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East Bight is the great indentation in the eastern edge of [[Mirkwood]], a treeless region that is roughly square in shape, some fifty miles to a side, towards the southern end of the wood. The "Bight" is not a natural formation, but rather the result of generations of forestry by the Northmen who had historically occupied the lands east of the forest, from whom the [[Rohirrim|Éothéod]] could claim descent. Because of the Bight, that part of Mirkwood immediately to the north of Amon Lanc is less than one hundred miles across, and so it is known as the Narrows of the Forest. |
East Bight is the great indentation in the eastern edge of [[Mirkwood]], a treeless region that is roughly square in shape, some fifty miles to a side, towards the southern end of the wood. The "Bight" is not a natural formation, but rather the result of generations of forestry by the Northmen who had historically occupied the lands east of the forest, from whom the [[Rohirrim|Éothéod]] could claim descent. Because of the Bight, that part of Mirkwood immediately to the north of Amon Lanc is less than one hundred miles across, and so it is known as the Narrows of the Forest. |
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− | East Bight is a rather barren land, stripped of any significant undergrowth and large trees, similar to the [[ |
+ | East Bight is a rather barren land, stripped of any significant undergrowth and large trees, similar to the [[Brown Lands]] and [[Dol Guldur]]. The land is flattened after years of erosion and the fertile forest soils have been flushed away and partially depleted. It's only partially covered with grasses and [[Rotten Log|rotten log]] is scattered all over the place. There's scarcely a live tree to be found. Small herds of [[Horse|horses]] graze the lands. |
This is not a very favorable place to settle as [[ Travelling Traders|traders]] do not frequent this area, but [[bandits]] and marauding regiments from [[Dol Guldur]] do. |
This is not a very favorable place to settle as [[ Travelling Traders|traders]] do not frequent this area, but [[bandits]] and marauding regiments from [[Dol Guldur]] do. |
Revision as of 13:45, 15 December 2015
East Bight is a large clearing in the south-east of Mirkwood.
Upon entering this biome you gain the achievement "Axes of Old" and you unlock the waypoints of the Wilderland region. It was added in Public Beta 25.
East Bight is the great indentation in the eastern edge of Mirkwood, a treeless region that is roughly square in shape, some fifty miles to a side, towards the southern end of the wood. The "Bight" is not a natural formation, but rather the result of generations of forestry by the Northmen who had historically occupied the lands east of the forest, from whom the Éothéod could claim descent. Because of the Bight, that part of Mirkwood immediately to the north of Amon Lanc is less than one hundred miles across, and so it is known as the Narrows of the Forest.
East Bight is a rather barren land, stripped of any significant undergrowth and large trees, similar to the Brown Lands and Dol Guldur. The land is flattened after years of erosion and the fertile forest soils have been flushed away and partially depleted. It's only partially covered with grasses and rotten log is scattered all over the place. There's scarcely a live tree to be found. Small herds of horses graze the lands.
This is not a very favorable place to settle as traders do not frequent this area, but bandits and marauding regiments from Dol Guldur do.
Variants
- Light Forest - A lightly forested version of the biome.
- Steppe - A flat, grassy version of the biome with occassional trees.
- Barren Steppe - A version of the Steppe variant with even less grass, more dirt.
Structures
- Gundabad Orc Camp- Camps for Gundabad Orcs that spawn randomly in the biome. As with most camps, an Orc camp contains tents, a forge tent, a Gundabad crafting table, skeleton skulls, Orc torches, and a small farm.
- Ruined Houses and stone ruins can be found here. The ruined houses are crumbeld and eventually burnt out. A chest and a furnace are all that remind of their former inhabitants.
Mobs
As in Wilderland, Gundabad Orcs roam these lands at night:
- Gundabad Orc - Orcs from Mount Gundabad in the Misty Mountains allied only to themselves.
- Gundabad Orc Archer - Gundabad Orcs with bows and arrows.
Vegetation
The trees are dead and their remnants feed the depleted soil. Patches of grass and barren dirt dot the biome surface and the wary traveller must watch out to not stumble over the rotten logs scattere all over the area. Most normal flowers can be found here. The 'light forest' variant has oak, spruce and beech trees, but they're all dead.
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