These camps contain a central obelisk of Númenórean brick, up to four tents, a wooden cage containing up to four slaves, and small stacks of reed baskets around a date palm log, containing treasures that the resident Corsairs have plundered.
Around ten Corsairs of Umbar spawn in the camp, protecting it from northerners. A few slaves will spawn in the camp cages, and either a Corsair Captain or a Corsair Slaver will spawn at the heart of the camp, ready to sell players Corsairs or slaves.
Corsair Camps are built around small obelisks, which are made of Númenórean stairs, walls, pillars, and carved Umbar brick. These act as the center of the camp, and the camp's resident Corsairs and unit traders will spawn around them.
The Corsair Tent is made of mottled black and grey wool, and has a post on either end to keep it up. The tents are lit by four torches each. Up to four of them can generate per camp.
Inside each tent is a reed basket with miscellaneous supplies, such as food, equipment, coins, weapons, and other items. Unlike the tents featured in most camps, they contain no crafting tables or other amenities.
Each camp has one cage for captured slaves. Built on foundations of Númenórean brick, these cages are made of cedar or palm wood, with fences acting as the bars and slabs of wood used for the roof. These cages can contain up to four Slaves of Harad.
These small loot piles will generate around the camp, consisting of up to five reed baskets around a date palm log. These baskets are where the Corsairs store their plunder from raids. Some of the baskets will empty, while others will contain empty. Only the basket on top of the log always has items inside; these items are by far the best loot to be found in these camps.