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+ | {{R+L}} |
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− | {{Infobox_biome |
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+ | {{Infobox biome |
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|title = Dunland |
|title = Dunland |
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− | |Image = |
+ | |Image = DunlandTerrain.png |
+ | |imagecaption = The fells of Dunland, home of the wild hill-folk. |
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− | |location = West of the [[Misty Mountains]] and East of [[Enedwaith]] |
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+ | |map = [[File:Dunlandmarkfisher.gif|250px]] |
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− | |vegetation = Grass, Spruce, Oak, and [[Chestnut Tree|Chestnut trees]], a few flowers, [[Berry Bush]], and rotten logs |
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+ | |nearby = [[Enedwaith]] [W,N], [[Misty Mountains]] [E], [[Nan Curunír]] [E], {{Biome|Rohan}} [SE], [[Adornland]] [S] |
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− | |animals = Vanilla animals, [[Rabbit|Rabbits]], [[Boar|Boars]], and [[Crebain]] |
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+ | |vegetation = [[Vanilla Trees#Spruce Tree|Spruce]], [[Vanilla Trees#Oak Tree|Oak]], [[Chestnut Tree|Chestnut]], [[Fir Tree|Fir]], [[Pine Tree|Pine]], [[Larch Tree|Larch]], [[Willow Tree|Willow]]<br>[[Common Vegetation#Global|Global]] and [[Common Vegetation#Temperate|Temperate]] common vegetation |
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− | |NPC = [[Dunlending]] <br> |
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+ | |animals = [[Wolf|Wolves]], [[Bird#Craban|Crebain]],<br>[[Common Animals#Temperate|Temperate]] and<br>[[Common Animals#Global|Global]] common animals |
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− | [[Dunlending Warrior]] <br> |
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+ | |factions = {{Faction|Dunland}}<br>{{Faction|Isengard}} (ruffians) |
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− | [[Dunlending Archer]] |
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− | |bandits = |
+ | |bandits = Common |
+ | |invasion = {{Faction|Rohan}} [Uncommon]<br>{{Faction|Gundabad}} [Rare]<br>{{Faction|Gundabad|Gundabad Wargs}} [Rare]<br>{{Faction|Dúnedain of the North}} [Rare] |
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− | |invasion = [[Rohan]] (Uncommon) <br> |
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+ | |traders = [[Blue Mountains Merchant]]<br>[[Iron Hills Merchant]]<br>[[Dalish Merchant]]<br>[[Oddment Collector]] |
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− | [[Gundabad Orc|Gundabad]] (Rare) |
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− | |structures = [[Dunlending House |
+ | |structures = [[Dunlending House]]s<br> [[Dunlending Hill Fort]]s<br> [[Dunlending Tavern]]s<br>[[Dunlending Campfire]]s<br>[[Stone Ruin]]s |
+ | |added in = {{Update|9}}<br>{{Update/Renewed|1.2}}}} |
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− | [[Dunlending Hill Fort|Dunlending Hill Forts]] <br> |
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+ | ''This article is about the biome. For the faction see [[Factions#Dunland|here]].'' |
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− | [[Dunlending Tavern|Dunlending Taverns]] <br> |
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− | [[Dunlending Campfire|Dunlending Campfires]] |
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− | |nearby = [[Misty Mountains]] [E], [[Enedwaith]] [W] |
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− | |sub = Dunland Woodlands, Dunland Dense Woodlands |
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− | |added in = Public Beta 9|imagecaption = }} |
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{{Quote|[…] in the hills of Dunland a remnant lingered of an old people, the former inhabitants of much of Gondor.|''The Lord of the Rings''|Appendix F}} |
{{Quote|[…] in the hills of Dunland a remnant lingered of an old people, the former inhabitants of much of Gondor.|''The Lord of the Rings''|Appendix F}} |
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− | '''Dunland''' is home to the enemies of [[Rohan]], |
+ | '''Dunland''' is home to the oldest enemies of [[Factions#Rohan|Rohan]], whom they call the [[Dunlending]]s, who, after they were driven out of their old home in [[Rohan|Calenardhon]], now reside in Dunland alongside the former residents of the [[Enedwaith]], who migrated eastward. The landscape is dominated by rolling hills, long stretched valleys and many evergreen trees. Stone boulders dot the area. Dunland is located along the southwestern part of the [[Misty Mountains|Hithaeglir]]. It's enclosed by the vast and sparsely populated [[Enedwaith]], the [[Misty Mountains]] and bordered by the Isen river to the south. |
− | [[Dunlending House| |
+ | [[Dunlending House|Houses]], [[Dunlending Tavern|taverns]], [[Dunlending Hill Fort|forts]], and [[Dunlending Campfire|campfires]] can be found throughout this biome. The Dunland Woodlands sub-biome contains more trees and has lower spawn rates for the [[Dunlending]]s who defend it. |
− | Upon entering Dunland you gain the [[Achievements|achievement]]: '''"Land of the Wild Men |
+ | Upon entering Dunland you gain the [[Achievements|achievement]]: '''"Land of the Wild Men"'''. |
+ | __TOC__ |
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+ | <gallery mode="slideshow" widths=800px heights=200px position="center" class="panorama"> |
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+ | File:panorama Dunland.png|A panorama of Dunland. |
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+ | </gallery> |
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+ | ==Variants== |
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+ | Dunland is defined as a 'Mountains' biome variant which includes the following biome variants: |
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+ | * Standard - Normal mountainous Dunland biome. This has high elevation differences and results in a 'rolling hill' landscape without snow covered peaks. The general elevation differences are smaller here than in other 'mountainous biome variants', like the [[Lone-Lands#Lone-Lands_Hills|Lone-Lands hills]]. |
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+ | * Forested Mountains - Forest covered mountainous rolling hills. |
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+ | * Lightly Forested Mountains - Lightly forested mountainous rolling hills. |
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+ | * Larch Forest - A forest dominated with [[Larch Tree|larch trees]]. |
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+ | * Pine Forest - A forest dominated with [[Pine Tree|pine trees]]. |
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− | == |
+ | ==Structures== |
⚫ | |||
⚫ | * [[Dunlending House]]s - These simple houses belong to the [[Dunlending]]s. They are one-roomed and wooden. They have simple holes for windows, a bed, a [[Dunlending Crafting Table|Dunlending]] and a normal crafting table, a chimney, and a fire pit covered by an iron bar. One Dunlending spawns here. |
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− | === Dunland Woodlands === |
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⚫ | * [[Dunlending Tavern]]s - Structures similar to Dunlending houses, except larger. They have a fire enclosed by bars in the middle, tables, Dunlendings, and a counter, behind which are a chest, [[Dunlending Crafting Table|crafting tables]], furnaces, and [[barrel]]s. Behind the counter there also spawns a [[Dunlending Bartender|bartender]]. |
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⚫ | |||
⚫ | * [[Dunlending Hill Fort]]s - Large structures similar to (and probably inspired by) [[Rohan Fortress]]es. They consist of the same wall pattern and are very similar, albeit smaller, from the outside, but they are different inside. They contain [[Dunlending Warrior]]s and a [[Dunlending Warlord]], barracks with beds and a barrel, banners, and an armour stand, as well as two fences, between which is a piece of wool (a punching bag, maybe?) They incorporate wooden gates. |
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⚫ | |||
− | The Dunland Woodlands is a sub-biome that generates randomly throughout Dunland. They contain greater tree coverage (mainly spruces and oaks with the occasional chestnut tree) and Dunlendings spawn here less often. [[Dunlending Campfire]]s are the only structures that spawn in this sub-biome. The Dunland Woodlands can be seen in the background of the image above. In some places, podzol and grassless dirt makes up the terrain. As well as with most forested variants there is a dense version with much more vegetation and larger trees. |
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+ | Dunlendings spawn here day and night. Orcs do not. [[Bird#Craban|Crebain]], large black crows used as spies by [[Saruman]], fly around the air here. |
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⚫ | * [[Dunlending]] - Wild and somewhat primitive men who hate the [[Rohirrim|men of]] [[Rohan]], whom they call 'Strawheads', for driving them from the plains. They carry wooden, stone, or, rarely, iron weapons, and can also hold [[Club|clubs]], hoes, [[Trident|tridents]], or other tools of labour. They give easy alignment for [[Rohan]] (and others) as they are easy to kill. |
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− | == Structures == |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | * [[Dunlending Axe-thrower]]s - Dunlendings who hurl [[Throwing Axe|throwing axes]] at opponents. They are less common than Dunlending Warriors or Bowmen. |
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+ | * [[Dunlending Berserker]]s - Dunlendings equipped with [[Bone Armour|bone armour]] who are stronger than regular Dunlendings. They are also much rarer. |
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⚫ | |||
⚫ | |||
+ | * [[Ruffian Spy]] - Sketchy looking characters that are technically unaligned but seem to be up to something... |
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+ | * [[Ruffian Brute]] - Tougher ruffians that prefer strength to stealth. |
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+ | == Conquest == |
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⚫ | |||
+ | Dunland can be conquered by [[Dunland (Faction)|Dunland]], [[Rohan (Faction)|Rohan]], [[Dúnedain of the North (Faction)|Dúnedain of the North]], [[Isengard (Faction)|Isengard]] and [[Gundabad (Faction)|Gundabad]]. The conquest rate is 0.5. |
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⚫ | |||
⚫ | * [[Dunlending Tavern]]s - Structures similar to Dunlending |
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+ | Dunland is generally a temperate coniferous forest, with even denser forests covering its hills. The dominate species are the evergreen conifers [[Vanilla Trees#Spruce Tree|spruce]], [[Fir Tree|fir]] and [[Pine Tree|pine]]. Along with these, and much less common, tall and large [[Vanilla Trees#Oak Tree|oaks]] and [[Chestnut Tree|chestnut]] trees can be found in its woods, making the wood supply of the [[Factions#Dunland|Dunlendings]] large. The soil doesn't seem to favour lush flower growth, which may explain the habit of the [[Dunlending]] women to wear flowers in their hair. Tall grass growth is generally average. |
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+ | ==Gallery== |
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⚫ | |||
+ | <gallery widths="300"> |
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+ | DunlandHillFortAndALake.png|Dunland Hill Fort and lake in the background in the sunset. |
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+ | DunlandHouses.png|Some Dunlending Houses. |
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+ | Dunland_B27.2.png|Crebain are ever close ... |
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+ | DunlandPineForestedHills.png|A pine forest in the sunset. |
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+ | </gallery> |
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⚫ | |||
⚫ | * [[Dunlending Hill Fort]]s - Large structures similar to (and probably inspired by) [[Rohan Fortress]]es. They consist of the same wall pattern and are very similar, albeit smaller, from the outside, but they are different inside. They contain [[Dunlending Warrior]]s and a [[Dunlending Warlord]], barracks with beds and a barrel, banners, and an |
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+ | {{TolkienGateway|Dunland}} |
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− | |||
⚫ | |||
− | Dunlendings spawn here day and night. Orcs do not, since the Dunlendings are already evil. |
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− | |||
− | *[[Crebain]]s - Black birds found exclusively in this biome. |
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− | |||
⚫ | * [[Dunlending]] - Wild and somewhat primitive men who hate the [[Rohirrim|men of]] [[Rohan]], whom they call 'Strawheads', for driving them from the plains. They carry wooden, stone, or, rarely, iron weapons, and can also hold clubs, hoes, tridents, or other tools of |
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− | |||
⚫ | |||
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⚫ | |||
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⚫ | |||
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− | * [[Dunlending Drunkard]]s - Dunlendings, who spawn in [[Dunlending Tavern]]s and Dunlending Hill Forts, who carry a mug of ale. They are always drunk and drink more than other Dunlendings. |
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− | |||
⚫ | |||
− | |||
− | ===[[Invasion]]s=== |
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− | |||
− | Dunland will often invade [[Enedwaith]], and sometimes [[Rohan]] as well. Dunlending invasions usually consist of large amounts of normal [[Dunlending]]s , with smaller numbers of [[Dunlending Warrior|Warriors]] , [[Dunlending Archer|Archers]] , and [[Banner Bearers]]. |
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− | |||
⚫ | |||
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− | Dunland has many trees, spruce, oak and a few chestnut trees. The Dunland Woodlands sub-biome has greater tree coverage. |
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− | |||
− | ---- |
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{{Dunland}} |
{{Dunland}} |
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{{Biomes}} |
{{Biomes}} |
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+ | |||
[[Category:Biomes]] |
[[Category:Biomes]] |
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[[Category:Men]] |
[[Category:Men]] |
Revision as of 14:04, 6 April 2021
This article is about the biome. For the faction see here.
“ | […] in the hills of Dunland a remnant lingered of an old people, the former inhabitants of much of Gondor. | ” |
–The Lord of the Rings, Appendix F |
Dunland is home to the oldest enemies of Rohan, whom they call the Dunlendings, who, after they were driven out of their old home in Calenardhon, now reside in Dunland alongside the former residents of the Enedwaith, who migrated eastward. The landscape is dominated by rolling hills, long stretched valleys and many evergreen trees. Stone boulders dot the area. Dunland is located along the southwestern part of the Hithaeglir. It's enclosed by the vast and sparsely populated Enedwaith, the Misty Mountains and bordered by the Isen river to the south.
Houses, taverns, forts, and campfires can be found throughout this biome. The Dunland Woodlands sub-biome contains more trees and has lower spawn rates for the Dunlendings who defend it.
Upon entering Dunland you gain the achievement: "Land of the Wild Men".
Variants
Dunland is defined as a 'Mountains' biome variant which includes the following biome variants:
- Standard - Normal mountainous Dunland biome. This has high elevation differences and results in a 'rolling hill' landscape without snow covered peaks. The general elevation differences are smaller here than in other 'mountainous biome variants', like the Lone-Lands hills.
- Forested Mountains - Forest covered mountainous rolling hills.
- Lightly Forested Mountains - Lightly forested mountainous rolling hills.
- Larch Forest - A forest dominated with larch trees.
- Pine Forest - A forest dominated with pine trees.
Structures
Four Dunlending structures generate here, alongside piles of stone bricks.
- Dunlending Houses - These simple houses belong to the Dunlendings. They are one-roomed and wooden. They have simple holes for windows, a bed, a Dunlending and a normal crafting table, a chimney, and a fire pit covered by an iron bar. One Dunlending spawns here.
- Dunlending Taverns - Structures similar to Dunlending houses, except larger. They have a fire enclosed by bars in the middle, tables, Dunlendings, and a counter, behind which are a chest, crafting tables, furnaces, and barrels. Behind the counter there also spawns a bartender.
- Dunlending Campfires - Small structures consisting of a fire in a pit, skulls on cobblestone walls, logs hewn down to be benches, and a chest. Dunlendings seem to congregate around it, and animals tend to wander into the fire and die. They are the only structure to spawn in the woodlands.
- Dunlending Hill Forts - Large structures similar to (and probably inspired by) Rohan Fortresses. They consist of the same wall pattern and are very similar, albeit smaller, from the outside, but they are different inside. They contain Dunlending Warriors and a Dunlending Warlord, barracks with beds and a barrel, banners, and an armour stand, as well as two fences, between which is a piece of wool (a punching bag, maybe?) They incorporate wooden gates.
Mobs
Dunlendings spawn here day and night. Orcs do not. Crebain, large black crows used as spies by Saruman, fly around the air here.
- Dunlending - Wild and somewhat primitive men who hate the men of Rohan, whom they call 'Strawheads', for driving them from the plains. They carry wooden, stone, or, rarely, iron weapons, and can also hold clubs, hoes, tridents, or other tools of labour. They give easy alignment for Rohan (and others) as they are easy to kill.
- Dunlending Warriors - Warriors of the people of Dunland. They carry iron weapons and are ready to take on the filthy Strawheads.
- Dunlending bowmen - Dunlending Warriors with bows, so that they can kill at a distance.
- Dunlending Axe-throwers - Dunlendings who hurl throwing axes at opponents. They are less common than Dunlending Warriors or Bowmen.
- Dunlending Berserkers - Dunlendings equipped with bone armour who are stronger than regular Dunlendings. They are also much rarer.
- Dunlending Bartenders - Traders who spawn in taverns and sell food and drink.
- Dunlending Warlords - Traders who spawn in forts. They will let you hire Dunlending units for a price.
- Ruffian Spy - Sketchy looking characters that are technically unaligned but seem to be up to something...
- Ruffian Brute - Tougher ruffians that prefer strength to stealth.
Conquest
Dunland can be conquered by Dunland, Rohan, Dúnedain of the North, Isengard and Gundabad. The conquest rate is 0.5.
Vegetation
Dunland is generally a temperate coniferous forest, with even denser forests covering its hills. The dominate species are the evergreen conifers spruce, fir and pine. Along with these, and much less common, tall and large oaks and chestnut trees can be found in its woods, making the wood supply of the Dunlendings large. The soil doesn't seem to favour lush flower growth, which may explain the habit of the Dunlending women to wear flowers in their hair. Tall grass growth is generally average.
Gallery
The One Wiki to Rule Them All has an article on:
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The Tolkien Gateway has an article on:
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