The Lord of the Rings Minecraft Mod Wiki
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{{R+L}}
{{Infobox_biome
 
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{{Infobox biome
 
|title = Dunland
 
|title = Dunland
|Image = Dunland_B27.2.png
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|Image = DunlandTerrain.png
|imagecaption = Crebain are ever close ...
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|imagecaption = The fells of Dunland, home of the wild hill-folk.
 
|map = [[File:Dunlandmarkfisher.gif|250px]]
 
|map = [[File:Dunlandmarkfisher.gif|250px]]
 
|nearby = [[Enedwaith]] [W,N], [[Misty Mountains]] [E], [[Nan Curunír]] [E], {{Biome|Rohan}} [SE], [[Adornland]] [S]
|sub = Dunland Woodlands, Dunland Dense Woodlands
 
 
|vegetation = [[Vanilla Trees#Spruce Tree|Spruce]], [[Vanilla Trees#Oak Tree|Oak]], [[Chestnut Tree|Chestnut]], [[Fir Tree|Fir]], [[Pine Tree|Pine]], [[Larch Tree|Larch]], [[Willow Tree|Willow]]<br>[[Common Vegetation#Global|Global]] and [[Common Vegetation#Temperate|Temperate]] common vegetation
|nearby = [[Enedwaith]] [S,W,N], [[Misty Mountains]] [E]
 
 
|animals = [[Wolf|Wolves]], [[Bird#Craban|Crebain]],<br>[[Common Animals#Temperate|Temperate]] and<br>[[Common Animals#Global|Global]] common animals
|vegetation = [[Vanilla Trees#Spruce Tree|Spruce]], [[Vanilla Trees#Oak Tree|Oak]], [[Chestnut Tree|Chestnut]], [[Fir Tree|Fir]], [[Pine Tree|Pine]],<br />
 
  +
|factions = {{Faction|Dunland}}<br>{{Faction|Isengard}} (ruffians)
[[Common Vegetation#Global|Global]] common vegetation
 
|animals = [[Bear|Bears]], [[Wolf|Wolves]], [[Bird#Craban|Craban]],<br />
 
[[Common Animals#Temperate|Temperate]] and [[Common Animals#Global|Global]] common animals
 
|factions = [[Factions#Dunland|Dunland]]
 
 
|bandits = Common
 
|bandits = Common
|invasion = [[Factions#Rohan|Rohan]] [Uncommon]<br />
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|invasion = {{Faction|Rohan}} [Uncommon]<br>{{Faction|Gundabad}} [Rare]<br>{{Faction|Gundabad|Gundabad Wargs}} [Rare]<br>{{Faction|Dúnedain of the North}} [Rare]
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|traders = [[Blue Mountains Merchant]]<br>[[Iron Hills Merchant]]<br>[[Dalish Merchant]]<br>[[Oddment Collector]]
[[Factions#Gundabad|Gundabad]] [Rare]<br />
 
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|structures = [[Dunlending House]]s<br> [[Dunlending Hill Fort]]s<br> [[Dunlending Tavern]]s<br>[[Dunlending Campfire]]s<br>[[Stone Ruin]]s
[[Factions#Gundabad|Gundabad Wargs]] [Rare]<br />
 
  +
|added in = {{Update|9}}<br>{{Update/Renewed|1.2}}}}
[[Factions#Rangers of the North|Rangers of the North]][Rare]
 
 
''This article is about the biome. For the faction see [[Factions#Dunland|here]].''
|traders = [[Blue Mountains Merchant]]<br />
 
[[Iron Hills Merchant]]<br />
 
[[Dale Merchant]]<br />
 
[[Oddment Collector]]
 
|structures = [[Dunlending House|Dunlending Houses]]<br />
 
[[Dunlending Hill Fort|Dunlending Hill Forts]]<br/ >
 
[[Dunlending Tavern|Dunlending Taverns]]<br />
 
[[Dunlending Campfire|Dunlending Campfires]]<br />
 
[[Stone Ruin|Stone Ruins]]
 
|added in = 9
 
}}
 
 
{{Quote|[…] in the hills of Dunland a remnant lingered of an old people, the former inhabitants of much of Gondor.|''The Lord of the Rings''|Appendix F}}
 
{{Quote|[…] in the hills of Dunland a remnant lingered of an old people, the former inhabitants of much of Gondor.|''The Lord of the Rings''|Appendix F}}
 
'''Dunland''' is home to the oldest enemies of [[Factions#Rohan|Rohan]], whom they call the [[Dunlending]]s, who, after they were driven out of their old home in [[Rohan|Calenardhon]], now reside in Dunland alongside the former residents of the [[Enedwaith]], who migrated eastward. The landscape is dominated by rolling hills, long stretched valleys and many evergreen trees. Stone boulders dot the area. Dunland is located along the southwestern part of the [[Misty Mountains|Hithaeglir]]. It's enclosed by the vast and sparsely populated [[Enedwaith]], the [[Misty Mountains]] and bordered by the Isen river to the south.
 
''This article is about the biome. For the faction see [[Factions#Dunland|here]].''
 
 
'''Dunland''' is home to the oldest enemies of [[Factions#Rohan|Rohan]], whom they call the [[Dunlending]]s, who, after they were driven out of their old home in [[Rohan|Calenardhon]], now reside in Dunland alongside the former residents of the [[Enedwaith]], who migrated eastward. The landscape is dominated by rolling hills, long stretched valleys and many evergreen trees. Stone boulders dot the area. Dunland is located along the southwestern part of the [[Misty Mountains|Hithaeglir]]. It's enclosed by the vast and sparsely populated [[Enedwaith]] and those mountains of mist.
 
   
 
[[Dunlending House|Houses]], [[Dunlending Tavern|taverns]], [[Dunlending Hill Fort|forts]], and [[Dunlending Campfire|campfires]] can be found throughout this biome. The Dunland Woodlands sub-biome contains more trees and has lower spawn rates for the [[Dunlending]]s who defend it.
 
[[Dunlending House|Houses]], [[Dunlending Tavern|taverns]], [[Dunlending Hill Fort|forts]], and [[Dunlending Campfire|campfires]] can be found throughout this biome. The Dunland Woodlands sub-biome contains more trees and has lower spawn rates for the [[Dunlending]]s who defend it.
   
 
Upon entering Dunland you gain the [[Achievements|achievement]]: '''"Land of the Wild Men"'''.
 
Upon entering Dunland you gain the [[Achievements|achievement]]: '''"Land of the Wild Men"'''.
  +
__TOC__
 
  +
<gallery mode="slideshow" widths=800px heights=200px position="center" class="panorama">
== Variants ==
 
  +
File:panorama Dunland.png|A panorama of Dunland.
  +
</gallery>
 
==Variants==
 
Dunland is defined as a 'Mountains' biome variant which includes the following biome variants:
 
Dunland is defined as a 'Mountains' biome variant which includes the following biome variants:
* Standard - Normal mountaineous Dunland biome. This has high elevation differences and results in a 'rolling hill' landsscape without snow covered peaks. The general elevation differences are smaller here than in other 'mountaineous biome variants', like the [[Lone-Lands#Lone-Lands_Hills|Lone-Lands hills]].
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* Standard - Normal mountainous Dunland biome. This has high elevation differences and results in a 'rolling hill' landscape without snow covered peaks. The general elevation differences are smaller here than in other 'mountainous biome variants', like the [[Lone-Lands#Lone-Lands_Hills|Lone-Lands hills]].
* Forested Mountains - Forest covered mountaneous rolling hills.
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* Forested Mountains - Forest covered mountainous rolling hills.
* Lightly Forested Mountains - Lightly forested mountaneous rolling hills.
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* Lightly Forested Mountains - Lightly forested mountainous rolling hills.
 
* Larch Forest - A forest dominated with [[Larch Tree|larch trees]].
 
* Larch Forest - A forest dominated with [[Larch Tree|larch trees]].
 
* Pine Forest - A forest dominated with [[Pine Tree|pine trees]].
 
* Pine Forest - A forest dominated with [[Pine Tree|pine trees]].
   
== Structures ==
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==Structures==
 
Four Dunlending structures generate here, alongside piles of stone bricks.
 
Four Dunlending structures generate here, alongside piles of stone bricks.
   
Line 51: Line 39:
 
* [[Dunlending Tavern]]s - Structures similar to Dunlending houses, except larger. They have a fire enclosed by bars in the middle, tables, Dunlendings, and a counter, behind which are a chest, [[Dunlending Crafting Table|crafting tables]], furnaces, and [[barrel]]s. Behind the counter there also spawns a [[Dunlending Bartender|bartender]].
 
* [[Dunlending Tavern]]s - Structures similar to Dunlending houses, except larger. They have a fire enclosed by bars in the middle, tables, Dunlendings, and a counter, behind which are a chest, [[Dunlending Crafting Table|crafting tables]], furnaces, and [[barrel]]s. Behind the counter there also spawns a [[Dunlending Bartender|bartender]].
 
* [[Dunlending Campfire]]s - Small structures consisting of a fire in a pit, skulls on cobblestone walls, logs hewn down to be benches, and a chest. [[Dunlending]]s seem to congregate around it, and animals tend to wander into the fire and die. They are the only structure to spawn in the woodlands.
 
* [[Dunlending Campfire]]s - Small structures consisting of a fire in a pit, skulls on cobblestone walls, logs hewn down to be benches, and a chest. [[Dunlending]]s seem to congregate around it, and animals tend to wander into the fire and die. They are the only structure to spawn in the woodlands.
* [[Dunlending Hill Fort]]s - Large structures similar to (and probably inspired by) [[Rohan Fortress]]es. They consist of the same wall pattern and are very similar, albeit smaller, from the outside, but they are different inside. They contain [[Dunlending Warrior]]s and a [[Dunlending Warlord]], barracks with beds and a barrel, banners, and an armor stand, as well as two fences, between which is a piece of wool (a punching bag, maybe?) They incorporate wooden gates.
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* [[Dunlending Hill Fort]]s - Large structures similar to (and probably inspired by) [[Rohan Fortress]]es. They consist of the same wall pattern and are very similar, albeit smaller, from the outside, but they are different inside. They contain [[Dunlending Warrior]]s and a [[Dunlending Warlord]], barracks with beds and a barrel, banners, and an armour stand, as well as two fences, between which is a piece of wool (a punching bag, maybe?) They incorporate wooden gates.
   
== Mobs ==
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==Mobs==
Dunlendings spawn here day and night. Orcs do not. [[[[Bird#Craban|Crebain]], large black crows used as spies by [[Saruman]], fly around the air here.
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Dunlendings spawn here day and night. Orcs do not. [[Bird#Craban|Crebain]], large black crows used as spies by [[Saruman]], fly around the air here.
   
* [[Dunlending]] - Wild and somewhat primitive men who hate the [[Rohirrim|men of]] [[Rohan]], whom they call 'Strawheads', for driving them from the plains. They carry wooden, stone, or, rarely, iron weapons, and can also hold [[Club|clubs]], hoes, [[Trident|tridents]], or other tools of labor. They give easy alignment for [[Rohan]] (and others) as they are easy to kill.
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* [[Dunlending]] - Wild and somewhat primitive men who hate the [[Rohirrim|men of]] [[Rohan]], whom they call 'Strawheads', for driving them from the plains. They carry wooden, stone, or, rarely, iron weapons, and can also hold [[Club|clubs]], hoes, [[Trident|tridents]], or other tools of labour. They give easy alignment for [[Rohan]] (and others) as they are easy to kill.
 
* [[Dunlending Warrior]]s - Warriors of the people of [[Dunland|Dunland.]] They carry iron weapons and are ready to take on the filthy [[Rohirrim|Strawheads]].
 
* [[Dunlending Warrior]]s - Warriors of the people of [[Dunland|Dunland.]] They carry iron weapons and are ready to take on the filthy [[Rohirrim|Strawheads]].
* [[Dunlending Archer]]s - Dunlending Warriors with bows, so that they can kill at a distance.
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* [[Dunlending Bowman|Dunlending bowmen]] - Dunlending Warriors with bows, so that they can kill at a distance.
* [[Dunlending Axe-thrower]]s - Dunlendings who hurl [[Throwing Axe|throwing axes]] at opponents. They are less common than Dunlending Warriors or Archers.
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* [[Dunlending Axe-thrower]]s - Dunlendings who hurl [[Throwing Axe|throwing axes]] at opponents. They are less common than Dunlending Warriors or Bowmen.
 
* [[Dunlending Berserker]]s - Dunlendings equipped with [[Bone Armour|bone armour]] who are stronger than regular Dunlendings. They are also much rarer.
 
* [[Dunlending Berserker]]s - Dunlendings equipped with [[Bone Armour|bone armour]] who are stronger than regular Dunlendings. They are also much rarer.
 
* [[Dunlending Bartender]]s - Traders who spawn in [[Dunlending Tavern|taverns]] and sell food and drink.
 
* [[Dunlending Bartender]]s - Traders who spawn in [[Dunlending Tavern|taverns]] and sell food and drink.
 
* [[Dunlending Warlord]]s - Traders who spawn in [[Dunland Hill Fort|forts]]. They will let you hire Dunlending units for a price.
 
* [[Dunlending Warlord]]s - Traders who spawn in [[Dunland Hill Fort|forts]]. They will let you hire Dunlending units for a price.
  +
* [[Ruffian Spy]] - Sketchy looking characters that are technically unaligned but seem to be up to something...
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* [[Ruffian Brute]] - Tougher ruffians that prefer strength to stealth.
   
== Vegetation ==
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== Conquest ==
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Dunland can be conquered by [[Dunland (Faction)|Dunland]], [[Rohan (Faction)|Rohan]], [[Dúnedain of the North (Faction)|Dúnedain of the North]], [[Isengard (Faction)|Isengard]] and [[Gundabad (Faction)|Gundabad]]. The conquest rate is 0.5.
  +
  +
==Vegetation==
 
Dunland is generally a temperate coniferous forest, with even denser forests covering its hills. The dominate species are the evergreen conifers [[Vanilla Trees#Spruce Tree|spruce]], [[Fir Tree|fir]] and [[Pine Tree|pine]]. Along with these, and much less common, tall and large [[Vanilla Trees#Oak Tree|oaks]] and [[Chestnut Tree|chestnut]] trees can be found in its woods, making the wood supply of the [[Factions#Dunland|Dunlendings]] large. The soil doesn't seem to favour lush flower growth, which may explain the habit of the [[Dunlending]] women to wear flowers in their hair. Tall grass growth is generally average.
 
Dunland is generally a temperate coniferous forest, with even denser forests covering its hills. The dominate species are the evergreen conifers [[Vanilla Trees#Spruce Tree|spruce]], [[Fir Tree|fir]] and [[Pine Tree|pine]]. Along with these, and much less common, tall and large [[Vanilla Trees#Oak Tree|oaks]] and [[Chestnut Tree|chestnut]] trees can be found in its woods, making the wood supply of the [[Factions#Dunland|Dunlendings]] large. The soil doesn't seem to favour lush flower growth, which may explain the habit of the [[Dunlending]] women to wear flowers in their hair. Tall grass growth is generally average.
   
  +
==Gallery==
{{LotRWiki}}
 
  +
<gallery widths="300">
  +
DunlandHillFortAndALake.png|Dunland Hill Fort and lake in the background in the sunset.
  +
DunlandHouses.png|Some Dunlending Houses.
  +
Dunland_B27.2.png|Crebain are ever close ...
  +
DunlandPineForestedHills.png|A pine forest in the sunset.
  +
</gallery>
  +
 
{{LotRWiki|Dunland}}
  +
{{TolkienGateway|Dunland}}
 
{{Dunland}}
 
{{Dunland}}
 
{{Biomes}}
 
{{Biomes}}
  +
 
[[Category:Biomes]]
 
[[Category:Biomes]]
 
[[Category:Men]]
 
[[Category:Men]]

Revision as of 14:04, 6 April 2021

This feature is present in: Renewed, Legacy.

This article is about the biome. For the faction see here.

[…] in the hills of Dunland a remnant lingered of an old people, the former inhabitants of much of Gondor.

The Lord of the Rings, Appendix F

Dunland is home to the oldest enemies of Rohan, whom they call the Dunlendings, who, after they were driven out of their old home in Calenardhon, now reside in Dunland alongside the former residents of the Enedwaith, who migrated eastward. The landscape is dominated by rolling hills, long stretched valleys and many evergreen trees. Stone boulders dot the area. Dunland is located along the southwestern part of the Hithaeglir. It's enclosed by the vast and sparsely populated Enedwaith, the Misty Mountains and bordered by the Isen river to the south.

Houses, taverns, forts, and campfires can be found throughout this biome. The Dunland Woodlands sub-biome contains more trees and has lower spawn rates for the Dunlendings who defend it.

Upon entering Dunland you gain the achievement: "Land of the Wild Men".

Variants

Dunland is defined as a 'Mountains' biome variant which includes the following biome variants:

  • Standard - Normal mountainous Dunland biome. This has high elevation differences and results in a 'rolling hill' landscape without snow covered peaks. The general elevation differences are smaller here than in other 'mountainous biome variants', like the Lone-Lands hills.
  • Forested Mountains - Forest covered mountainous rolling hills.
  • Lightly Forested Mountains - Lightly forested mountainous rolling hills.
  • Larch Forest - A forest dominated with larch trees.
  • Pine Forest - A forest dominated with pine trees.

Structures

Four Dunlending structures generate here, alongside piles of stone bricks.

  • Dunlending Houses - These simple houses belong to the Dunlendings. They are one-roomed and wooden. They have simple holes for windows, a bed, a Dunlending and a normal crafting table, a chimney, and a fire pit covered by an iron bar. One Dunlending spawns here.
  • Dunlending Taverns - Structures similar to Dunlending houses, except larger. They have a fire enclosed by bars in the middle, tables, Dunlendings, and a counter, behind which are a chest, crafting tables, furnaces, and barrels. Behind the counter there also spawns a bartender.
  • Dunlending Campfires - Small structures consisting of a fire in a pit, skulls on cobblestone walls, logs hewn down to be benches, and a chest. Dunlendings seem to congregate around it, and animals tend to wander into the fire and die. They are the only structure to spawn in the woodlands.
  • Dunlending Hill Forts - Large structures similar to (and probably inspired by) Rohan Fortresses. They consist of the same wall pattern and are very similar, albeit smaller, from the outside, but they are different inside. They contain Dunlending Warriors and a Dunlending Warlord, barracks with beds and a barrel, banners, and an armour stand, as well as two fences, between which is a piece of wool (a punching bag, maybe?) They incorporate wooden gates.

Mobs

Dunlendings spawn here day and night. Orcs do not. Crebain, large black crows used as spies by Saruman, fly around the air here.

Conquest

Dunland can be conquered by Dunland, Rohan, Dúnedain of the North, Isengard and Gundabad. The conquest rate is 0.5.

Vegetation

Dunland is generally a temperate coniferous forest, with even denser forests covering its hills. The dominate species are the evergreen conifers spruce, fir and pine. Along with these, and much less common, tall and large oaks and chestnut trees can be found in its woods, making the wood supply of the Dunlendings large. The soil doesn't seem to favour lush flower growth, which may explain the habit of the Dunlending women to wear flowers in their hair. Tall grass growth is generally average.

Gallery

The One Wiki to Rule Them All has an article on:

Dunland

The Tolkien Gateway has an article on:

Dunland

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants