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{{Template:Infobox biome
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{{Infobox biome
|title = Dead Marshes
+
|Image = Dead Marshes B26.png
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|imagecaption = "Yep, dead as a doornail,<br>and eerie as ogres."
|Image = [[File:Deadmarshes2.jpeg|250px]]
 
 
|map = [[File:Deadmarshesmarkfisher.gif|250px]]
|location = East of the Anduin River and South of [[Emyn Muil]]
 
 
|sub = None
|vegetation = Dead Trees, Grass, Flowers, Sugar Cane, [[Dead Marsh Plant]]
 
 
|nearby = [[Emyn Muil]] [NW], [[Dagorlad]] [E], [[Ithilien]] [SE], [[Nindalf]] [SW]
|animals = [[Marsh Wraith|Marsh Wraiths]]
 
  +
|vegetation = Dead Oak, [[Dead Marsh Plant]],<br>[[Common Vegetation#Global|Global common vegetation]]
 
|animals = [[Marsh Wraith]]s
 
|factions = None
 
|factions = None
  +
|bandits = Never
  +
|invasion = {{Faction|Mordor}} [Rare]
  +
|traders = None
 
|structures = None
 
|structures = None
 
|added in = 6}}
|nearby = [[Emyn Muil]] [N], [[Dagorlad]] [E], [[Nindalf]] [S], [[Rohan]] [W]
 
|invasion = [[Mordor Orc|Mordor]] (rare)
 
|bandits = None
 
|added in = Public Beta 6
 
|sub = None|map = [[File:Deadmarshesmarkfisher.gif|250px]]}}
 
 
 
{{Quote|Dreary and wearisome. Cold, clammy winter still held sway in this forsaken country. The only green was the scum of livid weed on the dark greasy surfaces of the sullen waters. Dead grasses and rotting reeds loomed up in the mists like ragged shadows of long forgotten summers.|''The Two Towers'', Passage of The Marshes|}}
 
{{Quote|Dreary and wearisome. Cold, clammy winter still held sway in this forsaken country. The only green was the scum of livid weed on the dark greasy surfaces of the sullen waters. Dead grasses and rotting reeds loomed up in the mists like ragged shadows of long forgotten summers.|''The Two Towers'', Passage of The Marshes|}}
The '''Dead Marshes '''is a gloomy and desolate region of Middle-earth with bleak skies and dark waters. Hill or mountain [[Biomes|biomes]] that touch the Dead Marshes have sharp drops where they meet, due to the low height of the marshes. Twisted trees grow out of the ground, and sugar cane can be found here commonly, as well as the remains of many dead soldiers. Twisted plants thrive in this festering swamp, but few other living things do. Anyone brave enough to dig through the [[remains]] may find treasures and equipment beyond their wildest dreams, yet a fate as bleak as the land itself awaits any living creature which steps into the water...
+
The '''Dead Marshes '''is a gloomy and desolate region of Middle-earth with bleak skies and dark waters. Hill or mountain [[biomes]] that touch the Dead Marshes have sharp drops where they meet, due to the low height of the marshes. Twisted trees grow out of the ground, and sugar cane can be found here commonly, as well as the remains of many dead soldiers. [[Dead Marsh Plant|Twisted plants]] thrive in this festering swamp, but few other living things do. Unlike most swamps, which have a swamp uplands and swamp lowlands variant, there is only one version of the Dead Marshes, which is flat, murky, and deadly. Anyone brave enough to dig through the [[remains]] may find treasures and equipment beyond their wildest dreams, yet a fate as bleak as the land itself awaits any living creature which steps into the water...
 
Upon entering the Dead Marshes you gain the [[achievement]] '''"The Stench Of Evil".'''
 
   
 
For those willing to traverse the marshes, a [[Shrek|special surprise]] lies in the middle of the bog.
 
For those willing to traverse the marshes, a [[Shrek|special surprise]] lies in the middle of the bog.
   
 
Upon entering the Dead Marshes you gain the [[achievement]] '''"The Stench Of Evil".'''
Unlike most swamps, which have a swamp uplands and swamp lowlands variant, there is only one version of the Dead Marshes, which is flat, murky, and deadly.
 
  +
__TOC__
 
  +
<gallery type="slideshow" widths=800px position="center" class="panorama">
== Sub-biomes ==
 
  +
File:Panorama Dead Marshes.png|A panorama of the Dead Marshes.
<span style="font-size:17px;">Dead Marshes River</span>
 
  +
</gallery>
 
 
==Structures==
The Dead Marshes have their own river biome, the water of which is dark, filthy, and filled with [[Marsh Wraith|marsh wraiths]].
 
 
== Structures ==
 
 
There are no structures in the Dead Marshes, as nothing lives, ever has, or ever will live in this vile swamp. No structures can be found here... Or can they? After all, [[Shrek|who]] would want to build a house in a bog full of corpses?
 
There are no structures in the Dead Marshes, as nothing lives, ever has, or ever will live in this vile swamp. No structures can be found here... Or can they? After all, [[Shrek|who]] would want to build a house in a bog full of corpses?
   
== Mobs ==
+
==Mobs==
No animals can survive in this wretched biome, but those who fall into the water will meet a fearsome mob indeed. No [[Orc|Orcs ]]spawn here either, although [[Mordor Orc|Mordor Orcs]] can launch an [[invasion]] on rare occasions.
+
No animals can survive in this wretched biome, but those who fall into the water will meet a fearsome mob indeed. No [[Orc]]s spawn here either, although [[Mordor Orc]]s can launch an [[invasion]] on rare occasions.
   
* [[Marsh Wraith]]- Marsh wraiths are spectral corpses that float in the waters of the [[Dead Marshes]]. When a player or mob steps into the water, a corpse will float above the water and attack. They cannot be touched and disappear after a minute.
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*[[Marsh Wraith]]- Marsh wraiths are spectral corpses that float in the waters of the [[Dead Marshes]]. When a player or mob steps into the water, a corpse will float above the water and attack. They cannot be touched and disappear after a minute.
   
== Mining ==
+
==Mining==
Underground, all the normal ores generate, but above ground in the dirt, veins of [[remains]] can spawn. Many remains can most easily be retrieved by entering a pool to dig them up, but it is up to the player to decide whether that is worth the risk. But for those who do retrieve remains, they can receive treasures varying from pieces of [[High Elven Armour|High Elven]], [[Gondorian Armour|Gondor]], or [[Mordor Armour|Mordor]] armour or equipment, bones, [[silver]], and gold.
+
Underground, [[Underground Features|all the normal ores]] generate, but aboveground in the dirt, veins of [[remains]] can spawn. Oftentimes, remains can easily be retrieved by entering a pool to dig them up, but, as mentioned above, that comes with a risk. Those who take that risk can receive (slightly used) treasures, varying from pieces of [[Lindon Armour|Lindon]], [[Rivendell Armour|Rivendell]], [[Galadhrim Armour|Galadhrim]], [[Wood-elven Armour|Wood-elven]], [[Gondorian Armour|Gondorian]], [[Arnorian Armour|Arnorian]], [[Dwarven Armour|Dwarven]], or [[Mordor Armour|Mordor]] armour and equipment; bones; and coins to silver, gold, or mithril {{C|nuggets}}.
   
== Vegetation ==
+
==Vegetation==
The Dead Marshes are, for the most part, dead. The few trees here are bare trunks, and the grass is a scrubby brown. Black and twisted [[Marsh Plant|marsh plants]] grow here as well. Around the pools of filthy water there is [[quagmire]], a substance similar to quicksand.
+
The Dead Marshes are, for the most part, dead. The few trees here are bare oak trunks, and the grass is a scrubby brown. Black and twisted [[Dead Marsh Plant|marsh plants]] grow here as well. Around the pools of filthy water there is [[quagmire]], a substance similar to quicksand. As with all wetlands, [[reed]]s grow in the water as well.
   
== In the Lore ==
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==Trivia==
In the year S.A. 3434 the host of the Last Alliance of Elves and Men fought the forces of Mordor in the Battle of [[Dagorlad]]. During the battle on the plains more than half of [[Galadhrim Elf|the Elves of Lothlórien]] under the command of King Amdír were driven into the Dead Marshes. After the battle many of the slain were buried outside of the marshy area but over time (in the Third Age) the Marshes had grown and swallowed the graves.
+
In the year S.A. 3434 the host of the Last Alliance of Elves and Men fought the forces of Mordor in the Battle of [[Dagorlad]]. During the battle on the plains more than half of the [[Galadhrim Elf|Elves of Lothlórien]] under the command of King Amdír were driven into the Dead Marshes. After the battle many of the slain were buried outside of the marshy area but over time (in the Third Age) the Marshes had grown and swallowed the graves.
   
In T.A. 1944 King Ondoher of [[Gondor]] was caught by a surprise attack by the Wainriders upon the Dagorlad. When the King and his guard were destroyed many of the confused [[Gondor Soldier |soldiers of Gondor]] were driven by the attackers into the Dead Marshes. However, after Eärnil II won the Battle of the Camp, those of the Wainriders who were not slain in the fight were themselves driven into the Dead Marshes and there perished.
+
In T.A. 1944 King Ondoher of {{Faction|Gondor}} was caught by a surprise attack by the Wainriders upon the Dagorlad. When the King and his guard were destroyed many of the confused [[Gondor Soldier|soldiers of Gondor]] were driven by the attackers into the Dead Marshes. However, after Eärnil II won the Battle of the Camp, those of the Wainriders who were not slain in the fight were themselves driven into the Dead Marshes and there perished.
 
----
 
   
 
{{LotRWiki|Dead_Marshes|The Dead Marshes}}
 
{{LotRWiki|Dead_Marshes|The Dead Marshes}}
  +
{{TolkienGateway|Dead_Marshes|Dead Marshes}}
 
{{Biomes}}
 
{{Biomes}}
  +
 
[[Category:Biomes]]
 
[[Category:Biomes]]
 
[[Category:Dead Marshes]]
 
[[Category:Dead Marshes]]

Revision as of 16:29, 24 May 2020

Dreary and wearisome. Cold, clammy winter still held sway in this forsaken country. The only green was the scum of livid weed on the dark greasy surfaces of the sullen waters. Dead grasses and rotting reeds loomed up in the mists like ragged shadows of long forgotten summers.

The Two Towers, Passage of The Marshes

The Dead Marshes is a gloomy and desolate region of Middle-earth with bleak skies and dark waters. Hill or mountain biomes that touch the Dead Marshes have sharp drops where they meet, due to the low height of the marshes. Twisted trees grow out of the ground, and sugar cane can be found here commonly, as well as the remains of many dead soldiers. Twisted plants thrive in this festering swamp, but few other living things do. Unlike most swamps, which have a swamp uplands and swamp lowlands variant, there is only one version of the Dead Marshes, which is flat, murky, and deadly. Anyone brave enough to dig through the remains may find treasures and equipment beyond their wildest dreams, yet a fate as bleak as the land itself awaits any living creature which steps into the water...

For those willing to traverse the marshes, a special surprise lies in the middle of the bog.

Upon entering the Dead Marshes you gain the achievement "The Stench Of Evil".

Structures

There are no structures in the Dead Marshes, as nothing lives, ever has, or ever will live in this vile swamp. No structures can be found here... Or can they? After all, who would want to build a house in a bog full of corpses?

Mobs

No animals can survive in this wretched biome, but those who fall into the water will meet a fearsome mob indeed. No Orcs spawn here either, although Mordor Orcs can launch an invasion on rare occasions.

  • Marsh Wraith- Marsh wraiths are spectral corpses that float in the waters of the Dead Marshes. When a player or mob steps into the water, a corpse will float above the water and attack. They cannot be touched and disappear after a minute.

Mining

Underground, all the normal ores generate, but aboveground in the dirt, veins of remains can spawn. Oftentimes, remains can easily be retrieved by entering a pool to dig them up, but, as mentioned above, that comes with a risk. Those who take that risk can receive (slightly used) treasures, varying from pieces of Lindon, Rivendell, Galadhrim, Wood-elven, Gondorian, Arnorian, Dwarven, or Mordor armour and equipment; bones; and coins to silver, gold, or mithril nuggets.

Vegetation

The Dead Marshes are, for the most part, dead. The few trees here are bare oak trunks, and the grass is a scrubby brown. Black and twisted marsh plants grow here as well. Around the pools of filthy water there is quagmire, a substance similar to quicksand. As with all wetlands, reeds grow in the water as well.

Trivia

In the year S.A. 3434 the host of the Last Alliance of Elves and Men fought the forces of Mordor in the Battle of Dagorlad. During the battle on the plains more than half of the Elves of Lothlórien under the command of King Amdír were driven into the Dead Marshes. After the battle many of the slain were buried outside of the marshy area but over time (in the Third Age) the Marshes had grown and swallowed the graves.

In T.A. 1944 King Ondoher of Gondor was caught by a surprise attack by the Wainriders upon the Dagorlad. When the King and his guard were destroyed many of the confused soldiers of Gondor were driven by the attackers into the Dead Marshes. However, after Eärnil II won the Battle of the Camp, those of the Wainriders who were not slain in the fight were themselves driven into the Dead Marshes and there perished.

The One Wiki to Rule Them All has an article on:

The Dead Marshes

The Tolkien Gateway has an article on:

Dead Marshes

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants