The Lord of the Rings Minecraft Mod Wiki
(PB28: Vegetation and geography completed. Screenshot gallery added. Structures and NPCs to be added still!)
Tag: rte-wysiwyg
(panorama)
Tag: B35
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{{UnderConstruction|This article is under construction by [[User:AlteOgre]], please do not edit it until further notice.}}
 
 
{{Infobox biome
 
{{Infobox biome
  +
|Image = Dale_B28.png
|title = Dale
 
 
|imagecaption = An average Northmen settlement in its most common environment.
|Image = [[File:Dale_B28.png|thumb|Typical Dalish scenery.]]
 
|imagecaption = An average northmen settlement in its most common environment.
 
 
|map = [[File:Wilderland.gif|thumb|Dale, enclosed between Erebor, Iron Hills and the rivers Celduin and Carnen.]]
 
|map = [[File:Wilderland.gif|thumb|Dale, enclosed between Erebor, Iron Hills and the rivers Celduin and Carnen.]]
 
|sub = None
 
|sub = None
 
|nearby = [[Mirkwood Corrupted]] [SW], [[Northern Mirkwood]] [W], [[Long Marshes]] [NW], [[Erebor]] [NW], Wilderland [N,S], [[Iron Hills]] [NE], [[Rhûn]] [E]
 
|nearby = [[Mirkwood Corrupted]] [SW], [[Northern Mirkwood]] [W], [[Long Marshes]] [NW], [[Erebor]] [NW], Wilderland [N,S], [[Iron Hills]] [NE], [[Rhûn]] [E]
|vegetation = [[Vanilla Trees#Oak Tree|Oak]], [[Vanilla Trees#Spruce Tree|Spruce]], [[Chestnut Tree|Chestnut]], [[Maple Tree|Maple]], [[Pine Tree|Pine]],[[Fir Tree|Fir]],[[Willow Tree|Willow]], [[Fruit_Trees#Apple_Tree|Apple]], [[Fruit_Trees#Pear_Tree|Pear]], [[Bluebell]],<br>
+
|vegetation = [[Vanilla Trees#Oak Tree|Oak]], [[Vanilla Trees#Spruce Tree|Spruce]], [[Chestnut Tree|Chestnut]], [[Maple Tree|Maple]], [[Pine Tree|Pine]], [[Fir Tree|Fir]], [[Willow Tree|Willow]], [[Fruit_Trees#Apple_Tree|Apple]], [[Fruit_Trees#Pear_Tree|Pear]], [[Fruit_Trees#Plum_Tree|Plum]],<br>[[Common Vegetation#Global|Global]] and [[Common Vegetation#Temperate|Temperate]] common vegetation
[[Common Vegetation#Global|Global]] and [[Common Vegetation#Temperate|Temperate]] common vegetation
+
|animals = [[Horse]]<br>[[Common Animals#Temperate|Temperate]] and [[Common Animals#Global|Global]] common animals
|animals = [[Horse]]<br>
 
[[Common Animals#Temperate|Temperate]] and [[Common Animals#Global|Global]] common animals
 
 
|factions = [[Factions#Dale|Dale]]
 
|factions = [[Factions#Dale|Dale]]
 
|bandits = Rare
 
|bandits = Rare
|invasion = [[Factions#Gundabad|Gundabad]] [Rare]<br>
+
|invasion = [[Factions#Gundabad|Gundabad]] [Rare]<br>[[Factions#Gundabad|Gundabad Wargs]] [Rare]<br>[[Factions#Dol_Guldur|Dol Guldur]] [Rare]<br>[[Factions#Mordor|Mordor]] [Rare]<br>[[Factions#Rhúdel|Rhúdel]] [Rare]
  +
|traders = [[Blue Mountains Merchant]]<br>[[Iron Hills Merchant]]<br>[[Dorwinion Merchant]]<br>[[Oddment Collector]]
[[Factions#Gundabad|Gundabad Wargs]] [Rare]<br>
 
  +
|structures = [[Dalish Watchtower]]<br>[[Dalish Fortress]]<br>[[Dalish Village]]<br>[[Ruined House]]<br>[[Stone Ruin]]
[[Factions#Dol_Guldur|Dol Guldur]] [Rare]<br>
 
 
|added in = 28}}
[[Factions#Mordor|Mordor]] [Rare]
 
  +
{{Quote|When it was founded the Kingdom of Dale consisted of the city of Dale and the valley of the River Running before the gates of the Lonely Mountain. By the time of the War of the Ring its boundaries extended far south and east of Lake-town, all the way to the River Carnen.|[http://tolkiengateway.net Tolkien Gateway] on the Kingdom of Dale}}
|traders = [[Blue Mountains Merchant]]<br>
 
 
'''Dale''' is land in which lies the great Kingdom of Dale. Its borders stretch from the eastern edge of [[Northern Mirkwood]] to the rivers Carnen in the east and Running in the south. The primary settlement of these lands is the beautiful city of Dale which is situated before the slopes of the [[Erebor|Lonely Mountain]]. A [[Waypoints|waypoint]] exists for the metropolis; however the city is not yet implemented.
[[Iron Hills Merchant]]<br>
 
[[Dorwinion Merchant]]<br>
 
[[Oddment Collector]]
 
|structures = [[Dalish Watchtower]]<br>
 
[[Dalish Fortress]]<br>
 
[[Dalish Village]]<br>
 
[[Ruined House]]<br>
 
[[Stone Ruin]]
 
|added in = 28
 
}}
 
   
 
This region is inhabited by [[Dalishman|Dalishmen]], fine folk who are most hospitable towards enemies of [[Gundabad Orc|Orc-Folk]]. There also are a great many merchants and craftsmen in these lands from which you may buy wonderful goods.
'''Dale''' is land in which lies the great Kingdom of Dale. Its borders stretch from the eastern edge of [[Northern Mirkwood]] to the rivers Carnen in the east and Running in the south. The primary settlement of these lands, is the beautiful city of Dale which is situated before the slopes of the [[Erebor|Lonely Mountain]], a [[Waypoints|Waypoint]] exists for this however the city is not yet implemented.
 
   
 
However, these lands do not lie unprotected, for [[Dalish Soldier]]s are constantly watching their borders with keen eyes. They are also aided by [[Dalish Longbowman|Dalish Longbowmen]] and [[Dalish Levyman|Dalish Levymen]].
This region is is inhabited by [[Dalishman|Dalishmen]] fine folk who are most hospitable towards enemies of [[Gundabad Orc|Orc-Folk]], there also a great many merchants and craftsmen in these lands from which you may buy wonderful goods.
 
 
However, these lands do not Lie unprotected, for [[Dalish Soldier]]s are constantly watching their borders with keen eyes. They are also aided by [[Dalish Longbowman|Dalish Longbowmen]] and [[Dalish Levyman|Dalish Levymen]].
 
   
 
Upon entering the Kingdom of Dale, you will get the achievement "'''Kingdom of the Northmen'''".
 
Upon entering the Kingdom of Dale, you will get the achievement "'''Kingdom of the Northmen'''".
  +
__TOC__
 
  +
<gallery type="slideshow" widths=800px position="center" class="panorama">
== Variants ==
 
  +
File:Panorama Dale.png|A panorama of Dale.
Dale is defined as a 'normal oak spruce' biome. This implies Dale is rather forested and the following variants can be found there:
 
  +
</gallery>
 
==Variants==
 
Dale is defined as a 'normal oak spruce' biome. This implies Dale has a varied landscape and a fairly rich variety of forests. The following variants can be found there:
 
* Standard - Normal Dale biome.
 
* Standard - Normal Dale biome.
* Flowers - The fields and the undergrowth of tree clusters teem with flowers in this biome. Flowery vegetation from both vanilla Minecraft (poppies, dandelions) and the LOTR mod (thistles and wheat grass) is abundantly present here.
+
* Flowers - The fields and the undergrowth of tree clusters teem with flowers in this biome. Flowery vegetation from both vanilla Minecraft (poppies, dandelions) and the LOTR mod is abundantly present here.
  +
* Forest - Forest covered lands.
* Dense Forests of Oak and/or Spruce - Dense forestes with many large oak and/or spruce trees. Huge oaks and spruces, measuring 3 respectively 2 m in diameter and reaching up to 30 m, are also common here. Patches of {{VanillaLink|Podzol|podzol}} cover the forest floor.
 
  +
* Light Forest - Lightly forested lands.
  +
* Steppe - A flat landscape of grassy plains.
  +
* Barren Steppe - These barren plains stretch over vast area's and have even less vegetation.
  +
* Hills - A hilly landscape with a higher average elevation.
  +
* Forested Hills - A landscape with forest covered hills.
 
* Dense Forests of Oak and/or Spruce - Dense forests with many large oak and/or spruce trees. Huge oaks and spruces, measuring 3 respectively 2 m in diameter and reaching up to 30 m, are also common here. Patches of {{VanillaLink|Podzol|podzol}} cover the forest floor.
 
* Dead Forests of Oak or Spruce - Lands covered in forests whose glory is passing away. The forest density is comparable to the light forest variant, but there are many stems of dead, leafless trees. This variant is very helpful for acquiring large quantities of wood, as the dead trees provide a lot of easy accessible lumber.
 
* Dead Forests of Oak or Spruce - Lands covered in forests whose glory is passing away. The forest density is comparable to the light forest variant, but there are many stems of dead, leafless trees. This variant is very helpful for acquiring large quantities of wood, as the dead trees provide a lot of easy accessible lumber.
 
* Oak Shrublands - Forest covered lands with a lower tree density than regular forests, but with a very thick undergrowth of shrubs.
 
* Oak Shrublands - Forest covered lands with a lower tree density than regular forests, but with a very thick undergrowth of shrubs.
  +
* Maple Forest - A forest dominated with [[Maple Tree|Maple trees]].
  +
* Larch Forest - A forest dominated with [[Larch Tree|Larch trees]].
  +
* Pine Forest - A forest dominated with [[Pine Tree|Pine trees]]. In Anduin Hills only.
  +
* Apple-Pear Orchard - An orchard containing [[Fruit Trees#Apple|Apple]] and [[Fruit Trees#Pear|Pear]] trees.
  +
* Plum Orchard - An orchard containing [[Fruit Trees#Plum|Plum]] trees.
   
 
<gallery>
 
<gallery>
Line 53: Line 52:
 
</gallery>
 
</gallery>
   
== Structures ==
+
==Structures==
  +
Three structures generate here, alongside various ruins.
-Dale Houses
 
  +
* [[Dalish Fortress]]- Small fortresses that generate throughout Dale. They contain [[Dalish Soldier]]s and [[Dalish Longbowman|bowmen]] aplenty, as well as a [[Dalish Captain]]. A furnace, beds, crafting tables, chests, and barrels can be found inside this three-gated stronghold. In the middle of the structure is a small obelisk.
 
  +
* [[Dalish Watchtower]]- Small towers that generate throughout Dale. They contain [[Dalish Soldier]]s and [[Dalish Levyman|Levymen]], as well as chests, beds, [[Dalish Crafting Table|crafting tables]], and [[barrel]]s of alcohol.
-Dale Fortresses
 
  +
* [[Dalish Village]]- Groups of structures that generate throughout Dale. They are very similar to vanilla villages, in that they have groups of a varying number of houses, which contain small courtyards, a bed, a chest, crafting tables, a smithy, some food, and a cauldron. Villages can also include a Dalish Smithy, which contain furnaces, forges, crafting tables, cauldrons, an anvil, some lava, upper living quarters, and a Blacksmith; and/or a Dalish Bakery, which contain lots of pastries, a crafting table, furnaces, a fireplace, a cauldron, and a Dalish Baker. These are centred around a small tower, which is simply decorative.
 
-Dale Watchtowers
 
 
-Dale Blacksmith
 
 
-Dale Backery
 
 
== Mobs ==
 
-Dalish Men
 
 
-Dalish Levymen
 
 
-Dalish Soldier
 
   
 
==Mobs==
-Dalish Longbower
 
  +
* [[Dalishman]]- Men of Dale. They spawn often across their lands and in their houses.
  +
* [[Dalish Levyman|Dalish Levymen]]- Volunteer soldiers that wear leather armour. They often use iron, bronze, or Dalish equipment.
  +
* [[Dalish Soldier]] (Can be mounted)- Foot soldiers of Dale. They use Dalish equipment and armour.
  +
* [[Dalish Longbowman]] (Can be mounted)- Dalish soldiers who wield the legendary Dalish Longbows.
  +
* [[Dalish Captain]]- NPCs from whom you can hire all of the above, except for the normal [[Dalishman|Dalishmen]].
  +
* [[Dalish Blacksmith]]- NPCs from whom you can purchase Dalish gear and sell forging materials.
  +
* [[Dalish Baker]]- NPCs from whom you can purchase food and sell food related materials.
  +
* [[Gundabad Orc]] - Orcs from Mount Gundabad in the Misty Mountains allied only to themselves.
  +
* [[Gundabad Orc Archer|Gundabad Orc archer]] - Gundabad Orcs with bows and arrows.
  +
* [[Gundabad Orc Chieftain|Gundabad Orc chieftain]] - Leaders of Gundabad Orc camps, from whom you can hire Gundabad Orcs.
   
 
==Vegetation==
-Dalish Blacksmith
 
 
Dale is a temperate biome and is rather forested. Oak, Pine and spruce dominate the woods, in various variants. The climate preserves dead trees nicely, which makes for a rich supply of lumber.
   
 
[[Bluebell]] flowers can be found among the other, more [[Common Vegetation#Temperate|common flowers]] known to grow in Rhovanion.
-Dalish Baker
 
   
  +
The Northmen have managed to grow and maintain significant orchards with the indigenous types of [[Fruit Trees|fruit trees]].
-Dalish Commander
 
   
  +
{{LotRWiki|Dale}}
== Vegetation ==
 
 
{{TolkienGateway|Kingdom of Dale|Dale}}
Dale is a temperate biome and is rather forested. Oak and spruce dominated the woods, in various variants. The climate preserves dead trees nicely, which makes for a rich supply of lumber.<br />
 
  +
{{Biomes}}
[[Bleubell]] flowers can be found among the other, more [[Common Vegetation#Temperate|common flowers]] known to grow in Rhovannion.
 
   
{{TolkienGateway|Kingdom_of_Dale|Dale}}
 
 
[[Category:Biomes]]
 
[[Category:Biomes]]
 
[[Category:Dale]]
 
[[Category:Dale]]
Line 89: Line 86:
 
[[Category:Men]]
 
[[Category:Men]]
 
[[Category:Good]]
 
[[Category:Good]]
  +
[[Category:Environment]]

Revision as of 16:26, 24 May 2020

When it was founded the Kingdom of Dale consisted of the city of Dale and the valley of the River Running before the gates of the Lonely Mountain. By the time of the War of the Ring its boundaries extended far south and east of Lake-town, all the way to the River Carnen.

Tolkien Gateway on the Kingdom of Dale

Dale is land in which lies the great Kingdom of Dale. Its borders stretch from the eastern edge of Northern Mirkwood to the rivers Carnen in the east and Running in the south. The primary settlement of these lands is the beautiful city of Dale which is situated before the slopes of the Lonely Mountain. A waypoint exists for the metropolis; however the city is not yet implemented.

This region is inhabited by Dalishmen, fine folk who are most hospitable towards enemies of Orc-Folk. There also are a great many merchants and craftsmen in these lands from which you may buy wonderful goods.

However, these lands do not lie unprotected, for Dalish Soldiers are constantly watching their borders with keen eyes. They are also aided by Dalish Longbowmen and Dalish Levymen.

Upon entering the Kingdom of Dale, you will get the achievement "Kingdom of the Northmen".

Variants

Dale is defined as a 'normal oak spruce' biome. This implies Dale has a varied landscape and a fairly rich variety of forests. The following variants can be found there:

  • Standard - Normal Dale biome.
  • Flowers - The fields and the undergrowth of tree clusters teem with flowers in this biome. Flowery vegetation from both vanilla Minecraft (poppies, dandelions) and the LOTR mod is abundantly present here.
  • Forest - Forest covered lands.
  • Light Forest - Lightly forested lands.
  • Steppe - A flat landscape of grassy plains.
  • Barren Steppe - These barren plains stretch over vast area's and have even less vegetation.
  • Hills - A hilly landscape with a higher average elevation.
  • Forested Hills - A landscape with forest covered hills.
  • Dense Forests of Oak and/or Spruce - Dense forests with many large oak and/or spruce trees. Huge oaks and spruces, measuring 3 respectively 2 m in diameter and reaching up to 30 m, are also common here. Patches of podzol cover the forest floor.
  • Dead Forests of Oak or Spruce - Lands covered in forests whose glory is passing away. The forest density is comparable to the light forest variant, but there are many stems of dead, leafless trees. This variant is very helpful for acquiring large quantities of wood, as the dead trees provide a lot of easy accessible lumber.
  • Oak Shrublands - Forest covered lands with a lower tree density than regular forests, but with a very thick undergrowth of shrubs.
  • Maple Forest - A forest dominated with Maple trees.
  • Larch Forest - A forest dominated with Larch trees.
  • Pine Forest - A forest dominated with Pine trees. In Anduin Hills only.
  • Apple-Pear Orchard - An orchard containing Apple and Pear trees.
  • Plum Orchard - An orchard containing Plum trees.

Structures

Three structures generate here, alongside various ruins.

  • Dalish Fortress- Small fortresses that generate throughout Dale. They contain Dalish Soldiers and bowmen aplenty, as well as a Dalish Captain. A furnace, beds, crafting tables, chests, and barrels can be found inside this three-gated stronghold. In the middle of the structure is a small obelisk.
  • Dalish Watchtower- Small towers that generate throughout Dale. They contain Dalish Soldiers and Levymen, as well as chests, beds, crafting tables, and barrels of alcohol.
  • Dalish Village- Groups of structures that generate throughout Dale. They are very similar to vanilla villages, in that they have groups of a varying number of houses, which contain small courtyards, a bed, a chest, crafting tables, a smithy, some food, and a cauldron. Villages can also include a Dalish Smithy, which contain furnaces, forges, crafting tables, cauldrons, an anvil, some lava, upper living quarters, and a Blacksmith; and/or a Dalish Bakery, which contain lots of pastries, a crafting table, furnaces, a fireplace, a cauldron, and a Dalish Baker. These are centred around a small tower, which is simply decorative.

Mobs

  • Dalishman- Men of Dale. They spawn often across their lands and in their houses.
  • Dalish Levymen- Volunteer soldiers that wear leather armour. They often use iron, bronze, or Dalish equipment.
  • Dalish Soldier (Can be mounted)- Foot soldiers of Dale. They use Dalish equipment and armour.
  • Dalish Longbowman (Can be mounted)- Dalish soldiers who wield the legendary Dalish Longbows.
  • Dalish Captain- NPCs from whom you can hire all of the above, except for the normal Dalishmen.
  • Dalish Blacksmith- NPCs from whom you can purchase Dalish gear and sell forging materials.
  • Dalish Baker- NPCs from whom you can purchase food and sell food related materials.
  • Gundabad Orc - Orcs from Mount Gundabad in the Misty Mountains allied only to themselves.
  • Gundabad Orc archer - Gundabad Orcs with bows and arrows.
  • Gundabad Orc chieftain - Leaders of Gundabad Orc camps, from whom you can hire Gundabad Orcs.

Vegetation

Dale is a temperate biome and is rather forested. Oak, Pine and spruce dominate the woods, in various variants. The climate preserves dead trees nicely, which makes for a rich supply of lumber.

Bluebell flowers can be found among the other, more common flowers known to grow in Rhovanion.

The Northmen have managed to grow and maintain significant orchards with the indigenous types of fruit trees.

The One Wiki to Rule Them All has an article on:

Dale

The Tolkien Gateway has an article on:

Dale

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants