|“||‘I am afraid we must go back to the Road here for a while,’ said Strider. ‘We have now come to the River Hoarwell, that the Elves call Mitheithel. It flows down out of the Ettenmoors, the troll-fells north of Rivendell, and joins the Loudwater away in the South.||”|
–The Fellowship of the Ring, Flight to the Ford
The Angle is a wild land that lies between the rivers Hoarwell and Loudwater. However, it is in this very land that the last settlements of the Dúnedain of the North lie, hidden and well guarded by the skillful rangers and outriders of the Dúnedain.
Upon entering this guarded land one receives the achievement, "A Fastness in the Wild".
The Lone-lands are home to the following biome variants:
- Standard - Normal Lone-lands biome.
- Dense oak forest - Dense forestes with many large oak trees. Also huge oaks, measuring 3 m in diameter and reaching up to 30 m, are common here. Patches of podzol cover the forest floor.
- Dead oak forest - Lands covered in forests whose glory is passing away. The forest density is comparable to the light forest varaint, but there are many stems of dead, leafless trees. This variant is very helpful for acquiring large quantities of wood, as the dead trees provide a lot of easy accessible lumber.
- Oak shrublands - Forest covered lands with a lower tree density than regular forests, but with a very thick undergrowth of shrubs.
- Mountain - Mountaneous rolling hills.
- Forested mountains - Forest covered mountaneous rolling hills.
- Lightly forested mountains - Lightly forested mountaneous rolling hills.
- Scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth and the vegetation is dominated by low growing scrubs (stunted trees / shrubbs) and bushes.
- Scrubland hills - The scrubland hills are a hilly type of scrubland.
- Wasteland - Wasteland is a very barren biome and can vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.
- Aspen forest - A forest dominated with aspen trees.
- Birch forest - A forest dominated with birch trees.
- Beech forest - A forest dominated with beech trees.
- Maple forest - A forest dominated with maple trees.
- Larch forest - A forest dominated with larch trees.
- Pine forest - A forest dominated with pine trees.
There are three structures that can currently be found in the Angle:
- Dúnedain Village: A settlement of the last Dúnedain consisting of several buildings, sometimes enclosed by a wooden stockade. Sometimes a blacksmith can be found there.
- Ranger Watchtower: Wooden structures built so as to keep watch over the lands of the Dúnedain.
- Ranger Camp: The camps of the wandering Dúnedain rangers, here one can find a captain.
Mobs and NPCs
- Dúnedain: The men and women that make up the last remnant of the northern Dúnedain.
- Ranger of the North: The secretive warriors of the Dúnedain who patrol the wilds of Eriador, said to be some of the most skilled in all Middle-earth.
- Dúnedain Blacksmith: A trader found in the Dúnedain smithy that will happily sell their goods to any worthy player.
- Gundabad Orc: The wicked Orcs of the mountains who by night attempt to pillage the lands of the Dúnedain.
- Gundabad Wargs: The wolves of Gundabad, who alongside the Orcs accomplices pose a deadly threat to the Dúnedain by night.
As the Angle is for the most part a land of hills and plains, vegetation is sparse here save in the scattered areas of forest. However, it is worth noting that the Kingsfoil weed can rarely be found here.
The Tolkien Gateway has an article on:
|The Dúnedain of the North|