Hello! This is my second suggestion in the making Middle earth more realistic Series!
The First One in here:
Currently, people looking for a challenge can mostly only find them in Mordor, Angmar and other dangerous places, and a band of orcs is no trouble if you can fight well… This is a problem, there needs to be another option for players looking for a challenge, my suggestion is to add a new gamerule: it would be called MEHardMode and would be by default off, this can be activated by the gamerule command. When this is active, all mobs will do more damage and damage will be dealt depending on where you get hit making one hit kills possible, the combat delay would be halved and shots from the bow can be an instant kill on most mobs (with the exception of Olog-Hai, Ents and balrogs. Balrogs would be buffed (more on that is found here: Balrog Suggestion ) and starvation is a bigger problem. Taking from chests would lose alignment (even from hobbit holes) but would stop taking alignment when you have negative. Sleep would be necessary and after certain amounts of time you get debuffs. Orcs can climb on stone and elves will one hit kill most mobs. Dwarves will be harder to kill and Berserkers would take less damage and can wipe out multiple enemies. You can also not swim forever and poison lasts longer from daggers. Milk does not clear status effects and too much alcohol will kill you. Hourns hit harder and are basically unkillable without multiple people helping, they also move faster. Enemies can also run as fast as you and when you hit, it does not do damage for a second and during this time, enemies can block it If they see it coming. Weapons have sweep attacks and deer, chickens, birds, butterflies, and horses run away from you if you walk too fast. Wargs are also twice as fast and when riding you can press space bar to launch the warg up to 6 blocks forward in the direction you look (limit for vertical is 3). They also can walk up 2 block high walls and will (when attacking) activate the hit recovery bar whenever they hit and if they time right, they can prevent enemies from hitting them. Mobs spawn rarer but in much larger groups. That is about all I have to say!
Thanks for reading!