With the mod’s development progressing steadily and structure development becoming more and more detailed, I believe that the Mûmak skeletons/Skulls should be more detailed.
This is a very minor and easy fix, but having the skull look so blocky when the new camps and buildings are detailed just seems a little bit odd.
I feel that maybe even in the next little patch update (34:3/34.4 etc..) this could be fixed or tweaked. I built an example of a skull myself in less than 10 minutes that would suit the deserts of Harad.
Just an idea - and it might just add that little bit extra “oomf” that players are wanting, considering the mûmakill’s will probably not be added due to size/configuring etc..