hoarwell and Loudwater. However, it is in this very land that the last settlements of the Dúnedain of the North lie, hidden and well guarded by the skilful rangers and outriders of the Dúnedain.

The biome itself is quite similar to neighbouring Lone-lands, featuring vast grassland plains, rolling hills and occasional scattered forests. However, Rangers are far more common here, and a variety of Dúnedain settlements exist as well, both towns and camps. Due to this land being full of Rangers and Dúnedain civilians, it is usually peaceful during the day. However, at night many of the foul Orcs and Wargs of Gundabad spawn throughout the land, turning it into a constant war-zone between them and the Rangers until morning. Yet, the strength of the Rangers is still strong enough to resist the onslaughts, and the Orcs are not able to overcome them here.

The Angle is a relatively safe place for good players to settle, aside from the risk of Bandits and invasions. Evil players, on the other hand, will have difficulty entering this land. They will do well to come here at night when Gundabad forces spawn, but the Rangers still provide a significant threat to even the well-prepared evil player at any time.

Upon entering this guarded land one receives the achievement "A Fastness in the Wild".

Glflegolas did a regional spotlight on the Angle, which may be found here. If you plan on visiting, make sure to check that out.

Biome Variants

The Angle are home to the following biome variants:

  • Standard - The normal Angle biome.
  • Flowers - Similar to the normal biome but with a greater coverage of flowers.
  • Forest - A more tree-covered variant, with the same types of trees as the standard variant.
  • Light forest - A variant with more trees than normal, but less than the forests.
  • Steppe - A flatter, slightly elevated variant with less trees and more grass.
  • Barren steppe - Similar to the steppe, but with even less vegetation.
  • Hills - Slightly more elevated areas of land.
  • Forested hills - Regions of both increased elevation and tree coverage.
  • Dense oak forest - Dense forests with many large oak trees, including huge oaks, which measure three meters in diameter and can reach up to thirty meters. Patches of podzol cover the forest floor.
  • Dead oak forest - Lands covered in forests whose glory is passing away. The forest density is comparable to the light forest variant, but many of the trees here are dead and leafless. This variant is very helpful for acquiring large quantities of wood, as the dead trees provide a lot of easily accessible lumber.
  • Scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth, and the vegetation is instead dominated by low growing scrubs (stunted trees/shrubs) and bushes.
  • Scrubland hills - The scrubland hills are a hillier type of scrubland.
  • Aspen forest - A forest dominated with aspen trees.
  • Birch forest - A forest dominated with birch trees.
  • Beech forest - A forest dominated with beech trees.
  • Maple forest - A forest dominated with maple trees.
  • Larch forest - A forest dominated with larch trees.
  • Pine forest - A forest dominated with pine trees.

Structures

There are four structures that can currently be found in the Angle:

  • Dúnedain Village: A settlement of the last Dúnedain consisting of several buildings which comes in two variants. The first is smaller and more common, with a well, lights, a central plaza, hay piles, and a few structures, while the other is larger, with more structures, and is enclosed by a stockade of wooden logs. The structures that spawn here include the Dúnedain House, which has a fireplace, a furnace, a loot chest, a barrel, beds, food and drink, an exterior farm, and normal and Ranger crafting tables; the Dúnedain Lodge, which has a fireplace, furnace, beds, thatch, barrels, food and drink, four loot chests, crafting tables, armour stands, and a basement; a stable with two pens for horses, a hay loft with a bed and chest, a bed, food and drink, a barrel, and a loot chest; and a smithy, with a small hut that contains a fireplace, furnace, bed, crafting table, food and drink, a barrel, and a chest, as well as an exterior smithy hut, with a furnace, alloy forge, crafting tables, anvils, a loot chest, some lava, and a Dúnedain Blacksmith.
  • Ranger Watchtower: Wooden structures built so as to keep watch over the lands of the Dúnedain. Watchtowers have three floors and two rangers that spawn as guards. They also contain Ranger Banners, a loot chest, and a Ranger Crafting Table.
  • Ranger Camp: Camps of the Rangers of the North. Ranger Camps are fairly common in the Angle, and contain 2-4 tents with one loot chest each, as well as a small wheat farm, a ranger crafting table, and a Ranger Captain of the North. The tents can have dark green, dark grey, or brown wool.
  • Ruined Dúnedain Tower - Ruined stone brick towers that contain one chest with very valuable loot at the top.

Mobs

  • Dúnedain: The men and women that make up the last remnant of the northern Dúnedain.
  • Ranger of the North: Rangers that protect Eriador and the surrounding lands. Rangers can carry bows, iron daggers, and at need can vanish from sight. When mounted upon horses, they are known as Ranger Outriders.
  • Dúnedain Blacksmith: A trader found in the Dúnedain smithy that will happily sell their goods to any worthy player.
  • Ranger of the North Captain - NPCs from which Rangers of the North can be hired. They spawn in Ranger camps.
  • Gundabad Orc: Orcs from Mount Gundabad in the Misty Mountains, the leaderless tribes of the North.
  • Gundabad Orc Archer - Gundabad Orcs with bows and arrows.

Vegetation

Similarly to the Lone-lands, the Angle is covered in dry, scrubby yellow-green grass and the woods here are dominated by oak, spruce and beech trees. Small patches of Athelas can also rarely be found here, and the grass and flower growth is average.

The Tolkien Gateway has an article on:

Angle

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants


Ranger Shield  The Dúnedain of the North  Ranger Banner

NPCs: DúnedainRanger (Banner Bearer, Outrider)
Traders: BlacksmithCaptain
Items: Armour (Arnorian) • Gondorian BowRanger Bow
Blocks: Arnor BrickCrafting Table
Structures: CampRuined TowerVillageWatchtower