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{{Infobox_biome
{{Infobox_biome|title = Rocky Coastline|Image = [[File:RockyCoastline.png|thumb|400px|left|The rocky coastline in [[Far Harad]]]]|sub = None|vegetation = The occasional vanilla tree, a bit of grass|factions = None|animals = None|bandits = Unknown|invasion = None|traders = None|structures = None|nearby = Far Harad Mountains}}This biome replaces the "stone beach" biome on the coasts of several biomes.
 
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|Image = Corsair Coast.png
They make up some coastlines around [[Lindon]], [[Forodwaith]] and [[Tolfalas]] and a vast region in [[Far Harad]].
 
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|imagecaption = The Corsair Coasts in [[Far Harad]].
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|sub = None
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|vegetation = The occasional [[Vanilla Trees|oak]],
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[[Palm Tree|palm]], and [[Vanilla Trees|acacia]] tree, a bit of grass
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|factions = {{Faction|Near Harad}}
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|animals = All exotic animals of<br />[[Far Harad]] except for [[dik-dik]]s.
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|bandits = Common
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|invasion = Corsairs (common)
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|traders = None
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|structures = [[Corsair Camp]]s, [[Corsair Hideout]]s
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|nearby = [[Harad Mountains]], [[Far Harad Grasslands]]
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|added in = {{update|21}} (as Rocky Coastline)<br />{{update|34}} (renamed and improved)}}
   
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The '''Corsair Coasts''' are rocky cliffs on the western edge of [[Far Harad]]. These jagged, broken cliffs are composed primarily of a mix of dirt, stone, clay, sand, sandstone, and occasional patches of grass, dotted by palm trees and cut through by a multitude of small streams. The coasts are hardly fit for large-scale settlement, but the labyrinthine nature of the biome makes it ideal for small hideouts, which the [[Corsair of Umbar|Corsairs of Umbar]] have taken full advantage of.
This biome is fairly barren, with no mobs, structures, or anything really to break up the monotony excet the occasional tree and some dirt.
 
   
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This biome is fairly picturesque, but it's nonetheless quite dangerous. The rough landscape means that a sharp drop can open up right at your feet if you're not careful, and travelers should also beware of [[crocodile]]s and [[bandit]]s. The Corsairs make this biome even more dangerous for the enemies of [[Near Harad (Faction)|Umbar]], though the treasures they store here usually make it worth visiting.
Not all of Middle-earth's coastlines are rocky, as some are also sand beaches.
 
   
 
== Structures ==
 
== Structures ==
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The Coasts are dotted with structures belonging to the Corsairs of Umbar, who use their bases here to store treasures and to serve as staging ground for raids into [[Far Harad]]. Long ago, the Black Númenóreans used the coasts for the same purpose, but no structures of theirs remain.
There are no structures in this desolate land. Any who have once lived here do not anymore.
 
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* [[Corsair Camp]] - Small camps that appear fairly commonly across the Coasts. They contain four tents with baskets of loot, a wooden cage with [[Slave of Harad|Slaves of Harad]], a small [[Númenórean Brick]] obelisk, several piles of up to five loot baskets, about a dozen [[Corsair of Umbar|Corsairs of Umbar]], and either a [[Corsair Slaver]] or a [[Corsair Captain]].
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* [[Corsair Hideout]] - Larger bases hidden in the cliffs of the Coasts. Accessed by a hidden set of stairs, hideouts are battlemented, paved courtyards of [[Umbar Brick]], which houses a fire pit with [[Treasure Piles|treasure piles]], hanging pieces of [[Corsair Equipment]], a hanging cage with Slaves of Harad, and a small open tent with a loot chest, a forge, and other useful equipment. A small group of Corsairs spawns here, as well as either a Slaver or a Captain.
   
 
== Mobs ==
 
== Mobs ==
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This biome is inhabited by the [[Corsair of Umbar|corsairs]], their [[Slave of Harad|slaves]], and all exotic animals of [[Far Harad]] except for [[dik-dik]]s. Caused by the abundance of small streams and ponds, [[crocodile]]s are quite common here.
This biome is completely deserted by all that lives, with the exception of occasional plant growth.
 
   
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* [[Corsair of Umbar]] - Brigands native to [[Umbar]], the scourge of the high seas. These Haradrim pirates are very effective at killing, and they have a special knack for looting the corpses of their victims. They wear [[Corsair Armour]], often without the helmet, and switch between [[Corsair Equipment]] and [[Bow of Harad|Bows of Harad]] in combat.
== Mining ==
 
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* [[Slave of Harad]] - Slaves taken from among the victims of the Corsairs, most notably [[Gondorian|Gondorians]], western [[Morwaith (NPC)|Morwaith]], and [[Taurethrim (NPC)|Taurethrim]]. They are useful as farmhands, and can be bought to plant and harvest whatever seeds you give them.
This biome is almost completely composed of stone, and thus is good for mining, as ores are often exposed on the surface.
 
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* [[Corsair Slaver]] - Corsairs who manage the slaves taken in raids, and sell them to the highest bidder. They carry [[Branding Iron|Branding Irons]] and wear Corsair Armour.
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* [[Corsair Captain]] - These foul men are the leaders of Corsair bands, most most vicious and bloodthirsty of the pirates of Umbar. They allow players with sufficient alignment to hire their Corsairs.
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* [[Crocodile]] - Hostile mobs who live in the water and can also be on land. They are ferocious beasts. In daylight, they are quite slow, but at night, they are fast. They can swim faster than the player.
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* [[Flamingo]] - Large, passive birds that live in Far Harad.
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* [[Gemsbok]] - Passive antelope like mobs. Their hide makes very nice looking armour.
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* [[Giraffe]] - Passive mobs native to Far Harad.
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* [[Lion]] - Lions are dangerous hunters. They are neutral (they only fight back, if you attack.)
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* [[Lion|Lioness]] - Female lions.
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* [[Rhino]] - Rideable mobs that can charge into battle. They are neutral.
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* [[Zebra]] - Rideable mobs found in Far Harad. They are very similar to horses.
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== Mining ==
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As with every biome in Far Harad except [[Pertorogwaith]], the Corsair Coasts generate [[gems|gemstones]] at a slightly higher rate than most biomes, akin to the rates at which they can be found in most mountain foothills, together with [[Underground Features|all of the usual ores]].
   
 
== Vegetation ==
 
== Vegetation ==
There is little to no vegetation in the rocky coastline. However, oak and birch trees can sometimes be found, along with stubby grass and other plants, on patches of dirt.
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Due to the rocky nature of the biome, the Corsair Coasts are mostly devoid of vegetation. However, there are patches of grass and fertile soil, meaning that [[Vanilla Trees|oak]], [[Palm Tree|palm]], and [[Vanilla Trees|acacia]] trees can sometimes be found here, along with stubby grass and similar plants.
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== Gallery ==
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<gallery widths="300px">
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Corsair Coast Night.png|The Coasts at night are teeming with [[crocodile]]s.
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Corsair Coast Cliffs.png|Even a [[gemsbok]] would have trouble with some of the Coasts' cliffs.
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Corsair Coast Bay.png|Nice eyots in the streams of the Coasts provide a place to rest, at least during the day.
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</gallery>
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{{Far Harad}}
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{{Biomes}}
 
[[Category:Biomes]]
 
[[Category:Biomes]]
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[[Category:Environment]]

Revision as of 00:32, 14 April 2020


The Corsair Coasts are rocky cliffs on the western edge of Far Harad. These jagged, broken cliffs are composed primarily of a mix of dirt, stone, clay, sand, sandstone, and occasional patches of grass, dotted by palm trees and cut through by a multitude of small streams. The coasts are hardly fit for large-scale settlement, but the labyrinthine nature of the biome makes it ideal for small hideouts, which the Corsairs of Umbar have taken full advantage of.

This biome is fairly picturesque, but it's nonetheless quite dangerous. The rough landscape means that a sharp drop can open up right at your feet if you're not careful, and travelers should also beware of crocodiles and bandits. The Corsairs make this biome even more dangerous for the enemies of Umbar, though the treasures they store here usually make it worth visiting.

Structures

The Coasts are dotted with structures belonging to the Corsairs of Umbar, who use their bases here to store treasures and to serve as staging ground for raids into Far Harad. Long ago, the Black Númenóreans used the coasts for the same purpose, but no structures of theirs remain.

  • Corsair Camp - Small camps that appear fairly commonly across the Coasts. They contain four tents with baskets of loot, a wooden cage with Slaves of Harad, a small Númenórean Brick obelisk, several piles of up to five loot baskets, about a dozen Corsairs of Umbar, and either a Corsair Slaver or a Corsair Captain.
  • Corsair Hideout - Larger bases hidden in the cliffs of the Coasts. Accessed by a hidden set of stairs, hideouts are battlemented, paved courtyards of Umbar Brick, which houses a fire pit with treasure piles, hanging pieces of Corsair Equipment, a hanging cage with Slaves of Harad, and a small open tent with a loot chest, a forge, and other useful equipment. A small group of Corsairs spawns here, as well as either a Slaver or a Captain.

Mobs 

This biome is inhabited by the corsairs, their slaves, and all exotic animals of Far Harad except for dik-diks. Caused by the abundance of small streams and ponds, crocodiles are quite common here.

  • Corsair of Umbar - Brigands native to Umbar, the scourge of the high seas. These Haradrim pirates are very effective at killing, and they have a special knack for looting the corpses of their victims. They wear Corsair Armour, often without the helmet, and switch between Corsair Equipment and Bows of Harad in combat.
  • Slave of Harad - Slaves taken from among the victims of the Corsairs, most notably Gondorians, western Morwaith, and Taurethrim. They are useful as farmhands, and can be bought to plant and harvest whatever seeds you give them.
  • Corsair Slaver - Corsairs who manage the slaves taken in raids, and sell them to the highest bidder. They carry Branding Irons and wear Corsair Armour.
  • Corsair Captain - These foul men are the leaders of Corsair bands, most most vicious and bloodthirsty of the pirates of Umbar. They allow players with sufficient alignment to hire their Corsairs.
  • Crocodile - Hostile mobs who live in the water and can also be on land. They are ferocious beasts. In daylight, they are quite slow, but at night, they are fast. They can swim faster than the player.
  • Flamingo - Large, passive birds that live in Far Harad.
  • Gemsbok - Passive antelope like mobs. Their hide makes very nice looking armour.
  • Giraffe - Passive mobs native to Far Harad.
  • Lion - Lions are dangerous hunters. They are neutral (they only fight back, if you attack.)
  • Lioness - Female lions.
  • Rhino - Rideable mobs that can charge into battle. They are neutral.
  • Zebra - Rideable mobs found in Far Harad. They are very similar to horses.

Mining

As with every biome in Far Harad except Pertorogwaith, the Corsair Coasts generate gemstones at a slightly higher rate than most biomes, akin to the rates at which they can be found in most mountain foothills, together with all of the usual ores.

Vegetation

Due to the rocky nature of the biome, the Corsair Coasts are mostly devoid of vegetation. However, there are patches of grass and fertile soil, meaning that oak, palm, and acacia trees can sometimes be found here, along with stubby grass and similar plants.

Gallery

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants